/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "IObjectContainer.h" class ObjectDictionary: public IObjectContainer { public: ObjectDictionary(); virtual ~ObjectDictionary(); void Init(); void Init(int baseSize); bool Add(void *object); bool Contains(void *object); bool IsEmpty(); int CountElements(); void Clear(bool freeObjectssMemory = false); bool Add(void *object, float key); bool ChangeKey(void *object, float newKey); bool UnsafeChangeKey(void *object, float newKey); bool Remove(void *object); bool RemoveSingle(void *object); bool RemoveKey(float key); bool RemoveRange(float startKey, float endKey); void *FindClosestKey(float key); void *FindExactKey(float key); void *GetFirst(); void *GetLast(); void *GetNext(); int FindKeyInCache(float key); int FindObjectInCache(void *object); void ClearCache(); bool CheckSize(); typedef struct entry_s { void *object; float key; } entry_t; void AddToCache(entry_t *entry); void AddToCache(entry_t *entry, float key); bool RemoveIndex(int index, bool freeObjectMemory = false); bool RemoveIndexRange(int minIndex, int maxIndex); int FindClosestAsIndex(float key); protected: int m_currentEntry; float m_findKey; enum { MAX_OBJECT_CACHE = 32 }; entry_t *m_entries; entry_t m_cache[MAX_OBJECT_CACHE]; int m_cacheIndex; int m_size; int m_maxSize; };