/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" #ifdef _WIN32 #include "SteamAppStartup.h" #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include #define STEAM_PARM "-steam" bool FileExists(const char *fileName) { struct _stat statbuf; return (_stat(fileName, &statbuf) == 0); } // Handles launching the game indirectly via steam void LaunchSelfViaSteam(const char *params) { // calculate the details of our launch char appPath[MAX_PATH]; ::GetModuleFileName((HINSTANCE)GetModuleHandle(NULL), appPath, sizeof(appPath)); // strip out the exe name char *slash = strrchr(appPath, '\\'); if (slash) { *slash = '\0'; } // save out our details to the registry HKEY hKey; if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey)) { DWORD dwType = REG_SZ; DWORD dwSize = static_cast( strlen(appPath) + 1 ); RegSetValueEx(hKey, "TempAppPath", NULL, dwType, (LPBYTE)appPath, dwSize); dwSize = static_cast( strlen(params) + 1 ); RegSetValueEx(hKey, "TempAppCmdLine", NULL, dwType, (LPBYTE)params, dwSize); // clear out the appID (since we don't know it yet) dwType = REG_DWORD; int appID = -1; RegSetValueEx(hKey, "TempAppID", NULL, dwType, (LPBYTE)&appID, sizeof(appID)); RegCloseKey(hKey); } // search for an active steam instance HWND hwnd = ::FindWindow("Valve_SteamIPC_Class", "Hidden Window"); if (hwnd) { ::PostMessage(hwnd, WM_USER + 3, 0, 0); } else { // couldn't find steam, find and launch it // first, search backwards through our current set of directories char steamExe[MAX_PATH] = ""; char dir[MAX_PATH]; if (::GetCurrentDirectoryA(sizeof(dir), dir)) { char *slash = strrchr(dir, '\\'); while (slash) { // see if steam_dev.exe is in the directory first slash[1] = 0; strcat(slash, "steam_dev.exe"); FILE *f = fopen(dir, "rb"); if (f) { // found it fclose(f); strcpy(steamExe, dir); break; } // see if steam.exe is in the directory slash[1] = 0; strcat(slash, "steam.exe"); f = fopen(dir, "rb"); if (f) { // found it fclose(f); strcpy(steamExe, dir); break; } // kill the string at the slash slash[0] = 0; // move to the previous slash slash = strrchr(dir, '\\'); } } if (!steamExe[0]) { // still not found, use the one in the registry HKEY hKey; if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey)) { DWORD dwType; DWORD dwSize = sizeof(steamExe); RegQueryValueEx(hKey, "SteamExe", NULL, &dwType, (LPBYTE)steamExe, &dwSize); RegCloseKey(hKey); } } if (!steamExe[0]) { // still no path, error ::MessageBox(NULL, "Error running game: could not find steam.exe to launch", "Fatal Error", MB_OK | MB_ICONERROR); return; } // fix any slashes for (char *slash = steamExe; *slash; slash++) { if (*slash == '/') { *slash = '\\'; } } // change to the steam directory strcpy(dir, steamExe); char *delimiter = strrchr(dir, '\\'); if (delimiter) { *delimiter = 0; _chdir(dir); } // exec steam.exe, in silent mode, with the launch app param char *args[4] = { steamExe, "-silent", "-applaunch", '\0' }; _spawnv(_P_NOWAIT, steamExe, args); } } // Launches steam if necessary bool ShouldLaunchAppViaSteam(const char *lpCmdLine, const char *steamFilesystemDllName, const char *stdioFilesystemDllName) { // see if steam is on the command line const char *steamStr = strstr(lpCmdLine, STEAM_PARM); // check the character following it is a whitespace or null if (steamStr) { const char *postChar = steamStr + strlen(STEAM_PARM); if (*postChar == 0 || isspace(*postChar)) { // we're running under steam already, let the app continue return false; } } // we're not running under steam, see which filesystems are available if (FileExists(stdioFilesystemDllName)) { // we're being run with a stdio filesystem, so we can continue without steam return false; } // make sure we have a steam filesystem available if (!FileExists(steamFilesystemDllName)) { return false; } // we have the steam filesystem, and no stdio filesystem, so we must need to be run under steam // launch steam LaunchSelfViaSteam(lpCmdLine); return true; } #endif // _WIN32