/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once class INetChan; class IGameClient; #include "archtypes.h" #include "const.h" #include "netadr.h" #include "common_rehlds.h" #include "userid_rehlds.h" #ifdef REHLDS_SELF #include "server.h" #endif class INetChan; class IGameClient; class IGameClient { public: virtual int GetId() = 0; virtual bool IsActive() = 0; virtual void SetActive(bool active) = 0; virtual bool IsSpawned() = 0; virtual void SetSpawned(bool spawned) = 0; virtual INetChan* GetNetChan() = 0; virtual sizebuf_t* GetDatagram() = 0; virtual edict_t* GetEdict() = 0; virtual USERID_t* GetNetworkUserID() = 0; virtual const char* GetName() = 0; virtual bool IsConnected() = 0; virtual void SetConnected(bool connected) = 0; // this must be the last virtual function in class #ifdef REHLDS_SELF virtual client_t* GetClient() = 0; #endif }; class INetChan { public: virtual const netadr_t* GetRemoteAdr() = 0; virtual sizebuf_t* GetMessageBuf() = 0; // this must be the last virtual function in class #ifdef REHLDS_SELF virtual netchan_t* GetChan() = 0; #endif }; #ifndef REHLDS_SELF struct client_t; #endif class IRehldsServerStatic { public: virtual ~IRehldsServerStatic() { } virtual int GetMaxClients() = 0; virtual bool IsLogActive() = 0; virtual IGameClient* GetClient(int id) = 0; virtual client_t* GetClient_t(int id) = 0; virtual int GetIndexOfClient_t(client_t* client) = 0; }; class IRehldsServerData { public: virtual ~IRehldsServerData() { } virtual const char* GetModelName() = 0; virtual const char* GetName() = 0; virtual uint32 GetWorldmapCrc() = 0; virtual uint8* GetClientDllMd5() = 0; virtual sizebuf_t* GetDatagram() = 0; virtual sizebuf_t* GetReliableDatagram() = 0; virtual void SetModelName(const char* modelname) = 0; virtual void SetConsistencyNum(int num) = 0; virtual int GetConsistencyNum() = 0; };