/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef SPRITEGN_H #define SPRITEGN_H #ifdef _WIN32 #pragma once #endif #include "modelgen.h" #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') #define SPRITE_VERSION 2 typedef enum spriteframetype_e { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; /* <4aea6> ../engine/spritegn.h:50 */ typedef struct dsprite_s { int ident; int version; int type; int texFormat; float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dsprite_t; /* <4af46> ../engine/spritegn.h:74 */ typedef struct dspriteframe_s { int origin[2]; int width; int height; } dspriteframe_t; /* <4af84> ../engine/spritegn.h:80 */ typedef struct dspritegroup_s { int numframes; } dspritegroup_t; /* <4afa6> ../engine/spritegn.h:84 */ typedef struct dspriteinterval_s { float interval; } dspriteinterval_t; /* <4afe8> ../engine/spritegn.h:90 */ typedef struct dspriteframetype_s { spriteframetype_t type; } dspriteframetype_t; #endif // SPRITEGN_H