/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "ref_params.h" class IWorld; class IProxy; class DirectorCmd; class IBaseSystem; class ISystemModule; class IObjectContainer; class IDemoPlayer { public: virtual ~IDemoPlayer() {} virtual bool Init(IBaseSystem *system, int serial, char *name) = 0; virtual void RunFrame(double time) = 0; virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0; virtual void ExecuteCommand(int commandID, char *commandLine) = 0; virtual void RegisterListener(ISystemModule *module) = 0; virtual void RemoveListener(ISystemModule *module) = 0; virtual IBaseSystem *GetSystem() = 0; virtual int GetSerial() = 0; virtual char *GetStatusLine() = 0; virtual char *GetType() = 0; virtual char *GetName() = 0; virtual int GetState() = 0; virtual int GetVersion() = 0; virtual void ShutDown() = 0; virtual void NewGame(IWorld *world, IProxy *proxy = nullptr) = 0; virtual char *GetModName() = 0; virtual void WriteCommands(BitBuffer *stream, float startTime, float endTime) = 0; virtual int AddCommand(DirectorCmd *cmd) = 0; virtual bool RemoveCommand(int index) = 0; virtual DirectorCmd *GetLastCommand() = 0; virtual IObjectContainer *GetCommands() = 0; virtual void SetWorldTime(double time, bool relative) = 0; virtual void SetTimeScale(float scale) = 0; virtual void SetPaused(bool state) = 0; virtual void SetEditMode(bool state) = 0; virtual void SetMasterMode(bool state) = 0; virtual bool IsPaused() = 0; virtual bool IsLoading() = 0; virtual bool IsActive() = 0; virtual bool IsEditMode() = 0; virtual bool IsMasterMode() = 0; virtual void RemoveFrames(double starttime, double endtime) = 0; virtual void ExecuteDirectorCmd(DirectorCmd *cmd) = 0; virtual double GetWorldTime() = 0; virtual double GetStartTime() = 0; virtual double GetEndTime() = 0; virtual float GetTimeScale() = 0; virtual IWorld *GetWorld() = 0; virtual char *GetFileName() = 0; virtual bool SaveGame(char *filename) = 0; virtual bool LoadGame(char *filename) = 0; virtual void Stop() = 0; virtual void ForceHLTV(bool state) = 0; virtual void GetDemoViewInfo(ref_params_t *rp, float *view, int *viewmodel) = 0; virtual int ReadDemoMessage(unsigned char *buffer, int size) = 0; virtual void ReadNetchanState(int *incoming_sequence, int *incoming_acknowledged, int *incoming_reliable_acknowledged, int *incoming_reliable_sequence, int *outgoing_sequence, int *reliable_sequence, int *last_reliable_sequence) = 0; }; #define DEMOPLAYER_INTERFACE_VERSION "demoplayer001"