/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include #include "interface.h" // Purpose: Standard interface to loading vgui modules class IVGuiModule: public IBaseInterface { public: // called first to setup the module with the vgui // returns true on success, false on failure virtual bool Initialize(CreateInterfaceFn *vguiFactories, int factoryCount) = 0; // called after all the modules have been initialized // modules should use this time to link to all the other module interfaces virtual bool PostInitialize(CreateInterfaceFn *modules = nullptr, int factoryCount = 0) = 0; // called when the module is selected from the menu or otherwise activated virtual bool Activate() = 0; // returns true if the module is successfully initialized and available virtual bool IsValid() = 0; // requests that the UI is temporarily disabled and all data files saved virtual void Deactivate() = 0; // restart from a Deactivate() virtual void Reactivate() = 0; // called when the module is about to be shutdown virtual void Shutdown() = 0; // returns a handle to the main module panel virtual vgui2::VPANEL GetPanel() = 0; // sets the parent of the main module panel virtual void SetParent(vgui2::VPANEL parent) = 0; // messages sent through through the panel returned by GetPanel(): // // "ConnectedToGame" "ip" "port" "gamedir" // "DisconnectedFromGame" // "ActiveGameName" "name" // "LoadingStarted" "type" "name" // "LoadingFinished" "type" "name" }; #define VGUIMODULE_INTERFACE_VERSION "VGuiModuleAdminServer001"