/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "IBaseSystem.h" #define MAX_CONSOLE_TEXTLEN 256 #define MAX_BUFFER_LINES 30 class CTextConsole { public: virtual ~CTextConsole() {} virtual bool Init(IBaseSystem *system = nullptr); virtual void ShutDown(); virtual void Print(char *pszMsg); virtual void SetTitle(char *pszTitle) {} virtual void SetStatusLine(char *pszStatus) {} virtual void UpdateStatus() {} // Must be provided by children virtual void PrintRaw(char *pszMsg, int nChars = 0) = 0; virtual void Echo(char *pszMsg, int nChars = 0) = 0; virtual char *GetLine() = 0; virtual int GetWidth() = 0; virtual void SetVisible(bool visible); virtual bool IsVisible(); protected: char m_szConsoleText[MAX_CONSOLE_TEXTLEN]; // console text buffer int m_nConsoleTextLen; // console textbuffer length int m_nCursorPosition; // position in the current input line // Saved input data when scrolling back through command history char m_szSavedConsoleText[MAX_CONSOLE_TEXTLEN]; // console text buffer int m_nSavedConsoleTextLen; // console textbuffer length char m_aszLineBuffer[MAX_BUFFER_LINES][MAX_CONSOLE_TEXTLEN]; // command buffer last MAX_BUFFER_LINES commands int m_nInputLine; // Current line being entered int m_nBrowseLine; // current buffer line for up/down arrow int m_nTotalLines; // # of nonempty lines in the buffer bool m_ConsoleVisible; IBaseSystem *m_System; int ReceiveNewline(); void ReceiveBackspace(); void ReceiveTab(); void ReceiveStandardChar(const char ch); void ReceiveUpArrow(); void ReceiveDownArrow(); void ReceiveLeftArrow(); void ReceiveRightArrow(); }; #include "SteamAppStartUp.h" #if defined(_WIN32) #include "TextConsoleWin32.h" #else #include "TextConsoleUnix.h" #endif // defined(_WIN32) void Sys_Printf(char *fmt, ...);