//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= // hltv.h // all shared consts between server, clients and proxy #ifndef HLTV_H #define HLTV_H #define TYPE_CLIENT 0 // client is a normal HL client (default) #define TYPE_PROXY 1 // client is another proxy #define TYPE_DIRECTOR 2 #define TYPE_COMMENTATOR 3 // client is a commentator #define TYPE_DEMO 4 // client is a demo file // sub commands of svc_hltv: #define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands #define HLTV_STATUS 1 // send status infos about proxy #define HLTV_LISTEN 2 // tell client to listen to a multicast stream // director command types: #define DRC_CMD_NONE 0 // NULL director command #define DRC_CMD_START 1 // start director mode #define DRC_CMD_EVENT 2 // informs about director command #define DRC_CMD_MODE 3 // switches camera modes #define DRC_CMD_CAMERA 4 // set fixed camera #define DRC_CMD_TIMESCALE 5 // sets time scale #define DRC_CMD_MESSAGE 6 // send HUD centerprint #define DRC_CMD_SOUND 7 // plays a particular sound #define DRC_CMD_STATUS 8 // HLTV broadcast status #define DRC_CMD_BANNER 9 // set GUI banner #define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command #define DRC_CMD_CHASE 11 // chase a certain player #define DRC_CMD_INEYE 12 // view player through own eyes #define DRC_CMD_MAP 13 // show overview map #define DRC_CMD_CAMPATH 14 // define camera waypoint #define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message #define DRC_CMD_LAST 15 // DRC_CMD_EVENT event flags #define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) #define DRC_FLAG_SIDE (1<<4) // #define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene #define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo #define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc) #define DRC_FLAG_INTRO (1<<8) // is a introduction scene #define DRC_FLAG_FINAL (1<<9) // is a final scene #define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data // DRC_CMD_WAYPOINT flags #define DRC_FLAG_STARTPATH 1 // end with speed 0.0 #define DRC_FLAG_SLOWSTART 2 // start with speed 0.0 #define DRC_FLAG_SLOWEND 4 // end with speed 0.0 #endif // HLTV_H