diff --git a/README.md b/README.md index 1fed02fb..0e9d197f 100644 --- a/README.md +++ b/README.md @@ -27,7 +27,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' | mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game | | mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check

`Example setting:` "ae" blocks round time and bomb round end checks | | mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled | -| mp_restart_round_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | +| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | | mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | | mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades | | mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | diff --git a/dist/game.cfg b/dist/game.cfg index 00fef980..4947ecaa 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -53,7 +53,7 @@ mp_roundover 0 // Number of seconds to delay before restarting a round after a win. // Default value: "5" -mp_restart_round_delay 5 +mp_round_restart_delay 5 // Disable grenade damage through walls // 0 - disabled