diff --git a/README.md b/README.md
index 34cd1a38..1fed02fb 100644
--- a/README.md
+++ b/README.md
@@ -27,6 +27,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled
or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check
`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled |
+| mp_restart_round_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
@@ -42,6 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take the damage.
`0` disabled
`1` enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario |
+| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
## How to install zBot for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
diff --git a/dist/game.cfg b/dist/game.cfg
index 4fa56a1a..00fef980 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -51,6 +51,10 @@ mp_round_infinite 0
// Default value: "0"
mp_roundover 0
+// Number of seconds to delay before restarting a round after a win.
+// Default value: "5"
+mp_restart_round_delay 5
+
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
@@ -132,6 +136,13 @@ mp_hostage_hurtable 1
// Default value: "0"
bot_deathmatch 0
+// Determines the type of quota.
+// normal - default behaviour
+// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
+//
+// Default value: "normal"
+bot_quota_mode "normal"
+
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled