diff --git a/README.md b/README.md index 34cd1a38..1fed02fb 100644 --- a/README.md +++ b/README.md @@ -27,6 +27,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' | mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game | | mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check

`Example setting:` "ae" blocks round time and bomb round end checks | | mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled | +| mp_restart_round_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | | mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | | mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades | | mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | @@ -42,6 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' | mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take the damage.
`0` disabled
`1` enabled | | showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | | bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | +| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota | ## How to install zBot for CS 1.6? * Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true) diff --git a/dist/game.cfg b/dist/game.cfg index 4fa56a1a..00fef980 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -51,6 +51,10 @@ mp_round_infinite 0 // Default value: "0" mp_roundover 0 +// Number of seconds to delay before restarting a round after a win. +// Default value: "5" +mp_restart_round_delay 5 + // Disable grenade damage through walls // 0 - disabled // 1 - enabled @@ -132,6 +136,13 @@ mp_hostage_hurtable 1 // Default value: "0" bot_deathmatch 0 +// Determines the type of quota. +// normal - default behaviour +// fill - the server will adjust bots to keep N players in the game, where N is bot_quota +// +// Default value: "normal" +bot_quota_mode "normal" + // Debug cvar shows triggers. // 0 - disabled (default behaviour) // 1 - enabled