diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp index 09faaffe..e104d737 100644 --- a/regamedll/dlls/game.cpp +++ b/regamedll/dlls/game.cpp @@ -112,12 +112,12 @@ cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // deb cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 1.0f, nullptr }; cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr }; cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr }; -cvar_t show_radioicon = { "mp_show_radioicon", "1", FCVAR_SERVER, 1.0f, nullptr }; -cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", FCVAR_SERVER, 1.0f, nullptr }; +cvar_t show_radioicon = { "mp_show_radioicon", "1", 0, 1.0f, nullptr }; +cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", 0, 1.0f, nullptr }; cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr }; -cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", FCVAR_SERVER, 1.0f, nullptr }; +cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, nullptr }; cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr }; -cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", FCVAR_SERVER, 0.0f, nullptr }; +cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr }; cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr }; cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };