diff --git a/regamedll/dlls/items.h b/regamedll/dlls/items.h index a514671b..890b9cec 100644 --- a/regamedll/dlls/items.h +++ b/regamedll/dlls/items.h @@ -34,7 +34,7 @@ enum ItemRestType { ITEM_TYPE_BUYING, // when a player buying items ITEM_TYPE_TOUCHED, // when the player touches with a weaponbox or armoury_entity - ITEM_TYPE_EQUIPPED // when a entity game_player_equip gives item to player or default item's on player spawn + ITEM_TYPE_EQUIPPED // when an entity game_player_equip gives item to player or default item's on player spawn }; // constant items diff --git a/regamedll/extra/cssdk/dlls/items.h b/regamedll/extra/cssdk/dlls/items.h index e485295a..07a524e2 100644 --- a/regamedll/extra/cssdk/dlls/items.h +++ b/regamedll/extra/cssdk/dlls/items.h @@ -31,7 +31,7 @@ enum ItemRestType { ITEM_TYPE_BUYING, // when a player buying items ITEM_TYPE_TOUCHED, // when the player touches with a weaponbox or armoury_entity - ITEM_TYPE_EQUIPPED // when a entity game_player_equip gives item to player or default item's on player spawn + ITEM_TYPE_EQUIPPED // when an entity game_player_equip gives item to player or default item's on player spawn }; // constant items