From 5089ad09125615c487353ff53f1f1a0591be0f26 Mon Sep 17 00:00:00 2001 From: STAM Date: Mon, 21 Jul 2025 13:05:29 +0300 Subject: [PATCH] changelog synced --- CHANGELOG.md | 350 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 350 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index faeffd7f..f98c73c0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,355 @@ # [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog +## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27 + +## What's Changed +* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908 +* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934 +* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919 +* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958 +* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960 +* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949 +* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952 +* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935 +* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946 +* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943 +* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913 +* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974 +* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982 +* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983 +* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980 +* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993 +* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991 +* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990 +* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011 +* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012 +* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014 +* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019 +* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016 +* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025 + +## New Contributors +* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934 +* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952 + +**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756 + +## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31 +## What's Changed +* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846 +* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740 +* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845 +* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850 +* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849 +* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851 +* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853 +* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848 +* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844 +* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857 +* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847 +* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693 +* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864 +* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862 +* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861 +* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858 +* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875 +* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876 +* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871 +* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872 +* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866 +* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882 +* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881 +* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885 +* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886 +* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896 +* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893 +* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888 +* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873 +* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894 +* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897 +* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899 +* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898 +* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901 +* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904 + +## New Contributors +* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857 +* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627 + + +## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11 +## What's Changed +* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808 +* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815 +* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813 +* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805 +* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669 +* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533 +* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820 +* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839 +* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834 +* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836 +* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840 +* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832 +* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831 +* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827 +* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817 + +## New Contributors +* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815 +* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593 + +## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11 +## What's Changed +* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 +* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 +* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 +* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 +* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 +* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 +* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 +* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 +* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 +* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 +* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 + +## New Contributors +* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 + +## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18 +> [!WARNING] +> @wopox1337: This is not a stable release! It is not recommended for use. + +## What's Changed +* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 +* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 +* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 +* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 +* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 +* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 +* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 +* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 +* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 +* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 +* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 + +## New Contributors +* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 + + +## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22 +## What's Changed +* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672 +* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714 +* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729 +* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670 +* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695 +* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751 +* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735 +* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747 + +## New Contributors +* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714 +* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556 + + +## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22 +## What's Changed +* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672 +* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714 +* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729 +* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670 +* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695 +* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751 +* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735 +* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747 + +## New Contributors +* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714 +* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747 + +**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547 + + +## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28 +## What's Changed +* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697 +* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692 +* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674 +* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712 + +## New Contributors +* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546 + + +## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25 +## What's Changed +* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673 +* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677 +* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684 +* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685 +* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686 + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540 + +## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21 +- Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662)); +- Bot fixes @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659)); +- Add new CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665)); +- API: + - Implement `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663)); + - Implement player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607)); + - Implement `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667)); + - Implement `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650)); + - Implement `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651)); + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534 + +## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25 +- Add new type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644)); +- Add new CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609)); +- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647)) + * Observer_IsValidTarget: checks refactoring. +- Implement `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648)) +- Add `give` cmd to readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649)) + +## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15 +- regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637)) +- func_bomb_target: new feature "strict touch" ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636)) +- enhance "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634)) +- Forcerespawn fix ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623)) + * Dead players now respawn after enabling the mp_forcerespawn + * use timer instead of instant spawn +- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632)) + * game_player_equip fixes + * enhance cycler/cycler_sprite +- Bots can switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631)) +- game_player_equip fixes/enhancement ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618)) + * New flag SF_PLAYEREQUIP_REMOVEWEAPONS +- Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628)) + * Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\ +- Immunity enhance ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621)) + * CVar 'mp_respawn_immunity_force_unset' new value (2) + * Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1 +- FIX: crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626)) +- FIX: weapon_sg550 ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624)) + * fix first shot weapon_sg550 + +## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17 +* Fixed flag 'k' `mp_round_infinite` + +## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13 +* Enhance CVar `mp_roundover` +* Update `README.md` +* Update `C++ Intel Compiler` version `17.0` > `19.0` + +## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12 +* Rename CMD `mp_swapteams` +* Remove unused CVar `mp_mirrordamage` +* Refactoring checks +* Refactoring ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) + +## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04 +* CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV + +## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05 +* Add newest feature of `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568)) + +## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02 +* Fix compatibility with`rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583)) + When used reapi native `rg_hint_message` not work because tries to access to one pointer who not longer exists in `CHintMessage::Send` + +## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02 +* Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588)) + +## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28 +* Reset observer's `m_flNextFollowTime` before trying to find next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584)) + +## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28 +* **API:** Add `CBaseEntity::Fire` hooks. ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587)) + +## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21 +* Fixed memory leak with hintmessage. + +## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13 +* Fix crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576)) + +## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26 +* Revert `mp_refill_bpammo_weapons 3` + +## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16 +* Fixed bug when the client reconnects, his body doesn't disappear. + +## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03 +* Fix a crash when func_breakable signals it for `CCSBot::OnEvent` + +## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25 +* Don't call HasRestrictItem with type touch when that item is buying + +## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17 +* Add new CVar's for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470)) + +## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13 +* Add more flags for round time expired to CVar `mp_round_infinite` + +## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10 +* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) + +## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10 +* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) +* Fix flood `All bot profiles at this difficulty level are in use.` in console + +## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27 +* **API:** Implement `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536)) +* Move code part from `basemonster.cpp` to `gib.cpp` +* Link entity to class (can hookable by HamSandwich amxx module) + +## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27 +* Player reset zoom & speed. ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541)) + `RemoveAllItems` reset (update) player speed + `RemoveAllItems` reset player zoom + `RemovePlayerItem` reset player zoom & speed + `CFuncTank->StartControl` fully reset zoom + +## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02 +* **API:** Add `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527)) + Allow to override `m_bCanShoot`, for example able to fire at freeze time + +## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02 +* Fixed format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528)) + +## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27 +* **API:** Add weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521)) + +------------------------------- > [!CAUTION] >