diff --git a/.github/media/36073848-14aeec46-0f48-11e8-9958-78affecf46012131.gif b/.github/media/36073848-14aeec46-0f48-11e8-9958-78affecf46012131.gif new file mode 100644 index 00000000..9494e9e0 Binary files /dev/null and b/.github/media/36073848-14aeec46-0f48-11e8-9958-78affecf46012131.gif differ diff --git a/.github/media/preview-yt-2018-01-21.jpg b/.github/media/preview-yt-2018-01-21.jpg new file mode 100644 index 00000000..896c6913 Binary files /dev/null and b/.github/media/preview-yt-2018-01-21.jpg differ diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 00000000..d986983d --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,1155 @@ +# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog + +## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27 + +### Added +* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908 +* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952 +* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983 +* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990 +* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012 +* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014 + +### Changed +* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934 +* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958 +* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949 +* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980 +* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991 +* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025 +* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934 +* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952 +**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756 + +### Fixed +* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919 +* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935 +* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946 +* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943 +* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913 +* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974 +* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982 +* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993 +* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011 +* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016 + +### API +* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960 + +### Internal +* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019 + + +## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31 +### Added +* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693 +* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858 +* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886 +* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904 + +### Changed +* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845 +* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850 +* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851 +* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853 +* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864 +* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862 +* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875 +* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876 +* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871 +* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872 +* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866 +* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881 +* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896 +* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893 +* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873 +* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897 +* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899 +* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898 +* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901 +* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857 +* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627 + +### Fixed +* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848 +* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844 +* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857 +* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847 +* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861 +* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882 +* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888 + +### API +* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740 +* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849 +* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885 +* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894 + +### Internal +* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846 + + +## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11 +### Added +* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808 +* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813 +* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820 +* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840 +* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817 + +### Changed +* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805 +* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533 +* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839 +* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834 +* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831 +* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815 +* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593 + +### Fixed +* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815 +* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669 +* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836 +* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832 +* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827 + +## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11 +### Added +* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 + +### Changed +* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 +* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 +* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 + +### Fixed +* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 +* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 +* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 +* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 +* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 + +### Internal +* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 +* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 +* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 + +## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18 +> [!WARNING] +> @wopox1337: This is not a stable release! It is not recommended for use. + +### Added +* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 + +### Changed +* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 +* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 +* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 +* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 +* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 +* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 + +### Fixed +* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 +* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 +* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 +* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 + +### Internal +* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 +* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 +* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 + + +## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22 +### Changed +* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729 +* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751 +* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714 +* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556 + +### Fixed +* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672 +* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670 +* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695 +* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735 + +### Internal +* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714 +* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747 + + +## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22 +### Changed +* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729 +* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751 +* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714 +* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747 +**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547 + +### Fixed +* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672 +* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670 +* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695 +* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735 + +### Internal +* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714 +* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747 + + +## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28 +### Added +* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692 + +### Changed +* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674 +* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712 +* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546 + +### Fixed +* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697 + +## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25 +### Added +* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686 + +### Changed +* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673 +* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684 +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540 + +### Fixed +* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677 +* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685 + +# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog + +## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21 +### Fixed +- "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662)) +- Various bot issues @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659)) + +### Added +- New CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665)) + +### API +- Implemented `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663)) +- Implemented player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607)) +- Implemented `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667)) +- Implemented `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650)) +- Implemented `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651)) + +**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534 + +## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25 +### Added +- New type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644)) +- New CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609)) +- `give` cmd documentation in readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649)) + +### Changed +- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647)) + * Observer_IsValidTarget: checks refactoring + +### API +- Implemented `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648)) + +## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15 +### Fixed +- Crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626)) +- First shot weapon_sg550 issue ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624)) +- Forcerespawn behavior ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623)) + * Dead players now respawn after enabling mp_forcerespawn + * Uses timer instead of instant spawn + +### Added +- New feature "strict touch" for func_bomb_target ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636)) +- Enhanced "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634)) +- Weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628)) +- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618)) +- Bots can now switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631)) +- New value (2) for CVar 'mp_respawn_immunity_force_unset' ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621)) + +### Changed +- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632)) + * game_player_equip fixes + * enhanced cycler/cycler_sprite +- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637)) + +## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17 +### Fixed +- Flag 'k' for `mp_round_infinite` ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) + +## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13 +### Changed +- Enhanced CVar `mp_roundover` +- Updated `README.md` +- Updated `C++ Intel Compiler` version from `17.0` to `19.0` + +## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12 +### Changed +- Renamed CMD `mp_swapteams` + +### Removed +- Unused CVar `mp_mirrordamage` + +### Fixed +- Various refactoring and checks ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) + +## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04 +### Changed +- `CHalfLifeMultiplay::SwapAllPlayers` now ignores HLTV + +## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05 +### Added +- Newest feature for `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568)) + +## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02 +### Fixed +- Compatibility with `rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583)) + * Fixes issue when reapi native `rg_hint_message` tried to access a non-existent pointer in `CHintMessage::Send` + +## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02 +### Fixed +- Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588)) + +## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28 +### Fixed +- Reset observer's `m_flNextFollowTime` before finding next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584)) + +## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28 +### API +- Added `CBaseEntity::Fire` hooks ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587)) + +## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21 +### Fixed +- Memory leak with hintmessage + +## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13 +### Fixed +- Crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576)) + +## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26 +### Changed +- Reverted `mp_refill_bpammo_weapons 3` + +## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16 +### Fixed +- Client body not disappearing after reconnect + +## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03 +### Fixed +- Crash when func_breakable signals for `CCSBot::OnEvent` + +## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25 +### Fixed +- Don't call HasRestrictItem with type touch when item is being bought + +## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17 +### Added +- New CVars for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470)) + +## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13 +### Added +- More flags for round time expired to CVar `mp_round_infinite` + +## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10 +### Fixed +- Various bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) + +## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10 +### Fixed +- Additional bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) +- Flood message "All bot profiles at this difficulty level are in use." in console + +## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27 +### API +- Implemented `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536)) +- Moved code from `basemonster.cpp` to `gib.cpp` +- Linked entity to class (hookable by HamSandwich amxx module) + +## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27 +### Fixed +- Player reset zoom & speed behavior ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541)) + * `RemoveAllItems` now resets (updates) player speed + * `RemoveAllItems` resets player zoom + * `RemovePlayerItem` resets player zoom & speed + * `CFuncTank->StartControl` fully resets zoom + +## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02 +### API +- Added `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527)) + * Allows overriding `m_bCanShoot` (e.g., enabling fire during freeze time) + +## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02 +### Fixed +- Format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528)) + +## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27 +### API +- Added weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521)) + +------------------------------- + +> [!CAUTION] +> +> This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github. +> + +## `5.14.0.453` - 2020-02-14 + +### Added +- Enhanced CCSPlayerItem::GetItemInfo + +### Changed +- Bump minor API version + +### Fixed +- None + +## `5.13.0.451` - 2020-02-07 + +### Added +- None + +### Changed +- None + +### Fixed +- build.gradle: Fix missing brace +- Fixed some compiler warnings +- Fixed appversion.sh when the path may contain spaces + +## `5.13.0.447` - 2020-01-16 + +### Added +- Implemented CVar mp_scoreboard_showdefkit +- ZBot: Implemented cvar bot_freeze + +### Changed +- CVar mp_fadetoblack enhancement (close #463) (#471) +- Update README.md +- func_mortar_field: Use explosion instead of a flash + +### Fixed +- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb +- USP: Fixed jitter effect when playing an animation of adding a silencer + +## `5.13.0.439` - 2020-01-15 + +### Added +- None + +### Changed +- None + +### Fixed +- DefaultDeploy fix allocation string issue for 3rd-party +- Fix hitsounds on vehicles +- [CZERO] Fix count hostages ("ScenarioIcon" message) +- func_breakable: Remove m_iszSpawnObject on restart round + +## `5.13.0.434` - 2019-12-28 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix bug with radio commands (#480) + +## `5.13.0.433` - 2019-12-25 + +### Added +- None + +### Changed +- Ignorerad command small optimization + +### Fixed +- Typo fix + +## `5.13.0.431` - 2019-12-20 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix voice API bug (#469) + +## `5.13.0.430` - 2019-12-17 + +### Added +- New CVar mp_give_player_c4 + +### Changed +- Move some new features to REGAMEDLL_ADD +- Move beta features to release stage + +### Fixed +- None + +## `5.13.0.427` - 2019-12-14 + +### Added +- Add API to set if player can hear another player + +### Changed +- None + +### Fixed +- None + +## `5.12.0.426` - 2019-12-13 + +### Added +- None + +### Changed +- None + +### Fixed +- Spelling mistake on naming fix + +## `5.12.0.425` - 2019-11-09 + +### Added +- Implement RG_CBasePlayer_DropIdlePlayer hook (#444) + +### Changed +- None + +### Fixed +- None + +## `5.12.0.424` - 2019-10-30 + +### Added +- Add new console command: mp_swapteams +- New CVar mp_weapons_allow_map_placed + +### Changed +- Bots: safe check for DoorActivator +- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks + +### Fixed +- Fix CBasePlayerWeapon_CanDeploy hook for grenades +- Fix CBasePlayer::CanDeploy + +## `5.11.0.420` - 2019-10-12 + +### Added +- None + +### Changed +- Refactoring (#418) + - Remove unused cheat impulses + - Disable flashlight on kill + - Remove unused entities (from HL) + - Code style fixes + +### Fixed +- nadedrop fixes +- Close equipmenu (VGUIMenus) when the player left the purchase area +- Hostage "far use" fix +- Reset player basevelocity on spawn +- Weapon HUD fixes + +## `5.11.0.418` - 2019-09-29 + +### Added +- None + +### Changed +- Introduce end-of-line normalization +- Minor refactoring + +### Fixed +- Don't respawn if m_flRespawnPending isn't set +- Ignore submodules for detecting local changes + +## `5.11.0.417` - 2019-09-23 + +### Added +- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO + +### Changed +- Added gitattributes and updated editorconfig files + +### Fixed +- CGrenade::Use: Fixed spam sound on defuse start if player is in the air +- Autobuy/Rebuy fixes +- Invisible shield fix +- Fix typo +- Fix newlines + +## `5.11.0.405` - 2019-09-18 + +### Added +- Add CVar mp_show_scenarioicon + +### Changed +- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing + +### Fixed +- None + +## `5.11.0.403` - 2019-09-17 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix func_healthcharger & func_recharge bug +- Fix entity leak +- item_airbox: Little optimizations +- CCSPlayer::RemoveShield: Enhanced +- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield + +## `5.11.0.401` - 2019-09-14 + +### Added +- Add prevent jump flag to iuser3 data + +### Changed +- None + +### Fixed +- None + +## `5.11.0.400` - 2019-09-11 + +### Added +- None + +### Changed +- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars +- Minor refactoring + +### Fixed +- armoury_entity: Don't pick up dual elites if the player carries a shield + +## `5.11.0.398` - 2019-09-08 + +### Added +- None + +### Changed +- None + +### Fixed +- mp_infinite_ammo 1: Fixed grenade throw + +## `5.11.0.397` - 2019-09-04 + +### Added +- Implemented cvar mp_unduck_method + +### Changed +- build.gradle: Remove extralib stdc++ +- pm_shared.cpp: Minor refactoring + +### Fixed +- None + +## `5.11.0.394` - 2019-08-30 + +### Added +- Implement RG_CBasePlayer_UseEmpty hook +- Add force visibility effect + +### Changed +- Update const.h and SDK + +### Fixed +- Disconnected players func_tank fix +- Fix potential memory leak for CRenderFxManager + +## `5.9.0.387` - 2019-08-28 + +### Added +- Implemented cvar mp_infinite_grenades + +### Changed +- Reworked cvar mp_infinite_ammo, not including grenades +- Update README.md + +### Fixed +- QuaternionSlerp: Fix GCC issue & minor refactoring +- Unittest-win: Fixed demo failed +- Missing initialization for member m_iWeaponInfiniteIds + +## `5.9.0.379` - 2019-08-16 + +### Added +- Implemented cheat command impulse 255 + +### Changed +- None + +### Fixed +- Fix C4 defuse glitch (#383) +- Fix potential memory leak for CRenderFxManager +- RadiusFlash: Fixed eyes position + +## `5.9.0.369` - 2019-08-11 + +### Added +- None + +### Changed +- Allow immediately change name for proxy +- Make restartable for func_healthcharger and func_recharge entities + +### Fixed +- Fix bug related to field "dmdelay" not working properly + +## `5.9.0.367` - 2019-08-08 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix VIP mechanic + +## `5.9.0.366` - 2019-07-30 + +### Added +- New CVar mp_buy_anywhere + +### Changed +- Radio enhancement cvars + +### Fixed +- Fix CVar's register + +## `5.9.0.363` - 2019-07-17 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix dead players kick for idle + +## `5.9.0.362` - 2019-06-25 + +### Added +- Added new cvar bot_join_delay + +### Changed +- Enhanced bot_quota_mode +- Reworked bot_quota_mode and removed bot_quota_match cvar + +### Fixed +- Minor refactoring +- Print reason kick and added reason message for kick + +## `5.9.0.355` - 2019-06-13 + +### Added +- None + +### Changed +- None + +### Fixed +- Some minor changes +- UTIL_HumansInGame: Ignore HLTV + +## `5.9.0.353` - 2019-06-08 + +### Added +- None + +### Changed +- Minor refactoring CBasePlayer::TakeDamage + +### Fixed +- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies +- Fix README.md +- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level + +## `5.9.0.349` - 2019-06-08 + +### Added +- Add CVar: mp_afk_bomb_drop_time + +### Changed +- None + +### Fixed +- None + +## `5.9.0.345` - 2019-06-06 + +### Added +- Added API hook CBasePlayer::HintMessageEx +- Added cvars: + - mp_scoreboard_showhealth + - mp_scoreboard_showmoney + - ff_damage_reduction_bullets + - ff_damage_reduction_grenade + - ff_damage_reduction_grenade_self + - ff_damage_reduction_other + +### Changed +- Changed default values for cvars: + - ff_damage_reduction_other + - ff_damage_reduction_grenade +- Updated latest changes from ValveSoftware/halflife. + +### Fixed +- Fixed fail tests. +- Fixed some GCC warnings. +- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat). +- Fixed potential memory leaks in CUtlVector. + +## `5.7.0.330` - 2019-04-23 + +### Added +- None + +### Changed +- Reduced allowable money limit (HUD can't draw more than 999k). + +### Fixed +- None + +## `5.7.0.329` - 2019-04-17 + +### Added +- Added cvar mp_hullbounds_sets (0/1). + +### Changed +- None + +### Fixed +- None + +## `5.7.0.328` - 2019-04-17 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed player's velocity on pushable use. + +## `5.7.0.327` - 2019-04-09 + +### Added +- Added cvar mp_allow_point_servercommand to disable point_servercommand entities. + +### Changed +- None + +### Fixed +- Fixed potential abuse of point_servercommand entities. + +## `5.7.0.325` - 2019-04-08 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed buffer overflow. + +## `5.7.0.324` - 2019-04-07 + +### Added +- Implemented point entities: + - point_clientcommand + - point_servercommand + +### Changed +- None + +### Fixed +- None + +## `5.7.0.323` - 2019-03-07 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed dead player inclination. + +## `5.7.0.322` - 2019-01-13 + +### Added +- Added base damage for M3 and XM1014. + +### Changed +- None + +### Fixed +- Fixed m_flBaseDamageSil. + +## `5.7.0.321` - 2019-01-07 + +### Added +- None + +### Changed +- Changed int type of variable to bool. + +### Fixed +- Some minor fixes. + +## `5.7.0.320` - 2019-01-07 + +### Added +- Added m_flBaseDamage member. + +### Changed +- None + +### Fixed +- None + +## `5.7.0.319` - 2018-12-23 + +### Added +- Added iuser3 flag PLAYER_PREVENT_CLIMB. + +### Changed +- None + +### Fixed +- None + +## `5.7.0.318` - 2018-10-31 + +### Added +- None + +### Changed +- Enhanced "endround" command. +- Updated bot vision: + - Bots can't see invisible enemies. + - Bots ignore enemies with flag FL_NOTARGET. + +### Fixed +- None + +## `5.7.0.316` - 2018-10-27 + +### Added +- Added cvar mp_kill_filled_spawn. + +### Changed +- None + +### Fixed +- Fixed players getting stuck in spawn. + +## `5.7.0.314` - 2018-10-06 + +### Added +- None + +### Changed +- None + +### Fixed +- Resolved issue #307. + +## `5.7.0.313` - 2018-09-10 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed third-party bots joining teams based on humans_join_team cvar. + +## `5.7.0.312` - 2018-05-31 + +### Added +- None + +### Changed +- Enhanced mp_respawn_immunitytime. + +### Fixed +- Refused support for CS 1.8.2 hacks (use CS 1.8.3). + +## `5.7.0.310` - 2018-05-27 + +### Added +- Added new point-entity trigger_random. + +### Changed +- Reworked publish process. +- Cosmetic changes. + +### Fixed +- Fixed circular dependency on GCC 7.3. +- Fixed compiling with MSVC and ICC. + +## `5.7.0.302` - 2018-05-22 + +### Added +- Added GCC toolchain support. + +### Changed +- Cosmetic changes. + +### Fixed +- Fixed ASM inline for GCC. +- Fixed compiling with MSVC. + +## `5.7.0.301` - 2018-04-14 + +### Added +- Added hook check penetration. + +### Changed +- None + +### Fixed +- Crash fix. + +## `5.7.0.298` - 2018-04-02 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed bug where mp_fraglimit is less than zero. +- Fixed C4 disappearance on inclined surfaces with Valve HLDS. + +## `5.7.0.295` - 2018-04-02 + +### Changed +- Update API minor version + +## `5.6.0.294` - 2018-02-18 + +### Added +- Spawn protection API and cvar (`mp_respawn_immunitytime`) +![mp_respawn_immunitytime](/.github/media/36073848-14aeec46-0f48-11e8-9958-78affecf46012131.gif "mp_respawn_immunitytime") + +### Changed +- `CS Interface` Update: Add Remov`ePlayerItemEx + +## `5.5.0.291` - 2018-02-09 + +### Changed +- `gradle.properties`: Bump minor version +- Reset entity on start round for `env_spark`, `env_laser`, `env_beam` +- Move `sv_alltalk 1.0` to `CanPlayerHearPlayer` +- Remove height check +- Adjust bomb angles for righthanded users + +### Fixed +- Fixed spectator check, small refactoring + +## `5.5.0.286` - 2018-01-28 + +### Changed +- `ReGameDLL API`: Implemented hookchain's `CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb` + +## `5.3.0.284` - 2018-01-21 + +[![Watch the video](/.github/media/preview-yt-2018-01-21.jpg)](https://www.youtube.com/watch?v=h4_-9lVCoKk +) + +### Added +- Added `cvar` for old bomb defuse sound +- Added `mp_legacy_bombtarget_touch` cvar +- Enabled `mp_legacy_bombtarget_touch` by default, typo fix + +### Changed +- Revert `NEXT_DEFUSE_TIME` +- Updated `README.md` + +## `5.3.0.280` - 2018-01-08 + +### Fixed +- Fixed some things related + - `CGameText`: add safe-checks to avoid crash on some maps + +## `5.3.0.279` - 2017-12-25 + +### Changed +- Prevent spam in console if `bot_quota` is more than spawn points, so decreases bot_`quota every time if create bot fails + +### Fixed +- Fixed a bug after killing `czbot` by headshot, angles turn at `180 degrees` + +## `5.3.0.275` - 2017-12-11 + +### Fixed +- Prevent crash when caller triggered itself lot of times. + +## `5.3.0.275` - 2017-12-03 + +### Changed +- Moved reg cvar `sv_alltalk`, `voice_serverdebug` into `GameDLLInit` + +## `5.3.0.274` - 2017-12-03 + +### Fixed +- Fix reset `CRotDoor::Restart` + +## `5.3.0.273` - 2017-11-27 + +### Added +- Features: added bits for iuser3 for prevent duck like HL + +### Changed +- Refactoring + +### Fixed +- Fixed wrong calc duck fraction +- Fixed CSSDK in extra