From 83df6fe961d95e29c787801eabcd4d919c486f88 Mon Sep 17 00:00:00 2001 From: STAM Date: Sun, 2 Mar 2025 16:36:42 +0300 Subject: [PATCH] dumped old and ai-converted changelogs --- CHANGELOG.md | 651 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 647 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 85605f8e..faeffd7f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,18 +1,661 @@ # [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog ---- - - ---- > [!CAUTION] > > This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github. > +## `5.14.0.453` - 2020-02-14 +### Added +- Enhanced CCSPlayerItem::GetItemInfo +### Changed +- Bump minor API version +### Fixed +- None + +## `5.13.0.451` - 2020-02-07 + +### Added +- None + +### Changed +- None + +### Fixed +- build.gradle: Fix missing brace +- Fixed some compiler warnings +- Fixed appversion.sh when the path may contain spaces + +## `5.13.0.447` - 2020-01-16 + +### Added +- Implemented CVar mp_scoreboard_showdefkit +- ZBot: Implemented cvar bot_freeze + +### Changed +- CVar mp_fadetoblack enhancement (close #463) (#471) +- Update README.md +- func_mortar_field: Use explosion instead of a flash + +### Fixed +- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb +- USP: Fixed jitter effect when playing an animation of adding a silencer + +## `5.13.0.439` - 2020-01-15 + +### Added +- None + +### Changed +- None + +### Fixed +- DefaultDeploy fix allocation string issue for 3rd-party +- Fix hitsounds on vehicles +- [CZERO] Fix count hostages ("ScenarioIcon" message) +- func_breakable: Remove m_iszSpawnObject on restart round + +## `5.13.0.434` - 2019-12-28 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix bug with radio commands (#480) + +## `5.13.0.433` - 2019-12-25 + +### Added +- None + +### Changed +- Ignorerad command small optimization + +### Fixed +- Typo fix + +## `5.13.0.431` - 2019-12-20 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix voice API bug (#469) + +## `5.13.0.430` - 2019-12-17 + +### Added +- New CVar mp_give_player_c4 + +### Changed +- Move some new features to REGAMEDLL_ADD +- Move beta features to release stage + +### Fixed +- None + +## `5.13.0.427` - 2019-12-14 + +### Added +- Add API to set if player can hear another player + +### Changed +- None + +### Fixed +- None + +## `5.12.0.426` - 2019-12-13 + +### Added +- None + +### Changed +- None + +### Fixed +- Spelling mistake on naming fix + +## `5.12.0.425` - 2019-11-09 + +### Added +- Implement RG_CBasePlayer_DropIdlePlayer hook (#444) + +### Changed +- None + +### Fixed +- None + +## `5.12.0.424` - 2019-10-30 + +### Added +- Add new console command: mp_swapteams +- New CVar mp_weapons_allow_map_placed + +### Changed +- Bots: safe check for DoorActivator +- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks + +### Fixed +- Fix CBasePlayerWeapon_CanDeploy hook for grenades +- Fix CBasePlayer::CanDeploy + +## `5.11.0.420` - 2019-10-12 + +### Added +- None + +### Changed +- Refactoring (#418) + - Remove unused cheat impulses + - Disable flashlight on kill + - Remove unused entities (from HL) + - Code style fixes + +### Fixed +- nadedrop fixes +- Close equipmenu (VGUIMenus) when the player left the purchase area +- Hostage "far use" fix +- Reset player basevelocity on spawn +- Weapon HUD fixes + +## `5.11.0.418` - 2019-09-29 + +### Added +- None + +### Changed +- Introduce end-of-line normalization +- Minor refactoring + +### Fixed +- Don't respawn if m_flRespawnPending isn't set +- Ignore submodules for detecting local changes + +## `5.11.0.417` - 2019-09-23 + +### Added +- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO + +### Changed +- Added gitattributes and updated editorconfig files + +### Fixed +- CGrenade::Use: Fixed spam sound on defuse start if player is in the air +- Autobuy/Rebuy fixes +- Invisible shield fix +- Fix typo +- Fix newlines + +## `5.11.0.405` - 2019-09-18 + +### Added +- Add CVar mp_show_scenarioicon + +### Changed +- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing + +### Fixed +- None + +## `5.11.0.403` - 2019-09-17 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix func_healthcharger & func_recharge bug +- Fix entity leak +- item_airbox: Little optimizations +- CCSPlayer::RemoveShield: Enhanced +- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield + +## `5.11.0.401` - 2019-09-14 + +### Added +- Add prevent jump flag to iuser3 data + +### Changed +- None + +### Fixed +- None + +## `5.11.0.400` - 2019-09-11 + +### Added +- None + +### Changed +- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars +- Minor refactoring + +### Fixed +- armoury_entity: Don't pick up dual elites if the player carries a shield + +## `5.11.0.398` - 2019-09-08 + +### Added +- None + +### Changed +- None + +### Fixed +- mp_infinite_ammo 1: Fixed grenade throw + +## `5.11.0.397` - 2019-09-04 + +### Added +- Implemented cvar mp_unduck_method + +### Changed +- build.gradle: Remove extralib stdc++ +- pm_shared.cpp: Minor refactoring + +### Fixed +- None + +## `5.11.0.394` - 2019-08-30 + +### Added +- Implement RG_CBasePlayer_UseEmpty hook +- Add force visibility effect + +### Changed +- Update const.h and SDK + +### Fixed +- Disconnected players func_tank fix +- Fix potential memory leak for CRenderFxManager + +## `5.9.0.387` - 2019-08-28 + +### Added +- Implemented cvar mp_infinite_grenades + +### Changed +- Reworked cvar mp_infinite_ammo, not including grenades +- Update README.md + +### Fixed +- QuaternionSlerp: Fix GCC issue & minor refactoring +- Unittest-win: Fixed demo failed +- Missing initialization for member m_iWeaponInfiniteIds + +## `5.9.0.379` - 2019-08-16 + +### Added +- Implemented cheat command impulse 255 + +### Changed +- None + +### Fixed +- Fix C4 defuse glitch (#383) +- Fix potential memory leak for CRenderFxManager +- RadiusFlash: Fixed eyes position + +## `5.9.0.369` - 2019-08-11 + +### Added +- None + +### Changed +- Allow immediately change name for proxy +- Make restartable for func_healthcharger and func_recharge entities + +### Fixed +- Fix bug related to field "dmdelay" not working properly + +## `5.9.0.367` - 2019-08-08 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix VIP mechanic + +## `5.9.0.366` - 2019-07-30 + +### Added +- New CVar mp_buy_anywhere + +### Changed +- Radio enhancement cvars + +### Fixed +- Fix CVar's register + +## `5.9.0.363` - 2019-07-17 + +### Added +- None + +### Changed +- None + +### Fixed +- Fix dead players kick for idle + +## `5.9.0.362` - 2019-06-25 + +### Added +- Added new cvar bot_join_delay + +### Changed +- Enhanced bot_quota_mode +- Reworked bot_quota_mode and removed bot_quota_match cvar + +### Fixed +- Minor refactoring +- Print reason kick and added reason message for kick + +## `5.9.0.355` - 2019-06-13 + +### Added +- None + +### Changed +- None + +### Fixed +- Some minor changes +- UTIL_HumansInGame: Ignore HLTV + +## `5.9.0.353` - 2019-06-08 + +### Added +- None + +### Changed +- Minor refactoring CBasePlayer::TakeDamage + +### Fixed +- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies +- Fix README.md +- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level + +## `5.9.0.349` - 2019-06-08 + +### Added +- Add CVar: mp_afk_bomb_drop_time + +### Changed +- None + +### Fixed +- None + +## `5.9.0.345` - 2019-06-06 + +### Added +- Added API hook CBasePlayer::HintMessageEx +- Added cvars: + - mp_scoreboard_showhealth + - mp_scoreboard_showmoney + - ff_damage_reduction_bullets + - ff_damage_reduction_grenade + - ff_damage_reduction_grenade_self + - ff_damage_reduction_other + +### Changed +- Changed default values for cvars: + - ff_damage_reduction_other + - ff_damage_reduction_grenade +- Updated latest changes from ValveSoftware/halflife. + +### Fixed +- Fixed fail tests. +- Fixed some GCC warnings. +- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat). +- Fixed potential memory leaks in CUtlVector. + +## `5.7.0.330` - 2019-04-23 + +### Added +- None + +### Changed +- Reduced allowable money limit (HUD can't draw more than 999k). + +### Fixed +- None + +## `5.7.0.329` - 2019-04-17 + +### Added +- Added cvar mp_hullbounds_sets (0/1). + +### Changed +- None + +### Fixed +- None + +## `5.7.0.328` - 2019-04-17 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed player's velocity on pushable use. + +## `5.7.0.327` - 2019-04-09 + +### Added +- Added cvar mp_allow_point_servercommand to disable point_servercommand entities. + +### Changed +- None + +### Fixed +- Fixed potential abuse of point_servercommand entities. + +## `5.7.0.325` - 2019-04-08 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed buffer overflow. + +## `5.7.0.324` - 2019-04-07 + +### Added +- Implemented point entities: + - point_clientcommand + - point_servercommand + +### Changed +- None + +### Fixed +- None + +## `5.7.0.323` - 2019-03-07 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed dead player inclination. + +## `5.7.0.322` - 2019-01-13 + +### Added +- Added base damage for M3 and XM1014. + +### Changed +- None + +### Fixed +- Fixed m_flBaseDamageSil. + +## `5.7.0.321` - 2019-01-07 + +### Added +- None + +### Changed +- Changed int type of variable to bool. + +### Fixed +- Some minor fixes. + +## `5.7.0.320` - 2019-01-07 + +### Added +- Added m_flBaseDamage member. + +### Changed +- None + +### Fixed +- None + +## `5.7.0.319` - 2018-12-23 + +### Added +- Added iuser3 flag PLAYER_PREVENT_CLIMB. + +### Changed +- None + +### Fixed +- None + +## `5.7.0.318` - 2018-10-31 + +### Added +- None + +### Changed +- Enhanced "endround" command. +- Updated bot vision: + - Bots can't see invisible enemies. + - Bots ignore enemies with flag FL_NOTARGET. + +### Fixed +- None + +## `5.7.0.316` - 2018-10-27 + +### Added +- Added cvar mp_kill_filled_spawn. + +### Changed +- None + +### Fixed +- Fixed players getting stuck in spawn. + +## `5.7.0.314` - 2018-10-06 + +### Added +- None + +### Changed +- None + +### Fixed +- Resolved issue #307. + +## `5.7.0.313` - 2018-09-10 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed third-party bots joining teams based on humans_join_team cvar. + +## `5.7.0.312` - 2018-05-31 + +### Added +- None + +### Changed +- Enhanced mp_respawn_immunitytime. + +### Fixed +- Refused support for CS 1.8.2 hacks (use CS 1.8.3). + +## `5.7.0.310` - 2018-05-27 + +### Added +- Added new point-entity trigger_random. + +### Changed +- Reworked publish process. +- Cosmetic changes. + +### Fixed +- Fixed circular dependency on GCC 7.3. +- Fixed compiling with MSVC and ICC. + +## `5.7.0.302` - 2018-05-22 + +### Added +- Added GCC toolchain support. + +### Changed +- Cosmetic changes. + +### Fixed +- Fixed ASM inline for GCC. +- Fixed compiling with MSVC. + +## `5.7.0.301` - 2018-04-14 + +### Added +- Added hook check penetration. + +### Changed +- None + +### Fixed +- Crash fix. + +## `5.7.0.298` - 2018-04-02 + +### Added +- None + +### Changed +- None + +### Fixed +- Fixed bug where mp_fraglimit is less than zero. +- Fixed C4 disappearance on inclined surfaces with Valve HLDS. ## `5.7.0.295` - 2018-04-02