From 8995b9dc77b3127c49c8da078f44cf2ad71388d4 Mon Sep 17 00:00:00 2001 From: Sergey Shorokhov Date: Tue, 15 Jun 2021 12:58:51 +0300 Subject: [PATCH] Add description --- README.md | 2 +- dist/game.cfg | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 3af41455..aab17eec 100644 --- a/README.md +++ b/README.md @@ -60,7 +60,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab | mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.
`0` disabled
`1` enabled | | mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
`0` disabled
`1` enabled | | showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | -| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive. +| sv_alltalk | 0 | 0 | 5 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive.
`5` alive hear alive teammates, dead hear dead and alive. | bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | | bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota
`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota | | bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. | diff --git a/dist/game.cfg b/dist/game.cfg index 91a8aca6..7fc23e0f 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -221,6 +221,7 @@ showtriggers 0 // 2 - teammates hear each other // 3 - same as 2, but spectators hear everybody // 4 - alive hear alive, dead hear dead and alive. +// 5 - alive hear alive teammates, dead hear dead and alive. // // Default value: "0" sv_alltalk 0