diff --git a/regamedll/dlls/gib.cpp b/regamedll/dlls/gib.cpp index 5b9122d0..069b118d 100644 --- a/regamedll/dlls/gib.cpp +++ b/regamedll/dlls/gib.cpp @@ -5,13 +5,14 @@ LINK_ENTITY_TO_CLASS(gib, CGib, CCSGib) void CGib::LimitVelocity() { float length = pev->velocity.Length(); + float topspeed = CVAR_GET_FLOAT("sv_maxvelocity") * 0.75f; - // ceiling at 1500. The gib velocity equation is not bounded properly. Rather than tune it + // ceiling at topspeed. The gib velocity equation is not bounded properly. Rather than tune it // in 3 separate places again, I'll just limit it here. - if (length > 1500.0) + if (length > topspeed) { - // This should really be sv_maxvelocity * 0.75 or something - pev->velocity = pev->velocity.Normalize() * 1500; + // DONE: This should really be sv_maxvelocity * 0.75 or something + pev->velocity = pev->velocity.Normalize() * topspeed; } }