diff --git a/dist/game.cfg b/dist/game.cfg index 9e1e9875..398c7309 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -48,16 +48,19 @@ mp_round_infinite 0 // The round by expired time will be over, if on a map it does not have the scenario of the game. // 0 - disabled (default behaviour) // 1 - enabled +// // Default value: "0" mp_roundover 0 // Number of seconds to delay before restarting a round after a win. +// // Default value: "5" mp_round_restart_delay 5 // Disable grenade damage through walls // 0 - disabled // 1 - enabled +// // Default value: "0" mp_hegrenade_penetration 0 @@ -65,6 +68,7 @@ mp_hegrenade_penetration 0 // 0 - disabled // 1 - drop one the grenade // 2 - drop an everyone grenades +// // Default value: "0" mp_nadedrops 0 @@ -129,11 +133,15 @@ mp_forcerespawn 0 // 1 - from any team (default behaviour) // 2 - only from CT // 3 - only from T +// +// Default value: "1" mp_hostage_hurtable 1 // Show radio icon. // 0 - disabled // 1 - enabled (default behavior) +// +// Default value: "1" mp_show_radioicon 1 // Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused @@ -217,6 +225,7 @@ mp_allow_point_servercommand "0" // 3 - show 'HP' field to teammates // 4 - show 'HP' field to all clients // 5 - show 'HP' field to teammates and spectators +// // Default value: "3" mp_scoreboard_showhealth "3" @@ -227,6 +236,7 @@ mp_scoreboard_showhealth "3" // 3 - show 'Money' field to teammates // 4 - show 'Money' field to all clients // 5 - show 'Money' field to teammates and spectators +// // Default value: "3" mp_scoreboard_showmoney "3"