diff --git a/README.md b/README.md
index 940f8032..30b2bc1a 100644
--- a/README.md
+++ b/README.md
@@ -24,7 +24,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode) `0` disabled `1` enabled |
| mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams. `0` disabled `1` on after next round `2` on next round |
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes) `-1` means no time limit `0` disable buy |
-| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
+| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed) `0` disabled `1` enabled or flags `a` block round time round end check `b` block needed players round end check `c` block VIP assassination/success round end check `d` block prison escape round end check `e` block bomb round end check `f` block team extermination round end check `g` block hostage rescue round end check `Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game. `0` disabled `1` enabled |
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
diff --git a/dist/game.cfg b/dist/game.cfg
index d82c71f1..22af565e 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -1,6 +1,3 @@
-// ReGameDLL Configuration File
-echo Executing ReGameDLL Configuration File
-
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
@@ -24,6 +21,7 @@ mp_autoteambalance 1
mp_buytime 0.25
// The maximum allowable amount of money in the game
+// NOTE: Allowable money limit is 999999
//
// Default value: "16000"
mp_maxmoney 16000
diff --git a/regamedll/dlls/client.cpp b/regamedll/dlls/client.cpp
index 23ddcd62..8a5f5d64 100644
--- a/regamedll/dlls/client.cpp
+++ b/regamedll/dlls/client.cpp
@@ -588,6 +588,11 @@ void CheckStartMoney()
CVAR_SET_FLOAT("mp_startmoney", 800);
#else
int max_money = int(maxmoney.value);
+ if (max_money > MAX_MONEY_THRESHOLD)
+ {
+ max_money = MAX_MONEY_THRESHOLD;
+ CVAR_SET_FLOAT("mp_maxmoney", MAX_MONEY_THRESHOLD);
+ }
if (money > max_money)
CVAR_SET_FLOAT("mp_startmoney", max_money);
diff --git a/regamedll/dlls/gamerules.h b/regamedll/dlls/gamerules.h
index 97793dbd..d3a7cb3b 100644
--- a/regamedll/dlls/gamerules.h
+++ b/regamedll/dlls/gamerules.h
@@ -34,6 +34,7 @@
const int MAX_RULE_BUFFER = 1024;
const int MAX_VOTE_MAPS = 100;
const int MAX_VIP_QUEUES = 5;
+const int MAX_MONEY_THRESHOLD = 999999; // allowable money limit in the game that can be drawn on the HUD
const int MAX_MOTD_CHUNK = 60;
const int MAX_MOTD_LENGTH = 1536; // (MAX_MOTD_CHUNK * 4)
diff --git a/regamedll/dlls/player.cpp b/regamedll/dlls/player.cpp
index 8b9c5391..db51af54 100644
--- a/regamedll/dlls/player.cpp
+++ b/regamedll/dlls/player.cpp
@@ -3113,12 +3113,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(AddAccount)(int amount, RewardType type, b
if (bSendMoney)
{
- auto nMax = int(maxmoney.value);
- if (m_iAccount > nMax)
- m_iAccount = nMax;
-
- else if (m_iAccount < 0)
- m_iAccount = 0;
+ m_iAccount = clamp(m_iAccount, 0, maxmoney.value);
// Send money update to HUD
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, nullptr, pev);
@@ -3482,12 +3477,12 @@ void CBasePlayer::PlayerDeathThink()
// we aren't calling into any of their code anymore through the player pointer.
PackDeadPlayerItems();
}
-
+
#ifdef REGAMEDLL_FIXES
// Clear inclination came from client view
pev->angles.x = 0;
#endif
-
+
if (pev->modelindex && !m_fSequenceFinished && pev->deadflag == DEAD_DYING)
{
StudioFrameAdvance();
diff --git a/regamedll/msvc/Новая папка/ReGameDLL.vcxproj b/regamedll/msvc/Новая папка/ReGameDLL.vcxproj
deleted file mode 100644
index ed24e805..00000000
--- a/regamedll/msvc/Новая папка/ReGameDLL.vcxproj
+++ /dev/null
@@ -1,1672 +0,0 @@
-
-
-
-
- Debug MP Play
- Win32
-
-
- Debug MP
- Win32
-
-
- Debug Play
- Win32
-
-
- Debug
- Win32
-
-
- Release MP Play
- Win32
-
-
- Release MP
- Win32
-
-
- Release Play
- Win32
-
-
- Release
- Win32
-
-
- Tests
- Win32
-
-
-
-
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- Create
- precompiled.h
- Create
- precompiled.h
- Create
- precompiled.h
- Create
- Create
- Create
- Create
- Create
- precompiled.h
- precompiled.h
- precompiled.h
- precompiled.h
- precompiled.h
- Create
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- {ceb94f7c-e459-4673-aabb-36e2074396c0}
- false
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- false
- true
- false
-
-
-
- {70A2B904-B7DB-4C48-8DE0-AF567360D572}
- ReGameDLL
-
-
-
- DynamicLibrary
- true
- v120_xp
- v140_xp
- MultiByte
-
-
- DynamicLibrary
- true
- MultiByte
- v120
- v140
-
-
- DynamicLibrary
- true
- MultiByte
- v120
- v140
-
-
- DynamicLibrary
- true
- MultiByte
- v120
- v140
- true
-
-
- DynamicLibrary
- true
- MultiByte
- v120
- v140
- true
-
-
- DynamicLibrary
- true
- MultiByte
- v120
- v140
-
-
- Application
- true
- v120_xp
- v140_xp
- MultiByte
-
-
- DynamicLibrary
- false
- v120_xp
- v140_xp
- true
- MultiByte
-
-
- DynamicLibrary
- false
- v120_xp
- v140_xp
- true
- MultiByte
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- filesystem_stdio
- AllRules.ruleset
-
-
-
-
-
- filesystem_stdio
- AllRules.ruleset
-
-
-
-
- mp
- AllRules.ruleset
-
-
-
-
- mp
- AllRules.ruleset
-
-
-
-
-
- mp
- AllRules.ruleset
-
-
-
-
-
- mp
- AllRules.ruleset
-
-
-
-
- filesystem_stdio
- AllRules.ruleset
-
-
-
-
- filesystem_stdio
- AllRules.ruleset
-
-
- $(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);
- $(VC_IncludePath);$(WindowsSdk_71A_IncludePath);
- $(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);
-
- $(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86);
-
-
- filesystem_stdio
- AllRules.ruleset
-
-
- $(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);
- $(VC_IncludePath);$(WindowsSdk_71A_IncludePath);
- $(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);
-
- $(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86);
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Disabled
- true
- HOOK_GAMEDLL;REGAMEDLL_API;REGAMEDLL_SELF;REGAMEDLL_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;NOMINMAX;%(PreprocessorDefinitions)
- Precise
- /arch:IA32 %(AdditionalOptions)
- MultiThreadedDebug
- Use
- precompiled.h
- Default
-
-
- true
- $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies)
-
-
-
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
- Automatic deployment script
- IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Disabled
- true
- PLAY_GAMEDLL;HOOK_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)
- Precise
- /arch:IA32 %(AdditionalOptions)
- MultiThreadedDebug
- Use
- precompiled.h
-
-
- true
- %(AdditionalDependencies)
-
-
-
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
- IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Disabled
- true
- REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)
- Precise
- /arch:IA32 %(AdditionalOptions)
- MultiThreadedDebug
- Use
- precompiled.h
-
-
- true
- $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies)
-
-
- mp.def
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
- IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Full
- true
- REGAMEDLL_ADD;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)
- Fast
- /arch:IA32 %(AdditionalOptions)
- MultiThreaded
- Use
- precompiled.h
- ProgramDatabase
- true
- false
- Default
- true
- true
-
-
- true
- $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies)
-
-
- mp.def
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
- true
- true
- true
-
-
- IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Full
- true
- REGAMEDLL_SELF;PLAY_GAMEDLL;REGAMEDLL_API;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)
- Precise
- /arch:IA32 %(AdditionalOptions)
- MultiThreaded
- Use
- precompiled.h
- ProgramDatabase
- true
- false
- Default
- true
- true
-
-
- true
- %(AdditionalDependencies)
-
-
- mp.def
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
- true
- true
- true
-
-
- IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Disabled
- true
- REGAMEDLL_SELF;PLAY_GAMEDLL;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)
- Precise
- /arch:IA32 %(AdditionalOptions)
- MultiThreadedDebug
- Use
- precompiled.h
-
-
- true
- %(AdditionalDependencies)
-
-
- mp.def
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
- IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- Disabled
- true
- REGAMEDLL_SELF;REGAMEDLL_FIXES;DEDICATED;REGAMEDLL_SELF;HOOK_GAMEDLL;_BUILD_FROM_IDE;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_ITERATOR_DEBUG_LEVEL=0;_DEBUG;%(PreprocessorDefinitions)
- MultiThreadedDebug
- Use
- precompiled.h
- NoExtensions
-
-
- true
- %(AdditionalDependencies)
-
-
-
-
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
-
-
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- MaxSpeed
- true
- true
- true
- HOOK_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
- MultiThreaded
- /arch:IA32 %(AdditionalOptions)
- Use
- precompiled.h
-
-
- true
- true
- true
- $(ProjectDir)../lib/libacof32.lib;%(AdditionalDependencies)
-
-
-
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
- IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
- IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")
- Setup version from Git revision
-
-
- $(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)
- Level3
- MaxSpeed
- true
- true
- true
- REGAMEDLL_SELF;PLAY_GAMEDLL;HOOK_GAMEDLL;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NOMINMAX;%(PreprocessorDefinitions)
- MultiThreaded
- /arch:IA32 %(AdditionalOptions)
- Use
- precompiled.h
- Precise
-
-
- true
- true
- true
- %(AdditionalDependencies)
-
-
-
-
- $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
-
-
- IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
- Automatic deployment script
-
-
- echo Empty Action
- Force build to run Pre-Build event
- subversion.always.run
- subversion.always.run
-
-
-
-
-
-
\ No newline at end of file