diff --git a/README.md b/README.md
index c6921c4e..9d60e9fe 100644
--- a/README.md
+++ b/README.md
@@ -36,7 +36,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
| mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
-| mp_fraglimit | 0 | - | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
`0` means no limit |
+| mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
`0` means no limit |
| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
| mp_timelimit | 0 | - | - | Period between map rotations.
`0` means no limit |
| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.
`0` disabled
`>0.00001` time delay to respawn |
diff --git a/regamedll/dlls/multiplay_gamerules.cpp b/regamedll/dlls/multiplay_gamerules.cpp
index 2e5db3b1..ee0cd7f8 100644
--- a/regamedll/dlls/multiplay_gamerules.cpp
+++ b/regamedll/dlls/multiplay_gamerules.cpp
@@ -2607,7 +2607,7 @@ bool CHalfLifeMultiplay::CheckFragLimit()
#ifdef REGAMEDLL_ADD
int fragsRemaining = 0;
- if (fraglimit.value)
+ if (fraglimit.value >= 0)
{
int bestFrags = fraglimit.value;