diff --git a/README.md b/README.md
index b8a3a7ab..be8152ca 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# ReGameDLL_CS [![Build Status](http://teamcity.rehlds.org/app/rest/builds/buildType:(id:ReGameDLLCs_Publish)/statusIcon)](http://teamcity.rehlds.org/viewType.html?buildTypeId=ReGameDLLCs_Publish&guest=1) [![Download](http://rehlds.org/version/regamedll.svg)](http://teamcity.rehlds.org/guestAuth/downloadArtifacts.html?buildTypeId=ReGameDLL_Publish&buildId=lastSuccessful)
+# ReGameDLL_CS [![Build Status](http://teamcity.rehlds.org/app/rest/builds/buildType:(id:ReGameDLLCs_Publish)/statusIcon)](http://teamcity.rehlds.org/viewType.html?buildTypeId=ReGameDLLCs_Publish&guest=1) [![Download](http://rehlds.org/version/regamedll.svg)](http://teamcity.rehlds.org/guestAuth/downloadArtifacts.html?buildTypeId=ReGameDLL_Publish&buildId=lastSuccessful) [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
Reverse-engineered gamedll (mp.dll / Counter-Strike)
## What is this?
@@ -43,6 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take the damage.
`0` disabled
`1` enabled |
| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.
`0` disabled
`1` enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
+| sv_alltalk | 0 | 0 | 3 | When teammates can hear each other.
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |