From aa7102c277a298f63d0693e0fb31decbb14f772a Mon Sep 17 00:00:00 2001 From: In-line Date: Thu, 2 Nov 2017 18:01:18 +0400 Subject: [PATCH] Add link to the new wiki in game.cfg and README.md (#195) * Add link to the new wiki page in README.md --- README.md | 2 +- dist/game.cfg | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 485112cc..0d83ed31 100644 --- a/README.md +++ b/README.md @@ -43,7 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' | mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.
`0` disabled
`1` from any team
`2` only from `CT`
`3` only from `T` | | mp_show_radioicon | 1 | 0 | 1 | Show radio icon.
`0` disabled
`1` enabled | | showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | -| sv_alltalk | 0 | 0 | 3 | When teammates can hear each other.
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody +| sv_alltalk | 0 | 0 | 3 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody | bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | | bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota | diff --git a/dist/game.cfg b/dist/game.cfg index 0577bcd5..d632507a 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -157,7 +157,8 @@ bot_quota_mode "normal" // Default value: "0" showtriggers 0 -// When teammates can hear each other. +// When players can hear each other. +// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk // 0 - dead don't hear alive // 1 - no restrictions // 2 - teammates hear each other