From ad57e0abc18260d6ef740857ef80ea4b3634f95f Mon Sep 17 00:00:00 2001 From: s1lent Date: Sat, 22 Jun 2019 03:04:41 +0700 Subject: [PATCH] Update description game.cfg, README.md --- README.md | 2 +- dist/game.cfg | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7f5b7885..d62db6bd 100644 --- a/README.md +++ b/README.md @@ -46,7 +46,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' | showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | | sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive. | bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | -| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota | +| bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota
`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota | | mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. | | mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict.
`0` New behavior
`1` Legacy behavior| | mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).
`0` disabled
`>0.00001` time delay to remove protection | diff --git a/dist/game.cfg b/dist/game.cfg index 398c7309..ddb2ec01 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -161,6 +161,7 @@ bot_deathmatch 0 // Determines the type of quota. // normal - default behaviour // fill - the server will adjust bots to keep N players in the game, where N is bot_quota +// match - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota // // Default value: "normal" bot_quota_mode "normal"