diff --git a/regamedll/dlls/effects.cpp b/regamedll/dlls/effects.cpp
index b9952d3c..bea018f6 100644
--- a/regamedll/dlls/effects.cpp
+++ b/regamedll/dlls/effects.cpp
@@ -1128,7 +1128,7 @@ void CBombGlow::__MAKE_VHOOK(Spawn)(void)
{
#ifdef REGAMEDLL_FIXES
PRECACHE_MODEL("sprites/flare1.spr");
-#endif // REGAMEDLLFIXES
+#endif // REGAMEDLL_FIXES
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
diff --git a/regamedll/dlls/player.cpp b/regamedll/dlls/player.cpp
index aa559d3a..ddd19aa1 100644
--- a/regamedll/dlls/player.cpp
+++ b/regamedll/dlls/player.cpp
@@ -1779,7 +1779,7 @@ void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed)
if (player->IsObserver() == OBS_IN_EYE && player->pev->iuser2 == myIndex)
{
- MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev);
+ MESSAGE_BEGIN(MSG_ONE, gmsgBarTime2, NULL, player->pev);
WRITE_SHORT(time);
WRITE_SHORT(iTimeElapsed);
MESSAGE_END();
diff --git a/regamedll/msvc/ReGameDLL.vcxproj b/regamedll/msvc/ReGameDLL.vcxproj
index f758ce12..cac24249 100644
--- a/regamedll/msvc/ReGameDLL.vcxproj
+++ b/regamedll/msvc/ReGameDLL.vcxproj
@@ -1143,7 +1143,9 @@
$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
- IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
+ IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
+
+IF EXIST "$(ProjectDir)START_VIP.bat" (CALL "$(ProjectDir)START_VIP.bat")
Automatic deployment script