diff --git a/regamedll/dlls/basemonster.h b/regamedll/dlls/basemonster.h index dbfce39b..a82d440d 100644 --- a/regamedll/dlls/basemonster.h +++ b/regamedll/dlls/basemonster.h @@ -136,7 +136,7 @@ public: Activity m_IdealActivity; // monster should switch to this activity int m_LastHitGroup; // the last body region that took damage int m_bitsDamageType; // what types of damage has monster (player) taken - BYTE m_rgbTimeBasedDamage[8]; + byte m_rgbTimeBasedDamage[8]; MONSTERSTATE m_MonsterState; // monster's current state MONSTERSTATE m_IdealMonsterState; // monster should change to this state diff --git a/regamedll/dlls/bot/cs_bot_manager.cpp b/regamedll/dlls/bot/cs_bot_manager.cpp index cf5ed92d..ef08496a 100644 --- a/regamedll/dlls/bot/cs_bot_manager.cpp +++ b/regamedll/dlls/bot/cs_bot_manager.cpp @@ -1028,12 +1028,6 @@ void CCSBotManager::ValidateMapData() m_zoneCount = 0; m_gameScenario = SCENARIO_DEATHMATCH; -#ifdef REGAMEDLL_ADD - // if we have included deathmatch mode, so set the game type like SCENARIO_DEATHMATCH - if (cv_bot_deathmatch.value > 0.0f) - return; -#endif - // Search all entities in the map and set the game type and store all zones (bomb target, etc). CBaseEntity *entity = NULL; int i; diff --git a/regamedll/dlls/bot/cs_bot_manager.h b/regamedll/dlls/bot/cs_bot_manager.h index 8ed2d3b1..685397f0 100644 --- a/regamedll/dlls/bot/cs_bot_manager.h +++ b/regamedll/dlls/bot/cs_bot_manager.h @@ -105,7 +105,16 @@ public: SCENARIO_RESCUE_HOSTAGES, SCENARIO_ESCORT_VIP }; - GameScenarioType GetScenario() const { return m_gameScenario; } + GameScenarioType GetScenario() const + { +#ifdef REGAMEDLL_ADD + // if we have included deathmatch mode, so set the game type like SCENARIO_DEATHMATCH + if (cv_bot_deathmatch.value > 0) + return SCENARIO_DEATHMATCH; +#endif + + return m_gameScenario; + } // "zones" // depending on the game mode, these are bomb zones, rescue zones, etc. @@ -216,12 +225,12 @@ public: enum SkillType { LOW, AVERAGE, HIGH, RANDOM }; const char *GetRandomBotName(SkillType skill); - static void MonitorBotCVars(); - static void MaintainBotQuota(); - static bool AddBot(const BotProfile *profile, BotProfileTeamType team); + void MonitorBotCVars(); + void MaintainBotQuota(); + bool AddBot(const BotProfile *profile, BotProfileTeamType team); #define FROM_CONSOLE true - static bool BotAddCommand(BotProfileTeamType team, bool isFromConsole = false); // process the "bot_add" console command + bool BotAddCommand(BotProfileTeamType team, bool isFromConsole = false); // process the "bot_add" console command #ifndef HOOK_GAMEDLL private: diff --git a/regamedll/dlls/cbase.h b/regamedll/dlls/cbase.h index ec3052dc..b5a23cc8 100644 --- a/regamedll/dlls/cbase.h +++ b/regamedll/dlls/cbase.h @@ -647,10 +647,10 @@ public: BOOL m_fRotating; string_t m_strChangeTarget; locksound_t m_ls; - BYTE m_bLockedSound; - BYTE m_bLockedSentence; - BYTE m_bUnlockedSound; - BYTE m_bUnlockedSentence; + byte m_bLockedSound; + byte m_bLockedSentence; + byte m_bUnlockedSound; + byte m_bUnlockedSentence; int m_sounds; }; diff --git a/regamedll/dlls/doors.h b/regamedll/dlls/doors.h index 7f266b32..56ec961b 100644 --- a/regamedll/dlls/doors.h +++ b/regamedll/dlls/doors.h @@ -94,17 +94,17 @@ public: void EXPORT DoorHitBottom(); public: - BYTE m_bHealthValue; // some doors are medi-kit doors, they give players health + byte m_bHealthValue; // some doors are medi-kit doors, they give players health - BYTE m_bMoveSnd; // sound a door makes while moving - BYTE m_bStopSnd; // sound a door makes when it stops + byte m_bMoveSnd; // sound a door makes while moving + byte m_bStopSnd; // sound a door makes when it stops locksound_t m_ls; // door lock sounds - BYTE m_bLockedSound; // ordinals from entity selection - BYTE m_bLockedSentence; - BYTE m_bUnlockedSound; - BYTE m_bUnlockedSentence; + byte m_bLockedSound; // ordinals from entity selection + byte m_bLockedSentence; + byte m_bUnlockedSound; + byte m_bUnlockedSentence; float m_lastBlockedTimestamp; }; @@ -151,7 +151,7 @@ public: public: static TYPEDESCRIPTION IMPL(m_SaveData)[1]; - BYTE m_bMoveSnd; // sound a door makes while moving + byte m_bMoveSnd; // sound a door makes while moving }; void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton); diff --git a/regamedll/dlls/extdef.h b/regamedll/dlls/extdef.h index a54a1c28..25f52ff3 100644 --- a/regamedll/dlls/extdef.h +++ b/regamedll/dlls/extdef.h @@ -73,8 +73,8 @@ typedef struct locksounds int iUnlockedSentence; float flwaitSound; float flwaitSentence; - BYTE bEOFLocked; - BYTE bEOFUnlocked; + byte bEOFLocked; + byte bEOFUnlocked; } locksound_t; diff --git a/regamedll/dlls/multiplay_gamerules.cpp b/regamedll/dlls/multiplay_gamerules.cpp index c424a82f..4ff01f24 100644 --- a/regamedll/dlls/multiplay_gamerules.cpp +++ b/regamedll/dlls/multiplay_gamerules.cpp @@ -523,15 +523,20 @@ CHalfLifeMultiplay::CHalfLifeMultiplay() } else { + // 3/31/99 + // Added lservercfg file cvar, since listen and dedicated servers should not + // share a single config file. (sjb) + + // listen server CVAR_SET_FLOAT("pausable", 0); const char *lservercfgfile = CVAR_GET_STRING("lservercfgfile"); - if (lservercfgfile && *lservercfgfile != '\0') + if (lservercfgfile && lservercfgfile[0] != '\0') { - ALERT(at_console, "Executing listen server config file\n"); - char szCommand[256]; + + ALERT(at_console, "Executing listen server config file\n"); Q_sprintf(szCommand, "exec %s\n", lservercfgfile); SERVER_COMMAND(szCommand); } @@ -594,15 +599,32 @@ CHalfLifeMultiplay::CHalfLifeMultiplay() void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)() { + // load all default values CGameRules::RefreshSkillData(); +// override some values for multiplay. + + // Glock Round gSkillData.plrDmg9MM = 12; + + // MP5 Round gSkillData.plrDmgMP5 = 12; + + // suitcharger gSkillData.suitchargerCapacity = 30; + // 357 Round gSkillData.plrDmg357 = 40; + // M203 grenade gSkillData.plrDmgM203Grenade = 100; + + // Shotgun buckshot + // fewer pellets in deathmatch gSkillData.plrDmgBuckshot = 20; + + // Crossbow gSkillData.plrDmgCrossbowClient = 20; + + // RPG gSkillData.plrDmgRPG = 120; } @@ -3375,7 +3397,6 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer) if (pPlayer->m_pActiveItem && pPlayer->m_pActiveItem->IsWeapon()) { CBasePlayerWeapon *pWeapon = static_cast(pPlayer->m_pActiveItem->GetWeaponPtr()); - if (pWeapon->m_iWeaponState & WPNSTATE_SHIELD_DRAWN) { pPlayer->m_bCanShoot = false; diff --git a/regamedll/dlls/plats.cpp b/regamedll/dlls/plats.cpp index 42e072b1..4611dd96 100644 --- a/regamedll/dlls/plats.cpp +++ b/regamedll/dlls/plats.cpp @@ -87,12 +87,12 @@ void CBasePlatTrain::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd) } else if (FStrEq(pkvd->szKeyName, "movesnd")) { - m_bMoveSnd = (BYTE)Q_atof(pkvd->szValue); + m_bMoveSnd = (byte)Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "stopsnd")) { - m_bStopSnd = (BYTE)Q_atof(pkvd->szValue); + m_bStopSnd = (byte)Q_atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "volume")) diff --git a/regamedll/dlls/plats.h b/regamedll/dlls/plats.h index d6d6fbb5..4b6e748a 100644 --- a/regamedll/dlls/plats.h +++ b/regamedll/dlls/plats.h @@ -70,8 +70,8 @@ public: public: static TYPEDESCRIPTION IMPL(m_SaveData)[3]; - BYTE m_bMoveSnd; - BYTE m_bStopSnd; + byte m_bMoveSnd; + byte m_bStopSnd; float m_volume; }; diff --git a/regamedll/dlls/player.cpp b/regamedll/dlls/player.cpp index 0cfd8f06..39a12b00 100644 --- a/regamedll/dlls/player.cpp +++ b/regamedll/dlls/player.cpp @@ -1427,6 +1427,7 @@ void packPlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool packAmmo) { pWeaponBox->PackAmmo(MAKE_STRING(IMPL_CLASS(CBasePlayerItem, ItemInfoArray)[pItem->m_iId].pszAmmo1), pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]); } + SET_MODEL(ENT(pWeaponBox->pev), modelName); } } @@ -1489,6 +1490,7 @@ void packPlayerNade(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool packAmmo) { pWeaponBox->PackAmmo(MAKE_STRING(IMPL_CLASS(CBasePlayerItem, ItemInfoArray)[pItem->m_iId].pszAmmo1), pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]); } + SET_MODEL(ENT(pWeaponBox->pev), modelName); } } @@ -1520,7 +1522,7 @@ void CBasePlayer::PackDeadPlayerItems() // there's a weapon here. Should I pack it? CBasePlayerItem *pPlayerItem = m_rgpPlayerItems[ n ]; - while (pPlayerItem != NULL) + while (pPlayerItem) { ItemInfo info; if (pPlayerItem->iItemSlot() < KNIFE_SLOT && !bShieldDropped) @@ -1671,7 +1673,7 @@ void CBasePlayer::RemoveAllItems(BOOL removeSuit) { m_pActiveItem = m_rgpPlayerItems[i]; - while (m_pActiveItem != NULL) + while (m_pActiveItem) { CBasePlayerItem *pPendingItem = m_pActiveItem->m_pNext; @@ -4479,7 +4481,7 @@ void EXT_FUNC CBasePlayer::__API_VHOOK(PreThink)() void CBasePlayer::CheckTimeBasedDamage() { int i; - BYTE bDuration = 0; + byte bDuration = 0; static float gtbdPrev = 0.0; if (!(m_bitsDamageType & DMG_TIMEBASED)) @@ -4573,7 +4575,7 @@ void CBasePlayer::CheckTimeBasedDamage() void CBasePlayer::UpdateGeigerCounter() { - BYTE range; + byte range; // delay per update ie: don't flood net with these msgs if (gpGlobals->time < m_flgeigerDelay) @@ -6356,7 +6358,7 @@ LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, AddPlayerItem, (CBasePlayerItem *pItem) BOOL CBasePlayer::__API_VHOOK(AddPlayerItem)(CBasePlayerItem *pItem) { CBasePlayerItem *pInsert = m_rgpPlayerItems[ pItem->iItemSlot() ]; - while (pInsert != NULL) + while (pInsert) { if (FClassnameIs(pInsert->pev, STRING(pItem->pev->classname))) { diff --git a/regamedll/dlls/weapons.cpp b/regamedll/dlls/weapons.cpp index f4e2946a..a30cf27c 100644 --- a/regamedll/dlls/weapons.cpp +++ b/regamedll/dlls/weapons.cpp @@ -1162,7 +1162,7 @@ int CBasePlayerWeapon::__MAKE_VHOOK(UpdateClientData)(CBasePlayer *pPlayer) pPlayer->m_fWeapon = TRUE; } - if (m_pNext != NULL) + if (m_pNext) { m_pNext->UpdateClientData(pPlayer); } @@ -1629,7 +1629,7 @@ void CWeaponBox::Kill() { pWeapon = m_rgpPlayerItems[i]; - while (pWeapon != NULL) + while (pWeapon) { pWeapon->SetThink(&CBaseEntity::SUB_Remove); pWeapon->pev->nextthink = gpGlobals->time + 0.1f; @@ -1678,14 +1678,12 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) for (int i = 0; i < MAX_ITEM_TYPES; ++i) { if (!m_rgpPlayerItems[i]) - { continue; - } CBasePlayerItem *pItem = m_rgpPlayerItems[i]; // have at least one weapon in this slot - while (pItem != NULL) + while (pItem) { if ((pPlayer->HasShield() && pItem->m_iId == WEAPON_ELITE) || (pPlayer->IsBot() && (TheCSBots() != NULL && !TheCSBots()->IsWeaponUseable(pItem)))) @@ -1697,6 +1695,7 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) if (pPlayer->HasRestrictItem((pItem->m_iId == WEAPON_SHIELDGUN) ? ITEM_SHIELDGUN : (ItemID)pItem->m_iId, ITEM_TYPE_TOUCHED)) return; #endif + if (FClassnameIs(pItem->pev, "weapon_c4")) { #ifdef REGAMEDLL_FIXES @@ -1734,8 +1733,7 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) pPlayer->SetBombIcon(FALSE); pPlayer->pev->body = 1; - CBaseEntity *pEntity = NULL; - + CBaseEntity *pEntity = nullptr; while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL) { if (FNullEnt(pEntity->edict())) @@ -1761,29 +1759,48 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) } } - if (TheCSBots() != NULL) + if (TheCSBots()) { TheCSBots()->SetLooseBomb(NULL); } - if (TheBots != NULL) + if (TheBots) { TheBots->OnEvent(EVENT_BOMB_PICKED_UP, pPlayer); } } - if (i >= PRIMARY_WEAPON_SLOT && i <= PISTOL_SLOT && pPlayer->m_rgpPlayerItems[i] != NULL) + if (i >= PRIMARY_WEAPON_SLOT && i <= PISTOL_SLOT && pPlayer->m_rgpPlayerItems[i]) { // ... } else if (i == GRENADE_SLOT) { CBasePlayerWeapon *pGrenade = static_cast(m_rgpPlayerItems[i]); - if (pGrenade != NULL && pGrenade->IsWeapon()) + if (pGrenade && pGrenade->IsWeapon()) { int playerGrenades = pPlayer->m_rgAmmo[pGrenade->m_iPrimaryAmmoType]; + +#ifdef REGAMEDLL_FIXES + auto info = GetWeaponInfo(pGrenade->m_iId); + if (info && playerGrenades < info->maxRounds) + { + auto pNext = m_rgpPlayerItems[i]->m_pNext; + if (pPlayer->AddPlayerItem(pItem)) + { + pItem->AttachToPlayer(pPlayer); + bEmitSound = true; + } + + // unlink this weapon from the box + m_rgpPlayerItems[i] = pItem = pNext; + + continue; + } +#else + int maxGrenades = 0; - const char *grenadeName = NULL; + const char *grenadeName = nullptr; switch (pGrenade->m_iId) { @@ -1801,10 +1818,12 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) break; } - if (playerGrenades < maxGrenades && grenadeName != NULL) + if (playerGrenades < maxGrenades && grenadeName) { + // CRITICAL BUG: since gives a new entity using GiveNamedItem, + // but the entity is packaged in a weaponbox still exists and will never used or removed. It's leak! bEmitSound = true; - pPlayer->GiveNamedItemEx(grenadeName); + pPlayer->GiveNamedItem(grenadeName); // unlink this weapon from the box pItem = m_rgpPlayerItems[i]->m_pNext; @@ -1812,6 +1831,8 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) continue; } +#endif + } } else if (pPlayer->HasShield() && i == PRIMARY_WEAPON_SLOT) @@ -1820,6 +1841,7 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) } else { + auto pNext = m_rgpPlayerItems[i]->m_pNext; if (pPlayer->AddPlayerItem(pItem)) { pItem->AttachToPlayer(pPlayer); @@ -1827,8 +1849,7 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) } // unlink this weapon from the box - pItem = m_rgpPlayerItems[i]->m_pNext; - m_rgpPlayerItems[i] = pItem; + m_rgpPlayerItems[i] = pItem = pNext; continue; } @@ -1845,11 +1866,6 @@ void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther) { if (!FStringNull(m_rgiszAmmo[n])) { -#ifdef REGAMEDLL_FIXES - if (FStrEq(STRING(m_rgiszAmmo[n]), "Flashbang") && m_rgAmmo[n] < MaxAmmoCarry(m_rgiszAmmo[n])) - continue; -#endif - // there's some ammo of this type. pPlayer->GiveAmmo(m_rgAmmo[n], (char *)STRING(m_rgiszAmmo[n]), MaxAmmoCarry(m_rgiszAmmo[n])); diff --git a/regamedll/dlls/world.cpp b/regamedll/dlls/world.cpp index 7e627223..a0b7ed4e 100644 --- a/regamedll/dlls/world.cpp +++ b/regamedll/dlls/world.cpp @@ -642,10 +642,16 @@ void CWorld::__MAKE_VHOOK(Precache)() } } - if (pev->spawnflags & SF_WORLD_DARK) - CVAR_SET_FLOAT("v_dark", 1); - else - CVAR_SET_FLOAT("v_dark", 0); +#ifndef REGAMEDLL_FIXES + if (!IS_DEDICATED_SERVER()) +#endif + { + // TODO: cvar v_dark there is only the client side + if (pev->spawnflags & SF_WORLD_DARK) + CVAR_SET_FLOAT("v_dark", 1); + else + CVAR_SET_FLOAT("v_dark", 0); + } if (pev->spawnflags & SF_WORLD_TITLE) { diff --git a/regamedll/dlls/wpn_shared/wpn_hegrenade.cpp b/regamedll/dlls/wpn_shared/wpn_hegrenade.cpp index f57e0d7f..8d1484f6 100644 --- a/regamedll/dlls/wpn_shared/wpn_hegrenade.cpp +++ b/regamedll/dlls/wpn_shared/wpn_hegrenade.cpp @@ -10,7 +10,7 @@ void CHEGrenade::__MAKE_VHOOK(Spawn)() SET_MODEL(edict(), "models/w_hegrenade.mdl"); pev->dmg = 4; - + m_iDefaultAmmo = HEGRENADE_DEFAULT_GIVE; m_flStartThrow = 0; m_flReleaseThrow = -1.0f; diff --git a/regamedll/engine/eiface.h b/regamedll/engine/eiface.h index d9da07b1..704fe38a 100644 --- a/regamedll/engine/eiface.h +++ b/regamedll/engine/eiface.h @@ -95,7 +95,7 @@ typedef struct int fEnabled; int fPlayLooping; float cdvolume; - //BYTE remap[100]; + //byte remap[100]; int fCDRom; int fPlayTrack; } CDStatus; diff --git a/regamedll/extra/cssdk/dlls/basemonster.h b/regamedll/extra/cssdk/dlls/basemonster.h index ad231972..05cb5e3c 100644 --- a/regamedll/extra/cssdk/dlls/basemonster.h +++ b/regamedll/extra/cssdk/dlls/basemonster.h @@ -88,7 +88,7 @@ public: Activity m_IdealActivity; // monster should switch to this activity int m_LastHitGroup; // the last body region that took damage int m_bitsDamageType; // what types of damage has monster (player) taken - BYTE m_rgbTimeBasedDamage[8]; + byte m_rgbTimeBasedDamage[8]; MONSTERSTATE m_MonsterState; // monster's current state MONSTERSTATE m_IdealMonsterState; // monster should change to this state diff --git a/regamedll/extra/cssdk/dlls/cbase.h b/regamedll/extra/cssdk/dlls/cbase.h index 1329520f..48170347 100644 --- a/regamedll/extra/cssdk/dlls/cbase.h +++ b/regamedll/extra/cssdk/dlls/cbase.h @@ -282,10 +282,10 @@ public: locksound_t m_ls; // door lock sounds - BYTE m_bLockedSound; // ordinals from entity selection - BYTE m_bLockedSentence; - BYTE m_bUnlockedSound; - BYTE m_bUnlockedSentence; + byte m_bLockedSound; // ordinals from entity selection + byte m_bLockedSentence; + byte m_bUnlockedSound; + byte m_bUnlockedSentence; int m_sounds; }; diff --git a/regamedll/extra/cssdk/dlls/doors.h b/regamedll/extra/cssdk/dlls/doors.h index a4f6d688..92a97b48 100644 --- a/regamedll/extra/cssdk/dlls/doors.h +++ b/regamedll/extra/cssdk/dlls/doors.h @@ -56,17 +56,17 @@ public: virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0; virtual void Blocked(CBaseEntity *pOther) = 0; public: - BYTE m_bHealthValue; // some doors are medi-kit doors, they give players health + byte m_bHealthValue; // some doors are medi-kit doors, they give players health - BYTE m_bMoveSnd; // sound a door makes while moving - BYTE m_bStopSnd; // sound a door makes when it stops + byte m_bMoveSnd; // sound a door makes while moving + byte m_bStopSnd; // sound a door makes when it stops locksound_t m_ls; // door lock sounds - BYTE m_bLockedSound; // ordinals from entity selection - BYTE m_bLockedSentence; - BYTE m_bUnlockedSound; - BYTE m_bUnlockedSentence; + byte m_bLockedSound; // ordinals from entity selection + byte m_bLockedSentence; + byte m_bUnlockedSound; + byte m_bUnlockedSentence; float m_lastBlockedTimestamp; }; @@ -88,5 +88,5 @@ public: virtual int ObjectCaps() = 0; virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0; public: - BYTE m_bMoveSnd; // sound a door makes while moving + byte m_bMoveSnd; // sound a door makes while moving }; diff --git a/regamedll/extra/cssdk/dlls/extdef.h b/regamedll/extra/cssdk/dlls/extdef.h index f18d58fe..21355588 100644 --- a/regamedll/extra/cssdk/dlls/extdef.h +++ b/regamedll/extra/cssdk/dlls/extdef.h @@ -75,8 +75,8 @@ typedef struct locksounds int iUnlockedSentence; float flwaitSound; float flwaitSentence; - BYTE bEOFLocked; - BYTE bEOFUnlocked; + byte bEOFLocked; + byte bEOFUnlocked; } locksound_t; diff --git a/regamedll/extra/cssdk/dlls/plats.h b/regamedll/extra/cssdk/dlls/plats.h index 84095255..ec67be3f 100644 --- a/regamedll/extra/cssdk/dlls/plats.h +++ b/regamedll/extra/cssdk/dlls/plats.h @@ -52,8 +52,8 @@ public: // This is done to fix spawn flag collisions between this class and a derived class virtual BOOL IsTogglePlat() = 0; public: - BYTE m_bMoveSnd; - BYTE m_bStopSnd; + byte m_bMoveSnd; + byte m_bStopSnd; float m_volume; }; diff --git a/regamedll/extra/cssdk/engine/eiface.h b/regamedll/extra/cssdk/engine/eiface.h index 641a4b91..e1461330 100644 --- a/regamedll/extra/cssdk/engine/eiface.h +++ b/regamedll/extra/cssdk/engine/eiface.h @@ -94,7 +94,7 @@ typedef struct int fEnabled; int fPlayLooping; float cdvolume; - //BYTE remap[100]; + //byte remap[100]; int fCDRom; int fPlayTrack; } CDStatus; diff --git a/regamedll/extra/cssdk/public/basetypes.h b/regamedll/extra/cssdk/public/basetypes.h index 68d56780..a953ffe9 100644 --- a/regamedll/extra/cssdk/public/basetypes.h +++ b/regamedll/extra/cssdk/public/basetypes.h @@ -70,8 +70,6 @@ typedef unsigned char BYTE; typedef unsigned char byte; typedef unsigned short word; -#include "string_t.h" - typedef float vec_t; diff --git a/regamedll/public/basetypes.h b/regamedll/public/basetypes.h index dfdcdbbc..8929655d 100644 --- a/regamedll/public/basetypes.h +++ b/regamedll/public/basetypes.h @@ -70,8 +70,6 @@ typedef unsigned char BYTE; typedef unsigned char byte; typedef unsigned short word; -#include "string_t.h" - typedef float vec_t; diff --git a/regamedll/public/string_t.h b/regamedll/public/string_t.h deleted file mode 100644 index 5d446ca0..00000000 --- a/regamedll/public/string_t.h +++ /dev/null @@ -1,106 +0,0 @@ -//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ========== -// -// Purpose: Defines the more complete set of operations on the string_t defined -// These should be used instead of direct manipulation to allow more -// flexibility in future ports or optimization. -// -// $NoKeywords: $ -//============================================================================= - -#ifndef STRING_T_H -#define STRING_T_H - -#if defined( _WIN32 ) -#pragma once -#endif - -#include "osconfig.h" -#include - -#ifndef NO_STRING_T - -#ifdef WEAK_STRING_T - -typedef int valve_string_t; - -//----------------------------------------------------------------------------- -// Purpose: The correct way to specify the NULL string as a constant. -//----------------------------------------------------------------------------- - -#define NULL_STRING 0 - -//----------------------------------------------------------------------------- -// Purpose: Given a string_t, make a C string. By convention the result string -// pointer should be considered transient and should not be stored. -//----------------------------------------------------------------------------- - -#define STRING( offset ) ( ( offset ) ? reinterpret_cast( offset ) : "" ) - -//----------------------------------------------------------------------------- -// Purpose: Given a C string, obtain a string_t -//----------------------------------------------------------------------------- - -#define MAKE_STRING( str ) ( ( *str != 0 ) ? reinterpret_cast( str ) : 0 ) - -//----------------------------------------------------------------------------- - -#else // Strong string_t - -//----------------------------------------------------------------------------- - -struct valve_string_t -{ -public: - bool operator!() const { return (pszValue == NULL); } - bool operator==(const valve_string_t &rhs) const { return (pszValue == rhs.pszValue); } - bool operator!=(const valve_string_t &rhs) const { return (pszValue != rhs.pszValue); } - - const char *ToCStr() const { return (pszValue) ? pszValue : ""; } - -protected: - const char *pszValue; -}; - -//----------------------------------------------------------------------------- - -struct castable_string_t : public valve_string_t // string_t is used in unions, hence, no constructor allowed -{ - castable_string_t() { pszValue = NULL; } - castable_string_t(const char *pszFrom) { pszValue = (*pszFrom != 0) ? pszFrom : 0; } -}; - -//----------------------------------------------------------------------------- -// Purpose: The correct way to specify the NULL string as a constant. -//----------------------------------------------------------------------------- - -#define NULL_STRING castable_string_t() - -//----------------------------------------------------------------------------- -// Purpose: Given a string_t, make a C string. By convention the result string -// pointer should be considered transient and should not be stored. -//----------------------------------------------------------------------------- - -#define STRING( string_t_obj ) (string_t_obj).ToCStr() - -//----------------------------------------------------------------------------- -// Purpose: Given a C string, obtain a string_t -//----------------------------------------------------------------------------- - -#define MAKE_STRING( c_str ) castable_string_t( c_str ) - -//----------------------------------------------------------------------------- - -#endif - -#else // NO_STRING_T - -typedef const char *string_t; -#define NULL_STRING 0 -#define STRING( c_str ) ( c_str ) -#define MAKE_STRING( c_str ) ( c_str ) - -#endif // NO_STRING_T - -//============================================================================= - -#endif // STRING_T_H diff --git a/regamedll/regamedll/precompiled.h b/regamedll/regamedll/precompiled.h index 529bd206..d106c055 100644 --- a/regamedll/regamedll/precompiled.h +++ b/regamedll/regamedll/precompiled.h @@ -3,7 +3,6 @@ #include "version/appversion.h" #include "osconfig.h" - #include "basetypes.h" #include "archtypes.h" #include "sse_mathfun.h"