diff --git a/regamedll/msvc/ReGameDLL.vcxproj b/regamedll/msvc/ReGameDLL.vcxproj
index 50d85ca3..3e882d9e 100644
--- a/regamedll/msvc/ReGameDLL.vcxproj
+++ b/regamedll/msvc/ReGameDLL.vcxproj
@@ -922,6 +922,7 @@
REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SSE;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;BUILD_LATEST;BUILD_LATEST_FIXES;CLIENT_WEAPONS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)
Fast
/arch:IA32 %(AdditionalOptions)
+ /Zc:threadSafeInit- %(AdditionalOptions)
MultiThreadedDebug
Use
precompiled.h
@@ -958,6 +959,7 @@
REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SSE;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;BUILD_LATEST;BUILD_LATEST_FIXES;CLIENT_WEAPONS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)
Fast
/arch:IA32 %(AdditionalOptions)
+ /Zc:threadSafeInit- %(AdditionalOptions)
MultiThreaded
Use
precompiled.h
@@ -1003,6 +1005,7 @@
PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;REGAMEDLL_SSE;CLIENT_WEAPONS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)
Precise
/arch:IA32 %(AdditionalOptions)
+ /Zc:threadSafeInit- %(AdditionalOptions)
MultiThreaded
Use
precompiled.h
@@ -1048,6 +1051,7 @@
PLAY_GAMEDLL;REGAMEDLL_SSE;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_QSTRING;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)
Precise
/arch:IA32 %(AdditionalOptions)
+ /Zc:threadSafeInit- %(AdditionalOptions)
MultiThreadedDebug
Use
precompiled.h