From bca47a9ba2d7018f96b324395f6c52f55a2d8a1d Mon Sep 17 00:00:00 2001 From: In-line Date: Mon, 26 Jun 2017 13:54:02 +0400 Subject: [PATCH] Move StartDeathCam() to the end. (#165) --- regamedll/public/regamedll/regamedll_interfaces.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/regamedll/public/regamedll/regamedll_interfaces.h b/regamedll/public/regamedll/regamedll_interfaces.h index c84e9dd1..639a0082 100644 --- a/regamedll/public/regamedll/regamedll_interfaces.h +++ b/regamedll/public/regamedll/regamedll_interfaces.h @@ -84,7 +84,6 @@ public: virtual bool SwitchWeapon(CBasePlayerItem *pWeapon); virtual void SwitchTeam(); virtual bool JoinTeam(TeamName team); - virtual void StartDeathCam(); virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle); virtual void TeamChangeUpdate(); virtual void DropSecondary(); @@ -97,6 +96,7 @@ public: virtual void MakeVIP(); virtual bool MakeBomber(); virtual void ResetSequenceInfo(); + virtual void StartDeathCam(); CBasePlayer *BasePlayer() const; public: