diff --git a/README.md b/README.md
index 1665ce3d..660ee691 100644
--- a/README.md
+++ b/README.md
@@ -61,6 +61,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
| ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
| mp_afk_bomb_drop_time | 0 | 5.0 | - | Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds).
`0` disabled
`>5.0` delay to drop |
+| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.
`0` disabled.
`1` both teams
`2` only Terrorists team
`3` only CT team |
## How to install zBot for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
diff --git a/dist/game.cfg b/dist/game.cfg
index 5d7de8d5..fa6f194c 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -278,3 +278,12 @@ ff_damage_reduction_other "0.35"
// Default value: "0"
mp_afk_bomb_drop_time "0"
+// When set, players can buy anywhere, not only in buyzones.
+// 0 - disabled
+// 1 - both teams
+// 2 - only Terrorists team
+// 3 - only CT team
+//
+// Default value: "0"
+mp_buy_anywhere "0"
+
diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp
index 07e638d7..225c96d8 100644
--- a/regamedll/dlls/game.cpp
+++ b/regamedll/dlls/game.cpp
@@ -119,6 +119,7 @@ cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, n
cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr };
cvar_t afk_bomb_drop_time = { "mp_afk_bomb_drop_time", "0", FCVAR_SERVER, 0.0f, nullptr };
+cvar_t buy_anywhere = { "mp_buy_anywhere", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
@@ -306,6 +307,7 @@ void EXT_FUNC GameDLLInit()
CVAR_REGISTER(&respawn_immunitytime);
CVAR_REGISTER(&kill_filled_spawn);
CVAR_REGISTER(&afk_bomb_drop_time);
+ CVAR_REGISTER(&buy_anywhere);
CVAR_REGISTER(&allow_point_servercommand);
CVAR_REGISTER(&hullbounds_sets);
diff --git a/regamedll/dlls/game.h b/regamedll/dlls/game.h
index 2ac62a2c..32cc69a4 100644
--- a/regamedll/dlls/game.h
+++ b/regamedll/dlls/game.h
@@ -156,6 +156,7 @@ extern cvar_t legacy_bombtarget_touch;
extern cvar_t respawn_immunitytime;
extern cvar_t kill_filled_spawn;
extern cvar_t afk_bomb_drop_time;
+extern cvar_t buy_anywhere;
extern cvar_t allow_point_servercommand;
extern cvar_t hullbounds_sets;
extern cvar_t ff_damage_reduction_bullets;
diff --git a/regamedll/dlls/player.cpp b/regamedll/dlls/player.cpp
index c691173f..16d1ab34 100644
--- a/regamedll/dlls/player.cpp
+++ b/regamedll/dlls/player.cpp
@@ -6310,8 +6310,30 @@ void CBasePlayer::HandleSignals()
if (buytime.value != 0.0f)
#endif
{
- if (!CSGameRules()->m_bMapHasBuyZone)
- OLD_CheckBuyZone(this);
+#ifdef REGAMEDLL_ADD
+ if (buy_anywhere.value)
+ {
+ if (pev->deadflag == DEAD_NO && (m_iTeam == TERRORIST || m_iTeam == CT)
+ && !(m_signals.GetSignal() & SIGNAL_BUY)
+ // Restricted by map rules
+ && CSGameRules()->CanPlayerBuy(this)
+ )
+ {
+ // 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
+ if (buy_anywhere.value == 1
+ || (buy_anywhere.value == 2 && m_iTeam == TERRORIST)
+ || (buy_anywhere.value == 3 && m_iTeam == CT)
+ )
+ {
+ m_signals.Signal(SIGNAL_BUY);
+ }
+ }
+ }
+#endif
+ {
+ if (!CSGameRules()->m_bMapHasBuyZone)
+ OLD_CheckBuyZone(this);
+ }
}
if (!CSGameRules()->m_bMapHasBombZone)