diff --git a/README.md b/README.md
index e515ac06..f6da4953 100644
--- a/README.md
+++ b/README.md
@@ -124,6 +124,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.
`0` voting disabled
`k` votekick enabled via `vote` command
`m` votemap enabled via `votemap` command |
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
+| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
| mp_logkills | 1 | 0 | 1 | Log kills.
`0` disabled
`1` enabled |
| mp_jump_height | 45 | 0.0 | - | Player jump height. |
| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
diff --git a/dist/game.cfg b/dist/game.cfg
index 3b77122f..560629c2 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -628,6 +628,12 @@ mp_vote_flags "km"
// Default value: "180"
mp_votemap_min_time "180"
+// Framerate (FPS), that is used as a reference when restoring stamina (fuser2) after a jump.
+// 0 - disabled
+//
+// Default value: "0"
+mp_stamina_restore_rate "0"
+
// Player jump height
//
// Default value: "45"
diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp
index 6aaefbb7..f36e80d8 100644
--- a/regamedll/dlls/game.cpp
+++ b/regamedll/dlls/game.cpp
@@ -190,6 +190,8 @@ cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 2
cvar_t vote_flags = { "mp_vote_flags", "km", 0, 0.0f, nullptr };
cvar_t votemap_min_time = { "mp_votemap_min_time", "180", 0, 180.0f, nullptr };
+cvar_t stamina_restore_rate = { "mp_stamina_restore_rate", "0", 0, 0.f, nullptr };
+
cvar_t logkills = { "mp_logkills", "1", FCVAR_SERVER, 0.0f, nullptr };
cvar_t randomspawn = { "mp_randomspawn", "0", FCVAR_SERVER, 0.0f, nullptr };
@@ -478,6 +480,8 @@ void EXT_FUNC GameDLLInit()
CVAR_REGISTER(&playerid_showhealth);
CVAR_REGISTER(&playerid_field);
+ CVAR_REGISTER(&stamina_restore_rate);
+
// print version
CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
diff --git a/regamedll/dlls/game.h b/regamedll/dlls/game.h
index b3198ac4..ac937891 100644
--- a/regamedll/dlls/game.h
+++ b/regamedll/dlls/game.h
@@ -210,6 +210,7 @@ extern cvar_t weapon_respawn_time;
extern cvar_t ammo_respawn_time;
extern cvar_t vote_flags;
extern cvar_t votemap_min_time;
+extern cvar_t stamina_restore_rate;
extern cvar_t logkills;
extern cvar_t randomspawn;
extern cvar_t playerid_showhealth;
diff --git a/regamedll/pm_shared/pm_shared.cpp b/regamedll/pm_shared/pm_shared.cpp
index 2de5f5fd..6904a756 100644
--- a/regamedll/pm_shared/pm_shared.cpp
+++ b/regamedll/pm_shared/pm_shared.cpp
@@ -886,6 +886,18 @@ void PM_WalkMove()
{
real_t flRatio = (100 - pmove->fuser2 * 0.001 * 19) * 0.01;
+#ifdef REGAMEDLL_ADD
+ // change stamina restoration speed by fps reference
+ if (stamina_restore_rate.value > 0.0f)
+ {
+ real_t flReferenceFrametime = 1.0f / stamina_restore_rate.value;
+
+ float flFrametimeRatio = pmove->frametime / flReferenceFrametime;
+
+ flRatio = pow(flRatio, flFrametimeRatio);
+ }
+#endif
+
pmove->velocity[0] *= flRatio;
pmove->velocity[1] *= flRatio;
}
@@ -2611,6 +2623,7 @@ void EXT_FUNC __API_HOOK(PM_Jump)()
{
// NOTE: don't do it in .f (float)
real_t flRatio = (100.0 - pmove->fuser2 * 0.001 * 19.0) * 0.01;
+
pmove->velocity[2] *= flRatio;
}