From e2eaad5e5364acba03ef79f6c7b572db0c95d9a8 Mon Sep 17 00:00:00 2001 From: STAM Date: Mon, 21 Jul 2025 14:33:33 +0300 Subject: [PATCH] changelog finalized --- CHANGELOG.md | 427 +++++++++++++++++++++++++++++---------------------- 1 file changed, 244 insertions(+), 183 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index f98c73c0..d986983d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,352 +2,413 @@ ## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27 -## What's Changed +### Added * New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908 -* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934 -* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919 -* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958 -* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960 -* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949 * Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952 +* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983 +* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990 +* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012 +* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014 + +### Changed +* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934 +* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958 +* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949 +* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980 +* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991 +* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025 +* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934 +* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952 +**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756 + +### Fixed +* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919 * FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935 * Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946 * Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943 * FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913 * Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974 * Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982 -* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983 -* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980 * Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993 -* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991 -* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990 * FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011 -* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012 -* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014 -* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019 * CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016 -* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025 -## New Contributors -* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934 -* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952 +### API +* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960 + +### Internal +* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019 -**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756 ## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31 -## What's Changed -* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846 -* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740 +### Added +* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693 +* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858 +* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886 +* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904 + +### Changed * `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845 * `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850 -* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849 * `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851 * Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853 -* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848 -* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844 -* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857 -* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847 -* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693 * Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864 * `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862 -* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861 -* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858 * SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875 * Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876 * Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871 * Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872 * DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866 -* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882 * Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881 -* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885 -* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886 * Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896 * Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893 -* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888 * Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873 -* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894 * Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897 * Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899 * Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898 * Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901 -* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904 - -## New Contributors * @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857 * @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894 - **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627 +### Fixed +* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848 +* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844 +* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857 +* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847 +* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861 +* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882 +* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888 + +### API +* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740 +* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849 +* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885 +* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894 + +### Internal +* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846 + ## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11 -## What's Changed +### Added * Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808 -* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815 * Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813 -* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805 -* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669 -* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533 * Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820 -* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839 -* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834 -* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836 * New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840 -* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832 -* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831 -* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827 * add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817 -## New Contributors +### Changed +* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805 +* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533 +* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839 +* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834 +* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831 * @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815 * @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839 - **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593 +### Fixed +* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815 +* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669 +* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836 +* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832 +* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827 + ## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11 -## What's Changed -* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +### Added * Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 -* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 * New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 -* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 -* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 -* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 -* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 -* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 -* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 -* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 -* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 -* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 -* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 -* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 -## New Contributors +### Changed +* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 +* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 * @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 * @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 * @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 - **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 +### Fixed +* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 +* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 +* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 +* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 +* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 + +### Internal +* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 +* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 +* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 + ## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18 > [!WARNING] > @wopox1337: This is not a stable release! It is not recommended for use. -## What's Changed -* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +### Added * Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 -* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 * New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 -* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 -* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 -* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 -* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 -* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 -* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 -* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 -* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 -* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 -* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 -* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 -## New Contributors +### Changed +* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 +* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 +* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 +* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 * @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 * @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 * @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 - **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 +### Fixed +* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 +* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 +* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 +* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 +* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 +* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 + +### Internal +* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 +* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 +* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 + ## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22 -## What's Changed -* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672 -* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714 +### Changed * update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729 -* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670 -* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695 * Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751 -* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735 -* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747 - -## New Contributors * @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714 * @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747 - **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556 +### Fixed +* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672 +* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670 +* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695 +* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735 + +### Internal +* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714 +* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747 + ## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22 -## What's Changed -* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672 -* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714 +### Changed * update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729 -* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670 -* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695 * Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751 -* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735 -* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747 - -## New Contributors * @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714 * @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747 - **Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547 +### Fixed +* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672 +* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670 +* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695 +* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735 + +### Internal +* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714 +* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747 + ## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28 -## What's Changed -* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697 +### Added * New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692 + +### Changed * update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674 * Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712 - -## New Contributors * @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674 - **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546 +### Fixed +* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697 ## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25 -## What's Changed -* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673 -* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677 -* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684 -* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685 +### Added * New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686 +### Changed +* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673 +* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540 +### Fixed +* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677 +* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685 + +# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog + ## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21 -- Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662)); -- Bot fixes @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659)); -- Add new CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665)); -- API: - - Implement `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663)); - - Implement player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607)); - - Implement `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667)); - - Implement `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650)); - - Implement `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651)); +### Fixed +- "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662)) +- Various bot issues @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659)) + +### Added +- New CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665)) + +### API +- Implemented `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663)) +- Implemented player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607)) +- Implemented `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667)) +- Implemented `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650)) +- Implemented `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651)) **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534 ## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25 -- Add new type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644)); -- Add new CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609)); +### Added +- New type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644)) +- New CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609)) +- `give` cmd documentation in readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649)) + +### Changed - Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647)) - * Observer_IsValidTarget: checks refactoring. -- Implement `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648)) -- Add `give` cmd to readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649)) + * Observer_IsValidTarget: checks refactoring + +### API +- Implemented `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648)) ## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15 -- regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637)) -- func_bomb_target: new feature "strict touch" ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636)) -- enhance "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634)) -- Forcerespawn fix ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623)) - * Dead players now respawn after enabling the mp_forcerespawn - * use timer instead of instant spawn +### Fixed +- Crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626)) +- First shot weapon_sg550 issue ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624)) +- Forcerespawn behavior ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623)) + * Dead players now respawn after enabling mp_forcerespawn + * Uses timer instead of instant spawn + +### Added +- New feature "strict touch" for func_bomb_target ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636)) +- Enhanced "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634)) +- Weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628)) +- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618)) +- Bots can now switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631)) +- New value (2) for CVar 'mp_respawn_immunity_force_unset' ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621)) + +### Changed - FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632)) * game_player_equip fixes - * enhance cycler/cycler_sprite -- Bots can switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631)) -- game_player_equip fixes/enhancement ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618)) - * New flag SF_PLAYEREQUIP_REMOVEWEAPONS -- Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628)) - * Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\ -- Immunity enhance ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621)) - * CVar 'mp_respawn_immunity_force_unset' new value (2) - * Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1 -- FIX: crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626)) -- FIX: weapon_sg550 ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624)) - * fix first shot weapon_sg550 + * enhanced cycler/cycler_sprite +- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637)) ## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17 -* Fixed flag 'k' `mp_round_infinite` +### Fixed +- Flag 'k' for `mp_round_infinite` ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) ## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13 -* Enhance CVar `mp_roundover` -* Update `README.md` -* Update `C++ Intel Compiler` version `17.0` > `19.0` +### Changed +- Enhanced CVar `mp_roundover` +- Updated `README.md` +- Updated `C++ Intel Compiler` version from `17.0` to `19.0` ## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12 -* Rename CMD `mp_swapteams` -* Remove unused CVar `mp_mirrordamage` -* Refactoring checks -* Refactoring ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) +### Changed +- Renamed CMD `mp_swapteams` + +### Removed +- Unused CVar `mp_mirrordamage` + +### Fixed +- Various refactoring and checks ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) ## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04 -* CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV +### Changed +- `CHalfLifeMultiplay::SwapAllPlayers` now ignores HLTV ## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05 -* Add newest feature of `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568)) +### Added +- Newest feature for `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568)) ## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02 -* Fix compatibility with`rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583)) - When used reapi native `rg_hint_message` not work because tries to access to one pointer who not longer exists in `CHintMessage::Send` +### Fixed +- Compatibility with `rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583)) + * Fixes issue when reapi native `rg_hint_message` tried to access a non-existent pointer in `CHintMessage::Send` ## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02 -* Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588)) +### Fixed +- Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588)) ## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28 -* Reset observer's `m_flNextFollowTime` before trying to find next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584)) +### Fixed +- Reset observer's `m_flNextFollowTime` before finding next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584)) ## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28 -* **API:** Add `CBaseEntity::Fire` hooks. ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587)) +### API +- Added `CBaseEntity::Fire` hooks ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587)) ## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21 -* Fixed memory leak with hintmessage. +### Fixed +- Memory leak with hintmessage ## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13 -* Fix crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576)) +### Fixed +- Crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576)) ## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26 -* Revert `mp_refill_bpammo_weapons 3` +### Changed +- Reverted `mp_refill_bpammo_weapons 3` ## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16 -* Fixed bug when the client reconnects, his body doesn't disappear. +### Fixed +- Client body not disappearing after reconnect ## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03 -* Fix a crash when func_breakable signals it for `CCSBot::OnEvent` +### Fixed +- Crash when func_breakable signals for `CCSBot::OnEvent` ## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25 -* Don't call HasRestrictItem with type touch when that item is buying +### Fixed +- Don't call HasRestrictItem with type touch when item is being bought ## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17 -* Add new CVar's for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470)) +### Added +- New CVars for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470)) ## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13 -* Add more flags for round time expired to CVar `mp_round_infinite` +### Added +- More flags for round time expired to CVar `mp_round_infinite` ## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10 -* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) +### Fixed +- Various bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) ## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10 -* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) -* Fix flood `All bot profiles at this difficulty level are in use.` in console +### Fixed +- Additional bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) +- Flood message "All bot profiles at this difficulty level are in use." in console ## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27 -* **API:** Implement `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536)) -* Move code part from `basemonster.cpp` to `gib.cpp` -* Link entity to class (can hookable by HamSandwich amxx module) +### API +- Implemented `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536)) +- Moved code from `basemonster.cpp` to `gib.cpp` +- Linked entity to class (hookable by HamSandwich amxx module) ## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27 -* Player reset zoom & speed. ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541)) - `RemoveAllItems` reset (update) player speed - `RemoveAllItems` reset player zoom - `RemovePlayerItem` reset player zoom & speed - `CFuncTank->StartControl` fully reset zoom +### Fixed +- Player reset zoom & speed behavior ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541)) + * `RemoveAllItems` now resets (updates) player speed + * `RemoveAllItems` resets player zoom + * `RemovePlayerItem` resets player zoom & speed + * `CFuncTank->StartControl` fully resets zoom ## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02 -* **API:** Add `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527)) - Allow to override `m_bCanShoot`, for example able to fire at freeze time +### API +- Added `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527)) + * Allows overriding `m_bCanShoot` (e.g., enabling fire during freeze time) ## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02 -* Fixed format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528)) +### Fixed +- Format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528)) ## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27 -* **API:** Add weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521)) +### API +- Added weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521)) -------------------------------