From ee34b06605d6a93c5a88b47deabd4ab3bb11ab0d Mon Sep 17 00:00:00 2001 From: Alejo <53284952+aleeperezz16@users.noreply.github.com> Date: Tue, 5 Sep 2023 01:10:38 -0300 Subject: [PATCH] New CVar: `mp_team_flash` (#693) * Added new CVar `mp_team_flash` --- README.md | 1 + dist/game.cfg | 8 ++++++++ regamedll/dlls/combat.cpp | 13 +++++++++++++ regamedll/dlls/game.cpp | 2 ++ regamedll/dlls/game.h | 1 + 5 files changed, 25 insertions(+) diff --git a/README.md b/README.md index ecda6502..5d521515 100644 --- a/README.md +++ b/README.md @@ -100,6 +100,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab | mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.
`0` disabled
`1` enabled | | mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.
`0` hide all map weapons.
`1` enabled
`NOTE`: Effect will work after round restart. | | mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.
`0` disabled
`1` Give Kevlar
`2` Give Kevlar + Helmet | +| mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.
`-1` Don't affect teammates neither flash owner
`0` Don't affect teammates
`1` Affects teammates | | mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.
`0` No fade.
`1` Fade to black and won't be able to watch anybody.
`2` fade to black only on kill moment. | | mp_falldamage | 1 | 0 | 1 | Damage from falling.
`0` disabled
`1` enabled | | sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply
`0` disabled
`1` enabled | diff --git a/dist/game.cfg b/dist/game.cfg index 76b28aa7..fece0de5 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -474,6 +474,14 @@ mp_ct_default_weapons_secondary "usp" // Default value: "0" mp_free_armor "0" +// Sets the behaviour for Flashbangs on teammates. +// -1 - Don't affect teammates neither flash owner +// 0 - Don't affect teammates +// 1 - Affects teammates (default behaviour) +// +// Default value: "1" +mp_team_flash 1 + // Players can receive all other players text chat, team restrictions apply. // 0 - disabled (default behaviour) // 1 - enabled diff --git a/regamedll/dlls/combat.cpp b/regamedll/dlls/combat.cpp index 390c8d61..5e69f213 100644 --- a/regamedll/dlls/combat.cpp +++ b/regamedll/dlls/combat.cpp @@ -90,6 +90,19 @@ void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, if (tr2.flFraction >= 1.0) { +#ifdef REGAMEDLL_ADD + switch ((int)teamflash.value) + { + case 0: + if (pPlayer->pev != pevAttacker && g_pGameRules->PlayerRelationship(pPlayer, CBaseEntity::Instance(pevAttacker)) == GR_TEAMMATE) + continue; + break; + case -1: + if (pPlayer->pev == pevAttacker || g_pGameRules->PlayerRelationship(pPlayer, CBaseEntity::Instance(pevAttacker)) == GR_TEAMMATE) + continue; + break; + } +#endif if (tr.fStartSolid) { tr.vecEndPos = vecSrc; diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp index 237a8f51..34d9d0ad 100644 --- a/regamedll/dlls/game.cpp +++ b/regamedll/dlls/game.cpp @@ -160,6 +160,7 @@ cvar_t t_give_player_knife = { "mp_t_give_player_knife", "1", 0, 1 cvar_t t_default_weapons_secondary = { "mp_t_default_weapons_secondary", "glock18", 0, 0.0f, nullptr }; cvar_t t_default_weapons_primary = { "mp_t_default_weapons_primary", "", 0, 0.0f, nullptr }; cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, nullptr }; +cvar_t teamflash = { "mp_team_flash", "1", 0, 1.0f, nullptr }; cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr }; cvar_t sv_autobunnyhopping = { "sv_autobunnyhopping", "0", 0, 0.0f, nullptr }; cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.0f, nullptr }; @@ -410,6 +411,7 @@ void EXT_FUNC GameDLLInit() CVAR_REGISTER(&t_default_weapons_secondary); CVAR_REGISTER(&t_default_weapons_primary); CVAR_REGISTER(&free_armor); + CVAR_REGISTER(&teamflash); CVAR_REGISTER(&allchat); CVAR_REGISTER(&sv_autobunnyhopping); CVAR_REGISTER(&sv_enablebunnyhopping); diff --git a/regamedll/dlls/game.h b/regamedll/dlls/game.h index 18ae0fdb..bb9d9c1c 100644 --- a/regamedll/dlls/game.h +++ b/regamedll/dlls/game.h @@ -186,6 +186,7 @@ extern cvar_t t_give_player_knife; extern cvar_t t_default_weapons_secondary; extern cvar_t t_default_weapons_primary; extern cvar_t free_armor; +extern cvar_t teamflash; extern cvar_t allchat; extern cvar_t sv_autobunnyhopping; extern cvar_t sv_enablebunnyhopping;