From f09df43ce4e15d8b37f12f1a5d631ed1cdc7ecde Mon Sep 17 00:00:00 2001 From: s1lent Date: Thu, 6 Jun 2019 02:47:27 +0700 Subject: [PATCH] Remove useless files --- .../DWARF info/gamedll 6153beta functions.h | 99209 ---------------- .../DWARF info/gamedll 6153beta total.7z | Bin 822918 -> 0 bytes 2 files changed, 99209 deletions(-) delete mode 100644 regamedll/extra/DWARF info/gamedll 6153beta functions.h delete mode 100644 regamedll/extra/DWARF info/gamedll 6153beta total.7z diff --git a/regamedll/extra/DWARF info/gamedll 6153beta functions.h b/regamedll/extra/DWARF info/gamedll 6153beta functions.h deleted file mode 100644 index 166d879a..00000000 --- a/regamedll/extra/DWARF info/gamedll 6153beta functions.h +++ /dev/null @@ -1,99209 +0,0 @@ -function: LookupSequence -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 103 - -function: IsSoundEvent -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 28 - -function: LookupAnimation -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 75 - -function: StudioCalcBoneAdj -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 628 - -function: StudioCalcRotations -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/animation.cpp -size: 0 != 193 - -function: VecBModelOrigin -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bmodels.cpp -size: 0 != 69 - -function: ButtonSound -first: ../cstrike/dlls/buttons.cpp -current: ../cstrike/dlls/buttons.cpp -size: 0 != 22 - -function: DispatchTouch -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 99 - -function: DispatchKeyValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 108 - -function: AddEntityHashValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 491 - -function: CaseInsensitiveHash -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 67 - -function: EmptyEntityHashTable -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 136 - -function: AddEntityHashValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 475 - -function: RemoveEntityHashValue -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 374 - -function: CREATE_NAMED_ENTITY -first: ../cstrike/dlls/cbase.cpp -current: ../cstrike/dlls/cbase.cpp -size: 0 != 68 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/client.cpp -nr_parms: 2 != 1 - -function: Radio1 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 409 - -function: Radio2 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 409 - -function: Radio3 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 647 - -function: ShowMenu -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 106 - -function: FStrEq -first: ../cstrike/dlls/airtank.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 35 - -function: ShowMenu -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 142 - -function: ShowVGUIMenu -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 238 - -function: CheckStartMoney -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 89 - -function: Q_strlen -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 24 - -function: DropPrimary -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 94 - -function: BuyItem -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 2094 - -function: BuyItem -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 108 - -function: Radio1 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 49 - -function: Radio2 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 49 - -function: Radio3 -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 49 - -function: BuyAmmo -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 180 - -function: ResetPlayerPVS -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 388 - -function: CheckPlayerPVSLeafChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 116 - -function: MarkEntityInPVS -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 32 - -function: CheckEntityRecentlyInPVS -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 55 - -function: Entity_FieldInit -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 151 - -function: Player_FieldInit -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 82 - -function: CountTeamPlayers -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/client.cpp -size: 0 != 140 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 766 - -function: RadiusDamage2 -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 1006 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 782 - -function: RadiusDamage2 -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 1046 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 242 -nr_parms: 7 != 6 - -function: RadiusDamage -first: ../cstrike/dlls/combat.cpp -current: ../cstrike/dlls/combat.cpp -size: 0 != 242 - -function: PlayLockSounds -first: ../cstrike/dlls/doors.cpp -current: ../cstrike/dlls/doors.cpp -size: 0 != 778 - -function: PlayLockSounds -first: ../cstrike/dlls/doors.cpp -current: ../cstrike/dlls/doors.cpp -size: 0 != 778 - -function: IsPointEntity -first: ../cstrike/dlls/effects.cpp -current: ../cstrike/dlls/effects.cpp -size: 0 != 118 - -function: IsPointEntity -first: ../cstrike/dlls/effects.cpp -current: ../cstrike/dlls/effects.cpp -size: 0 != 38 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 9414 != 3 -nr_parms: 1 != 3 - -function: ClientUserInfoChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 677 != 1 -nr_parms: 2 != 3 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/gamerules.cpp -size: 78 != 1 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 9414 != 0 -nr_parms: 1 != 3 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 78 != 0 -nr_parms: 0 != 1 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 9414 != 3 -nr_parms: 1 != 3 - -function: ClientUserInfoChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 677 != 62 -nr_parms: 2 != 3 - -function: SV_CareerAddTask_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 307 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 78 != 83 -nr_parms: 0 != 1 - -function: SV_CareerMatchLimit_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 181 - -function: SV_Career_EndRound_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 339 - -function: SV_Continue_f -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 200 - -function: Broadcast -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 142 - -function: GetTeam -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 23 - -function: DestroyMapCycle -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 78 - -function: MP_COM_TokenWaiting -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 91 - -function: CountPlayers -first: ../cstrike/dlls/multiplay_gamerules.cpp -current: ../cstrike/dlls/multiplay_gamerules.cpp -size: 0 != 68 - -function: GetForceCamera -first: ../cstrike/dlls/observer.cpp -current: ../cstrike/dlls/observer.cpp -size: 0 != 86 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/player.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/player.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/player.cpp -nr_parms: 2 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/player.cpp -size: 9414 != 0 -nr_parms: 1 != 5 - -function: LogAttack -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 318 - -function: SendItemStatus -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 87 - -function: TrainSpeed -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 86 - -function: LogAttack -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 180 - -function: IsSpawnPointValid -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 170 - -function: FindZombieSpawn -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 3 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/player.cpp -size: 9414 != 78 -nr_parms: 1 != 5 - -function: GetBuyStringForWeaponClass -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 134 - -function: IsPrimaryWeaponClass -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 14 - -function: IsPrimaryWeaponId -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 44 - -function: IsSecondaryWeaponClass -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 9 - -function: IsSecondaryWeaponId -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 41 - -function: GetWeaponAliasFromName -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 53 - -function: CurrentWeaponSatisfies -first: ../cstrike/dlls/player.cpp -current: ../cstrike/dlls/player.cpp -size: 0 != 163 - -function: UpdateClientData -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/player.cpp -size: 1272 != 3541 -nr_parms: 3 != 1 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 9414 != 3 -nr_parms: 1 != 3 - -function: ClientUserInfoChanged -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 677 != 1 -nr_parms: 2 != 3 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/singleplay_gamerules.cpp -size: 78 != 1 -nr_parms: 0 != 1 - -function: USENTENCEG_InitLRU -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 478 - -function: USENTENCEG_PickSequential -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 165 - -function: SENTENCEG_GetIndex -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 118 - -function: SENTENCEG_PlayRndI -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 351 - -function: SENTENCEG_PlayRndSz -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 435 - -function: SENTENCEG_Lookup -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 143 - -function: EMIT_SOUND_DYN -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 305 - -function: TEXTURETYPE_Find -first: ../cstrike/dlls/sound.cpp -current: ../cstrike/dlls/sound.cpp -size: 0 != 105 - -function: SpectatorConnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/spectator.cpp -size: 33 != 51 - -function: SpectatorDisconnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/spectator.cpp -size: 33 != 1 - -function: SpectatorThink -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/spectator.cpp -size: 33 != 81 - -function: GetGameDescription -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/training_gamerules.cpp -size: 36 != 6 -nr_parms: 0 != 1 - -function: PlayCDTrack -first: ../cstrike/dlls/triggers.cpp -current: ../cstrike/dlls/triggers.cpp -size: 0 != 174 - -function: UTIL_ScreenFadeWrite -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 148 - -function: U_Random -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 39 - -function: U_Srand -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 18 - -function: UTIL_AngleMod -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 124 - -function: UTIL_FindEntityByClassname -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 36 - -function: UTIL_FindEntityByTargetname -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 36 - -function: UTIL_PlayerByIndex -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 57 - -function: UTIL_MakeVectors -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 7 - -function: UTIL_ScreenShake -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 464 - -function: UTIL_ScreenFadeBuild -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 148 - -function: UTIL_ScreenFadeWrite -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 205 - -function: UTIL_ShowMessage -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 148 - -function: UTIL_TraceLine -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 56 -nr_parms: 5 != 6 - -function: UTIL_TraceLine -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 21 - -function: UTIL_ShouldShowBlood -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 73 - -function: UTIL_PointContents -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 7 - -function: UTIL_StringToVector -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 275 - -function: _rotr -first: ../cstrike/dlls/util.cpp -current: ../cstrike/dlls/util.cpp -size: 0 != 44 - -function: UpdateClientData -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/weapons.cpp -size: 1272 != 3 -nr_parms: 3 != 2 - -function: UpdateClientData -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/weapons.cpp -size: 1272 != 337 -nr_parms: 3 != 2 - -function: MaxAmmoCarry -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 172 - -function: ApplyMultiDamage -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 60 - -function: EjectBrass -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 388 - -function: AddAmmoNameToAmmoRegistry -first: ../cstrike/dlls/weapons.cpp -current: ../cstrike/dlls/weapons.cpp -size: 0 != 109 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/career_tasks.cpp -nr_parms: 2 != 1 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/tutor_base_tutor.cpp -size: 175 != 11 -nr_parms: 0 != 2 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/tutor_cs_tutor.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/tutor_cs_tutor.cpp -nr_parms: 2 != 1 - -function: WeaponIDToAlias -first: ../cstrike/dlls/weapontype.cpp -current: ../cstrike/dlls/weapontype.cpp -size: 0 != 46 - -function: AliasToWeaponClass -first: ../cstrike/dlls/weapontype.cpp -current: ../cstrike/dlls/weapontype.cpp -size: 0 != 73 - -function: UTIL_DPrintf -first: ../cstrike/dlls/debug.cpp -current: ../cstrike/dlls/debug.cpp -size: 93 != 71 -nr_parms: 2 != 1 - -function: FindHullIntersection -first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -size: 0 != 1910 - -function: FindHullIntersection -first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp -size: 0 != 1947 - -function: PM_PlayStepSound -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 3380 - -function: PM_SwapTextures -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 154 - -function: PM_FindTextureType -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 143 - -function: PM_PlayStepSound -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 58 - -function: PM_MapTextureTypeStepType -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 26 - -function: PM_Jump -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 983 - -function: PM_AddCorrectGravity -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 126 - -function: PM_FixupGravityVelocity -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 94 - -function: PM_InWater -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 19 - -function: PM_GetRandomStuckOffsets -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 100 - -function: PM_ResetStuckOffsets -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 21 - -function: PM_SplineFraction -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 29 - -function: PM_FixPlayerCrouchStuck -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 145 - -function: PM_AddGravity -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 67 - -function: PM_PreventMegaBunnyJumping -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 109 - -function: PM_Jump -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 123 - -function: PM_CalcRoll -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 127 - -function: PM_DropPunchAngle -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 79 - -function: PM_ShouldDoSpectMode -first: ../cstrike/pm_shared/pm_shared.c -current: ../cstrike/pm_shared/pm_shared.c -size: 0 != 34 - -function: NormalizeAngles -first: ../cstrike/pm_shared/pm_math.c -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 214 - -function: CrossProduct -first: ../cstrike/dlls/vehicle.cpp -current: ../cstrike/pm_shared/pm_math.c -nr_parms: 2 != 3 - -function: CrossProduct -first: ../cstrike/dlls/vehicle.cpp -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 59 -nr_parms: 2 != 3 - -function: Length -first: ../cstrike/pm_shared/pm_math.c -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 57 - -function: VectorNormalize -first: ../cstrike/pm_shared/pm_math.c -current: ../cstrike/pm_shared/pm_math.c -size: 0 != 107 - -function: PM_ParticleLine -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 200 - -function: PM_ParticleLine -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 232 - -function: PM_DrawRectangle -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 135 - -function: PM_DrawPhysEntBBox -first: ../cstrike/pm_shared/pm_debug.c -current: ../cstrike/pm_shared/pm_debug.c -size: 0 != 2270 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../game_shared/voice_gamemgr.cpp -size: 9414 != 501 -nr_parms: 1 != 3 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_chatter.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_learn.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_learn.cpp -nr_parms: 2 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_listen.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_listen.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_listen.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 175 != 0 -nr_parms: 0 != 1 - -function: ClientDisconnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 412 != 0 -nr_parms: 1 != 2 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -nr_parms: 2 != 1 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 78 != 12 -nr_parms: 0 != 1 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 9414 != 31 -nr_parms: 1 != 3 - -function: FStrEq -first: ../cstrike/dlls/airtank.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 0 != 35 - -function: UTIL_DrawBox -first: ../cstrike/dlls/bot/cs_bot_manager.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 0 != 612 - -function: PrintAllEntities -first: ../cstrike/dlls/bot/cs_bot_manager.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 0 != 118 - -function: ServerActivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 304 != 98 -nr_parms: 3 != 1 - -function: ClientDisconnect -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 412 != 189 -nr_parms: 1 != 2 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/bot/cs_bot_manager.cpp -size: 175 != 792 -nr_parms: 0 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_radio.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_radio.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -nr_parms: 2 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: NavAreaBuildPath -first: ../cstrike/dlls/bot/cs_bot_chatter.cpp -current: ../cstrike/dlls/bot/cs_bot_update.cpp -size: 0 != 2200 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/cs_bot_vision.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_vision.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_bot_vision.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_gamestate.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/cs_gamestate.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/states/hostage_escape.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/states/hostage_escape.cpp -nr_parms: 2 != 1 - -function: ServerDeactivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/hostage/hostage.cpp -size: 78 != 1 -nr_parms: 0 != 1 - -function: ServerActivate -first: ../cstrike/dlls/client.cpp -current: ../cstrike/dlls/hostage/hostage.cpp -size: 304 != 3494 -nr_parms: 3 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/hostage_improv.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/hostage/hostage_improv.cpp -nr_parms: 2 != 1 - -function: NavAreaTravelDistance -first: ../cstrike/dlls/bot/cs_gamestate.cpp -current: ../cstrike/dlls/hostage/hostage_improv.cpp -nr_parms: 3 != 4 - -function: ClientCommand -first: ../cstrike/dlls/client.cpp -current: ../game_shared/bot/bot.cpp -size: 9414 != 78 -nr_parms: 1 != 5 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_manager.cpp -nr_parms: 2 != 1 - -function: StartFrame -first: ../cstrike/dlls/client.cpp -current: ../game_shared/bot/bot_manager.cpp -size: 175 != 3618 -nr_parms: 0 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/bot_profile.cpp -nr_parms: 2 != 1 - -function: UTIL_GetClosestPlayer -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -nr_parms: 2 != 3 - -function: UTIL_GetBotPrefix -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 6 - -function: UTIL_ComputeOrigin -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 164 - -function: UTIL_ComputeOrigin -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 164 - -function: UTIL_ComputeOrigin -first: ../game_shared/bot/bot_util.cpp -current: ../game_shared/bot/bot_util.cpp -size: 0 != 186 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_area.cpp -nr_parms: 2 != 1 - -function: IsHidingSpotInCover -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 1926 - -function: GetGroundHeight -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 710 - -function: NavAreaBuildPath -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 1711 - -function: DestroyLadders -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 79 - -function: AddAreaToOpenList -first: ../cstrike/dlls/bot/cs_bot.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 502 - -function: IsHidingSpotInCover -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 1926 - -function: IsCrossingLineOfFire -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 725 - -function: EditNavAreasReset -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 41 - -function: GetGroundHeight -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 750 - -function: ForAllAreas -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 320 - -function: SearchSurroundingAreas -first: ../game_shared/bot/nav_area.cpp -current: ../game_shared/bot/nav_area.cpp -size: 0 != 2935 - -function: FindNearbyRetreatSpot -first: ../cstrike/dlls/bot/cs_bot.cpp -current: ../game_shared/bot/nav_area.cpp -size: 2098 != 1518 -nr_parms: 2 != 6 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_file.cpp -nr_parms: 2 != 1 - -function: GetBspFilename -first: ../game_shared/bot/nav_file.cpp -current: ../game_shared/bot/nav_file.cpp -size: 0 != 139 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../game_shared/bot/nav_path.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp -nr_parms: 2 != 1 - -function: FindMinimumCostArea -first: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp -current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp -size: 0 != 415 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp -nr_parms: 2 != 1 - -function: GetEyePosition -first: ../cstrike/dlls/animation.cpp -current: ../cstrike/dlls/bot/states/cs_bot_hide.cpp -size: 57 != 0 -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_hunt.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -nr_parms: 2 != 1 - -function: operator* -first: ../cstrike/dlls/bmodels.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -nr_parms: 2 != 1 - -function: NavAreaBuildPath -first: ../cstrike/dlls/bot/cs_bot_chatter.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -size: 0 != 1955 - -function: NavAreaBuildPath -first: ../cstrike/dlls/bot/cs_gamestate.cpp -current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp -size: 0 != 1252 - -function: Q_IsValidUChar32 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 49 - -function: Q_UChar32ToUTF8Len -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 47 - -function: Q_UChar32ToUTF16Len -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 15 - -function: Q_UChar32ToUTF16 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 73 - -function: Q_UChar32ToUTF8 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 164 - -function: Q_UTF16ToUChar32 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 253 - -function: Q_UTF32ToUTF8 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 25 - -function: Q_UTF8ToUTF32 -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 25 - -function: Q_IsMeanSpaceW -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 116 - -function: Q_IsDeprecatedW -first: ../engine/unicode_strtools.cpp -current: ../engine/unicode_strtools.cpp -size: 0 != 45 - -/* <5e568c> ../engine/unicode_strtools.cpp:724 */ -int Q_UnicodeRepair(char *pUTF8) -{ -// Q_UnicodeConvertT(const char *pIn, -// int nInChars, -// char *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 726 -} - -/* <5e5636> ../engine/unicode_strtools.cpp:717 */ -qboolean V_UTF8ToUChar32(const char *pUTF8_, uchar32 *uValueOut) -{ -// { -// bool bError; // 719 -// } -} - -/* <5e5429> ../engine/unicode_strtools.cpp:691 */ -qboolean Q_StripUnprintableAndSpace(char *pch) -{ -// { -// int cch; // 694 -// int cubDest; // 695 -// wchar_t *pwch; // 696 -// wchar_t *pwch_alloced; // 697 -// bool bStrippedAny; // 699 -// bool bStrippedWhitespace; // 700 -// int cwch; // 702 -// Q_UTF8ToUTF32(const char *pUTF8, -// uchar32 *pUTF32, -// int cubDestSizeInBytes, -// enum EStringConvertErrorPolicy ePolicy); // 702 -// StripUnprintableWorker(wchar_t *pwch, -// bool *pbStrippedAny); // 704 -// StripWhitespaceWorker(wchar_t *pwch, -// int cchLength, -// bool *pbStrippedWhitespace); // 705 -// Q_UTF32ToUTF8(const uchar32 *pUTF32, -// char *pUTF8, -// int cubDestSizeInBytes, -// enum EStringConvertErrorPolicy ePolicy); // 710 -// } -} - -/* <5e53e5> ../engine/unicode_strtools.cpp:600 */ -wchar_t *StripWhitespaceWorker(wchar_t *pwch, int cchLength, bool *pbStrippedWhitespace) -{ -// { -// wchar_t *pwchEnd; // 624 -// } -} - -/* <5e5360> ../engine/unicode_strtools.cpp:479 */ -qboolean Q_IsMeanSpaceW(wchar_t wch) -{ -// { -// qboolean bIsMean; // 481 -// } -} - -/* <5e52fa> ../engine/unicode_strtools.cpp:459 */ -char *Q_UnicodeAdvance(char *pUTF8, int nChars) -{ -// { -// uchar32 uVal; // 463 -// bool bError; // 464 -// } -} - -/* <5e528e> ../engine/unicode_strtools.cpp:442 */ -int Q_UnicodeLength(const char *pUTF8) -{ -// { -// int nChars; // 444 -// { -// bool bError; // 447 -// uchar32 uVal; // 448 -// } -// } -} - -/* <5e5226> ../engine/unicode_strtools.cpp:423 */ -qboolean Q_UnicodeValidate(const char *pUTF8) -{ -// { -// bool bError; // 425 -// { -// uchar32 uVal; // 428 -// int nCharSize; // 431 -// } -// } -} - -/* <5e5091> ../engine/unicode_strtools.cpp:246 */ -/* linkage=_Z13Q_UTF8ToUTF16PKcPti25EStringConvertErrorPolicy */ -int Q_UTF8ToUTF16(const char *pUTF8, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const char *pIn, -// int nInChars, -// short unsigned int *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 248 -} - -/* <5e4f6d> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// Q_UChar32ToUTF32(uchar32 uVal, -// uchar32 *pUTF32); // 112 -// } -// } -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// } -} - -/* <5e4e7a> ../engine/unicode_strtools.cpp:346 */ -/* linkage=_Z15Q_UTF8ToUChar32PKcRwRb */ -int Q_UTF8ToUChar32(const char *pUTF8_, uchar32 &uValueOut, bool &bErrorOut) -{ -// -//decodeFinishedMaybeCESU8: // 405 -// -//decodeFinished: // 392 -// -//decodeError: // 400 -// -//decodeFinishedNoCheck: // 395 -// { -// const uint8 *pUTF8; // 348 -// int nBytes; // 350 -// uint32 uValue; // 351 -// uint32 uMinValue; // 352 -// Q_IsValidUChar32(uchar32 uVal); // 393 -// } -} - -/* <5e4c73> ../engine/unicode_strtools.cpp:286 */ -/* linkage=_Z14Q_UTF32ToUTF16PKwPti25EStringConvertErrorPolicy */ -int Q_UTF32ToUTF16(const uchar32 *pUTF32, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const wchar_t *pIn, -// int nInChars, -// short unsigned int *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 288 -} - -/* <5e4b36> ../engine/unicode_strtools.cpp:270 */ -/* linkage=_Z14Q_UTF16ToUTF32PKtPwi25EStringConvertErrorPolicy */ -int Q_UTF16ToUTF32(const uchar16 *pUTF16, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const short unsigned int *pIn, -// int nInChars, -// wchar_t *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 272 -} - -/* <5e4932> ../engine/unicode_strtools.cpp:262 */ -/* linkage=_Z13Q_UTF16ToUTF8PKtPci25EStringConvertErrorPolicy */ -int Q_UTF16ToUTF8(const uchar16 *pUTF16, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -// Q_UnicodeConvertT(const short unsigned int *pIn, -// int nInChars, -// char *pOut, -// int nOutBytes, -// enum EStringConvertErrorPolicy ePolicy); // 264 -} - -/* <5e4557> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const wchar_t *pIn, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// Q_UChar32ToUTF8Len(uchar32 uVal); // 117 -// Q_UTF32ToUChar32(const uchar32 *pUTF32, -// uchar32 &uVal, -// bool &bErr); // 109 -// Q_UChar32ToUTF8Len(uchar32 uVal); // 110 -// Q_UChar32ToUTF8(uchar32 uVal, -// char *pUTF8Out); // 112 -// } -// } -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// Q_UChar32ToUTF8Len(uchar32 uVal); // 82 -// Q_UTF32ToUChar32(const uchar32 *pUTF32, -// uchar32 &uVal, -// bool &bErr); // 81 -// } -// } -} - -/* <5e4521> ../engine/unicode_strtools.cpp:50 */ -void Q_UTF32ToUChar32(const uchar32 *pUTF32, uchar32 &uVal, bool &bErr) -{ -} - -/* <5e44d3> ../engine/unicode_strtools.cpp:278 */ -int Q_UTF32ToUTF8(const uchar32 *pUTF32, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -} - -/* <5e4489> ../engine/unicode_strtools.cpp:653 */ -wchar_t *StripUnprintableWorker(wchar_t *pwch, bool *pbStrippedAny) -{ -// { -// wchar_t *pwchSource; // 655 -// wchar_t *pwchDest; // 656 -// } -} - -/* <5e444b> ../engine/unicode_strtools.cpp:254 */ -int Q_UTF8ToUTF32(const char *pUTF8, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) -{ -} - -/* <5e441e> ../engine/unicode_strtools.cpp:566 */ -qboolean Q_IsDeprecatedW(wchar_t wch) -{ -// { -// qboolean bIsDeprecated; // 568 -// } -} - -/* <5e4337> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e425e> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e4177> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const char *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e4071> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const short unsigned int *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3f98> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const short unsigned int *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3f38> ../engine/unicode_strtools.cpp:62 */ -void Q_UChar32ToUTF32(uchar32 uVal, uchar32 *pUTF32) -{ -} - -/* <5e3edd> ../engine/unicode_strtools.cpp:209 */ -int Q_UTF16ToUChar32(const uchar16 *pUTF16, uchar32 &uValueOut, bool &bErrorOut) -{ -// { -// uchar32 uVal; // 220 -// } -} - -/* <5e3dfd> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const wchar_t *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3dbb> ../engine/unicode_strtools.cpp:180 */ -int Q_UChar32ToUTF8(uchar32 uVal, char *pUTF8Out) -{ -} - -/* <5e3cdb> ../engine/unicode_strtools.cpp:70 */ -void Q_UnicodeConvertT(const wchar_t *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) -{ -// { -// int nOut; // 72 -// { -// uchar32 uVal; // 78 -// bool bErr; // 80 -// } -// { -// int nOutElems; // 99 -// int nMaxOut; // 103 -// { -// uchar32 uVal; // 106 -// bool bErr; // 108 -// } -// } -// } -} - -/* <5e3c59> ../engine/unicode_strtools.cpp:152 */ -int Q_UChar32ToUTF16Len(uchar32 uVal) -{ -} - -/* <5e3c2b> ../engine/unicode_strtools.cpp:163 */ -int Q_UChar32ToUTF16(uchar32 uVal, uchar16 *pUTF16Out) -{ -} - -/* <5e3c0e> ../engine/unicode_strtools.cpp:137 */ -int Q_UChar32ToUTF8Len(uchar32 uVal) -{ -} - -/* <5e3bea> ../engine/unicode_strtools.cpp:23 */ -bool Q_IsValidUChar32(uchar32 uVal) -{ -} - -/* <5e3bd4> ../engine/unicode_strtools.cpp:57 */ -void Q_UChar32ToUTF32Len(uchar32 uVal) -{ -} - -/* <5e308c> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ -void UseEntityState::OnUpdate(CCSBot *me) -{ -// { -// float const useTimeout; // 25 -// Vector pos; // 33 -// } -// OnUpdate(UseEntityState *const this, -// class CCSBot *me); // 21 -} - -/* <5e304a> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:54 */ -void UseEntityState::OnExit(CCSBot *me) -{ -// ClearLookAt(CCSBot *const this); // 56 -} - -/* <5e3017> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:17 */ -void UseEntityState::OnEnter(CCSBot *me) -{ -} - -/* <5e2fec> ../cstrike/dlls/bot/cs_bot.h:288 */ -void UseEntityState::GetName(void) -{ -} - -/* <5e2f99> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ -void UseEntityState::OnUpdate(CCSBot *me) -{ -// { -// float const useTimeout; // 25 -// Vector pos; // 33 -// { -// class CCSBotManager *ctrl; // 39 -// } -// } -} - -/* <5e2f80> ../cstrike/dlls/bot/cs_bot.h:699 */ -inline void CCSBot::IncreaseHostageEscortCount(void) -{ -} - -/* <5e2f62> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <5e2f49> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5e2f30> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <5e2f12> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <5e2ee9> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <5e2eb8> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5e2e91> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5e2e6a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5e2e51> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5e2e33> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5e2de4> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5e2d9a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5e2d5f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5e2d10> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5e2c96> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5e2c6a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */ -void PlantBombState::OnEnter(CCSBot *me) -{ -// { -// float yaw; // 25 -// class Vector2D dir; // 26 -// Vector down; // 28 -// GetFeetZ(const class CCSBot *const this); // 28 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 28 -// } -} - -/* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */ -void PlantBombState::OnUpdate(CCSBot *me) -{ -// { -// class CBasePlayerWeapon *gun; // 38 -// bool holdingC4; // 39 -// float const timeout; // 59 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 54 -// } -} - -/* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */ -void PlantBombState::OnExit(CCSBot *me) -{ -// ClearLookAt(CCSBot *const this); // 72 -} - -/* <5d405d> ../cstrike/dlls/bot/cs_bot.h:185 */ -void PlantBombState::GetName(void) -{ -} - -/* <5d402a> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <5d3ffa> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <5d3fe1> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <5d3fc8> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5d3f92> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <5d3f6e> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <5d3f3d> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5d3f16> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5d3eef> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5d3ed6> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <5d3eb1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5d3e93> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <5d3e6a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5d3e1b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5d3dd1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5d3d96> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5d3d47> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5d3ccd> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5d3ca1> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5c4edf> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:55 */ -void MoveToState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 76 -// { -// class CBasePlayer *victim; // 61 -// GetTaskEntity(CCSBot *const this); // 61 -// } -// { -// float const nearPlantSite; // 161 -// { -// float const radioTime; // 173 -// } -// } -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 140 -// { -// class CHostage *hostage; // 197 -// float const repathToleranceSq; // 205 -// float error; // 206 -// GetGoalEntity(CCSBot *const this); // 197 -// IsValid(CHostage *const this); // 198 -// IsFollowingSomeone(CHostage *const this); // 198 -// operator-(const Vector *const this, -// const Vector &v); // 206 -// LengthSquared(const Vector *const this); // 206 -// { -// Vector pos; // 216 -// Vector to; // 217 -// float const watchHostageRange; // 220 -// operator+(const Vector *const this, -// const Vector &v); // 216 -// operator-(const Vector *const this, -// const Vector &v); // 217 -// IsLengthLessThan(const Vector *const this, -// float length); // 221 -// { -// enum NavRelativeDirType dir; // 226 -// float const useRange; // 236 -// GetGoalEntity(CCSBot *const this); // 239 -// } -// } -// } -// { -// int z; // 100 -// Contains(const class Extent *const this, -// const Vector *pos); // 106 -// } -// { -// const Vector *bombPos; // 284 -// IsActiveWeaponReloading(const class CBot *const this); // 278 -// { -// Vector toBomb; // 287 -// float const defuseRange; // 291 -// GetFeetZ(const class CCSBot *const this); // 290 -// IsLengthLessThan(const Vector *const this, -// float length); // 292 -// } -// } -// { -// class CBasePlayer *victim; // 303 -// GetTaskEntity(CCSBot *const this); // 303 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 307 -// } -// } -} - -/* <5c4e91> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:21 */ -void MoveToState::OnEnter(CCSBot *me) -{ -// { -// enum RouteType route; // 30 -// } -} - -/* <5c4e54> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:320 */ -void MoveToState::OnExit(CCSBot *me) -{ -} - -/* <5c4e27> ../cstrike/dlls/bot/cs_bot.h:160 */ -void MoveToState::GetName(void) -{ -} - -/* <5c4dcf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <5c4d99> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <5c4d70> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <5c4d4c> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <5c4d33> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <5c4d1a> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <5c4d01> ../cstrike/dlls/bot/cs_bot.h:581 */ -inline void CCSBot::GetGoalEntity(void) -{ -} - -/* <5c4ce8> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <5c4ccf> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5c4ca6> ../game_shared/bot/nav.h:114 */ -inline void Extent::Contains(const Vector *pos) -{ -} - -/* <5c4c84> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ -inline void CCSBotManager::GetZone(int i) -{ -} - -/* <5c4c60> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <5c4c42> ../cstrike/dlls/bot/cs_bot.h:428 */ -inline void CCSBot::GetTaskEntity(void) -{ -} - -/* <5c4c13> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <5c4bdf> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <5c4bab> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <5c4b92> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <5c4b79> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <5c4b60> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5c4b47> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <5c4b2e> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <5c4b10> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <5c4ada> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <5c4abc> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <5c4aa3> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <5c4a8a> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ -inline void CCSBotManager::GetZoneCount(void) -{ -} - -/* <5c4a6c> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <5c4a39> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5c4a12> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5c49eb> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5c49d2> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <5c49ad> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5c498f> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <5c4966> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <5c4948> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <5c4924> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <5c48fb> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <5c48d3> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <5c48a9> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <5c4879> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <5c4800> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <5c47a7> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <5c474e> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <5c470f> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <5c46e5> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <5c468c> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <5c463f> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5c4621> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5c4602> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <5c45e4> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5c4595> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5c454b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5c4510> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5c44c1> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5c444c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5c4420> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5c4402> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <5c43da> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <5c43b0> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <5c4388> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ -void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) -{ -// IsNoiseHeard(const class CCSBot *const this); // 19 -} - -/* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */ -void InvestigateNoiseState::OnUpdate(CCSBot *me) -{ -// { -// float newNoiseDist; // 50 -// float noiseDist; // 74 -// float const nearDist; // 111 -// { -// Vector toOldNoise; // 54 -// float const muchCloserDist; // 56 -// operator-(const Vector *const this, -// const Vector &v); // 54 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 57 -// AttendCurrentNoise(InvestigateNoiseState *const this, -// class CCSBot *me); // 60 -// } -// operator-(const Vector *const this, -// const Vector &v); // 74 -// Length(const Vector *const this); // 74 -// { -// float const closeToNoiseRange; // 85 -// } -// } -} - -/* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */ -void InvestigateNoiseState::OnEnter(CCSBot *me) -{ -// AttendCurrentNoise(InvestigateNoiseState *const this, -// class CCSBot *me); // 40 -} - -/* <5b2ec8> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ -void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) -{ -// GetNoisePosition(const class CCSBot *const this); // 23 -// ForgetNoise(CCSBot *const this); // 34 -// GetNoisePosition(const class CCSBot *const this); // 27 -} - -/* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */ -void InvestigateNoiseState::OnExit(CCSBot *me) -{ -} - -/* <5b2e6a> ../cstrike/dlls/bot/cs_bot.h:126 */ -void InvestigateNoiseState::GetName(void) -{ -} - -/* <5b2e2d> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <5b2e05> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ -void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) -{ -} - -/* <5b2dec> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5b2dd3> ../cstrike/dlls/bot/cs_bot.h:1063 */ -inline void CCSBot::GetNoisePosition(void) -{ -} - -/* <5b2dba> ../cstrike/dlls/bot/cs_bot.h:459 */ -inline void CCSBot::IsNoiseHeard(void) -{ -} - -/* <5b2da1> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <5b2d88> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5b2d6f> ../cstrike/dlls/bot/cs_bot.h:487 */ -inline void CCSBot::GetNoisePriority(void) -{ -} - -/* <5b2d51> ../cstrike/dlls/bot/cs_bot.h:475 */ -inline void CCSBot::ForgetNoise(void) -{ -} - -/* <5b2d33> ../cstrike/dlls/bot/cs_bot.h:474 */ -inline void CCSBot::GetNoiseArea(void) -{ -} - -/* <5b2d0a> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <5b2ce4> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5b2cbd> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5b2c96> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5b2c7d> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5b2c5f> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <5b2c36> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5b2be7> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5b2b9d> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5b2b62> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5b2b13> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5b2ab2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5b2a86> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5a1ebe> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */ -void IdleState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 59 -// float const defenseSniperCampChance; // 95 -// float const offenseSniperCampChance; // 96 -// } -// OnUpdate(IdleState *const this, -// class CCSBot *me); // 46 -} - -/* <5a1483> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <5a136f> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <5a12ee> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:26 */ -void IdleState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 28 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 38 -} - -/* <5a12b8> ../cstrike/dlls/bot/cs_bot.h:426 */ -void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <5a128b> ../cstrike/dlls/bot/cs_bot.h:58 */ -void IdleState::GetName(void) -{ -} - -/* <5a124f> ../cstrike/dlls/bot/cs_bot.h:49 */ -void BotState::OnExit(CCSBot *bot) -{ -} - -/* <5a121c> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <5a1189> ../cstrike/dlls/bot/cs_bot_manager.h:120 */ -inline void CCSBotManager::GetClosestZone(CNavArea *startArea, class PathCost costFunc, float *travelDistance) -{ -// { -// const class Zone *closeZone; // 122 -// float closeDist; // 123 -// { -// int i; // 128 -// { -// float dist; // 134 -// } -// } -// } -} - -/* <5a0c66> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */ -void IdleState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 59 -// float const defenseSniperCampChance; // 95 -// float const offenseSniperCampChance; // 96 -// { -// const class Zone *zone; // 81 -// } -// { -// const class Zone *zone; // 121 -// { -// Place place; // 126 -// { -// const Vector *spot; // 130 -// } -// } -// } -// { -// int zoneIndex; // 149 -// const Vector *pos; // 152 -// } -// { -// const class Zone *zone; // 178 -// { -// const Vector *pos; // 182 -// } -// } -// { -// const Vector *bombPos; // 228 -// { -// const class Zone *zone; // 261 -// } -// { -// const class Zone *zone; // 286 -// float travelDistance; // 287 -// { -// int z; // 289 -// { -// class ShortestPathCost pathCost; // 299 -// float dist; // 300 -// } -// } -// { -// float const farAwayRange; // 314 -// } -// { -// int zoneIndex; // 324 -// } -// { -// const Vector *pos; // 331 -// } -// } -// } -// { -// class CNavArea *snipingArea; // 368 -// { -// const class Zone *zone; // 379 -// } -// } -// { -// float guardBombsiteChance; // 410 -// { -// class CNavArea *area; // 414 -// float guardRange; // 415 -// const class Zone *zone; // 418 -// { -// class CNavArea *area; // 421 -// } -// } -// } -// { -// float guardEscapeZoneChance; // 472 -// { -// const class Zone *zone; // 450 -// { -// class CNavArea *area; // 453 -// } -// } -// { -// const class Zone *zone; // 477 -// { -// class CNavArea *area; // 480 -// { -// float escapeGuardRange; // 487 -// } -// } -// } -// } -// { -// float const earlyTime; // 501 -// const class Zone *zone; // 502 -// { -// const Vector *pos; // 518 -// { -// float const repeatTime; // 527 -// } -// } -// } -// { -// bool campHostages; // 556 -// float const huntChance; // 625 -// const Vector *hostagePos; // 639 -// { -// float const campZoneChance; // 570 -// } -// { -// const Vector *hostagePos; // 581 -// } -// { -// class CBaseEntity *hostage; // 607 -// { -// class CNavArea *area; // 611 -// } -// } -// { -// class CNavArea *area; // 642 -// { -// float hostageGuardRange; // 649 -// } -// } -// } -// { -// class CHostage *hostage; // 699 -// bool fetchHostages; // 721 -// bool rescueHostages; // 722 -// const class Zone *zone; // 723 -// { -// float const huntChance; // 689 -// } -// { -// class CNavArea *area; // 706 -// } -// { -// class PathCost pathCost; // 736 -// float toZone; // 737 -// float toHostage; // 738 -// } -// { -// enum RouteType route; // 772 -// } -// } -// } -} - -/* <5a0c4d> ../cstrike/dlls/bot/cs_bot.h:701 */ -inline void CCSBot::ResetWaitForHostagePatience(void) -{ -} - -/* <5a0c27> ../cstrike/dlls/bot/cs_bot.h:580 */ -inline void CCSBot::SetGoalEntity( CBaseEntity *entity) -{ -} - -/* <5a0c08> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ -inline void CCSBotManager::GetRandomZone(void) -{ -} - -/* <5a0b71> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <5a0b58> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5a0b36> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ -inline void CCSBotManager::GetZone(int i) -{ -} - -/* <5a0af3> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <5a0ada> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <5a0a62> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <5a0a46> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <5a0a2a> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <5a0a11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <5a09c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <5a09af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <5a0996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <5a0959> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <5a0929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <5a0910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <5a08f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <5a08d3> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <5a08b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <5a088c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5a086e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <5a0845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5a082c> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <5a0813> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <5a07f5> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <5a07dc> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5a07c3> ../cstrike/dlls/bot/cs_bot.h:453 */ -inline void CCSBot::GetMorale(void) -{ -} - -/* <5a07aa> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <5a0791> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <5a0773> ../cstrike/dlls/bot/cs_bot.h:326 */ -inline void CCSBot::GetSafeTime(void) -{ -} - -/* <5a074f> ../cstrike/dlls/bot/cs_gamestate.h:78 */ -inline void CSGameState::HaveSomeHostagesBeenTaken(void) -{ -} - -/* <5a0731> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <5a0718> ../cstrike/dlls/bot/cs_bot_manager.h:253 */ -inline void CCSBotManager::IsTimeToPlantBomb(void) -{ -} - -/* <5a06ff> ../cstrike/dlls/bot/cs_bot_manager.h:194 */ -inline void CCSBotManager::IsDefenseRushing(void) -{ -} - -/* <5a06e6> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <5a06cd> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <5a06b4> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ -inline void CCSBotManager::GetZoneCount(void) -{ -} - -/* <5a0696> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <5a0672> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <5a0654> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <5a062c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5a0605> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5a05ec> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5a05ce> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <5a05a5> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <5a0581> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <5a0558> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <5a0530> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <5a0506> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <5a04d6> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <5a047d> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <5a0424> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <5a03cb> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <5a038c> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <5a0362> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <5a0309> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <5a0254> ../game_shared/bot/nav_area.h:629 */ -inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 639 -// float cost; // 646 -// { -// float const crouchPenalty; // 651 -// } -// { -// float const jumpPenalty; // 658 -// } -// } -} - -/* <5a022d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5a0214> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <5a01f8> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <5a01dc> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <5a01c3> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <5a019d> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <5a0184> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <5a015e> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <5a0145> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <5a0112> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <5a00f9> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <5a00e0> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <5a00c7> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <5a00ae> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <5a0095> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <5a0077> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <5a0059> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5a003b> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5a001c> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <59fffe> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <59ffaf> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <59ff65> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <59ff2a> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <59fedb> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <59fe7a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <59fe4e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <59fe26> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <59fdfc> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <59fdd4> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <58e6e0> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:18 */ -void HuntState::OnEnter(CCSBot *me) -{ -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 29 -// DestroyPath(CCSBot *const this); // 31 -} - -/* <58e452> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:38 */ -void HuntState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 40 -// float const huntingTooLongTime; // 44 -// { -// class CHostage *hostage; // 129 -// { -// class CNavArea *area; // 132 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 136 -// } -// } -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 118 -// { -// float const safeTime; // 62 -// } -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 82 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 92 -// { -// float oldest; // 163 -// int areaCount; // 165 -// float const minSize; // 166 -// iterator iter; // 167 -// int which; // 189 -// { -// class CNavArea *area; // 170 -// const class Extent *extent; // 175 -// float age; // 180 -// GetClearedTimestamp(CNavArea *const this, -// int teamID); // 180 -// } -// operator++(_List_iterator *const this); // 168 -// operator++(_List_iterator *const this); // 192 -// } -// SetRogue(CCSBot *const this, -// bool rogue); // 49 -// } -} - -/* <58e418> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:211 */ -void HuntState::OnExit(CCSBot *me) -{ -} - -/* <58e3ec> ../cstrike/dlls/bot/cs_bot.h:67 */ -void HuntState::GetName(void) -{ -} - -/* <58e3c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <58e3aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <58e391> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <58e36d> ../game_shared/bot/nav_area.h:252 */ -inline void CNavArea::GetClearedTimestamp( int teamID) -{ -} - -/* <58e354> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <58e31d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <58e304> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <58e2eb> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <58e2d2> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <58e2b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <58e28b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <58e26d> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <58e249> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <58e220> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <58e1f8> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <58e1ce> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <58e19e> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <58e145> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <58e0ec> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <58e093> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <58e054> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <58e02a> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <58dfd1> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <58df89> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <58df58> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <58df39> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <58df20> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <58df07> ../cstrike/dlls/bot/cs_bot.h:538 */ -inline void CCSBot::GetLastSawEnemyTimestamp(void) -{ -} - -/* <58deee> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <58ded0> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <58de9b> ../cstrike/dlls/bot/cs_bot.h:318 */ -inline void CCSBot::SetRogue( bool rogue) -{ -} - -/* <58de7d> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <58de64> ../cstrike/dlls/bot/cs_bot_manager.h:253 */ -inline void CCSBotManager::IsTimeToPlantBomb(void) -{ -} - -/* <58de4b> ../cstrike/dlls/bot/cs_bot_manager.h:165 */ -inline void CCSBotManager::GetLooseBombArea(void) -{ -} - -/* <58de32> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <58de19> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <58ddfb> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <58ddd2> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <58ddac> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <58dd85> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <58dd5e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <58dd45> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <58dd27> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <58dd09> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <58dcea> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <58dccc> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <58dc7d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <58dc33> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <58dbf8> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <58dba9> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <58db2f> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <58db03> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <58dadb> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <58dab1> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <58da89> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <57c35e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:59 */ -void HideState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 61 -// IsActiveWeaponReloading(const class CBot *const this); // 64 -// { -// bool isSettledInSniper; // 241 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 94 -// { -// const class Zone *zone; // 78 -// { -// class CNavArea *area; // 81 -// } -// } -// { -// class CBasePlayer *leader; // 109 -// float runThreshold; // 111 -// float const followRange; // 120 -// GetFollowLeader(CCSBot *const this); // 109 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 112 -// operator-(const Vector *const this, -// const Vector &v); // 121 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 121 -// } -// { -// Vector toDefuser; // 184 -// float const hearDefuseRange; // 186 -// operator-(const Vector *const this, -// const Vector &v); // 184 -// IsLengthLessThan(const Vector *const this, -// float length); // 187 -// } -// GetLooseBomb(CCSBotManager *const this); // 157 -// { -// class CBaseEntity *hostage; // 222 -// { -// class CNavArea *area; // 226 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 229 -// } -// } -// IsActiveWeaponReloading(const class CBot *const this); // 245 -// } -// { -// float range; // 343 -// class CBasePlayer *camper; // 344 -// float const closeRange; // 346 -// Vector toSpot; // 367 -// float dist; // 371 -// float const crouchDist; // 373 -// float const atDist; // 377 -// { -// const Vector *pos; // 422 -// GetFeetZ(const class CCSBot *const this); // 431 -// } -// { -// int const maxRetries; // 352 -// } -// GetFeetZ(const class CCSBot *const this); // 370 -// Length(const Vector *const this); // 371 -// { -// TraceResult result; // 397 -// float outAngle; // 398 -// float outAngleRange; // 399 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 394 -// { -// float angle; // 400 -// GetEyePosition(const class CCSBot *const this); // 402 -// operator*(float fl, -// const Vector &v); // 402 -// operator+(const Vector *const this, -// const Vector &v); // 402 -// GetEyePosition(const class CCSBot *const this); // 402 -// } -// SetLookAheadAngle(CCSBot *const this, -// float angle); // 411 -// } -// } -// { -// float const hurtRecentlyTime; // 294 -// GetNearbyEnemyCount(const class CCSBot *const this); // 310 -// { -// float const someTime; // 312 -// float const littleTime; // 313 -// } -// GetNearbyEnemyCount(const class CCSBot *const this); // 326 -// { -// class CHostage *hostage; // 328 -// } -// GetTimeSinceAttacked(const class CCSBot *const this); // 295 -// IsProtectedByShield(CBasePlayer *const this); // 290 -// } -// } -} - -/* <57c2c8> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */ -void HideState::OnExit(CCSBot *me) -{ -// ClearLookAt(CCSBot *const this); // 456 -// ClearApproachPoints(CCSBot *const this); // 457 -// IsProtectedByShield(CBasePlayer *const this); // 460 -// OnExit(HideState *const this, -// class CCSBot *me); // 450 -} - -/* <57c261> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:22 */ -void HideState::OnEnter(CCSBot *me) -{ -// GetFollowLeader(CCSBot *const this); // 50 -} - -/* <57c234> ../cstrike/dlls/bot/cs_bot.h:203 */ -void HideState::GetName(void) -{ -} - -/* <57c1a2> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <57c17e> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <57c165> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <57c147> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <57c11d> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <57c104> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <57c0d1> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <57c0a8> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <57c07e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */ -void HideState::OnExit(CCSBot *me) -{ -} - -/* <57c060> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <57c047> ../cstrike/dlls/bot/cs_bot.h:651 */ -inline void CCSBot::ClearApproachPoints(void) -{ -} - -/* <57c02e> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <57c008> ../cstrike/dlls/bot/cs_bot.h:609 */ -inline void CCSBot::SetLookAheadAngle( float angle) -{ -} - -/* <57bfef> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <57bfd6> ../cstrike/dlls/bot/cs_bot.h:536 */ -inline void CCSBot::GetTimeSinceAttacked(void) -{ -} - -/* <57bfbd> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <57bfa4> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <57bf8b> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <57bf57> ../cstrike/dlls/bot/cs_bot.h:370 */ -inline void CCSBot::GetFollowLeader(void) -{ -// { -// class CBaseEntity *entity; // 372 -// } -} - -/* <57bf33> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <57bf0f> ../cstrike/dlls/bot/cs_bot_manager.h:165 */ -inline void CCSBotManager::GetLooseBombArea(void) -{ -} - -/* <57bef6> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <57bedd> ../cstrike/dlls/bot/cs_bot_manager.h:160 */ -inline void CCSBotManager::GetBombPlantTimestamp(void) -{ -} - -/* <57bec4> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <57bea6> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <57be73> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <57be4c> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <57be25> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <57be0c> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <57bde7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <57bdc9> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <57bda0> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <57bd7c> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <57bd53> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <57bd2b> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <57bd01> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <57bcd1> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <57bc78> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <57bc1f> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <57bbc6> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <57bb87> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <57bb5d> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <57bb04> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <57bab7> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <57ba99> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <57ba7b> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <57ba2b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <57ba04> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <57b9c9> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <57b97a> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <57b8fb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <57b8cf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <57b8af> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <57b891> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <57b869> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <57b83f> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <57b817> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <569368> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:164 */ -void FollowState::OnUpdate(CCSBot *me) -{ -// { -// float leaderSpeed; // 194 -// bool isLeaderVisible; // 200 -// float const farAwayRange; // 213 -// float const longTime; // 231 -// bool repath; // 241 -// float const nearLeaderRange; // 244 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 177 -// IsNotMoving(const class CCSBot *const this); // 190 -// Length(const class Vector2D *const this); // 194 -// operator-(const Vector *const this, -// const Vector &v); // 214 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 214 -// GetElapsedTime(const class IntervalTimer *const this); // 245 -// operator-(const Vector *const this, -// const Vector &v); // 251 -// IsLengthLessThan(const Vector *const this, -// float length); // 251 -// { -// float const hideRange; // 253 -// } -// IsElapsed(const class CountdownTimer *const this); // 263 -// DestroyPath(CCSBot *const this); // 280 -// IsElapsed(const class CountdownTimer *const this); // 284 -// { -// float const runSpeed; // 291 -// float const collectRange; // 293 -// class FollowTargetCollector collector; // 294 -// FollowTargetCollector(FollowTargetCollector *const this, -// class CBasePlayer *player); // 294 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class FollowTargetCollector &func, -// float maxRange); // 295 -// { -// int i; // 299 -// } -// { -// class CNavArea *target; // 306 -// Vector targetPos; // 307 -// IsElapsed(const class CountdownTimer *const this); // 310 -// { -// class CNavArea *area; // 321 -// float closeRangeSq; // 322 -// Vector close; // 323 -// { -// int a; // 325 -// { -// float rangeSq;// 331 -// operator-(const Vector *const this, -// const Vector &v); // 331 -// LengthSquared(const Vector *const this); // 331 -// } -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 345 -// Reset(CountdownTimer *const this); // 347 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 191 -// } -} - -/* <569268> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:48 */ -void FollowState::ComputeLeaderMotionState(float leaderSpeed) -{ -// { -// float const runWalkThreshold; // 51 -// float const walkStopThreshold; // 52 -// enum LeaderMotionStateType prevState; // 53 -// { -// float const minWalkTime; // 68 -// GetElapsedTime(const class IntervalTimer *const this); // 69 -// Start(IntervalTimer *const this); // 64 -// } -// Start(IntervalTimer *const this); // 83 -// } -} - -/* <569231> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:353 */ -void FollowState::OnExit(CCSBot *me) -{ -} - -/* <56918b> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:16 */ -void FollowState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 20 -// Invalidate(CountdownTimer *const this); // 33 -// Invalidate(IntervalTimer *const this); // 37 -// Start(CountdownTimer *const this, -// float duration); // 41 -} - -/* <56915e> ../cstrike/dlls/bot/cs_bot.h:249 */ -void FollowState::GetName(void) -{ -} - -/* <56911f> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <56903e> ../game_shared/bot/nav_area.h:1028 */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class FollowTargetCollector &func, float maxRange) -{ -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// } -// } -// } -// } -// { -// const class CNavLadder *ladder; // 1072 -// } -// { -// const class CNavLadder *ladder; // 1093 -// } -// } -// } -} - -/* <569025> ../game_shared/bot/bot_util.h:189 */ -inline void CountdownTimer::Reset(void) -{ -} - -/* <56900c> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <568fae> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:95 */ -inline void FollowTargetCollector::FollowTargetCollector(CBasePlayer *player) -{ -// { -// float speed; // 101 -// float const walkSpeed; // 103 -// { -// float const k; // 113 -// float trimSpeed; // 114 -// } -// } -} - -/* <568f8a> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <568f71> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <568f40> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <568f21> ../cstrike/dlls/bot/cs_bot.h:397 */ -inline void CCSBot::IsAtBombsite(void) -{ -} - -/* <568f18> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <568eed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <568ed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <568ebb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <568e79> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <568e60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <568e1d> ../game_shared/bot/nav_area.h:422 */ -inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) -{ -// { -// const_iterator iter; // 424 -// } -} - -/* <568df9> ../game_shared/bot/nav_area.h:236 */ -inline void CNavArea::GetAdjacentCount(NavDirType dir) -{ -} - -/* <568dc3> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:124 */ -inline void FollowTargetCollector::operator()(CNavArea *area) -{ -// { -// class Vector2D to; // 139 -// } -} - -/* <568da6> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <568d9f> ../game_shared/bot/nav_area.h:286 */ -inline void MakeNewMarker(void) -{ -} - -/* <568d81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <568d58> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <568d3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <568d14> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <568cd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <568cb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <568c86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <568c6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <568c54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <568c1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <568bff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <568bd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <568b77> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <568b53> ../cstrike/dlls/vector.h:82 */ -inline void Vector2D::IsZero(float tolerance) -{ -} - -/* <568b3a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <568b12> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <568aee> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <568aca> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <568aac> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <568a8e> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <568a75> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <568a5c> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <568a3e> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <5689bc> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <568998> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <56897f> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <56895a> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <568935> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <56891c> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <5688ea> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <5688cc> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <5688b3> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <56888d> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <568866> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <56883f> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <568826> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <568808> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5687ea> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5687d1> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <5687b3> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <568794> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <568776> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <568727> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5686dd> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5686a2> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <568653> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <568605> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <5685d1> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5685a5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <568587> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <56854b> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <5587fa> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:26 */ -void FetchBombState::OnUpdate(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 28 -// class CBaseEntity *bomb; // 30 -// GetLooseBomb(CCSBotManager *const this); // 30 -// } -} - -/* <5587b3> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:17 */ -void FetchBombState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 19 -} - -/* <558788> ../cstrike/dlls/bot/cs_bot.h:176 */ -void FetchBombState::GetName(void) -{ -} - -/* <55874f> ../cstrike/dlls/bot/cs_bot.h:49 */ -void BotState::OnExit(CCSBot *bot) -{ -} - -/* <558731> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <558713> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <5586f4> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <5586d6> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5586a5> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <55867e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <558657> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <55863e> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <558620> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5585d1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <558587> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <55854c> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5584fd> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <558483> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <558457> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <549be9> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:28 */ -void EscapeFromBombState::OnUpdate(CCSBot *me) -{ -// { -// const Vector *bombPos; // 30 -// { -// class FarAwayFromPositionFunctor func; // 48 -// class CNavArea *goalArea; // 49 -// FarAwayFromPositionFunctor(FarAwayFromPositionFunctor *const this, -// const Vector *pos); // 48 -// } -// } -} - -/* <5499ae> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:16 */ -void EscapeFromBombState::OnEnter(CCSBot *me) -{ -// DestroyPath(CCSBot *const this); // 20 -} - -/* <549976> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:60 */ -void EscapeFromBombState::OnExit(CCSBot *me) -{ -} - -/* <54994b> ../cstrike/dlls/bot/cs_bot.h:240 */ -void EscapeFromBombState::GetName(void) -{ -} - -/* <549838> ../game_shared/bot/nav_area.h:1162 */ -CNavArea *FindMinimumCostArea(CNavArea *startArea, class FarAwayFromPositionFunctor &costFunc) -{ -// { -// float const minSize; // 1164 -// class cheapAreaSet; // 1173 -// int cheapAreaSetCount; // 1174 -// iterator iter; // 1176 -// { -// class CNavArea *area; // 1179 -// const class Extent *extent; // 1182 -// float cost; // 1187 -// { -// int expensive; // 1197 -// { -// int i; // 1198 -// } -// } -// } -// { -// int numAreas; // 1218 -// int which; // 1219 -// iterator iter; // 1221 -// } -// } -} - -/* <5497fa> ../game_shared/bot/nav_area.h:1143 */ -inline void FarAwayFromPositionFunctor::FarAwayFromPositionFunctor(Vector *pos) -{ -} - -/* <5497e1> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <5497c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <54979f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <549786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <54976d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <549754> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <54971d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <5496f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <5496da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <54969e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <54966f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <549656> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <549638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <549614> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <5495eb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5495cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <5495a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <54958b> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <54956d> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <54954f> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <549502> ../game_shared/bot/nav_area.h:1148 */ -inline void FarAwayFromPositionFunctor::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -} - -/* <5494e4> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <5494be> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <549497> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <549470> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <549457> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <549439> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5493ea> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5493a0> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <549365> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <549316> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5492b5> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <549289> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <539f0e> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:16 */ -void DefuseBombState::OnEnter(CCSBot *me) -{ -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 20 -} - -/* <539eac> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:27 */ -void DefuseBombState::OnUpdate(CCSBot *me) -{ -// { -// const Vector *bombPos; // 29 -// class CCSBotManager *ctrl; // 44 -// } -} - -/* <539e36> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:73 */ -void DefuseBombState::OnExit(CCSBot *me) -{ -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 77 -// ClearLookAt(CCSBot *const this); // 79 -} - -/* <539e0b> ../cstrike/dlls/bot/cs_bot.h:194 */ -void DefuseBombState::GetName(void) -{ -} - -/* <539dda> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <539dbb> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <539da2> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <539d50> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <539d37> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <539d19> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <539cfb> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <539cc6> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <539cad> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ -inline void CCSBotManager::GetBombDefuser(void) -{ -} - -/* <539c8f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <539c5e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <539c37> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <539c10> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <539bf7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <539bd9> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <539b8a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <539b40> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <539b05> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <539ab6> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <539a3c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <539a10> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5299e4> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:37 */ -void BuyState::OnEnter(CCSBot *me) -{ -// { -// class CCSBotManager *ctrl; // 48 -// { -// float const buyDefuseKitChance; // 60 -// } -// HasDefaultPistol(CCSBot *me); // 93 -// AllowShotguns(const class CCSBotManager *const this); // 96 -// } -} - -/* <529753> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:241 */ -void BuyState::OnUpdate(CCSBot *me) -{ -// { -// bool inBuyZone; // 273 -// class CCSBotManager *ctrl; // 288 -// { -// float const waitToBuyTime; // 257 -// } -// { -// bool isPreferredAllDisallowed; // 295 -// { -// int const maxPrefRetries; // 301 -// int weaponPreference; // 310 -// class CBasePlayerWeapon *weapon; // 313 -// const char *buyAlias; // 328 -// { -// enum WeaponType type; // 338 -// GetWeaponType(const char *alias); // 338 -// } -// GetWeaponPreference(const class BotProfile *const this, -// int i); // 310 -// } -// { -// class BuyInfo *masterPrimary; // 400 -// class BuyInfo *stockPrimary; // 401 -// int stockPrimaryCount; // 402 -// float const sniperRifleChance; // 405 -// bool wantSniper; // 406 -// { -// int i; // 408 -// AllowShotguns(const class CCSBotManager *const this); // 410 -// AllowSubMachineGuns(const class CCSBotManager *const this); // 411 -// AllowRifles(const class CCSBotManager *const this); // 412 -// AllowSnipers(const class CCSBotManager *const this); // 413 -// } -// { -// int which; // 423 -// GetDifficultyLevel(void); // 426 -// { -// int prefCount; // 429 -// { -// int whichPref;// 436 -// } -// } -// } -// } -// { -// int which; // 479 -// } -// { -// float rnd; // 500 -// } -// } -// } -} - -/* <52972b> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:212 */ -inline WeaponType GetWeaponType(const char *alias) -{ -// { -// int i; // 214 -// } -} - -/* <5296f1> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:529 */ -void BuyState::OnExit(CCSBot *me) -{ -} - -/* <5296c6> ../cstrike/dlls/bot/cs_bot.h:139 */ -void BuyState::GetName(void) -{ -} - -/* <5296c0> ../cstrike/dlls/bot/cs_bot_manager.h:68 */ -inline void GetDifficultyLevel(void) -{ -} - -/* <52969e> ../game_shared/bot/bot_profile.h:69 */ -inline void BotProfile::GetWeaponPreference(int i) -{ -} - -/* <529680> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <529667> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <529649> ../cstrike/dlls/bot/cs_bot.h:389 */ -inline void CCSBot::GetStateTimestamp(void) -{ -} - -/* <529617> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ -inline void CCSBotManager::AllowTacticalShield(void) -{ -} - -/* <5295fe> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ -inline void CCSBotManager::AllowSnipers(void) -{ -} - -/* <5295e5> ../cstrike/dlls/bot/cs_bot_manager.h:186 */ -inline void CCSBotManager::AllowGrenades(void) -{ -} - -/* <5295cc> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ -inline void CCSBotManager::AllowMachineGuns(void) -{ -} - -/* <5295b3> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ -inline void CCSBotManager::AllowRifles(void) -{ -} - -/* <52959a> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ -inline void CCSBotManager::AllowSubMachineGuns(void) -{ -} - -/* <529581> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ -inline void CCSBotManager::AllowShotguns(void) -{ -} - -/* <529568> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ -inline void CCSBotManager::AllowPistols(void) -{ -} - -/* <52954a> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <529521> ../game_shared/bot/bot_profile.h:71 */ -inline void BotProfile::GetWeaponPreferenceCount(void) -{ -} - -/* <5294fb> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5294d4> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5294ad> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <529494> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <52946f> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <529451> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <529427> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <529409> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5293ba> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <529370> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <529335> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5292e6> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <52926c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <529240> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <529218> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <5291fd> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:18 */ -bool HasDefaultPistol(CCSBot *me) -{ -} - -/* <51a140> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */ -void AttackState::StopAttacking(CCSBot *me) -{ -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 135 -} - -/* <51997e> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:152 */ -void AttackState::OnUpdate(CCSBot *me) -{ -// { -// class CBasePlayerWeapon *weapon; // 161 -// class CBasePlayer *enemy; // 173 -// float notSeenEnemyTime; // 368 -// float chaseTime; // 444 -// float const hurtRecentlyTime; // 474 -// StopRapidFire(CCSBot *const this); // 158 -// GetEnemy(CCSBot *const this); // 173 -// IsElapsed(const class CountdownTimer *const this); // 189 -// { -// bool isPinnedDown; // 198 -// Start(CountdownTimer *const this, -// float duration); // 210 -// } -// { -// bool repath; // 252 -// ForceRun(CCSBot *const this, -// float duration); // 240 -// Hurry(CCSBot *const this, -// float duration); // 241 -// { -// float const repathRange; // 255 -// operator-(const Vector *const this, -// const Vector &v); // 256 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 256 -// } -// IsElapsed(const class CountdownTimer *const this); // 264 -// DestroyPath(CCSBot *const this); // 272 -// Start(CountdownTimer *const this, -// float duration); // 267 -// } -// IsReloading(CBasePlayer *const this); // 286 -// IsProtectedByShield(CBasePlayer *const this); // 289 -// { -// float const sniperMinRange; // 320 -// operator-(const Vector *const this, -// const Vector &v); // 321 -// IsLengthLessThan(const Vector *const this, -// float length); // 321 -// } -// { -// float const shotgunMaxRange; // 327 -// operator-(const Vector *const this, -// const Vector &v); // 328 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 328 -// } -// { -// Vector toAimSpot3D; // 342 -// float targetRange; // 343 -// float const waitScopeTime; // 349 -// operator-(const Vector *const this, -// const Vector &v); // 342 -// Length(const Vector *const this); // 343 -// GetZoomLevel(const class CCSBot *const this); // 346 -// } -// IsProtectedByShield(CBasePlayer *const this); // 295 -// IsProtectedByShield(CBasePlayer *const this); // 302 -// IsAwareOfEnemyDeath(const class CCSBot *const this); // 358 -// { -// float hideChance; // 397 -// { -// float ambushTime; // 401 -// const Vector *spot; // 405 -// } -// } -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 424 -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 377 -// GetNoisePosition(const class CCSBot *const this); // 378 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 465 -// entindex(CBaseEntity *const this); // 361 -// { -// Vector toEnemy; // 508 -// float range; // 509 -// float const hysterisRange; // 511 -// float minRange; // 513 -// float maxRange; // 514 -// float const dodgeRange; // 526 -// operator-(const Vector *const this, -// const Vector &v); // 508 -// Length2D(const Vector *const this); // 509 -// { -// int next; // 534 -// { -// float const jumpChance; // 540 -// IsNotMoving(const class CCSBot *const this); // 541 -// } -// } -// } -// GetTimeSinceAttacked(const class CCSBot *const this); // 476 -// GetEnemy(CCSBot *const this); // 478 -// StopAttacking(AttackState *const this, -// class CCSBot *me); // 459 -// GetNearbyEnemyCount(const class CCSBot *const this); // 361 -// entindex(CBaseEntity *const this); // 362 -// } -} - -/* <5198d4> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:578 */ -void AttackState::OnExit(CCSBot *me) -{ -// ForgetNoise(CCSBot *const this); // 585 -// PopPostureContext(CBot *const this); // 589 -// IsProtectedByShield(CBasePlayer *const this); // 592 -// StopRapidFire(CCSBot *const this); // 597 -// ClearSurpriseDelay(CCSBot *const this); // 598 -} - -/* <5198bb> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <519735> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:16 */ -void AttackState::OnEnter(CCSBot *me) -{ -// { -// class CBasePlayer *enemy; // 18 -// float skill; // 105 -// float dodgeChance; // 108 -// GetEnemy(CCSBot *const this); // 18 -// PushPostureContext(CBot *const this); // 21 -// DestroyPath(CCSBot *const this); // 23 -// Invalidate(CountdownTimer *const this); // 34 -// { -// float const crouchFarRange; // 63 -// float crouchChance; // 64 -// operator-(const Vector *const this, -// const Vector &v); // 69 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 69 -// { -// TraceResult result; // 77 -// Vector origin; // 79 -// Vector(Vector *const this, -// const Vector &v); // 79 -// } -// } -// } -} - -/* <519709> ../cstrike/dlls/bot/cs_bot.h:81 */ -void AttackState::GetName(void) -{ -} - -/* <5196d7> ../cstrike/dlls/bot/cs_bot.h:542 */ -inline void CCSBot::GetLastKnownEnemyPosition(void) -{ -} - -/* <5196a6> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <519687> ../cstrike/dlls/bot/cs_bot.h:1063 */ -inline void CCSBot::GetNoisePosition(void) -{ -} - -/* <51966e> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <519655> ../cstrike/dlls/bot/cs_bot.h:1071 */ -inline void CCSBot::IsAwareOfEnemyDeath(void) -{ -} - -/* <51963c> ../cstrike/dlls/bot/cs_bot.h:568 */ -inline void CCSBot::GetPathEndpoint(void) -{ -} - -/* <519617> ../cstrike/dlls/bot/cs_bot.h:320 */ -inline void CCSBot::Hurry( float duration) -{ -} - -/* <5195f2> ../cstrike/dlls/bot/cs_bot.h:586 */ -inline void CCSBot::ForceRun( float duration) -{ -} - -/* <5195d9> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <5195b1> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */ -void AttackState::StopAttacking(CCSBot *me) -{ -} - -/* <51958a> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <519566> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <51954d> ../cstrike/dlls/bot/cs_bot.h:684 */ -inline void CCSBot::GetZoomLevel(void) -{ -} - -/* <519534> ../game_shared/bot/bot.h:323 */ -inline void CBot::PopPostureContext(void) -{ -} - -/* <51951b> ../cstrike/dlls/bot/cs_bot.h:680 */ -inline void CCSBot::StopRapidFire(void) -{ -} - -/* <519502> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <5194d0> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <5194b2> ../game_shared/bot/bot.h:308 */ -inline void CBot::PushPostureContext(void) -{ -} - -/* <519493> ../cstrike/dlls/bot/cs_bot.h:513 */ -inline void CCSBot::GetEnemy(void) -{ -} - -/* <519474> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <51945b> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <519442> ../cstrike/dlls/bot/cs_bot.h:547 */ -inline void CCSBot::GetLastVictimID(void) -{ -} - -/* <519429> ../cstrike/dlls/bot/cs_bot.h:544 */ -inline void CCSBot::GetEnemyDeathTimestamp(void) -{ -} - -/* <519410> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5193f7> ../cstrike/dlls/bot/cs_bot.h:538 */ -inline void CCSBot::GetLastSawEnemyTimestamp(void) -{ -} - -/* <5193de> ../cstrike/dlls/bot/cs_bot.h:536 */ -inline void CCSBot::GetTimeSinceAttacked(void) -{ -} - -/* <5193c5> ../cstrike/dlls/bot/cs_bot.h:475 */ -inline void CCSBot::ForgetNoise(void) -{ -} - -/* <5193ac> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <51938e> ../cstrike/dlls/bot/cs_bot.h:387 */ -inline void CCSBot::ClearSurpriseDelay(void) -{ -} - -/* <51936a> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <51934c> ../cstrike/dlls/bot/cs_bot.h:316 */ -inline void CCSBot::GetCombatRange(void) -{ -} - -/* <519328> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <51930f> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <5192f1> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <5192cb> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5192a4> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <51927d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <519264> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <51923f> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <519226> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <519208> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <5191df> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <5191c1> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <5191a3> ../cstrike/dlls/player.h:673 */ -inline void CBasePlayer::IsReloading(void) -{ -} - -/* <519185> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <519136> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5190ec> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5190b1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <519062> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <519021> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <518fed> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <518fc1> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <518fa1> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <518f83> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <507c31> ../game_shared/bot/nav_path.cpp:459 */ -void CNavPathFollower::Update(float deltaT, bool avoidObstacles) -{ -// { -// const class PathSegment *node; // 464 -// float const closeRange; // 507 -// float const aheadRange; // 523 -// bool isApproachingJumpArea; // 529 -// float const giveUpTime; // 596 -// operator[](CNavPath *const this, -// int i); // 464 -// Invalidate(CNavPath *const this); // 600 -// { -// const Vector *approachPos; // 476 -// const Vector *departPos; // 477 -// operator[](CNavPath *const this, -// int i); // 480 -// operator[](CNavPath *const this, -// int i); // 483 -// } -// operator-(const Vector *const this, -// const Vector &v); // 508 -// IsLengthLessThan(const Vector *const this, -// float length); // 508 -// FindPathPoint(CNavPathFollower *const this, -// float aheadRange, -// Vector *point, -// int *prevIndex); // 524 -// { -// float const crouchRange; // 547 -// bool didCrouch; // 548 -// { -// int i; // 549 -// { -// const class CNavArea *to; // 551 -// Vector close; // 560 -// operator-(const Vector *const this, -// const Vector &v); // 563 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 563 -// operator[](CNavPath *const this, -// int i); // 551 -// } -// } -// } -// GetDuration(const class CStuckMonitor *const this); // 597 -// GetEndpoint(const class CNavPath *const this); // 599 -// { -// float const closeRange; // 608 -// class Vector2D to; // 609 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 610 -// { -// const class PathSegment *nextNode; // 614 -// operator[](CNavPath *const this, -// int i); // 614 -// GetEndpoint(const class CNavPath *const this); // 620 -// Invalidate(CNavPath *const this); // 621 -// Invalidate(CNavPath *const this); // 629 -// } -// } -// operator+(const Vector *const this, -// const Vector &v); // 587 -// Vector(Vector *const this, -// const Vector &v); // 587 -// operator+(const Vector *const this, -// const Vector &v); // 588 -// Vector(Vector *const this, -// const Vector &v); // 588 -// Invalidate(CNavPath *const this); // 515 -// } -} - -/* <507a96> ../game_shared/bot/nav_path.cpp:1119 */ -void CStuckMonitor::Update(CImprov *improv) -{ -// { -// float const unstuckRange; // 1124 -// operator-(const Vector *const this, -// const Vector &v); // 1125 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1125 -// Reset(CStuckMonitor *const this); // 1128 -// } -// { -// Vector vel; // 1137 -// float moveDist; // 1148 -// float deltaT; // 1150 -// operator-(const Vector *const this, -// const Vector &v); // 1137 -// Length(const Vector *const this); // 1148 -// { -// float avgVel; // 1170 -// float stuckVel; // 1177 -// { -// int t; // 1171 -// } -// Start(IntervalTimer *const this); // 1182 -// } -// } -} - -/* <507a73> ../game_shared/bot/nav_path.cpp:1108 */ -void CStuckMonitor::Reset(void) -{ -} - -/* <507a31> ../game_shared/bot/nav_path.cpp:1098 */ -void CStuckMonitor::CStuckMonitor(void) -{ -// IntervalTimer(IntervalTimer *const this); // 1098 -} - -/* <507004> ../game_shared/bot/nav_path.cpp:1000 */ -void CNavPathFollower::FeelerReflexAdjustment(Vector *goalPosition, float height) -{ -// { -// Vector dir; // 1006 -// Vector lat; // 1010 -// float const feelerOffset; // 1012 -// float const feelerLengthRun; // 1013 -// float const feelerLengthWalk; // 1014 -// float const feelerHeight; // 1016 -// float feelerLength; // 1018 -// float ground; // 1025 -// Vector normal; // 1026 -// Vector feet; // 1037 -// Vector from; // 1040 -// Vector to; // 1041 -// bool leftClear; // 1043 -// bool rightClear; // 1057 -// float const avoidRange; // 1070 -// NormalizeInPlace(Vector *const this); // 1008 -// CrossProduct(Vector &a, -// const Vector &b); // 1031 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1043 -// CrossProduct(Vector &a, -// const Vector &b); // 1034 -// Vector(Vector *const this, -// const Vector &v); // 1037 -// operator*(float fl, -// const Vector &v); // 1040 -// operator+(const Vector *const this, -// const Vector &v); // 1040 -// operator*(float fl, -// const Vector &v); // 1041 -// operator+(const Vector *const this, -// const Vector &v); // 1041 -// Vector(Vector *const this, -// const Vector &v); // 1049 -// Vector(Vector *const this, -// const Vector &v); // 1049 -// operator-(const Vector *const this, -// const Vector &v); // 1054 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1057 -// operator+(const Vector *const this, -// const Vector &v); // 1055 -// Vector(Vector *const this, -// const Vector &v); // 1063 -// Vector(Vector *const this, -// const Vector &v); // 1063 -// operator*(float fl, -// const Vector &v); // 1077 -// operator+(const Vector *const this, -// const Vector &v); // 1077 -// operator*(float fl, -// const Vector &v); // 1086 -// operator-(const Vector *const this, -// const Vector &v); // 1086 -// Vector(Vector *const this, -// const Vector &v); // 1065 -// Vector(Vector *const this, -// const Vector &v); // 1065 -// Vector(Vector *const this, -// const Vector &v); // 1051 -// Vector(Vector *const this, -// const Vector &v); // 1051 -// } -} - -/* <506248> ../game_shared/bot/nav_path.cpp:750 */ -void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 753 -// Vector close; // 756 -// int startIndex; // 757 -// Vector initDir; // 838 -// Vector feet; // 841 -// Vector eyes; // 842 -// float rangeSoFar; // 843 -// bool visible; // 846 -// Vector prevDir; // 848 -// bool isCorner; // 851 -// int i; // 852 -// { -// int index; // 774 -// float const closeEpsilon; // 782 -// operator[](CNavPath *const this, -// int i); // 778 -// operator-(const Vector *const this, -// const Vector &v); // 783 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 783 -// operator[](CNavPath *const this, -// int i); // 793 -// } -// { -// Vector pos; // 802 -// float const closeEpsilon; // 805 -// operator-(const Vector *const this, -// const Vector &v); // 806 -// operator[](CNavPath *const this, -// int i); // 802 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 806 -// } -// operator[](CNavPath *const this, -// int i); // 818 -// operator[](CNavPath *const this, -// int i); // 820 -// operator[](CNavPath *const this, -// int i); // 818 -// operator[](CNavPath *const this, -// int i); // 831 -// operator[](CNavPath *const this, -// int i); // 833 -// operator[](CNavPath *const this, -// int i); // 831 -// operator[](CNavPath *const this, -// int i); // 838 -// operator[](CNavPath *const this, -// int i); // 838 -// operator-(const Vector *const this, -// const Vector &v); // 838 -// NormalizeInPlace(Vector *const this); // 839 -// Vector(Vector *const this, -// const Vector &v); // 841 -// { -// Vector pos; // 855 -// Vector to; // 856 -// Vector dir; // 857 -// Vector probe; // 876 -// Vector along; // 897 -// operator[](CNavPath *const this, -// int i); // 855 -// Vector(Vector *const this, -// const Vector &v); // 855 -// operator[](CNavPath *const this, -// int i); // 856 -// operator-(const Vector *const this, -// const Vector &v); // 856 -// Normalize(const Vector *const this); // 857 -// DotProduct(Vector &a, -// const Vector &b); // 860 -// DotProduct(Vector &a, -// const Vector &b); // 867 -// operator+(const Vector *const this, -// const Vector &v); // 876 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 877 -// operator[](CNavPath *const this, -// int i); // 886 -// operator[](CNavPath *const this, -// int i); // 886 -// operator[](CNavPath *const this, -// int i); // 897 -// operator-(const Vector *const this, -// const Vector &v); // 897 -// Length2D(const Vector *const this); // 898 -// operator-(const Vector *const this, -// const Vector &v); // 897 -// } -// Vector(Vector *const this, -// const Vector &v); // 842 -// operator[](CNavPath *const this, -// int i); // 916 -// { -// const Vector *afterPoint; // 921 -// const Vector *beforePoint; // 922 -// Vector to; // 924 -// float length; // 925 -// float t; // 927 -// operator[](CNavPath *const this, -// int i); // 921 -// operator[](CNavPath *const this, -// int i); // 922 -// operator-(const Vector *const this, -// const Vector &v); // 924 -// Length2D(const Vector *const this); // 925 -// operator*(float fl, -// const Vector &v); // 934 -// { -// float const sightStepSize; // 939 -// float dt; // 940 -// Vector probe; // 942 -// operator+(const Vector *const this, -// const Vector &v); // 942 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 943 -// operator+(const Vector *const this, -// const Vector &v); // 946 -// operator*(float fl, -// const Vector &v); // 946 -// } -// operator+(const Vector *const this, -// const Vector &v); // 934 -// } -// { -// float const epsilon; // 957 -// class Vector2D toPoint; // 958 -// class Vector2D centroid; // 959 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 964 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 964 -// { -// int i; // 966 -// operator[](CNavPath *const this, -// int i); // 969 -// operator[](CNavPath *const this, -// int i); // 973 -// operator[](CNavPath *const this, -// int i); // 971 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 971 -// } -// } -// } -} - -/* <505d18> ../game_shared/bot/nav_path.cpp:662 */ -void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 667 -// Vector toFeet; // 667 -// Vector feet; // 668 -// Vector eyes; // 669 -// Vector pos; // 670 -// const Vector *from; // 671 -// const Vector *to; // 671 -// float length; // 672 -// float closeLength; // 673 -// float closeDistSq; // 674 -// int closeIndex; // 675 -// float distSq; // 676 -// int start; // 678 -// int end; // 678 -// Vector(Vector *const this, -// const Vector &v); // 668 -// Vector(Vector *const this, -// const Vector &v); // 669 -// { -// int i; // 696 -// NormalizeInPlace(Vector *const this); // 705 -// operator-(const Vector *const this, -// const Vector &v); // 708 -// DotProduct(Vector &a, -// const Vector &b); // 711 -// operator-(const Vector *const this, -// const Vector &v); // 721 -// LengthSquared(const Vector *const this); // 721 -// { -// Vector probe; // 727 -// operator+(const Vector *const this, -// const Vector &v); // 727 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 728 -// } -// operator[](CNavPath *const this, -// int i); // 698 -// operator[](CNavPath *const this, -// int i); // 699 -// operator-(const Vector *const this, -// const Vector &v); // 702 -// operator*(float fl, -// const Vector &v); // 719 -// operator+(const Vector *const this, -// const Vector &v); // 719 -// } -// } -} - -/* <505cce> ../game_shared/bot/nav_path.cpp:447 */ -void CNavPathFollower::Reset(void) -{ -// Reset(CStuckMonitor *const this); // 452 -} - -/* <505c6d> ../game_shared/bot/nav_path.cpp:436 */ -void CNavPathFollower::CNavPathFollower(void) -{ -// CStuckMonitor(CStuckMonitor *const this); // 436 -} - -/* <505c51> ../game_shared/bot/nav_path.cpp:436 */ -void CNavPathFollower::CNavPathFollower(void) -{ -} - -/* <505c26> ../game_shared/bot/nav_path.cpp:396 */ -void CNavPath::Optimize(void) -{ -} - -/* <505931> ../game_shared/bot/nav_path.cpp:357 */ -void CNavPath::FindNextOccludedNode(int anchor) -{ -// { -// int lastVisible; // 359 -// { -// int i; // 360 -// { -// Vector anchorPlusHalf; // 372 -// Vector iPlusHalf; // 373 -// Vector anchorPlusFull; // 380 -// Vector iPlusFull; // 381 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 366 -// operator+(const Vector *const this, -// const Vector &v); // 372 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 374 -// operator+(const Vector *const this, -// const Vector &v); // 373 -// operator+(const Vector *const this, -// const Vector &v); // 380 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 382 -// operator+(const Vector *const this, -// const Vector &v); // 381 -// } -// } -// } -} - -/* <505853> ../game_shared/bot/nav_path.cpp:340 */ -void CNavPath::Draw(void) -{ -// { -// int i; // 345 -// operator+(const Vector *const this, -// const Vector &v); // 347 -// operator+(const Vector *const this, -// const Vector &v); // 347 -// } -} - -/* <5057df> ../game_shared/bot/nav_path.cpp:305 */ -void CNavPath::BuildTrivialPath(const Vector *start, const Vector *goal) -{ -// { -// class CNavArea *startArea; // 309 -// class CNavArea *goalArea; // 313 -// } -} - -/* <50557e> ../game_shared/bot/nav_path.cpp:250 */ -void CNavPath::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close) -{ -// { -// Vector along; // 255 -// Vector toWorldPos; // 255 -// Vector pos; // 256 -// const Vector *from; // 257 -// const Vector *to; // 257 -// float length; // 258 -// float closeLength; // 259 -// float closeDistSq; // 260 -// float distSq; // 261 -// { -// int i; // 263 -// NormalizeInPlace(Vector *const this); // 272 -// operator-(const Vector *const this, -// const Vector &v); // 275 -// DotProduct(Vector &a, -// const Vector &b); // 278 -// operator-(const Vector *const this, -// const Vector &v); // 288 -// LengthSquared(const Vector *const this); // 288 -// operator-(const Vector *const this, -// const Vector &v); // 269 -// operator*(float fl, -// const Vector &v); // 286 -// operator+(const Vector *const this, -// const Vector &v); // 286 -// } -// } -} - -/* <5054da> ../game_shared/bot/nav_path.cpp:218 */ -void CNavPath::GetSegmentIndexAlongPath( float distAlong) -{ -// { -// float lengthSoFar; // 228 -// Vector dir; // 229 -// { -// int i; // 230 -// operator-(const Vector *const this, -// const Vector &v); // 232 -// Length(const Vector *const this); // 232 -// } -// } -} - -/* <50537f> ../game_shared/bot/nav_path.cpp:177 */ -void CNavPath::GetPointAlongPath(float distAlong, Vector *pointOnPath) -{ -// { -// float lengthSoFar; // 188 -// float segmentLength; // 189 -// Vector dir; // 190 -// { -// int i; // 191 -// operator-(const Vector *const this, -// const Vector &v); // 193 -// Length(const Vector *const this); // 194 -// { -// float delta; // 199 -// float t; // 200 -// operator*(float fl, -// const Vector &v); // 202 -// operator+(const Vector *const this, -// const Vector &v); // 202 -// } -// } -// } -} - -/* <5052f6> ../game_shared/bot/nav_path.cpp:161 */ -void CNavPath::GetLength(void) -{ -// { -// float length; // 163 -// { -// int i; // 164 -// operator-(const Vector *const this, -// const Vector &v); // 166 -// Length(const Vector *const this); // 166 -// } -// } -} - -/* <50525f> ../game_shared/bot/nav_path.cpp:148 */ -void CNavPath::IsAtEnd(Vector &pos) -{ -// { -// float const epsilon; // 153 -// operator-(const Vector *const this, -// const Vector &v); // 154 -// IsLengthLessThan(const Vector *const this, -// float length); // 154 -// } -} - -/* <505025> ../game_shared/bot/nav_path.cpp:24 */ -void CNavPath::ComputePathPositions(void) -{ -// { -// int i; // 34 -// { -// const class PathSegment *from; // 36 -// class PathSegment *to; // 37 -// { -// const NavLadderList *list; // 118 -// const_iterator iter; // 119 -// { -// class CNavLadder *ladder; // 122 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 128 -// } -// end(const class list> *const this); // 120 -// operator++(_List_const_iterator *const this); // 120 -// } -// { -// const NavLadderList *list; // 91 -// const_iterator iter; // 92 -// end(const class list> *const this); // 93 -// { -// class CNavLadder *ladder; // 95 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 104 -// } -// operator++(_List_const_iterator *const this); // 93 -// } -// { -// float const stepInDist; // 47 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 48 -// { -// class Vector2D dir; // 59 -// float const pushDist; // 63 -// DirectionToVector2D(NavDirType dir, -// class Vector2D *v); // 60 -// { -// int j; // 71 -// } -// } -// } -// } -// } -} - -/* <504b17> ../game_shared/bot/nav_path.cpp:662 */ -void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 667 -// Vector eyes; // 669 -// const Vector *from; // 671 -// float length; // 672 -// float closeLength; // 673 -// float closeDistSq; // 674 -// int closeIndex; // 675 -// float distSq; // 676 -// int start; // 678 -// int end; // 678 -// Vector toFeet; // 667 -// Vector feet; // 668 -// Vector pos; // 670 -// const Vector *to; // 671 -// Vector(Vector *const this, -// const Vector &v); // 668 -// Vector(Vector *const this, -// const Vector &v); // 669 -// { -// int i; // 696 -// NormalizeInPlace(Vector *const this); // 705 -// operator-(const Vector *const this, -// const Vector &v); // 708 -// DotProduct(Vector &a, -// const Vector &b); // 711 -// operator-(const Vector *const this, -// const Vector &v); // 721 -// LengthSquared(const Vector *const this); // 721 -// { -// Vector probe; // 727 -// operator+(const Vector *const this, -// const Vector &v); // 727 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 728 -// } -// operator[](CNavPath *const this, -// int i); // 698 -// operator[](CNavPath *const this, -// int i); // 699 -// operator-(const Vector *const this, -// const Vector &v); // 702 -// operator*(float fl, -// const Vector &v); // 719 -// operator+(const Vector *const this, -// const Vector &v); // 719 -// } -// } -} - -/* <504a5e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <504962> ../game_shared/bot/nav_path.cpp:662 */ -void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 667 -// Vector toFeet; // 667 -// Vector feet; // 668 -// Vector eyes; // 669 -// Vector pos; // 670 -// const Vector *from; // 671 -// const Vector *to; // 671 -// float length; // 672 -// float closeLength; // 673 -// float closeDistSq; // 674 -// int closeIndex; // 675 -// float distSq; // 676 -// int start; // 678 -// int end; // 678 -// { -// int i; // 696 -// { -// Vector probe; // 727 -// } -// } -// } -} - -/* <504786> ../game_shared/bot/nav_path.cpp:750 */ -void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 753 -// Vector close; // 756 -// int startIndex; // 757 -// Vector initDir; // 838 -// Vector feet; // 841 -// Vector eyes; // 842 -// float rangeSoFar; // 843 -// bool visible; // 846 -// Vector prevDir; // 848 -// bool isCorner; // 851 -// int i; // 852 -// { -// int index; // 774 -// float const closeEpsilon; // 782 -// } -// { -// Vector pos; // 802 -// float const closeEpsilon; // 805 -// } -// { -// Vector pos; // 855 -// Vector to; // 856 -// Vector dir; // 857 -// Vector probe; // 876 -// Vector along; // 897 -// } -// { -// const Vector *afterPoint; // 921 -// const Vector *beforePoint; // 922 -// Vector to; // 924 -// float length; // 925 -// float t; // 927 -// { -// float const sightStepSize; // 939 -// float dt; // 940 -// Vector probe; // 942 -// } -// } -// { -// float const epsilon; // 957 -// class Vector2D toPoint; // 958 -// class Vector2D centroid; // 959 -// { -// int i; // 966 -// } -// } -// } -} - -/* <50473f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <504715> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <5046fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <5046e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <5046ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <504688> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <50464d> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <50462f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <504606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <5045e8> ../game_shared/bot/nav_path.h:169 */ -inline void CStuckMonitor::GetDuration(void) -{ -} - -/* <5045cf> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <5045ab> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <50458f> ../game_shared/bot/nav_path.cpp:1108 */ -void CStuckMonitor::Reset(void) -{ -} - -/* <50456e> ../game_shared/bot/nav_path.cpp:1098 */ -void CStuckMonitor::CStuckMonitor(void) -{ -} - -/* <504550> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <5044fe> ../cstrike/dlls/vector.h:58 */ -inline void Vector2D::IsLengthGreaterThan(float length) -{ -} - -/* <50449f> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <504479> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <504450> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <50442e> ../game_shared/bot/nav_path.h:35 */ -inline void CNavPath::operator[]( int i) -{ -} - -/* <504415> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <5043c3> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <5043aa> ../game_shared/bot/nav_path.h:37 */ -inline void CNavPath::GetEndpoint(void) -{ -} - -/* <504391> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <504373> ../game_shared/bot/nav_path.h:47 */ -inline void CNavPath::Invalidate(void) -{ -} - -/* <50435a> ../game_shared/bot/nav_path.h:46 */ -inline void CNavPath::IsValid(void) -{ -} - -/* <50433c> ../game_shared/bot/nav_path.h:36 */ -inline void CNavPath::GetSegmentCount(void) -{ -} - -/* <50431e> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <504300> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <5042af> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <504240> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5041f5> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5041a1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <50417a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <504153> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <50409f> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <504079> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <504045> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <504019> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <503ff9> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <503fdb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <503fbd> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <503f95> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <503f6d> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <4f7b1c> ../game_shared/bot/nav_node.cpp:100 */ -void CNavNode::IsClosedCell(void) -{ -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 102 -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 103 -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 104 -// IsBiLinked(const class CNavNode *const this, -// enum NavDirType dir); // 105 -} - -/* <4f7af2> ../game_shared/bot/nav_node.cpp:86 */ -void CNavNode::IsBiLinked(NavDirType dir) -{ -} - -/* <4f7a75> ../game_shared/bot/nav_node.cpp:64 */ -void GetNode(const Vector *pos) -{ -// { -// float const tolerance; // 66 -// { -// const class CNavNode *node; // 68 -// { -// float dx; // 70 -// float dy; // 71 -// float dz; // 72 -// } -// } -// } -} - -/* <4f7a31> ../game_shared/bot/nav_node.cpp:54 */ -void CNavNode::ConnectTo(CNavNode *node, NavDirType dir) -{ -} - -/* <4f79dc> ../game_shared/bot/nav_node.cpp:23 */ -void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent) -{ -// { -// unsigned int nextID; // 28 -// { -// int i; // 31 -// } -// } -} - -/* <4f797d> ../game_shared/bot/nav_node.cpp:23 */ -void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent) -{ -// { -// unsigned int nextID; // 28 -// { -// int i; // 31 -// } -// } -} - -/* <4f7952> ../game_shared/bot/nav_node.cpp:86 */ -void CNavNode::IsBiLinked(NavDirType dir) -{ -} - -/* <4f7930> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <4f7910> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <4f78ec> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4f7898> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4f784e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4f77ff> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4f77a3> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4f7777> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4f7759> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4f424e> (null):27581 */ -void _GLOBAL__sub_I__Z14GetBspFilenamePKc(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 1080 -} - -/* <4f3e47> ../game_shared/bot/nav_file.cpp:702 */ -/* linkage=_Z17SaveNavigationMapPKc */ -bool SaveNavigationMap(const char *filename) -{ -// { -// int fd; // 716 -// unsigned int magic; // 723 -// unsigned int version; // 733 -// char *bspFilename; // 739 -// unsigned int bspSize; // 743 -// iterator it; // 754 -// unsigned int count; // 775 -// COM_FixSlashes(char *pname); // 710 -// GetBspFilename(const char *navFilename); // 739 -// Reset(PlaceDirectory *const this); // 752 -// { -// class CNavArea *area; // 757 -// Place place; // 759 -// AddPlace(PlaceDirectory *const this, -// Place place); // 763 -// } -// operator++(_List_iterator *const this); // 755 -// Save(PlaceDirectory *const this, -// int fd); // 767 -// size(const class list> *const this); // 775 -// { -// class CNavArea *area; // 781 -// } -// operator++(_List_iterator *const this); // 779 -// } -} - -/* <4f19c7> ../game_shared/bot/nav_file.cpp:947 */ -/* linkage=_Z17LoadNavigationMapv */ -NavErrorType LoadNavigationMap(void) -{ -// { -// char filename; // 955 -// class SteamFile navFile; // 965 -// bool result; // 971 -// unsigned int magic; // 972 -// unsigned int version; // 981 -// unsigned int count; // 1020 -// class Extent extent; // 1023 -// iterator iter; // 1056 -// Reset(PlaceDirectory *const this); // 961 -// SteamFile(SteamFile *const this, -// const char *filename); // 965 -// Read(SteamFile *const this, -// void *data, -// int length); // 973 -// Read(SteamFile *const this, -// void *data, -// int length); // 982 -// { -// unsigned int saveBspSize; // 992 -// char *bspFilename; // 996 -// unsigned int bspSize; // 1000 -// Read(SteamFile *const this, -// void *data, -// int length); // 993 -// { -// char *msg; // 1005 -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 1021 -// { -// unsigned int i; // 1030 -// { -// class CNavArea *area; // 1032 -// const class Extent *areaExtent; // 1036 -// Load(CNavArea *const this, -// class SteamFile *file, -// unsigned int version); // 1033 -// push_back(list> *const this, -// const value_type &__x); // 1034 -// } -// } -// ~SteamFile(SteamFile *const this, -// int const __in_chrg); // 965 -// operator++(_List_iterator *const this); // 1057 -// { -// class CNavArea *area; // 1064 -// } -// operator++(_List_iterator *const this); // 1062 -// Load(PlaceDirectory *const this, -// class SteamFile *file); // 1016 -// } -} - -/* <4f169d> ../game_shared/bot/nav_file.cpp:811 */ -/* linkage=_Z16LoadLocationFilePKc */ -void LoadLocationFile(const char *filename) -{ -// { -// char locFilename; // 813 -// char *dot; // 816 -// strchr(char *__s, -// int __c); // 816 -// { -// int locDataLength; // 821 -// char *locDataFile; // 822 -// char *locData; // 823 -// { -// int dirSize; // 831 -// atoi(const char *__nptr); // 831 -// { -// class vector> directory; // 835 -// unsigned int areaID; // 846 -// unsigned int locDirIndex; // 846 -// vector(vector> *const this); // 835 -// reserve(vector> *const this, -// size_type __n); // 837 -// { -// int i; // 839 -// push_back(vector> *const this, -// const value_type &__x); // 842 -// } -// { -// class CNavArea *area;// 858 -// unsigned int place; // 859 -// atoi(const char *__nptr); // 853 -// atoi(const char *__nptr); // 856 -// SetPlace(CNavArea *const this, -// Place place); // 862 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 835 -// } -// } -// } -// } -} - -/* <4f1066> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const unsigned int &__x) -{ -// { -// unsigned int __x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const unsigned int &__val); // 303 -// copy_backward(unsigned int *__first, -// unsigned int *__last, -// unsigned int *__result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const unsigned int &__val); // 332 -// __uninitialized_move_a>(unsigned int *__first, -// unsigned int *__last, -// unsigned int *__result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(unsigned int *__first, -// unsigned int *__last, -// unsigned int *__result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <4f09b8> ../game_shared/bot/nav_file.cpp:212 */ -void CNavArea::Save(int fd, unsigned int version) -{ -// { -// unsigned char count; // 246 -// unsigned int saveCount; // 259 -// unsigned char type; // 281 -// unsigned int zero; // 282 -// EntryType entry; // 370 -// { -// int d; // 229 -// { -// unsigned int count; // 232 -// const_iterator iter; // 235 -// size(const class list> *const this); // 232 -// { -// union NavConnect connect; // 238 -// } -// operator++(_List_const_iterator *const this); // 236 -// } -// } -// size(const class list> *const this); // 247 -// size(const class list> *const this); // 254 -// { -// iterator iter; // 260 -// operator++(_List_iterator *const this); // 260 -// { -// class HidingSpot *spot; // 262 -// } -// } -// { -// int a; // 283 -// } -// { -// unsigned int count; // 310 -// class SpotEncounter *e; // 316 -// size(const class list> *const this); // 310 -// { -// iterator iter; // 317 -// { -// unsigned char dir; // 326 -// unsigned char spotCount; // 338 -// size(const class list> *const this); // 339 -// size(const class list> *const this); // 346 -// { -// iterator oiter; // 351 -// operator++(_List_iterator *const this); // 351 -// { -// class SpotOrder *order; // 353 -// unsigned int id; // 356 -// unsigned char t; // 359 -// } -// } -// } -// operator++(_List_iterator *const this); // 317 -// } -// } -// GetEntry(const class PlaceDirectory *const this, -// Place place); // 370 -// } -} - -/* <4f0876> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:154 */ -void __find<__gnu_cxx::__normal_iterator>, unsigned int>(__normal_iterator> > __first, class __normal_iterator> > __last, const unsigned int &__val, class random_access_iterator_tag) -{ -// { -// difference_type __trip_count; // 158 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 158 -// operator++(__normal_iterator> > *const this); // 172 -// operator++(__normal_iterator> > *const this); // 188 -// operator++(__normal_iterator> > *const this); // 184 -// operator++(__normal_iterator> > *const this); // 168 -// operator++(__normal_iterator> > *const this); // 164 -// } -} - -/* <4f05c5> ../game_shared/bot/nav_file.cpp:876 */ -/* linkage=_Z24SanityCheckNavigationMapPKc */ -void SanityCheckNavigationMap(const char *mapName) -{ -// { -// int const BufLen; // 885 -// char bspFilename; // 886 -// char navFilename; // 887 -// class SteamFile navFile; // 891 -// bool result; // 900 -// unsigned int magic; // 901 -// unsigned int version; // 910 -// SteamFile(SteamFile *const this, -// const char *filename); // 891 -// Read(SteamFile *const this, -// void *data, -// int length); // 902 -// ~SteamFile(SteamFile *const this, -// int const __in_chrg); // 891 -// ~SteamFile(SteamFile *const this, -// int const __in_chrg); // 891 -// Read(SteamFile *const this, -// void *data, -// int length); // 911 -// { -// unsigned int saveBspSize; // 921 -// unsigned int bspSize; // 931 -// Read(SteamFile *const this, -// void *data, -// int length); // 922 -// } -// } -} - -/* <4f029e> ../game_shared/bot/nav_file.cpp:562 */ -void CNavArea::PostLoad(void) -{ -// { -// enum NavErrorType error; // 564 -// class SpotEncounter *e; // 610 -// { -// int d; // 567 -// { -// iterator iter; // 569 -// { -// union NavConnect *connect; // 572 -// unsigned int id; // 574 -// } -// operator++(_List_iterator *const this); // 570 -// } -// } -// { -// int a; // 585 -// } -// { -// iterator iter; // 611 -// end(list> *const this); // 611 -// { -// float halfWidth; // 632 -// float const eyeHeight; // 636 -// } -// { -// iterator oiter; // 642 -// end(list> *const this); // 642 -// { -// class SpotOrder *order; // 644 -// } -// operator++(_List_iterator *const this); // 642 -// } -// operator++(_List_iterator *const this); // 611 -// } -// { -// iterator oiter; // 657 -// { -// class CNavArea *area; // 659 -// push_back(list> *const this, -// const value_type &__x); // 665 -// } -// operator++(_List_iterator *const this); // 657 -// } -// } -} - -/* <4f0273> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ee669> ../game_shared/bot/nav_file.cpp:379 */ -void CNavArea::Load(SteamFile *file, unsigned int version) -{ -// { -// unsigned char hidingSpotCount; // 424 -// unsigned char type; // 461 -// unsigned int count; // 479 -// EntryType entry; // 550 -// Read(SteamFile *const this, -// void *data, -// int length); // 382 -// { -// unsigned int e; // 485 -// { -// class SpotEncounter encounter; // 487 -// unsigned char spotCount; // 496 -// Read(SteamFile *const this, -// void *data, -// int length); // 493 -// Read(SteamFile *const this, -// void *data, -// int length); // 489 -// SpotEncounter(SpotEncounter *const this); // 487 -// Read(SteamFile *const this, -// void *data, -// int length); // 490 -// Read(SteamFile *const this, -// void *data, -// int length); // 492 -// Read(SteamFile *const this, -// void *data, -// int length); // 497 -// { -// int s; // 499 -// { -// Vector pos; // 501 -// Read(SteamFile *const this, -// void *data, -// int length); // 502 -// Read(SteamFile *const this, -// void *data, -// int length); // 503 -// } -// } -// ~SpotEncounter(SpotEncounter *const this, -// int const __in_chrg); // 487 -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 389 -// Read(SteamFile *const this, -// void *data, -// int length); // 392 -// Read(SteamFile *const this, -// void *data, -// int length); // 399 -// Read(SteamFile *const this, -// void *data, -// int length); // 400 -// { -// int d; // 404 -// { -// unsigned int count; // 407 -// Read(SteamFile *const this, -// void *data, -// int length); // 408 -// { -// unsigned int i; // 410 -// { -// union NavConnect connect; // 412 -// Read(SteamFile *const this, -// void *data, -// int length); // 413 -// push_back(list> *const this, -// const value_type &__x); // 415 -// } -// } -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 425 -// { -// int h; // 444 -// { -// class HidingSpot *spot; // 447 -// push_back(list> *const this, -// const value_type &__x); // 451 -// } -// } -// { -// Vector pos; // 430 -// { -// int h; // 431 -// { -// class HidingSpot *spot; // 436 -// Read(SteamFile *const this, -// void *data, -// int length); // 433 -// push_back(list> *const this, -// const value_type &__x); // 438 -// } -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 458 -// { -// int a; // 462 -// Read(SteamFile *const this, -// void *data, -// int length); // 464 -// Read(SteamFile *const this, -// void *data, -// int length); // 466 -// Read(SteamFile *const this, -// void *data, -// int length); // 467 -// Read(SteamFile *const this, -// void *data, -// int length); // 470 -// Read(SteamFile *const this, -// void *data, -// int length); // 471 -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 480 -// { -// unsigned int e; // 509 -// { -// class SpotEncounter encounter; // 511 -// unsigned char dir; // 515 -// unsigned char spotCount; // 525 -// class SpotOrder order; // 528 -// Read(SteamFile *const this, -// void *data, -// int length); // 513 -// SpotEncounter(SpotEncounter *const this); // 511 -// Read(SteamFile *const this, -// void *data, -// int length); // 516 -// Read(SteamFile *const this, -// void *data, -// int length); // 519 -// Read(SteamFile *const this, -// void *data, -// int length); // 521 -// Read(SteamFile *const this, -// void *data, -// int length); // 526 -// { -// int s; // 529 -// { -// unsigned char t; // 533 -// Read(SteamFile *const this, -// void *data, -// int length); // 531 -// Read(SteamFile *const this, -// void *data, -// int length); // 534 -// push_back(list> *const this, -// const value_type &__x); // 538 -// } -// } -// push_back(list> *const this, -// const value_type &__x); // 541 -// ~SpotEncounter(SpotEncounter *const this, -// int const __in_chrg); // 511 -// } -// } -// Read(SteamFile *const this, -// void *data, -// int length); // 551 -// EntryToPlace(const class PlaceDirectory *const this, -// EntryType entry); // 554 -// SetPlace(CNavArea *const this, -// Place place); // 554 -// } -} - -/* <4ee63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ee613> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ee5c1> ../game_shared/bot/nav_file.cpp:191 */ -void CNavArea::Save(FILE *fp) -{ -// { -// int base; // 198 -// } -} - -/* <4ee54b> ../game_shared/bot/nav_file.cpp:173 */ -char *GetBspFilename(const char *navFilename) -{ -// { -// char bspFilename; // 175 -// int len; // 179 -// } -} - -/* <4ee2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */ -void vector>::reserve(size_type __n) -{ -// { -// size_typeconst __old_size; // 73 -// pointer __tmp; // 74 -// _M_allocate_and_copy(vector> *const this, -// size_type __n, -// unsigned int *__first, -// unsigned int *__last); // 76 -// size(const class vector> *const this); // 73 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 79 -// } -} - -/* <4ee24a> ../game_shared/bot/nav_file.cpp:54 */ -void PlaceDirectory::~PlaceDirectory(void) -{ -// ~vector(vector>::~PlaceDirectory(// int const __in_chrg); // 54 -} - -/* <4ee224> ../game_shared/bot/nav_file.cpp:54 */ -inline void PlaceDirectory::~PlaceDirectory( int const __in_chrg) -{ -} - -/* <4ee200> ../game_shared/bot/nav_file.cpp:91 */ -inline void PlaceDirectory::AddPlace( Place place) -{ -} - -/* <4ee04e> ../game_shared/bot/nav_file.cpp:379 */ -void CNavArea::Load(SteamFile *file, unsigned int version) -{ -// { -// unsigned char hidingSpotCount; // 424 -// unsigned char type; // 461 -// unsigned int count; // 479 -// EntryType entry; // 550 -// { -// int d; // 404 -// { -// unsigned int count; // 407 -// { -// unsigned int i; // 410 -// { -// union NavConnect connect; // 412 -// } -// } -// } -// } -// { -// Vector pos; // 430 -// { -// int h; // 431 -// { -// class HidingSpot *spot; // 436 -// } -// } -// } -// { -// int h; // 444 -// { -// class HidingSpot *spot; // 447 -// } -// } -// { -// int a; // 462 -// } -// { -// unsigned int e; // 485 -// { -// class SpotEncounter encounter; // 487 -// unsigned char spotCount; // 496 -// { -// int s; // 499 -// { -// Vector pos; // 501 -// } -// } -// } -// } -// { -// unsigned int e; // 509 -// { -// class SpotEncounter encounter; // 511 -// unsigned char dir; // 515 -// unsigned char spotCount; // 525 -// class SpotOrder order; // 528 -// { -// int s; // 529 -// { -// unsigned char t; // 533 -// } -// } -// } -// } -// } -} - -/* <4ee029> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <4ee010> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <4edfaa> ../game_shared/bot/nav_file.cpp:142 */ -inline void PlaceDirectory::Load(SteamFile *file) -{ -// { -// EntryType count; // 145 -// char placeName; // 151 -// short unsigned int len; // 152 -// { -// int i; // 153 -// } -// } -} - -/* <4edf91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <4edf61> ../game_shared/bot/nav_file.cpp:105 */ -inline void PlaceDirectory::EntryToPlace(EntryType entry) -{ -// { -// int i; // 110 -// } -} - -/* <4edf36> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4edf10> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::~SpotEncounter( int const __in_chrg) -{ -} - -/* <4edef4> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(void) -{ -} - -/* <4edec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ede83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ede49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ede24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotEncounter &__r) -{ -} - -/* <4eddf0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotEncounter &__val) -{ -} - -/* <4eddc5> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(SpotEncounter &const) -{ -} - -/* <4edd9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ -inline void list>::list(list> &__x) -{ -} - -/* <4edd74> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(Ray &const) -{ -} - -/* <4edd3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ -inline void _List_base>::_List_base(const allocator_type &__a) -{ -} - -/* <4edd13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ -inline void _List_impl::_List_impl(const _Node_alloc_type &__a) -{ -} - -/* <4edcea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator>::allocator(allocator> &__a) -{ -} - -/* <4edcc7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator>::new_allocator(new_allocator> &const) -{ -} - -/* <4edc84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4edc2e> ../game_shared/bot/nav_file.cpp:122 */ -inline void PlaceDirectory::Save( int fd) -{ -// { -// EntryType count; // 125 -// iterator it; // 129 -// { -// const char *placeName; // 132 -// short unsigned int len; // 135 -// } -// } -} - -/* <4edc15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4edbfc> ../game_shared/bot/nav_file.cpp:60 */ -inline void PlaceDirectory::Reset(void) -{ -} - -/* <4edbe0> ../game_shared/bot/nav_file.cpp:680 */ -inline void COM_FixSlashes(char *pname) -{ -} - -/* <4edbaf> ../game_shared/bot/nav_file.cpp:66 */ -inline void PlaceDirectory::IsKnown(Place place) -{ -// { -// const_iterator it; // 68 -// } -} - -/* <4edb84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <4edb44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4edb02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <4edac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4eda64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator &__alloc) -{ -} - -/* <4eda21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */ -void vector>::reserve(size_type __n) -{ -// { -// size_typeconst __old_size; // 73 -// pointer __tmp; // 74 -// } -} - -/* <4ed9cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1049 */ -inline void vector>::_M_allocate_and_copy( size_type __n, unsigned int *__first, unsigned int *__last) -{ -// { -// pointer __result; // 1052 -// } -} - -/* <4ed976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator &const) -{ -} - -/* <4ed935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -// { -// } -} - -/* <4ed8f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ed8b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ed868> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <4ed7c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const unsigned int *__first, const unsigned int *__last, unsigned int *__result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <4ed786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ -inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) -{ -} - -/* <4ed741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator>::allocator(allocator &const) -{ -} - -/* <4ed70d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ed6f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ed6ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ed694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ed65d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4ed644> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ed5fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed5c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed59f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CNavArea *&const __r) -{ -} - -/* <4ed586> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed568> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed53c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed518> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ed4fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed4cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed4ae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed495> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed44b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ed409> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed3bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed377> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed33d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed324> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed2fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed2dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed297> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed25d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed238> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(HidingSpot *&const __r) -{ -} - -/* <4ed21f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed1d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed1b1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ed193> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ed165> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ed147> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ed101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4ed0c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4ed0a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(union NavConnect &__r) -{ -} - -/* <4ed089> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ed06b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4ed03f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ed01b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ecffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4ecfcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4ecfb1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4ecf65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -} - -/* <4ecf44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(unsigned int *__it) -{ -} - -/* <4ecee9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(unsigned int *__first, unsigned int *__last, unsigned int *__result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <4ecec8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(unsigned int *__it) -{ -} - -/* <4ece7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const unsigned int *__first, const unsigned int *__last, unsigned int *__result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <4ece53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ece30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ece08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ecde0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ecdb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4ecd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4ecd50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4ecd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotOrder &__r) -{ -} - -/* <4ecd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4eccf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4eccc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4ecca4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ecc8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4ecc72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4ecc59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4ecc40> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4ecc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4ecc0e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4ecbe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ecbc3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ecb9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ecb78> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ecb57> ../game_shared/bot/nav_file.cpp:54 */ -inline void PlaceDirectory::PlaceDirectory(void) -{ -} - -/* <4ecb3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <4ecb25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <4ecb0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <4ecaf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <4ecada> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4ecac3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(unsigned int *__it) -{ -} - -/* <4eca98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4eca7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4eca41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4eca11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec9f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec9bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CNavArea * &__val) -{ -} - -/* <4ec98b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotOrder &__val) -{ -} - -/* <4ec960> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4ec937> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4ec90f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ec8ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ec8b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const HidingSpot * &__val) -{ -} - -/* <4ec87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const union NavConnect &__val) -{ -} - -/* <4ec844> ../game_shared/bot/nav_file.cpp:74 */ -inline void PlaceDirectory::GetEntry(Place place) -{ -// { -// const_iterator it; // 79 -// } -} - -/* <4ec81b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec802> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec7e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ec7c0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec7a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec78e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ec757> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec720> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec6f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec6de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec6c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4ec68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4ec633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <4ec61a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4ec601> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4ec5d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ec5bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ec57f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ec54f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec50b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ec4f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ec4b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ec484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec46b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec440> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ec427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ec3e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ec3b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ec3a0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ec37d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <4ec35a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <4ec32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <4ec307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4ec2e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4ec2cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */ -inline void vector>::clear(void) -{ -} - -/* <4ec2a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */ -inline void vector>::_M_erase_at_end( pointer __pos) -{ -} - -/* <4ec28d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ec24f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(unsigned int *__first, unsigned int *__last, class allocator &const) -{ -} - -/* <4ec21e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(unsigned int *__first, unsigned int *__last) -{ -} - -/* <4ec1ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(unsigned int *, unsigned int *) -{ -} - -/* <4ec1db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <4ec1b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <4ec17d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <4ec15e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ec13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ec111> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ec0e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4ec0bd> ../game_shared/bot/nav_area.h:164 */ -inline void SpotOrder::~SpotOrder( int const __in_chrg) -{ -} - -/* <4ec091> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4ec069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4ec041> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4ec022> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebffe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ebfd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ebfb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebf92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ebf69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ebf4a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebf26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4ebefd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4ebec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <4ebea0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <4ebe87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <4ebe69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4ebe4b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <4ebe0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ -inline void operator==>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4ebdcb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4ebd84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:4318 */ -inline void find<__gnu_cxx::__normal_iterator>, unsigned int>(__normal_iterator> > __first, class __normal_iterator> > __last, const unsigned int &__val) -{ -} - -/* <4ebd6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4ebd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4ebce7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4ebcce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4ebc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4ebc60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4ebc47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4ebc28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4ebc04> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebbdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebbbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebb94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebb76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebb4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebb2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebb06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebae8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4ebabf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4ebaa6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:650 */ -inline void vector>::capacity(void) -{ -} - -/* <4eba66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4eba47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <4eba2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4eb9fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <4eb9e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ -inline void __normal_iterator> >::__normal_iterator(void) -{ -} - -/* <4eb9c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4eb995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const unsigned int * &__i) -{ -} - -/* <4eb95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const unsigned int &__val) -{ -} - -/* <4eb93e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4eb91f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category<__gnu_cxx::__normal_iterator> >(const class __normal_iterator> > &const) -{ -} - -/* <4eb900> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */ -inline void vector>::end(void) -{ -} - -/* <4eb8e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */ -inline void vector>::begin(void) -{ -} - -/* <4eb8b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const const unsigned int *&const __i) -{ -} - -/* <4eb899> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4eb870> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4eb845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <4eb81f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ -inline void vector>::operator[](size_type __n) -{ -} - -/* <4eb801> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <4eb7e0> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <4eb7b4> ../game_shared/steam_util.h:29 */ -inline void SteamFile::SteamFile(const char *filename) -{ -} - -/* <4eb793> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(void) -{ -} - -/* <4eb76f> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <4eb74b> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <4eb727> ../game_shared/bot/nav_area.h:218 */ -inline void CNavArea::SetPlace( Place place) -{ -} - -/* <4eb70e> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <4eb6f0> ../game_shared/bot/nav_area.h:213 */ -inline void CNavArea::GetID(void) -{ -} - -/* <4eb6d2> ../game_shared/bot/nav_area.h:137 */ -inline void HidingSpot::GetID(void) -{ -} - -/* <4eb687> ../game_shared/steam_util.h:42 */ -inline void SteamFile::Read( void *data, int length) -{ -// { -// byte *readCursor; // 47 -// { -// int i; // 49 -// } -// } -} - -/* <4eb65d> ../game_shared/steam_util.h:36 */ -inline void SteamFile::~SteamFile( int const __in_chrg) -{ -} - -/* <4eb63f> ../game_shared/steam_util.h:18 */ -inline void SteamFile::IsValid(void) -{ -} - -/* <4eb618> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4eb5f1> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4eb5ca> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4eb5b1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4eb593> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4eb544> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4eb4fa> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4eb4bf> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4eb470> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4eb3fb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4eb3cf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4eb3b1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4eb367> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <4d9604> (null):27581 */ -void _GLOBAL__sub_I__ZN8CNavArea8m_nextIDE(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 5217 -} - -/* <4d943a> ../game_shared/bot/nav_area.cpp:1899 */ -/* linkage=_Z26GenerateNavigationAreaMeshv */ -void GenerateNavigationAreaMesh(void) -{ -// { -// int tryWidth; // 1902 -// int tryHeight; // 1903 -// int uncoveredNodes; // 1904 -// class Extent extent; // 1935 -// iterator iter; // 1942 -// { -// class CNavNode *node; // 1908 -// GetFirst(void); // 1908 -// { -// int covered; // 1915 -// } -// } -// { -// class CNavArea *area; // 1945 -// const class Extent *areaExtent; // 1946 -// } -// operator++(_List_iterator *const this); // 1943 -// Initialize(CNavAreaGrid *const this, -// float minX, -// float maxX, -// float minY, -// float maxY); // 1959 -// operator++(_List_iterator *const this); // 1961 -// } -} - -/* <4d922b> ../game_shared/bot/nav_area.cpp:1259 */ -/* linkage=_Z19MergeGeneratedAreasv */ -void MergeGeneratedAreas(void) -{ -// { -// bool merged; // 1263 -// { -// iterator iter; // 1269 -// { -// class CNavArea *area; // 1271 -// iterator citer; // 1274 -// end(list> *const this); // 1275 -// operator++(_List_iterator *const this); // 1275 -// { -// class CNavArea *adjArea; // 1277 -// } -// end(list> *const this); // 1302 -// operator++(_List_iterator *const this); // 1302 -// { -// class CNavArea *adjArea; // 1304 -// } -// { -// class CNavArea *adjArea; // 1361 -// } -// end(list> *const this); // 1359 -// operator++(_List_iterator *const this); // 1359 -// end(list> *const this); // 1331 -// operator++(_List_iterator *const this); // 1331 -// { -// class CNavArea *adjArea; // 1333 -// } -// } -// operator++(_List_iterator *const this); // 1269 -// } -// } -} - -/* <4d8fa5> ../game_shared/bot/nav_area.cpp:380 */ -void CNavArea::FinishMerge(CNavArea *adjArea) -{ -// AssignNodes(CNavArea *const this, -// class CNavArea *area); // 394 -// remove(list> *const this, -// const value_type &__value); // 400 -} - -/* <4d76ef> ../game_shared/bot/nav_area.cpp:4002 */ -/* linkage=_Z12EditNavAreas14NavEditCmdType */ -void EditNavAreas(NavEditCmdType cmd) -{ -// { -// class CCSBotManager *ctrl; // 4004 -// class CBasePlayer *player; // 4006 -// float drawTimestamp; // 4011 -// float const maxDrawRate; // 4012 -// bool doDraw; // 4014 -// float const maxRange; // 4026 -// int beamTime; // 4028 -// Vector dir; // 4098 -// Vector from; // 4101 -// Vector to; // 4102 -// TraceResult result; // 4104 -// { -// iterator iter; // 4033 -// { -// class CNavLadder *ladder; // 4035 -// float dx; // 4037 -// float dy; // 4038 -// Vector bottom; // 4045 -// Vector top; // 4046 -// Vector(Vector *const this, -// const Vector &v); // 4043 -// Vector(Vector *const this, -// const Vector &v); // 4043 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 4048 -// Vector(Vector *const this, -// const Vector &v); // 4046 -// Vector(Vector *const this, -// const Vector &v); // 4045 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 4049 -// Vector(Vector *const this, -// const Vector &v); // 4051 -// Vector(Vector *const this, -// const Vector &v); // 4051 -// operator+(const Vector *const this, -// const Vector &v); // 4054 -// Vector(Vector *const this, -// const Vector &v); // 4054 -// Vector(Vector *const this, -// const Vector &v); // 4057 -// Vector(Vector *const this, -// const Vector &v); // 4057 -// Vector(Vector *const this, -// const Vector &v); // 4060 -// Vector(Vector *const this, -// const Vector &v); // 4060 -// Vector(Vector *const this, -// const Vector &v); // 4063 -// Vector(Vector *const this, -// const Vector &v); // 4063 -// Vector(Vector *const this, -// const Vector &v); // 4066 -// Vector(Vector *const this, -// const Vector &v); // 4066 -// } -// operator++(_List_iterator *const this); // 4033 -// } -// { -// Vector ap; // 4072 -// float halfWidth; // 4073 -// { -// int i; // 4074 -// { -// const class ApproachInfo *info; // 4076 -// operator+(const Vector *const this, -// const Vector &v); // 4090 -// operator+(const Vector *const this, -// const Vector &v); // 4090 -// operator+(const Vector *const this, -// const Vector &v); // 4091 -// operator+(const Vector *const this, -// const Vector &v); // 4091 -// operator+(const Vector *const this, -// const Vector &v); // 4092 -// operator+(const Vector *const this, -// const Vector &v); // 4092 -// operator+(const Vector *const this, -// const Vector &v); // 4093 -// operator+(const Vector *const this, -// const Vector &v); // 4093 -// } -// GetApproachInfoCount(const class CNavArea *const this); // 4074 -// } -// } -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 4099 -// operator+(const Vector *const this, -// const Vector &v); // 4101 -// operator*(float fl, -// const Vector &v); // 4102 -// operator+(const Vector *const this, -// const Vector &v); // 4102 -// { -// Vector cursor; // 4110 -// float cursorSize; // 4111 -// class CNavArea *area; // 4147 -// Vector(Vector *const this, -// const Vector &v); // 4110 -// { -// float z; // 4131 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4132 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4132 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4133 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4133 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4134 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4134 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4135 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4135 -// } -// { -// char buffer; // 4156 -// char attrib; // 4157 -// char locName; // 4158 -// { -// const char *name; // 4162 -// } -// SetPlace(CNavArea *const this, -// Place place); // 4195 -// } -// { -// const class Extent *extent; // 4260 -// float yaw; // 4262 -// float splitEdge; // 4269 -// bool splitAlongX; // 4270 -// { -// int corner; // 4506 -// } -// { -// class CBasePlayer *pLocalPlayer; // 4440 -// { -// Vector origin; // 4443 -// operator+(const Vector *const this, -// const Vector &v); // 4443 -// } -// } -// { -// iterator iter; // 4397 -// operator++(_List_iterator *const this); // 4397 -// { -// class CNavArea *area;// 4399 -// } -// } -// { -// int connected; // 4414 -// int totalUnnamedAreas; // 4420 -// char buffer; // 4430 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4415 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4416 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4417 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4418 -// { -// iterator iter; // 4421 -// { -// class CNavArea *area; // 4423 -// } -// operator++(_List_iterator *const this); // 4421 -// } -// } -// { -// enum NavDirType dir; // 4456 -// } -// { -// int connected; // 4376 -// char buffer; // 4382 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4377 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4378 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4379 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 4380 -// } -// Vector(Vector *const this, -// const Vector &v); // 4302 -// Vector(Vector *const this, -// const Vector &v); // 4302 -// } -// { -// class PlaceFloodFillFunctor pff; // 4237 -// SetNavPlace(CCSBotManager *const this, -// unsigned int place); // 4233 -// PlaceFloodFillFunctor(PlaceFloodFillFunctor *const this, -// class CNavArea *area); // 4237 -// SetPlace(CNavArea *const this, -// Place place); // 4226 -// } -// { -// class CNavArea *newArea; // 4567 -// push_back(list> *const this, -// const value_type &__x); // 4568 -// { -// const class Extent *extent; // 4575 -// } -// } -// Vector(Vector *const this, -// const Vector &v); // 4115 -// operator+(const Vector *const this, -// const Vector &v); // 4115 -// operator+(const Vector *const this, -// const Vector &v); // 4116 -// operator+(const Vector *const this, -// const Vector &v); // 4116 -// operator+(const Vector *const this, -// const Vector &v); // 4117 -// operator+(const Vector *const this, -// const Vector &v); // 4117 -// } -// } -} - -/* <4d72dd> ../game_shared/bot/nav_area.cpp:911 */ -void CNavArea::MergeEdit(CNavArea *adj) -{ -// { -// float const tolerance; // 917 -// bool merge; // 918 -// class Extent origExtent; // 930 -// Extent(Extent *const this, -// const class Extent &const); // 930 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 944 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 949 -// remove(list> *const this, -// const value_type &__value); // 957 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 946 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 951 -// } -} - -/* <4d7207> ../game_shared/bot/nav_area.cpp:1474 */ -/* linkage=_Z13SquareUpAreasv */ -void SquareUpAreas(void) -{ -// { -// iterator iter; // 1476 -// { -// class CNavArea *area; // 1480 -// operator++(_List_iterator *const this); // 1481 -// IsAreaRoughlySquare(const class CNavArea *area); // 1483 -// } -// } -} - -/* <4d70f4> ../game_shared/bot/nav_area.cpp:1410 */ -/* linkage=_Z6SplitXP8CNavArea */ -void SplitX(CNavArea *area) -{ -// { -// float split; // 1415 -// float const epsilon; // 1421 -// class CNavArea *alpha; // 1429 -// class CNavArea *beta; // 1429 -// IsAreaRoughlySquare(const class CNavArea *area); // 1412 -// SnapToGrid(float *value); // 1419 -// } -} - -/* <4d6fe1> ../game_shared/bot/nav_area.cpp:1442 */ -/* linkage=_Z6SplitYP8CNavArea */ -void SplitY(CNavArea *area) -{ -// { -// float split; // 1447 -// float const epsilon; // 1453 -// class CNavArea *alpha; // 1461 -// class CNavArea *beta; // 1461 -// IsAreaRoughlySquare(const class CNavArea *area); // 1444 -// SnapToGrid(float *value); // 1451 -// } -} - -/* <4d690e> ../game_shared/bot/nav_area.cpp:507 */ -void CNavArea::SplitEdit(bool splitAlongX, float splitEdge, class CNavArea ** outAlpha, class CNavArea ** outBeta) -{ -// { -// class CNavArea *alpha; // 509 -// class CNavArea *beta; // 510 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 580 -// SetAttributes(CNavArea *const this, -// unsigned char bits); // 588 -// SetAttributes(CNavArea *const this, -// unsigned char bits); // 589 -// SetPlace(CNavArea *const this, -// Place place); // 592 -// SetPlace(CNavArea *const this, -// Place place); // 593 -// remove(list> *const this, -// const value_type &__value); // 603 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 543 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 544 -// } -} - -/* <4d6733> ../game_shared/bot/nav_area.cpp:994 */ -/* linkage=_Z20DestroyNavigationMapv */ -void DestroyNavigationMap(void) -{ -// { -// class CNavNode *node; // 1015 -// class CNavNode *next; // 1015 -// empty(const class list> *const this); // 999 -// { -// class CNavArea *area; // 1001 -// pop_front(list> *const this); // 1002 -// } -// DestroyLadders(void); // 1009 -// } -} - -/* <4d58d7> ../game_shared/bot/nav_area.cpp:295 */ -void CNavArea::~CNavArea(void) -{ -// { -// iterator iter; // 302 -// { -// class CNavArea *area; // 305 -// OnDestroyNotify(CNavArea *const this, -// class CNavArea *dead); // 310 -// } -// operator++(_List_iterator *const this); // 303 -// { -// int i; // 314 -// { /* ~CNavArea+0x18e */ -// iterator liter; // 316 -// { -// class CNavLadder *ladder; // 318 -// OnDestroyNotify(CNavLadder *const this, -// class CNavArea *dead); // 320 -// } -// operator++(_List_iterator *const this); // 316 -// } -// } -// RemoveNavArea(CNavAreaGrid *const this, -// class CNavArea *area); // 325 -// } -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -// ~list(list> *const this, -// int const __in_chrg); // 295 -} - -/* <4d585c> ../game_shared/bot/nav_area.cpp:295 */ -void CNavArea::~CNavArea(int const __in_chrg) -{ -// { -// iterator iter; // 302 -// { -// class CNavArea *area; // 305 -// } -// { -// int i; // 314 -// { -// iterator liter; // 316 -// { -// class CNavLadder *ladder; // 318 -// } -// } -// } -// } -} - -/* <4d56ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// destroy(new_allocator *const this, -// pointer __p); // 78 -// _M_put_node(_List_base> *const this, -// class _List_node *__p); // 80 -// } -// } -} - -/* <4d49ae> ../game_shared/bot/nav_area.h:1028 */ -/* linkage=_Z22SearchSurroundingAreasI21PlaceFloodFillFunctorEvP8CNavAreaPK6VectorRT_f */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class PlaceFloodFillFunctor &func, float maxRange) -{ -// MakeNewMarker(void); // 1033 -// ClearSearchLists(void); // 1034 -// SetTotalCost(CNavArea *const this, -// float value); // 1037 -// AddToOpenList(CNavArea *const this); // 1036 -// SetParent(CNavArea *const this, -// class CNavArea *parent, -// enum NavTraverseType how); // 1039 -// SetCostSoFar(CNavArea *const this, -// float value); // 1038 -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1058 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 1056 -// } -// } -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 1053 -// } -// } -// end(const class list> *const this); // 1070 -// operator++(_List_const_iterator *const this); // 1070 -// { -// const class CNavLadder *ladder; // 1072 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1081 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1082 -// AddAreaToOpenList(CNavArea *area, -// class CNavArea *parent, -// const Vector *startPos, -// float maxRange); // 1083 -// } -// end(const class list> *const this); // 1091 -// { /* SearchSurroundingAreas+0x9ff */ -// const class CNavLadder *ladder; // 1093 -// } -// operator++(_List_const_iterator *const this); // 1091 -// } -// operator()(PlaceFloodFillFunctor *const this, -// class CNavArea *area); // 1048 -// PopOpenList(void); // 1045 -// } -// Mark(CNavArea *const this); // 1040 -} - -/* <4d485a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ -void list>::remove(const value_type &__value) -{ -// { -// iterator __first; // 242 -// iterator __last; // 243 -// iterator __extra; // 244 -// { -// iterator __next; // 247 -// operator++(_List_iterator *const this); // 248 -// _M_erase(list> *const this, -// iterator __position); // 255 -// } -// _M_erase(list> *const this, -// iterator __position); // 262 -// } -} - -/* <4d4802> ../game_shared/bot/nav_area.cpp:5209 */ -void CNavAreaGrid::GetPlace(Vector *pos) -{ -// { -// class CNavArea *area; // 5211 -// } -} - -/* <4d4778> ../game_shared/bot/nav_area.cpp:5191 */ -void CNavAreaGrid::GetNavAreaByID(unsigned int id) -{ -// { -// int key; // 5196 -// { -// class CNavArea *area; // 5198 -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5196 -// } -} - -/* <4d3581> ../game_shared/bot/nav_area.cpp:1645 */ -/* linkage=_Z12BuildLaddersv */ -void BuildLadders(void) -{ -// { -// TraceResult result; // 1650 -// class CBaseEntity *entity; // 1651 -// DestroyLadders(void); // 1648 -// edict(CBaseEntity *const this); // 1652 -// FNullEnt(const edict_t *pent); // 1652 -// { -// class CNavLadder *ladder; // 1654 -// float xSize; // 1666 -// float ySize; // 1667 -// Vector along; // 1698 -// float length; // 1699 -// Vector on; // 1700 -// Vector out; // 1700 -// float const minLadderClearance; // 1701 -// float const inc; // 1704 -// float t; // 1705 -// float const nearLadderRange; // 1746 -// Vector center; // 1753 -// float topZ; // 1813 -// bool topAdjusted; // 1814 -// class CNavArea *topAreaList; // 1815 -// { -// Vector from; // 1685 -// Vector to; // 1686 -// operator+(const Vector *const this, -// const Vector &v); // 1685 -// operator+(const Vector *const this, -// const Vector &v); // 1686 -// } -// { -// Vector from; // 1672 -// Vector to; // 1673 -// operator+(const Vector *const this, -// const Vector &v); // 1672 -// operator+(const Vector *const this, -// const Vector &v); // 1673 -// } -// CNavLadder(CNavLadder *const this); // 1654 -// operator-(const Vector *const this, -// const Vector &v); // 1698 -// NormalizeInPlace(Vector *const this); // 1699 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1711 -// operator*(float fl, -// const Vector &v); // 1708 -// operator+(const Vector *const this, -// const Vector &v); // 1708 -// operator-(const Vector *const this, -// const Vector &v); // 1741 -// Length(const Vector *const this); // 1741 -// DirectionToVector2D(NavDirType dir, -// class Vector2D *v); // 1743 -// operator+(const Vector *const this, -// const Vector &v); // 1753 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1754 -// AddLadderUp(CNavArea *const this, -// class CNavLadder *ladder); // 1764 -// operator+(const Vector *const this, -// const Vector &v); // 1772 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1773 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1776 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1781 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1786 -// FindFirstAreaInDirection(const Vector *start, -// enum NavDirType dir, -// float range, -// float beneathLimit, -// class CBaseEntity *traceIgnore, -// Vector *closePos); // 1791 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1801 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1804 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1807 -// AddLadderDown(CNavArea *const this, -// class CNavLadder *ladder); // 1810 -// { -// int a; // 1821 -// { -// class CNavArea *topArea; // 1823 -// Vector close; // 1827 -// } -// } -// { -// Vector bottomSpot; // 1846 -// } -// push_back(list> *const this, -// const value_type &__x); // 1853 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1729 -// operator*(float fl, -// const Vector &v); // 1726 -// operator-(const Vector *const this, -// const Vector &v); // 1726 -// } -// } -} - -/* <4d3554> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4d33b4> ../game_shared/bot/nav_area.cpp:5133 */ -void CNavAreaGrid::GetNearestNavArea(Vector *pos, bool anyZ) -{ -// { -// class CNavArea *close; // 5138 -// float closeDistSq; // 5139 -// Vector source; // 5147 -// { -// iterator iter; // 5158 -// { -// class CNavArea *area; // 5160 -// Vector areaPos; // 5162 -// float distSq; // 5165 -// operator-(const Vector *const this, -// const Vector &v); // 5165 -// LengthSquared(const Vector *const this); // 5165 -// { -// TraceResult result; // 5173 -// operator+(const Vector *const this, -// const Vector &v); // 5174 -// } -// } -// operator++(_List_iterator *const this); // 5158 -// } -// } -} - -/* <4d1c46> ../game_shared/bot/nav_area.cpp:1157 */ -/* linkage=_Z21ConnectGeneratedAreasv */ -void ConnectGeneratedAreas(void) -{ -// { -// iterator iter; // 1161 -// { -// class CNavArea *area; // 1163 -// class CNavNode *node; // 1169 -// { -// class CNavNode *adj; // 1172 -// { -// class CNavArea *downArea; // 1180 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1180 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1182 -// } -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1176 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1172 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1170 -// { -// class CNavNode *adj; // 1189 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1193 -// { -// class CNavArea *downArea; // 1197 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1197 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1199 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1189 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1187 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1207 -// { -// class CNavNode *end; // 1210 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1210 -// { -// class CNavNode *adj; // 1214 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1218 -// { -// class CNavArea *downArea; // 1222 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1222 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1224 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1214 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1212 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1231 -// { -// class CNavNode *end; // 1234 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1234 -// { -// class CNavNode *adj; // 1237 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1241 -// { -// class CNavArea *downArea; // 1245 -// findJumpDownArea(const Vector *fromPos, -// enum NavDirType dir); // 1245 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 1247 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1237 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1235 -// } -// } -// operator++(_List_iterator *const this); // 1161 -// } -} - -/* <4d1b9c> ../game_shared/bot/nav_area.cpp:1057 */ -inline class CNavArea *FindFirstAreaInDirection(const Vector *start, NavDirType dir, float range, float beneathLimit, CBaseEntity *traceIgnore, Vector *closePos) -{ -// { -// class CNavArea *area; // 1059 -// Vector pos; // 1061 -// int end; // 1063 -// { -// int i; // 1065 -// { -// TraceResult result; // 1070 -// } -// } -// } -} - -/* <4d1b44> ../game_shared/bot/nav_area.cpp:1138 */ -inline class CNavArea *findJumpDownArea(const Vector *fromPos, NavDirType dir) -{ -// { -// Vector start; // 1140 -// Vector toPos; // 1143 -// class CNavArea *downArea; // 1144 -// } -} - -/* <4d1806> ../game_shared/bot/nav_area.cpp:3477 */ -/* linkage=_Z20FindNearbyHidingSpotP11CBaseEntityPK6VectorP8CNavAreafbb */ -const Vector *FindNearbyHidingSpot(CBaseEntity *me, const Vector *pos, class CNavArea *startArea, float maxRange, bool isSniper, bool useNearest) -{ -// { -// class CollectHidingSpotsFunctor collector; // 3510 -// int which; // 3535 -// { -// class CollectHidingSpotsFunctor collector; // 3485 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3485 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class CollectHidingSpotsFunctor &func, -// float maxRange); // 3486 -// { -// int which; // 3490 -// } -// { -// class CollectHidingSpotsFunctor collector; // 3496 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3496 -// { -// int which; // 3501 -// } -// } -// } -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3510 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class CollectHidingSpotsFunctor &func, -// float maxRange); // 3511 -// { -// const Vector *closest; // 3519 -// float closeRangeSq; // 3520 -// { -// int i; // 3521 -// { -// float rangeSq; // 3523 -// operator-(const Vector *const this, -// const Vector &v); // 3523 -// LengthSquared(const Vector *const this); // 3523 -// } -// } -// } -// } -} - -/* <4d031a> ../game_shared/bot/nav_area.cpp:3544 */ -/* linkage=_Z20FindRandomHidingSpotP11CBaseEntityjb */ -const Vector *FindRandomHidingSpot(CBaseEntity *me, Place place, bool isSniper) -{ -// { -// class CollectHidingSpotsFunctor collector; // 3574 -// int which; // 3581 -// { -// class CollectHidingSpotsFunctor collector; // 3549 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3549 -// { -// class CollectHidingSpotsFunctor collector; // 3560 -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3560 -// { -// int which; // 3565 -// } -// } -// { -// int which; // 3554 -// } -// } -// CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, -// class CBaseEntity *me, -// const Vector *origin, -// float range, -// unsigned char flags, -// Place place, -// bool useCrouchAreas); // 3574 -// } -} - -/* <4cff5e> ../game_shared/bot/nav_area.cpp:5080 */ -void CNavAreaGrid::GetNavArea(Vector *pos, float beneathLimit) -{ -// { -// int x; // 5086 -// int y; // 5087 -// NavAreaList *list; // 5088 -// class CNavArea *use; // 5092 -// float useZ; // 5093 -// Vector testPos; // 5094 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5086 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5087 -// operator+(const Vector *const this, -// const Vector &v); // 5094 -// { -// iterator iter; // 5096 -// { -// class CNavArea *area; // 5098 -// IsOverlapping(const class CNavArea *const this, -// const Vector *pos); // 5101 -// { -// float z; // 5104 -// } -// } -// operator++(_List_iterator *const this); // 5096 -// } -// } -} - -/* <4cfc86> ../game_shared/bot/nav_area.cpp:5039 */ -void CNavAreaGrid::RemoveNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5042 -// int loX; // 5044 -// int loY; // 5045 -// int hiX; // 5046 -// int hiY; // 5047 -// int key; // 5054 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5044 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5045 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5046 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5047 -// { -// int y; // 5049 -// { -// int x; // 5050 -// remove(list> *const this, -// const value_type &__value); // 5051 -// } -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5054 -// } -} - -/* <4cfa20> ../game_shared/bot/nav_area.cpp:5000 */ -void CNavAreaGrid::AddNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5003 -// int loX; // 5005 -// int loY; // 5006 -// int hiX; // 5007 -// int hiY; // 5008 -// int key; // 5015 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5005 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5006 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5007 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5008 -// { -// int y; // 5010 -// { -// int x; // 5011 -// push_back(list> *const this, -// const value_type &__x); // 5012 -// } -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5015 -// } -} - -/* <4cf984> ../game_shared/bot/nav_area.cpp:4983 */ -void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY) -{ -// list(list> *const this); // 4994 -} - -/* <4cf961> ../game_shared/bot/nav_area.cpp:4947 */ -void CNavAreaGrid::CNavAreaGrid(void) -{ -} - -/* <4cf943> ../game_shared/bot/nav_area.cpp:4947 */ -void CNavAreaGrid::CNavAreaGrid(void) -{ -} - -/* <4cf837> ../game_shared/bot/nav_area.cpp:4962 */ -void CNavAreaGrid::Reset(void) -{ -// ~list(list>::Reset(// int const __in_chrg); // 4965 -// { -// int i; // 4972 -// } -// EditNavAreasReset(void); // 4977 -} - -/* <4cf54c> ../game_shared/bot/nav_area.cpp:4817 */ -void CNavArea::ComputeApproachAreas(void) -{ -// { -// Vector eye; // 4825 -// class CNavArea *path; // 4836 -// iterator iter; // 4843 -// Vector(Vector *const this, -// const Vector &v); // 4825 -// { -// class CNavArea *farArea; // 4846 -// class ApproachAreaCost cost; // 4855 -// IsAreaVisible(const Vector *pos, -// const class CNavArea *area); // 4851 -// { -// int count; // 4867 -// class CNavArea *area; // 4868 -// int i; // 4876 -// class ApproachAreaCost cost; // 4928 -// { -// int block; // 4897 -// int a; // 4905 -// IsAreaVisible(const Vector *pos, -// const class CNavArea *area); // 4884 -// } -// } -// } -// operator++(_List_iterator *const this); // 4844 -// } -} - -/* <4cf4d2> ../game_shared/bot/nav_area.cpp:4724 */ -/* linkage=_Z21GetSimpleGroundHeightPK6VectorPfPS_ */ -bool GetSimpleGroundHeight(const Vector *pos, float *height, Vector *normal) -{ -// { -// Vector to; // 4726 -// TraceResult result; // 4731 -// } -} - -/* <4cf2ee> ../game_shared/bot/nav_area.cpp:3937 */ -void CNavArea::RaiseCorner(NavCornerType corner, int amount) -{ -} - -/* <4cebe7> ../game_shared/bot/nav_area.cpp:3802 */ -void CNavArea::DrawConnectedAreas(void) -{ -// { -// class CBasePlayer *player; // 3804 -// class CCSBotManager *ctrl; // 3808 -// float const maxRange; // 3809 -// int dirSet; // 3829 -// int i; // 3830 -// { -// int swapCount; // 3835 -// { -// int swapI; // 3837 -// int nextI; // 3838 -// int tmp; // 3842 -// } -// } -// { -// enum NavDirType dir; // 3850 -// int count; // 3852 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 3852 -// { -// int a; // 3854 -// { -// class CNavArea *adj; // 3856 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 3856 -// { -// Vector from; // 3892 -// Vector to; // 3892 -// Vector hookPos; // 3893 -// float halfWidth; // 3894 -// float size; // 3895 -// Vector drawTo; // 3921 -// IsDegenerate(const class CNavArea *const this); // 3869 -// { -// class IntervalTimer blink; // 3871 -// bool blinkOn; // 3872 -// GetElapsedTime(const class IntervalTimer *const this); // 3874 -// Reset(IntervalTimer *const this); // 3876 -// IntervalTimer(IntervalTimer *const this); // 3871 -// } -// operator+(const Vector *const this, -// const Vector &v); // 3913 -// operator+(const Vector *const this, -// const Vector &v); // 3914 -// OppositeDirection(NavDirType dir); // 3924 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 3924 -// Vector(Vector *const this, -// const Vector &v); // 3925 -// Vector(Vector *const this, -// const Vector &v); // 3925 -// Vector(Vector *const this, -// const Vector &v); // 3927 -// Vector(Vector *const this, -// const Vector &v); // 3927 -// operator+(const Vector *const this, -// const Vector &v); // 3909 -// operator+(const Vector *const this, -// const Vector &v); // 3910 -// operator+(const Vector *const this, -// const Vector &v); // 3905 -// operator+(const Vector *const this, -// const Vector &v); // 3906 -// operator+(const Vector *const this, -// const Vector &v); // 3901 -// operator+(const Vector *const this, -// const Vector &v); // 3902 -// } -// } -// } -// } -// } -} - -/* <4cea61> ../game_shared/bot/nav_area.cpp:3767 */ -/* linkage=_Z15DrawHidingSpotsPK8CNavArea */ -void DrawHidingSpots(const class CNavArea *area) -{ -// { -// const HidingSpotList *list; // 3769 -// { -// const_iterator iter; // 3770 -// { -// const class HidingSpot *spot; // 3772 -// int r; // 3774 -// int g; // 3774 -// int b; // 3774 -// HasGoodCover(const class HidingSpot *const this); // 3784 -// operator+(const Vector *const this, -// const Vector &v); // 3793 -// Vector(Vector *const this, -// const Vector &v); // 3793 -// IsIdealSniperSpot(const class HidingSpot *const this); // 3776 -// } -// end(const class list> *const this); // 3770 -// operator++(_List_const_iterator *const this); // 3770 -// } -// } -} - -/* <4cea33> ../game_shared/bot/nav_area.cpp:3749 */ -/* linkage=_Z13GetMarkedAreav */ -CNavArea *GetMarkedArea(void) -{ -} - -/* <4ce934> ../game_shared/bot/nav_area.cpp:3707 */ -void CNavArea::GetPlayerCount( int teamID, CBasePlayer *ignore) -{ -// { -// int count; // 3709 -// { -// int i; // 3711 -// { -// class CBasePlayer *player; // 3713 -// IsEntityValid(CBaseEntity *entity); // 3718 -// } -// } -// } -} - -/* <4ce523> ../game_shared/bot/nav_area.cpp:3356 */ -/* linkage=_Z14IsSpotOccupiedP11CBaseEntityPK6Vector */ -bool IsSpotOccupied(CBaseEntity *me, const Vector *pos) -{ -// { -// float const closeRange; // 3358 -// float range; // 3361 -// class CBasePlayer *player; // 3362 -// { -// class CHostage *hostage; // 3373 -// GetClosestHostage(CHostageManager *const this, -// const Vector &pos, -// float *resultRange); // 3373 -// } -// } -} - -/* <4ce2c4> ../game_shared/bot/nav_area.cpp:3321 */ -/* linkage=_Z10DrawDangerv */ -void DrawDanger(void) -{ -// { -// iterator iter; // 3323 -// { -// class CNavArea *area; // 3325 -// Vector center; // 3327 -// Vector top; // 3328 -// float danger; // 3331 -// GetDanger(CNavArea *const this, -// int teamID); // 3331 -// GetDanger(CNavArea *const this, -// int teamID); // 3340 -// Vector(Vector *const this, -// const Vector &v); // 3346 -// Vector(Vector *const this, -// const Vector &v); // 3346 -// Vector(Vector *const this, -// const Vector &v); // 3327 -// Vector(Vector *const this, -// const Vector &v); // 3337 -// Vector(Vector *const this, -// const Vector &v); // 3337 -// } -// operator++(_List_iterator *const this); // 3323 -// } -} - -/* <4cde4b> ../game_shared/bot/nav_area.cpp:3274 */ -/* linkage=_Z20IncreaseDangerNearbyifP8CNavAreaPK6Vectorf */ -void IncreaseDangerNearby(int teamID, float amount, class CNavArea *startArea, const Vector *pos, float maxRadius) -{ -// MakeNewMarker(void); // 3279 -// ClearSearchLists(void); // 3280 -// AddToOpenList(CNavArea *const this); // 3282 -// SetTotalCost(CNavArea *const this, -// float value); // 3283 -// IncreaseDanger(CNavArea *const this, -// int teamID, -// float amount); // 3285 -// Mark(CNavArea *const this); // 3284 -// { -// class CNavArea *area; // 3290 -// PopOpenList(void); // 3290 -// { -// int dir; // 3293 -// { -// int count; // 3295 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 3295 -// { -// int i; // 3296 -// { -// class CNavArea *adjArea; // 3298 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 3298 -// { -// float cost; // 3303 -// operator-(const Vector *const this, -// const Vector &v); // 3303 -// Length(const Vector *const this); // 3303 -// AddToOpenList(CNavArea *const this); // 3306 -// SetTotalCost(CNavArea *const this, -// float value); // 3307 -// Mark(CNavArea *const this); // 3308 -// IncreaseDanger(CNavArea *const this, -// int teamID, -// float amount); // 3309 -// } -// } -// } -// } -// } -// } -} - -/* <4cddc7> ../game_shared/bot/nav_area.cpp:3264 */ -void CNavArea::GetDanger(int teamID) -{ -// DecayDanger(CNavArea *const this); // 3266 -} - -/* <4cdd46> ../game_shared/bot/nav_area.cpp:3251 */ -void CNavArea::IncreaseDanger(int teamID, float amount) -{ -// DecayDanger(CNavArea *const this); // 3254 -} - -/* <4cdd0e> ../game_shared/bot/nav_area.cpp:3251 */ -void CNavArea::IncreaseDanger(int teamID, float amount) -{ -} - -/* <4cdca9> ../game_shared/bot/nav_area.cpp:3228 */ -void CNavArea::DecayDanger(void) -{ -// { -// float const decayRate; // 3231 -// { -// int i; // 3233 -// { -// float deltaT; // 3235 -// float decayAmount; // 3236 -// } -// } -// } -} - -/* <4cdc50> ../game_shared/bot/nav_area.cpp:3228 */ -void CNavArea::DecayDanger(void) -{ -// { -// float const decayRate; // 3231 -// { -// int i; // 3233 -// { -// float deltaT; // 3235 -// float decayAmount; // 3236 -// } -// } -// } -} - -/* <4cd99c> ../game_shared/bot/nav_area.cpp:3192 */ -void CNavArea::ComputeSpotEncounters(void) -{ -// clear(list> *const this); // 3194 -// { -// int fromDir; // 3200 -// { -// iterator fromIter; // 3202 -// { -// union NavConnect *fromCon; // 3204 -// { -// int toDir; // 3207 -// { -// iterator toIter; // 3209 -// { -// union NavConnect *toCon; // 3211 -// } -// operator++(_List_iterator *const this); // 3209 -// } -// } -// } -// operator++(_List_iterator *const this); // 3202 -// } -// } -} - -/* <4cd0a5> ../game_shared/bot/nav_area.cpp:3088 */ -void CNavArea::AddSpotEncounters(const class CNavArea *from, NavDirType fromDir, const CNavArea *to, NavDirType toDir) -{ -// { -// class SpotEncounter e; // 3090 -// float halfWidth; // 3098 -// float const eyeHeight; // 3102 -// Vector dir; // 3107 -// float length; // 3108 -// float const stepSize; // 3113 -// float const seeSpotRange; // 3114 -// TraceResult result; // 3115 -// Vector eye; // 3117 -// Vector delta; // 3117 -// class HidingSpot *spot; // 3118 -// class SpotOrder spotOrder; // 3119 -// bool done; // 3122 -// SpotEncounter(SpotEncounter *const this); // 3090 -// operator-(const Vector *const this, -// const Vector &v); // 3107 -// NormalizeInPlace(Vector *const this); // 3108 -// ChangeMasterMarker(void); // 3111 -// { -// float along; // 3123 -// { -// iterator iter; // 3136 -// { -// const Vector *spotPos;// 3147 -// float dot; // 3164 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 3154 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 3158 -// NormalizeInPlace(Vector *const this); // 3163 -// DotProduct(Vector &a, -// const Vector &b); // 3164 -// Mark(HidingSpot *const this); // 3179 -// push_back(list> *const this, -// const value_type &__x); // 3174 -// } -// operator++(_List_iterator *const this); // 3136 -// } -// operator*(float fl, -// const Vector &v); // 3133 -// operator+(const Vector *const this, -// const Vector &v); // 3133 -// } -// push_back(list> *const this, -// const value_type &__x); // 3184 -// ~SpotEncounter(SpotEncounter *const this, -// int const __in_chrg); // 3090 -// } -} - -/* <4cd078> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4ccfbd> ../game_shared/bot/nav_area.cpp:3066 */ -void CNavArea::GetSpotEncounter(const class CNavArea *from, const CNavArea *to) -{ -// { -// class SpotEncounter *e; // 3070 -// { -// iterator iter; // 3072 -// end(list> *const this); // 3072 -// operator++(_List_iterator *const this); // 3072 -// } -// } -} - -/* <4ccf19> ../game_shared/bot/nav_area.cpp:3049 */ -void CNavArea::ComputeSniperSpots(void) -{ -// { -// iterator iter; // 3054 -// end(list> *const this); // 3054 -// { -// class HidingSpot *spot; // 3056 -// } -// operator++(_List_iterator *const this); // 3054 -// } -} - -/* <4cccaf> ../game_shared/bot/nav_area.cpp:2963 */ -/* linkage=_Z18ClassifySniperSpotP10HidingSpot */ -void ClassifySniperSpot(HidingSpot *spot) -{ -// { -// Vector eye; // 2965 -// Vector walkable; // 2966 -// TraceResult result; // 2967 -// class Extent sniperExtent; // 2969 -// float farthestRangeSq; // 2970 -// float const minSniperRangeSq; // 2971 -// bool found; // 2972 -// operator+(const Vector *const this, -// const Vector &v); // 2965 -// { -// iterator iter; // 2974 -// { -// class CNavArea *area; // 2976 -// const class Extent *extent; // 2978 -// { -// float rangeSq; // 2995 -// operator-(const Vector *const this, -// const Vector &v); // 2995 -// LengthSquared(const Vector *const this); // 2995 -// } -// } -// operator++(_List_iterator *const this); // 2974 -// } -// { -// float snipableArea; // 3032 -// float const minIdealSniperArea; // 3034 -// float const longSniperRangeSq; // 3035 -// Area(const class Extent *const this); // 3032 -// SetFlags(HidingSpot *const this, -// unsigned char flags); // 3038 -// SetFlags(HidingSpot *const this, -// unsigned char flags); // 3040 -// } -// } -} - -/* <4cc054> ../game_shared/bot/nav_area.cpp:2834 */ -void CNavArea::ComputeHidingSpots(void) -{ -// { -// class extent; // 2840 -// int cornerCount; // 2846 -// float const cornerSize; // 2850 -// float offset; // 2928 -// { -// int d; // 2853 -// { -// bool isHoriz; // 2858 -// { -// iterator iter; // 2860 -// { -// union NavConnect connect; // 2862 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 2866 -// } -// operator++(_List_iterator *const this); // 2860 -// } -// } -// } -// { -// Vector pos; // 2932 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2932 -// operator+(const Vector *const this, -// const Vector &v); // 2932 -// HidingSpot(HidingSpot *const this, -// const Vector *pos, -// unsigned char flags); // 2934 -// push_back(list> *const this, -// const value_type &__x); // 2934 -// } -// { -// Vector pos; // 2939 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2939 -// operator+(const Vector *const this, -// const Vector &v); // 2939 -// push_back(list> *const this, -// const value_type &__x); // 2941 -// } -// { -// Vector pos; // 2946 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2946 -// operator+(const Vector *const this, -// const Vector &v); // 2946 -// push_back(list> *const this, -// const value_type &__x); // 2948 -// } -// { -// Vector pos; // 2953 -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2953 -// operator+(const Vector *const this, -// const Vector &v); // 2953 -// IsHidingSpotCollision(const class CNavArea *const this, -// const Vector *pos); // 2954 -// HidingSpot(HidingSpot *const this, -// const Vector *pos, -// unsigned char flags); // 2955 -// push_back(list> *const this, -// const value_type &__x); // 2955 -// } -// } -} - -/* <4cbe86> ../game_shared/bot/nav_area.cpp:2776 */ -void CNavArea::IsHidingSpotCollision(Vector *pos) -{ -// { -// float const collisionRange; // 2778 -// { -// const_iterator iter; // 2780 -// end(const class list> *const this); // 2780 -// { -// const class HidingSpot *spot; // 2782 -// operator-(const Vector *const this, -// const Vector &v); // 2784 -// IsLengthLessThan(const Vector *const this, -// float length); // 2784 -// } -// operator++(_List_const_iterator *const this); // 2780 -// } -// } -} - -/* <4cbe06> ../game_shared/bot/nav_area.cpp:2744 */ -void CNavArea::GetCorner(NavCornerType corner) -{ -// { -// Vector pos; // 2746 -// } -// GetCorner(const class CNavArea *const this, -// enum NavCornerType corner); // 2744 -} - -/* <4cbddf> ../game_shared/bot/nav_area.cpp:2731 */ -void ClearSearchLists(void) -{ -// MakeNewMarker(void); // 2734 -} - -/* <4cbdbc> ../game_shared/bot/nav_area.cpp:2713 */ -void CNavArea::RemoveFromOpenList(void) -{ -} - -/* <4cbd73> ../game_shared/bot/nav_area.cpp:2685 */ -void CNavArea::UpdateOnOpenList(void) -{ -// { -// class CNavArea *other; // 2692 -// class CNavArea *before; // 2693 -// class CNavArea *after; // 2694 -// } -} - -/* <4cbb32> ../game_shared/bot/nav_area.cpp:2634 */ -void CNavArea::AddToOpenList(void) -{ -// { -// class CNavArea *area; // 2649 -// class CNavArea *last; // 2649 -// } -} - -/* <4cb855> ../game_shared/bot/nav_area.cpp:2585 */ -void CNavArea::DrawMarkedCorner(NavCornerType corner, byte red, byte green, byte blue, int duration) -{ -// { -// Vector nw; // 2587 -// Vector ne; // 2587 -// Vector sw; // 2587 -// Vector se; // 2587 -// float border; // 2603 -// Vector(Vector *const this, -// const Vector &v); // 2625 -// operator+(const Vector *const this, -// const Vector &v); // 2625 -// Vector(Vector *const this, -// const Vector &v); // 2622 -// operator+(const Vector *const this, -// const Vector &v); // 2622 -// Vector(Vector *const this, -// const Vector &v); // 2619 -// operator+(const Vector *const this, -// const Vector &v); // 2619 -// Vector(Vector *const this, -// const Vector &v); // 2616 -// operator+(const Vector *const this, -// const Vector &v); // 2616 -// } -} - -/* <4cb26d> ../game_shared/bot/nav_area.cpp:2513 */ -void CNavArea::Draw(byte red, byte green, byte blue, int duration) -{ -// { -// Vector nw; // 2515 -// Vector ne; // 2515 -// Vector sw; // 2515 -// Vector se; // 2515 -// float border; // 2531 -// Vector(Vector *const this, -// const Vector &v); // 2541 -// Vector(Vector *const this, -// const Vector &v); // 2541 -// Vector(Vector *const this, -// const Vector &v); // 2542 -// Vector(Vector *const this, -// const Vector &v); // 2542 -// Vector(Vector *const this, -// const Vector &v); // 2543 -// Vector(Vector *const this, -// const Vector &v); // 2543 -// Vector(Vector *const this, -// const Vector &v); // 2544 -// Vector(Vector *const this, -// const Vector &v); // 2544 -// { -// float size; // 2557 -// Vector up; // 2558 -// Vector down; // 2559 -// Vector left; // 2562 -// Vector right; // 2563 -// Vector(Vector *const this, -// const Vector &v); // 2560 -// Vector(Vector *const this, -// const Vector &v); // 2560 -// Vector(Vector *const this, -// const Vector &v); // 2564 -// Vector(Vector *const this, -// const Vector &v); // 2564 -// } -// { -// float size; // 2569 -// Vector up; // 2570 -// Vector down; // 2571 -// Vector left; // 2572 -// Vector right; // 2573 -// Vector(Vector *const this, -// const Vector &v); // 2574 -// Vector(Vector *const this, -// const Vector &v); // 2574 -// Vector(Vector *const this, -// const Vector &v); // 2575 -// Vector(Vector *const this, -// const Vector &v); // 2575 -// Vector(Vector *const this, -// const Vector &v); // 2576 -// Vector(Vector *const this, -// const Vector &v); // 2576 -// Vector(Vector *const this, -// const Vector &v); // 2577 -// Vector(Vector *const this, -// const Vector &v); // 2577 -// } -// Vector(Vector *const this, -// const Vector &v); // 2551 -// Vector(Vector *const this, -// const Vector &v); // 2551 -// Vector(Vector *const this, -// const Vector &v); // 2552 -// Vector(Vector *const this, -// const Vector &v); // 2552 -// Vector(Vector *const this, -// const Vector &v); // 2547 -// Vector(Vector *const this, -// const Vector &v); // 2547 -// } -} - -/* <4cb1f5> ../game_shared/bot/nav_area.cpp:2473 */ -void CNavArea::ComputeDirection(Vector *point) -{ -// { -// Vector to; // 2491 -// operator-(const Vector *const this, -// const Vector &v); // 2491 -// } -} - -/* <4cb0d7> ../game_shared/bot/nav_area.cpp:2378 */ -void CNavArea::ComputeClosestPointInPortal(CNavArea *to, NavDirType dir, const Vector *fromPos, Vector *closePos) -{ -// { -// float const margin; // 2380 -// { -// float left; // 2389 -// float right; // 2390 -// float const leftMargin; // 2404 -// float const rightMargin; // 2405 -// } -// { -// float top; // 2423 -// float bottom; // 2424 -// float const topMargin; // 2438 -// float const bottomMargin; // 2439 -// } -// } -} - -/* <4cae93> ../game_shared/bot/nav_area.cpp:2455 */ -void CNavArea::IsEdge(NavDirType dir) -{ -// { -// const_iterator it; // 2457 -// { -// union NavConnectconst connect; // 2459 -// OppositeDirection(NavDirType dir); // 2461 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 2461 -// } -// operator++(_List_const_iterator *const this); // 2457 -// } -} - -/* <4cadd2> ../game_shared/bot/nav_area.cpp:2322 */ -void CNavArea::ComputePortal(CNavArea *to, NavDirType dir, Vector *center, float *halfWidth) -{ -// { -// float left; // 2331 -// float right; // 2332 -// } -// { -// float top; // 2355 -// float bottom; // 2356 -// } -} - -/* <4cacac> ../game_shared/bot/nav_area.cpp:2298 */ -void CNavArea::GetRandomAdjacentArea(NavDirType dir) -{ -// { -// int count; // 2300 -// int which; // 2301 -// int i; // 2303 -// const_iterator iter; // 2304 -// size(const class list> *const this); // 2300 -// operator++(_List_const_iterator *const this); // 2305 -// } -} - -/* <4cab19> ../game_shared/bot/nav_area.cpp:2224 */ -void CNavArea::GetDistanceSquaredToPoint(Vector *pos) -{ -// { -// const class Extent *extent; // 2226 -// { -// Vector d; // 2238 -// } -// operator-(const Vector *const this, -// const Vector &v); // 2233 -// { -// Vector d; // 2256 -// LengthSquared(const Vector *const this); // 2260 -// } -// operator-(const Vector *const this, -// const Vector &v); // 2265 -// LengthSquared(const Vector *const this); // 2265 -// { -// float d; // 2270 -// } -// { -// float z; // 2289 -// float d; // 2290 -// } -// { -// float d; // 2283 -// } -// { -// float d; // 2277 -// } -// } -} - -/* <4caab9> ../game_shared/bot/nav_area.cpp:2155 */ -void CNavArea::GetClosestPointOnArea(Vector *pos, Vector *close) -{ -// { -// const class Extent *extent; // 2157 -// } -} - -/* <4caa36> ../game_shared/bot/nav_area.cpp:2143 */ -void CNavArea::GetZ( float x, float y) -{ -// { -// Vector pos; // 2145 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2145 -// } -} - -/* <4c9e37> ../game_shared/bot/nav_area.cpp:687 */ -void CNavArea::FinishSplitEdit(CNavArea *newArea, NavDirType ignoreEdge) -{ -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 693 -// GetZ(const class CNavArea *const this, -// float x, -// float y); // 694 -// { -// int d; // 697 -// { -// int count; // 702 -// GetAdjacentCount(const class CNavArea *const this, -// enum NavDirType dir); // 702 -// { -// int a; // 704 -// { -// class CNavArea *adj; // 706 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 726 -// GetAdjacentArea(const class CNavArea *const this, -// enum NavDirType dir, -// int i); // 706 -// IsOverlappingY(const class CNavArea *const this, -// const class CNavArea *area); // 724 -// OppositeDirection(NavDirType dir); // 729 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 729 -// OppositeDirection(NavDirType dir); // 730 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 730 -// IsOverlappingX(const class CNavArea *const this, -// const class CNavArea *area); // 712 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 714 -// OppositeDirection(NavDirType dir); // 717 -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 717 -// OppositeDirection(NavDirType dir); // 718 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 718 -// } -// } -// } -// } -// push_back(list> *const this, -// const value_type &__x); // 737 -} - -/* <4c9df3> ../game_shared/bot/nav_area.cpp:2143 */ -void CNavArea::GetZ( float x, float y) -{ -// { -// Vector pos; // 2145 -// } -} - -/* <4c8b85> ../game_shared/bot/nav_area.cpp:745 */ -void CNavArea::SpliceEdit(CNavArea *other) -{ -// { -// class CNavArea *newArea; // 747 -// Vector nw; // 748 -// Vector ne; // 748 -// Vector se; // 748 -// Vector sw; // 748 -// { -// float top; // 753 -// float bottom; // 754 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 774 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 775 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 777 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 778 -// } -// { -// float left; // 815 -// float right; // 816 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 840 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 836 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 837 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 839 -// } -// { -// float left; // 845 -// float right; // 846 -// } -// { -// float top; // 783 -// float bottom; // 784 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 804 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 805 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 807 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 808 -// } -// SetPlace(CNavArea *const this, -// Place place); // 886 -// SetPlace(CNavArea *const this, -// Place place); // 898 -// push_back(list> *const this, -// const value_type &__x); // 901 -// SetPlace(CNavArea *const this, -// Place place); // 896 -// } -} - -/* <4c8a66> ../game_shared/bot/nav_area.cpp:2025 */ -void CNavArea::Contains(Vector *pos) -{ -// { -// float ourZ; // 2032 -// IsOverlapping(const class CNavArea *const this, -// const Vector *pos); // 2028 -// { -// const_iterator iter; // 2038 -// { -// const class CNavArea *area; // 2040 -// float theirZ; // 2050 -// IsOverlapping(const class CNavArea *const this, -// const Vector *pos); // 2047 -// } -// end(const class list> *const this); // 2038 -// operator++(_List_const_iterator *const this); // 2038 -// } -// } -} - -/* <4c89fd> ../game_shared/bot/nav_area.cpp:674 */ -void CNavArea::ComputeHeightChange(const class CNavArea *area) -{ -// { -// float ourZ; // 676 -// float areaZ; // 677 -// } -} - -/* <4c8963> ../game_shared/bot/nav_area.cpp:2114 */ -void CNavArea::GetZ(Vector *pos) -{ -// { -// float dx; // 2116 -// float dy; // 2117 -// float u; // 2123 -// float v; // 2124 -// float northZ; // 2137 -// float southZ; // 2138 -// } -} - -/* <4c87b9> ../game_shared/bot/nav_area.cpp:2071 */ -void CNavArea::IsCoplanar(CNavArea *area) -{ -// { -// Vector u; // 2073 -// Vector v; // 2073 -// Vector normal; // 2084 -// Vector otherNormal; // 2097 -// float const tolerance; // 2101 -// CrossProduct(Vector &a, -// const Vector &b); // 2084 -// NormalizeInPlace(Vector *const this); // 2085 -// CrossProduct(Vector &a, -// const Vector &b); // 2097 -// NormalizeInPlace(Vector *const this); // 2098 -// DotProduct(Vector &a, -// const Vector &b); // 2102 -// } -} - -/* <4c878d> ../game_shared/bot/nav_area.cpp:2013 */ -void CNavArea::IsOverlappingY(CNavArea *area) -{ -} - -/* <4c8761> ../game_shared/bot/nav_area.cpp:2001 */ -void CNavArea::IsOverlappingX(CNavArea *area) -{ -} - -/* <4c8726> ../game_shared/bot/nav_area.cpp:1988 */ -void CNavArea::IsOverlapping(CNavArea *area) -{ -} - -/* <4c86fa> ../game_shared/bot/nav_area.cpp:1975 */ -void CNavArea::IsOverlapping(Vector *pos) -{ -} - -/* <4c86cf> ../game_shared/bot/nav_area.cpp:1975 */ -void CNavArea::IsOverlapping(Vector *pos) -{ -} - -/* <4c85c3> ../game_shared/bot/nav_area.cpp:1864 */ -/* linkage=_Z13MarkJumpAreasv */ -void MarkJumpAreas(void) -{ -// { -// iterator iter; // 1866 -// operator++(_List_iterator *const this); // 1866 -// { -// class CNavArea *area; // 1868 -// Vector u; // 1869 -// Vector v; // 1869 -// Vector normal; // 1880 -// CrossProduct(Vector &a, -// const Vector &b); // 1880 -// NormalizeInPlace(Vector *const this); // 1881 -// } -// } -} - -/* <4c8599> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4c82ea> ../game_shared/bot/nav_area.cpp:1582 */ -/* linkage=_Z9BuildAreaP8CNavNodeii */ -int BuildArea(CNavNode *node, int width, int height) -{ -// { -// class CNavNode *nwNode; // 1586 -// class CNavNode *neNode; // 1587 -// class CNavNode *swNode; // 1588 -// class CNavNode *seNode; // 1589 -// class CNavNode *vertNode; // 1591 -// class CNavNode *horizNode; // 1592 -// int coveredNodes; // 1594 -// class CNavArea *area; // 1629 -// { -// int y; // 1596 -// { -// int x; // 1600 -// Cover(CNavNode *const this); // 1602 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1605 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1611 -// } -// { -// int x; // 1617 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1619 -// } -// push_back(list> *const this, -// const value_type &__x); // 1630 -// SetAttributes(CNavArea *const this, -// unsigned char bits); // 1633 -// } -} - -/* <4c8066> ../game_shared/bot/nav_area.cpp:1503 */ -/* linkage=_Z8TestAreaP8CNavNodeii */ -bool TestArea(CNavNode *node, int width, int height) -{ -// { -// Vector normal; // 1505 -// float d; // 1506 -// float const offPlaneTolerance; // 1508 -// class CNavNode *vertNode; // 1510 -// class CNavNode *horizNode; // 1510 -// { -// int y; // 1513 -// { -// int x; // 1517 -// { -// float dist; // 1536 -// DotProduct(Vector &a, -// const Vector &b); // 1536 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1529 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1542 -// { -// float dist; // 1549 -// DotProduct(Vector &a, -// const Vector &b); // 1549 -// } -// } -// Vector(Vector *const this, -// const Vector &v); // 1505 -// DotProduct(Vector &a, -// const Vector &b); // 1506 -// { -// int x; // 1560 -// { -// float dist; // 1567 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 1562 -// DotProduct(Vector &a, -// const Vector &b); // 1567 -// } -// } -// } -} - -/* <4c7e9a> ../game_shared/bot/nav_area.cpp:1046 */ -void CNavArea::Strip(void) -{ -// clear(list> *const this); // 1049 -} - -/* <4c7c70> ../game_shared/bot/nav_area.cpp:1031 */ -/* linkage=_Z20StripNavigationAreasv */ -void StripNavigationAreas(void) -{ -// { -// iterator iter; // 1033 -// { -// class CNavArea *area; // 1036 -// Strip(CNavArea *const this); // 1038 -// } -// operator++(_List_iterator *const this); // 1034 -// } -} - -/* <4c7c26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c7c08> ../game_shared/bot/nav_area.cpp:1046 */ -void CNavArea::Strip(void) -{ -} - -/* <4c7b18> ../game_shared/bot/nav_area.cpp:980 */ -void DestroyLadders(void) -{ -// { -// class CNavLadder *ladder; // 984 -// } -} - -/* <4c7a37> ../game_shared/bot/nav_area.cpp:971 */ -/* linkage=_Z31CleanupApproachAreaAnalysisPrepv */ -void CleanupApproachAreaAnalysisPrep(void) -{ -// clear(list> *const this); // 973 -} - -/* <4c78a9> ../game_shared/bot/nav_area.cpp:964 */ -/* linkage=_Z24ApproachAreaAnalysisPrepv */ -void ApproachAreaAnalysisPrep(void) -{ -// buildGoodSizedList(void); // 967 -} - -/* <4c7708> ../game_shared/bot/nav_area.cpp:615 */ -void CNavArea::IsConnected(CNavArea *area, NavDirType dir) -{ -// { -// const_iterator iter; // 621 -// operator++(_List_const_iterator *const this); // 659 -// { -// const_iterator liter; // 636 -// { -// int d; // 626 -// operator++(_List_const_iterator *const this); // 628 -// } -// } -// } -// IsConnected(const class CNavArea *const this, -// const class CNavArea *area, -// enum NavDirType dir); // 615 -} - -/* <4c760a> ../game_shared/bot/nav_area.cpp:486 */ -void CNavArea::AssignNodes(CNavArea *area) -{ -// { -// class CNavNode *horizLast; // 488 -// { -// class CNavNode *vertNode; // 490 -// { -// class CNavNode *horizNode; // 492 -// AssignArea(CNavNode *const this, -// class CNavArea *area); // 494 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 492 -// } -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 490 -// GetConnectedNode(const class CNavNode *const this, -// enum NavDirType dir); // 497 -// } -// } -} - -/* <4c6e85> ../game_shared/bot/nav_area.cpp:408 */ -void CNavArea::MergeAdjacentConnections(CNavArea *adjArea) -{ -// { -// iterator iter; // 411 -// int dir; // 412 -// { -// union NavConnect connect; // 417 -// ConnectTo(CNavArea *const this, -// class CNavArea *area, -// enum NavDirType dir); // 420 -// } -// operator++(_List_iterator *const this); // 415 -// { -// union NavConnect connect; // 427 -// remove(list> *const this, -// const value_type &__value); // 430 -// } -// { -// iterator areaIter; // 439 -// { -// class CNavArea *area; // 441 -// { -// bool connected; // 449 -// { -// union NavConnect connect; // 464 -// remove(list> *const this, -// const value_type &__value); // 470 -// remove(list> *const this, -// const value_type &__value); // 466 -// push_back(list> *const this, -// const value_type &__x); // 474 -// } -// operator++(_List_iterator *const this); // 450 -// { -// union NavConnect connect; // 452 -// } -// } -// } -// operator++(_List_iterator *const this); // 439 -// } -// } -} - -/* <4c6cd3> ../game_shared/bot/nav_area.cpp:366 */ -void CNavArea::Disconnect(CNavArea *area) -{ -// { -// union NavConnect connect; // 368 -// { -// int dir; // 371 -// remove(list> *const this, -// const value_type &__value); // 372 -// } -// } -} - -/* <4c6b75> ../game_shared/bot/nav_area.cpp:347 */ -void CNavArea::ConnectTo(CNavArea *area, NavDirType dir) -{ -// { -// union NavConnect con; // 354 -// { -// iterator iter; // 350 -// operator++(_List_iterator *const this); // 350 -// } -// push_back(list> *const this, -// const value_type &__x); // 356 -// } -} - -/* <4c6b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c6af0> ../game_shared/bot/nav_area.cpp:347 */ -void CNavArea::ConnectTo(CNavArea *area, NavDirType dir) -{ -// { -// union NavConnect con; // 354 -// { -// iterator iter; // 350 -// } -// } -} - -/* <4c67f0> ../game_shared/bot/nav_area.cpp:333 */ -void CNavArea::OnDestroyNotify(CNavArea *dead) -{ -// { -// union NavConnect con; // 335 -// { -// int d; // 337 -// remove(list> *const this, -// const value_type &__value); // 338 -// } -// remove(list> *const this, -// const value_type &__value); // 340 -// } -} - -/* <4c678e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ -void list>::remove(const value_type &__value) -{ -// { -// iterator __first; // 242 -// iterator __last; // 243 -// iterator __extra; // 244 -// { -// iterator __next; // 247 -// } -// } -} - -/* <4c672c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ -void list>::remove(const value_type &__value) -{ -// { -// iterator __first; // 242 -// iterator __last; // 243 -// iterator __extra; // 244 -// { -// iterator __next; // 247 -// } -// } -} - -/* <4c66e3> ../game_shared/bot/nav_area.cpp:333 */ -void CNavArea::OnDestroyNotify(CNavArea *dead) -{ -// { -// union NavConnect con; // 335 -// { -// int d; // 337 -// } -// } -} - -/* <4c63a4> ../game_shared/bot/nav_area.cpp:268 */ -void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode) -{ -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// list(list> *const this); // 268 -// Initialize(CNavArea *const this); // 270 -// AssignNodes(CNavArea *const this, -// class CNavArea *area); // 288 -} - -/* <4c6352> ../game_shared/bot/nav_area.cpp:268 */ -void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode) -{ -} - -/* <4c610d> ../game_shared/bot/nav_area.cpp:248 */ -void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) -{ -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// Initialize(CNavArea *const this); // 250 -} - -/* <4c5ed7> ../game_shared/bot/nav_area.cpp:207 */ -void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner) -{ -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// list(list> *const this); // 207 -// Initialize(CNavArea *const this); // 209 -} - -/* <4c5ea2> ../game_shared/bot/nav_area.cpp:207 */ -void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner) -{ -} - -/* <4c5c82> ../game_shared/bot/nav_area.cpp:198 */ -void CNavArea::CNavArea(void) -{ -// Initialize(CNavArea *const this); // 200 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -// list(list> *const this); // 198 -} - -/* <4c5c65> ../game_shared/bot/nav_area.cpp:198 */ -void CNavArea::CNavArea(void) -{ -} - -/* <4c5c30> ../game_shared/bot/nav_area.cpp:169 */ -void CNavArea::Initialize(void) -{ -// { -// int i; // 177 -// } -} - -/* <4c5bb0> ../game_shared/bot/nav_area.cpp:151 */ -/* linkage=_Z17GetHidingSpotByIDj */ -HidingSpot *GetHidingSpotByID(unsigned int id) -{ -// { -// iterator iter; // 153 -// { -// class HidingSpot *spot; // 155 -// } -// operator++(_List_iterator *const this); // 153 -// } -} - -/* <4c59dc> ../game_shared/bot/nav_area.cpp:137 */ -void HidingSpot::Load(SteamFile *file, unsigned int version) -{ -// Read(SteamFile *const this, -// void *data, -// int length); // 139 -// Read(SteamFile *const this, -// void *data, -// int length); // 140 -// Read(SteamFile *const this, -// void *data, -// int length); // 141 -} - -/* <4c5994> ../game_shared/bot/nav_area.cpp:130 */ -void HidingSpot::Save( int fd, unsigned int version) -{ -} - -/* <4c588a> ../game_shared/bot/nav_area.cpp:121 */ -void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) -{ -// push_back(list> *const this, -// const value_type &__x); // 127 -} - -/* <4c578e> ../game_shared/bot/nav_area.cpp:109 */ -void HidingSpot::HidingSpot(void) -{ -// push_back(list>::HidingSpot(// const value_type &__x); // 115 -} - -/* <4c5771> ../game_shared/bot/nav_area.cpp:109 */ -void HidingSpot::HidingSpot(void) -{ -} - -/* <4c5551> ../game_shared/bot/nav_area.cpp:87 */ -/* linkage=_Z18DestroyHidingSpotsv */ -void DestroyHidingSpots(void) -{ -// clear(list> *const this); // 103 -// { -// iterator areaIter; // 90 -// { -// class CNavArea *area; // 92 -// clear(list> *const this); // 94 -// } -// operator++(_List_iterator *const this); // 90 -// } -// { -// iterator iter; // 100 -// operator++(_List_iterator *const this); // 100 -// } -} - -/* <4c5536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4c4f85> ../game_shared/bot/nav_area.cpp:2685 */ -void CNavArea::UpdateOnOpenList(void) -{ -// { -// class CNavArea *other; // 2692 -// class CNavArea *before; // 2693 -// class CNavArea *after; // 2694 -// } -} - -/* <4c4f67> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <4c4f2c> ../game_shared/bot/nav_area.cpp:2634 */ -void CNavArea::AddToOpenList(void) -{ -// { -// class CNavArea *area; // 2649 -// class CNavArea *last; // 2649 -// } -} - -/* <4c4e08> ../game_shared/bot/nav_area.cpp:121 */ -void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) -{ -// push_back(list> *const this, -// const value_type &__x); // 127 -} - -/* <4c4ddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c4b76> ../game_shared/bot/nav_area.cpp:5000 */ -void CNavAreaGrid::AddNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5003 -// int loX; // 5005 -// int loY; // 5006 -// int hiX; // 5007 -// int hiY; // 5008 -// int key; // 5015 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5005 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5006 -// WorldToGridX(const class CNavAreaGrid *const this, -// float wx); // 5007 -// WorldToGridY(const class CNavAreaGrid *const this, -// float wy); // 5008 -// { -// int y; // 5010 -// { -// int x; // 5011 -// push_back(list> *const this, -// const value_type &__x); // 5012 -// } -// } -// ComputeHashKey(const class CNavAreaGrid *const this, -// unsigned int id); // 5015 -// } -} - -/* <4c4b49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c4a70> ../game_shared/bot/nav_area.cpp:4953 */ -void CNavAreaGrid::~CNavAreaGrid(void) -{ -// ~list(list>::~CNavAreaGrid(// int const __in_chrg); // 4955 -} - -/* <4c4599> ../game_shared/bot/nav_area.cpp:248 */ -void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) -{ -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// list(list> *const this); // 248 -// Initialize(CNavArea *const this); // 250 -} - -/* <4c44ae> ../game_shared/bot/nav_area.cpp:2776 */ -void CNavArea::IsHidingSpotCollision(Vector *pos) -{ -// { -// float const collisionRange; // 2778 -// { -// const_iterator iter; // 2780 -// end(const class list> *const this); // 2780 -// { -// const class HidingSpot *spot; // 2782 -// operator-(const Vector *const this, -// const Vector &v); // 2784 -// IsLengthLessThan(const Vector *const this, -// float length); // 2784 -// } -// operator++(_List_const_iterator *const this); // 2780 -// } -// } -} - -/* <4c43f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -void list> *const this) -{ -// ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 -} - -/* <4c43ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c430f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -void list> *const this) -{ -// ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 -} - -/* <4c42e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c422b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -void list> *const this) -{ -// ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 -} - -/* <4c4202> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c41db> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <4c4182> ../game_shared/bot/nav_area.cpp:4791 */ -inline bool IsAreaVisible(const Vector *pos, const CNavArea *area) -{ -// { -// Vector corner; // 4793 -// TraceResult result; // 4794 -// { -// int c; // 4796 -// } -// } -} - -/* <4c4137> ../game_shared/bot/nav_area.h:1109 */ -void ForAllAreas(CollectHidingSpotsFunctor &func) -{ -// { -// iterator iter; // 1111 -// { -// class CNavArea *area; // 1114 -// } -// } -} - -/* <4c409f> ../game_shared/bot/nav_area.cpp:5000 */ -void CNavAreaGrid::AddNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5003 -// int loX; // 5005 -// int loY; // 5006 -// int hiX; // 5007 -// int hiY; // 5008 -// int key; // 5015 -// { -// int y; // 5010 -// { -// int x; // 5011 -// } -// } -// } -} - -/* <4c3feb> ../game_shared/bot/nav_area.cpp:3591 */ -bool IsCrossingLineOfFire(Vector &start, Vector &finish, CBaseEntity *ignore, int ignoreTeam) -{ -// { -// int p; // 3593 -// { -// class CBasePlayer *player; // 3595 -// float const longRange; // 3612 -// Vector playerTarget; // 3613 -// Vector result; // 3615 -// { -// float loZ; // 3619 -// float hiZ; // 3619 -// } -// } -// } -} - -/* <4c3e99> ../game_shared/bot/nav_area.h:679 */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ApproachAreaCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// { -// float newCostRemaining; // 873 -// } -// } -// } -// } -} - -/* <4c3e47> ../game_shared/bot/nav_area.cpp:4983 */ -void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY) -{ -} - -/* <4c3de4> ../game_shared/bot/nav_area.cpp:1102 */ -inline bool testJumpDown(const Vector *fromPos, const Vector *toPos) -{ -// { -// float dz; // 1104 -// Vector from; // 1120 -// Vector to; // 1121 -// TraceResult result; // 1123 -// } -} - -/* <4c3d89> ../game_shared/bot/nav_area.cpp:2776 */ -void CNavArea::IsHidingSpotCollision(Vector *pos) -{ -// { -// float const collisionRange; // 2778 -// { -// const_iterator iter; // 2780 -// { -// const class HidingSpot *spot; // 2782 -// } -// } -// } -} - -/* <4c3d54> ../game_shared/bot/nav_area.cpp:121 */ -void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) -{ -} - -/* <4c3d07> ../game_shared/bot/nav_area.cpp:248 */ -void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) -{ -} - -/* <4c3c6a> ../game_shared/bot/nav_area.cpp:5039 */ -void CNavAreaGrid::RemoveNavArea(CNavArea *area) -{ -// { -// const class Extent *extent; // 5042 -// int loX; // 5044 -// int loY; // 5045 -// int hiX; // 5046 -// int hiY; // 5047 -// int key; // 5054 -// { -// int y; // 5049 -// { -// int x; // 5050 -// } -// } -// } -} - -/* <4c3b30> ../game_shared/bot/nav_area.cpp:4635 */ -bool GetGroundHeight(const Vector *pos, float *height, Vector *normal) -{ -// { -// Vector to; // 4637 -// float offset; // 4642 -// Vector from; // 4643 -// TraceResult result; // 4644 -// edict_t *ignore; // 4645 -// float ground; // 4646 -// float const maxOffset; // 4648 -// float const inc; // 4649 -// class GroundLayerInfo layer; // 4657 -// int layerCount; // 4658 -// int i; // 4703 -// } -} - -/* <4c3aa2> ../game_shared/bot/nav_area.cpp:2792 */ -bool IsHidingSpotInCover(const Vector *spot) -{ -// { -// int coverCount; // 2794 -// TraceResult result; // 2795 -// Vector from; // 2797 -// Vector to; // 2800 -// float const coverRange; // 2808 -// float const inc; // 2809 -// int const halfCover; // 2823 -// { -// float angle; // 2811 -// } -// } -} - -/* <4c3a75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4c3a6e> ../game_shared/bot/nav_area.h:141 */ -inline void ChangeMasterMarker(void) -{ -} - -/* <4c3a51> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(void) -{ -} - -/* <4c3a07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c39ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotEncounter &__val) -{ -} - -/* <4c396b> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(SpotEncounter &const) -{ -} - -/* <4c393e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ -inline void list>::list(list> &__x) -{ -} - -/* <4c3917> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(Ray &const) -{ -} - -/* <4c38f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c38c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ -inline void _List_base>::_List_base(const allocator_type &__a) -{ -} - -/* <4c3897> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ -inline void _List_impl::_List_impl(const _Node_alloc_type &__a) -{ -} - -/* <4c386b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator>::allocator(allocator> &__a) -{ -} - -/* <4c3846> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator>::new_allocator(new_allocator> &const) -{ -} - -/* <4c3803> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ -inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) -{ -} - -/* <4c37d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c37bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c377b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c374f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c3721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator>::allocator(allocator &const) -{ -} - -/* <4c36fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c36cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c36af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c3694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c364a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c360d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c35f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c35c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c35a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c359f> ../game_shared/bot/nav_node.h:28 */ -inline void GetFirst(void) -{ -} - -/* <4c3598> ../game_shared/bot/nav_node.h:29 */ -inline void GetListLength(void) -{ -} - -/* <4c3570> ../game_shared/bot/nav_area.cpp:3976 */ -inline void PlaceFloodFillFunctor::PlaceFloodFillFunctor(CNavArea *area) -{ -} - -/* <4c350c> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <4c34e6> ../game_shared/bot/nav_area.h:281 */ -inline void CNavArea::GetApproachInfo(int i) -{ -} - -/* <4c34bf> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(Extent &const) -{ -} - -/* <4c349e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4c342b> ../game_shared/bot/nav_area.cpp:1394 */ -inline bool IsAreaRoughlySquare(const class CNavArea *area) -{ -// { -// float aspect; // 1396 -// float const maxAspect; // 1398 -// float const minAspect; // 1399 -// } -} - -/* <4c3400> ../game_shared/bot/nav_area.cpp:2013 */ -void CNavArea::IsOverlappingY(CNavArea *area) -{ -} - -/* <4c33d5> ../game_shared/bot/nav_area.cpp:2001 */ -void CNavArea::IsOverlappingX(CNavArea *area) -{ -} - -/* <4c338b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c334e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3333> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c3307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c32e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c329d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c3260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3245> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c3219> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c31f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c31b5> ../game_shared/bot/nav_area.cpp:63 */ -void buildGoodSizedList(void) -{ -// { -// float const minSize; // 65 -// iterator iter; // 67 -// { -// class CNavArea *area; // 70 -// const class Extent *extent; // 73 -// } -// } -} - -/* <4c316b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c312e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c3113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c30e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c30c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c3080> ../game_shared/bot/nav_area.h:324 */ -inline void CNavArea::AddLadderDown(CNavLadder *ladder) -{ -} - -/* <4c3061> ../game_shared/bot/nav.h:162 */ -inline NavDirType DirectionRight(NavDirType dir) -{ -} - -/* <4c3042> ../game_shared/bot/nav.h:148 */ -inline NavDirType DirectionLeft(NavDirType dir) -{ -} - -/* <4c301a> ../game_shared/bot/nav_area.h:323 */ -inline void CNavArea::AddLadderUp(CNavLadder *ladder) -{ -} - -/* <4c2fda> ../game_shared/bot/nav_area.h:63 */ -inline void CNavLadder::CNavLadder(void) -{ -} - -/* <4c2f90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4c2f53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4c2f38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4c2f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4c2eec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4c2ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <4c2eb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */ -inline void list>::pop_front(void) -{ -} - -/* <4c2e9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */ -inline void list>::front(void) -{ -} - -/* <4c2e72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c2e49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c2e1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c2e02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c2de7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c2dc0> ../game_shared/bot/nav_area.h:88 */ -inline void CNavLadder::OnDestroyNotify(CNavArea *dead) -{ -} - -/* <4c2d9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2d7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4c2d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotEncounter &__r) -{ -} - -/* <4c2d32> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c2d05> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::~SpotEncounter( int const __in_chrg) -{ -} - -/* <4c2cdc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4c2cb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2c6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c2c46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotOrder &__r) -{ -} - -/* <4c2c2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c2c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c2bdd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2bb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2b97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c2b7c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c2b61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c2b2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c2b10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c2aea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(const class CNavArea * &__r) -{ -} - -/* <4c2ab2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <4c2a97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4c2a8c> ../game_shared/bot/nav_area.cpp:3757 */ -void EditNavAreasReset(void) -{ -} - -/* <4c2a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2a1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c29f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CNavArea *&const __r) -{ -} - -/* <4c29db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c29bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c298d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c294c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <4c2931> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */ -inline void list>::pop_front(void) -{ -} - -/* <4c2916> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */ -inline void list>::front(void) -{ -} - -/* <4c28de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <4c28b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c286e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c2848> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CNavLadder *&const __r) -{ -} - -/* <4c282d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c280d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c27df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c27b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c2749> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c271d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c26f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(const union NavConnect &__r) -{ -} - -/* <4c26c6> ../game_shared/bot/nav_area.h:40 */ -inline void operator==(const union NavConnect *const this, const union NavConnect &other) -{ -} - -/* <4c268b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c2670> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c2638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <4c2612> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(union NavConnect &__r) -{ -} - -/* <4c25f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c25d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c25a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2583> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2528> ../game_shared/bot/nav_area.cpp:486 */ -void CNavArea::AssignNodes(CNavArea *area) -{ -// { -// class CNavNode *horizLast; // 488 -// { -// class CNavNode *vertNode; // 490 -// { -// class CNavNode *horizNode; // 492 -// } -// } -// } -} - -/* <4c24fe> ../game_shared/bot/nav_area.cpp:169 */ -void CNavArea::Initialize(void) -{ -// { -// int i; // 177 -// } -} - -/* <4c24e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c24c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c24ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c2492> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c2477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4c245c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c2441> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2426> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c240b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c23f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c23d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c23b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c2387> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c2361> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c2346> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c232b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2310> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c22f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c22da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c22b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4c226a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4c2244> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(HidingSpot *&const __r) -{ -} - -/* <4c2229> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4c2209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4c21db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4c21b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4c219a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c217f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2164> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c2149> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c212e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c2113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c20f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c20dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c20c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c20a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c208c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4c2071> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4c2056> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4c203b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4c2020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4c1fe8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotOrder &__val) -{ -} - -/* <4c1fbb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1f8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1f64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1f3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1f06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const union NavConnect &__val) -{ -} - -/* <4c1ed9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1ead> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1e82> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1e5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1e2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1e03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1dd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1db2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1d85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1d2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1d08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1cdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1caf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1c84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1c59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1c21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const HidingSpot * &__val) -{ -} - -/* <4c1bf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4c1bc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4c1b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4c1b77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1b3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CNavArea * &__val) -{ -} - -/* <4c1b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CNavLadder * &__val) -{ -} - -/* <4c1adb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c1aaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c1a82> ../game_shared/bot/nav_area.h:164 */ -inline void SpotOrder::~SpotOrder( int const __in_chrg) -{ -} - -/* <4c1a54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c1a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c19fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c19d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c19a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c1979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c194e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1922> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c18f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c18c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c189e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1872> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c1845> ../game_shared/bot/nav_area.h:35 */ -inline void ~NavConnect(union NavConnect *const this, int const __in_chrg) -{ -} - -/* <4c1817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c17ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c17c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c1793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c1768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c173d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c170f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4c16e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4c16b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4c168d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4c15a2> ../game_shared/bot/nav_area.h:1028 */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class CollectHidingSpotsFunctor &func, float maxRange) -{ -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// } -// } -// } -// } -// { -// const class CNavLadder *ladder; // 1072 -// } -// { -// const class CNavLadder *ladder; // 1093 -// } -// } -// } -} - -/* <4c1587> ../game_shared/bot/bot_util.h:136 */ -inline void IntervalTimer::Reset(void) -{ -} - -/* <4c156c> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <4c1551> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <4c1534> ../game_shared/bot/nav_area.h:417 */ -inline void CNavArea::IsDegenerate(void) -{ -} - -/* <4c14ef> ../game_shared/bot/nav_area.h:422 */ -inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) -{ -// { -// const_iterator iter; // 424 -// } -} - -/* <4c14c8> ../game_shared/bot/nav_area.h:236 */ -inline void CNavArea::GetAdjacentCount(NavDirType dir) -{ -} - -/* <4c148b> ../game_shared/bot/nav_area.cpp:3981 */ -inline void PlaceFloodFillFunctor::operator()(CNavArea *area) -{ -// { -// class CCSBotManager *ctrl; // 3983 -// } -} - -/* <4c1470> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <4c1443> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <4c1402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <4c13e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <4c13d4> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <4c13b7> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <4c139a> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <4c136d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <4c1346> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <4c1319> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <4c12f2> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <4c12e8> ../game_shared/bot/nav_area.cpp:2731 */ -void ClearSearchLists(void) -{ -} - -/* <4c12bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c12a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c1286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c1246> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c121a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c11f3> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <4c118b> ../game_shared/bot/nav_area.cpp:3385 */ -inline void CollectHidingSpotsFunctor::CollectHidingSpotsFunctor( CBaseEntity *me, const Vector *origin, float range, unsigned char flags, Place place, bool useCrouchAreas) -{ -} - -/* <4c1170> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <4c1108> ../game_shared/bot/nav_area.cpp:3398 */ -inline void CollectHidingSpotsFunctor::operator()(CNavArea *area) -{ -// { -// const HidingSpotList *list; // 3405 -// { -// const_iterator iter; // 3407 -// { -// const class HidingSpot *spot; // 3409 -// { -// class CNavArea *area; // 3413 -// } -// } -// } -// } -} - -/* <4c10e1> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <4c10b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c1099> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c107e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c1043> ../game_shared/bot/nav_area.h:255 */ -inline void CNavArea::GetHidingSpotList(void) -{ -} - -/* <4c1023> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0ff7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0fca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0faf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c0f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c0f54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0f28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0e7b> ../game_shared/bot/nav_area.cpp:615 */ -void CNavArea::IsConnected(CNavArea *area, NavDirType dir) -{ -// { -// const_iterator iter; // 621 -// { -// const_iterator liter; // 636 -// { -// int d; // 626 -// } -// { -// class CNavLadder *ladder; // 639 -// } -// { -// class CNavLadder *ladder; // 650 -// } -// } -// } -} - -/* <4c0e4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c0e18> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c0ddd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4c0dbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0d91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0d71> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0d45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0d05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0cd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0cad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c0c77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c0c37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0bf0> ../game_shared/bot/nav.h:111 */ -inline void Extent::Area(void) -{ -} - -/* <4c0bd5> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <4c0baa> ../game_shared/bot/nav_area.cpp:3264 */ -void CNavArea::GetDanger(int teamID) -{ -} - -/* <4c0b7e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0b63> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4c0b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4c0b13> ../game_shared/bot/nav_area.h:531 */ -inline void CNavAreaGrid::WorldToGridY(float wy) -{ -// { -// int y; // 533 -// } -} - -/* <4c0ade> ../game_shared/bot/nav_area.h:520 */ -inline void CNavAreaGrid::WorldToGridX(float wx) -{ -// { -// int x; // 522 -// } -} - -/* <4c0a9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4c0a72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4c0a45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4c0a2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4c0a0f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4c09d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4c09b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4c0988> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4c0912> ../game_shared/bot/nav_area.cpp:4757 */ -inline void ApproachAreaCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// int i; // 4760 -// } -// { -// float dist; // 4772 -// float cost; // 4779 -// } -} - -/* <4c0851> ../game_shared/bot/bot_util.h:247 */ -inline bool IsIntersecting2D(Vector &startA, Vector &endA, Vector &startB, Vector &endB, Vector *result) -{ -// { -// float denom; // 251 -// float numS; // 258 -// float numT; // 265 -// float s; // 267 -// float t; // 274 -// } -} - -/* <4c0818> ../game_shared/bot/nav_area.cpp:3448 */ -inline void CollectHidingSpotsFunctor::RemoveSpot( int i) -{ -// { -// int j; // 3453 -// } -} - -/* <4c07a1> ../cstrike/dlls/hostage/hostage.h:265 */ -inline void CHostageManager::GetClosestHostage(Vector &pos, float *resultRange) -{ -// { -// float closeRange; // 267 -// float range; // 267 -// class CHostage *close; // 268 -// { -// int i; // 270 -// } -// } -} - -/* <4c077f> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(void) -{ -} - -/* <4c073e> ../game_shared/bot/nav_area.cpp:2744 */ -void CNavArea::GetCorner(NavCornerType corner) -{ -// { -// Vector pos; // 2746 -// } -} - -/* <4c0737> ../game_shared/bot/nav_area.h:286 */ -inline void MakeNewMarker(void) -{ -} - -/* <4c0719> ../game_shared/bot/nav_area.cpp:2713 */ -void CNavArea::RemoveFromOpenList(void) -{ -} - -/* <4c0689> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <4c066e> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <4c0653> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <4c0638> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <4c05ba> ../game_shared/bot/nav_node.h:79 */ -inline void CNavNode::GetPosition(void) -{ -} - -/* <4c059f> ../game_shared/bot/nav_node.h:25 */ -inline void CNavNode::GetNormal(void) -{ -} - -/* <4c0577> ../game_shared/bot/nav_node.h:74 */ -inline void CNavNode::GetConnectedNode(NavDirType dir) -{ -} - -/* <4c0555> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <4c052f> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <4c0508> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <4c04dc> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4c04b1> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4c0484> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <4c0451> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <4c03f5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <4c0399> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <4c033d> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <4c02fa> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <4c02cd> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <4c0271> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <4c0222> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <4c01eb> ../cstrike/dlls/bot/cs_bot_manager.h:201 */ -inline void CCSBotManager::SetNavPlace( unsigned int place) -{ -} - -/* <4c01c5> ../cstrike/dlls/bot/cs_bot_manager.h:200 */ -inline void CCSBotManager::GetNavPlace(void) -{ -} - -/* <4c018e> ../game_shared/bot/nav_area.h:514 */ -inline void CNavAreaGrid::ComputeHashKey(unsigned int id) -{ -} - -/* <4c0171> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <4c0154> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <4c0139> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <4c0111> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <4c00f6> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <4c00ce> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <4c00b3> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <4c0098> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <4c0063> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <4c0048> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <4c002d> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <4c0012> ../game_shared/bot/nav_area.h:282 */ -inline void CNavArea::GetApproachInfoCount(void) -{ -} - -/* <4bfff7> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <4bffdc> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <4bffc1> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <4bff9a> ../game_shared/bot/nav_area.h:218 */ -inline void CNavArea::SetPlace( Place place) -{ -} - -/* <4bff7f> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <4bff58> ../game_shared/bot/nav_area.h:215 */ -inline void CNavArea::SetAttributes( unsigned char bits) -{ -} - -/* <4bff38> ../game_shared/bot/nav_area.h:213 */ -inline void CNavArea::GetID(void) -{ -} - -/* <4bff1d> ../game_shared/bot/nav_area.h:140 */ -inline void HidingSpot::IsMarked(void) -{ -} - -/* <4bff02> ../game_shared/bot/nav_area.h:139 */ -inline void HidingSpot::Mark(void) -{ -} - -/* <4bfee7> ../game_shared/bot/nav_area.h:137 */ -inline void HidingSpot::GetID(void) -{ -} - -/* <4bfecc> ../game_shared/bot/nav_area.h:131 */ -inline void HidingSpot::GetFlags(void) -{ -} - -/* <4bfea5> ../game_shared/bot/nav_area.h:130 */ -inline void HidingSpot::SetFlags( unsigned char flags) -{ -} - -/* <4bfe8a> ../game_shared/bot/nav_area.h:128 */ -inline void HidingSpot::IsIdealSniperSpot(void) -{ -} - -/* <4bfe6f> ../game_shared/bot/nav_area.h:127 */ -inline void HidingSpot::IsGoodSniperSpot(void) -{ -} - -/* <4bfe4f> ../game_shared/bot/nav_area.h:126 */ -inline void HidingSpot::HasGoodCover(void) -{ -} - -/* <4bfdfa> ../game_shared/steam_util.h:42 */ -inline void SteamFile::Read( void *data, int length) -{ -// { -// byte *readCursor; // 47 -// { -// int i; // 49 -// } -// } -} - -/* <4bfdde> ../game_shared/bot/nav_node.h:107 */ -inline void CNavNode::GetArea(void) -{ -} - -/* <4bfdb6> ../game_shared/bot/nav_node.h:102 */ -inline void CNavNode::AssignArea(CNavArea *area) -{ -} - -/* <4bfd9b> ../game_shared/bot/nav_node.h:47 */ -inline void CNavNode::GetAttributes(void) -{ -} - -/* <4bfd7b> ../game_shared/bot/nav_node.h:41 */ -inline void CNavNode::IsCovered(void) -{ -} - -/* <4bfd60> ../game_shared/bot/nav_node.h:40 */ -inline void CNavNode::Cover(void) -{ -} - -/* <4bfd40> ../game_shared/bot/nav_node.h:30 */ -inline void CNavNode::GetNext(void) -{ -} - -/* <4bfcf4> ../game_shared/bot/nav.h:109 */ -inline void Extent::SizeY(void) -{ -} - -/* <4bfcd4> ../game_shared/bot/nav.h:108 */ -inline void Extent::SizeX(void) -{ -} - -/* <4bfcaa> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4bfc8f> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4bfc38> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4bfbda> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <4bfbba> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <4bfb9a> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <4bfb7a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4bfb28> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4bfafe> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4bfabf> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4bfa95> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4bfa7a> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <4bf94d> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <4bf914> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4bf8e5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4bf8ad> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <4bf88d> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4bf86d> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <4bf81e> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <4bf7f3> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <4bf7c6> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <4bf79b> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <4ae3c1> ../game_shared/bot/bot_util.cpp:838 */ -/* linkage=_Z23HintMessageToAllPlayersPKc */ -void HintMessageToAllPlayers(const char *message) -{ -// { -// hudtextparms_t textParms; // 840 -// } -} - -/* <4ae2c5> ../game_shared/bot/bot_util.cpp:694 */ -/* linkage=_Z18IsGameEventAudible13GameEventTypeP11CBaseEntityS1_PfP12PriorityTypePb */ -bool IsGameEventAudible(GameEventType event, CBaseEntity *entity, CBaseEntity *other, float *range, PriorityType *priority, bool *isHostile) -{ -// { -// class CBasePlayer *player; // 696 -// float const ShortRange; // 700 -// float const NormalRange; // 701 -// { -// class CBasePlayerWeapon *pWeapon; // 730 -// } -// { -// class CBasePlayerWeapon *pWeapon; // 745 -// } -// } -} - -/* <4ae261> ../game_shared/bot/bot_util.cpp:682 */ -/* linkage=_Z6BotSINf */ -float BotSIN(float angle) -{ -// { -// int i; // 685 -// NormalizeAnglePositive(float angle); // 684 -// } -} - -/* <4ae1fd> ../game_shared/bot/bot_util.cpp:675 */ -/* linkage=_Z6BotCOSf */ -float BotCOS(float angle) -{ -// { -// int i; // 678 -// NormalizeAnglePositive(float angle); // 677 -// } -} - -/* <4ae1b1> ../game_shared/bot/bot_util.cpp:666 */ -/* linkage=_Z11InitBotTrigv */ -void InitBotTrig(void) -{ -// { -// int i; // 668 -// { -// float angle; // 670 -// } -// } -} - -/* <4ae198> ../game_shared/bot/bot_util.cpp:592 */ -/* linkage=_Z11BotPrecachev */ -void BotPrecache(void) -{ -} - -/* <4ae13e> ../game_shared/bot/bot_util.cpp:577 */ -/* linkage=_Z19CONSOLE_ECHO_LOGGEDPcz */ -void CONSOLE_ECHO_LOGGED(char *pszMsg, ...) -{ -// { -// va_list argptr; // 579 -// char szStr; // 580 -// } -} - -/* <4ae0d3> ../game_shared/bot/bot_util.cpp:563 */ -/* linkage=_Z12CONSOLE_ECHOPcz */ -void CONSOLE_ECHO(char *pszMsg, ...) -{ -// { -// va_list argptr; // 565 -// char szStr; // 566 -// } -} - -/* <4ae02e> ../game_shared/bot/bot_util.cpp:537 */ -/* linkage=_Z19UTIL_DrawBeamPoints6VectorS_ihhh */ -void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 539 -} - -/* <4adf8a> ../game_shared/bot/bot_util.cpp:513 */ -/* linkage=_Z20UTIL_DrawBeamFromEnti6Vectorihhh */ -void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 515 -} - -/* <4adcab> ../game_shared/bot/bot_util.cpp:491 */ -Vector UTIL_ComputeOrigin(entvars_t *pevVars) -{ -} - -/* <4adc8e> ../game_shared/bot/bot_util.cpp:479 */ -/* linkage=_Z19UTIL_GetLocalPlayerv */ -CBasePlayer *UTIL_GetLocalPlayer(void) -{ -} - -/* <4adb6c> ../game_shared/bot/bot_util.cpp:440 */ -/* linkage=_Z20UTIL_IsVisibleToTeamRK6Vectorif */ -bool UTIL_IsVisibleToTeam(Vector &spot, int team, float maxRange) -{ -// { -// int i; // 442 -// { -// class CBasePlayer *player; // 444 -// TraceResult result; // 464 -// FNullEnt(entvars_t *pev); // 449 -// operator-(const Vector *const this, -// const Vector &v); // 461 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 461 -// } -// } -} - -/* <4adb11> ../game_shared/bot/bot_util.cpp:418 */ -/* linkage=_Z24UTIL_ConstructBotNetNamePciPK10BotProfile */ -void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile) -{ -// UTIL_GetBotPrefix(void); // 427 -} - -/* <4ad86a> ../game_shared/bot/bot_util.cpp:343 */ -/* linkage=_Z21UTIL_GetClosestPlayerPK6VectorPf */ -CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance) -{ -// { -// class CBasePlayer *closePlayer; // 345 -// float closeDistSq; // 346 -// { -// int i; // 348 -// { -// class CBasePlayer *player; // 350 -// float distSq; // 358 -// IsEntityValid(CBaseEntity *entity); // 352 -// operator-(const Vector *const this, -// const Vector &v); // 358 -// LengthSquared(const Vector *const this); // 358 -// } -// } -// } -} - -/* <4ad7ad> ../game_shared/bot/bot_util.cpp:305 */ -/* linkage=_Z18UTIL_IsTeamAllBotsi */ -bool UTIL_IsTeamAllBots(int team) -{ -// { -// int botCount; // 307 -// { -// int i; // 309 -// { -// class CBasePlayer *player; // 311 -// FNullEnt(entvars_t *pev); // 320 -// } -// } -// } -} - -/* <4ad686> ../game_shared/bot/bot_util.cpp:240 */ -/* linkage=_Z20UTIL_KickBotFromTeam8TeamName */ -bool UTIL_KickBotFromTeam(TeamName kickTeam) -{ -// { -// int i; // 242 -// { -// class CBasePlayer *player; // 247 -// const char *name; // 255 -// FNullEnt(entvars_t *pev); // 252 -// } -// { -// class CBasePlayer *player; // 274 -// const char *name; // 282 -// FNullEnt(entvars_t *pev); // 279 -// } -// } -} - -/* <4ad5db> ../game_shared/bot/bot_util.cpp:210 */ -/* linkage=_Z15UTIL_BotsInGamev */ -int UTIL_BotsInGame(void) -{ -// { -// int iCount; // 212 -// { -// int iIndex; // 214 -// { -// class CBasePlayer *pPlayer; // 216 -// FNullEnt(entvars_t *pev); // 221 -// } -// } -// } -} - -/* <4ad507> ../game_shared/bot/bot_util.cpp:174 */ -/* linkage=_Z17UTIL_HumansOnTeamib */ -int UTIL_HumansOnTeam(int teamID, bool isAlive) -{ -// { -// int iCount; // 176 -// { -// int iIndex; // 178 -// { -// class CBaseEntity *entity; // 180 -// class CBasePlayer *player; // 191 -// FNullEnt(entvars_t *pev); // 185 -// } -// } -// } -} - -/* <4ad43f> ../game_shared/bot/bot_util.cpp:128 */ -/* linkage=_Z17UTIL_HumansInGameb */ -int UTIL_HumansInGame(bool ignoreSpectators) -{ -// { -// int iCount; // 130 -// { -// int iIndex; // 132 -// { -// class CBaseEntity *entity; // 134 -// class CBasePlayer *player; // 145 -// FNullEnt(entvars_t *pev); // 139 -// } -// } -// } -} - -/* <4ad385> ../game_shared/bot/bot_util.cpp:93 */ -/* linkage=_Z24UTIL_ActivePlayersInGamev */ -int UTIL_ActivePlayersInGame(void) -{ -// { -// int iCount; // 95 -// { -// int iIndex; // 97 -// { -// class CBaseEntity *entity; // 99 -// class CBasePlayer *player; // 110 -// FNullEnt(entvars_t *pev); // 104 -// } -// } -// } -} - -/* <4ad2da> ../game_shared/bot/bot_util.cpp:66 */ -/* linkage=_Z18UTIL_ClientsInGamev */ -int UTIL_ClientsInGame(void) -{ -// { -// int iCount; // 68 -// { -// int iIndex; // 70 -// { -// class CBaseEntity *pPlayer; // 72 -// FNullEnt(entvars_t *pev); // 77 -// } -// } -// } -} - -/* <4ad1c6> ../game_shared/bot/bot_util.cpp:26 */ -/* linkage=_Z16UTIL_IsNameTakenPKcb */ -bool UTIL_IsNameTaken(const char *name, bool ignoreHumans) -{ -// { -// int i; // 28 -// { -// class CBaseEntity *player; // 30 -// FNullEnt(entvars_t *pev); // 35 -// FStrEq(const char *sz1, -// const char *sz2); // 55 -// { -// class CBot *bot; // 45 -// FStrEq(const char *sz1, -// const char *sz2); // 46 -// } -// } -// } -} - -/* <4ad17f> ../game_shared/bot/nav.h:263 */ -inline float NormalizeAnglePositive(float angle) -{ -} - -/* <4ad12d> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <4ad0ec> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <4ad0de> ../game_shared/bot/bot_util.cpp:411 */ -const char *UTIL_GetBotPrefix(void) -{ -} - -/* <4ad0c5> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <4ad0a7> ../game_shared/bot/bot_profile.h:64 */ -inline void BotProfile::GetName(void) -{ -} - -/* <4ad081> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4ad05a> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4ad033> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4ad01a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4acffc> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <4acf99> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4acf4a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4acf00> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4acec5> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4ace9e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4acdd2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4acda6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4acd86> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <4acd68> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <4a8acb> ../game_shared/bot/bot_profile.cpp:137 */ -void BotProfileManager::Init(const char *filename, unsigned int *checksum) -{ -// { -// int dataLength; // 139 -// char *dataPointer; // 140 -// const char *dataFile; // 141 -// BotProfileList templateList; // 159 -// class BotProfile defaultProfile; // 161 -// ComputeSimpleChecksum(const unsigned char *dataPointer, -// int dataLength); // 155 -// BotProfile(BotProfile *const this); // 161 -// list(list> *const this); // 159 -// { -// char *token; // 172 -// bool isDefault; // 174 -// bool isTemplate; // 175 -// bool isCustomSkin; // 176 -// class BotProfile *profile; // 270 -// bool isFirstWeaponPref; // 348 -// { -// int const BufLen; // 180 -// char skinName; // 181 -// const char *decoratedName; // 236 -// bool skinExists; // 237 -// GetDecoratedSkinName(const char *name, -// const char *filename); // 236 -// GetCustomSkinIndex(BotProfileManager *const this, -// const char *name, -// const char *filename); // 237 -// CloneString(const char *str); // 241 -// CloneString(const char *str); // 244 -// } -// { -// const class BotProfile *inherit; // 287 -// { -// char *c; // 292 -// strchr(char *__s, -// int __c); // 292 -// { -// iterator iter; // 297 -// operator++(_List_iterator *const this); // 297 -// } -// Inherit(BotProfile *const this, -// const class BotProfile *parent, -// const class BotProfile *baseline); // 314 -// } -// } -// { -// char attributeName; // 366 -// { -// char *c; // 474 -// strchr(char *__s, -// int __c); // 474 -// { -// int i; // 478 -// } -// } -// atof(const char *__nptr); // 464 -// atof(const char *__nptr); // 453 -// atoi(const char *__nptr); // 424 -// atoi(const char *__nptr); // 420 -// atof(const char *__nptr); // 416 -// atoi(const char *__nptr); // 407 -// GetCustomSkinIndex(BotProfileManager *const this, -// const char *name, -// const char *filename); // 411 -// atof(const char *__nptr); // 403 -// atof(const char *__nptr); // 399 -// } -// BotProfile(BotProfile *const this); // 278 -// CloneString(const char *str); // 334 -// push_back(list> *const this, -// const value_type &__x); // 514 -// push_back(list> *const this, -// const value_type &__x); // 519 -// } -// ~list(list> *const this, -// int const __in_chrg); // 159 -// { -// iterator iter; // 527 -// operator++(_List_iterator *const this); // 527 -// } -// ~list(list> *const this, -// int const __in_chrg); // 159 -// } -} - -/* <4a8aa1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <4a8916> ../game_shared/bot/bot_profile.cpp:647 */ -void BotProfileManager::FindVoiceBankIndex(const char *filename) -{ -// { -// int index; // 649 -// const_iterator it; // 651 -// begin(vector> *const this); // 652 -// end(vector> *const this); // 652 -// operator++(__normal_iterator> > *const this); // 652 -// CloneString(const char *str); // 660 -// push_back(vector> *const this, -// const value_type &__x); // 660 -// } -} - -/* <4a82f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const char * &__x) -{ -// { -// char *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const char * &__val); // 303 -// copy_backward(char ** __first, -// char ** __last, -// char ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const char * &__val); // 332 -// __uninitialized_move_a>(char ** __first, -// char ** __last, -// char ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(char ** __first, -// char ** __last, -// char ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <4a8177> ../game_shared/bot/bot_profile.cpp:669 */ -void BotProfileManager::GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) -{ -// { -// const_iterator iter; // 674 -// int validCount; // 677 -// int which; // 690 -// operator++(_List_const_iterator *const this); // 678 -// { -// const class BotProfile *profile; // 680 -// IsDifficulty(const class BotProfile *const this, -// enum BotDifficultyType diff); // 682 -// IsValidForTeam(const class BotProfile *const this, -// enum BotProfileTeamType team); // 682 -// } -// operator++(_List_const_iterator *const this); // 691 -// { -// const class BotProfile *profile; // 693 -// IsDifficulty(const class BotProfile *const this, -// enum BotDifficultyType diff); // 695 -// IsValidForTeam(const class BotProfile *const this, -// enum BotProfileTeamType team); // 695 -// } -// } -} - -/* <4a80db> ../game_shared/bot/bot_profile.cpp:621 */ -void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename) -{ -// { -// const char *skinName; // 623 -// GetDecoratedSkinName(const char *name, -// const char *filename); // 626 -// { -// int i; // 629 -// } -// } -} - -/* <4a808d> ../game_shared/bot/bot_profile.cpp:621 */ -void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename) -{ -// { -// const char *skinName; // 623 -// { -// int i; // 629 -// } -// } -} - -/* <4a8053> ../game_shared/bot/bot_profile.cpp:607 */ -void BotProfileManager::GetCustomSkinModelname(int index) -{ -} - -/* <4a8019> ../game_shared/bot/bot_profile.cpp:593 */ -void BotProfileManager::GetCustomSkinFname(int index) -{ -} - -/* <4a7fdf> ../game_shared/bot/bot_profile.cpp:579 */ -void BotProfileManager::GetCustomSkin(int index) -{ -} - -/* <4a7dfd> ../game_shared/bot/bot_profile.cpp:532 */ -void BotProfileManager::~BotProfileManager(void) -{ -// { -// iterator it; // 536 -// begin(vector> *const this); // 537 -// end(vector> *const this); // 537 -// operator++(__normal_iterator> > *const this); // 537 -// clear(vector> *const this); // 541 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 532 -// ~list(list> *const this, -// int const __in_chrg); // 532 -} - -/* <4a7dca> ../game_shared/bot/bot_profile.cpp:532 */ -void BotProfileManager::~BotProfileManager(int const __in_chrg) -{ -// { -// iterator it; // 536 -// } -} - -/* <4a7da4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <4a7c76> ../game_shared/bot/bot_profile.cpp:548 */ -void BotProfileManager::Reset(void) -{ -// clear(list> *const this); // 553 -// { -// iterator iter; // 550 -// operator++(_List_iterator *const this); // 550 -// } -// { -// int i; // 555 -// } -} - -/* <4a7bb2> ../game_shared/bot/bot_profile.cpp:122 */ -void BotProfileManager::BotProfileManager(void) -{ -// list(list> *const this); // 122 -// vector(vector> *const this); // 122 -} - -/* <4a7b87> ../game_shared/bot/bot_profile.cpp:122 */ -void BotProfileManager::BotProfileManager(void) -{ -// { -// int i; // 125 -// } -} - -/* <4a7b5e> ../game_shared/bot/bot_profile.cpp:112 */ -void BotProfile::IsValidForTeam(BotProfileTeamType team) -{ -} - -/* <4a7b22> ../game_shared/bot/bot_profile.cpp:99 */ -void BotProfile::HasPistolPreference(void) -{ -// { -// int i; // 101 -// } -} - -/* <4a7acd> ../game_shared/bot/bot_profile.cpp:78 */ -void BotProfile::HasPrimaryPreference(void) -{ -// { -// int i; // 80 -// { -// int weaponClass; // 82 -// } -// } -} - -/* <4a7a99> ../game_shared/bot/bot_profile.cpp:65 */ -void BotProfile::GetWeaponPreferenceAsString( int i) -{ -} - -/* <4a7a20> ../game_shared/bot/bot_profile.h:123 */ -inline void BotProfile::Inherit(BotProfile *parent, const BotProfile *baseline) -{ -// { -// int i; // 137 -// } -} - -/* <4a79f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:220 */ -inline char *strchr(char *__s, int __c) -{ -} - -/* <4a79de> ../game_shared/bot/bot_profile.h:46 */ -inline void BotProfile::BotProfile(void) -{ -} - -/* <4a799e> ../game_shared/simple_checksum.h:12 */ -inline unsigned int ComputeSimpleChecksum(const unsigned char *dataPointer, int dataLength) -{ -// { -// unsigned int checksum; // 14 -// { -// int i; // 16 -// } -// } -} - -/* <4a7974> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <4a792c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:811 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4a790d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4a78c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:724 */ -inline void __normal_iterator> >::__normal_iterator(__normal_iterator> > &__i) -{ -} - -/* <4a78a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ -inline void __normal_iterator> >::__normal_iterator(void) -{ -} - -/* <4a7864> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4a7820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <4a77df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a7784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(char ** __first, char ** __last, char ** __result, class allocator &__alloc) -{ -} - -/* <4a7730> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(char ** __first, char ** __last, char ** __result, class allocator &const) -{ -} - -/* <4a76f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(char ** __first, char ** __last, char ** __result) -{ -// { -// } -} - -/* <4a76b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a7672> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a7627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a75ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(char ** __first, char ** __last, char ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <4a7588> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const char **__first, const char **__last, char ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <4a753d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(char ** __first, char ** __last, char ** __result) -{ -} - -/* <4a751d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(char ** __it) -{ -} - -/* <4a74c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(char ** __first, char ** __last, char ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <4a74a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(char ** __it) -{ -} - -/* <4a7459> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const char **__first, const char **__last, char ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <4a7415> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <4a73dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <4a73c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <4a739b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <4a737d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <4a7359> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <4a7330> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <4a72fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <4a72d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <4a72ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4a729c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <4a7286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(char ** __it) -{ -} - -/* <4a726d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <4a7254> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <4a723b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <4a7222> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <4a7209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <4a71f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4a71cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <4a71b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */ -inline void vector>::clear(void) -{ -} - -/* <4a7175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <4a7156> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <4a713d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <4a710b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <4a70f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ -inline void __normal_iterator> >::__normal_iterator(void) -{ -} - -/* <4a70cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <4a70b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <4a708d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <4a7074> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <4a705b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <4a6ff9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <4a6fd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(BotProfile *&const __r) -{ -} - -/* <4a6fbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4a6f9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <4a6f72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <4a6f4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <4a6f35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <4a6f1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <4a6f03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <4a6eea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <4a6ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <4a6eb3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <4a6e7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const BotProfile * &__val) -{ -} - -/* <4a6e55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */ -inline void vector>::_M_erase_at_end( pointer __pos) -{ -} - -/* <4a6e3c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <4a6dff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(char ** __first, char ** __last, class allocator &const) -{ -} - -/* <4a6dcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(char ** __first, char ** __last) -{ -} - -/* <4a6db1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(char **, char **) -{ -} - -/* <4a6d8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <4a6d5a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <4a6d31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <4a6d07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <4a6cdf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4a6cbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4a6c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <4a6c69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <4a6c41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <4a6c1e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <4a6bf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <4a6bca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <4a6ba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <4a6b7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <4a6b41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const char * &__val) -{ -} - -/* <4a6b23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4a6b05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <4a6ad6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const char ** &__i) -{ -} - -/* <4a6ab8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <4a6a8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <4a6a65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4a6a4c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <4a6a33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <4a6a0d> ../game_shared/bot/bot_profile.cpp:112 */ -void BotProfile::IsValidForTeam(BotProfileTeamType team) -{ -} - -/* <4a69d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <4a69b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4a698f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4a693f> ../game_shared/bot/bot_profile.cpp:52 */ -const char *GetDecoratedSkinName(const char *name, const char *filename) -{ -// { -// int const BufLen; // 57 -// char buf; // 59 -// } -} - -/* <4a6919> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <4a68f2> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4a68cb> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <4a68b2> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <4a6894> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4a6845> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4a67fb> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4a67c0> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4a6771> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4a66f7> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4a66cb> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4a666f> ../game_shared/bot/bot_profile.h:115 */ -inline void BotProfile::IsDifficulty(BotDifficultyType diff) -{ -} - -/* <4a6651> ../game_shared/bot/bot_profile.h:64 */ -inline void BotProfile::GetName(void) -{ -} - -/* <4a6607> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <49fd8b> ../game_shared/bot/bot_manager.cpp:355 */ -void CBotManager::IsLineBlockedBySmoke(const Vector *from, const Vector *to) -{ -// { -// float const smokeRadiusSq; // 357 -// float totalSmokedLength; // 358 -// Vector sightDir; // 361 -// float sightLength; // 362 -// iterator iter; // 365 -// float const maxSmokedLength; // 470 -// operator-(const Vector *const this, -// const Vector &v); // 361 -// NormalizeInPlace(Vector *const this); // 362 -// { -// class ActiveGrenade *ag; // 368 -// { -// const Vector *smokeOrigin; // 384 -// Vector toGrenade; // 386 -// float alongDist; // 388 -// Vector close; // 391 -// Vector toClose; // 402 -// float lengthSq; // 403 -// operator-(const Vector *const this, -// const Vector &v); // 386 -// DotProduct(Vector &a, -// const Vector &b); // 388 -// operator-(const Vector *const this, -// const Vector &v); // 402 -// LengthSquared(const Vector *const this); // 403 -// { -// float fromSq; // 409 -// float toSq; // 410 -// operator-(const Vector *const this, -// const Vector &v); // 410 -// LengthSquared(const Vector *const this); // 410 -// LengthSquared(const Vector *const this); // 409 -// { -// float halfSmokedLength; // 424 -// operator-(const Vector *const this, -// const Vector &v); // 429 -// Length(const Vector *const this); // 429 -// Length(const Vector *const this); // 434 -// } -// operator-(const Vector *const this, -// const Vector &v); // 418 -// Length(const Vector *const this); // 418 -// { -// float halfSmokedLength; // 443 -// Vector v; // 445 -// operator-(const Vector *const this, -// const Vector &v); // 445 -// DotProduct(Vector &a, -// const Vector &b); // 446 -// operator-(const Vector *const this, -// const Vector &v); // 449 -// Length(const Vector *const this); // 449 -// Length(const Vector *const this); // 454 -// } -// { -// float smokedLength; // 461 -// } -// } -// operator*(const Vector *const this, -// float fl); // 399 -// operator+(const Vector *const this, -// const Vector &v); // 399 -// } -// operator++(_List_iterator *const this); // 379 -// erase(list> *const this, -// iterator __position); // 374 -// } -// } -} - -/* <49fc24> ../game_shared/bot/bot_manager.cpp:317 */ -void CBotManager::IsInsideSmokeCloud(const Vector *pos) -{ -// { -// iterator iter; // 319 -// { -// class ActiveGrenade *ag; // 322 -// { -// const Vector *smokeOrigin; // 338 -// operator-(const Vector *const this, -// const Vector &v); // 340 -// IsLengthLessThan(const Vector *const this, -// float length); // 340 -// } -// operator++(_List_iterator *const this); // 333 -// erase(list> *const this, -// iterator __position); // 328 -// } -// } -} - -/* <49faf3> ../game_shared/bot/bot_manager.cpp:305 */ -void CBotManager::DestroyAllGrenades(void) -{ -// clear(list> *const this); // 310 -// { -// iterator iter; // 307 -// end(list> *const this); // 307 -// operator++(_List_iterator *const this); // 307 -// } -} - -/* <49f9fc> ../game_shared/bot/bot_manager.cpp:285 */ -void CBotManager::ValidateActiveGrenades(void) -{ -// { -// iterator iter; // 287 -// { -// class ActiveGrenade *ag; // 290 -// erase(list> *const this, -// iterator __position); // 295 -// operator++(_List_iterator *const this); // 299 -// } -// } -} - -/* <49f95a> ../game_shared/bot/bot_manager.cpp:267 */ -void CBotManager::RemoveGrenade(CGrenade *grenade) -{ -// { -// iterator iter; // 269 -// end(list> *const this); // 269 -// operator++(_List_iterator *const this); // 269 -// { -// class ActiveGrenade *ag; // 271 -// } -// } -} - -/* <49f7ff> ../game_shared/bot/bot_manager.cpp:257 */ -void CBotManager::AddGrenade(int type, class CGrenade *grenade) -{ -// { -// class ActiveGrenade *ag; // 259 -// push_back(list> *const this, -// const value_type &__x); // 260 -// } -} - -/* <49f7a6> ../game_shared/bot/bot_manager.cpp:205 */ -void CBotManager::GetNavMapFilename(void) -{ -// { -// char filename; // 207 -// } -} - -/* <49f733> ../game_shared/bot/bot_manager.cpp:69 */ -void CBotManager::CBotManager(void) -{ -// list(list> *const this); // 69 -} - -/* <49f71a> ../game_shared/bot/bot_manager.cpp:69 */ -void CBotManager::CBotManager(void) -{ -} - -/* <49f6d7> ../game_shared/bot/bot_manager.cpp:58 */ -/* linkage=_Z15NameToGameEventPKc */ -enum GameEventType NameToGameEvent(const char *name) -{ -// { -// int i; // 60 -// } -} - -/* <49f586> ../game_shared/bot/bot_manager.cpp:78 */ -void CBotManager::RestartRound(void) -{ -// DestroyAllGrenades(CBotManager *const this); // 97 -} - -/* <49f55f> ../game_shared/bot/bot_manager.cpp:305 */ -void CBotManager::DestroyAllGrenades(void) -{ -// { -// iterator iter; // 307 -// } -} - -/* <49f17b> ../game_shared/bot/bot_manager.cpp:219 */ -void CBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int i; // 222 -// { -// class CBasePlayer *player; // 224 -// class CBot *bot; // 242 -// FNullEnt(entvars_t *pev); // 229 -// } -// } -} - -/* <49f13c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <49f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <49f0ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <49f096> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <49f07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <49f054> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <49f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <49f01d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <49efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <49ef98> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <49ef7f> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <49ef38> ../game_shared/bot/bot_manager.h:51 */ -inline void ActiveGrenade::GetDetonationPosition(void) -{ -} - -/* <49ef07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:109 */ -void list>::erase(iterator __position) -{ -// { -// iterator __ret; // 112 -// } -} - -/* <49eed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ -inline void list>::_M_erase( iterator __position) -{ -// { -// _Node *__n; // 1533 -// } -} - -/* <49eeb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(ActiveGrenade *&const __r) -{ -} - -/* <49ee97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <49ee79> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <49ee4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <49ee29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <49ee10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <49edf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <49edde> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <49edc0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <49eda2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <49ed89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <49ed55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const ActiveGrenade * &__val) -{ -} - -/* <49ed2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <49ecfd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <49ecd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <49ecb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <49ec89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <49ec60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <49ec47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <49ec2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <49ebf2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <49ebc9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <49ebab> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <49eb87> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <49eb5e> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <49eb36> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <49eb0c> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <49eadc> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <49ea83> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <49ea2a> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <49e9d1> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <49e992> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <49e968> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <49e90f> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <49e8b9> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <49e892> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <49e879> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <49e85b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <49e83d> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <49e824> ../game_shared/bot/bot_manager.h:50 */ -inline void ActiveGrenade::GetID(void) -{ -} - -/* <49e7fb> ../game_shared/bot/bot_manager.h:49 */ -inline void ActiveGrenade::IsEntity(CGrenade *grenade) -{ -} - -/* <49e7dd> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <49e78e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <49e744> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <49e709> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <49e6e2> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <49e5c8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <49e59c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <49e57e> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <49e556> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <49e52e> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <49e504> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <49e4dc> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <490710> ../game_shared/bot/bot.cpp:622 */ -void ActiveGrenade::GetPosition(void) -{ -} - -/* <4906e1> ../game_shared/bot/bot.cpp:610 */ -void ActiveGrenade::IsValid(void) -{ -} - -/* <49069d> ../game_shared/bot/bot.cpp:597 */ -void ActiveGrenade::OnEntityGone(void) -{ -// { -// float const smokeLingerTime; // 602 -// } -} - -/* <49066c> ../game_shared/bot/bot.cpp:588 */ -void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity) -{ -} - -/* <490636> ../game_shared/bot/bot.cpp:588 */ -void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity) -{ -} - -/* <490561> ../game_shared/bot/bot.cpp:557 */ -void CBot::PrintIfWatched( char *format, ...) -{ -// IsLocalPlayerWatchingMe(const class CBot *const this); // 562 -// { -// va_list varg; // 565 -// char buffer; // 566 -// const char *name; // 569 -// } -} - -/* <4904f2> ../game_shared/bot/bot.cpp:536 */ -void CBot::Print( char *format, ...) -{ -// { -// va_list varg; // 538 -// char buffer; // 539 -// } -} - -/* <490489> ../game_shared/bot/bot.cpp:503 */ -void CBot::IsLocalPlayerWatchingMe(void) -{ -// { -// int myIndex; // 509 -// class CBasePlayer *player; // 511 -// entindex(CBaseEntity *const this); // 509 -// } -} - -/* <490456> ../game_shared/bot/bot.cpp:503 */ -void CBot::IsLocalPlayerWatchingMe(void) -{ -// { -// int myIndex; // 509 -// class CBasePlayer *player; // 511 -// } -} - -/* <490338> ../game_shared/bot/bot.cpp:467 */ -void CBot::GetFriendsRemaining(void) -{ -// { -// int count; // 469 -// { -// int i; // 471 -// { -// class CBaseEntity *player; // 473 -// FNullEnt(entvars_t *pev); // 478 -// IsEnemy(const class CBot *const this, -// class CBaseEntity *ent); // 484 -// } -// } -// } -} - -/* <49021a> ../game_shared/bot/bot.cpp:434 */ -void CBot::GetEnemiesRemaining(void) -{ -// { -// int count; // 436 -// { -// int i; // 438 -// { -// class CBaseEntity *player; // 440 -// FNullEnt(entvars_t *pev); // 445 -// IsEnemy(const class CBot *const this, -// class CBaseEntity *ent); // 451 -// } -// } -// } -} - -/* <4901ac> ../game_shared/bot/bot.cpp:410 */ -void CBot::IsEnemy(CBaseEntity *ent) -{ -// { -// class CBasePlayer *player; // 420 -// } -// IsEnemy(const class CBot *const this, -// class CBaseEntity *ent); // 410 -} - -/* <49011b> ../game_shared/bot/bot.cpp:372 */ -void CBot::ThrottledMsec(void) -{ -// { -// int iNewMsec; // 374 -// } -} - -/* <4900fa> ../game_shared/bot/bot.cpp:362 */ -void CBot::ResetCommand(void) -{ -} - -/* <4900d4> ../game_shared/bot/bot.cpp:327 */ -void CBot::IsUsingScope(void) -{ -} - -/* <490096> ../game_shared/bot/bot.cpp:307 */ -void CBot::IsActiveWeaponOutOfAmmo(void) -{ -// { -// class CBasePlayerWeapon *gun; // 309 -// } -} - -/* <490058> ../game_shared/bot/bot.cpp:293 */ -void CBot::IsActiveWeaponClipEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 295 -// } -} - -/* <490008> ../game_shared/bot/bot.cpp:275 */ -void CBot::GetActiveWeaponAmmoRatio(void) -{ -// { -// class CBasePlayerWeapon *gun; // 277 -// iMaxClip(CBasePlayerItem *const this); // 286 -// } -} - -/* <48ffe7> ../game_shared/bot/bot.cpp:196 */ -void CBot::IsJumping(void) -{ -} - -/* <48ffa8> ../game_shared/bot/bot.cpp:97 */ -void CBot::BotThink(void) -{ -// ResetCommand(CBot *const this); // 109 -} - -/* <48fed0> ../game_shared/bot/bot.cpp:28 */ -void CBot::CBot(void) -{ -// CBasePlayer(CBasePlayer *const this); // 28 -// { -// unsigned int nextID; // 34 -// } -} - -/* <48fea4> ../game_shared/bot/bot.cpp:28 */ -void CBot::CBot(void) -{ -// { -// unsigned int nextID; // 34 -// } -} - -/* <48fe00> ../game_shared/bot/bot.cpp:160 */ -void CBot::Jump(bool mustJump) -{ -// { -// float const sanityInterval; // 173 -// IsJumping(CBot *const this); // 162 -// { -// float const minJumpInterval; // 167 -// } -// } -// Jump(CBot *const this, -// bool mustJump); // 160 -} - -/* <48fde7> ../game_shared/bot/bot.cpp:196 */ -void CBot::IsJumping(void) -{ -} - -/* <48fd89> ../game_shared/bot/bot.h:138 */ -void CBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* <48fd47> ../game_shared/bot/bot.h:144 */ -void CBot::Killed(entvars_t *pevAttacker, int iGib) -{ -} - -/* <48fbfc> ../game_shared/bot/bot.h:355 */ -void CBot::IsPlayerLookingAtMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 357 -// Vector otherDir; // 362 -// float const lookAtCos; // 365 -// operator-(const Vector *const this, -// const Vector &v); // 357 -// NormalizeInPlace(Vector *const this); // 358 -// operator+(const Vector *const this, -// const Vector &v); // 361 -// { -// Vector vec; // 369 -// } -// } -} - -/* <48fbbd> ../game_shared/bot/bot.cpp:57 */ -void CBot::Spawn(void) -{ -// ResetCommand(CBot *const this); // 80 -} - -/* <48fae3> ../game_shared/bot/bot.h:340 */ -void CBot::IsPlayerFacingMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 342 -// Vector otherDir; // 346 -// operator-(const Vector *const this, -// const Vector &v); // 342 -// operator+(const Vector *const this, -// const Vector &v); // 345 -// } -} - -/* <48fa37> ../game_shared/bot/bot.cpp:88 */ -void CBot::GetAutoaimVector(float flDelta) -{ -// operator+(const Vector *const this, -// const Vector &v); // 90 -// Vector(Vector *const this, -// const Vector &v); // 92 -} - -/* <48f9e8> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <48f989> ../game_shared/bot/bot.cpp:338 */ -void CBot::ExecuteCommand(void) -{ -// { -// byte adjustedMSec; // 340 -// ThrottledMsec(const class CBot *const this); // 343 -// } -} - -/* <48f963> ../game_shared/bot/bot.cpp:266 */ -void CBot::Reload(void) -{ -} - -/* <48f93d> ../game_shared/bot/bot.cpp:260 */ -void CBot::SecondaryAttack(void) -{ -} - -/* <48f917> ../game_shared/bot/bot.cpp:246 */ -void CBot::TogglePrimaryAttack(void) -{ -} - -/* <48f8f1> ../game_shared/bot/bot.cpp:240 */ -void CBot::ClearPrimaryAttack(void) -{ -} - -/* <48f8cb> ../game_shared/bot/bot.cpp:234 */ -void CBot::PrimaryAttack(void) -{ -} - -/* <48f8a5> ../game_shared/bot/bot.cpp:227 */ -void CBot::UseEnvironment(void) -{ -} - -/* <48f87f> ../game_shared/bot/bot.cpp:220 */ -void CBot::StandUp(void) -{ -} - -/* <48f859> ../game_shared/bot/bot.cpp:214 */ -void CBot::Crouch(void) -{ -} - -/* <48f81b> ../game_shared/bot/bot.cpp:187 */ -void CBot::ClearMovement(void) -{ -// ResetCommand(CBot *const this); // 189 -} - -/* <48f7dd> ../game_shared/bot/bot.cpp:150 */ -void CBot::StrafeRight(void) -{ -// GetMoveSpeed(CBot *const this); // 152 -} - -/* <48f79f> ../game_shared/bot/bot.cpp:140 */ -void CBot::StrafeLeft(void) -{ -// GetMoveSpeed(CBot *const this); // 142 -} - -/* <48f761> ../game_shared/bot/bot.cpp:130 */ -void CBot::MoveBackward(void) -{ -// GetMoveSpeed(CBot *const this); // 132 -} - -/* <48f723> ../game_shared/bot/bot.cpp:119 */ -void CBot::MoveForward(void) -{ -// GetMoveSpeed(CBot *const this); // 121 -} - -/* <48f6ef> ../game_shared/bot/bot.cpp:50 */ -void CBot::Initialize(const class BotProfile *profile) -{ -} - -/* <48f6c9> ../game_shared/bot/bot.h:275 */ -void CBot::Walk(void) -{ -} - -/* <48f6a3> ../game_shared/bot/bot.h:269 */ -void CBot::Run(void) -{ -} - -/* <48f61d> ../game_shared/bot/bot.h:253 */ -void CBot::SetModel(const char *modelName) -{ -// edict(CBaseEntity *const this); // 255 -// entindex(CBaseEntity *const this); // 255 -} - -/* <48f5f7> ../game_shared/bot/bot.h:200 */ -void CBot::Think(void) -{ -} - -/* <48f5a7> ../game_shared/bot/bot.h:152 */ -void CBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <48f573> ../game_shared/bot/bot.h:149 */ -void CBot::OnTouchingWeapon(CWeaponBox *box) -{ -} - -/* <48f54d> ../game_shared/bot/bot.h:84 */ -void CBot::IsBot(void) -{ -} - -/* <48f527> ../cstrike/dlls/player.h:541 */ -void CBasePlayer::ObjectCaps(void) -{ -} - -/* <48f501> ../cstrike/dlls/player.h:496 */ -void CBasePlayer::IsNetClient(void) -{ -} - -/* <48f4db> ../cstrike/dlls/player.h:490 */ -void CBasePlayer::IsPlayer(void) -{ -} - -/* <48f4b5> ../cstrike/dlls/player.h:489 */ -void CBasePlayer::ShouldFadeOnDeath(void) -{ -} - -/* <48f48f> ../cstrike/dlls/player.h:488 */ -void CBasePlayer::IsAlive(void) -{ -} - -/* <48f469> ../cstrike/dlls/player.h:487 */ -void CBasePlayer::IsSneaking(void) -{ -} - -/* <48f443> ../cstrike/dlls/player.h:486 */ -void CBasePlayer::StopSneaking(void) -{ -} - -/* <48f41d> ../cstrike/dlls/player.h:485 */ -void CBasePlayer::StartSneaking(void) -{ -} - -/* <48f36f> ../cstrike/dlls/player.h:484 */ -void CBasePlayer::BodyTarget(Vector &posSrc) -{ -// operator*(const Vector *const this, -// float fl); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -} - -/* <48f349> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <48f323> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <48f2fd> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <48f2d7> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <48f2a2> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <48f217> ../cstrike/dlls/cbase.h:384 */ -Vector CBaseEntity::EarPosition(void) -{ -// operator+(const Vector ::EarPosition(// const Vector &v); // 384 -} - -/* <48f192> ../cstrike/dlls/cbase.h:383 */ -Vector CBaseEntity::EyePosition(void) -{ -// operator+(const Vector ::EyePosition(// const Vector &v); // 383 -} - -/* <48f0e8> ../cstrike/dlls/cbase.h:382 */ -Vector CBaseEntity::Center(void) -{ -// operator+(const Vector ::Center(// const Vector &v); // 382 -// operator*(const Vector *const this, -// float fl); // 382 -} - -/* <48f0c2> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <48f09c> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <48f067> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <48f008> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <48efd3> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <48efac> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <48ef86> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <48ef52> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <48ef1e> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <48eef8> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <48ee8a> ../cstrike/dlls/cbase.h:215 */ -int CBaseEntity::IsMoving(void) -{ -// operator!=(const Vector ::IsMoving(// const Vector &v); // 215 -} - -/* <48ee64> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <48ee32> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <48edfe> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <48edca> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <48eda4> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <48ed7e> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <48ed5e> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <48ed3f> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <48ed1f> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <48ecff> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <48ec60> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <48ec2c> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <48ec0e> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <48ebbe> ../game_shared/bot/bot.cpp:410 */ -void CBot::IsEnemy(CBaseEntity *ent) -{ -// { -// class CBasePlayer *player; // 420 -// } -} - -/* <48eba5> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <48eb7e> ../game_shared/bot/bot.cpp:372 */ -void CBot::ThrottledMsec(void) -{ -// { -// int iNewMsec; // 374 -// } -} - -/* <48eb65> ../game_shared/bot/bot.cpp:362 */ -void CBot::ResetCommand(void) -{ -} - -/* <48eb27> ../game_shared/bot/bot.cpp:160 */ -void CBot::Jump(bool mustJump) -{ -// { -// float const sanityInterval; // 173 -// { -// float const minJumpInterval; // 167 -// } -// } -} - -/* <48eb06> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <48ea6f> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <48ea00> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <48e9c1> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <48e9a8> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <48e98a> ../game_shared/bot/bot.h:259 */ -inline void CBot::GetMoveSpeed(void) -{ -} - -/* <48e96c> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <48e94e> ../cstrike/dlls/weapons.h:297 */ -inline void CBasePlayerItem::iMaxClip(void) -{ -} - -/* <48e8f0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <48e8a1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <48e86b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <48e84d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <48e780> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <48e71d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <48e6f6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <48e6cf> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <48e69b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <48e674> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <48e648> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <48e62a> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <48e602> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <487eeb> ../cstrike/dlls/hostage/hostage_localnav.cpp:851 */ -void Think(void) -{ -// { -// float flElapsedTime; // 853 -// class EHANDLE hCallback; // 854 -// cvar_t *sv_stepsize; // 855 -// { -// class CHostage *pHostage; // 909 -// GetClassPtr(CHostage *a); // 911 -// } -// } -} - -/* <487e14> ../cstrike/dlls/hostage/hostage_localnav.cpp:976 */ -void HostagePrethink(void) -{ -// { -// int iCount; // 978 -// GetClassPtr(CHostage *a); // 984 -// } -} - -/* <487e03> ../cstrike/dlls/hostage/hostage_localnav.cpp:964 */ -void Reset(void) -{ -} - -/* <487ccd> ../cstrike/dlls/hostage/hostage_localnav.cpp:922 */ -void CLocalNav::RequestNav(CHostage *pCaller) -{ -// { -// int curr; // 932 -// int found; // 933 -// { -// int i; // 934 -// { -// class CHostage *pQueueItem; // 936 -// GetClassPtr(CHostage *a); // 938 -// } -// } -// } -} - -/* <487588> ../cstrike/dlls/hostage/hostage_localnav.cpp:824 */ -void CLocalNav::LadderHit(Vector &vecSource, Vector &vecDest, TraceResult &tr) -{ -// { -// Vector vecFwd; // 826 -// Vector vecRight; // 827 -// Vector vecUp; // 828 -// operator-(const Vector *const this); // 832 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 832 -// operator*(const Vector *const this, -// float fl); // 834 -// operator*(const Vector *const this, -// float fl); // 834 -// operator+(const Vector *const this, -// const Vector &v); // 834 -// operator+(const Vector *const this, -// const Vector &v); // 834 -// operator*(const Vector *const this, -// float fl); // 836 -// operator+(const Vector *const this, -// const Vector &v); // 836 -// operator*(const Vector *const this, -// float fl); // 836 -// operator-(const Vector *const this, -// const Vector &v); // 836 -// operator*(const Vector *const this, -// float fl); // 838 -// operator*(const Vector *const this, -// float fl); // 838 -// operator*(const Vector *const this, -// float fl); // 838 -// operator+(const Vector *const this, -// const Vector &v); // 838 -// operator+(const Vector *const this, -// const Vector &v); // 838 -// operator+(const Vector *const this, -// const Vector &v); // 838 -// operator*(const Vector *const this, -// float fl); // 840 -// operator*(const Vector *const this, -// float fl); // 840 -// operator+(const Vector *const this, -// const Vector &v); // 840 -// operator*(const Vector *const this, -// float fl); // 840 -// operator-(const Vector *const this, -// const Vector &v); // 840 -// operator+(const Vector *const this, -// const Vector &v); // 840 -// operator*(const Vector *const this, -// float fl); // 842 -// operator*(const Vector *const this, -// float fl); // 842 -// operator+(const Vector *const this, -// const Vector &v); // 842 -// operator+(const Vector *const this, -// const Vector &v); // 842 -// operator*(const Vector *const this, -// float fl); // 842 -// operator-(const Vector *const this, -// const Vector &v); // 842 -// operator*(const Vector *const this, -// float fl); // 844 -// operator+(const Vector *const this, -// const Vector &v); // 844 -// operator*(const Vector *const this, -// float fl); // 844 -// operator-(const Vector *const this, -// const Vector &v); // 844 -// operator*(const Vector *const this, -// float fl); // 844 -// operator-(const Vector *const this, -// const Vector &v); // 844 -// } -} - -/* <4873b3> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */ -void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 715 -// Vector vecStepDest; // 716 -// BOOL fFwdTrace; // 717 -// float flFwdFraction; // 718 -// float flJumpHeight; // 719 -// BOOL fJumpClear; // 720 -// edict_t *hit; // 721 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 736 -// operator-(const Vector *const this, -// const Vector &v); // 750 -// Length2D(const Vector *const this); // 750 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 775 -// } -} - -/* <4871ef> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */ -void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 664 -// Vector vecStepDest; // 665 -// BOOL fFwdTrace; // 666 -// float flFwdFraction; // 667 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 676 -// operator-(const Vector *const this, -// const Vector &v); // 684 -// Length(const Vector *const this); // 684 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 693 -// } -} - -/* <487085> ../cstrike/dlls/hostage/hostage_localnav.cpp:635 */ -void CLocalNav::LadderTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecLadderStart; // 637 -// Vector vecLadderDest; // 638 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 646 -// operator-(const Vector *const this, -// const Vector &v); // 651 -// Length(const Vector *const this); // 651 -// } -} - -/* <486ea0> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */ -void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecSlopeEnd; // 595 -// Vector vecDown; // 596 -// operator-(const Vector *const this, -// const Vector &v); // 599 -// Length2D(const Vector *const this); // 599 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 601 -// operator-(const Vector *const this, -// const Vector &v); // 606 -// Length2D(const Vector *const this); // 606 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 615 -// } -} - -/* <486d8d> ../cstrike/dlls/hostage/hostage_localnav.cpp:304 */ -void CLocalNav::FindPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters) -{ -// { -// node_index_t nIndexBest; // 306 -// { -// localnode_t *node; // 325 -// Vector vecNodeLoc; // 326 -// float flDistToDest; // 327 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 329 -// operator-(const Vector *const this, -// const Vector &v); // 332 -// Length2D(const Vector *const this); // 332 -// } -// } -} - -/* <486d46> ../cstrike/dlls/hostage/hostage_localnav.cpp:123 */ -void CLocalNav::AddPathNodes(node_index_t nindexSource, int fNoMonsters) -{ -} - -/* <486adb> ../cstrike/dlls/hostage/hostage_localnav.cpp:138 */ -void CLocalNav::AddPathNode(node_index_t nindexSource, int offsetX, int offsetY, int fNoMonsters) -{ -// { -// int bDepth; // 140 -// Vector vecSource; // 141 -// Vector vecDest; // 142 -// int offsetXAbs; // 143 -// int offsetYAbs; // 144 -// { -// localnode_t *nodeSource; // 156 -// localnode_t *nodeCurrent; // 157 -// node_index_t nindexCurrent; // 158 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 160 -// NodeExists(CLocalNav *const this, -// int offsetX, -// int offsetY); // 166 -// operator+(const Vector *const this, -// const Vector &v); // 170 -// operator*(const Vector *const this, -// float fl); // 170 -// } -// operator+(const Vector *const this, -// const Vector &v); // 149 -// operator*(const Vector *const this, -// float fl); // 149 -// AddNode(CLocalNav *const this, -// node_index_t nindexParent, -// Vector &vecLoc, -// int offsetX, -// int offsetY, -// byte bDepth); // 200 -// } -} - -/* <486a56> ../cstrike/dlls/hostage/hostage_localnav.cpp:290 */ -void CLocalNav::GetFurthestTraversableNode(Vector &vecStartingLoc, Vector *vecNodes, int nTotalNodes, int fNoMonsters) -{ -// { -// int nCount; // 292 -// } -} - -/* <4867dc> ../cstrike/dlls/hostage/hostage_localnav.cpp:413 */ -void CLocalNav::FindDirectPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters) -{ -// { -// Vector vecActualDest; // 415 -// Vector vecPathDir; // 416 -// Vector vecNodeLoc; // 417 -// node_index_t nindexLast; // 418 -// operator-(const Vector *const this, -// const Vector &v); // 420 -// Normalize(const Vector *const this); // 420 -// operator*(const Vector *const this, -// float fl); // 422 -// operator-(const Vector *const this, -// const Vector &v); // 422 -// operator-(const Vector *const this, -// const Vector &v); // 432 -// Length2D(const Vector *const this); // 432 -// { -// node_index_t nindexCurrent; // 434 -// AddNode(CLocalNav *const this, -// node_index_t nindexParent, -// Vector &vecLoc, -// int offsetX, -// int offsetY, -// byte bDepth); // 438 -// operator*(const Vector *const this, -// float fl); // 436 -// operator+(const Vector *const this, -// const Vector &v); // 436 -// } -// } -} - -/* <485ecf> ../cstrike/dlls/hostage/hostage_localnav.cpp:472 */ -void CLocalNav::PathTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters) -{ -// { -// TraceResult tr; // 474 -// Vector vecSrcTmp; // 475 -// Vector vecDestTmp; // 476 -// Vector vecDir; // 477 -// float flTotal; // 478 -// int retval; // 479 -// operator-(const Vector *const this, -// const Vector &v); // 484 -// Normalize(const Vector *const this); // 484 -// operator-(const Vector *const this, -// const Vector &v); // 486 -// Length2D(const Vector *const this); // 486 -// { -// BOOL fProgressThisTime; // 490 -// Vector vecSrcThisTime; // 491 -// Vector vecDropDest; // 558 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 506 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 521 -// SlopeTraversable(CLocalNav *const this, -// Vector &vecSource, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 529 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 563 -// operator-(const Vector *const this, -// const Vector &v); // 583 -// Length2D(const Vector *const this); // 583 -// operator*(const Vector *const this, -// float fl); // 499 -// operator+(const Vector *const this, -// const Vector &v); // 499 -// StepTraversable(CLocalNav *const this, -// Vector &vecSource, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 538 -// StepJumpable(CLocalNav *const this, -// Vector &vecSource, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 544 -// } -// } -} - -/* <485e40> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */ -void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// edict(CBaseEntity *const this); // 452 -// PathClear(CLocalNav *const this, -// Vector &vecOrigin, -// Vector &vecDest, -// int fNoMonsters, -// TraceResult &tr); // 449 -} - -/* <485d79> ../cstrike/dlls/hostage/hostage_localnav.cpp:263 */ -void CLocalNav::SetupPathNodes(node_index_t nindex, Vector *vecNodes, int fNoMonsters) -{ -// { -// node_index_t nCurrentIndex; // 265 -// int nNodeCount; // 266 -// { -// localnode_t *nodeCurrent; // 273 -// Vector vecCurrentLoc; // 274 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 276 -// } -// } -} - -/* <485c63> ../cstrike/dlls/hostage/hostage_localnav.cpp:205 */ -void CLocalNav::GetBestNode(Vector &vecOrigin, Vector &vecDest) -{ -// { -// node_index_t nindexCurrent; // 207 -// localnode_t *nodeCurrent; // 208 -// node_index_t nindexBest; // 209 -// float flBestVal; // 210 -// { -// float flCurrentVal; // 220 -// float flDistFromStart; // 221 -// float flDistToDest; // 222 -// float flZDiff; // 223 -// operator-(const Vector *const this, -// const Vector &v); // 235 -// Length(const Vector *const this); // 235 -// } -// } -} - -/* <485c01> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */ -void CLocalNav::NodeExists(int offsetX, int offsetY) -{ -// { -// node_index_t nindexCurrent; // 102 -// localnode_t *nodeCurrent; // 103 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 106 -// } -} - -/* <485b91> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */ -void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth) -{ -// { -// localnode_t *nodeNew; // 76 -// GetNode(CLocalNav *const this, -// node_index_t nindex); // 81 -// } -} - -/* <485b67> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */ -void CLocalNav::CLocalNav(CHostage *pOwner) -{ -} - -/* <485b43> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */ -void CLocalNav::CLocalNav(CHostage *pOwner) -{ -} - -/* <485b09> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ -void CLocalNav::~CLocalNav(void) -{ -// ~CLocalNav(CLocalNav::~CLocalNav(// int const __in_chrg); // 71 -} - -/* <485ae8> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ -void CLocalNav::~CLocalNav(void) -{ -} - -/* <485ac5> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ -void CLocalNav::~CLocalNav(int const __in_chrg) -{ -} - -/* <485a23> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */ -void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 664 -// Vector vecStepDest; // 665 -// BOOL fFwdTrace; // 666 -// float flFwdFraction; // 667 -// } -} - -/* <4859b2> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */ -void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecSlopeEnd; // 595 -// Vector vecDown; // 596 -// } -} - -/* <485905> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */ -void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -// { -// Vector vecStepStart; // 715 -// Vector vecStepDest; // 716 -// BOOL fFwdTrace; // 717 -// float flFwdFraction; // 718 -// float flJumpHeight; // 719 -// BOOL fJumpClear; // 720 -// edict_t *hit; // 721 -// } -} - -/* <4858e5> ../cstrike/dlls/hostage/hostage.h:32 */ -inline void CHostage::CHostage(void) -{ -} - -/* <485887> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <485842> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <4857fd> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <4857b8> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <485779> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <48571c> ../cstrike/dlls/vector.h:108 */ -inline void Vector::operator-(void) -{ -} - -/* <4856d5> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */ -void CLocalNav::NodeExists(int offsetX, int offsetY) -{ -// { -// node_index_t nindexCurrent; // 102 -// localnode_t *nodeCurrent; // 103 -// } -} - -/* <485673> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */ -void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth) -{ -// { -// localnode_t *nodeNew; // 76 -// } -} - -/* <485630> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <4855d9> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */ -void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr) -{ -} - -/* <4855c0> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <485599> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <485570> ../cstrike/dlls/hostage/hostage_localnav.cpp:94 */ -inline void CLocalNav::GetNode( node_index_t nindex) -{ -} - -/* <485552> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <48552e> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <485505> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4854dd> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4854b3> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <485483> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <48542a> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <4853d1> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <485378> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <485339> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <48530f> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <4852b6> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <485269> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <48524b> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <48522d> ../cstrike/dlls/hostage/hostage_localnav.h:43 */ -inline void localnode_s::localnode_s(void) -{ -} - -/* <48520f> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <4851c0> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <485176> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <485158> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <485131> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <485118> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <485087> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <48505b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <485027> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <485007> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <484fe9> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <484fc1> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <484f97> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <484f6f> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <47837a> ../cstrike/dlls/hostage/hostage_improv.cpp:1384 */ -void CHostageImprov::OnUpkeep(float deltaT) -{ -} - -/* <477691> ../cstrike/dlls/hostage/hostage_improv.cpp:1214 */ -void CHostageImprov::UpdatePosition(float deltaT) -{ -// { -// class CNavArea *area; // 1217 -// float const friction; // 1344 -// float speed; // 1349 -// float const maxSpeed; // 1351 -// class KeepPersonalSpace spacer; // 1365 -// { -// float const pushSpeed; // 1258 -// Vector dir; // 1260 -// operator-(const Vector *const this, -// const Vector &v); // 1260 -// NormalizeInPlace(Vector *const this); // 1262 -// ResetJump(CHostageImprov *const this); // 1247 -// } -// { -// Vector angles; // 1282 -// float yaw; // 1284 -// float pitch; // 1288 -// operator-(const Vector *const this, -// const Vector &v); // 1282 -// } -// { -// class HostagePathCost pathCost; // 1322 -// Compute(CNavPath *const this, -// const Vector *start, -// const Vector *goal, -// class HostagePathCost &costFunc); // 1323 -// SetPath(CNavPathFollower *const this, -// class CNavPath *path); // 1326 -// SetImprov(CNavPathFollower *const this, -// class CImprov *improv); // 1325 -// Debug(CNavPathFollower *const this, -// bool status); // 1328 -// } -// IsElapsed(const class CountdownTimer *const this); // 1333 -// ResetStuck(CNavPathFollower *const this); // 1336 -// NormalizeInPlace(Vector2D *const this); // 1349 -// operator*(float fl, -// const class Vector2D &v); // 1355 -// KeepPersonalSpace(KeepPersonalSpace *const this, -// class CHostageImprov *improv); // 1365 -// ForEachPlayer(KeepPersonalSpace &func); // 1366 -// DrawAxes(Vector &origin, -// int red, -// int green, -// int blue); // 1223 -// ForEachHostage(const class CHostageManager *const this, -// class KeepPersonalSpace &func); // 1369 -// } -} - -/* <477114> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */ -void CHostageImprov::UpdateStationaryAnimation(void) -{ -// UpdateStationaryAnimation(HostageStateMachine::UpdateStationaryAnimation(// class CHostageImprov *improv); // 2560 -} - -/* <476e49> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */ -void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT) -{ -// TrackPath(CHostageImprov *const this, -// const Vector &pathGoal, -// float deltaT); // 997 -} - -/* <476a30> ../cstrike/dlls/hostage/hostage_improv.cpp:154 */ -void CHostageImprov::MoveTowards(Vector &pos, float deltaT) -{ -// { -// Vector move; // 228 -// float accelRate; // 236 -// float const crouchWalkRate; // 237 -// { -// float ground; // 180 -// Vector aheadRay; // 181 -// bool jumped; // 186 -// NormalizeInPlace(Vector *const this); // 182 -// { -// float const farLookAheadRange; // 189 -// Vector normal; // 190 -// Vector stepAhead; // 191 -// operator*(float fl, -// const Vector &v); // 191 -// operator+(const Vector *const this, -// const Vector &v); // 191 -// } -// { -// float const lookAheadRange; // 204 -// Vector stepAhead; // 205 -// operator*(float fl, -// const Vector &v); // 205 -// operator+(const Vector *const this, -// const Vector &v); // 205 -// } -// { -// float const lookAheadRange; // 216 -// Vector stepAhead; // 217 -// operator*(float fl, -// const Vector &v); // 217 -// operator+(const Vector *const this, -// const Vector &v); // 217 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 228 -// IsZero(Vector *const this, -// float tolerance); // 231 -// NormalizeInPlace(Vector *const this); // 232 -// } -} - -/* <4766cc> ../cstrike/dlls/hostage/hostage_improv.cpp:2438 */ -void CHostageImprov::ClearPath(void) -{ -// { -// class Vectorconst eye; // 2448 -// Vector start; // 2451 -// Vector end; // 2452 -// TraceResult result; // 2459 -// IsElapsed(const class CountdownTimer *const this); // 2440 -// Start(CountdownTimer *const this, -// float duration); // 2445 -// Vector(Vector *const this, -// const Vector &v); // 2448 -// Vector(Vector *const this, -// const Vector &v); // 2451 -// operator*(const Vector *const this, -// float fl); // 2453 -// operator+(const Vector *const this, -// const Vector &v); // 2454 -// { -// entvars_t *entity; // 2463 -// VARS(edict_t *pent); // 2463 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2467 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2467 -// { -// class CBaseEntity *pObject; // 2469 -// Instance(edict_t *pent); // 2469 -// } -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2479 -// { -// class CBaseEntity *pObject; // 2481 -// Instance(edict_t *pent); // 2481 -// } -// } -// } -} - -/* <4763d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2391 */ -void CHostageImprov::Wiggle(void) -{ -// { -// Vector dir; // 2399 -// Vector lat; // 2400 -// float const force; // 2402 -// float const minStuckJumpTime; // 2423 -// IsElapsed(const class CountdownTimer *const this); // 2393 -// GetStuckDuration(const class CNavPathFollower *const this); // 2424 -// operator*(float fl, -// const Vector &v); // 2419 -// ApplyForce(CHostageImprov *const this, -// Vector force); // 2419 -// Start(CountdownTimer *const this, -// float duration); // 2396 -// Start(CountdownTimer *const this, -// float duration); // 2429 -// operator*(float fl, -// const Vector &v); // 2407 -// operator*(float fl, -// const Vector &v); // 2411 -// ApplyForce(CHostageImprov *const this, -// Vector force); // 2411 -// operator*(float fl, -// const Vector &v); // 2415 -// } -} - -/* <476395> ../cstrike/dlls/hostage/hostage_improv.cpp:2363 */ -void CHostageImprov::Wave(void) -{ -// SetPerformance(HostageAnimateState::Wave(// enum PerformanceType performance); // 2366 -} - -/* <476350> ../cstrike/dlls/hostage/hostage_improv.cpp:2349 */ -void CHostageImprov::Disagree(void) -{ -// SetPerformance(HostageAnimateState::Disagree(// enum PerformanceType performance); // 2355 -} - -/* <476327> ../cstrike/dlls/hostage/hostage_improv.cpp:2339 */ -void CHostageImprov::Agree(void) -{ -} - -/* <4762fe> ../cstrike/dlls/hostage/hostage_improv.cpp:2329 */ -void CHostageImprov::CrouchDie(void) -{ -} - -/* <4761eb> ../cstrike/dlls/hostage/hostage_improv.cpp:2307 */ -void CHostageImprov::Flinch(Activity activity) -{ -// Chatter(CHostageImprov *const this, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2310 -// SetPerformance(HostageAnimateState *const this, -// enum PerformanceType performance); // 2321 -} - -/* <475ce3> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */ -void CHostageImprov::OnUpdate(float deltaT) -{ -// { -// float const runSpeed; // 1553 -// float const walkSpeed; // 1554 -// float const fallVelocity; // 1560 -// float const safeTime; // 1687 -// } -// OnUpdate(CHostageImprov *const this, -// float deltaT); // 1502 -} - -/* <475bd4> ../cstrike/dlls/hostage/hostage_improv.cpp:2268 */ -void CHostageImprov::UpdateDelayedChatter(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 2270 -// Chatter(CHostageImprov *const this, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2299 -} - -/* <475b35> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */ -void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak) -{ -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2249 -} - -/* <47552a> ../cstrike/dlls/hostage/hostage_improv.cpp:1705 */ -void CHostageImprov::OnGameEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1780 -// { -// Vector *impactPos; // 1713 -// float const nearRange; // 1715 -// operator-(const Vector *const this, -// const Vector &v); // 1716 -// IsLengthLessThan(const Vector *const this, -// float length); // 1716 -// } -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1736 -// OnInjury(HostageIdleState *const this, -// float amount); // 1742 -// Invalidate(CountdownTimer *const this); // 1764 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1769 -// { -// float range; // 1788 -// enum PriorityType priority; // 1789 -// bool isHostile; // 1790 -// { -// float const fudge; // 1793 -// operator-(const Vector *const this, -// const Vector &v); // 1795 -// IsLengthLessThan(const Vector *const this, -// float length); // 1795 -// Start(IntervalTimer *const this); // 1798 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1810 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1822 -// } -// } -// { -// Vector *impactPos; // 1835 -// float const flashRange; // 1837 -// operator-(const Vector *const this, -// const Vector &v); // 1838 -// IsLengthLessThan(const Vector *const this, -// float length); // 1838 -// DelayedChatter(CHostageImprov *const this, -// float delayTime, -// enum HostageChatterType sayType, -// bool mustSpeak); // 1843 -// } -} - -/* <4753ba> ../cstrike/dlls/hostage/hostage_improv.cpp:1440 */ -void CHostageImprov::UpdateGrenadeReactions(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 1442 -// { -// class CBaseEntity *entity; // 1458 -// float const watchGrenadeRadius; // 1459 -// Start(CountdownTimer *const this, -// float duration); // 1456 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1464 -// { -// class CGrenade *grenade; // 1466 -// OnInjury(HostageIdleState *const this, -// float amount); // 1480 -// Start(CountdownTimer *const this, -// float duration); // 1489 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 1447 -} - -/* <4752d9> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */ -void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak) -{ -// IsElapsed(const class CountdownTimer *const this); // 2235 -// Chatter(CHostageImprov *const this, -// enum HostageChatterType sayType, -// bool mustSpeak); // 2226 -} - -/* <475290> ../cstrike/dlls/hostage/hostage_improv.cpp:2201 */ -void CHostageImprov::UpdateIdleActivity(Activity activity, Activity fidget) -{ -} - -/* <475200> ../cstrike/dlls/hostage/hostage_improv.cpp:2165 */ -void CHostageImprov::Afraid(void) -{ -// { -// int which; // 2185 -// char animInto; // 2186 -// char animLoop; // 2186 -// char animExit; // 2186 -// SetPerformance(HostageAnimateState *const this, -// enum PerformanceType performance); // 2182 -// } -} - -/* <47517e> ../cstrike/dlls/hostage/hostage_improv.h:127 */ -void CHostageImprov::OnInjury(float amount) -{ -// OnInjury(HostageStateMachine *const this, -// float amount); // 127 -// Start(IntervalTimer *const this); // 127 -} - -/* <47506e> ../cstrike/dlls/hostage/hostage_improv.cpp:2129 */ -void CHostageImprov::Frighten(ScareType scare) -{ -// IsScared(const class CHostageImprov *const this); // 2132 -// Invalidate(CountdownTimer *const this); // 2137 -// Start(CountdownTimer *const this, -// float duration); // 2145 -// { -// float const ignoreTime; // 2152 -// Start(CountdownTimer *const this, -// float duration); // 2149 -// Start(CountdownTimer *const this, -// float duration); // 2153 -// } -} - -/* <47503a> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */ -void CHostageImprov::IsScared(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 2119 -} - -/* <474fb3> ../cstrike/dlls/hostage/hostage_improv.cpp:2107 */ -void CHostageImprov::GetTimeSinceLastNoise(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 2109 -} - -/* <474f2c> ../cstrike/dlls/hostage/hostage_improv.cpp:2098 */ -void CHostageImprov::GetTimeSinceLastInjury(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 2100 -} - -/* <474db2> ../cstrike/dlls/hostage/hostage_improv.cpp:2080 */ -void CHostageImprov::GetTimeSinceLastSawPlayer(int team) -{ -// { -// float timeCT; // 2088 -// float timeT; // 2089 -// GetElapsedTime(const class IntervalTimer *const this); // 2086 -// GetElapsedTime(const class IntervalTimer *const this); // 2088 -// GetElapsedTime(const class IntervalTimer *const this); // 2089 -// GetElapsedTime(const class IntervalTimer *const this); // 2083 -// } -} - -/* <474cd3> ../cstrike/dlls/hostage/hostage_improv.cpp:2047 */ -void CHostageImprov::GetClosestVisiblePlayer(int team) -{ -// { -// class CBasePlayer *close; // 2049 -// float closeRangeSq; // 2050 -// { -// int i; // 2052 -// { -// class CBasePlayer *player; // 2054 -// float rangeSq; // 2064 -// operator-(const Vector *const this, -// const Vector &v); // 2064 -// LengthSquared(const Vector *const this); // 2064 -// } -// } -// } -} - -/* <474c76> ../cstrike/dlls/hostage/hostage_improv.cpp:2025 */ -void CHostageImprov::CanSeeRescueZone(void) -{ -// { -// class CCSBotManager *ctrl; // 2027 -// const class Zone *zone; // 2031 -// } -} - -/* <474bd5> ../cstrike/dlls/hostage/hostage_improv.cpp:2016 */ -void CHostageImprov::IsAtHome(void) -{ -// IsAtHome(const class CHostage *const this); // 2018 -} - -/* <474ba8> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */ -void CHostageImprov::ApplyForce(Vector force) -{ -} - -/* <474ae7> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */ -void CHostageImprov::CheckForNearbyTerrorists(void) -{ -// { -// float const checkInterval; // 1418 -// float range; // 1423 -// IsElapsed(const class CountdownTimer *const this); // 1414 -// Start(CountdownTimer *const this, -// float duration); // 1419 -// { -// float const nearbyTerroristRange; // 1427 -// Start(CountdownTimer *const this, -// float duration); // 1431 -// } -// } -} - -/* <4749f9> ../cstrike/dlls/hostage/hostage_improv.cpp:1396 */ -void CHostageImprov::IsTerroristNearby(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 1399 -// CheckForNearbyTerrorists(CHostageImprov *const this); // 1403 -} - -/* <4749b3> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */ -void CHostageImprov::CheckForNearbyTerrorists(void) -{ -// { -// float const checkInterval; // 1418 -// float range; // 1423 -// { -// float const nearbyTerroristRange; // 1427 -// } -// } -} - -/* <474938> ../cstrike/dlls/hostage/hostage_improv.cpp:2375 */ -void CHostageImprov::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -// OnMoveToFailure(HostageStateMachine *const this, -// const Vector &goal, -// enum MoveToFailureType reason); // 2378 -} - -/* <47486d> ../cstrike/dlls/hostage/hostage_improv.cpp:1038 */ -void CHostageImprov::ResetToKnownGoodPosition(void) -{ -// { -// float const tolerance; // 1044 -// operator-(const Vector *const this, -// const Vector &v); // 1045 -// IsLengthLessThan(const Vector *const this, -// float length); // 1045 -// Start(CountdownTimer *const this, -// float duration); // 1055 -// } -// Invalidate(CNavPath *const this); // 1073 -} - -/* <474809> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */ -void CHostageImprov::MoveTo(Vector &goal) -{ -// Invalidate(CNavPath *const this); // 64 -// MoveTo(CHostageImprov *const this, -// const Vector &goal); // 61 -} - -/* <474781> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */ -void CHostageImprov::SetKnownGoodPosition(Vector &pos) -{ -// SetKnownGoodPosition(CHostageImprov *const this, -// const Vector &pos); // 1014 -} - -/* <474659> ../cstrike/dlls/hostage/hostage_improv.cpp:886 */ -void CHostageImprov::UpdateVision(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 888 -// { -// int i; // 893 -// { -// class CBasePlayer *player; // 895 -// FNullEnt(entvars_t *pev); // 900 -// Start(IntervalTimer *const this); // 914 -// Start(IntervalTimer *const this); // 916 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 924 -} - -/* <474631> ../cstrike/dlls/hostage/hostage_improv.cpp:568 */ -void CHostageImprov::GetSpeed(void) -{ -} - -/* <474309> ../cstrike/dlls/hostage/hostage_improv.cpp:557 */ -void CHostageImprov::IsFriendInTheWay(void) -{ -// { -// class CheckAhead check; // 559 -// CheckAhead(CheckAhead *const this, -// const class CHostageImprov *me); // 559 -// ForEachHostage(const class CHostageManager *const this, -// class CheckAhead &func); // 561 -// ForEachPlayer(CheckAhead &func); // 562 -// } -} - -/* <47402b> ../cstrike/dlls/hostage/hostage_improv.cpp:308 */ -void CHostageImprov::FaceOutwards(void) -{ -// { -// TraceResult result; // 310 -// Vector to; // 312 -// float farthestRange; // 313 -// int farthest; // 314 -// int const cornerCount; // 316 -// Vector corner; // 317 -// { -// int i; // 325 -// { -// float range; // 328 -// operator+(const Vector *const this, -// const Vector &v); // 327 -// operator-(const Vector *const this, -// const Vector &v); // 328 -// LengthSquared(const Vector *const this); // 328 -// } -// } -// operator+(const Vector *const this, -// const Vector &v); // 337 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 323 -// } -} - -/* <473e46> ../cstrike/dlls/hostage/hostage_improv.cpp:262 */ -void CHostageImprov::FaceTowards(Vector &target, float deltaT) -{ -// { -// class Vector2D to; // 264 -// float moveAngle; // 267 -// class Vector2D dir; // 270 -// class Vector2D lat; // 271 -// float const maxTurnRate; // 273 -// float error; // 275 -// float dot; // 278 -// operator-(const Vector *const this, -// const Vector &v); // 264 -// NormalizeInPlace(Vector2D *const this); // 265 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 275 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 278 -// { -// float const tolerance; // 285 -// fabs(double __x); // 286 -// } -// SetMoveAngle(CHostageImprov *const this, -// float angle); // 298 -// } -} - -/* <473da4> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */ -void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 101 -// } -// DiscontinuityJump(CHostageImprov *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 96 -} - -/* <47353e> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */ -void CHostageImprov::CHostageImprov(CBaseEntity *entity) -{ -// HostageEscapeState(HostageEscapeState *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// HostageStateMachine(HostageStateMachine *const this); // 41 -// HostageIdleState(HostageIdleState *const this); // 41 -// HostageRetreatState(HostageRetreatState *const this); // 41 -// HostageFollowState(HostageFollowState *const this); // 41 -// HostageAnimateState(HostageAnimateState *const this); // 41 -// CNavPath(CNavPath *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// IntervalTimer(IntervalTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -// CountdownTimer(CountdownTimer *const this); // 41 -} - -/* <47351a> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */ -void CHostageImprov::CHostageImprov(CBaseEntity *entity) -{ -} - -/* <472e7b> ../cstrike/dlls/hostage/hostage_improv.cpp:783 */ -void CHostageImprov::GetClosestPlayerByTravelDistance( int team, float *range) -{ -// { -// class CBasePlayer *close; // 788 -// float closeRange; // 789 -// { -// int i; // 791 -// { -// class CBasePlayer *player; // 793 -// class ShortestPathCost cost; // 804 -// Vector vecCenter; // 805 -// float range; // 806 -// IsEntityValid(CBaseEntity *entity); // 795 -// NavAreaTravelDistance(const Vector *startPos, -// class CNavArea *startArea, -// const Vector *goalPos, -// class ShortestPathCost &costFunc); // 806 -// } -// } -// } -} - -/* <472e5d> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <472b83> ../cstrike/dlls/hostage/hostage_improv.cpp:453 */ -void CHostageImprov::IsFriendInTheWay(CBaseEntity *myFriend, Vector &goalPos) -{ -// { -// Vector moveDir; // 460 -// float length; // 463 -// Vector friendFeet; // 465 -// Vector toFriend; // 476 -// float const personalSpace; // 479 -// float friendDistAlong; // 484 -// Vector pos; // 491 -// float const friendRadius; // 498 -// operator-(const Vector *const this, -// const Vector &v); // 460 -// NormalizeInPlace(Vector *const this); // 463 -// operator-(const Vector *const this, -// const Vector &v); // 476 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 480 -// DotProduct(Vector &a, -// const Vector &b); // 484 -// operator-(const Vector *const this, -// const Vector &v); // 499 -// IsLengthLessThan(const Vector *const this, -// float length); // 499 -// IsZero(Vector *const this, -// float tolerance); // 504 -// DotProduct(Vector &a, -// const Vector &b); // 507 -// operator*(float fl, -// const Vector &v); // 495 -// operator+(const Vector *const this, -// const Vector &v); // 495 -// } -} - -/* <472a9f> ../cstrike/dlls/hostage/hostage_improv.cpp:757 */ -void CHostageImprov::IsAnyPlayerLookingAtMe( int team, float cosTolerance) -{ -// { -// int i; // 759 -// { -// class CBasePlayer *player; // 761 -// IsEntityValid(CBaseEntity *entity); // 763 -// } -// } -} - -/* <472938> ../cstrike/dlls/hostage/hostage_improv.cpp:728 */ -void CHostageImprov::IsPlayerLookingAtMe(CBasePlayer *other, float cosTolerance) -{ -// { -// class Vector2D toOther; // 730 -// class Vector2D otherDir; // 737 -// NormalizeInPlace(Vector2D *const this); // 733 -// operator+(const Vector *const this, -// const Vector &v); // 736 -// NormalizeInPlace(Vector2D *const this); // 740 -// } -} - -/* <47263d> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -void CHostageImprov::~CHostageImprov(void) -{ -// ~CHostageImprov(CHostageImprov::~CHostageImprov(// int const __in_chrg); // 49 -} - -/* <471e27> ../cstrike/dlls/hostage/hostage_improv.cpp:1854 */ -void CHostageImprov::OnTouch(CBaseEntity *other) -{ -// { -// const char *classname; // 1856 -// class Vector2D to; // 1994 -// float const pushForce; // 1997 -// Start(IntervalTimer *const this); // 1862 -// FStrEq(const char *sz1, -// const char *sz2); // 1864 -// { -// float const lookAheadRange; // 1866 -// float ground; // 1870 -// Vector normal; // 1871 -// Vector alongFloor; // 1881 -// TraceResult result; // 1885 -// bool isStep; // 1886 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1871 -// { -// float offset; // 1887 -// { -// Vector pos; // 1889 -// Vector(Vector *const this, -// const Vector &v); // 1889 -// operator*(float fl, -// const Vector &v); // 1892 -// operator+(const Vector *const this, -// const Vector &v); // 1892 -// } -// } -// CrossProduct(Vector &a, -// const Vector &b); // 1881 -// { -// bool isSeam; // 1942 -// float const checkSeamRange; // 1943 -// Vector posBehind; // 1946 -// operator*(float fl, -// const Vector &v); // 1946 -// operator-(const Vector *const this, -// const Vector &v); // 1946 -// operator+(const Vector *const this, -// const Vector &v); // 1947 -// DotProduct(Vector &a, -// const Vector &b); // 1949 -// { -// Vector posAhead; // 1956 -// operator+(const Vector *const this, -// const Vector &v); // 1956 -// operator+(const Vector *const this, -// const Vector &v); // 1957 -// DotProduct(Vector &a, -// const Vector &b); // 1959 -// } -// { -// float const nudge; // 1971 -// } -// } -// operator*(float fl, -// const Vector &v); // 1878 -// Vector(Vector *const this, -// const Vector &v); // 1878 -// operator+(const Vector *const this, -// const Vector &v); // 1878 -// { -// float stepAheadGround; // 1909 -// Vector stepAheadNormal; // 1910 -// Start(CountdownTimer *const this, -// float duration); // 1907 -// { -// float range; // 1912 -// { -// Vector stepAhead; // 1914 -// { -// float dz; // 1927 -// } -// operator+(const Vector *const this, -// const Vector &v); // 1914 -// operator*(float fl, -// const Vector &v); // 1914 -// } -// } -// } -// } -// FStrEq(const char *sz1, -// const char *sz2); // 1983 -// operator-(const Vector *const this, -// const Vector &v); // 1994 -// NormalizeInPlace(Vector2D *const this); // 1995 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1990 -// } -} - -/* <471dff> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <471c36> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */ -void CHostageImprov::IsFriendInTheWay(Vector &goalPos) -{ -// { -// float const avoidFriendInterval; // 403 -// IsElapsed(const class CountdownTimer *const this); // 398 -// } -// IsFriendInTheWay(const class CHostageImprov *const this, -// const Vector &goalPos); // 395 -} - -/* <471b3f> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */ -void CHostageImprov::Crouch(void) -{ -// Crouch(CHostageImprov *const this); // 2497 -} - -/* <47195c> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */ -void CHostageImprov::StandUp(void) -{ -// { -// TraceResult result; // 2525 -// IsElapsed(const class CountdownTimer *const this); // 2521 -// } -// StandUp(CHostageImprov *const this); // 2516 -} - -/* <47185f> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */ -void CHostageImprov::Jump(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 604 -// Jump(CHostageImprov *const this); // 592 -} - -/* <4717e4> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */ -void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -// GetSimpleGroundHeightWithFloor(CHostageImprov *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 78 -} - -/* <47166d> ../cstrike/dlls/hostage/hostage_improv.cpp:822 */ -void CHostageImprov::OnReset(void) -{ -// Invalidate(CountdownTimer *const this); // 833 -// SetMoveAngle(CHostageImprov *const this, -// float angle); // 840 -// Invalidate(CountdownTimer *const this); // 846 -// Invalidate(CNavPath *const this); // 856 -// Invalidate(CountdownTimer *const this); // 854 -// Start(IntervalTimer *const this); // 863 -// Start(IntervalTimer *const this); // 864 -// Invalidate(CountdownTimer *const this); // 866 -// Invalidate(CountdownTimer *const this); // 868 -// Idle(CHostageImprov *const this); // 879 -// Reset(SimpleStateMachine *const this, -// class CHostageImprov *userData); // 878 -} - -/* <4715d1> ../cstrike/dlls/hostage/hostage_improv.cpp:697 */ -void CHostageImprov::IsVisible(Vector &pos, bool testFOV) -{ -// { -// class Vectorconst eye; // 707 -// TraceResult result; // 715 -// Vector(Vector *const this, -// const Vector &v); // 707 -// } -} - -/* <471594> ../game_shared/bot/improv.h:43 */ -void CImprov::~CImprov(void) -{ -// ~CImprov(CImprov::~CImprov(// int const __in_chrg); // 43 -} - -/* <47153d> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <471500> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <4714c9> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <471492> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <47145b> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <471438> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <4710c4> ../cstrike/dlls/hostage/hostage_improv.cpp:1094 */ -void CHostageImprov::TraverseLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos, float deltaT) -{ -// { -// Vector goal; // 1098 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1122 -// { -// float const atGoalRange; // 1198 -// { -// float closeRange; // 1158 -// float range; // 1158 -// operator-(const Vector *const this, -// const Vector &v); // 1162 -// LengthSquared(const Vector *const this); // 1162 -// operator-(const Vector *const this, -// const Vector &v); // 1174 -// LengthSquared(const Vector *const this); // 1174 -// operator-(const Vector *const this, -// const Vector &v); // 1186 -// LengthSquared(const Vector *const this); // 1186 -// } -// operator-(const Vector *const this, -// const Vector &v); // 1199 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1199 -// } -// { -// float const walkRange; // 1130 -// float const ladderRange; // 1135 -// operator-(const Vector *const this, -// const Vector &v); // 1131 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1131 -// operator-(const Vector *const this, -// const Vector &v); // 1136 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1136 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 1103 -// { -// float const ladderRange; // 1108 -// operator-(const Vector *const this, -// const Vector &v); // 1109 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1109 -// } -// } -} - -/* <47105c> ../cstrike/dlls/hostage/hostage_improv.cpp:1082 */ -void CHostageImprov::StartLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos) -{ -} - -/* <470fec> ../cstrike/dlls/hostage/hostage_improv.cpp:687 */ -void CHostageImprov::IsMoving(void) -{ -// { -// float const epsilon; // 689 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 690 -// } -} - -/* <470fc4> ../cstrike/dlls/hostage/hostage_improv.cpp:681 */ -void CHostageImprov::IsOnGround(void) -{ -} - -/* <470f9c> ../cstrike/dlls/hostage/hostage_improv.cpp:671 */ -void CHostageImprov::GetEyes(void) -{ -} - -/* <470f74> ../cstrike/dlls/hostage/hostage_improv.cpp:661 */ -void CHostageImprov::GetCentroid(void) -{ -} - -/* <470f4c> ../cstrike/dlls/hostage/hostage_improv.cpp:655 */ -void CHostageImprov::GetFeet(void) -{ -} - -/* <470f23> ../cstrike/dlls/hostage/hostage_improv.cpp:644 */ -void CHostageImprov::Stop(void) -{ -} - -/* <470efb> ../cstrike/dlls/hostage/hostage_improv.cpp:638 */ -void CHostageImprov::Walk(void) -{ -} - -/* <470ed3> ../cstrike/dlls/hostage/hostage_improv.cpp:632 */ -void CHostageImprov::Run(void) -{ -} - -/* <470eab> ../cstrike/dlls/hostage/hostage_improv.cpp:353 */ -void CHostageImprov::IsAtFaceGoal(void) -{ -} - -/* <470e23> ../cstrike/dlls/hostage/hostage_improv.cpp:344 */ -void CHostageImprov::IsAtMoveGoal( float error) -{ -// operator-(const Vector *const this, -// const Vector &v); // 346 -// IsLengthLessThan(const Vector *const this, -// float length); // 346 -} - -/* <470dfb> ../cstrike/dlls/hostage/hostage_improv.cpp:145 */ -void CHostageImprov::ClearFaceTo(void) -{ -} - -/* <470dbf> ../cstrike/dlls/hostage/hostage_improv.cpp:135 */ -void CHostageImprov::FaceTo(Vector &goal) -{ -} - -/* <470d97> ../cstrike/dlls/hostage/hostage_improv.cpp:126 */ -void CHostageImprov::ClearLookAt(void) -{ -} - -/* <470d5b> ../cstrike/dlls/hostage/hostage_improv.cpp:116 */ -void CHostageImprov::LookAt(Vector &target) -{ -} - -/* <470d33> ../cstrike/dlls/hostage/hostage_improv.cpp:52 */ -void CHostageImprov::IsAlive(void) -{ -} - -/* <470cd3> ../cstrike/dlls/hostage/hostage_improv.h:125 */ -void CHostageImprov::OnMoveToSuccess(Vector &goal) -{ -// OnMoveToSuccess(HostageStateMachine *const this, -// const Vector &goal); // 125 -} - -/* <470cab> ../cstrike/dlls/hostage/hostage_improv.h:119 */ -void CHostageImprov::GetLastKnownArea(void) -{ -} - -/* <470c83> ../cstrike/dlls/hostage/hostage_improv.h:110 */ -void CHostageImprov::CanJump(void) -{ -} - -/* <470c5b> ../cstrike/dlls/hostage/hostage_improv.h:109 */ -void CHostageImprov::CanCrouch(void) -{ -} - -/* <470c33> ../cstrike/dlls/hostage/hostage_improv.h:108 */ -void CHostageImprov::CanRun(void) -{ -} - -/* <470c0b> ../cstrike/dlls/hostage/hostage_improv.h:104 */ -void CHostageImprov::IsUsingLadder(void) -{ -} - -/* <470bd3> ../cstrike/dlls/hostage/hostage_improv.h:103 */ -void CHostageImprov::IsJumping(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 103 -} - -/* <470bab> ../cstrike/dlls/hostage/hostage_improv.h:102 */ -void CHostageImprov::IsCrouching(void) -{ -} - -/* <470b83> ../cstrike/dlls/hostage/hostage_improv.h:100 */ -void CHostageImprov::IsStopped(void) -{ -} - -/* <470b5b> ../cstrike/dlls/hostage/hostage_improv.h:99 */ -void CHostageImprov::IsWalking(void) -{ -} - -/* <470b33> ../cstrike/dlls/hostage/hostage_improv.h:98 */ -void CHostageImprov::IsRunning(void) -{ -} - -/* <470b0b> ../cstrike/dlls/hostage/hostage_improv.h:92 */ -void CHostageImprov::GetFaceAngle(void) -{ -} - -/* <470ae3> ../cstrike/dlls/hostage/hostage_improv.h:91 */ -void CHostageImprov::GetMoveAngle(void) -{ -} - -/* <470abb> ../cstrike/dlls/hostage/hostage_improv.h:73 */ -void CHostageImprov::StrafeRight(void) -{ -} - -/* <470a93> ../cstrike/dlls/hostage/hostage_improv.h:72 */ -void CHostageImprov::StrafeLeft(void) -{ -} - -/* <470a6b> ../cstrike/dlls/hostage/hostage_improv.h:71 */ -void CHostageImprov::MoveBackward(void) -{ -} - -/* <470a43> ../cstrike/dlls/hostage/hostage_improv.h:70 */ -void CHostageImprov::MoveForward(void) -{ -} - -/* <470a1b> ../cstrike/dlls/hostage/hostage_improv.h:63 */ -void CHostageImprov::HasFaceTo(void) -{ -} - -/* <4709f3> ../cstrike/dlls/hostage/hostage_improv.h:62 */ -void CHostageImprov::HasLookAt(void) -{ -} - -/* <470712> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -void CHostageImprov::~CHostageImprov(void) -{ -// ~HostageAnimateState(HostageAnimateState::~CHostageImprov(// int const __in_chrg); // 49 -// ~HostageFollowState(HostageFollowState *const this, -// int const __in_chrg); // 49 -// ~HostageRetreatState(HostageRetreatState *const this, -// int const __in_chrg); // 49 -// ~HostageEscapeState(HostageEscapeState *const this, -// int const __in_chrg); // 49 -// ~HostageIdleState(HostageIdleState *const this, -// int const __in_chrg); // 49 -// ~CImprov(CImprov *const this, -// int const __in_chrg); // 49 -} - -/* <4706ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4706b2> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <470686> ../cstrike/dlls/hostage/hostage_states.h:31 */ -void HostageStateMachine::OnInjury(float amount) -{ -} - -/* <470650> ../cstrike/dlls/hostage/hostage_states.h:30 */ -void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <470624> ../cstrike/dlls/hostage/hostage_states.h:29 */ -void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4705ed> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <4705ca> ../game_shared/bot/improv.h:43 */ -void CImprov::~CImprov(void) -{ -} - -/* <470593> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <470548> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <47050c> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <4704cb> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <47046f> ../cstrike/dlls/hostage/hostage_improv.cpp:525 */ -inline void CheckAhead::operator()( CBaseEntity *entity) -{ -// { -// Vector to; // 530 -// float range; // 531 -// float const closeRange; // 533 -// float const aheadTolerance; // 537 -// } -} - -/* <47044b> ../cstrike/dlls/vector.h:174 */ -inline void Vector::IsZero(float tolerance) -{ -} - -/* <4703fc> ../cstrike/dlls/hostage/hostage_improv.cpp:19 */ -inline void DrawAxes(Vector &origin, int red, int green, int blue) -{ -// { -// float size; // 21 -// } -} - -/* <47017c> ../game_shared/bot/nav_path.h:60 */ -inline void CNavPath::Compute(Vector *start, const Vector *goal, class HostagePathCost &costFunc) -{ -// { -// class CNavArea *startArea; // 67 -// class CNavArea *goalArea; // 71 -// Vector pathEndPosition; // 81 -// class CNavArea *closestArea; // 90 -// bool pathToGoalExists; // 91 -// class CNavArea *effectiveGoalArea; // 93 -// int count; // 100 -// class CNavArea *area; // 101 -// } -} - -/* <470134> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(KeepPersonalSpace &func) -{ -// { -// int i; // 295 -// } -} - -/* <4700e1> ../game_shared/bot/bot_util.h:294 */ -bool ForEachPlayer(KeepPersonalSpace &func) -{ -// { -// int i; // 296 -// { -// class CBasePlayer *player; // 298 -// } -// } -} - -/* <4700b6> ../cstrike/dlls/hostage/hostage_improv.cpp:931 */ -inline void KeepPersonalSpace::KeepPersonalSpace(CHostageImprov *improv) -{ -} - -/* <470072> ../game_shared/bot/nav_path.h:202 */ -inline void CNavPathFollower::IsStuck(void) -{ -} - -/* <470059> ../game_shared/bot/nav_path.h:203 */ -inline void CNavPathFollower::ResetStuck(void) -{ -} - -/* <470040> ../cstrike/dlls/hostage/hostage_improv.h:132 */ -inline void CHostageImprov::ResetJump(void) -{ -} - -/* <470037> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <47001b> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <46ffff> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <46ffe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <46ff9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <46ff84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <46ff6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <46ff2e> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <46fefe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <46fee5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <46fecc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <46fea8> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <46fe8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <46fe61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <46fe43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <46fe1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <46fd9d> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */ -void CHostageImprov::OnUpdate(float deltaT) -{ -// { -// float const runSpeed; // 1553 -// float const walkSpeed; // 1554 -// float const fallVelocity; // 1560 -// float const safeTime; // 1687 -// { -// float dot; // 1621 -// { -// float speed; // 1632 -// } -// } -// } -} - -/* <46fd84> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */ -void CHostageImprov::UpdateStationaryAnimation(void) -{ -} - -/* <46fd6b> ../cstrike/dlls/hostage/hostage_improv.h:188 */ -inline void CHostageImprov::IsEscaping(void) -{ -} - -/* <46fd52> ../game_shared/bot/simple_state_machine.h:71 */ -inline void SimpleStateMachine::Update(void) -{ -} - -/* <46fd39> ../cstrike/dlls/hostage/hostage_states.h:186 */ -inline void HostageAnimateState::HostageAnimateState(void) -{ -} - -/* <46fd1e> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::HostageFollowState(void) -{ -} - -/* <46fd03> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::HostageRetreatState(void) -{ -} - -/* <46fcea> ../cstrike/dlls/hostage/hostage_states.h:109 */ -inline void HostageEscapeState::HostageEscapeState(void) -{ -} - -/* <46fccf> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::HostageIdleState(void) -{ -} - -/* <46fcb4> ../game_shared/bot/improv.h:40 */ -inline void CImprov::CImprov(void) -{ -} - -/* <46fc9b> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <46fc77> ../game_shared/bot/simple_state_machine.h:48 */ -inline void SimpleStateMachine::Reset(CHostageImprov *userData) -{ -} - -/* <46fc2a> ../game_shared/bot/bot_util.h:294 */ -bool ForEachPlayer(CheckAhead &func) -{ -// { -// int i; // 296 -// { -// class CBasePlayer *player; // 298 -// } -// } -} - -/* <46fbe8> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(CheckAhead &func) -{ -// { -// int i; // 295 -// } -} - -/* <46fbb8> ../cstrike/dlls/hostage/hostage_improv.cpp:518 */ -inline void CheckAhead::CheckAhead(CHostageImprov *me) -{ -} - -/* <46fb4b> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */ -void CHostageImprov::IsFriendInTheWay(Vector &goalPos) -{ -// { -// float const avoidFriendInterval; // 403 -// { -// class CheckWayFunctor check; // 411 -// } -// { -// int i; // 421 -// { -// class CBasePlayer *player; // 423 -// } -// } -// } -} - -/* <46fb04> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(CheckWayFunctor &func) -{ -// { -// int i; // 295 -// } -} - -/* <46fac7> ../cstrike/dlls/hostage/hostage_improv.cpp:363 */ -inline void CheckWayFunctor::CheckWayFunctor(CHostageImprov *me, Vector &goalPos) -{ -} - -/* <46fa9c> ../cstrike/dlls/hostage/hostage_improv.cpp:370 */ -inline void CheckWayFunctor::operator()(CHostage *them) -{ -} - -/* <46f9d7> ../cstrike/dlls/hostage/hostage_improv.cpp:939 */ -inline void KeepPersonalSpace::operator()(CBaseEntity *entity) -{ -// { -// float const space; // 953 -// Vector to; // 955 -// float range; // 956 -// { -// class CBasePlayer *player; // 948 -// } -// { -// class CBasePlayer *player; // 961 -// float const cosTolerance; // 962 -// float const spring; // 967 -// float ds; // 969 -// float const minSpace; // 971 -// float const force; // 975 -// float const damper; // 979 -// } -// } -} - -/* <46f9b3> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <46f995> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <46f961> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <46f93d> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <46f922> ../cstrike/dlls/hostage/hostage_states.h:26 */ -inline void HostageStateMachine::HostageStateMachine(void) -{ -} - -/* <46f907> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::HostageEscapeLookAroundState(void) -{ -} - -/* <46f8ec> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::HostageEscapeToCoverState(void) -{ -} - -/* <46f8c8> ../game_shared/bot/simple_state_machine.h:28 */ -inline void SimpleState::SetParent(SimpleState *parent) -{ -} - -/* <46f8aa> ../game_shared/bot/simple_state_machine.h:43 */ -inline void SimpleStateMachine::SimpleStateMachine(void) -{ -} - -/* <46f891> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <46f878> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <46f85d> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::HostageState(void) -{ -} - -/* <46f844> ../game_shared/bot/simple_state_machine.h:16 */ -inline void SimpleState::SimpleState(void) -{ -} - -/* <46f80c> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */ -void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT) -{ -} - -/* <46f7e3> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <46f7a1> ../game_shared/bot/nav_path.h:204 */ -inline void CNavPathFollower::GetStuckDuration(void) -{ -} - -/* <46f77b> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */ -void CHostageImprov::ApplyForce(Vector force) -{ -} - -/* <46f73b> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */ -void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak) -{ -} - -/* <46f717> ../cstrike/dlls/hostage/hostage_states.h:48 */ -inline void HostageIdleState::OnInjury(float amount) -{ -} - -/* <46f6bf> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */ -void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak) -{ -// { -// float duration; // 2239 -// } -} - -/* <46f6a1> ../cstrike/dlls/hostage/hostage.h:258 */ -inline void CHostageManager::GetChatter(void) -{ -} - -/* <46f67d> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <46f664> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */ -void CHostageImprov::IsScared(void) -{ -} - -/* <46f64b> ../cstrike/dlls/hostage/hostage.h:130 */ -inline void CHostage::IsAtHome(void) -{ -} - -/* <46f62d> ../cstrike/dlls/hostage/hostage.h:136 */ -inline void CHostage::GetHomePosition(void) -{ -} - -/* <46f5f9> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */ -void CHostageImprov::MoveTo(Vector &goal) -{ -} - -/* <46f5ce> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */ -void CHostageImprov::SetKnownGoodPosition(Vector &pos) -{ -} - -/* <46f5b5> ../cstrike/dlls/hostage/hostage_improv.h:135 */ -inline void CHostageImprov::GetActualVelocity(void) -{ -} - -/* <46f597> ../cstrike/dlls/hostage/hostage_improv.cpp:546 */ -inline void CheckAhead::IsBlocked(void) -{ -} - -/* <46f4f9> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */ -void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 101 -// } -} - -/* <46f4d9> ../game_shared/bot/improv.h:17 */ -inline void IImprovEvent::IImprovEvent(void) -{ -} - -/* <46f4c0> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <46f426> ../cstrike/dlls/hostage/hostage_improv.h:400 */ -inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 416 -// float cost; // 419 -// { -// float const ladderCost; // 412 -// } -// { -// float const crouchPenalty; // 424 -// } -// { -// float const jumpPenalty; // 431 -// } -// } -} - -/* <46f400> ../cstrike/dlls/hostage/hostage_improv.h:357 */ -inline void CHostageImprov::SetMoveAngle(float angle) -{ -} - -/* <46f3d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */ -void CHostageImprov::Crouch(void) -{ -// { -// float const minCrouchTime; // 2503 -// } -} - -/* <46f392> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */ -void CHostageImprov::StandUp(void) -{ -// { -// TraceResult result; // 2525 -// { -// int y; // 2527 -// { -// int x; // 2529 -// } -// } -// } -} - -/* <46f374> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <46f34f> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <46f325> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <46f2f5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <46f2c5> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <46f295> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <46f249> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */ -void CHostageImprov::Jump(void) -{ -// { -// float const epsilon; // 609 -// float const minJumpInterval; // 618 -// { -// float const fudge; // 613 -// } -// } -} - -/* <46f220> ../cstrike/dlls/hostage/hostage_states.h:226 */ -inline void HostageAnimateState::SetPerformance(PerformanceType performance) -{ -} - -/* <46f201> ../cstrike/dlls/hostage/hostage_states.h:225 */ -inline void HostageAnimateState::GetPerformance(void) -{ -} - -/* <46f1e3> ../cstrike/dlls/hostage/hostage_states.h:199 */ -inline void HostageAnimateState::IsBusy(void) -{ -} - -/* <46f1a4> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <46f17a> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <46f10a> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <46f0a0> ../cstrike/dlls/hostage/hostage_states.h:32 */ -inline void HostageStateMachine::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <46f087> ../game_shared/bot/nav_path.h:169 */ -inline void CStuckMonitor::GetDuration(void) -{ -} - -/* <46f063> ../game_shared/bot/nav_path.h:200 */ -inline void CNavPathFollower::Debug( bool status) -{ -} - -/* <46f03f> ../game_shared/bot/nav_path.h:194 */ -inline void CNavPathFollower::SetPath(CNavPath *path) -{ -} - -/* <46f016> ../game_shared/bot/nav_path.h:193 */ -inline void CNavPathFollower::SetImprov(CImprov *improv) -{ -} - -/* <46eff8> ../game_shared/bot/nav_path.h:167 */ -inline void CStuckMonitor::IsStuck(void) -{ -} - -/* <46efdf> ../game_shared/bot/nav_path.h:47 */ -inline void CNavPath::Invalidate(void) -{ -} - -/* <46efc1> ../game_shared/bot/nav_path.h:46 */ -inline void CNavPath::IsValid(void) -{ -} - -/* <46efa3> ../game_shared/bot/nav_path.h:22 */ -inline void CNavPath::CNavPath(void) -{ -} - -/* <46ef83> ../game_shared/bot/nav_path.h:27 */ -inline void PathSegment::PathSegment(void) -{ -} - -/* <46eef7> ../game_shared/bot/nav_area.h:629 */ -inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 639 -// float cost; // 646 -// { -// float const crouchPenalty; // 651 -// } -// { -// float const jumpPenalty; // 658 -// } -// } -} - -/* <46eedb> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <46eebf> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <46eea6> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <46ee80> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <46ee67> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <46ee41> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <46ee28> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <46ee0f> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <46eddc> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <46edc3> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <46edaa> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <46ed91> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <46ed78> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <46ed54> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <46ed36> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <46ecae> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <46ec95> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <46ec6c> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <46ec1f> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <46ec06> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <46ebe8> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <46ebca> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <46eb7a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <46eb3e> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <46eadb> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <46ea08> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <46e93e> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <46e91a> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <46e8f3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <46e8cb> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <46e8a4> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <46e878> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <46e844> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <46e824> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <46e806> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <46e79a> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <46e77c> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <46e73d> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */ -void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -} - -/* <46e715> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <46e6eb> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <46e6c3> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <46e695> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <45f194> ../cstrike/dlls/hostage/hostage.cpp:204 */ -void CHostage::IdleThink(void) -{ -// { -// float const upkeepRate; // 220 -// float flInterval; // 224 -// float const updateRate; // 236 -// { -// float const giveUpTime; // 249 -// } -// { -// class CBasePlayer *player; // 263 -// GetFollowLeader(const class CHostageImprov *const this); // 263 -// { -// class CBaseEntity *pSpot; // 271 -// BOOL bContinue; // 272 -// BOOL bResHostagePt; // 272 -// operator-(const Vector *const this, -// const Vector &v); // 284 -// Length(const Vector *const this); // 284 -// operator-(const Vector *const this, -// const Vector &v); // 298 -// Length(const Vector *const this); // 298 -// } -// edict(CBaseEntity *const this); // 332 -// edict(CBaseEntity *const this); // 332 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 337 -// edict(CBaseEntity *const this); // 340 -// ENTINDEX(edict_t *pEdict); // 340 -// edict(CBaseEntity *const this); // 341 -// ENTINDEX(edict_t *pEdict); // 341 -// Remove(CHostage *const this); // 346 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 242 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 242 -// { -// Vector vDistance; // 395 -// operator-(const Vector *const this, -// const Vector &v); // 395 -// Length(const Vector *const this); // 397 -// } -// Length(const Vector *const this); // 378 -// SetActivity(CHostage *const this, -// int act); // 379 -// Length(const Vector *const this); // 380 -// SetActivity(CHostage *const this, -// int act); // 381 -// SetActivity(CHostage *const this, -// int act); // 383 -// } -} - -/* <45ee7f> ../cstrike/dlls/hostage/hostage.cpp:469 */ -void CHostage::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// float flActualDamage; // 471 -// class CBasePlayer *pAttacker; // 472 -// GetModifiedDamage(CHostage *const this, -// float flDamage, -// int nHitGroup); // 475 -// PlayPainSound(CHostage *const this); // 485 -// { -// class CBaseEntity *pAttackingEnt; // 489 -// GetClassPtr(CBaseEntity *a); // 492 -// } -// ApplyHostagePenalty(CHostage *const this, -// class CBasePlayer *pAttacker); // 518 -// SetFlinchActivity(CHostage *const this); // 552 -// } -} - -/* <45edaa> ../cstrike/dlls/hostage/hostage.cpp:1159 */ -void CHostage::SendHostagePositionMsg(void) -{ -// { -// class CBaseEntity *pEntity; // 1161 -// edict(CBaseEntity *const this); // 1165 -// FNullEnt(const edict_t *pent); // 1165 -// { -// class CBasePlayer *pTempPlayer; // 1169 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1173 -// } -// } -} - -/* <45ecd5> ../cstrike/dlls/hostage/hostage.cpp:1189 */ -void CHostage::SendHostageEventMsg(void) -{ -// { -// class CBaseEntity *pEntity; // 1191 -// edict(CBaseEntity *const this); // 1195 -// FNullEnt(const edict_t *pent); // 1195 -// { -// class CBasePlayer *pTempPlayer; // 1199 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1203 -// } -// } -} - -/* <45ea1b> ../cstrike/dlls/hostage/hostage.cpp:1818 */ -void SimpleChatter::PlaySound(CBaseEntity *entity, HostageChatterType type) -{ -// { -// class CHostage *hostage; // 1821 -// float duration; // 1823 -// char *sound; // 1824 -// GetSound(SimpleChatter *const this, -// enum HostageChatterType type, -// float *duration); // 1824 -// { -// int pitch; // 1828 -// int attenuation; // 1838 -// } -// } -} - -/* <45e979> ../cstrike/dlls/hostage/hostage.cpp:1793 */ -void SimpleChatter::GetSound(HostageChatterType type, float *duration) -{ -// { -// class ChatterSet *chatter; // 1795 -// char *sound; // 1805 -// Shuffle(SimpleChatter *const this, -// class ChatterSet *chatter); // 1800 -// } -} - -/* <45e92b> ../cstrike/dlls/hostage/hostage.cpp:1793 */ -void SimpleChatter::GetSound(HostageChatterType type, float *duration) -{ -// { -// class ChatterSet *chatter; // 1795 -// char *sound; // 1805 -// } -} - -/* <45e8c7> ../cstrike/dlls/hostage/hostage.cpp:1773 */ -void SimpleChatter::Shuffle(ChatterSet *chatter) -{ -// { -// int i; // 1775 -// { -// int j; // 1777 -// { -// class SoundFile tmp; // 1781 -// } -// } -// } -} - -/* <45e879> ../cstrike/dlls/hostage/hostage.cpp:1773 */ -void SimpleChatter::Shuffle(ChatterSet *chatter) -{ -// { -// int i; // 1775 -// { -// int j; // 1777 -// { -// class SoundFile tmp; // 1781 -// } -// } -// } -} - -/* <45e736> ../cstrike/dlls/hostage/hostage.cpp:1752 */ -void SimpleChatter::AddSound(HostageChatterType type, char *filename) -{ -// { -// class ChatterSet *chatter; // 1754 -// char actualFilename; // 1758 -// CloneString(const char *str); // 1756 -// } -} - -/* <45e6f0> ../cstrike/dlls/hostage/hostage.cpp:1737 */ -void SimpleChatter::~SimpleChatter(void) -{ -// { -// int i; // 1739 -// { -// int f; // 1741 -// } -// } -} - -/* <45e6b8> ../cstrike/dlls/hostage/hostage.cpp:1726 */ -void SimpleChatter::SimpleChatter(void) -{ -// { -// int i; // 1728 -// } -} - -/* <45e642> ../cstrike/dlls/hostage/hostage.cpp:1716 */ -void CHostageManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int i; // 1718 -// } -} - -/* <45e57b> ../cstrike/dlls/hostage/hostage.cpp:1689 */ -void CHostageManager::IsNearbyHostageJumping(CHostageImprov *improv) -{ -// { -// int i; // 1691 -// { -// const class CHostageImprov *other; // 1695 -// float const closeRange; // 1703 -// operator-(const Vector *const this, -// const Vector &v); // 1704 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1704 -// } -// } -} - -/* <45e47f> ../cstrike/dlls/hostage/hostage.cpp:1657 */ -void CHostageManager::IsNearbyHostageTalking(CHostageImprov *improv) -{ -// { -// int i; // 1659 -// { -// const class CHostageImprov *other; // 1663 -// float const closeRange; // 1671 -// operator-(const Vector *const this, -// const Vector &v); // 1672 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1672 -// IsTalking(const class CHostageImprov *const this); // 1675 -// } -// } -} - -/* <45e43d> ../cstrike/dlls/hostage/hostage.cpp:1640 */ -void CHostageManager::AddHostage(CHostage *hostage) -{ -// { -// int i; // 1646 -// } -} - -/* <45e3f7> ../cstrike/dlls/hostage/hostage.cpp:1631 */ -void CHostageManager::RestartRound(void) -{ -// { -// int i; // 1634 -// } -} - -/* <45e375> ../cstrike/dlls/hostage/hostage.cpp:1443 */ -void CHostageManager::CHostageManager(void) -{ -// SimpleChatter(SimpleChatter *const this); // 1443 -} - -/* <45e2a6> ../cstrike/dlls/hostage/hostage.cpp:1430 */ -/* linkage=_Z21InstallHostageManagerv */ -void InstallHostageManager(void) -{ -// ~CHostageManager(CHostageManager *const this, -// int const __in_chrg); // 1433 -// CHostageManager(CHostageManager *const this); // 1435 -} - -/* <45e268> ../cstrike/dlls/hostage/hostage.cpp:1737 */ -void SimpleChatter::~SimpleChatter(int const __in_chrg) -{ -// { -// int i; // 1739 -// { -// int f; // 1741 -// } -// } -} - -/* <45e24e> ../cstrike/dlls/hostage/hostage.cpp:1421 */ -/* linkage=_Z21Hostage_RegisterCVarsv */ -void Hostage_RegisterCVars(void) -{ -} - -/* <45e00c> ../cstrike/dlls/hostage/hostage.cpp:1346 */ -void CHostage::PreThink(void) -{ -// { -// Vector vecSrc; // 1352 -// Vector vecDest; // 1353 -// TraceResult tr; // 1354 -// float flOrigDist; // 1355 -// float flRaisedDist; // 1356 -// float flInterval; // 1357 -// Length2D(const Vector *const this); // 1362 -// operator*(const Vector *const this, -// float fl); // 1368 -// operator+(const Vector *const this, -// const Vector &v); // 1368 -// edict(CBaseEntity *const this); // 1371 -// operator-(const Vector *const this, -// const Vector &v); // 1382 -// Length2D(const Vector *const this); // 1382 -// Normalize(const Vector *const this); // 1386 -// operator*(const Vector *const this, -// float fl); // 1386 -// edict(CBaseEntity *const this); // 1389 -// operator+(const Vector *const this, -// const Vector &v); // 1386 -// edict(CBaseEntity *const this); // 1397 -// operator-(const Vector *const this, -// const Vector &v); // 1402 -// Length2D(const Vector *const this); // 1402 -// { -// Vector vecNewOrigin; // 1406 -// } -// } -} - -/* <45dd66> ../cstrike/dlls/hostage/hostage.cpp:910 */ -void CHostage::DoFollow(void) -{ -// { -// class CBaseEntity *pFollowing; // 912 -// Vector vecDest; // 913 -// float flRadius; // 914 -// float flDistToDest; // 915 -// GetClassPtr(CBaseEntity *a); // 930 -// SetTargetEnt(CLocalNav *const this, -// class CBaseEntity *pTarget); // 931 -// operator-(const Vector *const this, -// const Vector &v); // 937 -// Length(const Vector *const this); // 937 -// Length2D(const Vector *const this); // 1009 -// operator-(const Vector *const this, -// const Vector &v); // 964 -// Length2D(const Vector *const this); // 964 -// Length2D(const Vector *const this); // 952 -// IsFollowingSomeone(CHostage *const this); // 994 -// PointAt(CHostage *const this, -// const Vector &vecLoc); // 985 -// } -} - -/* <45d8a6> ../cstrike/dlls/hostage/hostage.cpp:1292 */ -void CHostage::Wiggle(void) -{ -// { -// TraceResult tr; // 1294 -// Vector vec; // 1295 -// Vector wiggle_directions; // 1297 -// operator*(const Vector *const this, -// float fl); // 1307 -// { -// int i; // 1309 -// { -// Vector dest; // 1311 -// operator+(const Vector *const this, -// const Vector &v); // 1311 -// operator-(const Vector *const this, -// const Vector &v); // 1314 -// } -// } -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator*(const Vector *const this, -// float fl); // 1307 -// operator+(const Vector *const this, -// const Vector &v); // 1338 -// Normalize(const Vector *const this); // 1340 -// operator+(const Vector *const this, -// const Vector &v); // 1340 -// } -} - -/* <45d727> ../cstrike/dlls/hostage/hostage.cpp:1106 */ -void CHostage::NavReady(void) -{ -// { -// class CBaseEntity *pFollowing; // 1108 -// Vector vecDest; // 1109 -// float flRadius; // 1110 -// node_index_t nindexPath; // 1111 -// GetClassPtr(CBaseEntity *a); // 1118 -// { -// TraceResult tr; // 1123 -// Vector vecDropDest; // 1124 -// edict(CBaseEntity *const this); // 1129 -// } -// SetTargetEnt(CLocalNav *const this, -// class CBaseEntity *pTarget); // 1142 -// } -} - -/* <45d704> ../cstrike/dlls/hostage/hostage.cpp:1102 */ -void CHostage::IsOnLadder(void) -{ -} - -/* <45d34c> ../cstrike/dlls/hostage/hostage.cpp:1025 */ -void CHostage::MoveToward(Vector &vecLoc) -{ -// { -// int nFwdMove; // 1027 -// Vector vecFwd; // 1028 -// Vector vecbigDest; // 1029 -// Vector vecMove; // 1030 -// class CBaseEntity *pFollowing; // 1032 -// Vector vecAng; // 1034 -// float flDist; // 1040 -// GetClassPtr(CBaseEntity *a); // 1032 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 1038 -// operator-(const Vector *const this, -// const Vector &v); // 1036 -// operator-(const Vector *const this, -// const Vector &v); // 1040 -// Length2D(const Vector *const this); // 1040 -// operator*(const Vector *const this, -// float fl); // 1040 -// Length2D(const Vector *const this); // 1040 -// operator-(const Vector *const this, -// const Vector &v); // 1040 -// Length2D(const Vector *const this); // 1040 -// operator*(const Vector *const this, -// float fl); // 1041 -// operator+(const Vector *const this, -// const Vector &v); // 1043 -// { -// float flSpeed; // 1049 -// Vector vecDest; // 1051 -// { -// float flDist; // 1061 -// operator-(const Vector *const this, -// const Vector &v); // 1063 -// Length(const Vector *const this); // 1063 -// } -// } -// operator*(const Vector *const this, -// float fl); // 1040 -// Length2D(const Vector *const this); // 1040 -// } -} - -/* <45d278> ../cstrike/dlls/hostage/hostage.cpp:1018 */ -void CHostage::PointAt(Vector &vecLoc) -{ -// operator-(const Vector *const this, -// const Vector &v); // 1022 -} - -/* <45d24e> ../cstrike/dlls/hostage/hostage.cpp:1018 */ -void CHostage::PointAt(Vector &vecLoc) -{ -} - -/* <45d1ff> ../cstrike/dlls/hostage/hostage.cpp:851 */ -void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 865 -// edict(CBaseEntity *const this); // 865 -} - -/* <45cfd6> ../cstrike/dlls/hostage/hostage.cpp:740 */ -void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 742 -// } -// Use(CHostage *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 740 -} - -/* <45cfb1> ../cstrike/dlls/hostage/hostage.cpp:851 */ -void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer) -{ -} - -/* <45cf8d> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <45cdba> ../cstrike/dlls/hostage/hostage.cpp:833 */ -void CHostage::PlayFollowRescueSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 845 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 843 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 837 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 839 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 841 -} - -/* <45cd6b> ../cstrike/dlls/hostage/hostage.cpp:717 */ -void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker) -{ -// { -// int iHostagePenalty; // 719 -// edict(CBaseEntity *const this); // 735 -// } -} - -/* <45cd38> ../cstrike/dlls/hostage/hostage.cpp:717 */ -void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker) -{ -// { -// int iHostagePenalty; // 719 -// } -} - -/* <45cc41> ../cstrike/dlls/hostage/hostage.cpp:684 */ -void CHostage::AnnounceDeath(CBasePlayer *pAttacker) -{ -// edict(CBaseEntity *const this); // 704 -// edict(CBaseEntity *const this); // 704 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 707 -// edict(CBaseEntity *const this); // 710 -// ENTINDEX(edict_t *pEdict); // 710 -// edict(CBaseEntity *const this); // 711 -// ENTINDEX(edict_t *pEdict); // 711 -} - -/* <45c960> ../cstrike/dlls/hostage/hostage.cpp:642 */ -void CHostage::SetDeathActivity(void) -{ -// SetActivity(CHostage::SetDeathActivity(// int act); // 675 -// SetActivity(CHostage *const this, -// int act); // 678 -// SetActivity(CHostage *const this, -// int act); // 676 -// SetActivity(CHostage *const this, -// int act); // 677 -// SetActivity(CHostage *const this, -// int act); // 658 -// SetActivity(CHostage *const this, -// int act); // 656 -} - -/* <45c8c4> ../cstrike/dlls/hostage/hostage.cpp:612 */ -void CHostage::SetFlinchActivity(void) -{ -// { -// Activity activity; // 616 -// SetActivity(CHostage *const this, -// int act); // 637 -// } -} - -/* <45c89d> ../cstrike/dlls/hostage/hostage.cpp:612 */ -void CHostage::SetFlinchActivity(void) -{ -// { -// Activity activity; // 616 -// } -} - -/* <45c7d3> ../cstrike/dlls/hostage/hostage.cpp:597 */ -void CHostage::PlayPainSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 603 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 605 -} - -/* <45c7ba> ../cstrike/dlls/hostage/hostage.cpp:597 */ -void CHostage::PlayPainSound(void) -{ -} - -/* <45c783> ../cstrike/dlls/hostage/hostage.cpp:578 */ -void CHostage::GetModifiedDamage(float flDamage, int nHitGroup) -{ -} - -/* <45c752> ../cstrike/dlls/hostage/hostage.cpp:578 */ -void CHostage::GetModifiedDamage(float flDamage, int nHitGroup) -{ -} - -/* <45c624> ../cstrike/dlls/hostage/hostage.cpp:426 */ -void CHostage::RePosition(void) -{ -// Vector(Vector::RePosition(// float X, -// float Y, -// float Z); // 449 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 449 -// edict(CBaseEntity *const this); // 451 -// SetActivity(CHostage *const this, -// int act); // 453 -} - -/* <45c5ac> ../cstrike/dlls/hostage/hostage.cpp:179 */ -void CHostage::SetActivity(int act) -{ -// { -// int sequence; // 181 -// } -// SetActivity(CHostage *const this, -// int act); // 179 -} - -/* <45c4d3> ../cstrike/dlls/hostage/hostage.cpp:48 */ -void monster_scientist(entvars_t *pev) -{ -// GetClassPtr(CHostage *a); // 48 -} - -/* <45c3fa> ../cstrike/dlls/hostage/hostage.cpp:47 */ -void hostage_entity(entvars_t *pev) -{ -// GetClassPtr(CHostage *a); // 47 -} - -/* <45c3c6> ../cstrike/dlls/cbase.h:800 */ -CHostage *GetClassPtr(CHostage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <45c228> ../cstrike/dlls/hostage/hostage.cpp:54 */ -void CHostage::Spawn(void) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 61 -// SetActivity(CHostage *const this, -// int act); // 83 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 93 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 93 -// edict(CBaseEntity *const this); // 102 -// CHostageManager(CHostageManager *const this); // 57 -} - -/* <45c0e3> ../cstrike/dlls/hostage/hostage.cpp:876 */ -void CHostage::Touch(CBaseEntity *pOther) -{ -// { -// class Vector2D vPush; // 901 -// float const pushForce; // 904 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 895 -// { -// class CBasePlayer *pPlayer; // 888 -// } -// } -// Touch(CHostage *const this, -// class CBaseEntity *pOther); // 876 -} - -/* <45c041> ../cstrike/dlls/hostage/hostage.cpp:413 */ -void CHostage::Remove(void) -{ -// Vector(Vector::Remove(// float X, -// float Y, -// float Z); // 419 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 419 -} - -/* <45c028> ../cstrike/dlls/hostage/hostage.cpp:413 */ -void CHostage::Remove(void) -{ -} - -/* <45bfd3> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <45bf91> ../cstrike/dlls/hostage/hostage.cpp:137 */ -void CHostage::Precache(void) -{ -// { -// int which; // 141 -// } -} - -/* <45bf69> ../cstrike/dlls/hostage/hostage.cpp:869 */ -void CHostage::ObjectCaps(void) -{ -} - -/* <45bf41> ../cstrike/dlls/hostage/hostage.h:49 */ -void CHostage::BloodColor(void) -{ -} - -/* <45bf19> ../cstrike/dlls/hostage/hostage.h:47 */ -void CHostage::Classify(void) -{ -} - -/* <45bef1> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <45bec9> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <45bea1> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <45be79> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <45be51> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <45be19> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <45bdeb> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <45bdad> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <45bbb0> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <45bb88> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <45bb60> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <45bb28> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <45bb00> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <45bad8> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <45bab0> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <45ba88> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <45ba5f> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <45ba37> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <45ba0f> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <45b9d8> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <45b9b0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <45b988> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <45b951> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <45b929> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <45b85e> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <45b827> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <45b7f0> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <45b78a> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <45b744> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <45b71c> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <45b6e8> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <45b6b1> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <45b67a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <45b652> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <45b62a> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <45b5c5> ../cstrike/dlls/hostage/hostage_improv.h:202 */ -inline void CHostageImprov::GetFollowLeader(void) -{ -} - -/* <45b5a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <45b530> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <45b510> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <45b4f0> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <45b4c1> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <45b48d> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <45b46f> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <45b456> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <45b43d> ../cstrike/dlls/hostage/hostage.cpp:1102 */ -void CHostage::IsOnLadder(void) -{ -} - -/* <45b3dd> ../cstrike/dlls/hostage/hostage.h:32 */ -inline void CHostage::CHostage(void) -{ -} - -/* <45b361> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <45b33a> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <45b2a3> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <45b233> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <45b1f4> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <45b19d> ../cstrike/dlls/hostage/hostage.cpp:740 */ -void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 742 -// } -} - -/* <45b184> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <45b160> ../cstrike/dlls/hostage/hostage_improv.h:157 */ -inline void CHostageImprov::Follow(CBasePlayer *leader) -{ -} - -/* <45b142> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <45b10e> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <45b0e5> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <45b0c1> ../cstrike/dlls/hostage/hostage_states.h:161 */ -inline void HostageFollowState::SetLeader( CBaseEntity *leader) -{ -} - -/* <45b0a8> ../cstrike/dlls/hostage/hostage.h:258 */ -inline void CHostageManager::GetChatter(void) -{ -} - -/* <45b074> ../cstrike/dlls/hostage/hostage.cpp:1640 */ -void CHostageManager::AddHostage(CHostage *hostage) -{ -// { -// int i; // 1646 -// } -} - -/* <45b018> ../cstrike/dlls/hostage/hostage.h:247 */ -inline void CHostageManager::~CHostageManager( int const __in_chrg) -{ -} - -/* <45afd3> ../cstrike/dlls/hostage/hostage.cpp:1443 */ -void CHostageManager::CHostageManager(void) -{ -} - -/* <45afa6> ../cstrike/dlls/hostage/hostage.cpp:1726 */ -void SimpleChatter::SimpleChatter(void) -{ -// { -// int i; // 1728 -// } -} - -/* <45af88> ../cstrike/dlls/hostage/hostage_improv.h:229 */ -inline void CHostageImprov::IsTalking(void) -{ -} - -/* <45af59> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <45af40> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <45af1a> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <45aeb0> ../cstrike/dlls/hostage/hostage.cpp:179 */ -void CHostage::SetActivity(int act) -{ -// { -// int sequence; // 181 -// } -} - -/* <45ae8a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <45ae63> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <45ae4a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <45ae31> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <45ae13> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <45adef> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <45adc6> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <45ad9e> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <45ad74> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <45ad44> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <45acaa> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <45ac51> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <45abf8> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <45abb9> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <45ab8f> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <45ab36> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <45aae9> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <45aacb> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <45aaa2> ../cstrike/dlls/hostage/hostage_localnav.h:58 */ -inline void CLocalNav::SetTargetEnt(CBaseEntity *pTarget) -{ -} - -/* <45aa84> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <45aa18> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <45a9fa> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <45a9e1> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <45a98f> ../cstrike/dlls/hostage/hostage.cpp:876 */ -void CHostage::Touch(CBaseEntity *pOther) -{ -// { -// class Vector2D vPush; // 901 -// float const pushForce; // 904 -// { -// class CBasePlayer *pPlayer; // 888 -// } -// } -} - -/* <45a969> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <45a942> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <45a877> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <45a851> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <45a807> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <45a7e0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <45a7b4> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <45a780> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <45a760> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <45a742> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <45a706> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <45a6de> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <45a6b6> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <45a68c> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <45a664> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState(int const __in_chrg) -{ -} - -/* <44a220> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */ -void HostageRetreatState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 40 -// } -// OnUpdate(HostageRetreatState *const this, -// class CHostageImprov *improv); // 20 -} - -/* <44a207> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <44a1b6> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <44a14d> ../cstrike/dlls/hostage/hostage_states.h:138 */ -void HostageRetreatState::~HostageRetreatState(void) -{ -// ~HostageRetreatState(HostageRetreatState::~HostageRetreatState(// int const __in_chrg); // 138 -} - -/* <44a114> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <44a0e0> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <44a0ac> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <44a078> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <44a057> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <44a023> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:79 */ -void HostageRetreatState::OnExit(CHostageImprov *improv) -{ -} - -/* <449fee> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:12 */ -void HostageRetreatState::OnEnter(CHostageImprov *improv) -{ -} - -/* <449f9d> ../cstrike/dlls/hostage/hostage_states.h:138 */ -void HostageRetreatState::~HostageRetreatState(void) -{ -// ~HostageState(HostageState::~HostageRetreatState(// int const __in_chrg); // 138 -} - -/* <449f72> ../cstrike/dlls/hostage/hostage_states.h:144 */ -void HostageRetreatState::GetName(void) -{ -} - -/* <449f39> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <449f05> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <449ed1> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <449e8a> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <449e4c> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <449e0e> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */ -void HostageRetreatState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 40 -// { -// float const farRange; // 45 -// } -// } -} - -/* <449dea> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <449dc1> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <449d9b> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <449d74> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <449d4d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <449d34> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <449d16> ../cstrike/dlls/hostage/hostage.h:136 */ -inline void CHostage::GetHomePosition(void) -{ -} - -/* <449cf2> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <449cd4> ../cstrike/dlls/hostage/hostage_improv.h:219 */ -inline void CHostageImprov::GetScareIntensity(void) -{ -} - -/* <449cab> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <449c87> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <449c5e> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <449c36> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <449c0c> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <449bdc> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <449b83> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <449b2a> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <449aeb> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <449ac1> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <449a68> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <449a1b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <4499fd> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <4499df> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <449990> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <449946> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <44990b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <4498bc> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <449842> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <449816> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <4497ee> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <4497c4> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <44979a> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <449772> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <43c7db> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */ -void HostageIdleState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 29 -// float const pushbackRange; // 107 -// class CBasePlayer *rescuer; // 119 -// class CBasePlayer *captor; // 120 -// } -// OnUpdate(HostageIdleState *const this, -// class CHostageImprov *improv); // 23 -} - -/* <43c783> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */ -void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -// UpdateStationaryAnimation(HostageIdleState *const this, -// class CHostageImprov *improv); // 307 -} - -/* <43c732> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <43c6c9> ../cstrike/dlls/hostage/hostage_states.h:38 */ -void HostageIdleState::~HostageIdleState(void) -{ -// ~HostageIdleState(HostageIdleState::~HostageIdleState(// int const __in_chrg); // 38 -} - -/* <43c690> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <43c65c> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <43c628> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <43c5f4> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <43c5d3> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <43c59b> ../cstrike/dlls/hostage/states/hostage_idle.cpp:297 */ -void HostageIdleState::OnExit(CHostageImprov *improv) -{ -} - -/* <43c558> ../cstrike/dlls/hostage/states/hostage_idle.cpp:15 */ -void HostageIdleState::OnEnter(CHostageImprov *improv) -{ -// Invalidate(CountdownTimer *const this); // 18 -} - -/* <43c507> ../cstrike/dlls/hostage/hostage_states.h:38 */ -void HostageIdleState::~HostageIdleState(void) -{ -// ~HostageState(HostageState::~HostageIdleState(// int const __in_chrg); // 38 -} - -/* <43c4ce> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <43c48b> ../cstrike/dlls/hostage/hostage_states.h:48 */ -void HostageIdleState::OnInjury(float amount) -{ -// Invalidate(CountdownTimer *const this); // 48 -} - -/* <43c444> ../cstrike/dlls/hostage/hostage_states.h:47 */ -void HostageIdleState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <43c40b> ../cstrike/dlls/hostage/hostage_states.h:46 */ -void HostageIdleState::OnMoveToSuccess(Vector &goal) -{ -} - -/* <43c3e0> ../cstrike/dlls/hostage/hostage_states.h:44 */ -void HostageIdleState::GetName(void) -{ -} - -/* <43c3ac> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <43c378> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <43c331> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <43c2f3> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <43c197> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */ -void HostageIdleState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 29 -// float const pushbackRange; // 107 -// class CBasePlayer *rescuer; // 119 -// class CBasePlayer *captor; // 120 -// { -// float const terroristRecentTime; // 48 -// { -// float const fleeChance; // 52 -// } -// } -// { -// const Vector *spot; // 62 -// } -// { -// float const crouchChance; // 90 -// } -// { -// float const waveRange; // 188 -// { -// float rangeT; // 132 -// float const attentionRange; // 135 -// { -// float const cosTolerance; // 139 -// TraceResult result; // 147 -// } -// } -// { -// float const closeRange; // 168 -// { -// enum HostageChatterType say; // 173 -// } -// } -// } -// { -// float const closeRange; // 207 -// { -// float const minThreatenTime; // 224 -// } -// } -// { -// float const stayHomeDuration; // 256 -// { -// float sightTimeT; // 264 -// float sightTimeCT; // 265 -// float const waitTime; // 266 -// } -// } -// } -} - -/* <43c17e> ../cstrike/dlls/hostage/hostage_improv.h:184 */ -inline void CHostageImprov::Escape(void) -{ -} - -/* <43c165> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <43c14c> ../cstrike/dlls/hostage/hostage_improv.h:191 */ -inline void CHostageImprov::Retreat(void) -{ -} - -/* <43c133> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <43c10f> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <43c0eb> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <43c0b3> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <43c08a> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <43c071> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ -inline void CCSBotManager::IsRoundOver(void) -{ -} - -/* <43c053> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <43c022> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <43bffb> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <43bfd4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <43bfbb> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <43bfa2> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <43bf89> ../cstrike/dlls/hostage/hostage_improv.h:222 */ -inline void CHostageImprov::GetAggression(void) -{ -} - -/* <43bf64> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */ -void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <43bf46> ../cstrike/dlls/hostage/hostage_improv.h:219 */ -inline void CHostageImprov::GetScareIntensity(void) -{ -} - -/* <43bf1d> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <43bef9> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <43bed0> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <43bea8> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <43be7e> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <43be4e> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <43bdf5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <43bd9c> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <43bd34> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <43bd0a> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <43bcb1> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <43bc64> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <43bc46> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <43bc28> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <43bc0a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <43bbbb> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <43bb71> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <43bb36> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <43bae7> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <43ba8b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <43ba5f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <43ba3f> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <43ba21> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <43b9f9> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <43b9cf> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <43b9a5> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <43b97d> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <42e461> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */ -void HostageFollowState::OnUpdate(CHostageImprov *improv) -{ -// { -// float range; // 58 -// float const giveUpRange; // 61 -// float const maxPathLength; // 62 -// float const walkRange; // 70 -// float const continueRange; // 71 -// float leaderSpeed; // 74 -// float const runThreshold; // 75 -// bool isLeaderRunning; // 76 -// float const movedRange; // 246 -// Idle(CHostageImprov *const this); // 54 -// } -// OnUpdate(HostageFollowState *const this, -// class CHostageImprov *improv); // 40 -} - -/* <42e448> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <42e3e3> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */ -void HostageFollowState::OnEnter(CHostageImprov *improv) -{ -// Invalidate(CountdownTimer *const this); // 28 -// OnEnter(HostageFollowState *const this, -// class CHostageImprov *improv); // 12 -} - -/* <42e38f> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */ -void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -// UpdateStationaryAnimation(HostageFollowState *const this, -// class CHostageImprov *improv); // 270 -} - -/* <42e33e> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <42e2d5> ../cstrike/dlls/hostage/hostage_states.h:149 */ -void HostageFollowState::~HostageFollowState(void) -{ -// ~HostageFollowState(HostageFollowState::~HostageFollowState(// int const __in_chrg); // 149 -} - -/* <42e29c> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <42e268> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <42e234> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <42e200> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <42e1df> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <42e1aa> ../cstrike/dlls/hostage/states/hostage_follow.cpp:256 */ -void HostageFollowState::OnExit(CHostageImprov *improv) -{ -} - -/* <42e159> ../cstrike/dlls/hostage/hostage_states.h:149 */ -void HostageFollowState::~HostageFollowState(void) -{ -// ~HostageState(HostageState::~HostageFollowState(// int const __in_chrg); // 149 -} - -/* <42e12e> ../cstrike/dlls/hostage/hostage_states.h:158 */ -void HostageFollowState::GetName(void) -{ -} - -/* <42e0f5> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <42e0c1> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <42e08d> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <42e046> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <42e008> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <42dfc9> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <42deaf> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */ -void HostageFollowState::OnUpdate(CHostageImprov *improv) -{ -// { -// float range; // 58 -// float const giveUpRange; // 61 -// float const maxPathLength; // 62 -// float const walkRange; // 70 -// float const continueRange; // 71 -// float leaderSpeed; // 74 -// float const runThreshold; // 75 -// bool isLeaderRunning; // 76 -// float const movedRange; // 246 -// { -// float const closeRange; // 117 -// class CBasePlayer *terrorist; // 193 -// { -// bool makeWay; // 120 -// float const cosTolerance; // 123 -// { -// Vector to; // 148 -// Vector cross; // 152 -// Vector lat; // 154 -// float const sideStepSize; // 168 -// Vector sideStepPos; // 169 -// float ground; // 172 -// { -// float const push; // 178 -// } -// } -// } -// } -// { -// bool doWait; // 206 -// } -// } -} - -/* <42de8b> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <42de1a> ../cstrike/dlls/vector.h:108 */ -inline void Vector::operator-(void) -{ -} - -/* <42ddf6> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <42ddbe> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <42dd87> ../cstrike/dlls/hostage/hostage_improv.h:146 */ -inline void CHostageImprov::GetPath(void) -{ -} - -/* <42dd5e> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <42dd40> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ -inline void CCSBotManager::IsRoundOver(void) -{ -} - -/* <42dd0e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <42dce7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <42dcce> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <42dcb0> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <42dc8c> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <42dc63> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <42dc3b> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <42dc11> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <42dbe1> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <42db88> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <42db2f> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <42daf0> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <42dac6> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <42da6d> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <42da20> ../game_shared/bot/nav_path.h:46 */ -inline void CNavPath::IsValid(void) -{ -} - -/* <42da07> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <42d9e9> ../game_shared/bot/bot_util.h:205 */ -inline void CountdownTimer::HasStarted(void) -{ -} - -/* <42d9c5> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */ -void HostageFollowState::OnEnter(CHostageImprov *improv) -{ -} - -/* <42d9a7> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <42d989> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <42d93a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <42d913> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <42d8d8> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <42d889> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <42d818> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <42d7ec> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <42d7b8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <42d79a> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <42d77c> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <42d757> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */ -void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <42d72f> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <42d705> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <42d6db> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <42d6b3> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <4205b1> ../cstrike/dlls/hostage/states/hostage_escape.cpp:12 */ -void HostageEscapeToCoverState::OnEnter(CHostageImprov *improv) -{ -// { -// class CNavPath path; // 18 -// class HostagePathCost pathCost; // 19 -// Invalidate(CNavPath *const this); // 14 -// CNavPath(CNavPath *const this); // 18 -// Compute(CNavPath *const this, -// const Vector *start, -// const Vector *goal, -// class HostagePathCost &costFunc); // 20 -// { -// float const moveRange; // 23 -// int idx; // 24 -// { -// Vector pathPos; // 32 -// float const hidingRange; // 34 -// const Vector *spot; // 35 -// operator[](CNavPath *const this, -// int i); // 32 -// Vector(Vector *const this, -// const Vector &v); // 32 -// } -// } -// } -} - -/* <42006a> ../game_shared/bot/nav_area.h:679 */ -/* linkage=_Z16NavAreaBuildPathI15HostagePathCostEbP8CNavAreaS2_PK6VectorRT_PS2_ */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class HostagePathCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// SetParent(CNavArea *const this, -// class CNavArea *parent, -// enum NavTraverseType how); // 696 -// Vector(Vector *const this, -// const Vector &v); // 710 -// operator-(const Vector *const this, -// const Vector &v); // 717 -// Length(const Vector *const this); // 717 -// SetTotalCost(CNavArea *const this, -// float value); // 717 -// SetCostSoFar(CNavArea *const this, -// float value); // 722 -// IsOpenListEmpty(void); // 732 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// PopOpenList(void); // 735 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// operator++(_List_const_iterator *const this); // 795 -// operator()(HostagePathCost *const this, -// class CNavArea *area, -// class CNavArea *fromArea, -// const class CNavLadder *ladder); // 859 -// IsOpen(const class CNavArea *const this); // 865 -// IsClosed(const class CNavArea *const this); // 865 -// { -// float newCostRemaining; // 873 -// operator-(const Vector *const this, -// const Vector &v); // 873 -// Length(const Vector *const this); // 873 -// SetParent(CNavArea *const this, -// class CNavArea *parent, -// enum NavTraverseType how); // 882 -// SetCostSoFar(CNavArea *const this, -// float value); // 883 -// SetTotalCost(CNavArea *const this, -// float value); // 884 -// } -// operator++(_List_const_iterator *const this); // 848 -// operator++(_List_const_iterator *const this); // 836 -// } -// AddToClosedList(CNavArea *const this); // 902 -// } -// } -} - -/* <41fe8e> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */ -void HostageEscapeState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 192 -// } -// OnUpdate(HostageEscapeState *const this, -// class CHostageImprov *improv); // 167 -} - -/* <41fd51> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */ -void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) -{ -// Idle(CHostageImprov *const this); // 57 -// OnUpdate(HostageEscapeToCoverState *const this, -// class CHostageImprov *improv); // 52 -} - -/* <41fd38> ../cstrike/dlls/hostage/hostage_improv.h:150 */ -inline void CHostageImprov::Idle(void) -{ -} - -/* <41fc67> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */ -void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) -{ -// IsElapsed(const class CountdownTimer *const this); // 123 -// OnUpdate(HostageEscapeLookAroundState *const this, -// class CHostageImprov *improv); // 119 -} - -/* <41fb6b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:145 */ -void HostageEscapeState::OnEnter(CHostageImprov *improv) -{ -// { -// class CCSBotManager *ctrl; // 148 -// const class Zone *zone; // 149 -// GetRandomZone(const class CCSBotManager *const this); // 149 -// SetRescueGoal(HostageEscapeToCoverState *const this, -// const Vector &rescueGoal); // 153 -// SetState(SimpleStateMachine *const this, -// class HostageState *newState); // 156 -// Reset(SimpleStateMachine *const this, -// class CHostageImprov *userData); // 155 -// } -} - -/* <41faaf> ../cstrike/dlls/hostage/states/hostage_escape.cpp:100 */ -void HostageEscapeToCoverState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -// { -// class HostageEscapeState *escape; // 103 -// LookAround(HostageEscapeState *const this); // 104 -// } -} - -/* <41fa8b> ../game_shared/bot/simple_state_machine.h:55 */ -inline void SimpleStateMachine::SetState(HostageState *newState) -{ -} - -/* <41fa2f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:110 */ -void HostageEscapeLookAroundState::OnEnter(CHostageImprov *improv) -{ -// Start(CountdownTimer *const this, -// float duration); // 112 -} - -/* <41f9de> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <41f975> ../cstrike/dlls/hostage/hostage_states.h:71 */ -void HostageEscapeToCoverState::~HostageEscapeToCoverState(void) -{ -// ~HostageEscapeToCoverState(HostageEscapeToCoverState::~HostageEscapeToCoverState(// int const __in_chrg); // 71 -} - -/* <41f90c> ../cstrike/dlls/hostage/hostage_states.h:92 */ -void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void) -{ -// ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92 -} - -/* <41f7f1> ../cstrike/dlls/hostage/hostage_states.h:106 */ -void HostageEscapeState::~HostageEscapeState(void) -{ -// ~HostageEscapeState(HostageEscapeState::~HostageEscapeState(// int const __in_chrg); // 106 -} - -/* <41f7b8> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <41f784> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <41f750> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <41f71c> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <41f6fb> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <41f6c7> ../cstrike/dlls/hostage/states/hostage_escape.cpp:230 */ -void HostageEscapeState::OnExit(CHostageImprov *improv) -{ -} - -/* <41f693> ../cstrike/dlls/hostage/states/hostage_escape.cpp:133 */ -void HostageEscapeLookAroundState::OnExit(CHostageImprov *improv) -{ -} - -/* <41f65f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:95 */ -void HostageEscapeToCoverState::OnExit(CHostageImprov *improv) -{ -} - -/* <41f55c> ../cstrike/dlls/hostage/hostage_states.h:106 */ -void HostageEscapeState::~HostageEscapeState(void) -{ -// ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeState(// int const __in_chrg); // 106 -// ~HostageEscapeToCoverState(HostageEscapeToCoverState *const this, -// int const __in_chrg); // 106 -// ~HostageState(HostageState *const this, -// int const __in_chrg); // 106 -} - -/* <41f531> ../cstrike/dlls/hostage/hostage_states.h:120 */ -void HostageEscapeState::GetName(void) -{ -} - -/* <41f4bf> ../cstrike/dlls/hostage/hostage_states.h:118 */ -void HostageEscapeState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -// OnMoveToFailure(HostageStateMachine *const this, -// const Vector &goal, -// enum MoveToFailureType reason); // 118 -} - -/* <41f46e> ../cstrike/dlls/hostage/hostage_states.h:92 */ -void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void) -{ -// ~HostageState(HostageState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92 -} - -/* <41f41d> ../cstrike/dlls/hostage/hostage_states.h:71 */ -void HostageEscapeToCoverState::~HostageEscapeToCoverState(void) -{ -// ~HostageState(HostageState::~HostageEscapeToCoverState(// int const __in_chrg); // 71 -} - -/* <41f3e4> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <41f3b9> ../cstrike/dlls/hostage/hostage_states.h:98 */ -void HostageEscapeLookAroundState::GetName(void) -{ -} - -/* <41f38e> ../cstrike/dlls/hostage/hostage_states.h:80 */ -void HostageEscapeToCoverState::GetName(void) -{ -} - -/* <41f35a> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <41f326> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <41f2df> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <41f2a1> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <41f1e6> ../game_shared/bot/nav_path.h:60 */ -inline void CNavPath::Compute(Vector *start, const Vector *goal, class HostagePathCost &costFunc) -{ -// { -// class CNavArea *startArea; // 67 -// class CNavArea *goalArea; // 71 -// Vector pathEndPosition; // 81 -// class CNavArea *closestArea; // 90 -// bool pathToGoalExists; // 91 -// class CNavArea *effectiveGoalArea; // 93 -// int count; // 100 -// class CNavArea *area; // 101 -// } -} - -/* <41f1be> ../game_shared/bot/nav_path.h:35 */ -inline void CNavPath::operator[]( int i) -{ -} - -/* <41f1a5> ../cstrike/dlls/hostage/hostage_improv.h:146 */ -inline void CHostageImprov::GetPath(void) -{ -} - -/* <41f19d> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <41f182> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <41f167> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <41f14e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <41f106> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <41f0ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <41f0d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <41f097> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <41f068> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <41f04f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <41f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <41f012> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <41eff7> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <41efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <41efb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <41ef92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <41ef69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <41ef2b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */ -void HostageEscapeState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CBasePlayer *player; // 192 -// { -// float const farRange; // 198 -// } -// } -} - -/* <41ef07> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <41eeee> ../game_shared/bot/simple_state_machine.h:71 */ -inline void SimpleStateMachine::Update(void) -{ -} - -/* <41eed0> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ -inline void CCSBotManager::GetRandomZone(void) -{ -} - -/* <41ee91> ../game_shared/bot/simple_state_machine.h:48 */ -inline void SimpleStateMachine::Reset(CHostageImprov *userData) -{ -} - -/* <41ee37> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */ -void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) -{ -// { -// float const emergencyHidingRange; // 64 -// const Vector *spot; // 65 -// { -// class HostageEscapeState *escape; // 72 -// } -// } -// { -// class HostageEscapeState *escape; // 85 -// } -} - -/* <41ee1e> ../cstrike/dlls/hostage/hostage_states.h:123 */ -inline void HostageEscapeState::LookAround(void) -{ -} - -/* <41eded> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */ -void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) -{ -// { -// class HostageEscapeState *escape; // 126 -// } -} - -/* <41edd4> ../cstrike/dlls/hostage/hostage_states.h:122 */ -inline void HostageEscapeState::ToCover(void) -{ -} - -/* <41edb6> ../game_shared/bot/simple_state_machine.h:29 */ -inline void SimpleState::GetParent(void) -{ -} - -/* <41ed90> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <41ed69> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <41ed50> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <41ecc2> ../cstrike/dlls/hostage/hostage_improv.h:400 */ -inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 416 -// float cost; // 419 -// { -// float const ladderCost; // 412 -// } -// { -// float const crouchPenalty; // 424 -// } -// { -// float const jumpPenalty; // 431 -// } -// } -} - -/* <41ec9b> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <41ec82> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <41ec69> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <41ec4b> ../cstrike/dlls/hostage/hostage_improv.h:219 */ -inline void CHostageImprov::GetScareIntensity(void) -{ -} - -/* <41ec22> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <41ebfe> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <41ebd5> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <41ebad> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <41eb83> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <41eb53> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <41eafa> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <41eaa1> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <41ea72> ../cstrike/dlls/hostage/hostage_states.h:82 */ -inline void HostageEscapeToCoverState::SetRescueGoal(Vector &rescueGoal) -{ -} - -/* <41ea39> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <41ea20> ../game_shared/bot/nav_path.h:47 */ -inline void CNavPath::Invalidate(void) -{ -} - -/* <41ea02> ../game_shared/bot/nav_path.h:36 */ -inline void CNavPath::GetSegmentCount(void) -{ -} - -/* <41e9e4> ../game_shared/bot/nav_path.h:22 */ -inline void CNavPath::CNavPath(void) -{ -} - -/* <41e9c4> ../game_shared/bot/nav_path.h:27 */ -inline void PathSegment::PathSegment(void) -{ -} - -/* <41e9a3> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <41e988> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <41e96f> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <41e94a> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <41e931> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <41e90c> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <41e8f3> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <41e8da> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <41e8a9> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <41e890> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <41e877> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <41e859> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <41e83b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <41e822> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <41e7f9> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <41e7db> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <41e78c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <41e742> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <41e707> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <41e6b8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <41e65c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <41e630> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <41e612> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <41e5ea> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <41e5c0> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <41e596> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <41e56c> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <41e542> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <41e51a> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <4112d1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:147 */ -void HostageAnimateState::IsPlaying(CHostageImprov *improv, const char *seqName) -{ -// { -// class CHostage *hostage; // 152 -// int id; // 154 -// } -} - -/* <41127f> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */ -void HostageAnimateState::IsDoneHolding(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 88 -// Start(CountdownTimer *const this, -// float duration); // 96 -} - -/* <4111be> ../cstrike/dlls/hostage/states/hostage_animate.cpp:62 */ -void HostageAnimateState::AddSequence(CHostageImprov *improv, int activity, float holdTime, float rate) -{ -// { -// class CHostage *hostage; // 64 -// void *model; // 66 -// StartSequence(HostageAnimateState *const this, -// class CHostageImprov *improv, -// const class SeqInfo *seqInfo); // 77 -// } -} - -/* <41110a> ../cstrike/dlls/hostage/states/hostage_animate.cpp:41 */ -void HostageAnimateState::AddSequence(CHostageImprov *improv, const char *seqName, float holdTime, float rate) -{ -// { -// class CHostage *hostage; // 46 -// StartSequence(HostageAnimateState *const this, -// class CHostageImprov *improv, -// const class SeqInfo *seqInfo); // 55 -// } -} - -/* <4110c7> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */ -void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo) -{ -// { -// class CHostage *hostage; // 24 -// } -} - -/* <4110a1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:13 */ -void HostageAnimateState::Reset(void) -{ -} - -/* <410fb2> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */ -void HostageAnimateState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 113 -// IsDoneHolding(HostageAnimateState *const this); // 118 -// } -// OnUpdate(HostageAnimateState *const this, -// class CHostageImprov *improv); // 108 -} - -/* <410f76> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */ -void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo) -{ -// { -// class CHostage *hostage; // 24 -// } -} - -/* <410f5d> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */ -void HostageAnimateState::IsDoneHolding(void) -{ -} - -/* <410f0c> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 -} - -/* <410ea3> ../cstrike/dlls/hostage/hostage_states.h:183 */ -void HostageAnimateState::~HostageAnimateState(void) -{ -// ~HostageAnimateState(HostageAnimateState::~HostageAnimateState(// int const __in_chrg); // 183 -} - -/* <410e6a> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState *const this) -{ -// ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 -} - -/* <410e36> ../game_shared/bot/simple_state_machine.h:24 */ -void SimpleState::OnUpdate(CHostageImprov *userData) -{ -} - -/* <410e02> ../game_shared/bot/simple_state_machine.h:23 */ -void SimpleState::OnEnter(CHostageImprov *userData) -{ -} - -/* <410dce> ../game_shared/bot/simple_state_machine.h:25 */ -void SimpleState::OnExit(CHostageImprov *userData) -{ -} - -/* <410dad> ../game_shared/bot/simple_state_machine.h:21 */ -void SimpleState::~SimpleState(void) -{ -} - -/* <410d79> ../cstrike/dlls/hostage/states/hostage_animate.cpp:139 */ -void HostageAnimateState::OnExit(CHostageImprov *improv) -{ -} - -/* <410d45> ../cstrike/dlls/hostage/states/hostage_animate.cpp:103 */ -void HostageAnimateState::OnEnter(CHostageImprov *improv) -{ -} - -/* <410cf4> ../cstrike/dlls/hostage/hostage_states.h:183 */ -void HostageAnimateState::~HostageAnimateState(void) -{ -// ~HostageState(HostageState::~HostageAnimateState(// int const __in_chrg); // 183 -} - -/* <410cc9> ../cstrike/dlls/hostage/hostage_states.h:191 */ -void HostageAnimateState::GetName(void) -{ -} - -/* <410c90> ../cstrike/dlls/hostage/hostage_states.h:16 */ -void HostageState::~HostageState(void) -{ -// ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 -} - -/* <410c5c> ../cstrike/dlls/hostage/hostage_states.h:19 */ -void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) -{ -} - -/* <410c28> ../game_shared/bot/improv.h:30 */ -void IImprovEvent::OnInjury(float amount) -{ -} - -/* <410be1> ../game_shared/bot/improv.h:28 */ -void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <410ba3> ../game_shared/bot/improv.h:20 */ -void IImprovEvent::OnMoveToSuccess(Vector &goal) -{ -} - -/* <410b72> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */ -void HostageAnimateState::OnUpdate(CHostageImprov *improv) -{ -// { -// class CHostage *hostage; // 113 -// } -} - -/* <410b4e> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <410b28> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <410b01> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <410ada> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <410ac1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <410aa3> ../cstrike/dlls/hostage/hostage_improv.h:255 */ -inline void CHostageImprov::GetEntity(void) -{ -} - -/* <410a7a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <410a56> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <410a2d> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <410a05> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <4109db> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <410982> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <410929> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <4108d0> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <410891> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <410867> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <41080e> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <4107c1> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <4107a3> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <410785> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <410736> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <4106ec> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <4106b1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <410662> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <4105e8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <4105bc> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <410594> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <41056a> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <410540> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <410518> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <403a98> (null):27581 */ -void _GLOBAL__sub_I__ZN10CUtlSymbol14s_pSymbolTableE(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 191 -} - -/* <403946> ../public/utlsymbol.cpp:53 */ -void CUtlSymbol::CUtlSymbol(const char *pStr) -{ -// CurrTable(void); // 55 -} - -/* <403920> ../public/utlsymbol.cpp:53 */ -void CUtlSymbol::CUtlSymbol(const char *pStr) -{ -} - -/* <40358d> ../public/utlsymbol.cpp:150 */ -void CUtlSymbolTable::AddString(const char *pString) -{ -// { -// class CUtlSymbol id; // 155 -// int len; // 161 -// int stridx; // 162 -// UtlSymId_t idx; // 164 -// IsValid(const class CUtlSymbol *const this); // 157 -// CUtlSymbol(CUtlSymbol *const this, -// UtlSymId_t id); // 165 -// AddMultipleToTail(CUtlVector *const this, -// int num); // 162 -// Insert(CUtlRBTree *const this, -// const unsigned int &insert); // 164 -// CUtlSymbol(CUtlSymbol *const this, -// UtlSymId_t id); // 153 -// } -} - -/* <403448> ../public/utlrbtree.h:630 */ -void CUtlRBTree::InsertAt(short unsigned int parent, bool leftchild) -{ -// { -// short unsigned int i; // 632 -// class Links_t &elem; // 634 -// NewNode(CUtlRBTree *const this); // 632 -// } -} - -/* <4029c4> ../public/utlrbtree.h:555 */ -void CUtlRBTree::InsertRebalance(short unsigned int elem) -{ -// { -// short unsigned int parent; // 559 -// short unsigned int grandparent; // 560 -// { -// short unsigned int uncle; // 594 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 598 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 599 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 600 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 594 -// IsRed(const class CUtlRBTree *const this, -// short unsigned int i); // 595 -// IsLeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 606 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 615 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 616 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 611 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 612 -// } -// IsLeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 563 -// { -// short unsigned int uncle; // 565 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 565 -// IsRed(const class CUtlRBTree *const this, -// short unsigned int i); // 566 -// IsRightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 577 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 586 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 587 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 582 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 583 -// } -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 559 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 560 -// } -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 557 -// Color(const class CUtlRBTree *const this, -// short unsigned int i); // 557 -// SetColor(CUtlRBTree *const this, -// short unsigned int i, -// enum NodeColor_t c); // 621 -} - -/* <40240c> ../public/utlrbtree.h:525 */ -void CUtlRBTree::RotateRight(short unsigned int elem) -{ -// { -// short unsigned int leftchild; // 527 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 527 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 528 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 528 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 529 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 530 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 530 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 533 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 533 -// IsRightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 536 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 539 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 539 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 544 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 546 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 537 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 537 -// } -} - -/* <401e54> ../public/utlrbtree.h:495 */ -void CUtlRBTree::RotateLeft(short unsigned int elem) -{ -// { -// short unsigned int rightchild; // 497 -// RightChild(const class CUtlRBTree *const this, -// short unsigned int i); // 497 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 498 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 499 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 498 -// LeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 500 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 500 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 503 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 503 -// IsLeftChild(const class CUtlRBTree *const this, -// short unsigned int i); // 506 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 507 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 507 -// SetLeftChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 514 -// SetParent(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int parent); // 516 -// Parent(const class CUtlRBTree *const this, -// short unsigned int i); // 509 -// SetRightChild(CUtlRBTree *const this, -// short unsigned int i, -// short unsigned int child); // 509 -// } -} - -/* <401e31> ../public/utlrbtree.h:305 */ -inline void CUtlRBTree::IsLeftChild(short unsigned int i) -{ -} - -/* <401e0e> ../public/utlrbtree.h:283 */ -inline void CUtlRBTree::Parent(short unsigned int i) -{ -} - -/* <401da8> ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -// Grow(CUtlMemory *const this, -// int num); // 260 -} - -/* <401c10> ../public/utlsymbol.cpp:187 */ -void CUtlSymbolTable::RemoveAll(void) -{ -// RemoveAll(CUtlRBTree *const this); // 189 -// RemoveAll(CUtlVector *const this); // 190 -} - -/* <401b8f> ../public/utlsymbol.cpp:173 */ -void CUtlSymbolTable::String(CUtlSymbol id) -{ -// IsValid(const class CUtlSymbol *const this); // 175 -// operator[](const class CUtlVector *const this, -// int i); // 179 -} - -/* <4019b0> ../public/utlsymbol.cpp:130 */ -void CUtlSymbolTable::Find(const char *pString) -{ -// { -// UtlSymId_t idx; // 141 -// Find(const class CUtlRBTree *const this, -// const unsigned int &search); // 141 -// CUtlSymbol(CUtlSymbol *const this, -// UtlSymId_t id); // 142 -// CUtlSymbol(CUtlSymbol *const this); // 133 -// } -} - -/* <40198d> ../public/utlrbtree.h:295 */ -inline void CUtlRBTree::RightChild(short unsigned int i) -{ -} - -/* <40195b> ../public/utlrbtree.h:393 */ -inline void CUtlRBTree::Links(short unsigned int i) -{ -// { -// class Links_t s_Sentinel; // 396 -// } -} - -/* <401938> ../public/utlrbtree.h:289 */ -inline void CUtlRBTree::LeftChild(short unsigned int i) -{ -} - -/* <401823> ../public/utlsymbol.cpp:125 */ -void CUtlSymbolTable::~CUtlSymbolTable(void) -{ -// ~CUtlVector(CUtlVector::~CUtlSymbolTable(// int const __in_chrg); // 125 -// ~CUtlRBTree(CUtlRBTree *const this, -// int const __in_chrg); // 125 -} - -/* <4017fe> ../public/utlsymbol.cpp:125 */ -void CUtlSymbolTable::~CUtlSymbolTable(int const __in_chrg) -{ -} - -/* <4017e5> ../public/UtlMemory.h:270 */ -void CUtlMemory::Purge(void) -{ -} - -/* <4016f4> ../public/utlsymbol.cpp:120 */ -void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) -{ -// CUtlRBTree(CUtlRBTree *const this, -// int growSize, -// int initSize, -// LessFunc_t lessfunc); // 121 -// CUtlVector(CUtlVector *const this, -// int growSize, -// int initSize); // 121 -} - -/* <40154b> ../public/utlsymbol.cpp:67 */ -void CUtlSymbol::operator==(const char *pStr) -{ -// String(const class CUtlSymbol *const this); // 71 -} - -/* <4013a8> ../public/utlsymbol.cpp:58 */ -void CUtlSymbol::String(void) -{ -// CurrTable(void); // 60 -// String(const class CUtlSymbolTable *const this, -// class CUtlSymbol id); // 60 -} - -/* <40138d> ../public/utlsymbol.cpp:58 */ -void CUtlSymbol::String(void) -{ -} - -/* <40125f> ../public/utlsymbol.cpp:42 */ -void CurrTable(void) -{ -// Initialize(void); // 44 -} - -/* <401141> ../public/utlsymbol.cpp:31 */ -void Initialize(void) -{ -// { -// bool symbolsInitialized; // 34 -// CUtlSymbolTable(CUtlSymbolTable *const this, -// int growSize, -// int initSize, -// bool caseInsensitive); // 37 -// } -} - -/* <401127> ../public/utlsymbol.cpp:31 */ -void Initialize(void) -{ -// { -// bool symbolsInitialized; // 34 -// } -} - -/* <40104d> ../public/utlsymbol.cpp:91 */ -void SymLess(const unsigned int &i1, const unsigned int &i2) -{ -// { -// const char *str1; // 93 -// const char *str2; // 95 -// operator[](CUtlVector *const this, -// int i); // 94 -// operator[](CUtlVector *const this, -// int i); // 96 -// } -} - -/* <400f73> ../public/utlsymbol.cpp:102 */ -void SymLessi(const unsigned int &i1, const unsigned int &i2) -{ -// { -// const char *str1; // 104 -// const char *str2; // 106 -// operator[](CUtlVector *const this, -// int i); // 105 -// operator[](CUtlVector *const this, -// int i); // 107 -// } -} - -/* <400f32> ../public/utlsymbol.cpp:120 */ -void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) -{ -} - -/* <400f01> ../public/UtlMemory.h:227 */ -void CUtlMemory::Node_t>::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* <400edf> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <400ea7> ../public/utlrbtree.h:1172 */ -void CUtlRBTree::Insert(const unsigned int &insert) -{ -// { -// short unsigned int newnode; // 1175 -// } -} - -/* <400e82> ../public/UtlVector.h:388 */ -inline void CUtlVector::AddMultipleToTail( int num) -{ -} - -/* <400e59> ../public/utlsymbol.h:46 */ -inline void CUtlSymbol::CUtlSymbol(CUtlSymbol &sym) -{ -} - -/* <400e29> ../public/UtlMemory.h:52 */ -inline void CopyConstruct(unsigned int *pMemory, const unsigned int &src) -{ -} - -/* <400dd9> ../public/utlrbtree.h:1148 */ -void CUtlRBTree::CreateInsertedNode(const unsigned int &insert) -{ -// { -// short unsigned int current; // 1153 -// short unsigned int parent; // 1154 -// bool leftchild; // 1155 -// } -} - -/* <400db2> ../public/utlrbtree.h:450 */ -void CUtlRBTree::NewNode(void) -{ -// { -// short unsigned int newElem; // 452 -// } -} - -/* <400d8f> ../public/utlrbtree.h:434 */ -inline void CUtlRBTree::Color(short unsigned int i) -{ -} - -/* <400d62> ../public/utlrbtree.h:440 */ -inline void CUtlRBTree::SetColor( short unsigned int i, NodeColor_t c) -{ -} - -/* <400d3f> ../public/utlrbtree.h:417 */ -inline void CUtlRBTree::IsRed(short unsigned int i) -{ -} - -/* <400d1c> ../public/utlrbtree.h:311 */ -inline void CUtlRBTree::IsRightChild(short unsigned int i) -{ -} - -/* <400ced> ../public/utlrbtree.h:371 */ -inline void CUtlRBTree::SetParent( short unsigned int i, short unsigned int parent) -{ -} - -/* <400cca> ../public/utlrbtree.h:322 */ -inline void CUtlRBTree::IsRoot(short unsigned int i) -{ -} - -/* <400caa> ../public/UtlMemory.h:46 */ -inline void Construct(unsigned int *pMemory) -{ -} - -/* <400c91> ../public/UtlMemory.h:206 */ -inline void CUtlMemory::Node_t>::NumAllocated(void) -{ -} - -/* <400c60> ../public/UtlVector.h:430 */ -inline void CUtlVector::InsertMultipleBefore( int elem, int num) -{ -} - -/* <400c21> ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* <400bf0> ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* <400bd7> ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* <400bb4> ../public/utlrbtree.h:209 */ -void CUtlRBTree::~CUtlRBTree(int const __in_chrg) -{ -} - -/* <400b91> ../public/UtlVector.h:169 */ -inline void CUtlVector::~CUtlVector( int const __in_chrg) -{ -} - -/* <400b6e> ../public/UtlMemory.h:141 */ -void CUtlMemory::~CUtlMemory(int const __in_chrg) -{ -} - -/* <400b55> ../public/UtlVector.h:532 */ -void CUtlVector::Purge(void) -{ -} - -/* <400b3c> ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* <400b19> ../public/UtlMemory.h:141 */ -void CUtlMemory::Node_t>::~CUtlMemory(int const __in_chrg) -{ -} - -/* <400b00> ../public/UtlMemory.h:270 */ -void CUtlMemory::Node_t>::Purge(void) -{ -} - -/* <400ae7> ../public/UtlMemory.h:171 */ -void CUtlMemory::Node_t>::IsExternallyAllocated(void) -{ -} - -/* <400aa6> ../public/utlrbtree.h:854 */ -void CUtlRBTree::RemoveAll(void) -{ -// { -// short unsigned int prev; // 860 -// { -// int i; // 861 -// { -// short unsigned int idx; // 863 -// } -// } -// } -} - -/* <400a77> ../public/utlrbtree.h:377 */ -inline void CUtlRBTree::SetLeftChild( short unsigned int i, short unsigned int child) -{ -} - -/* <400a48> ../public/utlrbtree.h:383 */ -inline void CUtlRBTree::SetRightChild( short unsigned int i, short unsigned int child) -{ -} - -/* <400a26> ../public/utlrbtree.h:218 */ -inline void CUtlRBTree::Element( short unsigned int i) -{ -} - -/* <400a03> ../public/utlrbtree.h:339 */ -inline void CUtlRBTree::IsValidIndex(short unsigned int i) -{ -} - -/* <4009e0> ../public/utlrbtree.h:406 */ -inline void CUtlRBTree::Links( short unsigned int i) -{ -} - -/* <4009be> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::Node_t>::operator[]( int i) -{ -} - -/* <40099e> ../public/UtlMemory.h:46 */ -inline void Construct(char *pMemory) -{ -} - -/* <400966> ../public/utlrbtree.h:1186 */ -void CUtlRBTree::Find(const unsigned int &search) -{ -// { -// short unsigned int current; // 1190 -// } -} - -/* <40094d> ../public/utlsymbol.h:43 */ -inline void CUtlSymbol::CUtlSymbol(void) -{ -} - -/* <400923> ../public/utlsymbol.cpp:173 */ -void CUtlSymbolTable::String(CUtlSymbol id) -{ -} - -/* <40091b> ../public/utlsymbol.cpp:42 */ -void CurrTable(void) -{ -} - -/* <4008f3> ../public/utlsymbol.h:44 */ -inline void CUtlSymbol::CUtlSymbol( UtlSymId_t id) -{ -} - -/* <4008cc> ../public/UtlVector.h:187 */ -inline void CUtlVector::operator[](int i) -{ -} - -/* <4008aa> ../public/utlrbtree.h:236 */ -inline void CUtlRBTree::operator[](short unsigned int i) -{ -} - -/* <400891> ../public/utlsymbol.h:59 */ -inline void CUtlSymbol::operator const UtlSymId_t(void) -{ -} - -/* <400873> ../public/utlsymbol.h:56 */ -inline void CUtlSymbol::IsValid(void) -{ -} - -/* <40084c> ../public/utlrbtree.h:224 */ -inline void CUtlRBTree::Element(short unsigned int i) -{ -} - -/* <400825> ../public/UtlMemory.h:159 */ -inline void CUtlMemory::Node_t>::operator[](int i) -{ -} - -/* <40080c> ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -} - -/* <4007ea> ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* <4007ca> ../public/UtlMemory.h:58 */ -inline void Destruct(char *pMemory) -{ -} - -/* <4007a4> ../public/UtlMemory.h:58 */ -inline void Destruct(unsigned int *pMemory) -{ -} - -/* <40077d> ../public/UtlMemory.h:159 */ -inline void CUtlMemory::operator[](int i) -{ -} - -/* <40074e> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <400714> ../public/utlrbtree.h:198 */ -void CUtlRBTree::CUtlRBTree(int growSize, int initSize, LessFunc_t lessfunc) -{ -} - -/* <4006e5> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <4006cc> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <4006c6> ../public/utlrbtree.h:350 */ -void InvalidIndex(void) -{ -} - -/* <400692> ../public/UtlMemory.h:125 */ -void CUtlMemory::Node_t>::CUtlMemory(int growSize, int initSize) -{ -} - -/* <400674> ../public/utlrbtree.h:184 */ -inline void CUtlRBTree::ResetDbgInfo(void) -{ -} - -/* <40064d> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <400626> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <400608> ../public/utlsymbol.cpp:85 */ -inline void LessCtx_t::LessCtx_t(void) -{ -} - -/* <3feabe> ../public/MemPool.cpp:193 */ -void CMemoryPool::Free(void *memBlock) -{ -} - -/* <3fea72> ../public/MemPool.cpp:157 */ -void CMemoryPool::Alloc(unsigned int amount) -{ -// { -// void *returnBlock; // 159 -// } -} - -/* <3fea40> ../public/MemPool.cpp:35 */ -void CMemoryPool::CMemoryPool(int blockSize, int numElements) -{ -} - -/* <3fea0f> ../public/MemPool.cpp:35 */ -void CMemoryPool::CMemoryPool(int blockSize, int numElements) -{ -} - -/* <3fe99c> ../public/MemPool.cpp:109 */ -void CMemoryPool::AddNewBlob(void) -{ -// { -// void ** newBlob; // 111 -// int i; // 112 -// int sizeMultiplier; // 113 -// { -// int j; // 134 -// } -// } -} - -/* <3fe967> ../public/MemPool.cpp:52 */ -void CMemoryPool::~CMemoryPool(void) -{ -// { /* ~CMemoryPool+0x9 */ -// int i; // 100 -// } -} - -/* <3fe932> ../public/MemPool.cpp:52 */ -void CMemoryPool::~CMemoryPool(int const __in_chrg) -{ -// { -// int i; // 100 -// } -} - -/* <3fe1a2> ../cstrike/dlls/bot/cs_gamestate.cpp:742 */ -void CSGameState::AllHostagesGone(void) -{ -// { -// int i; // 744 -// } -} - -/* <3fe148> ../cstrike/dlls/bot/cs_gamestate.cpp:712 */ -void CSGameState::AreAllHostagesGone(void) -{ -// { -// int i; // 718 -// { -// const class HostageInfo *info; // 720 -// } -// } -} - -/* <3fe064> ../cstrike/dlls/bot/cs_gamestate.cpp:668 */ -void CSGameState::AreAllHostagesBeingRescued(void) -{ -// { -// bool isAllDead; // 674 -// { -// int i; // 676 -// { -// const class HostageInfo *info; // 678 -// IsValid(CHostage *const this); // 683 -// IsFollowingSomeone(CHostage *const this); // 685 -// } -// } -// } -} - -/* <3fdef7> ../cstrike/dlls/bot/cs_gamestate.cpp:626 */ -void CSGameState::GetNearestVisibleFreeHostage(void) -{ -// { -// class CHostage *close; // 628 -// float closeRangeSq; // 629 -// float rangeSq; // 630 -// Vector pos; // 632 -// { -// int i; // 634 -// { -// const class HostageInfo *info; // 636 -// IsFollowingSomeone(CHostage *const this); // 643 -// operator+(const Vector *const this, -// const Vector &v); // 647 -// operator-(const Vector *const this, -// const Vector &v); // 648 -// LengthSquared(const Vector *const this); // 648 -// } -// } -// } -} - -/* <3fdcd2> ../cstrike/dlls/bot/cs_gamestate.cpp:509 */ -void CSGameState::ValidateHostagePositions(void) -{ -// { -// float const validateInterval; // 515 -// TraceResult result; // 520 -// unsigned char status; // 521 -// int i; // 523 -// int startValidCount; // 524 -// int endValidCount; // 605 -// IsElapsed(const class CountdownTimer *const this); // 512 -// Start(CountdownTimer *const this, -// float duration); // 516 -// { -// class HostageInfo *info; // 531 -// { -// float const tolerance; // 594 -// IsValid(CHostage *const this); // 576 -// IsFollowingSomeone(CHostage *const this); // 586 -// operator-(const Vector *const this, -// const Vector &v); // 595 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 595 -// } -// IsFollowingSomeone(CHostage *const this); // 541 -// } -// } -} - -/* <3fdbd3> ../cstrike/dlls/bot/cs_gamestate.cpp:461 */ -void CSGameState::GetRandomFreeHostagePosition(void) -{ -// { -// const Vector *freePos; // 466 -// int freeCount; // 467 -// { -// int i; // 469 -// { -// const class HostageInfo *info; // 471 -// IsFollowingSomeone(CHostage *const this); // 480 -// } -// } -// } -} - -/* <3fd5ab> ../cstrike/dlls/bot/cs_gamestate.cpp:398 */ -void CSGameState::GetNearestFreeHostage(Vector *knowPos) -{ -// { -// class CNavArea *startArea; // 403 -// class CHostage *close; // 407 -// const Vector *closePos; // 408 -// float closeDistance; // 409 -// { -// int i; // 411 -// { -// const Vector *hostagePos; // 413 -// class CNavArea *hostageArea; // 435 -// { -// class ShortestPathCost pc; // 438 -// float travelDistance; // 439 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class ShortestPathCost &costFunc); // 439 -// } -// IsValid(CHostage *const this); // 418 -// IsFollowingSomeone(CHostage *const this); // 421 -// } -// } -// } -} - -/* <3fd4f4> ../cstrike/dlls/bot/cs_gamestate.cpp:55 */ -void CSGameState::Reset(void) -{ -// { -// class CCSBotManager *ctrl; // 66 -// int i; // 69 -// Invalidate(IntervalTimer *const this); // 61 -// Invalidate(IntervalTimer *const this); // 62 -// { -// int swap; // 81 -// int rnd; // 82 -// } -// } -} - -/* <3fd4b0> ../cstrike/dlls/bot/cs_gamestate.cpp:367 */ -void CSGameState::InitializeHostageInfo(void) -{ -// { -// class CBaseEntity *hostage; // 373 -// } -} - -/* <3fd475> ../cstrike/dlls/bot/cs_gamestate.cpp:354 */ -void CSGameState::IsBombsiteClear( int zoneIndex) -{ -} - -/* <3fd43a> ../cstrike/dlls/bot/cs_gamestate.cpp:347 */ -void CSGameState::ClearBombsite(int zoneIndex) -{ -} - -/* <3fd3dd> ../cstrike/dlls/bot/cs_gamestate.cpp:337 */ -void CSGameState::MarkBombsiteAsPlanted(int zoneIndex) -{ -// SetBombState(CSGameState *const this, -// enum BombState state); // 340 -} - -/* <3fd373> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */ -void CSGameState::UpdatePlantedBomb(const Vector *pos) -{ -// { -// class CCSBotManager *ctrl; // 315 -// const class Zone *zone; // 316 -// SetBombState(CSGameState *const this, -// enum BombState state); // 330 -// } -} - -/* <3fd32c> ../cstrike/dlls/bot/cs_gamestate.cpp:277 */ -void CSGameState::GetBombPosition(void) -{ -// HasStarted(const class IntervalTimer *const this); // 283 -} - -/* <3fd2d2> ../cstrike/dlls/bot/cs_gamestate.cpp:246 */ -void CSGameState::GetNextBombsiteToSearch(void) -{ -// { -// int i; // 251 -// { -// int z; // 256 -// } -// } -} - -/* <3fd284> ../cstrike/dlls/bot/cs_gamestate.cpp:225 */ -void CSGameState::IsAtPlantedBombsite(void) -{ -// { -// class CCSBotManager *ctrl; // 230 -// const class Zone *zone; // 231 -// } -} - -/* <3fd25a> ../cstrike/dlls/bot/cs_gamestate.cpp:213 */ -void CSGameState::GetPlantedBombsite(void) -{ -} - -/* <3fd237> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */ -void CSGameState::IsPlantedBombLocationKnown(void) -{ -} - -/* <3fd1b1> ../cstrike/dlls/bot/cs_gamestate.cpp:195 */ -void CSGameState::TimeSinceLastSawBomber(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 197 -} - -/* <3fd135> ../cstrike/dlls/bot/cs_gamestate.cpp:185 */ -void CSGameState::UpdateBomber(const Vector *pos) -{ -// Reset(IntervalTimer *const this); // 188 -// SetBombState(CSGameState *const this, -// enum BombState state); // 191 -} - -/* <3fd0f4> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */ -void CSGameState::IsLooseBombLocationKnown(void) -{ -// HasStarted(const class IntervalTimer *const this); // 181 -} - -/* <3fd06e> ../cstrike/dlls/bot/cs_gamestate.cpp:170 */ -void CSGameState::TimeSinceLastSawLooseBomb(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 172 -} - -/* <3fcff2> ../cstrike/dlls/bot/cs_gamestate.cpp:160 */ -void CSGameState::UpdateLooseBomb(const Vector *pos) -{ -// SetBombState(CSGameState *const this, -// enum BombState state); // 166 -// Reset(IntervalTimer *const this); // 163 -} - -/* <3fcfc6> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */ -void CSGameState::SetBombState(BombState state) -{ -} - -/* <3fcf9c> ../cstrike/dlls/bot/cs_gamestate.cpp:144 */ -void CSGameState::IsRoundOver(void) -{ -} - -/* <3fce67> ../cstrike/dlls/bot/cs_gamestate.cpp:97 */ -void CSGameState::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// SetBombState(CSGameState *const this, -// enum BombState state); // 104 -// UpdatePlantedBomb(CSGameState *const this, -// const Vector *pos); // 109 -// SetBombState(CSGameState *const this, -// enum BombState state); // 117 -// SetBombState(CSGameState *const this, -// enum BombState state); // 124 -} - -/* <3fce0f> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */ -void CSGameState::UpdatePlantedBomb(const Vector *pos) -{ -// { -// class CCSBotManager *ctrl; // 315 -// const class Zone *zone; // 316 -// } -} - -/* <3fcd6b> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */ -void CSGameState::CSGameState(CCSBot *owner) -{ -// IntervalTimer(IntervalTimer *const this); // 27 -// { -// int i; // 41 -// } -// IntervalTimer(IntervalTimer *const this); // 27 -// CountdownTimer(CountdownTimer *const this); // 27 -} - -/* <3fcd38> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */ -void CSGameState::CSGameState(CCSBot *owner) -{ -// { -// int i; // 41 -// } -} - -/* <3fcbd3> ../game_shared/bot/nav_area.h:679 */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ShortestPathCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// { -// float newCostRemaining; // 873 -// } -// } -// } -// } -} - -/* <3fcb64> ../game_shared/bot/nav_area.h:914 */ -float NavAreaTravelDistance(CNavArea *startArea, class CNavArea *endArea, class ShortestPathCost &costFunc) -{ -// { -// float distance; // 930 -// { -// class CNavArea *area; // 931 -// } -// } -} - -/* <3fcb5b> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <3fcb3f> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <3fcb23> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <3fcb0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3fcac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3fcaa8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3fca8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3fca52> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <3fca22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3fca09> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3fc9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3fc9cc> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3fc9ae> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <3fc990> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3fc967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3fc949> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3fc920> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3fc8fc> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <3fc8d8> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <3fc8bf> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <3fc8a6> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <3fc87d> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <3fc849> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <3fc815> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <3fc7fa> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */ -void CSGameState::IsPlantedBombLocationKnown(void) -{ -} - -/* <3fc7da> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */ -void CSGameState::IsLooseBombLocationKnown(void) -{ -} - -/* <3fc7af> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */ -void CSGameState::SetBombState(BombState state) -{ -} - -/* <3fc796> ../game_shared/bot/bot_util.h:136 */ -inline void IntervalTimer::Reset(void) -{ -} - -/* <3fc77d> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <3fc764> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <3fc74b> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <3fc72b> ../cstrike/dlls/bot/cs_gamestate.h:126 */ -inline void HostageInfo::HostageInfo(void) -{ -} - -/* <3fc70c> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <3fc6ee> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3fc6c5> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ -inline void CCSBotManager::GetZoneCount(void) -{ -} - -/* <3fc692> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3fc66b> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3fc652> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3fc634> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <3fc616> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <3fc5f2> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <3fc5c9> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <3fc5a1> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <3fc577> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <3fc547> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <3fc4cd> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <3fc474> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <3fc41b> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <3fc3dc> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <3fc3b2> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <3fc359> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <3fc2a4> ../game_shared/bot/nav_area.h:629 */ -inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float dist; // 639 -// float cost; // 646 -// { -// float const crouchPenalty; // 651 -// } -// { -// float const jumpPenalty; // 658 -// } -// } -} - -/* <3fc27d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3fc264> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3fc248> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <3fc22c> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <3fc213> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <3fc1ed> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <3fc1d4> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <3fc1ae> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <3fc195> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <3fc162> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <3fc149> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <3fc130> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <3fc112> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <3fc0f4> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <3fc0d6> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <3fc0bd> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <3fc09f> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <3fc081> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3fc032> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3fbfe8> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3fbfad> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3fbf5e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3fbf02> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3fbed6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3fbeb6> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <3fbe98> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3fbe70> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <3fbe48> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <3fbe1e> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <3fbdf6> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <3eb84d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:1009 */ -void CCSBot::ComputeWeaponSightRange(void) -{ -// { -// Vector aimDir; // 1013 -// TraceResult result; // 1016 -// Vector target; // 1017 -// operator+(const Vector *const this, -// const Vector &v); // 1012 -// operator*(float fl, -// const Vector &v); // 1017 -// operator+(const Vector *const this, -// const Vector &v); // 1017 -// operator-(const Vector *const this, -// const Vector &v); // 1020 -// Length(const Vector *const this); // 1020 -// } -} - -/* <3eb434> ../cstrike/dlls/bot/cs_bot_weapon.cpp:17 */ -void CCSBot::FireWeaponAtEnemy(void) -{ -// { -// class CBasePlayer *enemy; // 20 -// IsUsingSniperRifle(const class CCSBot *const this); // 29 -// { -// class Vector2D toAimSpot; // 47 -// float rangeToEnemy; // 48 -// float yaw; // 50 -// class Vector2D dir; // 51 -// float onTarget; // 53 -// float const halfSize; // 57 -// float const halfPI; // 60 -// float aimTolerance; // 61 -// { -// class CCSBotManager *ctrl; // 65 -// bool doAttack; // 67 -// IsUsingKnife(const class CCSBot *const this); // 86 -// { -// float const knifeRange; // 121 -// ForceRun(CCSBot *const this, -// float duration); // 125 -// { -// float const knifeStabChance; // 142 -// } -// } -// IsUsingPistol(const class CCSBot *const this); // 157 -// { -// float const closePistolRange; // 160 -// StartRapidFire(CCSBot *const this); // 165 -// } -// { -// float const sprayRange; // 175 -// IsUsingMachinegun(const class CCSBot *const this); // 176 -// { -// float const distantTargetRange; // 183 -// IsUsingSniperRifle(const class CCSBot *const this); // 184 -// } -// } -// } -// NormalizeInPlace(Vector2D *const this); // 48 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 53 -// IsUsingSniperRifle(const class CCSBot *const this); // 57 -// } -// IsActiveWeaponReloading(const class CBot *const this); // 40 -// GetTimeSinceAcquiredCurrentEnemy(const class CCSBot *const this); // 33 -// GetSurpriseDelay(const class CCSBot *const this); // 34 -// ClearSurpriseDelay(CCSBot *const this); // 37 -// IsNotMoving(const class CCSBot *const this); // 29 -// StopRapidFire(CCSBot *const this); // 24 -// } -} - -/* <3eb277> ../cstrike/dlls/bot/cs_bot_weapon.cpp:977 */ -void CCSBot::IsFriendInLineOfFire(void) -{ -// { -// Vector aimDir; // 981 -// TraceResult result; // 984 -// Vector target; // 985 -// operator+(const Vector *const this, -// const Vector &v); // 980 -// operator*(float fl, -// const Vector &v); // 985 -// operator+(const Vector *const this, -// const Vector &v); // 985 -// { -// class CBaseEntity *victim; // 990 -// Instance(edict_t *pent); // 990 -// } -// } -} - -/* <3eb1a9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:926 */ -void CCSBot::OnTouchingWeapon(CWeaponBox *box) -{ -// { -// class CBasePlayerItem *droppedGun; // 929 -// class CBasePlayerWeapon *myGun; // 934 -// float const safeTime; // 947 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 948 -// { -// int i; // 952 -// { -// int prefID; // 954 -// GetWeaponPreference(const class BotProfile *const this, -// int i); // 954 -// } -// } -// } -} - -/* <3eb0ac> ../cstrike/dlls/bot/cs_bot_weapon.cpp:885 */ -void CCSBot::SilencerCheck(void) -{ -// { -// float const safeSilencerWaitTime; // 887 -// IsActiveWeaponReloading(const class CBot *const this); // 889 -// DoesActiveWeaponHaveSilencer(const class CCSBot *const this); // 892 -// GetNearbyEnemyCount(const class CCSBot *const this); // 896 -// { -// bool isSilencerOn; // 899 -// class CBasePlayerWeapon *myGun; // 901 -// } -// } -} - -/* <3eaf22> ../cstrike/dlls/bot/cs_bot_weapon.cpp:810 */ -void CCSBot::ReloadCheck(void) -{ -// { -// float const safeReloadWaitTime; // 812 -// float const reloadAmmoRatio; // 813 -// IsActiveWeaponReloading(const class CBot *const this); // 819 -// IsPistolEmpty(const class CCSBot *const this); // 827 -// IsUsingAWP(const class CCSBot *const this); // 848 -// GetNearbyEnemyCount(const class CCSBot *const this); // 854 -// { -// float const hideChance; // 857 -// { -// float const safeTime; // 861 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 862 -// { -// const Vector *spot; // 865 -// } -// } -// } -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 835 -// IsPistol(CBasePlayerWeapon *const this); // 827 -// } -} - -/* <3eac08> ../cstrike/dlls/bot/cs_bot_weapon.cpp:709 */ -void CCSBot::FindGrenadeTossPathTarget(Vector *pos) -{ -// { -// int i; // 715 -// Vector dir; // 726 -// float length; // 727 -// float const inc; // 729 -// Vector p; // 730 -// Vector visibleSpot; // 731 -// float const bufferRange; // 745 -// TraceResult result; // 747 -// Vector check; // 748 -// operator+(const Vector *const this, -// const Vector &v); // 718 -// operator-(const Vector *const this, -// const Vector &v); // 726 -// NormalizeInPlace(Vector *const this); // 727 -// Vector(Vector *const this, -// const Vector &v); // 731 -// operator+(const Vector *const this, -// const Vector &v); // 751 -// { -// float range; // 756 -// } -// operator+(const Vector *const this, -// const Vector &v); // 764 -// { -// float range; // 769 -// } -// operator+(const Vector *const this, -// const Vector &v); // 777 -// { -// float range; // 782 -// } -// operator+(const Vector *const this, -// const Vector &v); // 790 -// { -// float range; // 795 -// } -// { -// float t; // 732 -// operator*(float fl, -// const Vector &v); // 734 -// operator+(const Vector *const this, -// const Vector &v); // 734 -// } -// } -} - -/* <3eab80> ../cstrike/dlls/bot/cs_bot_weapon.cpp:690 */ -void CCSBot::ThrowGrenade(const Vector *target) -{ -// IsUsingGrenade(const class CCSBot *const this); // 692 -// Start(CountdownTimer *const this, -// float duration); // 698 -} - -/* <3eab3f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:672 */ -void CCSBot::IsUsingHEGrenade(void) -{ -// { -// class CBasePlayerWeapon *gun; // 674 -// } -} - -/* <3eab09> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */ -void CCSBot::IsUsingGrenade(void) -{ -// { -// class CBasePlayerWeapon *gun; // 654 -// } -} - -/* <3eaac2> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */ -void CCSBot::IsUsingPistol(void) -{ -// { -// class CBasePlayerWeapon *gun; // 640 -// IsPistol(CBasePlayerWeapon *const this); // 642 -// } -} - -/* <3eaa8c> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */ -void CCSBot::IsUsingKnife(void) -{ -// { -// class CBasePlayerWeapon *gun; // 626 -// } -} - -/* <3ea9ae> ../cstrike/dlls/bot/cs_bot_weapon.cpp:598 */ -void CCSBot::EquipGrenade(bool noSmoke) -{ -// IsSniper(const class CCSBot *const this); // 601 -// IsUsingGrenade(const class CCSBot *const this); // 604 -// HasGrenade(const class CCSBot *const this); // 607 -} - -/* <3ea98b> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */ -void CCSBot::HasGrenade(void) -{ -} - -/* <3ea91a> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */ -void CCSBot::EquipKnife(void) -{ -// IsUsingKnife(const class CCSBot *const this); // 581 -// EquipKnife(CCSBot *const this); // 575 -} - -/* <3ea7fe> ../cstrike/dlls/bot/cs_bot_weapon.cpp:557 */ -void CCSBot::EquipPistol(void) -{ -// { -// class CCSBotManager *ctrl; // 563 -// GetElapsedTime(const class IntervalTimer *const this); // 560 -// IsUsingPistol(const class CCSBot *const this); // 566 -// DoEquip(CCSBot *const this, -// class CBasePlayerWeapon *gun); // 567 -// } -} - -/* <3ea7d7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */ -void CCSBot::IsUsingPistol(void) -{ -// { -// class CBasePlayerWeapon *gun; // 640 -// } -} - -/* <3ea621> ../cstrike/dlls/bot/cs_bot_weapon.cpp:510 */ -void CCSBot::EquipBestWeapon(bool mustEquip) -{ -// { -// class CCSBotManager *ctrl; // 523 -// class CBasePlayerWeapon *primary; // 525 -// GetElapsedTime(const class IntervalTimer *const this); // 513 -// { -// int weaponClass; // 528 -// AllowShotguns(const class CCSBotManager *const this); // 530 -// DoEquip(CCSBot *const this, -// class CBasePlayerWeapon *gun); // 538 -// } -// DoEquip(CCSBot *const this, -// class CBasePlayerWeapon *gun); // 545 -// EquipKnife(CCSBot *const this); // 550 -// } -} - -/* <3ea5d9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */ -void CCSBot::DoEquip(CBasePlayerWeapon *gun) -{ -// Start(IntervalTimer *const this); // 496 -} - -/* <3ea5b3> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */ -void CCSBot::DoEquip(CBasePlayerWeapon *gun) -{ -} - -/* <3ea578> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */ -void CCSBot::IsPistolEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 469 -// } -} - -/* <3ea532> ../cstrike/dlls/bot/cs_bot_weapon.cpp:449 */ -void CCSBot::IsPrimaryWeaponEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 451 -// } -} - -/* <3ea50f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */ -void CCSBot::IsUsingMachinegun(void) -{ -} - -/* <3ea4e8> ../cstrike/dlls/bot/cs_bot_weapon.cpp:417 */ -void CCSBot::IsUsingShotgun(void) -{ -} - -/* <3ea4c1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:405 */ -void CCSBot::IsSniping(void) -{ -} - -/* <3ea462> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */ -void CCSBot::IsSniper(void) -{ -// { -// int i; // 389 -// { -// class CBasePlayerItem *item; // 391 -// isSniperRifle(CBasePlayerItem *item); // 393 -// } -// } -} - -/* <3ea42f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */ -void CCSBot::IsSniper(void) -{ -// { -// int i; // 389 -// { -// class CBasePlayerItem *item; // 391 -// } -// } -} - -/* <3ea3f1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */ -void CCSBot::IsUsingSniperRifle(void) -{ -// isSniperRifle(CBasePlayerItem *item); // 380 -} - -/* <3ea3ce> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */ -void CCSBot::DoesActiveWeaponHaveSilencer(void) -{ -} - -/* <3ea3ab> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */ -void CCSBot::IsUsingAWP(void) -{ -} - -/* <3ea2b7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:271 */ -void CCSBot::AdjustZoom(float range) -{ -// IsUsingSniperRifle(const class CCSBot *const this); // 273 -// { -// float const sniperZoomRange; // 275 -// float const sniperFarZoomRange; // 276 -// GetZoomLevel(const class CCSBot *const this); // 282 -// GetZoomLevel(const class CCSBot *const this); // 291 -// GetZoomLevel(const class CCSBot *const this); // 300 -// } -} - -/* <3ea29e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */ -void CCSBot::IsUsingSniperRifle(void) -{ -} - -/* <3ea224> ../cstrike/dlls/bot/cs_bot_weapon.cpp:252 */ -void CCSBot::UpdateAimOffset(void) -{ -// { -// Vector d; // 258 -// float const stiffness; // 259 -// operator-(const Vector *const this, -// const Vector &v); // 258 -// } -} - -/* <3ea12d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:210 */ -void CCSBot::SetAimOffset(float accuracy) -{ -// { -// float range; // 236 -// float const maxOffset; // 237 -// float error; // 238 -// { -// float const focusTime; // 220 -// float focusInterval; // 221 -// float focusAccuracy; // 223 -// float const maxFocusAccuracy; // 226 -// IsViewMoving(const class CCSBot *const this, -// float angleVelThreshold); // 216 -// } -// operator-(const Vector *const this, -// const Vector &v); // 236 -// Length(const Vector *const this); // 236 -// } -} - -/* <3ea0ee> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3ea0d5> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */ -void CCSBot::IsUsingMachinegun(void) -{ -} - -/* <3ea0b0> ../cstrike/dlls/bot/cs_bot.h:586 */ -inline void CCSBot::ForceRun( float duration) -{ -} - -/* <3ea056> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <3ea026> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <3ea00d> ../cstrike/dlls/bot/cs_bot.h:386 */ -inline void CCSBot::GetSurpriseDelay(void) -{ -} - -/* <3e9fe8> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <3e9fc0> ../game_shared/bot/bot_profile.h:69 */ -inline void BotProfile::GetWeaponPreference(int i) -{ -} - -/* <3e9fa7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */ -void CCSBot::DoesActiveWeaponHaveSilencer(void) -{ -} - -/* <3e9f8e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */ -void CCSBot::IsUsingAWP(void) -{ -} - -/* <3e9f67> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */ -void CCSBot::IsPistolEmpty(void) -{ -// { -// class CBasePlayerWeapon *gun; // 469 -// } -} - -/* <3e9f40> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <3e9efd> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */ -void CCSBot::HasGrenade(void) -{ -} - -/* <3e9ed6> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */ -void CCSBot::IsUsingGrenade(void) -{ -// { -// class CBasePlayerWeapon *gun; // 654 -// } -} - -/* <3e9eaf> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */ -void CCSBot::EquipKnife(void) -{ -} - -/* <3e9e88> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */ -void CCSBot::IsUsingKnife(void) -{ -// { -// class CBasePlayerWeapon *gun; // 626 -// } -} - -/* <3e9e6a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <3e9e2d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:320 */ -bool isSniperRifle(CBasePlayerItem *item) -{ -} - -/* <3e9e06> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <3e9de2> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <3e9dc9> ../cstrike/dlls/bot/cs_bot.h:684 */ -inline void CCSBot::GetZoomLevel(void) -{ -} - -/* <3e9db0> ../cstrike/dlls/bot/cs_bot.h:680 */ -inline void CCSBot::StopRapidFire(void) -{ -} - -/* <3e9d97> ../cstrike/dlls/bot/cs_bot.h:679 */ -inline void CCSBot::StartRapidFire(void) -{ -} - -/* <3e9d7e> ../cstrike/dlls/bot/cs_bot.h:674 */ -inline void CCSBot::IsThrowingGrenade(void) -{ -} - -/* <3e9d59> ../cstrike/dlls/bot/cs_bot.h:625 */ -inline void CCSBot::IsViewMoving(float angleVelThreshold) -{ -} - -/* <3e9d30> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <3e9d17> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <3e9cfe> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3e9ce5> ../cstrike/dlls/bot/cs_bot.h:540 */ -inline void CCSBot::GetTimeSinceAcquiredCurrentEnemy(void) -{ -} - -/* <3e9ccc> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <3e9cb3> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <3e9c9a> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <3e9c7c> ../cstrike/dlls/bot/cs_bot.h:387 */ -inline void CCSBot::ClearSurpriseDelay(void) -{ -} - -/* <3e9c5e> ../cstrike/dlls/bot/cs_bot.h:385 */ -inline void CCSBot::IsSurprised(void) -{ -} - -/* <3e9c3a> ../cstrike/dlls/bot/cs_bot_manager.h:190 */ -inline void CCSBotManager::AllowFriendlyFireDamage(void) -{ -} - -/* <3e9c21> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ -inline void CCSBotManager::AllowTacticalShield(void) -{ -} - -/* <3e9c08> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ -inline void CCSBotManager::AllowSnipers(void) -{ -} - -/* <3e9bef> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ -inline void CCSBotManager::AllowMachineGuns(void) -{ -} - -/* <3e9bd6> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ -inline void CCSBotManager::AllowRifles(void) -{ -} - -/* <3e9bbd> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ -inline void CCSBotManager::AllowSubMachineGuns(void) -{ -} - -/* <3e9ba4> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ -inline void CCSBotManager::AllowShotguns(void) -{ -} - -/* <3e9b86> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ -inline void CCSBotManager::AllowPistols(void) -{ -} - -/* <3e9b62> ../game_shared/bot/bot_profile.h:85 */ -inline void BotProfile::PrefersSilencer(void) -{ -} - -/* <3e9b49> ../game_shared/bot/bot_profile.h:80 */ -inline void BotProfile::GetAttackDelay(void) -{ -} - -/* <3e9b30> ../game_shared/bot/bot_profile.h:71 */ -inline void BotProfile::GetWeaponPreferenceCount(void) -{ -} - -/* <3e9b12> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3e9aeb> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3e9ac4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3e9aab> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <3e9a92> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3e9a74> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3e9a4b> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <3e9a32> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <3e9a14> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <3e99f6> ../cstrike/dlls/player.h:774 */ -inline void CBasePlayer::Intense(void) -{ -} - -/* <3e99d8> ../cstrike/dlls/weapons.h:408 */ -inline void CBasePlayerWeapon::IsPistol(void) -{ -} - -/* <3e998c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3e993d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3e9916> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3e98db> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3e9852> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3e97d3> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3e97a7> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3e9787> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <3e9769> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3da170> ../cstrike/dlls/bot/cs_bot_vision.cpp:1063 */ -void CCSBot::Blind(float duration, float holdTime, float fadeTime, int alpha) -{ -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 1091 -} - -/* <3da0c5> ../cstrike/dlls/bot/cs_bot_vision.cpp:1049 */ -void CCSBot::GetRangeToNearestRecognizedEnemy(void) -{ -// { -// const class CBasePlayer *enemy; // 1051 -// GetRecognizedEnemy(CCSBot *const this); // 1051 -// operator-(const Vector *const this, -// const Vector &v); // 1054 -// Length(const Vector *const this); // 1054 -// } -} - -/* <3da09d> ../cstrike/dlls/bot/cs_bot_vision.cpp:1037 */ -void CCSBot::IsRecognizedEnemyProtectedByShield(void) -{ -} - -/* <3da075> ../cstrike/dlls/bot/cs_bot_vision.cpp:1025 */ -void CCSBot::IsRecognizedEnemyReloading(void) -{ -} - -/* <3da052> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */ -void CCSBot::GetRecognizedEnemy(void) -{ -} - -/* <3da039> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */ -void CCSBot::GetRecognizedEnemy(void) -{ -} - -/* <3d9f7d> ../cstrike/dlls/bot/cs_bot_vision.cpp:960 */ -void CCSBot::UpdateReactionQueue(void) -{ -// { -// class CBasePlayer *threat; // 967 -// int now; // 969 -// float reactionTime; // 994 -// float maxReactionTime; // 995 -// int reactionTimeSteps; // 1000 -// int i; // 1002 -// IsReloading(CBasePlayer *const this); // 975 -// IsProtectedByShield(CBasePlayer *const this); // 976 -// } -} - -/* <3d99e8> ../cstrike/dlls/bot/cs_bot_vision.cpp:707 */ -void CCSBot::FindMostDangerousThreat(void) -{ -// { -// class CloseInfo threat; // 715 -// int threatCount; // 716 -// float closeFriendRange; // 721 -// float closeHumanFriendRange; // 724 -// int i; // 726 -// int prevEnemies; // 835 -// int prevFriends; // 836 -// class PlaceRank placeRank; // 869 -// int locCount; // 870 -// class PlaceRank common; // 872 -// { -// class CBaseEntity *entity; // 729 -// class CBasePlayer *player; // 744 -// int idx; // 792 -// Vector d; // 801 -// float distSq; // 802 -// FNullEnt(entvars_t *pev); // 734 -// { -// int j; // 814 -// { -// int k; // 822 -// } -// } -// entindex(CBaseEntity *const this); // 747 -// entindex(CBaseEntity *const this); // 747 -// { -// TraceResult result; // 758 -// GetEyePosition(const class CCSBot *const this); // 759 -// { -// int idx; // 763 -// Vector to; // 768 -// float rangeSq; // 769 -// entindex(CBaseEntity *const this); // 763 -// operator-(const Vector *const this, -// const Vector &v); // 768 -// LengthSquared(const Vector *const this); // 769 -// } -// } -// entindex(CBaseEntity *const this); // 792 -// operator-(const Vector *const this, -// const Vector &v); // 801 -// LengthSquared(const Vector *const this); // 802 -// } -// { -// float const recentTime; // 844 -// } -// { -// class CNavArea *area; // 879 -// unsigned int threatLoc; // 888 -// int j; // 893 -// } -// { -// int t; // 948 -// IsProtectedByShield(CBasePlayer *const this); // 949 -// } -// } -} - -/* <3d9618> ../cstrike/dlls/bot/cs_bot_vision.cpp:628 */ -void CCSBot::BendLineOfSight(Vector *eye, const Vector *point, Vector *bend) -{ -// { -// TraceResult result; // 631 -// Vector v; // 641 -// float startAngle; // 642 -// float length; // 643 -// float const angleInc; // 645 -// operator+(const Vector *const this, -// const Vector &v); // 632 -// Length2D(const Vector *const this); // 643 -// operator-(const Vector *const this, -// const Vector &v); // 641 -// { -// float angle; // 646 -// { -// int side; // 649 -// { -// float actualAngle; // 651 -// float dx; // 653 -// float dy; // 654 -// Vector rotPoint; // 657 -// TraceResult result; // 660 -// Vector ray; // 667 -// float rayLength; // 668 -// float visibleLength; // 669 -// float const bendStepSize; // 672 -// operator+(const Vector *const this, -// const Vector &v); // 661 -// operator-(const Vector *const this, -// const Vector &v); // 667 -// NormalizeInPlace(Vector *const this); // 668 -// { -// float bendLength; // 673 -// { -// Vector rayPoint; // 676 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 676 -// operator+(const Vector *const this, -// const Vector &v); // 679 -// } -// } -// } -// } -// } -// } -} - -/* <3d91af> ../cstrike/dlls/bot/cs_bot_vision.cpp:429 */ -void CCSBot::UpdateLookAround(bool updateNow) -{ -// { -// float const noiseStartleRange; // 439 -// float const recentThreatTime; // 456 -// { -// Vector spot; // 442 -// Vector(Vector *const this, -// const Vector &v); // 442 -// InhibitLookAround(CCSBot *const this, -// float duration); // 448 -// } -// IsLookingAtSpot(const class CCSBot *const this, -// enum PriorityType pri); // 457 -// { -// Vector spot; // 461 -// Vector(Vector *const this, -// const Vector &v); // 461 -// ClearLookAt(CCSBot *const this); // 459 -// } -// IsNotMoving(const class CCSBot *const this); // 481 -// { -// int which; // 521 -// Vector spot; // 522 -// IsViewMoving(const class CCSBot *const this, -// float angleVelThreshold); // 489 -// { -// float range; // 491 -// } -// GetZoomLevel(const class CCSBot *const this); // 497 -// ClearLookAt(CCSBot *const this); // 517 -// Vector(Vector *const this, -// const Vector &v); // 522 -// } -// IsLookingAtSpot(const class CCSBot *const this, -// enum PriorityType pri); // 541 -// { -// float asleep; // 550 -// Vector delta; // 558 -// float length; // 559 -// float adx; // 560 -// float ady; // 561 -// float t; // 562 -// float const leadCheckRange; // 570 -// class HidingSpot *dangerSpot; // 580 -// int dangerSpotCount; // 581 -// int dangerIndex; // 582 -// float const checkTime; // 584 -// const class SpotOrder *spotOrder; // 585 -// operator-(const Vector *const this, -// const Vector &v); // 558 -// Length(const Vector *const this); // 559 -// { -// iterator iter; // 586 -// end(list> *const this); // 586 -// operator++(_List_iterator *const this); // 586 -// } -// { -// int which; // 607 -// const Vector *checkSpot; // 608 -// Vector pos; // 610 -// operator+(const Vector *const this, -// const Vector &v); // 610 -// } -// } -// } -} - -/* <3d90d3> ../cstrike/dlls/bot/cs_bot_vision.cpp:392 */ -void CCSBot::UpdatePeripheralVision(void) -{ -// { -// float const peripheralUpdateInterval; // 394 -// { -// const class SpotOrder *spotOrder; // 403 -// Vector pos; // 404 -// { -// const_iterator iter; // 406 -// end(list> *const this); // 406 -// operator++(_List_const_iterator *const this); // 406 -// { -// const Vector *spotPos;// 410 -// } -// } -// } -// } -} - -/* <3d90a7> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */ -void CCSBot::InhibitLookAround(float duration) -{ -} - -/* <3d900c> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ -void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) -{ -// { -// float const tolerance; // 355 -// VectorsAreEqual(const Vector *a, -// const Vector *b, -// float tolerance); // 356 -// } -} - -/* <3d8f0d> ../cstrike/dlls/bot/cs_bot_vision.cpp:331 */ -void CCSBot::UpdateLookAt(void) -{ -// { -// Vector to; // 333 -// Vector idealAngle; // 335 -// operator+(const Vector *const this, -// const Vector &v); // 333 -// operator-(const Vector *const this, -// const Vector &v); // 333 -// SetLookAngles(CCSBot *const this, -// float yaw, -// float pitch); // 338 -// } -} - -/* <3d8d9b> ../cstrike/dlls/bot/cs_bot_vision.cpp:269 */ -void CCSBot::IsVisible(CBasePlayer *player, bool testFOV, unsigned char *visParts) -{ -// { -// float const topOfHead; // 271 -// float const standFeet; // 272 -// float const crouchFeet; // 273 -// unsigned char testVisParts; // 274 -// Vector spot; // 283 -// class Vector2D dir; // 297 -// class Vector2D perp; // 299 -// float const edgeOffset; // 300 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 283 -// NormalizeInPlace(Vector2D *const this); // 298 -// } -} - -/* <3d8c91> ../cstrike/dlls/bot/cs_bot_vision.cpp:238 */ -void CCSBot::IsVisible(Vector *pos, bool testFOV) -{ -// { -// const Vector *eye; // 248 -// class CCSBotManager *ctrl; // 251 -// TraceResult result; // 256 -// GetEyePosition(const class CCSBot *const this); // 248 -// GetEyePosition(const class CCSBot *const this); // 252 -// } -} - -/* <3d882c> ../cstrike/dlls/bot/cs_bot_vision.cpp:48 */ -void CCSBot::UpdateLookAngles(void) -{ -// { -// float const deltaT; // 50 -// float maxAccel; // 51 -// float stiffness; // 52 -// float damping; // 53 -// float useYaw; // 70 -// float usePitch; // 71 -// float angleDiff; // 144 -// float const onTargetTolerance; // 170 -// { -// Vector to; // 81 -// float idealYaw; // 82 -// enum NavDirType faceDir; // 84 -// float const lookAlongLadderRange; // 85 -// float const ladderPitch; // 86 -// operator-(const Vector *const this, -// const Vector &v); // 81 -// DirectionToAngle(NavDirType dir); // 129 -// StayOnLadderLine(CCSBot *me, -// const class CNavLadder *ladder); // 129 -// DirectionToAngle(NavDirType dir); // 123 -// StayOnLadderLine(CCSBot *me, -// const class CNavLadder *ladder); // 123 -// { -// Vector to; // 103 -// operator-(const Vector *const this, -// const Vector &v); // 103 -// IsLengthLessThan(const Vector *const this, -// float length); // 106 -// } -// { -// Vector to; // 93 -// operator-(const Vector *const this, -// const Vector &v); // 93 -// IsLengthLessThan(const Vector *const this, -// float length); // 96 -// } -// DirectionToAngle(NavDirType dir); // 135 -// OppositeDirection(NavDirType dir); // 84 -// } -// NormalizeAngle(float angle); // 144 -// { -// float accel; // 179 -// } -// NormalizeAngle(float angle); // 197 -// { -// float accel; // 209 -// } -// } -} - -/* <3d8792> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ -void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) -{ -// { -// float const tolerance; // 355 -// VectorsAreEqual(const Vector *a, -// const Vector *b, -// float tolerance); // 356 -// } -} - -/* <3d870a> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ -void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) -{ -// { -// float const tolerance; // 355 -// } -} - -/* <3d86e4> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3d86ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <3d86a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3d8655> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <3d8637> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <3d860e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <3d85f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <3d85dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <3d8599> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */ -void CCSBot::InhibitLookAround(float duration) -{ -} - -/* <3d857b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3d8552> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3d8500> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <3d84e7> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <3d84c0> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <3d84a7> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <3d8457> ../game_shared/bot/nav.h:297 */ -inline bool VectorsAreEqual(const Vector *a, const Vector *b, float tolerance) -{ -} - -/* <3d8431> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <3d8401> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <3d8352> ../cstrike/dlls/bot/cs_bot_vision.cpp:16 */ -inline float StayOnLadderLine(CCSBot *me, const CNavLadder *ladder) -{ -// { -// enum NavDirType faceDir; // 19 -// float const stiffness; // 21 -// } -} - -/* <3d8335> ../game_shared/bot/nav.h:202 */ -inline NavDirType AngleToDirection(float angle) -{ -} - -/* <3d830e> ../cstrike/dlls/bot/cs_bot.h:1085 */ -inline void CCSBot::IsNotMoving(void) -{ -// { -// float const stillSpeed; // 1087 -// } -} - -/* <3d82ea> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <3d82d1> ../cstrike/dlls/bot/cs_bot.h:684 */ -inline void CCSBot::GetZoomLevel(void) -{ -} - -/* <3d82ac> ../cstrike/dlls/bot/cs_bot.h:625 */ -inline void CCSBot::IsViewMoving(float angleVelThreshold) -{ -} - -/* <3d8287> ../cstrike/dlls/bot/cs_bot.h:618 */ -inline void CCSBot::IsLookingAtSpot(PriorityType pri) -{ -} - -/* <3d826e> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <3d8238> ../cstrike/dlls/bot/cs_bot.h:598 */ -inline void CCSBot::SetLookAngles( float yaw, float pitch) -{ -} - -/* <3d821f> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <3d8206> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <3d81e8> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3d81b3> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <3d819a> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <3d817c> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3d815e> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <3d8137> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3d8110> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3d80f7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3d80d9> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3d80b0> ../cstrike/dlls/player.h:681 */ -inline void CBasePlayer::IsBlind(void) -{ -} - -/* <3d8087> ../cstrike/dlls/player.h:673 */ -inline void CBasePlayer::IsReloading(void) -{ -} - -/* <3d8069> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3d801a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3d7fd0> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3d7f95> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3d7f46> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3d7eae> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <3d7e7a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3d7e4e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3d7e2e> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <3d7e10> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3c6e1e> ../cstrike/dlls/bot/cs_bot_update.cpp:208 */ -void CCSBot::Update(void) -{ -// { -// class CCSBotManager *ctrl; // 210 -// float const rememberNoiseDuration; // 401 -// float const recomputeApproachPointTolerance; // 419 -// class CBasePlayer *threat; // 459 -// float const seenRecentTime; // 572 -// float const safeRearmTime; // 676 -// float const avoidTime; // 691 -// float const earliestAutoFollowTime; // 807 -// float const minAutoFollowTeamwork; // 808 -// { -// Vector vecAiming; // 342 -// Vector vecSrc; // 344 -// operator+(const Vector *const this, -// const Vector &v); // 341 -// operator+(const Vector *const this, -// const Vector &v); // 349 -// operator*(float fl, -// const Vector &v); // 349 -// operator+(const Vector *const this, -// const Vector &v); // 351 -// operator*(float fl, -// const Vector &v); // 351 -// Vector(Vector *const this, -// const Vector &v); // 351 -// Vector(Vector *const this, -// const Vector &v); // 349 -// } -// { -// Vector dir; // 366 -// float length; // 367 -// const class SpotOrder *order; // 369 -// Vector along; // 370 -// Vector(Vector *const this, -// const Vector &v); // 364 -// Vector(Vector *const this, -// const Vector &v); // 364 -// operator-(const Vector *const this, -// const Vector &v); // 366 -// NormalizeInPlace(Vector *const this); // 367 -// { -// const_iterator iter; // 371 -// end(list> *const this); // 371 -// operator*(float fl, -// const Vector &v); // 375 -// operator+(const Vector *const this, -// const Vector &v); // 375 -// Vector(Vector *const this, -// const Vector &v); // 377 -// Vector(Vector *const this, -// const Vector &v); // 377 -// operator++(_List_const_iterator *const this); // 371 -// } -// } -// { -// Vector from; // 385 -// float const size; // 387 -// Vector arrow; // 389 -// GetEyePosition(const class CCSBot *const this); // 385 -// operator+(const Vector *const this, -// const Vector &v); // 391 -// Vector(Vector *const this, -// const Vector &v); // 391 -// } -// ForgetNoise(CCSBot *const this); // 403 -// SetClearedTimestamp(CNavArea *const this, -// int teamID); // 415 -// operator-(const Vector *const this, -// const Vector &v); // 420 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 420 -// AckAnalysisRequest(CCSBotManager *const this); // 215 -// { -// float const selfDefenseRange; // 465 -// { -// float const knifeAttackRange; // 490 -// operator-(const Vector *const this, -// const Vector &v); // 491 -// IsLengthLessThan(const Vector *const this, -// float length); // 491 -// } -// GetEnemy(CCSBot *const this); // 485 -// operator-(const Vector *const this, -// const Vector &v); // 483 -// IsLengthLessThan(const Vector *const this, -// float length); // 483 -// { -// float const recentAttackDuration; // 512 -// GetTimeSinceAttacked(const class CCSBot *const this); // 513 -// } -// SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 522 -// } -// IsAwareOfEnemyDeath(const class CCSBot *const this); // 530 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 573 -// { -// Vector target; // 591 -// } -// { -// bool doToss; // 601 -// IsElapsed(const class CountdownTimer *const this); // 605 -// } -// IsActiveWeaponReloading(const class CBot *const this); // 677 -// { -// float const duration; // 704 -// float crouchDelayTime; // 705 -// float standUpTime; // 706 -// float elapsed; // 708 -// } -// { -// unsigned char status; // 784 -// HostageWasTaken(CSGameState *const this); // 793 -// } -// { -// float gonnaBlowTime; // 755 -// } -// GetElapsedRoundTime(const class CCSBotManager *const this); // 809 -// { -// class CBasePlayer *leader; // 820 -// GetClosestVisibleHumanFriend(const class CCSBot *const this); // 820 -// IsAutoFollowAllowed(const class CBasePlayer *const this); // 821 -// { -// float const maxFollowCount; // 824 -// { -// float const autoFollowRange; // 827 -// operator-(const Vector *const this, -// const Vector &v); // 828 -// IsLengthLessThan(const Vector *const this, -// float length); // 828 -// { -// class CNavArea *leaderArea; // 830 -// { -// class PathCost pc; // 833 -// float travelRange; // 834 -// PathCost(PathCost *const this, -// class CCSBot *bot, -// enum RouteType route); // 833 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class PathCost &costFunc); // 834 -// } -// } -// } -// } -// } -// { -// class CBaseEntity *leader; // 865 -// float const highTeamwork; // 872 -// { -// float minFollowDuration; // 875 -// GetFollowDuration(const class CCSBot *const this); // 876 -// } -// } -// { -// float const campChance; // 890 -// } -// IsReloading(CBasePlayer *const this); // 920 -// IsElapsed(const class CountdownTimer *const this); // 927 -// { -// float const waitForHostageRange; // 929 -// Start(CountdownTimer *const this, -// float duration); // 936 -// IsElapsed(const class CountdownTimer *const this); // 941 -// Start(CountdownTimer *const this, -// float duration); // 945 -// } -// GetLooseBomb(CCSBotManager *const this); // 743 -// GetBomber(CCSBot *const this); // 740 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 678 -// } -} - -/* <3c672b> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3c635f> ../cstrike/dlls/bot/cs_bot_update.cpp:26 */ -void CCSBot::Upkeep(void) -{ -// { -// class CCSBotManager *ctrl; // 28 -// { -// float driftAmplitude; // 195 -// { -// float const tooCloseRange; // 159 -// operator-(const Vector *const this, -// const Vector &v); // 160 -// IsLengthLessThan(const Vector *const this, -// float length); // 160 -// } -// SetLookAngles(CCSBot *const this, -// float yaw, -// float pitch); // 169 -// } -// { -// float feetOffset; // 46 -// Vector toEnemy; // 144 -// Vector idealAngle; // 146 -// GetFeetZ(const class CCSBot *const this); // 46 -// { -// float const sharpshooter; // 66 -// bool aimBlocked; // 67 -// { -// float const k; // 53 -// operator-(const Vector *const this, -// const Vector &v); // 54 -// operator*(float fl, -// const Vector &v); // 54 -// operator+(const Vector *const this, -// const Vector &v); // 54 -// } -// IsActiveWeaponRecoilHigh(const class CBot *const this); // 70 -// { -// class Vector2D to; // 103 -// class Vector2D perp; // 106 -// operator-(const Vector *const this, -// const Vector &v); // 103 -// Make2D(const Vector *const this); // 103 -// } -// { -// class Vector2D to; // 113 -// class Vector2D perp; // 116 -// operator-(const Vector *const this, -// const Vector &v); // 113 -// Make2D(const Vector *const this); // 113 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 144 -// SetLookAngles(CCSBot *const this, -// float yaw, -// float pitch); // 151 -// } -// } -} - -/* <3c62cf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// SetStartTime(BotStatement *const this, -// float timestamp); // 611 -// } -} - -/* <3c627a> ../cstrike/dlls/vector.h:64 */ -void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// Length(const class Vector2D *const this); // 66 -// } -} - -/* <3c623b> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3c6212> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <3c6174> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <3c615b> ../cstrike/dlls/bot/cs_bot.h:521 */ -inline void CCSBot::GetClosestVisibleHumanFriend(void) -{ -} - -/* <3c6142> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <3c6129> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <3c6110> ../cstrike/dlls/bot/cs_bot.h:517 */ -inline void CCSBot::GetBomber(void) -{ -} - -/* <3c60e9> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <3c60d0> ../cstrike/dlls/bot/cs_bot.h:1071 */ -inline void CCSBot::IsAwareOfEnemyDeath(void) -{ -} - -/* <3c60b7> ../cstrike/dlls/bot/cs_bot.h:513 */ -inline void CCSBot::GetEnemy(void) -{ -} - -/* <3c608d> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <3c6069> ../game_shared/bot/nav_area.h:251 */ -inline void CNavArea::SetClearedTimestamp( int teamID) -{ -} - -/* <3c6026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <3c600d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <3c5ff4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3c5fd6> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <3c5f8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <3c5f71> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <3c5f68> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <3c5f4d> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <3c5f32> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <3c5f19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3c5ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3c5eb8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3c5e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3c5e62> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <3c5e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3c5e1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3c5e01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3c5ddd> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3c5dc1> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <3c5da3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3c5d7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3c5d5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3c5d33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3c5d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3c5cec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3c5cc8> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <3c5c8f> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <3c5c5c> ../game_shared/bot/bot.h:297 */ -inline void CBot::IsActiveWeaponRecoilHigh(void) -{ -// { -// class CBasePlayerWeapon *gun; // 299 -// float const highRecoil; // 303 -// } -} - -/* <3c5bff> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <3c5be6> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3c5bcd> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <3c5bb4> ../cstrike/dlls/bot/cs_bot.h:681 */ -inline void CCSBot::IsRapidFiring(void) -{ -} - -/* <3c5b9b> ../cstrike/dlls/bot/cs_bot.h:674 */ -inline void CCSBot::IsThrowingGrenade(void) -{ -} - -/* <3c5b6a> ../cstrike/dlls/bot/cs_bot.h:598 */ -inline void CCSBot::SetLookAngles( float yaw, float pitch) -{ -} - -/* <3c5b51> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <3c5b38> ../cstrike/dlls/bot/cs_bot.h:544 */ -inline void CCSBot::GetEnemyDeathTimestamp(void) -{ -} - -/* <3c5b1f> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3c5b06> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <3c5aed> ../cstrike/dlls/bot/cs_bot.h:536 */ -inline void CCSBot::GetTimeSinceAttacked(void) -{ -} - -/* <3c5ad4> ../cstrike/dlls/bot/cs_bot.h:475 */ -inline void CCSBot::ForgetNoise(void) -{ -} - -/* <3c5abb> ../cstrike/dlls/bot/cs_bot.h:453 */ -inline void CCSBot::GetMorale(void) -{ -} - -/* <3c5aa2> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <3c5a89> ../cstrike/dlls/bot/cs_bot.h:383 */ -inline void CCSBot::IsAimingAtEnemy(void) -{ -} - -/* <3c5a70> ../cstrike/dlls/bot/cs_bot.h:382 */ -inline void CCSBot::StopAiming(void) -{ -} - -/* <3c5a52> ../cstrike/dlls/bot/cs_bot.h:381 */ -inline void CCSBot::AimAtEnemy(void) -{ -} - -/* <3c5a39> ../cstrike/dlls/bot/cs_bot.h:376 */ -inline void CCSBot::CanAutoFollow(void) -{ -} - -/* <3c5a20> ../cstrike/dlls/bot/cs_bot.h:375 */ -inline void CCSBot::GetFollowDuration(void) -{ -} - -/* <3c5a02> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <3c59cd> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <3c59af> ../cstrike/dlls/bot/cs_gamestate.h:82 */ -inline void CSGameState::HostageWasTaken(void) -{ -} - -/* <3c5996> ../cstrike/dlls/bot/cs_bot_manager.h:194 */ -inline void CCSBotManager::IsDefenseRushing(void) -{ -} - -/* <3c597d> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <3c5964> ../cstrike/dlls/bot/cs_bot_manager.h:175 */ -inline void CCSBotManager::SetLastSeenEnemyTimestamp(void) -{ -} - -/* <3c594b> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <3c5932> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <3c5914> ../cstrike/dlls/bot/cs_bot_manager.h:65 */ -inline void CCSBotManager::AckAnalysisRequest(void) -{ -} - -/* <3c58f5> ../cstrike/dlls/bot/cs_bot_manager.h:63 */ -inline void CCSBotManager::IsAnalysisRequested(void) -{ -} - -/* <3c58d7> ../cstrike/dlls/bot/cs_bot_manager.h:60 */ -inline void CCSBotManager::IsLearningMap(void) -{ -} - -/* <3c58b3> ../game_shared/bot/bot_profile.h:67 */ -inline void BotProfile::GetTeamwork(void) -{ -} - -/* <3c589a> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3c587c> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <3c5861> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <3c5846> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <3c582d> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <3c5808> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <3c57ef> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <3c57ca> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <3c57b1> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <3c5780> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <3c5767> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <3c574e> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <3c5735> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <3c571c> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <3c56fe> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <3c56d7> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3c56b0> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3c5697> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <3c5672> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3c5659> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3c563b> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <3c5612> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <3c55f9> ../cstrike/dlls/player.h:691 */ -inline void CBasePlayer::IsAutoFollowAllowed(void) -{ -} - -/* <3c55db> ../cstrike/dlls/player.h:681 */ -inline void CBasePlayer::IsBlind(void) -{ -} - -/* <3c55b2> ../cstrike/dlls/player.h:673 */ -inline void CBasePlayer::IsReloading(void) -{ -} - -/* <3c5594> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3c5545> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3c551e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3c54e3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3c5494> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3c5423> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <3c53ef> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3c53c3> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3c53a5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3c5369> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <3c5341> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <3b46b1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:504 */ -void CCSBot::InvestigateNoise(void) -{ -} - -/* <3b468a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:495 */ -void CCSBot::DefuseBomb(void) -{ -} - -/* <3b4663> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:489 */ -void CCSBot::FetchBomb(void) -{ -} - -/* <3b463c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:480 */ -void CCSBot::PlantBomb(void) -{ -} - -/* <3b45bf> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:472 */ -void CCSBot::MoveTo(const Vector *pos, RouteType route) -{ -// SetGoalPosition(MoveToState *const this, -// const Vector *pos); // 474 -// SetRouteType(MoveToState *const this, -// enum RouteType route); // 475 -} - -/* <3b4598> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:460 */ -void CCSBot::IsBuying(void) -{ -} - -/* <3b4571> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:447 */ -void CCSBot::IsMovingTo(void) -{ -} - -/* <3b454a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:435 */ -void CCSBot::IsHunting(void) -{ -} - -/* <3b450f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */ -void CCSBot::IsAtHidingSpot(void) -{ -// IsHiding(const class CCSBot *const this); // 425 -} - -/* <3b44ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */ -void CCSBot::IsHiding(void) -{ -} - -/* <3b44c6> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:399 */ -void CCSBot::IsDefusingBomb(void) -{ -} - -/* <3b449f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:387 */ -void CCSBot::IsEscapingFromBomb(void) -{ -} - -/* <3b447d> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */ -void CCSBot::IsAttacking(void) -{ -} - -/* <3b4416> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */ -void CCSBot::StopAttacking(void) -{ -// Idle(CCSBot *const this); // 374 -} - -/* <3b4291> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:290 */ -void CCSBot::Attack(CBasePlayer *victim) -{ -// { -// Vector toEnemy; // 340 -// Vector idealAngle; // 341 -// float deltaYaw; // 342 -// float turn; // 352 -// float accuracy; // 353 -// IsActiveWeaponReloading(const class CBot *const this); // 300 -// IsAtHidingSpot(const class CCSBot *const this); // 322 -// SetCrouchAndHold(AttackState *const this, -// bool crouch); // 325 -// operator-(const Vector *const this, -// const Vector &v); // 340 -// SetCrouchAndHold(AttackState *const this, -// bool crouch); // 323 -// } -} - -/* <3b426a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:280 */ -void CCSBot::Hunt(void) -{ -} - -/* <3b40ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:256 */ -void CCSBot::TryToRetreat(void) -{ -// { -// const Vector *spot; // 258 -// { -// float holdTime; // 265 -// Hide(CCSBot *const this, -// const Vector *hidingSpot, -// float duration, -// bool holdPosition); // 268 -// } -// } -} - -/* <3b3fc1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:205 */ -void CCSBot::TryToHide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition, bool useNearest) -{ -// { -// class CNavArea *source; // 207 -// Vector sourcePos; // 208 -// const Vector *pos; // 232 -// SetDuration(HideState *const this, -// float time); // 228 -// SetSearchArea(HideState *const this, -// class CNavArea *area); // 226 -// SetSearchRange(HideState *const this, -// float range); // 227 -// SetHoldPosition(HideState *const this, -// bool hold); // 229 -// SetHidingSpot(HideState *const this, -// const Vector *pos); // 239 -// } -} - -/* <3b3e98> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */ -void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition) -{ -// { -// class CNavArea *hideArea; // 173 -// DestroyPath(CCSBot *const this); // 181 -// SetHoldPosition(HideState *const this, -// bool hold); // 186 -// SetSearchArea(HideState *const this, -// class CNavArea *area); // 183 -// SetSearchRange(HideState *const this, -// float range); // 184 -// SetDuration(HideState *const this, -// float time); // 185 -// SetHidingSpot(HideState *const this, -// const Vector *pos); // 187 -// Idle(CCSBot *const this); // 193 -// } -} - -/* <3b3d23> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:116 */ -void CCSBot::Hide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition) -{ -// { -// class CNavArea *source; // 120 -// Vector sourcePos; // 121 -// const Vector *pos; // 146 -// DestroyPath(CCSBot *const this); // 118 -// SetDuration(HideState *const this, -// float time); // 142 -// SetSearchArea(HideState *const this, -// class CNavArea *area); // 140 -// SetSearchRange(HideState *const this, -// float range); // 141 -// SetHoldPosition(HideState *const this, -// bool hold); // 143 -// SetHidingSpot(HideState *const this, -// const Vector *pos); // 154 -// Idle(CCSBot *const this); // 160 -// } -} - -/* <3b3cc9> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:103 */ -void CCSBot::UseEntity(CBaseEntity *entity) -{ -// SetEntity(UseEntityState *const this, -// class CBaseEntity *entity); // 105 -} - -/* <3b3c7e> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:94 */ -void CCSBot::RescueHostages(void) -{ -// SetTask(CCSBot::RescueHostages(// enum TaskType task, -// class CBaseEntity *entity); // 96 -} - -/* <3b3c57> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:83 */ -void CCSBot::StopFollowing(void) -{ -} - -/* <3b3bd1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:69 */ -void CCSBot::ContinueFollowing(void) -{ -// { -// class CBasePlayer *leader; // 73 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 71 -// SetLeader(FollowState *const this, -// class CBasePlayer *player); // 74 -// } -} - -/* <3b3b4b> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:48 */ -void CCSBot::Follow(CBasePlayer *player) -{ -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 60 -// SetLeader(FollowState *const this, -// class CBasePlayer *player); // 61 -} - -/* <3b3afa> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:41 */ -void CCSBot::EscapeFromBomb(void) -{ -// SetTask(CCSBot::EscapeFromBomb(// enum TaskType task, -// class CBaseEntity *entity); // 43 -} - -/* <3b3ab4> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */ -void CCSBot::Idle(void) -{ -// SetTask(CCSBot::Idle(// enum TaskType task, -// class CBaseEntity *entity); // 36 -} - -/* <3b3a2a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:16 */ -void CCSBot::SetState(BotState *state) -{ -// StopAttacking(CCSBot *const this); // 22 -} - -/* <3b3a05> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */ -void CCSBot::Idle(void) -{ -} - -/* <3b39ec> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */ -void CCSBot::StopAttacking(void) -{ -} - -/* <3b39a5> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */ -void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition) -{ -// { -// class CNavArea *hideArea; // 173 -// } -} - -/* <3b398c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */ -void CCSBot::IsAtHidingSpot(void) -{ -} - -/* <3b3965> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */ -void CCSBot::IsAttacking(void) -{ -} - -/* <3b393e> ../game_shared/bot/bot.h:287 */ -inline void CBot::IsActiveWeaponReloading(void) -{ -// { -// class CBasePlayerWeapon *gun; // 289 -// } -} - -/* <3b3925> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */ -void CCSBot::IsHiding(void) -{ -} - -/* <3b38fc> ../cstrike/dlls/bot/cs_bot.h:251 */ -inline void FollowState::SetLeader(CBasePlayer *player) -{ -} - -/* <3b38cc> ../cstrike/dlls/bot/cs_bot.h:290 */ -inline void UseEntityState::SetEntity( CBaseEntity *entity) -{ -} - -/* <3b387f> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3b384e> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <3b382a> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <3b3811> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3b37f3> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <3b37ca> ../cstrike/dlls/bot/cs_bot.h:213 */ -inline void HideState::IsAtSpot(void) -{ -} - -/* <3b379b> ../cstrike/dlls/bot/cs_bot.h:211 */ -inline void HideState::SetHoldPosition( bool hold) -{ -} - -/* <3b3777> ../cstrike/dlls/bot/cs_bot.h:210 */ -inline void HideState::SetDuration( float time) -{ -} - -/* <3b3753> ../cstrike/dlls/bot/cs_bot.h:209 */ -inline void HideState::SetSearchRange( float range) -{ -} - -/* <3b372f> ../cstrike/dlls/bot/cs_bot.h:208 */ -inline void HideState::SetSearchArea(CNavArea *area) -{ -} - -/* <3b3706> ../cstrike/dlls/bot/cs_bot.h:205 */ -inline void HideState::SetHidingSpot(Vector *pos) -{ -} - -/* <3b3610> ../cstrike/dlls/bot/cs_bot.h:162 */ -inline void MoveToState::SetRouteType(RouteType route) -{ -} - -/* <3b35e7> ../cstrike/dlls/bot/cs_bot.h:161 */ -inline void MoveToState::SetGoalPosition(Vector *pos) -{ -} - -/* <3b356f> ../cstrike/dlls/bot/cs_bot.h:83 */ -inline void AttackState::SetCrouchAndHold( bool crouch) -{ -} - -/* <3b3550> ../game_shared/bot/bot_profile.h:80 */ -inline void BotProfile::GetAttackDelay(void) -{ -} - -/* <3b3537> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <3b3519> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <3b34f3> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3b34cc> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3b34a5> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3b348c> ../game_shared/bot/bot.h:281 */ -inline void CBot::GetActiveWeapon(void) -{ -} - -/* <3b3467> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3b3449> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3b3420> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3b33d1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3b3387> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3b334c> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3b32fd> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3b3288> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3b325c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3b323e> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3a4316> ../cstrike/dlls/bot/cs_bot_radio.cpp:319 */ -void CCSBot::SendRadioMessage(GameEventType event) -{ -// { -// class CCSBotManager *ctrl; // 328 -// char slot; // 333 -// } -} - -/* <3a3bcd> ../cstrike/dlls/bot/cs_bot_radio.cpp:259 */ -void CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange) -{ -// { -// class PathCost pc; // 272 -// float travelDistance; // 273 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class PathCost &costFunc); // 273 -// } -// { -// float rangeSq; // 287 -// float const close; // 288 -// operator-(const Vector *const this, -// const Vector &v); // 287 -// LengthSquared(const Vector *const this); // 287 -// } -// { -// const Vector *pos; // 301 -// } -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 309 -} - -/* <3a3ace> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3a3a32> ../cstrike/dlls/bot/cs_bot_radio.cpp:241 */ -void CCSBot::EndVoiceFeedback(bool force) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 249 -// edict(CBaseEntity *const this); // 251 -// ENTINDEX(edict_t *pEdict); // 251 -} - -/* <3a397f> ../cstrike/dlls/bot/cs_bot_radio.cpp:220 */ -void CCSBot::StartVoiceFeedback(float duration) -{ -// { -// class CBasePlayer *pPlayer; // 227 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 230 -// edict(CBaseEntity *const this); // 232 -// ENTINDEX(edict_t *pEdict); // 232 -// } -} - -/* <3a36e0> ../cstrike/dlls/bot/cs_bot_radio.cpp:37 */ -void CCSBot::RespondToRadioCommands(void) -{ -// { -// float respondTime; // 72 -// class CBasePlayer *player; // 92 -// class CCSBotManager *ctrl; // 96 -// bool canDo; // 99 -// float const inhibitAutoFollowDuration; // 100 -// { -// class CBasePlayer *player; // 42 -// } -// InhibitAutoFollow(CBasePlayer *const this, -// float duration); // 165 -// { -// const class Zone *zone; // 178 -// GetClosestZone(const class CCSBotManager *const this, -// const class CBaseEntity *entity); // 178 -// } -// InhibitAutoFollow(CBasePlayer *const this, -// float duration); // 158 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 129 -// AllowAutoFollow(CBasePlayer *const this); // 130 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 145 -// InhibitAutoFollow(CBasePlayer *const this, -// float duration); // 147 -// AllowAutoFollow(CBasePlayer *const this); // 117 -// IsRadioCommand(const class CCSBot *const this, -// enum GameEventType event); // 206 -// IsRadioCommand(const class CCSBot *const this, -// enum GameEventType event); // 82 -// } -} - -/* <3a3689> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */ -void CCSBot::IsRadioCommand(GameEventType event) -{ -// IsRadioCommand(const class CCSBot *const this, -// enum GameEventType event); // 19 -} - -/* <3a361e> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <3a34d4> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <3a3437> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <3a342f> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <3a3414> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <3a33f9> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <3a33e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3a3398> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3a337f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3a3366> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3a3329> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <3a32fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3a32e1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3a32c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3a32a4> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3a3289> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <3a326b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3a3242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3a3224> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <3a31fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <3a316f> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <3a314a> ../cstrike/dlls/bot/cs_bot_manager.h:258 */ -inline void CCSBotManager::GetClosestZone(const class CBaseEntity *entity) -{ -} - -/* <3a3103> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <3a30df> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <3a30bb> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */ -void CCSBot::IsRadioCommand(GameEventType event) -{ -} - -/* <3a30a2> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <3a3089> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <3a3070> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3a3057> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <3a3039> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <3a3004> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <3a2feb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <3a2fcd> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <3a2fa9> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <3a2f8b> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <3a2f70> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <3a2f55> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <3a2f3c> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <3a2f17> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <3a2efe> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <3a2ed9> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <3a2ec0> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <3a2e8f> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <3a2e76> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <3a2e5d> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <3a2e44> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <3a2e2b> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <3a2e0d> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <3a2de7> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3a2dc0> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3a2d99> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3a2d80> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <3a2d62> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3a2d3e> ../cstrike/dlls/player.h:693 */ -inline void CBasePlayer::AllowAutoFollow(void) -{ -} - -/* <3a2d14> ../cstrike/dlls/player.h:692 */ -inline void CBasePlayer::InhibitAutoFollow( float duration) -{ -} - -/* <3a2cf6> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3a2ca7> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3a2c5d> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3a2c22> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3a2bd3> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3a2b72> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3a2b46> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3912bf> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1300 */ -void CCSBot::UpdatePathMovement(bool allowSpeedChange) -{ -// { -// bool nearEndOfPath; // 1329 -// int prevIndex; // 1373 -// float const aheadRange; // 1374 -// int newIndex; // 1375 -// float const nearCornerRange; // 1378 -// Vector toGoal; // 1448 -// Vector adjustedGoal; // 1510 -// bool didFall; // 1583 -// float const giveUpDuration; // 1608 -// { -// Vector toEnd; // 1332 -// Vector d; // 1337 -// float const walkRange; // 1339 -// GetFeetZ(const class CCSBot *const this); // 1335 -// IsLengthLessThan(const Vector *const this, -// float length); // 1342 -// { -// float const nearEndRange; // 1349 -// float const closeEpsilon; // 1353 -// IsLengthLessThan(const Vector *const this, -// float length); // 1350 -// DestroyPath(CCSBot *const this); // 1357 -// } -// } -// FindPathPoint(CCSBot *const this, -// float aheadRange, -// Vector *point, -// int *prevIndex); // 1375 -// operator-(const Vector *const this, -// const Vector &v); // 1379 -// IsLengthLessThan(const Vector *const this, -// float length); // 1379 -// ClearLookAt(CCSBot *const this); // 1381 -// SetPathIndex(CCSBot *const this, -// int newIndex); // 1388 -// { -// float const crouchRange; // 1409 -// bool didCrouch; // 1410 -// { -// int i; // 1411 -// { -// const class CNavArea *to; // 1413 -// Vector close; // 1419 -// operator-(const Vector *const this, -// const Vector &v); // 1422 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 1422 -// } -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 1443 -// { -// float const lookAheadRange; // 1458 -// operator-(const Vector *const this, -// const Vector &v); // 1455 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1461 -// { -// float along; // 1463 -// int i; // 1464 -// Length2D(const Vector *const this); // 1463 -// { -// Vector delta; // 1467 -// float segmentLength; // 1468 -// operator-(const Vector *const this, -// const Vector &v); // 1467 -// Length2D(const Vector *const this); // 1468 -// { -// float t; // 1473 -// Vector target; // 1474 -// operator-(const Vector *const this, -// const Vector &v); // 1483 -// operator*(float fl, -// const Vector &v); // 1481 -// operator+(const Vector *const this, -// const Vector &v); // 1481 -// } -// operator-(const Vector *const this, -// const Vector &v); // 1490 -// } -// GetPathEndpoint(const class CCSBot *const this); // 1498 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 1503 -// Vector(Vector *const this, -// const Vector &v); // 1510 -// { -// const Vector *pos; // 1528 -// operator+(const Vector *const this, -// const Vector &v); // 1529 -// Vector(Vector *const this, -// const Vector &v); // 1529 -// operator+(const Vector *const this, -// const Vector &v); // 1531 -// Vector(Vector *const this, -// const Vector &v); // 1531 -// operator+(const Vector *const this, -// const Vector &v); // 1532 -// Vector(Vector *const this, -// const Vector &v); // 1532 -// } -// { -// float const politeDuration; // 1542 -// Start(CountdownTimer *const this, -// float duration); // 1543 -// } -// IsElapsed(const class CountdownTimer *const this); // 1545 -// DestroyPath(CCSBot *const this); // 1552 -// GetFeetZ(const class CCSBot *const this); // 1584 -// { -// float const closeRange; // 1586 -// class Vector2D to; // 1587 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1588 -// GetFeetZ(const class CCSBot *const this); // 1594 -// } -// DestroyPath(CCSBot *const this); // 1622 -// IsNearJump(const class CCSBot *const this); // 1518 -// } -} - -/* <390fb1> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1821 */ -void CCSBot::DrawPath(void) -{ -// { -// Vector close; // 1830 -// { -// int i; // 1826 -// operator+(const Vector *const this, -// const Vector &v); // 1828 -// operator+(const Vector *const this, -// const Vector &v); // 1828 -// } -// Vector(Vector *const this, -// const Vector &v); // 1835 -// operator+(const Vector *const this, -// const Vector &v); // 1835 -// operator+(const Vector *const this, -// const Vector &v); // 1836 -// operator+(const Vector *const this, -// const Vector &v); // 1836 -// operator+(const Vector *const this, -// const Vector &v); // 1837 -// operator+(const Vector *const this, -// const Vector &v); // 1837 -// } -} - -/* <390ef6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1798 */ -void CCSBot::GetPathDistanceRemaining(void) -{ -// { -// int idx; // 1803 -// float dist; // 1805 -// const Vector *prevCenter; // 1806 -// { -// int i; // 1808 -// operator-(const Vector *const this, -// const Vector &v); // 1810 -// Length(const Vector *const this); // 1810 -// } -// } -} - -/* <3907cd> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1664 */ -void CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route) -{ -// { -// class CNavArea *startArea; // 1679 -// Vector pathEndPosition; // 1687 -// class CNavArea *closestArea; // 1705 -// class PathCost pathCost; // 1706 -// bool pathToGoalExists; // 1707 -// class CNavArea *effectiveGoalArea; // 1709 -// int count; // 1716 -// class CNavArea *area; // 1717 -// IsElapsed(const class CountdownTimer *const this); // 1669 -// Start(CountdownTimer *const this, -// float duration); // 1673 -// DestroyPath(CCSBot *const this); // 1675 -// Vector(Vector *const this, -// const Vector &v); // 1687 -// NavAreaBuildPath(CNavArea *startArea, -// class CNavArea *goalArea, -// const Vector *goalPos, -// class PathCost &costFunc, -// class CNavArea ** closestArea); // 1707 -// SetupLadderMovement(CCSBot *const this); // 1786 -// DestroyPath(CCSBot *const this); // 1747 -// } -} - -/* <3906d2> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3906a6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ -void CCSBot::BuildTrivialPath(const Vector *goal) -{ -} - -/* <38fbd5> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1197 */ -void CCSBot::FeelerReflexAdjustment(Vector *goalPosition) -{ -// { -// Vector dir; // 1203 -// Vector lat; // 1204 -// float const feelerOffset; // 1206 -// float const feelerLengthRun; // 1207 -// float const feelerLengthWalk; // 1208 -// float const feelerHeight; // 1209 -// float feelerLength; // 1211 -// float ground; // 1218 -// Vector normal; // 1219 -// Vector feet; // 1230 -// Vector from; // 1231 -// Vector to; // 1232 -// float testZ; // 1233 -// bool leftClear; // 1235 -// bool rightClear; // 1260 -// float const avoidRange; // 1279 -// GetEyePosition(const class CCSBot *const this); // 1220 -// GetFeetZ(const class CCSBot *const this); // 1230 -// CrossProduct(Vector &a, -// const Vector &b); // 1224 -// CrossProduct(Vector &a, -// const Vector &b); // 1227 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1235 -// operator*(float fl, -// const Vector &v); // 1231 -// operator+(const Vector *const this, -// const Vector &v); // 1231 -// operator*(float fl, -// const Vector &v); // 1232 -// operator+(const Vector *const this, -// const Vector &v); // 1232 -// Vector(Vector *const this, -// const Vector &v); // 1252 -// Vector(Vector *const this, -// const Vector &v); // 1252 -// operator-(const Vector *const this, -// const Vector &v); // 1257 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1260 -// operator+(const Vector *const this, -// const Vector &v); // 1258 -// Vector(Vector *const this, -// const Vector &v); // 1274 -// Vector(Vector *const this, -// const Vector &v); // 1274 -// operator*(float fl, -// const Vector &v); // 1286 -// operator+(const Vector *const this, -// const Vector &v); // 1286 -// operator*(float fl, -// const Vector &v); // 1292 -// operator-(const Vector *const this, -// const Vector &v); // 1292 -// Vector(Vector *const this, -// const Vector &v); // 1254 -// Vector(Vector *const this, -// const Vector &v); // 1254 -// Vector(Vector *const this, -// const Vector &v); // 1276 -// Vector(Vector *const this, -// const Vector &v); // 1276 -// } -} - -/* <38f89b> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1118 */ -void CCSBot::IsFriendInTheWay(Vector *goalPos) -{ -// { -// float const avoidFriendInterval; // 1126 -// Vector moveDir; // 1130 -// float length; // 1133 -// IsElapsed(const class CountdownTimer *const this); // 1121 -// { -// int i; // 1138 -// { -// class CBasePlayer *player; // 1140 -// Vector toFriend; // 1158 -// float const personalSpace; // 1161 -// float friendDistAlong; // 1166 -// Vector pos; // 1173 -// float const friendRadius; // 1180 -// FNullEnt(entvars_t *pev); // 1145 -// operator-(const Vector *const this, -// const Vector &v); // 1158 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 1162 -// DotProduct(Vector &a, -// const Vector &b); // 1166 -// operator*(float fl, -// const Vector &v); // 1177 -// operator+(const Vector *const this, -// const Vector &v); // 1177 -// operator-(const Vector *const this, -// const Vector &v); // 1181 -// IsLengthLessThan(const Vector *const this, -// float length); // 1181 -// } -// } -// Start(CountdownTimer *const this, -// float duration); // 1127 -// operator-(const Vector *const this, -// const Vector &v); // 1130 -// NormalizeInPlace(Vector *const this); // 1133 -// } -} - -/* <38f844> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */ -void CCSBot::GetApproximateFallDamage( float height) -{ -// { -// float const slope; // 1103 -// float const intercept; // 1104 -// float damage; // 1106 -// } -} - -/* <38f7e3> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */ -void CCSBot::IsNearJump(void) -{ -// IsNearJump(const class CCSBot *const this); // 1077 -} - -/* <38f761> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */ -void CCSBot::SetPathIndex(int newIndex) -{ -// SetupLadderMovement(CCSBot *const this); // 1059 -// SetPathIndex(CCSBot *const this, -// int newIndex); // 1052 -} - -/* <38ec40> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */ -void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 813 -// Vector close; // 816 -// int startIndex; // 817 -// Vector initDir; // 898 -// Vector feet; // 901 -// Vector eyes; // 902 -// float rangeSoFar; // 903 -// bool visible; // 906 -// Vector prevDir; // 908 -// bool isCorner; // 911 -// int i; // 912 -// { -// int index; // 834 -// float const closeEpsilon; // 842 -// operator-(const Vector *const this, -// const Vector &v); // 843 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 843 -// } -// { -// Vector pos; // 862 -// float const closeEpsilon; // 865 -// operator-(const Vector *const this, -// const Vector &v); // 866 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 866 -// } -// operator-(const Vector *const this, -// const Vector &v); // 898 -// NormalizeInPlace(Vector *const this); // 899 -// GetFeetZ(const class CCSBot *const this); // 901 -// { -// Vector pos; // 915 -// Vector to; // 916 -// Vector dir; // 917 -// Vector probe; // 936 -// Vector along; // 957 -// Vector(Vector *const this, -// const Vector &v); // 915 -// operator-(const Vector *const this, -// const Vector &v); // 916 -// Normalize(const Vector *const this); // 917 -// DotProduct(Vector &a, -// const Vector &b); // 920 -// DotProduct(Vector &a, -// const Vector &b); // 927 -// operator+(const Vector *const this, -// const Vector &v); // 936 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 937 -// operator-(const Vector *const this, -// const Vector &v); // 957 -// Length2D(const Vector *const this); // 958 -// operator-(const Vector *const this, -// const Vector &v); // 957 -// } -// operator+(const Vector *const this, -// const Vector &v); // 902 -// { -// const Vector *afterPoint; // 981 -// const Vector *beforePoint; // 982 -// Vector to; // 984 -// float length; // 985 -// float t; // 987 -// operator-(const Vector *const this, -// const Vector &v); // 984 -// Length2D(const Vector *const this); // 985 -// operator*(float fl, -// const Vector &v); // 994 -// { -// float const sightStepSize; // 999 -// float dt; // 1000 -// Vector probe; // 1002 -// operator+(const Vector *const this, -// const Vector &v); // 1002 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 1003 -// operator+(const Vector *const this, -// const Vector &v); // 1006 -// operator*(float fl, -// const Vector &v); // 1006 -// } -// operator+(const Vector *const this, -// const Vector &v); // 994 -// } -// { -// float const epsilon; // 1017 -// class Vector2D toPoint; // 1018 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1021 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 1021 -// { -// int i; // 1023 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 1028 -// } -// } -// } -} - -/* <38ec14> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */ -void CCSBot::IsStraightLinePathWalkable(Vector *goal) -{ -} - -/* <38e6d0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ -void CCSBot::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 670 -// Vector toFeet; // 670 -// Vector feet; // 671 -// Vector eyes; // 672 -// Vector pos; // 673 -// const Vector *from; // 674 -// const Vector *to; // 674 -// float length; // 675 -// float closeLength; // 676 -// float closeDistSq; // 677 -// int closeIndex; // 678 -// float distSq; // 679 -// int start; // 681 -// int end; // 681 -// { -// int i; // 699 -// operator-(const Vector *const this, -// const Vector &v); // 724 -// LengthSquared(const Vector *const this); // 724 -// { -// Vector probe; // 730 -// operator+(const Vector *const this, -// const Vector &v); // 730 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 731 -// } -// operator-(const Vector *const this, -// const Vector &v); // 705 -// NormalizeInPlace(Vector *const this); // 708 -// operator-(const Vector *const this, -// const Vector &v); // 711 -// DotProduct(Vector &a, -// const Vector &b); // 714 -// operator*(float fl, -// const Vector &v); // 722 -// operator+(const Vector *const this, -// const Vector &v); // 722 -// } -// GetFeetZ(const class CCSBot *const this); // 671 -// operator+(const Vector *const this, -// const Vector &v); // 672 -// } -} - -/* <38e44d> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:609 */ -void CCSBot::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close) -{ -// { -// Vector along; // 614 -// Vector toWorldPos; // 614 -// Vector pos; // 615 -// const Vector *from; // 616 -// const Vector *to; // 616 -// float length; // 617 -// float closeLength; // 618 -// float closeDistSq; // 619 -// float distSq; // 620 -// { -// int i; // 622 -// NormalizeInPlace(Vector *const this); // 631 -// operator-(const Vector *const this, -// const Vector &v); // 634 -// DotProduct(Vector &a, -// const Vector &b); // 637 -// operator-(const Vector *const this, -// const Vector &v); // 647 -// LengthSquared(const Vector *const this); // 647 -// operator-(const Vector *const this, -// const Vector &v); // 628 -// operator*(float fl, -// const Vector &v); // 645 -// operator+(const Vector *const this, -// const Vector &v); // 645 -// } -// } -} - -/* <38de76> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:248 */ -void CCSBot::UpdateLadderMovement(void) -{ -// { -// bool giveUp; // 253 -// float const ladderTimeoutDuration; // 256 -// float const tolerance; // 315 -// float const closeToGoal; // 316 -// { -// float const farAway; // 299 -// operator-(const class Vector2D *const this, -// const class Vector2D &v); // 300 -// IsLengthGreaterThan(const class Vector2D *const this, -// float length); // 300 -// DestroyPath(CCSBot *const this); // 304 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 543 -// GetFeetZ(const class CCSBot *const this); // 510 -// GetFeetZ(const class CCSBot *const this); // 475 -// { -// Vector to; // 446 -// Vector idealAngle; // 447 -// operator-(const Vector *const this, -// const Vector &v); // 446 -// AnglesAreEqual(float a, -// float b, -// float tolerance); // 449 -// } -// { -// Vector to; // 429 -// Vector idealAngle; // 430 -// operator-(const Vector *const this, -// const Vector &v); // 429 -// AnglesAreEqual(float a, -// float b, -// float tolerance); // 432 -// } -// GetFeetZ(const class CCSBot *const this); // 368 -// { -// bool approached; // 380 -// class Vector2D d; // 382 -// { -// class Vector2D perp; // 386 -// Length(const class Vector2D *const this); // 388 -// } -// { -// float const walkRange; // 395 -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 396 -// } -// } -// { -// bool approached; // 322 -// class Vector2D d; // 324 -// float const walkRange; // 335 -// { -// class Vector2D perp; // 328 -// Length(const class Vector2D *const this); // 330 -// } -// IsLengthLessThan(const class Vector2D *const this, -// float length); // 336 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 481 -// DestroyPath(CCSBot *const this); // 528 -// GetFeetZ(const class CCSBot *const this); // 538 -// SetPathIndex(CCSBot *const this, -// int newIndex); // 592 -// } -} - -/* <38dd85> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:213 */ -void CCSBot::ComputeLadderEndpoint(bool isAscending) -{ -// { -// TraceResult result; // 215 -// { -// Vector from; // 221 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 221 -// } -// { -// Vector from; // 233 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 233 -// } -// } -} - -/* <38dd51> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ -void CCSBot::SetupLadderMovement(void) -{ -// { -// const class ConnectInfo *to; // 160 -// } -} - -/* <38db02> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:30 */ -void CCSBot::ComputePathPositions(void) -{ -// { -// int i; // 40 -// { -// const class ConnectInfo *from; // 42 -// class ConnectInfo *to; // 43 -// { -// const NavLadderList *list; // 124 -// const_iterator iter; // 125 -// end(const class list> *const this); // 126 -// { -// class CNavLadder *ladder; // 128 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 134 -// } -// operator++(_List_const_iterator *const this); // 126 -// } -// { -// const NavLadderList *list; // 97 -// const_iterator iter; // 98 -// { -// class CNavLadder *ladder; // 101 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 110 -// } -// end(const class list> *const this); // 99 -// operator++(_List_const_iterator *const this); // 99 -// } -// { -// float const stepInDist; // 53 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 54 -// { -// class Vector2D dir; // 65 -// float const pushDist; // 69 -// DirectionToVector2D(NavDirType dir, -// class Vector2D *v); // 66 -// { -// int j; // 77 -// } -// } -// } -// } -// } -} - -/* <38d5e0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ -void CCSBot::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 670 -// Vector eyes; // 672 -// const Vector *from; // 674 -// const Vector *to; // 674 -// float length; // 675 -// float closeLength; // 676 -// float closeDistSq; // 677 -// int closeIndex; // 678 -// float distSq; // 679 -// int start; // 681 -// int end; // 681 -// Vector toFeet; // 670 -// Vector feet; // 671 -// Vector pos; // 673 -// { -// int i; // 699 -// operator-(const Vector *const this, -// const Vector &v); // 724 -// LengthSquared(const Vector *const this); // 724 -// { -// Vector probe; // 730 -// operator+(const Vector *const this, -// const Vector &v); // 730 -// IsWalkableTraceLineClear(Vector &from, -// Vector &to, -// unsigned int flags); // 731 -// } -// operator-(const Vector *const this, -// const Vector &v); // 705 -// NormalizeInPlace(Vector *const this); // 708 -// operator-(const Vector *const this, -// const Vector &v); // 711 -// DotProduct(Vector &a, -// const Vector &b); // 714 -// operator*(float fl, -// const Vector &v); // 722 -// operator+(const Vector *const this, -// const Vector &v); // 722 -// } -// GetFeetZ(const class CCSBot *const this); // 671 -// operator+(const Vector *const this, -// const Vector &v); // 672 -// } -} - -/* <38d424> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ -void CCSBot::SetupLadderMovement(void) -{ -// { -// const class ConnectInfo *to; // 160 -// { -// TraceResult result; // 186 -// Vector from; // 187 -// Vector to; // 188 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 184 -// Vector(Vector *const this, -// const Vector &v); // 187 -// Vector(Vector *const this, -// const Vector &v); // 188 -// DirectionToAngle(NavDirType dir); // 196 -// OppositeDirection(NavDirType dir); // 203 -// DirectionToAngle(NavDirType dir); // 203 -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 205 -// } -// AddDirectionVector(Vector *v, -// enum NavDirType dir, -// float amount); // 177 -// OppositeDirection(NavDirType dir); // 178 -// DirectionToAngle(NavDirType dir); // 178 -// } -} - -/* <38d3f6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ -void CCSBot::BuildTrivialPath(const Vector *goal) -{ -} - -/* <38d3b7> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <38d33d> ../game_shared/bot/nav.h:330 */ -inline bool IsWalkableTraceLineClear(Vector &from, Vector &to, unsigned int flags) -{ -// { -// TraceResult result; // 332 -// edict_t *ignore; // 333 -// Vector useFrom; // 334 -// { -// Vector dir; // 346 -// } -// } -} - -/* <38d249> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ -void CCSBot::FindOurPositionOnPath(Vector *close, bool local) -{ -// { -// Vector along; // 670 -// Vector toFeet; // 670 -// Vector feet; // 671 -// Vector eyes; // 672 -// Vector pos; // 673 -// const Vector *from; // 674 -// const Vector *to; // 674 -// float length; // 675 -// float closeLength; // 676 -// float closeDistSq; // 677 -// int closeIndex; // 678 -// float distSq; // 679 -// int start; // 681 -// int end; // 681 -// { -// int i; // 699 -// { -// Vector probe; // 730 -// } -// } -// } -} - -/* <38d0ed> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ -void CCSBot::BuildTrivialPath(const Vector *goal) -{ -} - -/* <38cf25> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */ -void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) -{ -// { -// int afterIndex; // 813 -// Vector close; // 816 -// int startIndex; // 817 -// Vector initDir; // 898 -// Vector feet; // 901 -// Vector eyes; // 902 -// float rangeSoFar; // 903 -// bool visible; // 906 -// Vector prevDir; // 908 -// bool isCorner; // 911 -// int i; // 912 -// { -// int index; // 834 -// float const closeEpsilon; // 842 -// } -// { -// Vector pos; // 862 -// float const closeEpsilon; // 865 -// } -// { -// Vector pos; // 915 -// Vector to; // 916 -// Vector dir; // 917 -// Vector probe; // 936 -// Vector along; // 957 -// } -// { -// const Vector *afterPoint; // 981 -// const Vector *beforePoint; // 982 -// Vector to; // 984 -// float length; // 985 -// float t; // 987 -// { -// float const sightStepSize; // 999 -// float dt; // 1000 -// Vector probe; // 1002 -// } -// } -// { -// float const epsilon; // 1017 -// class Vector2D toPoint; // 1018 -// { -// int i; // 1023 -// } -// } -// } -} - -/* <38ceef> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <38cee7> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <38cecc> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <38ceb1> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <38ce98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <38ce50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <38ce37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <38ce13> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <38cdf8> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <38cdce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <38cda4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <38cd8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <38cd72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <38cd3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <38cd17> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <38ccf5> ../game_shared/bot/nav.h:223 */ -inline void DirectionToVector2D(NavDirType dir, class Vector2D *v) -{ -} - -/* <38ccd7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <38ccae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <38cc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <38cc67> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <38cbfc> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <38cbd8> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <38cb92> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <38cb47> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */ -void CCSBot::GetApproximateFallDamage( float height) -{ -// { -// float const slope; // 1103 -// float const intercept; // 1104 -// float damage; // 1106 -// } -} - -/* <38cb2e> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <38cafc> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */ -void CCSBot::IsNearJump(void) -{ -// { -// int i; // 1082 -// { -// float dz; // 1086 -// } -// } -} - -/* <38cac9> ../game_shared/bot/nav.h:288 */ -inline bool AnglesAreEqual(float a, float b, float tolerance) -{ -} - -/* <38ca89> ../cstrike/dlls/vector.h:28 */ -inline void operator-(const class Vector2D *const this, const Vector2D &v) -{ -} - -/* <38ca64> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */ -void CCSBot::SetPathIndex(int newIndex) -{ -} - -/* <38ca4b> ../cstrike/dlls/bot/cs_bot.h:568 */ -inline void CCSBot::GetPathEndpoint(void) -{ -} - -/* <38ca27> ../cstrike/dlls/vector.h:58 */ -inline void Vector2D::IsLengthGreaterThan(float length) -{ -} - -/* <38c9cd> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <38c9a4> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <38c911> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */ -void CCSBot::IsStraightLinePathWalkable(Vector *goal) -{ -// { -// float const inc; // 757 -// Vector feet; // 759 -// Vector dir; // 760 -// float length; // 761 -// float lastGround; // 763 -// float along; // 769 -// Vector pos; // 770 -// float ground; // 771 -// bool done; // 772 -// } -} - -/* <38c8de> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <38c8c5> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <38c845> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ -void CCSBot::SetupLadderMovement(void) -{ -// { -// const class ConnectInfo *to; // 160 -// { -// TraceResult result; // 186 -// Vector from; // 187 -// Vector to; // 188 -// } -// } -} - -/* <38c828> ../game_shared/bot/nav.h:188 */ -inline float DirectionToAngle(NavDirType dir) -{ -} - -/* <38c7f2> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <38c7d9> ../cstrike/dlls/bot/cs_bot.h:612 */ -inline void CCSBot::ClearLookAt(void) -{ -} - -/* <38c7c0> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <38c7a2> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <38c789> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <38c76b> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <38c742> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <38c729> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <38c710> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <38c6f7> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <38c6d9> ../game_shared/bot/bot.h:93 */ -inline void CBot::IsRunning(void) -{ -} - -/* <38c6b0> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <38c695> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <38c67a> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <38c661> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <38c63c> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <38c623> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <38c5fe> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <38c5e5> ../game_shared/bot/nav_area.h:292 */ -inline void CNavArea::GetParentHow(void) -{ -} - -/* <38c5cc> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <38c59b> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <38c582> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <38c569> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <38c550> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <38c537> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <38c51e> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <38c500> ../game_shared/bot/nav_area.h:213 */ -inline void CNavArea::GetID(void) -{ -} - -/* <38c4af> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <38c440> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <38c40b> ../game_shared/bot/nav.h:275 */ -inline float AngleDifference(float a, float b) -{ -// { -// float angleDiff; // 277 -// } -} - -/* <38c3c0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <38c371> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <38c34a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <38c30f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <38c2e8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <38c1dd> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <38c1b7> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <38c183> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <38c157> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <38c137> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <38c119> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <38c0ee> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <38c0d0> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <38c0a8> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <37ce12> ../cstrike/dlls/bot/cs_bot_nav.cpp:435 */ -void CCSBot::FindApproachPointNearestPath(Vector *pos) -{ -// { -// Vector target; // 446 -// Vector close; // 446 -// float targetRangeSq; // 447 -// bool found; // 448 -// int start; // 450 -// int end; // 451 -// float const nearPathSq; // 457 -// { -// int i; // 459 -// { -// float rangeSq; // 464 -// operator-(const Vector *const this, -// const Vector &v); // 464 -// LengthSquared(const Vector *const this); // 464 -// } -// } -// operator+(const Vector *const this, -// const Vector &v); // 478 -// } -} - -/* <37cd67> ../cstrike/dlls/bot/cs_bot_nav.cpp:422 */ -void CCSBot::DrawApproachPoints(void) -{ -// { -// int i; // 427 -// operator+(const Vector *const this, -// const Vector &v); // 428 -// Vector(Vector *const this, -// const Vector &v); // 428 -// } -} - -/* <37cc94> ../cstrike/dlls/bot/cs_bot_nav.cpp:383 */ -void CCSBot::ComputeApproachPoints(void) -{ -// { -// Vector eye; // 391 -// Vector ap; // 393 -// float halfWidth; // 394 -// Vector(Vector *const this, -// const Vector &v); // 391 -// { -// int i; // 395 -// { -// const class ApproachInfo *info; // 397 -// Vector bendPoint; // 415 -// } -// GetApproachInfoCount(const class CNavArea *const this); // 395 -// } -// } -} - -/* <37cc52> ../cstrike/dlls/bot/cs_bot_nav.cpp:338 */ -void CCSBot::Wiggle(void) -{ -// ResetStuckMonitor(CCSBot *const this); // 342 -} - -/* <37cb85> ../cstrike/dlls/bot/cs_bot_nav.cpp:314 */ -void CCSBot::StrafeAwayFromPosition(const Vector *pos) -{ -// { -// float angle; // 317 -// class Vector2D dir; // 319 -// class Vector2D lat; // 320 -// class Vector2D to; // 323 -// float latProj; // 326 -// NormalizeInPlace(Vector2D *const this); // 324 -// } -} - -/* <37ca96> ../cstrike/dlls/bot/cs_bot_nav.cpp:282 */ -void CCSBot::MoveAwayFromPosition(const Vector *pos) -{ -// { -// float angle; // 285 -// class Vector2D dir; // 287 -// class Vector2D lat; // 288 -// class Vector2D to; // 291 -// float toProj; // 295 -// float latProj; // 296 -// float const c; // 298 -// NormalizeInPlace(Vector2D *const this); // 292 -// } -} - -/* <37c4de> ../cstrike/dlls/bot/cs_bot_nav.cpp:184 */ -void CCSBot::MoveTowardsPosition(const Vector *pos) -{ -// { -// float angle; // 249 -// class Vector2D dir; // 251 -// class Vector2D lat; // 252 -// class Vector2D to; // 255 -// float toProj; // 259 -// float latProj; // 260 -// float const c; // 262 -// { -// float ground; // 200 -// Vector aheadRay; // 201 -// bool jumped; // 207 -// NormalizeInPlace(Vector *const this); // 202 -// { -// float const farLookAheadRange; // 210 -// Vector normal; // 211 -// Vector stepAhead; // 212 -// operator*(float fl, -// const Vector &v); // 212 -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 215 -// operator+(const Vector *const this, -// const Vector &v); // 212 -// DiscontinuityJump(CCSBot *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 218 -// } -// { -// float const lookAheadRange; // 225 -// Vector stepAhead; // 226 -// operator*(float fl, -// const Vector &v); // 226 -// operator+(const Vector *const this, -// const Vector &v); // 226 -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 228 -// DiscontinuityJump(CCSBot *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 230 -// } -// { -// float const lookAheadRange; // 237 -// Vector stepAhead; // 238 -// operator*(float fl, -// const Vector &v); // 238 -// operator+(const Vector *const this, -// const Vector &v); // 238 -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 240 -// DiscontinuityJump(CCSBot *const this, -// float ground, -// bool onlyJumpDown, -// bool mustJump); // 242 -// } -// } -// NormalizeInPlace(Vector2D *const this); // 256 -// } -} - -/* <37c4b8> ../cstrike/dlls/bot/cs_bot_nav.cpp:172 */ -void CCSBot::GetPlace(void) -{ -} - -/* <37c448> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */ -void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -// GetSimpleGroundHeightWithFloor(CCSBot *const this, -// const Vector *pos, -// float *height, -// Vector *normal); // 154 -} - -/* <37c403> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ -void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 119 -// } -} - -/* <37c2a6> ../cstrike/dlls/bot/cs_bot_nav.cpp:37 */ -void CCSBot::StuckCheck(void) -{ -// { -// Vector delta; // 42 -// float const unstuckRange; // 44 -// operator-(const Vector *const this, -// const Vector &v); // 42 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 45 -// ResetStuckMonitor(CCSBot *const this); // 48 -// } -// { -// Vector vel; // 57 -// float moveDist; // 64 -// float deltaT; // 66 -// operator-(const Vector *const this, -// const Vector &v); // 57 -// Length(const Vector *const this); // 64 -// { -// float avgVel; // 81 -// float stuckVel; // 88 -// { -// int t; // 82 -// } -// } -// } -} - -/* <37c284> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */ -void CCSBot::ResetStuckMonitor(void) -{ -} - -/* <37c26b> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */ -void CCSBot::ResetStuckMonitor(void) -{ -} - -/* <37c1f6> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ -void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 119 -// GetFeetZ(const class CCSBot *const this); // 119 -// } -} - -/* <37c1d0> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <37c1aa> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <37c178> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <37c15f> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <37c13c> ../game_shared/bot/nav_area.h:281 */ -inline void CNavArea::GetApproachInfo(int i) -{ -} - -/* <37c10c> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <37c0a8> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */ -void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) -{ -} - -/* <37c05d> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ -void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) -{ -// { -// float dz; // 119 -// } -} - -/* <37c02a> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <37c006> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <37bfed> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <37bfd4> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <37bfb6> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <37bf92> ../game_shared/bot/nav_area.h:282 */ -inline void CNavArea::GetApproachInfoCount(void) -{ -} - -/* <37bf79> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <37bf5b> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <37bf34> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <37bf0d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <37bef4> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <37bedb> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <37bebd> ../game_shared/bot/bot.h:93 */ -inline void CBot::IsRunning(void) -{ -} - -/* <37be94> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <37be45> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <37be1e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <37bde3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <37bd94> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <37bd15> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <37bce9> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <37bccb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <36d1dd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */ -void MonitorBotCVars(void) -{ -} - -/* <36d1d6> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */ -void MonitorBotCVars(void) -{ -} - -/* <36d10f> ../cstrike/dlls/bot/cs_bot_manager.cpp:979 */ -void MaintainBotQuota(void) -{ -// { -// int totalHumansInGame; // 984 -// int humanPlayersInGame; // 985 -// class CHalfLifeMultiplay *mp; // 991 -// int desiredBotCount; // 993 -// BotAddCommand(BotProfileTeamType team, -// bool isFromConsole); // 1017 -// { -// enum TeamName kickTeam; // 1027 -// } -// { -// bool humansAreCTs; // 1067 -// } -// } -} - -/* <36c4cd> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */ -void CCSBotManager::ServerCommand(const char *pcmd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 494 -// FStrEq(const char *sz1, -// const char *sz2); // 504 -// BotAddCommand(BotProfileTeamType team, -// bool isFromConsole); // 506 -// { -// const char *msg; // 496 -// char buffer; // 498 -// } -// ServerCommand(CCSBotManager *const this, -// const char *pcmd); // 484 -} - -/* <36c497> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ -void BotAddCommand(BotProfileTeamType team, bool isFromConsole) -{ -// { -// const class BotProfile *profile; // 913 -// } -} - -/* <36c3c2> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ -void BotAddCommand(BotProfileTeamType team, bool isFromConsole) -{ -// { -// const class BotProfile *profile; // 913 -// GetDifficultyLevel(void); // 958 -// { -// enum TeamName defaultTeam; // 947 -// } -// { -// class CHalfLifeMultiplay *mp; // 918 -// bool ignoreHumans; // 919 -// GetProfile(const class BotProfileManager *const this, -// const char *name, -// enum BotProfileTeamType team); // 927 -// } -// } -} - -/* <36c2b2> ../cstrike/dlls/bot/cs_bot_manager.cpp:1278 */ -void AddBot(const class BotProfile *profile, BotProfileTeamType team) -{ -// { -// class CHalfLifeMultiplay *mp; // 1285 -// class CCSBot *pBot; // 1286 -// int nTeamSlot; // 1287 -// { -// int nJoinedTeam; // 1329 -// edict(CBaseEntity *const this); // 1331 -// edict(CBaseEntity *const this); // 1337 -// entindex(CBaseEntity *const this); // 1337 -// { -// int skin; // 1348 -// } -// } -// } -} - -/* <36c175> ../game_shared/bot/bot.h:36 */ -/* linkage=_Z9CreateBotI6CCSBotEPT_PK10BotProfile */ -CCSBot *CreateBot(const class BotProfile *profile) -{ -// { -// edict_t *pentBot; // 38 -// char netname; // 46 -// FNullEnt(const edict_t *pent); // 52 -// { -// class CCSBot *pBot; // 59 -// VARS(edict_t *pent); // 62 -// GetClassPtr(CCSBot *a); // 62 -// } -// } -} - -/* <36bf06> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */ -void CCSBotManager::ResetRadioMessageTimestamps(void) -{ -// { -// int t; // 1692 -// { -// int m; // 1694 -// } -// } -} - -/* <36bebe> ../cstrike/dlls/bot/cs_bot_manager.cpp:1680 */ -void CCSBotManager::SetRadioMessageTimestamp(GameEventType event, int teamID) -{ -} - -/* <36be76> ../cstrike/dlls/bot/cs_bot_manager.cpp:1667 */ -void CCSBotManager::GetRadioMessageInterval(GameEventType event, int teamID) -{ -} - -/* <36be2e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1655 */ -void CCSBotManager::GetRadioMessageTimestamp(GameEventType event, int teamID) -{ -} - -/* <36bddb> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */ -void CCSBotManager::SetLooseBomb(CBaseEntity *bomb) -{ -// SetLooseBomb(CCSBotManager *const this, -// class CBaseEntity *bomb); // 1547 -} - -/* <36bdb3> ../cstrike/dlls/bot/cs_bot_manager.cpp:1541 */ -void CCSBotManager::GetBombTimeLeft(void) -{ -} - -/* <36bd64> ../cstrike/dlls/bot/cs_bot_manager.cpp:1458 */ -void CCSBotManager::GetRandomAreaInZone(Zone *zone) -{ -// { -// int a; // 1466 -// } -} - -/* <36bcc9> ../cstrike/dlls/bot/cs_bot_manager.cpp:1415 */ -void CCSBotManager::GetRandomPositionInZone(Zone *zone) -{ -// { -// Vector pos; // 1417 -// int a; // 1426 -// class CNavArea *area; // 1427 -// { -// const class Extent *areaExtent; // 1439 -// class Extent overlap; // 1440 -// } -// } -} - -/* <36bbfd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1392 */ -void CCSBotManager::GetClosestZone(Vector *pos) -{ -// { -// const class Zone *close; // 1394 -// float closeRangeSq; // 1395 -// { -// int z; // 1397 -// { -// float rangeSq; // 1399 -// operator-(const Vector *const this, -// const Vector &v); // 1399 -// LengthSquared(const Vector *const this); // 1399 -// } -// } -// } -} - -/* <36bb90> ../cstrike/dlls/bot/cs_bot_manager.cpp:1375 */ -void CCSBotManager::GetZone(Vector *pos) -{ -// { -// int z; // 1377 -// Contains(const class Extent *const this, -// const Vector *pos); // 1379 -// } -} - -/* <36b780> ../cstrike/dlls/bot/cs_bot_manager.cpp:1109 */ -void CCSBotManager::ValidateMapData(void) -{ -// { -// class CBaseEntity *entity; // 1135 -// int i; // 1136 -// { -// bool found; // 1144 -// bool isLegacy; // 1145 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1159 -// Vector(Vector *const this, -// const Vector &v); // 1189 -// Instance(edict_t *pent); // 1139 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1147 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1153 -// operator+(const Vector *const this, -// const Vector &v); // 1189 -// operator/(const Vector *const this, -// float fl); // 1189 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1165 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1171 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1178 -// } -// { -// class Zone *zone; // 1230 -// float const zFudge; // 1249 -// { -// float const legacyRange; // 1234 -// } -// { -// iterator iter; // 1255 -// { -// class CNavArea *area; // 1257 -// const class Extent *areaExtent; // 1258 -// } -// operator++(_List_iterator *const this); // 1255 -// } -// } -// edict(CBaseEntity *const this); // 1208 -// FNullEnt(const edict_t *pent); // 1208 -// } -} - -/* <36b714> ../cstrike/dlls/bot/cs_bot_manager.cpp:464 */ -void PrintAllEntities(void) -{ -// { -// edict_t *edict; // 466 -// { -// int i; // 468 -// } -// } -} - -/* <36b6b8> ../cstrike/dlls/bot/cs_bot_manager.cpp:327 */ -void CCSBotManager::IsOnOffense(CBasePlayer *player) -{ -// IsOnDefense(const class CCSBotManager *const this, -// const class CBasePlayer *player); // 329 -} - -/* <36b68c> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */ -void CCSBotManager::IsOnDefense(CBasePlayer *player) -{ -} - -/* <36b62a> ../cstrike/dlls/bot/cs_bot_manager.cpp:276 */ -void CCSBotManager::IsWeaponUseable(CBasePlayerItem *item) -{ -// { -// int weaponClass; // 284 -// AllowShotguns(const class CCSBotManager *const this); // 286 -// } -} - -/* <36b3b4> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */ -void CCSBotManager::CCSBotManager(void) -{ -// { -// const char *filename; // 66 -// int dataLength; // 76 -// char *dataPointer; // 77 -// const VoiceBankList *pVoiceBanks; // 100 -// SetLooseBomb(CCSBotManager *const this, -// class CBaseEntity *bomb); // 49 -// { -// const char *dataFile; // 84 -// const char *token; // 85 -// { -// char *clone; // 90 -// CloneString(const char *str); // 90 -// } -// } -// { -// int i; // 101 -// size(const class vector> *const this); // 101 -// } -// } -// CountdownTimer(CountdownTimer *const this); // 45 -} - -/* <36b330> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */ -void CCSBotManager::CCSBotManager(void) -{ -// { -// const char *filename; // 66 -// int dataLength; // 76 -// char *dataPointer; // 77 -// const VoiceBankList *pVoiceBanks; // 100 -// { -// const char *dataFile; // 84 -// const char *token; // 85 -// { -// char *clone; // 90 -// } -// } -// { -// int i; // 101 -// } -// } -} - -/* <36b22a> ../cstrike/dlls/bot/cs_bot_manager.cpp:111 */ -void CCSBotManager::RestartRound(void) -{ -// { -// float const defenseRushChance; // 129 -// SetLooseBomb(CCSBotManager *const this, -// class CBaseEntity *bomb); // 116 -// ResetRadioMessageTimestamps(CCSBotManager *const this); // 122 -// } -} - -/* <36b1a7> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */ -void CCSBotManager::GetPlayerPriority(CBasePlayer *player) -{ -// { -// unsigned int const lowestPriority; // 1604 -// class CCSBot *bot; // 1613 -// } -// GetPlayerPriority(const class CCSBotManager *const this, -// class CBasePlayer *player); // 1602 -} - -/* <36b14d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */ -void CCSBotManager::IsImportantPlayer(CBasePlayer *player) -{ -// IsImportantPlayer(const class CCSBotManager *const this, -// class CBasePlayer *player); // 1565 -} - -/* <36b0e0> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */ -void CCSBotManager::AddServerCommands(void) -{ -// { -// bool fFirstTime; // 377 -// } -// AddServerCommands(CCSBotManager *const this); // 375 -} - -/* <36b02d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1477 */ -void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 1501 -} - -/* <36afcd> ../cstrike/dlls/bot/cs_bot_manager.cpp:369 */ -void CCSBotManager::AddServerCommand(const char *cmd) -{ -} - -/* <36aebc> ../cstrike/dlls/bot/cs_bot_manager.cpp:142 */ -void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue) -{ -// { -// Vector v; // 144 -// int const edge; // 154 -// Vector from; // 165 -// Vector to; // 165 -// bool restart; // 166 -// { -// int i; // 167 -// { -// int index; // 178 -// } -// } -// } -} - -/* <36ace2> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */ -void CCSBotManager::ServerCommand(const char *pcmd) -{ -// { -// const char *msg; // 496 -// char buffer; // 498 -// } -// { -// bool killThemAll; // 518 -// { -// int iIndex; // 523 -// { -// class CBasePlayer *pPlayer; // 525 -// const char *name; // 533 -// } -// } -// } -// { -// bool kickThemAll; // 548 -// { -// int iIndex; // 553 -// { -// class CBasePlayer *pPlayer; // 555 -// const char *name; // 563 -// } -// } -// } -// { -// char filename; // 696 -// } -// { -// const BotPhraseList *placeList; // 716 -// int i; // 717 -// { -// const_iterator iter; // 718 -// } -// } -// { -// const BotPhraseList *placeList; // 733 -// const class BotPhrase *found; // 734 -// bool isAmbiguous; // 735 -// { -// const_iterator iter; // 736 -// } -// } -// { -// class CNavArea *area; // 789 -// { -// class CBaseEntity *pEntity; // 792 -// { -// class CBasePlayer *playerOrBot; // 797 -// { -// class CCSBot *bot; // 801 -// } -// } -// } -// } -// { -// unsigned int encounterMem; // 829 -// { -// iterator iter; // 830 -// { -// class CNavArea *area; // 832 -// { -// iterator siter; // 834 -// { -// class SpotEncounter se; // 838 -// } -// } -// } -// } -// } -} - -/* <36acb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <36aca0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <36ac87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <36ac61> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::~SpotEncounter( int const __in_chrg) -{ -} - -/* <36ac48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <36ac1d> ../game_shared/bot/nav_area.h:179 */ -inline void SpotEncounter::SpotEncounter(SpotEncounter &const) -{ -} - -/* <36abe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <36abcd> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <36aba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <36ab89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <36ab70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <36ab34> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ -inline void BotPhraseManager::GetPlaceList(void) -{ -} - -/* <36aaec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ -inline void list>::list(list> &__x) -{ -} - -/* <36aac1> ../game_shared/bot/nav.h:122 */ -inline void Ray::Ray(Ray &const) -{ -} - -/* <36aa6f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ -inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) -{ -} - -/* <36aa44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <36aa12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <36a9cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <36a992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <36a979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <36a950> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <36a932> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <36a8fd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const SpotOrder &__val) -{ -} - -/* <36a8d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <36a8a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ -inline void _List_base>::_List_base(const allocator_type &__a) -{ -} - -/* <36a890> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <36a865> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ -inline void _List_impl::_List_impl(const _Node_alloc_type &__a) -{ -} - -/* <36a83c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator>::allocator(allocator> &__a) -{ -} - -/* <36a819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator>::new_allocator(new_allocator> &const) -{ -} - -/* <36a7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <36a7ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <36a784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <36a75f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(SpotOrder &__r) -{ -} - -/* <36a734> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <36a70b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <36a6df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator>::allocator(allocator &const) -{ -} - -/* <36a6bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <36a68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <36a675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <36a635> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <36a605> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <36a5ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <36a5bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <36a5a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <36a566> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <36a536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <36a51d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <36a4fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <36a4d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <36a4a9> ../game_shared/bot/nav_area.h:164 */ -inline void SpotOrder::~SpotOrder( int const __in_chrg) -{ -} - -/* <36a490> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <36a472> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <36a446> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <36a41e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <36a3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <36a3d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <36a3af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <36a38c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <36a369> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <36a338> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <36a30f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <36a2f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <36a2cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <36a2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <36a242> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <36a222> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <36a201> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <36a1e0> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <36a18b> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <36a155> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <36a137> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <36a097> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ -void BotAddCommand(BotProfileTeamType team, bool isFromConsole) -{ -// { -// const class BotProfile *profile; // 913 -// { -// class CHalfLifeMultiplay *mp; // 918 -// bool ignoreHumans; // 919 -// } -// { -// enum TeamName defaultTeam; // 947 -// } -// } -} - -/* <36a090> ../cstrike/dlls/bot/cs_bot_manager.h:68 */ -inline void GetDifficultyLevel(void) -{ -} - -/* <36a051> ../game_shared/bot/bot_profile.h:183 */ -inline void BotProfileManager::GetProfile(const char *name, BotProfileTeamType team) -{ -// { -// const_iterator iter; // 185 -// } -} - -/* <36a01c> ../cstrike/dlls/cbase.h:800 */ -CCSBot *GetClassPtr(CCSBot *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <369fbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <369f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <369f5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <369f43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <369f2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <369ecb> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <369ea4> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <369e80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <369e57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <369e39> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <369e10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <369de5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <369dcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <369db3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <369d77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <369d4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <369d2c> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <369ce6> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <369ca0> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <369c60> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <369c42> ../game_shared/bot/bot_profile.h:202 */ -inline void BotProfileManager::GetVoiceBanks(void) -{ -} - -/* <369beb> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <369bc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ -inline void vector>::operator[](size_type __n) -{ -} - -/* <369ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <369b74> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */ -void CCSBotManager::ResetRadioMessageTimestamps(void) -{ -// { -// int t; // 1692 -// { -// int m; // 1694 -// } -// } -} - -/* <369b4e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */ -void CCSBotManager::SetLooseBomb(CBaseEntity *bomb) -{ -} - -/* <369b30> ../game_shared/bot/nav_area.h:268 */ -inline void CNavArea::GetExtent(void) -{ -} - -/* <369b17> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <369aee> ../game_shared/bot/nav.h:114 */ -inline void Extent::Contains(const Vector *pos) -{ -} - -/* <369ac8> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */ -void CCSBotManager::IsOnDefense(CBasePlayer *player) -{ -} - -/* <369aa7> ../cstrike/dlls/bot/cs_bot_manager.h:95 */ -inline void Zone::Zone(void) -{ -} - -/* <369a80> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <369a39> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */ -void CCSBotManager::GetPlayerPriority(CBasePlayer *player) -{ -// { -// unsigned int const lowestPriority; // 1604 -// class CCSBot *bot; // 1613 -// } -} - -/* <369a20> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <369a07> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <3699e9> ../cstrike/dlls/bot/cs_bot.h:355 */ -inline void CCSBot::IsCarryingBomb(void) -{ -} - -/* <3699c5> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <3699a7> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ -inline void BotPhrase::GetName(void) -{ -} - -/* <36998e> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ -inline void CCSBotManager::AllowTacticalShield(void) -{ -} - -/* <369975> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ -inline void CCSBotManager::AllowSnipers(void) -{ -} - -/* <36995c> ../cstrike/dlls/bot/cs_bot_manager.h:186 */ -inline void CCSBotManager::AllowGrenades(void) -{ -} - -/* <369943> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ -inline void CCSBotManager::AllowMachineGuns(void) -{ -} - -/* <36992a> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ -inline void CCSBotManager::AllowRifles(void) -{ -} - -/* <369911> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ -inline void CCSBotManager::AllowSubMachineGuns(void) -{ -} - -/* <3698f8> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ -inline void CCSBotManager::AllowShotguns(void) -{ -} - -/* <3698df> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ -inline void CCSBotManager::AllowPistols(void) -{ -} - -/* <3698c6> ../cstrike/dlls/bot/cs_bot_manager.h:175 */ -inline void CCSBotManager::SetLastSeenEnemyTimestamp(void) -{ -} - -/* <3698a0> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */ -void CCSBotManager::IsImportantPlayer(CBasePlayer *player) -{ -} - -/* <369882> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <369869> ../cstrike/dlls/bot/cs_bot_manager.h:64 */ -inline void CCSBotManager::RequestAnalysis(void) -{ -} - -/* <36984b> ../game_shared/bot/nav_area.h:495 */ -inline void CNavAreaGrid::GetNavAreaCount(void) -{ -} - -/* <369832> ../game_shared/bot/bot_profile.h:76 */ -inline void BotProfile::GetSkin(void) -{ -} - -/* <369814> ../game_shared/bot/bot_profile.h:64 */ -inline void BotProfile::GetName(void) -{ -} - -/* <3697ed> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <3697c6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <36979f> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <369786> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <369768> ../game_shared/bot/bot.h:82 */ -inline void CBot::GetID(void) -{ -} - -/* <36973f> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <3696ef> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3696a5> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <369669> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <369605> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <3694eb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <3694bf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <3694a1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <369479> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <36944d> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */ -void CCSBotManager::AddServerCommands(void) -{ -// { -// bool fFirstTime; // 377 -// } -} - -/* <354f48> ../cstrike/dlls/bot/cs_bot_listen.cpp:160 */ -void CCSBot::UpdateLookAtNoise(void) -{ -// { -// bool nearbyThreat; // 176 -// float const recentThreatTime; // 177 -// float const closeThreatRange; // 178 -// Vector spot; // 190 -// enum PriorityType pri; // 231 -// IsNoiseHeard(const class CCSBot *const this); // 163 -// operator-(const Vector *const this, -// const Vector &v); // 181 -// IsLengthLessThan(const Vector *const this, -// float length); // 181 -// CanSeeNoisePosition(const class CCSBot *const this); // 193 -// { -// int nearIdx; // 200 -// float nearRangeSq; // 201 -// { -// int i; // 202 -// { -// float distanceSq; // 206 -// operator-(const Vector *const this, -// const Vector &v); // 206 -// LengthSquared(const Vector *const this); // 206 -// } -// } -// } -// } -} - -/* <354e7b> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */ -void CCSBot::CanSeeNoisePosition(void) -{ -// { -// TraceResult result; // 143 -// operator+(const Vector *const this, -// const Vector &v); // 144 -// GetEyePosition(const class CCSBot *const this); // 144 -// } -} - -/* <354c8d> ../cstrike/dlls/bot/cs_bot_listen.cpp:104 */ -void CCSBot::CanHearNearbyEnemyGunfire( float range) -{ -// { -// float gunfireDistSq; // 125 -// float enemyDistSq; // 126 -// float const muchCloserSq; // 127 -// operator-(const Vector *const this, -// const Vector &v); // 126 -// operator-(const Vector *const this, -// const Vector &v); // 125 -// LengthSquared(const Vector *const this); // 125 -// LengthSquared(const Vector *const this); // 126 -// } -// CanSeeNoisePosition(const class CCSBot *const this); // 119 -// operator-(const Vector *const this, -// const Vector &v); // 115 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 115 -} - -/* <354c67> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */ -void CCSBot::CanSeeNoisePosition(void) -{ -// { -// TraceResult result; // 143 -// } -} - -/* <354545> ../cstrike/dlls/bot/cs_bot_listen.cpp:17 */ -void CCSBot::ShouldInvestigateNoise(float *retNoiseDist) -{ -// IsNoiseHeard(const class CCSBot *const this); // 32 -// { -// float const noiseCheckInterval; // 36 -// Vector toNoise; // 44 -// float noiseDist; // 45 -// float const maxNoiseDist; // 46 -// float const oneStoreyHeight; // 49 -// float chance; // 72 -// operator-(const Vector *const this, -// const Vector &v); // 44 -// Length(const Vector *const this); // 45 -// { -// class PathCost pc; // 53 -// float travelDistToNoise; // 54 -// float const tooFar; // 58 -// NavAreaTravelDistance(CNavArea *startArea, -// class CNavArea *endArea, -// class PathCost &costFunc); // 54 -// } -// { -// float friendFactor; // 78 -// } -// } -} - -/* <35444a> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <354263> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <35425b> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <354240> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <354225> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <35420c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <3541c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <3541ab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <354192> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <354155> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <354126> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <35410d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3540f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <3540d0> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <3540b5> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <354097> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <35406e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <354050> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <354027> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <354003> ../cstrike/dlls/vector.h:143 */ -inline void Vector::IsLengthLessThan(float length) -{ -} - -/* <353fea> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <353fc6> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <353f94> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <353f7b> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <353f62> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <353f49> ../cstrike/dlls/bot/cs_bot.h:474 */ -inline void CCSBot::GetNoiseArea(void) -{ -} - -/* <353f2b> ../cstrike/dlls/bot/cs_bot.h:459 */ -inline void CCSBot::IsNoiseHeard(void) -{ -} - -/* <353f07> ../game_shared/bot/bot_profile.h:79 */ -inline void BotProfile::GetReactionTime(void) -{ -} - -/* <353ee9> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <353ece> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <353eb3> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <353e9a> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <353e75> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <353e5c> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <353e37> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <353e1e> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <353ded> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <353dd4> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <353dbb> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <353da2> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <353d89> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <353d6b> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <353d45> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <353d1e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <353cf7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <353cde> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <353cc0> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <353c97> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <353c48> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <353bfe> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <353bc3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <353b74> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <353b18> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <353aec> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <353acc> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <353aae> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <344e24> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */ -void CCSBot::StartNormalProcess(void) -{ -} - -/* <344d41> ../cstrike/dlls/bot/cs_bot_learn.cpp:527 */ -void CCSBot::UpdateSaveProcess(void) -{ -// { -// char filename; // 530 -// char msg; // 538 -// char cmd; // 548 -// hideProgressMeter(void); // 542 -// StartNormalProcess(CCSBot *const this); // 545 -// } -} - -/* <344d1f> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */ -void CCSBot::StartSaveProcess(void) -{ -} - -/* <344b8d> ../cstrike/dlls/bot/cs_bot_learn.cpp:495 */ -void CCSBot::UpdateAnalyzeBetaProcess(void) -{ -// { -// float startTime; // 497 -// float progress; // 512 -// AnalyzeBetaStep(CCSBot *const this); // 503 -// drawProgressMeter(float progress, -// char *title); // 506 -// StartSaveProcess(CCSBot *const this); // 507 -// drawProgressMeter(float progress, -// char *title); // 513 -// } -} - -/* <344aed> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */ -void CCSBot::StartAnalyzeBetaProcess(void) -{ -// size(const class list> *const this); // 471 -} - -/* <3448de> ../cstrike/dlls/bot/cs_bot_learn.cpp:443 */ -void CCSBot::UpdateAnalyzeAlphaProcess(void) -{ -// { -// float startTime; // 445 -// float progress; // 462 -// AnalyzeAlphaStep(CCSBot *const this); // 451 -// drawProgressMeter(float progress, -// char *title); // 454 -// StartAnalyzeBetaProcess(CCSBot *const this); // 456 -// drawProgressMeter(float progress, -// char *title); // 463 -// } -} - -/* <34489e> ../cstrike/dlls/bot/cs_bot_learn.cpp:392 */ -void CCSBot::UpdateLearnProcess(void) -{ -// { -// float startTime; // 394 -// } -} - -/* <344750> ../cstrike/dlls/bot/cs_bot_learn.cpp:409 */ -void CCSBot::StartAnalyzeAlphaProcess(void) -{ -// size(const class list> *const this); // 413 -// startProgressMeter(const char *title); // 419 -// drawProgressMeter(float progress, -// char *title); // 420 -} - -/* <343d37> ../cstrike/dlls/bot/cs_bot_learn.cpp:217 */ -void CCSBot::LearnStep(void) -{ -// { -// int dir; // 249 -// { -// float feetOffset; // 256 -// Vector pos; // 259 -// int cx; // 262 -// int cy; // 263 -// TraceResult result; // 283 -// Vector from; // 284 -// Vector to; // 284 -// Vector toNormal; // 289 -// Vector fromOrigin; // 298 -// Vector toOrigin; // 299 -// bool walkable; // 303 -// IsEntityWalkable(entvars_t *entity, -// unsigned int flags); // 362 -// { -// float toGround; // 309 -// float fromGround; // 310 -// float epsilon; // 312 -// { -// Vector delta; // 322 -// float const inc; // 323 -// float along; // 324 -// bool done; // 325 -// float ground; // 326 -// Vector normal; // 327 -// operator-(const Vector *const this, -// const Vector &v); // 322 -// { -// Vector p; // 333 -// operator*(const Vector *const this, -// float fl); // 343 -// operator+(const Vector *const this, -// const Vector &v); // 343 -// } -// } -// } -// VARS(edict_t *pent); // 362 -// GetFeetZ(const class CCSBot *const this); // 256 -// Vector(Vector *const this, -// const Vector &v); // 259 -// MarkAsVisited(CNavNode *const this, -// enum NavDirType dir); // 280 -// operator+(const Vector *const this, -// const Vector &v); // 294 -// operator+(const Vector *const this, -// const Vector &v); // 298 -// operator+(const Vector *const this, -// const Vector &v); // 299 -// { -// class CNavNode *newNode; // 376 -// AddNode(CCSBot *const this, -// const Vector *destPos, -// const Vector *normal, -// enum NavDirType dir, -// class CNavNode *source); // 376 -// } -// } -// HasVisited(CNavNode *const this, -// enum NavDirType dir); // 251 -// } -// { -// iterator iter; // 225 -// { -// class CNavLadder *ladder; // 227 -// LadderEndSearch(CBaseEntity *entity, -// const Vector *pos, -// enum NavDirType mountDir); // 230 -// LadderEndSearch(CBaseEntity *entity, -// const Vector *pos, -// enum NavDirType mountDir); // 234 -// } -// operator++(_List_iterator *const this); // 225 -// } -} - -/* <343cbe> ../cstrike/dlls/bot/cs_bot_learn.cpp:95 */ -inline class CNavNode *LadderEndSearch(CBaseEntity *entity, const Vector *pos, NavDirType mountDir) -{ -// { -// Vector center; // 97 -// { -// int d; // 103 -// { -// Vector tryPos; // 105 -// Vector tryNormal; // 118 -// float const fudge; // 123 -// TraceResult result; // 124 -// } -// } -// } -} - -/* <343b63> ../cstrike/dlls/bot/cs_bot_learn.cpp:182 */ -void CCSBot::StartLearnProcess(void) -{ -// { -// Vector pos; // 192 -// Vector normal; // 195 -// startProgressMeter(const char *title); // 184 -// drawProgressMeter(float progress, -// char *title); // 185 -// Vector(Vector *const this, -// const Vector &v); // 192 -// SnapToGrid(Vector *pos); // 193 -// StartNormalProcess(CCSBot *const this); // 199 -// } -} - -/* <343b40> ../cstrike/dlls/bot/cs_bot_learn.cpp:150 */ -void drawProgressMeter(float progress, char *title) -{ -} - -/* <343a56> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */ -void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source) -{ -// { -// class CNavNode *node; // 34 -// bool useNew; // 37 -// float const zTolerance; // 48 -// TraceResult result; // 63 -// Vector floor; // 64 -// Vector ceiling; // 64 -// bool crouch; // 65 -// MarkAsVisited(CNavNode *const this, -// enum NavDirType dir); // 52 -// { -// float y; // 66 -// { -// float x; // 68 -// } -// } -// SetAttributes(CNavNode *const this, -// unsigned char bits); // 89 -// } -} - -/* <3439ac> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */ -void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source) -{ -// { -// class CNavNode *node; // 34 -// bool useNew; // 37 -// float const zTolerance; // 48 -// TraceResult result; // 63 -// Vector floor; // 64 -// Vector ceiling; // 64 -// bool crouch; // 65 -// { -// float y; // 66 -// { -// float x; // 68 -// } -// } -// } -} - -/* <343993> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */ -void CCSBot::StartAnalyzeBetaProcess(void) -{ -} - -/* <34396c> ../cstrike/dlls/bot/cs_bot_learn.cpp:427 */ -inline void CCSBot::AnalyzeAlphaStep(void) -{ -// { -// class CNavArea *area; // 432 -// } -} - -/* <343953> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <343929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <343910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <3438d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <3438a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <34388c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <34386e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <34384a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <343821> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <343808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3437ef> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */ -void CCSBot::StartSaveProcess(void) -{ -} - -/* <3437c8> ../cstrike/dlls/bot/cs_bot_learn.cpp:479 */ -inline void CCSBot::AnalyzeBetaStep(void) -{ -// { -// class CNavArea *area; // 484 -// } -} - -/* <3437af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <343768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:182 */ -inline void _List_iterator::operator==(const _Self &__x) -{ -} - -/* <34374a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <343721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3436f6> ../game_shared/bot/nav.h:313 */ -inline bool IsEntityWalkable(entvars_t *entity, unsigned int flags) -{ -} - -/* <3436a6> ../cstrike/dlls/bot/cs_bot.h:1055 */ -inline void CCSBot::GetFeetZ(void) -{ -// { -// class Vectorconst crouch; // 1057 -// class Vectorconst stand; // 1058 -// } -} - -/* <34367d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <343664> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <34364b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <34360f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <3435e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <3435ce> ../cstrike/dlls/bot/cs_bot_learn.cpp:159 */ -void startProgressMeter(const char *title) -{ -} - -/* <3435b0> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */ -void CCSBot::StartNormalProcess(void) -{ -} - -/* <3435a8> ../cstrike/dlls/bot/cs_bot_learn.cpp:167 */ -void hideProgressMeter(void) -{ -} - -/* <34358b> ../game_shared/bot/nav.h:134 */ -inline NavDirType OppositeDirection(NavDirType dir) -{ -} - -/* <343571> ../game_shared/bot/nav_node.h:79 */ -inline void CNavNode::GetPosition(void) -{ -} - -/* <343553> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <343523> ../game_shared/bot/nav_node.h:94 */ -inline void CNavNode::HasVisited(NavDirType dir) -{ -} - -/* <3434fe> ../game_shared/bot/nav_node.h:89 */ -inline void CNavNode::MarkAsVisited(NavDirType dir) -{ -} - -/* <3434df> ../game_shared/bot/nav_node.h:84 */ -inline void CNavNode::GetParent(void) -{ -} - -/* <3434b6> ../game_shared/bot/nav_node.h:46 */ -inline void CNavNode::SetAttributes( unsigned char bits) -{ -} - -/* <343490> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <343469> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <343442> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <343429> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <34340b> ../game_shared/bot/bot.h:97 */ -inline void CBot::IsCrouching(void) -{ -} - -/* <3433d1> ../game_shared/bot/nav.h:235 */ -inline void SnapToGrid(Vector *pos) -{ -// { -// int cx; // 237 -// int cy; // 238 -// } -} - -/* <3433a4> ../game_shared/bot/nav.h:176 */ -inline void AddDirectionVector(Vector *v, NavDirType dir, float amount) -{ -} - -/* <343386> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <343337> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <3432ed> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <3432b2> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <34328b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <34318d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <343161> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <343141> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <343123> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <3430fb> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <334332> ../cstrike/dlls/bot/cs_bot_init.cpp:378 */ -void CCSBot::Disconnect(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 386 -} - -/* <3342e4> ../cstrike/dlls/bot/cs_bot_init.cpp:336 */ -void CCSBot::SpawnBot(void) -{ -// { -// class CCSBotManager *ctrl; // 338 -// SetLearningMapFlag(CCSBotManager *const this); // 357 -// } -} - -/* <3342ac> ../cstrike/dlls/bot/cs_bot_init.cpp:137 */ -void CCSBot::Initialize(const class BotProfile *profile) -{ -} - -/* <3341dc> ../cstrike/dlls/bot/cs_bot_init.cpp:167 */ -void CCSBot::ResetValues(void) -{ -// { -// class CCSBotManager *ctrl; // 304 -// Invalidate(CountdownTimer *const this); // 175 -// Invalidate(CountdownTimer *const this); // 188 -// { -// int w; // 206 -// } -// Invalidate(IntervalTimer *const this); // 224 -// ClearHuntArea(HuntState *const this); // 294 -// Invalidate(CountdownTimer *const this); // 289 -// Invalidate(CountdownTimer *const this); // 292 -// } -} - -/* <333d1e> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */ -void CCSBot::CCSBot(void) -{ -// CountdownTimer(CountdownTimer *const this); // 129 -// IdleState(IdleState *const this); // 129 -// MoveToState(MoveToState *const this); // 129 -// HuntState(HuntState *const this); // 129 -// FetchBombState(FetchBombState *const this); // 129 -// AttackState(AttackState *const this); // 129 -// InvestigateNoiseState(InvestigateNoiseState *const this); // 129 -// BuyState(BuyState *const this); // 129 -// PlantBombState(PlantBombState *const this); // 129 -// DefuseBombState(DefuseBombState *const this); // 129 -// HideState(HideState *const this); // 129 -// EscapeFromBombState(EscapeFromBombState *const this); // 129 -// FollowState(FollowState *const this); // 129 -// UseEntityState(UseEntityState *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// IntervalTimer(IntervalTimer *const this); // 129 -// _List_iterator(_List_iterator *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -// CountdownTimer(CountdownTimer *const this); // 129 -} - -/* <333d05> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */ -void CCSBot::CCSBot(void) -{ -} - -/* <333cec> ../cstrike/dlls/bot/cs_bot_init.cpp:81 */ -/* linkage=_Z17Bot_RegisterCvarsv */ -void Bot_RegisterCvars(void) -{ -} - -/* <333cb3> ../cstrike/dlls/bot/cs_bot_init.cpp:68 */ -/* linkage=_Z17Bot_ServerCommandv */ -void Bot_ServerCommand(void) -{ -// { -// const char *pcmd; // 72 -// } -} - -/* <333bca> ../cstrike/dlls/bot/cs_bot_init.cpp:57 */ -/* linkage=_Z17InstallBotControlv */ -void InstallBotControl(void) -{ -// ~CBotManager(CBotManager *const this, -// int const __in_chrg); // 60 -} - -/* <333b75> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <333a10> ../game_shared/bot/bot.h:355 */ -void CBot::IsPlayerLookingAtMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 357 -// Vector otherDir; // 362 -// float const lookAtCos; // 365 -// operator-(const Vector *const this, -// const Vector &v); // 357 -// NormalizeInPlace(Vector *const this); // 358 -// operator+(const Vector *const this, -// const Vector &v); // 361 -// { -// Vector vec; // 369 -// } -// } -} - -/* <333925> ../game_shared/bot/bot.h:340 */ -void CBot::IsPlayerFacingMe(CBasePlayer *other) -{ -// { -// Vector toOther; // 342 -// Vector otherDir; // 346 -// operator-(const Vector *const this, -// const Vector &v); // 342 -// operator+(const Vector *const this, -// const Vector &v); // 345 -// } -} - -/* <3338f7> ../cstrike/dlls/bot/cs_bot_init.cpp:366 */ -void CCSBot::RoundRespawn(void) -{ -} - -/* <3338bf> ../cstrike/dlls/bot/cs_bot.h:638 */ -void CCSBot::IsEnemyPartVisible(VisiblePartType part) -{ -} - -/* <333888> ../cstrike/dlls/bot/cs_bot.h:49 */ -void BotState::OnExit(CCSBot *bot) -{ -} - -/* <333851> ../cstrike/dlls/bot/cs_bot.h:48 */ -void BotState::OnUpdate(CCSBot *bot) -{ -} - -/* <33381a> ../cstrike/dlls/bot/cs_bot.h:47 */ -void BotState::OnEnter(CCSBot *bot) -{ -} - -/* <3337f2> ../game_shared/bot/bot.h:269 */ -void CBot::Run(void) -{ -} - -/* <333763> ../game_shared/bot/bot.h:253 */ -void CBot::SetModel(const char *modelName) -{ -// edict(CBaseEntity *const this); // 255 -// entindex(CBaseEntity *const this); // 255 -} - -/* <33373b> ../game_shared/bot/bot.h:200 */ -void CBot::Think(void) -{ -} - -/* <33370e> ../game_shared/bot/bot.h:84 */ -void CBot::IsBot(void) -{ -} - -/* <3336e0> ../cstrike/dlls/player.h:541 */ -void CBasePlayer::ObjectCaps(void) -{ -} - -/* <3336b8> ../cstrike/dlls/player.h:496 */ -void CBasePlayer::IsNetClient(void) -{ -} - -/* <333690> ../cstrike/dlls/player.h:490 */ -void CBasePlayer::IsPlayer(void) -{ -} - -/* <333668> ../cstrike/dlls/player.h:489 */ -void CBasePlayer::ShouldFadeOnDeath(void) -{ -} - -/* <333640> ../cstrike/dlls/player.h:488 */ -void CBasePlayer::IsAlive(void) -{ -} - -/* <333618> ../cstrike/dlls/player.h:487 */ -void CBasePlayer::IsSneaking(void) -{ -} - -/* <3335f0> ../cstrike/dlls/player.h:486 */ -void CBasePlayer::StopSneaking(void) -{ -} - -/* <3335c8> ../cstrike/dlls/player.h:485 */ -void CBasePlayer::StartSneaking(void) -{ -} - -/* <333507> ../cstrike/dlls/player.h:484 */ -void CBasePlayer::BodyTarget(Vector &posSrc) -{ -// operator*(const Vector *const this, -// float fl); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -} - -/* <3334df> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <3334b2> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <33348a> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <33345d> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <3333c1> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <333186> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <33315e> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <333126> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <3330c1> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <333089> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <333060> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <333038> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <333001> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <332fca> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <332fa2> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <332f04> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <332ed0> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <332e40> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <332e09> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <332de1> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <332db9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <332d8e> ../game_shared/bot/bot_manager.h:68 */ -inline void CBotManager::~CBotManager( int const __in_chrg) -{ -} - -/* <332d38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <332d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <332ccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <332caa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(ActiveGrenade *&const __r) -{ -} - -/* <332c91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <332c73> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <332c47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <332c23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <332bf8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <332bcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <332ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <332b84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <332b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <332b2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <332b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <332adf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <332ac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <332aa3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <332a81> ../cstrike/dlls/bot/cs_bot.h:282 */ -inline void UseEntityState::UseEntityState(void) -{ -} - -/* <332a5a> ../cstrike/dlls/bot/cs_bot.h:243 */ -inline void FollowState::FollowState(void) -{ -} - -/* <332a33> ../cstrike/dlls/bot/cs_bot.h:234 */ -inline void EscapeFromBombState::EscapeFromBombState(void) -{ -} - -/* <332a0c> ../cstrike/dlls/bot/cs_bot.h:197 */ -inline void HideState::HideState(void) -{ -} - -/* <3329e5> ../cstrike/dlls/bot/cs_bot.h:188 */ -inline void DefuseBombState::DefuseBombState(void) -{ -} - -/* <3329be> ../cstrike/dlls/bot/cs_bot.h:179 */ -inline void PlantBombState::PlantBombState(void) -{ -} - -/* <332997> ../cstrike/dlls/bot/cs_bot.h:171 */ -inline void FetchBombState::FetchBombState(void) -{ -} - -/* <332970> ../cstrike/dlls/bot/cs_bot.h:154 */ -inline void MoveToState::MoveToState(void) -{ -} - -/* <332949> ../cstrike/dlls/bot/cs_bot.h:133 */ -inline void BuyState::BuyState(void) -{ -} - -/* <332922> ../cstrike/dlls/bot/cs_bot.h:120 */ -inline void InvestigateNoiseState::InvestigateNoiseState(void) -{ -} - -/* <3328fb> ../cstrike/dlls/bot/cs_bot.h:75 */ -inline void AttackState::AttackState(void) -{ -} - -/* <3328d9> ../cstrike/dlls/bot/cs_bot.h:61 */ -inline void HuntState::HuntState(void) -{ -} - -/* <3328b8> ../cstrike/dlls/bot/cs_bot.h:53 */ -inline void IdleState::IdleState(void) -{ -} - -/* <332850> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <332828> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <332806> ../cstrike/dlls/bot/cs_bot.h:780 */ -inline void ConnectInfo::ConnectInfo(void) -{ -} - -/* <3327e2> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <3327c9> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <3327a8> ../cstrike/dlls/bot/cs_bot.h:44 */ -inline void BotState::BotState(void) -{ -} - -/* <33278a> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <33276c> ../cstrike/dlls/bot/cs_bot.h:69 */ -inline void HuntState::ClearHuntArea(void) -{ -} - -/* <332748> ../cstrike/dlls/bot/cs_bot_manager.h:61 */ -inline void CCSBotManager::SetLearningMapFlag(void) -{ -} - -/* <332724> ../cstrike/dlls/bot/cs_bot_manager.h:60 */ -inline void CCSBotManager::IsLearningMap(void) -{ -} - -/* <3326fb> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <3326dd> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <3326b4> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <332696> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <332647> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <33260f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <3325f1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <332578> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <332515> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <3324ee> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <3324c7> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <332493> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <33246c> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <332440> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <332422> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <31d087> ../cstrike/dlls/bot/cs_bot_event.cpp:22 */ -void CCSBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CCSBotManager *ctrl; // 63 -// class CBasePlayer *player; // 65 -// float range; // 363 -// enum PriorityType priority; // 364 -// bool isHostile; // 365 -// const Vector *newNoisePosition; // 419 -// float newNoiseDist; // 420 -// { -// class CBasePlayer *killer; // 81 -// { -// float const knifeAmbushChance; // 91 -// Hurry(CCSBot *const this, -// float duration); // 88 -// } -// } -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 221 -// { -// float const bombBeepHearRangeSq; // 242 -// operator-(const Vector *const this, -// const Vector &v); // 243 -// LengthSquared(const Vector *const this); // 243 -// { -// const class Zone *zone; // 248 -// } -// } -// { -// float const bombPickupHearRangeSq; // 229 -// operator-(const Vector *const this, -// const Vector &v); // 230 -// LengthSquared(const Vector *const this); // 230 -// } -// { -// class CBasePlayer *victim; // 111 -// class CBasePlayer *killer; // 113 -// GetNearbyEnemyCount(const class CCSBot *const this); // 175 -// { -// float delay; // 185 -// } -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 155 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 164 -// GetEnemy(CCSBot *const this); // 164 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 118 -// entindex(CBaseEntity *const this); // 124 -// } -// GetEnemy(CCSBot *const this); // 292 -// ForceRun(CCSBot *const this, -// float duration); // 294 -// { -// float const hearCallRange; // 329 -// Vector vecCenter; // 334 -// operator-(const Vector *const this, -// const Vector &v); // 330 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 330 -// { -// enum RouteType route; // 343 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 338 -// SetGoalEntity(CCSBot *const this, -// class CBaseEntity *entity); // 340 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 376 -// IsLengthGreaterThan(const Vector *const this, -// float length); // 376 -// { -// float const headOffChance; // 390 -// SetTask(CCSBot *const this, -// enum TaskType task, -// class CBaseEntity *entity); // 396 -// } -// operator-(const Vector *const this, -// const Vector &v); // 420 -// Length(const Vector *const this); // 420 -// { -// float const veryCloseRange; // 434 -// class CNavArea *noiseArea; // 461 -// float const maxErrorRadius; // 481 -// float const maxHearingRange; // 482 -// float errorRadius; // 483 -// { -// float const shortTermMemoryTime; // 445 -// { -// float oldNoiseDist; // 452 -// operator-(const Vector *const this, -// const Vector &v); // 452 -// Length(const Vector *const this); // 452 -// } -// } -// } -// } -} - -/* <31d026> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// SetStartTime(BotStatement *const this, -// float timestamp); // 611 -// } -} - -/* <31cfd4> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <31cf96> ../cstrike/dlls/bot/cs_bot.h:580 */ -inline void CCSBot::SetGoalEntity( CBaseEntity *entity) -{ -} - -/* <31cf72> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <31cf4d> ../cstrike/dlls/bot/cs_bot.h:586 */ -inline void CCSBot::ForceRun( float duration) -{ -} - -/* <31cf26> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <31cf0d> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <31cef4> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <31cedb> ../cstrike/dlls/bot/cs_bot.h:542 */ -inline void CCSBot::GetLastKnownEnemyPosition(void) -{ -} - -/* <31ceaa> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <31ce8b> ../cstrike/dlls/bot/cs_bot.h:513 */ -inline void CCSBot::GetEnemy(void) -{ -} - -/* <31ce6c> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <31ce42> ../cstrike/dlls/bot/cs_bot.h:320 */ -inline void CCSBot::Hurry( float duration) -{ -} - -/* <31ce29> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <31ce10> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <31cdf7> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <31cdde> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <31cdc0> ../cstrike/dlls/bot/cs_bot.h:369 */ -inline void CCSBot::IsFollowing(void) -{ -} - -/* <31cd8c> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <31cd62> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <31cd3c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <31cd15> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <31ccee> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <31ccd5> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <31ccb7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <31cc68> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <31cc1e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <31cbe3> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <31cb94> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <31cb33> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <31cb07> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <31cadf> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <30cacd> (null):27581 */ -void _GLOBAL__sub_I__Z20GetRandomSpotAtPlacej(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 2450 -} - -/* <30c1fc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:443 */ -void BotPhraseManager::Initialize(const char *filename, int bankIndex) -{ -// { -// bool isDefault; // 445 -// int phraseDataLength; // 446 -// char *phraseDataFile; // 447 -// char *phraseData; // 448 -// unsigned int nextID; // 459 -// int const RadioPathLen; // 461 -// char baseDir; // 462 -// char compositeFilename; // 463 -// { -// char *token; // 474 -// { -// bool isPlace; // 492 -// class BotPhrase *phrase; // 495 -// PlaceCriteria placeCriteria; // 533 -// CountCriteria countCriteria; // 534 -// enum GameEventType radioEvent; // 535 -// bool isImportant; // 536 -// { -// class BotSpeakable *speak; // 635 -// BotSpeakableVector *speakables; // 657 -// operator[](vector>*, std::allocator> *const this, -// const value_type &__x); // 658 -// operator[](vector> *const this, -// size_type __n); // 660 -// NameToID(const class BotPhraseManager *const this, -// const char *name); // 572 -// atoi(const char *__nptr); // 593 -// CloneString(const char *str); // 643 -// } -// GetPlace(const class BotPhraseManager *const this, -// const char *name); // 517 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 521 -// BotPhrase(BotPhrase *const this, -// unsigned int id, -// bool isPlace); // 498 -// CloneString(const char *str); // 511 -// push_back(list> *const this, -// const value_type &__x); // 671 -// push_back(list> *const this, -// const value_type &__x); // 673 -// } -// { -// char *token; // 486 -// } -// } -// } -} - -/* <30c1cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <30bb98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const BotSpeakable * &__x) -{ -// { -// class BotSpeakable *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const class BotSpeakable * &__val); // 303 -// copy_backward(BotSpeakable ** __first, -// class BotSpeakable ** __last, -// class BotSpeakable ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const class BotSpeakable * &__val); // 332 -// __uninitialized_move_a>(BotSpeakable ** __first, -// class BotSpeakable ** __last, -// class BotSpeakable ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(BotSpeakable ** __first, -// class BotSpeakable ** __last, -// class BotSpeakable ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <30ba3b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */ -void BotPhrase::BotPhrase(unsigned int id, bool isPlace) -{ -// vector(vector>*, std::allocator> *const this); // 303 -// vector(vector> *const this); // 303 -// ClearCriteria(const class BotPhrase *const this); // 309 -} - -/* <30ba05> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */ -void BotPhrase::BotPhrase(unsigned int id, bool isPlace) -{ -} - -/* <30b837> ../cstrike/dlls/bot/cs_bot_chatter.cpp:326 */ -void BotPhrase::InitVoiceBank(int bankIndex) -{ -// push_back(vector> *const this, -// const value_type &__x); // 330 -// push_back(vector> *const this, -// const value_type &__x); // 331 -// vector(vector> *const this); // 332 -// push_back(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void _M_insert_aux(vector>*, std::allocator> * &__x) -{ -// { -// class vector> *__x_copy; // 308 -// construct(new_allocator>*> *const this, -// pointer __p, -// const class vector> * &__val); // 303 -// copy_backward**, std::vector**>(vector> ** __first, -// class vector> ** __last, -// class vector> ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector>*, std::allocator**, std::vector*>>(const class __normal_iterator>**, std::vector>**, std::vector>*, std::allocator>*> *const this, -// pointer __p, -// const class vector> * &__val); // 332 -// __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, -// class vector> ** __last, -// class vector> ** __result, -// class allocator>*> &__alloc); // 340 -// __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, -// class vector> ** __last, -// class vector> ** __result, -// class allocator>*> &__alloc); // 346 -// _M_deallocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const int &__x) -{ -// { -// int __x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const int &__val); // 303 -// copy_backward(int *__first, -// int *__last, -// int *__result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const int &__val); // 332 -// __uninitialized_move_a>(int *__first, -// int *__last, -// int *__result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(int *__first, -// int *__last, -// int *__result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <30aa67> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2440 */ -void BotChatterInterface::FriendlyFire(void) -{ -// { -// class BotStatement *say; // 2442 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2442 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2444 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2444 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2447 -// } -} - -/* <30a905> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2427 */ -void BotChatterInterface::KilledFriend(void) -{ -// { -// class BotStatement *say; // 2429 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2429 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2431 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2431 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2434 -// } -} - -/* <30a708> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2414 */ -void BotChatterInterface::Encourage(const char *phraseName, float repeatInterval, float lifetime) -{ -// { -// class CCSBotManager *ctrl; // 2416 -// IsElapsed(const class CountdownTimer *const this); // 2418 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 2420 -// Start(CountdownTimer *const this, -// float duration); // 2421 -// } -} - -/* <30a5b9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2400 */ -void BotChatterInterface::HostageDown(void) -{ -// { -// class CCSBotManager *ctrl; // 2402 -// class BotStatement *say; // 2406 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2406 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2408 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2408 -// } -} - -/* <30a56e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:246 */ -void BotRequestReportMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <309851> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1788 */ -void BotChatterInterface::ReportingIn(void) -{ -// { -// class CCSBotManager *ctrl; // 1790 -// class BotStatement *say; // 1792 -// Place place; // 1795 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1792 -// SayWhere(BotStatement *say, -// Place place); // 1796 -// GoingToPlantTheBomb(BotChatterInterface *const this, -// Place place); // 1803 -// { -// float const recentTime; // 1874 -// SetStartTime(BotStatement *const this, -// float timestamp); // 1872 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 1875 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1878 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1888 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1888 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1883 -// } -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1860 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1860 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1861 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1861 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1866 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 1809 -// GuardingHostages(BotChatterInterface *const this, -// Place place, -// bool isPlan); // 1825 -// GuardingHostageEscapeZone(BotChatterInterface *const this, -// bool isPlan); // 1831 -// GetLooseBomb(CCSBotManager *const this); // 1815 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1817 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1817 -// GetLooseBomb(CCSBotManager *const this); // 1818 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 1818 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1818 -// } -} - -/* <3096bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2380 */ -void BotChatterInterface::EscortingHostages(void) -{ -// { -// class CCSBotManager *ctrl; // 2382 -// IsElapsed(const class CountdownTimer *const this); // 2386 -// { -// class BotStatement *say; // 2391 -// Start(CountdownTimer *const this, -// float duration); // 2389 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2391 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2393 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2393 -// } -// } -} - -/* <309691> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2375 */ -void BotChatterInterface::TalkingToHostages(void) -{ -} - -/* <309542> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2361 */ -void BotChatterInterface::HostagesTaken(void) -{ -// { -// class CCSBotManager *ctrl; // 2363 -// class BotStatement *say; // 2367 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2367 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2369 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2369 -// } -} - -/* <3093a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2346 */ -void BotChatterInterface::HostagesBeingTaken(void) -{ -// { -// class CCSBotManager *ctrl; // 2348 -// class BotStatement *say; // 2352 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2352 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2354 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2354 -// BotHostageBeingTakenMeme(BotHostageBeingTakenMeme *const this); // 2355 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2355 -// } -} - -/* <3091eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */ -void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2331 -// float const minInterval; // 2335 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2336 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 2342 -// } -} - -/* <3091a4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */ -void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2331 -// float const minInterval; // 2335 -// } -} - -/* <308fdd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */ -void BotChatterInterface::GuardingHostages(Place place, bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2314 -// float const minInterval; // 2318 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2319 -// Say(BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 2325 -// } -} - -/* <308e52> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ -void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) -{ -// { -// class CCSBotManager *ctrl; // 2296 -// class BotStatement *say; // 2300 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2300 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2302 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2302 -// SetPlace(BotStatement *const this, -// Place where); // 2303 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2306 -// } -} - -/* <308b60> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2259 */ -void BotChatterInterface::CelebrateWin(void) -{ -// { -// class BotStatement *say; // 2261 -// float const quickRound; // 2266 -// class CCSBotManager *ctrl; // 2267 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2261 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2264 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 2272 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2282 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2286 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2286 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2273 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2275 -// } -} - -/* <308852> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1549 */ -void BotChatterInterface::Update(void) -{ -// { -// class BotStatement *say; // 1565 -// const class BotStatement *friendSay; // 1586 -// class BotStatement *nextSay; // 1590 -// ShouldSpeak(const class BotChatterInterface *const this); // 1555 -// GetOwner(const class BotStatement *const this); // 1570 -// GetOwner(const class BotStatement *const this); // 1587 -// IsValid(const class BotStatement *const this); // 1596 -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1598 -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1625 -// IsObsolete(const class BotStatement *const this); // 1607 -// IsRedundant(const class BotStatement *const this, -// const class BotStatement *say); // 1621 -// { -// float const longTime; // 1557 -// GetRadioSilenceDuration(BotChatterInterface *const this); // 1558 -// } -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1575 -// } -} - -/* <3087ee> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1479 */ -void BotChatterInterface::ReportEnemies(void) -{ -// GetNearbyEnemyCount(const class CCSBot *const this); // 1484 -} - -/* <3084cf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1896 */ -void BotChatterInterface::NeedBackup(void) -{ -// { -// float const minRequestInterval; // 1898 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 1899 -// { -// class BotStatement *say; // 1913 -// Place place; // 1916 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1913 -// SayWhere(BotStatement *say, -// Place place); // 1917 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1919 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1919 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1920 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1920 -// } -// Reset(IntervalTimer *const this); // 1902 -// } -} - -/* <308308> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2242 */ -void BotChatterInterface::Scared(void) -{ -// { -// float const minInterval; // 2244 -// class BotStatement *say; // 2250 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2245 -// Reset(IntervalTimer *const this); // 2248 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2250 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2252 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2252 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 2253 -// } -} - -/* <3082a5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:234 */ -void BotWhereBombMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// int zone; // 236 -// } -} - -/* <3080b8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2223 */ -void BotChatterInterface::FoundPlantedBomb(int zoneIndex) -{ -// { -// class CCSBotManager *ctrl; // 2225 -// const class Zone *zone; // 2226 -// class BotStatement *say; // 2230 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2230 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2232 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2232 -// SetPlace(BotStatement *const this, -// Place where); // 2233 -// BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this, -// int zoneIndex, -// enum StatusType status); // 2235 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2235 -// } -} - -/* <307de2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2205 */ -void BotChatterInterface::BombsiteClear(int zoneIndex) -{ -// { -// class CCSBotManager *ctrl; // 2207 -// const class Zone *zone; // 2208 -// class BotStatement *say; // 2212 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2212 -// SayWhere(BotStatement *say, -// Place place); // 2214 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2215 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2215 -// BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this, -// int zoneIndex, -// enum StatusType status); // 2217 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2217 -// } -} - -/* <307c56> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2186 */ -void BotChatterInterface::RequestBombLocation(void) -{ -// { -// class BotStatement *say; // 2195 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2195 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2197 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2197 -// BotWhereBombMeme(BotWhereBombMeme *const this); // 2199 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2199 -// } -} - -/* <30795b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2157 */ -void BotChatterInterface::GuardingLooseBomb(CBaseEntity *bomb) -{ -// { -// class CCSBotManager *ctrl; // 2163 -// class BotStatement *say; // 2171 -// Place place; // 2174 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2171 -// SayWhere(BotStatement *say, -// Place place); // 2175 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2177 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2177 -// GetLooseBomb(CCSBotManager *const this); // 2179 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2180 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2180 -// } -} - -/* <30761a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2122 */ -void BotChatterInterface::SpottedLooseBomb(CBaseEntity *bomb) -{ -// { -// class CCSBotManager *ctrl; // 2124 -// IsElapsed(const class CountdownTimer *const this); // 2135 -// { -// class BotStatement *say; // 2141 -// Place place; // 2144 -// Start(CountdownTimer *const this, -// float duration); // 2138 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2141 -// SayWhere(BotStatement *say, -// Place place); // 2145 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2147 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2147 -// GetLooseBomb(CCSBotManager *const this); // 2149 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2150 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2150 -// } -// } -} - -/* <307272> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2090 */ -void BotChatterInterface::SpottedBomber(CBasePlayer *bomber) -{ -// { -// class BotStatement *say; // 2105 -// Place place; // 2108 -// { -// const Vector *bomberPos; // 2095 -// float const closeRangeSq; // 2096 -// operator-(const Vector *const this, -// const Vector &v); // 2097 -// LengthSquared(const Vector *const this); // 2097 -// } -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2105 -// SayWhere(BotStatement *say, -// Place place); // 2109 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2111 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2111 -// entindex(CBaseEntity *const this); // 2113 -// SetSubject(BotStatement *const this, -// int playerID); // 2113 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2116 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2116 -// } -} - -/* <3070c8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2066 */ -void BotChatterInterface::TheyPickedUpTheBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 2068 -// class BotStatement *say; // 2080 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2080 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2082 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2082 -// BotBombStatusMeme(BotBombStatusMeme *const this, -// enum BombState state, -// const Vector *pos); // 2084 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2084 -// } -} - -/* <306ef6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2050 */ -void BotChatterInterface::PlantingTheBomb(Place place) -{ -// { -// class CCSBotManager *ctrl; // 2052 -// class BotStatement *say; // 2056 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2056 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2058 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2058 -// SetPlace(BotStatement *const this, -// Place where); // 2059 -// BotDefendHereMeme(BotDefendHereMeme *const this, -// const Vector *pos); // 2060 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2060 -// } -} - -/* <306cf4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */ -void BotChatterInterface::GoingToPlantTheBomb(Place place) -{ -// { -// class CCSBotManager *ctrl; // 2030 -// float const minInterval; // 2034 -// class BotStatement *say; // 2040 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 2035 -// Reset(IntervalTimer *const this); // 2038 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2040 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2042 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2042 -// SetPlace(BotStatement *const this, -// Place where); // 2043 -// BotFollowMeme(BotFollowMeme *const this); // 2044 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 2044 -// } -} - -/* <306bb2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2018 */ -void BotChatterInterface::Negative(void) -{ -// { -// class BotStatement *say; // 2020 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2020 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2022 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2022 -// } -} - -/* <306b4f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */ -void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// Interpret(const class BotBombsiteStatusMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 114 -} - -/* <306ab6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */ -void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// Interpret(const class BotBombStatusMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 137 -} - -/* <306974> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2008 */ -void BotChatterInterface::Affirmative(void) -{ -// { -// class BotStatement *say; // 2010 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2010 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2012 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2012 -// } -} - -/* <306853> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1993 */ -void BotChatterInterface::EnemiesRemaining(void) -{ -// { -// class BotStatement *say; // 1999 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1996 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1999 -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 2000 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2001 -// } -} - -/* <3066a7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1978 */ -void BotChatterInterface::KilledMyEnemy(int victimID) -{ -// { -// class BotStatement *say; // 1984 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1981 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1984 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1986 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1986 -// SetSubject(BotStatement *const this, -// int playerID); // 1987 -// } -} - -/* <3064e2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1952 */ -void BotChatterInterface::HeardNoise(const Vector *pos) -{ -// { -// class CCSBotManager *ctrl; // 1954 -// IsElapsed(const class CountdownTimer *const this); // 1958 -// Start(CountdownTimer *const this, -// float duration); // 1961 -// { -// class BotStatement *say; // 1966 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1966 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1968 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1968 -// SetPlace(BotStatement *const this, -// Place where); // 1969 -// } -// } -} - -/* <3061a8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1929 */ -void BotChatterInterface::PinnedDown(void) -{ -// { -// float const minRequestInterval; // 1932 -// class BotStatement *say; // 1938 -// Place place; // 1941 -// IsLessThen(const class IntervalTimer *const this, -// float duration); // 1933 -// Reset(IntervalTimer *const this); // 1936 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1938 -// SayWhere(BotStatement *say, -// Place place); // 1942 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1944 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1944 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1945 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1945 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 1946 -// } -} - -/* <305ffa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1773 */ -void BotChatterInterface::ReportIn(void) -{ -// { -// class BotStatement *say; // 1775 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1775 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1777 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1777 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 1778 -// BotRequestReportMeme(BotRequestReportMeme *const this); // 1779 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1779 -// } -} - -/* <305da4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1759 */ -void BotChatterInterface::Clear(Place place) -{ -// { -// class BotStatement *say; // 1761 -// SayWhere(BotStatement *say, -// Place place); // 1763 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1761 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1764 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1764 -// } -} - -/* <305d7b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1732 */ -inline void SayWhere(BotStatement *say, Place place) -{ -} - -/* <305b50> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1740 */ -void BotChatterInterface::EnemySpotted(void) -{ -// { -// Place place; // 1743 -// class BotStatement *say; // 1745 -// GetPlace(const class BotPhraseManager *const this, -// PlaceCriteria place); // 1748 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 1745 -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 1751 -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 1752 -// AddCondition(BotStatement *const this, -// enum ConditionType condition); // 1753 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1748 -// } -} - -/* <305b15> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */ -void BotChatterInterface::ResetRadioSilenceDuration(void) -{ -// Reset(IntervalTimer *const this); // 1716 -} - -/* <305a8f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */ -void BotChatterInterface::GetRadioSilenceDuration(void) -{ -// GetElapsedTime(const class IntervalTimer *const this); // 1710 -} - -/* <305a35> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */ -void BotChatterInterface::ShouldSpeak(void) -{ -// GetNearbyFriendCount(const class CCSBot *const this); // 1701 -} - -/* <305a17> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */ -void BotChatterInterface::ShouldSpeak(void) -{ -} - -/* <305915> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1635 */ -void BotChatterInterface::GetActiveStatement(void) -{ -// { -// class BotStatement *earliest; // 1638 -// float earlyTime; // 1639 -// { -// int i; // 1641 -// { -// class CBasePlayer *player; // 1643 -// class CCSBot *bot; // 1667 -// FNullEnt(entvars_t *pev); // 1648 -// { -// class BotStatement *say; // 1669 -// } -// } -// } -// } -} - -/* <30579e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1524 */ -void BotChatterInterface::OnDeath(void) -{ -// { -// const class BotPhrase *pain; // 1532 -// GetSpeakable(const class BotPhrase *const this, -// int bankIndex, -// float *duration); // 1535 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1536 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1532 -// } -// IsTalking(const class BotChatterInterface *const this); // 1526 -// GetVerbosity(const class BotChatterInterface *const this); // 1528 -// GetVerbosity(const class BotChatterInterface *const this); // 1529 -} - -/* <305743> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1515 */ -void BotChatterInterface::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <3056fa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */ -void BotChatterInterface::RemoveStatement(BotStatement *statement) -{ -// ~BotStatement(BotStatement *const this, -// int const __in_chrg); // 1472 -} - -/* <305661> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// GetVerbosity(const class BotChatterInterface *const this); // 1384 -// IsImportant(const class BotStatement *const this); // 1388 -// } -} - -/* <305543> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */ -void BotChatterInterface::BotChatterInterface(CCSBot *me) -{ -// IntervalTimer(IntervalTimer *const this); // 1308 -// IntervalTimer(IntervalTimer *const this); // 1308 -// IntervalTimer(IntervalTimer *const this); // 1308 -// IntervalTimer(IntervalTimer *const this); // 1308 -// CountdownTimer(CountdownTimer *const this); // 1308 -// CountdownTimer(CountdownTimer *const this); // 1308 -// CountdownTimer(CountdownTimer *const this); // 1308 -} - -/* <305519> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */ -void BotChatterInterface::BotChatterInterface(CCSBot *me) -{ -} - -/* <305386> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1347 */ -void BotChatterInterface::Reset(void) -{ -// { -// class BotStatement *msg; // 1349 -// class BotStatement *nextMsg; // 1349 -// RemoveStatement(BotChatterInterface *const this, -// class BotStatement *statement); // 1357 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1365 -// Invalidate(CountdownTimer *const this); // 1373 -// Invalidate(IntervalTimer *const this); // 1367 -// Invalidate(IntervalTimer *const this); // 1368 -// Invalidate(CountdownTimer *const this); // 1369 -// Invalidate(CountdownTimer *const this); // 1370 -// Invalidate(IntervalTimer *const this); // 1371 -// Invalidate(IntervalTimer *const this); // 1372 -// Invalidate(CountdownTimer *const this); // 1374 -// } -} - -/* <30535c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */ -void BotChatterInterface::RemoveStatement(BotStatement *statement) -{ -} - -/* <305307> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */ -void BotChatterInterface::~BotChatterInterface(void) -{ -// { /* ~BotChatterInterface+0x4 */ -// class BotStatement *msg; // 1337 -// ~BotStatement(BotStatement *const this, -// int const __in_chrg); // 1339 -// } -} - -/* <3052ce> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */ -void BotChatterInterface::~BotChatterInterface(int const __in_chrg) -{ -// { -// class BotStatement *msg; // 1337 -// } -} - -/* <305289> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1283 */ -void BotStatement::HasCount(void) -{ -// { -// int i; // 1285 -// } -} - -/* <30523c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */ -void BotStatement::GetPlace(void) -{ -// GetPlace(const class BotStatement *const this); // 1266 -} - -/* <304b22> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1065 */ -void BotStatement::Update(void) -{ -// { -// class CCSBot *me; // 1067 -// GetOwner(const class BotStatement *const this); // 1067 -// { -// float const reportTime; // 1083 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1084 -// } -// { -// float duration; // 1105 -// const class BotPhrase *phrase; // 1106 -// { -// const char *const speak; // 1138 -// int enemyCount; // 1143 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1152 -// } -// { -// int enemyCount; // 1120 -// GetNearbyEnemyCount(const class CCSBot *const this); // 1120 -// GetNearbyFriendCount(const class CCSBot *const this); // 1123 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1130 -// SetCountCriteria(const class BotPhrase *const this, -// CountCriteria count); // 1131 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1125 -// BotHelpMeme(BotHelpMeme *const this, -// Place place); // 1126 -// AttachMeme(BotStatement *const this, -// class BotMeme *meme); // 1126 -// } -// { -// float const gap; // 1249 -// GetVerbosity(const class BotChatterInterface *const this); // 1181 -// { -// enum GameEventType radioEvent;// 1183 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1192 -// } -// { -// const char *filename; // 1202 -// bool sayIt; // 1205 -// { -// enum GameEventType radioEvent; // 1226 -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1236 -// } -// ResetRadioSilenceDuration(BotChatterInterface *const this); // 1243 -// SetPlaceCriteria(const class BotPhrase *const this, -// PlaceCriteria place); // 1200 -// GetSpeakable(const class BotPhrase *const this, -// int bankIndex, -// float *duration); // 1202 -// { -// float timeSince; // 1210 -// float const minRepeatTime; // 1211 -// GetPlaceStatementInterval(const class BotPhraseManager *const this, -// Place place); // 1210 -// ResetPlaceStatementInterval(BotPhraseManager *const this, -// Place place); // 1218 -// } -// } -// } -// } -// } -} - -/* <304acf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */ -void BotStatement::AppendPhrase(ContextType contextPhrase) -{ -// AppendPhrase(BotStatement *const this, -// enum ContextType contextPhrase); // 1052 -} - -/* <304a7c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */ -void BotStatement::AppendPhrase(const class BotPhrase *phrase) -{ -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 1037 -} - -/* <3049b6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1008 */ -void BotStatement::Convert(const class BotStatement *say) -{ -// { -// const class BotPhrase *meToo; // 1012 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 1012 -// } -} - -/* <304977> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */ -void BotStatement::IsObsolete(void) -{ -// GetOwner(const class BotStatement *const this); // 993 -} - -/* <304959> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */ -void BotStatement::IsObsolete(void) -{ -} - -/* <30492d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ -void BotStatement::IsRedundant(BotStatement *say) -{ -} - -/* <3048bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */ -void BotStatement::IsValid(void) -{ -// { -// int i; // 913 -// GetOwner(const class BotStatement *const this); // 919 -// GetOwner(const class BotStatement *const this); // 935 -// } -} - -/* <304890> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */ -void BotStatement::IsValid(void) -{ -// { -// int i; // 913 -// } -} - -/* <30485b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */ -void BotStatement::IsImportant(void) -{ -// { -// int i; // 894 -// } -} - -/* <30482f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */ -void BotStatement::AddCondition(ConditionType condition) -{ -} - -/* <304803> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */ -void BotStatement::AttachMeme(BotMeme *meme) -{ -} - -/* <3047e0> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */ -void BotStatement::GetOwner(void) -{ -} - -/* <3047bd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */ -void BotStatement::~BotStatement(void) -{ -} - -/* <30477e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */ -void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration) -{ -} - -/* <3046eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */ -void BotPhraseManager::GetPlace( PlaceCriteria place) -{ -// { -// const_iterator iter; // 816 -// end(const class list> *const this); // 816 -// operator++(_List_const_iterator *const this); // 816 -// { -// const class BotPhrase *phrase; // 818 -// } -// } -} - -/* <304654> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */ -void BotPhraseManager::GetPlace(const char *name) -{ -// { -// const_iterator iter; // 798 -// end(const class list> *const this); // 798 -// operator++(_List_const_iterator *const this); // 798 -// { -// const class BotPhrase *phrase; // 800 -// } -// } -} - -/* <30460a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */ -void BotPhraseManager::GetPlace(const char *name) -{ -// { -// const_iterator iter; // 798 -// { -// const class BotPhrase *phrase; // 800 -// } -// } -} - -/* <304597> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */ -void BotPhraseManager::GetPhrase(const char *name) -{ -// { -// const_iterator iter; // 760 -// operator++(_List_const_iterator *const this); // 760 -// { -// const class BotPhrase *phrase; // 762 -// } -// } -} - -/* <3044b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:732 */ -void BotPhraseManager::IDToName( unsigned int id) -{ -// { -// const_iterator iter; // 734 -// { -// const class BotPhrase *phrase; // 746 -// } -// operator++(_List_const_iterator *const this); // 744 -// end(const class list> *const this); // 736 -// operator++(_List_const_iterator *const this); // 736 -// { -// const class BotPhrase *phrase; // 738 -// } -// } -} - -/* <3043ec> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */ -void BotPhraseManager::NameToID(const char *name) -{ -// { -// const_iterator iter; // 710 -// { -// const class BotPhrase *phrase; // 721 -// } -// operator++(_List_const_iterator *const this); // 719 -// end(const class list> *const this); // 712 -// operator++(_List_const_iterator *const this); // 712 -// { -// const class BotPhrase *phrase; // 714 -// } -// } -} - -/* <30438e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */ -void BotPhraseManager::NameToID(const char *name) -{ -// { -// const_iterator iter; // 710 -// { -// const class BotPhrase *phrase; // 714 -// } -// { -// const class BotPhrase *phrase; // 721 -// } -// } -} - -/* <30409e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */ -void BotPhraseManager::~BotPhraseManager(void) -{ -// ~list(list>::~BotPhraseManager(// int const __in_chrg); // 682 -// { -// iterator iter; // 684 -// { /* ~BotPhraseManager+0x20 */ -// class BotPhrase *phrase; // 689 -// } -// operator++(_List_iterator *const this); // 687 -// end(list> *const this); // 694 -// { /* ~BotPhraseManager+0x50 */ -// class BotPhrase *phrase; // 696 -// } -// operator++(_List_iterator *const this); // 694 -// clear(list> *const this); // 701 -// clear(list> *const this); // 702 -// } -} - -/* <304041> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */ -void BotPhraseManager::~BotPhraseManager(int const __in_chrg) -{ -// { -// iterator iter; // 684 -// { -// class BotPhrase *phrase; // 689 -// } -// { -// class BotPhrase *phrase; // 696 -// } -// } -} - -/* <304026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <303c70> ../cstrike/dlls/bot/cs_bot_chatter.cpp:425 */ -void BotPhraseManager::OnRoundRestart(void) -{ -// { -// const_iterator iter; // 431 -// end(list> *const this); // 433 -// Randomize(BotPhrase *const this); // 434 -// operator++(_List_const_iterator *const this); // 433 -// Randomize(BotPhrase *const this); // 437 -// operator++(_List_const_iterator *const this); // 436 -// } -} - -/* <303c45> ../cstrike/dlls/bot/cs_bot_chatter.cpp:417 */ -void BotPhraseManager::OnMapChange(void) -{ -} - -/* <303b3f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */ -void BotPhraseManager::BotPhraseManager(void) -{ -// list(list> *const this); // 409 -// list(list> *const this); // 409 -// PlaceTimeInfo(PlaceTimeInfo *const this); // 409 -} - -/* <303b21> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */ -void BotPhraseManager::BotPhraseManager(void) -{ -} - -/* <303986> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */ -void BotPhrase::Randomize(void) -{ -// { -// int i; // 397 -// size(const class vector>*, std::allocator> *const this); // 399 -// begin(vector> *const this); // 399 -// random_shuffle<__gnu_cxx::__normal_iterator> >(__normal_iterator> > __first, -// class __normal_iterator> > __last); // 399 -// } -} - -/* <30395a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */ -void BotPhrase::Randomize(void) -{ -// { -// int i; // 397 -// } -} - -/* <303917> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ -void BotPhrase::GetSpeakable( int bankIndex, float *duration) -{ -// { -// int start; // 351 -// } -} - -/* <3036c2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */ -void BotPhrase::~BotPhrase(void) -{ -// { /* ~BotPhrase+0xb */ -// int bank; // 316 -// size(const class vector>*, std::allocator>*, std::allocator> *const this); // 318 -// ~BotSpeakable(BotSpeakable *const this, -// int const __in_chrg); // 320 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 322 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 314 -// ~vector(vector> *const this, -// int const __in_chrg); // 314 -// ~vector(vector>*, std::allocator ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */ -void BotPhrase::~BotPhrase(int const __in_chrg) -{ -// { -// int bank; // 316 -// { -// int speakable; // 318 -// } -// } -} - -/* <303655> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */ -void BotSpeakable::~BotSpeakable(void) -{ -} - -/* <30362c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */ -void BotSpeakable::~BotSpeakable(int const __in_chrg) -{ -} - -/* <303609> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */ -void BotSpeakable::BotSpeakable(void) -{ -} - -/* <303541> ../cstrike/dlls/bot/cs_bot_chatter.cpp:62 */ -void BotMeme::Transmit(CCSBot *sender) -{ -// { -// int i; // 64 -// { -// class CBasePlayer *player; // 66 -// class CCSBot *bot; // 93 -// FNullEnt(entvars_t *pev); // 71 -// } -// } -} - -/* <303469> ../cstrike/dlls/bot/cs_bot_chatter.cpp:32 */ -/* linkage=_Z20GetRandomSpotAtPlacej */ -const Vector *GetRandomSpotAtPlace(Place place) -{ -// { -// int count; // 34 -// iterator iter; // 35 -// int which; // 46 -// { -// class CNavArea *area; // 38 -// } -// operator++(_List_iterator *const this); // 36 -// operator++(_List_iterator *const this); // 47 -// { -// class CNavArea *area; // 49 -// } -// } -} - -/* <302c87> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */ -void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// class PathCost pathCost; // 178 -// float travelDistance; // 179 -// float const tooFar; // 185 -// } -// Interpret(const class BotFollowMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 167 -} - -/* <302b74> ../cstrike/dlls/bot/cs_bot.h:1120 */ -inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) -{ -// { -// float baseDangerFactor; // 1122 -// float dangerFactor; // 1125 -// { -// float dist; // 1143 -// float cost; // 1160 -// { -// float const ladderPenalty; // 1147 -// } -// { -// float fallDistance; // 1170 -// float fallDamage; // 1171 -// { -// float const deathFallMargin; // 1176 -// float const painTolerance; // 1181 -// } -// } -// { -// float crouchPenalty; // 1195 -// } -// { -// float const jumpPenalty; // 1209 -// } -// { -// float size; // 1224 -// { -// float const costPerFriendPerUnit; // 1230 -// } -// } -// } -// } -} - -/* <3029a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */ -void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// HostageWasTaken(CSGameState *const this); // 271 -// Interpret(const class BotHostageBeingTakenMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 269 -} - -/* <302759> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */ -void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// Place place; // 209 -// } -// Interpret(const class BotDefendHereMeme *const this, -// class CCSBot *sender, -// class CCSBot *receiver); // 200 -} - -/* <3025b5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:256 */ -void BotAllHostagesGoneMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// Say(class BotChatterInterface *const this, -// const char *phraseName, -// float lifetime, -// float delay); // 261 -} - -/* <302429> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ -void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) -{ -// { -// class CCSBotManager *ctrl; // 2296 -// class BotStatement *say; // 2300 -// BotStatement(BotStatement *const this, -// class BotChatterInterface *chatter, -// enum BotStatementType type, -// float expireDuration); // 2300 -// GetPhrase(const class BotPhraseManager *const this, -// const char *name); // 2302 -// AppendPhrase(BotStatement *const this, -// const class BotPhrase *phrase); // 2302 -// SetPlace(BotStatement *const this, -// Place where); // 2303 -// SetStartTime(BotStatement *const this, -// float timestamp); // 2306 -// } -} - -/* <3023df> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */ -void BotPhraseManager::GetPhrase(const char *name) -{ -// { -// const_iterator iter; // 760 -// { -// const class BotPhrase *phrase; // 762 -// } -// } -} - -/* <302346> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// GetVerbosity(const class BotChatterInterface *const this); // 1384 -// IsImportant(const class BotStatement *const this); // 1388 -// } -} - -/* <30231a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */ -void BotStatement::IsImportant(void) -{ -// { -// int i; // 894 -// } -} - -/* <302288> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// IsRedundant(const class BotStatement *const this, -// const class BotStatement *say); // 1406 -// ~BotStatement(BotStatement *const this, -// int const __in_chrg); // 1409 -// } -} - -/* <30225f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */ -void BotStatement::~BotStatement(int const __in_chrg) -{ -} - -/* <30200e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ -void BotStatement::IsRedundant(BotStatement *say) -{ -// HasPlace(const class BotStatement *const this); // 963 -// HasPlace(const class BotStatement *const this); // 970 -// GetPlace(const class BotStatement *const this); // 970 -// HasPlace(const class BotStatement *const this); // 963 -// HasPlace(const class BotStatement *const this); // 970 -// GetPlace(const class BotStatement *const this); // 970 -} - -/* <301f6b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ -void BotPhrase::GetSpeakable( int bankIndex, float *duration) -{ -// { -// int start; // 351 -// { -// BotSpeakableVector *speakables; // 354 -// int &index; // 355 -// const class BotSpeakable *speak; // 356 -// operator[](vector> *const this, -// size_type __n); // 358 -// } -// operator[](vector> *const this, -// size_type __n); // 351 -// } -} - -/* <301f03> ../cstrike/dlls/bot/cs_bot_chatter.cpp:104 */ -void BotHelpMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// float const maxHelpRange; // 106 -// } -} - -/* <301e97> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ -inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) -{ -// { -// class BotStatement *say; // 606 -// } -} - -/* <301e44> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */ -void BotChatterInterface::GuardingHostages(Place place, bool isPlan) -{ -// { -// class CCSBotManager *ctrl; // 2314 -// float const minInterval; // 2318 -// } -} - -/* <301df1> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ -void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) -{ -// { -// class CCSBotManager *ctrl; // 2296 -// class BotStatement *say; // 2300 -// } -} - -/* <301cab> ../game_shared/bot/nav_area.h:679 */ -bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class PathCost &costFunc, class CNavArea ** closestArea) -{ -// { -// Vector actualGoalPos; // 710 -// float initCost; // 719 -// float closestAreaDist; // 729 -// { -// class CNavArea *area; // 735 -// bool searchFloor; // 747 -// int dir; // 748 -// const NavConnectList *floorList; // 749 -// const_iterator floorIter; // 750 -// bool ladderUp; // 752 -// const NavLadderList *ladderList; // 753 -// const_iterator ladderIter; // 754 -// int ladderTopDir; // 756 -// { -// class CNavArea *newArea; // 760 -// enum NavTraverseType how; // 761 -// const class CNavLadder *ladder; // 762 -// float newCostSoFar; // 859 -// { -// float newCostRemaining; // 873 -// } -// } -// } -// } -} - -/* <301c57> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */ -void BotChatterInterface::GoingToPlantTheBomb(Place place) -{ -// { -// class CCSBotManager *ctrl; // 2030 -// float const minInterval; // 2034 -// class BotStatement *say; // 2040 -// } -} - -/* <301c32> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <301c05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <301be7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */ -void BotSpeakable::BotSpeakable(void) -{ -} - -/* <301b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <301b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <301aff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator &__alloc) -{ -} - -/* <301aaa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator &const) -{ -} - -/* <301a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -// { -// } -} - -/* <301a24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <3019e2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <301996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <30193a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <3018f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <3018d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <3018bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void push_back(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <301858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void end(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator-**, std::vector*>>(const class __normal_iterator>**, std::vector>**, std::vector /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void begin(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void _M_check_len(const class vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <3016f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, class vector> ** __last, class vector> ** __result, class allocator>*> &__alloc) -{ -} - -/* <30169f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a**, std::vector**, std::vector*>(vector> ** __first, class vector> ** __last, class vector> ** __result, class allocator>*> &const) -{ -} - -/* <30165b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -// { -// } -} - -/* <301619> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <3015d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <30158b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <30152f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <3014e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m*>(const class vector> **__first, const vector> **__last, class vector> ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <3014b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <30149e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <30145e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <30143d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <3013f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <301396> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(int *__first, int *__last, int *__result) -{ -} - -/* <30133a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(int *__first, int *__last, int *__result, class allocator &__alloc) -{ -} - -/* <3012e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(int *__first, int *__last, int *__result, class allocator &const) -{ -} - -/* <3012a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(int *__first, int *__last, int *__result) -{ -// { -// } -} - -/* <30125f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(int *__first, int *__last, int *__result) -{ -} - -/* <30121d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(int *__first, int *__last, int *__result) -{ -} - -/* <3011d1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(int *__first, int *__last, int *__result) -{ -} - -/* <301175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(int *__first, int *__last, int *__result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <30112c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const int *__first, const int *__last, int *__result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <3010e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <3010a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <30108b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <30105f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <30103f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <300ff3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -} - -/* <300fd2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(BotSpeakable ** __it) -{ -} - -/* <300f76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <300f55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(BotSpeakable ** __it) -{ -} - -/* <300f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <300ec0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -} - -/* <300e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base**>(vector> ** __it) -{ -} - -/* <300e43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <300e22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base**>(vector> ** __it) -{ -} - -/* <300dd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b*>(const class vector> **__first, const vector> **__last, class vector> ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <300d8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(int *__first, int *__last, int *__result) -{ -} - -/* <300d6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(int *__it) -{ -} - -/* <300d10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(int *__first, int *__last, int *__result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <300cef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(int *__it) -{ -} - -/* <300ca1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const int *__first, const int *__last, int *__result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <300c7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <300c4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <300c33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <300c13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <300bf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <300bdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(BotSpeakable ** __it) -{ -} - -/* <300bb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ -inline void list>::~list( int const __in_chrg) -{ -} - -/* <300b86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <300b6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <300b30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <300b0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ -inline void _List_base>::~_List_base( int const __in_chrg) -{ -} - -/* <300ac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <300a9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(BotPhrase *&const __r) -{ -} - -/* <300a7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <300a5f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <300a31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <300a0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <3009e8> ../cstrike/dlls/bot/cs_bot_chatter.h:288 */ -inline void PlaceTimeInfo::PlaceTimeInfo(void) -{ -} - -/* <3009c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <3009ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <300991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <300976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <30095b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <300940> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <300919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _M_allocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>*>::allocate( size_type __n, const void *) -{ -} - -/* <3008d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void max_size(const class vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _M_get_Tp_allocator(const class _Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>*>::max_size(void) -{ -} - -/* <30087a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(vector> ** __it) -{ -} - -/* <30085f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <300844> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <300829> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <30080e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <3007e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <3007bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <300784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <300763> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <300743> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <300723> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <30070b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(int *__it) -{ -} - -/* <3006f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <3006d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <3006ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <30069f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <300684> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <30064e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>*>::allocator(void) -{ -} - -/* <300633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>*>::new_allocator(void) -{ -} - -/* <3005fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const BotPhrase * &__val) -{ -} - -/* <3005ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <3005a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <300577> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <300551> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <300536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <30050a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ -inline void _List_const_iterator::_List_const_iterator(const iterator &__x) -{ -} - -/* <3004cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:5065 */ -inline void random_shuffle<__gnu_cxx::__normal_iterator> >(__normal_iterator> > __first, class __normal_iterator> > __last) -{ -// { -// class __normal_iterator> > __i; // 5073 -// } -} - -/* <3004b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <300497> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <30047c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ -inline void __normal_iterator> >::operator++(void) -{ -} - -/* <300444> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:118 */ -inline void iter_swap<__gnu_cxx::__normal_iterator>, __gnu_cxx::__normal_iterator> >(__normal_iterator> > __a, class __normal_iterator> > __b) -{ -// { -// } -} - -/* <300404> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <3003c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <300388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:100 */ -inline void iter_swap<__gnu_cxx::__normal_iterator>, __gnu_cxx::__normal_iterator> >(__normal_iterator> > __a, class __normal_iterator> > __b) -{ -} - -/* <300342> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:122 */ -inline void swap(BotSpeakable *&const __a, class BotSpeakable *&const __b) -{ -// { -// class BotSpeakable *__tmp; // 127 -// } -} - -/* <30030c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <3002e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void ~vector(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <30029a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <30027f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <30023f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(BotSpeakable ** __first, class BotSpeakable ** __last, class allocator &const) -{ -} - -/* <30020c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(BotSpeakable ** __first, class BotSpeakable ** __last) -{ -} - -/* <3001ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(BotSpeakable **, class BotSpeakable **) -{ -} - -/* <3001c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <30018f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <300163> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <300136> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <30010b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <3000e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <3000ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <30008a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(int *__first, int *__last, class allocator &const) -{ -} - -/* <300057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(int *__first, int *__last) -{ -} - -/* <300038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(int *, int *) -{ -} - -/* <300012> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <2fffda> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <2fffae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <2fff81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <2fff56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <2fff30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <2fff15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _M_get_Tp_allocator(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy**, std::vector*>(vector> ** __first, class vector> ** __last, class allocator>*> &const) -{ -} - -/* <2ffea2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy**>(vector> ** __first, class vector> ** __last) -{ -} - -/* <2ffe83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy**>(vector> **, class vector> **) -{ -} - -/* <2ffe5d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void ~_Vector_base(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _M_deallocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>*>::deallocate( pointer __p, size_type) -{ -} - -/* <2ffdcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <2ffda1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>*>::~allocator( int const __in_chrg) -{ -} - -/* <2ffd7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>*>::~new_allocator( int const __in_chrg) -{ -} - -/* <2ffd1c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */ -void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// class PathCost pathCost; // 178 -// float travelDistance; // 179 -// float const tooFar; // 185 -// } -} - -/* <2ffcb1> ../game_shared/bot/nav_area.h:914 */ -float NavAreaTravelDistance(CNavArea *startArea, class CNavArea *endArea, class PathCost &costFunc) -{ -// { -// float distance; // 930 -// { -// class CNavArea *area; // 931 -// } -// } -} - -/* <2ffc78> ../cstrike/dlls/bot/cs_bot.h:1114 */ -inline void PathCost::PathCost(CCSBot *bot, RouteType route) -{ -} - -/* <2ffc6f> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <2ffc52> ../game_shared/bot/nav_area.h:468 */ -inline void CNavArea::AddToClosedList(void) -{ -} - -/* <2ffc35> ../game_shared/bot/nav_area.h:460 */ -inline void CNavArea::IsClosed(void) -{ -} - -/* <2ffc1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2ffbcd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <2ffbb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2ffb97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2ffb55> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <2ffb23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ -inline void _List_const_iterator::operator==(const _Self &__x) -{ -} - -/* <2ffb08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2ffaed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2ffac6> ../game_shared/bot/nav_area.h:240 */ -inline void CNavArea::GetAdjacentList(NavDirType dir) -{ -} - -/* <2ffaa8> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <2ffa88> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2ffa5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2ffa30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <2ffa02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ -inline void _List_impl::~_List_impl( int const __in_chrg) -{ -} - -/* <2ff9d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator>::~allocator( int const __in_chrg) -{ -} - -/* <2ff9ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator>::~new_allocator( int const __in_chrg) -{ -} - -/* <2ff991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <2ff95f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator(__normal_iterator>**, std::vector> ** &__i) -{ -} - -/* <2ff93f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void base(const class __normal_iterator>**, std::vector /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const int * &__i) -{ -} - -/* <2ff8ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <2ff8d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2ff8b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */ -void BotChatterInterface::GetRadioSilenceDuration(void) -{ -} - -/* <2ff876> ../cstrike/dlls/bot/cs_bot_chatter.h:335 */ -inline void BotPhraseManager::ResetPlaceStatementInterval( Place place) -{ -// { -// int index; // 337 -// } -} - -/* <2ff83d> ../cstrike/dlls/bot/cs_bot_chatter.h:319 */ -inline void BotPhraseManager::GetPlaceStatementInterval(Place place) -{ -// { -// int index; // 321 -// } -} - -/* <2ff81b> ../cstrike/dlls/bot/cs_bot_chatter.h:130 */ -inline void BotRequestReportMeme::BotRequestReportMeme(void) -{ -} - -/* <2ff7ef> ../cstrike/dlls/bot/cs_bot_chatter.h:53 */ -inline void BotHelpMeme::BotHelpMeme( Place place) -{ -} - -/* <2ff7b7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */ -void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <2ff77f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */ -void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <2ff75d> ../cstrike/dlls/bot/cs_bot_chatter.h:101 */ -inline void BotFollowMeme::BotFollowMeme(void) -{ -} - -/* <2ff731> ../cstrike/dlls/bot/cs_bot_chatter.h:111 */ -inline void BotDefendHereMeme::BotDefendHereMeme(Vector *pos) -{ -} - -/* <2ff716> ../cstrike/dlls/vector.h:119 */ -inline void Vector::LengthSquared(void) -{ -} - -/* <2ff6de> ../cstrike/dlls/bot/cs_bot_chatter.h:87 */ -inline void BotBombStatusMeme::BotBombStatusMeme(BombState state, const Vector *pos) -{ -} - -/* <2ff6be> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <2ff696> ../cstrike/dlls/bot/cs_bot_chatter.h:123 */ -inline void BotWhereBombMeme::BotWhereBombMeme(void) -{ -} - -/* <2ff65e> ../cstrike/dlls/bot/cs_bot_chatter.h:70 */ -inline void BotBombsiteStatusMeme::BotBombsiteStatusMeme( int zoneIndex, StatusType status) -{ -} - -/* <2ff639> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ -inline void CCSBotManager::GetZone(int i) -{ -} - -/* <2ff607> ../game_shared/bot/bot_util.h:162 */ -inline void IntervalTimer::IsLessThen(float duration) -{ -} - -/* <2ff5dd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */ -void BotStatement::AttachMeme(BotMeme *meme) -{ -} - -/* <2ff5bb> ../cstrike/dlls/bot/cs_bot_chatter.h:144 */ -inline void BotHostageBeingTakenMeme::BotHostageBeingTakenMeme(void) -{ -} - -/* <2ff565> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */ -void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -// { -// Place place; // 209 -// { -// const Vector *spot; // 213 -// } -// } -} - -/* <2ff532> ../cstrike/dlls/bot/cs_bot.h:426 */ -inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) -{ -} - -/* <2ff4f4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */ -void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver) -{ -} - -/* <2ff4cd> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <2ff4a3> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */ -void BotStatement::AddCondition(ConditionType condition) -{ -} - -/* <2ff459> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */ -void BotPhraseManager::GetPlace( PlaceCriteria place) -{ -// { -// const_iterator iter; // 816 -// { -// const class BotPhrase *phrase; // 818 -// } -// } -} - -/* <2ff42c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2ff411> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2ff3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2ff3b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2ff38a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2ff34d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const BotSpeakable * &__val) -{ -} - -/* <2ff32d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <2ff301> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <2ff2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:772 */ -inline void __normal_iterator> >::operator+(const difference_type &__n) -{ -} - -/* <2ff29d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(BotSpeakable ** &__i) -{ -} - -/* <2ff260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator>*>::construct( pointer __p, const vector> * &__val) -{ -} - -/* <2ff223> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const int &__val) -{ -} - -/* <2ff1f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <2ff1dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <2ff1c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <2ff186> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <2ff166> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <2ff13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <2ff11a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2ff0ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2ff068> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ -void BotPhrase::GetSpeakable( int bankIndex, float *duration) -{ -// { -// int start; // 351 -// { -// BotSpeakableVector *speakables; // 354 -// int &index; // 355 -// const class BotSpeakable *speak; // 356 -// } -// } -} - -/* <2ff03b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <2ff00e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ -inline void vector>::operator[](size_type __n) -{ -} - -/* <2fefe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <2fefc6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <2fef99> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void operator[](vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void size(const class vector>*, std::allocator ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */ -void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration) -{ -} - -/* <2fef19> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */ -void BotChatterInterface::ResetRadioSilenceDuration(void) -{ -} - -/* <2feefe> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <2feea8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ -void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) -{ -// { -// class BotStatement *s; // 1403 -// class BotStatement *earlier; // 1428 -// } -} - -/* <2fee7d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ -void BotStatement::IsRedundant(BotStatement *say) -{ -} - -/* <2fee62> ../cstrike/dlls/bot/cs_bot_chatter.h:373 */ -inline void BotStatement::HasPlace(void) -{ -} - -/* <2fee36> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */ -void BotStatement::GetPlace(void) -{ -// { -// int i; // 1273 -// } -} - -/* <2fee0c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */ -void BotStatement::AppendPhrase(ContextType contextPhrase) -{ -} - -/* <2fede2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */ -void BotStatement::AppendPhrase(const class BotPhrase *phrase) -{ -} - -/* <2fedc2> ../cstrike/dlls/bot/cs_bot.h:394 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <2feda4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */ -void BotStatement::GetOwner(void) -{ -} - -/* <2fed6a> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <2fed4f> ../cstrike/dlls/bot/cs_bot.h:698 */ -inline void CCSBot::GetHostageEscortCount(void) -{ -} - -/* <2fed34> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <2fed19> ../cstrike/dlls/bot/cs_bot.h:544 */ -inline void CCSBot::GetEnemyDeathTimestamp(void) -{ -} - -/* <2fecfe> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <2fece3> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <2fecc8> ../cstrike/dlls/bot/cs_bot.h:519 */ -inline void CCSBot::GetNearbyFriendCount(void) -{ -} - -/* <2fecad> ../cstrike/dlls/bot/cs_bot.h:515 */ -inline void CCSBot::GetEnemyPlace(void) -{ -} - -/* <2fec92> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <2fec72> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <2fec4a> ../cstrike/dlls/bot/cs_bot_chatter.h:590 */ -inline void BotChatterInterface::IsTalking(void) -{ -} - -/* <2fec2d> ../cstrike/dlls/bot/cs_bot_chatter.h:572 */ -inline void BotChatterInterface::GetVerbosity(void) -{ -} - -/* <2fec0d> ../cstrike/dlls/bot/cs_bot_chatter.h:482 */ -inline void BotChatterInterface::GetOwner(void) -{ -} - -/* <2febf2> ../cstrike/dlls/bot/cs_bot_chatter.h:412 */ -inline void BotStatement::GetTimestamp(void) -{ -} - -/* <2febd7> ../cstrike/dlls/bot/cs_bot_chatter.h:411 */ -inline void BotStatement::IsSpeaking(void) -{ -} - -/* <2febbc> ../cstrike/dlls/bot/cs_bot_chatter.h:386 */ -inline void BotStatement::GetStartTime(void) -{ -} - -/* <2feb95> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ -inline void BotStatement::SetStartTime( float timestamp) -{ -} - -/* <2feb6e> ../cstrike/dlls/bot/cs_bot_chatter.h:375 */ -inline void BotStatement::SetPlace( Place where) -{ -} - -/* <2feb53> ../cstrike/dlls/bot/cs_bot_chatter.h:371 */ -inline void BotStatement::GetSubject(void) -{ -} - -/* <2feb27> ../cstrike/dlls/bot/cs_bot_chatter.h:370 */ -inline void BotStatement::SetSubject( int playerID) -{ -} - -/* <2feb0c> ../cstrike/dlls/bot/cs_bot_chatter.h:369 */ -inline void BotStatement::HasSubject(void) -{ -} - -/* <2feaec> ../cstrike/dlls/bot/cs_bot_chatter.h:366 */ -inline void BotStatement::GetType(void) -{ -} - -/* <2fead1> ../game_shared/bot/bot_util.h:136 */ -inline void IntervalTimer::Reset(void) -{ -} - -/* <2fea95> ../cstrike/dlls/bot/cs_bot_chatter.h:298 */ -inline void BotPhraseManager::FindPlaceIndex(Place where) -{ -// { -// int i; // 300 -// } -} - -/* <2fea7a> ../game_shared/bot/bot_util.h:146 */ -inline void IntervalTimer::Invalidate(void) -{ -} - -/* <2fea52> ../cstrike/dlls/bot/cs_bot_chatter.h:250 */ -inline void BotPhrase::SetCountCriteria(CountCriteria count) -{ -} - -/* <2fea2a> ../cstrike/dlls/bot/cs_bot_chatter.h:245 */ -inline void BotPhrase::SetPlaceCriteria(PlaceCriteria place) -{ -} - -/* <2fea0e> ../cstrike/dlls/bot/cs_bot_chatter.h:239 */ -inline void BotPhrase::ClearCriteria(void) -{ -} - -/* <2fe9f3> ../cstrike/dlls/bot/cs_bot_chatter.h:211 */ -inline void BotPhrase::IsPlace(void) -{ -} - -/* <2fe9d8> ../cstrike/dlls/bot/cs_bot_chatter.h:209 */ -inline void BotPhrase::IsImportant(void) -{ -} - -/* <2fe9bd> ../cstrike/dlls/bot/cs_bot_chatter.h:208 */ -inline void BotPhrase::GetRadioEquivalent(void) -{ -} - -/* <2fe99d> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <2fe97b> ../cstrike/dlls/bot/cs_bot_chatter.h:42 */ -inline void BotMeme::BotMeme(void) -{ -} - -/* <2fe95b> ../cstrike/dlls/bot/cs_gamestate.h:82 */ -inline void CSGameState::HostageWasTaken(void) -{ -} - -/* <2fe940> ../cstrike/dlls/bot/cs_gamestate.h:46 */ -inline void CSGameState::IsBombLoose(void) -{ -} - -/* <2fe920> ../cstrike/dlls/bot/cs_gamestate.h:45 */ -inline void CSGameState::IsBombMoving(void) -{ -} - -/* <2fe905> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ -inline void CCSBotManager::IsRoundOver(void) -{ -} - -/* <2fe8ea> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <2fe8ca> ../cstrike/dlls/bot/cs_bot_manager.h:177 */ -inline void CCSBotManager::GetRoundStartTime(void) -{ -} - -/* <2fe8a4> ../game_shared/bot/bot_profile.h:81 */ -inline void BotProfile::GetVoiceBank(void) -{ -} - -/* <2fe889> ../game_shared/bot/bot_profile.h:78 */ -inline void BotProfile::GetVoicePitch(void) -{ -} - -/* <2fe869> ../game_shared/bot/bot_profile.h:65 */ -inline void BotProfile::GetAggression(void) -{ -} - -/* <2fe84c> ../game_shared/bot/nav_area.h:473 */ -inline void CNavArea::RemoveFromClosedList(void) -{ -} - -/* <2fe82f> ../game_shared/bot/nav_area.h:435 */ -inline void CNavArea::IsOpen(void) -{ -} - -/* <2fe814> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <2fe7ed> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <2fe7d2> ../game_shared/bot/nav_area.h:308 */ -inline void CNavArea::GetTotalCost(void) -{ -} - -/* <2fe7ab> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <2fe790> ../game_shared/bot/nav_area.h:291 */ -inline void CNavArea::GetParent(void) -{ -} - -/* <2fe75c> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <2fe741> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <2fe726> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <2fe70b> ../game_shared/bot/nav_area.h:267 */ -inline void CNavArea::GetSizeY(void) -{ -} - -/* <2fe6f0> ../game_shared/bot/nav_area.h:266 */ -inline void CNavArea::GetSizeX(void) -{ -} - -/* <2fe6d5> ../game_shared/bot/nav_area.h:219 */ -inline void CNavArea::GetPlace(void) -{ -} - -/* <2fe6b5> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <2fe68b> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2fe661> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2fe637> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2fe61c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2fe5fc> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <2fe5d1> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <2fe5b6> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <2fe596> ../game_shared/bot/bot_util.h:131 */ -inline void IntervalTimer::IntervalTimer(void) -{ -} - -/* <2fe576> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <2fe55b> ../game_shared/bot/bot_util.h:157 */ -inline void IntervalTimer::GetElapsedTime(void) -{ -} - -/* <2fe53b> ../game_shared/bot/bot_util.h:151 */ -inline void IntervalTimer::HasStarted(void) -{ -} - -/* <2fe4de> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2fe48c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2fe43c> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2fe3fd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2fe3a8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2fe2e8> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2fe2b9> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2fe299> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2fe24a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */ -void CCSBot::GetRangeToFarthestEscortedHostage(void) -{ -// { -// class FarthestHostage away; // 1118 -// ForEachHostage(const class CHostageManager *const this, -// class FarthestHostage &func); // 1120 -// } -} - -/* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */ -/* linkage=_Z21FindNearbyRetreatSpotP6CCSBotf */ -const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange) -{ -// { -// class CNavArea *area; // 1068 -// class CollectRetreatSpotsFunctor collector; // 1073 -// int which; // 1080 -// SearchSurroundingAreas(CNavArea *startArea, -// const Vector *startPos, -// class CollectRetreatSpotsFunctor &func, -// float maxRange); // 1074 -// } -} - -/* <2e9bbc> ../cstrike/dlls/bot/cs_bot.cpp:1013 */ -inline void CollectRetreatSpotsFunctor::operator()(CNavArea *area) -{ -// { -// const HidingSpotList *list; // 1016 -// { -// const_iterator iter; // 1018 -// { -// const class HidingSpot *spot; // 1020 -// class CBasePlayer *owner; // 1040 -// } -// } -// } -} - -/* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */ -void CCSBot::GuardRandomZone(float range) -{ -// { -// class CCSBotManager *ctrl; // 982 -// const class Zone *zone; // 984 -// GetRandomZone(const class CCSBotManager *const this); // 984 -// { -// class CNavArea *rescueArea; // 987 -// } -// } -} - -/* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */ -void CCSBot::HasNotSeenEnemyForLongTime(void) -{ -// { -// float const longTime; // 972 -// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973 -// } -} - -/* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */ -void CCSBot::AdjustSafeTime(void) -{ -// { -// class CCSBotManager *ctrl; // 956 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 959 -// } -} - -/* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */ -void CCSBot::GetSafeTimeRemaining(void) -{ -// { -// class CCSBotManager *ctrl; // 945 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 947 -// } -} - -/* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */ -void CCSBot::IsEndOfSafeTime(void) -{ -// IsSafe(const class CCSBot *const this); // 936 -} - -/* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */ -void CCSBot::IsWellPastSafe(void) -{ -// { -// class CCSBotManager *ctrl; // 922 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 924 -// } -} - -/* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */ -void CCSBot::IsSafe(void) -{ -// { -// class CCSBotManager *ctrl; // 908 -// GetElapsedRoundTime(const class CCSBotManager *const this); // 910 -// } -} - -/* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */ -void CCSBot::IsHurrying(void) -{ -// { -// class CCSBotManager *ctrl; // 887 -// IsElapsed(const class CountdownTimer *const this); // 884 -// } -} - -/* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */ -void CCSBot::IsRogue(void) -{ -// { -// class CCSBotManager *ctrl; // 859 -// AllowRogues(const class CCSBotManager *const this); // 860 -// IsElapsed(const class CountdownTimer *const this); // 864 -// { -// float const rogueChance; // 869 -// Start(CountdownTimer *const this, -// float duration); // 866 -// } -// } -} - -/* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */ -void CCSBot::DecreaseMorale(void) -{ -} - -/* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */ -void CCSBot::IncreaseMorale(void) -{ -} - -/* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */ -void CCSBot::IgnoreEnemies(float duration) -{ -// Start(CountdownTimer *const this, -// float duration); // 828 -} - -/* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */ -void CCSBot::GetDisposition(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 816 -} - -/* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */ -void CCSBot::SetDisposition(DispositionType disposition) -{ -// Invalidate(CountdownTimer *const this); // 806 -} - -/* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */ -void CCSBot::GetImportantEnemy( bool checkVisibility) -{ -// { -// class CCSBotManager *ctrl; // 746 -// class CBasePlayer *nearEnemy; // 747 -// float nearDist; // 748 -// { -// int i; // 750 -// { -// class CBaseEntity *entity; // 752 -// class CBasePlayer *player; // 767 -// Vector d; // 782 -// float distSq; // 783 -// FNullEnt(entvars_t *pev); // 757 -// operator-(const Vector *const this, -// const Vector &v); // 782 -// } -// } -// } -} - -/* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */ -void CCSBot::OutnumberedCount(void) -{ -// IsOutnumbered(const class CCSBot *const this); // 733 -// GetNearbyEnemyCount(const class CCSBot *const this); // 734 -// GetNearbyFriendCount(const class CCSBot *const this); // 734 -} - -/* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */ -void CCSBot::IsOutnumbered(void) -{ -// GetNearbyFriendCount(const class CCSBot *const this); // 724 -// GetNearbyEnemyCount(const class CCSBot *const this); // 724 -} - -/* <2e93f4> ../cstrike/dlls/bot/cs_bot.cpp:722 */ -void CCSBot::IsOutnumbered(void) -{ -} - -/* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */ -void CCSBot::UpdateHostageEscortCount(void) -{ -// { -// float const updateInterval; // 695 -// { -// class CHostage *hostage; // 704 -// IsValid(CHostage *const this); // 709 -// IsFollowing(CHostage *const this, -// const class CBaseEntity *entity); // 713 -// edict(CBaseEntity *const this); // 705 -// FNullEnt(const edict_t *pent); // 705 -// } -// } -} - -/* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */ -void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot) -{ -// { -// int leastRecent; // 653 -// float leastRecentTime; // 654 -// { -// int i; // 656 -// } -// } -} - -/* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */ -void CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot) -{ -// { -// int i; // 639 -// } -} - -/* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */ -void CCSBot::GetOffLadder(void) -{ -// DestroyPath(CCSBot *const this); // 627 -} - -/* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */ -void CCSBot::GetAttacker(void) -{ -} - -/* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */ -void CCSBot::CanSeePlantedBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 590 -// const Vector *bombPos; // 598 -// } -} - -/* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */ -void CCSBot::CanSeeLooseBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 568 -// class CBaseEntity *bomb; // 573 -// GetLooseBomb(CCSBotManager *const this); // 573 -// } -} - -/* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */ -void CCSBot::NoticeLooseBomb(void) -{ -// { -// class CCSBotManager *ctrl; // 546 -// class CBaseEntity *bomb; // 551 -// GetLooseBomb(CCSBotManager *const this); // 551 -// } -} - -/* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */ -void CCSBot::IsDoingScenario(void) -{ -} - -/* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */ -void CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// class CBaseEntity *attacker; // 99 -// GetClassPtr(CBaseEntity *a); // 99 -// { -// class CBasePlayer *player; // 104 -// } -// { -// class CBasePlayer *lastAttacker; // 113 -// float lastAttackedTimestamp; // 114 -// AdjustSafeTime(CCSBot *const this); // 121 -// IsSurprised(const class CCSBot *const this); // 124 -// { -// class CBasePlayer *enemy; // 126 -// bool panic; // 127 -// { -// float invSkill; // 148 -// float panicChance; // 149 -// } -// } -// } -// } -} - -/* <2e8e10> ../cstrike/dlls/bot/cs_bot.cpp:954 */ -void CCSBot::AdjustSafeTime(void) -{ -// { -// class CCSBotManager *ctrl; // 956 -// } -} - -/* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */ -void CCSBot::Panic(CBasePlayer *enemy) -{ -// { -// class Vector2D dir; // 456 -// class Vector2D perp; // 457 -// Vector spot; // 459 -// IsSurprised(const class CCSBot *const this); // 453 -// { -// class Vector2D toEnemy; // 473 -// float along; // 476 -// float c45; // 477 -// float size; // 478 -// float shift; // 479 -// NormalizeInPlace(Vector2D *const this); // 474 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 476 -// { -// float side; // 495 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 495 -// } -// } -// { -// float const offset; // 464 -// float side; // 465 -// } -// } -} - -/* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */ -void CCSBot::StayOnNavMesh(void) -{ -// { -// class CNavArea *goalArea; // 408 -// { -// Vector pos; // 422 -// Vector to; // 426 -// float const stepInDist; // 429 -// operator-(const Vector *const this, -// const Vector &v); // 426 -// NormalizeInPlace(Vector *const this); // 427 -// operator*(float fl, -// const Vector &v); // 430 -// operator+(const Vector *const this, -// const Vector &v); // 430 -// } -// } -} - -/* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */ -void CCSBot::SetEnemy(CBasePlayer *enemy) -{ -} - -/* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */ -void CCSBot::FindNearbyPlayer(void) -{ -// { -// class CBaseEntity *pEntity; // 360 -// Vector vecSrc; // 361 -// float flRadius; // 362 -// Vector(Vector *const this, -// const Vector &v); // 361 -// } -} - -/* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */ -void CCSBot::BotDeathThink(void) -{ -} - -/* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */ -void CCSBot::IsBusy(void) -{ -} - -/* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */ -void CCSBot::BotTouch(CBaseEntity *other) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 297 -// { -// Vector center; // 299 -// class Extent extent; // 301 -// bool breakIt; // 307 -// operator+(const Vector *const this, -// const Vector &v); // 299 -// { -// Vector goal; // 312 -// Vector(Vector *const this, -// const Vector &v); // 312 -// IsIntersectingBox(const Vector *start, -// const Vector *end, -// const Vector *boxMin, -// const Vector *boxMax); // 314 -// } -// operator/(const Vector *const this, -// float fl); // 299 -// } -// { -// class CBasePlayer *player; // 269 -// unsigned int otherPri; // 272 -// unsigned int myPri; // 275 -// { -// unsigned int avoidPri; // 284 -// } -// } -} - -/* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */ -void CCSBot::Killed(entvars_t *pevAttacker, int iGib) -{ -// { -// float const deathDanger; // 178 -// float const deathDangerRadius; // 179 -// } -} - -/* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */ -void CCSBot::Jump(bool mustJump) -{ -} - -/* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */ -void CCSBot::Walk(void) -{ -// IsElapsed(const class CountdownTimer *const this); // 64 -// Walk(CBot *const this); // 66 -} - -/* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */ -/* linkage=_Z17GetBotFollowCountP11CBasePlayer */ -int GetBotFollowCount(CBasePlayer *leader) -{ -// { -// int count; // 26 -// { -// int i; // 28 -// { -// class CBaseEntity *entity; // 30 -// class CBasePlayer *player; // 41 -// class CCSBot *bot; // 49 -// FNullEnt(entvars_t *pev); // 35 -// GetFollowLeader(CCSBot *const this); // 50 -// } -// } -// } -} - -/* <2e8587> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2e849c> ../game_shared/bot/nav_area.h:1028 */ -void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class CollectRetreatSpotsFunctor &func, float maxRange) -{ -// { -// class CNavArea *area; // 1045 -// { -// const_iterator ladderIt; // 1064 -// const NavLadderList *ladderList; // 1067 -// { -// int dir; // 1051 -// { -// int count; // 1053 -// { -// int i; // 1054 -// { -// class CNavArea *adjArea; // 1056 -// } -// } -// } -// } -// { -// const class CNavLadder *ladder; // 1072 -// } -// { -// const class CNavLadder *ladder; // 1093 -// } -// } -// } -} - -/* <2e8465> ../cstrike/dlls/bot/cs_bot.cpp:1004 */ -inline void CollectRetreatSpotsFunctor::CollectRetreatSpotsFunctor(CCSBot *me, float range) -{ -} - -/* <2e845c> ../game_shared/bot/nav_area.h:440 */ -inline void IsOpenListEmpty(void) -{ -} - -/* <2e8431> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2e8418> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2e83ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2e83bd> ../game_shared/bot/nav_area.h:244 */ -inline void CNavArea::GetLadderList(LadderDirectionType dir) -{ -} - -/* <2e83a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2e8360> ../game_shared/bot/nav_area.h:422 */ -inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) -{ -// { -// const_iterator iter; // 424 -// } -} - -/* <2e833c> ../game_shared/bot/nav_area.h:236 */ -inline void CNavArea::GetAdjacentCount(NavDirType dir) -{ -} - -/* <2e831e> ../game_shared/bot/nav_area.h:445 */ -inline void PopOpenList(void) -{ -// { -// class CNavArea *area; // 449 -// } -} - -/* <2e8317> ../game_shared/bot/nav_area.h:286 */ -inline void MakeNewMarker(void) -{ -} - -/* <2e82f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2e82d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2e82b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ -inline void list>::size(void) -{ -} - -/* <2e828a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ -inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) -{ -} - -/* <2e8249> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ -inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) -{ -// { -// difference_type __n; // 79 -// } -} - -/* <2e822a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ -inline void __iterator_category>(const class _List_const_iterator &const) -{ -} - -/* <2e81f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2e81e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2e81c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2e81a8> ../cstrike/dlls/bot/cs_bot_manager.h:24 */ -inline int OtherTeam(int team) -{ -} - -/* <2e8183> ../cstrike/dlls/vector.h:149 */ -inline void Vector::IsLengthGreaterThan(float length) -{ -} - -/* <2e816a> ../game_shared/bot/nav_area.h:136 */ -inline void HidingSpot::GetPosition(void) -{ -} - -/* <2e8133> ../game_shared/bot/nav_area.h:255 */ -inline void CNavArea::GetHidingSpotList(void) -{ -} - -/* <2e8115> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2e80ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2e80c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <2e80a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <2e808f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <2e8058> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ -inline void _List_const_iterator::_List_const_iterator(void) -{ -} - -/* <2e803a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <2e8011> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <2e7fca> ../cstrike/dlls/hostage/hostage.h:293 */ -inline void CHostageManager::ForEachHostage(FarthestHostage &func) -{ -// { -// int i; // 295 -// } -} - -/* <2e7f9f> ../cstrike/dlls/bot/cs_bot.cpp:1088 */ -inline void FarthestHostage::FarthestHostage(CCSBot *me) -{ -} - -/* <2e7f64> ../cstrike/dlls/bot/cs_bot.cpp:1094 */ -inline void FarthestHostage::operator()(CHostage *hostage) -{ -// { -// float range; // 1098 -// } -} - -/* <2e7eb2> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2e7e6e> ../cstrike/dlls/hostage/hostage.h:104 */ -inline void CHostage::IsFollowing(CBaseEntity *entity) -{ -} - -/* <2e7e39> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <2e7e05> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <2e7dd0> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <2e7db7> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ -inline void CCSBotManager::GetRandomZone(void) -{ -} - -/* <2e7d83> ../cstrike/dlls/bot/cs_bot.cpp:906 */ -void CCSBot::IsSafe(void) -{ -// { -// class CCSBotManager *ctrl; // 908 -// } -} - -/* <2e7d5e> ../game_shared/bot/bot_util.h:194 */ -inline void CountdownTimer::Start( float duration) -{ -} - -/* <2e7d45> ../cstrike/dlls/bot/cs_bot.h:395 */ -inline void CCSBot::GetGameState(void) -{ -} - -/* <2e7d27> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ -inline void CCSBotManager::GetLooseBomb(void) -{ -} - -/* <2e7cc4> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <2e7c99> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */ -inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax) -{ -// { -// unsigned char startFlags; // 202 -// unsigned char endFlags; // 203 -// } -} - -/* <2e7bee> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <2e7bce> ../game_shared/bot/nav.h:104 */ -inline void Extent::Extent(void) -{ -} - -/* <2e7baf> ../cstrike/dlls/bot/cs_bot.h:491 */ -inline void CCSBot::GetChatter(void) -{ -} - -/* <2e7b91> ../game_shared/bot/bot.h:275 */ -inline void CBot::Walk(void) -{ -} - -/* <2e7b5c> ../cstrike/dlls/bot/cs_bot.h:370 */ -inline void CCSBot::GetFollowLeader(void) -{ -// { -// class CBaseEntity *entity; // 372 -// } -} - -/* <2e7b1f> ../cstrike/dlls/bot/cs_bot.h:577 */ -inline void CCSBot::IsUsingLadder(void) -{ -} - -/* <2e7b06> ../cstrike/dlls/bot/cs_bot.h:567 */ -inline void CCSBot::GetLastKnownArea(void) -{ -} - -/* <2e7ae8> ../cstrike/dlls/bot/cs_bot.h:551 */ -inline void CCSBot::DestroyPath(void) -{ -} - -/* <2e7acf> ../cstrike/dlls/bot/cs_bot.h:550 */ -inline void CCSBot::HasPath(void) -{ -} - -/* <2e7ab6> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <2e7a9d> ../cstrike/dlls/bot/cs_bot.h:539 */ -inline void CCSBot::GetTimeSinceLastSawEnemy(void) -{ -} - -/* <2e7a84> ../cstrike/dlls/bot/cs_bot.h:519 */ -inline void CCSBot::GetNearbyFriendCount(void) -{ -} - -/* <2e7a6b> ../cstrike/dlls/bot/cs_bot.h:514 */ -inline void CCSBot::GetNearbyEnemyCount(void) -{ -} - -/* <2e7a52> ../cstrike/dlls/bot/cs_bot.h:427 */ -inline void CCSBot::GetTask(void) -{ -} - -/* <2e7a34> ../cstrike/dlls/bot/cs_bot.h:385 */ -inline void CCSBot::IsSurprised(void) -{ -} - -/* <2e7a16> ../cstrike/dlls/bot/cs_gamestate.h:47 */ -inline void CSGameState::IsBombPlanted(void) -{ -} - -/* <2e79fd> ../cstrike/dlls/bot/cs_bot_manager.h:180 */ -inline void CCSBotManager::AllowRogues(void) -{ -} - -/* <2e79e4> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ -inline void CCSBotManager::GetElapsedRoundTime(void) -{ -} - -/* <2e79cb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <2e79ad> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ -inline void CCSBotManager::GetScenario(void) -{ -} - -/* <2e7989> ../game_shared/bot/bot_profile.h:67 */ -inline void BotProfile::GetTeamwork(void) -{ -} - -/* <2e796b> ../game_shared/bot/bot_profile.h:66 */ -inline void BotProfile::GetSkill(void) -{ -} - -/* <2e7944> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2e792b> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2e790d> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <2e78e4> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <2e78c6> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <2e78a1> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <2e7877> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <2e784f> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <2e7825> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <2e77f5> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <2e777b> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <2e7722> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <2e76c9> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <2e7688> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <2e765e> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <2e7605> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <2e7572> ../game_shared/bot/nav_area.h:990 */ -inline void AddAreaToOpenList(CNavArea *area, class CNavArea *parent, const Vector *startPos, float maxRange) -{ -// { -// Vector closePos; // 1004 -// { -// float distAlong; // 1009 -// } -// } -} - -/* <2e7559> ../game_shared/bot/nav_area.h:269 */ -inline void CNavArea::GetCenter(void) -{ -} - -/* <2e7534> ../cstrike/dlls/vector.h:52 */ -inline void Vector2D::IsLengthLessThan(float length) -{ -} - -/* <2e750d> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2e74f4> ../game_shared/bot/nav_area.h:311 */ -inline void CNavArea::GetCostSoFar(void) -{ -} - -/* <2e74ce> ../game_shared/bot/nav_area.h:310 */ -inline void CNavArea::SetCostSoFar( float value) -{ -} - -/* <2e74a8> ../game_shared/bot/nav_area.h:307 */ -inline void CNavArea::SetTotalCost( float value) -{ -} - -/* <2e7475> ../game_shared/bot/nav_area.h:290 */ -inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) -{ -} - -/* <2e745c> ../game_shared/bot/nav_area.h:288 */ -inline void CNavArea::IsMarked(void) -{ -} - -/* <2e7443> ../game_shared/bot/nav_area.h:287 */ -inline void CNavArea::Mark(void) -{ -} - -/* <2e7425> ../game_shared/bot/nav_area.h:216 */ -inline void CNavArea::GetAttributes(void) -{ -} - -/* <2e7407> ../game_shared/bot/nav_area.h:137 */ -inline void HidingSpot::GetID(void) -{ -} - -/* <2e73e9> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <2e73cb> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <2e73ad> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2e735d> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2e7336> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2e72f9> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2e72a9> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2e71d9> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <2e71a5> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2e7179> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2e715b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2e711f> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <2e70f7> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <2e70cd> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <2e70a5> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2e707d> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <2d4e40> ../game_shared/shared_util.cpp:247 */ -/* linkage=_Z18SharedTokenWaitingPKc */ -bool SharedTokenWaiting(const char *buffer) -{ -// { -// const char *p; // 249 -// } -} - -/* <2d4de7> ../game_shared/shared_util.cpp:173 */ -/* linkage=_Z11SharedParsePKc */ -const char *SharedParse(const char *data) -{ -// -//skipwhite: // 185 -// { -// int c; // 175 -// int len; // 176 -// } -} - -/* <2d4dbf> ../game_shared/shared_util.cpp:164 */ -/* linkage=_Z18SharedSetQuoteCharc */ -void SharedSetQuoteChar(char c) -{ -} - -/* <2d4da4> ../game_shared/shared_util.cpp:155 */ -/* linkage=_Z14SharedGetTokenv */ -char *SharedGetToken(void) -{ -} - -/* <2d4d11> ../game_shared/shared_util.cpp:137 */ -/* linkage=_Z11NumAsStringi */ -const char *NumAsString(int val) -{ -// { -// int const BufLen; // 139 -// int const NumBuffers; // 140 -// char string; // 141 -// int curstring; // 142 -// int len; // 146 -// } -} - -/* <2d4c7e> ../game_shared/shared_util.cpp:122 */ -/* linkage=_Z12NumAsWStringi */ -const wchar_t *NumAsWString(int val) -{ -// { -// int const BufLen; // 124 -// int const NumBuffers; // 125 -// wchar_t string; // 126 -// int curstring; // 127 -// int len; // 131 -// } -} - -/* <2d4c0d> ../game_shared/shared_util.cpp:106 */ -/* linkage=_Z10BufWPrintfPwRiPKwz */ -wchar_t *BufWPrintf(wchar_t *buf, int &len, const wchar_t *fmt, ...) -{ -// { -// va_list argptr; // 111 -// } -} - -/* <2d4ba1> ../game_shared/shared_util.cpp:90 */ -/* linkage=_Z9BufPrintfPcRiPKcz */ -char *BufPrintf(char *buf, int &len, const char *fmt, ...) -{ -// { -// va_list argptr; // 95 -// } -} - -/* <2d4b0a> ../game_shared/shared_util.cpp:68 */ -/* linkage=_Z13SharedVarArgsPcz */ -char *SharedVarArgs(char *format, ...) -{ -// { -// va_list argptr; // 70 -// int const BufLen; // 71 -// int const NumBuffers; // 72 -// char string; // 73 -// int curstring; // 74 -// } -} - -/* <2d4a66> ../game_shared/shared_util.cpp:50 */ -/* linkage=_Z14SharedWVarArgsPwz */ -wchar_t *SharedWVarArgs(wchar_t *format, ...) -{ -// { -// va_list argptr; // 52 -// int const BufLen; // 53 -// int const NumBuffers; // 54 -// wchar_t string; // 55 -// int curstring; // 56 -// } -} - -/* <2d44ba> (null):27581 */ -void _GLOBAL__sub_I_g_PlayerModEnable(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 274 -} - -/* <2d4486> ../game_shared/voice_gamemgr.cpp:129 */ -void CVoiceGameMgr::Update(double frametime) -{ -} - -/* <2d416b> ../game_shared/voice_gamemgr.cpp:215 */ -void CVoiceGameMgr::UpdateMasks(void) -{ -// { -// bool bAllTalk; // 219 -// { -// int iClient; // 221 -// { -// class CBaseEntity *pEnt; // 223 -// class CBasePlayer *pPlayer; // 234 -// CPlayerBitVec gameRulesMask; // 236 -// operator uint32(CBitVecAccessor *const this); // 228 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 230 -// CBitVec(CBitVec<32> *const this); // 236 -// { -// int iOtherClient; // 240 -// { -// class CBaseEntity *pEnt; // 242 -// operator=(CBitVecAccessor *const this, -// int val); // 245 -// } -// } -// operator!=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 251 -// operator!=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 252 -// { -// int dw; // 258 -// operator=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 254 -// operator=(CBitVec<32> *const this, -// const class CBitVec<32> &other); // 255 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 257 -// } -// { -// int iOtherClient; // 268 -// { -// bool bCanHear; // 270 -// operator uint32(CBitVecAccessor *const this); // 270 -// operator uint32(CBitVecAccessor *const this); // 270 -// } -// } -// } -// } -// } -} - -/* <2d3ec5> ../game_shared/voice_gamemgr.cpp:152 */ -void CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender) -{ -// { -// int iReceiverIndex; // 154 -// int iSenderIndex; // 154 -// entindex(CBaseEntity *const this); // 159 -// entindex(CBaseEntity *const this); // 160 -// operator uint32(CBitVecAccessor *const this); // 165 -// } -} - -/* <2d3d82> ../game_shared/voice_gamemgr.cpp:140 */ -void CVoiceGameMgr::ClientConnected(edict_t *pEdict) -{ -// { -// int index; // 142 -// ENTINDEX(edict_t *pEdict); // 142 -// operator=(CBitVecAccessor *const this, -// int val); // 145 -// Init(CBitVec<32> *const this, -// int val); // 146 -// Init(CBitVec<32> *const this, -// int val); // 147 -// } -} - -/* <2d3d4e> ../game_shared/voice_gamemgr.cpp:123 */ -void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper) -{ -} - -/* <2d3d0b> ../game_shared/voice_gamemgr.cpp:101 */ -void CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients) -{ -} - -/* <2d3cea> ../game_shared/voice_gamemgr.cpp:89 */ -void CVoiceGameMgr::CVoiceGameMgr(void) -{ -} - -/* <2d3cd1> ../game_shared/voice_gamemgr.cpp:89 */ -void CVoiceGameMgr::CVoiceGameMgr(void) -{ -} - -/* <2d3c98> ../game_shared/voice_gamemgr.cpp:96 */ -void CVoiceGameMgr::~CVoiceGameMgr(void) -{ -// ~CVoiceGameMgr(CVoiceGameMgr::~CVoiceGameMgr(// int const __in_chrg); // 98 -} - -/* <2d3c38> ../game_shared/voice_gamemgr.cpp:68 */ -void VoiceServerDebug(const char *pFmt, ...) -{ -// { -// char msg; // 70 -// va_list marker; // 71 -// } -} - -/* <2d3c17> ../game_shared/voice_gamemgr.cpp:96 */ -void CVoiceGameMgr::~CVoiceGameMgr(void) -{ -} - -/* <2d3bf3> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <2d3bd1> ../game_shared/bitvec.h:165 */ -inline void GetDWord(CBitVec<32> *const this, int i) -{ -} - -/* <2d3ba8> ../game_shared/bitvec.h:125 */ -inline void operator=(CBitVec<32> *const this, const CBitVec<32> &other) -{ -} - -/* <2d3b7f> ../game_shared/bitvec.h:152 */ -inline void operator!=(CBitVec<32> *const this, const CBitVec<32> &other) -{ -} - -/* <2d3b11> ../game_shared/bitvec.h:141 */ -inline void operator==(CBitVec<32> *const this, const CBitVec<32> &other) -{ -// { -// int i; // 143 -// } -} - -/* <2d3ae2> ../game_shared/bitvec.h:115 */ -inline void Init(CBitVec<32> *const this, int val) -{ -// { -// int i; // 117 -// } -} - -/* <2d3ac9> ../game_shared/bitvec.h:100 */ -inline void GetNumBits(CBitVec<32> *const this) -{ -} - -/* <2d3a7d> ../game_shared/bitvec.h:173 */ -inline void SetDWord(CBitVec<32> *const this, int i, uint32 val) -{ -} - -/* <2d3a63> ../game_shared/bitvec.h:88 */ -inline void operator uint32(CBitVecAccessor *const this) -{ -} - -/* <2d3a41> ../game_shared/bitvec.h:133 */ -inline void operator[](CBitVec<32> *const this, int i) -{ -} - -/* <2d3a28> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2d39f8> ../game_shared/bitvec.h:73 */ -inline void CBitVecAccessor::CBitVecAccessor( uint32 *pDWords, int iBit) -{ -} - -/* <2d39cf> ../game_shared/bitvec.h:107 */ -inline void CBitVec(CBitVec<32> *const this) -{ -// { -// int i; // 109 -// } -} - -/* <2d39b1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2d3962> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2d3918> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2d38dd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2d388e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2d382d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2d3801> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2d37d7> ../game_shared/bitvec.h:80 */ -inline void CBitVecAccessor::operator=( int val) -{ -} - -/* <2d37af> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2d3787> ../game_shared/voice_gamemgr.cpp:96 */ -void CVoiceGameMgr::~CVoiceGameMgr(int const __in_chrg) -{ -} - -/* <2d03e9> ../cstrike/pm_shared/pm_debug.c:260 */ -void PM_ViewEntity(void) -{ -// vec3_t forward; // 262 -// vec3_t right; // 262 -// vec3_t up; // 262 -// float raydist; // 263 -// vec3_t origin; // 264 -// vec3_t end; // 265 -// int i; // 266 -// pmtrace_t trace; // 267 -// int pcolor; // 268 -// float fup; // 269 -// PM_DrawPhysEntBBox(int num, -// int pcolor, -// float life); // 294 -} - -/* <2d030c> ../cstrike/pm_shared/pm_debug.c:218 */ -void PM_DrawBBox(vec_t *mins, vec_t *maxs, vec_t *origin, int pcolor, float life) -{ -// int j; // 220 -// vec3_t tmp; // 222 -// vec_t p; // 223 -// float gap; // 224 -// PM_DrawRectangle(vec_t *tl, -// vec_t *bl, -// vec_t *tr, -// vec_t *br, -// int pcolor, -// float life); // 238 -} - -/* <2d0197> ../cstrike/pm_shared/pm_debug.c:114 */ -void PM_DrawRectangle(vec_t *tl, vec_t *bl, vec_t *tr, vec_t *br, int pcolor, float life) -{ -} - -/* <2d0110> ../cstrike/pm_shared/pm_debug.c:43 */ -void PM_ShowClipBox(void) -{ -} - -/* <2d0012> ../cstrike/pm_shared/pm_debug.c:82 */ -void PM_ParticleLine(vec_t *start, vec_t *end, int pcolor, float life, float vert) -{ -// float linestep; // 84 -// float curdist; // 85 -// float len; // 86 -// vec3_t curpos; // 87 -// vec3_t diff; // 88 -// int i; // 89 -} - -/* <2cff57> ../cstrike/pm_shared/pm_debug.c:128 */ -void PM_DrawPhysEntBBox(int num, int pcolor, float life) -{ -// physent_t *pe; // 130 -// vec3_t org; // 131 -// int j; // 132 -// vec3_t tmp; // 133 -// vec_t p; // 134 -// float gap; // 135 -// vec3_t modelmins; // 136 -// vec3_t modelmaxs; // 136 -// { -// vec3_t forward; // 161 -// vec3_t right; // 161 -// vec3_t up; // 161 -// } -} - -/* <2cee68> ../cstrike/pm_shared/pm_math.c:398 */ -void VectorAngles(const vec_t *forward, vec_t *angles) -{ -// float tmp; // 400 -// float yaw; // 400 -// float pitch; // 400 -} - -/* <2ced4d> ../cstrike/pm_shared/pm_math.c:374 */ -void VectorMatrix(vec_t *forward, vec_t *right, vec_t *up) -{ -// vec3_t tmp; // 376 -// CrossProduct(const vec_t *v1, -// const vec_t *v2, -// vec_t *cross); // 390 -// VectorNormalize(vec_t *v); // 391 -// CrossProduct(const vec_t *v1, -// const vec_t *v2, -// vec_t *cross); // 392 -// VectorNormalize(vec_t *v); // 393 -} - -/* <2ced0f> ../cstrike/pm_shared/pm_math.c:366 */ -int Q_log2(int val) -{ -// int answer; // 368 -} - -/* <2cecc9> ../cstrike/pm_shared/pm_math.c:358 */ -void VectorScale(const vec_t *in, vec_t scale, vec_t *out) -{ -} - -/* <2ceca2> ../cstrike/pm_shared/pm_math.c:351 */ -void VectorInverse(vec_t *v) -{ -} - -/* <2cec3c> ../cstrike/pm_shared/pm_math.c:332 */ -float VectorNormalize(vec_t *v) -{ -// float length; // 334 -// float ilength; // 334 -} - -/* <2cebc2> ../cstrike/pm_shared/pm_math.c:325 */ -float Distance(const vec_t *v1, const vec_t *v2) -{ -// vec3_t d; // 327 -// Length(const vec_t *v); // 329 -} - -/* <2ceafc> ../cstrike/pm_shared/pm_math.c:297 */ -void _VectorCopy(vec_t *in, vec_t *out) -{ -} - -/* <2ceab5> ../cstrike/pm_shared/pm_math.c:290 */ -void _VectorAdd(vec_t *veca, vec_t *vecb, vec_t *out) -{ -} - -/* <2cea6e> ../cstrike/pm_shared/pm_math.c:283 */ -void _VectorSubtract(vec_t *veca, vec_t *vecb, vec_t *out) -{ -} - -/* <2cea34> ../cstrike/pm_shared/pm_math.c:278 */ -vec_t _DotProduct(vec_t *v1, vec_t *v2) -{ -} - -/* <2ce9de> ../cstrike/pm_shared/pm_math.c:270 */ -void VectorMA(const vec_t *veca, float scale, const vec_t *vecb, vec_t *vecc) -{ -} - -/* <2ce996> ../cstrike/pm_shared/pm_math.c:259 */ -int VectorCompare(const vec_t *v1, const vec_t *v2) -{ -// int i; // 261 -} - -/* <2ce953> ../cstrike/pm_shared/pm_math.c:251 */ -void VectorTransform(const vec_t *in1, float *in2, vec_t *out) -{ -} - -/* <2ce893> ../cstrike/pm_shared/pm_math.c:235 */ -float AngleBetweenVectors(const vec_t *v1, const vec_t *v2) -{ -// float angle; // 237 -// float l1; // 238 -// float l2; // 239 -// Length(const vec_t *v); // 238 -// Length(const vec_t *v); // 239 -} - -/* <2ce85f> ../cstrike/pm_shared/pm_math.c:313 */ -float Length(const vec_t *v) -{ -// int i; // 315 -// float length; // 316 -} - -/* <2ce75f> ../cstrike/pm_shared/pm_math.c:198 */ -void InterpolateAngles(float *start, float *end, float *output, float frac) -{ -// int i; // 200 -// float ang1; // 201 -// float ang2; // 201 -// float d; // 202 -// NormalizeAngles(float *angles); // 204 -// NormalizeAngles(float *angles); // 205 -// NormalizeAngles(float *angles); // 225 -} - -/* <2ce710> ../cstrike/pm_shared/pm_math.c:172 */ -void NormalizeAngles(float *angles) -{ -// int i; // 174 -} - -/* <2ce67b> ../cstrike/pm_shared/pm_math.c:142 */ -void AngleIMatrix(const vec_t *angles, float *matrix) -{ -// float angle; // 144 -// float sr; // 145 -// float sp; // 145 -// float sy; // 145 -// float cr; // 145 -// float cp; // 145 -// float cy; // 145 -} - -/* <2ce5d0> ../cstrike/pm_shared/pm_math.c:112 */ -void AngleMatrix(const vec_t *angles, float *matrix) -{ -// float angle; // 114 -// float sr; // 115 -// float sp; // 115 -// float sy; // 115 -// float cr; // 115 -// float cp; // 115 -// float cy; // 115 -} - -/* <2ce521> ../cstrike/pm_shared/pm_math.c:76 */ -void AngleVectorsTranspose(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up) -{ -// float angle; // 78 -// float sr; // 79 -// float sp; // 79 -// float sy; // 79 -// float cr; // 79 -// float cp; // 79 -// float cy; // 79 -} - -/* <2ce461> ../cstrike/pm_shared/pm_math.c:41 */ -void AngleVectors(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up) -{ -// float angle; // 43 -// float sr; // 44 -// float sp; // 44 -// float sy; // 44 -// float cr; // 44 -// float cp; // 44 -// float cy; // 44 -} - -/* <2ce436> ../cstrike/pm_shared/pm_math.c:35 */ -float anglemod(float a) -{ -} - -/* <2ce21b> ../cstrike/pm_shared/pm_shared.c:3638 */ -void PM_Init(struct playermove_s *ppmove) -{ -} - -/* <2ce1ee> ../cstrike/pm_shared/pm_shared.c:3629 */ -int PM_GetPhysEntInfo(int ent) -{ -} - -/* <2ce1c1> ../cstrike/pm_shared/pm_shared.c:3620 */ -int PM_GetVisEntInfo(int ent) -{ -} - -/* <2ce182> ../cstrike/pm_shared/pm_shared.c:3596 */ -void PM_Move(struct playermove_s *ppmove, int server) -{ -} - -/* <2ce101> ../cstrike/pm_shared/pm_shared.c:3479 */ -void PM_CreateStuckTable(void) -{ -// float x; // 3481 -// float y; // 3481 -// float z; // 3481 -// int idx; // 3482 -// int i; // 3483 -// float zi; // 3484 -} - -/* <2cdfe9> ../cstrike/pm_shared/pm_shared.c:3225 */ -void PM_PlayerMove(qboolean server) -{ -// physent_t *pLadder; // 3227 -// PM_ShouldDoSpectMode(void); // 3251 -// PM_InWater(void); // 3457 -// PM_Jump(void); // 3392 -// PM_AddCorrectGravity(void); // 3360 -// PM_Jump(void); // 3343 -// PM_FixupGravityVelocity(void); // 3459 -} - -/* <2cdfc3> ../cstrike/pm_shared/pm_shared.c:3136 */ -void PM_ReduceTimers(void) -{ -} - -/* <2cdeb8> ../cstrike/pm_shared/pm_shared.c:3069 */ -void PM_CheckParamters(void) -{ -// float spd; // 3071 -// float maxspeed; // 3072 -// vec3_t v_angle; // 3073 -// PM_DropPunchAngle(vec_t *punchangle); // 3105 -// { -// float fRatio; // 3089 -// } -// PM_CalcRoll(vec_t *angles, -// vec_t *velocity, -// float rollangle, -// float rollspeed); // 3114 -} - -/* <2cde69> ../cstrike/pm_shared/pm_shared.c:3053 */ -void PM_DropPunchAngle(vec_t *punchangle) -{ -// float len; // 3055 -} - -/* <2cdd76> ../cstrike/pm_shared/pm_shared.c:3018 */ -float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed) -{ -// float sign; // 3020 -// float side; // 3021 -// float value; // 3022 -// vec3_t forward; // 3023 -// vec3_t right; // 3023 -// vec3_t up; // 3023 -} - -/* <2cdd60> ../cstrike/pm_shared/pm_shared.c:2988 */ -void PM_PlayWaterSounds(void) -{ -} - -/* <2cdcd3> ../cstrike/pm_shared/pm_shared.c:2933 */ -void PM_CheckFalling(void) -{ -// { -// float fvol; // 2939 -// PM_MapTextureTypeStepType(char chTextureType); // 2963 -// PM_PlayStepSound(int step, -// float fvol); // 2963 -// } -} - -/* <2cdc4b> ../cstrike/pm_shared/pm_shared.c:2869 */ -void PM_CheckWaterJump(void) -{ -// vec3_t vecStart; // 2871 -// vec3_t vecEnd; // 2871 -// vec3_t flatforward; // 2872 -// vec3_t flatvelocity; // 2873 -// float curspeed; // 2874 -// pmtrace_t tr; // 2875 -// int savehull; // 2876 -} - -/* <2cdba2> ../cstrike/pm_shared/pm_shared.c:2674 */ -void PM_NoClip(void) -{ -// int i; // 2676 -// vec3_t wishvel; // 2677 -// float fmove; // 2678 -// float smove; // 2678 -} - -/* <2cdb13> ../cstrike/pm_shared/pm_shared.c:2569 */ -void PM_Physics_Toss(void) -{ -// pmtrace_t trace; // 2571 -// vec3_t move; // 2572 -// float backoff; // 2573 -// PM_AddGravity(void); // 2594 -// { -// float vel; // 2636 -// vec3_t base; // 2637 -// } -} - -/* <2cdac6> ../cstrike/pm_shared/pm_shared.c:2541 */ -pmtrace_t PM_PushEntity(vec_t *push) -{ -// pmtrace_t trace; // 2543 -// vec3_t end; // 2544 -} - -/* <2cda8d> ../cstrike/pm_shared/pm_shared.c:2519 */ -void PM_AddGravity(void) -{ -// float ent_gravity; // 2521 -} - -/* <2cda77> ../cstrike/pm_shared/pm_shared.c:2491 */ -void PM_WaterJump(void) -{ -} - -/* <2cda06> ../cstrike/pm_shared/pm_shared.c:2457 */ -physent_t *PM_Ladder(void) -{ -// int i; // 2459 -// physent_t *pe; // 2460 -// hull_t *hull; // 2461 -// int num; // 2462 -// vec3_t test; // 2463 -} - -/* <2cd8c2> ../cstrike/pm_shared/pm_shared.c:2332 */ -void PM_LadderMove(physent_t *pLadder) -{ -// vec3_t ladderCenter; // 2334 -// trace_t trace; // 2335 -// qboolean onFloor; // 2336 -// vec3_t floor; // 2337 -// vec3_t modelmins; // 2338 -// vec3_t modelmaxs; // 2338 -// { -// float forward; // 2364 -// float right; // 2364 -// vec3_t vpn; // 2365 -// vec3_t v_right; // 2365 -// float flSpeed; // 2366 -// { -// vec3_t velocity; // 2407 -// vec3_t perp; // 2407 -// vec3_t cross; // 2407 -// vec3_t lateral; // 2407 -// vec3_t tmp; // 2407 -// float normal; // 2408 -// } -// } -} - -/* <2cd7cd> ../cstrike/pm_shared/pm_shared.c:1983 */ -void PM_Duck(void) -{ -// float duckFraction; // 1986 -// int buttonsChanged; // 1988 -// int nButtonPressed; // 1989 -// int duckchange; // 1991 -// int duckpressed; // 1992 -// { -// float fMore; // 2063 -// float time; // 2064 -// } -// { -// pmtrace_t trace; // 2074 -// vec3_t newOrigin; // 2075 -// } -// PM_FixPlayerCrouchStuck(int direction); // 2055 -} - -/* <2cd757> ../cstrike/pm_shared/pm_shared.c:1952 */ -float PM_SimpleSpline(float value) -{ -// float valueSquared; // 1954 -} - -/* <2cd61f> ../cstrike/pm_shared/pm_shared.c:1807 */ -void PM_SpectatorMove(void) -{ -// float speed; // 1809 -// float drop; // 1809 -// float friction; // 1809 -// float control; // 1809 -// float newspeed; // 1809 -// float currentspeed; // 1811 -// float addspeed; // 1811 -// float accelspeed; // 1811 -// int i; // 1812 -// vec3_t wishvel; // 1813 -// float fmove; // 1814 -// float smove; // 1814 -// vec3_t wishdir; // 1815 -// float wishspeed; // 1816 -// { -// int target; // 1905 -// } -} - -/* <2cd3cf> ../cstrike/pm_shared/pm_shared.c:1681 */ -int PM_CheckStuck(void) -{ -// vec3_t base; // 1683 -// vec3_t offset; // 1684 -// vec3_t test; // 1685 -// int hitent; // 1686 -// int idx; // 1687 -// float fTime; // 1688 -// int i; // 1689 -// pmtrace_t traceresult; // 1690 -// float rgStuckCheckTime; // 1692 -// { -// int nReps; // 1713 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1714 -// PM_GetRandomStuckOffsets(int nIndex, -// int server, -// vec_t *offset); // 1717 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1722 -// } -// { -// float x; // 1769 -// float y; // 1769 -// float z; // 1769 -// float xystep; // 1770 -// float zstep; // 1771 -// float xyminmax; // 1772 -// float zminmax; // 1773 -// } -// PM_GetRandomStuckOffsets(int nIndex, -// int server, -// vec_t *offset); // 1750 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1757 -// PM_ResetStuckOffsets(int nIndex, -// int server); // 1698 -} - -/* <2cd33a> ../cstrike/pm_shared/pm_shared.c:1593 */ -void PM_CatagorizePosition(void) -{ -// vec3_t point; // 1595 -// pmtrace_t tr; // 1596 -} - -/* <2cd2a7> ../cstrike/pm_shared/pm_shared.c:1522 */ -qboolean PM_CheckWater(void) -{ -// vec3_t point; // 1524 -// int cont; // 1525 -// int truecont; // 1526 -// float height; // 1527 -// float heightover2; // 1528 -// { -// vec_t current_table; // 1575 -// } -} - -/* <2cd220> ../cstrike/pm_shared/pm_shared.c:1464 */ -void PM_AirMove(void) -{ -// int i; // 1466 -// vec3_t wishvel; // 1467 -// float fmove; // 1468 -// float smove; // 1468 -// vec3_t wishdir; // 1469 -// float wishspeed; // 1470 -} - -/* <2cd14b> ../cstrike/pm_shared/pm_shared.c:1368 */ -void PM_WaterMove(void) -{ -// int i; // 1370 -// vec3_t wishvel; // 1371 -// float wishspeed; // 1372 -// vec3_t wishdir; // 1373 -// vec3_t start; // 1374 -// vec3_t dest; // 1374 -// vec3_t temp; // 1375 -// pmtrace_t trace; // 1376 -// float speed; // 1378 -// float newspeed; // 1378 -// float addspeed; // 1378 -// float accelspeed; // 1378 -} - -/* <2cd0ba> ../cstrike/pm_shared/pm_shared.c:1326 */ -void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel) -{ -// int i; // 1328 -// float addspeed; // 1329 -// float accelspeed; // 1329 -// float currentspeed; // 1329 -// float wishspd; // 1329 -} - -/* <2ccffb> ../cstrike/pm_shared/pm_shared.c:1249 */ -void PM_Friction(void) -{ -// float *vel; // 1251 -// float speed; // 1252 -// float newspeed; // 1252 -// float control; // 1252 -// float friction; // 1253 -// float drop; // 1254 -// vec3_t newvel; // 1255 -// { -// vec3_t start; // 1278 -// vec3_t stop; // 1278 -// pmtrace_t trace; // 1279 -// } -} - -/* <2cceaf> ../cstrike/pm_shared/pm_shared.c:1071 */ -void PM_WalkMove(void) -{ -// int clip; // 1073 -// int oldonground; // 1074 -// int i; // 1075 -// vec3_t wishvel; // 1077 -// float spd; // 1078 -// float fmove; // 1079 -// float smove; // 1079 -// vec3_t wishdir; // 1080 -// float wishspeed; // 1081 -// vec3_t dest; // 1083 -// vec3_t start; // 1083 -// vec3_t original; // 1084 -// vec3_t originalvel; // 1084 -// vec3_t down; // 1085 -// vec3_t downvel; // 1085 -// float downdist; // 1086 -// float updist; // 1086 -// pmtrace_t trace; // 1088 -// -//usedown: // 1234 -// { -// float flRatio; // 1092 -// } -} - -/* <2cce2e> ../cstrike/pm_shared/pm_shared.c:1027 */ -void PM_Accelerate(vec_t *wishdir, float wishspeed, float accel) -{ -// int i; // 1029 -// float addspeed; // 1030 -// float accelspeed; // 1030 -// float currentspeed; // 1030 -} - -/* <2ccd08> ../cstrike/pm_shared/pm_shared.c:831 */ -int PM_FlyMove(void) -{ -// int bumpcount; // 833 -// int numbumps; // 833 -// vec3_t dir; // 834 -// float d; // 835 -// int numplanes; // 836 -// vec_t planes; // 837 -// vec3_t primal_velocity; // 838 -// vec3_t original_velocity; // 838 -// vec3_t new_velocity; // 839 -// int i; // 840 -// int j; // 840 -// pmtrace_t trace; // 841 -// vec3_t end; // 842 -// float time_left; // 843 -// float allFraction; // 843 -// int blocked; // 844 -} - -/* <2ccc93> ../cstrike/pm_shared/pm_shared.c:784 */ -void PM_AddCorrectGravity(void) -{ -// float ent_gravity; // 786 -} - -/* <2ccbe9> ../cstrike/pm_shared/pm_shared.c:752 */ -int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce) -{ -// float backoff; // 754 -// float change; // 755 -// float angle; // 756 -// int i; // 757 -// int blocked; // 757 -} - -/* <2ccab0> ../cstrike/pm_shared/pm_shared.c:2711 */ -void PM_PreventMegaBunnyJumping(void) -{ -// float spd; // 2714 -// float fraction; // 2716 -// float maxscaledspeed; // 2718 -} - -/* <2cca88> ../cstrike/pm_shared/pm_shared.c:707 */ -void PM_CheckVelocity(void) -{ -// int i; // 709 -} - -/* <2cca3d> ../cstrike/pm_shared/pm_shared.c:679 */ -qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity) -{ -// int i; // 681 -} - -/* <2cc93c> ../cstrike/pm_shared/pm_shared.c:546 */ -void PM_UpdateStepSound(void) -{ -// float fvol; // 548 -// vec3_t knee; // 549 -// vec3_t feet; // 550 -// vec3_t center; // 551 -// float height; // 552 -// float speed; // 553 -// int fLadder; // 554 -// int step; // 555 -// int onground; // 556 -// PM_PlayStepSound(int step, -// float fvol); // 669 -// PM_MapTextureTypeStepType(char chTextureType); // 615 -} - -/* <2cc8af> ../cstrike/pm_shared/pm_shared.c:512 */ -void PM_CatagorizeTextureType(void) -{ -// vec3_t start; // 514 -// vec3_t end; // 514 -// const char *pTextureName; // 515 -// PM_FindTextureType(char *name); // 543 -} - -/* <2cc7c5> ../cstrike/pm_shared/pm_shared.c:283 */ -char PM_FindTextureType(char *name) -{ -// int left; // 285 -// int right; // 285 -// int pivot; // 285 -// int val; // 286 -} - -/* <2cc720> ../cstrike/pm_shared/pm_shared.c:213 */ -void PM_InitTextureTypes(void) -{ -// char buffer; // 215 -// int i; // 216 -// int j; // 216 -// byte *pMemFile; // 217 -// int fileSize; // 218 -// int filePos; // 218 -// qboolean bTextureTypeInit; // 219 -// { -// int __res; // 252 -// } -} - -/* <2cc6bb> ../cstrike/pm_shared/pm_shared.c:193 */ -void PM_SortTextures(void) -{ -// int i; // 197 -// int j; // 197 -// PM_SwapTextures(int i, -// int j); // 207 -} - -/* <2cc691> ../cstrike/pm_shared/pm_shared.c:180 */ -int PM_IsThereGrassTexture(void) -{ -// int i; // 182 -} - -/* <2cc613> ../cstrike/pm_shared/pm_shared.c:165 */ -void PM_SwapTextures(int i, int j) -{ -// char chTemp; // 167 -// char szTemp; // 168 -} - -/* <2cc595> ../cstrike/pm_shared/pm_shared.c:1959 */ -void PM_FixPlayerCrouchStuck(int direction) -{ -// int hitent; // 1961 -// int i; // 1962 -// vec3_t test; // 1963 -} - -/* <2cc586> ../cstrike/pm_shared/pm_shared.c:1510 */ -qboolean PM_InWater(void) -{ -} - -/* <2cc577> ../cstrike/pm_shared/pm_shared.c:3203 */ -qboolean PM_ShouldDoSpectMode(void) -{ -} - -/* <2cc541> ../cstrike/pm_shared/pm_shared.c:2741 */ -void PM_Jump(void) -{ -// float fvol; // 2743 -// float fvel; // 2744 -// { -// float flRatio; // 2847 -// } -} - -/* <2cc509> ../cstrike/pm_shared/pm_shared.c:1941 */ -float PM_SplineFraction(float value, float scale) -{ -// float valueSquared; // 1943 -} - -/* <2cc4c5> ../cstrike/pm_shared/pm_shared.c:1654 */ -int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset) -{ -// int idx; // 1657 -} - -/* <2cc49d> ../cstrike/pm_shared/pm_shared.c:1665 */ -void PM_ResetStuckOffsets(int nIndex, int server) -{ -} - -/* <2cc482> ../cstrike/pm_shared/pm_shared.c:806 */ -void PM_FixupGravityVelocity(void) -{ -// float ent_gravity; // 808 -} - -/* <2cc462> ../cstrike/pm_shared/pm_shared.c:489 */ -int PM_MapTextureTypeStepType(char chTextureType) -{ -} - -/* <2cc416> ../cstrike/pm_shared/pm_shared.c:315 */ -void PM_PlayStepSound(int step, float fvol) -{ -// int iSkipStep; // 317 -// int irand; // 318 -// vec3_t hvel; // 319 -} - -/* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */ -void weapon_xm1014(entvars_t *pev) -{ -// GetClassPtr(CXM1014 *a); // 51 -} - -/* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ -void CXM1014::Reload(void) -{ -// CXM1014::Reload(void); // 182 -} - -/* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ -void CXM1014::WeaponIdle(void) -{ -// WeaponIdle(CXM1014 *const this); // 231 -} - -/* <2caced> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */ -void CXM1014::Spawn(void) -{ -} - -/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */ -void CXM1014::Deploy(void) -{ -} - -/* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */ -void CXM1014::PrimaryAttack(void) -{ -// { -// Vector vecAiming; // 144 -// Vector vecSrc; // 145 -// int flag; // 149 -// operator+(const Vector *const this, -// const Vector &v); // 142 -// Vector(Vector *const this, -// const Vector &v); // 144 -// Vector(Vector *const this, -// const Vector &v); // 146 -// Vector(Vector *const this, -// const Vector &v); // 146 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 146 -// edict(CBaseEntity *const this); // 156 -// } -} - -/* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */ -void CXM1014::GetItemInfo(ItemInfo *p) -{ -} - -/* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */ -void CXM1014::Precache(void) -{ -} - -/* <2caab6> ../cstrike/dlls/weapons.h:1158 */ -void CXM1014::UseDecrement(void) -{ -} - -/* <2caa90> ../cstrike/dlls/weapons.h:1157 */ -void CXM1014::GetMaxSpeed(void) -{ -} - -/* <2caa6a> ../cstrike/dlls/weapons.h:1150 */ -void CXM1014::iItemSlot(void) -{ -} - -/* <2caa44> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2caa18> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2ca9f2> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2ca9cc> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2ca9a6> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2ca97f> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2ca959> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2ca933> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2ca90d> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2ca8d8> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2ca8ac> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2ca871> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2ca697> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2ca671> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2ca63c> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2ca5dd> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2ca5a8> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2ca582> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2ca55c> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2ca536> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2ca510> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2ca4e9> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2ca4c3> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2ca49d> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2ca477> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2ca443> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2ca41d> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2ca3f7> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2ca3c3> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2ca39d> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2ca309> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2ca2b9> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2ca285> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ca251> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ca20f> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ca1cd> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ca1a7> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2ca181> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2ca14f> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2ca10f> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2ca0e3> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2ca0af> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2ca089> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2ca063> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2ca042> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2ca01c> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2c9fea> ../cstrike/dlls/cbase.h:800 */ -CXM1014 *GetClassPtr(CXM1014 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2c9fce> ../cstrike/dlls/weapons.h:1141 */ -inline void CXM1014::CXM1014(void) -{ -} - -/* <2c9f52> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2c9f2c> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2c9e5e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2c9def> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2c9db0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2c9d8a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2c9d63> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2c9d4a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2c9d2c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2c9cdd> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2c9c99> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2c9c7b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2c9c3a> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ -void CXM1014::Reload(void) -{ -} - -/* <2c9bf9> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2c9baf> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2c9b7b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2c9b54> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2c9b28> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2c9b0a> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2c9ae2> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2c9ac4> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ -void CXM1014::WeaponIdle(void) -{ -} - -/* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ -void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 165 -// Vector vecSrc; // 167 -// Vector vecDir; // 169 -// int flag; // 172 -// operator+(const Vector *const this, -// const Vector &v); // 164 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Length2D(const Vector *const this); // 199 -// } -} - -/* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */ -void weapon_galil(entvars_t *pev) -{ -// GetClassPtr(CGalil *a); // 50 -} - -/* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */ -void CGalil::PrimaryAttack(void) -{ -// PrimaryAttack(CGalil *const this); // 111 -} - -/* <2c58c1> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ -void CGalil::GalilFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 165 -// Vector vecSrc; // 167 -// int flag; // 172 -// Vector vecDir; // 169 -// operator+(const Vector *const this, -// const Vector &v); // 164 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Vector(Vector *const this, -// const Vector &v); // 170 -// Length2D(const Vector *const this); // 199 -// } -} - -/* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */ -void CGalil::Reload(void) -{ -// { -// int iResult; // 215 -// } -// Reload(CGalil *const this); // 210 -} - -/* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */ -void CGalil::WeaponIdle(void) -{ -// WeaponIdle(CGalil *const this); // 232 -} - -/* <2c57d7> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */ -void CGalil::Spawn(void) -{ -} - -/* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */ -void CGalil::Deploy(void) -{ -} - -/* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */ -void CGalil::SecondaryAttack(void) -{ -} - -/* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */ -void CGalil::GetItemInfo(ItemInfo *p) -{ -} - -/* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */ -void CGalil::Precache(void) -{ -} - -/* <2c56e3> ../cstrike/dlls/weapons.h:1286 */ -void CGalil::UseDecrement(void) -{ -} - -/* <2c56bd> ../cstrike/dlls/weapons.h:1283 */ -void CGalil::GetMaxSpeed(void) -{ -} - -/* <2c5697> ../cstrike/dlls/weapons.h:1274 */ -void CGalil::iItemSlot(void) -{ -} - -/* <2c5671> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2c5645> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2c561f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2c55f9> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2c55d2> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2c55ac> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2c5586> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2c5560> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2c552b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2c54ff> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2c54c4> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2c52ea> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2c52c4> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2c528f> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2c5230> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2c51fb> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2c51d5> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2c51af> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2c5189> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2c5163> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2c513c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2c5116> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2c50f0> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2c50ca> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2c5096> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2c5070> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2c504a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2c5016> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2c4ff0> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2c4f5c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2c4f0c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2c4ed8> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2c4ea4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2c4e62> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2c4e20> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2c4dfa> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2c4dd4> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2c4da2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2c4d62> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2c4d36> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2c4d02> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2c4cdc> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2c4cb6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2c4c95> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2c4c6f> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2c4c07> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ -void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 165 -// Vector vecSrc; // 167 -// Vector vecDir; // 169 -// int flag; // 172 -// } -} - -/* <2c4bd5> ../cstrike/dlls/cbase.h:800 */ -CGalil *GetClassPtr(CGalil *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2c4bb9> ../cstrike/dlls/weapons.h:1269 */ -inline void CGalil::CGalil(void) -{ -} - -/* <2c4b3d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2c4b17> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2c4a49> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2c49da> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2c499b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2c495c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2c4935> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2c490e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2c48f5> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2c48d7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2c4888> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2c484d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2c47e4> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2c47cb> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2c4781> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2c474d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2c4726> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2c46fa> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2c46dc> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2c46b4> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2c0613> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ -void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 207 -// int flag; // 213 -// int mask; // 221 -// operator+(const Vector *const this, -// const Vector &v); // 202 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Length2D(const Vector *const this); // 243 -// Vector(Vector *const this, -// const Vector &v); // 209 -// Vector(Vector *const this, -// const Vector &v); // 209 -// } -} - -/* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */ -void weapon_famas(entvars_t *pev) -{ -// GetClassPtr(CFamas *a); // 50 -} - -/* <2c04fe> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:129 */ -void CFamas::PrimaryAttack(void) -{ -// { -// bool bFireBurst; // 139 -// Length2D(const Vector *const this); // 145 -// } -} - -/* <2c0394> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ -void CFamas::FamasFire(float flSpread, BOOL bFireBurst, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// int flag; // 213 -// Vector vecDir; // 207 -// int mask; // 221 -// operator+(const Vector *const this, -// const Vector &v); // 202 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Vector(Vector *const this, -// const Vector &v); // 211 -// Length2D(const Vector *const this); // 243 -// Vector(Vector *const this, -// const Vector &v); // 209 -// Vector(Vector *const this, -// const Vector &v); // 209 -// } -} - -/* <2c0336> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */ -void CFamas::Reload(void) -{ -// { -// int iResult; // 267 -// } -// Reload(CFamas *const this); // 262 -} - -/* <2c02fa> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */ -void CFamas::WeaponIdle(void) -{ -// WeaponIdle(CFamas *const this); // 284 -} - -/* <2c02ab> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2c0284> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:52 */ -void CFamas::Spawn(void) -{ -} - -/* <2c025d> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:102 */ -void CFamas::Deploy(void) -{ -} - -/* <2c0236> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:114 */ -void CFamas::SecondaryAttack(void) -{ -} - -/* <2c0203> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:85 */ -void CFamas::GetItemInfo(ItemInfo *p) -{ -} - -/* <2c01dc> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:66 */ -void CFamas::Precache(void) -{ -} - -/* <2c01b6> ../cstrike/dlls/weapons.h:1310 */ -void CFamas::UseDecrement(void) -{ -} - -/* <2c0190> ../cstrike/dlls/weapons.h:1306 */ -void CFamas::GetMaxSpeed(void) -{ -} - -/* <2c016a> ../cstrike/dlls/weapons.h:1298 */ -void CFamas::iItemSlot(void) -{ -} - -/* <2c0144> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2c0118> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2c00f2> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2c00cc> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2c00a5> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2c007f> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2c0059> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2c0033> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2bfffe> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2bffd2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2bff97> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2bfdbd> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2bfd97> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2bfd62> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2bfd03> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2bfcce> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2bfca8> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2bfc82> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2bfc5c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2bfc36> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2bfc0f> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2bfbe9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2bfbc3> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2bfb9d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2bfb69> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2bfb43> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2bfb1d> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2bfae9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2bfac3> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2bfa2f> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2bf9df> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2bf9ab> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2bf977> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2bf935> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2bf8f3> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2bf8cd> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2bf8a7> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2bf875> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2bf835> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2bf809> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2bf7d5> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2bf7af> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2bf789> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2bf768> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2bf742> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2bf6c4> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ -void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 207 -// int flag; // 213 -// int mask; // 221 -// } -} - -/* <2bf692> ../cstrike/dlls/cbase.h:800 */ -CFamas *GetClassPtr(CFamas *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2bf676> ../cstrike/dlls/weapons.h:1293 */ -inline void CFamas::CFamas(void) -{ -} - -/* <2bf5fa> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2bf5d4> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2bf506> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2bf497> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2bf458> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2bf432> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2bf40b> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2bf3e4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2bf3cb> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2bf3ad> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2bf35e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2bf323> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2bf2ba> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2bf2a1> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2bf257> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2bf223> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2bf1fc> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2bf1d0> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2bf1b2> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2bf18a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2bf163> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */ -void CFamas::Reload(void) -{ -// { -// int iResult; // 267 -// } -} - -/* <2bf145> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */ -void CFamas::WeaponIdle(void) -{ -} - -/* <2bb10f> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ -void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// int flag; // 258 -// Vector vecAiming; // 266 -// Vector vecSrc; // 268 -// Vector vecDir; // 270 -// operator+(const Vector *const this, -// const Vector &v); // 253 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 274 -// Vector(Vector *const this, -// const Vector &v); // 274 -// } -} - -/* <2bb045> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:68 */ -void weapon_usp(entvars_t *pev) -{ -// GetClassPtr(CUSP *a); // 68 -} - -/* <2bb000> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:173 */ -void CUSP::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 179 -// Length2D(const Vector *const this); // 190 -} - -/* <2baeb2> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ -void CUSP::USPFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// int flag; // 258 -// Vector vecAiming; // 266 -// Vector vecSrc; // 268 -// Vector vecDir; // 270 -// operator+(const Vector *const this, -// const Vector &v); // 253 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 272 -// Vector(Vector *const this, -// const Vector &v); // 274 -// Vector(Vector *const this, -// const Vector &v); // 274 -// } -} - -/* <2bae77> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:147 */ -void CUSP::SecondaryAttack(void) -{ -// SecondaryAttack(CUSP *const this); // 147 -} - -/* <2bae19> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */ -void CUSP::Reload(void) -{ -// { -// int iResult; // 302 -// } -// Reload(CUSP *const this); // 297 -} - -/* <2badcb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */ -void CUSP::WeaponIdle(void) -{ -// WeaponIdle(CUSP *const this); // 318 -} - -/* <2bad7c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2bad55> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:70 */ -void CUSP::Spawn(void) -{ -} - -/* <2bad2e> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:124 */ -void CUSP::Deploy(void) -{ -} - -/* <2bacfb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:107 */ -void CUSP::GetItemInfo(ItemInfo *p) -{ -} - -/* <2bacd4> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:85 */ -void CUSP::Precache(void) -{ -} - -/* <2bacae> ../cstrike/dlls/weapons.h:591 */ -void CUSP::IsPistol(void) -{ -} - -/* <2bac88> ../cstrike/dlls/weapons.h:590 */ -void CUSP::UseDecrement(void) -{ -} - -/* <2bac62> ../cstrike/dlls/weapons.h:589 */ -void CUSP::GetMaxSpeed(void) -{ -} - -/* <2bac3c> ../cstrike/dlls/weapons.h:578 */ -void CUSP::iItemSlot(void) -{ -} - -/* <2bac16> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2babea> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2babc4> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2bab9e> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2bab77> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2bab51> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2bab2b> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2bab05> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2baad0> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2baaa4> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2baa69> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2ba88f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2ba869> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2ba834> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2ba7d5> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2ba7a0> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2ba77a> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2ba754> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2ba72e> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2ba708> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2ba6e1> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2ba6bb> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2ba695> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2ba66f> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2ba63b> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2ba615> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2ba5ef> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2ba5bb> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2ba595> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2ba501> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2ba4b1> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2ba47d> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ba449> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2ba407> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ba3c5> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2ba39f> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2ba379> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2ba347> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2ba307> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2ba2db> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2ba2a7> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2ba281> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2ba25b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2ba23a> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2ba214> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2ba1a8> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ -void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// int flag; // 258 -// Vector vecAiming; // 266 -// Vector vecSrc; // 268 -// Vector vecDir; // 270 -// } -} - -/* <2ba176> ../cstrike/dlls/cbase.h:800 */ -CUSP *GetClassPtr(CUSP *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2ba15a> ../cstrike/dlls/weapons.h:573 */ -inline void CUSP::CUSP(void) -{ -} - -/* <2ba0de> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2ba0b8> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2b9fea> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2b9f7b> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2b9f3c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2b9f16> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2b9eef> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2b9ec8> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2b9eaf> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2b9e91> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2b9e42> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2b9e07> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2b9d9e> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2b9d85> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2b9d3b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2b9d07> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2b9ce0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2b9cb4> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2b9c96> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2b9c56> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */ -void CUSP::Reload(void) -{ -// { -// int iResult; // 302 -// } -} - -/* <2b9c2a> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */ -void CUSP::WeaponIdle(void) -{ -// { -// int iAnim; // 339 -// } -} - -/* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ -void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 153 -// Vector vecAiming; // 160 -// Vector vecSrc; // 162 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 151 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 191 -// } -} - -/* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */ -void weapon_ump45(entvars_t *pev) -{ -// GetClassPtr(CUMP45 *a); // 50 -} - -/* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ -void CUMP45::PrimaryAttack(void) -{ -// PrimaryAttack(CUMP45 *const this); // 108 -} - -/* <2b59db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ -void CUMP45::UMP45Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// int flag; // 153 -// Vector vecAiming; // 160 -// Vector vecSrc; // 162 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 151 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 191 -// } -} - -/* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ -void CUMP45::Reload(void) -{ -// Reload(CUMP45 *const this); // 200 -} - -/* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ -void CUMP45::WeaponIdle(void) -{ -// WeaponIdle(CUMP45 *const this); // 214 -} - -/* <2b5917> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */ -void CUMP45::Spawn(void) -{ -} - -/* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */ -void CUMP45::Deploy(void) -{ -} - -/* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */ -void CUMP45::GetItemInfo(ItemInfo *p) -{ -} - -/* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */ -void CUMP45::Precache(void) -{ -} - -/* <2b5849> ../cstrike/dlls/weapons.h:1235 */ -void CUMP45::UseDecrement(void) -{ -} - -/* <2b5823> ../cstrike/dlls/weapons.h:1232 */ -void CUMP45::GetMaxSpeed(void) -{ -} - -/* <2b57fd> ../cstrike/dlls/weapons.h:1224 */ -void CUMP45::iItemSlot(void) -{ -} - -/* <2b57d7> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2b57ab> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2b5785> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2b575f> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2b5739> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2b5712> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2b56ec> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2b56c6> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2b56a0> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2b566b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2b563f> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2b5604> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2b542a> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2b5404> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2b53cf> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2b5370> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2b533b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2b5315> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2b52ef> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2b52c9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2b52a3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2b527c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2b5256> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2b5230> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2b520a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2b51d6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2b51b0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2b518a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2b5156> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2b5130> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2b509c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2b504c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2b5018> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2b4fe4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2b4fa2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2b4f60> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2b4f3a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2b4f14> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2b4ee2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2b4ea2> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2b4e76> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2b4e42> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2b4e1c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2b4df6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2b4dd5> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2b4daf> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2b4d47> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ -void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 153 -// Vector vecAiming; // 160 -// Vector vecSrc; // 162 -// Vector vecDir; // 164 -// } -} - -/* <2b4d15> ../cstrike/dlls/cbase.h:800 */ -CUMP45 *GetClassPtr(CUMP45 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2b4cf9> ../cstrike/dlls/weapons.h:1219 */ -inline void CUMP45::CUMP45(void) -{ -} - -/* <2b4c7d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2b4c57> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2b4b89> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2b4b1a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2b4adb> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2b4ac2> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ -void CUMP45::PrimaryAttack(void) -{ -} - -/* <2b4a9c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2b4a75> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2b4a4e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2b4a35> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2b4a17> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2b49c8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2b498d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2b4924> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2b490b> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2b48c1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2b488d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2b4866> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2b483a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2b481c> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2b47f4> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2b47db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ -void CUMP45::Reload(void) -{ -} - -/* <2b47bd> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ -void CUMP45::WeaponIdle(void) -{ -} - -/* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ -void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 155 -// Vector vecSrc; // 157 -// Vector vecDir; // 159 -// int flag; // 163 -// operator+(const Vector *const this, -// const Vector &v); // 150 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Length2D(const Vector *const this); // 188 -// } -} - -/* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */ -void weapon_tmp(entvars_t *pev) -{ -// GetClassPtr(CTMP *a); // 50 -} - -/* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ -void CTMP::PrimaryAttack(void) -{ -// PrimaryAttack(CTMP *const this); // 108 -} - -/* <2b05a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ -void CTMP::TMPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 155 -// Vector vecSrc; // 157 -// int flag; // 163 -// Vector vecDir; // 159 -// operator+(const Vector *const this, -// const Vector &v); // 150 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Vector(Vector *const this, -// const Vector &v); // 160 -// Length2D(const Vector *const this); // 188 -// } -} - -/* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ -void CTMP::Reload(void) -{ -// Reload(CTMP *const this); // 197 -} - -/* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ -void CTMP::WeaponIdle(void) -{ -// WeaponIdle(CTMP *const this); // 211 -} - -/* <2b04e1> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */ -void CTMP::Spawn(void) -{ -} - -/* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */ -void CTMP::Deploy(void) -{ -} - -/* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */ -void CTMP::GetItemInfo(ItemInfo *p) -{ -} - -/* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */ -void CTMP::Precache(void) -{ -} - -/* <2b0413> ../cstrike/dlls/weapons.h:1130 */ -void CTMP::UseDecrement(void) -{ -} - -/* <2b03ed> ../cstrike/dlls/weapons.h:1129 */ -void CTMP::GetMaxSpeed(void) -{ -} - -/* <2b03c7> ../cstrike/dlls/weapons.h:1121 */ -void CTMP::iItemSlot(void) -{ -} - -/* <2b03a1> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2b0375> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2b034f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2b0329> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2b0303> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2b02dc> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2b02b6> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2b0290> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2b026a> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2b0235> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2b0209> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2b01ce> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2afff4> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2affce> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2aff99> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2aff3a> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2aff05> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2afedf> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2afeb9> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2afe93> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2afe6d> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2afe46> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2afe20> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2afdfa> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2afdd4> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2afda0> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2afd7a> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2afd54> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2afd20> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2afcfa> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2afc66> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2afc16> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2afbe2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2afbae> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2afb6c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2afb2a> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2afb04> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2afade> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2afaac> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2afa6c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2afa40> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2afa0c> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2af9e6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2af9c0> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2af99f> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2af979> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2af911> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ -void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 155 -// Vector vecSrc; // 157 -// Vector vecDir; // 159 -// int flag; // 163 -// } -} - -/* <2af8df> ../cstrike/dlls/cbase.h:800 */ -CTMP *GetClassPtr(CTMP *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2af8c3> ../cstrike/dlls/weapons.h:1116 */ -inline void CTMP::CTMP(void) -{ -} - -/* <2af847> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2af821> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2af753> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2af6e4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2af6a5> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2af68c> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ -void CTMP::PrimaryAttack(void) -{ -} - -/* <2af666> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2af63f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2af618> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2af5ff> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2af5e1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2af592> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2af557> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2af4ee> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2af4d5> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2af48b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2af457> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2af430> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2af404> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2af3e6> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2af3be> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2af3a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ -void CTMP::Reload(void) -{ -} - -/* <2af387> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ -void CTMP::WeaponIdle(void) -{ -} - -/* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ -void CSmokeGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ -void CSmokeGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ -void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */ -void weapon_smokegrenade(entvars_t *pev) -{ -// GetClassPtr(CSmokeGrenade *a); // 38 -} - -/* <2ab135> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ -void CSmokeGrenade::WeaponIdle(void) -{ -// WeaponIdle(CSmokeGrenade *const this); // 199 -} - -/* <2ab11c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ -void CSmokeGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <2ab103> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ -void CSmokeGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */ -void CSmokeGrenade::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 175 -} - -/* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ -void CSmokeGrenade::Deploy(void) -{ -// Deploy(CSmokeGrenade *const this); // 89 -} - -/* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ -void CSmokeGrenade::PrimaryAttack(void) -{ -// PrimaryAttack(CSmokeGrenade *const this); // 120 -} - -/* <2aafee> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */ -void CSmokeGrenade::Spawn(void) -{ -} - -/* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */ -void CSmokeGrenade::Holster(int skiplocal) -{ -} - -/* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */ -void CSmokeGrenade::CanDeploy(void) -{ -} - -/* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */ -void CSmokeGrenade::GetItemInfo(ItemInfo *p) -{ -} - -/* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */ -void CSmokeGrenade::Precache(void) -{ -} - -/* <2aaeec> ../cstrike/dlls/weapons.h:1104 */ -void CSmokeGrenade::UseDecrement(void) -{ -} - -/* <2aaec6> ../cstrike/dlls/weapons.h:1102 */ -void CSmokeGrenade::CanDrop(void) -{ -} - -/* <2aaea0> ../cstrike/dlls/weapons.h:1101 */ -void CSmokeGrenade::GetMaxSpeed(void) -{ -} - -/* <2aae7a> ../cstrike/dlls/weapons.h:1094 */ -void CSmokeGrenade::iItemSlot(void) -{ -} - -/* <2aae54> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2aae28> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2aae02> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2aaddc> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <2aadb6> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2aad8f> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2aad69> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2aad43> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2aad0e> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2aace2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2aaca7> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2aaacd> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2aaaa7> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2aaa72> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2aaa13> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2aa9de> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2aa9b8> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2aa992> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2aa96c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2aa946> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2aa91f> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2aa8f9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2aa8d3> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2aa8ad> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2aa879> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2aa853> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2aa82d> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2aa7f9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2aa7d3> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2aa73f> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2aa6ef> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2aa6bb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2aa687> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2aa645> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2aa603> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2aa5dd> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2aa5b7> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2aa585> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2aa545> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2aa519> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2aa4e5> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2aa4bf> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2aa499> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2aa478> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2aa452> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2aa423> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ -void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <2aa3f1> ../cstrike/dlls/cbase.h:800 */ -CSmokeGrenade *GetClassPtr(CSmokeGrenade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2aa3d5> ../cstrike/dlls/weapons.h:1089 */ -inline void CSmokeGrenade::CSmokeGrenade(void) -{ -} - -/* <2aa359> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2aa333> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2aa28e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2aa21f> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2aa1e0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ -void CSmokeGrenade::WeaponIdle(void) -{ -// { -// Vector angThrow; // 211 -// float flVel; // 218 -// Vector vecSrc; // 224 -// Vector vecThrow; // 227 -// } -// { -// int iAnim; // 277 -// float flRand; // 278 -// } -} - -/* <2aa154> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2aa136> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2aa0e2> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2aa048> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2aa014> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2a9fed> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2a9fc1> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2a9fa3> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2a9f8a> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ -void CSmokeGrenade::Deploy(void) -{ -} - -/* <2a9f6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ -void CSmokeGrenade::PrimaryAttack(void) -{ -} - -/* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ -void CSG552::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 134 -// PrimaryAttack(CSG552 *const this); // 130 -} - -/* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */ -void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 181 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// Vector vecDir; // 194 -// operator+(const Vector *const this, -// const Vector &v); // 189 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Length2D(const Vector *const this); // 214 -// } -} - -/* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */ -void weapon_sg552(entvars_t *pev) -{ -// GetClassPtr(CSG552 *a); // 50 -} - -/* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ -void CSG552::Reload(void) -{ -// { -// int iResult; // 230 -// } -// Reload(CSG552 *const this); // 225 -} - -/* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ -void CSG552::WeaponIdle(void) -{ -// WeaponIdle(CSG552 *const this); // 244 -} - -/* <2a60f2> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */ -void CSG552::Spawn(void) -{ -} - -/* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */ -void CSG552::Deploy(void) -{ -} - -/* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */ -void CSG552::GetMaxSpeed(void) -{ -} - -/* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */ -void CSG552::SecondaryAttack(void) -{ -} - -/* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */ -void CSG552::GetItemInfo(ItemInfo *p) -{ -} - -/* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */ -void CSG552::Precache(void) -{ -} - -/* <2a5fd8> ../cstrike/dlls/weapons.h:641 */ -void CSG552::UseDecrement(void) -{ -} - -/* <2a5fb2> ../cstrike/dlls/weapons.h:629 */ -void CSG552::iItemSlot(void) -{ -} - -/* <2a5f8c> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2a5f60> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2a5f3a> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2a5f14> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2a5eed> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2a5ec7> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2a5ea1> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2a5e7b> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2a5e46> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2a5e1a> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2a5ddf> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2a5c05> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2a5bdf> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2a5baa> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2a5b4b> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2a5b16> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2a5af0> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2a5aca> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2a5aa4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2a5a7e> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2a5a57> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2a5a31> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2a5a0b> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2a59e5> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2a59b1> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2a598b> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2a5965> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2a5931> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2a590b> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2a5877> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2a5827> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2a57f3> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a57bf> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a577d> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a573b> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a5715> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2a56ef> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2a56bd> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2a567d> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2a5651> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2a561d> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2a55f7> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2a55d1> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2a55b0> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2a558a> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2a5558> ../cstrike/dlls/cbase.h:800 */ -CSG552 *GetClassPtr(CSG552 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2a553c> ../cstrike/dlls/weapons.h:624 */ -inline void CSG552::CSG552(void) -{ -} - -/* <2a54c0> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2a549a> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2a53cc> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2a535d> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2a531e> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2a5305> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ -void CSG552::PrimaryAttack(void) -{ -} - -/* <2a52df> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2a52b8> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2a5291> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2a5278> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2a525a> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2a520b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2a51d0> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2a5167> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2a514e> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2a5104> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2a50d0> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2a50a9> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2a507d> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2a505f> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2a5037> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2a5011> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ -void CSG552::Reload(void) -{ -// { -// int iResult; // 230 -// } -} - -/* <2a4ff3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ -void CSG552::WeaponIdle(void) -{ -} - -/* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ -void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 195 -// Vector vecDir; // 196 -// int flag; // 200 -// operator+(const Vector *const this, -// const Vector &v); // 187 -// Vector(Vector *const this, -// const Vector &v); // 197 -// Vector(Vector *const this, -// const Vector &v); // 197 -// } -} - -/* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */ -void weapon_sg550(entvars_t *pev) -{ -// GetClassPtr(CSG550 *a); // 48 -} - -/* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ -void CSG550::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 136 -// PrimaryAttack(CSG550 *const this); // 132 -} - -/* <2a0df0> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ -void CSG550::SG550Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 195 -// int flag; // 200 -// Vector vecDir; // 196 -// operator+(const Vector *const this, -// const Vector &v); // 187 -// Vector(Vector *const this, -// const Vector &v); // 197 -// Vector(Vector *const this, -// const Vector &v); // 197 -// } -} - -/* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ -void CSG550::Reload(void) -{ -// { -// int iResult; // 232 -// } -// Reload(CSG550 *const this); // 227 -} - -/* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ -void CSG550::WeaponIdle(void) -{ -// WeaponIdle(CSG550 *const this); // 248 -} - -/* <2a0d0f> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */ -void CSG550::Spawn(void) -{ -} - -/* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */ -void CSG550::Deploy(void) -{ -} - -/* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */ -void CSG550::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 128 -} - -/* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */ -void CSG550::GetMaxSpeed(void) -{ -} - -/* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */ -void CSG550::GetItemInfo(ItemInfo *p) -{ -} - -/* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */ -void CSG550::Precache(void) -{ -} - -/* <2a0bb7> ../cstrike/dlls/weapons.h:1261 */ -void CSG550::UseDecrement(void) -{ -} - -/* <2a0b91> ../cstrike/dlls/weapons.h:1249 */ -void CSG550::iItemSlot(void) -{ -} - -/* <2a0b6b> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2a0b3f> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2a0b19> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2a0af3> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2a0acc> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <2a0aa6> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2a0a80> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2a0a5a> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2a0a25> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2a09f9> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2a09be> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2a07e4> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2a07be> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2a0789> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2a072a> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2a06f5> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2a06cf> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2a06a9> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2a0683> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2a065d> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2a0636> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2a0610> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2a05ea> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2a05c4> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2a0590> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2a056a> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2a0544> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2a0510> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2a04ea> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2a0456> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2a0406> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2a03d2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a039e> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2a035c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a031a> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2a02f4> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2a02ce> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2a029c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2a025c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2a0230> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2a01fc> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2a01d6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2a01b0> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2a018f> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2a0169> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2a0101> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ -void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 195 -// Vector vecDir; // 196 -// int flag; // 200 -// } -} - -/* <2a00cf> ../cstrike/dlls/cbase.h:800 */ -CSG550 *GetClassPtr(CSG550 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2a00b3> ../cstrike/dlls/weapons.h:1244 */ -inline void CSG550::CSG550(void) -{ -} - -/* <2a0037> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2a0011> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <29ff43> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <29fed4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <29fe95> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <29fe7c> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ -void CSG550::PrimaryAttack(void) -{ -} - -/* <29fe56> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <29fe2f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <29fe08> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <29fdef> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <29fdd1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <29fd82> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <29fd47> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <29fc93> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <29fc7a> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <29fc30> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <29fbfc> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <29fbd5> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <29fba9> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <29fb8b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <29fb63> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <29fb3d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ -void CSG550::Reload(void) -{ -// { -// int iResult; // 232 -// } -} - -/* <29fb1f> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ -void CSG550::WeaponIdle(void) -{ -} - -/* <29bb45> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ -void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 197 -// Vector vecSrc; // 200 -// Vector vecDir; // 202 -// int flag; // 206 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 203 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -} - -/* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */ -void weapon_scout(entvars_t *pev) -{ -// GetClassPtr(CSCOUT *a); // 48 -} - -/* <29ba31> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ -void CSCOUT::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 144 -// PrimaryAttack(CSCOUT *const this); // 140 -} - -/* <29b932> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ -void CSCOUT::SCOUTFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 197 -// Vector vecSrc; // 200 -// int flag; // 206 -// Vector vecDir; // 202 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 203 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -} - -/* <29b8f7> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ -void CSCOUT::Deploy(void) -{ -// Deploy(CSCOUT *const this); // 96 -} - -/* <29b89e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ -void CSCOUT::Reload(void) -{ -// { -// int iResult; // 234 -// } -// Reload(CSCOUT *const this); // 232 -} - -/* <29b864> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ -void CSCOUT::WeaponIdle(void) -{ -// WeaponIdle(CSCOUT *const this); // 250 -} - -/* <29b815> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <29b7ee> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:50 */ -void CSCOUT::Spawn(void) -{ -} - -/* <29b78a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:109 */ -void CSCOUT::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 136 -} - -/* <29b764> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:267 */ -void CSCOUT::GetMaxSpeed(void) -{ -} - -/* <29b731> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:79 */ -void CSCOUT::GetItemInfo(ItemInfo *p) -{ -} - -/* <29b70a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:62 */ -void CSCOUT::Precache(void) -{ -} - -/* <29b6e4> ../cstrike/dlls/weapons.h:1079 */ -void CSCOUT::UseDecrement(void) -{ -} - -/* <29b6be> ../cstrike/dlls/weapons.h:1068 */ -void CSCOUT::iItemSlot(void) -{ -} - -/* <29b698> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <29b66c> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <29b646> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <29b620> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <29b5f9> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <29b5d3> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <29b5ad> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <29b587> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <29b552> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <29b526> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <29b4eb> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <29b311> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <29b2eb> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <29b2b6> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <29b257> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <29b222> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <29b1fc> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <29b1d6> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <29b1b0> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <29b18a> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <29b163> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <29b13d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <29b117> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <29b0f1> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <29b0bd> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <29b097> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <29b071> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <29b03d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <29b017> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <29af83> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <29af33> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <29aeff> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <29aecb> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <29ae89> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <29ae47> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <29ae21> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <29adfb> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <29adc9> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <29ad89> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <29ad5d> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <29ad29> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <29ad03> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <29acdd> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <29acbc> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <29ac96> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <29ac2e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ -void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 197 -// Vector vecSrc; // 200 -// Vector vecDir; // 202 -// int flag; // 206 -// } -} - -/* <29abfc> ../cstrike/dlls/cbase.h:800 */ -CSCOUT *GetClassPtr(CSCOUT *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <29abe0> ../cstrike/dlls/weapons.h:1063 */ -inline void CSCOUT::CSCOUT(void) -{ -} - -/* <29ab64> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <29ab3e> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <29aa70> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <29aa01> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <29a9c2> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <29a9a9> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ -void CSCOUT::PrimaryAttack(void) -{ -} - -/* <29a983> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <29a95c> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <29a935> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <29a91c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <29a8fe> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <29a8af> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <29a874> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <29a7c0> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <29a7a7> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <29a75d> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <29a729> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <29a702> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <29a6d6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <29a6b8> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <29a690> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <29a677> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ -void CSCOUT::Deploy(void) -{ -} - -/* <29a651> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ -void CSCOUT::Reload(void) -{ -// { -// int iResult; // 234 -// } -} - -/* <29a633> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ -void CSCOUT::WeaponIdle(void) -{ -} - -/* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ -void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 168 -// operator+(const Vector *const this, -// const Vector &v); // 155 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */ -void weapon_p90(entvars_t *pev) -{ -// GetClassPtr(CP90 *a); // 49 -} - -/* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ -void CP90::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 114 -// PrimaryAttack(CP90 *const this); // 110 -} - -/* <296422> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ -void CP90::P90Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// int flag; // 168 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 155 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ -void CP90::Reload(void) -{ -// Reload(CP90 *const this); // 202 -} - -/* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ -void CP90::WeaponIdle(void) -{ -// WeaponIdle(CP90 *const this); // 216 -} - -/* <29635e> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */ -void CP90::Spawn(void) -{ -} - -/* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */ -void CP90::Deploy(void) -{ -} - -/* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */ -void CP90::GetItemInfo(ItemInfo *p) -{ -} - -/* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */ -void CP90::Precache(void) -{ -} - -/* <296290> ../cstrike/dlls/weapons.h:1053 */ -void CP90::UseDecrement(void) -{ -} - -/* <29626a> ../cstrike/dlls/weapons.h:1052 */ -void CP90::GetMaxSpeed(void) -{ -} - -/* <296244> ../cstrike/dlls/weapons.h:1044 */ -void CP90::iItemSlot(void) -{ -} - -/* <29621e> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2961f2> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2961cc> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2961a6> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <296180> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <296159> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <296133> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <29610d> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2960e7> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2960b2> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <296086> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <29604b> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <295e71> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <295e4b> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <295e16> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <295db7> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <295d82> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <295d5c> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <295d36> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <295d10> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <295cea> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <295cc3> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <295c9d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <295c77> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <295c51> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <295c1d> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <295bf7> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <295bd1> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <295b9d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <295b77> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <295ae3> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <295a93> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <295a5f> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <295a2b> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2959e9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2959a7> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <295981> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <29595b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <295929> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2958e9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2958bd> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <295889> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <295863> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <29583d> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <29581c> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2957f6> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <29578e> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ -void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 168 -// } -} - -/* <29575c> ../cstrike/dlls/cbase.h:800 */ -CP90 *GetClassPtr(CP90 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <295740> ../cstrike/dlls/weapons.h:1039 */ -inline void CP90::CP90(void) -{ -} - -/* <2956c4> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <29569e> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2955d0> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <295561> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <295522> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <295509> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ -void CP90::PrimaryAttack(void) -{ -} - -/* <2954e3> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2954bc> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <295495> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <29547c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <29545e> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <29540f> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2953d4> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <29536b> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <295352> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <295308> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2952d4> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2952ad> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <295281> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <295263> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <29523b> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <295222> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ -void CP90::Reload(void) -{ -} - -/* <295204> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ -void CP90::WeaponIdle(void) -{ -} - -/* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ -void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 206 -// int flag; // 210 -// operator+(const Vector *const this, -// const Vector &v); // 196 -// Vector(Vector *const this, -// const Vector &v); // 207 -// Vector(Vector *const this, -// const Vector &v); // 207 -// } -} - -/* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */ -void weapon_p228(entvars_t *pev) -{ -// GetClassPtr(CP228 *a); // 63 -} - -/* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ -void CP228::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 134 -// PrimaryAttack(CP228 *const this); // 130 -} - -/* <291001> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ -void CP228::P228Fire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// int flag; // 210 -// Vector vecDir; // 206 -// operator+(const Vector *const this, -// const Vector &v); // 196 -// Vector(Vector *const this, -// const Vector &v); // 207 -// Vector(Vector *const this, -// const Vector &v); // 207 -// } -} - -/* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ -void CP228::Deploy(void) -{ -// Deploy(CP228 *const this); // 115 -} - -/* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ -void CP228::Reload(void) -{ -// { -// int iResult; // 246 -// } -// Reload(CP228 *const this); // 241 -} - -/* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ -void CP228::WeaponIdle(void) -{ -// WeaponIdle(CP228 *const this); // 261 -} - -/* <290edf> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */ -void CP228::Spawn(void) -{ -} - -/* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */ -void CP228::SecondaryAttack(void) -{ -} - -/* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */ -void CP228::GetItemInfo(ItemInfo *p) -{ -} - -/* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */ -void CP228::Precache(void) -{ -} - -/* <290e11> ../cstrike/dlls/weapons.h:1029 */ -void CP228::IsPistol(void) -{ -} - -/* <290deb> ../cstrike/dlls/weapons.h:1028 */ -void CP228::UseDecrement(void) -{ -} - -/* <290dc5> ../cstrike/dlls/weapons.h:1027 */ -void CP228::GetMaxSpeed(void) -{ -} - -/* <290d9f> ../cstrike/dlls/weapons.h:1016 */ -void CP228::iItemSlot(void) -{ -} - -/* <290d79> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <290d4d> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <290d27> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <290d01> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <290cda> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <290cb4> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <290c8e> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <290c68> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <290c33> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <290c07> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <290bcc> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2909f2> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2909cc> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <290997> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <290938> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <290903> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2908dd> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2908b7> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <290891> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <29086b> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <290844> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <29081e> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2907f8> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2907d2> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <29079e> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <290778> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <290752> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <29071e> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2906f8> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <290664> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <290614> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2905e0> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2905ac> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <29056a> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <290528> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <290502> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2904dc> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2904aa> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <29046a> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <29043e> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <29040a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2903e4> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2903be> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <29039d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <290377> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <29030f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ -void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 203 -// Vector vecSrc; // 205 -// Vector vecDir; // 206 -// int flag; // 210 -// } -} - -/* <2902dd> ../cstrike/dlls/cbase.h:800 */ -CP228 *GetClassPtr(CP228 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2902c1> ../cstrike/dlls/weapons.h:1011 */ -inline void CP228::CP228(void) -{ -} - -/* <290245> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <29021f> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <290151> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2900e2> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2900a3> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <29008a> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ -void CP228::PrimaryAttack(void) -{ -} - -/* <290064> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <29003d> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <290016> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <28fffd> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <28ffdf> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <28ff90> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28ff55> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <28feec> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <28fed3> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <28fe89> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <28fe55> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <28fe2e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <28fe02> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <28fde4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <28fdbc> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <28fda3> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ -void CP228::Deploy(void) -{ -} - -/* <28fd7d> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ -void CP228::Reload(void) -{ -// { -// int iResult; // 246 -// } -} - -/* <28fd5f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ -void CP228::WeaponIdle(void) -{ -} - -/* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ -void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 154 -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 152 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */ -void weapon_mp5navy(entvars_t *pev) -{ -// GetClassPtr(CMP5N *a); // 50 -} - -/* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ -void CMP5N::PrimaryAttack(void) -{ -// PrimaryAttack(CMP5N *const this); // 109 -} - -/* <28baab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ -void CMP5N::MP5NFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// int flag; // 154 -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 152 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ -void CMP5N::Reload(void) -{ -// Reload(CMP5N *const this); // 201 -} - -/* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ -void CMP5N::WeaponIdle(void) -{ -// WeaponIdle(CMP5N *const this); // 215 -} - -/* <28b9e7> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */ -void CMP5N::Spawn(void) -{ -} - -/* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */ -void CMP5N::Deploy(void) -{ -} - -/* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */ -void CMP5N::GetItemInfo(ItemInfo *p) -{ -} - -/* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */ -void CMP5N::Precache(void) -{ -} - -/* <28b919> ../cstrike/dlls/weapons.h:615 */ -void CMP5N::UseDecrement(void) -{ -} - -/* <28b8f3> ../cstrike/dlls/weapons.h:612 */ -void CMP5N::GetMaxSpeed(void) -{ -} - -/* <28b8cd> ../cstrike/dlls/weapons.h:604 */ -void CMP5N::iItemSlot(void) -{ -} - -/* <28b8a7> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <28b87b> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <28b855> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <28b82f> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <28b809> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <28b7e2> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <28b7bc> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <28b796> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <28b770> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <28b73b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <28b70f> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <28b6d4> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <28b4fa> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <28b4d4> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <28b49f> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <28b440> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <28b40b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <28b3e5> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <28b3bf> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <28b399> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <28b373> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <28b34c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <28b326> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <28b300> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <28b2da> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <28b2a6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <28b280> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <28b25a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <28b226> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <28b200> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <28b16c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <28b11c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <28b0e8> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <28b0b4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <28b072> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <28b030> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <28b00a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <28afe4> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <28afb2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <28af72> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <28af46> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <28af12> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <28aeec> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <28aec6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <28aea5> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28ae7f> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <28ae17> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ -void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// int flag; // 154 -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// } -} - -/* <28ade5> ../cstrike/dlls/cbase.h:800 */ -CMP5N *GetClassPtr(CMP5N *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <28adc9> ../cstrike/dlls/weapons.h:599 */ -inline void CMP5N::CMP5N(void) -{ -} - -/* <28ad4d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <28ad27> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <28ac59> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <28abea> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <28abab> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <28ab92> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ -void CMP5N::PrimaryAttack(void) -{ -} - -/* <28ab6c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <28ab45> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <28ab1e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <28ab05> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <28aae7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <28aa98> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28aa5d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <28a9f4> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <28a9db> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <28a991> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <28a95d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <28a936> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <28a90a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <28a8ec> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <28a8c4> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <28a8ab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ -void CMP5N::Reload(void) -{ -} - -/* <28a88d> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ -void CMP5N::WeaponIdle(void) -{ -} - -/* <28688a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ -void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 159 -// Vector vecSrc; // 161 -// Vector vecDir; // 162 -// int flag; // 165 -// operator+(const Vector *const this, -// const Vector &v); // 153 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 190 -// } -} - -/* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */ -void weapon_mac10(entvars_t *pev) -{ -// GetClassPtr(CMAC10 *a); // 50 -} - -/* <286786> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ -void CMAC10::PrimaryAttack(void) -{ -// PrimaryAttack(CMAC10 *const this); // 108 -} - -/* <286675> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ -void CMAC10::MAC10Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 159 -// Vector vecSrc; // 161 -// int flag; // 165 -// Vector vecDir; // 162 -// operator+(const Vector *const this, -// const Vector &v); // 153 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 190 -// } -} - -/* <28663b> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ -void CMAC10::Reload(void) -{ -// Reload(CMAC10 *const this); // 199 -} - -/* <286600> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ -void CMAC10::WeaponIdle(void) -{ -// WeaponIdle(CMAC10 *const this); // 213 -} - -/* <2865b1> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <28658a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:52 */ -void CMAC10::Spawn(void) -{ -} - -/* <286563> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:99 */ -void CMAC10::Deploy(void) -{ -} - -/* <286530> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:82 */ -void CMAC10::GetItemInfo(ItemInfo *p) -{ -} - -/* <286509> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:66 */ -void CMAC10::Precache(void) -{ -} - -/* <2864e3> ../cstrike/dlls/weapons.h:1001 */ -void CMAC10::UseDecrement(void) -{ -} - -/* <2864bd> ../cstrike/dlls/weapons.h:1000 */ -void CMAC10::GetMaxSpeed(void) -{ -} - -/* <286497> ../cstrike/dlls/weapons.h:992 */ -void CMAC10::iItemSlot(void) -{ -} - -/* <286471> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <286445> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <28641f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2863f9> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2863d3> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <2863ac> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <286386> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <286360> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <28633a> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <286305> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2862d9> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <28629e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2860c4> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <28609e> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <286069> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <28600a> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <285fd5> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <285faf> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <285f89> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <285f63> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <285f3d> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <285f16> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <285ef0> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <285eca> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <285ea4> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <285e70> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <285e4a> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <285e24> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <285df0> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <285dca> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <285d36> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <285ce6> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <285cb2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <285c7e> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <285c3c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <285bfa> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <285bd4> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <285bae> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <285b7c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <285b3c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <285b10> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <285adc> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <285ab6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <285a90> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <285a6f> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <285a49> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2859e1> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ -void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 159 -// Vector vecSrc; // 161 -// Vector vecDir; // 162 -// int flag; // 165 -// } -} - -/* <2859af> ../cstrike/dlls/cbase.h:800 */ -CMAC10 *GetClassPtr(CMAC10 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <285993> ../cstrike/dlls/weapons.h:987 */ -inline void CMAC10::CMAC10(void) -{ -} - -/* <285917> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2858f1> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <285823> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2857b4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <285775> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <28575c> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ -void CMAC10::PrimaryAttack(void) -{ -} - -/* <285736> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <28570f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2856e8> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2856cf> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2856b1> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <285662> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <285627> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2855be> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2855a5> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <28555b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <285527> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <285500> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2854d4> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2854b6> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <28548e> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <285475> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ -void CMAC10::Reload(void) -{ -} - -/* <285457> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ -void CMAC10::WeaponIdle(void) -{ -} - -/* <28140c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ -void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 210 -// Vector vecSrc; // 212 -// Vector vecDir; // 213 -// int flag; // 223 -// operator+(const Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Length2D(const Vector *const this); // 246 -// Vector(Vector *const this, -// const Vector &v); // 216 -// Vector(Vector *const this, -// const Vector &v); // 216 -// } -} - -/* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */ -void weapon_m4a1(entvars_t *pev) -{ -// GetClassPtr(CM4A1 *a); // 60 -} - -/* <2812fd> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:149 */ -void CM4A1::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 155 -// Length2D(const Vector *const this); // 164 -} - -/* <2811a4> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ -void CM4A1::M4A1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 210 -// Vector vecSrc; // 212 -// int flag; // 223 -// Vector vecDir; // 213 -// operator+(const Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Vector(Vector *const this, -// const Vector &v); // 220 -// Length2D(const Vector *const this); // 246 -// Vector(Vector *const this, -// const Vector &v); // 216 -// Vector(Vector *const this, -// const Vector &v); // 216 -// } -} - -/* <281169> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */ -void CM4A1::Deploy(void) -{ -// Deploy(CM4A1 *const this); // 114 -} - -/* <28110b> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */ -void CM4A1::Reload(void) -{ -// { -// int iResult; // 262 -// } -// Reload(CM4A1 *const this); // 257 -} - -/* <2810cf> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */ -void CM4A1::WeaponIdle(void) -{ -// WeaponIdle(CM4A1 *const this); // 279 -} - -/* <281080> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <281059> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:62 */ -void CM4A1::Spawn(void) -{ -} - -/* <281032> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:127 */ -void CM4A1::SecondaryAttack(void) -{ -} - -/* <28100c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:296 */ -void CM4A1::GetMaxSpeed(void) -{ -} - -/* <280fd9> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:97 */ -void CM4A1::GetItemInfo(ItemInfo *p) -{ -} - -/* <280fb2> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:77 */ -void CM4A1::Precache(void) -{ -} - -/* <280f8c> ../cstrike/dlls/weapons.h:979 */ -void CM4A1::UseDecrement(void) -{ -} - -/* <280f66> ../cstrike/dlls/weapons.h:966 */ -void CM4A1::iItemSlot(void) -{ -} - -/* <280f40> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <280f14> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <280eee> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <280ec8> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <280ea1> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <280e7b> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <280e55> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <280e2f> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <280dfa> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <280dce> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <280d93> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <280bb9> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <280b93> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <280b5e> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <280aff> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <280aca> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <280aa4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <280a7e> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <280a58> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <280a32> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <280a0b> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2809e5> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2809bf> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <280999> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <280965> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <28093f> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <280919> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2808e5> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2808bf> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <28082b> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2807db> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2807a7> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <280773> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <280731> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2806ef> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2806c9> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2806a3> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <280671> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <280631> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <280605> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2805d1> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2805ab> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <280585> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <280564> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <28053e> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2804d6> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ -void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 210 -// Vector vecSrc; // 212 -// Vector vecDir; // 213 -// int flag; // 223 -// } -} - -/* <2804a4> ../cstrike/dlls/cbase.h:800 */ -CM4A1 *GetClassPtr(CM4A1 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <280488> ../cstrike/dlls/weapons.h:961 */ -inline void CM4A1::CM4A1(void) -{ -} - -/* <28040c> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2803e6> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <280318> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2802a9> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <28026a> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <280244> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <28021d> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2801f6> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2801dd> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2801bf> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <280170> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <280135> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2800cc> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2800b3> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <280069> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <280035> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <28000e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <27ffe2> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <27ffc4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <27ff9c> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <27ff83> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */ -void CM4A1::Deploy(void) -{ -} - -/* <27ff5c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */ -void CM4A1::Reload(void) -{ -// { -// int iResult; // 262 -// } -} - -/* <27ff3e> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */ -void CM4A1::WeaponIdle(void) -{ -} - -/* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */ -void weapon_m3(entvars_t *pev) -{ -// GetClassPtr(CM3 *a); // 52 -} - -/* <27bf1e> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */ -void CM3::Reload(void) -{ -// Reload(CM3 *const this); // 182 -} - -/* <27bee3> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */ -void CM3::WeaponIdle(void) -{ -// WeaponIdle(CM3 *const this); // 228 -} - -/* <27be94> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <27be6d> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:54 */ -void CM3::Spawn(void) -{ -} - -/* <27be46> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:103 */ -void CM3::Deploy(void) -{ -} - -/* <27bcdd> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:109 */ -void CM3::PrimaryAttack(void) -{ -// { -// Vector vecAiming; // 147 -// Vector vecSrc; // 148 -// int flag; // 152 -// operator+(const Vector *const this, -// const Vector &v); // 146 -// Vector(Vector *const this, -// const Vector &v); // 147 -// Vector(Vector *const this, -// const Vector &v); // 149 -// Vector(Vector *const this, -// const Vector &v); // 149 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 149 -// edict(CBaseEntity *const this); // 159 -// } -} - -/* <27bcaa> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:84 */ -void CM3::GetItemInfo(ItemInfo *p) -{ -} - -/* <27bc83> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:66 */ -void CM3::Precache(void) -{ -} - -/* <27bc5d> ../cstrike/dlls/weapons.h:951 */ -void CM3::UseDecrement(void) -{ -} - -/* <27bc37> ../cstrike/dlls/weapons.h:950 */ -void CM3::GetMaxSpeed(void) -{ -} - -/* <27bc11> ../cstrike/dlls/weapons.h:943 */ -void CM3::iItemSlot(void) -{ -} - -/* <27bbeb> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <27bbbf> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <27bb99> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <27bb73> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <27bb4d> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <27bb26> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <27bb00> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <27bada> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <27bab4> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <27ba7f> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <27ba53> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <27ba18> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <27b83e> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <27b818> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <27b7e3> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <27b784> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <27b74f> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <27b729> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <27b703> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <27b6dd> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <27b6b7> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <27b690> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <27b66a> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <27b644> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <27b61e> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <27b5ea> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <27b5c4> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <27b59e> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <27b56a> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <27b544> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <27b4b0> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <27b460> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <27b42c> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <27b3f8> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <27b3b6> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <27b374> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <27b34e> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <27b328> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <27b2f6> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <27b2b6> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <27b28a> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <27b256> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <27b230> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <27b20a> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <27b1e9> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <27b1c3> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <27b191> ../cstrike/dlls/cbase.h:800 */ -CM3 *GetClassPtr(CM3 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <27b175> ../cstrike/dlls/weapons.h:934 */ -inline void CM3::CM3(void) -{ -} - -/* <27b0f9> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <27b0d3> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <27b005> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <27af96> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <27af57> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <27af31> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <27af0a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <27aef1> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <27aed3> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <27ae84> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <27ae40> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <27ae22> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <27adb9> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <27ad6f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <27ad3b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <27ad14> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <27ace8> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <27acca> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <27aca2> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <27ac89> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */ -void CM3::Reload(void) -{ -} - -/* <27ac6b> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */ -void CM3::WeaponIdle(void) -{ -} - -/* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ -void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 167 -// operator+(const Vector *const this, -// const Vector &v); // 156 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */ -void weapon_m249(entvars_t *pev) -{ -// GetClassPtr(CM249 *a); // 49 -} - -/* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ -void CM249::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 115 -// PrimaryAttack(CM249 *const this); // 111 -} - -/* <276a62> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ -void CM249::M249Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// int flag; // 167 -// Vector vecDir; // 164 -// operator+(const Vector *const this, -// const Vector &v); // 156 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Vector(Vector *const this, -// const Vector &v); // 165 -// Length2D(const Vector *const this); // 192 -// } -} - -/* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ -void CM249::Reload(void) -{ -// { -// int iResult; // 206 -// } -// Reload(CM249 *const this); // 201 -} - -/* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ -void CM249::WeaponIdle(void) -{ -// WeaponIdle(CM249 *const this); // 222 -} - -/* <276978> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */ -void CM249::Spawn(void) -{ -} - -/* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */ -void CM249::Deploy(void) -{ -} - -/* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */ -void CM249::GetItemInfo(ItemInfo *p) -{ -} - -/* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */ -void CM249::Precache(void) -{ -} - -/* <2768aa> ../cstrike/dlls/weapons.h:924 */ -void CM249::UseDecrement(void) -{ -} - -/* <276884> ../cstrike/dlls/weapons.h:923 */ -void CM249::GetMaxSpeed(void) -{ -} - -/* <27685e> ../cstrike/dlls/weapons.h:915 */ -void CM249::iItemSlot(void) -{ -} - -/* <276838> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <27680c> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2767e6> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <2767c0> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <27679a> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <276773> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <27674d> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <276727> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <276701> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2766cc> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2766a0> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <276665> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <27648b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <276465> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <276430> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2763d1> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <27639c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <276376> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <276350> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <27632a> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <276304> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2762dd> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2762b7> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <276291> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <27626b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <276237> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <276211> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2761eb> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2761b7> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <276191> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2760fd> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2760ad> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <276079> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <276045> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <276003> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <275fc1> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <275f9b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <275f75> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <275f43> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <275f03> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <275ed7> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <275ea3> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <275e7d> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <275e57> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <275e36> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <275e10> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <275da8> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ -void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 161 -// Vector vecSrc; // 163 -// Vector vecDir; // 164 -// int flag; // 167 -// } -} - -/* <275d76> ../cstrike/dlls/cbase.h:800 */ -CM249 *GetClassPtr(CM249 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <275d5a> ../cstrike/dlls/weapons.h:910 */ -inline void CM249::CM249(void) -{ -} - -/* <275cde> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <275cb8> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <275bea> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <275b7b> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <275b3c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <275b23> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ -void CM249::PrimaryAttack(void) -{ -} - -/* <275afd> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <275ad6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <275aaf> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <275a96> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <275a78> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <275a29> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2759ee> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <275985> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <27596c> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <275922> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2758ee> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2758c7> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <27589b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <27587d> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <275855> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <27582f> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ -void CM249::Reload(void) -{ -// { -// int iResult; // 206 -// } -} - -/* <275811> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ -void CM249::WeaponIdle(void) -{ -} - -/* <2714e1> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */ -void CKnife::Stab(int fFirst) -{ -// { -// int fDidHit; // 470 -// TraceResult tr; // 472 -// Vector vecSrc; // 475 -// Vector vecEnd; // 476 -// operator*(const Vector *const this, -// float fl); // 476 -// operator+(const Vector *const this, -// const Vector &v); // 476 -// { -// class CBaseEntity *pHit; // 487 -// Instance(edict_t *pent); // 487 -// edict(CBaseEntity *const this); // 489 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 489 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 489 -// } -// { -// float flVol; // 521 -// int fHitWorld; // 522 -// class CBaseEntity *pEntity; // 527 -// float flDamage; // 532 -// Instance(edict_t *pent); // 527 -// { -// class Vector2D vec2LOS; // 536 -// float flDot; // 537 -// Vector vMyForward; // 538 -// Normalize(const class Vector2D *const this); // 543 -// Vector(Vector *const this, -// const Vector &v); // 538 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 545 -// } -// Vector(Vector *const this, -// const Vector &v); // 555 -// { -// float fvolbar; // 580 -// operator-(const Vector *const this, -// const Vector &v); // 580 -// operator*(const Vector *const this, -// float fl); // 580 -// operator+(const Vector *const this, -// const Vector &v); // 580 -// Vector(Vector *const this, -// const Vector &v); // 580 -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 562 -// } -// } -} - -/* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */ -void CKnife::PrimaryAttack(void) -{ -} - -/* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */ -void CKnife::SwingAgain(void) -{ -} - -/* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */ -void CKnife::Swing(int fFirst) -{ -// { -// int fDidHit; // 285 -// TraceResult tr; // 287 -// Vector vecSrc; // 290 -// Vector vecEnd; // 291 -// operator*(const Vector *const this, -// float fl); // 291 -// operator+(const Vector *const this, -// const Vector &v); // 291 -// { -// class CBaseEntity *pHit; // 302 -// Instance(edict_t *pent); // 302 -// edict(CBaseEntity *const this); // 304 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 304 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 304 -// } -// { -// float flVol; // 379 -// int fHitWorld; // 380 -// class CBaseEntity *pEntity; // 385 -// Instance(edict_t *pent); // 385 -// SetPlayerShieldAnim(CKnife *const this); // 387 -// Vector(Vector *const this, -// const Vector &v); // 396 -// { -// float fvolbar; // 436 -// operator-(const Vector *const this, -// const Vector &v); // 436 -// operator*(const Vector *const this, -// float fl); // 436 -// operator+(const Vector *const this, -// const Vector &v); // 436 -// Vector(Vector *const this, -// const Vector &v); // 436 -// } -// ResetPlayerShieldAnim(CKnife *const this); // 461 -// Vector(Vector *const this, -// const Vector &v); // 401 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 419 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 417 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 415 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 413 -// } -// } -} - -/* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ -void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ -void CKnife::ResetPlayerShieldAnim(void) -{ -} - -/* <270f3a> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ -void CKnife::ResetPlayerShieldAnim(void) -{ -} - -/* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ -void CKnife::SetPlayerShieldAnim(void) -{ -} - -/* <270eff> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ -void CKnife::SetPlayerShieldAnim(void) -{ -} - -/* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */ -void CKnife::WeaponAnimation(int iAnimation) -{ -// { -// int flag; // 126 -// edict(CBaseEntity *const this); // 133 -// } -} - -/* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */ -void weapon_knife(entvars_t *pev) -{ -// GetClassPtr(CKnife *a); // 28 -} - -/* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ -void CKnife::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 247 -// SecondaryAttack(CKnife *const this); // 245 -} - -/* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */ -void CKnife::Deploy(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 104 -} - -/* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ -void CKnife::WeaponIdle(void) -{ -// WeaponIdle(CKnife *const this); // 265 -} - -/* <2705ad> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */ -void CKnife::Spawn(void) -{ -} - -/* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */ -void CKnife::Smack(void) -{ -} - -/* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */ -void CKnife::Holster(int skiplocal) -{ -} - -/* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */ -void CKnife::GetItemInfo(ItemInfo *p) -{ -} - -/* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */ -void CKnife::Precache(void) -{ -} - -/* <2704ac> ../cstrike/dlls/weapons.h:896 */ -void CKnife::UseDecrement(void) -{ -} - -/* <270486> ../cstrike/dlls/weapons.h:895 */ -void CKnife::CanDrop(void) -{ -} - -/* <270460> ../cstrike/dlls/weapons.h:894 */ -void CKnife::GetMaxSpeed(void) -{ -} - -/* <27043a> ../cstrike/dlls/weapons.h:883 */ -void CKnife::iItemSlot(void) -{ -} - -/* <270414> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2703e8> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <2703c2> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <27039c> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <270376> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <27034f> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <270329> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <270303> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2702ce> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2702a2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <270267> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <27008d> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <270067> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <270032> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <26ffd3> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <26ff9e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <26ff78> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <26ff52> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <26ff2c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <26ff06> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <26fedf> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <26feb9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <26fe93> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <26fe6d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <26fe39> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <26fe13> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <26fded> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <26fdb9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <26fd93> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <26fcff> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <26fcaf> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <26fc7b> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26fc47> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26fc05> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26fbc3> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26fb9d> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <26fb77> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <26fb45> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <26fb05> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <26fadf> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <26faab> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <26fa85> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <26fa5f> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <26fa3e> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26fa18> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <26f9e9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ -void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <26f917> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */ -void CKnife::Stab(int fFirst) -{ -// { -// int fDidHit; // 470 -// TraceResult tr; // 472 -// Vector vecSrc; // 475 -// Vector vecEnd; // 476 -// { -// class CBaseEntity *pHit; // 487 -// } -// { -// float flVol; // 521 -// int fHitWorld; // 522 -// class CBaseEntity *pEntity; // 527 -// float flDamage; // 532 -// { -// class Vector2D vec2LOS; // 536 -// float flDot; // 537 -// Vector vMyForward; // 538 -// } -// { -// float fvolbar; // 580 -// } -// } -// } -} - -/* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */ -void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity) -{ -// { -// int i; // 142 -// int j; // 142 -// int k; // 142 -// float distance; // 143 -// float *minmaxs; // 144 -// TraceResult tmpTrace; // 145 -// Vector vecHullEnd; // 146 -// Vector vecEnd; // 147 -// { -// float thisDistance; // 172 -// } -// } -} - -/* <26f820> ../cstrike/dlls/cbase.h:800 */ -CKnife *GetClassPtr(CKnife *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <26f804> ../cstrike/dlls/weapons.h:878 */ -inline void CKnife::CKnife(void) -{ -} - -/* <26f7a5> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <26f77f> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <26f6da> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <26f66b> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <26f62c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <26f613> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ -void CKnife::SecondaryAttack(void) -{ -} - -/* <26f5ae> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <26f595> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <26f570> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <26f551> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <26f52a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <26f503> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <26f4e5> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <26f496> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26f478> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <26f3c8> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <26f37e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <26f34a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <26f323> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <26f2f7> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <26f2d7> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <26f2b9> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <26f28e> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <26f270> ../cstrike/dlls/vector.h:32 */ -inline void Length(const class Vector2D *const this) -{ -} - -/* <26f252> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <26f234> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ -void CKnife::WeaponIdle(void) -{ -} - -/* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ -void CHEGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ -void CHEGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ -void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */ -void weapon_hegrenade(entvars_t *pev) -{ -// GetClassPtr(CHEGrenade *a); // 38 -} - -/* <26b1ea> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ -void CHEGrenade::WeaponIdle(void) -{ -// WeaponIdle(CHEGrenade *const this); // 202 -} - -/* <26b1d1> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ -void CHEGrenade::ResetPlayerShieldAnim(void) -{ -} - -/* <26b1b8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ -void CHEGrenade::SetPlayerShieldAnim(void) -{ -} - -/* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */ -void CHEGrenade::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 178 -} - -/* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ -void CHEGrenade::Deploy(void) -{ -// Deploy(CHEGrenade *const this); // 92 -} - -/* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ -void CHEGrenade::PrimaryAttack(void) -{ -// PrimaryAttack(CHEGrenade *const this); // 123 -} - -/* <26b0a3> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */ -void CHEGrenade::Spawn(void) -{ -} - -/* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */ -void CHEGrenade::Holster(int skiplocal) -{ -} - -/* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */ -void CHEGrenade::CanDeploy(void) -{ -} - -/* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */ -void CHEGrenade::GetItemInfo(ItemInfo *p) -{ -} - -/* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */ -void CHEGrenade::Precache(void) -{ -} - -/* <26afa1> ../cstrike/dlls/weapons.h:867 */ -void CHEGrenade::UseDecrement(void) -{ -} - -/* <26af7b> ../cstrike/dlls/weapons.h:865 */ -void CHEGrenade::CanDrop(void) -{ -} - -/* <26af55> ../cstrike/dlls/weapons.h:864 */ -void CHEGrenade::GetMaxSpeed(void) -{ -} - -/* <26af2f> ../cstrike/dlls/weapons.h:857 */ -void CHEGrenade::iItemSlot(void) -{ -} - -/* <26af09> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <26aedd> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <26aeb7> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <26ae91> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <26ae6b> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <26ae44> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <26ae1e> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <26adf8> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <26adc3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <26ad97> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <26ad5c> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <26ab82> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <26ab5c> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <26ab27> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <26aac8> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <26aa93> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <26aa6d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <26aa47> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <26aa21> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <26a9fb> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <26a9d4> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <26a9ae> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <26a988> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <26a962> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <26a92e> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <26a908> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <26a8e2> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <26a8ae> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <26a888> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <26a7f4> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <26a7a4> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <26a770> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26a73c> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <26a6fa> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26a6b8> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26a692> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <26a66c> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <26a63a> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <26a5fa> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <26a5ce> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <26a59a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <26a574> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <26a54e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <26a52d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26a507> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <26a4d8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ -void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <26a4a6> ../cstrike/dlls/cbase.h:800 */ -CHEGrenade *GetClassPtr(CHEGrenade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <26a48a> ../cstrike/dlls/weapons.h:852 */ -inline void CHEGrenade::CHEGrenade(void) -{ -} - -/* <26a40e> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <26a3e8> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <26a343> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <26a2d4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <26a295> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ -void CHEGrenade::WeaponIdle(void) -{ -// { -// Vector angThrow; // 214 -// float flVel; // 221 -// Vector vecSrc; // 227 -// Vector vecThrow; // 230 -// } -} - -/* <26a227> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <26a209> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <26a1b5> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26a11b> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <26a0e7> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <26a0c0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <26a094> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <26a076> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <26a05d> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ -void CHEGrenade::Deploy(void) -{ -} - -/* <26a03f> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ -void CHEGrenade::PrimaryAttack(void) -{ -} - -/* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */ -void CGLOCK18::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 181 -// Length2D(const Vector *const this); // 192 -} - -/* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */ -void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst) -{ -// { -// Vector vecAiming; // 264 -// Vector vecSrc; // 266 -// Vector vecDir; // 268 -// int flag; // 272 -// operator+(const Vector *const this, -// const Vector &v); // 257 -// Vector(Vector *const this, -// const Vector &v); // 269 -// Vector(Vector *const this, -// const Vector &v); // 269 -// } -} - -/* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */ -void weapon_glock18(entvars_t *pev) -{ -// GetClassPtr(CGLOCK18 *a); // 68 -} - -/* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ -void CGLOCK18::Deploy(void) -{ -// Deploy(CGLOCK18 *const this); // 129 -} - -/* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ -void CGLOCK18::SecondaryAttack(void) -{ -// SecondaryAttack(CGLOCK18 *const this); // 156 -} - -/* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ -void CGLOCK18::Reload(void) -{ -// { -// int iResult; // 312 -// } -// Reload(CGLOCK18 *const this); // 307 -} - -/* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ -void CGLOCK18::WeaponIdle(void) -{ -// WeaponIdle(CGLOCK18 *const this); // 329 -} - -/* <266141> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */ -void CGLOCK18::Spawn(void) -{ -} - -/* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */ -void CGLOCK18::GetItemInfo(ItemInfo *p) -{ -} - -/* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */ -void CGLOCK18::Precache(void) -{ -} - -/* <26609a> ../cstrike/dlls/weapons.h:844 */ -void CGLOCK18::IsPistol(void) -{ -} - -/* <266074> ../cstrike/dlls/weapons.h:843 */ -void CGLOCK18::UseDecrement(void) -{ -} - -/* <26604e> ../cstrike/dlls/weapons.h:842 */ -void CGLOCK18::GetMaxSpeed(void) -{ -} - -/* <266028> ../cstrike/dlls/weapons.h:833 */ -void CGLOCK18::iItemSlot(void) -{ -} - -/* <266002> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <265fd6> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <265fb0> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <265f8a> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <265f63> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <265f3d> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <265f17> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <265ef1> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <265ebc> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <265e90> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <265e55> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <265c7b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <265c55> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <265c20> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <265bc1> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <265b8c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <265b66> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <265b40> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <265b1a> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <265af4> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <265acd> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <265aa7> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <265a81> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <265a5b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <265a27> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <265a01> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2659db> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2659a7> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <265981> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2658ed> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <26589d> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <265869> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <265835> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2657f3> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2657b1> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <26578b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <265765> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <265733> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2656f3> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2656c7> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <265693> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <26566d> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <265647> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <265626> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <265600> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2655ce> ../cstrike/dlls/cbase.h:800 */ -CGLOCK18 *GetClassPtr(CGLOCK18 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2655b2> ../cstrike/dlls/weapons.h:828 */ -inline void CGLOCK18::CGLOCK18(void) -{ -} - -/* <265536> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <265510> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <265442> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2653d3> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <265394> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <26536e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <265347> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <265320> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <265307> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2652e9> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <26529a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <26525f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2651f6> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2651dd> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <265193> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <26515f> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <265138> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <26510c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2650ee> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2650c6> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2650ad> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ -void CGLOCK18::Deploy(void) -{ -} - -/* <265094> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ -void CGLOCK18::SecondaryAttack(void) -{ -} - -/* <26506d> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ -void CGLOCK18::Reload(void) -{ -// { -// int iResult; // 312 -// } -} - -/* <265035> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ -void CGLOCK18::WeaponIdle(void) -{ -// { -// int iAnim; // 350 -// float flRand; // 351 -// } -} - -/* <260fbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ -void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 199 -// Vector vecSrc; // 201 -// Vector vecDir; // 203 -// int flag; // 206 -// operator+(const Vector *const this, -// const Vector &v); // 193 -// Vector(Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 204 -// } -} - -/* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */ -void weapon_g3sg1(entvars_t *pev) -{ -// GetClassPtr(CG3SG1 *a); // 48 -} - -/* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ -void CG3SG1::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 137 -// PrimaryAttack(CG3SG1 *const this); // 133 -} - -/* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ -void CG3SG1::G3SG1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 199 -// Vector vecSrc; // 201 -// int flag; // 206 -// Vector vecDir; // 203 -// operator+(const Vector *const this, -// const Vector &v); // 193 -// Vector(Vector *const this, -// const Vector &v); // 204 -// Vector(Vector *const this, -// const Vector &v); // 204 -// } -} - -/* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ -void CG3SG1::Reload(void) -{ -// { -// int iResult; // 239 -// } -// Reload(CG3SG1 *const this); // 234 -} - -/* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ -void CG3SG1::WeaponIdle(void) -{ -// WeaponIdle(CG3SG1 *const this); // 260 -} - -/* <260cc9> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */ -void CG3SG1::Spawn(void) -{ -} - -/* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */ -void CG3SG1::Deploy(void) -{ -} - -/* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */ -void CG3SG1::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 129 -} - -/* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */ -void CG3SG1::GetMaxSpeed(void) -{ -} - -/* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */ -void CG3SG1::GetItemInfo(ItemInfo *p) -{ -} - -/* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */ -void CG3SG1::Precache(void) -{ -} - -/* <260b71> ../cstrike/dlls/weapons.h:820 */ -void CG3SG1::UseDecrement(void) -{ -} - -/* <260b4b> ../cstrike/dlls/weapons.h:808 */ -void CG3SG1::iItemSlot(void) -{ -} - -/* <260b25> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <260af9> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <260ad3> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <260aad> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <260a86> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <260a60> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <260a3a> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <260a14> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2609df> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2609b3> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <260978> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <26079e> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <260778> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <260743> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2606e4> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2606af> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <260689> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <260663> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <26063d> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <260617> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2605f0> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2605ca> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2605a4> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <26057e> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <26054a> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <260524> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2604fe> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2604ca> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2604a4> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <260410> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2603c0> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <26038c> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <260358> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <260316> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2602d4> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2602ae> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <260288> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <260256> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <260216> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2601ea> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2601b6> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <260190> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <26016a> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <260149> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <260123> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2600bb> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ -void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 199 -// Vector vecSrc; // 201 -// Vector vecDir; // 203 -// int flag; // 206 -// } -} - -/* <260089> ../cstrike/dlls/cbase.h:800 */ -CG3SG1 *GetClassPtr(CG3SG1 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <26006d> ../cstrike/dlls/weapons.h:803 */ -inline void CG3SG1::CG3SG1(void) -{ -} - -/* <25fff1> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <25ffcb> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <25fefd> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25fe8e> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <25fe4f> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <25fe36> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ -void CG3SG1::PrimaryAttack(void) -{ -} - -/* <25fe10> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <25fde9> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25fdc2> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <25fda9> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <25fd8b> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <25fd3c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25fd01> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <25fc4d> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <25fc34> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <25fbea> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <25fbb6> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <25fb8f> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <25fb63> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <25fb45> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <25fb1d> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <25faf7> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ -void CG3SG1::Reload(void) -{ -// { -// int iResult; // 239 -// } -} - -/* <25fad9> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ -void CG3SG1::WeaponIdle(void) -{ -} - -/* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ -void CFlashbang::ResetPlayerShieldAnim(void) -{ -} - -/* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ -void CFlashbang::SetPlayerShieldAnim(void) -{ -} - -/* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ -void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */ -void weapon_flashbang(entvars_t *pev) -{ -// GetClassPtr(CFlashbang *a); // 37 -} - -/* <25b89d> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ -void CFlashbang::WeaponIdle(void) -{ -// WeaponIdle(CFlashbang *const this); // 198 -} - -/* <25b884> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ -void CFlashbang::ResetPlayerShieldAnim(void) -{ -} - -/* <25b86b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ -void CFlashbang::SetPlayerShieldAnim(void) -{ -} - -/* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */ -void CFlashbang::SecondaryAttack(void) -{ -// ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim, -// int iDownAnim); // 173 -} - -/* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ -void CFlashbang::Deploy(void) -{ -// Deploy(CFlashbang *const this); // 87 -} - -/* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ -void CFlashbang::PrimaryAttack(void) -{ -// PrimaryAttack(CFlashbang *const this); // 118 -} - -/* <25b756> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */ -void CFlashbang::Spawn(void) -{ -} - -/* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */ -void CFlashbang::Holster(int skiplocal) -{ -} - -/* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */ -void CFlashbang::CanDeploy(void) -{ -} - -/* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */ -void CFlashbang::GetItemInfo(ItemInfo *p) -{ -} - -/* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */ -void CFlashbang::Precache(void) -{ -} - -/* <25b654> ../cstrike/dlls/weapons.h:794 */ -void CFlashbang::IsPistol(void) -{ -} - -/* <25b62e> ../cstrike/dlls/weapons.h:793 */ -void CFlashbang::UseDecrement(void) -{ -} - -/* <25b608> ../cstrike/dlls/weapons.h:791 */ -void CFlashbang::CanDrop(void) -{ -} - -/* <25b5e2> ../cstrike/dlls/weapons.h:790 */ -void CFlashbang::GetMaxSpeed(void) -{ -} - -/* <25b5bc> ../cstrike/dlls/weapons.h:783 */ -void CFlashbang::iItemSlot(void) -{ -} - -/* <25b596> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <25b56a> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <25b544> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <25b51e> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <25b4f8> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <25b4d1> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <25b4ab> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <25b485> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <25b450> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <25b424> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <25b3e9> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <25b20f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <25b1e9> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <25b1b4> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <25b155> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <25b120> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <25b0fa> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <25b0d4> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <25b0ae> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <25b088> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <25b061> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <25b03b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <25b015> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <25afef> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <25afbb> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <25af95> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <25af6f> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <25af3b> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <25af15> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <25ae81> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <25ae31> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <25adfd> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <25adc9> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <25ad87> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <25ad45> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <25ad1f> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <25acf9> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <25acc7> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <25ac87> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <25ac5b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <25ac27> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <25ac01> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <25abdb> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <25abba> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25ab94> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <25ab65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ -void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <25ab33> ../cstrike/dlls/cbase.h:800 */ -CFlashbang *GetClassPtr(CFlashbang *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <25ab17> ../cstrike/dlls/weapons.h:778 */ -inline void CFlashbang::CFlashbang(void) -{ -} - -/* <25aa9b> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <25aa75> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <25a9d0> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25a961> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <25a922> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ -void CFlashbang::WeaponIdle(void) -{ -// { -// Vector angThrow; // 210 -// float flVel; // 217 -// Vector vecSrc; // 223 -// Vector vecThrow; // 226 -// } -// { -// int iAnim; // 282 -// float flRand; // 283 -// } -} - -/* <25a896> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25a878> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <25a824> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25a78a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <25a756> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <25a72f> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <25a703> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <25a6e5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <25a6cc> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ -void CFlashbang::Deploy(void) -{ -} - -/* <25a6ae> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ -void CFlashbang::PrimaryAttack(void) -{ -} - -/* <256a57> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ -void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// Vector vecDir; // 194 -// int flag; // 197 -// operator+(const Vector *const this, -// const Vector &v); // 183 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Vector(Vector *const this, -// const Vector &v); // 195 -// } -} - -/* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */ -void weapon_fiveseven(entvars_t *pev) -{ -// GetClassPtr(CFiveSeven *a); // 49 -} - -/* <256943> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ -void CFiveSeven::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 121 -// PrimaryAttack(CFiveSeven *const this); // 117 -} - -/* <256845> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ -void CFiveSeven::FiveSevenFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// int flag; // 197 -// Vector vecDir; // 194 -// operator+(const Vector *const this, -// const Vector &v); // 183 -// Vector(Vector *const this, -// const Vector &v); // 195 -// Vector(Vector *const this, -// const Vector &v); // 195 -// } -} - -/* <25680a> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ -void CFiveSeven::Deploy(void) -{ -// Deploy(CFiveSeven *const this); // 101 -} - -/* <2567d0> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ -void CFiveSeven::Reload(void) -{ -// Reload(CFiveSeven *const this); // 225 -} - -/* <256796> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ -void CFiveSeven::WeaponIdle(void) -{ -// WeaponIdle(CFiveSeven *const this); // 238 -} - -/* <256747> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <256720> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:51 */ -void CFiveSeven::Spawn(void) -{ -} - -/* <2566f9> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:129 */ -void CFiveSeven::SecondaryAttack(void) -{ -} - -/* <2566c6> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:84 */ -void CFiveSeven::GetItemInfo(ItemInfo *p) -{ -} - -/* <25669f> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:66 */ -void CFiveSeven::Precache(void) -{ -} - -/* <256679> ../cstrike/dlls/weapons.h:1210 */ -void CFiveSeven::IsPistol(void) -{ -} - -/* <256653> ../cstrike/dlls/weapons.h:1209 */ -void CFiveSeven::UseDecrement(void) -{ -} - -/* <25662d> ../cstrike/dlls/weapons.h:1208 */ -void CFiveSeven::GetMaxSpeed(void) -{ -} - -/* <256607> ../cstrike/dlls/weapons.h:1197 */ -void CFiveSeven::iItemSlot(void) -{ -} - -/* <2565e1> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2565b5> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <25658f> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <256569> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <256542> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <25651c> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2564f6> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2564d0> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <25649b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <25646f> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <256434> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <25625a> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <256234> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2561ff> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2561a0> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <25616b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <256145> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <25611f> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2560f9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2560d3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2560ac> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <256086> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <256060> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <25603a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <256006> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <255fe0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <255fba> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <255f86> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <255f60> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <255ecc> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <255e7c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <255e48> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <255e14> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <255dd2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <255d90> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <255d6a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <255d44> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <255d12> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <255cd2> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <255ca6> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <255c72> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <255c4c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <255c26> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <255c05> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <255bdf> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <255b77> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ -void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// Vector vecDir; // 194 -// int flag; // 197 -// } -} - -/* <255b45> ../cstrike/dlls/cbase.h:800 */ -CFiveSeven *GetClassPtr(CFiveSeven *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <255b29> ../cstrike/dlls/weapons.h:1192 */ -inline void CFiveSeven::CFiveSeven(void) -{ -} - -/* <255aad> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <255a87> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2559b9> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25594a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <25590b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2558f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ -void CFiveSeven::PrimaryAttack(void) -{ -} - -/* <2558cc> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2558a5> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25587e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <255865> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <255847> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2557f8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2557bd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <255754> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <25573b> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2556f1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2556bd> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <255696> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <25566a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <25564c> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <255624> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <25560b> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ -void CFiveSeven::Deploy(void) -{ -} - -/* <2555f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ -void CFiveSeven::Reload(void) -{ -} - -/* <2555d4> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ -void CFiveSeven::WeaponIdle(void) -{ -} - -/* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ -void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// float flTimeDiff; // 135 -// int flag; // 182 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// operator+(const Vector *const this, -// const Vector &v); // 178 -// { -// Vector vecDir; // 202 -// Vector(Vector *const this, -// const Vector &v); // 203 -// operator*(const Vector *const this, -// float fl); // 201 -// operator-(const Vector *const this, -// const Vector &v); // 201 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -// { -// Vector vecDir; // 219 -// edict(CBaseEntity *const this); // 221 -// Vector(Vector *const this, -// const Vector &v); // 220 -// operator*(const Vector *const this, -// float fl); // 218 -// operator+(const Vector *const this, -// const Vector &v); // 218 -// Vector(Vector *const this, -// const Vector &v); // 220 -// } -// } -} - -/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */ -void weapon_elite(entvars_t *pev) -{ -// GetClassPtr(CELITE *a); // 52 -} - -/* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ -void CELITE::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 118 -// PrimaryAttack(CELITE *const this); // 114 -} - -/* <251132> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ -void CELITE::ELITEFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// float flTimeDiff; // 135 -// int flag; // 182 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// operator+(const Vector *const this, -// const Vector &v); // 178 -// { -// Vector vecDir; // 202 -// Vector(Vector *const this, -// const Vector &v); // 203 -// operator*(const Vector *const this, -// float fl); // 201 -// operator-(const Vector *const this, -// const Vector &v); // 201 -// Vector(Vector *const this, -// const Vector &v); // 203 -// } -// { -// Vector vecDir; // 219 -// edict(CBaseEntity *const this); // 221 -// Vector(Vector *const this, -// const Vector &v); // 220 -// operator*(const Vector *const this, -// float fl); // 218 -// operator+(const Vector *const this, -// const Vector &v); // 218 -// Vector(Vector *const this, -// const Vector &v); // 220 -// } -// } -} - -/* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ -void CELITE::Reload(void) -{ -// Reload(CELITE *const this); // 239 -} - -/* <2510aa> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ -void CELITE::WeaponIdle(void) -{ -// WeaponIdle(CELITE *const this); // 251 -} - -/* <25105b> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */ -void CELITE::Spawn(void) -{ -} - -/* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */ -void CELITE::Deploy(void) -{ -} - -/* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */ -void CELITE::GetItemInfo(ItemInfo *p) -{ -} - -/* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */ -void CELITE::Precache(void) -{ -} - -/* <250f8d> ../cstrike/dlls/weapons.h:1182 */ -void CELITE::IsPistol(void) -{ -} - -/* <250f67> ../cstrike/dlls/weapons.h:1181 */ -void CELITE::UseDecrement(void) -{ -} - -/* <250f41> ../cstrike/dlls/weapons.h:1180 */ -void CELITE::GetMaxSpeed(void) -{ -} - -/* <250f1b> ../cstrike/dlls/weapons.h:1172 */ -void CELITE::iItemSlot(void) -{ -} - -/* <250ef5> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <250ec9> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <250ea3> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <250e7d> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <250e57> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <250e30> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <250e0a> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <250de4> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <250dbe> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <250d89> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <250d5d> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <250d22> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <250b48> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <250b22> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <250aed> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <250a8e> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <250a59> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <250a33> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <250a0d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2509e7> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2509c1> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <25099a> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <250974> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <25094e> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <250928> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2508f4> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2508ce> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2508a8> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <250874> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <25084e> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2507ba> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <25076a> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <250736> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <250702> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2506c0> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <25067e> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <250658> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <250632> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <250600> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2505c0> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <250594> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <250560> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <25053a> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <250514> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2504f3> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2504cd> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <250447> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ -void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// float flTimeDiff; // 135 -// int flag; // 182 -// Vector vecAiming; // 190 -// Vector vecSrc; // 192 -// { -// Vector vecDir; // 202 -// } -// { -// Vector vecDir; // 219 -// } -// } -} - -/* <250415> ../cstrike/dlls/cbase.h:800 */ -CELITE *GetClassPtr(CELITE *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <2503f9> ../cstrike/dlls/weapons.h:1167 */ -inline void CELITE::CELITE(void) -{ -} - -/* <25037d> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <250357> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <250289> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <25021a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <2501db> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2501c2> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ -void CELITE::PrimaryAttack(void) -{ -} - -/* <25019c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <250175> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <25014e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <250135> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <250117> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2500c8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <25008d> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <250024> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <25000b> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <24ffc1> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24ff8d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <24ff66> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <24ff3a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24ff1c> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <24ff03> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ -void CELITE::Reload(void) -{ -} - -/* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ -void CELITE::WeaponIdle(void) -{ -// { -// int iAnim; // 263 -// } -} - -/* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ -void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 196 -// Vector vecDir; // 198 -// int flag; // 202 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 199 -// Vector(Vector *const this, -// const Vector &v); // 199 -// } -} - -/* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */ -void weapon_deagle(entvars_t *pev) -{ -// GetClassPtr(CDEAGLE *a); // 49 -} - -/* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ -void CDEAGLE::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 123 -// PrimaryAttack(CDEAGLE *const this); // 119 -} - -/* <24bd0a> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ -void CDEAGLE::DEAGLEFire(float flSpread, BOOL fUseSemi, float flCycleTime) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 196 -// int flag; // 202 -// Vector vecDir; // 198 -// operator+(const Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 199 -// Vector(Vector *const this, -// const Vector &v); // 199 -// } -} - -/* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ -void CDEAGLE::Deploy(void) -{ -// Deploy(CDEAGLE *const this); // 103 -} - -/* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ -void CDEAGLE::Reload(void) -{ -// Reload(CDEAGLE *const this); // 231 -} - -/* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ -void CDEAGLE::WeaponIdle(void) -{ -// WeaponIdle(CDEAGLE *const this); // 243 -} - -/* <24bc0c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */ -void CDEAGLE::Spawn(void) -{ -} - -/* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */ -void CDEAGLE::SecondaryAttack(void) -{ -} - -/* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */ -void CDEAGLE::GetItemInfo(ItemInfo *p) -{ -} - -/* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */ -void CDEAGLE::Precache(void) -{ -} - -/* <24bb3e> ../cstrike/dlls/weapons.h:768 */ -void CDEAGLE::IsPistol(void) -{ -} - -/* <24bb18> ../cstrike/dlls/weapons.h:767 */ -void CDEAGLE::UseDecrement(void) -{ -} - -/* <24baf2> ../cstrike/dlls/weapons.h:766 */ -void CDEAGLE::GetMaxSpeed(void) -{ -} - -/* <24bacc> ../cstrike/dlls/weapons.h:755 */ -void CDEAGLE::iItemSlot(void) -{ -} - -/* <24baa6> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <24ba7a> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <24ba54> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <24ba2e> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <24ba07> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <24b9e1> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <24b9bb> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <24b995> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <24b960> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <24b934> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <24b8f9> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <24b71f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <24b6f9> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <24b6c4> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <24b665> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <24b630> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <24b60a> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <24b5e4> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <24b5be> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <24b598> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <24b571> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <24b54b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <24b525> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <24b4ff> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <24b4cb> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <24b4a5> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <24b47f> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <24b44b> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <24b425> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <24b391> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <24b341> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <24b30d> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24b2d9> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24b297> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24b255> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24b22f> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <24b209> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <24b1d7> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <24b197> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <24b16b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <24b137> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <24b111> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <24b0eb> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <24b0ca> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <24b0a4> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <24b03c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ -void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) -{ -// { -// Vector vecAiming; // 193 -// Vector vecSrc; // 196 -// Vector vecDir; // 198 -// int flag; // 202 -// } -} - -/* <24b00a> ../cstrike/dlls/cbase.h:800 */ -CDEAGLE *GetClassPtr(CDEAGLE *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24afee> ../cstrike/dlls/weapons.h:750 */ -inline void CDEAGLE::CDEAGLE(void) -{ -} - -/* <24af72> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <24af4c> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <24ae7e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <24ae0f> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <24add0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <24adb7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ -void CDEAGLE::PrimaryAttack(void) -{ -} - -/* <24ad91> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <24ad6a> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <24ad43> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <24ad2a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <24ad0c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <24acbd> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <24ac82> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <24ac19> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <24ac00> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <24abb6> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24ab82> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <24ab5b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <24ab2f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24ab11> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <24aae9> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <24aad0> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ -void CDEAGLE::Deploy(void) -{ -} - -/* <24aab7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ -void CDEAGLE::Reload(void) -{ -} - -/* <24aa99> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ -void CDEAGLE::WeaponIdle(void) -{ -} - -/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */ -void weapon_c4(entvars_t *pev) -{ -// GetClassPtr(CC4 *a); // 48 -} - -/* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ -void CC4::Spawn(void) -{ -// Spawn(CC4 *const this); // 50 -} - -/* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ -void CC4::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 401 -// FStrEq(const char *sz1, -// const char *sz2); // 406 -// KeyValue(CC4 *const this, -// KeyValueData *pkvd); // 399 -// atof(const char *__nptr); // 403 -} - -/* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ -void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 423 -// edict_t *m_pentOldCurBombTarget; // 426 -// class CGrenade *pC4; // 435 -// } -// Use(CC4 *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 419 -} - -/* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ -void CC4::Holster(int skiplocal) -{ -// Holster(CC4 *const this, -// int skiplocal); // 123 -} - -/* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */ -void CC4::Deploy(void) -{ -} - -/* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */ -void CC4::PrimaryAttack(void) -{ -// { -// BOOL PlaceBomb; // 154 -// class CGrenade *pBomb; // 155 -// int onGround; // 161 -// int inBombZone; // 164 -// { -// class CBaseEntity *pEntity; // 288 -// class CBasePlayer *pTempPlayer; // 289 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 277 -// Vector(Vector *const this, -// const Vector &v); // 277 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 280 -// edict(CBaseEntity *const this); // 283 -// ENTINDEX(edict_t *pEdict); // 283 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 293 -// edict(CBaseEntity *const this); // 315 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 319 -// edict(CBaseEntity *const this); // 315 -// } -// } -} - -/* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */ -void CC4::WeaponIdle(void) -{ -} - -/* <246472> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */ -void CC4::GetItemInfo(ItemInfo *p) -{ -} - -/* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */ -void CC4::Precache(void) -{ -} - -/* <2463f2> ../cstrike/dlls/weapons.h:736 */ -void CC4::UseDecrement(void) -{ -} - -/* <2463cc> ../cstrike/dlls/weapons.h:732 */ -void CC4::GetMaxSpeed(void) -{ -} - -/* <2463a6> ../cstrike/dlls/weapons.h:726 */ -void CC4::iItemSlot(void) -{ -} - -/* <246380> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <246354> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <24632e> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <246308> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <2462e2> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <2462bc> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <246295> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <24626f> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <246249> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <246223> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2461ee> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2461c2> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <246187> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <245fad> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <245f87> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <245f52> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <245f1d> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <245ef7> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <245ed1> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <245eab> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <245e85> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <245e5e> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <245e38> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <245e12> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <245dec> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <245db8> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <245d92> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <245d6c> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <245d38> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <245d12> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <245c7e> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <245c2e> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <245bfa> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <245bc6> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <245b84> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <245b42> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <245b1c> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <245af6> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <245ac4> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <245a84> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <245a5e> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <245a2a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <245a04> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2459de> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2459bd> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <245997> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <245965> ../cstrike/dlls/cbase.h:800 */ -CC4 *GetClassPtr(CC4 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <245949> ../cstrike/dlls/weapons.h:721 */ -inline void CC4::CC4(void) -{ -} - -/* <2458cd> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <2458a7> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2457d9> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <24576a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <24572b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <245705> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2456de> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2456c5> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <24566d> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <24564f> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <245600> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2455ca> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ -void CC4::Spawn(void) -{ -} - -/* <2455b1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <24558c> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ -void CC4::KeyValue(KeyValueData *pkvd) -{ -} - -/* <245563> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <2454d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ -void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 423 -// edict_t *m_pentOldCurBombTarget; // 426 -// class CGrenade *pC4; // 435 -// } -} - -/* <2454ae> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2453fa> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2453b0> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24537c> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <245355> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <245329> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24530b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2452e3> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2452ba> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ -void CC4::Holster(int skiplocal) -{ -} - -/* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ -void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 205 -// Vector vecSrc; // 207 -// Vector vecDir; // 209 -// int flag; // 212 -// operator+(const Vector *const this, -// const Vector &v); // 194 -// Vector(Vector *const this, -// const Vector &v); // 210 -// Vector(Vector *const this, -// const Vector &v); // 210 -// } -} - -/* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */ -void weapon_awp(entvars_t *pev) -{ -// GetClassPtr(CAWP *a); // 50 -} - -/* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ -void CAWP::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 147 -// PrimaryAttack(CAWP *const this); // 143 -} - -/* <23fc54> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ -void CAWP::AWPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 205 -// Vector vecSrc; // 207 -// int flag; // 212 -// Vector vecDir; // 209 -// operator+(const Vector *const this, -// const Vector &v); // 194 -// Vector(Vector *const this, -// const Vector &v); // 210 -// Vector(Vector *const this, -// const Vector &v); // 210 -// } -} - -/* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ -void CAWP::Deploy(void) -{ -// Deploy(CAWP *const this); // 100 -} - -/* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ -void CAWP::Reload(void) -{ -// { -// int iResult; // 244 -// } -// Reload(CAWP *const this); // 239 -} - -/* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ -void CAWP::WeaponIdle(void) -{ -// WeaponIdle(CAWP *const this); // 265 -} - -/* <23fb37> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */ -void CAWP::Spawn(void) -{ -} - -/* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */ -void CAWP::SecondaryAttack(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 139 -} - -/* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */ -void CAWP::GetMaxSpeed(void) -{ -} - -/* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */ -void CAWP::GetItemInfo(ItemInfo *p) -{ -} - -/* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */ -void CAWP::Precache(void) -{ -} - -/* <23fa06> ../cstrike/dlls/weapons.h:713 */ -void CAWP::UseDecrement(void) -{ -} - -/* <23f9e0> ../cstrike/dlls/weapons.h:702 */ -void CAWP::iItemSlot(void) -{ -} - -/* <23f9ba> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <23f98e> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <23f968> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <23f942> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <23f91b> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <23f8f5> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <23f8cf> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <23f8a9> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <23f874> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <23f848> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <23f80d> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <23f633> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <23f60d> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <23f5d8> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <23f579> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <23f544> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <23f51e> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <23f4f8> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <23f4d2> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <23f4ac> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <23f485> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <23f45f> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <23f439> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <23f413> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <23f3df> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <23f3b9> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <23f393> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <23f35f> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <23f339> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <23f2a5> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <23f255> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <23f221> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <23f1ed> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <23f1ab> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <23f169> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <23f143> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <23f11d> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <23f0eb> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <23f0ab> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <23f07f> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <23f04b> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <23f025> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <23efff> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <23efde> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <23efb8> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <23ef50> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ -void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 205 -// Vector vecSrc; // 207 -// Vector vecDir; // 209 -// int flag; // 212 -// } -} - -/* <23ef1e> ../cstrike/dlls/cbase.h:800 */ -CAWP *GetClassPtr(CAWP *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <23ef02> ../cstrike/dlls/weapons.h:697 */ -inline void CAWP::CAWP(void) -{ -} - -/* <23ee86> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <23ee60> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <23ed92> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <23ed23> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <23ece4> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <23eccb> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ -void CAWP::PrimaryAttack(void) -{ -} - -/* <23eca5> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <23ec7e> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <23ec57> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <23ec3e> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <23ec20> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <23ebd1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <23eb96> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <23eae2> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <23eac9> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <23ea7f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <23ea4b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <23ea24> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <23e9f8> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <23e9da> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <23e9b2> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <23e999> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ -void CAWP::Deploy(void) -{ -} - -/* <23e973> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ -void CAWP::Reload(void) -{ -// { -// int iResult; // 244 -// } -} - -/* <23e955> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ -void CAWP::WeaponIdle(void) -{ -} - -/* <23aa31> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */ -void CAUG::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 134 -// PrimaryAttack(CAUG *const this); // 130 -} - -/* <23a8e9> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:143 */ -void CAUG::AUGFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 183 -// Vector vecSrc; // 185 -// Vector vecDir; // 187 -// int flag; // 190 -// operator+(const Vector *const this, -// const Vector &v); // 182 -// Vector(Vector *const this, -// const Vector &v); // 188 -// Vector(Vector *const this, -// const Vector &v); // 188 -// Length2D(const Vector *const this); // 214 -// } -} - -/* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */ -void weapon_aug(entvars_t *pev) -{ -// GetClassPtr(CAUG *a); // 50 -} - -/* <23a7c2> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */ -void CAUG::Reload(void) -{ -// { -// int iResult; // 230 -// } -// Reload(CAUG *const this); // 225 -} - -/* <23a787> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */ -void CAUG::WeaponIdle(void) -{ -// WeaponIdle(CAUG *const this); // 245 -} - -/* <23a738> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <23a711> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:52 */ -void CAUG::Spawn(void) -{ -} - -/* <23a6ea> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:100 */ -void CAUG::Deploy(void) -{ -} - -/* <23a6c4> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:109 */ -void CAUG::SecondaryAttack(void) -{ -} - -/* <23a691> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:83 */ -void CAUG::GetItemInfo(ItemInfo *p) -{ -} - -/* <23a66a> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:66 */ -void CAUG::Precache(void) -{ -} - -/* <23a644> ../cstrike/dlls/weapons.h:689 */ -void CAUG::UseDecrement(void) -{ -} - -/* <23a61e> ../cstrike/dlls/weapons.h:685 */ -void CAUG::GetMaxSpeed(void) -{ -} - -/* <23a5f8> ../cstrike/dlls/weapons.h:677 */ -void CAUG::iItemSlot(void) -{ -} - -/* <23a5d2> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <23a5a6> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <23a580> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <23a55a> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <23a533> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <23a50d> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <23a4e7> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <23a4c1> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <23a48c> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <23a460> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <23a425> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <23a24b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <23a225> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <23a1f0> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <23a191> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <23a15c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <23a136> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <23a110> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <23a0ea> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <23a0c4> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <23a09d> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <23a077> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <23a051> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <23a02b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <239ff7> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <239fd1> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <239fab> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <239f77> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <239f51> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <239ebd> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <239e6d> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <239e39> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <239e05> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <239dc3> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <239d81> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <239d5b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <239d35> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <239d03> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <239cc3> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <239c97> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <239c63> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <239c3d> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <239c17> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <239bf6> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <239bd0> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <239b9e> ../cstrike/dlls/cbase.h:800 */ -CAUG *GetClassPtr(CAUG *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <239b82> ../cstrike/dlls/weapons.h:672 */ -inline void CAUG::CAUG(void) -{ -} - -/* <239b06> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <239ae0> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <239a12> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <2399a3> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <239964> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <23994b> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */ -void CAUG::PrimaryAttack(void) -{ -} - -/* <239925> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2398fe> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <2398d7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2398be> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <2398a0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <239851> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <239816> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2397ad> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <239794> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <23974a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <239716> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2396ef> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2396c3> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2396a5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <23967d> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <239657> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */ -void CAUG::Reload(void) -{ -// { -// int iResult; // 230 -// } -} - -/* <239639> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */ -void CAUG::WeaponIdle(void) -{ -} - -/* <235637> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ -void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 158 -// Vector vecSrc; // 160 -// Vector vecDir; // 162 -// int flag; // 165 -// operator+(const Vector *const this, -// const Vector &v); // 157 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */ -void weapon_ak47(entvars_t *pev) -{ -// GetClassPtr(CAK47 *a); // 50 -} - -/* <235523> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */ -void CAK47::PrimaryAttack(void) -{ -// Length2D(const Vector *const this); // 116 -// PrimaryAttack(CAK47 *const this); // 112 -} - -/* <235412> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ -void CAK47::AK47Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) -{ -// { -// Vector vecAiming; // 158 -// Vector vecSrc; // 160 -// int flag; // 165 -// Vector vecDir; // 162 -// operator+(const Vector *const this, -// const Vector &v); // 157 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Vector(Vector *const this, -// const Vector &v); // 163 -// Length2D(const Vector *const this); // 193 -// } -} - -/* <2353d8> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */ -void CAK47::Reload(void) -{ -// Reload(CAK47 *const this); // 204 -} - -/* <23539d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */ -void CAK47::WeaponIdle(void) -{ -// WeaponIdle(CAK47 *const this); // 219 -} - -/* <23534e> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <235327> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:52 */ -void CAK47::Spawn(void) -{ -} - -/* <235300> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:99 */ -void CAK47::Deploy(void) -{ -} - -/* <2352da> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:108 */ -void CAK47::SecondaryAttack(void) -{ -} - -/* <2352a7> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:82 */ -void CAK47::GetItemInfo(ItemInfo *p) -{ -} - -/* <235280> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:66 */ -void CAK47::Precache(void) -{ -} - -/* <23525a> ../cstrike/dlls/weapons.h:665 */ -void CAK47::UseDecrement(void) -{ -} - -/* <235234> ../cstrike/dlls/weapons.h:662 */ -void CAK47::GetMaxSpeed(void) -{ -} - -/* <23520e> ../cstrike/dlls/weapons.h:653 */ -void CAK47::iItemSlot(void) -{ -} - -/* <2351e8> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <2351bc> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <235196> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <235170> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <235149> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <235123> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <2350fd> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <2350d7> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <2350a2> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <235076> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <23503b> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <234e61> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <234e3b> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <234e06> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <234da7> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <234d72> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <234d4c> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <234d26> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <234d00> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <234cda> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <234cb3> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <234c8d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <234c67> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <234c41> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <234c0d> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <234be7> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <234bc1> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <234b8d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <234b67> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <234ad3> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <234a83> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <234a4f> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <234a1b> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2349d9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <234997> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <234971> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <23494b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <234919> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2348d9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2348ad> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <234879> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <234853> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <23482d> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <23480c> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2347e6> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <23477e> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ -void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) -{ -// { -// Vector vecAiming; // 158 -// Vector vecSrc; // 160 -// Vector vecDir; // 162 -// int flag; // 165 -// } -} - -/* <23474c> ../cstrike/dlls/cbase.h:800 */ -CAK47 *GetClassPtr(CAK47 *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <234730> ../cstrike/dlls/weapons.h:648 */ -inline void CAK47::CAK47(void) -{ -} - -/* <2346b4> ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* <23468e> ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* <2345c0> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <234551> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <234512> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <2344f9> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */ -void CAK47::PrimaryAttack(void) -{ -} - -/* <2344d3> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <2344ac> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <234485> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <23446c> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <23444e> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2343ff> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2343c4> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <23435b> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <234342> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <2342f8> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2342c4> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <23429d> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <234271> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <234253> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <23422b> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <234212> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */ -void CAK47::Reload(void) -{ -} - -/* <2341f4> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */ -void CAK47::WeaponIdle(void) -{ -} - -/* <23027d> ../cstrike/dlls/debug.cpp:247 */ -/* linkage=_Z19UTIL_HostageDPrintfPcz */ -void UTIL_HostageDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 249 -// { -// va_list argptr; // 254 -// } -} - -/* <230229> ../cstrike/dlls/debug.cpp:229 */ -/* linkage=_Z17UTIL_StatsDPrintfPcz */ -void UTIL_StatsDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 231 -// { -// va_list argptr; // 236 -// } -} - -/* <2301d5> ../cstrike/dlls/debug.cpp:211 */ -/* linkage=_Z17UTIL_TutorDPrintfPcz */ -void UTIL_TutorDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 213 -// { -// va_list argptr; // 218 -// } -} - -/* <230181> ../cstrike/dlls/debug.cpp:193 */ -/* linkage=_Z18UTIL_CareerDPrintfPcz */ -void UTIL_CareerDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 195 -// { -// va_list argptr; // 200 -// } -} - -/* <23012d> ../cstrike/dlls/debug.cpp:175 */ -/* linkage=_Z15UTIL_BotDPrintfPcz */ -void UTIL_BotDPrintf(char *pszMsg, ...) -{ -// IsDeveloper(void); // 177 -// { -// va_list argptr; // 182 -// } -} - -/* <2300a9> ../cstrike/dlls/debug.cpp:149 */ -/* linkage=_Z20UTIL_SetDprintfFlagsPKc */ -void UTIL_SetDprintfFlags(const char *flagStr) -{ -// IsDeveloper(void); // 151 -// PrintDebugFlags(void); // 156 -} - -/* <23001f> ../cstrike/dlls/debug.cpp:126 */ -/* linkage=_Z14PrintDebugFlagPKc */ -void PrintDebugFlag(const char *flagStr) -{ -// { -// enum DebugOutputType flag; // 128 -// { -// int i; // 129 -// { -// class DebugOutputLevel level; // 131 -// FStrEq(const char *sz1, -// const char *sz2); // 132 -// } -// } -// } -} - -/* <22ff69> ../cstrike/dlls/debug.cpp:45 */ -/* linkage=_Z12UTIL_DPrintf15DebugOutputTypePcz */ -void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...) -{ -// IsDeveloper(void); // 47 -// { -// va_list argptr; // 52 -// } -} - -/* <22fed4> ../cstrike/dlls/debug.cpp:94 */ -void SetDebugFlag(const char *flagStr, bool state) -{ -// { -// enum DebugOutputType flag; // 96 -// { -// int i; // 97 -// { -// class DebugOutputLevel level; // 99 -// FStrEq(const char *sz1, -// const char *sz2); // 100 -// } -// } -// } -} - -/* <22fe97> ../cstrike/dlls/debug.cpp:78 */ -void PrintDebugFlags(void) -{ -// { -// char *tmp; // 80 -// int remainder; // 81 -// { -// int i; // 85 -// { -// class DebugOutputLevel level; // 87 -// } -// } -// } -} - -/* <22fe8b> ../cstrike/dlls/debug.cpp:39 */ -bool IsDeveloper(void) -{ -} - -/* <22cf97> ../cstrike/dlls/weapontype.cpp:443 */ -/* linkage=_Z21CanBuyWeaponByMaptypei12WeaponIdTypeb */ -bool CanBuyWeaponByMaptype(int playerTeam, WeaponIdType weaponID, bool useAssasinationRestrictions) -{ -} - -/* <22cf48> ../cstrike/dlls/weapontype.cpp:426 */ -/* linkage=_Z13GetWeaponInfoi */ -const class WeaponInfoStruct *GetWeaponInfo(int weaponID) -{ -// { -// int i; // 428 -// } -} - -/* <22cf19> ../cstrike/dlls/weapontype.cpp:318 */ -/* linkage=_Z17IsSecondaryWeaponi */ -bool IsSecondaryWeapon(int id) -{ -} - -/* <22cee3> ../cstrike/dlls/weapontype.cpp:285 */ -/* linkage=_Z15IsPrimaryWeaponi */ -bool IsPrimaryWeapon(int id) -{ -} - -/* <22ce5a> ../cstrike/dlls/weapontype.cpp:276 */ -/* linkage=_Z21WeaponIDToWeaponClassi */ -enum WeaponClassType WeaponIDToWeaponClass(int id) -{ -// WeaponIDToAlias(int id); // 278 -// AliasToWeaponClass(const char *alias); // 278 -} - -/* <22cdfe> ../cstrike/dlls/weapontype.cpp:259 */ -enum WeaponClassType AliasToWeaponClass(const char *alias) -{ -// { -// int i; // 263 -// } -} - -/* <22cd70> ../cstrike/dlls/weapontype.cpp:224 */ -/* linkage=_Z18BuyAliasToWeaponIDPKcR12WeaponIdType */ -const char *BuyAliasToWeaponID(const char *alias, WeaponIdType &id) -{ -// { -// int i; // 228 -// } -} - -/* <22cd2a> ../cstrike/dlls/weapontype.cpp:208 */ -/* linkage=_Z15AliasToWeaponIDPKc */ -enum WeaponIdType AliasToWeaponID(const char *alias) -{ -// { -// int i; // 212 -// } -} - -/* <22cd03> ../cstrike/dlls/weapontype.cpp:246 */ -const char *WeaponIDToAlias(int id) -{ -// { -// int i; // 248 -// } -} - -/* <22c104> ../cstrike/dlls/tutor_cs_states.cpp:293 */ -void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */ -void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) -{ -} - -/* <22c0b1> ../cstrike/dlls/tutor_cs_states.cpp:257 */ -void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22c060> ../cstrike/dlls/tutor_cs_states.cpp:230 */ -void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 238 -// class CBasePlayer *player; // 245 -// } -} - -/* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */ -void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) -{ -} - -/* <22bfed> ../cstrike/dlls/tutor_cs_states.cpp:163 */ -void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 171 -// class CBasePlayer *player; // 178 -// } -} - -/* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */ -void CCSTutorUndefinedState::CCSTutorUndefinedState(void) -{ -} - -/* <22bf8e> ../cstrike/dlls/tutor_cs_states.cpp:53 */ -void CCSTutorStateSystem::CCSTutorStateSystem(void) -{ -// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 55 -} - -/* <22bf75> ../cstrike/dlls/tutor_cs_states.cpp:53 */ -void CCSTutorStateSystem::CCSTutorStateSystem(void) -{ -} - -/* <22beca> ../cstrike/dlls/tutor_cs_states.cpp:207 */ -void CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int ret; // 209 -// HandlePlayerSpawned(CCSTutorWaitingForStartState *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 214 -// } -} - -/* <22be83> ../cstrike/dlls/tutor_cs_states.cpp:230 */ -void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 238 -// class CBasePlayer *player; // 245 -// } -} - -/* <22bdd8> ../cstrike/dlls/tutor_cs_states.cpp:150 */ -void CCSTutorUndefinedState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int ret; // 152 -// HandlePlayerSpawned(CCSTutorUndefinedState *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 156 -// } -} - -/* <22bd91> ../cstrike/dlls/tutor_cs_states.cpp:163 */ -void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 171 -// class CBasePlayer *player; // 178 -// } -} - -/* <22bd56> ../cstrike/dlls/tutor_cs_states.cpp:58 */ -void CCSTutorStateSystem::~CCSTutorStateSystem(void) -{ -// ~CCSTutorStateSystem(CCSTutorStateSystem::~CCSTutorStateSystem(// int const __in_chrg); // 65 -} - -/* <22bccf> ../cstrike/dlls/tutor_cs_states.cpp:68 */ -void CCSTutorStateSystem::UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// enum TutorStateType nextStateType; // 70 -// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 76 -// } -} - -/* <22bbfe> ../cstrike/dlls/tutor_cs_states.cpp:118 */ -void CCSTutorStateSystem::ConstructNewState(int stateType) -{ -// { -// class CBaseTutorState *ret; // 120 -// CCSTutorWaitingForStartState(CCSTutorWaitingForStartState *const this); // 128 -// CCSTutorBuyMenuState(CCSTutorBuyMenuState *const this); // 132 -// } -// ConstructNewState(CCSTutorStateSystem *const this, -// int stateType); // 118 -} - -/* <22bbe5> ../cstrike/dlls/tutor_cs_states.cpp:266 */ -void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) -{ -} - -/* <22bbcc> ../cstrike/dlls/tutor_cs_states.cpp:198 */ -void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) -{ -} - -/* <22bbb3> ../cstrike/dlls/tutor_cs_states.cpp:141 */ -void CCSTutorUndefinedState::CCSTutorUndefinedState(void) -{ -} - -/* <22bb91> ../cstrike/dlls/tutor_cs_states.cpp:58 */ -void CCSTutorStateSystem::~CCSTutorStateSystem(void) -{ -} - -/* <22bb6e> ../cstrike/dlls/tutor_cs_states.cpp:58 */ -void CCSTutorStateSystem::~CCSTutorStateSystem(int const __in_chrg) -{ -} - -/* <22bb33> ../cstrike/dlls/tutor_cs_states.cpp:146 */ -void CCSTutorUndefinedState::~CCSTutorUndefinedState(void) -{ -// ~CCSTutorUndefinedState(CCSTutorUndefinedState::~CCSTutorUndefinedState(// int const __in_chrg); // 148 -} - -/* <22bb12> ../cstrike/dlls/tutor_cs_states.cpp:146 */ -void CCSTutorUndefinedState::~CCSTutorUndefinedState(void) -{ -} - -/* <22bad7> ../cstrike/dlls/tutor_cs_states.cpp:203 */ -void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) -{ -// ~CCSTutorWaitingForStartState(CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(// int const __in_chrg); // 205 -} - -/* <22bab6> ../cstrike/dlls/tutor_cs_states.cpp:203 */ -void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) -{ -} - -/* <22ba7b> ../cstrike/dlls/tutor_cs_states.cpp:271 */ -void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) -{ -// ~CCSTutorBuyMenuState(CCSTutorBuyMenuState::~CCSTutorBuyMenuState(// int const __in_chrg); // 273 -} - -/* <22ba5a> ../cstrike/dlls/tutor_cs_states.cpp:271 */ -void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) -{ -} - -/* <22ba34> ../cstrike/dlls/tutor_cs_states.cpp:288 */ -void CCSTutorBuyMenuState::GetStateString(void) -{ -} - -/* <22b9e1> ../cstrike/dlls/tutor_cs_states.cpp:275 */ -void CCSTutorBuyMenuState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22b9bb> ../cstrike/dlls/tutor_cs_states.cpp:224 */ -void CCSTutorWaitingForStartState::GetStateString(void) -{ -} - -/* <22b995> ../cstrike/dlls/tutor_cs_states.cpp:190 */ -void CCSTutorUndefinedState::GetStateString(void) -{ -} - -/* <22b96f> ../cstrike/dlls/tutor_cs_states.cpp:108 */ -void CCSTutorStateSystem::GetCurrentStateString(void) -{ -} - -/* <22b93e> ../cstrike/dlls/tutor_cs_states.cpp:293 */ -void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22b908> ../cstrike/dlls/tutor_cs_states.cpp:118 */ -void CCSTutorStateSystem::ConstructNewState(int stateType) -{ -// { -// class CBaseTutorState *ret; // 120 -// } -} - -/* <22b8d7> ../cstrike/dlls/tutor_cs_states.cpp:257 */ -void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <22b8b9> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <22b888> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <22b861> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <22b83a> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <22b821> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <22b803> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <22b7b4> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <22b76a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <22b72f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <22b6e0> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <22b69f> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <22b666> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <22b63a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <22b612> ../cstrike/dlls/tutor_cs_states.cpp:146 */ -void CCSTutorUndefinedState::~CCSTutorUndefinedState(int const __in_chrg) -{ -} - -/* <22b5ea> ../cstrike/dlls/tutor_cs_states.cpp:203 */ -void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(int const __in_chrg) -{ -} - -/* <22b5c2> ../cstrike/dlls/tutor_cs_states.cpp:271 */ -void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(int const __in_chrg) -{ -} - -/* <22b59a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <21c02e> ../cstrike/dlls/tutor_base_states.cpp:36 */ -void CBaseTutorState::GetType(void) -{ -} - -/* <21c00d> ../cstrike/dlls/tutor_base_states.cpp:28 */ -void CBaseTutorState::CBaseTutorState(void) -{ -} - -/* <21bff4> ../cstrike/dlls/tutor_base_states.cpp:28 */ -void CBaseTutorState::CBaseTutorState(void) -{ -} - -/* <21bfb5> ../cstrike/dlls/tutor_base_states.cpp:14 */ -void CBaseTutorStateSystem::GetCurrentStateType(void) -{ -// GetType(CBaseTutorState *const this); // 20 -} - -/* <21bf94> ../cstrike/dlls/tutor_base_states.cpp:6 */ -void CBaseTutorStateSystem::CBaseTutorStateSystem(void) -{ -} - -/* <21bf7b> ../cstrike/dlls/tutor_base_states.cpp:6 */ -void CBaseTutorStateSystem::CBaseTutorStateSystem(void) -{ -} - -/* <21bf42> ../cstrike/dlls/tutor_base_states.cpp:10 */ -void CBaseTutorStateSystem::~CBaseTutorStateSystem(void) -{ -// ~CBaseTutorStateSystem(CBaseTutorStateSystem::~CBaseTutorStateSystem(// int const __in_chrg); // 12 -} - -/* <21bee8> ../cstrike/dlls/tutor_base_states.cpp:32 */ -void CBaseTutorState::~CBaseTutorState(void) -{ -} - -/* <21bec7> ../cstrike/dlls/tutor_base_states.cpp:10 */ -void CBaseTutorStateSystem::~CBaseTutorStateSystem(void) -{ -} - -/* <21beae> ../cstrike/dlls/tutor_base_states.cpp:36 */ -void CBaseTutorState::GetType(void) -{ -} - -/* <21be90> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <21be3c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <21bdf2> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <21bda3> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <21bd42> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <21bd16> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <21bcee> ../cstrike/dlls/tutor_base_states.cpp:10 */ -void CBaseTutorStateSystem::~CBaseTutorStateSystem(int const __in_chrg) -{ -} - -/* <21bcc6> ../cstrike/dlls/tutor_base_states.cpp:32 */ -void CBaseTutorState::~CBaseTutorState(int const __in_chrg) -{ -} - -/* <21868e> ../cstrike/dlls/tutor_cs_tutor.cpp:2033 */ -void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2040 -// class ClientCorpseStruct *corpse; // 2042 -// push_back(vector> *const this, -// const value_type &__x); // 2047 -// } -} - -/* <218057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const ClientCorpseStruct * &__x) -{ -// { -// class ClientCorpseStruct *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const class ClientCorpseStruct * &__val); // 303 -// copy_backward(ClientCorpseStruct ** __first, -// class ClientCorpseStruct ** __last, -// class ClientCorpseStruct ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const class ClientCorpseStruct * &__val); // 332 -// __uninitialized_move_a>(ClientCorpseStruct ** __first, -// class ClientCorpseStruct ** __last, -// class ClientCorpseStruct ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(ClientCorpseStruct ** __first, -// class ClientCorpseStruct ** __last, -// class ClientCorpseStruct ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <218033> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */ -void CCSTutor::~CCSTutor(void) -{ -} - -/* <217e69> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */ -void CCSTutor::~CCSTutor(int const __in_chrg) -{ -// DeleteEvent(CCSTutor::~CCSTutor(// class TutorMessageEvent *event); // 231 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 237 -// ClearEventList(CCSTutor *const this); // 243 -// ~vector(vector> *const this, -// int const __in_chrg); // 221 -// ~map(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */ -void _M_erase(_Rb_tree, std::allocator>, std::pair, std::allocator>, std::pair, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */ -void _M_erase(_Rb_tree, std::allocator>, std::pair ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */ -void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent) -{ -// { -// int i; // 3855 -// } -} - -/* <216d6d> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ -void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event) -{ -// { -// int i; // 3804 -// } -} - -/* <216d35> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */ -void CCSTutor::ResetPlayerDeathInfo(void) -{ -// { -// int i; // 3785 -// } -} - -/* <216d01> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */ -void CCSTutor::IsBombMap(void) -{ -// { -// class CHalfLifeMultiplay *mpRules; // 3775 -// } -} - -/* <216cdd> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */ -void CCSTutor::IsHostageMap(void) -{ -} - -/* <2161ea> ../cstrike/dlls/tutor_cs_tutor.cpp:1356 */ -void CCSTutor::CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// HandleRadioGetOutOfThere(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1536 -// HandleBombPlanted(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1395 -// HandleRadioReportingIn(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1532 -// HandleRadioInPosition(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1528 -// HandleRadioSectorClear(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1524 -// HandleRadioNeedBackup(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1520 -// HandleRadioEnemySpotted(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1516 -// HandleRadioAffirmative(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1512 -// HandleRadioReportInTeam(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1508 -// HandleRadioStormTheFront(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1504 -// HandleRadioGetInPositionAndWait(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1500 -// HandleRadioStickTogetherTeam(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1496 -// HandleRadioTeamFallBack(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1492 -// HandleRadioGoGoGo(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1488 -// HandleRadioTakingFire(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1484 -// HandleRadioFollowMe(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1480 -// HandleRadioRegroupTeam(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1476 -// HandleRadioHoldThisPosition(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1472 -// HandleRadioYouTakeThePoint(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1468 -// HandleRadioCoverMe(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1464 -// HandleCareerTaskDone(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1585 -// HandleNeedToBuyGrenade(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1581 -// HandleNeedToBuyDefuseKit(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1577 -// HandleNeedToBuyArmor(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1573 -// HandleNeedToBuySecondaryAmmo(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1569 -// HandleNeedToBuyPrimaryAmmo(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1565 -// HandleNeedToBuyPrimaryWeapon(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1561 -// HandleNotBuyingAnything(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1557 -// HandleAutoBuy(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1553 -// HandleBuyMenuOpenned(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1549 -// HandleDeathCameraStart(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1459 -// HandleRadioNegative(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1540 -// HandlePlayerSpawned(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1378 -// HandleRoundDraw(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1447 -// HandleCTWin(CCSTutor *const this, -// class CBaseEntity *entith, -// class CBaseEntity *other); // 1451 -// HandleTWin(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1455 -// HandleAllHostagesRescued(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1435 -// HandlePlayerBlindedByFlashbang(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1411 -// HandleBeingShotAt(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1403 -// HandleWeaponReloaded(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1370 -// HandleWeaponFired(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1362 -// HandleRadioEnemyDown(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1544 -// HandleBombDefusing(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1415 -// HandleBombExploded(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1423 -// HandleHostageDamaged(CCSTutor *const this, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 1439 -} - -/* <215ff3> ../cstrike/dlls/tutor_cs_tutor.cpp:642 */ -void CCSTutor::TutorThink(float time) -{ -// CheckForWindowClose(CCSTutor *const this, -// float time); // 684 -// CheckForContentUpdate(CCSTutor *const this); // 685 -// CheckInGameHintMessages(CCSTutor *const this, -// float time); // 659 -// CanLocalPlayerBuyStuff(CCSTutor *const this); // 669 -// CanLocalPlayerBuyStuff(CCSTutor *const this); // 675 -// CanLocalPlayerBuyStuff(CCSTutor *const this); // 663 -} - -/* <215fbd> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */ -void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <215f88> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */ -void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <215f25> ../cstrike/dlls/tutor_cs_tutor.cpp:3714 */ -void CCSTutor::CheckBuyZoneMessages(void) -{ -// { -// class CBasePlayer *localPlayer; // 3716 -// class CBasePlayerWeapon *primary; // 3729 -// class CBasePlayerWeapon *secondary; // 3730 -// } -} - -/* <215eec> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */ -void CCSTutor::CanLocalPlayerBuyStuff(void) -{ -// { -// class CBasePlayer *localPlayer; // 3698 -// } -} - -/* <215ec1> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */ -void CCSTutor::CanLocalPlayerBuyStuff(void) -{ -// { -// class CBasePlayer *localPlayer; // 3698 -// } -} - -/* <215d16> ../cstrike/dlls/tutor_cs_tutor.cpp:3568 */ -void CCSTutor::CheckExamineMessages(float time) -{ -// { -// class CBasePlayer *localPlayer; // 3570 -// { -// int i; // 3576 -// { -// class TutorMessage *message; // 3578 -// class CBaseEntity *entity; // 3585 -// bool sawOne; // 3588 -// { -// bool isPlayerLooking; // 3592 -// { -// bool validEntity; // 3617 -// { -// class CBasePlayer *player; // 3627 -// } -// { -// class CHostage *hostage; // 3665 -// IsFollowingSomeone(CHostage *const this); // 3666 -// IsValid(CHostage *const this); // 3670 -// } -// { -// class CBasePlayer *player; // 3648 -// } -// } -// } -// } -// } -// } -} - -/* <215cc0> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */ -void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1597 -// class CBasePlayer *target; // 1598 -// class CBasePlayer *localPlayer; // 1599 -// } -} - -/* <215c61> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */ -void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1597 -// class CBasePlayer *target; // 1598 -// class CBasePlayer *localPlayer; // 1599 -// } -} - -/* <215b61> ../cstrike/dlls/tutor_cs_tutor.cpp:3493 */ -void CCSTutor::CheckForNeedToReload(bool isPassiveCheck) -{ -// { -// class CBasePlayer *localPlayer; // 3495 -// class CBasePlayerItem *currentItem; // 3502 -// class CBasePlayerWeapon *currentWeapon; // 3511 -// ItemInfo itemInfo; // 3512 -// iMaxClip(CBasePlayerItem *const this); // 3541 -// { -// class TutorMessage *message; // 3543 -// } -// { -// class TutorMessage *message; // 3553 -// } -// iMaxClip(CBasePlayerItem *const this); // 3561 -// { -// class TutorMessage *message; // 3526 -// } -// } -} - -/* <215b23> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */ -void CCSTutor::CheckInGameHintMessages(float time) -{ -// { -// class TutorMessage *message; // 3482 -// } -} - -/* <215aeb> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */ -void CCSTutor::CheckInGameHintMessages(float time) -{ -// { -// class TutorMessage *message; // 3482 -// } -} - -/* <215a44> ../cstrike/dlls/tutor_cs_tutor.cpp:3374 */ -void CCSTutor::CheckHintMessages(float time) -{ -// { -// bool confusingHint; // 3397 -// class TutorMessage *message; // 3445 -// IsHostageMap(CCSTutor *const this); // 3400 -// IsBombMap(CCSTutor *const this); // 3417 -// } -} - -/* <215938> ../cstrike/dlls/tutor_cs_tutor.cpp:3285 */ -void CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last) -{ -// { -// class CBaseEntity *ret; // 3287 -// { -// class CBasePlayer *localPlayer; // 3323 -// class ClientCorpseStruct *lastCorpse; // 3334 -// ClientCorpseListIter iter; // 3340 -// { -// class ClientCorpseStruct *corpse; // 3343 -// operator++(__normal_iterator> > *const this, -// int); // 3353 -// operator++(__normal_iterator> > *const this, -// int); // 3346 -// } -// empty(const class vector> *const this); // 3329 -// } -// } -} - -/* <2158b5> ../cstrike/dlls/tutor_cs_tutor.cpp:2265 */ -void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2267 -// bool unusedHostages; // 2278 -// class CBasePlayer *activator; // 2280 -// } -} - -/* <2157fb> ../cstrike/dlls/tutor_cs_tutor.cpp:2389 */ -void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2391 -// class CBasePlayer *attacker; // 2410 -// bool unusedHostages; // 2417 -// CheckForAllHostagesDead(CCSTutor *const this); // 2397 -// } -} - -/* <21573c> ../cstrike/dlls/tutor_cs_tutor.cpp:3242 */ -void CCSTutor::CheckForAllHostagesFollowingSomeone(void) -{ -// { -// bool foundUnusedOne; // 3244 -// class CHostage *hostage; // 3246 -// IsFollowingSomeone(CHostage *const this); // 3251 -// } -} - -/* <2156fd> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */ -void CCSTutor::CheckForAllHostagesDead(void) -{ -// { -// bool foundLiveOne; // 3220 -// class CBaseEntity *hostage; // 3222 -// } -} - -/* <2156c5> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */ -void CCSTutor::CheckForAllHostagesDead(void) -{ -// { -// bool foundLiveOne; // 3220 -// class CBaseEntity *hostage; // 3222 -// } -} - -/* <215646> ../cstrike/dlls/tutor_cs_tutor.cpp:3168 */ -void CCSTutor::CheckForTimeRunningOut(void) -{ -// { -// class CBasePlayer *localPlayer; // 3170 -// class CHalfLifeMultiplay *mpRules; // 3176 -// TimeRemaining(CHalfLifeMultiplay *const this); // 3185 -// IsHostageMap(CCSTutor *const this); // 3202 -// } -} - -/* <2154f4> ../cstrike/dlls/tutor_cs_tutor.cpp:3102 */ -void CCSTutor::CheckForHostageViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 3104 -// class CBaseEntity *hostageEntity; // 3110 -// bool sawFirst; // 3111 -// { -// bool validHostage; // 3117 -// class CHostage *hostage; // 3118 -// IsFollowingSomeone(CHostage *const this); // 3119 -// { -// class TutorMessage *message; // 3151 -// } -// { -// class TutorMessage *message; // 3139 -// } -// IsValid(CHostage *const this); // 3123 -// } -// } -} - -/* <2154b6> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */ -void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) -{ -// { -// class CGrenade *bomb; // 3081 -// } -} - -/* <215431> ../cstrike/dlls/tutor_cs_tutor.cpp:2959 */ -void CCSTutor::CheckForBombsiteViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2961 -// enum TutorMessageID mid; // 2967 -// class TutorMessage *definition; // 2991 -// class CBaseEntity *bombTarget; // 2998 -// bool sawFirst; // 3000 -// } -} - -/* <21534e> ../cstrike/dlls/tutor_cs_tutor.cpp:3026 */ -void CCSTutor::CheckForInBombZone(void) -{ -// { -// class CBasePlayer *localPlayer; // 3028 -// enum TutorMessageID mid; // 3034 -// class CBaseEntity *bombTarget; // 3044 -// bool sawFirst; // 3046 -// IsBombPlantedInBombsite(CCSTutor *const this, -// class CBaseEntity *bombTarget); // 3053 -// IsBombPlantedInBombsite(CCSTutor *const this, -// class CBaseEntity *bombTarget); // 3067 -// } -} - -/* <215316> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */ -void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) -{ -// { -// class CGrenade *bomb; // 3081 -// } -} - -/* <2151c1> ../cstrike/dlls/tutor_cs_tutor.cpp:2826 */ -void CCSTutor::CheckForBombViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2828 -// class CBaseEntity *bomb; // 2835 -// class CBasePlayer *bombCarrier; // 2870 -// { -// class TutorMessage *message; // 2856 -// } -// { -// class TutorMessage *message; // 2844 -// } -// { -// int i; // 2872 -// { -// class CBasePlayer *player; // 2874 -// } -// } -// { -// class TutorMessage *message; // 2946 -// } -// { -// class TutorMessage *message; // 2934 -// } -// { -// class TutorMessage *message; // 2915 -// } -// { -// class TutorMessage *message; // 2903 -// } -// } -} - -/* <21514d> ../cstrike/dlls/tutor_cs_tutor.cpp:2787 */ -void CCSTutor::CheckForLooseDefuserViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2789 -// class TutorMessage *message; // 2797 -// class CBaseEntity *defuser; // 2803 -// bool sawFirst; // 2804 -// } -} - -/* <2150d5> ../cstrike/dlls/tutor_cs_tutor.cpp:2749 */ -void CCSTutor::CheckForLooseWeaponViewable(void) -{ -// { -// class CBasePlayer *localPlayer; // 2751 -// class CBaseEntity *weapon; // 2757 -// bool sawFirst; // 2758 -// class TutorMessage *message; // 2761 -// } -} - -/* <21507d> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */ -void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) -{ -// { -// int i; // 2726 -// { -// class CBasePlayer *player; // 2728 -// } -// } -} - -/* <215036> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */ -void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int numTasksRemaining; // 2629 -// } -} - -/* <214ff1> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */ -void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// int numTasksRemaining; // 2629 -// } -} - -/* <214fbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */ -void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214f86> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */ -void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214f50> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */ -void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214f1b> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */ -void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214ee5> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */ -void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214eb0> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */ -void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214e7a> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */ -void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214e45> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */ -void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214e0f> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */ -void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214dda> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */ -void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214da4> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */ -void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214d6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */ -void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214d39> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */ -void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214d04> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */ -void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214cce> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */ -void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214c99> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */ -void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214c63> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */ -void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214c2e> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */ -void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214bf8> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */ -void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214bc3> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */ -void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214b8d> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */ -void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214b58> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */ -void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214b22> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */ -void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214aed> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */ -void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */ -void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214a82> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */ -void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214a4c> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */ -void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214a17> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */ -void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2149e1> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */ -void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2149ac> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */ -void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214976> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */ -void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214941> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */ -void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21490b> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */ -void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2148d6> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */ -void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2148a0> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */ -void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21486b> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */ -void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214835> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */ -void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214800> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */ -void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2147ca> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */ -void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214795> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */ -void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21475f> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */ -void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21472a> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */ -void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2146f4> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */ -void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2146bf> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */ -void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214689> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */ -void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214654> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */ -void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21461e> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */ -void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2145e9> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */ -void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2145b3> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */ -void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21457e> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */ -void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214548> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */ -void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214513> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */ -void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2144dd> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */ -void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2144a8> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */ -void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <214472> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */ -void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21443d> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */ -void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <2143ed> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */ -void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2463 -// class CBasePlayer *player; // 2474 -// } -} - -/* <21439b> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */ -void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2463 -// class CBasePlayer *player; // 2474 -// } -} - -/* <214335> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */ -void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) -{ -// ResetPlayerDeathInfo(CCSTutor *const this); // 2457 -} - -/* <214300> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */ -void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <21429a> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */ -void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) -{ -// ResetPlayerDeathInfo(CCSTutor *const this); // 2449 -} - -/* <214265> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */ -void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) -{ -} - -/* <2141f5> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */ -void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CHalfLifeMultiplay *mp; // 2435 -// ResetPlayerDeathInfo(CCSTutor *const this); // 2441 -// } -} - -/* <2141b1> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */ -void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CHalfLifeMultiplay *mp; // 2435 -// } -} - -/* <214161> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */ -void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2363 -// class CBasePlayer *attacker; // 2380 -// } -} - -/* <21410f> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */ -void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2363 -// class CBasePlayer *attacker; // 2380 -// } -} - -/* <2140c8> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */ -void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2344 -// } -} - -/* <214083> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */ -void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2344 -// } -} - -/* <214011> ../cstrike/dlls/tutor_cs_tutor.cpp:2307 */ -void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2309 -// class CBasePlayer *rescuer; // 2320 -// } -} - -/* <213fc1> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */ -void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2246 -// class CBasePlayer *localPlayer; // 2247 -// } -} - -/* <213f6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */ -void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2246 -// class CBasePlayer *localPlayer; // 2247 -// } -} - -/* <213ebd> ../cstrike/dlls/tutor_cs_tutor.cpp:2191 */ -void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2194 -// IsBombMap(CCSTutor *const this); // 2200 -// IsHostageMap(CCSTutor *const this); // 2222 -// } -} - -/* <213ea2> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */ -void CCSTutor::IsHostageMap(void) -{ -} - -/* <213e5b> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */ -void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2174 -// } -} - -/* <213e16> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */ -void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2174 -// } -} - -/* <213dc6> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */ -void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2150 -// class CBasePlayer *player; // 2161 -// } -} - -/* <213d74> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */ -void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2150 -// class CBasePlayer *player; // 2161 -// } -} - -/* <213d02> ../cstrike/dlls/tutor_cs_tutor.cpp:2112 */ -void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 2114 -// class CBasePlayer *defuser; // 2120 -// } -} - -/* <213cbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */ -void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2094 -// } -} - -/* <213c76> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */ -void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2094 -// } -} - -/* <213b9c> ../cstrike/dlls/tutor_cs_tutor.cpp:2074 */ -void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other) -{ -// ClearEventList(CCSTutor *const this); // 2078 -// AddToEventList(CCSTutor *const this, -// class TutorMessageEvent *event); // 2083 -} - -/* <213b67> ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */ -void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <213b32> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */ -void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <213afd> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */ -void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <213ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */ -void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2015 -// } -} - -/* <213a72> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */ -void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 2015 -// } -} - -/* <213a21> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */ -void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1992 -// class CBasePlayer *player; // 1998 -// } -} - -/* <2139cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */ -void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1992 -// class CBasePlayer *player; // 1998 -// } -} - -/* <21394c> ../cstrike/dlls/tutor_cs_tutor.cpp:1945 */ -void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1947 -// class CBasePlayer *victim; // 1953 -// class CBasePlayer *attacker; // 1954 -// } -} - -/* <21385d> ../cstrike/dlls/tutor_cs_tutor.cpp:1673 */ -void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *victim; // 1675 -// class CBasePlayer *killer; // 1676 -// class CBasePlayer *localPlayer; // 1678 -// int numT; // 1717 -// int numCT; // 1717 -// GetNumPlayersAliveOnTeams(CCSTutor *const this, -// int &numT, -// int &numCT); // 1718 -// } -} - -/* <213817> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */ -void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1661 -// } -} - -/* <2137d2> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */ -void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *player; // 1661 -// } -} - -/* <21371d> ../cstrike/dlls/tutor_cs_tutor.cpp:1616 */ -void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 1618 -// class CBasePlayer *player; // 1629 -// { -// class CBasePlayerWeapon *currentWeapon; // 1635 -// { -// class TutorMessage *message; // 1641 -// } -// } -// } -} - -/* <21362f> ../cstrike/dlls/tutor_cs_tutor.cpp:597 */ -void CCSTutor::CheckForInterruptingMessageEvent(float time) -{ -// { -// bool newEvent; // 599 -// class TutorMessageEvent *event; // 600 -// class TutorMessage *oldMessage; // 602 -// class TutorMessageEvent *oldEvent; // 604 -// ProcessShownDeathsForEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 626 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 627 -// } -} - -/* <2135cc> ../cstrike/dlls/tutor_cs_tutor.cpp:1324 */ -void CCSTutor::ConstructMessageAndDisplay(void) -{ -// { -// class CBasePlayer *pLocalPlayer; // 1326 -// enum TutorMessageID mid; // 1338 -// class TutorMessage *message; // 1343 -// } -} - -/* <213556> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */ -void CCSTutor::CheckForWindowClose(float time) -{ -// { -// class TutorMessageEvent *event; // 700 -// GetTutorMessageUpdateEvent(CCSTutor *const this); // 700 -// } -} - -/* <21351e> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */ -void CCSTutor::CheckForWindowClose(float time) -{ -// { -// class TutorMessageEvent *event; // 700 -// } -} - -/* <2134a7> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */ -void CCSTutor::CheckForContentUpdate(void) -{ -// { -// class TutorMessage *definition; // 722 -// class TutorMessageEvent *event; // 733 -// GetTutorMessageUpdateEvent(CCSTutor *const this); // 733 -// } -} - -/* <21346f> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */ -void CCSTutor::CheckForContentUpdate(void) -{ -// { -// class TutorMessage *definition; // 722 -// class TutorMessageEvent *event; // 733 -// } -} - -/* <213393> ../cstrike/dlls/tutor_cs_tutor.cpp:1259 */ -void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event) -{ -// { -// class TutorMessage *definition; // 1274 -// class CBasePlayer *localPlayer; // 1280 -// TransferDeathEvents(CCSTutor *const this, -// class TutorMessageEvent *oldEvent, -// class TutorMessageEvent *newEvent); // 1261 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1266 -// } -} - -/* <21333e> ../cstrike/dlls/tutor_cs_tutor.cpp:1241 */ -void CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID) -{ -// { -// class TutorMessage *definition; // 1249 -// } -} - -/* <2132ca> ../cstrike/dlls/tutor_cs_tutor.cpp:1203 */ -void CCSTutor::ComputeDisplayTimesForMessage(void) -{ -// { -// float now; // 1205 -// class TutorMessage *message; // 1207 -// int stringLength; // 1218 -// float minShowTime; // 1219 -// } -} - -/* <213289> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */ -void CCSTutor::DeleteEvent(TutorMessageEvent *event) -{ -// { -// int i; // 1177 -// } -} - -/* <213215> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */ -void CCSTutor::ClearEventList(void) -{ -// { -// class TutorMessageEvent *temp; // 1165 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1169 -// } -} - -/* <21314d> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ -void CCSTutor::CancelEvent(TutorMessageID mid) -{ -// { -// class TutorMessageEvent *event; // 895 -// { -// class TutorMessageEvent *temp; // 900 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 903 -// } -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 914 -// } -} - -/* <212f62> ../cstrike/dlls/tutor_cs_tutor.cpp:836 */ -void CCSTutor::CheckForInactiveEvents(float time) -{ -// { -// class TutorMessageEvent *event; // 838 -// class TutorMessageEvent *event1; // 859 -// class TutorMessageEvent *event2; // 860 -// bool foundDup; // 861 -// { -// class TutorMessageEvent *temp; // 845 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 849 -// } -// TransferDeathEvents(CCSTutor *const this, -// class TutorMessageEvent *oldEvent, -// class TutorMessageEvent *newEvent); // 868 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 870 -// TransferDeathEvents(CCSTutor *const this, -// class TutorMessageEvent *oldEvent, -// class TutorMessageEvent *newEvent); // 875 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 877 -// } -} - -/* <212e99> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ -void CCSTutor::CancelEvent(TutorMessageID mid) -{ -// { -// class TutorMessageEvent *event; // 895 -// { -// class TutorMessageEvent *temp; // 900 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 903 -// } -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 914 -// } -} - -/* <212e1a> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */ -void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) -{ -// { -// class TutorMessageEvent *temp; // 1143 -// } -// DeleteEventFromEventList(CCSTutor *const this, -// class TutorMessageEvent *event); // 1136 -} - -/* <212d3b> ../cstrike/dlls/tutor_cs_tutor.cpp:1108 */ -void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class TutorMessageEvent *event; // 1110 -// class TutorMessage *message; // 1117 -// AddToEventList(CCSTutor *const this, -// class TutorMessageEvent *event); // 1132 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1124 -// } -} - -/* <212d0e> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */ -void CCSTutor::AddToEventList(TutorMessageEvent *event) -{ -} - -/* <212ce6> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */ -void CCSTutor::AddToEventList(TutorMessageEvent *event) -{ -} - -/* <212aa0> ../cstrike/dlls/tutor_cs_tutor.cpp:930 */ -void CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) -{ -// { -// class CBasePlayer *localPlayer; // 932 -// class TutorMessage *message; // 938 -// class TutorMessageEvent *event; // 944 -// { -// int numT; // 1018 -// int numCT; // 1019 -// char numTStr; // 1022 -// char numCTStr; // 1025 -// GetNumPlayersAliveOnTeams(CCSTutor *const this, -// int &numT, -// int &numCT); // 1020 -// } -// { -// char enemyList; // 1057 -// } -// { -// char numLeftStr; // 1079 -// int numtasks; // 1081 -// } -// { -// int numT; // 958 -// int numCT; // 959 -// char numTStr; // 975 -// char numCTStr; // 978 -// GetNumPlayersAliveOnTeams(CCSTutor *const this, -// int &numT, -// int &numCT); // 960 -// } -// { -// char teammateList; // 1006 -// } -// } -} - -/* <212a43> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */ -void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) -{ -// { -// int i; // 2726 -// { -// class CBasePlayer *player; // 2728 -// } -// } -} - -/* <2129db> ../cstrike/dlls/tutor_cs_tutor.cpp:920 */ -void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen) -{ -} - -/* <212988> ../cstrike/dlls/tutor_cs_tutor.cpp:816 */ -void CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&const event1, class TutorMessageEvent *&const event2) -{ -} - -/* <212949> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */ -void CCSTutor::GetTutorMessageUpdateEvent(void) -{ -// { -// class TutorMessage *definition; // 796 -// class TutorMessageEvent *event; // 802 -// } -} - -/* <212911> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */ -void CCSTutor::GetTutorMessageUpdateEvent(void) -{ -// { -// class TutorMessage *definition; // 796 -// class TutorMessageEvent *event; // 802 -// } -} - -/* <2128d0> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */ -void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) -{ -// { -// int i; // 782 -// } -} - -/* <21281f> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ -void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) -{ -// { -// class TutorMessage *oldMessage; // 746 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 769 -// ProcessShownDeathsForEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 756 -// } -} - -/* <212787> ../cstrike/dlls/tutor_cs_tutor.cpp:528 */ -void CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time) -{ -// { -// class TutorMessage *message; // 535 -// class TutorMessage *current; // 571 -// HasCurrentWindowBeenActiveLongEnough(CCSTutor *const this, -// float time); // 566 -// } -} - -/* <21275b> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */ -void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) -{ -} - -/* <2126f8> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */ -void CCSTutor::ApplyPersistentDecay(void) -{ -// { -// enum TutorMessageID mid; // 493 -// { -// class TutorMessage *definition; // 497 -// { -// int timesShown; // 500 -// } -// } -// } -} - -/* <212575> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */ -void CCSTutor::CCSTutor(void) -{ -// map(map, std::allocator>, TutorMessage*, std::less> *const this); // 197 -// ApplyPersistentDecay(CCSTutor *const this); // 216 -// ResetPlayerDeathInfo(CCSTutor *const this); // 218 -} - -/* <21255a> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */ -void CCSTutor::CCSTutor(void) -{ -} - -/* <21250f> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */ -void CCSTutor::ApplyPersistentDecay(void) -{ -// { -// enum TutorMessageID mid; // 493 -// { -// class TutorMessage *definition; // 497 -// { -// int timesShown; // 500 -// } -// } -// } -} - -/* <21164e> ../cstrike/dlls/tutor_cs_tutor.cpp:436 */ -void CCSTutor::ReadTutorMessageFile(void) -{ -// { -// int messageFileLen; // 438 -// char *messageFile; // 439 -// char *messageData; // 440 -// class TutorMessage defaultMessage; // 451 -// { -// char *token; // 472 -// { -// string identifier; // 476 -// class TutorMessage *tm; // 479 -// basic_string(basic_string, std::allocator> *const this); // 476 -// operator=(basic_string, std::allocator> *const this, -// const char *__s); // 477 -// ConstructTutorMessage(char *&const messageData, -// class TutorMessage *defaults); // 479 -// operator[](map, std::allocator>, TutorMessage*, std::less, std::allocator> *const this, -// int const __in_chrg); // 476 -// } -// ReadDefaultValues(char *&const messageData, -// class TutorMessage *defaults); // 484 -// } -// } -} - -/* <211626> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1118 */ -inline void basic_string, std::allocator>::assign(const char *__s) -{ -} - -/* <2112d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */ -void _M_insert_unique(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// _Link_type __x; // 1261 -// _Link_type __y; // 1262 -// bool __comp; // 1263 -// iterator __j; // 1270 -// operator--(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this); // 1277 -// operator()(const class less, std::allocator> > *const this, -// const class basic_string, std::allocator> &__x, -// const class basic_string, std::allocator> &__y); // 1267 -// operator()(const class less, std::allocator> > *const this, -// const class basic_string, std::allocator> &__x, -// const class basic_string, std::allocator> &__y); // 1279 -// pair(pair, std::allocator>, Tutorconst this, -// const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, -// const bool &__b); // 1282 -// pair(pair, std::allocator>, Tutorconst this, -// const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, -// const bool &__b); // 1281 -// pair(pair, std::allocator>, Tutorconst this, -// const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, -// const bool &__b); // 1275 -// } -} - -/* <210fec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */ -void _M_insert_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// bool __insert_left; // 957 -// _Link_type __z; // 961 -// _M_create_node(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> const this, -// _Link_type __x); // 967 -// operator()(const class less, std::allocator> > *const this, -// const class basic_string, std::allocator> &__x, -// const class basic_string, std::allocator> &__y); // 959 -// } -} - -/* <210b98> ../cstrike/dlls/tutor_cs_tutor.cpp:3268 */ -void CCSTutor::GetTutorMessageDefinition(int messageID) -{ -// { -// TutorMessageMapIter iter; // 3275 -// find(map, std::allocator>, TutorMessage*, std::less, std::allocator> *const this, -// int const __in_chrg); // 3275 -// } -} - -/* <210b6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:232 */ -inline void _Rep::_M_dispose(allocator &__a) -{ -} - -/* <210b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:533 */ -inline void basic_string, std::allocator>::~basic_string( int const __in_chrg) -{ -} - -/* <210ae2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2173 */ -inline void basic_string, std::allocator>::compare(const class basic_string, std::allocator> &__str) -{ -// { -// size_typeconst __size; // 2175 -// size_typeconst __osize; // 2176 -// size_typeconst __len; // 2177 -// int __r; // 2179 -// } -} - -/* <210a17> ../cstrike/dlls/tutor_cs_tutor.cpp:1189 */ -void CCSTutor::PurgeMessages(void) -{ -// ClearEventList(CCSTutor *const this); // 1192 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 1196 -} - -/* <2109ec> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */ -void CCSTutor::ClearEventList(void) -{ -// { -// class TutorMessageEvent *temp; // 1165 -// } -} - -/* <2108c4> ../cstrike/dlls/tutor_cs_tutor.cpp:2650 */ -void CCSTutor::HandleShotFired(Vector source, Vector target) -{ -// { -// class CBasePlayer *localPlayer; // 2652 -// float d1; // 2659 -// float d; // 2666 -// float angle; // 2667 -// float FiringLineDistanceToPlayer; // 2668 -// operator-(const Vector *const this, -// const Vector &v); // 2659 -// Length(const Vector *const this); // 2659 -// operator-(const Vector *const this, -// const Vector &v); // 2670 -// Length(const Vector *const this); // 2670 -// } -} - -/* <210812> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ -void CCSTutor::ClearCurrentEvent(bool processDeathsForEvent, bool closeWindow) -{ -// { -// class TutorMessage *oldMessage; // 746 -// ProcessShownDeathsForEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 756 -// DeleteEvent(CCSTutor *const this, -// class TutorMessageEvent *event); // 769 -// } -} - -/* <21079b> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ -void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, class TutorMessageEvent *event, int buflen) -{ -// { -// int i; // 3804 -// { -// class CBasePlayer *player; // 3807 -// char scratch; // 3834 -// } -// } -} - -/* <21066a> ../cstrike/dlls/tutor_cs_tutor.cpp:246 */ -void ParseMessageParameters(char *&const messageData, class TutorMessage *ret) -{ -// { -// char *token; // 248 -// atof(const char *__nptr); // 397 -// atoi(const char *__nptr); // 267 -// atoi(const char *__nptr); // 274 -// atoi(const char *__nptr); // 313 -// atoi(const char *__nptr); // 362 -// atoi(const char *__nptr); // 369 -// atof(const char *__nptr); // 390 -// } -} - -/* <21060a> ../cstrike/dlls/tutor_cs_tutor.cpp:1299 */ -void CCSTutor::ShowTutorMessage(TutorMessageEvent *event) -{ -// { -// enum TutorMessageID mid; // 1301 -// class TutorMessage *message; // 1307 -// } -} - -/* <2105ef> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2105aa> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ -void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) -{ -// { -// class TutorMessage *oldMessage; // 746 -// } -} - -/* <21054c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1315 */ -void _M_insert_unique_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// const_iterator __before; // 1336 -// } -// { -// const_iterator __after; // 1358 -// } -} - -/* <2104e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */ -void _M_insert_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// bool __insert_left; // 957 -// _Link_type __z; // 961 -// } -} - -/* <210484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */ -void _M_insert_unique(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) -{ -// { -// _Link_type __x; // 1261 -// _Link_type __y; // 1262 -// bool __comp; // 1263 -// iterator __j; // 1270 -// } -} - -/* <21043c> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ -void CCSTutor::CancelEvent(TutorMessageID mid) -{ -// { -// class TutorMessageEvent *event; // 895 -// { -// class TutorMessageEvent *temp; // 900 -// } -// } -} - -/* <21040f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <2103cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <210383> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <21033e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <2102de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator &__alloc) -{ -} - -/* <210286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator &const) -{ -} - -/* <210242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -// { -// } -} - -/* <210200> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <2101bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <21016c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <21010d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <2100c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <2100a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <21008b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:152 */ -inline void map(map, std::allocator>, TutorMessage*, std::less ../cstrike/dlls/tutor_cs_tutor.cpp:431 */ -void ReadDefaultValues(char *&const messageData, class TutorMessage *defaults) -{ -} - -/* <210020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:445 */ -inline void operator[](map, std::allocator>, TutorMessage*, std::less ../cstrike/dlls/tutor_cs_tutor.cpp:405 */ -TutorMessage *ConstructTutorMessage(char *&const messageData, class TutorMessage *defaults) -{ -// { -// class TutorMessage *ret; // 407 -// } -} - -/* <20ffb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:549 */ -inline void basic_string, std::allocator>::operator=(const char *__s) -{ -} - -/* <20ff96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:432 */ -inline void basic_string, std::allocator>::basic_string(void) -{ -} - -/* <20ff5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:569 */ -inline void insert(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */ -inline void pair, std::allocator>, TutorMessage*>::pair(basic_string, std::allocator> &__a, const TutorMessage * &__b) -{ -} - -/* <20fed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:778 */ -inline void lower_bound(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:249 */ -inline void _Rb_tree_const_iterator(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this, const iterator &__it) -{ -} - -/* <20fe8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:253 */ -inline void _M_const_cast(const class _Rb_tree_const_iterator, std::allocator>, Tutconst this) -{ -} - -/* <20fe70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:267 */ -inline void operator++(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this) -{ -} - -/* <20fe50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:282 */ -inline void operator--(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this) -{ -} - -/* <20fe35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:476 */ -inline void _M_leftmost(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:484 */ -inline void _M_rightmost(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:201 */ -inline void operator--(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this) -{ -} - -/* <20fdbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */ -inline void pair(pair, std::allocator>, Tutorconst this, const _Rb_tree_iterator, std::allocator>, TutorMessconst __a, const bool &__b) -{ -} - -/* <20fd80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:377 */ -inline void _M_create_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:368 */ -inline void _M_get_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void allocate(new_allocator, std::allocator>, const this, size_type __n, const void *) -{ -} - -/* <20fd19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void max_size(const class new_allocator, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -} - -/* <20fca8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(ClientCorpseStruct ** __it) -{ -} - -/* <20fc49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <20fc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(ClientCorpseStruct ** __it) -{ -} - -/* <20fbd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <20fb9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::construct( pointer __p, const pair, std::allocator>, TutorMessage*> &__val) -{ -} - -/* <20fb77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */ -inline void pair, std::allocator>, TutorMessage*>::pair(pair, std::allocator>, TutorMessage*> &const) -{ -} - -/* <20fb4f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:88 */ -inline void ~map(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <20fb03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:638 */ -inline void ~_Rb_tree(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:392 */ -inline void _M_destroy_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:363 */ -inline void get_allocator(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:359 */ -inline void _M_get_Node_allocator(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator, std::allocator>, TutorMessage*>>::allocator, TutorMessage*>> >(allocator, std::allocator>const) -{ -} - -/* <20fa51> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::new_allocator(void) -{ -} - -/* <20fa24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:817 */ -inline void lower_bound(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:181 */ -inline void operator->(const class _Rb_tree_iterator, std::allocator>, TutorMessconst this) -{ -} - -/* <20f9ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:327 */ -inline void end(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:736 */ -inline void find(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1523 */ -void find(_Rb_tree, std::allocator>, std::pair, std::allocator> &__k) -{ -// { -// iterator __j; // 1526 -// } -} - -/* <20f966> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:539 */ -inline void _S_key(_Const_Base_ptr __x) -{ -} - -/* <20f935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:216 */ -inline void operator==(const class _Rb_tree_iterator, std::allocator>, TutorMessconst this, const _Self &__x) -{ -} - -/* <20f91a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:503 */ -inline void _M_end(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1075 */ -void _M_lower_bound(_Rb_tree, std::allocator>, std::pair, std::allocator> &__k) -{ -} - -/* <20f8ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:515 */ -inline void _S_key(_Const_Link_type __x) -{ -} - -/* <20f8a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:511 */ -inline void _S_value(_Const_Link_type __x) -{ -} - -/* <20f87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <20f84e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <20f817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <20f7fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <20f7dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <20f7bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <20f7a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(ClientCorpseStruct ** __it) -{ -} - -/* <20f789> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:650 */ -inline void begin(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:235 */ -inline void less, std::allocator> >::operator()(const class basic_string, std::allocator> &__x, const basic_string, std::allocator> &__y) -{ -} - -/* <20f6fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2510 */ -inline void operator<, std::allocator>(const class basic_string, std::allocator> &__lhs, const basic_string, std::allocator> &__rhs) -{ -} - -/* <20f6c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:402 */ -inline void _S_compare(size_type __n1, size_type __n2) -{ -// { -// difference_typeconst __d; // 404 -// } -} - -/* <20f68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:256 */ -inline void compare(const char_type *__s1, const char_type *__s2, size_t __n) -{ -} - -/* <20f673> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1776 */ -inline void basic_string, std::allocator>::data(void) -{ -} - -/* <20f63c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:187 */ -inline void min(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <20f61b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:710 */ -inline void basic_string, std::allocator>::size(void) -{ -} - -/* <20f600> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <20f5e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <20f5ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <20f5af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <20f587> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:372 */ -inline void _M_put_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void deallocate(new_allocator, std::allocator>, const this, pointer __p, size_type) -{ -} - -/* <20f530> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator, std::allocator>, TutorMessage*>>::~allocator( int const __in_chrg) -{ -} - -/* <20f50a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::~new_allocator( int const __in_chrg) -{ -} - -/* <20f4ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:616 */ -inline void _Rb_tree(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:443 */ -inline void _Rb_tree_impl, std::allocator> >, false>::_Rb_tree_impl(void) -{ -} - -/* <20f4b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:455 */ -inline void _Rb_tree_impl, std::allocator> >, false>::_M_initialize(void) -{ -} - -/* <20f49e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator(allocator, std::allocator>, Tutoconst this) -{ -} - -/* <20f483> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator(new_allocator, std::allocator>, const this) -{ -} - -/* <20f46a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:535 */ -inline void _S_value(_Const_Base_ptr __x) -{ -} - -/* <20f44f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <20f436> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:531 */ -inline void _S_right(_Const_Base_ptr __x) -{ -} - -/* <20f41b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:695 */ -inline void size(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:494 */ -inline void operator()(const class _Select1st, std::allocator>, TutorMessage*>>const this, const pair, std::allocator>, TutorMessage*> &__x) -{ -} - -/* <20f3c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:217 */ -inline void _Rep::_M_refdata(void) -{ -} - -/* <20f3c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:421 */ -inline void _S_empty_rep(void) -{ -} - -/* <20f388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:269 */ -inline void _Alloc_hider::_Alloc_hider( char *__dat, const allocator &__a) -{ -} - -/* <20f35c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator, std::allocator>, TutorMessage*>>::destroy( pointer __p) -{ -} - -/* <20f32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */ -inline void pair, std::allocator>, TutorMessage*>::~pair( int const __in_chrg) -{ -} - -/* <20f314> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1783 */ -inline void basic_string, std::allocator>::get_allocator(void) -{ -} - -/* <20f2e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ -inline void allocator::allocator(allocator &__a) -{ -} - -/* <20f2c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ -inline void new_allocator::new_allocator(new_allocator &const) -{ -} - -/* <20f2a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <20f268> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class allocator &const) -{ -} - -/* <20f235> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last) -{ -} - -/* <20f216> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(ClientCorpseStruct **, class ClientCorpseStruct **) -{ -} - -/* <20f1f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <20f1b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <20f18c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <20f15f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <20f134> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <20f10e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <20f0cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ -inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <20f08a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ -inline void operator==>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <20f069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <20f02e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <20f013> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:659 */ -inline void vector>::empty(void) -{ -} - -/* <20efd1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ -inline void operator==>(const class __normal_iterator const __lhs, const __normal_iterator const __rhs) -{ -} - -/* <20efab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void base(const class __normal_iterator const this) -{ -} - -/* <20ef90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */ -inline void vector>::begin(void) -{ -} - -/* <20ef70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */ -inline void vector>::end(void) -{ -} - -/* <20ef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(const const class ClientCorpseStruct ** &__i) -{ -} - -/* <20ef23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:664 */ -inline void end(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:173 */ -inline void _Rb_tree_iterator(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this, _Link_type __x) -{ -} - -/* <20eed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:712 */ -inline void key_comp(const class map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:646 */ -inline void key_comp(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:519 */ -inline void _S_left(_Base_ptr __x) -{ -} - -/* <20ee85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:527 */ -inline void _S_right(_Base_ptr __x) -{ -} - -/* <20ee57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:437 */ -inline void _Rb_tree_impl, std::allocator> >, false>::~_Rb_tree_impl( int const __in_chrg) -{ -} - -/* <20ee2c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void ~allocator(allocator, std::allocator>, Tutoconst this, int const __in_chrg) -{ -} - -/* <20ee01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void ~new_allocator(new_allocator, std::allocator>, const this, int const __in_chrg) -{ -} - -/* <20ede1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <20edc1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:747 */ -inline void __normal_iterator> >::operator++( int) -{ -} - -/* <20ed8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(ClientCorpseStruct ** &__i) -{ -} - -/* <20ed69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof, TutorMessage*>>(pair, std::allocator>, TutorMessage*> &__r) -{ -} - -/* <20ed3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:267 */ -inline void _Alloc_hider::~_Alloc_hider( int const __in_chrg) -{ -} - -/* <20ed15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <20ecef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <20eccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <20ecaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <20ec72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const ClientCorpseStruct * &__val) -{ -} - -/* <20ec52> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:492 */ -inline void _M_begin(_Rb_tree, std::allocator>, std::pair ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */ -void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <20ec02> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <20ebd6> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <20eba0> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <20eb69> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <20eb26> ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */ -void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent) -{ -// { -// int i; // 3855 -// } -} - -/* <20eafd> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */ -void CCSTutor::ResetPlayerDeathInfo(void) -{ -// { -// int i; // 3785 -// } -} - -/* <20ead2> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */ -void CCSTutor::IsBombMap(void) -{ -// { -// class CHalfLifeMultiplay *mpRules; // 3775 -// } -} - -/* <20ea58> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ -void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event) -{ -// { -// int i; // 3804 -// { -// class CBasePlayer *player; // 3807 -// char scratch; // 3834 -// } -// } -} - -/* <20ea3b> ../cstrike/dlls/tutor_cs_tutor.h:211 */ -inline void ClientCorpseStruct::ClientCorpseStruct(void) -{ -} - -/* <20ea05> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */ -void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) -{ -// { -// int i; // 782 -// } -} - -/* <20e9cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */ -void CCSTutor::DeleteEvent(TutorMessageEvent *event) -{ -// { -// int i; // 1177 -// } -} - -/* <20e997> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */ -void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) -{ -// { -// class TutorMessageEvent *temp; // 1143 -// } -} - -/* <20e96a> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */ -void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) -{ -} - -/* <20e94a> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <20e92a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <20e903> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <20e8d7> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <20e8ac> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <20e87f> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <20e84c> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <20e7cf> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <20e772> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <20e715> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <20e6d2> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <20e6a5> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <20e648> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <20e5f8> ../cstrike/dlls/gamerules.h:411 */ -inline void CHalfLifeMultiplay::TimeRemaining(void) -{ -} - -/* <20e5aa> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <20e57f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <20e54a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <20e520> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <20e505> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <20e4ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:260 */ -inline void length(const char_type *__s) -{ -} - -/* <20e4cc> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <20e4ac> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <20e48c> ../cstrike/dlls/weapons.h:297 */ -inline void CBasePlayerItem::iMaxClip(void) -{ -} - -/* <20e42c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <20e3da> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <20e38a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <20e34b> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <20e2f6> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <20e27e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <20e245> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <20e216> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <20e1f6> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <20e190> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:77 */ -inline void __exchange_and_add_dispatch(_Atomic_word *__mem, int __val) -{ -} - -/* <20e15d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:64 */ -inline void __exchange_and_add_single(_Atomic_word *__mem, int __val) -{ -// { -// _Atomic_word __result; // 66 -// } -} - -/* <20e133> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:47 */ -inline void __exchange_and_add(volatile _Atomic_word *__mem, int __val) -{ -} - -/* <20e101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/i686-valve-linux-gnu/bits/gthr-default.h:240 */ -inline int __gthread_active_p(void) -{ -// { -// void *const __gthread_active_ptr; // 242 -// } -} - -/* <20e0d6> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <20e0ab> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <20e07e> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <20e053> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <20e038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:295 */ -inline void basic_string, std::allocator>::_M_rep(void) -{ -} - -/* <20e018> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:287 */ -inline void basic_string, std::allocator>::_M_data(void) -{ -} - -/* <20dffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:176 */ -inline void _S_empty_rep(void) -{ -// { -// void *__p; // 181 -// } -} - -/* <1f5c5b> ../cstrike/dlls/tutor_base_tutor.cpp:457 */ -void CBaseTutor::DoMessagesHaveSameID(int id1, int id2) -{ -// { -// class TutorMessage *message1; // 464 -// class TutorMessage *message2; // 465 -// } -} - -/* <1f5c26> ../cstrike/dlls/tutor_base_tutor.cpp:307 */ -void CBaseTutor::CalculatePathForObjective(CBaseEntity *player) -{ -} - -/* <1f5bb4> ../cstrike/dlls/tutor_base_tutor.cpp:293 */ -void CBaseTutor::CloseCurrentWindow(void) -{ -// { -// class CBasePlayer *localPlayer; // 295 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 301 -// } -} - -/* <1f5b4f> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ -void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) -{ -// { -// class CBasePlayer *localPlayer; // 277 -// char *desc; // 283 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 286 -// } -} - -/* <1f5ad1> ../cstrike/dlls/tutor_base_tutor.cpp:264 */ -void CBaseTutor::DrawLineToEntity(CBasePlayer *player, int entindex, int id) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 266 -} - -/* <1f5993> ../cstrike/dlls/tutor_base_tutor.cpp:192 */ -void CBaseTutor::DisplayMessageToPlayer(CBasePlayer *player, int id, const char *szMessage, class TutorMessageEvent *event) -{ -// { -// class TutorMessage *definition; // 196 -// unsigned char numArgs; // 202 -// char param; // 207 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 198 -// { -// int arg; // 210 -// { -// char *str; // 212 -// GetNextParameter(TutorMessageEvent *const this, -// char *buf, -// int buflen); // 212 -// } -// } -// } -} - -/* <1f58ca> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ -void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// DisplayNewStateDescriptionToPlayer(CBaseTutor *const this); // 182 -} - -/* <1f5842> ../cstrike/dlls/tutor_base_tutor.cpp:172 */ -void CBaseTutor::ShotFired(Vector source, Vector target) -{ -// Vector(Vector *const this, -// const Vector &v); // 175 -// Vector(Vector *const this, -// const Vector &v); // 175 -} - -/* <1f5766> ../cstrike/dlls/tutor_base_tutor.cpp:163 */ -void CBaseTutor::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -// CheckForStateTransition(CBaseTutor *const this, -// enum GameEventType event, -// class CBaseEntity *entity, -// class CBaseEntity *other); // 169 -} - -/* <1f5733> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ -void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) -{ -// { -// class CBasePlayer *localPlayer; // 277 -// char *desc; // 283 -// } -} - -/* <1f56f9> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ -void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) -{ -} - -/* <1f56d8> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ -void CBaseTutor::CBaseTutor(void) -{ -} - -/* <1f56bf> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ -void CBaseTutor::CBaseTutor(void) -{ -} - -/* <1f569e> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ -void TutorMessageEvent::GetNumParameters(void) -{ -} - -/* <1f565d> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ -void TutorMessageEvent::GetNextParameter(char *buf, int buflen) -{ -// { -// class TutorMessageEventParam *param; // 119 -// } -} - -/* <1f5604> ../cstrike/dlls/tutor_base_tutor.cpp:83 */ -void TutorMessageEvent::AddParameter(char *str) -{ -// { -// class TutorMessageEventParam *param; // 88 -// class TutorMessageEventParam *temp; // 101 -// } -} - -/* <1f55e3> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ -void TutorMessageEvent::GetNext(void) -{ -} - -/* <1f55af> ../cstrike/dlls/tutor_base_tutor.cpp:73 */ -void TutorMessageEvent::SetNext(TutorMessageEvent *next) -{ -} - -/* <1f5589> ../cstrike/dlls/tutor_base_tutor.cpp:68 */ -void TutorMessageEvent::GetDuplicateID(void) -{ -} - -/* <1f5568> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ -void TutorMessageEvent::GetID(void) -{ -} - -/* <1f5534> ../cstrike/dlls/tutor_base_tutor.cpp:58 */ -void TutorMessageEvent::SetActivationTime(float time) -{ -} - -/* <1f5500> ../cstrike/dlls/tutor_base_tutor.cpp:53 */ -void TutorMessageEvent::GetTimeActive(float time) -{ -} - -/* <1f54da> ../cstrike/dlls/tutor_base_tutor.cpp:48 */ -void TutorMessageEvent::GetPriority(void) -{ -} - -/* <1f54a6> ../cstrike/dlls/tutor_base_tutor.cpp:38 */ -void TutorMessageEvent::IsActive(float time) -{ -} - -/* <1f545d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ -void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) -{ -} - -/* <1f540d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ -void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) -{ -} - -/* <1f52e6> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ -void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector eye; // 332 -// TraceResult result; // 334 -// operator-(const Vector *const this, -// const Vector &v); // 320 -// Length(const Vector *const this); // 320 -// } -// IsEntityInViewOfPlayer(CBaseTutor *const this, -// class CBaseEntity *entity, -// class CBasePlayer *player); // 312 -} - -/* <1f51b0> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ -void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector bombSiteCenter; // 410 -// Vector eye; // 426 -// TraceResult result; // 428 -// } -// IsBombsiteInViewOfPlayer(CBaseTutor *const this, -// class CBaseEntity *entity, -// class CBasePlayer *player); // 402 -} - -/* <1f508a> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ -void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) -{ -// { -// Vector eye; // 363 -// TraceResult result; // 364 -// operator-(const Vector *const this, -// const Vector &v); // 351 -// Length(const Vector *const this); // 351 -// } -// IsPlayerLookingAtPosition(CBaseTutor *const this, -// Vector *origin, -// class CBasePlayer *player); // 343 -} - -/* <1f4e92> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ -void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector srcVec; // 380 -// Vector destVec; // 386 -// TraceResult result; // 389 -// } -// IsPlayerLookingAtEntity(CBaseTutor *const this, -// class CBaseEntity *entity, -// class CBasePlayer *player); // 373 -} - -/* <1f4e37> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ -void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) -{ -// IsEntityInBombsite(CBaseTutor *const this, -// class CBaseEntity *bombsite, -// class CBaseEntity *entity); // 436 -} - -/* <1f4d28> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ -void CBaseTutor::~CBaseTutor(void) -{ -// { /* ~CBaseTutor+0xe */ -// class TutorMessageEvent *event; // 154 -// { /* ~CBaseTutor+0x22 */ -// class TutorMessageEvent *temp; // 157 -// GetNext(TutorMessageEvent *const this); // 158 -// } -// } -} - -/* <1f4d07> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ -void TutorMessageEvent::~TutorMessageEvent(void) -{ -} - -/* <1f4ccb> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ -void TutorMessageEvent::GetNextParameter(char *buf, int buflen) -{ -// { -// class TutorMessageEventParam *param; // 119 -// } -} - -/* <1f4cb2> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1f4c99> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ -void TutorMessageEvent::GetNumParameters(void) -{ -} - -/* <1f4c46> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ -void TutorMessageEvent::GetID(void) -{ -} - -/* <1f4c1f> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1f4be2> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ -void CBaseTutor::~CBaseTutor(int const __in_chrg) -{ -// { -// class TutorMessageEvent *event; // 154 -// { -// class TutorMessageEvent *temp; // 157 -// } -// } -} - -/* <1f4bc9> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ -void TutorMessageEvent::GetNext(void) -{ -} - -/* <1f4bab> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1f4b57> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1f4b00> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ -void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector srcVec; // 380 -// Vector destVec; // 386 -// TraceResult result; // 389 -// } -} - -/* <1f4adb> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1f4a0c> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1f4987> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ -void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector eye; // 332 -// TraceResult result; // 334 -// } -} - -/* <1f493c> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ -void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) -{ -// { -// Vector eye; // 363 -// TraceResult result; // 364 -// } -} - -/* <1f48e5> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ -void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) -{ -// { -// Vector bombSiteCenter; // 410 -// Vector eye; // 426 -// TraceResult result; // 428 -// } -} - -/* <1f48be> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1f4897> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1f483b> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1f480f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1f47ef> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1f47d1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1f47a9> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ -void TutorMessageEvent::~TutorMessageEvent(int const __in_chrg) -{ -} - -/* <1f4773> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ -void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) -{ -} - -/* <1f0b81> ../cstrike/dlls/career_tasks.cpp:844 */ -void CCareerTaskManager::UnlatchRoundEndMessage(void) -{ -// HandleEvent(CCareerTaskManager::UnlatchRoundEndMessage(// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 847 -} - -/* <1f0b56> ../cstrike/dlls/career_tasks.cpp:838 */ -void CCareerTaskManager::LatchRoundEndMessage(void) -{ -} - -/* <1f0b33> ../cstrike/dlls/career_tasks.cpp:832 */ -void CCareerTaskManager::GetRoundElapsedTime(void) -{ -} - -/* <1f0abc> ../cstrike/dlls/career_tasks.cpp:818 */ -void CCareerTaskManager::GetNumRemainingTasks(void) -{ -// { -// int ret; // 820 -// { -// CareerTaskListIt it; // 821 -// operator++(_List_iterator *const this); // 821 -// } -// } -} - -/* <1f0a5d> ../cstrike/dlls/career_tasks.cpp:805 */ -void CCareerTaskManager::AreAllTasksComplete(void) -{ -// { -// CareerTaskListIt it; // 807 -// operator++(_List_iterator *const this); // 807 -// } -} - -/* <1f094e> ../cstrike/dlls/career_tasks.cpp:784 */ -void CCareerTaskManager::HandleDeath(int team, CBasePlayer *pAttacker) -{ -// { -// int enemyTeam; // 786 -// int numEnemies; // 790 -// { -// int i; // 791 -// { -// class CBasePlayer *pPlayer; // 793 -// } -// } -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 801 -// } -} - -/* <1f0815> ../cstrike/dlls/career_tasks.cpp:777 */ -void CCareerTaskManager::HandleEnemyInjury(const char *weaponName, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// HandleWeaponInjury(CCareerTaskManager *const this, -// int weaponId, -// int weaponClassId, -// bool attackerHasShield, -// class CBasePlayer *pAttacker); // 779 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 780 -} - -/* <1f079c> ../cstrike/dlls/career_tasks.cpp:768 */ -void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// { -// CareerTaskListIt it; // 770 -// operator++(_List_iterator *const this); // 770 -// } -} - -/* <1f0743> ../cstrike/dlls/career_tasks.cpp:768 */ -void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// { -// CareerTaskListIt it; // 770 -// } -} - -/* <1f04ed> ../cstrike/dlls/career_tasks.cpp:757 */ -void CCareerTaskManager::HandleEnemyKill(bool wasBlind, const char *weaponName, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// HandleWeaponKill(CCareerTaskManager *const this, -// int weaponId, -// int weaponClassId, -// bool headshot, -// bool killerHasShield, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 759 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 760 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 764 -// HandleEvent(CCareerTaskManager *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 762 -} - -/* <1f0462> ../cstrike/dlls/career_tasks.cpp:748 */ -void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 750 -// operator++(_List_iterator *const this); // 750 -// } -} - -/* <1f03f1> ../cstrike/dlls/career_tasks.cpp:748 */ -void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 750 -// } -} - -/* <1f0381> ../cstrike/dlls/career_tasks.cpp:721 */ -void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 741 -// operator++(_List_iterator *const this); // 741 -// } -} - -/* <1f0334> ../cstrike/dlls/career_tasks.cpp:721 */ -void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// CareerTaskListIt it; // 741 -// } -} - -/* <1f018b> ../cstrike/dlls/career_tasks.cpp:679 */ -void CCareerTaskManager::AddTask(const char *taskName, const char *weaponName, int eventCount, bool mustLive, bool crossRounds, bool isComplete) -{ -// { -// int i; // 683 -// push_back(list> *const this, -// const value_type &__x); // 696 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 714 -} - -/* <1f014e> ../cstrike/dlls/career_tasks.cpp:671 */ -void CCareerTaskManager::SetFinishedTaskTime(int val) -{ -// { -// class CHalfLifeMultiplay *mp; // 674 -// } -} - -/* <1effeb> ../cstrike/dlls/career_tasks.cpp:643 */ -void CCareerTaskManager::Reset(bool deleteTasks) -{ -// { -// CareerTaskListIt it; // 647 -// operator++(_List_iterator *const this); // 647 -// } -// clear(list> *const this); // 651 -// { -// CareerTaskListIt it; // 656 -// { -// class CCareerTask *pTask; // 658 -// } -// operator++(_List_iterator *const this); // 656 -// } -} - -/* <1eff77> ../cstrike/dlls/career_tasks.cpp:636 */ -void CCareerTaskManager::CCareerTaskManager(void) -{ -// list(list> *const this); // 636 -} - -/* <1efeed> ../cstrike/dlls/career_tasks.cpp:623 */ -void Create(void) -{ -// CCareerTaskManager(CCareerTaskManager *const this); // 631 -} - -/* <1efed1> ../cstrike/dlls/career_tasks.cpp:636 */ -void CCareerTaskManager::CCareerTaskManager(void) -{ -} - -/* <1efe16> ../cstrike/dlls/career_tasks.cpp:348 */ -void CCareerTask::OnWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) -{ -// SendPartialNotification(CCareerTask *const this); // 379 -} - -/* <1efc6c> ../cstrike/dlls/career_tasks.cpp:268 */ -void CCareerTask::OnWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// int hostages; // 298 -// class CBaseEntity *hostageEntity; // 299 -// { -// class CHostage *hostage; // 303 -// IsFollowingSomeone(CHostage *const this); // 304 -// IsValid(CHostage *const this); // 306 -// } -// } -// SendPartialNotification(CCareerTask *const this); // 341 -} - -/* <1efbf8> ../cstrike/dlls/career_tasks.cpp:156 */ -void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// OnEvent(CPreventDefuseTask *const this, -// enum GameEventType event, -// class CBasePlayer *pAttacker, -// class CBasePlayer *pVictim); // 156 -} - -/* <1efbba> ../cstrike/dlls/career_tasks.cpp:385 */ -void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -} - -/* <1ef79d> ../cstrike/dlls/career_tasks.cpp:385 */ -void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pVictim, CBasePlayer *pAttacker) -{ -// { -// int hostages; // 411 -// class CBaseEntity *hostageEntity; // 412 -// { -// class CHostage *hostage; // 416 -// IsFollowingSomeone(CHostage *const this); // 417 -// IsValid(CHostage *const this); // 419 -// } -// } -// GetRoundElapsedTime(CCareerTaskManager *const this); // 515 -// { -// int hostages; // 494 -// class CBaseEntity *hostageEntity; // 495 -// { -// class CHostage *hostage; // 499 -// IsDead(CHostage *const this); // 500 -// } -// } -// { -// int hostages; // 460 -// class CBaseEntity *hostageEntity; // 461 -// { -// class CHostage *hostage; // 465 -// IsValid(CHostage *const this); // 466 -// } -// SendPartialNotification(CCareerTask *const this); // 476 -// } -// SendPartialNotification(CCareerTask *const this); // 535 -// SendPartialNotification(CCareerTask *const this); // 611 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 545 -// GetRoundElapsedTime(CCareerTaskManager *const this); // 559 -// SetFinishedTaskTime(CCareerTaskManager *const this, -// int val); // 559 -// SendPartialNotification(CCareerTask *const this); // 571 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 587 -// GetRoundElapsedTime(CCareerTaskManager *const this); // 596 -// SetFinishedTaskTime(CCareerTaskManager *const this, -// int val); // 596 -} - -/* <1ef74c> ../cstrike/dlls/career_tasks.cpp:256 */ -void CCareerTask::SendPartialNotification(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 258 -} - -/* <1ef733> ../cstrike/dlls/career_tasks.cpp:256 */ -void CCareerTask::SendPartialNotification(void) -{ -} - -/* <1ef647> ../cstrike/dlls/career_tasks.cpp:133 */ -void CPreventDefuseTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -// CPreventDefuseTask(// const char *taskName, -// enum GameEventType event, -// const char *weaponName, -// int n, -// bool mustLive, -// bool crossRounds, -// int id, -// bool isComplete); // 135 -} - -/* <1ef5db> ../cstrike/dlls/career_tasks.cpp:139 */ -void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef56d> ../cstrike/dlls/career_tasks.cpp:139 */ -void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef4e1> ../cstrike/dlls/career_tasks.cpp:186 */ -void NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef43f> ../cstrike/dlls/career_tasks.cpp:192 */ -void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 217 -} - -/* <1ef3d1> ../cstrike/dlls/career_tasks.cpp:192 */ -void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) -{ -} - -/* <1ef2bd> ../cstrike/dlls/career_tasks.cpp:643 */ -void CCareerTaskManager::Reset(bool deleteTasks) -{ -// clear(list> *const this); // 651 -// { -// CareerTaskListIt it; // 647 -// operator++(_List_iterator *const this); // 647 -// } -} - -/* <1ef296> ../cstrike/dlls/career_tasks.cpp:147 */ -void CPreventDefuseTask::Reset(void) -{ -} - -/* <1ef211> ../cstrike/dlls/career_tasks.cpp:240 */ -void CCareerTask::Reset(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 244 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 248 -} - -/* <1ef1e5> ../cstrike/dlls/career_tasks.h:75 */ -void CPreventDefuseTask::IsTaskCompletableThisRound(void) -{ -} - -/* <1ef1b9> ../cstrike/dlls/career_tasks.h:46 */ -void CCareerTask::IsTaskCompletableThisRound(void) -{ -} - -/* <1ef165> ../cstrike/dlls/career_tasks.cpp:643 */ -void CCareerTaskManager::Reset(bool deleteTasks) -{ -// { -// CareerTaskListIt it; // 647 -// } -// { -// CareerTaskListIt it; // 656 -// { -// class CCareerTask *pTask; // 658 -// } -// } -} - -/* <1ef13b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ -inline void list>::push_back(const value_type &__x) -{ -} - -/* <1ef0f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ -inline void list>::_M_insert( iterator __position, const value_type &__x) -{ -// { -// _Node *__tmp; // 1515 -// } -} - -/* <1ef0bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ -inline void list>::_M_create_node(const value_type &__x) -{ -// { -// _Node *__p; // 473 -// } -} - -/* <1ef0a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ -inline void _List_base>::_M_get_node(void) -{ -} - -/* <1ef07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator>::allocate( size_type __n, const void *) -{ -} - -/* <1ef05f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator>::max_size(void) -{ -} - -/* <1ef046> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ -inline void list>::list(void) -{ -} - -/* <1ef02d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ -inline void list>::clear(void) -{ -} - -/* <1eefe9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ -void _List_base>::_M_clear(void) -{ -// { -// _Node *__cur; // 70 -// { -// _Node *__tmp; // 73 -// } -// } -} - -/* <1eefc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ -inline void __addressof(CCareerTask *&const __r) -{ -} - -/* <1eefac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ -inline void _List_base>::_M_get_Tp_allocator(void) -{ -} - -/* <1eef8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ -inline void _List_base>::_M_get_Node_allocator(void) -{ -} - -/* <1eef62> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ -inline void allocator::allocator>(allocator> &const) -{ -} - -/* <1eef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <1eef25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ -inline void _List_base>::_List_base(void) -{ -} - -/* <1eef0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ -inline void _List_base>::_M_init(void) -{ -} - -/* <1eeeee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ -inline void _List_impl::_List_impl(void) -{ -} - -/* <1eeed0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator>::allocator(void) -{ -} - -/* <1eeeb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator>::new_allocator(void) -{ -} - -/* <1eee83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CCareerTask * &__val) -{ -} - -/* <1eee59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ -inline void _List_base>::_M_put_node(_List_node *__p) -{ -} - -/* <1eee2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator>::deallocate( pointer __p, size_type) -{ -} - -/* <1eee03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <1eede0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <1eedb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ -inline void new_allocator::destroy( pointer __p) -{ -} - -/* <1eed8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <1eed75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <1eed5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <1eed20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <1eecf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <1eecb8> ../cstrike/dlls/career_tasks.cpp:156 */ -void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -} - -/* <1eebfb> ../cstrike/dlls/career_tasks.cpp:385 */ -void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) -{ -// { -// int hostages; // 411 -// class CBaseEntity *hostageEntity; // 412 -// { -// class CHostage *hostage; // 416 -// } -// } -// { -// int hostages; // 460 -// class CBaseEntity *hostageEntity; // 461 -// { -// class CHostage *hostage; // 465 -// } -// } -// { -// int hostages; // 494 -// class CBaseEntity *hostageEntity; // 495 -// { -// class CHostage *hostage; // 499 -// } -// } -} - -/* <1eebba> ../cstrike/dlls/career_tasks.cpp:671 */ -void CCareerTaskManager::SetFinishedTaskTime(int val) -{ -// { -// class CHalfLifeMultiplay *mp; // 674 -// } -} - -/* <1eeb99> ../cstrike/dlls/career_tasks.cpp:832 */ -void CCareerTaskManager::GetRoundElapsedTime(void) -{ -} - -/* <1eeb80> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <1eeb57> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <1eeb23> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <1eeaef> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <1eead6> ../cstrike/dlls/hostage/hostage.h:124 */ -inline void CHostage::IsDead(void) -{ -} - -/* <1eeab8> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <1eea9a> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <1eea76> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <1eea4d> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <1eea25> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <1ee9fb> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <1ee9cb> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <1ee952> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <1ee8f9> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <1ee8a0> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <1ee861> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <1ee837> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <1ee7de> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <1ee789> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1ee762> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1ee73b> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1ee722> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <1ee704> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <1ee6e6> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <1ee6c8> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1ee679> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1ee62f> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1ee5f4> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1ee5a5> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1ee58c> ../cstrike/dlls/career_tasks.h:32 */ -inline void CCareerTask::IsComplete(void) -{ -} - -/* <1ee4f0> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1ee4b7> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1ee48b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1ee463> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1ee43b> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <1ee411> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <1ee3e9> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <1ed84a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:176 */ -long double strtold(const char *, char **) -{ -} - -/* <1ed82e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:173 */ -float strtof(const char *, char **) -{ -} - -/* <1ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:215 */ -long long unsigned int strtoull(const char *, char **, int) -{ -} - -/* <1ed7ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:210 */ -long long int strtoll(const char *, char **, int) -{ -} - -/* <1ed7d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:298 */ -long long int atoll(const char *) -{ -} - -/* <1ed7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:788 */ -lldiv_t lldiv(long long int, long long int) -{ -} - -/* <1ed79a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:861 */ -int wctomb(char *, wchar_t) -{ -} - -/* <1ed778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:868 */ -size_t wcstombs(char *, const wchar_t *, size_t) -{ -} - -/* <1ed760> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:712 */ -int system(const char *) -{ -} - -/* <1ed73f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:188 */ -long unsigned int strtoul(const char *, char **, int) -{ -} - -/* <1ed71e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:184 */ -long int strtol(const char *, char **, int) -{ -} - -/* <1ed702> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:165 */ -double strtod(const char *, char **) -{ -} - -/* <1ed6ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:382 */ -void srand(unsigned int) -{ -} - -/* <1ed6e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:380 */ -int rand(void) -{ -} - -/* <1ed6bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:756 */ -void qsort(void *, size_t, size_t, __compar_fn_t) -{ -} - -/* <1ed69b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:857 */ -int mbtowc(wchar_t *, const char *, size_t) -{ -} - -/* <1ed679> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:865 */ -size_t mbstowcs(wchar_t *, const char *, size_t) -{ -} - -/* <1ed65c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:854 */ -int mblen(const char *, size_t) -{ -} - -/* <1ed63f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:782 */ -ldiv_t ldiv(long int, long int) -{ -} - -/* <1ed627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:566 */ -char *getenv(const char *) -{ -} - -/* <1ed60a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:780 */ -div_t div(int, int) -{ -} - -/* <1ed5de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:750 */ -void *bsearch(const void *, const void *, size_t, size_t, __compar_fn_t) -{ -} - -/* <1ed5c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:289 */ -long int atol(const char *) -{ -} - -/* <1ed57e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:517 */ -int atexit(void (*)(void)) -{ -} - -/* <1dfdff> ../cstrike/dlls/tutor.cpp:66 */ -/* linkage=_Z18MonitorTutorStatusv */ -void MonitorTutorStatus(void) -{ -// { -// cvar_t *tutor_enable; // 68 -// bool tutor_enableCvarExists; // 69 -// bool shouldTutorBeOn; // 82 -// int numHumans; // 96 -// { -// int i; // 97 -// { -// class CBasePlayer *pPlayer; // 99 -// } -// } -// { -// class CBasePlayer *localPlayer; // 125 -// } -// { -// class CBasePlayer *localPlayer; // 113 -// } -// } -} - -/* <1dfde7> ../cstrike/dlls/tutor.cpp:51 */ -/* linkage=_Z19Tutor_RegisterCVarsv */ -void Tutor_RegisterCVars(void) -{ -} - -/* <1dfdbc> ../cstrike/dlls/tutor.cpp:32 */ -/* linkage=_Z12InstallTutorb */ -void InstallTutor(bool start) -{ -} - -/* <1dfd9e> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1dfd4a> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1dfd00> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1dfcb1> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1dfc50> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1dfc24> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1dfc11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:128 */ -lconv *localeconv(void) -{ -} - -/* <1dfbf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:125 */ -char *setlocale(int, const char *) -{ -} - -/* <1dfa76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:488 */ -long long unsigned int wcstoull(const wchar_t *, wchar_t **, int) -{ -} - -/* <1dfa54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:481 */ -long long int wcstoll(const wchar_t *, wchar_t **, int) -{ -} - -/* <1dfa37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:457 */ -long double wcstold(const wchar_t *, wchar_t **) -{ -} - -/* <1dfa11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:313 */ -/* linkage=wmemchr */ -const wchar_t *wmemchr(const wchar_t *, wchar_t, size_t) -{ -} - -/* <1df9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:270 */ -/* linkage=wcsstr */ -const wchar_t *wcsstr(const wchar_t *, const wchar_t *) -{ -} - -/* <1df9d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:231 */ -/* linkage=wcsrchr */ -const wchar_t *wcsrchr(const wchar_t *, wchar_t) -{ -} - -/* <1df9af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:259 */ -/* linkage=wcspbrk */ -const wchar_t *wcspbrk(const wchar_t *, const wchar_t *) -{ -} - -/* <1df98f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:221 */ -/* linkage=wcschr */ -const wchar_t *wcschr(const wchar_t *, wchar_t) -{ -} - -/* <1df976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:640 */ -int wscanf(const wchar_t *, ...) -{ -} - -/* <1df95d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:599 */ -int wprintf(const wchar_t *, ...) -{ -} - -/* <1df93b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:336 */ -wchar_t *wmemset(wchar_t *, wchar_t, size_t) -{ -} - -/* <1df919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:332 */ -wchar_t *wmemmove(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df8f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:327 */ -wchar_t *wmemcpy(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df8d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:322 */ -int wmemcmp(const wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df8bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:392 */ -int wctob(wint_t) -{ -} - -/* <1df89c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:193 */ -size_t wcsxfrm(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:471 */ -long unsigned int wcstoul(const wchar_t *, wchar_t **, int) -{ -} - -/* <1df858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:466 */ -long int wcstol(const wchar_t *, wchar_t **, int) -{ -} - -/* <1df836> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:279 */ -wchar_t *wcstok(wchar_t *, const wchar_t *, wchar_t **) -{ -} - -/* <1df819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:455 */ -float wcstof(const wchar_t *, wchar_t **) -{ -} - -/* <1df7f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:448 */ -double wcstod(const wchar_t *, wchar_t **) -{ -} - -/* <1df7da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:253 */ -size_t wcsspn(const wchar_t *, const wchar_t *) -{ -} - -/* <1df7ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:412 */ -size_t wcsrtombs(char *, const wchar_t **, size_t, mbstate_t *) -{ -} - -/* <1df78c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:147 */ -wchar_t *wcsncpy(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df76b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:163 */ -int wcsncmp(const wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df74a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:155 */ -wchar_t *wcsncat(wchar_t *, const wchar_t *, size_t) -{ -} - -/* <1df732> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:284 */ -size_t wcslen(const wchar_t *) -{ -} - -/* <1df65a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:853 */ -size_t wcsftime(wchar_t *, size_t, const wchar_t *, const tm *) -{ -} - -/* <1df63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:249 */ -size_t wcscspn(const wchar_t *, const wchar_t *) -{ -} - -/* <1df622> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:144 */ -wchar_t *wcscpy(wchar_t *, const wchar_t *) -{ -} - -/* <1df606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:189 */ -int wcscoll(const wchar_t *, const wchar_t *) -{ -} - -/* <1df5ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:160 */ -int wcscmp(const wchar_t *, const wchar_t *) -{ -} - -/* <1df5ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:152 */ -wchar_t *wcscat(wchar_t *, const wchar_t *) -{ -} - -/* <1df5ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:368 */ -size_t wcrtomb(char *, wchar_t, mbstate_t *) -{ -} - -/* <1df58f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:695 */ -int vwscanf(const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df572> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:618 */ -int vwprintf(const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df550> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:699 */ -int vswscanf(const wchar_t *, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df529> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:623 */ -int vswprintf(wchar_t *, size_t, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df507> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:687 */ -int vfwscanf(__FILE *, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df4e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:610 */ -int vfwprintf(__FILE *, const wchar_t *, __gnuc_va_list) -{ -} - -/* <1df4c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:787 */ -wint_t ungetwc(wint_t, __FILE *) -{ -} - -/* <1df4aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:643 */ -int swscanf(const wchar_t *, const wchar_t *, ...) -{ -} - -/* <1df487> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:602 */ -int swprintf(wchar_t *, size_t, const wchar_t *, ...) -{ -} - -/* <1df46f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:764 */ -wint_t putwchar(wchar_t) -{ -} - -/* <1df452> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:758 */ -wint_t putwc(wchar_t, __FILE *) -{ -} - -/* <1df425> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:406 */ -size_t mbsrtowcs(wchar_t *, const char **, size_t, mbstate_t *) -{ -} - -/* <1df402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:359 */ -int mbsinit(const mbstate_t *) -{ -} - -/* <1df3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:363 */ -size_t mbrtowc(wchar_t *, const char *, size_t, mbstate_t *) -{ -} - -/* <1df3b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:397 */ -size_t mbrlen(const char *, size_t, mbstate_t *) -{ -} - -/* <1df3a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:750 */ -wint_t getwchar(void) -{ -} - -/* <1df38d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:744 */ -wint_t getwc(__FILE *) -{ -} - -/* <1df36f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:633 */ -int fwscanf(__FILE *, const wchar_t *, ...) -{ -} - -/* <1df351> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:592 */ -int fwprintf(__FILE *, const wchar_t *, ...) -{ -} - -/* <1df334> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:585 */ -int fwide(__FILE *, int) -{ -} - -/* <1df317> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:779 */ -int fputws(const wchar_t *, __FILE *) -{ -} - -/* <1df2fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:757 */ -wint_t fputwc(wchar_t, __FILE *) -{ -} - -/* <1df2d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:772 */ -wchar_t *fgetws(wchar_t *, int, __FILE *) -{ -} - -/* <1df2ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:743 */ -wint_t fgetwc(__FILE *) -{ -} - -/* <1df2a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:386 */ -wint_t btowc(int) -{ -} - -/* <1dbfce> (null):27581 */ -void _GLOBAL__sub_I_g_pBodyQueueHead(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 799 -} - -/* <1dbeff> ../cstrike/dlls/world.cpp:493 */ -void worldspawn(entvars_t *pev) -{ -// GetClassPtr(CWorld *a); // 493 -} - -/* <1dbe72> ../cstrike/dlls/world.cpp:480 */ -/* linkage=_Z16ResetGlobalStatev */ -void ResetGlobalState(void) -{ -// ClearStates(CGlobalState *const this); // 482 -} - -/* <1dbcde> ../cstrike/dlls/world.cpp:473 */ -/* linkage=_Z18RestoreGlobalStateP13saverestore_s */ -void RestoreGlobalState(SAVERESTOREDATA *pSaveData) -{ -// { -// class CRestore restoreHelper; // 475 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 475 -// Restore(CGlobalState *const this, -// class CRestore &restore); // 476 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 475 -// } -} - -/* <1dbc13> ../cstrike/dlls/world.cpp:466 */ -/* linkage=_Z15SaveGlobalStateP13saverestore_s */ -void SaveGlobalState(SAVERESTOREDATA *pSaveData) -{ -// { -// class CSave saveHelper; // 468 -// Save(CGlobalState *const this, -// class CSave &save); // 469 -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 468 -// ~CSave(CSave *const this, -// int const __in_chrg); // 468 -// } -} - -/* <1dbbae> ../cstrike/dlls/world.cpp:453 */ -void CGlobalState::ClearStates(void) -{ -// { -// globalentity_t *pFree; // 455 -// { -// globalentity_t *pNext; // 458 -// } -// Reset(CGlobalState *const this); // 462 -// } -} - -/* <1dbaf2> ../cstrike/dlls/world.cpp:444 */ -void CGlobalState::EntityUpdate(string_t globalname, string_t mapname) -{ -// { -// globalentity_t *pEnt; // 446 -// Find(CGlobalState *const this, -// string_t globalname); // 446 -// } -} - -/* <1dba07> ../cstrike/dlls/world.cpp:422 */ -void CGlobalState::Restore(CRestore &restore) -{ -// { -// int i; // 424 -// int listCount; // 424 -// globalentity_t tmpEntity; // 425 -// ClearStates(CGlobalState *const this); // 428 -// EntityAdd(CGlobalState *const this, -// string_t globalname, -// string_t mapName, -// GLOBALESTATE state); // 439 -// } -} - -/* <1db9c5> ../cstrike/dlls/world.cpp:402 */ -void CGlobalState::Save(CSave &save) -{ -// { -// int i; // 404 -// globalentity_t *pEntity; // 405 -// } -} - -/* <1db91c> ../cstrike/dlls/world.cpp:377 */ -void CGlobalState::EntityGetState(string_t globalname) -{ -// { -// globalentity_t *pEnt; // 379 -// Find(CGlobalState *const this, -// string_t globalname); // 379 -// } -} - -/* <1db873> ../cstrike/dlls/world.cpp:369 */ -void CGlobalState::EntityFromTable(string_t globalname) -{ -// { -// globalentity_t *pEnt; // 371 -// Find(CGlobalState *const this, -// string_t globalname); // 371 -// } -} - -/* <1db7b3> ../cstrike/dlls/world.cpp:360 */ -void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state) -{ -// { -// globalentity_t *pEnt; // 362 -// Find(CGlobalState *const this, -// string_t globalname); // 362 -// } -} - -/* <1db76a> ../cstrike/dlls/world.cpp:345 */ -void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) -{ -// { -// globalentity_t *pNewEntity; // 349 -// } -} - -/* <1db703> ../cstrike/dlls/world.cpp:329 */ -void CGlobalState::DumpGlobals(void) -{ -// { -// char *const estates; // 331 -// globalentity_t *pTest; // 332 -// } -} - -/* <1db69e> ../cstrike/dlls/world.cpp:305 */ -void CGlobalState::Find(string_t globalname) -{ -// { -// globalentity_t *pTest; // 310 -// const char *pEntityName; // 311 -// FStrEq(const char *sz1, -// const char *sz2); // 317 -// } -} - -/* <1db65c> ../cstrike/dlls/world.cpp:305 */ -void CGlobalState::Find(string_t globalname) -{ -// { -// globalentity_t *pTest; // 310 -// const char *pEntityName; // 311 -// } -} - -/* <1db63b> ../cstrike/dlls/world.cpp:299 */ -void CGlobalState::Reset(void) -{ -} - -/* <1db601> ../cstrike/dlls/world.cpp:294 */ -void CGlobalState::CGlobalState(void) -{ -// Reset(CGlobalState *const this); // 296 -} - -/* <1db5e9> ../cstrike/dlls/world.cpp:275 */ -/* linkage=_Z12ClearBodyQuev */ -void ClearBodyQue(void) -{ -} - -/* <1db5bf> ../cstrike/dlls/world.cpp:242 */ -/* linkage=_Z13CopyToBodyQueP9entvars_s */ -void CopyToBodyQue(entvars_t *pev) -{ -} - -/* <1db4f5> ../cstrike/dlls/world.cpp:212 */ -void bodyque(entvars_t *pev) -{ -// GetClassPtr(CCorpse *a); // 212 -} - -/* <1db42b> ../cstrike/dlls/world.cpp:120 */ -void infodecal(entvars_t *pev) -{ -// GetClassPtr(CDecal *a); // 120 -} - -/* <1db153> ../cstrike/dlls/world.cpp:731 */ -void CWorld::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 733 -// FStrEq(const char *sz1, -// const char *sz2); // 739 -// atoi(const char *__nptr); // 741 -// KeyValue(CWorld *const this, -// KeyValueData *pkvd); // 731 -} - -/* <1db104> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1db068> ../cstrike/dlls/world.cpp:190 */ -void CDecal::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 192 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 202 -// KeyValue(CDecal *const this, -// KeyValueData *pkvd); // 190 -} - -/* <1db00a> ../cstrike/dlls/world.cpp:123 */ -void CDecal::Spawn(void) -{ -// Spawn(CDecal *const this); // 123 -} - -/* <1daee2> ../cstrike/dlls/world.cpp:171 */ -void CDecal::StaticDecal(void) -{ -// { -// TraceResult trace; // 173 -// int entityIndex; // 174 -// int modelIndex; // 174 -// operator+(const Vector *const this, -// const Vector &v); // 176 -// operator-(const Vector *const this, -// const Vector &v); // 176 -// ENTINDEX(edict_t *pEdict); // 178 -// VARS(edict_t *pent); // 180 -// } -} - -/* <1dad69> ../cstrike/dlls/world.cpp:145 */ -void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// TraceResult trace; // 149 -// int entityIndex; // 150 -// operator+(const Vector *const this, -// const Vector &v); // 152 -// operator-(const Vector *const this, -// const Vector &v); // 152 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 154 -// ENTINDEX(edict_t *pEdict); // 160 -// VARS(edict_t *pent); // 163 -// } -} - -/* <1dad1d> ../cstrike/dlls/world.cpp:502 */ -void CWorld::Spawn(void) -{ -// { -// int flength; // 515 -// char *pFile; // 516 -// } -} - -/* <1dac06> ../cstrike/dlls/world.cpp:542 */ -void CWorld::Precache(void) -{ -// GetClassPtr(CSoundEnt *a); // 566 -// InitBodyQue(void); // 574 -// { -// int i; // 673 -// } -// { -// class CBaseEntity *pEntity; // 705 -// } -} - -/* <1dabe0> ../cstrike/dlls/world.cpp:209 */ -void CCorpse::ObjectCaps(void) -{ -} - -/* <1dabba> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1dab7f> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1da9a5> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1da97f> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1da959> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1da932> ../cstrike/dlls/cbase.h:273 */ -void CBaseEntity::SUB_CallUseToggle(void) -{ -} - -/* <1da8fd> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1da89e> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1da869> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1da843> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1da81d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1da7f7> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1da7d1> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1da7aa> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1da784> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1da75e> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1da738> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1da704> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1da6de> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1da6b8> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1da684> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1da65e> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1da5ca> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1da57a> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1da546> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1da512> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1da4b1> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1da46f> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1da449> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1da423> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1da3f1> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1da3b1> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1da38b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1da357> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1da331> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1da30b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1da2ea> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1da2c1> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1da29b> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1da275> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1da24f> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <1da217> ../cstrike/dlls/world.cpp:453 */ -void CGlobalState::ClearStates(void) -{ -// { -// globalentity_t *pFree; // 455 -// { -// globalentity_t *pNext; // 458 -// } -// } -} - -/* <1da1d2> ../cstrike/dlls/world.cpp:402 */ -void CGlobalState::Save(CSave &save) -{ -// { -// int i; // 404 -// globalentity_t *pEntity; // 405 -// } -} - -/* <1da181> ../cstrike/dlls/world.cpp:422 */ -void CGlobalState::Restore(CRestore &restore) -{ -// { -// int i; // 424 -// int listCount; // 424 -// globalentity_t tmpEntity; // 425 -// } -} - -/* <1da133> ../cstrike/dlls/world.cpp:345 */ -void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) -{ -// { -// globalentity_t *pNewEntity; // 349 -// } -} - -/* <1da10f> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <1da107> ../cstrike/dlls/world.cpp:214 */ -void InitBodyQue(void) -{ -} - -/* <1da0b5> ../cstrike/dlls/soundent.h:67 */ -inline void CSoundEnt::CSoundEnt(void) -{ -} - -/* <1da071> ../cstrike/dlls/soundent.h:44 */ -inline void CSound::CSound(void) -{ -} - -/* <1da03f> ../cstrike/dlls/cbase.h:800 */ -CWorld *GetClassPtr(CWorld *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1da023> ../cstrike/dlls/cbase.h:861 */ -inline void CWorld::CWorld(void) -{ -} - -/* <1d9ff1> ../cstrike/dlls/cbase.h:800 */ -CCorpse *GetClassPtr(CCorpse *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d9fd1> ../cstrike/dlls/world.cpp:207 */ -inline void CCorpse::CCorpse(void) -{ -} - -/* <1d9f9f> ../cstrike/dlls/cbase.h:800 */ -CDecal *GetClassPtr(CDecal *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d9f84> ../cstrike/dlls/world.cpp:111 */ -inline void CDecal::CDecal(void) -{ -} - -/* <1d9f2b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1d9f06> ../cstrike/dlls/saverestore.h:82 */ -inline void CRestore::~CRestore( int const __in_chrg) -{ -} - -/* <1d9edd> ../cstrike/dlls/saverestore.h:85 */ -inline void CRestore::CRestore( SAVERESTOREDATA *pdata) -{ -} - -/* <1d9eb8> ../cstrike/dlls/saverestore.h:47 */ -inline void CSave::~CSave( int const __in_chrg) -{ -} - -/* <1d9e8f> ../cstrike/dlls/saverestore.h:50 */ -inline void CSave::CSave( SAVERESTOREDATA *pdata) -{ -} - -/* <1d9e73> ../cstrike/dlls/world.cpp:294 */ -void CGlobalState::CGlobalState(void) -{ -} - -/* <1d9e52> ../cstrike/dlls/world.cpp:299 */ -void CGlobalState::Reset(void) -{ -} - -/* <1d9e34> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1d9de5> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1d9dc1> ../cstrike/dlls/world.cpp:190 */ -void CDecal::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1d9d89> ../cstrike/dlls/world.cpp:731 */ -void CWorld::KeyValue(KeyValueData *pkvd) -{ -// { -// int flag; // 765 -// } -} - -/* <1d9d60> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1d9d04> ../cstrike/dlls/world.cpp:123 */ -void CDecal::Spawn(void) -{ -} - -/* <1d9c95> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <1d9c34> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1d9bc2> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1d9b8e> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1d9b67> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1d9b3b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1d9b1b> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1d9afd> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1d9ad5> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1d48ba> ../cstrike/dlls/weapons.cpp:1652 */ -void CWeaponBox::BombThink(void) -{ -// { -// class CBaseEntity *pEntity; // 1656 -// { -// class CBasePlayer *pTempPlayer; // 1663 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1668 -// } -// edict(CBaseEntity *const this); // 1659 -// FNullEnt(const edict_t *pent); // 1659 -// } -} - -/* <1d45db> ../cstrike/dlls/weapons.cpp:1732 */ -void CWeaponBox::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 1751 -// int i; // 1769 -// bool bRemove; // 1770 -// bool bEmitSound; // 1771 -// } -// Touch(CWeaponBox *const this, -// class CBaseEntity *pOther); // 1732 -} - -/* <1d4392> ../cstrike/dlls/weapons.cpp:2368 */ -void armoury_entity(entvars_t *pev) -{ -// GetClassPtr(CArmoury *a); // 2368 -} - -/* <1d4354> ../cstrike/dlls/weapons.cpp:2119 */ -void CWeaponBox::IsEmpty(void) -{ -// { -// int i; // 2121 -// } -} - -/* <1d42d5> ../cstrike/dlls/weapons.cpp:2100 */ -void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem) -{ -// { -// class CBasePlayerItem *pItem; // 2102 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 2106 -// } -} - -/* <1d426b> ../cstrike/dlls/weapons.cpp:2061 */ -void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) -{ -// { -// int i; // 2063 -// { -// int iAdd; // 2072 -// } -// } -} - -/* <1d4224> ../cstrike/dlls/weapons.cpp:2036 */ -void CWeaponBox::PackAmmo(int iszName, int iCount) -{ -// { -// int iMaxCarry; // 2038 -// } -} - -/* <1d4148> ../cstrike/dlls/weapons.cpp:1981 */ -void CWeaponBox::PackWeapon(CBasePlayerItem *pWeapon) -{ -// { -// int iWeaponSlot; // 2004 -// HasWeapon(CWeaponBox *const this, -// class CBasePlayerItem *pCheckItem); // 1984 -// edict(CBaseEntity *const this); // 2025 -// } -} - -/* <1d4114> ../cstrike/dlls/weapons.cpp:2100 */ -void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem) -{ -// { -// class CBasePlayerItem *pItem; // 2102 -// } -} - -/* <1d40c4> ../cstrike/dlls/weapons.cpp:1704 */ -void CWeaponBox::Kill(void) -{ -// { -// class CBasePlayerItem *pWeapon; // 1706 -// int i; // 1707 -// } -} - -/* <1d3fe8> ../cstrike/dlls/weapons.cpp:1614 */ -void weaponbox(entvars_t *pev) -{ -// GetClassPtr(CWeaponBox *a); // 1614 -} - -/* <1d3f76> ../cstrike/dlls/weapons.cpp:1580 */ -void CBasePlayerWeapon::GetNextAttackDelay(float delay) -{ -// { -// float flTimeBetweenFires; // 1590 -// float flCreep; // 1591 -// float flNextAttack; // 1598 -// } -} - -/* <1d3f0c> ../cstrike/dlls/weapons.cpp:1366 */ -void CBasePlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay) -{ -// { -// int j; // 1371 -// } -} - -/* <1d3df3> ../cstrike/dlls/weapons.cpp:1333 */ -void CBasePlayerWeapon::ReloadSound(void) -{ -// { -// Vector newVector; // 1335 -// Vector origin; // 1335 -// class CBaseEntity *pPlayer; // 1336 -// float distance; // 1337 -// Vector(Vector *const this, -// const Vector &v); // 1335 -// operator-(const Vector *const this, -// const Vector &v); // 1345 -// Length(const Vector *const this); // 1347 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1351 -// } -} - -/* <1d3d7a> ../cstrike/dlls/weapons.cpp:1306 */ -void CBasePlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal) -{ -} - -/* <1d3cd7> ../cstrike/dlls/weapons.cpp:1267 */ -void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax) -{ -// { -// int iIdAmmo; // 1269 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1276 -// } -} - -/* <1d3bc3> ../cstrike/dlls/weapons.cpp:1525 */ -void CBasePlayerWeapon::ExtractAmmo(CBasePlayerWeapon *pWeapon) -{ -// { -// int iReturn; // 1527 -// AddSecondaryAmmo(CBasePlayerWeapon *const this, -// int iCount, -// char *szName, -// int iMax); // 1539 -// pszAmmo1(CBasePlayerItem *const this); // 1529 -// pszAmmo2(CBasePlayerItem *const this); // 1537 -// } -} - -/* <1d3ad5> ../cstrike/dlls/weapons.cpp:1231 */ -void CBasePlayerWeapon::AddPrimaryAmmo(int iCount, char *szName, int iMaxClip, int iMaxCarry) -{ -// { -// int iIdAmmo; // 1233 -// { -// int i; // 1242 -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1259 -// } -} - -/* <1d3aac> ../cstrike/dlls/weapons.cpp:1069 */ -void CBasePlayerItem::DestroyItem(void) -{ -} - -/* <1d3919> ../cstrike/dlls/weapons.cpp:915 */ -void CBasePlayerWeapon::ItemPostFrame(void) -{ -// { -// int usableButtons; // 918 -// pszAmmo2(CBasePlayerItem *const this); // 982 -// pszAmmo1(CBasePlayerItem *const this); // 992 -// iMaxClip(CBasePlayerItem *const this); // 1006 -// { -// int j; // 969 -// iMaxClip(CBasePlayerItem *const this); // 969 -// } -// FireRemaining(CBasePlayerWeapon *const this, -// int &shotsFired, -// float &shootTime, -// BOOL bIsGlock); // 923 -// FireRemaining(CBasePlayerWeapon *const this, -// int &shotsFired, -// float &shootTime, -// BOOL bIsGlock); // 925 -// iFlags(CBasePlayerItem *const this); // 1051 -// iMaxClip(CBasePlayerItem *const this); // 992 -// } -} - -/* <1d38f0> ../cstrike/dlls/weapons.cpp:890 */ -void CBasePlayerWeapon::HasSecondaryAttack(void) -{ -} - -/* <1d389e> ../cstrike/dlls/weapons.cpp:876 */ -/* linkage=_Z9CanAttackffi */ -BOOL CanAttack(float attack_time, float curtime, BOOL isPredicted) -{ -} - -/* <1d3835> ../cstrike/dlls/weapons.cpp:792 */ -void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) -{ -// { -// float nexttime; // 794 -// Vector vecSrc; // 810 -// Vector vecAiming; // 811 -// Vector vecDir; // 814 -// int flag; // 828 -// } -} - -/* <1d3773> ../cstrike/dlls/weapons.cpp:752 */ -void CBasePlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change) -{ -// { -// float flKickUp; // 754 -// float flKickLateral; // 755 -// } -} - -/* <1d372a> ../cstrike/dlls/weapons.cpp:717 */ -void CBasePlayerWeapon::ShieldSecondaryFire(int iUpAnim, int iDownAnim) -{ -} - -/* <1d33c3> ../cstrike/dlls/weapons.cpp:699 */ -void CBasePlayerWeapon::EjectBrassLate(void) -{ -// { -// Vector vecShellVelocity; // 702 -// int soundType; // 707 -// operator+(const Vector *const this, -// const Vector &v); // 701 -// operator*(const Vector *const this, -// float fl); // 705 -// operator*(const Vector *const this, -// float fl); // 705 -// operator*(const Vector *const this, -// float fl); // 705 -// operator+(const Vector *const this, -// const Vector &v); // 705 -// operator+(const Vector *const this, -// const Vector &v); // 705 -// operator+(const Vector *const this, -// const Vector &v); // 705 -// ENTINDEX(edict_t *pEdict); // 714 -// operator*(const Vector *const this, -// float fl); // 714 -// operator*(const Vector *const this, -// float fl); // 714 -// operator*(const Vector *const this, -// float fl); // 714 -// operator+(const Vector *const this, -// const Vector &v); // 714 -// operator+(const Vector *const this, -// const Vector &v); // 714 -// operator+(const Vector *const this, -// const Vector &v); // 714 -// EjectBrass(Vector &vecOrigin, -// const Vector &vecLeft, -// const Vector &vecVelocity, -// float rotation, -// int model, -// int soundtype, -// int entityIndex); // 714 -// } -} - -/* <1d339a> ../cstrike/dlls/weapons.cpp:689 */ -void CBasePlayerWeapon::ResetPlayerShieldAnim(void) -{ -} - -/* <1d3371> ../cstrike/dlls/weapons.cpp:678 */ -void CBasePlayerWeapon::SetPlayerShieldAnim(void) -{ -} - -/* <1d3348> ../cstrike/dlls/weapons.cpp:584 */ -void CBasePlayerItem::CheckRespawn(void) -{ -} - -/* <1d32bc> ../cstrike/dlls/weapons.cpp:506 */ -void CBasePlayerItem::FallThink(void) -{ -// FallThink(CBasePlayerItem *const this); // 506 -} - -/* <1d327b> ../cstrike/dlls/weapons.cpp:567 */ -void CBasePlayerItem::AttemptToMaterialize(void) -{ -// { -// float time; // 569 -// } -} - -/* <1d3252> ../cstrike/dlls/weapons.cpp:531 */ -void CBasePlayerItem::Materialize(void) -{ -} - -/* <1d31ab> ../cstrike/dlls/weapons.cpp:485 */ -void CBasePlayerItem::FallInit(void) -{ -// Vector(Vector::FallInit(// float X, -// float Y, -// float Z); // 491 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 491 -} - -/* <1d3191> ../cstrike/dlls/weapons.cpp:345 */ -/* linkage=_Z10W_Precachev */ -void W_Precache(void) -{ -} - -/* <1d2fc9> ../cstrike/dlls/weapons.cpp:304 */ -/* linkage=_Z25UTIL_PrecacheOtherWeapon2PKc */ -void UTIL_PrecacheOtherWeapon2(const char *szClassname) -{ -// { -// edict_t *pent; // 306 -// class CBaseEntity *pEntity; // 315 -// FNullEnt(const edict_t *pent); // 309 -// Instance(entvars_t *pev); // 315 -// { -// ItemInfo II; // 319 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 333 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 328 -// } -// } -} - -/* <1d2e01> ../cstrike/dlls/weapons.cpp:265 */ -/* linkage=_Z24UTIL_PrecacheOtherWeaponPKc */ -void UTIL_PrecacheOtherWeapon(const char *szClassname) -{ -// { -// edict_t *pent; // 267 -// class CBaseEntity *pEntity; // 276 -// FNullEnt(const edict_t *pent); // 270 -// Instance(entvars_t *pev); // 276 -// { -// ItemInfo II; // 280 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 294 -// AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 289 -// } -// } -} - -/* <1d2cfd> ../cstrike/dlls/weapons.cpp:220 */ -/* linkage=_Z11EjectBrass2RK6VectorS1_fiiP9entvars_s */ -void EjectBrass2(Vector &vecOrigin, Vector &vecVelocity, float rotation, int model, int soundtype, entvars_t *pev) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 224 -} - -/* <1d2bfa> ../cstrike/dlls/weapons.cpp:176 */ -/* linkage=_Z12DecalGunshotP11TraceResultibP9entvars_sb */ -void DecalGunshot(TraceResult *pTrace, int iBulletType, bool ClientOnly, entvars_t *pShooter, bool bHitMetal) -{ -} - -/* <1d2bbb> ../cstrike/dlls/weapons.cpp:168 */ -/* linkage=_Z11DamageDecalP11CBaseEntityi */ -int DamageDecal(CBaseEntity *pEntity, int bitsDamageType) -{ -} - -/* <1d2b6f> ../cstrike/dlls/weapons.cpp:162 */ -/* linkage=_Z10SpawnBlood6Vectorif */ -void SpawnBlood(Vector vecSpot, int bloodColor, float flDamage) -{ -} - -/* <1d2ad3> ../cstrike/dlls/weapons.cpp:140 */ -/* linkage=_Z14AddMultiDamageP9entvars_sP11CBaseEntityfi */ -void AddMultiDamage(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) -{ -// ApplyMultiDamage(entvars_t *pevInflictor, -// entvars_t *pevAttacker); // 149 -} - -/* <1d2a41> ../cstrike/dlls/weapons.cpp:124 */ -void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker) -{ -// { -// Vector vecSpot1; // 126 -// Vector vecDir; // 127 -// TraceResult tr; // 128 -// } -} - -/* <1d2a29> ../cstrike/dlls/weapons.cpp:110 */ -/* linkage=_Z16ClearMultiDamagev */ -void ClearMultiDamage(void) -{ -} - -/* <1d2978> ../cstrike/dlls/weapons.cpp:1636 */ -void CWeaponBox::KeyValue(KeyValueData *pkvd) -{ -// KeyValue(CWeaponBox *const this, -// KeyValueData *pkvd); // 1636 -} - -/* <1d2938> ../cstrike/dlls/weapons.cpp:2036 */ -void CWeaponBox::PackAmmo(int iszName, int iCount) -{ -// { -// int iMaxCarry; // 2038 -// } -} - -/* <1d284f> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Restore(CRestore &restore) -{ -// Restore(CBasePlayerItem *const this, -// class CRestore &restore); // 472 -// Restore(CBasePlayerWeapon *const this, -// class CRestore &restore); // 472 -} - -/* <1d27b2> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Save(CSave &save) -{ -// Save(CBasePlayerItem *const this, -// class CSave &save); // 472 -// Save(CBasePlayerWeapon *const this, -// class CSave &save); // 472 -} - -/* <1d26f0> ../cstrike/dlls/weapons.cpp:642 */ -void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 648 -// } -// DefaultTouch(CBasePlayerItem *const this, -// class CBaseEntity *pOther); // 642 -} - -/* <1d2607> ../cstrike/dlls/weapons.cpp:1389 */ -void CBasePlayerWeapon::PlayEmptySound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1405 -// PlayEmptySound(CBasePlayerWeapon *const this); // 1389 -} - -/* <1d2598> ../cstrike/dlls/weapons.cpp:2061 */ -void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) -{ -// { -// int i; // 2063 -// { -// int iAdd; // 2072 -// } -// } -} - -/* <1d242e> ../cstrike/dlls/weapons.cpp:792 */ -void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) -{ -// { -// float nexttime; // 794 -// Vector vecSrc; // 810 -// int flag; // 828 -// Vector vecAiming; // 811 -// Vector vecDir; // 814 -// operator+(const Vector *const this, -// const Vector &v); // 808 -// Vector(Vector *const this, -// const Vector &v); // 818 -// Vector(Vector *const this, -// const Vector &v); // 818 -// Vector(Vector *const this, -// const Vector &v); // 824 -// Vector(Vector *const this, -// const Vector &v); // 824 -// } -} - -/* <1d237f> ../cstrike/dlls/weapons.cpp:1140 */ -void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) -{ -// AddToPlayer(CBasePlayerWeapon *const this, -// class CBasePlayer *pPlayer); // 1140 -// pszAmmo1(CBasePlayerItem *const this); // 1148 -// pszAmmo2(CBasePlayerItem *const this); // 1149 -} - -/* <1d22c7> ../cstrike/dlls/weapons.cpp:1218 */ -void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) -{ -// SendWeaponAnim(CBasePlayerWeapon *const this, -// int iAnim, -// int skiplocal); // 1218 -// edict(CBaseEntity *const this); // 1222 -} - -/* <1d21bd> ../cstrike/dlls/weapons.cpp:2352 */ -void CArmoury::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2354 -// FStrEq(const char *sz1, -// const char *sz2); // 2359 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2364 -// atoi(const char *__nptr); // 2356 -// KeyValue(CArmoury *const this, -// KeyValueData *pkvd); // 2352 -} - -/* <1d20fb> ../cstrike/dlls/weapons.cpp:1440 */ -void CBasePlayerAmmo::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 1444 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1444 -// Spawn(CBasePlayerAmmo *const this); // 1440 -} - -/* <1d20a8> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Save(CSave &save) -{ -// Save(CBasePlayerItem *const this, -// class CSave &save); // 458 -} - -/* <1d2055> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Restore(CRestore &restore) -{ -// Restore(CBasePlayerItem *const this, -// class CRestore &restore); // 458 -} - -/* <1d2002> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Save(CSave &save) -{ -// Save(CWeaponBox *const this, -// class CSave &save); // 1624 -} - -/* <1d1faf> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Restore(CRestore &restore) -{ -// Restore(CWeaponBox *const this, -// class CRestore &restore); // 1624 -} - -/* <1d1f2f> ../cstrike/dlls/weapons.cpp:2294 */ -void CArmoury::ArmouryTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2299 -// } -// ArmouryTouch(CArmoury *const this, -// class CBaseEntity *pOther); // 2294 -} - -/* <1d1ee9> ../cstrike/dlls/weapons.cpp:2268 */ -void CArmoury::Precache(void) -{ -// Precache(CArmoury *const this); // 2268 -} - -/* <1d1e94> ../cstrike/dlls/weapons.cpp:1488 */ -void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) -{ -// DefaultTouch(CBasePlayerAmmo *const this, -// class CBaseEntity *pOther); // 1488 -} - -/* <1d1e4a> ../cstrike/dlls/weapons.cpp:1126 */ -void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal) -{ -// AddDuplicate(CBasePlayerWeapon *const this, -// class CBasePlayerItem *pOriginal); // 1126 -} - -/* <1d1e09> ../cstrike/dlls/weapons.cpp:616 */ -void CBasePlayerItem::Respawn(void) -{ -// { -// class CBaseEntity *pNewWeapon; // 620 -// } -} - -/* <1d1de0> ../cstrike/dlls/weapons.cpp:1471 */ -void CBasePlayerAmmo::Materialize(void) -{ -} - -/* <1d1d39> ../cstrike/dlls/weapons.cpp:2167 */ -void CArmoury::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 2172 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2172 -} - -/* <1d1d10> ../cstrike/dlls/weapons.cpp:1458 */ -void CBasePlayerAmmo::Respawn(void) -{ -} - -/* <1d1ce7> ../cstrike/dlls/weapons.cpp:1687 */ -void CWeaponBox::Spawn(void) -{ -} - -/* <1d1c92> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1d1bfb> ../cstrike/dlls/weapons.cpp:2207 */ -void CArmoury::Restart(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 2209 -// { -// float flRatio; // 2257 -// } -// { -// float flRatio; // 2239 -// } -// { -// float flRatio; // 2221 -// } -// } -} - -/* <1d1b7f> ../cstrike/dlls/weapons.cpp:2145 */ -void CWeaponBox::SetObjectCollisionBox(void) -{ -// operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 2147 -// operator+(const Vector *const this, -// const Vector &v); // 2148 -} - -/* <1d1b57> ../cstrike/dlls/weapons.cpp:1629 */ -void CWeaponBox::Precache(void) -{ -} - -/* <1d1b2e> ../cstrike/dlls/weapons.cpp:1567 */ -void CBasePlayerWeapon::RetireWeapon(void) -{ -} - -/* <1d1acc> ../cstrike/dlls/weapons.cpp:1548 */ -void CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *pWeapon) -{ -// { -// int iAmmo; // 1550 -// iMaxAmmo1(CBasePlayerItem *const this); // 1561 -// } -} - -/* <1d1a94> ../cstrike/dlls/weapons.cpp:1433 */ -void CBasePlayerWeapon::Holster(int skiplocal) -{ -} - -/* <1d1a6c> ../cstrike/dlls/weapons.cpp:1428 */ -void CBasePlayerWeapon::SecondaryAmmoIndex(void) -{ -} - -/* <1d1a44> ../cstrike/dlls/weapons.cpp:1421 */ -void CBasePlayerWeapon::PrimaryAmmoIndex(void) -{ -} - -/* <1d1a1c> ../cstrike/dlls/weapons.cpp:1414 */ -void CBasePlayerWeapon::ResetEmptySound(void) -{ -} - -/* <1d19f4> ../cstrike/dlls/weapons.cpp:1301 */ -void CBasePlayerWeapon::CanDeploy(void) -{ -} - -/* <1d19ba> ../cstrike/dlls/weapons.cpp:1287 */ -void CBasePlayerWeapon::IsUseable(void) -{ -// iMaxAmmo1(CBasePlayerItem *const this); // 1291 -} - -/* <1d18c7> ../cstrike/dlls/weapons.cpp:1112 */ -void CBasePlayerItem::AttachToPlayer(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 1116 -// edict(CBaseEntity *const this); // 1120 -} - -/* <1d188f> ../cstrike/dlls/weapons.cpp:1106 */ -void CBasePlayerItem::Holster(int skiplocal) -{ -} - -/* <1d1866> ../cstrike/dlls/weapons.cpp:1099 */ -void CBasePlayerItem::Kill(void) -{ -} - -/* <1d183d> ../cstrike/dlls/weapons.cpp:1092 */ -void CBasePlayerItem::Drop(void) -{ -} - -/* <1d17d4> ../cstrike/dlls/weapons.cpp:1081 */ -void CBasePlayerItem::AddToPlayer(CBasePlayer *pPlayer) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1085 -} - -/* <1d17ac> ../cstrike/dlls/weapons.cpp:605 */ -void CBasePlayerItem::Deploy(void) -{ -} - -/* <1d1730> ../cstrike/dlls/weapons.cpp:475 */ -void CBasePlayerItem::SetObjectCollisionBox(void) -{ -// operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 477 -// operator+(const Vector *const this, -// const Vector &v); // 478 -} - -/* <1d16f8> ../cstrike/dlls/weapons.h:434 */ -void CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <1d16d0> ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* <1d16a8> ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* <1d1680> ../cstrike/dlls/weapons.h:353 */ -void CBasePlayerWeapon::UseDecrement(void) -{ -} - -/* <1d1658> ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* <1d1630> ../cstrike/dlls/weapons.h:348 */ -void CBasePlayerWeapon::WeaponIdle(void) -{ -} - -/* <1d1608> ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* <1d15e0> ../cstrike/dlls/weapons.h:346 */ -void CBasePlayerWeapon::SecondaryAttack(void) -{ -} - -/* <1d15b8> ../cstrike/dlls/weapons.h:345 */ -void CBasePlayerWeapon::PrimaryAttack(void) -{ -} - -/* <1d1590> ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* <1d1567> ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* <1d153f> ../cstrike/dlls/weapons.h:289 */ -void CBasePlayerItem::iItemSlot(void) -{ -} - -/* <1d1517> ../cstrike/dlls/weapons.h:280 */ -void CBasePlayerItem::GetMaxSpeed(void) -{ -} - -/* <1d14ef> ../cstrike/dlls/weapons.h:279 */ -void CBasePlayerItem::GetWeaponPtr(void) -{ -} - -/* <1d148f> ../cstrike/dlls/weapons.h:276 */ -void CBasePlayerItem::SecondaryAmmoIndex(void) -{ -} - -/* <1d1467> ../cstrike/dlls/weapons.h:275 */ -void CBasePlayerItem::PrimaryAmmoIndex(void) -{ -} - -/* <1d143f> ../cstrike/dlls/weapons.h:269 */ -void CBasePlayerItem::ItemPostFrame(void) -{ -} - -/* <1d1417> ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* <1d13ef> ../cstrike/dlls/weapons.h:266 */ -void CBasePlayerItem::UpdateItemInfo(void) -{ -} - -/* <1d13c7> ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* <1d139f> ../cstrike/dlls/weapons.h:262 */ -void CBasePlayerItem::IsWeapon(void) -{ -} - -/* <1d1377> ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* <1d134f> ../cstrike/dlls/weapons.h:259 */ -void CBasePlayerItem::CanDeploy(void) -{ -} - -/* <1d1319> ../cstrike/dlls/weapons.h:258 */ -void CBasePlayerItem::GetItemInfo(ItemInfo *p) -{ -} - -/* <1d12e2> ../cstrike/dlls/weapons.h:249 */ -void CBasePlayerItem::AddDuplicate(CBasePlayerItem *pItem) -{ -} - -/* <1d12aa> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <1d127c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1d123e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1d1041> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1d1019> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1d0ff1> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1d0fb9> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1d0f54> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1d0f1c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1d0ef4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1d0ecc> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1d0ea4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1d0e7c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1d0e53> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1d0e2b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1d0e03> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1d0ddb> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1d0da4> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1d0d7c> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1d0d54> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1d0d1d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1d0cf5> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1d0c57> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1d0c02> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1d0bcb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1d0b94> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1d0b4e> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1d0b08> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1d0ae0> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1d0ab8> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1d0a84> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1d0a4d> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1d0a25> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1d09ee> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1d09c6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1d099e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1d097b> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1d094f> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1d0927> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1d08ff> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1d08d7> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <1d083f> ../cstrike/dlls/weapons.cpp:1267 */ -void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax) -{ -// { -// int iIdAmmo; // 1269 -// } -} - -/* <1d07b3> ../cstrike/dlls/weapons.cpp:184 */ -void EjectBrass(Vector &vecOrigin, Vector &vecLeft, Vector &vecVelocity, float rotation, int model, int soundtype, int entityIndex) -{ -// { -// class CBaseEntity *ent; // 188 -// bool useNewBehavior; // 190 -// } -} - -/* <1d074f> ../cstrike/dlls/weapons.cpp:2061 */ -void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) -{ -// { -// int i; // 2063 -// { -// int iAdd; // 2072 -// } -// } -} - -/* <1d0736> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1d0640> ../cstrike/dlls/weapons.cpp:1732 */ -void CWeaponBox::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 1751 -// int i; // 1769 -// bool bRemove; // 1770 -// bool bEmitSound; // 1771 -// { -// class CBasePlayerItem *pItem; // 1779 -// { -// class CCSBotManager *ctrl; // 1795 -// } -// { -// class CBaseEntity *pEntity; // 1839 -// class CBasePlayer *pTempPlayer; // 1840 -// class CCSBotManager *csBots; // 1864 -// } -// { -// class CBasePlayerWeapon *pGrenade; // 1881 -// int playerGrenades; // 1889 -// int maxGrenades; // 1890 -// const char *grenadeName; // 1891 -// } -// } -// { -// int n; // 1951 -// } -// } -} - -/* <1d0620> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <1d0600> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <1d05e0> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <1d05c0> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <1d056b> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <1d0535> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <1d0517> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <1d04e3> ../cstrike/dlls/cbase.h:800 */ -CArmoury *GetClassPtr(CArmoury *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d04c6> ../cstrike/dlls/weapons.cpp:2156 */ -inline void CArmoury::CArmoury(void) -{ -} - -/* <1d04a4> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <1d045e> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <1d0436> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <1d03de> ../cstrike/dlls/cbase.h:800 */ -CWeaponBox *GetClassPtr(CWeaponBox *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1d03c1> ../cstrike/dlls/weapons.h:508 */ -inline void CWeaponBox::CWeaponBox(void) -{ -} - -/* <1d0383> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1d035e> ../cstrike/dlls/weapons.cpp:1636 */ -void CWeaponBox::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1d02b5> ../cstrike/dlls/weapons.cpp:792 */ -void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) -{ -// { -// float nexttime; // 794 -// Vector vecSrc; // 810 -// Vector vecAiming; // 811 -// Vector vecDir; // 814 -// int flag; // 828 -// } -} - -/* <1d028d> ../cstrike/dlls/weapons.cpp:506 */ -void CBasePlayerItem::FallThink(void) -{ -// { -// int pitch; // 516 -// } -} - -/* <1d0274> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <1d020f> ../cstrike/dlls/weapons.cpp:242 */ -void AddAmmoNameToAmmoRegistry(const char *szAmmoname) -{ -// { -// int i; // 245 -// } -} - -/* <1d01b9> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <1d018e> ../cstrike/dlls/weapons.cpp:82 */ -int MaxAmmoCarry(int iszName) -{ -// { -// int i; // 84 -// } -} - -/* <1d0170> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <1d013e> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1d0117> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1d00f0> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1d00d7> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <1d00a3> ../cstrike/dlls/weapons.cpp:642 */ -void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 648 -// } -} - -/* <1d007b> ../cstrike/dlls/weapons.h:299 */ -inline void CBasePlayerItem::iFlags(void) -{ -} - -/* <1d0062> ../cstrike/dlls/weapons.h:297 */ -inline void CBasePlayerItem::iMaxClip(void) -{ -} - -/* <1d0049> ../cstrike/dlls/weapons.h:295 */ -inline void CBasePlayerItem::iMaxAmmo2(void) -{ -} - -/* <1d0024> ../cstrike/dlls/weapons.cpp:1140 */ -void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) -{ -} - -/* <1d000b> ../cstrike/dlls/weapons.h:294 */ -inline void CBasePlayerItem::pszAmmo2(void) -{ -} - -/* <1cfff2> ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* <1cffd9> ../cstrike/dlls/weapons.h:292 */ -inline void CBasePlayerItem::pszAmmo1(void) -{ -} - -/* <1cffbb> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1cff6b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1cff1b> ../cstrike/dlls/weapons.cpp:1218 */ -void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) -{ -} - -/* <1cff02> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1cfedb> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1cfe84> ../cstrike/dlls/weapons.cpp:1389 */ -void CBasePlayerWeapon::PlayEmptySound(void) -{ -} - -/* <1cfe35> ../cstrike/dlls/weapons.cpp:2352 */ -void CArmoury::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1cfe0b> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1cfcd3> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1cfcac> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1cfc80> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1cfc67> ../cstrike/dlls/weapons.cpp:1440 */ -void CBasePlayerAmmo::Spawn(void) -{ -} - -/* <1cfc33> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1cfc13> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1cfbf5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1cfbcd> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1cfba3> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Save(CSave &save) -{ -} - -/* <1cfb79> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Save(CSave &save) -{ -} - -/* <1cfb4f> ../cstrike/dlls/weapons.cpp:472 */ -void CBasePlayerWeapon::Restore(CRestore &restore) -{ -} - -/* <1cfb20> ../cstrike/dlls/weapons.cpp:458 */ -void CBasePlayerItem::Restore(CRestore &restore) -{ -} - -/* <1cfaf6> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Save(CSave &save) -{ -} - -/* <1cfac7> ../cstrike/dlls/weapons.cpp:1624 */ -void CWeaponBox::Restore(CRestore &restore) -{ -} - -/* <1cfa96> ../cstrike/dlls/weapons.cpp:2294 */ -inline void CArmoury::ArmouryTouch( CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2299 -// } -} - -/* <1cfa78> ../cstrike/dlls/weapons.cpp:2268 */ -inline void CArmoury::Precache(void) -{ -} - -/* <1cfa4e> ../cstrike/dlls/weapons.cpp:1488 */ -void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) -{ -} - -/* <1cfa24> ../cstrike/dlls/weapons.cpp:1126 */ -void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal) -{ -} - -/* <1bd23c> ../cstrike/dlls/vehicle.cpp:1064 */ -void func_vehiclecontrols(entvars_t *pev) -{ -// GetClassPtr(CFuncVehicleControls *a); // 1064 -} - -/* <1bd198> ../cstrike/dlls/vehicle.cpp:933 */ -void Instance(edict_t *pent) -{ -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 935 -// GET_PRIVATE(edict_t *pent); // 936 -} - -/* <1bd0d4> ../cstrike/dlls/vehicle.cpp:810 */ -void CFuncVehicle::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 812 -// operator-(const Vector *const this, -// const Vector &v); // 812 -// operator+(const Vector *const this, -// const Vector &v); // 814 -// operator+(const Vector *const this, -// const Vector &v); // 815 -// } -} - -/* <1bd087> ../cstrike/dlls/vehicle.cpp:764 */ -void CFuncVehicle::DeadEnd(void) -{ -// { -// class CPathTrack *pTrack; // 767 -// class CPathTrack *pNext; // 767 -// } -} - -/* <1bcf96> ../cstrike/dlls/vehicle.cpp:179 */ -void CFuncVehicle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// StopSound(CFuncVehicle *const this); // 197 -// { -// float delta; // 210 -// float flSpeedRatio; // 211 -// StopSound(CFuncVehicle *const this); // 207 -// } -} - -/* <1bc856> ../cstrike/dlls/vehicle.cpp:609 */ -void CFuncVehicle::Next(void) -{ -// { -// Vector vGravityVector; // 611 -// Vector forward; // 615 -// Vector right; // 616 -// Vector up; // 617 -// float time; // 633 -// Vector(Vector *const this, -// const Vector &v); // 611 -// operator*(const Vector *const this, -// float fl); // 615 -// operator*(const Vector *const this, -// float fl); // 615 -// operator*(const Vector *const this, -// float fl); // 616 -// operator*(const Vector *const this, -// float fl); // 616 -// operator*(const Vector *const this, -// float fl); // 617 -// operator+(const Vector *const this, -// const Vector &v); // 619 -// operator-(const Vector *const this, -// const Vector &v); // 619 -// operator+(const Vector *const this, -// const Vector &v); // 619 -// operator+(const Vector *const this, -// const Vector &v); // 620 -// operator+(const Vector *const this, -// const Vector &v); // 620 -// operator+(const Vector *const this, -// const Vector &v); // 620 -// operator+(const Vector *const this, -// const Vector &v); // 621 -// operator+(const Vector *const this, -// const Vector &v); // 621 -// operator-(const Vector *const this, -// const Vector &v); // 622 -// operator-(const Vector *const this, -// const Vector &v); // 622 -// operator+(const Vector *const this, -// const Vector &v); // 622 -// operator-(const Vector *const this, -// const Vector &v); // 623 -// operator+(const Vector *const this, -// const Vector &v); // 623 -// operator+(const Vector *const this, -// const Vector &v); // 623 -// operator-(const Vector *const this, -// const Vector &v); // 624 -// operator+(const Vector *const this, -// const Vector &v); // 624 -// { -// Vector temp; // 737 -// operator!=(const Vector *const this, -// const Vector &v); // 678 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 755 -// { -// Vector vTargetAngle; // 683 -// Vector vAngle; // 683 -// float vx; // 684 -// float vy; // 684 -// CrossProduct(Vector &a, -// const Vector &b); // 680 -// CrossProduct(Vector &a, -// const Vector &b); // 681 -// FixupAngles2(Vector &v); // 693 -// FixupAngles2(Vector &v); // 694 -// } -// operator!=(const Vector *const this, -// const Vector &v); // 746 -// Normalize(const Vector *const this); // 748 -// operator*(float fl, -// const Vector &v); // 748 -// operator*(const Vector *const this, -// float fl); // 721 -// { -// float flAirTime; // 725 -// } -// operator*(const Vector *const this, -// float fl); // 734 -// operator+(const Vector *const this, -// const Vector &v); // 752 -// UpdateSound(CFuncVehicle *const this); // 742 -// } -// } -} - -/* <1bc835> ../cstrike/dlls/vehicle.cpp:20 */ -void FixupAngles2(Vector &v) -{ -} - -/* <1bc7aa> ../cstrike/dlls/vehicle.cpp:588 */ -void CFuncVehicle::TerrainFollowing(void) -{ -// { -// TraceResult tr; // 590 -// operator+(const Vector *const this, -// const Vector &v); // 593 -// } -} - -/* <1bc358> ../cstrike/dlls/vehicle.cpp:466 */ -void CFuncVehicle::CollisionDetection(void) -{ -// { -// TraceResult tr; // 468 -// bool bHitSomething; // 469 -// operator*(const Vector *const this, -// float fl); // 533 -// operator-(const Vector *const this, -// const Vector &v); // 533 -// operator*(const Vector *const this, -// float fl); // 551 -// operator-(const Vector *const this, -// const Vector &v); // 551 -// operator*(const Vector *const this, -// float fl); // 569 -// operator-(const Vector *const this, -// const Vector &v); // 569 -// DotProduct(Vector &a, -// const Vector &b); // 573 -// operator*(const Vector *const this, -// float fl); // 573 -// { -// class CBaseEntity *pHit; // 490 -// DotProduct(Vector &a, -// const Vector &b); // 479 -// operator*(const Vector *const this, -// float fl); // 479 -// Instance(edict_t *pent); // 490 -// } -// operator*(const Vector *const this, -// float fl); // 496 -// operator+(const Vector *const this, -// const Vector &v); // 496 -// operator*(const Vector *const this, -// float fl); // 514 -// operator+(const Vector *const this, -// const Vector &v); // 514 -// DotProduct(Vector &a, -// const Vector &b); // 517 -// operator*(const Vector *const this, -// float fl); // 517 -// operator*(const Vector *const this, -// float fl); // 475 -// operator+(const Vector *const this, -// const Vector &v); // 475 -// } -} - -/* <1bc12b> ../cstrike/dlls/vehicle.cpp:368 */ -void CFuncVehicle::CheckTurning(void) -{ -// { -// float maxspeed; // 370 -// TraceResult tr; // 371 -// bool bTurnIntoWall; // 373 -// operator*(const Vector *const this, -// float fl); // 398 -// operator+(const Vector *const this, -// const Vector &v); // 398 -// operator*(const Vector *const this, -// float fl); // 387 -// operator+(const Vector *const this, -// const Vector &v); // 387 -// operator*(const Vector *const this, -// float fl); // 379 -// operator-(const Vector *const this, -// const Vector &v); // 379 -// operator*(const Vector *const this, -// float fl); // 406 -// operator-(const Vector *const this, -// const Vector &v); // 406 -// } -} - -/* <1bc0fb> ../cstrike/dlls/vehicle.cpp:324 */ -void CFuncVehicle::UpdateSound(void) -{ -// { -// float flpitch; // 326 -// } -} - -/* <1bc0bd> ../cstrike/dlls/vehicle.cpp:303 */ -void CFuncVehicle::StopSound(void) -{ -// { -// short unsigned int us_encode; // 308 -// short unsigned int us_sound; // 309 -// } -} - -/* <1bc08a> ../cstrike/dlls/vehicle.cpp:303 */ -void CFuncVehicle::StopSound(void) -{ -// { -// short unsigned int us_encode; // 308 -// short unsigned int us_sound; // 309 -// } -} - -/* <1bc059> ../cstrike/dlls/vehicle.cpp:109 */ -void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <1bbf8f> ../cstrike/dlls/vehicle.cpp:55 */ -void func_vehicle(entvars_t *pev) -{ -// GetClassPtr(CFuncVehicle *a); // 55 -} - -/* <1bbd36> ../cstrike/dlls/vehicle.cpp:1067 */ -void CFuncVehicleControls::Find(void) -{ -// { -// edict_t *pTarget; // 1069 -// class CFuncVehicle *pvehicle; // 1082 -// Instance(edict_t *pent); // 1082 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1073 -// FNullEnt(const edict_t *pent); // 1074 -// FNullEnt(const edict_t *pent); // 1076 -// SetControls(CFuncVehicle *const this, -// entvars_t *pevControls); // 1083 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1074 -// } -} - -/* <1bbd03> ../cstrike/dlls/vehicle.cpp:810 */ -void CFuncVehicle::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 812 -// } -} - -/* <1bbcec> ../cstrike/dlls/vehicle.cpp:933 */ -void Instance(edict_t *pent) -{ -} - -/* <1bb9d0> ../cstrike/dlls/vehicle.cpp:120 */ -void CFuncVehicle::Blocked(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 122 -// Vector vFrontLeft; // 150 -// Vector vFrontRight; // 150 -// Vector vBackLeft; // 150 -// Vector vBackRight; // 150 -// Vector forward; // 151 -// Vector right; // 152 -// Vector vOrigin; // 159 -// float minx; // 161 -// float miny; // 161 -// float minz; // 161 -// float maxx; // 162 -// float maxy; // 162 -// float maxz; // 162 -// VARS(edict_t *pent); // 125 -// operator-(const Vector *const this, -// const Vector &v); // 139 -// Normalize(const Vector *const this); // 139 -// operator*(const Vector *const this, -// float fl); // 139 -// operator*(const Vector *const this, -// float fl); // 143 -// { -// float deltaSpeed; // 130 -// } -// operator*(const Vector *const this, -// float fl); // 151 -// operator*(const Vector *const this, -// float fl); // 151 -// operator*(const Vector *const this, -// float fl); // 152 -// operator*(const Vector *const this, -// float fl); // 152 -// operator+(const Vector *const this, -// const Vector &v); // 154 -// operator-(const Vector *const this, -// const Vector &v); // 154 -// operator-(const Vector *const this, -// const Vector &v); // 157 -// operator+(const Vector *const this, -// const Vector &v); // 157 -// Vector(Vector *const this, -// const Vector &v); // 159 -// } -} - -/* <1bb840> ../cstrike/dlls/vehicle.cpp:878 */ -void CFuncVehicle::NearestPath(void) -{ -// { -// class CBaseEntity *pTrack; // 880 -// class CBaseEntity *pNearest; // 881 -// float dist; // 882 -// float closest; // 882 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 889 -// operator-(const Vector *const this, -// const Vector &v); // 891 -// Length(const Vector *const this); // 891 -// operator-(const Vector *const this, -// const Vector &v); // 912 -// Length(const Vector *const this); // 912 -// operator-(const Vector *const this, -// const Vector &v); // 912 -// Length(const Vector *const this); // 912 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 920 -// } -} - -/* <1bb827> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1bb676> ../cstrike/dlls/vehicle.cpp:841 */ -void CFuncVehicle::Find(void) -{ -// { -// entvars_t *pevTarget; // 847 -// Vector nextPos; // 855 -// Vector look; // 858 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 843 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 848 -// Vector(Vector *const this, -// const Vector &v); // 855 -// Vector(Vector *const this, -// const Vector &v); // 858 -// operator-(const Vector *const this, -// const Vector &v); // 863 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 870 -// UpdateSound(CFuncVehicle *const this); // 874 -// } -} - -/* <1bb408> ../cstrike/dlls/vehicle.cpp:57 */ -void CFuncVehicle::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 59 -// FStrEq(const char *sz1, -// const char *sz2); // 64 -// FStrEq(const char *sz1, -// const char *sz2); // 69 -// FStrEq(const char *sz1, -// const char *sz2); // 74 -// FStrEq(const char *sz1, -// const char *sz2); // 79 -// FStrEq(const char *sz1, -// const char *sz2); // 84 -// FStrEq(const char *sz1, -// const char *sz2); // 90 -// FStrEq(const char *sz1, -// const char *sz2); // 95 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 105 -// atof(const char *__nptr); // 61 -// atof(const char *__nptr); // 66 -// atof(const char *__nptr); // 76 -// atoi(const char *__nptr); // 97 -// atof(const char *__nptr); // 71 -// atoi(const char *__nptr); // 81 -// atoi(const char *__nptr); // 86 -// atof(const char *__nptr); // 92 -} - -/* <1bb3b9> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1bb33d> ../cstrike/dlls/vehicle.cpp:324 */ -void CFuncVehicle::UpdateSound(void) -{ -// { -// float flpitch; // 326 -// { -// short unsigned int us_encode; // 355 -// short unsigned int us_sound; // 356 -// short unsigned int us_pitch; // 357 -// short unsigned int us_volume; // 358 -// } -// } -} - -/* <1bb2f1> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Save(CSave &save) -{ -// Save(CFuncVehicle *const this, -// class CSave &save); // 54 -} - -/* <1bb2a5> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Restore(CRestore &restore) -{ -// Restore(CFuncVehicle *const this, -// class CRestore &restore); // 54 -} - -/* <1bb1b2> ../cstrike/dlls/vehicle.cpp:819 */ -void CFuncVehicle::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 821 -// Vector local; // 828 -// operator-(const Vector *const this, -// const Vector &v); // 821 -// DotProduct(Vector &a, -// const Vector &b); // 829 -// DotProduct(Vector &a, -// const Vector &b); // 830 -// DotProduct(Vector &a, -// const Vector &b); // 831 -// } -} - -/* <1bb13e> ../cstrike/dlls/vehicle.cpp:1005 */ -void CFuncVehicle::Restart(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 1024 -// NextThink(CFuncVehicle *const this, -// float thinkTime, -// BOOL alwaysThink); // 1027 -} - -/* <1bb0ef> ../cstrike/dlls/vehicle.cpp:956 */ -void CFuncVehicle::Spawn(void) -{ -// NextThink(CFuncVehicle::Spawn(// float thinkTime, -// BOOL alwaysThink); // 999 -} - -/* <1bb0c8> ../cstrike/dlls/vehicle.cpp:1088 */ -void CFuncVehicleControls::Spawn(void) -{ -} - -/* <1bb0a2> ../cstrike/dlls/vehicle.cpp:1060 */ -void CFuncVehicleControls::ObjectCaps(void) -{ -} - -/* <1bb07b> ../cstrike/dlls/vehicle.cpp:1032 */ -void CFuncVehicle::Precache(void) -{ -} - -/* <1bb055> ../cstrike/dlls/vehicle.cpp:951 */ -void CFuncVehicle::Classify(void) -{ -} - -/* <1bb00a> ../cstrike/dlls/vehicle.cpp:926 */ -void CFuncVehicle::OverrideReset(void) -{ -// NextThink(CFuncVehicle::OverrideReset(// float thinkTime, -// BOOL alwaysThink); // 928 -} - -/* <1bafe4> ../cstrike/dlls/trains.h:168 */ -void CFuncVehicle::ObjectCaps(void) -{ -} - -/* <1bafbe> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1baf83> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1bada9> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1bad83> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1bad5d> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1bad28> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1bacc9> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1bac94> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1bac6e> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1bac48> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1bac22> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1babfc> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1babd5> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1babaf> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1bab89> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1bab63> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1bab2f> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1bab09> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1baae3> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1baaaf> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1baa89> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1ba9f5> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1ba9a5> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1ba971> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1ba93d> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1ba8dc> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1ba89a> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1ba874> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1ba84e> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1ba81c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1ba7dc> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1ba7b6> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1ba782> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1ba75c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1ba736> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1ba70d> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1ba6e7> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1ba6c1> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1ba667> ../cstrike/dlls/cbase.h:800 */ -CFuncVehicleControls *GetClassPtr(CFuncVehicleControls *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */ -inline void CFuncVehicleControls::CFuncVehicleControls(void) -{ -} - -/* <1ba614> ../cstrike/dlls/cbase.h:800 */ -CFuncVehicle *GetClassPtr(CFuncVehicle *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1ba5f9> ../cstrike/dlls/trains.h:134 */ -inline void CFuncVehicle::CFuncVehicle(void) -{ -} - -/* <1ba5bd> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1ba548> ../cstrike/dlls/vector.h:186 */ -inline Vector CrossProduct(Vector &a, Vector &b) -{ -} - -/* <1ba523> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1ba4a2> ../cstrike/dlls/vehicle.cpp:324 */ -void CFuncVehicle::UpdateSound(void) -{ -// { -// float flpitch; // 326 -// { -// short unsigned int us_encode; // 355 -// short unsigned int us_sound; // 356 -// short unsigned int us_pitch; // 357 -// short unsigned int us_volume; // 358 -// } -// } -} - -/* <1ba473> ../cstrike/dlls/vehicle.cpp:109 */ -void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <1ba405> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1ba3b6> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1ba363> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1ba312> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1ba273> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1ba24d> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <1ba1b3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1ba169> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1ba135> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1ba10e> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1ba0e2> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1ba0c2> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1ba0a4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1ba07b> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Save(CSave &save) -{ -} - -/* <1ba04d> ../cstrike/dlls/vehicle.cpp:54 */ -void CFuncVehicle::Restore(CRestore &restore) -{ -} - -/* <1ba031> ../cstrike/dlls/vehicle.cpp:9 */ -float Fix2(float angle) -{ -} - -/* <1b5470> ../cstrike/dlls/util.cpp:2802 */ -/* linkage=_Z21UTIL_GetPlayerGaitYawi */ -float UTIL_GetPlayerGaitYaw(int playerIndex) -{ -// { -// class CBasePlayer *player; // 2804 -// UTIL_PlayerByIndex(int playerIndex); // 2804 -// } -} - -/* <1b5412> ../cstrike/dlls/util.cpp:2775 */ -/* linkage=_Z11UTIL_IsGamePKc */ -bool UTIL_IsGame(const char *gameName) -{ -// { -// char gameDir; // 2777 -// } -} - -/* <1b5330> ../cstrike/dlls/util.cpp:2767 */ -int GetPlayerTeam(int index) -{ -// { -// class CBasePlayer *pPlayer; // 2769 -// UTIL_PlayerByIndex(int playerIndex); // 2769 -// } -} - -/* <1b51a7> ../cstrike/dlls/util.cpp:2715 */ -/* linkage=_Z15UTIL_TextureHitP11TraceResult6VectorS1_ */ -char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd) -{ -// { -// char chTextureType; // 2717 -// float rgfl1; // 2718 -// float rgfl2; // 2719 -// const char *pTextureName; // 2720 -// char szbuffer; // 2721 -// class CBaseEntity *pEntity; // 2723 -// Instance(edict_t *pent); // 2723 -// CopyToArray(const Vector *const this, -// float *rgfl); // 2738 -// CopyToArray(const Vector *const this, -// float *rgfl); // 2739 -// ENT(EOFFSET eoffset); // 2745 -// } -} - -/* <1b5144> ../cstrike/dlls/util.cpp:2700 */ -void CRestore::BufferCheckZString(const char *string) -{ -// { -// int maxLen; // 2705 -// int len; // 2706 -// } -} - -/* <1b50bc> ../cstrike/dlls/util.cpp:2678 */ -void CRestore::BufferSkipZString(void) -{ -// { -// char *pszSearch; // 2680 -// int len; // 2681 -// int maxLen; // 2686 -// BufferSkipBytes(CRestore *const this, -// int bytes); // 2695 -// } -} - -/* <1b5092> ../cstrike/dlls/util.cpp:2673 */ -void CRestore::BufferSkipBytes(int bytes) -{ -} - -/* <1b4f84> ../cstrike/dlls/util.cpp:2623 */ -void CRestore::ReadNamedInt(const char *pName) -{ -// { -// HEADER header; // 2625 -// BufferReadHeader(CRestore *const this, -// HEADER *pheader); // 2627 -// } -} - -/* <1b4a80> ../cstrike/dlls/util.cpp:2547 */ -void CRestore::ReadEntVars(const char *pname, entvars_t *pev) -{ -// ReadFields(CRestore *const this, -// const char *pname, -// void *pBaseData, -// TYPEDESCRIPTION *pFields, -// int fieldCount); // 2549 -} - -/* <1b4884> ../cstrike/dlls/util.cpp:2553 */ -void CRestore::ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// short unsigned int i; // 2555 -// short unsigned int token; // 2555 -// int lastField; // 2556 -// int fileCount; // 2556 -// HEADER header; // 2557 -// ReadShort(CRestore *const this); // 2559 -// ReadShort(CRestore *const this); // 2562 -// BufferRewind(CSaveRestoreBuffer *const this, -// int size); // 2567 -// ReadInt(CRestore *const this); // 2572 -// BufferReadHeader(CRestore *const this, -// HEADER *pheader); // 2586 -// } -} - -/* <1b4776> ../cstrike/dlls/util.cpp:2631 */ -void CRestore::ReadNamedString(const char *pName) -{ -// { -// HEADER header; // 2633 -// BufferReadHeader(CRestore *const this, -// HEADER *pheader); // 2635 -// } -} - -/* <1b46b1> ../cstrike/dlls/util.cpp:2595 */ -void CRestore::BufferReadHeader(HEADER *pheader) -{ -// ReadShort(CRestore *const this); // 2598 -// ReadShort(CRestore *const this); // 2599 -// BufferPointer(CRestore *const this); // 2600 -// BufferSkipBytes(CRestore *const this, -// int bytes); // 2601 -} - -/* <1b4654> ../cstrike/dlls/util.cpp:2605 */ -void CRestore::ReadShort(void) -{ -// { -// short int tmp; // 2607 -// } -} - -/* <1b45f5> ../cstrike/dlls/util.cpp:2614 */ -void CRestore::ReadInt(void) -{ -// { -// int tmp; // 2616 -// } -} - -/* <1b455c> ../cstrike/dlls/util.cpp:2652 */ -void CRestore::BufferReadBytes(char *pOutput, int size) -{ -// Empty(CRestore *const this); // 2656 -// BufferReadBytes(CRestore *const this, -// char *pOutput, -// int size); // 2652 -} - -/* <1b453a> ../cstrike/dlls/util.cpp:2644 */ -void CRestore::BufferPointer(void) -{ -} - -/* <1b427f> ../cstrike/dlls/util.cpp:2386 */ -void CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData) -{ -// { -// int i; // 2388 -// int j; // 2388 -// int stringCount; // 2388 -// int fieldNumber; // 2388 -// int entityIndex; // 2388 -// TYPEDESCRIPTION *pTest; // 2389 -// float time; // 2390 -// float timeData; // 2390 -// Vector position; // 2391 -// edict_t *pent; // 2392 -// char *pString; // 2393 -// { -// void *pOutputData; // 2415 -// void *pInputData; // 2416 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2478 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2462 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2485 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2470 -// EntityFromIndex(CSaveRestoreBuffer *const this, -// int entityIndex); // 2493 -// { -// int string; // 2445 -// } -// VARS(edict_t *pent); // 2464 -// OFFSET(const edict_t *pent); // 2495 -// Instance(edict_t *pent); // 2472 -// } -// } -} - -/* <1b421f> ../cstrike/dlls/util.cpp:2361 */ -void CSave::BufferData(const char *pdata, int size) -{ -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2361 -} - -/* <1b4128> ../cstrike/dlls/util.cpp:2351 */ -void CSave::BufferHeader(const char *pname, int size) -{ -// { -// short int hashvalue; // 2353 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2356 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2357 -// } -} - -/* <1b3f9f> ../cstrike/dlls/util.cpp:2344 */ -void CSave::BufferField(const char *pname, int size, const char *pdata) -{ -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2346 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2347 -} - -/* <1b3f5d> ../cstrike/dlls/util.cpp:2333 */ -void CSave::DataEmpty(const char *pdata, int size) -{ -// { -// int i; // 2335 -// } -} - -/* <1b3e49> ../cstrike/dlls/util.cpp:2324 */ -void CSave::BufferString(char *pdata, int len) -{ -// { -// char c; // 2326 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2328 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2329 -// } -} - -/* <1b2fc9> ../cstrike/dlls/util.cpp:2214 */ -void CSave::WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// int i; // 2216 -// int j; // 2216 -// int actualCount; // 2216 -// int emptyCount; // 2216 -// TYPEDESCRIPTION *pTest; // 2217 -// int entityArray; // 2218 -// { -// void *pOutputData; // 2224 -// DataEmpty(CSave *const this, -// const char *pdata, -// int size); // 2226 -// } -// WriteInt(CSave *const this, -// const char *pname, -// const int *data, -// int count); // 2232 -// { -// void *pOutputData; // 2236 -// DataEmpty(CSave *const this, -// const char *pdata, -// int size); // 2241 -// WriteInt(CSave *const this, -// const char *pname, -// const int *data, -// int count); // 2309 -// WriteFunction(CSave *const this, -// const char *pname, -// void ** data, -// int count); // 2313 -// WriteData(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2304 -// WriteVector(CSave *const this, -// const char *pname, -// const float *value, -// int count); // 2291 -// EntityIndex(CSaveRestoreBuffer *const this, -// EOFFSET eoLookup); // 2278 -// WriteInt(CSave *const this, -// const char *pname, -// const int *data, -// int count); // 2285 -// EntityIndex(CSaveRestoreBuffer *const this, -// edict_t *pentLookup); // 2275 -// EntityIndex(CSaveRestoreBuffer *const this, -// entvars_t *pevLookup); // 2269 -// EntityIndex(CSaveRestoreBuffer *const this, -// class CBaseEntity *pEntity); // 2281 -// EntityIndex(CSaveRestoreBuffer *const this, -// class CBaseEntity *pEntity); // 2272 -// WriteData(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2300 -// WriteTime(CSave *const this, -// const char *pname, -// const float *data, -// int count); // 2250 -// } -// } -} - -/* <1b2f7f> ../cstrike/dlls/util.cpp:2207 */ -void CSave::WriteEntVars(const char *pname, entvars_t *pev) -{ -} - -/* <1b2e7a> ../cstrike/dlls/util.cpp:2157 */ -/* linkage=_Z15EntvarsKeyvalueP9entvars_sP14KeyValueData_s */ -void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd) -{ -// { -// int i; // 2159 -// TYPEDESCRIPTION *pField; // 2160 -// UTIL_StringToVector(float *pVector, -// const char *pString); // 2187 -// atoi(const char *__nptr); // 2182 -// atof(const char *__nptr); // 2178 -// } -} - -/* <1b2ca4> ../cstrike/dlls/util.cpp:2145 */ -void CSave::WriteFunction(const char *pname, void ** data, int count) -{ -// { -// const char *functionName; // 2147 -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2151 -// } -} - -/* <1b1bde> ../cstrike/dlls/util.cpp:2126 */ -void CSave::WritePositionVector(const char *pname, const float *value, int count) -{ -// { -// int i; // 2128 -// Vector tmp; // 2129 -// Vector input; // 2129 -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2131 -// { -// Vector tmp; // 2134 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2139 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2134 -// operator-(const Vector *const this, -// const Vector &v); // 2137 -// } -// } -} - -/* <1b17b9> ../cstrike/dlls/util.cpp:2113 */ -void CSave::WritePositionVector(const char *pname, Vector &value) -{ -// { -// Vector tmp; // 2118 -// WriteVector(CSave *const this, -// const char *pname, -// const Vector &value); // 2119 -// operator-(const Vector *const this, -// const Vector &v); // 2118 -// } -// WriteVector(CSave *const this, -// const char *pname, -// const Vector &value); // 2122 -} - -/* <1b1630> ../cstrike/dlls/util.cpp:2105 */ -void CSave::WriteVector(const char *pname, const float *value, int count) -{ -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2107 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2108 -} - -/* <1b1480> ../cstrike/dlls/util.cpp:2099 */ -void CSave::WriteVector(const char *pname, Vector &value) -{ -// WriteVector(CSave *const this, -// const char *pname, -// const float *value, -// int count); // 2101 -} - -/* <1b121f> ../cstrike/dlls/util.cpp:2076 */ -void CSave::WriteString(const char *pname, const int *stringId, int count) -{ -// { -// int i; // 2078 -// int size; // 2078 -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2089 -// { -// const char *pString; // 2092 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2093 -// } -// } -} - -/* <1b1053> ../cstrike/dlls/util.cpp:2065 */ -void CSave::WriteString(const char *pname, const char *pdata) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2071 -} - -/* <1b0ea5> ../cstrike/dlls/util.cpp:2044 */ -void CSave::WriteTime(const char *pname, const float *data, int count) -{ -// { -// int i; // 2046 -// Vector tmp; // 2047 -// Vector input; // 2047 -// BufferHeader(CSave *const this, -// const char *pname, -// int size); // 2049 -// { -// float tmp; // 2052 -// BufferData(CSave *const this, -// const char *pdata, -// int size); // 2059 -// } -// } -} - -/* <1b0c77> ../cstrike/dlls/util.cpp:2038 */ -void CSave::WriteFloat(const char *pname, const float *data, int count) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2040 -} - -/* <1b0a7b> ../cstrike/dlls/util.cpp:2032 */ -void CSave::WriteInt(const char *pname, const int *data, int count) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2034 -} - -/* <1b0860> ../cstrike/dlls/util.cpp:2026 */ -void CSave::WriteShort(const char *pname, const short int *data, int count) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2028 -} - -/* <1b06a5> ../cstrike/dlls/util.cpp:2020 */ -void CSave::WriteData(const char *pname, int size, const char *pdata) -{ -// BufferField(CSave *const this, -// const char *pname, -// int size, -// const char *pdata); // 2022 -} - -/* <1b0531> ../cstrike/dlls/util.cpp:1981 */ -void CSaveRestoreBuffer::TokenHash(const char *pszToken) -{ -// { -// short unsigned int hash; // 1983 -// HashString(CSaveRestoreBuffer *const this, -// const char *pszToken); // 1983 -// { -// int i; // 1992 -// { -// int index; // 2003 -// } -// } -// } -} - -/* <1b04b5> ../cstrike/dlls/util.cpp:1971 */ -void CSaveRestoreBuffer::HashString(const char *pszToken) -{ -// { -// unsigned int hash; // 1973 -// _rotr(unsigned int val, -// int shift); // 1976 -// } -} - -/* <1b0445> ../cstrike/dlls/util.cpp:1933 */ -void CSaveRestoreBuffer::BufferRewind(int size) -{ -} - -/* <1b03fb> ../cstrike/dlls/util.cpp:1920 */ -void CSaveRestoreBuffer::EntityFlagsSet(int entityIndex, int flags) -{ -} - -/* <1b03b7> ../cstrike/dlls/util.cpp:1902 */ -void CSaveRestoreBuffer::EntityFromIndex(int entityIndex) -{ -// { -// int i; // 1907 -// ENTITYTABLE *pTable; // 1908 -// } -} - -/* <1b032f> ../cstrike/dlls/util.cpp:1884 */ -void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) -{ -// { -// int i; // 1889 -// ENTITYTABLE *pTable; // 1890 -// } -} - -/* <1b02a7> ../cstrike/dlls/util.cpp:1878 */ -void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) -{ -// ENT(EOFFSET eoffset); // 1880 -// EntityIndex(CSaveRestoreBuffer *const this, -// edict_t *pentLookup); // 1880 -} - -/* <1b027f> ../cstrike/dlls/util.cpp:1878 */ -void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) -{ -} - -/* <1b0214> ../cstrike/dlls/util.cpp:1871 */ -void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) -{ -// EntityIndex(CSaveRestoreBuffer *const this, -// edict_t *pentLookup); // 1875 -} - -/* <1b0186> ../cstrike/dlls/util.cpp:1863 */ -void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) -{ -// EntityIndex(CSaveRestoreBuffer *const this, -// entvars_t *pevLookup); // 1867 -} - -/* <1b0146> ../cstrike/dlls/util.cpp:1884 */ -void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) -{ -// { -// int i; // 1889 -// ENTITYTABLE *pTable; // 1890 -// } -} - -/* <1b011e> ../cstrike/dlls/util.cpp:1871 */ -void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) -{ -} - -/* <1b00f6> ../cstrike/dlls/util.cpp:1863 */ -void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) -{ -} - -/* <1b00d4> ../cstrike/dlls/util.cpp:1859 */ -void CSaveRestoreBuffer::~CSaveRestoreBuffer(void) -{ -} - -/* <1b00ae> ../cstrike/dlls/util.cpp:1859 */ -void CSaveRestoreBuffer::~CSaveRestoreBuffer(int const __in_chrg) -{ -} - -/* <1b0084> ../cstrike/dlls/util.cpp:1853 */ -void CSaveRestoreBuffer::CSaveRestoreBuffer(SAVERESTOREDATA *pdata) -{ -} - -/* <1b003a> ../cstrike/dlls/util.cpp:1847 */ -void CSaveRestoreBuffer::CSaveRestoreBuffer(void) -{ -} - -/* <1affcc> ../cstrike/dlls/util.cpp:1805 */ -/* linkage=_Z15UTIL_StripTokenPKcPc */ -void UTIL_StripToken(const char *pKey, char *pDest) -{ -// { -// int i; // 1807 -// } -} - -/* <1afebd> ../cstrike/dlls/util.cpp:1791 */ -/* linkage=_Z14UTIL_DotPointsRK6VectorS1_S1_ */ -float UTIL_DotPoints(Vector &vecSrc, Vector &vecCheck, Vector &vecDir) -{ -// { -// class Vector2D vec2LOS; // 1793 -// operator-(const Vector *const this, -// const Vector &v); // 1795 -// Normalize(const class Vector2D *const this); // 1796 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1798 -// } -} - -/* <1afe5f> ../cstrike/dlls/util.cpp:1774 */ -/* linkage=_Z14UTIL_LogPrintfPcz */ -void UTIL_LogPrintf(char *fmt, ...) -{ -// { -// va_list argptr; // 1776 -// char string; // 1777 -// } -} - -/* <1afd5c> ../cstrike/dlls/util.cpp:1753 */ -/* linkage=_Z18UTIL_PrecacheOtherPKc */ -void UTIL_PrecacheOther(const char *szClassname) -{ -// { -// edict_t *pent; // 1755 -// class CBaseEntity *pEntity; // 1764 -// FNullEnt(const edict_t *pent); // 1758 -// Instance(entvars_t *pev); // 1764 -// } -} - -/* <1afd2c> ../cstrike/dlls/util.cpp:1745 */ -/* linkage=_Z18UTIL_IsValidEntityP7edict_s */ -BOOL UTIL_IsValidEntity(edict_t *pent) -{ -} - -/* <1afcfe> ../cstrike/dlls/util.cpp:1731 */ -/* linkage=_Z11UTIL_RemoveP11CBaseEntity */ -void UTIL_Remove(CBaseEntity *pEntity) -{ -} - -/* <1afc62> ../cstrike/dlls/util.cpp:1696 */ -/* linkage=_Z16UTIL_BubbleTrail6VectorS_i */ -void UTIL_BubbleTrail(Vector from, Vector to, int count) -{ -// { -// float flHeight; // 1698 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1715 -// } -} - -/* <1afb44> ../cstrike/dlls/util.cpp:1674 */ -/* linkage=_Z12UTIL_Bubbles6VectorS_i */ -void UTIL_Bubbles(Vector mins, Vector maxs, int count) -{ -// { -// Vector mid; // 1676 -// float flHeight; // 1678 -// operator+(const Vector *const this, -// const Vector &v); // 1676 -// operator*(const Vector *const this, -// float fl); // 1676 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1681 -// } -} - -/* <1afa45> ../cstrike/dlls/util.cpp:1641 */ -/* linkage=_Z15UTIL_WaterLevelRK6Vectorff */ -float UTIL_WaterLevel(Vector &position, float minz, float maxz) -{ -// { -// Vector midUp; // 1643 -// float diff; // 1653 -// UTIL_PointContents(Vector &vec); // 1646 -// Vector(Vector *const this, -// const Vector &v); // 1643 -// UTIL_PointContents(Vector &vec); // 1650 -// UTIL_PointContents(Vector &vec); // 1657 -// } -} - -/* <1af90d> ../cstrike/dlls/util.cpp:1612 */ -/* linkage=_Z21UTIL_ClampVectorToBoxRK6VectorS1_ */ -Vector UTIL_ClampVectorToBox(Vector &input, Vector &clampSize) -{ -// { -// Vector sourceVector; // 1614 -// Vector(Vector *const this, -// const Vector &v); // 1614 -// Normalize(const Vector *const this); // 1637 -// } -} - -/* <1af85f> ../cstrike/dlls/util.cpp:1586 */ -/* linkage=_Z21UTIL_StringToIntArrayPiiPKc */ -void UTIL_StringToIntArray(int *pVector, int count, const char *pString) -{ -// { -// char *pstr; // 1588 -// char *pfront; // 1588 -// char tempString; // 1588 -// int j; // 1589 -// atoi(const char *__nptr); // 1596 -// } -} - -/* <1af78a> ../cstrike/dlls/util.cpp:1555 */ -void UTIL_StringToVector(float *pVector, const char *pString) -{ -// { -// char *pstr; // 1557 -// char *pfront; // 1557 -// char tempString; // 1557 -// int j; // 1558 -// } -} - -/* <1af74a> ../cstrike/dlls/util.cpp:1538 */ -/* linkage=_Z15UTIL_TeamsMatchPKcS0_ */ -BOOL UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2) -{ -} - -/* <1af6dc> ../cstrike/dlls/util.cpp:1526 */ -/* linkage=_Z13UTIL_RicochetRK6Vectorf */ -void UTIL_Ricochet(Vector &position, float scale) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1528 -} - -/* <1af67d> ../cstrike/dlls/util.cpp:1515 */ -/* linkage=_Z11UTIL_SparksRK6Vector */ -void UTIL_Sparks(Vector &position) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1517 -} - -/* <1af583> ../cstrike/dlls/util.cpp:1477 */ -/* linkage=_Z22UTIL_GunshotDecalTraceP11TraceResultibP9entvars_s */ -void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber, bool ClientOnly, entvars_t *pShooter) -{ -// { -// int index; // 1482 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1503 -// ENTINDEX(edict_t *pEdict); // 1508 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1492 -// } -} - -/* <1af4c8> ../cstrike/dlls/util.cpp:1447 */ -/* linkage=_Z21UTIL_PlayerDecalTraceP11TraceResultiii */ -void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom) -{ -// { -// int index; // 1449 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1466 -// ENTINDEX(edict_t *pEdict); // 1472 -// } -} - -/* <1af471> ../cstrike/dlls/util.cpp:1368 */ -/* linkage=_Z20UTIL_BloodDecalTraceP11TraceResulti */ -void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor) -{ -// UTIL_ShouldShowBlood(int color); // 1370 -} - -/* <1af349> ../cstrike/dlls/util.cpp:1380 */ -/* linkage=_Z15UTIL_DecalTraceP11TraceResulti */ -void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber) -{ -// { -// short int entityIndex; // 1382 -// int index; // 1383 -// int message; // 1384 -// { -// class CBaseEntity *pEntity; // 1400 -// Instance(edict_t *pent); // 1400 -// ENTINDEX(edict_t *pEdict); // 1403 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1427 -// } -} - -/* <1af310> ../cstrike/dlls/util.cpp:1356 */ -/* linkage=_Z22UTIL_RandomBloodVectorv */ -Vector UTIL_RandomBloodVector(void) -{ -// { -// Vector direction; // 1358 -// } -} - -/* <1af25d> ../cstrike/dlls/util.cpp:1324 */ -/* linkage=_Z15UTIL_BloodDripsRK6VectorS1_ii */ -void UTIL_BloodDrips(Vector &origin, Vector &direction, int color, int amount) -{ -// UTIL_ShouldShowBlood(int color); // 1326 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1344 -} - -/* <1af1a3> ../cstrike/dlls/util.cpp:1302 */ -/* linkage=_Z16UTIL_BloodStreamRK6VectorS1_ii */ -void UTIL_BloodStream(Vector &origin, Vector &direction, int color, int amount) -{ -// UTIL_ShouldShowBlood(int color); // 1304 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1311 -} - -/* <1af149> ../cstrike/dlls/util.cpp:1279 */ -BOOL UTIL_ShouldShowBlood(int color) -{ -} - -/* <1af041> ../cstrike/dlls/util.cpp:1259 */ -/* linkage=_Z22UTIL_IsMasterTriggeredjP11CBaseEntity */ -int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator) -{ -// { -// edict_t *pentTarget; // 1263 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1263 -// FNullEnt(const edict_t *pent); // 1265 -// { -// class CBaseEntity *pMaster; // 1267 -// Instance(edict_t *pent); // 1267 -// } -// } -} - -/* <1aefea> ../cstrike/dlls/util.cpp:1252 */ -/* linkage=_Z17UTIL_GetAimVectorP7edict_sf */ -Vector UTIL_GetAimVector(edict_t *pent, float flSpeed) -{ -// { -// Vector tmp; // 1254 -// } -} - -/* <1aef78> ../cstrike/dlls/util.cpp:1240 */ -/* linkage=_Z12UTIL_VarArgsPcz */ -char *UTIL_VarArgs(char *format, ...) -{ -// { -// va_list argptr; // 1242 -// char string; // 1243 -// } -} - -/* <1aef1c> ../cstrike/dlls/util.cpp:1230 */ -/* linkage=_Z19UTIL_SplineFractionff */ -float UTIL_SplineFraction(float value, float scale) -{ -// { -// float valueSquared; // 1233 -// } -} - -/* <1aeec5> ../cstrike/dlls/util.cpp:1217 */ -/* linkage=_Z18UTIL_AngleDistanceff */ -float UTIL_AngleDistance(float next, float cur) -{ -// { -// float delta; // 1219 -// } -} - -/* <1aedeb> ../cstrike/dlls/util.cpp:1190 */ -/* linkage=_Z18UTIL_ApproachAnglefff */ -float UTIL_ApproachAngle(float target, float value, float speed) -{ -// { -// float delta; // 1195 -// UTIL_AngleMod(float a); // 1192 -// UTIL_AngleMod(float a); // 1193 -// } -} - -/* <1aed84> ../cstrike/dlls/util.cpp:1175 */ -/* linkage=_Z13UTIL_Approachfff */ -float UTIL_Approach(float target, float value, float speed) -{ -// { -// float delta; // 1177 -// } -} - -/* <1aed1f> ../cstrike/dlls/util.cpp:1169 */ -/* linkage=_Z19UTIL_ParticleEffectRK6VectorS1_jj */ -void UTIL_ParticleEffect(Vector &vecOrigin, Vector &vecDirection, ULONG ulColor, ULONG ulCount) -{ -} - -/* <1aecc4> ../cstrike/dlls/util.cpp:1162 */ -/* linkage=_Z14UTIL_SetOriginP9entvars_sRK6Vector */ -void UTIL_SetOrigin(entvars_t *pev, Vector &vecOrigin) -{ -// { -// edict_t *ent; // 1164 -// } -} - -/* <1aec8e> ../cstrike/dlls/util.cpp:1156 */ -/* linkage=_Z13UTIL_VecToYawRK6Vector */ -float UTIL_VecToYaw(Vector &vec) -{ -} - -/* <1aec38> ../cstrike/dlls/util.cpp:1150 */ -/* linkage=_Z12UTIL_SetSizeP9entvars_sRK6VectorS3_ */ -void UTIL_SetSize(entvars_t *pev, Vector &vecMin, Vector &vecMax) -{ -} - -/* <1aec01> ../cstrike/dlls/util.cpp:1132 */ -/* linkage=_Z19UTIL_GetGlobalTracev */ -TraceResult UTIL_GetGlobalTrace(void) -{ -// { -// TraceResult tr; // 1134 -// } -} - -/* <1aeb8d> ../cstrike/dlls/util.cpp:1127 */ -/* linkage=_Z15UTIL_TraceModelRK6VectorS1_iP7edict_sP11TraceResult */ -void UTIL_TraceModel(Vector &vecStart, Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr) -{ -} - -/* <1aeb0a> ../cstrike/dlls/util.cpp:1122 */ -/* linkage=_Z14UTIL_TraceHullRK6VectorS1_15IGNORE_MONSTERSiP7edict_sP11TraceResult */ -void UTIL_TraceHull(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr) -{ -} - -/* <1ae8ac> ../cstrike/dlls/util.cpp:1095 */ -/* linkage=_Z19UTIL_ShowMessageAllPKcb */ -void UTIL_ShowMessageAll(const char *pString, bool isHint) -{ -// { -// int i; // 1097 -// { -// class CBaseEntity *pPlayer; // 1103 -// UTIL_ShowMessage(const char *pString, -// class CBaseEntity *pEntity, -// bool isHint); // 1105 -// UTIL_PlayerByIndex(int playerIndex); // 1103 -// } -// } -} - -/* <1ae6c6> ../cstrike/dlls/util.cpp:1061 */ -/* linkage=_Z20UTIL_ShowMessageArgsPKcP11CBaseEntityP10CUtlVectorIPcEb */ -void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, class CUtlVector *args, bool isHint) -{ -// edict(CBaseEntity *const this); // 1072 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1072 -// { -// int i; // 1076 -// } -// UTIL_ShowMessage(const char *pString, -// class CBaseEntity *pEntity, -// bool isHint); // 1068 -} - -/* <1ae679> ../cstrike/dlls/util.cpp:1054 */ -/* linkage=_Z10UTIL_dtos4i */ -char *UTIL_dtos4(int d) -{ -// { -// char buf; // 1056 -// } -} - -/* <1ae62c> ../cstrike/dlls/util.cpp:1047 */ -/* linkage=_Z10UTIL_dtos3i */ -char *UTIL_dtos3(int d) -{ -// { -// char buf; // 1049 -// } -} - -/* <1ae5df> ../cstrike/dlls/util.cpp:1040 */ -/* linkage=_Z10UTIL_dtos2i */ -char *UTIL_dtos2(int d) -{ -// { -// char buf; // 1042 -// } -} - -/* <1ae592> ../cstrike/dlls/util.cpp:1033 */ -/* linkage=_Z10UTIL_dtos1i */ -char *UTIL_dtos1(int d) -{ -// { -// char buf; // 1035 -// } -} - -/* <1ae4e4> ../cstrike/dlls/util.cpp:1024 */ -/* linkage=_Z15UTIL_SayTextAllPKcP11CBaseEntity */ -void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1026 -// entindex(CBaseEntity *const this); // 1027 -} - -/* <1ae423> ../cstrike/dlls/util.cpp:1013 */ -/* linkage=_Z12UTIL_SayTextPKcP11CBaseEntity */ -void UTIL_SayText(const char *pText, CBaseEntity *pEntity) -{ -// edict(CBaseEntity *const this); // 1018 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1018 -// entindex(CBaseEntity *const this); // 1019 -} - -/* <1ae370> ../cstrike/dlls/util.cpp:995 */ -/* linkage=_Z11ClientPrintP9entvars_siPKcS2_S2_S2_S2_ */ -void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 997 -} - -/* <1ae2ce> ../cstrike/dlls/util.cpp:977 */ -/* linkage=_Z19UTIL_ClientPrintAlliPKcS0_S0_S0_S0_ */ -void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 979 -} - -/* <1ae1bf> ../cstrike/dlls/util.cpp:963 */ -/* linkage=_Z18UTIL_HudMessageAllRK14hudtextparms_sPKc */ -void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage) -{ -// { -// int i; // 965 -// { -// class CBaseEntity *pPlayer; // 969 -// UTIL_PlayerByIndex(int playerIndex); // 969 -// } -// } -} - -/* <1adfa3> ../cstrike/dlls/util.cpp:915 */ -/* linkage=_Z15UTIL_HudMessageP11CBaseEntityRK14hudtextparms_sPKc */ -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage) -{ -// edict(CBaseEntity *const this); // 920 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 920 -// FixedSigned16(float value, -// float scale); // 924 -// FixedSigned16(float value, -// float scale); // 925 -// FixedUnsigned16(float value, -// float scale); // 938 -// FixedUnsigned16(float value, -// float scale); // 939 -// FixedUnsigned16(float value, -// float scale); // 940 -// { -// char tmp; // 951 -// } -// FixedUnsigned16(float value, -// float scale); // 943 -} - -/* <1ade39> ../cstrike/dlls/util.cpp:906 */ -/* linkage=_Z15UTIL_ScreenFadeP11CBaseEntityRK6Vectorffii */ -void UTIL_ScreenFade(CBaseEntity *pEntity, Vector &color, float fadeTime, float fadeHold, int alpha, int flags) -{ -// { -// ScreenFade fade; // 908 -// UTIL_ScreenFadeBuild(ScreenFade &fade, -// const Vector &color, -// float fadeTime, -// float fadeHold, -// int alpha, -// int flags); // 910 -// UTIL_ScreenFadeWrite(const ScreenFade &fade, -// class CBaseEntity *pEntity); // 911 -// } -} - -/* <1adc11> ../cstrike/dlls/util.cpp:889 */ -/* linkage=_Z18UTIL_ScreenFadeAllRK6Vectorffii */ -void UTIL_ScreenFadeAll(Vector &color, float fadeTime, float fadeHold, int alpha, int flags) -{ -// { -// int i; // 891 -// ScreenFade fade; // 892 -// UTIL_ScreenFadeBuild(ScreenFade &fade, -// const Vector &color, -// float fadeTime, -// float fadeHold, -// int alpha, -// int flags); // 895 -// { -// class CBaseEntity *pPlayer; // 899 -// UTIL_PlayerByIndex(int playerIndex); // 899 -// UTIL_ScreenFadeWrite(const ScreenFade &fade, -// class CBaseEntity *pEntity); // 901 -// } -// } -} - -/* <1ad88a> ../cstrike/dlls/util.cpp:852 */ -/* linkage=_Z19UTIL_ScreenShakeAllRK6Vectorfff */ -void UTIL_ScreenShakeAll(Vector ¢er, float amplitude, float frequency, float duration) -{ -// UTIL_ScreenShake(Vector ¢er, -// float amplitude, -// float frequency, -// float duration, -// float radius); // 854 -} - -/* <1ad53b> ../cstrike/dlls/util.cpp:758 */ -/* linkage=_Z21UTIL_EmitAmbientSoundP7edict_sRK6VectorPKcffii */ -void UTIL_EmitAmbientSound(edict_t *entity, Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch) -{ -// { -// float rgfl; // 760 -// CopyToArray(const Vector *const this, -// float *rgfl); // 761 -// { -// char name; // 765 -// } -// } -} - -/* <1ad4b2> ../cstrike/dlls/util.cpp:745 */ -/* linkage=_Z19UTIL_MakeInvVectorsRK6VectorP12globalvars_t */ -void UTIL_MakeInvVectors(Vector &vec, globalvars_t *pgv) -{ -// { -// float tmp; // 749 -// operator*(const Vector *const this, -// float fl); // 750 -// } -} - -/* <1ad442> ../cstrike/dlls/util.cpp:734 */ -/* linkage=_Z19UTIL_MakeAimVectorsRK6Vector */ -void UTIL_MakeAimVectors(Vector &vecAngles) -{ -// { -// float rgflVec; // 736 -// CopyToArray(const Vector *const this, -// float *rgfl); // 737 -// } -} - -/* <1ad347> ../cstrike/dlls/util.cpp:711 */ -CBaseEntity *UTIL_PlayerByIndex(int playerIndex) -{ -// { -// class CBaseEntity *pPlayer; // 713 -// { -// edict_t *pPlayerEdict; // 717 -// } -// } -} - -/* <1ad209> ../cstrike/dlls/util.cpp:684 */ -/* linkage=_Z22UTIL_FindEntityGenericPKcR6Vectorf */ -CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, Vector &vecSrc, float flRadius) -{ -// { -// class CBaseEntity *pEntity; // 686 -// class CBaseEntity *pSearch; // 692 -// float flMaxDist2; // 693 -// UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, -// const char *szName); // 688 -// UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, -// const char *szName); // 694 -// { -// float flDist2; // 696 -// operator-(const Vector *const this, -// const Vector &v); // 696 -// Length(const Vector *const this); // 696 -// } -// } -} - -/* <1ad192> ../cstrike/dlls/util.cpp:673 */ -CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName) -{ -} - -/* <1acfbb> ../cstrike/dlls/util.cpp:552 */ -/* linkage=_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_ */ -CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) -{ -// { -// edict_t *pentEntity; // 554 -// int startEntityIndex; // 555 -// edict(CBaseEntity *const this); // 559 -// ENTINDEX(edict_t *pEdict); // 563 -// { -// int hash; // 602 -// class hash_item_t *item; // 603 -// int count; // 604 -// operator[](CUtlVector *const this, -// int i); // 605 -// operator[](CUtlVector *const this, -// int i); // 613 -// } -// FNullEnt(const edict_t *pent); // 668 -// Instance(edict_t *pent); // 669 -// } -} - -/* <1acec6> ../cstrike/dlls/util.cpp:535 */ -/* linkage=_Z27UTIL_FindEntityByString_OldP11CBaseEntityPKcS2_ */ -CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) -{ -// { -// edict_t *pentEntity; // 537 -// edict(CBaseEntity *const this); // 540 -// FNullEnt(const edict_t *pent); // 546 -// Instance(edict_t *pent); // 547 -// } -} - -/* <1acdcc> ../cstrike/dlls/util.cpp:505 */ -/* linkage=_Z23UTIL_FindEntityInSphereP11CBaseEntityRK6Vectorf */ -CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, Vector &vecCenter, float flRadius) -{ -// { -// edict_t *pentEntity; // 507 -// edict(CBaseEntity *const this); // 510 -// FNullEnt(const edict_t *pent); // 516 -// Instance(edict_t *pent); // 517 -// } -} - -/* <1acca2> ../cstrike/dlls/util.cpp:443 */ -/* linkage=_Z21UTIL_MonstersInSpherePP11CBaseEntityiRK6Vectorf */ -int UTIL_MonstersInSphere(CBaseEntity ** pList, int listMax, Vector ¢er, float radius) -{ -// { -// edict_t *pEdict; // 445 -// class CBaseEntity *pEntity; // 446 -// int count; // 447 -// float distance; // 448 -// float delta; // 448 -// float radiusSquared; // 451 -// { -// int i; // 456 -// Instance(edict_t *pent); // 489 -// } -// } -} - -/* <1acb92> ../cstrike/dlls/util.cpp:401 */ -/* linkage=_Z18UTIL_EntitiesInBoxPP11CBaseEntityiRK6VectorS4_i */ -int UTIL_EntitiesInBox(CBaseEntity ** pList, int listMax, Vector &mins, Vector &maxs, int flagMask) -{ -// { -// edict_t *pEdict; // 403 -// class CBaseEntity *pEntity; // 404 -// int count; // 405 -// { -// int i; // 412 -// Instance(edict_t *pent); // 428 -// } -// } -} - -/* <1acaf6> ../cstrike/dlls/util.cpp:392 */ -/* linkage=_Z17UTIL_MoveToOriginP7edict_sRK6Vectorfi */ -void UTIL_MoveToOrigin(edict_t *pent, Vector &vecGoal, float flDist, int iMoveType) -{ -// { -// float rgfl; // 394 -// CopyToArray(const Vector *const this, -// float *rgfl); // 395 -// } -} - -/* <1aca77> ../cstrike/dlls/util.cpp:384 */ -/* linkage=_Z16UTIL_VecToAnglesRK6Vector */ -Vector UTIL_VecToAngles(Vector &vec) -{ -// { -// float rgflVecOut; // 386 -// Vector(Vector *const this, -// float *rgfl); // 388 -// } -} - -/* <1aca1d> ../cstrike/dlls/util.cpp:366 */ -/* linkage=_Z14UTIL_AngleDiffff */ -float UTIL_AngleDiff(float destAngle, float srcAngle) -{ -// { -// float delta; // 368 -// } -} - -/* <1ac985> ../cstrike/dlls/util.cpp:345 */ -/* linkage=_Z22UTIL_GetNextBestWeaponP11CBasePlayerP15CBasePlayerItem */ -BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -} - -/* <1ac963> ../cstrike/dlls/util.cpp:188 */ -void UTIL_GroupTrace::~UTIL_GroupTrace(void) -{ -} - -/* <1ac90c> ../cstrike/dlls/util.cpp:177 */ -void UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op) -{ -} - -/* <1ac8bf> ../cstrike/dlls/util.cpp:168 */ -/* linkage=_Z20UTIL_UnsetGroupTracev */ -void UTIL_UnsetGroupTrace(void) -{ -} - -/* <1ac888> ../cstrike/dlls/util.cpp:160 */ -/* linkage=_Z18UTIL_SetGroupTraceii */ -void UTIL_SetGroupTrace(int groupmask, int op) -{ -} - -/* <1ac6a9> ../cstrike/dlls/util.cpp:136 */ -/* linkage=_Z21UTIL_ParametricRocketP9entvars_s6VectorS1_P7edict_s */ -void UTIL_ParametricRocket(entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner) -{ -// { -// TraceResult tr; // 140 -// Vector vecTravel; // 146 -// float travelTime; // 147 -// UTIL_MakeVectors(Vector &vecAngles); // 141 -// operator*(const Vector *const this, -// float fl); // 142 -// operator+(const Vector *const this, -// const Vector &v); // 142 -// UTIL_TraceLine(Vector &vecStart, -// const Vector &vecEnd, -// IGNORE_MONSTERS igmon, -// edict_t *pentIgnore, -// TraceResult *ptr); // 142 -// operator-(const Vector *const this, -// const Vector &v); // 146 -// Length(const Vector *const this); // 148 -// Length(const Vector *const this); // 150 -// Length(const Vector *const this); // 150 -// } -} - -/* <1ac690> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1ac5b5> ../cstrike/dlls/util.cpp:108 */ -/* linkage=_Z22UTIL_SharedRandomFloatjff */ -float UTIL_SharedRandomFloat(unsigned int seed, float low, float high) -{ -// { -// unsigned int range; // 111 -// U_Srand(unsigned int seed); // 113 -// U_Random(void); // 115 -// U_Random(void); // 116 -// { -// int tensixrand; // 125 -// float offset; // 126 -// U_Random(void); // 128 -// } -// } -} - -/* <1ac4f8> ../cstrike/dlls/util.cpp:78 */ -/* linkage=_Z21UTIL_SharedRandomLongjii */ -int UTIL_SharedRandomLong(unsigned int seed, int low, int high) -{ -// { -// unsigned int range; // 81 -// U_Srand(unsigned int seed); // 83 -// { -// int offset; // 92 -// int rnum; // 93 -// U_Random(void); // 95 -// } -// } -} - -/* <1ac4be> ../cstrike/dlls/util.cpp:59 */ -unsigned int U_Random(void) -{ -} - -/* <1ac408> ../cstrike/dlls/util.cpp:678 */ -CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName) -{ -} - -/* <1ac3a1> ../cstrike/dlls/util.cpp:858 */ -void UTIL_ScreenFadeBuild(ScreenFade &fade, Vector &color, float fadeTime, float fadeHold, int alpha, int flags) -{ -} - -/* <1ac13b> ../cstrike/dlls/util.cpp:806 */ -void UTIL_ScreenShake(Vector ¢er, float amplitude, float frequency, float duration, float radius) -{ -// { -// int i; // 808 -// float localAmplitude; // 809 -// ScreenShake shake; // 810 -// { -// class CBaseEntity *pPlayer; // 817 -// { -// Vector delta; // 828 -// float distance; // 829 -// } -// } -// } -} - -/* <1ac052> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <1ac02b> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <1ac004> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <1abfdd> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <1abfbf> ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* <1abfa1> ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* <1abdfb> ../cstrike/dlls/util.cpp:1950 */ -unsigned int _rotr(unsigned int val, int shift) -{ -// { -// unsigned int lobit; // 1951 -// unsigned int num; // 1952 -// } -} - -/* <1abd96> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <1abd7f> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <1abd3e> ../cstrike/dlls/util.cpp:1297 */ -int UTIL_PointContents(Vector &vec) -{ -} - -/* <1abd18> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <1abc99> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <1abc44> ../cstrike/dlls/util.cpp:1116 */ -void UTIL_TraceLine(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr) -{ -} - -/* <1abc11> ../cstrike/dlls/util.cpp:1083 */ -void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint) -{ -} - -/* <1abb9f> ../cstrike/dlls/util.cpp:786 */ -short int FixedSigned16(float value, float scale) -{ -// { -// int output; // 788 -// } -} - -/* <1abb68> ../cstrike/dlls/util.cpp:870 */ -void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity) -{ -} - -/* <1abaf7> ../cstrike/dlls/util.cpp:773 */ -short unsigned int FixedUnsigned16(float value, float scale) -{ -// { -// int output; // 775 -// } -} - -/* <1abad0> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1abab0> ../cstrike/dlls/util.cpp:728 */ -void UTIL_MakeVectors(Vector &vecAngles) -{ -} - -/* <1aba8a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1aba63> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1aba05> ../cstrike/dlls/vector.h:117 */ -inline void Vector::CopyToArray(float *rgfl) -{ -} - -/* <1ab9e1> ../cstrike/dlls/vector.h:105 */ -inline void Vector::Vector( float *rgfl) -{ -} - -/* <1ab9c8> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <1ab9ab> ../cstrike/dlls/util.cpp:352 */ -float UTIL_AngleMod(float a) -{ -} - -/* <1ab992> ../cstrike/dlls/util.cpp:67 */ -void U_Srand(unsigned int seed) -{ -} - -/* <1ab979> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <1ab95b> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1ab90c> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1ab8c2> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1ab887> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1ab862> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <1ab7d3> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1ab7b5> ../cstrike/dlls/saverestore.h:94 */ -inline void CRestore::Empty(void) -{ -} - -/* <1ab72d> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <1ab6f9> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1ab6cd> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1ab6ad> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1ab68f> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1ab664> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <1ab646> ../cstrike/dlls/vector.h:32 */ -inline void Length(const class Vector2D *const this) -{ -} - -/* <1ab628> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <1ab600> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1a5df2> ../cstrike/dlls/triggers.cpp:883 */ -void CTriggerHurt::RadiationThink(void) -{ -// { -// edict_t *pentPlayer; // 886 -// class CBasePlayer *pPlayer; // 887 -// float flRange; // 888 -// entvars_t *pevTarget; // 889 -// Vector vecSpot1; // 890 -// Vector vecSpot2; // 891 -// Vector vecRange; // 892 -// Vector origin; // 893 -// Vector view_ofs; // 894 -// operator+(const Vector *const this, -// const Vector &v); // 903 -// operator*(const Vector *const this, -// float fl); // 903 -// operator*(const Vector *const this, -// float fl); // 904 -// edict(CBaseEntity *const this); // 906 -// FNullEnt(const edict_t *pent); // 913 -// VARS(edict_t *pent); // 916 -// operator+(const Vector *const this, -// const Vector &v); // 922 -// operator*(const Vector *const this, -// float fl); // 922 -// operator+(const Vector *const this, -// const Vector &v); // 923 -// operator*(const Vector *const this, -// float fl); // 923 -// operator-(const Vector *const this, -// const Vector &v); // 925 -// Length(const Vector *const this); // 926 -// } -} - -/* <1a5ba9> ../cstrike/dlls/triggers.cpp:2744 */ -void env_fog(entvars_t *pev) -{ -// GetClassPtr(CClientFog *a); // 2744 -} - -/* <1a5b85> ../cstrike/dlls/triggers.cpp:2710 */ -void CClientFog::CClientFog(void) -{ -} - -/* <1a5aa9> ../cstrike/dlls/triggers.cpp:2702 */ -void func_rain(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2702 -} - -/* <1a59cd> ../cstrike/dlls/triggers.cpp:2701 */ -void env_rain(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2701 -} - -/* <1a58f1> ../cstrike/dlls/triggers.cpp:2700 */ -void func_snow(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2700 -} - -/* <1a5815> ../cstrike/dlls/triggers.cpp:2699 */ -void env_snow(entvars_t *pev) -{ -// GetClassPtr(CWeather *a); // 2699 -} - -/* <1a57df> ../cstrike/dlls/cbase.h:800 */ -CWeather *GetClassPtr(CWeather *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a55e4> ../cstrike/dlls/triggers.cpp:2490 */ -void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CTriggerCamera *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2490 -} - -/* <1a5494> ../cstrike/dlls/triggers.cpp:2587 */ -void CTriggerCamera::FollowTarget(void) -{ -// { -// Vector vecGoal; // 2606 -// float dx; // 2615 -// float dy; // 2616 -// } -// FollowTarget(CTriggerCamera *const this); // 2587 -} - -/* <1a5311> ../cstrike/dlls/triggers.cpp:2644 */ -void CTriggerCamera::Move(void) -{ -// { -// float fraction; // 2688 -// { -// Vector delta; // 2676 -// operator-(const Vector *const this, -// const Vector &v); // 2676 -// Length(const Vector *const this); // 2677 -// Normalize(const Vector *const this); // 2678 -// } -// operator*(const Vector *const this, -// float fl); // 2689 -// operator*(const Vector *const this, -// float fl); // 2689 -// operator*(const Vector *const this, -// float fl); // 2689 -// operator+(const Vector *const this, -// const Vector &v); // 2689 -// } -} - -/* <1a5235> ../cstrike/dlls/triggers.cpp:2425 */ -void trigger_camera(entvars_t *pev) -{ -// GetClassPtr(CTriggerCamera *a); // 2425 -} - -/* <1a5159> ../cstrike/dlls/triggers.cpp:2351 */ -void trigger_changetarget(entvars_t *pev) -{ -// GetClassPtr(CTriggerChangeTarget *a); // 2351 -} - -/* <1a507d> ../cstrike/dlls/triggers.cpp:2311 */ -void trigger_gravity(entvars_t *pev) -{ -// GetClassPtr(CTriggerGravity *a); // 2311 -} - -/* <1a4fa1> ../cstrike/dlls/triggers.cpp:2242 */ -void trigger_endsection(entvars_t *pev) -{ -// GetClassPtr(CTriggerEndSection *a); // 2242 -} - -/* <1a4ec5> ../cstrike/dlls/triggers.cpp:2204 */ -void trigger_autosave(entvars_t *pev) -{ -// GetClassPtr(CTriggerSave *a); // 2204 -} - -/* <1a4de9> ../cstrike/dlls/triggers.cpp:2163 */ -void func_vip_safetyzone(entvars_t *pev) -{ -// GetClassPtr(CVIP_SafetyZone *a); // 2163 -} - -/* <1a4d0d> ../cstrike/dlls/triggers.cpp:2105 */ -void func_escapezone(entvars_t *pev) -{ -// GetClassPtr(CEscapeZone *a); // 2105 -} - -/* <1a4c31> ../cstrike/dlls/triggers.cpp:2064 */ -void func_hostage_rescue(entvars_t *pev) -{ -// GetClassPtr(CHostageRescue *a); // 2064 -} - -/* <1a4b55> ../cstrike/dlls/triggers.cpp:2016 */ -void func_bomb_target(entvars_t *pev) -{ -// GetClassPtr(CBombTarget *a); // 2016 -} - -/* <1a4a79> ../cstrike/dlls/triggers.cpp:1970 */ -void func_buyzone(entvars_t *pev) -{ -// GetClassPtr(CBuyZone *a); // 1970 -} - -/* <1a499d> ../cstrike/dlls/triggers.cpp:1950 */ -void info_teleport_destination(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 1950 -} - -/* <1a48c1> ../cstrike/dlls/triggers.cpp:1940 */ -void trigger_teleport(entvars_t *pev) -{ -// GetClassPtr(CTriggerTeleport *a); // 1940 -} - -/* <1a47e5> ../cstrike/dlls/triggers.cpp:1804 */ -void trigger_push(entvars_t *pev) -{ -// GetClassPtr(CTriggerPush *a); // 1804 -} - -/* <1a4709> ../cstrike/dlls/triggers.cpp:1760 */ -void func_ladder(entvars_t *pev) -{ -// GetClassPtr(CLadder *a); // 1760 -} - -/* <1a44fc> ../cstrike/dlls/triggers.cpp:1722 */ -/* linkage=_Z9NextLevelv */ -void NextLevel(void) -{ -// { -// edict_t *pent; // 1724 -// class CChangeLevel *pChange; // 1725 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 1728 -// FNullEnt(const edict_t *pent); // 1731 -// GetClassPtr(CChangeLevel *a); // 1738 -// VARS(edict_t *pent); // 1738 -// GetClassPtr(CChangeLevel *a); // 1734 -// } -} - -/* <1a44ba> ../cstrike/dlls/triggers.cpp:1576 */ -/* linkage=_Z15BuildChangeListP9LEVELLISTi */ -int BuildChangeList(LEVELLIST *pLevelList, int maxList) -{ -} - -/* <1a40b1> ../cstrike/dlls/triggers.cpp:1625 */ -void ChangeList(LEVELLIST *pLevelList, int maxList) -{ -// { -// edict_t *pentChangelevel; // 1627 -// edict_t *pentLandmark; // 1627 -// int i; // 1628 -// int count; // 1628 -// FNullEnt(const edict_t *pent); // 1634 -// FNullEnt(const edict_t *pent); // 1636 -// { -// class CSave saveHelper; // 1661 -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 1661 -// { -// int j; // 1665 -// int entityCount; // 1665 -// class CBaseEntity *pEntList; // 1666 -// int entityFlags; // 1667 -// edict_t *pent; // 1670 -// FNullEnt(const edict_t *pent); // 1673 -// { -// int index; // 1707 -// } -// InTransitionVolume(CBaseEntity *pEntity, -// char *pVolumeName); // 1704 -// { -// class CBaseEntity *pEntity; // 1675 -// Instance(edict_t *pent); // 1675 -// { -// int caps; // 1678 -// { -// int flags; // 1681 -// } -// } -// } -// } -// ~CSave(CSave *const this, -// int const __in_chrg); // 1661 -// } -// { -// class CChangeLevel *pTrigger; // 1638 -// VARS(edict_t *pent); // 1640 -// GetClassPtr(CChangeLevel *a); // 1640 -// } -// } -} - -/* <1a4075> ../cstrike/dlls/triggers.cpp:1582 */ -void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) -{ -// { -// edict_t *pentVolume; // 1584 -// int inVolume; // 1597 -// } -} - -/* <1a3ff8> ../cstrike/dlls/triggers.cpp:1556 */ -void AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark) -{ -// { -// int i; // 1558 -// } -} - -/* <1a3fb2> ../cstrike/dlls/triggers.cpp:1484 */ -void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) -{ -// { -// edict_t *pentLandmark; // 1486 -// LEVELLIST levels; // 1487 -// class CBaseEntity *pPlayer; // 1502 -// } -} - -/* <1a3ef5> ../cstrike/dlls/triggers.cpp:1545 */ -void CChangeLevel::TouchChangeLevel(CBaseEntity *pOther) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1547 -// ChangeLevelNow(CChangeLevel *const this, -// class CBaseEntity *pActivator); // 1550 -} - -/* <1a3e4f> ../cstrike/dlls/triggers.cpp:1479 */ -void CChangeLevel::UseChangeLevel(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ChangeLevelNow(CChangeLevel *const this, -// class CBaseEntity *pActivator); // 1481 -} - -/* <1a3c4c> ../cstrike/dlls/triggers.cpp:1484 */ -void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) -{ -// { -// edict_t *pentLandmark; // 1486 -// LEVELLIST levels; // 1487 -// class CBaseEntity *pPlayer; // 1502 -// Instance(edict_t *pent); // 1502 -// InTransitionVolume(CBaseEntity *pEntity, -// char *pVolumeName); // 1503 -// { -// class CFireAndDie *pFireAndDie; // 1512 -// GetClassPtr(CFireAndDie *a); // 1512 -// edict(CBaseEntity *const this); // 1520 -// } -// FNullEnt(const edict_t *pent); // 1532 -// } -} - -/* <1a3b43> ../cstrike/dlls/triggers.cpp:1456 */ -void FindLandmark(const char *pLandmarkName) -{ -// { -// edict_t *pentLandmark; // 1458 -// FNullEnt(const edict_t *pent); // 1461 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1464 -// } -// FindLandmark(const char *pLandmarkName); // 1456 -} - -/* <1a3a67> ../cstrike/dlls/triggers.cpp:1371 */ -void trigger_changelevel(entvars_t *pev) -{ -// GetClassPtr(CChangeLevel *a); // 1371 -} - -/* <1a3a31> ../cstrike/dlls/cbase.h:800 */ -CChangeLevel *GetClassPtr(CChangeLevel *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a3955> ../cstrike/dlls/triggers.cpp:1321 */ -void fireanddie(entvars_t *pev) -{ -// GetClassPtr(CFireAndDie *a); // 1321 -} - -/* <1a391f> ../cstrike/dlls/cbase.h:800 */ -CFireAndDie *GetClassPtr(CFireAndDie *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a3843> ../cstrike/dlls/triggers.cpp:1299 */ -void trigger_transition(entvars_t *pev) -{ -// GetClassPtr(CTriggerVolume *a); // 1299 -} - -/* <1a3767> ../cstrike/dlls/triggers.cpp:1278 */ -void trigger_counter(entvars_t *pev) -{ -// GetClassPtr(CTriggerCounter *a); // 1278 -} - -/* <1a373a> ../cstrike/dlls/triggers.cpp:1167 */ -void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) -{ -} - -/* <1a365e> ../cstrike/dlls/triggers.cpp:1135 */ -void trigger_once(entvars_t *pev) -{ -// GetClassPtr(CTriggerOnce *a); // 1135 -} - -/* <1a3582> ../cstrike/dlls/triggers.cpp:1086 */ -void trigger_multiple(entvars_t *pev) -{ -// GetClassPtr(CTriggerMultiple *a); // 1086 -} - -/* <1a34e8> ../cstrike/dlls/triggers.cpp:840 */ -void CTargetCDAudio::Play(void) -{ -// PlayCDTrack(int iTrack); // 842 -} - -/* <1a340c> ../cstrike/dlls/triggers.cpp:794 */ -void target_cdaudio(entvars_t *pev) -{ -// GetClassPtr(CTargetCDAudio *a); // 794 -} - -/* <1a3372> ../cstrike/dlls/triggers.cpp:773 */ -void CTriggerCDAudio::PlayTrack(void) -{ -// PlayCDTrack(int iTrack); // 775 -} - -/* <1a3218> ../cstrike/dlls/triggers.cpp:715 */ -void trigger_cdaudio(entvars_t *pev) -{ -// GetClassPtr(CTriggerCDAudio *a); // 715 -} - -/* <1a313c> ../cstrike/dlls/triggers.cpp:649 */ -void trigger_monsterjump(entvars_t *pev) -{ -// GetClassPtr(CTriggerMonsterJump *a); // 649 -} - -/* <1a3060> ../cstrike/dlls/triggers.cpp:636 */ -void trigger_hurt(entvars_t *pev) -{ -// GetClassPtr(CTriggerHurt *a); // 636 -} - -/* <1a301c> ../cstrike/dlls/triggers.cpp:1136 */ -void CTriggerOnce::Spawn(void) -{ -// Spawn(CTriggerMultiple *const this); // 1140 -} - -/* <1a2fdc> ../cstrike/dlls/triggers.cpp:652 */ -void CTriggerMonsterJump::Spawn(void) -{ -// Spawn(CTriggerMonsterJump *const this); // 652 -} - -/* <1a2fb4> ../cstrike/dlls/triggers.cpp:731 */ -void CTriggerCDAudio::Spawn(void) -{ -} - -/* <1a2f8b> ../cstrike/dlls/triggers.cpp:853 */ -void CTriggerHurt::Spawn(void) -{ -} - -/* <1a2f67> ../cstrike/dlls/triggers.cpp:1089 */ -void CTriggerMultiple::Spawn(void) -{ -} - -/* <1a2f4e> ../cstrike/dlls/triggers.cpp:1089 */ -void CTriggerMultiple::Spawn(void) -{ -} - -/* <1a2f25> ../cstrike/dlls/triggers.cpp:1423 */ -void CChangeLevel::Spawn(void) -{ -} - -/* <1a2eda> ../cstrike/dlls/triggers.cpp:1817 */ -void CTriggerPush::Spawn(void) -{ -// operator==(const Vector ::Spawn(// const Vector &v); // 1819 -} - -/* <1a2eb1> ../cstrike/dlls/triggers.cpp:1942 */ -void CTriggerTeleport::Spawn(void) -{ -} - -/* <1a2e71> ../cstrike/dlls/triggers.cpp:1973 */ -void CBuyZone::Spawn(void) -{ -// Spawn(CBuyZone *const this); // 1973 -} - -/* <1a2e48> ../cstrike/dlls/triggers.cpp:2019 */ -void CBombTarget::Spawn(void) -{ -} - -/* <1a2e1f> ../cstrike/dlls/triggers.cpp:2067 */ -void CHostageRescue::Spawn(void) -{ -} - -/* <1a2df6> ../cstrike/dlls/triggers.cpp:2108 */ -void CEscapeZone::Spawn(void) -{ -} - -/* <1a2dcd> ../cstrike/dlls/triggers.cpp:2166 */ -void CVIP_SafetyZone::Spawn(void) -{ -} - -/* <1a2d8e> ../cstrike/dlls/triggers.cpp:2206 */ -void CTriggerSave::Spawn(void) -{ -// Spawn(CTriggerSave *const this); // 2206 -} - -/* <1a2d4f> ../cstrike/dlls/triggers.cpp:2260 */ -void CTriggerEndSection::Spawn(void) -{ -// Spawn(CTriggerEndSection *const this); // 2260 -} - -/* <1a2d26> ../cstrike/dlls/triggers.cpp:2313 */ -void CTriggerGravity::Spawn(void) -{ -} - -/* <1a2cfe> ../cstrike/dlls/triggers.cpp:2704 */ -void CWeather::Spawn(void) -{ -} - -/* <1a2c92> ../cstrike/dlls/triggers.cpp:590 */ -void CBaseTrigger::InitTrigger(void) -{ -// operator!=(const Vector ::InitTrigger(// const Vector &v); // 594 -} - -/* <1a2bb6> ../cstrike/dlls/triggers.cpp:583 */ -void trigger(entvars_t *pev) -{ -// GetClassPtr(CBaseTrigger *a); // 583 -} - -/* <1a2ada> ../cstrike/dlls/triggers.cpp:532 */ -void env_render(entvars_t *pev) -{ -// GetClassPtr(CRenderFxManager *a); // 532 -} - -/* <1a2a24> ../cstrike/dlls/triggers.cpp:475 */ -void CMultiManager::ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ShouldClone(CMultiManager *const this); // 479 -// { -// class CMultiManager *pClone; // 481 -// } -} - -/* <1a291b> ../cstrike/dlls/triggers.cpp:457 */ -void CMultiManager::Clone(void) -{ -// { -// class CMultiManager *pMulti; // 459 -// edict_t *pEdict; // 461 -// GetClassPtr(CMultiManager *a); // 459 -// } -} - -/* <1a283f> ../cstrike/dlls/triggers.cpp:304 */ -void multi_manager(entvars_t *pev) -{ -// GetClassPtr(CMultiManager *a); // 304 -} - -/* <1a2809> ../cstrike/dlls/cbase.h:800 */ -CMultiManager *GetClassPtr(CMultiManager *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1a2730> ../cstrike/dlls/triggers.cpp:207 */ -void trigger_relay(entvars_t *pev) -{ -// GetClassPtr(CTriggerRelay *a); // 207 -} - -/* <1a2657> ../cstrike/dlls/triggers.cpp:126 */ -void trigger_auto(entvars_t *pev) -{ -// GetClassPtr(CAutoTrigger *a); // 126 -} - -/* <1a257e> ../cstrike/dlls/triggers.cpp:60 */ -void func_friction(entvars_t *pev) -{ -// GetClassPtr(CFrictionModifier *a); // 60 -} - -/* <1a2465> ../cstrike/dlls/triggers.cpp:822 */ -void CTargetCDAudio::Think(void) -{ -// { -// edict_t *pClient; // 824 -// operator-(const Vector *const this, -// const Vector &v); // 835 -// Length(const Vector *const this); // 835 -// Play(CTargetCDAudio *const this); // 836 -// } -} - -/* <1a244c> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1a2382> ../cstrike/dlls/triggers.cpp:721 */ -void CTriggerCDAudio::Touch(CBaseEntity *pOther) -{ -// PlayTrack(CTriggerCDAudio *const this); // 728 -} - -/* <1a2288> ../cstrike/dlls/triggers.cpp:736 */ -void CTriggerCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// PlayTrack(CTriggerCDAudio *const this); // 738 -} - -/* <1a226f> ../cstrike/dlls/triggers.cpp:773 */ -void CTriggerCDAudio::PlayTrack(void) -{ -} - -/* <1a2175> ../cstrike/dlls/triggers.cpp:816 */ -void CTargetCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Play(CTargetCDAudio *const this); // 818 -} - -/* <1a215c> ../cstrike/dlls/triggers.cpp:840 */ -void CTargetCDAudio::Play(void) -{ -} - -/* <1a20a4> ../cstrike/dlls/triggers.cpp:1145 */ -void CBaseTrigger::MultiTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 1147 -// ActivateMultiTrigger(CBaseTrigger *const this, -// class CBaseEntity *pActivator); // 1157 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1154 -// } -} - -/* <1a1f98> ../cstrike/dlls/triggers.cpp:1231 */ -void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL fTellActivator; // 1239 -// } -// CounterUse(CBaseTrigger *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1231 -} - -/* <1a1e8f> ../cstrike/dlls/triggers.cpp:1167 */ -void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1175 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1177 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1183 -} - -/* <1a1d4a> ../cstrike/dlls/triggers.cpp:1388 */ -void CChangeLevel::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1390 -// KeyValue(CChangeLevel *const this, -// KeyValueData *pkvd); // 1388 -} - -/* <1a1cf5> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1a1c39> ../cstrike/dlls/triggers.cpp:91 */ -void CFrictionModifier::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 93 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 99 -// KeyValue(CFrictionModifier *const this, -// KeyValueData *pkvd); // 91 -} - -/* <1a1b64> ../cstrike/dlls/triggers.cpp:136 */ -void CAutoTrigger::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 138 -// FStrEq(const char *sz1, -// const char *sz2); // 143 -// { -// int type; // 145 -// atoi(const char *__nptr); // 145 -// } -// KeyValue(CAutoTrigger *const this, -// KeyValueData *pkvd); // 136 -} - -/* <1a1abc> ../cstrike/dlls/triggers.cpp:216 */ -void CTriggerRelay::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 218 -// KeyValue(CTriggerRelay *const this, -// KeyValueData *pkvd); // 216 -} - -/* <1a19ed> ../cstrike/dlls/triggers.cpp:318 */ -void CMultiManager::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 325 -// { -// char tmp; // 335 -// atof(const char *__nptr); // 339 -// } -// KeyValue(CMultiManager *const this, -// KeyValueData *pkvd); // 318 -} - -/* <1a196f> ../cstrike/dlls/triggers.cpp:2291 */ -void CTriggerEndSection::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2293 -// KeyValue(CTriggerEndSection *const this, -// KeyValueData *pkvd); // 2291 -} - -/* <1a1937> ../cstrike/dlls/triggers.cpp:1763 */ -void CLadder::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1a18ff> ../cstrike/dlls/triggers.cpp:1807 */ -void CTriggerPush::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1a17cf> ../cstrike/dlls/triggers.cpp:608 */ -void CBaseTrigger::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 610 -// FStrEq(const char *sz1, -// const char *sz2); // 615 -// KeyValue(CBaseTrigger *const this, -// KeyValueData *pkvd); // 608 -// atof(const char *__nptr); // 612 -// atof(const char *__nptr); // 617 -} - -/* <1a170f> ../cstrike/dlls/triggers.cpp:796 */ -void CTargetCDAudio::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 798 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 804 -// KeyValue(CTargetCDAudio *const this, -// KeyValueData *pkvd); // 796 -} - -/* <1a1691> ../cstrike/dlls/triggers.cpp:2360 */ -void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2362 -// KeyValue(CTriggerChangeTarget *const this, -// KeyValueData *pkvd); // 2360 -} - -/* <1a1537> ../cstrike/dlls/triggers.cpp:2462 */ -void CTriggerCamera::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2464 -// FStrEq(const char *sz1, -// const char *sz2); // 2469 -// KeyValue(CTriggerCamera *const this, -// KeyValueData *pkvd); // 2462 -// atof(const char *__nptr); // 2466 -} - -/* <1a1477> ../cstrike/dlls/triggers.cpp:2716 */ -void CClientFog::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2718 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2730 -// KeyValue(CClientFog *const this, -// KeyValueData *pkvd); // 2716 -} - -/* <1a1402> ../cstrike/dlls/triggers.cpp:420 */ -void CMultiManager::HasTarget(string_t targetname) -{ -// { -// int i; // 422 -// FStrEq(const char *sz1, -// const char *sz2); // 423 -// } -} - -/* <1a122b> ../cstrike/dlls/triggers.cpp:1582 */ -void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) -{ -// { -// edict_t *pentVolume; // 1584 -// int inVolume; // 1597 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1599 -// FNullEnt(const edict_t *pent); // 1600 -// { -// class CBaseEntity *pVolume; // 1602 -// Instance(edict_t *pent); // 1602 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1604 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1611 -// } -// Instance(edict_t *pent); // 1594 -// } -} - -/* <1a116b> ../cstrike/dlls/triggers.cpp:1986 */ -void CBuyZone::BuyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 1991 -// } -// BuyTouch(CBuyZone *const this, -// class CBaseEntity *pOther); // 1986 -} - -/* <1a10c1> ../cstrike/dlls/triggers.cpp:2027 */ -void CBombTarget::BombTargetTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2031 -// } -// BombTargetTouch(CBombTarget *const this, -// class CBaseEntity *pOther); // 2027 -} - -/* <1a0f88> ../cstrike/dlls/triggers.cpp:2115 */ -void CEscapeZone::EscapeTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2120 -// Signal(CUnifiedSignals *const this, -// int flSignal); // 2147 -// } -// EscapeTouch(CEscapeZone *const this, -// class CBaseEntity *pOther); // 2115 -} - -/* <1a0ec7> ../cstrike/dlls/triggers.cpp:2173 */ -void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2178 -// Signal(CUnifiedSignals *const this, -// int flSignal); // 2180 -// } -// VIP_SafetyTouch(CVIP_SafetyZone *const this, -// class CBaseEntity *pOther); // 2173 -} - -/* <1a0d93> ../cstrike/dlls/triggers.cpp:959 */ -void CBaseTrigger::HurtTouch(CBaseEntity *pOther) -{ -// { -// float fldmg; // 961 -// } -// HurtTouch(CBaseTrigger *const this, -// class CBaseEntity *pOther); // 959 -} - -/* <1a0c95> ../cstrike/dlls/triggers.cpp:540 */ -void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CRenderFxManager *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 540 -} - -/* <1a0c56> ../cstrike/dlls/triggers.cpp:177 */ -void CAutoTrigger::Think(void) -{ -// Think(CAutoTrigger *const this); // 177 -} - -/* <1a0c01> ../cstrike/dlls/triggers.cpp:2218 */ -void CTriggerSave::SaveTouch(CBaseEntity *pOther) -{ -// SaveTouch(CTriggerSave *const this, -// class CBaseEntity *pOther); // 2218 -} - -/* <1a0b7f> ../cstrike/dlls/triggers.cpp:2245 */ -void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// EndSectionUse(CTriggerEndSection *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2245 -} - -/* <1a0b29> ../cstrike/dlls/triggers.cpp:2276 */ -void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) -{ -// EndSectionTouch(CTriggerEndSection *const this, -// class CBaseEntity *pOther); // 2276 -} - -/* <1a0ad7> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Save(CSave &save) -{ -// Save(CFrictionModifier *const this, -// class CSave &save); // 68 -} - -/* <1a0a85> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Save(CSave &save) -{ -// Save(CAutoTrigger *const this, -// class CSave &save); // 134 -} - -/* <1a0a33> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Save(CSave &save) -{ -// Save(CTriggerRelay *const this, -// class CSave &save); // 214 -} - -/* <1a09e0> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Save(CSave &save) -{ -// Save(CMultiManager *const this, -// class CSave &save); // 316 -} - -/* <1a098d> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Save(CSave &save) -{ -// Save(CChangeLevel *const this, -// class CSave &save); // 1382 -} - -/* <1a093a> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Save(CSave &save) -{ -// Save(CTriggerChangeTarget *const this, -// class CSave &save); // 2358 -} - -/* <1a08e7> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Save(CSave &save) -{ -// Save(CTriggerCamera *const this, -// class CSave &save); // 2445 -} - -/* <1a0895> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Restore(CRestore &restore) -{ -// Restore(CFrictionModifier *const this, -// class CRestore &restore); // 68 -} - -/* <1a0843> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Restore(CRestore &restore) -{ -// Restore(CAutoTrigger *const this, -// class CRestore &restore); // 134 -} - -/* <1a07f1> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Restore(CRestore &restore) -{ -// Restore(CTriggerRelay *const this, -// class CRestore &restore); // 214 -} - -/* <1a079e> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Restore(CRestore &restore) -{ -// Restore(CMultiManager *const this, -// class CRestore &restore); // 316 -} - -/* <1a074b> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Restore(CRestore &restore) -{ -// Restore(CChangeLevel *const this, -// class CRestore &restore); // 1382 -} - -/* <1a06f8> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Restore(CRestore &restore) -{ -// Restore(CTriggerChangeTarget *const this, -// class CRestore &restore); // 2358 -} - -/* <1a06a5> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Restore(CRestore &restore) -{ -// Restore(CTriggerCamera *const this, -// class CRestore &restore); // 2445 -} - -/* <1a066a> ../cstrike/dlls/triggers.cpp:807 */ -void CTargetCDAudio::Spawn(void) -{ -// Spawn(CTargetCDAudio *const this); // 807 -} - -/* <1a0618> ../cstrike/dlls/triggers.cpp:1323 */ -void CFireAndDie::Spawn(void) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 1325 -} - -/* <1a051f> ../cstrike/dlls/triggers.cpp:1878 */ -void CBaseTrigger::TeleportTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 1880 -// edict_t *pentTarget; // 1881 -// Vector tmp; // 1910 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1906 -// FNullEnt(const edict_t *pent); // 1907 -// Vector(Vector *const this, -// const Vector &v); // 1910 -// } -} - -/* <1a03e5> ../cstrike/dlls/triggers.cpp:377 */ -void CMultiManager::Restart(void) -{ -// { -// int i; // 379 -// edict_t *pentTarget; // 380 -// const char *name; // 381 -// { -// class CBaseEntity *pTarget; // 399 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 395 -// FNullEnt(const edict_t *pent); // 396 -// Instance(edict_t *pent); // 399 -// } -// IsClone(CMultiManager *const this); // 410 -// } -} - -/* <1a0393> ../cstrike/dlls/triggers.cpp:432 */ -void CMultiManager::ManagerThink(void) -{ -// { -// float time; // 434 -// IsClone(CMultiManager *const this); // 446 -// } -} - -/* <1a023c> ../cstrike/dlls/triggers.cpp:1835 */ -void CTriggerPush::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 1837 -// operator*(float fl, -// const Vector &v); // 1854 -// operator+(const Vector *const this, -// const Vector &v); // 1854 -// { -// Vector vecPush; // 1861 -// operator*(float fl, -// const Vector &v); // 1861 -// operator+(const Vector *const this, -// const Vector &v); // 1863 -// } -// } -} - -/* <1a01d7> ../cstrike/dlls/triggers.cpp:247 */ -void CTriggerRelay::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1a01ae> ../cstrike/dlls/triggers.cpp:1337 */ -void CFireAndDie::Think(void) -{ -} - -/* <1a010d> ../cstrike/dlls/triggers.cpp:2376 */ -void CTriggerChangeTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pTarget; // 2378 -// { -// class CBaseMonster *pMonster; // 2383 -// } -// } -} - -/* <1a00e4> ../cstrike/dlls/triggers.cpp:671 */ -void CTriggerMonsterJump::Think(void) -{ -} - -/* <1a007c> ../cstrike/dlls/triggers.cpp:942 */ -void CBaseTrigger::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1a0014> ../cstrike/dlls/triggers.cpp:2042 */ -void CBombTarget::BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19ffbf> ../cstrike/dlls/triggers.cpp:2074 */ -void CHostageRescue::HostageRescueTouch(CBaseEntity *pOther) -{ -// Signal(CUnifiedSignals *const this, -// int flSignal); // 2078 -} - -/* <19ff97> ../cstrike/dlls/triggers.cpp:2735 */ -void CClientFog::Spawn(void) -{ -} - -/* <19ff6f> ../cstrike/dlls/triggers.cpp:2447 */ -void CTriggerCamera::Spawn(void) -{ -} - -/* <19ff47> ../cstrike/dlls/triggers.cpp:2402 */ -void CTriggerCamera::ObjectCaps(void) -{ -} - -/* <19ff1f> ../cstrike/dlls/triggers.cpp:2371 */ -void CTriggerChangeTarget::Spawn(void) -{ -} - -/* <19fef7> ../cstrike/dlls/triggers.cpp:2342 */ -void CTriggerChangeTarget::ObjectCaps(void) -{ -} - -/* <19febe> ../cstrike/dlls/triggers.cpp:2319 */ -void CTriggerGravity::GravityTouch(CBaseEntity *pOther) -{ -} - -/* <19fe95> ../cstrike/dlls/triggers.cpp:1786 */ -void CLadder::Spawn(void) -{ -} - -/* <19fe6c> ../cstrike/dlls/triggers.cpp:1772 */ -void CLadder::Precache(void) -{ -} - -/* <19fde3> ../cstrike/dlls/triggers.cpp:1441 */ -void CChangeLevel::ExecuteChangeLevel(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1443 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1448 -} - -/* <19fdbb> ../cstrike/dlls/triggers.cpp:1330 */ -void CFireAndDie::Precache(void) -{ -} - -/* <19fd93> ../cstrike/dlls/triggers.cpp:1319 */ -void CFireAndDie::ObjectCaps(void) -{ -} - -/* <19fd6a> ../cstrike/dlls/triggers.cpp:1302 */ -void CTriggerVolume::Spawn(void) -{ -} - -/* <19fd42> ../cstrike/dlls/triggers.cpp:1280 */ -void CTriggerCounter::Spawn(void) -{ -} - -/* <19fd1a> ../cstrike/dlls/triggers.cpp:1214 */ -void CBaseTrigger::MultiWaitOver(void) -{ -} - -/* <19fca2> ../cstrike/dlls/triggers.cpp:678 */ -void CTriggerMonsterJump::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 680 -// operator*(const Vector *const this, -// float fl); // 695 -// } -} - -/* <19fc7a> ../cstrike/dlls/triggers.cpp:580 */ -void CBaseTrigger::ObjectCaps(void) -{ -} - -/* <19fc52> ../cstrike/dlls/triggers.cpp:535 */ -void CRenderFxManager::Spawn(void) -{ -} - -/* <19fbce> ../cstrike/dlls/triggers.cpp:347 */ -void CMultiManager::Spawn(void) -{ -// { -// int swapped; // 355 -// { -// int i; // 360 -// { -// int name; // 365 -// float delay; // 366 -// } -// } -// } -} - -/* <19fba6> ../cstrike/dlls/triggers.cpp:280 */ -void CMultiManager::ObjectCaps(void) -{ -} - -/* <19fb7e> ../cstrike/dlls/triggers.cpp:240 */ -void CTriggerRelay::Spawn(void) -{ -} - -/* <19fb56> ../cstrike/dlls/triggers.cpp:198 */ -void CTriggerRelay::ObjectCaps(void) -{ -} - -/* <19fb2d> ../cstrike/dlls/triggers.cpp:171 */ -void CAutoTrigger::Precache(void) -{ -} - -/* <19fb05> ../cstrike/dlls/triggers.cpp:165 */ -void CAutoTrigger::Spawn(void) -{ -} - -/* <19fadd> ../cstrike/dlls/triggers.cpp:116 */ -void CAutoTrigger::ObjectCaps(void) -{ -} - -/* <19faa6> ../cstrike/dlls/triggers.cpp:82 */ -void CFrictionModifier::ChangeFriction(CBaseEntity *pOther) -{ -} - -/* <19fa7d> ../cstrike/dlls/triggers.cpp:72 */ -void CFrictionModifier::Spawn(void) -{ -} - -/* <19fa55> ../cstrike/dlls/triggers.cpp:53 */ -void CFrictionModifier::ObjectCaps(void) -{ -} - -/* <19fa2d> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <19fa05> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <19f9cd> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <19f9a4> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <19f97c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <19f93e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <19f741> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <19f719> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <19f6f1> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <19f6b9> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <19f654> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19f61c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <19f5f4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <19f5cc> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <19f5a4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <19f57c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <19f553> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <19f52b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <19f503> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <19f4db> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <19f4a4> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <19f47c> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <19f454> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <19f41d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <19f3f5> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <19f357> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <19f302> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <19f2cb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <19f294> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <19f22f> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <19f1e9> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <19f1c1> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <19f199> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <19f165> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <19f12e> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <19f106> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <19f0cf> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <19f0a7> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <19f07f> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <19f05c> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <19f030> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19f008> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <19efe0> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <19efb8> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <19ef98> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <19ef7d> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <19ef5d> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <19ef3d> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <19eee8> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <19eeb2> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <19ee94> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <19ee5e> ../cstrike/dlls/cbase.h:800 */ -CClientFog *GetClassPtr(CClientFog *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ee45> ../cstrike/dlls/triggers.cpp:2710 */ -void CClientFog::CClientFog(void) -{ -} - -/* <19ee23> ../cstrike/dlls/triggers.cpp:2693 */ -inline void CWeather::CWeather(void) -{ -} - -/* <19eded> ../cstrike/dlls/cbase.h:800 */ -CTriggerCamera *GetClassPtr(CTriggerCamera *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19edd0> ../cstrike/dlls/triggers.cpp:2391 */ -inline void CTriggerCamera::CTriggerCamera(void) -{ -} - -/* <19ed9a> ../cstrike/dlls/cbase.h:800 */ -CTriggerChangeTarget *GetClassPtr(CTriggerChangeTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ed7d> ../cstrike/dlls/triggers.cpp:2335 */ -inline void CTriggerChangeTarget::CTriggerChangeTarget(void) -{ -} - -/* <19ed47> ../cstrike/dlls/cbase.h:800 */ -CTriggerGravity *GetClassPtr(CTriggerGravity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ed25> ../cstrike/dlls/triggers.cpp:2305 */ -inline void CTriggerGravity::CTriggerGravity(void) -{ -} - -/* <19ecef> ../cstrike/dlls/cbase.h:800 */ -CTriggerEndSection *GetClassPtr(CTriggerEndSection *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ecd2> ../cstrike/dlls/triggers.cpp:2234 */ -inline void CTriggerEndSection::CTriggerEndSection(void) -{ -} - -/* <19ec9c> ../cstrike/dlls/cbase.h:800 */ -CTriggerSave *GetClassPtr(CTriggerSave *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ec7f> ../cstrike/dlls/triggers.cpp:2198 */ -inline void CTriggerSave::CTriggerSave(void) -{ -} - -/* <19ec49> ../cstrike/dlls/cbase.h:800 */ -CVIP_SafetyZone *GetClassPtr(CVIP_SafetyZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ec2c> ../cstrike/dlls/triggers.cpp:2155 */ -inline void CVIP_SafetyZone::CVIP_SafetyZone(void) -{ -} - -/* <19ebf6> ../cstrike/dlls/cbase.h:800 */ -CEscapeZone *GetClassPtr(CEscapeZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ebd9> ../cstrike/dlls/triggers.cpp:2098 */ -inline void CEscapeZone::CEscapeZone(void) -{ -} - -/* <19eba3> ../cstrike/dlls/cbase.h:800 */ -CHostageRescue *GetClassPtr(CHostageRescue *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19eb81> ../cstrike/dlls/triggers.cpp:2056 */ -inline void CHostageRescue::CHostageRescue(void) -{ -} - -/* <19eb4b> ../cstrike/dlls/cbase.h:800 */ -CBombTarget *GetClassPtr(CBombTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19eb2e> ../cstrike/dlls/triggers.cpp:2007 */ -inline void CBombTarget::CBombTarget(void) -{ -} - -/* <19eaf8> ../cstrike/dlls/cbase.h:800 */ -CBuyZone *GetClassPtr(CBuyZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19eadb> ../cstrike/dlls/triggers.cpp:1962 */ -inline void CBuyZone::CBuyZone(void) -{ -} - -/* <19ea6f> ../cstrike/dlls/cbase.h:800 */ -CTriggerTeleport *GetClassPtr(CTriggerTeleport *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19ea4d> ../cstrike/dlls/triggers.cpp:1935 */ -inline void CTriggerTeleport::CTriggerTeleport(void) -{ -} - -/* <19ea17> ../cstrike/dlls/cbase.h:800 */ -CTriggerPush *GetClassPtr(CTriggerPush *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e9f5> ../cstrike/dlls/triggers.cpp:1797 */ -inline void CTriggerPush::CTriggerPush(void) -{ -} - -/* <19e9bf> ../cstrike/dlls/cbase.h:800 */ -CLadder *GetClassPtr(CLadder *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e99d> ../cstrike/dlls/triggers.cpp:1753 */ -inline void CLadder::CLadder(void) -{ -} - -/* <19e978> ../cstrike/dlls/saverestore.h:47 */ -inline void CSave::~CSave( int const __in_chrg) -{ -} - -/* <19e94e> ../cstrike/dlls/saverestore.h:50 */ -inline void CSave::CSave( SAVERESTOREDATA *pdata) -{ -} - -/* <19e906> ../cstrike/dlls/triggers.cpp:1345 */ -inline void CChangeLevel::CChangeLevel(void) -{ -} - -/* <19e8a7> ../cstrike/dlls/triggers.cpp:1484 */ -void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) -{ -// { -// edict_t *pentLandmark; // 1486 -// LEVELLIST levels; // 1487 -// class CBaseEntity *pPlayer; // 1502 -// { -// class CFireAndDie *pFireAndDie; // 1512 -// } -// } -} - -/* <19e885> ../cstrike/dlls/triggers.cpp:1313 */ -inline void CFireAndDie::CFireAndDie(void) -{ -} - -/* <19e84f> ../cstrike/dlls/cbase.h:800 */ -CTriggerVolume *GetClassPtr(CTriggerVolume *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e82d> ../cstrike/dlls/triggers.cpp:1293 */ -inline void CTriggerVolume::CTriggerVolume(void) -{ -} - -/* <19e7f7> ../cstrike/dlls/cbase.h:800 */ -CTriggerCounter *GetClassPtr(CTriggerCounter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e7d5> ../cstrike/dlls/triggers.cpp:1273 */ -inline void CTriggerCounter::CTriggerCounter(void) -{ -} - -/* <19e79f> ../cstrike/dlls/cbase.h:800 */ -CTriggerOnce *GetClassPtr(CTriggerOnce *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e77d> ../cstrike/dlls/triggers.cpp:1129 */ -inline void CTriggerOnce::CTriggerOnce(void) -{ -} - -/* <19e747> ../cstrike/dlls/cbase.h:800 */ -CTriggerMultiple *GetClassPtr(CTriggerMultiple *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e725> ../cstrike/dlls/triggers.cpp:1080 */ -inline void CTriggerMultiple::CTriggerMultiple(void) -{ -} - -/* <19e6ef> ../cstrike/dlls/cbase.h:800 */ -CTargetCDAudio *GetClassPtr(CTargetCDAudio *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e6d2> ../cstrike/dlls/triggers.cpp:783 */ -inline void CTargetCDAudio::CTargetCDAudio(void) -{ -} - -/* <19e6b5> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <19e67f> ../cstrike/dlls/cbase.h:800 */ -CTriggerCDAudio *GetClassPtr(CTriggerCDAudio *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e65d> ../cstrike/dlls/triggers.cpp:705 */ -inline void CTriggerCDAudio::CTriggerCDAudio(void) -{ -} - -/* <19e627> ../cstrike/dlls/cbase.h:800 */ -CTriggerMonsterJump *GetClassPtr(CTriggerMonsterJump *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e60a> ../cstrike/dlls/triggers.cpp:641 */ -inline void CTriggerMonsterJump::CTriggerMonsterJump(void) -{ -} - -/* <19e5d4> ../cstrike/dlls/cbase.h:800 */ -CTriggerHurt *GetClassPtr(CTriggerHurt *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e5b2> ../cstrike/dlls/triggers.cpp:629 */ -inline void CTriggerHurt::CTriggerHurt(void) -{ -} - -/* <19e57c> ../cstrike/dlls/cbase.h:800 */ -CBaseTrigger *GetClassPtr(CBaseTrigger *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e55f> ../cstrike/dlls/triggers.cpp:566 */ -inline void CBaseTrigger::CBaseTrigger(void) -{ -} - -/* <19e529> ../cstrike/dlls/cbase.h:800 */ -CRenderFxManager *GetClassPtr(CRenderFxManager *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e50c> ../cstrike/dlls/triggers.cpp:525 */ -inline void CRenderFxManager::CRenderFxManager(void) -{ -} - -/* <19e4f3> ../cstrike/dlls/triggers.cpp:294 */ -inline void CMultiManager::ShouldClone(void) -{ -} - -/* <19e4d6> ../cstrike/dlls/triggers.cpp:264 */ -inline void CMultiManager::CMultiManager(void) -{ -} - -/* <19e4b4> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <19e48c> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <19e408> ../cstrike/dlls/cbase.h:800 */ -CTriggerRelay *GetClassPtr(CTriggerRelay *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e3ed> ../cstrike/dlls/triggers.cpp:191 */ -inline void CTriggerRelay::CTriggerRelay(void) -{ -} - -/* <19e3b7> ../cstrike/dlls/cbase.h:800 */ -CAutoTrigger *GetClassPtr(CAutoTrigger *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e39c> ../cstrike/dlls/triggers.cpp:108 */ -inline void CAutoTrigger::CAutoTrigger(void) -{ -} - -/* <19e37a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <19e33e> ../cstrike/dlls/cbase.h:800 */ -CFrictionModifier *GetClassPtr(CFrictionModifier *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <19e323> ../cstrike/dlls/triggers.cpp:44 */ -inline void CFrictionModifier::CFrictionModifier(void) -{ -} - -/* <19e2e4> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <19e29b> ../cstrike/dlls/triggers.cpp:2490 */ -void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19e25a> ../cstrike/dlls/triggers.cpp:2587 */ -void CTriggerCamera::FollowTarget(void) -{ -// { -// Vector vecGoal; // 2606 -// float dx; // 2615 -// float dy; // 2616 -// } -} - -/* <19e232> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <19e1e1> ../cstrike/dlls/triggers.cpp:1582 */ -void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) -{ -// { -// edict_t *pentVolume; // 1584 -// int inVolume; // 1597 -// { -// class CBaseEntity *pVolume; // 1602 -// } -// } -} - -/* <19e1b9> ../cstrike/dlls/triggers.cpp:1456 */ -void FindLandmark(const char *pLandmarkName) -{ -// { -// edict_t *pentLandmark; // 1458 -// } -} - -/* <19e160> ../cstrike/dlls/triggers.cpp:1231 */ -void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL fTellActivator; // 1239 -// } -} - -/* <19e13b> ../cstrike/dlls/triggers.cpp:1167 */ -void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) -{ -} - -/* <19e0c7> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <19e08b> ../cstrike/dlls/triggers.cpp:741 */ -void PlayCDTrack(int iTrack) -{ -// { -// edict_t *pClient; // 743 -// { -// char string; // 764 -// } -// } -} - -/* <19e06d> ../cstrike/dlls/triggers.cpp:652 */ -void CTriggerMonsterJump::Spawn(void) -{ -} - -/* <19e054> ../cstrike/dlls/triggers.cpp:1973 */ -void CBuyZone::Spawn(void) -{ -} - -/* <19e03b> ../cstrike/dlls/triggers.cpp:2206 */ -void CTriggerSave::Spawn(void) -{ -} - -/* <19e022> ../cstrike/dlls/triggers.cpp:2260 */ -void CTriggerEndSection::Spawn(void) -{ -} - -/* <19dffa> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <19dfe1> ../cstrike/dlls/triggers.cpp:293 */ -inline void CMultiManager::IsClone(void) -{ -} - -/* <19dfc3> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <19df9e> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <19df74> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <19df4c> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <19df22> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <19def2> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <19de99> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <19de40> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <19dde7> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <19dda6> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <19dd7c> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <19dd23> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <19dcd6> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <19dcb8> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <19dc80> ../cstrike/dlls/triggers.cpp:1986 */ -void CBuyZone::BuyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 1991 -// } -} - -/* <19dc48> ../cstrike/dlls/triggers.cpp:2027 */ -void CBombTarget::BombTargetTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2031 -// } -} - -/* <19dbf2> ../cstrike/dlls/triggers.cpp:2115 */ -void CEscapeZone::EscapeTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2120 -// { -// int i; // 2135 -// { -// class CBasePlayer *plr; // 2137 -// } -// } -// } -} - -/* <19db9b> ../cstrike/dlls/triggers.cpp:2173 */ -void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *p; // 2178 -// } -} - -/* <19db6f> ../cstrike/dlls/unisignals.h:55 */ -inline void CUnifiedSignals::Signal( int flSignal) -{ -} - -/* <19db51> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <19daf2> ../cstrike/dlls/triggers.cpp:959 */ -void CBaseTrigger::HurtTouch(CBaseEntity *pOther) -{ -// { -// float fldmg; // 961 -// { -// int playerMask; // 986 -// } -// { -// int playerMask; // 1008 -// } -// } -} - -/* <19dad9> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <19daa1> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <19da13> ../cstrike/dlls/triggers.cpp:91 */ -void CFrictionModifier::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d9df> ../cstrike/dlls/triggers.cpp:136 */ -void CAutoTrigger::KeyValue(KeyValueData *pkvd) -{ -// { -// int type; // 145 -// } -} - -/* <19d9ab> ../cstrike/dlls/triggers.cpp:216 */ -void CTriggerRelay::KeyValue(KeyValueData *pkvd) -{ -// { -// int type; // 220 -// } -} - -/* <19d966> ../cstrike/dlls/triggers.cpp:318 */ -void CMultiManager::KeyValue(KeyValueData *pkvd) -{ -// { -// char tmp; // 335 -// } -} - -/* <19d941> ../cstrike/dlls/triggers.cpp:1388 */ -void CChangeLevel::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d91c> ../cstrike/dlls/triggers.cpp:2291 */ -void CTriggerEndSection::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d8f2> ../cstrike/dlls/triggers.cpp:608 */ -void CBaseTrigger::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d8ad> ../cstrike/dlls/triggers.cpp:796 */ -void CTargetCDAudio::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d888> ../cstrike/dlls/triggers.cpp:2360 */ -void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d863> ../cstrike/dlls/triggers.cpp:2462 */ -void CTriggerCamera::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d839> ../cstrike/dlls/triggers.cpp:2716 */ -void CClientFog::KeyValue(KeyValueData *pkvd) -{ -} - -/* <19d814> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <19d786> ../cstrike/dlls/triggers.cpp:540 */ -void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// edict_t *pentTarget; // 544 -// { -// entvars_t *pevTarget; // 551 -// } -// } -} - -/* <19d720> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <19d571> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <19d53a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <19d512> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <19d4e5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <19d4c3> ../engine/eiface.h:320 */ -inline void LEVELLIST::LEVELLIST(void) -{ -} - -/* <19d4a5> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <19d48c> ../cstrike/dlls/triggers.cpp:177 */ -void CAutoTrigger::Think(void) -{ -} - -/* <19d462> ../cstrike/dlls/triggers.cpp:2218 */ -void CTriggerSave::SaveTouch(CBaseEntity *pOther) -{ -} - -/* <19d419> ../cstrike/dlls/triggers.cpp:2245 */ -void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <19d3ef> ../cstrike/dlls/triggers.cpp:2276 */ -void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) -{ -} - -/* <19d3c5> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Save(CSave &save) -{ -} - -/* <19d39b> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Save(CSave &save) -{ -} - -/* <19d371> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Save(CSave &save) -{ -} - -/* <19d347> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Save(CSave &save) -{ -} - -/* <19d31d> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Save(CSave &save) -{ -} - -/* <19d2f3> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Save(CSave &save) -{ -} - -/* <19d2c9> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Save(CSave &save) -{ -} - -/* <19d29a> ../cstrike/dlls/triggers.cpp:68 */ -void CFrictionModifier::Restore(CRestore &restore) -{ -} - -/* <19d26b> ../cstrike/dlls/triggers.cpp:134 */ -void CAutoTrigger::Restore(CRestore &restore) -{ -} - -/* <19d23c> ../cstrike/dlls/triggers.cpp:214 */ -void CTriggerRelay::Restore(CRestore &restore) -{ -} - -/* <19d20d> ../cstrike/dlls/triggers.cpp:316 */ -void CMultiManager::Restore(CRestore &restore) -{ -} - -/* <19d1de> ../cstrike/dlls/triggers.cpp:1382 */ -void CChangeLevel::Restore(CRestore &restore) -{ -} - -/* <19d1af> ../cstrike/dlls/triggers.cpp:2358 */ -void CTriggerChangeTarget::Restore(CRestore &restore) -{ -} - -/* <19d180> ../cstrike/dlls/triggers.cpp:2445 */ -void CTriggerCamera::Restore(CRestore &restore) -{ -} - -/* <19d158> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <19d130> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <19d106> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <19d0de> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <19d0c0> ../cstrike/dlls/triggers.cpp:807 */ -void CTargetCDAudio::Spawn(void) -{ -} - -/* <19d0a2> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */ -void func_weaponcheck(entvars_t *pev) -{ -// GetClassPtr(CFuncWeaponCheck *a); // 422 -} - -/* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */ -void func_grencatch(entvars_t *pev) -{ -// GetClassPtr(CBaseGrenCatch *a); // 282 -} - -/* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */ -void CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer) -{ -} - -/* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */ -void CHalfLifeTraining::HostageDied(void) -{ -// { -// class CBasePlayer *pPlayer; // 31 -// } -} - -/* <18bcdd> ../cstrike/dlls/training_gamerules.cpp:23 */ -void CHalfLifeTraining::CHalfLifeTraining(void) -{ -} - -/* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */ -void CHalfLifeTraining::CHalfLifeTraining(void) -{ -} - -/* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */ -void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 464 -// FStrEq(const char *sz1, -// const char *sz2); // 469 -// KeyValue(CFuncWeaponCheck *const this, -// KeyValueData *pkvd); // 462 -} - -/* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */ -void CBaseGrenCatch::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 360 -// FStrEq(const char *sz1, -// const char *sz2); // 365 -// FStrEq(const char *sz1, -// const char *sz2); // 370 -// FStrEq(const char *sz1, -// const char *sz2); // 372 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 376 -// FStrEq(const char *sz1, -// const char *sz2); // 373 -} - -/* <18b9ba> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */ -void CBaseGrenCatch::Think(void) -{ -// { -// class CGrenade *pGrenade; // 302 -// BOOL m_fSmokeTouchingLastFrame; // 304 -// class CBaseEntity *pTrigger; // 320 -// { -// Vector vMax; // 311 -// Vector vMin; // 311 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 312 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 312 -// Vector(Vector *const this, -// const Vector &v); // 311 -// Vector(Vector *const this, -// const Vector &v); // 311 -// strstr(const char *__haystack, -// const char *__needle); // 314 -// Length(const Vector *const this); // 315 -// } -// } -} - -/* <18b81c> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */ -void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pWeaponEntity; // 169 -// } -// PlayerSpawn(CHalfLifeTraining *const this, -// class CBasePlayer *pPlayer); // 151 -} - -/* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Save(CSave &save) -{ -// Save(CBaseGrenCatch *const this, -// class CSave &save); // 280 -} - -/* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Save(CSave &save) -{ -// Save(CFuncWeaponCheck *const this, -// class CSave &save); // 420 -} - -/* <18b6b5> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Restore(CRestore &restore) -{ -// Restore(CBaseGrenCatch *const this, -// class CRestore &restore); // 280 -} - -/* <18b668> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Restore(CRestore &restore) -{ -// Restore(CFuncWeaponCheck *const this, -// class CRestore &restore); // 420 -} - -/* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */ -void CFuncWeaponCheck::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 430 -// } -// Touch(CFuncWeaponCheck *const this, -// class CBaseEntity *pOther); // 424 -} - -/* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */ -void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer) -{ -// { -// class CGrenade *pBomb; // 94 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 81 -// { -// class CBasePlayerWeapon *pWeapon; // 82 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 124 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 127 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 105 -// } -} - -/* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */ -void CHalfLifeTraining::CheckWinConditions(void) -{ -// { -// class CBaseEntity *pHostage; // 229 -// { -// class CGrenade *pBomb; // 217 -// Instance(edict_t *pent); // 225 -// Instance(edict_t *pent); // 225 -// } -// { -// class CGrenade *pBomb; // 205 -// Instance(edict_t *pent); // 213 -// Instance(edict_t *pent); // 213 -// } -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 229 -// Instance(edict_t *pent); // 229 -// { -// class CBaseEntity *pRescueArea; // 236 -// class CBaseEntity *pFirstRescueArea; // 237 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 236 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 235 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 235 -// Instance(edict_t *pent); // 236 -// } -// } -} - -/* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */ -void CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pSpot; // 36 -// FNullEnt(CBaseEntity *ent); // 37 -// INDEXENT(int iEdictNum); // 40 -// operator+(const Vector *const this, -// const Vector &v); // 43 -// edict(CBaseEntity *const this); // 50 -// } -} - -/* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */ -void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -// edict(CBaseEntity *const this); // 198 -} - -/* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */ -void CBaseGrenCatch::Touch(CBaseEntity *pOther) -{ -// strstr(const char *__haystack, -// const char *__needle); // 297 -} - -/* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */ -void CFuncWeaponCheck::Spawn(void) -{ -} - -/* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */ -void CBaseGrenCatch::Spawn(void) -{ -} - -/* <18aedc> ../cstrike/dlls/training_gamerules.cpp:258 */ -void CBaseGrenCatch::ObjectCaps(void) -{ -} - -/* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */ -void CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -} - -/* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */ -void CHalfLifeTraining::ItemShouldRespawn(CItem *pItem) -{ -} - -/* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */ -void CHalfLifeTraining::InitHUD(CBasePlayer *pl) -{ -} - -/* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */ -void CHalfLifeTraining::IsDeathmatch(void) -{ -} - -/* <18adf5> ../cstrike/dlls/gamerules.h:548 */ -void CHalfLifeTraining::CheckMapConditions(void) -{ -} - -/* <18adcf> ../cstrike/dlls/gamerules.h:538 */ -void CHalfLifeTraining::IsMultiplayer(void) -{ -} - -/* <18ada9> ../cstrike/dlls/gamerules.h:395 */ -void CHalfLifeMultiplay::EndMultiplayerGame(void) -{ -} - -/* <18ad83> ../cstrike/dlls/gamerules.h:389 */ -void CHalfLifeMultiplay::PlayTextureSounds(void) -{ -} - -/* <18ad49> ../cstrike/dlls/gamerules.h:386 */ -void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity) -{ -} - -/* <18ad1d> ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* <18ace9> ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* <18ac8b> ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* <18ac57> ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* <18ac23> ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* <18abef> ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* <18abad> ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* <18ab5c> ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* <18ab30> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <18aaf5> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <18a91b> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <18a8f5> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <18a8cf> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <18a89a> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <18a83b> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <18a815> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <18a7ef> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <18a7c9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <18a7a3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <18a77c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <18a756> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <18a730> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <18a70a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <18a6d6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <18a6b0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <18a68a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <18a656> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <18a630> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <18a59c> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <18a54c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <18a518> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <18a4e4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <18a483> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <18a441> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <18a41b> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <18a3f5> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <18a3c3> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <18a383> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <18a35d> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <18a329> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <18a303> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <18a2dd> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <18a2bc> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <18a296> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <18a270> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <18a23e> ../cstrike/dlls/cbase.h:800 */ -CFuncWeaponCheck *GetClassPtr(CFuncWeaponCheck *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <18a222> ../cstrike/dlls/training_gamerules.cpp:385 */ -inline void CFuncWeaponCheck::CFuncWeaponCheck(void) -{ -} - -/* <18a1f0> ../cstrike/dlls/cbase.h:800 */ -CBaseGrenCatch *GetClassPtr(CBaseGrenCatch *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <18a1d5> ../cstrike/dlls/training_gamerules.cpp:252 */ -inline void CBaseGrenCatch::CBaseGrenCatch(void) -{ -} - -/* <18a17c> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <18a0ff> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <18a0d8> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <18a0bf> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <18a066> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <18a048> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <189fbf> ../cstrike/dlls/training_gamerules.cpp:151 */ -void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pWeaponEntity; // 169 -// } -} - -/* <189fa6> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <189f59> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <189efa> ../cstrike/dlls/training_gamerules.cpp:462 */ -void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) -{ -} - -/* <189ed6> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <189dbb> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <189d71> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <189d38> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <189d11> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <189ce5> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <189cbd> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <189c93> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Save(CSave &save) -{ -} - -/* <189c69> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Save(CSave &save) -{ -} - -/* <189c3a> ../cstrike/dlls/training_gamerules.cpp:280 */ -void CBaseGrenCatch::Restore(CRestore &restore) -{ -} - -/* <189c10> ../cstrike/dlls/training_gamerules.cpp:420 */ -void CFuncWeaponCheck::Restore(CRestore &restore) -{ -} - -/* <189bcc> ../cstrike/dlls/training_gamerules.cpp:424 */ -void CFuncWeaponCheck::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 430 -// { -// int i; // 432 -// } -// } -} - -/* <189b82> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <184a30> ../cstrike/dlls/subs.cpp:577 */ -/* linkage=_Z13FEntIsVisibleP9entvars_sS0_ */ -BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget) -{ -// { -// Vector vecSpot1; // 581 -// Vector vecSpot2; // 582 -// TraceResult tr; // 583 -// operator+(const Vector *const this, -// const Vector &v); // 581 -// operator+(const Vector *const this, -// const Vector &v); // 582 -// } -} - -/* <1849e3> ../cstrike/dlls/subs.cpp:557 */ -void AxisDelta(int flags, Vector &angle1, Vector &angle2) -{ -} - -/* <1849bd> ../cstrike/dlls/subs.cpp:546 */ -void AxisDir(entvars_t *pev) -{ -} - -/* <184984> ../cstrike/dlls/subs.cpp:535 */ -void AxisValue(int flags, Vector &angles) -{ -} - -/* <18487c> ../cstrike/dlls/subs.cpp:491 */ -void CBaseToggle::AngularMove(Vector vecDestAngle, float flSpeed) -{ -// { -// Vector vecDestDelta; // 506 -// float flTravelTime; // 509 -// operator==(const Vector *const this, -// const Vector &v); // 499 -// operator-(const Vector *const this, -// const Vector &v); // 506 -// Length(const Vector *const this); // 509 -// operator/(const Vector *const this, -// float fl); // 516 -// AngularMoveDone(CBaseToggle *const this); // 501 -// } -} - -/* <184855> ../cstrike/dlls/subs.cpp:474 */ -void CBaseToggle::IsLockedByMaster(void) -{ -} - -/* <18474d> ../cstrike/dlls/subs.cpp:431 */ -void CBaseToggle::LinearMove(Vector vecDest, float flSpeed) -{ -// { -// Vector vecDestDelta; // 446 -// float flTravelTime; // 449 -// operator==(const Vector *const this, -// const Vector &v); // 439 -// operator-(const Vector *const this, -// const Vector &v); // 446 -// Length(const Vector *const this); // 449 -// operator/(const Vector *const this, -// float fl); // 456 -// LinearMoveDone(CBaseToggle *const this); // 441 -// } -} - -/* <1846d9> ../cstrike/dlls/subs.cpp:335 */ -/* linkage=_Z10SetMovedirP9entvars_s */ -void SetMovedir(entvars_t *pev) -{ -// operator==(const Vector *const this, -// const Vector &v); // 337 -// operator==(const Vector *const this, -// const Vector &v); // 341 -} - -/* <1844c2> ../cstrike/dlls/subs.cpp:252 */ -void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) -{ -// { -// class CBaseDelay *pTemp; // 266 -// GetClassPtr(CBaseDelay *a); // 266 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 267 -// edict(CBaseEntity *const this); // 285 -// } -// { -// edict_t *pentKillTarget; // 301 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 304 -// FNullEnt(const edict_t *pent); // 305 -// Instance(edict_t *pent); // 307 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 310 -// } -} - -/* <1843f8> ../cstrike/dlls/subs.cpp:249 */ -void DelayedUse(entvars_t *pev) -{ -// GetClassPtr(CBaseDelay *a); // 249 -} - -/* <184158> ../cstrike/dlls/subs.cpp:357 */ -void CBaseDelay::DelayThink(void) -{ -// { -// class CBaseEntity *pActivator; // 359 -// Instance(edict_t *pent); // 363 -// SUB_UseTargets(CBaseDelay *const this, -// class CBaseEntity *pActivator, -// USE_TYPE useType, -// float value); // 366 -// } -} - -/* <184126> ../cstrike/dlls/cbase.h:800 */ -CBaseDelay *GetClassPtr(CBaseDelay *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1840d5> ../cstrike/dlls/subs.cpp:183 */ -void CBaseEntity::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) -{ -} - -/* <183fb0> ../cstrike/dlls/subs.cpp:195 */ -/* linkage=_Z11FireTargetsPKcP11CBaseEntityS2_8USE_TYPEf */ -void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// edict_t *pentTarget; // 197 -// { -// class CBaseEntity *pTarget; // 209 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 205 -// FNullEnt(const edict_t *pent); // 206 -// Instance(edict_t *pent); // 209 -// } -// } -} - -/* <183f8a> ../cstrike/dlls/subs.cpp:135 */ -void CBaseEntity::SUB_DoNothing(void) -{ -} - -/* <183f38> ../cstrike/dlls/subs.cpp:120 */ -void CBaseEntity::SUB_Remove(void) -{ -// UpdateOnRemove(CBaseEntity *const this); // 122 -} - -/* <183f03> ../cstrike/dlls/subs.cpp:98 */ -void CBaseEntity::UpdateOnRemove(void) -{ -// { -// int i; // 100 -// } -} - -/* <183edf> ../cstrike/dlls/subs.cpp:98 */ -void CBaseEntity::UpdateOnRemove(void) -{ -// { -// int i; // 100 -// } -} - -/* <183e15> ../cstrike/dlls/subs.cpp:77 */ -void info_bomb_target(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 77 -} - -/* <183d4b> ../cstrike/dlls/subs.cpp:75 */ -void info_hostage_rescue(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 75 -} - -/* <183c81> ../cstrike/dlls/subs.cpp:72 */ -void info_landmark(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 72 -} - -/* <183bb7> ../cstrike/dlls/subs.cpp:71 */ -void info_vip_start(entvars_t *pev) -{ -// GetClassPtr(CBaseDMStart *a); // 71 -} - -/* <183aed> ../cstrike/dlls/subs.cpp:70 */ -void info_player_start(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 70 -} - -/* <1839f1> ../cstrike/dlls/subs.cpp:69 */ -void info_player_deathmatch(entvars_t *pev) -{ -// GetClassPtr(CBaseDMStart *a); // 69 -} - -/* <1839bf> ../cstrike/dlls/cbase.h:800 */ -CBaseDMStart *GetClassPtr(CBaseDMStart *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1838f5> ../cstrike/dlls/subs.cpp:57 */ -void info_null(entvars_t *pev) -{ -// GetClassPtr(CNullEntity *a); // 57 -} - -/* <1836dc> ../cstrike/dlls/subs.cpp:397 */ -void CBaseToggle::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 399 -// FStrEq(const char *sz1, -// const char *sz2); // 404 -// KeyValue(CBaseToggle *const this, -// KeyValueData *pkvd); // 397 -// atof(const char *__nptr); // 401 -// atof(const char *__nptr); // 406 -} - -/* <183647> ../cstrike/dlls/subs.cpp:79 */ -void CBaseDMStart::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 81 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 87 -// KeyValue(CBaseDMStart *const this, -// KeyValueData *pkvd); // 79 -} - -/* <18356f> ../cstrike/dlls/subs.cpp:149 */ -void CBaseDelay::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 151 -// FStrEq(const char *sz1, -// const char *sz2); // 156 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 163 -// atof(const char *__nptr); // 153 -// KeyValue(CBaseDelay *const this, -// KeyValueData *pkvd); // 149 -} - -/* <183523> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Save(CSave &save) -{ -// Save(CBaseDelay *const this, -// class CSave &save); // 147 -} - -/* <1834d6> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Save(CSave &save) -{ -// Save(CBaseToggle *const this, -// class CSave &save); // 394 -} - -/* <18348a> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Restore(CRestore &restore) -{ -// Restore(CBaseDelay *const this, -// class CRestore &restore); // 147 -} - -/* <18343d> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Restore(CRestore &restore) -{ -// Restore(CBaseToggle *const this, -// class CRestore &restore); // 394 -} - -/* <183417> ../cstrike/dlls/subs.cpp:53 */ -void CNullEntity::Spawn(void) -{ -} - -/* <1833c8> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <18337e> ../cstrike/dlls/subs.cpp:465 */ -void CBaseToggle::LinearMoveDone(void) -{ -} - -/* <183365> ../cstrike/dlls/subs.cpp:465 */ -void CBaseToggle::LinearMoveDone(void) -{ -} - -/* <18331c> ../cstrike/dlls/subs.cpp:90 */ -void CBaseDMStart::IsTriggered(CBaseEntity *pEntity) -{ -// { -// BOOL master; // 92 -// } -} - -/* <1832fb> ../cstrike/dlls/subs.cpp:525 */ -void CBaseToggle::AngularMoveDone(void) -{ -} - -/* <1832e2> ../cstrike/dlls/subs.cpp:525 */ -void CBaseToggle::AngularMoveDone(void) -{ -} - -/* <1832bc> ../cstrike/dlls/subs.cpp:38 */ -void CPointEntity::Spawn(void) -{ -} - -/* <183296> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <183270> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <183236> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <183209> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <1831e3> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1831a8> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <182fce> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <182fa8> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <182f82> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <182f4d> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <182eee> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <182eb9> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <182e93> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <182e6d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <182e47> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <182e21> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <182dfa> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <182dd4> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <182dae> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <182d88> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <182d54> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <182d2e> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <182d08> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <182cd4> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <182cae> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <182c1a> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <182bca> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <182b96> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <182b62> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <182b14> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <182ad2> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <182aac> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <182a86> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <182a54> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <182a14> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1829ee> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1829ba> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <182994> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <18296e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <18294d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <182924> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1828fe> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1828d8> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1828b2> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <182899> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <182839> ../cstrike/dlls/subs.cpp:252 */ -void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) -{ -// { -// class CBaseDelay *pTemp; // 266 -// } -// { -// edict_t *pentKillTarget; // 301 -// } -} - -/* <1827f9> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <1827de> ../cstrike/dlls/subs.cpp:59 */ -inline void CBaseDMStart::CBaseDMStart(void) -{ -} - -/* <1827c2> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <182790> ../cstrike/dlls/cbase.h:800 */ -CNullEntity *GetClassPtr(CNullEntity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <182770> ../cstrike/dlls/subs.cpp:45 */ -inline void CNullEntity::CNullEntity(void) -{ -} - -/* <182717> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1826f4> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <1826cd> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <18268b> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <182628> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <18260f> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1825ac> ../cstrike/dlls/subs.cpp:79 */ -void CBaseDMStart::KeyValue(KeyValueData *pkvd) -{ -} - -/* <182587> ../cstrike/dlls/subs.cpp:397 */ -void CBaseToggle::KeyValue(KeyValueData *pkvd) -{ -} - -/* <182563> ../cstrike/dlls/subs.cpp:149 */ -void CBaseDelay::KeyValue(KeyValueData *pkvd) -{ -} - -/* <18253f> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <182474> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <182440> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <182419> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1823ed> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1823cd> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <1823af> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <182386> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Save(CSave &save) -{ -} - -/* <18235c> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Save(CSave &save) -{ -} - -/* <18232e> ../cstrike/dlls/subs.cpp:147 */ -void CBaseDelay::Restore(CRestore &restore) -{ -} - -/* <1822ff> ../cstrike/dlls/subs.cpp:394 */ -void CBaseToggle::Restore(CRestore &restore) -{ -} - -/* <1822e1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17d35d> ../cstrike/dlls/spectator.cpp:61 */ -void CBaseSpectator::SpectatorImpulseCommand(void) -{ -// { -// edict_t *pGoal; // 63 -// edict_t *pPreviousGoal; // 64 -// edict_t *pCurrentGoal; // 65 -// BOOL bFound; // 66 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 82 -// FNullEnt(const edict_t *pent); // 90 -// } -} - -/* <17d2c2> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <17d297> ../cstrike/dlls/spectator.cpp:142 */ -void CBaseSpectator::Spawn(void) -{ -} - -/* <17d271> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <17d236> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <17d05c> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <17d036> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <17d010> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <17cfdb> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <17cf7c> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <17cf47> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <17cf21> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <17cefb> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <17ced5> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <17ceaf> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <17ce88> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <17ce62> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <17ce3c> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <17ce16> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <17cde2> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <17cdbc> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <17cd96> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <17cd62> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <17cd3c> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <17cca8> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <17cc58> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <17cc24> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <17cbf0> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <17cba2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <17cb60> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <17cb3a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <17cb14> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <17cae2> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <17caa2> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <17ca76> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <17ca42> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <17ca1c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <17c9f6> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <17c9d5> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17c9a1> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <17c97b> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <17c955> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <17c8f2> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <17c89e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17c7ca> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <17c791> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <17c76a> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <17c73e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1790b8> ../cstrike/dlls/soundent.cpp:367 */ -void ClientSoundIndex(edict_t *pClient) -{ -// { -// int iReturn; // 369 -// ENTINDEX(edict_t *pEdict); // 369 -// } -} - -/* <179093> ../cstrike/dlls/soundent.cpp:339 */ -void SoundPointerForIndex(int iIndex) -{ -} - -/* <179083> ../cstrike/dlls/soundent.cpp:325 */ -void FreeList(void) -{ -} - -/* <179073> ../cstrike/dlls/soundent.cpp:312 */ -void ActiveList(void) -{ -} - -/* <179031> ../cstrike/dlls/soundent.cpp:274 */ -void CSoundEnt::ISoundsInList(int iListType) -{ -// { -// int i; // 276 -// int iThisSound; // 277 -// } -} - -/* <17900a> ../cstrike/dlls/soundent.cpp:80 */ -void CSoundEnt::Spawn(void) -{ -} - -/* <178f4e> ../cstrike/dlls/soundent.cpp:228 */ -void CSoundEnt::Initialize(void) -{ -// { -// int i; // 230 -// int iSound; // 231 -// Clear(CSound *const this); // 239 -// IAllocSound(CSoundEnt *const this); // 249 -// } -} - -/* <178e94> ../cstrike/dlls/soundent.cpp:200 */ -void InsertSound(int iType, Vector &vecOrigin, int iVolume, float flDuration) -{ -// { -// int iThisSound; // 202 -// IAllocSound(CSoundEnt *const this); // 210 -// } -} - -/* <178e2d> ../cstrike/dlls/soundent.cpp:171 */ -void CSoundEnt::IAllocSound(void) -{ -// { -// int iNewSound; // 173 -// } -// IAllocSound(CSoundEnt *const this); // 171 -} - -/* <178e07> ../cstrike/dlls/soundent.cpp:141 */ -void FreeSound(int iSound, int iPrevious) -{ -} - -/* <178ddf> ../cstrike/dlls/soundent.cpp:67 */ -void CSound::FIsScent(void) -{ -} - -/* <178db7> ../cstrike/dlls/soundent.cpp:54 */ -void CSound::FIsSound(void) -{ -} - -/* <178d8f> ../cstrike/dlls/soundent.cpp:43 */ -void CSound::Reset(void) -{ -} - -/* <178d6e> ../cstrike/dlls/soundent.cpp:29 */ -void CSound::Clear(void) -{ -} - -/* <178ca4> ../cstrike/dlls/soundent.cpp:22 */ -void soundent(entvars_t *pev) -{ -// GetClassPtr(CSoundEnt *a); // 22 -} - -/* <178b0c> ../cstrike/dlls/soundent.cpp:93 */ -void CSoundEnt::Think(void) -{ -// { -// int iSound; // 95 -// int iPreviousSound; // 96 -// { -// int iNext; // 107 -// FreeSound(int iSound, -// int iPrevious); // 110 -// } -// } -// Think(CSoundEnt *const this); // 93 -} - -/* <178aeb> ../cstrike/dlls/soundent.cpp:141 */ -void FreeSound(int iSound, int iPrevious) -{ -} - -/* <178a9c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <178a76> ../cstrike/dlls/soundent.cpp:132 */ -void CSoundEnt::Precache(void) -{ -} - -/* <178a50> ../cstrike/dlls/soundent.h:86 */ -void CSoundEnt::ObjectCaps(void) -{ -} - -/* <178a2a> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1789ef> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <178815> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1787ef> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1787c9> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <178794> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <178735> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <178700> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1786da> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1786b4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <17868e> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <178667> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <178641> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <17861b> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1785f5> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1785c1> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <17859b> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <178575> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <178541> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <17851b> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <178487> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <178437> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <178403> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1783cf> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <178381> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <17833f> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <178319> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1782f3> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1782c1> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <178281> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <178255> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <178221> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1781fb> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1781d5> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1781a1> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <17817b> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <178149> ../cstrike/dlls/cbase.h:800 */ -CSoundEnt *GetClassPtr(CSoundEnt *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <17812e> ../cstrike/dlls/soundent.h:67 */ -inline void CSoundEnt::CSoundEnt(void) -{ -} - -/* <1780b8> ../cstrike/dlls/soundent.h:44 */ -inline void CSound::CSound(void) -{ -} - -/* <17809d> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <178042> ../cstrike/dlls/soundent.cpp:93 */ -void CSoundEnt::Think(void) -{ -// { -// int iSound; // 95 -// int iPreviousSound; // 96 -// { -// int iNext; // 107 -// } -// } -} - -/* <178005> ../cstrike/dlls/soundent.cpp:274 */ -void CSoundEnt::ISoundsInList(int iListType) -{ -// { -// int i; // 276 -// int iThisSound; // 277 -// } -} - -/* <177fe5> ../cstrike/dlls/soundent.cpp:29 */ -void CSound::Clear(void) -{ -} - -/* <177fba> ../cstrike/dlls/soundent.cpp:171 */ -void CSoundEnt::IAllocSound(void) -{ -// { -// int iNewSound; // 173 -// } -} - -/* <177f9c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <177f48> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <177eae> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <177e7a> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <177e53> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <177e27> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <177e09> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <17428e> ../cstrike/dlls/sound.cpp:960 */ -void CEnvSound::Think(void) -{ -// -//env_sound_Think_fast: // 1039 -// -//env_sound_Think_slow: // 1043 -// { -// edict_t *pentPlayer; // 965 -// class CBasePlayer *pPlayer; // 966 -// float flRange; // 972 -// edict(CBaseEntity *const this); // 965 -// FNullEnt(const edict_t *pent); // 968 -// VARS(edict_t *pent); // 971 -// FNullEnt(const edict_t *pent); // 977 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1024 -// } -} - -/* <17406b> ../cstrike/dlls/sound.cpp:1885 */ -void speaker(entvars_t *pev) -{ -// GetClassPtr(CSpeaker *a); // 1885 -} - -/* <173d99> ../cstrike/dlls/sound.cpp:1697 */ -/* linkage=_Z21TEXTURETYPE_PlaySoundP11TraceResult6VectorS1_i */ -float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType) -{ -// { -// char chTextureType; // 1701 -// float fvol; // 1702 -// float fvolbar; // 1703 -// char szbuffer; // 1704 -// const char *pTextureName; // 1705 -// float rgfl1; // 1706 -// float rgfl2; // 1707 -// char *rgsz; // 1708 -// int cnt; // 1709 -// float fattn; // 1710 -// class CBaseEntity *pEntity; // 1715 -// Instance(edict_t *pent); // 1715 -// CopyToArray(const Vector *const this, -// float *rgfl); // 1730 -// CopyToArray(const Vector *const this, -// float *rgfl); // 1731 -// TEXTURETYPE_Find(char *name); // 1752 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1833 -// { -// float flVolume; // 1847 -// ENT(EOFFSET eoffset); // 1851 -// ENT(EOFFSET eoffset); // 1850 -// } -// ENT(EOFFSET eoffset); // 1857 -// ENT(EOFFSET eoffset); // 1737 -// } -} - -/* <173d41> ../cstrike/dlls/sound.cpp:1680 */ -char TEXTURETYPE_Find(char *name) -{ -// { -// int i; // 1684 -// } -} - -/* <173cc2> ../cstrike/dlls/sound.cpp:1610 */ -/* linkage=_Z16TEXTURETYPE_Initv */ -void TEXTURETYPE_Init(void) -{ -// { -// char buffer; // 1612 -// int i; // 1613 -// int j; // 1613 -// byte *pMemFile; // 1614 -// int fileSize; // 1615 -// int filePos; // 1615 -// } -} - -/* <173a7b> ../cstrike/dlls/sound.cpp:1530 */ -/* linkage=_Z19EMIT_GROUPNAME_SUITP7edict_sPKc */ -void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname) -{ -// { -// float fvol; // 1532 -// int pitch; // 1533 -// SENTENCEG_PlayRndSz(edict_t *entity, -// const char *szgroupname, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1540 -// } -} - -/* <1738c3> ../cstrike/dlls/sound.cpp:1515 */ -/* linkage=_Z17EMIT_GROUPID_SUITP7edict_si */ -void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg) -{ -// { -// float fvol; // 1517 -// int pitch; // 1518 -// SENTENCEG_PlayRndI(edict_t *entity, -// int isentenceg, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1525 -// } -} - -/* <173770> ../cstrike/dlls/sound.cpp:1500 */ -/* linkage=_Z15EMIT_SOUND_SUITP7edict_sPKc */ -void EMIT_SOUND_SUIT(edict_t *entity, const char *sample) -{ -// { -// float fvol; // 1502 -// int pitch; // 1503 -// EMIT_SOUND_DYN(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1510 -// } -} - -/* <1734e4> ../cstrike/dlls/sound.cpp:1334 */ -/* linkage=_Z14SENTENCEG_Initv */ -void SENTENCEG_Init(void) -{ -// { -// char buffer; // 1336 -// char szgroup; // 1337 -// int i; // 1338 -// int j; // 1338 -// int isentencegs; // 1339 -// int filePos; // 1353 -// int fileSize; // 1353 -// byte *pMemFile; // 1354 -// { -// const char *pString; // 1388 -// } -// USENTENCEG_InitLRU(unsigned char *plru, -// int count); // 1449 -// } -} - -/* <173360> ../cstrike/dlls/sound.cpp:1311 */ -/* linkage=_Z14SENTENCEG_StopP7edict_sii */ -void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick) -{ -// { -// char buffer; // 1313 -// char sznum; // 1314 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 1327 -// } -} - -/* <173125> ../cstrike/dlls/sound.cpp:1285 */ -/* linkage=_Z26SENTENCEG_PlaySequentialSzP7edict_sPKcffiiii */ -int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset) -{ -// { -// char name; // 1288 -// int ipicknext; // 1289 -// int isentenceg; // 1290 -// SENTENCEG_GetIndex(const char *szgroupname); // 1297 -// USENTENCEG_PickSequential(int isentenceg, -// char *szfound, -// int ipick, -// int freset); // 1301 -// EMIT_SOUND_DYN(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1303 -// } -} - -/* <172b7a> ../cstrike/dlls/sound.cpp:1930 */ -void CSpeaker::SpeakerThink(void) -{ -// { -// char *szSoundFile; // 1932 -// float flvolume; // 1933 -// float flattenuation; // 1934 -// int flags; // 1935 -// int pitch; // 1936 -// SENTENCEG_PlayRndSz(edict_t *entity, -// const char *szgroupname, -// float volume, -// float attenuation, -// int flags, -// int pitch); // 1980 -// } -} - -/* <172b37> ../cstrike/dlls/sound.cpp:1457 */ -int SENTENCEG_Lookup(const char *sample, char *sentencenum) -{ -// { -// char sznum; // 1459 -// int i; // 1465 -// } -} - -/* <172b0c> ../cstrike/dlls/sound.cpp:1213 */ -int SENTENCEG_GetIndex(const char *szgroupname) -{ -// { -// int i; // 1215 -// } -} - -/* <1729cb> ../cstrike/dlls/sound.cpp:1163 */ -/* linkage=_Z15USENTENCEG_PickiPc */ -int USENTENCEG_Pick(int isentenceg, char *szfound) -{ -// { -// char *szgroupname; // 1165 -// unsigned char *plru; // 1166 -// unsigned char i; // 1167 -// unsigned char count; // 1168 -// char sznum; // 1169 -// unsigned char ipick; // 1170 -// int ffound; // 1171 -// USENTENCEG_InitLRU(unsigned char *plru, -// int count); // 1195 -// } -} - -/* <17290a> ../cstrike/dlls/sound.cpp:1115 */ -int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset) -{ -// { -// char *szgroupname; // 1117 -// unsigned char count; // 1118 -// char sznum; // 1119 -// } -} - -/* <172633> ../cstrike/dlls/sound.cpp:919 */ -/* linkage=_Z16FEnvSoundInRangeP9entvars_sS0_Pf */ -BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange) -{ -// { -// class CEnvSound *pSound; // 921 -// Vector vecSpot1; // 922 -// Vector vecSpot2; // 923 -// Vector vecRange; // 924 -// float flRange; // 925 -// TraceResult tr; // 926 -// GetClassPtr(CEnvSound *a); // 921 -// operator+(const Vector *const this, -// const Vector &v); // 922 -// operator+(const Vector *const this, -// const Vector &v); // 923 -// operator-(const Vector *const this, -// const Vector &v); // 937 -// Length(const Vector *const this); // 938 -// } -} - -/* <172566> ../cstrike/dlls/sound.cpp:891 */ -void env_sound(entvars_t *pev) -{ -// GetClassPtr(CEnvSound *a); // 891 -} - -/* <172534> ../cstrike/dlls/cbase.h:800 */ -CEnvSound *GetClassPtr(CEnvSound *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1724f8> ../cstrike/dlls/sound.cpp:223 */ -void CAmbientGeneric::Restart(void) -{ -// { -// char *szSoundFile; // 247 -// } -} - -/* <1724bb> ../cstrike/dlls/sound.cpp:296 */ -void CAmbientGeneric::Precache(void) -{ -// { -// char *szSoundFile; // 298 -// } -} - -/* <172418> ../cstrike/dlls/sound.cpp:605 */ -void CAmbientGeneric::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// char *szSoundFile; // 607 -// float fraction; // 608 -// { -// int pitchinc; // 649 -// } -// } -} - -/* <1723db> ../cstrike/dlls/sound.cpp:521 */ -void CAmbientGeneric::InitModulationParms(void) -{ -// { -// int pitchinc; // 523 -// } -} - -/* <172311> ../cstrike/dlls/sound.cpp:140 */ -void ambient_generic(entvars_t *pev) -{ -// GetClassPtr(CAmbientGeneric *a); // 140 -} - -/* <171f38> ../cstrike/dlls/sound.cpp:717 */ -void CAmbientGeneric::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 723 -// FStrEq(const char *sz1, -// const char *sz2); // 730 -// FStrEq(const char *sz1, -// const char *sz2); // 740 -// FStrEq(const char *sz1, -// const char *sz2); // 750 -// FStrEq(const char *sz1, -// const char *sz2); // 764 -// FStrEq(const char *sz1, -// const char *sz2); // 778 -// FStrEq(const char *sz1, -// const char *sz2); // 791 -// FStrEq(const char *sz1, -// const char *sz2); // 805 -// FStrEq(const char *sz1, -// const char *sz2); // 819 -// FStrEq(const char *sz1, -// const char *sz2); // 827 -// FStrEq(const char *sz1, -// const char *sz2); // 839 -// FStrEq(const char *sz1, -// const char *sz2); // 850 -// FStrEq(const char *sz1, -// const char *sz2); // 860 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 869 -// atoi(const char *__nptr); // 732 -// atoi(const char *__nptr); // 725 -// atoi(const char *__nptr); // 742 -// atoi(const char *__nptr); // 780 -// atoi(const char *__nptr); // 752 -// atoi(const char *__nptr); // 766 -// atoi(const char *__nptr); // 829 -// atoi(const char *__nptr); // 793 -// atoi(const char *__nptr); // 807 -// atoi(const char *__nptr); // 821 -// atoi(const char *__nptr); // 841 -// atoi(const char *__nptr); // 852 -// atoi(const char *__nptr); // 862 -} - -/* <171e86> ../cstrike/dlls/sound.cpp:2044 */ -void CSpeaker::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2048 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2054 -// KeyValue(CSpeaker *const this, -// KeyValueData *pkvd); // 2044 -} - -/* <171e37> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <171d61> ../cstrike/dlls/sound.cpp:901 */ -void CEnvSound::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 904 -// FStrEq(const char *sz1, -// const char *sz2); // 909 -// KeyValue(CEnvSound *const this, -// KeyValueData *pkvd); // 901 -// atof(const char *__nptr); // 906 -} - -/* <171cc9> ../cstrike/dlls/sound.cpp:1561 */ -void memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize) -{ -// { -// int i; // 1570 -// int last; // 1571 -// int stop; // 1577 -// { -// int size; // 1592 -// } -// } -} - -/* <171c6b> ../cstrike/dlls/sound.cpp:1896 */ -void CSpeaker::Spawn(void) -{ -// { -// char *szSoundFile; // 1898 -// } -// Spawn(CSpeaker *const this); // 1896 -} - -/* <171c1f> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Save(CSave &save) -{ -// Save(CAmbientGeneric *const this, -// class CSave &save); // 155 -} - -/* <171bd2> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Save(CSave &save) -{ -// Save(CEnvSound *const this, -// class CSave &save); // 898 -} - -/* <171b85> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Save(CSave &save) -{ -// Save(CSpeaker *const this, -// class CSave &save); // 1891 -} - -/* <171b39> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Restore(CRestore &restore) -{ -// Restore(CAmbientGeneric *const this, -// class CRestore &restore); // 155 -} - -/* <171aec> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Restore(CRestore &restore) -{ -// Restore(CEnvSound *const this, -// class CRestore &restore); // 898 -} - -/* <171a9f> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Restore(CRestore &restore) -{ -// Restore(CSpeaker *const this, -// class CRestore &restore); // 1891 -} - -/* <171a4e> ../cstrike/dlls/sound.cpp:1997 */ -void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int fActive; // 1999 -// } -} - -/* <171a16> ../cstrike/dlls/sound.cpp:1924 */ -void CSpeaker::Precache(void) -{ -// Precache(CSpeaker *const this); // 1924 -} - -/* <171973> ../cstrike/dlls/sound.cpp:328 */ -void CAmbientGeneric::RampThink(void) -{ -// { -// char *szSoundFile; // 330 -// int pitch; // 331 -// int vol; // 332 -// int flags; // 333 -// int fChanged; // 334 -// int prev; // 335 -// { -// int pos; // 429 -// } -// } -} - -/* <17194d> ../cstrike/dlls/sound.cpp:1880 */ -void CSpeaker::ObjectCaps(void) -{ -} - -/* <171926> ../cstrike/dlls/sound.cpp:1053 */ -void CEnvSound::Spawn(void) -{ -} - -/* <1718ea> ../cstrike/dlls/sound.cpp:160 */ -void CAmbientGeneric::Spawn(void) -{ -// { -// char *szSoundFile; // 191 -// } -} - -/* <1718c4> ../cstrike/dlls/sound.cpp:131 */ -void CAmbientGeneric::ObjectCaps(void) -{ -} - -/* <1718a3> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <17187d> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <171842> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <171668> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <171642> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <17161c> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1715e7> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <171588> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <171553> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <17152d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <171507> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1714e1> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1714bb> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <171494> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <17146e> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <171448> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <171422> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1713ee> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1713c8> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1713a2> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <17136e> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <171348> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1712b4> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <171264> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <171230> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1711fc> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <17119b> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <171159> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <171133> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <17110d> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1710db> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1710a7> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <171081> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <17104d> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <171027> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <171001> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <170fdb> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <170fb5> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <170f2a> ../cstrike/dlls/sound.cpp:1561 */ -char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize) -{ -// { -// int i; // 1570 -// int last; // 1571 -// int stop; // 1577 -// { -// int size; // 1592 -// } -// } -} - -/* <170eb5> ../cstrike/dlls/sound.cpp:1238 */ -int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch) -{ -// { -// char name; // 1241 -// int ipick; // 1242 -// } -} - -/* <170e3f> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <170e20> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <170e00> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <170de0> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <170d8d> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <170d59> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <170d3b> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <170d09> ../cstrike/dlls/cbase.h:800 */ -CSpeaker *GetClassPtr(CSpeaker *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <170ced> ../cstrike/dlls/sound.cpp:1867 */ -inline void CSpeaker::CSpeaker(void) -{ -} - -/* <170ccc> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <170c87> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <170c42> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <170c05> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <170bde> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <170bc2> ../cstrike/dlls/sound.cpp:875 */ -inline void CEnvSound::CEnvSound(void) -{ -} - -/* <170ba6> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <170b74> ../cstrike/dlls/cbase.h:800 */ -CAmbientGeneric *GetClassPtr(CAmbientGeneric *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <170b59> ../cstrike/dlls/sound.cpp:117 */ -inline void CAmbientGeneric::CAmbientGeneric(void) -{ -} - -/* <170b00> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <170adc> ../cstrike/dlls/vector.h:117 */ -inline void Vector::CopyToArray(float *rgfl) -{ -} - -/* <170ab7> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <170a36> ../cstrike/dlls/sound.cpp:1257 */ -int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch) -{ -// { -// char name; // 1260 -// int ipick; // 1261 -// int isentenceg; // 1262 -// } -} - -/* <170992> ../cstrike/dlls/sound.cpp:1483 */ -void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch) -{ -// { -// char name; // 1488 -// } -} - -/* <17093f> ../cstrike/dlls/sound.cpp:1084 */ -void USENTENCEG_InitLRU(unsigned char *plru, int count) -{ -// { -// int i; // 1086 -// int j; // 1086 -// int k; // 1086 -// unsigned char temp; // 1087 -// } -} - -/* <170921> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <170902> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1708af> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <17088a> ../cstrike/dlls/sound.cpp:2044 */ -void CSpeaker::KeyValue(KeyValueData *pkvd) -{ -} - -/* <170861> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1707f5> ../cstrike/dlls/sound.cpp:901 */ -void CEnvSound::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1707af> ../cstrike/dlls/sound.cpp:1896 */ -void CSpeaker::Spawn(void) -{ -// { -// char *szSoundFile; // 1898 -// } -} - -/* <1706e6> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1706b2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <17068b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <17065f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <17063f> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <170621> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1705f9> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <1705d0> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Save(CSave &save) -{ -} - -/* <1705a6> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Save(CSave &save) -{ -} - -/* <17057c> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Save(CSave &save) -{ -} - -/* <17054e> ../cstrike/dlls/sound.cpp:155 */ -void CAmbientGeneric::Restore(CRestore &restore) -{ -} - -/* <17051f> ../cstrike/dlls/sound.cpp:898 */ -void CEnvSound::Restore(CRestore &restore) -{ -} - -/* <1704f5> ../cstrike/dlls/sound.cpp:1891 */ -void CSpeaker::Restore(CRestore &restore) -{ -} - -/* <17049e> ../cstrike/dlls/sound.cpp:1997 */ -void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int fActive; // 1999 -// } -} - -/* <170480> ../cstrike/dlls/sound.cpp:1924 */ -void CSpeaker::Precache(void) -{ -} - -/* <16a558> ../cstrike/dlls/skill.cpp:30 */ -/* linkage=_Z12GetSkillCvarPc */ -float GetSkillCvar(char *pName) -{ -// { -// int iCount; // 32 -// float flValue; // 33 -// char szBuffer; // 34 -// } -} - -/* <1676c5> ../cstrike/dlls/singleplay_gamerules.cpp:32 */ -void CHalfLifeRules::CHalfLifeRules(void) -{ -} - -/* <1676ac> ../cstrike/dlls/singleplay_gamerules.cpp:32 */ -void CHalfLifeRules::CHalfLifeRules(void) -{ -} - -/* <167677> ../cstrike/dlls/singleplay_gamerules.cpp:120 */ -void CHalfLifeRules::PlayerSpawn(CBasePlayer *pPlayer) -{ -} - -/* <1675e6> ../cstrike/dlls/singleplay_gamerules.cpp:220 */ -void CHalfLifeRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// class CBaseEntity *pSpot; // 222 -// operator+(const Vector *const this, -// const Vector &v); // 229 -// edict(CBaseEntity *const this); // 236 -// INDEXENT(int iEdictNum); // 226 -// } -} - -/* <1675c0> ../cstrike/dlls/singleplay_gamerules.cpp:351 */ -void CHalfLifeRules::FAllowMonsters(void) -{ -} - -/* <16757c> ../cstrike/dlls/singleplay_gamerules.cpp:343 */ -void CHalfLifeRules::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) -{ -} - -/* <167547> ../cstrike/dlls/singleplay_gamerules.cpp:336 */ -void CHalfLifeRules::DeadPlayerAmmo(CBasePlayer *pPlayer) -{ -} - -/* <167512> ../cstrike/dlls/singleplay_gamerules.cpp:329 */ -void CHalfLifeRules::DeadPlayerWeapons(CBasePlayer *pPlayer) -{ -} - -/* <1674ec> ../cstrike/dlls/singleplay_gamerules.cpp:322 */ -void CHalfLifeRules::FlHealthChargerRechargeTime(void) -{ -} - -/* <16748f> ../cstrike/dlls/singleplay_gamerules.cpp:315 */ -void CHalfLifeRules::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) -{ -// Vector(Vector *const this, -// const Vector &v); // 317 -} - -/* <16745a> ../cstrike/dlls/singleplay_gamerules.cpp:308 */ -void CHalfLifeRules::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) -{ -} - -/* <167425> ../cstrike/dlls/singleplay_gamerules.cpp:301 */ -void CHalfLifeRules::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) -{ -} - -/* <1673d2> ../cstrike/dlls/singleplay_gamerules.cpp:295 */ -void CHalfLifeRules::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) -{ -} - -/* <16739d> ../cstrike/dlls/singleplay_gamerules.cpp:288 */ -void CHalfLifeRules::IsAllowedToSpawn(CBaseEntity *pEntity) -{ -} - -/* <167340> ../cstrike/dlls/singleplay_gamerules.cpp:281 */ -void CHalfLifeRules::VecItemRespawnSpot(CItem *pItem) -{ -// Vector(Vector *const this, -// const Vector &v); // 283 -} - -/* <16730b> ../cstrike/dlls/singleplay_gamerules.cpp:272 */ -void CHalfLifeRules::FlItemRespawnTime(CItem *pItem) -{ -} - -/* <1672d6> ../cstrike/dlls/singleplay_gamerules.cpp:263 */ -void CHalfLifeRules::ItemShouldRespawn(CItem *pItem) -{ -} - -/* <167292> ../cstrike/dlls/singleplay_gamerules.cpp:257 */ -void CHalfLifeRules::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <167250> ../cstrike/dlls/singleplay_gamerules.cpp:250 */ -void CHalfLifeRules::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <16721c> ../cstrike/dlls/singleplay_gamerules.cpp:243 */ -void CHalfLifeRules::WeaponShouldRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <1671c1> ../cstrike/dlls/singleplay_gamerules.cpp:215 */ -void CHalfLifeRules::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) -{ -// Vector(Vector *const this, -// const Vector &v); // 217 -} - -/* <16718d> ../cstrike/dlls/singleplay_gamerules.cpp:206 */ -void CHalfLifeRules::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <167159> ../cstrike/dlls/singleplay_gamerules.cpp:196 */ -void CHalfLifeRules::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) -{ -} - -/* <167117> ../cstrike/dlls/singleplay_gamerules.cpp:188 */ -void CHalfLifeRules::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <1670c7> ../cstrike/dlls/singleplay_gamerules.cpp:180 */ -void CHalfLifeRules::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -} - -/* <167077> ../cstrike/dlls/singleplay_gamerules.cpp:173 */ -void CHalfLifeRules::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -} - -/* <167035> ../cstrike/dlls/singleplay_gamerules.cpp:165 */ -void CHalfLifeRules::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) -{ -} - -/* <167001> ../cstrike/dlls/singleplay_gamerules.cpp:156 */ -void CHalfLifeRules::FlPlayerSpawnTime(CBasePlayer *pPlayer) -{ -} - -/* <166fcd> ../cstrike/dlls/singleplay_gamerules.cpp:149 */ -void CHalfLifeRules::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -} - -/* <166f99> ../cstrike/dlls/singleplay_gamerules.cpp:142 */ -void CHalfLifeRules::PlayerThink(CBasePlayer *pPlayer) -{ -} - -/* <166f73> ../cstrike/dlls/singleplay_gamerules.cpp:135 */ -void CHalfLifeRules::AllowAutoTargetCrosshair(void) -{ -} - -/* <166f3f> ../cstrike/dlls/singleplay_gamerules.cpp:110 */ -void CHalfLifeRules::FlPlayerFallDamage(CBasePlayer *pPlayer) -{ -} - -/* <166f0b> ../cstrike/dlls/singleplay_gamerules.cpp:104 */ -void CHalfLifeRules::ClientDisconnected(edict_t *pClient) -{ -} - -/* <166ed8> ../cstrike/dlls/singleplay_gamerules.cpp:98 */ -void CHalfLifeRules::InitHUD(CBasePlayer *pl) -{ -} - -/* <166e7a> ../cstrike/dlls/singleplay_gamerules.cpp:93 */ -void CHalfLifeRules::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) -{ -} - -/* <166e38> ../cstrike/dlls/singleplay_gamerules.cpp:86 */ -void CHalfLifeRules::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -} - -/* <166df5> ../cstrike/dlls/singleplay_gamerules.cpp:68 */ -void CHalfLifeRules::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <166dcf> ../cstrike/dlls/singleplay_gamerules.cpp:60 */ -void CHalfLifeRules::IsCoOp(void) -{ -} - -/* <166da9> ../cstrike/dlls/singleplay_gamerules.cpp:53 */ -void CHalfLifeRules::IsDeathmatch(void) -{ -} - -/* <166d83> ../cstrike/dlls/singleplay_gamerules.cpp:46 */ -void CHalfLifeRules::IsMultiplayer(void) -{ -} - -/* <166d5d> ../cstrike/dlls/singleplay_gamerules.cpp:40 */ -void CHalfLifeRules::Think(void) -{ -} - -/* <166d28> ../cstrike/dlls/gamerules.h:284 */ -void CHalfLifeRules::GetTeamID(CBaseEntity *pEntity) -{ -} - -/* <166cfd> ../cstrike/dlls/gamerules.h:212 */ -void CHalfLifeRules::FAllowFlashlight(void) -{ -} - -/* <166cd7> ../cstrike/dlls/gamerules.h:192 */ -void CGameRules::CheckMapConditions(void) -{ -} - -/* <166c8b> ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* <166c65> ../cstrike/dlls/gamerules.h:186 */ -void CGameRules::EndMultiplayerGame(void) -{ -} - -/* <166c3f> ../cstrike/dlls/gamerules.h:180 */ -void CGameRules::PlayTextureSounds(void) -{ -} - -/* <166c0b> ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* <166bad> ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* <166b79> ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* <166b45> ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* <166b11> ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* <166aeb> ../cstrike/dlls/gamerules.h:162 */ -void CGameRules::FlHEVChargerRechargeTime(void) -{ -} - -/* <166a25> ../cstrike/dlls/gamerules.h:123 */ -void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* <1669e3> ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* <1669a1> ../cstrike/dlls/gamerules.h:112 */ -void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) -{ -} - -/* <16696d> ../cstrike/dlls/gamerules.h:108 */ -void CGameRules::UpdateGameMode(CBasePlayer *pPlayer) -{ -} - -/* <166921> ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* <166901> ../cstrike/dlls/gamerules.h:86 */ -inline void CGameRules::CGameRules(void) -{ -} - -/* <1668dd> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <16688e> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <166844> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <166809> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1667ba> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <16675e> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <166732> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <166706> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1666de> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <161fc2> (null):27581 */ -void _GLOBAL__sub_I_gEvilImpulse101(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 11442 -} - -/* <1619fd> ../cstrike/dlls/player.cpp:9137 */ -void CBasePlayer::SwitchTeam(void) -{ -// { -// int oldTeam; // 9139 -// char *szOldTeam; // 9269 -// char *szNewTeam; // 9270 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 9216 -// entindex(CBaseEntity *const this); // 9217 -// { -// int i; // 9253 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 9245 -// SendItemStatus(CBasePlayer *pPlayer); // 9249 -// } -// edict(CBaseEntity *const this); // 9277 -// edict(CBaseEntity *const this); // 9277 -// { -// class CCSBot *pBot; // 9282 -// { -// const class BotProfile *pProfile; // 9285 -// { -// bool kick; // 9288 -// } -// } -// } -// edict(CBaseEntity *const this); // 9173 -// entindex(CBaseEntity *const this); // 9173 -// edict(CBaseEntity *const this); // 9210 -// entindex(CBaseEntity *const this); // 9210 -// edict(CBaseEntity *const this); // 9166 -// entindex(CBaseEntity *const this); // 9166 -// edict(CBaseEntity *const this); // 9148 -// entindex(CBaseEntity *const this); // 9148 -// edict(CBaseEntity *const this); // 9156 -// entindex(CBaseEntity *const this); // 9156 -// edict(CBaseEntity *const this); // 9160 -// entindex(CBaseEntity *const this); // 9160 -// edict(CBaseEntity *const this); // 9189 -// entindex(CBaseEntity *const this); // 9189 -// edict(CBaseEntity *const this); // 9203 -// entindex(CBaseEntity *const this); // 9203 -// edict(CBaseEntity *const this); // 9197 -// entindex(CBaseEntity *const this); // 9197 -// edict(CBaseEntity *const this); // 9193 -// entindex(CBaseEntity *const this); // 9193 -// } -} - -/* <1615d2> ../cstrike/dlls/player.cpp:3593 */ -void CBasePlayer::ThrowPrimary(void) -{ -// ThrowWeapon(CBasePlayer::ThrowPrimary(// char *pszItemName); // 3595 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3596 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3597 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3598 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3599 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3600 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3601 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3602 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3603 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3604 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3605 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3606 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3608 -// ThrowWeapon(CBasePlayer *const this, -// char *pszItemName); // 3609 -// DropShield(CBasePlayer *const this, -// bool bDeploy); // 3611 -} - -/* <160a1a> ../cstrike/dlls/player.cpp:2300 */ -void CBasePlayer::Killed(entvars_t *pevAttacker, int iGib) -{ -// { -// class CSound *pSound; // 2302 -// Instance(entvars_t *pev); // 2310 -// { -// class CBaseEntity *pAttackerEntity; // 2374 -// class CBasePlayer *pAttacker; // 2375 -// bool killerHasShield; // 2378 -// bool wasBlind; // 2380 -// Instance(entvars_t *pev); // 2374 -// HasShield(CBasePlayer *const this); // 2378 -// { -// class CCSBot *pBot; // 2383 -// IsBlind(const class CBasePlayer *const this); // 2384 -// } -// { -// int i; // 2386 -// { -// class CBasePlayer *pPlayer; // 2388 -// { -// bool killedByHumanPlayer; // 2391 -// } -// } -// } -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2405 -// { -// int i; // 2411 -// { -// class CBasePlayer *pObserver; // 2413 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2416 -// } -// } -// edict(CBaseEntity *const this); // 2431 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 2439 -// { -// class CSmokeGrenade *pSmoke; // 2461 -// Vector(Vector *const this, -// const Vector &v); // 2462 -// operator+(const Vector *const this, -// const Vector &v); // 2462 -// } -// Vector(Vector *const this, -// const Vector &v); // 2455 -// operator+(const Vector *const this, -// const Vector &v); // 2455 -// { -// class CHEGrenade *pHEGrenade; // 2448 -// Vector(Vector *const this, -// const Vector &v); // 2449 -// operator+(const Vector *const this, -// const Vector &v); // 2449 -// } -// { -// int gmsgADStop; // 2489 -// ENTINDEX(edict_t *pEdict); // 2486 -// ENTINDEX(edict_t *pEdict); // 2487 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2490 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2480 -// operator-(const Vector *const this); // 2535 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2545 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2550 -// SendFOV(CBasePlayer *const this, -// int fov); // 2556 -// BuyZoneIcon_Clear(CBasePlayer *player); // 2588 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 2618 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 2599 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2575 -// SendItemStatus(CBasePlayer *pPlayer); // 2579 -// operator*(const Vector *const this, -// float fl); // 2508 -// operator*(const Vector *const this, -// float fl); // 2515 -// operator*(const Vector *const this, -// float fl); // 2532 -// Length(const Vector *const this); // 2525 -// Length(const Vector *const this); // 2525 -// operator/(const Vector *const this, -// float fl); // 2525 -// operator*(const Vector *const this, -// float fl); // 2525 -// Length(const Vector *const this); // 2526 -// Length(const Vector *const this); // 2520 -// Length(const Vector *const this); // 2520 -// operator/(const Vector *const this, -// float fl); // 2520 -// operator*(const Vector *const this, -// float fl); // 2520 -// operator/(const Vector *const this, -// float fl); // 2520 -// Length(const Vector *const this); // 2521 -// } -} - -/* <16076f> ../cstrike/dlls/player.cpp:3952 */ -void CBasePlayer::Disappear(void) -{ -// { -// class CSound *pSound; // 3954 -// edict(CBaseEntity *const this); // 3964 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3987 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3992 -// SendFOV(CBasePlayer *const this, -// int fov); // 3998 -// BuyZoneIcon_Clear(CBasePlayer *player); // 4026 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4017 -// SendItemStatus(CBasePlayer *pPlayer); // 4021 -// } -} - -/* <160720> ../cstrike/dlls/player.cpp:3387 */ -void CBasePlayer::ThrowWeapon(char *pszItemName) -{ -// { -// class CBasePlayerItem *pWeapon; // 3389 -// { -// int i; // 3391 -// } -// } -} - -/* <1606da> ../cstrike/dlls/player.cpp:3387 */ -void CBasePlayer::ThrowWeapon(char *pszItemName) -{ -// { -// class CBasePlayerItem *pWeapon; // 3389 -// { -// int i; // 3391 -// } -// } -} - -/* <1603f0> ../cstrike/dlls/player.cpp:8926 */ -void CBasePlayer::DropPlayerItem(const char *pszItemName) -{ -// { -// class CBasePlayerItem *pWeapon; // 8943 -// int i; // 8944 -// { -// class CWeaponBox *pWeaponBox; // 9047 -// const char *modelName; // 9081 -// { -// class CBaseEntity *pEntity; // 9018 -// class CBasePlayer *pTempPlayer; // 9019 -// edict(CBaseEntity *const this); // 9014 -// edict(CBaseEntity *const this); // 9014 -// edict(CBaseEntity *const this); // 9023 -// FNullEnt(const edict_t *pent); // 9023 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 9033 -// } -// operator*(const Vector *const this, -// float fl); // 9047 -// { -// class CCSBotManager *csBots; // 9063 -// } -// edict(CBaseEntity *const this); // 9047 -// operator+(const Vector *const this, -// const Vector &v); // 9047 -// operator*(const Vector *const this, -// float fl); // 9053 -// iFlags(CBasePlayerItem *const this); // 9070 -// { -// int iAmmoIndex; // 9072 -// pszAmmo1(CBasePlayerItem *const this); // 9072 -// GetAmmoIndex(const char *psz); // 9072 -// } -// } -// DropShield(CBasePlayer *const this, -// bool bDeploy); // 8950 -// } -} - -/* <15fdba> ../cstrike/dlls/player.cpp:6264 */ -void CBasePlayer::Spawn(void) -{ -// { -// int i; // 6394 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 6275 -// ResetStamina(CBasePlayer *const this); // 6308 -// edict(CBaseEntity *const this); // 6314 -// edict(CBaseEntity *const this); // 6315 -// edict(CBaseEntity *const this); // 6340 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6461 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6461 -// { -// int i; // 6497 -// } -// SendItemStatus(CBasePlayer *pPlayer); // 6502 -// { -// int i; // 6507 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6512 -// { -// class CBasePlayer *pObserver; // 6520 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6523 -// } -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 6547 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 6553 -// entindex(CBaseEntity *const this); // 6554 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 6568 -// edict(CBaseEntity *const this); // 6569 -// ENTINDEX(edict_t *pEdict); // 6569 -// { -// char *infobuffer; // 6580 -// edict(CBaseEntity *const this); // 6580 -// FStrEq(const char *sz1, -// const char *sz2); // 6582 -// entindex(CBaseEntity *const this); // 6584 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6591 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6463 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6463 -// RemoveLevelText(CBasePlayer *const this); // 6439 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6374 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 6365 -// } -} - -/* <15f9ac> ../cstrike/dlls/player.cpp:4717 */ -void CBasePlayer::PreThink(void) -{ -// { -// int buttonsChanged; // 4719 -// class CBaseEntity *pGroundEntity; // 4831 -// } -// PreThink(CBasePlayer *const this); // 4717 -} - -/* <15f972> ../cstrike/dlls/player.cpp:4039 */ -void CBasePlayer::PlayerDeathThink(void) -{ -// { -// float flForward; // 4041 -// BOOL fAnyButtonDown; // 4088 -// } -} - -/* <15f83d> ../cstrike/dlls/player.cpp:4039 */ -void CBasePlayer::PlayerDeathThink(void) -{ -// { -// float flForward; // 4041 -// BOOL fAnyButtonDown; // 4088 -// HasWeapons(CBasePlayer *const this); // 4056 -// StopAnimation(CBaseMonster *const this); // 4084 -// Length(const Vector *const this); // 4049 -// Normalize(const Vector *const this); // 4053 -// operator*(float fl, -// const Vector &v); // 4053 -// } -} - -/* <15f739> ../cstrike/dlls/player.cpp:1756 */ -void CBasePlayer::PackDeadPlayerItems(void) -{ -// { -// bool bPackGun; // 1759 -// bool bPackAmmo; // 1760 -// int n; // 1761 -// int nBestWeight; // 1778 -// class CBasePlayerItem *pBestItem; // 1779 -// bool bShieldDropped; // 1780 -// DropShield(CBasePlayer *const this, -// bool bDeploy); // 1784 -// { -// class CBasePlayerItem *pPlayerItem; // 1790 -// { -// ItemInfo info; // 1798 -// } -// } -// } -} - -/* <15f710> ../cstrike/dlls/player.cpp:1829 */ -void CBasePlayer::GiveDefaultItems(void) -{ -} - -/* <15f62f> ../cstrike/dlls/player.cpp:9428 */ -void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *pPlayer; // 9430 -// Instance(edict_t *pent); // 9438 -// } -} - -/* <15f406> ../cstrike/dlls/player.cpp:1871 */ -void CBasePlayer::RemoveAllItems(BOOL removeSuit) -{ -// { -// BOOL bKillProgBar; // 1875 -// int i; // 1925 -// class CBasePlayerItem *pPendingItem; // 1926 -// ResetAutoaim(CBasePlayer *const this); // 1918 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1953 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1896 -// RemoveShield(CBasePlayer *const this); // 1906 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1882 -// SendItemStatus(CBasePlayer *pPlayer); // 1886 -// } -} - -/* <15f2ab> ../cstrike/dlls/player.cpp:1985 */ -void CBasePlayer::SetProgressBarTime(int time) -{ -// { -// class CBaseEntity *pPlayer; // 2006 -// int myIndex; // 2008 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2000 -// entindex(CBaseEntity *const this); // 2008 -// edict(CBaseEntity *const this); // 2010 -// FNullEnt(const edict_t *pent); // 2010 -// { -// class CBasePlayer *player; // 2012 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2017 -// } -// } -} - -/* <15f281> ../cstrike/dlls/player.cpp:425 */ -void player(entvars_t *pev) -{ -} - -/* <15f129> ../cstrike/dlls/player.cpp:659 */ -void CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer) -{ -// { -// class CBaseEntity *pEntity; // 661 -// edict(CBaseEntity *const this); // 662 -// FNullEnt(const edict_t *pent); // 662 -// { -// BOOL bSend; // 664 -// class CBasePlayer *pPlayer; // 665 -// { -// class CBasePlayer *pTarget; // 686 -// Instance(entvars_t *pev); // 686 -// } -// } -// } -} - -/* <15edd2> ../cstrike/dlls/player.cpp:705 */ -void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, short int pitch, bool showIcon) -{ -// { -// class CBaseEntity *pEntity; // 718 -// edict(CBaseEntity *const this); // 719 -// FNullEnt(const edict_t *pent); // 719 -// { -// BOOL bSend; // 721 -// class CBasePlayer *pPlayer; // 722 -// { -// class CBasePlayer *pTarget; // 743 -// Instance(entvars_t *pev); // 743 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 758 -// edict(CBaseEntity *const this); // 759 -// ENTINDEX(edict_t *pEdict); // 759 -// { -// const char *placeName; // 766 -// Place playerPlace; // 767 -// const BotPhraseList *placeList; // 768 -// int i; // 769 -// { -// const_iterator iter; // 772 -// operator++(_List_const_iterator *const this); // 772 -// } -// entindex(CBaseEntity *const this); // 784 -// entindex(CBaseEntity *const this); // 788 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 795 -// edict(CBaseEntity *const this); // 797 -// ENTINDEX(edict_t *pEdict); // 797 -// } -// } -} - -/* <15dff9> ../cstrike/dlls/player.cpp:1241 */ -void CBasePlayer::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// int fTookDamage; // 1243 -// float flRatio; // 1244 -// float flBonus; // 1245 -// float flHealthPrev; // 1246 -// int iGunType; // 1247 -// float flShieldRatio; // 1248 -// int teamAttack; // 1251 -// int armorHit; // 1251 -// class CBasePlayer *pAttack; // 1252 -// class CBaseEntity *pAttacker; // 1452 -// class CBaseEntity *attacker; // 1472 -// int i; // 1662 -// { -// float fTookDamage; // 1386 -// { -// class CGrenade *pGrenade; // 1290 -// class CBaseEntity *temp; // 1291 -// GetClassPtr(CBaseEntity *a); // 1291 -// GetClassPtr(CGrenade *a); // 1295 -// edict(CBaseEntity *const this); // 1299 -// Instance(entvars_t *pev); // 1312 -// } -// FNullEnt(const edict_t *pent); // 1318 -// IsArmored(CBasePlayer *const this, -// int nHitGroup); // 1324 -// { -// float flNew; // 1326 -// float flArmor; // 1327 -// { -// int oldValue; // 1343 -// } -// } -// LogAttack(CBasePlayer *pAttacker, -// class CBasePlayer *pVictim, -// int teamAttack, -// int healthHit, -// int armorHit, -// int newHealth, -// int newArmor, -// const char *killer_weapon_name); // 1384 -// { -// class CHalfLifeMultiplay *mp; // 1395 -// { -// int i; // 1398 -// { -// class CBasePlayer *pPlayer; // 1400 -// { -// bool killedByHumanPlayer; // 1403 -// } -// } -// } -// } -// { -// int i; // 1414 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1420 -// edict(CBaseEntity *const this); // 1423 -// ENTINDEX(edict_t *pEdict); // 1423 -// ENTINDEX(edict_t *pEdict); // 1424 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1429 -// edict(CBaseEntity *const this); // 1430 -// ENTINDEX(edict_t *pEdict); // 1430 -// { -// int i; // 1434 -// { -// class CBasePlayer *pPlayer; // 1436 -// edict(CBaseEntity *const this); // 1440 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1440 -// } -// } -// operator-(const Vector *const this, -// const Vector &v); // 1320 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 1372 -// } -// Instance(entvars_t *pev); // 1452 -// GetClassPtr(CBaseEntity *a); // 1472 -// { -// class CBasePlayer *player; // 1475 -// { -// class CBaseEntity *pBasePlayer; // 1496 -// class CBasePlayer *basePlayer; // 1497 -// edict(CBaseEntity *const this); // 1500 -// FNullEnt(const edict_t *pent); // 1500 -// } -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 1484 -// ShouldDoLargeFlinch(CBasePlayer *const this, -// int nHitGroup, -// int nGunType); // 1557 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 1579 -// Length(const Vector *const this); // 1559 -// { -// Vector attack_velocity; // 1561 -// operator-(const Vector *const this, -// const Vector &v); // 1563 -// Normalize(const Vector *const this); // 1564 -// operator+(const Vector *const this, -// const Vector &v); // 1568 -// } -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 1570 -// } -// IsArmored(CBasePlayer *const this, -// int nHitGroup); // 1587 -// { -// float flNew; // 1589 -// float flArmor; // 1590 -// { -// int oldValue; // 1604 -// } -// } -// LogAttack(CBasePlayer *pAttacker, -// class CBasePlayer *pVictim, -// int teamAttack, -// int healthHit, -// int armorHit, -// int newHealth, -// int newArmor, -// const char *killer_weapon_name); // 1630 -// { -// class CHalfLifeMultiplay *mp; // 1643 -// { -// int i; // 1646 -// { -// class CBasePlayer *pPlayer; // 1648 -// { -// bool killedByHumanPlayer; // 1651 -// } -// } -// } -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1670 -// edict(CBaseEntity *const this); // 1673 -// ENTINDEX(edict_t *pEdict); // 1673 -// ENTINDEX(edict_t *pEdict); // 1674 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1679 -// edict(CBaseEntity *const this); // 1680 -// ENTINDEX(edict_t *pEdict); // 1680 -// { -// class CBasePlayer *pPlayer; // 1686 -// edict(CBaseEntity *const this); // 1690 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1690 -// } -// } -} - -/* <15dfc3> ../cstrike/dlls/cbase.h:800 */ -CBaseEntity *GetClassPtr(CBaseEntity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <15de5b> ../cstrike/dlls/player.cpp:1985 */ -void CBasePlayer::SetProgressBarTime(int time) -{ -// { -// class CBaseEntity *pPlayer; // 2006 -// int myIndex; // 2008 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2000 -// entindex(CBaseEntity *const this); // 2008 -// edict(CBaseEntity *const this); // 2010 -// FNullEnt(const edict_t *pent); // 2010 -// { -// class CBasePlayer *player; // 2012 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2017 -// } -// } -} - -/* <15dcb4> ../cstrike/dlls/player.cpp:2027 */ -void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed) -{ -// { -// short int iTimeElapsed; // 2042 -// class CBaseEntity *pPlayer; // 2052 -// int myIndex; // 2054 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2045 -// entindex(CBaseEntity *const this); // 2054 -// edict(CBaseEntity *const this); // 2056 -// FNullEnt(const edict_t *pent); // 2056 -// { -// class CBasePlayer *player; // 2058 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2063 -// } -// } -} - -/* <15d049> ../cstrike/dlls/player.cpp:11380 */ -void CBasePlayer::UpdateLocation(bool forceUpdate) -{ -// { -// const char *placeName; // 11390 -// { -// Place playerPlace; // 11393 -// const BotPhraseList *placeList; // 11394 -// int i; // 11395 -// { -// const_iterator iter; // 11398 -// operator++(_List_const_iterator *const this); // 11398 -// } -// } -// { -// int i; // 11416 -// { -// class CBasePlayer *player; // 11418 -// edict(CBaseEntity *const this); // 11425 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 11425 -// entindex(CBaseEntity *const this); // 11426 -// edict(CBaseEntity *const this); // 11434 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 11434 -// entindex(CBaseEntity *const this); // 11435 -// } -// } -// } -} - -/* <15cf7c> ../cstrike/dlls/player.cpp:11366 */ -void CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 11368 -// FNullEnt(const edict_t *pent); // 11368 -// entindex(CBaseEntity *const this); // 11371 -} - -/* <15cec1> ../cstrike/dlls/player.cpp:11341 */ -void CBasePlayer::RebuyArmor(void) -{ -// ClientCommand(CBasePlayer::RebuyArmor(// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11361 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11357 -} - -/* <15ce59> ../cstrike/dlls/player.cpp:11330 */ -void CBasePlayer::RebuyNightVision(void) -{ -// ClientCommand(CBasePlayer::RebuyNightVision(// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11338 -} - -/* <15cdf1> ../cstrike/dlls/player.cpp:11319 */ -void CBasePlayer::RebuyDefuser(void) -{ -// ClientCommand(CBasePlayer::RebuyDefuser(// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11327 -} - -/* <15cd18> ../cstrike/dlls/player.cpp:11299 */ -void CBasePlayer::RebuySmokeGrenade(void) -{ -// { -// int iAmmoIndex; // 11302 -// int numToBuy; // 11309 -// GetAmmoIndex(const char *psz); // 11302 -// { -// int i; // 11312 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11314 -// } -// } -} - -/* <15cc3f> ../cstrike/dlls/player.cpp:11279 */ -void CBasePlayer::RebuyFlashbang(void) -{ -// { -// int iAmmoIndex; // 11282 -// int numToBuy; // 11289 -// GetAmmoIndex(const char *psz); // 11282 -// { -// int i; // 11292 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11294 -// } -// } -} - -/* <15cb66> ../cstrike/dlls/player.cpp:11259 */ -void CBasePlayer::RebuyHEGrenade(void) -{ -// { -// int iAmmoIndex; // 11262 -// int numToBuy; // 11269 -// GetAmmoIndex(const char *psz); // 11262 -// { -// int i; // 11272 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11274 -// } -// } -} - -/* <15cae2> ../cstrike/dlls/player.cpp:11245 */ -void CBasePlayer::RebuySecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 11247 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11255 -// } -} - -/* <15ca68> ../cstrike/dlls/player.cpp:11233 */ -void CBasePlayer::RebuySecondaryWeapon(void) -{ -// { -// const char *alias; // 11237 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11240 -// } -} - -/* <15c9e4> ../cstrike/dlls/player.cpp:11217 */ -void CBasePlayer::RebuyPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 11219 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11229 -// } -} - -/* <15c96a> ../cstrike/dlls/player.cpp:11200 */ -void CBasePlayer::RebuyPrimaryWeapon(void) -{ -// { -// const char *alias; // 11209 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 11212 -// } -} - -/* <15c37d> ../cstrike/dlls/player.cpp:11134 */ -void CBasePlayer::Rebuy(void) -{ -// { -// char *fileData; // 11138 -// char *token; // 11140 -// RebuyArmor(CBasePlayer *const this); // 11182 -// RebuyPrimaryWeapon(CBasePlayer *const this); // 11146 -// RebuyPrimaryAmmo(CBasePlayer *const this); // 11150 -// RebuySecondaryWeapon(CBasePlayer *const this); // 11154 -// RebuySecondaryAmmo(CBasePlayer *const this); // 11158 -// RebuyHEGrenade(CBasePlayer *const this); // 11162 -// RebuyFlashbang(CBasePlayer *const this); // 11166 -// RebuySmokeGrenade(CBasePlayer *const this); // 11170 -// RebuyDefuser(CBasePlayer *const this); // 11174 -// RebuyNightVision(CBasePlayer *const this); // 11178 -// } -} - -/* <15c362> ../cstrike/dlls/player.cpp:11341 */ -void CBasePlayer::RebuyArmor(void) -{ -} - -/* <15c347> ../cstrike/dlls/player.cpp:11330 */ -void CBasePlayer::RebuyNightVision(void) -{ -} - -/* <15c32c> ../cstrike/dlls/player.cpp:11319 */ -void CBasePlayer::RebuyDefuser(void) -{ -} - -/* <15c2e6> ../cstrike/dlls/player.cpp:11299 */ -void CBasePlayer::RebuySmokeGrenade(void) -{ -// { -// int iAmmoIndex; // 11302 -// int numToBuy; // 11309 -// { -// int i; // 11312 -// } -// } -} - -/* <15c2a0> ../cstrike/dlls/player.cpp:11279 */ -void CBasePlayer::RebuyFlashbang(void) -{ -// { -// int iAmmoIndex; // 11282 -// int numToBuy; // 11289 -// { -// int i; // 11292 -// } -// } -} - -/* <15c25a> ../cstrike/dlls/player.cpp:11259 */ -void CBasePlayer::RebuyHEGrenade(void) -{ -// { -// int iAmmoIndex; // 11262 -// int numToBuy; // 11269 -// { -// int i; // 11272 -// } -// } -} - -/* <15c22f> ../cstrike/dlls/player.cpp:11245 */ -void CBasePlayer::RebuySecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 11247 -// } -} - -/* <15c204> ../cstrike/dlls/player.cpp:11233 */ -void CBasePlayer::RebuySecondaryWeapon(void) -{ -// { -// const char *alias; // 11237 -// } -} - -/* <15c1d9> ../cstrike/dlls/player.cpp:11217 */ -void CBasePlayer::RebuyPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 11219 -// } -} - -/* <15c1ae> ../cstrike/dlls/player.cpp:11200 */ -void CBasePlayer::RebuyPrimaryWeapon(void) -{ -// { -// const char *alias; // 11209 -// } -} - -/* <15c0b4> ../cstrike/dlls/player.cpp:11027 */ -void CBasePlayer::BuildRebuyStruct(void) -{ -// { -// class CBasePlayerWeapon *primary; // 11035 -// class CBasePlayerWeapon *secondary; // 11036 -// int iAmmoIndex; // 11072 -// GetAmmoIndex(const char *psz); // 11075 -// GetAmmoIndex(const char *psz); // 11087 -// GetAmmoIndex(const char *psz); // 11099 -// } -} - -/* <15be4f> ../cstrike/dlls/player.cpp:10500 */ -void CBasePlayer::AutoBuy(void) -{ -// { -// const char *c; // 10502 -// bool boughtPrimary; // 10504 -// bool boughtSecondary; // 10505 -// char prioritizedString; // 10519 -// PickFlashKillWeaponString(CBasePlayer *const this); // 10507 -// PickGrenadeKillWeaponString(CBasePlayer *const this); // 10513 -// PrioritizeAutoBuyString(CBasePlayer *const this, -// char *autobuyString, -// const char *priorityString); // 10524 -// PrioritizeAutoBuyString(CBasePlayer *const this, -// char *autobuyString, -// const char *priorityString); // 10531 -// PickFlashKillWeaponString(CBasePlayer *const this); // 10542 -// } -} - -/* <15bcd5> ../cstrike/dlls/player.cpp:10899 */ -void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary) -{ -// { -// char command; // 10901 -// const char *c; // 10902 -// { -// int i; // 10912 -// class AutoBuyInfoStruct *commandInfo; // 10945 -// GetAutoBuyCommandInfo(CBasePlayer *const this, -// const char *command); // 10945 -// ShouldExecuteAutoBuyCommand(CBasePlayer *const this, -// const class AutoBuyInfoStruct *commandInfo, -// bool boughtPrimary, -// bool boughtSecondary); // 10947 -// ClientCommand(CBasePlayer *const this, -// const char *cmd, -// const char *arg1, -// const char *arg2, -// const char *arg3); // 10949 -// } -// } -} - -/* <15bc49> ../cstrike/dlls/player.cpp:11000 */ -void CBasePlayer::PostAutoBuyCommandProcessing(const class AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary) -{ -// { -// class CBasePlayerWeapon *primary; // 11002 -// class CBasePlayerWeapon *secondary; // 11003 -// } -} - -/* <15bbfa> ../cstrike/dlls/player.cpp:10978 */ -void CBasePlayer::GetAutoBuyCommandInfo(const char *command) -{ -// { -// class AutoBuyInfoStruct *ret; // 10980 -// int i; // 10982 -// class AutoBuyInfoStruct *temp; // 10983 -// } -} - -/* <15bbaa> ../cstrike/dlls/player.cpp:10978 */ -void CBasePlayer::GetAutoBuyCommandInfo(const char *command) -{ -// { -// class AutoBuyInfoStruct *ret; // 10980 -// int i; // 10982 -// class AutoBuyInfoStruct *temp; // 10983 -// } -} - -/* <15bb6b> ../cstrike/dlls/player.cpp:10957 */ -void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) -{ -} - -/* <15bb0c> ../cstrike/dlls/player.cpp:10816 */ -void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) -{ -// { -// char newString; // 10818 -// int newStringPos; // 10819 -// char priorityToken; // 10820 -// const char *priorityChar; // 10827 -// char *autobuyPosition; // 10872 -// } -} - -/* <15baa1> ../cstrike/dlls/player.cpp:10787 */ -void CBasePlayer::PickGrenadeKillWeaponString(void) -{ -// { -// bool foundOne; // 10789 -// CareerTaskListIt it; // 10790 -// { -// class CCareerTask *pTask; // 10793 -// operator++(_List_iterator *const this); // 10804 -// } -// } -} - -/* <15ba5a> ../cstrike/dlls/player.cpp:10787 */ -void CBasePlayer::PickGrenadeKillWeaponString(void) -{ -// { -// bool foundOne; // 10789 -// CareerTaskListIt it; // 10790 -// { -// class CCareerTask *pTask; // 10793 -// } -// } -} - -/* <15b9ea> ../cstrike/dlls/player.cpp:10759 */ -void CBasePlayer::PickFlashKillWeaponString(void) -{ -// { -// bool foundOne; // 10761 -// CareerTaskListIt it; // 10762 -// { -// class CCareerTask *pTask; // 10765 -// operator++(_List_iterator *const this); // 10776 -// } -// } -} - -/* <15b9a3> ../cstrike/dlls/player.cpp:10759 */ -void CBasePlayer::PickFlashKillWeaponString(void) -{ -// { -// bool foundOne; // 10761 -// CareerTaskListIt it; // 10762 -// { -// class CCareerTask *pTask; // 10765 -// } -// } -} - -/* <15b5d7> ../cstrike/dlls/player.cpp:10690 */ -void CBasePlayer::PickSecondaryCareerTaskWeapon(void) -{ -// { -// int const BufLen; // 10692 -// char buf; // 10693 -// class CBasePlayerWeapon *secondary; // 10699 -// class vector> taskVector; // 10701 -// CareerTaskListIt it; // 10702 -// vector(vector> *const this); // 10701 -// { -// class CCareerTask *pTask; // 10705 -// IsSecondaryWeaponId(int id); // 10711 -// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, -// int id, -// int classId); // 10714 -// push_back(vector> *const this, -// const value_type &__x); // 10723 -// IsSecondaryWeaponId(int id); // 10716 -// GetBuyStringForWeaponClass(int weaponClass); // 10719 -// } -// operator++(_List_iterator *const this); // 10703 -// { -// int taskNum; // 10731 -// class CCareerTask *temp; // 10733 -// operator[](vector> *const this, -// size_type __n); // 10734 -// } -// { -// int i; // 10740 -// { -// class CCareerTask *pTask; // 10742 -// IsSecondaryWeaponId(int id); // 10743 -// } -// size(const class vector> *const this); // 10740 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 10701 -// } -} - -/* <15b1eb> ../cstrike/dlls/player.cpp:10623 */ -void CBasePlayer::PickPrimaryCareerTaskWeapon(void) -{ -// { -// int const BufLen; // 10625 -// char buf; // 10626 -// class CBasePlayerWeapon *primary; // 10632 -// class vector> taskVector; // 10634 -// CareerTaskListIt it; // 10635 -// vector(vector> *const this); // 10634 -// { -// class CCareerTask *pTask; // 10638 -// push_back(vector> *const this, -// const value_type &__x); // 10656 -// IsPrimaryWeaponId(int id); // 10644 -// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, -// int id, -// int classId); // 10647 -// IsPrimaryWeaponId(int id); // 10649 -// GetBuyStringForWeaponClass(int weaponClass); // 10652 -// } -// operator++(_List_iterator *const this); // 10636 -// { -// int taskNum; // 10664 -// class CCareerTask *temp; // 10666 -// operator[](vector> *const this, -// size_type __n); // 10667 -// } -// { -// int i; // 10673 -// { -// class CCareerTask *pTask; // 10675 -// IsPrimaryWeaponId(int id); // 10676 -// GetBuyStringForWeaponClass(int weaponClass); // 10682 -// } -// size(const class vector> *const this); // 10673 -// } -// ~vector(vector> *const this, -// int const __in_chrg); // 10634 -// } -} - -/* <15b133> ../cstrike/dlls/player.cpp:10607 */ -bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId) -{ -// { -// const char *weaponName; // 10612 -// } -} - -/* <15b0f1> ../cstrike/dlls/player.cpp:10600 */ -const char *GetWeaponAliasFromName(const char *weaponName) -{ -} - -/* <15b059> ../cstrike/dlls/player.cpp:10588 */ -bool IsSecondaryWeaponId(int id) -{ -// { -// const char *alias; // 10590 -// int classId; // 10596 -// } -} - -/* <15afbe> ../cstrike/dlls/player.cpp:10571 */ -bool IsPrimaryWeaponId(int id) -{ -// { -// const char *alias; // 10573 -// int classId; // 10579 -// } -} - -/* <15af66> ../cstrike/dlls/player.cpp:10478 */ -void CBasePlayer::InitRebuyData(const char *str) -{ -} - -/* <15af11> ../cstrike/dlls/player.cpp:10459 */ -void CBasePlayer::AddAutoBuyData(const char *str) -{ -// { -// int len; // 10461 -// } -} - -/* <15aee9> ../cstrike/dlls/player.cpp:10454 */ -void CBasePlayer::ClearAutoBuyData(void) -{ -} - -/* <15aea9> ../cstrike/dlls/player.cpp:10401 */ -const char *GetBuyStringForWeaponClass(int weaponClass) -{ -} - -/* <15ad9a> ../cstrike/dlls/player.cpp:10325 */ -void CBasePlayer::NeedsGrenade(void) -{ -// { -// int iAmmoIndex; // 10327 -// GetAmmoIndex(const char *psz); // 10329 -// GetAmmoIndex(const char *psz); // 10340 -// GetAmmoIndex(const char *psz); // 10351 -// } -} - -/* <15ad5e> ../cstrike/dlls/player.cpp:10300 */ -void CBasePlayer::NeedsDefuseKit(void) -{ -// { -// class CHalfLifeMultiplay *mpRules; // 10314 -// } -} - -/* <15ad36> ../cstrike/dlls/player.cpp:10285 */ -void CBasePlayer::NeedsArmor(void) -{ -} - -/* <15ace1> ../cstrike/dlls/player.cpp:10268 */ -void CBasePlayer::NeedsSecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 10270 -// iMaxAmmo1(CBasePlayerItem *const this); // 10277 -// } -} - -/* <15ac8c> ../cstrike/dlls/player.cpp:10247 */ -void CBasePlayer::NeedsPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 10249 -// iMaxAmmo1(CBasePlayerItem *const this); // 10260 -// } -} - -/* <15ac64> ../cstrike/dlls/player.cpp:10227 */ -void CBasePlayer::CanAffordGrenade(void) -{ -} - -/* <15ac3c> ../cstrike/dlls/player.cpp:10217 */ -void CBasePlayer::CanAffordDefuseKit(void) -{ -} - -/* <15ac14> ../cstrike/dlls/player.cpp:10199 */ -void CBasePlayer::CanAffordArmor(void) -{ -} - -/* <15aba0> ../cstrike/dlls/player.cpp:10169 */ -void CBasePlayer::CanAffordSecondaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *secondary; // 10171 -// { -// int i; // 10177 -// { -// class WeaponStruct *temp; // 10179 -// } -// } -// } -} - -/* <15ab2c> ../cstrike/dlls/player.cpp:10139 */ -void CBasePlayer::CanAffordPrimaryAmmo(void) -{ -// { -// class CBasePlayerWeapon *primary; // 10141 -// { -// int i; // 10147 -// { -// class WeaponStruct *temp; // 10149 -// } -// } -// } -} - -/* <15aa7b> ../cstrike/dlls/player.cpp:10083 */ -void CBasePlayer::CanAffordPrimary(void) -{ -// { -// int account; // 10085 -// { -// class WeaponStruct *temp; // 10113 -// { -// int i; // 10114 -// } -// } -// { -// class WeaponStruct *temp; // 10088 -// { -// int i; // 10089 -// } -// } -// } -} - -/* <15a92a> ../cstrike/dlls/player.cpp:10013 */ -void CBasePlayer::IsLookingAtPosition(Vector *pos, float angleTolerance) -{ -// { -// Vector to; // 10015 -// Vector idealAngle; // 10017 -// float deltaYaw; // 10020 -// float deltaPitch; // 10021 -// operator+(const Vector *const this, -// const Vector &v); // 10015 -// operator-(const Vector *const this, -// const Vector &v); // 10015 -// NormalizeAngle(float angle); // 10020 -// NormalizeAngle(float angle); // 10021 -// } -} - -/* <15a87d> ../cstrike/dlls/player.cpp:9971 */ -void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer) -{ -// { -// const char *pszKeyVal; // 9973 -// atoi(const char *__nptr); // 10005 -// atoi(const char *__nptr); // 9994 -// atoi(const char *__nptr); // 9983 -// } -} - -/* <15a847> ../cstrike/dlls/player.cpp:9939 */ -void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) -{ -} - -/* <15a812> ../cstrike/dlls/player.cpp:9939 */ -void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) -{ -} - -/* <15a7a2> ../cstrike/dlls/player.cpp:9909 */ -void CBasePlayer::IsArmored(int nHitGroup) -{ -// { -// BOOL fApplyArmor; // 9911 -// } -// IsArmored(CBasePlayer *const this, -// int nHitGroup); // 9909 -} - -/* <15a6c2> ../cstrike/dlls/player.cpp:9880 */ -void CBasePlayer::SpawnClientSideCorpse(void) -{ -// { -// char *infobuffer; // 9882 -// char *pModel; // 9883 -// edict(CBaseEntity *const this); // 9882 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 9885 -// entindex(CBaseEntity *const this); // 9897 -// } -} - -/* <15a5f9> ../cstrike/dlls/player.cpp:9863 */ -/* linkage=_Z21GetPlayerGaitsequencePK7edict_s */ -int GetPlayerGaitsequence(const edict_t *pEdict) -{ -// { -// class CBasePlayer *pPlayer; // 9865 -// Instance(entvars_t *pev); // 9870 -// } -} - -/* <15a530> ../cstrike/dlls/player.cpp:9846 */ -/* linkage=_Z12GetPlayerYawPK7edict_s */ -float GetPlayerYaw(const edict_t *pEdict) -{ -// { -// class CBasePlayer *pPlayer; // 9848 -// Instance(entvars_t *pev); // 9853 -// } -} - -/* <15a467> ../cstrike/dlls/player.cpp:9829 */ -/* linkage=_Z14GetPlayerPitchPK7edict_s */ -float GetPlayerPitch(const edict_t *pEdict) -{ -// { -// class CBasePlayer *pPlayer; // 9831 -// Instance(entvars_t *pev); // 9836 -// } -} - -/* <15a444> ../cstrike/dlls/player.cpp:9821 */ -void CBasePlayer::ResetStamina(void) -{ -} - -/* <15a182> ../cstrike/dlls/player.cpp:5667 */ -void CBasePlayer::PostThink(void) -{ -// -//pt_end: // 5767 -// { -// float flFallDamage; // 5712 -// VARS(EOFFSET eoffset); // 5723 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 5717 -// VARS(EOFFSET eoffset); // 5723 -// } -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 5733 -// { -// int i; // 5771 -// { -// class CBasePlayerItem *pPlayerItem; // 5775 -// { -// class CBasePlayerWeapon *gun; // 5779 -// } -// } -// } -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 5752 -// CheckPowerups(CBasePlayer *const this, -// entvars_t *pev); // 5761 -// SetAnimation(CBasePlayer *const this, -// PLAYER_ANIM playerAnim); // 5757 -} - -/* <15a07b> ../cstrike/dlls/player.cpp:9776 */ -void CBasePlayer::StudioProcessGait(void) -{ -// { -// mstudioseqdesc_t *pseqdesc; // 9778 -// float dt; // 9779 -// class model_s *model; // 9793 -// studiohdr_t *pstudiohdr; // 9797 -// CalculatePitchBlend(CBasePlayer *const this); // 9791 -// } -} - -/* <15a007> ../cstrike/dlls/player.cpp:9720 */ -void CBasePlayer::CalculateYawBlend(void) -{ -// { -// float dt; // 9722 -// float flYaw; // 9723 -// float maxyaw; // 9745 -// float blend_yaw; // 9763 -// } -} - -/* <159f81> ../cstrike/dlls/player.cpp:9709 */ -void CBasePlayer::CalculatePitchBlend(void) -{ -// { -// int iBlend; // 9711 -// float temp; // 9712 -// StudioPlayerBlend(CBasePlayer *const this, -// int *pBlend, -// float *pPitch); // 9714 -// } -} - -/* <159f49> ../cstrike/dlls/player.cpp:9709 */ -void CBasePlayer::CalculatePitchBlend(void) -{ -// { -// int iBlend; // 9711 -// float temp; // 9712 -// } -} - -/* <159f01> ../cstrike/dlls/player.cpp:9685 */ -void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) -{ -// { -// float range; // 9688 -// } -} - -/* <159ebc> ../cstrike/dlls/player.cpp:9685 */ -void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) -{ -// { -// float range; // 9688 -// } -} - -/* <159df8> ../cstrike/dlls/player.cpp:9586 */ -void CBasePlayer::StudioEstimateGait(void) -{ -// { -// float dt; // 9588 -// Vector est_velocity; // 9589 -// operator-(const Vector *const this, -// const Vector &v); // 9604 -// Length(const Vector *const this); // 9607 -// { -// float flYawDiff; // 9618 -// float flYaw; // 9619 -// } -// } -} - -/* <159d1c> ../cstrike/dlls/player.cpp:9574 */ -void info_intermission(entvars_t *pev) -{ -// GetClassPtr(CInfoIntermission *a); // 9574 -} - -/* <159c40> ../cstrike/dlls/player.cpp:9473 */ -void player_loadsaved(entvars_t *pev) -{ -// GetClassPtr(CRevertSaved *a); // 9473 -} - -/* <159b64> ../cstrike/dlls/player.cpp:9426 */ -void player_weaponstrip(entvars_t *pev) -{ -// GetClassPtr(CStripWeapons *a); // 9426 -} - -/* <159a88> ../cstrike/dlls/player.cpp:9386 */ -void monster_hevsuit_dead(entvars_t *pev) -{ -// GetClassPtr(CDeadHEV *a); // 9386 -} - -/* <15997b> ../cstrike/dlls/player.cpp:7731 */ -void CBasePlayer::GiveAmmo(int iCount, char *szName, int iMax) -{ -// { -// int i; // 7749 -// int iAdd; // 7756 -// GetAmmoIndex(const char *psz); // 7751 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7765 -// GetAmmoIndex(const char *psz); // 7766 -// } -} - -/* <1595ed> ../cstrike/dlls/player.cpp:9342 */ -void CBasePlayer::TabulateAmmo(void) -{ -// GetAmmoIndex(const char *psz); // 9344 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9344 -// GetAmmoIndex(const char *psz); // 9345 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9345 -// GetAmmoIndex(const char *psz); // 9346 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9346 -// GetAmmoIndex(const char *psz); // 9347 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9347 -// GetAmmoIndex(const char *psz); // 9348 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9348 -// GetAmmoIndex(const char *psz); // 9349 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9349 -// GetAmmoIndex(const char *psz); // 9350 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9350 -// GetAmmoIndex(const char *psz); // 9351 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9351 -// GetAmmoIndex(const char *psz); // 9352 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9352 -// GetAmmoIndex(const char *psz); // 9353 -// AmmoInventory(CBasePlayer *const this, -// int iAmmoIndex); // 9353 -} - -/* <1595c0> ../cstrike/dlls/player.cpp:9313 */ -void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) -{ -} - -/* <159594> ../cstrike/dlls/player.cpp:9302 */ -void CBasePlayer::UpdateShieldCrosshair(bool draw) -{ -} - -/* <159534> ../cstrike/dlls/player.cpp:9113 */ -void CBasePlayer::HasNamedPlayerItem(const char *pszItemName) -{ -// { -// class CBasePlayerItem *pItem; // 9115 -// int i; // 9116 -// } -} - -/* <1594a2> ../cstrike/dlls/player.cpp:9094 */ -void CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem) -{ -// { -// class CBasePlayerItem *pItem; // 9096 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 9100 -// } -} - -/* <159079> ../cstrike/dlls/player.cpp:8749 */ -void CBasePlayer::UpdateStatusBar(void) -{ -// { -// int newSBarState; // 8751 -// char sbuf0; // 8752 -// TraceResult tr; // 8758 -// Vector vecSrc; // 8762 -// Vector vecEnd; // 8763 -// BOOL bForceResend; // 8890 -// operator+(const Vector *const this, -// const Vector &v); // 8760 -// operator*(const Vector *const this, -// float fl); // 8763 -// operator+(const Vector *const this, -// const Vector &v); // 8763 -// FNullEnt(const edict_t *pent); // 8769 -// { -// class CBaseEntity *pEntity; // 8771 -// bool isVisiblePlayer; // 8773 -// Instance(edict_t *pent); // 8771 -// edict(CBaseEntity *const this); // 8787 -// ENTINDEX(edict_t *pEdict); // 8787 -// IsObserver(CBasePlayer *const this); // 8798 -// IsObserver(CBasePlayer *const this); // 8800 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8815 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8833 -// IsObserver(CBasePlayer *const this); // 8840 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8865 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 8861 -// } -// { -// int i; // 8906 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 8910 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 8894 -// } -} - -/* <159051> ../cstrike/dlls/player.cpp:8741 */ -void CBasePlayer::InitStatusBar(void) -{ -} - -/* <15902e> ../cstrike/dlls/player.cpp:8720 */ -void CBasePlayer::GetCustomDecalFrames(void) -{ -} - -/* <158ff6> ../cstrike/dlls/player.cpp:8704 */ -void CBasePlayer::SetCustomDecalFrames(int nFrames) -{ -} - -/* <158fc1> ../cstrike/dlls/player.cpp:8686 */ -void CBasePlayer::ResetAutoaim(void) -{ -// edict(CBaseEntity *const this); // 8691 -} - -/* <158f62> ../cstrike/dlls/player.cpp:8553 */ -void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) -{ -// Vector(Vector *const this, -// const Vector &v); // 8559 -} - -/* <158f23> ../cstrike/dlls/player.cpp:8436 */ -void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) -{ -} - -/* <158eeb> ../cstrike/dlls/player.cpp:8371 */ -void CBasePlayer::EnableControl(BOOL fControl) -{ -} - -/* <158ec3> ../cstrike/dlls/player.cpp:8350 */ -void CBasePlayer::BarnacleVictimReleased(void) -{ -} - -/* <158e8a> ../cstrike/dlls/player.cpp:8341 */ -void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle) -{ -} - -/* <158dc6> ../cstrike/dlls/player.cpp:7949 */ -void CBasePlayer::SendWeatherInfo(void) -{ -// { -// class CBaseEntity *pPoint; // 7956 -// class CBaseEntity *pPoint2; // 7957 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7964 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7978 -// } -} - -/* <158d4b> ../cstrike/dlls/player.cpp:7885 */ -void CBasePlayer::SendHostagePos(void) -{ -// { -// class CBaseEntity *pHostage; // 7887 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7894 -// } -} - -/* <158c66> ../cstrike/dlls/player.cpp:7908 */ -void CBasePlayer::SendHostageIcons(void) -{ -// { -// class CBaseEntity *pHostage; // 7915 -// int numHostages; // 7919 -// int const BufLen; // 7929 -// char buf; // 7930 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7935 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7943 -// } -} - -/* <158bf7> ../cstrike/dlls/player.cpp:7865 */ -void CBasePlayer::SendAmmoUpdate(void) -{ -// { -// int i; // 7867 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7877 -// } -} - -/* <158bce> ../cstrike/dlls/player.cpp:7865 */ -void CBasePlayer::SendAmmoUpdate(void) -{ -// { -// int i; // 7867 -// } -} - -/* <158b9d> ../cstrike/dlls/player.cpp:7844 */ -void GetAmmoIndex(const char *psz) -{ -// { -// int i; // 7846 -// } -} - -/* <158b71> ../cstrike/dlls/player.cpp:7834 */ -void CBasePlayer::AmmoInventory(int iAmmoIndex) -{ -} - -/* <158b33> ../cstrike/dlls/player.cpp:7805 */ -void CBasePlayer::ItemPostFrame(void) -{ -// { -// int fInSelect; // 7807 -// } -} - -/* <158b10> ../cstrike/dlls/player.cpp:7784 */ -void CBasePlayer::ItemPreFrame(void) -{ -} - -/* <158ae7> ../cstrike/dlls/player.cpp:7179 */ -void CBasePlayer::ForceClientDllUpdate(void) -{ -} - -/* <1582e9> ../cstrike/dlls/player.cpp:7553 */ -void CBasePlayer::HandleSignals(void) -{ -// { -// int changed; // 7576 -// int state; // 7577 -// { -// class CHalfLifeMultiplay *mp; // 7563 -// OLD_CheckRescueZone(CBasePlayer *player); // 7572 -// OLD_CheckBuyZone(CBasePlayer *player); // 7566 -// OLD_CheckBombTarget(CBasePlayer *player); // 7569 -// } -// Update(CUnifiedSignals *const this); // 7576 -// BuyZoneIcon_Set(CBasePlayer *player); // 7582 -// BombTargetFlash_Set(CBasePlayer *player); // 7590 -// RescueZoneIcon_Set(CBasePlayer *player); // 7598 -// EscapeZoneIcon_Set(CBasePlayer *player); // 7606 -// VIP_SafetyZoneIcon_Set(CBasePlayer *player); // 7614 -// VIP_SafetyZoneIcon_Clear(CBasePlayer *player); // 7616 -// BuyZoneIcon_Clear(CBasePlayer *player); // 7584 -// EscapeZoneIcon_Clear(CBasePlayer *player); // 7608 -// RescueZoneIcon_Clear(CBasePlayer *player); // 7600 -// BombTargetFlash_Clear(CBasePlayer *player); // 7592 -// } -} - -/* <1582cc> ../cstrike/dlls/player.cpp:2231 */ -inline void VIP_SafetyZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <1582af> ../cstrike/dlls/player.cpp:2185 */ -inline void EscapeZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <158292> ../cstrike/dlls/player.cpp:2136 */ -inline void RescueZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <158256> ../cstrike/dlls/player.cpp:7474 */ -void OLD_CheckBuyZone(CBasePlayer *player) -{ -// { -// const char *pszSpawnClass; // 7476 -// { -// class CBaseEntity *pSpot; // 7497 -// } -// } -} - -/* <157f8d> ../cstrike/dlls/player.cpp:7202 */ -void CBasePlayer::ImpulseCommands(void) -{ -// { -// TraceResult tr; // 7204 -// int iImpulse; // 7209 -// { -// int iOn; // 7215 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7229 -// } -// operator+(const Vector *const this, -// const Vector &v); // 7258 -// operator*(const Vector *const this, -// float fl); // 7258 -// operator+(const Vector *const this, -// const Vector &v); // 7258 -// operator+(const Vector *const this, -// const Vector &v); // 7258 -// { -// class CSprayCan *pCan; // 7263 -// GetClassPtr(CSprayCan *a); // 7263 -// } -// FlashlightTurnOff(CBasePlayer *const this); // 7241 -// } -} - -/* <15786e> ../cstrike/dlls/player.cpp:7280 */ -void CBasePlayer::CheatImpulseCommands(int iImpulse) -{ -// { -// class CBaseEntity *pEntity; // 7288 -// TraceResult tr; // 7289 -// { -// TraceResult tr; // 7438 -// Vector dir; // 7439 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 7436 -// { -// int r; // 7440 -// { -// float bloodRange; // 7442 -// { -// int i; // 7444 -// NormalizeInPlace(Vector *const this); // 7456 -// operator+(const Vector *const this, -// const Vector &v); // 7459 -// operator*(const Vector *const this, -// float fl); // 7459 -// operator+(const Vector *const this, -// const Vector &v); // 7459 -// operator+(const Vector *const this, -// const Vector &v); // 7459 -// } -// } -// } -// AddAccount(CBasePlayer *const this, -// int amount, -// bool bTrackChange); // 7314 -// { -// TraceResult tr; // 7381 -// edict_t *pWorld; // 7383 -// Vector start; // 7385 -// Vector end; // 7386 -// const char *pTextureName; // 7390 -// operator+(const Vector *const this, -// const Vector &v); // 7385 -// operator*(const Vector *const this, -// float fl); // 7386 -// operator+(const Vector *const this, -// const Vector &v); // 7386 -// } -// { -// class CBaseMonster *pMonster; // 7331 -// } -// operator+(const Vector *const this, -// const Vector &v); // 7418 -// operator*(const Vector *const this, -// float fl); // 7418 -// operator+(const Vector *const this, -// const Vector &v); // 7418 -// operator+(const Vector *const this, -// const Vector &v); // 7418 -// { -// class CBloodSplat *pBlood; // 7422 -// GetClassPtr(CBloodSplat *a); // 7422 -// Spawn(CBloodSplat *const this, -// entvars_t *pevOwner); // 7423 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 7302 -// operator*(const Vector *const this, -// float fl); // 7303 -// operator+(const Vector *const this, -// const Vector &v); // 7303 -// } -// } -} - -/* <157816> ../cstrike/dlls/player.cpp:7157 */ -void CBasePlayer::FlashlightTurnOff(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7161 -} - -/* <1577fb> ../cstrike/dlls/player.cpp:7157 */ -void CBasePlayer::FlashlightTurnOff(void) -{ -} - -/* <15779e> ../cstrike/dlls/player.cpp:7135 */ -void CBasePlayer::FlashlightTurnOn(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 7146 -} - -/* <15777b> ../cstrike/dlls/player.cpp:7129 */ -void CBasePlayer::FlashlightIsOn(void) -{ -} - -/* <157568> ../cstrike/dlls/player.cpp:7114 */ -/* linkage=_Z17FindEntityForwardP11CBaseEntity */ -CBaseEntity *FindEntityForward(CBaseEntity *pMe) -{ -// { -// TraceResult tr; // 7116 -// edict(CBaseEntity *const this); // 7119 -// operator+(const Vector *const this, -// const Vector &v); // 7119 -// operator*(const Vector *const this, -// float fl); // 7119 -// operator+(const Vector *const this, -// const Vector &v); // 7119 -// operator+(const Vector *const this, -// const Vector &v); // 7119 -// FNullEnt(const edict_t *pent); // 7120 -// { -// class CBaseEntity *pHit; // 7122 -// Instance(edict_t *pent); // 7122 -// } -// } -} - -/* <1574d3> ../cstrike/dlls/player.cpp:7093 */ -void CBasePlayer::GiveNamedItem(const char *pszName) -{ -// { -// edict_t *pent; // 7095 -// int istr; // 7097 -// FNullEnt(const edict_t *pent); // 7100 -// } -} - -/* <157481> ../cstrike/dlls/player.cpp:7064 */ -void CBloodSplat::Spawn(entvars_t *pevOwner) -{ -// operator+(const Vector *const this, -// const Vector &v); // 7066 -} - -/* <157459> ../cstrike/dlls/player.cpp:7064 */ -void CBloodSplat::Spawn(entvars_t *pevOwner) -{ -} - -/* <1573aa> ../cstrike/dlls/player.cpp:7010 */ -void CSprayCan::Spawn(entvars_t *pevOwner) -{ -// operator+(const Vector *const this, -// const Vector &v); // 7012 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 7018 -} - -/* <157372> ../cstrike/dlls/player.cpp:6982 */ -void CBasePlayer::SelectPrevItem(int iItem) -{ -} - -/* <15733a> ../cstrike/dlls/player.cpp:6967 */ -void CBasePlayer::HasWeapons(void) -{ -// { -// int i; // 6969 -// } -} - -/* <157268> ../cstrike/dlls/player.cpp:6909 */ -void CBasePlayer::SelectLastItem(void) -{ -// { -// class CBasePlayerItem *pTemp; // 6954 -// { -// int i; // 6920 -// } -// ResetAutoaim(CBasePlayer *const this); // 6936 -// { -// class CBasePlayerWeapon *pWeapon; // 6944 -// } -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 6960 -// } -} - -/* <15714a> ../cstrike/dlls/player.cpp:6851 */ -void CBasePlayer::SelectItem(const char *pstr) -{ -// { -// class CBasePlayerItem *pItem; // 6856 -// { -// int i; // 6858 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 6866 -// } -// ResetAutoaim(CBasePlayer *const this); // 6883 -// { -// class CBasePlayerWeapon *pWeapon; // 6896 -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 6901 -// } -// } -} - -/* <157066> ../cstrike/dlls/player.cpp:6794 */ -void CBasePlayer::SelectNextItem(int iItem) -{ -// { -// class CBasePlayerItem *pItem; // 6796 -// { -// class CBasePlayerItem *pLast; // 6812 -// } -// ResetAutoaim(CBasePlayer *const this); // 6823 -// { -// class CBasePlayerWeapon *pWeapon; // 6833 -// } -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 6844 -// } -} - -/* <156eab> ../cstrike/dlls/player.cpp:6771 */ -void CBasePlayer::Reset(void) -{ -// AddAccount(CBasePlayer::Reset(// int amount, -// bool bTrackChange); // 6776 -// RemoveShield(CBasePlayer *const this); // 6779 -// AddAccount(CBasePlayer *const this, -// int amount, -// bool bTrackChange); // 6782 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 6784 -// edict(CBaseEntity *const this); // 6785 -// ENTINDEX(edict_t *pEdict); // 6785 -} - -/* <156e88> ../cstrike/dlls/player.cpp:6712 */ -void CBasePlayer::RenewItems(void) -{ -} - -/* <156d8c> ../cstrike/dlls/player.cpp:6685 */ -void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) -{ -// SetScoreAttrib(CBasePlayer *dest, -// class CBasePlayer *src); // 6691 -} - -/* <156b9b> ../cstrike/dlls/player.cpp:6718 */ -void CBasePlayer::Restore(CRestore &restore) -{ -// { -// int status; // 6723 -// SAVERESTOREDATA *pSaveData; // 6725 -// } -// Restore(CBasePlayer *const this, -// class CRestore &restore); // 6718 -} - -/* <15645f> ../cstrike/dlls/player.cpp:6060 */ -/* linkage=_Z19EntSelectSpawnPointP11CBaseEntity */ -edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer) -{ -// -//CTSpawn: // 6095 -// -//ReturnSpot: // 6222 -// { -// class CBaseEntity *pSpot; // 6062 -// edict_t *player; // 6063 -// edict(CBaseEntity *const this); // 6065 -// FNullEnt(CBaseEntity *ent); // 6071 -// FNullEnt(CBaseEntity *ent); // 6085 -// { -// class CBaseEntity *pFirstSpot; // 6116 -// FNullEnt(CBaseEntity *ent); // 6113 -// IsSpawnPointValid(CBaseEntity *pPlayer, -// class CBaseEntity *pSpot); // 6123 -// FNullEnt(CBaseEntity *ent); // 6140 -// { -// class CBaseEntity *ent; // 6142 -// edict(CBaseEntity *const this); // 6146 -// VARS(edict_t *pent); // 6147 -// INDEXENT(int iEdictNum); // 6147 -// INDEXENT(int iEdictNum); // 6147 -// VARS(edict_t *pent); // 6147 -// } -// operator==(const Vector *const this, -// const Vector &v); // 6125 -// } -// { -// class CBaseEntity *pFirstSpot; // 6168 -// FNullEnt(CBaseEntity *ent); // 6165 -// IsSpawnPointValid(CBaseEntity *pPlayer, -// class CBaseEntity *pSpot); // 6175 -// FNullEnt(CBaseEntity *ent); // 6192 -// { -// class CBaseEntity *ent; // 6194 -// edict(CBaseEntity *const this); // 6198 -// VARS(edict_t *pent); // 6199 -// INDEXENT(int iEdictNum); // 6199 -// INDEXENT(int iEdictNum); // 6199 -// VARS(edict_t *pent); // 6199 -// } -// operator==(const Vector *const this, -// const Vector &v); // 6177 -// } -// FNullEnt(CBaseEntity *ent); // 6074 -// FNullEnt(CBaseEntity *ent); // 6218 -// FNullEnt(CBaseEntity *ent); // 6223 -// INDEXENT(int iEdictNum); // 6226 -// edict(CBaseEntity *const this); // 6234 -// FNullEnt(CBaseEntity *ent); // 6212 -// } -} - -/* <1563a8> ../cstrike/dlls/player.cpp:5879 */ -/* linkage=_Z16InitZombieSpawnsv */ -void InitZombieSpawns(void) -{ -// { -// class CBaseEntity *spot; // 5884 -// operator!=(const Vector *const this, -// const Vector &v); // 5889 -// Invalidate(CountdownTimer *const this); // 5892 -// } -} - -/* <1562a4> ../cstrike/dlls/player.cpp:5543 */ -void CBasePlayer::UpdatePlayerSound(void) -{ -// { -// int iBodyVolume; // 5545 -// int iVolume; // 5546 -// class CSound *pSound; // 5547 -// edict(CBaseEntity *const this); // 5549 -// Length(const Vector *const this); // 5564 -// } -} - -/* <15626b> ../cstrike/dlls/player.cpp:5531 */ -void CBasePlayer::SetNewPlayerModel(const char *modelName) -{ -} - -/* <15623f> ../cstrike/dlls/player.cpp:5519 */ -void CBasePlayer::CheckPowerups(entvars_t *pev) -{ -} - -/* <156201> ../cstrike/dlls/player.cpp:5414 */ -void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) -{ -} - -/* <156189> ../cstrike/dlls/player.cpp:5352 */ -void CBasePlayer::CheckSuitUpdate(void) -{ -// { -// int i; // 5354 -// int isentence; // 5355 -// int isearch; // 5356 -// { -// char sentence; // 5390 -// } -// } -} - -/* <156112> ../cstrike/dlls/player.cpp:5312 */ -void CBasePlayer::UpdateGeigerCounter(void) -{ -// { -// BYTE range; // 5314 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 5330 -// } -} - -/* <156096> ../cstrike/dlls/player.cpp:5146 */ -void CBasePlayer::CheckTimeBasedDamage(void) -{ -// { -// int i; // 5148 -// BYTE bDuration; // 5149 -// float gtbdPrev; // 5151 -// { -// int idif; // 5190 -// } -// } -} - -/* <156047> ../cstrike/dlls/player.cpp:4645 */ -void CBasePlayer::CanPlayerBuy(bool display) -{ -// { -// bool result; // 4647 -// class CHalfLifeMultiplay *mp; // 4666 -// int buyTime; // 4668 -// } -} - -/* <155fe2> ../cstrike/dlls/player.cpp:4565 */ -/* linkage=_Z20FixPlayerCrouchStuckP7edict_s */ -void FixPlayerCrouchStuck(edict_t *pPlayer) -{ -// { -// TraceResult trace; // 4567 -// { -// int i; // 4570 -// } -// } -} - -/* <155f41> ../cstrike/dlls/player.cpp:4486 */ -void CBasePlayer::HostageUsed(void) -{ -// HintMessage(CBasePlayer::HostageUsed(// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 4493 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 4497 -} - -/* <155815> ../cstrike/dlls/player.cpp:4307 */ -void CBasePlayer::PlayerUse(void) -{ -// { -// bool useNewHostages; // 4309 -// class CBaseEntity *pObject; // 4359 -// class CBaseEntity *pClosest; // 4360 -// Vector vecLOS; // 4361 -// float flMaxDot; // 4362 -// float flDot; // 4363 -// empty(const class list> *const this); // 4309 -// { -// class CBaseEntity *pTrain; // 4339 -// Instance(edict_t *pent); // 4339 -// TrainSpeed(int iSpeed, -// int iMax); // 4344 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4348 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4352 -// } -// { -// class CBaseEntity *pTrain; // 4332 -// Instance(edict_t *pent); // 4332 -// } -// { -// float const useHostageRange; // 4373 -// TraceResult result; // 4378 -// operator+(const Vector *const this, -// const Vector &v); // 4381 -// operator*(float fl, -// const Vector &v); // 4381 -// operator+(const Vector *const this, -// const Vector &v); // 4381 -// operator+(const Vector *const this, -// const Vector &v); // 4381 -// { -// class CBaseEntity *hit; // 4385 -// Instance(edict_t *pent); // 4385 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 4387 -// } -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 4403 -// operator+(const Vector *const this, -// const Vector &v); // 4405 -// operator-(const Vector *const this, -// const Vector &v); // 4405 -// NormalizeInPlace(Vector *const this); // 4406 -// DotProduct(Vector &a, -// const Vector &b); // 4408 -// } -// operator+(const Vector *const this, -// const Vector &v); // 4433 -// operator-(const Vector *const this, -// const Vector &v); // 4433 -// NormalizeInPlace(Vector *const this); // 4434 -// DotProduct(Vector &a, -// const Vector &b); // 4436 -// { -// int caps; // 4455 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4458 -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4480 -// } -} - -/* <155616> ../cstrike/dlls/player.cpp:4190 */ -void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) -{ -// { -// int iFirstTime; // 4194 -// class CHalfLifeMultiplay *mp; // 4246 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4197 -// entindex(CBaseEntity *const this); // 4199 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4216 -// SendFOV(CBasePlayer *const this, -// int fov); // 4222 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4262 -// edict(CBaseEntity *const this); // 4263 -// ENTINDEX(edict_t *pEdict); // 4263 -// edict(CBaseEntity *const this); // 4250 -// } -} - -/* <155577> ../cstrike/dlls/player.cpp:4172 */ -void CBasePlayer::StartDeathCam(void) -{ -// operator==(const Vector ::StartDeathCam(// const Vector &v); // 4174 -// Vector(Vector *const this, -// const Vector &v); // 4180 -// Vector(Vector *const this, -// const Vector &v); // 4180 -} - -/* <154fe5> ../cstrike/dlls/player.cpp:3785 */ -void CBasePlayer::JoiningThink(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 3787 -// { -// class CHalfLifeMultiplay *MPRules; // 3843 -// RemoveLevelText(CBasePlayer *const this); // 3815 -// { -// edict_t *pentSpawnSpot; // 3861 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 3857 -// VARS(edict_t *pent); // 3862 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3866 -// Vector(Vector *const this, -// const Vector &v); // 3862 -// Vector(Vector *const this, -// const Vector &v); // 3862 -// entindex(CBaseEntity *const this); // 3867 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3878 -// entindex(CBaseEntity *const this); // 3879 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3884 -// edict(CBaseEntity *const this); // 3885 -// ENTINDEX(edict_t *pEdict); // 3885 -// HintMessage(CBasePlayer *const this, -// const char *pMessage, -// BOOL bDisplayIfPlayerDead, -// BOOL bOverride); // 3894 -// } -// ResetMenu(CBasePlayer *const this); // 3794 -// SendItemStatus(CBasePlayer *pPlayer); // 3806 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3798 -// AddAccount(CBasePlayer *const this, -// int amount, -// bool bTrackChange); // 3850 -// } -// { -// class CBaseEntity *Target; // 3919 -// Vector CamAngles; // 3920 -// operator-(const Vector *const this, -// const Vector &v); // 3935 -// Normalize(const Vector *const this); // 3936 -// } -// } -} - -/* <154f3d> ../cstrike/dlls/player.cpp:3753 */ -void CBasePlayer::MakeVIP(void) -{ -// edict(CBaseEntity *const this); // 3763 -// entindex(CBaseEntity *const this); // 3763 -// edict(CBaseEntity *const this); // 3769 -// edict(CBaseEntity *const this); // 3769 -} - -/* <154e29> ../cstrike/dlls/player.cpp:3721 */ -void CBasePlayer::MenuPrint(CBasePlayer *pl, const char *msg) -{ -// { -// const char *msg_portion; // 3723 -// char sbuf; // 3724 -// int allowed; // 3725 -// int display_time; // 3726 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3736 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3745 -// } -} - -/* <154db6> ../cstrike/dlls/player.cpp:3711 */ -void CBasePlayer::RemoveLevelText(void) -{ -// ResetMenu(CBasePlayer *const this); // 3713 -} - -/* <154c50> ../cstrike/dlls/player.cpp:3651 */ -void CBasePlayer::SyncRoundTimer(void) -{ -// { -// float tmRemaining; // 3653 -// TimeRemaining(CHalfLifeMultiplay *const this); // 3656 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3660 -// { -// class CHalfLifeMultiplay *mp; // 3666 -// IsObserver(CBasePlayer *const this); // 3667 -// { -// int remaining; // 3681 -// bool shouldCountDown; // 3690 -// int fadeOutDelay; // 3692 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3700 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3670 -// } -// } -} - -/* <154bf8> ../cstrike/dlls/player.cpp:3640 */ -void CBasePlayer::ResetMenu(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3642 -} - -/* <154bdd> ../cstrike/dlls/player.cpp:3640 */ -void CBasePlayer::ResetMenu(void) -{ -} - -/* <154b6d> ../cstrike/dlls/player.cpp:3624 */ -void CBasePlayer::AddAccount(int amount, bool bTrackChange) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3634 -} - -/* <154b38> ../cstrike/dlls/player.cpp:3624 */ -void CBasePlayer::AddAccount(int amount, bool bTrackChange) -{ -} - -/* <154b15> ../cstrike/dlls/player.cpp:3588 */ -void CBasePlayer::HasShield(void) -{ -} - -/* <154ad5> ../cstrike/dlls/player.cpp:3521 */ -void CBasePlayer::DropShield(bool bDeploy) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3562 -// class CWShield *pShield; // 3578 -// } -} - -/* <154a70> ../cstrike/dlls/player.cpp:3504 */ -void CBasePlayer::RemoveShield(void) -{ -// RemoveShield(CBasePlayer *const this); // 3504 -} - -/* <154a43> ../cstrike/dlls/player.cpp:3480 */ -void CBasePlayer::GiveShield(bool bDeploy) -{ -} - -/* <154967> ../cstrike/dlls/player.cpp:3424 */ -void weapon_shield(entvars_t *pev) -{ -// GetClassPtr(CWShield *a); // 3424 -} - -/* <15493f> ../cstrike/dlls/player.cpp:3380 */ -void CBasePlayer::IsOnLadder(void) -{ -} - -/* <1544f4> ../cstrike/dlls/player.cpp:3264 */ -void CBasePlayer::WaterMove(void) -{ -// { -// int air; // 3266 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3285 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3287 -// VARS(EOFFSET eoffset); // 3322 -// VARS(EOFFSET eoffset); // 3322 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3356 -// VARS(EOFFSET eoffset); // 3363 -// VARS(EOFFSET eoffset); // 3363 -// VARS(EOFFSET eoffset); // 3368 -// VARS(EOFFSET eoffset); // 3368 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3355 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3354 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 3353 -// } -} - -/* <1544a1> ../cstrike/dlls/player.cpp:2636 */ -void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) -{ -// { -// int animDesired; // 2638 -// float speed; // 2639 -// char szAnim; // 2640 -// int hopSeq; // 2642 -// int leapSeq; // 2642 -// } -} - -/* <154478> ../cstrike/dlls/player.cpp:2625 */ -void CBasePlayer::IsBombGuy(void) -{ -} - -/* <154417> ../cstrike/dlls/player.cpp:2282 */ -void CBasePlayer::SendFOV(int fov) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2287 -} - -/* <15436c> ../cstrike/dlls/player.cpp:1962 */ -void CBasePlayer::SetBombIcon(BOOL bFlash) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1966 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1976 -} - -/* <1541c2> ../cstrike/dlls/player.cpp:1171 */ -/* linkage=_Z13GetWeaponNameP9entvars_sS0_ */ -const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller) -{ -// { -// int killer_index; // 1173 -// const char *killer_weapon_name; // 1174 -// ENTINDEX(edict_t *pEdict); // 1178 -// { -// class CBasePlayer *pPlayer; // 1185 -// Instance(entvars_t *pev); // 1185 -// pszName(CBasePlayerItem *const this); // 1189 -// } -// } -} - -/* <15412b> ../cstrike/dlls/player.cpp:953 */ -void CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr) -{ -// { -// class Vector2D vec2LOS; // 968 -// Normalize(const class Vector2D *const this); // 974 -// } -} - -/* <153f69> ../cstrike/dlls/player.cpp:4507 */ -void CBasePlayer::Jump(void) -{ -// { -// Vector vecWallCheckDir; // 4509 -// Vector vecAdjustedVelocity; // 4510 -// Vector vecSpot; // 4511 -// TraceResult tr; // 4512 -// entvars_t *pevGround; // 4549 -// } -// Jump(CBasePlayer *const this); // 4507 -} - -/* <153ef5> ../cstrike/dlls/player.cpp:4580 */ -void CBasePlayer::Duck(void) -{ -// SetAnimation(CBasePlayer::Duck(// PLAYER_ANIM playerAnim); // 4584 -} - -/* <153e07> ../cstrike/dlls/player.cpp:2636 */ -void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) -{ -// { -// int animDesired; // 2638 -// float speed; // 2639 -// char szAnim; // 2640 -// int hopSeq; // 2642 -// int leapSeq; // 2642 -// Length2D(const Vector *const this); // 2655 -// { -// int j; // 3059 -// { -// float flDot; // 3155 -// DotProduct(Vector &a, -// const Vector &b); // 3159 -// } -// { -// float const footstepSpeed; // 2988 -// Length(const Vector *const this); // 2989 -// } -// } -// } -} - -/* <153c8e> ../cstrike/dlls/player.cpp:902 */ -void CBasePlayer::DeathSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 926 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 923 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 920 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 917 -} - -/* <153b48> ../cstrike/dlls/player.cpp:864 */ -/* linkage=_Z20VecVelocityForDamagef */ -Vector VecVelocityForDamage(float flDamage) -{ -// { -// Vector vec; // 866 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 866 -// operator*(const Vector *const this, -// float fl); // 873 -// operator*(const Vector *const this, -// float fl); // 871 -// operator*(const Vector *const this, -// float fl); // 869 -// } -} - -/* <15381b> ../cstrike/dlls/player.cpp:816 */ -void CBasePlayer::Pain(int m_LastHitGroup, bool HasArmour) -{ -// { -// int temp; // 827 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 854 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 856 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 859 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 847 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 834 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 836 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 855 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 835 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 839 -// } -} - -/* <1537f3> ../cstrike/dlls/player.cpp:812 */ -void CBasePlayer::SmartRadio(void) -{ -} - -/* <153737> ../cstrike/dlls/player.cpp:572 */ -void CBasePlayer::SetPlayerModel(BOOL HasC4) -{ -// { -// char *infobuffer; // 574 -// char *model; // 575 -// edict(CBaseEntity *const this); // 574 -// entindex(CBaseEntity *const this); // 655 -// } -} - -/* <1536a9> ../cstrike/dlls/player.cpp:429 */ -void SendItemStatus(CBasePlayer *pPlayer) -{ -// { -// int itemStatus; // 431 -// } -} - -/* <1535a5> ../cstrike/dlls/player.cpp:380 */ -/* linkage=_Z18WriteSigonMessagesv */ -void WriteSigonMessages(void) -{ -// { -// int i; // 396 -// { -// ItemInfo &II; // 398 -// const char *pszName; // 403 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 409 -// GetAmmoIndex(const char *psz); // 411 -// GetAmmoIndex(const char *psz); // 413 -// } -// } -} - -/* <15357e> ../cstrike/dlls/player.cpp:7844 */ -void GetAmmoIndex(const char *psz) -{ -// { -// int i; // 7846 -// } -} - -/* <153555> ../cstrike/dlls/player.cpp:6620 */ -void CBasePlayer::Precache(void) -{ -} - -/* <15353b> ../cstrike/dlls/player.cpp:282 */ -/* linkage=_Z16LinkUserMessagesv */ -void LinkUserMessages(void) -{ -} - -/* <1534bd> ../cstrike/dlls/player.cpp:7692 */ -void CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem) -{ -// { -// class CBasePlayerItem *pPrev; // 7706 -// ResetAutoaim(CBasePlayer *const this); // 7696 -// } -} - -/* <153355> ../cstrike/dlls/player.cpp:6685 */ -void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) -{ -// { -// int i; // 6697 -// { -// class CBasePlayer *player; // 6699 -// edict(CBaseEntity *const this); // 6701 -// FNullEnt(const edict_t *pent); // 6701 -// SetScoreAttrib(CBasePlayer *dest, -// class CBasePlayer *src); // 6702 -// } -// } -} - -/* <15331b> ../cstrike/dlls/player.cpp:6237 */ -inline void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src) -{ -// { -// int state; // 6239 -// } -} - -/* <15325f> ../cstrike/dlls/player.cpp:7625 */ -void CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem) -{ -// { -// class CBasePlayerItem *pInsert; // 7627 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 7633 -// SwitchWeapon(CBasePlayer *const this, -// class CBasePlayerItem *pWeapon); // 7679 -// } -} - -/* <1530e6> ../cstrike/dlls/player.cpp:9560 */ -void CInfoIntermission::Think(void) -{ -// { -// edict_t *pTarget; // 9562 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 9565 -// FNullEnt(const edict_t *pent); // 9567 -// operator-(const Vector *const this, -// const Vector &v); // 9569 -// Normalize(const Vector *const this); // 9569 -// } -} - -/* <1530cb> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1530a1> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <153042> ../cstrike/dlls/player.cpp:4134 */ -void CBasePlayer::RoundRespawn(void) -{ -// edict(CBaseEntity *const this); // 4142 -// SwitchWeapon(CBasePlayer *const this, -// class CBasePlayerItem *pWeapon); // 4159 -} - -/* <152fbc> ../cstrike/dlls/player.cpp:9313 */ -void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) -{ -// ResetAutoaim(CBasePlayer *const this); // 9320 -// UpdateShieldCrosshair(CBasePlayer *const this, -// bool draw); // 9336 -} - -/* <152fa1> ../cstrike/dlls/player.cpp:8686 */ -void CBasePlayer::ResetAutoaim(void) -{ -} - -/* <152e95> ../cstrike/dlls/player.cpp:3436 */ -void CWShield::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 3457 -// } -// Touch(CWShield *const this, -// class CBaseEntity *pOther); // 3436 -} - -/* <152b58> ../cstrike/dlls/player.cpp:989 */ -void CBasePlayer::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// bool bShouldBleed; // 991 -// bool bShouldSpark; // 992 -// bool bHitShield; // 993 -// class CBasePlayer *pAttacker; // 995 -// IsHittingShield(CBasePlayer *const this, -// const Vector &vecDirection, -// TraceResult *ptr); // 993 -// Instance(entvars_t *pev); // 995 -// { -// Vector dir; // 1132 -// Vector(Vector *const this, -// const Vector &v); // 1132 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1135 -// } -// Vector(Vector *const this, -// const Vector &v); // 1125 -// Vector(Vector *const this, -// const Vector &v); // 1126 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1010 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1012 -// } -} - -/* <152a96> ../cstrike/dlls/player.cpp:9517 */ -void CRevertSaved::MessageThink(void) -{ -// { -// float nextThink; // 9520 -// LoadThink(CRevertSaved *const this); // 9527 -// } -} - -/* <1528f1> ../cstrike/dlls/player.cpp:3521 */ -void CBasePlayer::DropShield(bool bDeploy) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3562 -// class CWShield *pShield; // 3578 -// IsProtectedByShield(CBasePlayer *const this); // 3563 -// RemoveShield(CBasePlayer *const this); // 3570 -// operator*(const Vector *const this, -// float fl); // 3578 -// edict(CBaseEntity *const this); // 3578 -// operator+(const Vector *const this, -// const Vector &v); // 3578 -// operator*(const Vector *const this, -// float fl); // 3582 -// SetCantBePickedUpByUser(CWShield *const this, -// class CBaseEntity *player, -// float time); // 3585 -// } -} - -/* <1526e0> ../cstrike/dlls/player.cpp:4272 */ -void CanSeeUseable(void) -{ -// { -// Vector eye; // 4274 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 4276 -// { -// TraceResult result; // 4279 -// Vector head; // 4280 -// Vector chest; // 4281 -// Vector knees; // 4282 -// operator+(const Vector *const this, -// const Vector &v); // 4280 -// operator+(const Vector *const this, -// const Vector &v); // 4281 -// operator+(const Vector *const this, -// const Vector &v); // 4282 -// } -// operator+(const Vector *const this, -// const Vector &v); // 4274 -// } -} - -/* <152540> ../cstrike/dlls/player.cpp:9483 */ -void CRevertSaved::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 9485 -// FStrEq(const char *sz1, -// const char *sz2); // 9490 -// KeyValue(CRevertSaved *const this, -// KeyValueData *pkvd); // 9483 -// atof(const char *__nptr); // 9487 -// atof(const char *__nptr); // 9492 -} - -/* <1524eb> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <152451> ../cstrike/dlls/player.cpp:9375 */ -void CDeadHEV::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 9377 -// KeyValue(CDeadHEV *const this, -// KeyValueData *pkvd); // 9375 -} - -/* <152225> ../cstrike/dlls/player.cpp:4190 */ -void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) -{ -// { -// class CHalfLifeMultiplay *mp; // 4246 -// int iFirstTime; // 4194 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4197 -// entindex(CBaseEntity *const this); // 4199 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4216 -// SendFOV(CBasePlayer *const this, -// int fov); // 4222 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4262 -// edict(CBaseEntity *const this); // 4263 -// ENTINDEX(edict_t *pEdict); // 4263 -// edict(CBaseEntity *const this); // 4250 -// } -} - -/* <151c28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const CCareerTask * &__x) -{ -// { -// class CCareerTask *__x_copy; // 308 -// construct(new_allocator *const this, -// pointer __p, -// const class CCareerTask * &__val); // 303 -// copy_backward(CCareerTask ** __first, -// class CCareerTask ** __last, -// class CCareerTask ** __result); // 310 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// _M_check_len(const class vector> *const this, -// size_type __n, -// const char *__s); // 322 -// operator->(const class __normal_iterator> > &__lhs, -// const class __normal_iterator> > &__rhs); // 323 -// _M_allocate(_Vector_base> *const this, -// size_t __n); // 324 -// construct(new_allocator *const this, -// pointer __p, -// const class CCareerTask * &__val); // 332 -// __uninitialized_move_a>(CCareerTask ** __first, -// class CCareerTask ** __last, -// class CCareerTask ** __result, -// class allocator &__alloc); // 340 -// __uninitialized_move_a>(CCareerTask ** __first, -// class CCareerTask ** __last, -// class CCareerTask ** __result, -// class allocator &__alloc); // 346 -// _M_deallocate(_Vector_base> *const this, -// pointer __p, -// size_t __n); // 363 -// } -} - -/* <151b7e> ../cstrike/dlls/player.cpp:10816 */ -void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) -{ -// { -// char newString; // 10818 -// int newStringPos; // 10819 -// char priorityToken; // 10820 -// const char *priorityChar; // 10827 -// char *autobuyPosition; // 10872 -// { -// int i; // 10831 -// char *autoBuyPosition; // 10856 -// strstr(char *__haystack, -// const char *__needle); // 10856 -// } -// } -} - -/* <151a77> ../cstrike/dlls/player.cpp:6671 */ -void CBasePlayer::Save(CSave &save) -{ -// Save(CBasePlayer *const this, -// class CSave &save); // 6671 -} - -/* <151a24> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Save(CSave &save) -{ -// Save(CRevertSaved *const this, -// class CSave &save); // 9481 -} - -/* <1519d1> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Restore(CRestore &restore) -{ -// Restore(CRevertSaved *const this, -// class CRestore &restore); // 9481 -} - -/* <15198b> ../cstrike/dlls/player.cpp:9531 */ -void CRevertSaved::LoadThink(void) -{ -// LoadThink(CRevertSaved *const this); // 9531 -} - -/* <151962> ../cstrike/dlls/player.cpp:3426 */ -void CWShield::Spawn(void) -{ -} - -/* <151815> ../cstrike/dlls/player.cpp:7021 */ -void CSprayCan::Think(void) -{ -// { -// TraceResult tr; // 7023 -// int playernum; // 7024 -// int nFrames; // 7025 -// class CBasePlayer *pPlayer; // 7026 -// GET_PRIVATE(edict_t *pent); // 7028 -// GetCustomDecalFrames(CBasePlayer *const this); // 7031 -// ENTINDEX(edict_t *pEdict); // 7035 -// operator*(const Vector *const this, -// float fl); // 7038 -// operator+(const Vector *const this, -// const Vector &v); // 7038 -// } -} - -/* <151758> ../cstrike/dlls/player.cpp:7074 */ -void CBloodSplat::Spray(void) -{ -// { -// TraceResult tr; // 7076 -// operator*(const Vector *const this, -// float fl); // 7081 -// operator+(const Vector *const this, -// const Vector &v); // 7081 -// } -} - -/* <1516a0> ../cstrike/dlls/player.cpp:1706 */ -void packPlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem, bool packAmmo) -{ -// { -// const char *modelName; // 1710 -// { -// class CWeaponBox *pWeaponBox; // 1720 -// operator*(const Vector *const this, -// float fl); // 1725 -// pszAmmo1(CBasePlayerItem *const this); // 1738 -// } -// } -} - -/* <1513f7> ../cstrike/dlls/player.cpp:8473 */ -void CBasePlayer::GetAutoaimVector(float flDelta) -{ -// { -// Vector vecSrc; // 8481 -// float flDist; // 8482 -// BOOL m_fOldTargeting; // 8492 -// Vector angles; // 8493 -// AutoaimDeflection(CBasePlayer *const this, -// Vector &vecSrc, -// float flDist, -// float flDelta); // 8493 -// operator*(const Vector *const this, -// float fl); // 8530 -// edict(CBaseEntity *const this); // 8541 -// operator+(const Vector *const this, -// const Vector &v); // 8548 -// operator+(const Vector *const this, -// const Vector &v); // 8548 -// Vector(Vector *const this, -// const Vector &v); // 8549 -// operator*(const Vector *const this, -// float fl); // 8526 -// operator*(const Vector *const this, -// float fl); // 8526 -// operator+(const Vector *const this, -// const Vector &v); // 8526 -// operator+(const Vector *const this, -// const Vector &v); // 8477 -// } -} - -/* <1513ce> ../cstrike/dlls/player.cpp:9391 */ -void CDeadHEV::Spawn(void) -{ -} - -/* <151365> ../cstrike/dlls/player.cpp:9509 */ -void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <15133c> ../cstrike/dlls/player.cpp:9549 */ -void CInfoIntermission::Spawn(void) -{ -} - -/* <15125b> ../cstrike/dlls/player.cpp:4626 */ -void CBasePlayer::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -// { -// int index; // 4628 -// entindex(CBaseEntity *const this); // 4628 -// { -// int i; // 4630 -// { -// class CBaseEntity *pPlayer; // 4632 -// } -// } -// } -} - -/* <151213> ../cstrike/dlls/player.cpp:937 */ -void CBasePlayer::TakeHealth(float flHealth, int bitsDamageType) -{ -} - -/* <1511eb> ../cstrike/dlls/player.cpp:9365 */ -void CDeadHEV::Classify(void) -{ -} - -/* <151183> ../cstrike/dlls/player.cpp:8731 */ -void CBasePlayer::Blind(float duration, float holdTime, float fadeTime, int alpha) -{ -} - -/* <151142> ../cstrike/dlls/player.cpp:8387 */ -void CBasePlayer::ResetMaxSpeed(void) -{ -// { -// float speed; // 8397 -// } -} - -/* <1510e4> ../cstrike/dlls/player.cpp:8360 */ -void CBasePlayer::Illumination(void) -{ -// { -// int iIllum; // 8362 -// Illumination(CBaseEntity *const this); // 8362 -// } -} - -/* <1510bc> ../cstrike/dlls/player.cpp:8330 */ -void CBasePlayer::FBecomeProne(void) -{ -} - -/* <151094> ../cstrike/dlls/player.cpp:7007 */ -void CSprayCan::ObjectCaps(void) -{ -} - -/* <15106c> ../cstrike/dlls/player.cpp:6987 */ -void CBasePlayer::TeamID(void) -{ -} - -/* <150fb7> ../cstrike/dlls/player.cpp:4597 */ -void CBasePlayer::AddPoints(int score, BOOL bAllowNegativeScore) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4616 -// edict(CBaseEntity *const this); // 4617 -// ENTINDEX(edict_t *pEdict); // 4617 -} - -/* <150f8f> ../cstrike/dlls/player.cpp:4591 */ -void CBasePlayer::Classify(void) -{ -} - -/* <150f1c> ../cstrike/dlls/player.cpp:943 */ -void CBasePlayer::GetGunPosition(void) -{ -// { -// Vector origin; // 947 -// operator+(const Vector *const this, -// const Vector &v); // 949 -// } -} - -/* <150ed5> ../cstrike/dlls/player.cpp:438 */ -const char *GetCSModelName(int item_id) -{ -// { -// const char *modelName; // 440 -// } -} - -/* <150e9d> ../cstrike/dlls/player.h:689 */ -void CBasePlayer::OnTouchingWeapon(CWeaponBox *box) -{ -} - -/* <150e75> ../cstrike/dlls/player.h:541 */ -void CBasePlayer::ObjectCaps(void) -{ -} - -/* <150e4d> ../cstrike/dlls/player.h:496 */ -void CBasePlayer::IsNetClient(void) -{ -} - -/* <150e25> ../cstrike/dlls/player.h:491 */ -void CBasePlayer::IsBot(void) -{ -} - -/* <150dfd> ../cstrike/dlls/player.h:490 */ -void CBasePlayer::IsPlayer(void) -{ -} - -/* <150dd5> ../cstrike/dlls/player.h:489 */ -void CBasePlayer::ShouldFadeOnDeath(void) -{ -} - -/* <150dad> ../cstrike/dlls/player.h:488 */ -void CBasePlayer::IsAlive(void) -{ -} - -/* <150d85> ../cstrike/dlls/player.h:487 */ -void CBasePlayer::IsSneaking(void) -{ -} - -/* <150d5d> ../cstrike/dlls/player.h:486 */ -void CBasePlayer::StopSneaking(void) -{ -} - -/* <150d35> ../cstrike/dlls/player.h:485 */ -void CBasePlayer::StartSneaking(void) -{ -} - -/* <150c79> ../cstrike/dlls/player.h:484 */ -void CBasePlayer::BodyTarget(Vector &posSrc) -{ -// operator*(const Vector *const this, -// float fl); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -} - -/* <150c51> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <150c29> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <150c01> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <150bd9> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <150bb1> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <150b89> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <150b51> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <150b28> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <150b05> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <150ac7> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1508ca> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1508a2> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <15087a> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <150842> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1507dd> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1507a5> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <15077d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <150755> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <15072d> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <150705> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1506dc> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1506b4> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <15068c> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <150664> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <15062d> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <150605> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1505dd> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1505a6> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <15057e> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1504e0> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <15048b> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <150454> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <15041d> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1503d7> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <150391> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <150369> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <150341> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <15030d> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1502d6> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1502ae> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <150277> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <15024f> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <150227> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <150204> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1501d8> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1501b0> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <150188> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <150160> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <150096> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <15006e> ../cstrike/dlls/player.cpp:2282 */ -void CBasePlayer::SendFOV(int fov) -{ -} - -/* <14fff2> ../cstrike/dlls/player.cpp:1985 */ -void CBasePlayer::SetProgressBarTime(int time) -{ -// { -// class CBaseEntity *pPlayer; // 2006 -// int myIndex; // 2008 -// { -// class CBasePlayer *player; // 2012 -// } -// } -} - -/* <14ff6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ -void vector>::_M_insert_aux(iterator __position, const CCareerTask * &__x) -{ -// { -// class CCareerTask *__x_copy; // 308 -// } -// { -// size_typeconst __len; // 321 -// size_typeconst __elems_before; // 323 -// pointer __new_start; // 324 -// pointer __new_finish; // 325 -// } -} - -/* <14ff1c> ../cstrike/dlls/player.cpp:4190 */ -void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) -{ -// { -// int iFirstTime; // 4194 -// class CHalfLifeMultiplay *mp; // 4246 -// } -} - -/* <14fef4> ../cstrike/dlls/player.cpp:3480 */ -void CBasePlayer::GiveShield(bool bDeploy) -{ -} - -/* <14fea3> ../cstrike/dlls/player.cpp:4645 */ -void CBasePlayer::CanPlayerBuy(bool display) -{ -// { -// bool result; // 4647 -// class CHalfLifeMultiplay *mp; // 4666 -// int buyTime; // 4668 -// } -} - -/* <14fe7c> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <14fe56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ -inline void vector>::~vector( int const __in_chrg) -{ -} - -/* <14fe3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ -inline void _List_iterator::_List_iterator(void) -{ -} - -/* <14fe20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ -inline void vector>::vector(void) -{ -} - -/* <14fdf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ -inline void vector>::push_back(const value_type &__x) -{ -} - -/* <14fdd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ -inline void vector>::end(void) -{ -} - -/* <14fd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ -inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) -{ -} - -/* <14fd75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ -inline void vector>::begin(void) -{ -} - -/* <14fd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ -inline void vector>::_M_check_len(size_type __n, const char *__s) -{ -// { -// size_typeconst __len; // 1244 -// } -} - -/* <14fccb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ -inline void copy_backward(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14fc6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ -inline void __uninitialized_move_a>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator &__alloc) -{ -} - -/* <14fc13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ -inline void __uninitialized_copy_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator &const) -{ -} - -/* <14fbcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ -inline void uninitialized_copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -// { -// } -} - -/* <14fb8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ -inline void __uninit_copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14fb48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ -inline void copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14faf9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ -inline void __copy_move_a2(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14fa9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ -inline void __copy_move_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -// { -// boolconst __simple; // 378 -// } -} - -/* <14fa4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ -inline void __copy_m(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result) -{ -// { -// ptrdiff_tconst _Num; // 364 -// } -} - -/* <14f9ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ -inline void __copy_move_backward_a2(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -} - -/* <14f9dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ -inline void __miter_base(CCareerTask ** __it) -{ -} - -/* <14f97e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ -inline void __copy_move_backward_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) -{ -// { -// boolconst __simple; // 573 -// } -} - -/* <14f95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ -inline void __niter_base(CCareerTask ** __it) -{ -} - -/* <14f90b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ -inline void __copy_move_b(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result) -{ -// { -// ptrdiff_tconst _Num; // 559 -// } -} - -/* <14f8e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ -inline void _Vector_base>::_M_allocate( size_t __n) -{ -} - -/* <14f8b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ -inline void new_allocator::allocate( size_type __n, const void *) -{ -} - -/* <14f881> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ -inline void max(const unsigned int &__a, const unsigned int &__b) -{ -} - -/* <14f860> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ -inline void vector>::max_size(void) -{ -} - -/* <14f840> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <14f820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ -inline void new_allocator::max_size(void) -{ -} - -/* <14f808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ -inline void _S_base(CCareerTask ** __it) -{ -} - -/* <14f7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ -inline void _Vector_base>::_Vector_base(void) -{ -} - -/* <14f7d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ -inline void _Vector_impl::_Vector_impl(void) -{ -} - -/* <14f7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ -inline void allocator::allocator(void) -{ -} - -/* <14f79c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ -inline void new_allocator::new_allocator(void) -{ -} - -/* <14f781> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ -inline void _Vector_base>::_M_get_Tp_allocator(void) -{ -} - -/* <14f741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ -inline void _Destroy(CCareerTask ** __first, class CCareerTask ** __last, class allocator &const) -{ -} - -/* <14f70e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ -inline void _Destroy(CCareerTask ** __first, class CCareerTask ** __last) -{ -} - -/* <14f6ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ -inline void __destroy(CCareerTask **, class CCareerTask **) -{ -} - -/* <14f6c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ -inline void _Vector_base>::~_Vector_base( int const __in_chrg) -{ -} - -/* <14f691> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ -inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) -{ -} - -/* <14f665> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ -inline void new_allocator::deallocate( pointer __p, size_type) -{ -} - -/* <14f638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ -inline void _Vector_impl::~_Vector_impl( int const __in_chrg) -{ -} - -/* <14f60d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ -inline void allocator::~allocator( int const __in_chrg) -{ -} - -/* <14f5e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ -inline void new_allocator::~new_allocator( int const __in_chrg) -{ -} - -/* <14f5b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ -inline void __normal_iterator> >::__normal_iterator(CCareerTask ** &__i) -{ -} - -/* <14f595> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ -inline void __normal_iterator> >::base(void) -{ -} - -/* <14f4fa> ../cstrike/dlls/player.cpp:4717 */ -void CBasePlayer::PreThink(void) -{ -// { -// int buttonsChanged; // 4719 -// class CBaseEntity *pGroundEntity; // 4831 -// { -// class CBaseEntity *pTrain; // 4845 -// float vel; // 4846 -// { -// TraceResult trainTrace; // 4850 -// } -// } -// } -} - -/* <14f4ca> ../cstrike/dlls/player.cpp:7784 */ -void CBasePlayer::ItemPreFrame(void) -{ -} - -/* <14f492> ../cstrike/dlls/player.cpp:4039 */ -void CBasePlayer::PlayerDeathThink(void) -{ -// { -// float flForward; // 4041 -// BOOL fAnyButtonDown; // 4088 -// } -} - -/* <14f469> ../cstrike/dlls/player.cpp:6967 */ -void CBasePlayer::HasWeapons(void) -{ -// { -// int i; // 6969 -// } -} - -/* <14f44e> ../cstrike/dlls/vector.h:108 */ -inline void Vector::operator-(void) -{ -} - -/* <14f428> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <14f40d> ../cstrike/dlls/player.cpp:9821 */ -void CBasePlayer::ResetStamina(void) -{ -} - -/* <14f3f0> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <14f3d4> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <14f3b2> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <14f37f> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <14f347> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <14f327> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <14f2ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ -inline void new_allocator::construct( pointer __p, const CCareerTask * &__val) -{ -} - -/* <14f2be> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ -inline void _List_iterator::operator!=(const _Self &__x) -{ -} - -/* <14f2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ -inline void list>::end(void) -{ -} - -/* <14f288> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ -inline void _List_iterator::operator++(void) -{ -} - -/* <14f24d> ../cstrike/dlls/career_tasks.h:112 */ -inline void CCareerTaskManager::GetTasks(void) -{ -} - -/* <14f22d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ -inline void list>::begin(void) -{ -} - -/* <14f201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ -inline void _List_iterator::_List_iterator(_List_node_base *__x) -{ -} - -/* <14f1d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <14f1b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <14f19e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <14f15e> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ -inline void BotPhraseManager::GetPlaceList(void) -{ -} - -/* <14f13e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <14f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <14f0e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ -inline void vector>::operator[]( size_type __n) -{ -} - -/* <14f0c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ -inline void vector>::size(void) -{ -} - -/* <14f08f> ../cstrike/dlls/cbase.h:800 */ -CInfoIntermission *GetClassPtr(CInfoIntermission *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14f06c> ../cstrike/dlls/player.cpp:9543 */ -inline void CInfoIntermission::CInfoIntermission(void) -{ -} - -/* <14f036> ../cstrike/dlls/cbase.h:800 */ -CRevertSaved *GetClassPtr(CRevertSaved *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14f018> ../cstrike/dlls/player.cpp:9446 */ -inline void CRevertSaved::CRevertSaved(void) -{ -} - -/* <14efe2> ../cstrike/dlls/cbase.h:800 */ -CStripWeapons *GetClassPtr(CStripWeapons *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14efbf> ../cstrike/dlls/player.cpp:9418 */ -inline void CStripWeapons::CStripWeapons(void) -{ -} - -/* <14efa1> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <14ef6b> ../cstrike/dlls/cbase.h:800 */ -CDeadHEV *GetClassPtr(CDeadHEV *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14ef4d> ../cstrike/dlls/player.cpp:9361 */ -inline void CDeadHEV::CDeadHEV(void) -{ -} - -/* <14ef17> ../cstrike/dlls/cbase.h:800 */ -CSprayCan *GetClassPtr(CSprayCan *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14eefc> ../cstrike/dlls/player.cpp:7129 */ -void CBasePlayer::FlashlightIsOn(void) -{ -} - -/* <14eec6> ../cstrike/dlls/cbase.h:800 */ -CBloodSplat *GetClassPtr(CBloodSplat *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14eea3> ../cstrike/dlls/player.cpp:7057 */ -inline void CBloodSplat::CBloodSplat(void) -{ -} - -/* <14ee80> ../cstrike/dlls/player.cpp:7001 */ -inline void CSprayCan::CSprayCan(void) -{ -} - -/* <14edfb> ../cstrike/dlls/player.cpp:878 */ -int TrainSpeed(int iSpeed, int iMax) -{ -// { -// float fSpeed; // 880 -// float fMax; // 880 -// int iRet; // 881 -// } -} - -/* <14eddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ -inline void list>::empty(void) -{ -} - -/* <14eda5> ../cstrike/dlls/cbase.h:800 */ -CWShield *GetClassPtr(CWShield *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <14ed87> ../cstrike/dlls/player.cpp:3407 */ -inline void CWShield::CWShield(void) -{ -} - -/* <14ed68> ../game_shared/bot/bot_util.h:224 */ -inline bool IsEntityValid(CBaseEntity *entity) -{ -} - -/* <14ed46> ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* <14ed29> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <14ece2> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <14ec48> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <14ebd6> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <14eb95> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <14eb53> ../cstrike/dlls/player.cpp:10957 */ -void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) -{ -} - -/* <14eabf> ../cstrike/dlls/player.cpp:10816 */ -void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) -{ -// { -// char newString; // 10818 -// int newStringPos; // 10819 -// char priorityToken; // 10820 -// const char *priorityChar; // 10827 -// char *autobuyPosition; // 10872 -// { -// int i; // 10831 -// char *autoBuyPosition; // 10856 -// } -// } -} - -/* <14ea6f> ../cstrike/dlls/player.cpp:10583 */ -bool IsSecondaryWeaponClass(int classId) -{ -} - -/* <14ea4e> ../cstrike/dlls/player.cpp:10556 */ -bool IsPrimaryWeaponClass(int classId) -{ -} - -/* <14ea2f> ../game_shared/bot/nav.h:251 */ -inline float NormalizeAngle(float angle) -{ -} - -/* <14e9f7> ../cstrike/dlls/player.cpp:9909 */ -void CBasePlayer::IsArmored(int nHitGroup) -{ -// { -// BOOL fApplyArmor; // 9911 -// } -} - -/* <14e9cf> ../cstrike/dlls/player.cpp:5519 */ -void CBasePlayer::CheckPowerups(entvars_t *pev) -{ -} - -/* <14e9a7> ../cstrike/dlls/player.cpp:9483 */ -void CRevertSaved::KeyValue(KeyValueData *pkvd) -{ -} - -/* <14e980> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <14e937> ../cstrike/dlls/player.cpp:9466 */ -inline void CRevertSaved::SetLoadTime( float time) -{ -} - -/* <14e90f> ../cstrike/dlls/player.cpp:9465 */ -inline void CRevertSaved::SetMessageTime( float time) -{ -} - -/* <14e8e7> ../cstrike/dlls/player.cpp:9464 */ -inline void CRevertSaved::SetHoldTime( float hold) -{ -} - -/* <14e8bf> ../cstrike/dlls/player.cpp:9463 */ -inline void CRevertSaved::SetDuration( float duration) -{ -} - -/* <14e8a4> ../cstrike/dlls/player.cpp:9461 */ -inline void CRevertSaved::LoadTime(void) -{ -} - -/* <14e889> ../cstrike/dlls/player.cpp:9460 */ -inline void CRevertSaved::MessageTime(void) -{ -} - -/* <14e86e> ../cstrike/dlls/player.cpp:9459 */ -inline void CRevertSaved::HoldTime(void) -{ -} - -/* <14e853> ../cstrike/dlls/player.cpp:9458 */ -inline void CRevertSaved::Duration(void) -{ -} - -/* <14e82b> ../cstrike/dlls/player.cpp:7834 */ -void CBasePlayer::AmmoInventory(int iAmmoIndex) -{ -} - -/* <14e803> ../cstrike/dlls/player.cpp:9313 */ -void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) -{ -} - -/* <14e7b2> ../cstrike/dlls/player.cpp:3521 */ -void CBasePlayer::DropShield(bool bDeploy) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3562 -// class CWShield *pShield; // 3578 -// } -} - -/* <14e77d> ../cstrike/dlls/player.cpp:3410 */ -inline void CWShield::SetCantBePickedUpByUser( CBaseEntity *player, float time) -{ -} - -/* <14e762> ../cstrike/dlls/player.cpp:3504 */ -void CBasePlayer::RemoveShield(void) -{ -} - -/* <14e73a> ../cstrike/dlls/player.cpp:9302 */ -void CBasePlayer::UpdateShieldCrosshair(bool draw) -{ -} - -/* <14e71f> ../cstrike/dlls/player.cpp:8720 */ -void CBasePlayer::GetCustomDecalFrames(void) -{ -} - -/* <14e6d8> ../cstrike/dlls/player.cpp:8553 */ -void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) -{ -} - -/* <14e6bd> ../cstrike/dlls/player.cpp:3711 */ -void CBasePlayer::RemoveLevelText(void) -{ -} - -/* <14e6a0> ../cstrike/dlls/player.cpp:2255 */ -inline void VIP_SafetyZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e683> ../cstrike/dlls/player.cpp:2203 */ -inline void EscapeZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e666> ../cstrike/dlls/player.cpp:2156 */ -inline void RescueZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e649> ../cstrike/dlls/player.cpp:2129 */ -inline void BombTargetFlash_Clear(CBasePlayer *player) -{ -} - -/* <14e62c> ../cstrike/dlls/player.cpp:2115 */ -inline void BombTargetFlash_Set(CBasePlayer *player) -{ -} - -/* <14e601> ../cstrike/dlls/unisignals.h:44 */ -inline void CUnifiedSignals::Update(void) -{ -// { -// int old; // 46 -// } -} - -/* <14e5d5> ../cstrike/dlls/player.cpp:7532 */ -void OLD_CheckRescueZone(CBasePlayer *player) -{ -// { -// class CBaseEntity *pSpot; // 7534 -// } -} - -/* <14e5a9> ../cstrike/dlls/player.cpp:7514 */ -void OLD_CheckBombTarget(CBasePlayer *player) -{ -// { -// class CBaseEntity *pSpot; // 7516 -// } -} - -/* <14e567> ../cstrike/dlls/player.cpp:8436 */ -void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) -{ -} - -/* <14e50d> ../cstrike/dlls/player.cpp:6718 */ -void CBasePlayer::Restore(CRestore &restore) -{ -// { -// int status; // 6723 -// SAVERESTOREDATA *pSaveData; // 6725 -// { -// edict_t *pentSpawnSpot; // 6732 -// } -// } -} - -/* <14e4f2> ../cstrike/dlls/player.cpp:6712 */ -void CBasePlayer::RenewItems(void) -{ -} - -/* <14e4ac> ../cstrike/dlls/player.cpp:6685 */ -void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) -{ -// { -// int i; // 6697 -// { -// class CBasePlayer *player; // 6699 -// } -// } -} - -/* <14e46e> ../cstrike/dlls/util.h:190 */ -inline edict_t *INDEXENT(int iEdictNum) -{ -} - -/* <14e440> ../cstrike/dlls/player.cpp:5906 */ -CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn) -{ -} - -/* <14e3fc> ../cstrike/dlls/player.cpp:5868 */ -inline void ZombieSpawn::ZombieSpawn(void) -{ -} - -/* <14e3db> ../game_shared/bot/bot_util.h:183 */ -inline void CountdownTimer::CountdownTimer(void) -{ -} - -/* <14e39d> ../cstrike/dlls/player.cpp:5837 */ -BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot) -{ -// { -// class CBaseEntity *ent; // 5839 -// } -} - -/* <14e333> ../cstrike/dlls/player.cpp:5414 */ -void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) -{ -// { -// int i; // 5416 -// int isentence; // 5417 -// int iempty; // 5418 -// } -} - -/* <14e318> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <14e2e2> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <14e284> ../cstrike/dlls/player.cpp:4507 */ -void CBasePlayer::Jump(void) -{ -// { -// Vector vecWallCheckDir; // 4509 -// Vector vecAdjustedVelocity; // 4510 -// Vector vecSpot; // 4511 -// TraceResult tr; // 4512 -// entvars_t *pevGround; // 4549 -// } -} - -/* <14e1e6> ../cstrike/dlls/player.cpp:2636 */ -void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) -{ -// { -// int animDesired; // 2638 -// float speed; // 2639 -// char szAnim; // 2640 -// int hopSeq; // 2642 -// int leapSeq; // 2642 -// { -// int j; // 3059 -// { -// float const footstepSpeed; // 2988 -// } -// { -// float flDot; // 3155 -// } -// } -// } -} - -/* <14e19a> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <14e17f> ../cstrike/dlls/player.cpp:3588 */ -void CBasePlayer::HasShield(void) -{ -} - -/* <14e142> ../cstrike/dlls/player.cpp:3436 */ -void CWShield::Touch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 3457 -// } -} - -/* <14e106> ../cstrike/dlls/player.cpp:2086 */ -inline void BuyZoneIcon_Clear(CBasePlayer *player) -{ -} - -/* <14e0e9> ../cstrike/dlls/player.cpp:2073 */ -inline void BuyZoneIcon_Set(CBasePlayer *player) -{ -} - -/* <14e061> ../cstrike/dlls/player.cpp:1214 */ -void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name) -{ -// { -// int detail; // 1217 -// } -} - -/* <14e048> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <14dfee> ../cstrike/dlls/career_tasks.h:110 */ -inline void CCareerTaskManager::GetFinishedTaskRound(void) -{ -} - -/* <14dfd3> ../cstrike/dlls/career_tasks.h:109 */ -inline void CCareerTaskManager::GetFinishedTaskTime(void) -{ -} - -/* <14dfb3> ../cstrike/dlls/career_tasks.h:107 */ -inline void CCareerTaskManager::GetTaskTime(void) -{ -} - -/* <14df87> ../cstrike/dlls/career_tasks.h:42 */ -inline void CCareerTask::IsValidFor(CBasePlayer *pPlayer) -{ -} - -/* <14df61> ../cstrike/dlls/career_tasks.h:36 */ -inline void CCareerTask::GetWeaponClassId(void) -{ -} - -/* <14df46> ../cstrike/dlls/career_tasks.h:35 */ -inline void CCareerTask::GetWeaponId(void) -{ -} - -/* <14df2b> ../cstrike/dlls/career_tasks.h:33 */ -inline void CCareerTask::GetTaskName(void) -{ -} - -/* <14df10> ../cstrike/dlls/career_tasks.h:32 */ -inline void CCareerTask::IsComplete(void) -{ -} - -/* <14def0> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <14dec9> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <14de9d> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <14de72> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <14de45> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <14de12> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <14ddb5> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <14dd58> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <14dcfb> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <14dcb8> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <14dc8b> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <14dc2e> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <14dbde> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <14dbb8> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <14db98> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ -inline void BotPhrase::GetName(void) -{ -} - -/* <14db78> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <14db43> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <14db23> ../game_shared/bot/bot.h:202 */ -inline void CBot::GetProfile(void) -{ -} - -/* <14daca> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <14daaa> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <14da8a> ../cstrike/dlls/gamerules.h:411 */ -inline void CHalfLifeMultiplay::TimeRemaining(void) -{ -} - -/* <14da2f> ../cstrike/dlls/player.h:794 */ -inline void IntenseFunctor::operator()(CBasePlayer *player) -{ -} - -/* <14da14> ../cstrike/dlls/player.h:774 */ -inline void CBasePlayer::Intense(void) -{ -} - -/* <14d9f4> ../cstrike/dlls/player.h:681 */ -inline void CBasePlayer::IsBlind(void) -{ -} - -/* <14d9d9> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <14d9be> ../cstrike/dlls/weapons.h:299 */ -inline void CBasePlayerItem::iFlags(void) -{ -} - -/* <14d9a3> ../cstrike/dlls/weapons.h:296 */ -inline void CBasePlayerItem::pszName(void) -{ -} - -/* <14d988> ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* <14d968> ../cstrike/dlls/weapons.h:292 */ -inline void CBasePlayerItem::pszAmmo1(void) -{ -} - -/* <14d94c> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <14d91f> ../cstrike/dlls/unisignals.h:55 */ -inline void CUnifiedSignals::Signal( int flSignal) -{ -} - -/* <14d8ff> ../cstrike/dlls/basemonster.h:78 */ -inline void CBaseMonster::StopAnimation(void) -{ -} - -/* <14d8d9> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <14d8b8> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <14d840> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <14d817> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <14d785> ../cstrike/dlls/player.cpp:4272 */ -bool CanSeeUseable(CBasePlayer *me, CBaseEntity *entity) -{ -// { -// Vector eye; // 4274 -// { -// TraceResult result; // 4279 -// Vector head; // 4280 -// Vector chest; // 4281 -// Vector knees; // 4282 -// } -// } -} - -/* <14d72d> ../cstrike/dlls/player.cpp:9375 */ -void CDeadHEV::KeyValue(KeyValueData *pkvd) -{ -} - -/* <14d6c3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <14d5e2> ../cstrike/dlls/cbase.h:387 */ -inline void CBaseEntity::Illumination(void) -{ -} - -/* <14d579> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <14d54f> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <14d4ff> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <14d4d5> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <14d4a6> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <14d46d> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <14d44b> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <14d42b> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <14d3fc> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <14d3dc> ../cstrike/dlls/vector.h:32 */ -inline void Length(const class Vector2D *const this) -{ -} - -/* <14d3bc> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <14d38a> ../cstrike/dlls/player.cpp:6671 */ -void CBasePlayer::Save(CSave &save) -{ -} - -/* <14d35d> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Save(CSave &save) -{ -} - -/* <14d330> ../cstrike/dlls/player.cpp:9481 */ -void CRevertSaved::Restore(CRestore &restore) -{ -} - -/* <14d305> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <14d2da> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <14d2ad> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <14d282> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <14d262> ../cstrike/dlls/player.cpp:9531 */ -void CRevertSaved::LoadThink(void) -{ -} - -/* <14d242> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <131d5d> ../cstrike/dlls/plats.cpp:2269 */ -void CGunTarget::Stop(void) -{ -} - -/* <131c90> ../cstrike/dlls/plats.cpp:2163 */ -void func_guntarget(entvars_t *pev) -{ -// GetClassPtr(CGunTarget *a); // 2163 -} - -/* <131bc3> ../cstrike/dlls/plats.cpp:2050 */ -void func_trackautochange(entvars_t *pev) -{ -// GetClassPtr(CFuncTrackAuto *a); // 2050 -} - -/* <131ade> ../cstrike/dlls/plats.cpp:1883 */ -void CFuncTrackChange::GoDown(void) -{ -// GoDown(CFuncTrackChange *const this); // 1883 -} - -/* <1319f9> ../cstrike/dlls/plats.cpp:1919 */ -void CFuncTrackChange::GoUp(void) -{ -// GoUp(CFuncTrackChange *const this); // 1919 -} - -/* <1317f9> ../cstrike/dlls/plats.cpp:1858 */ -void CFuncTrackChange::UpdateTrain(Vector &dest) -{ -// { -// float time; // 1860 -// Vector offset; // 1870 -// Vector delta; // 1871 -// Vector local; // 1874 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1864 -// operator-(const Vector *const this, -// const Vector &v); // 1870 -// operator-(const Vector *const this, -// const Vector &v); // 1871 -// DotProduct(Vector &a, -// const Vector &b); // 1877 -// operator-(const Vector *const this, -// const Vector &v); // 1879 -// operator*(const Vector *const this, -// float fl); // 1880 -// operator+(const Vector *const this, -// const Vector &v); // 1880 -// DotProduct(Vector &a, -// const Vector &b); // 1876 -// DotProduct(Vector &a, -// const Vector &b); // 1875 -// } -} - -/* <131725> ../cstrike/dlls/plats.cpp:1971 */ -void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CFuncTrackChange *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1971 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1986 -} - -/* <131673> ../cstrike/dlls/plats.cpp:1832 */ -void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent) -{ -// { -// Vector dist; // 1844 -// float length; // 1845 -// } -// EvaluateTrain(CFuncTrackChange *const this, -// class CPathTrack *pcurrent); // 1832 -} - -/* <1315a6> ../cstrike/dlls/plats.cpp:1698 */ -void func_trackchange(entvars_t *pev) -{ -// GetClassPtr(CFuncTrackChange *a); // 1698 -} - -/* <1314d9> ../cstrike/dlls/plats.cpp:1595 */ -void func_traincontrols(entvars_t *pev) -{ -// GetClassPtr(CFuncTrainControls *a); // 1595 -} - -/* <131434> ../cstrike/dlls/plats.cpp:1477 */ -void Instance(edict_t *pent) -{ -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1479 -// GET_PRIVATE(edict_t *pent); // 1480 -} - -/* <131370> ../cstrike/dlls/plats.cpp:1354 */ -void CFuncTrackTrain::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 1356 -// operator-(const Vector *const this, -// const Vector &v); // 1356 -// operator+(const Vector *const this, -// const Vector &v); // 1358 -// operator+(const Vector *const this, -// const Vector &v); // 1359 -// } -} - -/* <131340> ../cstrike/dlls/plats.cpp:1130 */ -void CFuncTrackTrain::UpdateSound(void) -{ -// { -// float flpitch; // 1132 -// } -} - -/* <1312c7> ../cstrike/dlls/plats.cpp:1038 */ -void CFuncTrackTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// float delta; // 1062 -// } -} - -/* <130f1c> ../cstrike/dlls/plats.cpp:1171 */ -void CFuncTrackTrain::Next(void) -{ -// { -// float time; // 1173 -// Vector nextPos; // 1195 -// class CPathTrack *pnext; // 1198 -// Vector nextFront; // 1202 -// Vector delta; // 1211 -// Vector angles; // 1212 -// float vy; // 1223 -// float vx; // 1223 -// UpdateSound(CFuncTrackTrain *const this); // 1193 -// Vector(Vector *const this, -// const Vector &v); // 1195 -// operator-(const Vector *const this, -// const Vector &v); // 1201 -// operator*(const Vector *const this, -// float fl); // 1201 -// Vector(Vector *const this, -// const Vector &v); // 1202 -// operator-(const Vector *const this, -// const Vector &v); // 1211 -// FixupAngles(Vector &v); // 1217 -// FixupAngles(Vector &v); // 1218 -// { -// class CPathTrack *pFire; // 1247 -// } -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1276 -// { -// float distance; // 1283 -// operator-(const Vector *const this, -// const Vector &v); // 1281 -// Length(const Vector *const this); // 1283 -// operator*(const Vector *const this, -// float fl); // 1296 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1298 -// } -// } -} - -/* <130f04> ../cstrike/dlls/plats.cpp:1093 */ -void FixupAngles(Vector &v) -{ -} - -/* <130eb3> ../cstrike/dlls/plats.cpp:1104 */ -void CFuncTrackTrain::StopSound(void) -{ -// { -// short unsigned int us_encode; // 1109 -// short unsigned int us_sound; // 1110 -// } -} - -/* <130e82> ../cstrike/dlls/plats.cpp:1002 */ -void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <130db5> ../cstrike/dlls/plats.cpp:962 */ -void func_tracktrain(entvars_t *pev) -{ -// GetClassPtr(CFuncTrackTrain *a); // 962 -} - -/* <130ce8> ../cstrike/dlls/plats.cpp:657 */ -void func_train(entvars_t *pev) -{ -// GetClassPtr(CFuncTrain *a); // 657 -} - -/* <130c54> ../cstrike/dlls/plats.cpp:608 */ -void CFuncPlatRot::RotMove(Vector &destAngle, float time) -{ -// { -// Vector vecDestDelta; // 611 -// operator-(const Vector *const this, -// const Vector &v); // 611 -// operator/(const Vector *const this, -// float fl); // 615 -// } -} - -/* <130c1d> ../cstrike/dlls/plats.cpp:1715 */ -void CFuncTrackChange::Spawn(void) -{ -// EnableUse(CFuncTrackChange *const this); // 1738 -} - -/* <130bc4> ../cstrike/dlls/plats.cpp:563 */ -void CFuncPlatRot::Spawn(void) -{ -// Spawn(CFuncPlat *const this); // 565 -} - -/* <130b48> ../cstrike/dlls/plats.cpp:543 */ -void CFuncPlatRot::SetupRotation(void) -{ -// operator*(const Vector ::SetupRotation(// float fl); // 549 -// operator+(const Vector *const this, -// const Vector &v); // 549 -} - -/* <130a7b> ../cstrike/dlls/plats.cpp:533 */ -void func_platrot(entvars_t *pev) -{ -// GetClassPtr(CFuncPlatRot *a); // 533 -} - -/* <130a3b> ../cstrike/dlls/plats.cpp:1744 */ -void CFuncTrackChange::Precache(void) -{ -// Precache(CFuncPlat *const this); // 1749 -} - -/* <130a19> ../cstrike/dlls/plats.cpp:309 */ -void CFuncPlat::Precache(void) -{ -} - -/* <13088e> ../cstrike/dlls/plats.cpp:309 */ -void CFuncPlat::Precache(void) -{ -// PlatSpawnInsideTrigger(entvars_t *pevPlatform); // 315 -} - -/* <130792> ../cstrike/dlls/plats.cpp:351 */ -void CPlatTrigger::SpawnInsideTrigger(CFuncPlat *pPlatform) -{ -// { -// Vector vecTMin; // 360 -// Vector vecTMax; // 361 -// operator+(const Vector *const this, -// const Vector &v); // 360 -// operator+(const Vector *const this, -// const Vector &v); // 361 -// } -} - -/* <130757> ../cstrike/dlls/plats.cpp:319 */ -void CFuncPlat::Spawn(void) -{ -// Spawn(CFuncPlat *const this); // 319 -} - -/* <130730> ../cstrike/dlls/plats.cpp:275 */ -void CFuncPlat::Setup(void) -{ -} - -/* <130666> ../cstrike/dlls/plats.cpp:244 */ -void func_plat(entvars_t *pev) -{ -// GetClassPtr(CFuncPlat *a); // 244 -} - -/* <130634> ../cstrike/dlls/cbase.h:800 */ -CFuncPlat *GetClassPtr(CFuncPlat *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1304ca> ../cstrike/dlls/plats.cpp:1758 */ -void CFuncTrackChange::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1760 -// FStrEq(const char *sz1, -// const char *sz2); // 1765 -// KeyValue(CFuncTrackChange *const this, -// KeyValueData *pkvd); // 1758 -} - -/* <130390> ../cstrike/dlls/plats.cpp:668 */ -void CFuncTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 670 -// KeyValue(CBasePlatTrain *const this, -// KeyValueData *pkvd); // 676 -// KeyValue(CFuncTrain *const this, -// KeyValueData *pkvd); // 668 -} - -/* <1301f9> ../cstrike/dlls/plats.cpp:2083 */ -void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CPathTrack *pTarget; // 2085 -// } -// Use(CFuncTrackAuto *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2083 -} - -/* <12ff19> ../cstrike/dlls/plats.cpp:1788 */ -void CFuncTrackChange::Find(void) -{ -// { -// edict_t *target; // 1791 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1793 -// FNullEnt(const edict_t *pent); // 1794 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1797 -// FNullEnt(const edict_t *pent); // 1798 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1801 -// FNullEnt(const edict_t *pent); // 1802 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1820 -// { -// Vector center; // 1810 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1804 -// Instance(edict_t *pent); // 1804 -// operator+(const Vector *const this, -// const Vector &v); // 1810 -// operator*(const Vector *const this, -// float fl); // 1810 -// Vector(Vector *const this, -// const Vector &v); // 1811 -// Vector(Vector *const this, -// const Vector &v); // 1812 -// } -// } -} - -/* <12fe63> ../cstrike/dlls/plats.cpp:569 */ -void CFuncPlatRot::GoDown(void) -{ -// RotMove(CFuncPlatRot::GoDown(// Vector &destAngle, -// float time); // 572 -} - -/* <12fdad> ../cstrike/dlls/plats.cpp:590 */ -void CFuncPlatRot::GoUp(void) -{ -// RotMove(CFuncPlatRot::GoUp(// Vector &destAngle, -// float time); // 593 -} - -/* <12fd69> ../cstrike/dlls/plats.cpp:608 */ -void CFuncPlatRot::RotMove(Vector &destAngle, float time) -{ -// { -// Vector vecDestDelta; // 611 -// } -} - -/* <12fb10> ../cstrike/dlls/plats.cpp:1598 */ -void CFuncTrainControls::Find(void) -{ -// { -// edict_t *pTarget; // 1600 -// class CFuncTrackTrain *ptrain; // 1613 -// Instance(edict_t *pent); // 1613 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1604 -// FNullEnt(const edict_t *pent); // 1605 -// FNullEnt(const edict_t *pent); // 1607 -// SetControls(CFuncTrackTrain *const this, -// entvars_t *pevControls); // 1614 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 1605 -// } -} - -/* <12fadd> ../cstrike/dlls/plats.cpp:1354 */ -void CFuncTrackTrain::SetControls(entvars_t *pevControls) -{ -// { -// Vector offset; // 1356 -// } -} - -/* <12fac6> ../cstrike/dlls/plats.cpp:1477 */ -void Instance(edict_t *pent) -{ -} - -/* <12fa23> ../cstrike/dlls/plats.cpp:691 */ -void CFuncTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 708 -} - -/* <12f914> ../cstrike/dlls/plats.cpp:713 */ -void CFuncTrain::Wait(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 734 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 732 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 747 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 745 -} - -/* <12f6a8> ../cstrike/dlls/plats.cpp:760 */ -void CFuncTrain::Next(void) -{ -// { -// class CBaseEntity *pTarg; // 762 -// edict(CBaseEntity *const this); // 791 -// operator+(const Vector *const this, -// const Vector &v); // 813 -// operator*(const Vector *const this, -// float fl); // 813 -// operator-(const Vector *const this, -// const Vector &v); // 813 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 774 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 808 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 810 -// operator+(const Vector *const this, -// const Vector &v); // 797 -// operator*(const Vector *const this, -// float fl); // 797 -// operator-(const Vector *const this, -// const Vector &v); // 797 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 771 -// } -} - -/* <12f618> ../cstrike/dlls/plats.cpp:2005 */ -void CFuncTrackChange::HitBottom(void) -{ -// HitBottom(CFuncPlatRot *const this); // 2007 -// EnableUse(CFuncTrackChange *const this); // 2018 -// SetTrack(CFuncTrackTrain *const this, -// class CPathTrack *track); // 2011 -} - -/* <12f588> ../cstrike/dlls/plats.cpp:2025 */ -void CFuncTrackChange::HitTop(void) -{ -// HitTop(CFuncPlatRot *const this); // 2027 -// EnableUse(CFuncTrackChange *const this); // 2038 -// SetTrack(CFuncTrackTrain *const this, -// class CPathTrack *track); // 2031 -} - -/* <12f524> ../cstrike/dlls/plats.cpp:497 */ -void CFuncPlat::Blocked(CBaseEntity *pOther) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 504 -} - -/* <12f502> ../cstrike/dlls/plats.cpp:600 */ -void CFuncPlatRot::HitTop(void) -{ -} - -/* <12f4e9> ../cstrike/dlls/plats.cpp:600 */ -void CFuncPlatRot::HitTop(void) -{ -} - -/* <12f452> ../cstrike/dlls/plats.cpp:477 */ -void CFuncPlat::HitTop(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 480 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 483 -} - -/* <12f430> ../cstrike/dlls/plats.cpp:579 */ -void CFuncPlatRot::HitBottom(void) -{ -} - -/* <12f417> ../cstrike/dlls/plats.cpp:579 */ -void CFuncPlatRot::HitBottom(void) -{ -} - -/* <12f381> ../cstrike/dlls/plats.cpp:446 */ -void CFuncPlat::HitBottom(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 452 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 449 -} - -/* <12f2f0> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Restore(CRestore &restore) -{ -// Restore(CBasePlatTrain *const this, -// class CRestore &restore); // 540 -// Restore(CFuncPlatRot *const this, -// class CRestore &restore); // 540 -} - -/* <12f25f> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Restore(CRestore &restore) -{ -// Restore(CBasePlatTrain *const this, -// class CRestore &restore); // 665 -// Restore(CFuncTrain *const this, -// class CRestore &restore); // 665 -} - -/* <12f1ce> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Save(CSave &save) -{ -// Save(CBasePlatTrain *const this, -// class CSave &save); // 540 -// Save(CFuncPlatRot *const this, -// class CSave &save); // 540 -} - -/* <12f13d> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Save(CSave &save) -{ -// Save(CBasePlatTrain *const this, -// class CSave &save); // 665 -// Save(CFuncTrain *const this, -// class CSave &save); // 665 -} - -/* <12f066> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Restore(CRestore &restore) -{ -// Restore(CFuncPlatRot *const this, -// class CRestore &restore); // 1713 -// Restore(CFuncTrackChange *const this, -// class CRestore &restore); // 1713 -} - -/* <12ef8f> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Save(CSave &save) -{ -// Save(CFuncPlatRot *const this, -// class CSave &save); // 1713 -// Save(CFuncTrackChange *const this, -// class CSave &save); // 1713 -} - -/* <12ee6d> ../cstrike/dlls/plats.cpp:1013 */ -void CFuncTrackTrain::Blocked(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 1015 -// VARS(edict_t *pent); // 1018 -// operator-(const Vector *const this, -// const Vector &v); // 1028 -// Normalize(const Vector *const this); // 1028 -// operator*(const Vector *const this, -// float fl); // 1028 -// { -// float deltaSpeed; // 1020 -// fabs(double __x); // 1020 -// } -// } -} - -/* <12ecdd> ../cstrike/dlls/plats.cpp:1422 */ -void CFuncTrackTrain::NearestPath(void) -{ -// { -// class CBaseEntity *pTrack; // 1424 -// class CBaseEntity *pNearest; // 1425 -// float dist; // 1426 -// float closest; // 1426 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1433 -// operator-(const Vector *const this, -// const Vector &v); // 1435 -// Length(const Vector *const this); // 1435 -// operator-(const Vector *const this, -// const Vector &v); // 1456 -// Length(const Vector *const this); // 1456 -// operator-(const Vector *const this, -// const Vector &v); // 1456 -// Length(const Vector *const this); // 1456 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1464 -// } -} - -/* <12ecc4> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <12ec15> ../cstrike/dlls/plats.cpp:61 */ -void CBasePlatTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 63 -// FStrEq(const char *sz1, -// const char *sz2); // 68 -// atof(const char *__nptr); // 65 -// atof(const char *__nptr); // 70 -} - -/* <12ea9b> ../cstrike/dlls/plats.cpp:61 */ -void CBasePlatTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 73 -// FStrEq(const char *sz1, -// const char *sz2); // 78 -// FStrEq(const char *sz1, -// const char *sz2); // 83 -// FStrEq(const char *sz1, -// const char *sz2); // 88 -// FStrEq(const char *sz1, -// const char *sz2); // 93 -// atof(const char *__nptr); // 75 -// atof(const char *__nptr); // 85 -// atof(const char *__nptr); // 80 -// atof(const char *__nptr); // 95 -// atof(const char *__nptr); // 90 -} - -/* <12e88e> ../cstrike/dlls/plats.cpp:964 */ -void CFuncTrackTrain::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 966 -// FStrEq(const char *sz1, -// const char *sz2); // 971 -// KeyValue(CFuncTrackTrain *const this, -// KeyValueData *pkvd); // 964 -// atof(const char *__nptr); // 968 -// atof(const char *__nptr); // 973 -} - -/* <12e7e7> ../cstrike/dlls/plats.cpp:380 */ -void CPlatTrigger::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 383 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 384 -// } -// Touch(CPlatTrigger *const this, -// class CBaseEntity *pOther); // 380 -} - -/* <12e636> ../cstrike/dlls/plats.cpp:1385 */ -void CFuncTrackTrain::Find(void) -{ -// { -// entvars_t *pevTarget; // 1391 -// Vector nextPos; // 1399 -// Vector look; // 1402 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1387 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1392 -// Vector(Vector *const this, -// const Vector &v); // 1399 -// Vector(Vector *const this, -// const Vector &v); // 1402 -// operator-(const Vector *const this, -// const Vector &v); // 1407 -// NextThink(CFuncTrackTrain *const this, -// float thinkTime, -// BOOL alwaysThink); // 1414 -// UpdateSound(CFuncTrackTrain *const this); // 1418 -// } -} - -/* <12e5e7> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <12e52d> ../cstrike/dlls/plats.cpp:462 */ -void CFuncPlat::GoUp(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 465 -// Vector(Vector *const this, -// const Vector &v); // 470 -} - -/* <12e49b> ../cstrike/dlls/plats.cpp:431 */ -void CFuncPlat::GoDown(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 434 -// Vector(Vector *const this, -// const Vector &v); // 439 -} - -/* <12e408> ../cstrike/dlls/plats.cpp:2294 */ -void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Stop(CGunTarget *const this); // 2301 -// Use(CGunTarget *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2294 -} - -/* <12e371> ../cstrike/dlls/plats.cpp:2277 */ -void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// Stop(CGunTarget *const this); // 2285 -// TakeDamage(CGunTarget *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 2277 -} - -/* <12e31d> ../cstrike/dlls/plats.cpp:1130 */ -void CFuncTrackTrain::UpdateSound(void) -{ -// { -// float flpitch; // 1132 -// { -// short unsigned int us_encode; // 1157 -// short unsigned int us_sound; // 1158 -// short unsigned int us_pitch; // 1159 -// short unsigned int us_volume; // 1160 -// } -// } -} - -/* <12e1fd> ../cstrike/dlls/plats.cpp:818 */ -void CFuncTrain::Activate(void) -{ -// Activate(CFuncTrain *const this); // 818 -} - -/* <12e166> ../cstrike/dlls/plats.cpp:913 */ -void CFuncTrain::OverrideReset(void) -{ -// { -// class CBaseEntity *pTarg; // 915 -// operator!=(const Vector *const this, -// const Vector &v); // 918 -// } -// OverrideReset(CFuncTrain *const this); // 913 -} - -/* <12e11a> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Save(CSave &save) -{ -// Save(CBasePlatTrain *const this, -// class CSave &save); // 59 -} - -/* <12e0cd> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Save(CSave &save) -{ -// Save(CFuncTrackTrain *const this, -// class CSave &save); // 961 -} - -/* <12e080> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Save(CSave &save) -{ -// Save(CGunTarget *const this, -// class CSave &save); // 2170 -} - -/* <12e034> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Restore(CRestore &restore) -{ -// Restore(CBasePlatTrain *const this, -// class CRestore &restore); // 59 -} - -/* <12dfe7> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Restore(CRestore &restore) -{ -// Restore(CFuncTrackTrain *const this, -// class CRestore &restore); // 961 -} - -/* <12df9a> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Restore(CRestore &restore) -{ -// Restore(CGunTarget *const this, -// class CRestore &restore); // 2170 -} - -/* <12df02> ../cstrike/dlls/plats.cpp:403 */ -void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL on; // 408 -// } -// PlatUse(CFuncPlat *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 403 -} - -/* <12deb0> ../cstrike/dlls/plats.cpp:1954 */ -void CFuncTrackChange::UpdateAutoTargets(int toggleState) -{ -// UpdateAutoTargets(CFuncTrackChange *const this, -// int toggleState); // 1954 -} - -/* <12de63> ../cstrike/dlls/plats.cpp:679 */ -void CFuncTrain::Blocked(CBaseEntity *pOther) -{ -// Blocked(CFuncTrain *const this, -// class CBaseEntity *pOther); // 679 -} - -/* <12de16> ../cstrike/dlls/plats.cpp:1308 */ -void CFuncTrackTrain::DeadEnd(void) -{ -// { -// class CPathTrack *pTrack; // 1311 -// class CPathTrack *pNext; // 1311 -// } -} - -/* <12dd23> ../cstrike/dlls/plats.cpp:1363 */ -void CFuncTrackTrain::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 1365 -// Vector local; // 1372 -// operator-(const Vector *const this, -// const Vector &v); // 1365 -// DotProduct(Vector &a, -// const Vector &b); // 1373 -// DotProduct(Vector &a, -// const Vector &b); // 1374 -// DotProduct(Vector &a, -// const Vector &b); // 1375 -// } -} - -/* <12dcd4> ../cstrike/dlls/plats.cpp:1495 */ -void CFuncTrackTrain::Spawn(void) -{ -// NextThink(CFuncTrackTrain::Spawn(// float thinkTime, -// BOOL alwaysThink); // 1533 -} - -/* <12dcad> ../cstrike/dlls/plats.cpp:852 */ -void CFuncTrain::Spawn(void) -{ -} - -/* <12dc86> ../cstrike/dlls/plats.cpp:1619 */ -void CFuncTrainControls::Spawn(void) -{ -} - -/* <12dc2a> ../cstrike/dlls/plats.cpp:2053 */ -void CFuncTrackAuto::UpdateAutoTargets(int toggleState) -{ -// { -// class CPathTrack *pTarget; // 2055 -// class CPathTrack *pNextTarget; // 2055 -// } -} - -/* <12dbdf> ../cstrike/dlls/plats.cpp:1539 */ -void CFuncTrackTrain::Restart(void) -{ -// NextThink(CFuncTrackTrain::Restart(// float thinkTime, -// BOOL alwaysThink); // 1557 -} - -/* <12dbb8> ../cstrike/dlls/plats.cpp:2173 */ -void CGunTarget::Spawn(void) -{ -} - -/* <12dade> ../cstrike/dlls/plats.cpp:2199 */ -void CGunTarget::Activate(void) -{ -// { -// class CBaseEntity *pTarg; // 2201 -// operator+(const Vector *const this, -// const Vector &v); // 2208 -// operator*(const Vector *const this, -// float fl); // 2208 -// operator-(const Vector *const this, -// const Vector &v); // 2208 -// } -} - -/* <12dab7> ../cstrike/dlls/plats.cpp:886 */ -void CFuncTrain::Restart(void) -{ -} - -/* <12da61> ../cstrike/dlls/plats.cpp:2236 */ -void CGunTarget::Wait(void) -{ -// { -// class CBaseEntity *pTarget; // 2238 -// Stop(CGunTarget *const this); // 2242 -// } -} - -/* <12d96e> ../cstrike/dlls/plats.cpp:2219 */ -void CGunTarget::Next(void) -{ -// { -// class CBaseEntity *pTarget; // 2224 -// operator+(const Vector *const this, -// const Vector &v); // 2232 -// operator*(const Vector *const this, -// float fl); // 2232 -// operator-(const Vector *const this, -// const Vector &v); // 2232 -// Stop(CGunTarget *const this); // 2228 -// } -} - -/* <12d947> ../cstrike/dlls/plats.cpp:2213 */ -void CGunTarget::Start(void) -{ -} - -/* <12d921> ../cstrike/dlls/plats.cpp:2152 */ -void CGunTarget::ObjectCaps(void) -{ -} - -/* <12d8bf> ../cstrike/dlls/plats.cpp:2150 */ -void CGunTarget::BodyTarget(Vector &posSrc) -{ -// Vector(Vector *const this, -// const Vector &v); // 2150 -} - -/* <12d899> ../cstrike/dlls/plats.cpp:2147 */ -void CGunTarget::Classify(void) -{ -} - -/* <12d873> ../cstrike/dlls/plats.cpp:2146 */ -void CGunTarget::BloodColor(void) -{ -} - -/* <12d84d> ../cstrike/dlls/plats.cpp:1782 */ -void CFuncTrackChange::OverrideReset(void) -{ -} - -/* <12d818> ../cstrike/dlls/plats.cpp:1753 */ -void CFuncTrackChange::Touch(CBaseEntity *pOther) -{ -} - -/* <12d7f2> ../cstrike/dlls/plats.cpp:1673 */ -void CFuncTrackChange::IsTogglePlat(void) -{ -} - -/* <12d7cc> ../cstrike/dlls/plats.cpp:1591 */ -void CFuncTrainControls::ObjectCaps(void) -{ -} - -/* <12d7a5> ../cstrike/dlls/plats.cpp:1562 */ -void CFuncTrackTrain::Precache(void) -{ -} - -/* <12d75a> ../cstrike/dlls/plats.cpp:1470 */ -void CFuncTrackTrain::OverrideReset(void) -{ -// NextThink(CFuncTrackTrain::OverrideReset(// float thinkTime, -// BOOL alwaysThink); // 1472 -} - -/* <12d734> ../cstrike/dlls/plats.cpp:907 */ -void CFuncTrain::Precache(void) -{ -} - -/* <12d70e> ../cstrike/dlls/plats.cpp:251 */ -void CPlatTrigger::ObjectCaps(void) -{ -} - -/* <12d6e8> ../cstrike/dlls/plats.cpp:237 */ -void CFuncPlat::CallHitBottom(void) -{ -} - -/* <12d6c2> ../cstrike/dlls/plats.cpp:236 */ -void CFuncPlat::CallHitTop(void) -{ -} - -/* <12d69c> ../cstrike/dlls/plats.cpp:235 */ -void CFuncPlat::CallGoDown(void) -{ -} - -/* <12d675> ../cstrike/dlls/plats.cpp:105 */ -void CBasePlatTrain::Precache(void) -{ -} - -/* <12d64f> ../cstrike/dlls/plats.cpp:41 */ -void CBasePlatTrain::IsTogglePlat(void) -{ -} - -/* <12d629> ../cstrike/dlls/plats.cpp:36 */ -void CBasePlatTrain::ObjectCaps(void) -{ -} - -/* <12d603> ../cstrike/dlls/trains.h:105 */ -void CFuncTrackTrain::ObjectCaps(void) -{ -} - -/* <12d5dd> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <12d5b7> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <12d591> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <12d56b> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <12d545> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <12d510> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <12d4e4> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <12d4a9> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <12d2cf> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <12d2a9> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <12d283> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <12d24e> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <12d1ef> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <12d1ba> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <12d194> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <12d16e> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <12d148> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <12d122> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <12d0fb> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <12d0d5> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <12d0af> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <12d089> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <12d055> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <12d02f> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <12d009> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <12cfd5> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <12cfaf> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <12cf1b> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <12cecb> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <12ce97> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <12ce63> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <12ce15> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <12cdd3> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <12cdad> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <12cd87> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <12cd55> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <12cd21> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <12ccfb> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <12ccc7> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <12cca1> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <12cc7b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <12cc52> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12cc2c> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <12cc06> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <12cbe0> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <12cb08> ../cstrike/dlls/cbase.h:800 */ -CGunTarget *GetClassPtr(CGunTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12caec> ../cstrike/dlls/plats.cpp:2136 */ -inline void CGunTarget::CGunTarget(void) -{ -} - -/* <12cacc> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <12ca94> ../cstrike/dlls/cbase.h:800 */ -CFuncTrackAuto *GetClassPtr(CFuncTrackAuto *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12ca78> ../cstrike/dlls/plats.cpp:2043 */ -inline void CFuncTrackAuto::CFuncTrackAuto(void) -{ -} - -/* <12ca46> ../cstrike/dlls/cbase.h:800 */ -CFuncTrackChange *GetClassPtr(CFuncTrackChange *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */ -inline void CFuncTrackChange::CFuncTrackChange(void) -{ -} - -/* <12c9f8> ../cstrike/dlls/cbase.h:800 */ -CFuncTrainControls *GetClassPtr(CFuncTrainControls *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */ -inline void CFuncTrainControls::CFuncTrainControls(void) -{ -} - -/* <12c9a5> ../cstrike/dlls/cbase.h:800 */ -CFuncTrackTrain *GetClassPtr(CFuncTrackTrain *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c98a> ../cstrike/dlls/trains.h:75 */ -inline void CFuncTrackTrain::CFuncTrackTrain(void) -{ -} - -/* <12c958> ../cstrike/dlls/cbase.h:800 */ -CFuncTrain *GetClassPtr(CFuncTrain *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c93c> ../cstrike/dlls/plats.cpp:628 */ -inline void CFuncTrain::CFuncTrain(void) -{ -} - -/* <12c90a> ../cstrike/dlls/cbase.h:800 */ -CFuncPlatRot *GetClassPtr(CFuncPlatRot *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c8ee> ../cstrike/dlls/plats.cpp:515 */ -inline void CFuncPlatRot::CFuncPlatRot(void) -{ -} - -/* <12c8d5> ../cstrike/dlls/plats.cpp:309 */ -void CFuncPlat::Precache(void) -{ -} - -/* <12c8bb> ../cstrike/dlls/plats.cpp:342 */ -void PlatSpawnInsideTrigger(entvars_t *pevPlatform) -{ -} - -/* <12c889> ../cstrike/dlls/cbase.h:800 */ -CPlatTrigger *GetClassPtr(CPlatTrigger *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <12c86e> ../cstrike/dlls/plats.cpp:248 */ -inline void CPlatTrigger::CPlatTrigger(void) -{ -} - -/* <12c853> ../cstrike/dlls/plats.cpp:223 */ -inline void CFuncPlat::CFuncPlat(void) -{ -} - -/* <12c817> ../cstrike/dlls/plats.cpp:33 */ -inline void CBasePlatTrain::CBasePlatTrain(void) -{ -} - -/* <12c7f6> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <12c7cf> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <12c760> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <12c721> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <12c6d8> ../cstrike/dlls/plats.cpp:2294 */ -void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <12c68f> ../cstrike/dlls/plats.cpp:2277 */ -void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* <12c676> ../cstrike/dlls/plats.cpp:2269 */ -void CGunTarget::Stop(void) -{ -} - -/* <12c65d> ../cstrike/dlls/plats.cpp:1883 */ -void CFuncTrackChange::GoDown(void) -{ -} - -/* <12c644> ../cstrike/dlls/plats.cpp:1919 */ -void CFuncTrackChange::GoUp(void) -{ -} - -/* <12c5fb> ../cstrike/dlls/plats.cpp:1971 */ -void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <12c59f> ../cstrike/dlls/plats.cpp:2083 */ -void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CPathTrack *pTarget; // 2085 -// } -} - -/* <12c560> ../cstrike/dlls/plats.cpp:1832 */ -void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent) -{ -// { -// Vector dist; // 1844 -// float length; // 1845 -// } -} - -/* <12c547> ../cstrike/dlls/plats.cpp:1677 */ -inline void CFuncTrackChange::UseEnabled(void) -{ -} - -/* <12c52e> ../cstrike/dlls/plats.cpp:1676 */ -inline void CFuncTrackChange::EnableUse(void) -{ -} - -/* <12c515> ../cstrike/dlls/plats.cpp:1675 */ -inline void CFuncTrackChange::DisableUse(void) -{ -} - -/* <12c482> ../cstrike/dlls/plats.cpp:1130 */ -void CFuncTrackTrain::UpdateSound(void) -{ -// { -// float flpitch; // 1132 -// { -// short unsigned int us_encode; // 1157 -// short unsigned int us_sound; // 1158 -// short unsigned int us_pitch; // 1159 -// short unsigned int us_volume; // 1160 -// } -// } -} - -/* <12c451> ../cstrike/dlls/plats.cpp:1002 */ -void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink) -{ -} - -/* <12c42e> ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* <12c415> ../cstrike/dlls/plats.cpp:319 */ -void CFuncPlat::Spawn(void) -{ -} - -/* <12c3f1> ../cstrike/dlls/trains.h:92 */ -inline void CFuncTrackTrain::SetTrack(CPathTrack *track) -{ -} - -/* <12c3d3> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <12c384> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <12c36b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <12c333> ../cstrike/dlls/plats.cpp:380 */ -void CPlatTrigger::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 383 -// } -} - -/* <12c2e6> ../cstrike/dlls/plats.cpp:668 */ -void CFuncTrain::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c2c1> ../cstrike/dlls/plats.cpp:1758 */ -void CFuncTrackChange::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c29d> ../cstrike/dlls/plats.cpp:61 */ -void CBasePlatTrain::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c278> ../cstrike/dlls/plats.cpp:964 */ -void CFuncTrackTrain::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12c24f> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <12c1ea> ../cstrike/dlls/plats.cpp:818 */ -void CFuncTrain::Activate(void) -{ -// { -// entvars_t *pevTarg; // 824 -// } -} - -/* <12c145> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <12c09a> ../cstrike/dlls/vector.h:140 */ -inline void Vector::Length2D(void) -{ -} - -/* <12c073> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <12c029> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <12bff5> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <12bfce> ../cstrike/dlls/plats.cpp:913 */ -void CFuncTrain::OverrideReset(void) -{ -// { -// class CBaseEntity *pTarg; // 915 -// } -} - -/* <12bfa7> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <12bf7b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <12bf54> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <12bf36> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <12bf0c> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Save(CSave &save) -{ -} - -/* <12bee2> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Save(CSave &save) -{ -} - -/* <12beb8> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Save(CSave &save) -{ -} - -/* <12be8f> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Save(CSave &save) -{ -} - -/* <12be65> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Save(CSave &save) -{ -} - -/* <12be3b> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Save(CSave &save) -{ -} - -/* <12be11> ../cstrike/dlls/plats.cpp:1713 */ -void CFuncTrackChange::Restore(CRestore &restore) -{ -} - -/* <12bde2> ../cstrike/dlls/plats.cpp:540 */ -void CFuncPlatRot::Restore(CRestore &restore) -{ -} - -/* <12bdb8> ../cstrike/dlls/plats.cpp:665 */ -void CFuncTrain::Restore(CRestore &restore) -{ -} - -/* <12bd8a> ../cstrike/dlls/plats.cpp:59 */ -void CBasePlatTrain::Restore(CRestore &restore) -{ -} - -/* <12bd5b> ../cstrike/dlls/plats.cpp:961 */ -void CFuncTrackTrain::Restore(CRestore &restore) -{ -} - -/* <12bd2c> ../cstrike/dlls/plats.cpp:2170 */ -void CGunTarget::Restore(CRestore &restore) -{ -} - -/* <12bcd1> ../cstrike/dlls/plats.cpp:403 */ -void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// BOOL on; // 408 -// } -} - -/* <12bca7> ../cstrike/dlls/plats.cpp:1954 */ -void CFuncTrackChange::UpdateAutoTargets(int toggleState) -{ -} - -/* <12bc89> ../cstrike/dlls/plats.cpp:1082 */ -float Fix(float angle) -{ -} - -/* <12bc5f> ../cstrike/dlls/plats.cpp:679 */ -void CFuncTrain::Blocked(CBaseEntity *pOther) -{ -} - -/* <126343> ../cstrike/dlls/plane.cpp:45 */ -void CPlane::PointInFront(Vector &vecPoint) -{ -// { -// float flFace; // 47 -// DotProduct(Vector &a, -// const Vector &b); // 54 -// } -} - -/* <1262d4> ../cstrike/dlls/plane.cpp:33 */ -void CPlane::InitializePlane(Vector &vecNormal, Vector &vecPoint) -{ -// DotProduct(Vector &a, -// const Vector &b); // 36 -} - -/* <1262b3> ../cstrike/dlls/plane.cpp:24 */ -void CPlane::CPlane(void) -{ -} - -/* <126294> ../cstrike/dlls/plane.cpp:24 */ -void CPlane::CPlane(void) -{ -} - -/* <126248> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <123375> ../cstrike/dlls/pathcorner.cpp:358 */ -void Instance(edict_t *pent) -{ -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 360 -// GET_PRIVATE(edict_t *pent); // 361 -} - -/* <123220> ../cstrike/dlls/pathcorner.cpp:320 */ -void CPathTrack::Nearest(Vector origin) -{ -// { -// int deadCount; // 322 -// float minDist; // 323 -// float dist; // 323 -// Vector delta; // 324 -// class CPathTrack *ppath; // 325 -// class CPathTrack *pnearest; // 325 -// operator-(const Vector *const this, -// const Vector &v); // 328 -// Length(const Vector *const this); // 330 -// GetNext(CPathTrack *const this); // 332 -// GetNext(CPathTrack *const this); // 352 -// operator-(const Vector *const this, -// const Vector &v); // 344 -// Length(const Vector *const this); // 346 -// } -} - -/* <122d95> ../cstrike/dlls/pathcorner.cpp:237 */ -void CPathTrack::LookAhead(Vector *origin, float dist, int move) -{ -// { -// class CPathTrack *pcurrent; // 239 -// float originalDist; // 240 -// Vector currentPos; // 243 -// Vector(Vector *const this, -// const Vector &v); // 243 -// { -// Vector dir; // 291 -// float length; // 292 -// GetNext(CPathTrack *const this); // 285 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 285 -// GetNext(CPathTrack *const this); // 291 -// operator-(const Vector *const this, -// const Vector &v); // 291 -// Length(const Vector *const this); // 292 -// GetNext(CPathTrack *const this); // 293 -// GetNext(CPathTrack *const this); // 293 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 293 -// Project(CPathTrack *const this, -// class CPathTrack *pstart, -// class CPathTrack *pend, -// Vector *origin, -// float dist); // 288 -// GetNext(CPathTrack *const this); // 307 -// GetNext(CPathTrack *const this); // 308 -// operator*(const Vector *const this, -// float fl); // 301 -// operator+(const Vector *const this, -// const Vector &v); // 301 -// GetPrevious(CPathTrack *const this); // 288 -// } -// { -// Vector dir; // 250 -// float length; // 251 -// operator-(const Vector *const this, -// const Vector &v); // 250 -// Length(const Vector *const this); // 251 -// GetPrevious(CPathTrack *const this); // 254 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 254 -// GetPrevious(CPathTrack *const this); // 260 -// GetPrevious(CPathTrack *const this); // 275 -// GetPrevious(CPathTrack *const this); // 272 -// ValidPath(CPathTrack *const this, -// class CPathTrack *ppath, -// int testFlag); // 272 -// operator*(const Vector *const this, -// float fl); // 264 -// operator+(const Vector *const this, -// const Vector &v); // 264 -// GetNext(CPathTrack *const this); // 257 -// Project(CPathTrack *const this, -// class CPathTrack *pstart, -// class CPathTrack *pend, -// Vector *origin, -// float dist); // 257 -// } -// } -} - -/* <122d51> ../cstrike/dlls/pathcorner.cpp:228 */ -void CPathTrack::SetPrevious(CPathTrack *pprev) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 231 -} - -/* <122d30> ../cstrike/dlls/pathcorner.cpp:218 */ -void CPathTrack::GetPrevious(void) -{ -} - -/* <122d0f> ../cstrike/dlls/pathcorner.cpp:208 */ -void CPathTrack::GetNext(void) -{ -} - -/* <122ccd> ../cstrike/dlls/pathcorner.cpp:198 */ -void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) -{ -} - -/* <122c9c> ../cstrike/dlls/pathcorner.cpp:186 */ -void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) -{ -} - -/* <122c76> ../cstrike/dlls/pathcorner.cpp:180 */ -void CPathTrack::Activate(void) -{ -} - -/* <122a12> ../cstrike/dlls/pathcorner.cpp:128 */ -void CPathTrack::Link(void) -{ -// { -// edict_t *pentTarget; // 130 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 151 -// FNullEnt(const edict_t *pent); // 152 -// Instance(edict_t *pent); // 154 -// SetPrevious(CPathTrack *const this, -// class CPathTrack *pprev); // 158 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 134 -// FNullEnt(const edict_t *pent); // 135 -// Instance(edict_t *pent); // 137 -// SetPrevious(CPathTrack *const this, -// class CPathTrack *pprev); // 141 -// } -} - -/* <1229ee> ../cstrike/dlls/pathcorner.cpp:228 */ -void CPathTrack::SetPrevious(CPathTrack *pprev) -{ -} - -/* <1229d7> ../cstrike/dlls/pathcorner.cpp:358 */ -void Instance(edict_t *pent) -{ -} - -/* <12290d> ../cstrike/dlls/pathcorner.cpp:81 */ -void path_track(entvars_t *pev) -{ -// GetClassPtr(CPathTrack *a); // 81 -} - -/* <122843> ../cstrike/dlls/pathcorner.cpp:41 */ -void path_corner(entvars_t *pev) -{ -// GetClassPtr(CPathCorner *a); // 41 -} - -/* <122745> ../cstrike/dlls/pathcorner.cpp:198 */ -void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) -{ -// { -// Vector dir; // 202 -// operator-(const Vector *const this, -// const Vector &v); // 202 -// Normalize(const Vector *const this); // 203 -// operator*(const Vector *const this, -// float fl); // 204 -// operator+(const Vector *const this, -// const Vector &v); // 204 -// } -} - -/* <122697> ../cstrike/dlls/pathcorner.cpp:54 */ -void CPathCorner::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 56 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 62 -// KeyValue(CPathCorner *const this, -// KeyValueData *pkvd); // 54 -} - -/* <122602> ../cstrike/dlls/pathcorner.cpp:86 */ -void CPathTrack::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 88 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 94 -// KeyValue(CPathTrack *const this, -// KeyValueData *pkvd); // 86 -} - -/* <1225b6> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Save(CSave &save) -{ -// Save(CPathCorner *const this, -// class CSave &save); // 49 -} - -/* <12256a> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Save(CSave &save) -{ -// Save(CPathTrack *const this, -// class CSave &save); // 80 -} - -/* <12251e> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Restore(CRestore &restore) -{ -// Restore(CPathCorner *const this, -// class CRestore &restore); // 49 -} - -/* <1224d2> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Restore(CRestore &restore) -{ -// Restore(CPathTrack *const this, -// class CRestore &restore); // 80 -} - -/* <122433> ../cstrike/dlls/pathcorner.cpp:97 */ -void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 99 -// } -// Use(CPathTrack *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 97 -} - -/* <12239a> ../cstrike/dlls/pathcorner.cpp:165 */ -void CPathTrack::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 168 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 168 -} - -/* <12234b> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <122325> ../cstrike/dlls/pathcorner.cpp:66 */ -void CPathCorner::Spawn(void) -{ -} - -/* <1222ff> ../cstrike/dlls/pathcorner.cpp:30 */ -void CPathCorner::GetDelay(void) -{ -} - -/* <1222de> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <1222b8> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <12227d> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1220a3> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <12207d> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <122057> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <122022> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <121fc3> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <121f8e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <121f68> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <121f42> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <121f1c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <121ef6> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <121ecf> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <121ea9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <121e83> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <121e5d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <121e29> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <121e03> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <121ddd> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <121da9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <121d83> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <121cef> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <121c9f> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <121c6b> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <121c37> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <121be9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <121ba7> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <121b81> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <121b5b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <121b29> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <121ae9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <121ac3> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <121a8f> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <121a69> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <121a43> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <121a1d> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1219f7> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1219de> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1219ac> ../cstrike/dlls/cbase.h:800 */ -CPathTrack *GetClassPtr(CPathTrack *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <121991> ../cstrike/dlls/trains.h:37 */ -inline void CPathTrack::CPathTrack(void) -{ -} - -/* <12195f> ../cstrike/dlls/cbase.h:800 */ -CPathCorner *GetClassPtr(CPathCorner *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <121944> ../cstrike/dlls/pathcorner.cpp:25 */ -inline void CPathCorner::CPathCorner(void) -{ -} - -/* <121907> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <1218ec> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <12182c> ../cstrike/dlls/pathcorner.cpp:208 */ -void CPathTrack::GetNext(void) -{ -} - -/* <1217fd> ../cstrike/dlls/pathcorner.cpp:186 */ -void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) -{ -} - -/* <1217e4> ../cstrike/dlls/pathcorner.cpp:218 */ -void CPathTrack::GetPrevious(void) -{ -} - -/* <1217bd> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <12176b> ../cstrike/dlls/pathcorner.cpp:198 */ -void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) -{ -// { -// Vector dir; // 202 -// } -} - -/* <121745> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <12171e> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <121700> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1216e1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1216bd> ../cstrike/dlls/pathcorner.cpp:54 */ -void CPathCorner::KeyValue(KeyValueData *pkvd) -{ -} - -/* <12167a> ../cstrike/dlls/pathcorner.cpp:86 */ -void CPathTrack::KeyValue(KeyValueData *pkvd) -{ -} - -/* <121651> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <121560> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <121539> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <12150d> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1214d9> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1214bb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <121492> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Save(CSave &save) -{ -} - -/* <121469> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Save(CSave &save) -{ -} - -/* <12143b> ../cstrike/dlls/pathcorner.cpp:49 */ -void CPathCorner::Restore(CRestore &restore) -{ -} - -/* <121412> ../cstrike/dlls/pathcorner.cpp:80 */ -void CPathTrack::Restore(CRestore &restore) -{ -} - -/* <1213bc> ../cstrike/dlls/pathcorner.cpp:97 */ -void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 99 -// } -} - -/* <11cd4b> ../cstrike/dlls/observer.cpp:506 */ -void CBasePlayer::Observer_SetMode(int iMode) -{ -// { -// int forcecamera; // 512 -// int oldMode; // 518 -// char modemsg; // 592 -// } -} - -/* <11cb26> ../cstrike/dlls/observer.cpp:380 */ -void CBasePlayer::Observer_CheckProperties(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 496 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 486 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 475 -// { -// class CBasePlayer *target; // 385 -// int weapon; // 390 -// int targetBombState; // 411 -// edict(CBaseEntity *const this); // 385 -// ENTINDEX(edict_t *pEdict); // 385 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 397 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 404 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 427 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 450 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 437 -// } -} - -/* <11c9d3> ../cstrike/dlls/observer.cpp:304 */ -void CBasePlayer::Observer_CheckTarget(void) -{ -// { -// class CBasePlayer *target; // 342 -// { -// int lastMode; // 331 -// Observer_SetMode(CBasePlayer *const this, -// int iMode); // 333 -// } -// edict(CBaseEntity *const this); // 342 -// ENTINDEX(edict_t *pEdict); // 342 -// { -// int lastMode; // 369 -// Observer_SetMode(CBasePlayer *const this, -// int iMode); // 371 -// } -// Observer_SetMode(CBasePlayer *const this, -// int iMode); // 316 -// } -} - -/* <11c9ac> ../cstrike/dlls/observer.cpp:254 */ -void CBasePlayer::Observer_HandleButtons(void) -{ -} - -/* <11c7e4> ../cstrike/dlls/observer.cpp:175 */ -void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) -{ -// { -// int iStart; // 187 -// int iCurrent; // 192 -// int iDir; // 194 -// bool bForceSameTeam; // 196 -// edict(CBaseEntity *const this); // 191 -// ENTINDEX(edict_t *pEdict); // 191 -// GetForceCamera(void); // 196 -// { -// class CBasePlayer *pPlayer; // 219 -// edict(CBaseEntity *const this); // 219 -// ENTINDEX(edict_t *pEdict); // 219 -// } -// edict(CBaseEntity *const this); // 189 -// ENTINDEX(edict_t *pEdict); // 189 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 237 -// edict(CBaseEntity *const this); // 237 -// edict(CBaseEntity *const this); // 239 -// ENTINDEX(edict_t *pEdict); // 239 -// edict(CBaseEntity *const this); // 247 -// ENTINDEX(edict_t *pEdict); // 247 -// } -} - -/* <11c6db> ../cstrike/dlls/observer.cpp:506 */ -void CBasePlayer::Observer_SetMode(int iMode) -{ -// { -// int forcecamera; // 512 -// int oldMode; // 518 -// char modemsg; // 592 -// GetForceCamera(void); // 512 -// { -// class CBaseEntity *pEnt; // 533 -// } -// edict(CBaseEntity *const this); // 567 -// ENTINDEX(edict_t *pEdict); // 567 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 579 -// } -} - -/* <11c552> ../cstrike/dlls/observer.cpp:175 */ -void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) -{ -// { -// int iStart; // 187 -// int iCurrent; // 192 -// int iDir; // 194 -// bool bForceSameTeam; // 196 -// edict(CBaseEntity *const this); // 191 -// ENTINDEX(edict_t *pEdict); // 191 -// GetForceCamera(void); // 196 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 237 -// edict(CBaseEntity *const this); // 237 -// edict(CBaseEntity *const this); // 239 -// ENTINDEX(edict_t *pEdict); // 239 -// edict(CBaseEntity *const this); // 247 -// ENTINDEX(edict_t *pEdict); // 247 -// edict(CBaseEntity *const this); // 189 -// ENTINDEX(edict_t *pEdict); // 189 -// } -} - -/* <11c4fa> ../cstrike/dlls/observer.cpp:49 */ -void CBasePlayer::Observer_IsValidTarget(int iPlayerIndex, bool bSameTeam) -{ -// { -// class CBaseEntity *pEnt; // 59 -// } -} - -/* <11c2c7> ../cstrike/dlls/observer.cpp:82 */ -void UpdateClientEffects(CBasePlayer *pObserver, int oldMode) -{ -// { -// bool clearProgress; // 84 -// bool clearBlindness; // 85 -// bool blindnessOk; // 86 -// bool clearNightvision; // 87 -// { -// class CBasePlayer *pPlayer; // 104 -// edict(CBaseEntity *const this); // 104 -// ENTINDEX(edict_t *pEdict); // 104 -// { -// float fadeTime; // 127 -// float holdTime; // 128 -// int alpha; // 129 -// { -// float percentRemaining; // 138 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 142 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 149 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 166 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 162 -// } -} - -/* <11c257> ../cstrike/dlls/observer.cpp:175 */ -void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) -{ -// { -// int iStart; // 187 -// int iCurrent; // 192 -// int iDir; // 194 -// bool bForceSameTeam; // 196 -// { -// class CBasePlayer *pPlayer; // 219 -// } -// } -} - -/* <11c1e8> ../cstrike/dlls/observer.cpp:506 */ -void CBasePlayer::Observer_SetMode(int iMode) -{ -// { -// int forcecamera; // 512 -// int oldMode; // 518 -// char modemsg; // 592 -// { -// class CBaseEntity *pEnt; // 533 -// } -// } -} - -/* <11c190> ../cstrike/dlls/observer.cpp:36 */ -int GetForceCamera(void) -{ -// { -// int retVal; // 41 -// } -} - -/* <11c172> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <11c153> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <11c135> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <11c0e6> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <11c09c> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <11c027> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <11bfd8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <11bf77> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <11bf4b> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <118a59> (null):27581 */ -void _GLOBAL__sub_I_g_pMPGameRules(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 4955 -} - -/* <11895b> ../cstrike/dlls/multiplay_gamerules.cpp:4702 */ -void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote) -{ -// { -// class CBaseEntity *pTempEntity; // 4704 -// class CBasePlayer *pTempPlayer; // 4705 -// int iValidVotes; // 4706 -// int iRequiredVotes; // 4707 -// int iNumPlayers; // 4708 -// float ratio; // 4730 -// edict(CBaseEntity *const this); // 4712 -// FNullEnt(const edict_t *pent); // 4712 -// } -} - -/* <1187d2> ../cstrike/dlls/multiplay_gamerules.cpp:4629 */ -void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote) -{ -// { -// mapcycle_t mapcycle2; // 4631 -// char *mapcfile; // 4632 -// class mapcycle_item_s *item; // 4633 -// int iCount; // 4634 -// char *pszNewMap; // 4635 -// int done; // 4640 -// DestroyMapCycle(mapcycle_t *cycle); // 4637 -// ResetAllMapVotes(CHalfLifeMultiplay *const this); // 4691 -// } -} - -/* <118585> ../cstrike/dlls/multiplay_gamerules.cpp:862 */ -void GiveC4(CHalfLifeMultiplay *const this) -{ -// { -// int iTeamCount; // 864 -// int iTemp; // 865 -// class CBaseEntity *pPlayer; // 866 -// class CBasePlayer *player; // 867 -// int humansPresent; // 873 -// bool giveToHumans; // 874 -// { -// int i; // 878 -// edict(CBaseEntity *const this); // 882 -// FNullEnt(const edict_t *pent); // 882 -// } -// edict(CBaseEntity *const this); // 906 -// FNullEnt(const edict_t *pent); // 906 -// IsThereABomber(CHalfLifeMultiplay *const this); // 941 -// edict(CBaseEntity *const this); // 949 -// FNullEnt(const edict_t *pent); // 949 -// edict(CBaseEntity *const this); // 930 -// edict(CBaseEntity *const this); // 930 -// edict(CBaseEntity *const this); // 968 -// edict(CBaseEntity *const this); // 968 -// } -} - -/* <117750> ../cstrike/dlls/multiplay_gamerules.cpp:1084 */ -void CHalfLifeMultiplay::CheckWinConditions(void) -{ -// { -// class CBaseEntity *pPlayer; // 1086 -// class CBasePlayer *player; // 1087 -// int NumDeadCT; // 1088 -// int NumDeadTerrorist; // 1088 -// int NumAliveTerrorist; // 1088 -// int NumAliveCT; // 1088 -// int NumSpawnableHumans; // 1089 -// int NumHumans; // 1090 -// BOOL bNeededPlayers; // 1091 -// class CBaseEntity *hostage; // 1454 -// int iHostages; // 1455 -// bool bHostageAlive; // 1456 -// edict(CBaseEntity *const this); // 1106 -// FNullEnt(const edict_t *pent); // 1106 -// IsCareer(CHalfLifeMultiplay *const this); // 1175 -// { -// class CBasePlayer *player; // 1177 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 1192 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1194 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1199 -// { -// float flEscapeRatio; // 1266 -// Broadcast(const char *sentence); // 1303 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1310 -// Broadcast(const char *sentence); // 1272 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1279 -// Broadcast(const char *sentence); // 1287 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1294 -// } -// Broadcast(const char *sentence); // 1343 -// { -// class CGrenade *C4; // 1368 -// class CBaseEntity *temp; // 1369 -// BOOL nowin; // 1370 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1410 -// Broadcast(const char *sentence); // 1395 -// } -// Broadcast(const char *sentence); // 1425 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1436 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1440 -// Broadcast(const char *sentence); // 1447 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1448 -// Broadcast(const char *sentence); // 1473 -// IsCareer(CHalfLifeMultiplay *const this); // 1488 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1493 -// Broadcast(const char *sentence); // 1325 -// TerminateRound(float tmDelay, -// int iWinStatus); // 1337 -// Broadcast(const char *sentence); // 1242 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1249 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1333 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1354 -// Broadcast(const char *sentence); // 1214 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1221 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1224 -// edict(CBaseEntity *const this); // 1227 -// ENTINDEX(edict_t *pEdict); // 1227 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1481 -// } -} - -/* <11745e> ../cstrike/dlls/multiplay_gamerules.cpp:1676 */ -void CHalfLifeMultiplay::RestartRound(void) -{ -// { -// float flAutoKickIdle; // 1804 -// class CMapInfo *mi; // 1815 -// class CBaseEntity *hostage; // 1896 -// class CHostage *temp; // 1897 -// int acct_tmp; // 1903 -// class CBaseEntity *pPlayer; // 1965 -// class CBasePlayer *player; // 1966 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1711 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1717 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1782 -// { -// int i; // 1786 -// { -// class CBasePlayer *plr; // 1788 -// FNullEnt(entvars_t *pev); // 1790 -// } -// } -// edict(CBaseEntity *const this); // 1985 -// FNullEnt(const edict_t *pent); // 1985 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1701 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1704 -// } -} - -/* <117336> ../cstrike/dlls/multiplay_gamerules.cpp:1499 */ -void CHalfLifeMultiplay::SwapAllPlayers(void) -{ -// { -// class CBasePlayer *player; // 1501 -// class CBaseEntity *pPlayer; // 1502 -// int iTemp; // 1516 -// edict(CBaseEntity *const this); // 1505 -// FNullEnt(const edict_t *pent); // 1505 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 1522 -// } -} - -/* <1171eb> ../cstrike/dlls/multiplay_gamerules.cpp:1525 */ -void CHalfLifeMultiplay::BalanceTeams(void) -{ -// { -// int iTeamToSwap; // 1527 -// int iNumToSwap; // 1528 -// class CBasePlayer *player; // 1573 -// class CBasePlayer *toSwap; // 1574 -// class CBaseEntity *pPlayer; // 1575 -// int iHighestUserID; // 1578 -// { -// int iDesiredNumCT; // 1532 -// int iDesiredNumTerrorist; // 1532 -// } -// { -// int i; // 1580 -// edict(CBaseEntity *const this); // 1586 -// FNullEnt(const edict_t *pent); // 1586 -// edict(CBaseEntity *const this); // 1591 -// edict(CBaseEntity *const this); // 1593 -// } -// } -} - -/* <11706f> ../cstrike/dlls/multiplay_gamerules.cpp:2335 */ -void CHalfLifeMultiplay::PickNextVIP(void) -{ -// { -// int i; // 2343 -// StackVIPQueue(CHalfLifeMultiplay *const this); // 2351 -// } -// { -// int iCount; // 2365 -// class CBaseEntity *pPlayer; // 2367 -// class CBasePlayer *player; // 2368 -// class CBasePlayer *pLastPlayer; // 2369 -// edict(CBaseEntity *const this); // 2372 -// FNullEnt(const edict_t *pent); // 2372 -// } -// { -// class CBaseEntity *pPlayer; // 2404 -// class CBasePlayer *player; // 2405 -// edict(CBaseEntity *const this); // 2408 -// FNullEnt(const edict_t *pent); // 2408 -// } -} - -/* <116cbd> ../cstrike/dlls/multiplay_gamerules.cpp:3627 */ -void CHalfLifeMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) -{ -// { -// class CBasePlayer *peKiller; // 3644 -// class CBaseEntity *ktmp; // 3645 -// class CBaseEntity *ep; // 3751 -// edict(CBaseEntity *const this); // 3642 -// Instance(entvars_t *pev); // 3645 -// { -// class CBasePlayer *pDriver; // 3650 -// } -// { -// class CBasePlayer *killer; // 3667 -// { -// int iUserID; // 3685 -// edict(CBaseEntity *const this); // 3685 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3708 -// edict(CBaseEntity *const this); // 3711 -// ENTINDEX(edict_t *pEdict); // 3711 -// ENTINDEX(edict_t *pEdict); // 3712 -// edict(CBaseEntity *const this); // 3720 -// edict(CBaseEntity *const this); // 3720 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3742 -// edict(CBaseEntity *const this); // 3743 -// ENTINDEX(edict_t *pEdict); // 3743 -// Instance(entvars_t *pev); // 3751 -// { -// class CBasePlayer *PK; // 3754 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3756 -// edict(CBaseEntity *const this); // 3757 -// ENTINDEX(edict_t *pEdict); // 3757 -// } -// } -} - -/* <116c24> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */ -void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) -{ -// { -// class CBasePlayer *player; // 4118 -// class CBasePlayer *target; // 4119 -// } -// PlayerRelationship(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer, -// class CBaseEntity *pTarget); // 4110 -} - -/* <116b93> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */ -void CHalfLifeMultiplay::ResetAllMapVotes(void) -{ -// { -// int j; // 4584 -// class CBaseEntity *pTempEntity; // 4585 -// class CBasePlayer *pTempPlayer; // 4586 -// edict(CBaseEntity *const this); // 4590 -// FNullEnt(const edict_t *pent); // 4590 -// } -} - -/* <116b52> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */ -void CHalfLifeMultiplay::ResetAllMapVotes(void) -{ -// { -// int j; // 4584 -// class CBaseEntity *pTempEntity; // 4585 -// class CBasePlayer *pTempPlayer; // 4586 -// } -} - -/* <11642b> ../cstrike/dlls/multiplay_gamerules.cpp:3163 */ -void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl) -{ -// { -// int i; // 3207 -// edict(CBaseEntity *const this); // 3168 -// edict(CBaseEntity *const this); // 3168 -// edict(CBaseEntity *const this); // 3181 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3181 -// edict(CBaseEntity *const this); // 3182 -// ENTINDEX(edict_t *pEdict); // 3182 -// edict(CBaseEntity *const this); // 3189 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3189 -// IsCareer(CHalfLifeMultiplay *const this); // 3193 -// edict(CBaseEntity *const this); // 3196 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3196 -// { -// class CBasePlayer *plr; // 3211 -// edict(CBaseEntity *const this); // 3215 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3215 -// } -// edict(CBaseEntity *const this); // 3226 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3226 -// edict(CBaseEntity *const this); // 3231 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3231 -// edict(CBaseEntity *const this); // 3236 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3236 -// edict(CBaseEntity *const this); // 3240 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3240 -// { -// class CBasePlayer *plr; // 3255 -// entindex(CBaseEntity *const this); // 3283 -// edict(CBaseEntity *const this); // 3259 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3259 -// entindex(CBaseEntity *const this); // 3260 -// edict(CBaseEntity *const this); // 3287 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3287 -// entindex(CBaseEntity *const this); // 3288 -// } -// { -// class CBaseEntity *pWeaponC4; // 3301 -// edict(CBaseEntity *const this); // 3306 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3306 -// } -// edict(CBaseEntity *const this); // 3175 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3175 -// edict(CBaseEntity *const this); // 3248 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3248 -// } -} - -/* <116317> ../cstrike/dlls/multiplay_gamerules.cpp:4903 */ -void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client) -{ -// { -// int length; // 4906 -// int char_count; // 4906 -// char *pFileList; // 4907 -// char *aFileList; // 4908 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4911 -// { -// char chunk; // 4920 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4938 -// } -// } -} - -/* <11624e> ../cstrike/dlls/multiplay_gamerules.cpp:4608 */ -/* linkage=_Z11GetMapCountv */ -int GetMapCount(void) -{ -// { -// mapcycle_t mapcycle2; // 4610 -// char *mapcfile; // 4611 -// class mapcycle_item_s *item; // 4612 -// int iCount; // 4613 -// int iDone; // 4613 -// DestroyMapCycle(mapcycle_t *cycle); // 4615 -// } -} - -/* <116089> ../cstrike/dlls/multiplay_gamerules.cpp:4773 */ -void CHalfLifeMultiplay::ChangeLevel(void) -{ -// { -// char szPreviousMapCycleFile; // 4775 -// mapcycle_t mapcycle; // 4776 -// char szNextMap; // 4778 -// char szFirstMapInList; // 4779 -// char szCommands; // 4780 -// char szRules; // 4781 -// int minplayers; // 4782 -// int maxplayers; // 4782 -// int curplayers; // 4785 -// BOOL do_cycle; // 4786 -// char *mapcfile; // 4789 -// CountPlayers(void); // 4795 -// { -// BOOL keeplooking; // 4813 -// BOOL found; // 4814 -// class mapcycle_item_s *item; // 4815 -// } -// DestroyMapCycle(mapcycle_t *cycle); // 4802 -// } -} - -/* <116002> ../cstrike/dlls/multiplay_gamerules.cpp:4535 */ -/* linkage=_Z20ExtractCommandStringPcS_ */ -void ExtractCommandString(char *s, char *szCommand) -{ -// { -// char pkey; // 4538 -// char value; // 4539 -// char *o; // 4541 -// } -} - -/* <115f76> ../cstrike/dlls/multiplay_gamerules.cpp:4510 */ -int CountPlayers(void) -{ -// { -// int num; // 4512 -// { -// int i; // 4514 -// { -// class CBaseEntity *pEnt; // 4516 -// } -// } -// } -} - -/* <115e11> ../cstrike/dlls/multiplay_gamerules.cpp:4384 */ -/* linkage=_Z18ReloadMapCycleFilePcP10mapcycle_s */ -int ReloadMapCycleFile(char *filename, mapcycle_t *cycle) -{ -// { -// char szBuffer; // 4386 -// char szMap; // 4387 -// int length; // 4388 -// char *pFileList; // 4389 -// char *aFileList; // 4390 -// int hasbuffer; // 4391 -// class mapcycle_item_s *item; // 4392 -// class mapcycle_item_s *newlist; // 4392 -// class mapcycle_item_s *next; // 4392 -// MP_COM_TokenWaiting(char *buffer); // 4410 -// { -// char *s; // 4424 -// atoi(const char *__nptr); // 4440 -// atoi(const char *__nptr); // 4447 -// } -// } -} - -/* <115db1> ../cstrike/dlls/multiplay_gamerules.cpp:4360 */ -int MP_COM_TokenWaiting(char *buffer) -{ -// { -// char *p; // 4362 -// } -} - -/* <115d4d> ../cstrike/dlls/multiplay_gamerules.cpp:4283 */ -/* linkage=_Z12MP_COM_ParsePc */ -char *MP_COM_Parse(char *data) -{ -// -//skipwhite: // 4295 -// { -// int c; // 4285 -// int len; // 4286 -// } -} - -/* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */ -/* linkage=_Z15MP_COM_GetTokenv */ -char *MP_COM_GetToken(void) -{ -} - -/* <115c98> ../cstrike/dlls/multiplay_gamerules.cpp:4241 */ -void DestroyMapCycle(mapcycle_t *cycle) -{ -// { -// mapcycle_item_t *p; // 4243 -// mapcycle_item_t *n; // 4243 -// mapcycle_item_t *start; // 4243 -// } -} - -/* <115458> ../cstrike/dlls/multiplay_gamerules.cpp:2435 */ -void CHalfLifeMultiplay::Think(void) -{ -// { -// int time_remaining; // 2437 -// float fTimeLimit; // 2495 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2456 -// { -// int time; // 2472 -// IsCareer(CHalfLifeMultiplay *const this); // 2481 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 2504 -// IsBotSpeaking(void); // 2511 -// TimeRemaining(CHalfLifeMultiplay *const this); // 2594 -// { -// char CT_sentence; // 2602 -// char T_sentence; // 2603 -// bool bCTPlayed; // 2649 -// bool bTPlayed; // 2650 -// { -// int i; // 2652 -// { -// class CBasePlayer *plr; // 2654 -// } -// } -// } -// { -// class CGrenade *C4; // 2691 -// float flEndRoundTime; // 2692 -// Broadcast(const char *sentence); // 2710 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2715 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2716 -// Broadcast(const char *sentence); // 2721 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2726 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2727 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2747 -// Broadcast(const char *sentence); // 2732 -// TerminateRound(float tmDelay, -// int iWinStatus); // 2736 -// UpdateTeamScores(CHalfLifeMultiplay *const this); // 2737 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 2758 -// { -// bool isBotSpeaking; // 2760 -// { -// bool canCTsWin; // 2771 -// bool canTsWin; // 2773 -// } -// { -// int i; // 2801 -// { -// class CBasePlayer *pPlayer; // 2803 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2807 -// } -// } -// IsBotSpeaking(void); // 2763 -// } -// { -// class CBaseEntity *ent; // 2840 -// } -// { -// int iRestartDelay; // 2860 -// { -// class CHalfLifeMultiplay *mp; // 2872 -// } -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2587 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2520 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2527 -// } -} - -/* <11541f> ../cstrike/dlls/multiplay_gamerules.cpp:981 */ -inline void TerminateRound(float tmDelay, int iWinStatus) -{ -// { -// class CHalfLifeMultiplay *mp; // 983 -// } -} - -/* <1153e2> ../cstrike/dlls/multiplay_gamerules.cpp:92 */ -bool IsBotSpeaking(void) -{ -// { -// int i; // 94 -// { -// class CBasePlayer *pPlayer; // 96 -// { -// class CCSBot *pBot; // 99 -// } -// } -// } -} - -/* <11538f> ../cstrike/dlls/multiplay_gamerules.cpp:139 */ -/* linkage=_Z19SV_Career_Restart_fv */ -void SV_Career_Restart_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 141 -// IsCareer(CHalfLifeMultiplay *const this); // 142 -// } -} - -/* <1152e2> ../cstrike/dlls/multiplay_gamerules.cpp:2987 */ -void CHalfLifeMultiplay::CareerRestart(void) -{ -// { -// int i; // 3004 -// { -// class CBasePlayer *player; // 3006 -// FNullEnt(entvars_t *pev); // 3008 -// } -// } -} - -/* <115229> ../cstrike/dlls/multiplay_gamerules.cpp:2971 */ -void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam) -{ -// { -// int i; // 2973 -// { -// class CBasePlayer *player; // 2975 -// FNullEnt(entvars_t *pev); // 2977 -// } -// } -} - -/* <1151f4> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */ -void CHalfLifeMultiplay::IsBombPlanted(void) -{ -// { -// class CGrenade *bomb; // 2950 -// } -} - -/* <115189> ../cstrike/dlls/multiplay_gamerules.cpp:2922 */ -void CHalfLifeMultiplay::HasRoundTimeExpired(void) -{ -// TimeRemaining(CHalfLifeMultiplay *const this); // 2925 -// IsBombPlanted(CHalfLifeMultiplay *const this); // 2929 -} - -/* <115160> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */ -void CHalfLifeMultiplay::IsBombPlanted(void) -{ -// { -// class CGrenade *bomb; // 2950 -// } -} - -/* <114f80> ../cstrike/dlls/multiplay_gamerules.cpp:2290 */ -void CHalfLifeMultiplay::ResetCurrentVIP(void) -{ -// { -// char *infobuffer; // 2292 -// int numSkins; // 2294 -// edict(CBaseEntity *const this); // 2292 -// entindex(CBaseEntity *const this); // 2327 -// entindex(CBaseEntity *const this); // 2316 -// entindex(CBaseEntity *const this); // 2308 -// entindex(CBaseEntity *const this); // 2312 -// entindex(CBaseEntity *const this); // 2322 -// } -} - -/* <114eea> ../cstrike/dlls/multiplay_gamerules.cpp:2257 */ -void CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd) -{ -// { -// int i; // 2265 -// } -// { -// int j; // 2274 -// StackVIPQueue(CHalfLifeMultiplay *const this); // 2279 -// } -} - -/* <114e63> ../cstrike/dlls/multiplay_gamerules.cpp:2232 */ -void CHalfLifeMultiplay::IsVIPQueueEmpty(void) -{ -// { -// class CBasePlayer *toCheck; // 2234 -// { -// int i; // 2238 -// } -// StackVIPQueue(CHalfLifeMultiplay *const this); // 2249 -// } -} - -/* <114e2b> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */ -void CHalfLifeMultiplay::StackVIPQueue(void) -{ -// { -// int i; // 2216 -// } -} - -/* <114e04> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */ -void CHalfLifeMultiplay::StackVIPQueue(void) -{ -// { -// int i; // 2216 -// } -} - -/* <114dbb> ../cstrike/dlls/multiplay_gamerules.cpp:2144 */ -void CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id) -{ -} - -/* <114d83> ../cstrike/dlls/multiplay_gamerules.cpp:2129 */ -void CHalfLifeMultiplay::TeamFull(int team_id) -{ -} - -/* <114d20> ../cstrike/dlls/multiplay_gamerules.cpp:2097 */ -void CHalfLifeMultiplay::IsThereABomb(void) -{ -// { -// class CGrenade *pC4; // 2099 -// class CBaseEntity *pWeaponC4; // 2100 -// BOOL bFoundBomb; // 2101 -// } -} - -/* <114ca3> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */ -void CHalfLifeMultiplay::IsThereABomber(void) -{ -// { -// class CBasePlayer *pPlayer; // 2075 -// edict(CBaseEntity *const this); // 2079 -// FNullEnt(const edict_t *pent); // 2079 -// } -} - -/* <114c7a> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */ -void CHalfLifeMultiplay::IsThereABomber(void) -{ -// { -// class CBasePlayer *pPlayer; // 2075 -// } -} - -/* <114a6a> ../cstrike/dlls/multiplay_gamerules.cpp:995 */ -void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus) -{ -// { -// bool humansAreCTs; // 1000 -// { -// class CBaseEntity *hostage; // 1005 -// int numHostagesInMap; // 1006 -// int numHostagesFollowingHumans; // 1007 -// int numHostagesAlive; // 1008 -// { -// class CHostage *pHostage; // 1014 -// { -// class CBasePlayer *pLeader; // 1017 -// GetLeader(CHostage *const this); // 1017 -// IsFollowingSomeone(CHostage *const this); // 1018 -// } -// } -// } -// { -// bool canCTsWin; // 1060 -// bool canTsWin; // 1062 -// } -// } -} - -/* <1149e8> ../cstrike/dlls/multiplay_gamerules.cpp:733 */ -void CHalfLifeMultiplay::UpdateTeamScores(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 735 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 740 -} - -/* <1149cf> ../cstrike/dlls/multiplay_gamerules.cpp:733 */ -void CHalfLifeMultiplay::UpdateTeamScores(void) -{ -} - -/* <11492c> ../cstrike/dlls/multiplay_gamerules.cpp:479 */ -void CHalfLifeMultiplay::CHalfLifeMultiplay(void) -{ -// { -// float flAutoKickIdle; // 570 -// bool installedCommands; // 633 -// RefreshSkillData(CHalfLifeMultiplay *const this); // 483 -// { -// int j; // 541 -// } -// { -// char *lservercfgfile; // 612 -// { -// char szCommand; // 616 -// } -// } -// { -// } -// } -} - -/* <114891> ../cstrike/dlls/multiplay_gamerules.cpp:479 */ -void CHalfLifeMultiplay::CHalfLifeMultiplay(void) -{ -// { -// float flAutoKickIdle; // 570 -// bool installedCommands; // 633 -// { -// int j; // 541 -// } -// { -// char *lservercfgfile; // 612 -// { -// char szCommand; // 616 -// } -// } -// { -// } -// } -} - -/* <114805> ../cstrike/dlls/multiplay_gamerules.cpp:364 */ -/* linkage=_Z15EndRoundMessagePKci */ -void EndRoundMessage(const char *sentence, int event) -{ -// { -// class CHalfLifeMultiplay *mp; // 366 -// char *team; // 368 -// const char *message; // 369 -// int teamTriggered; // 370 -// } -} - -/* <11474f> ../cstrike/dlls/multiplay_gamerules.cpp:331 */ -void Broadcast(const char *sentence) -{ -// { -// char text; // 333 -// } -} - -/* <114673> ../cstrike/dlls/multiplay_gamerules.cpp:288 */ -void info_map_parameters(entvars_t *pev) -{ -// GetClassPtr(CMapInfo *a); // 288 -} - -/* <114650> ../cstrike/dlls/multiplay_gamerules.cpp:238 */ -void CHalfLifeMultiplay::IsCareer(void) -{ -} - -/* <114600> ../cstrike/dlls/multiplay_gamerules.cpp:227 */ -void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference) -{ -// IsCareer(CHalfLifeMultiplay *const this); // 229 -} - -/* <1145dd> ../cstrike/dlls/multiplay_gamerules.cpp:173 */ -void CHalfLifeMultiplay::IsInCareerRound(void) -{ -} - -/* <114155> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */ -void CHalfLifeMultiplay::GoToIntermission(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 4161 -// int time; // 4200 -// } -// GoToIntermission(CHalfLifeMultiplay *const this); // 4156 -} - -/* <1140bc> ../cstrike/dlls/multiplay_gamerules.cpp:295 */ -void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) -{ -// CanPlayerHearPlayer(CCStrikeGameMgrHelper *const this, -// class CBasePlayer *pListener, -// class CBasePlayer *pSender); // 295 -} - -/* <114058> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */ -void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) -{ -// iFlags(CBasePlayerItem *const this); // 3940 -// FlWeaponTryRespawn(CHalfLifeMultiplay *const this, -// class CBasePlayerItem *pWeapon); // 3938 -} - -/* <113fcf> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */ -void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -// FShouldSwitchWeapon(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer, -// class CBasePlayerItem *pWeapon); // 3038 -} - -/* <113eec> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */ -void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -// { -// class CBasePlayerItem *pCheck; // 3074 -// class CBasePlayerItem *pBest; // 3075 -// int iBestWeight; // 3076 -// int i; // 3077 -// } -// GetNextBestWeapon(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer, -// class CBasePlayerItem *pCurrentWeapon); // 3071 -} - -/* <113e08> ../cstrike/dlls/multiplay_gamerules.cpp:263 */ -void CMapInfo::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 265 -// FStrEq(const char *sz1, -// const char *sz2); // 270 -// atoi(const char *__nptr); // 272 -// KeyValue(CMapInfo *const this, -// KeyValueData *pkvd); // 263 -} - -/* <113d74> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */ -void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -// FPlayerCanRespawn(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer); // 3553 -} - -/* <113bcf> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */ -void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// BOOL addDefault; // 3525 -// class CBaseEntity *pWeaponEntity; // 3526 -// } -// PlayerSpawn(CHalfLifeMultiplay *const this, -// class CBasePlayer *pPlayer); // 3523 -} - -/* <113bab> ../cstrike/dlls/multiplay_gamerules.cpp:678 */ -void CHalfLifeMultiplay::RefreshSkillData(void) -{ -} - -/* <113b92> ../cstrike/dlls/multiplay_gamerules.cpp:678 */ -void CHalfLifeMultiplay::RefreshSkillData(void) -{ -} - -/* <113b51> ../cstrike/dlls/multiplay_gamerules.cpp:713 */ -void CHalfLifeMultiplay::RemoveGuns(void) -{ -// { -// class CBaseEntity *toremove; // 715 -// } -} - -/* <113aee> ../cstrike/dlls/multiplay_gamerules.cpp:747 */ -void CHalfLifeMultiplay::CleanUpMap(void) -{ -// { -// class CBaseEntity *torestart; // 749 -// class CBaseEntity *toremove; // 750 -// int icount; // 837 -// } -} - -/* <113aa5> ../cstrike/dlls/multiplay_gamerules.cpp:3132 */ -void CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* <113a3c> ../cstrike/dlls/multiplay_gamerules.cpp:3145 */ -void CHalfLifeMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) -{ -} - -/* <1137c1> ../cstrike/dlls/multiplay_gamerules.cpp:3318 */ -void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient) -{ -// { -// class CBasePlayer *pPlayer; // 3322 -// Instance(edict_t *pent); // 3322 -// { -// char *team; // 3389 -// class CBasePlayer *client; // 3403 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3365 -// ENTINDEX(edict_t *pEdict); // 3366 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3373 -// ENTINDEX(edict_t *pEdict); // 3374 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3378 -// ENTINDEX(edict_t *pEdict); // 3379 -// GetTeam(int teamNo); // 3389 -// edict(CBaseEntity *const this); // 3395 -// edict(CBaseEntity *const this); // 3395 -// edict(CBaseEntity *const this); // 3404 -// FNullEnt(const edict_t *pent); // 3404 -// { -// int iMode; // 3415 -// } -// } -// } -} - -/* <11370c> ../cstrike/dlls/multiplay_gamerules.cpp:3454 */ -void CHalfLifeMultiplay::PlayerThink(CBasePlayer *pPlayer) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 3476 -// } -// { -// int team; // 3484 -// IsCareer(CHalfLifeMultiplay *const this); // 3513 -// } -// IsCareer(CHalfLifeMultiplay *const this); // 3459 -} - -/* <113273> ../cstrike/dlls/multiplay_gamerules.cpp:3772 */ -void CHalfLifeMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor) -{ -// { -// class CBaseEntity *Killer; // 3775 -// const char *killer_weapon_name; // 3777 -// int killer_index; // 3778 -// char *tau; // 3781 -// char *gluon; // 3782 -// int iGotHeadshot; // 3819 -// Instance(entvars_t *pev); // 3775 -// ENTINDEX(edict_t *pEdict); // 3786 -// { -// class CBasePlayer *pPlayer; // 3793 -// Instance(entvars_t *pev); // 3793 -// pszName(CBasePlayerItem *const this); // 3797 -// } -// { -// class CBasePlayer *pPlayer; // 3856 -// char *VictimTeam; // 3858 -// char *KillerTeam; // 3859 -// Instance(entvars_t *pev); // 3856 -// GetTeam(int teamNo); // 3858 -// edict(CBaseEntity *const this); // 3872 -// } -// { -// char *team; // 3877 -// GetTeam(int teamNo); // 3877 -// edict(CBaseEntity *const this); // 3884 -// } -// { -// char *team; // 3845 -// GetTeam(int teamNo); // 3845 -// edict(CBaseEntity *const this); // 3852 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3890 -// edict(CBaseEntity *const this); // 3893 -// ENTINDEX(edict_t *pEdict); // 3893 -// ENTINDEX(edict_t *pEdict); // 3895 -// ENTINDEX(edict_t *pEdict); // 3897 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3829 -// edict(CBaseEntity *const this); // 3831 -// ENTINDEX(edict_t *pEdict); // 3831 -// } -} - -/* <11322b> ../cstrike/dlls/multiplay_gamerules.cpp:3979 */ -void CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem) -{ -} - -/* <1131d6> ../cstrike/dlls/multiplay_gamerules.cpp:4096 */ -void CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// edict_t *pentSpawnSpot; // 4098 -// } -} - -/* <113181> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <113158> ../cstrike/dlls/multiplay_gamerules.cpp:1608 */ -void CHalfLifeMultiplay::CheckMapConditions(void) -{ -} - -/* <1130d2> ../game_shared/voice_gamemgr.h:26 */ -void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void) -{ -// ~IVoiceGameMgrHelper(IVoiceGameMgrHelper::~IVoiceGameMgrHelper(// int const __in_chrg); // 26 -} - -/* <113079> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ -void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(void) -{ -// ~CCStrikeGameMgrHelper(CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(// int const __in_chrg); // 292 -} - -/* <113012> ../cstrike/dlls/multiplay_gamerules.cpp:4145 */ -void CHalfLifeMultiplay::FAllowMonsters(void) -{ -} - -/* <112fcf> ../cstrike/dlls/multiplay_gamerules.cpp:4128 */ -void CHalfLifeMultiplay::FAllowFlashlight(void) -{ -// { -// cvar_t *mp_flashlight; // 4130 -// } -} - -/* <112f97> ../cstrike/dlls/multiplay_gamerules.cpp:4091 */ -void CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer) -{ -} - -/* <112f5f> ../cstrike/dlls/multiplay_gamerules.cpp:4084 */ -void CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer) -{ -} - -/* <112f37> ../cstrike/dlls/multiplay_gamerules.cpp:4077 */ -void CHalfLifeMultiplay::FlHEVChargerRechargeTime(void) -{ -} - -/* <112f0f> ../cstrike/dlls/multiplay_gamerules.cpp:4071 */ -void CHalfLifeMultiplay::FlHealthChargerRechargeTime(void) -{ -} - -/* <112eac> ../cstrike/dlls/multiplay_gamerules.cpp:4064 */ -void CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) -{ -// Vector(Vector *const this, -// const Vector &v); // 4066 -} - -/* <112e74> ../cstrike/dlls/multiplay_gamerules.cpp:4057 */ -void CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) -{ -} - -/* <112e3c> ../cstrike/dlls/multiplay_gamerules.cpp:4045 */ -void CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) -{ -} - -/* <112e04> ../cstrike/dlls/multiplay_gamerules.cpp:4035 */ -void CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity) -{ -} - -/* <112dac> ../cstrike/dlls/multiplay_gamerules.cpp:4029 */ -void CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) -{ -} - -/* <112d49> ../cstrike/dlls/multiplay_gamerules.cpp:4022 */ -void CHalfLifeMultiplay::VecItemRespawnSpot(CItem *pItem) -{ -// Vector(Vector *const this, -// const Vector &v); // 4024 -} - -/* <112d11> ../cstrike/dlls/multiplay_gamerules.cpp:4013 */ -void CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem) -{ -} - -/* <112cd9> ../cstrike/dlls/multiplay_gamerules.cpp:3999 */ -void CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem) -{ -} - -/* <112c91> ../cstrike/dlls/multiplay_gamerules.cpp:3993 */ -void CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <112c49> ../cstrike/dlls/multiplay_gamerules.cpp:3986 */ -void CHalfLifeMultiplay::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem) -{ -} - -/* <112c11> ../cstrike/dlls/multiplay_gamerules.cpp:3965 */ -void CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <112bae> ../cstrike/dlls/multiplay_gamerules.cpp:3956 */ -void CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) -{ -// Vector(Vector *const this, -// const Vector &v); // 3958 -} - -/* <112b76> ../cstrike/dlls/multiplay_gamerules.cpp:3924 */ -void CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) -{ -} - -/* <112b2e> ../cstrike/dlls/multiplay_gamerules.cpp:3916 */ -void CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <112ae6> ../cstrike/dlls/multiplay_gamerules.cpp:3619 */ -void CHalfLifeMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) -{ -} - -/* <112abe> ../cstrike/dlls/multiplay_gamerules.cpp:3596 */ -void CHalfLifeMultiplay::AllowAutoTargetCrosshair(void) -{ -} - -/* <112a86> ../cstrike/dlls/multiplay_gamerules.cpp:3591 */ -void CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *pPlayer) -{ -} - -/* <112a3d> ../cstrike/dlls/multiplay_gamerules.cpp:3436 */ -void CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) -{ -} - -/* <112a05> ../cstrike/dlls/multiplay_gamerules.cpp:3428 */ -void CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *pPlayer) -{ -} - -/* <11298b> ../cstrike/dlls/multiplay_gamerules.cpp:3156 */ -void CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *pPlayer) -{ -// edict(CBaseEntity *const this); // 3158 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 3158 -} - -/* <11291b> ../cstrike/dlls/multiplay_gamerules.cpp:3031 */ -void CHalfLifeMultiplay::IsCoOp(void) -{ -} - -/* <1128f3> ../cstrike/dlls/multiplay_gamerules.cpp:3024 */ -void CHalfLifeMultiplay::IsDeathmatch(void) -{ -} - -/* <1128cb> ../cstrike/dlls/multiplay_gamerules.cpp:3017 */ -void CHalfLifeMultiplay::IsMultiplayer(void) -{ -} - -/* <1128a1> ../cstrike/dlls/multiplay_gamerules.cpp:419 */ -void ReadMultiplayCvars(CHalfLifeMultiplay *mp) -{ -} - -/* <112879> ../cstrike/dlls/multiplay_gamerules.cpp:280 */ -void CMapInfo::Spawn(void) -{ -} - -/* <112860> ../cstrike/dlls/multiplay_gamerules.cpp:133 */ -/* linkage=_Z17SV_Tutor_Toggle_fv */ -void SV_Tutor_Toggle_f(void) -{ -} - -/* <112838> ../cstrike/dlls/gamerules.h:395 */ -void CHalfLifeMultiplay::EndMultiplayerGame(void) -{ -} - -/* <112810> ../cstrike/dlls/gamerules.h:389 */ -void CHalfLifeMultiplay::PlayTextureSounds(void) -{ -} - -/* <1127d8> ../cstrike/dlls/gamerules.h:386 */ -void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity) -{ -} - -/* <1127b0> ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* <112779> ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* <112715> ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* <1126de> ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* <1126a7> ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* <112670> ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* <11262a> ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* <1125da> ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* <1125b7> ../game_shared/voice_gamemgr.h:26 */ -void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void) -{ -} - -/* <112594> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <11256c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <11252e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <112331> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <112309> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1122e1> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1122a9> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <112244> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <11220c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1121e4> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1121bc> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <112194> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <11216c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <112143> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <11211b> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1120f3> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1120cb> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <112094> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <11206c> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <112044> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <11200d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <111fe5> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <111f47> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <111ef2> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <111ebb> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <111e84> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <111e3e> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <111df8> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <111dd0> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <111da8> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <111d74> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <111d3d> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <111d15> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <111cde> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <111cb6> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <111c8e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <111c66> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <111c3e> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <111c19> ../cstrike/dlls/hostage/hostage_improv.h:163 */ -inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) -{ -} - -/* <111be7> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <111bd2> ../cstrike/dlls/bot/cs_bot_manager.h:266 */ -inline class CCSBotManager *TheCSBots(void) -{ -} - -/* <111b73> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */ -void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) -{ -// { -// class CBasePlayer *player; // 4118 -// class CBasePlayer *target; // 4119 -// } -} - -/* <111b57> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <111b37> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <111b16> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <111af5> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <111aa0> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <111a6a> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <111a4c> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <111a2b> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <1119e6> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <1119a1> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <111947> ../cstrike/dlls/cbase.h:800 */ -CMapInfo *GetClassPtr(CMapInfo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <11192b> ../cstrike/dlls/multiplay_gamerules.cpp:257 */ -inline void CMapInfo::CMapInfo(void) -{ -} - -/* <1118cc> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <1118b0> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <111858> ../cstrike/dlls/hostage/hostage.h:86 */ -inline void CHostage::GetLeader(void) -{ -} - -/* <11183a> ../cstrike/dlls/hostage/hostage_improv.h:202 */ -inline void CHostageImprov::GetFollowLeader(void) -{ -} - -/* <111816> ../cstrike/dlls/hostage/hostage.h:72 */ -inline void CHostage::IsFollowingSomeone(void) -{ -} - -/* <1117f8> ../cstrike/dlls/hostage/hostage_states.h:162 */ -inline void HostageFollowState::GetLeader(void) -{ -} - -/* <1117c3> ../game_shared/bot/simple_state_machine.h:68 */ -inline void SimpleStateMachine::IsState(const class HostageState *state) -{ -} - -/* <1117a7> ../cstrike/dlls/gamerules.h:86 */ -inline void CGameRules::CGameRules(void) -{ -} - -/* <111767> ../cstrike/dlls/multiplay_gamerules.cpp:348 */ -char *GetTeam(int teamNo) -{ -} - -/* <11174e> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <111732> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ -inline void CCStrikeGameMgrHelper::CCStrikeGameMgrHelper(void) -{ -} - -/* <111716> ../game_shared/voice_gamemgr.h:23 */ -inline void IVoiceGameMgrHelper::IVoiceGameMgrHelper(void) -{ -} - -/* <1116dd> ../cstrike/dlls/multiplay_gamerules.cpp:111 */ -void SV_Continue_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 113 -// { -// int i; // 121 -// { -// class CBasePlayer *pPlayer; // 123 -// } -// } -// } -} - -/* <111695> ../cstrike/dlls/multiplay_gamerules.cpp:149 */ -void SV_Career_EndRound_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 151 -// { -// class CBasePlayer *localPlayer; // 154 -// { -// int i; // 160 -// { -// class CBasePlayer *player; // 162 -// } -// } -// } -// } -} - -/* <11165d> ../cstrike/dlls/multiplay_gamerules.cpp:173 */ -void CHalfLifeMultiplay::IsInCareerRound(void) -{ -} - -/* <111640> ../cstrike/dlls/multiplay_gamerules.cpp:213 */ -void SV_CareerMatchLimit_f(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 219 -// } -} - -/* <11160f> ../cstrike/dlls/multiplay_gamerules.cpp:227 */ -void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference) -{ -} - -/* <1115bb> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */ -void CHalfLifeMultiplay::GoToIntermission(void) -{ -// { -// class CHalfLifeMultiplay *mp; // 4161 -// int time; // 4200 -// } -} - -/* <1115a2> ../cstrike/dlls/multiplay_gamerules.cpp:238 */ -void CHalfLifeMultiplay::IsCareer(void) -{ -} - -/* <111584> ../cstrike/dlls/hostage/hostage.h:118 */ -inline void CHostage::IsValid(void) -{ -} - -/* <111566> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <111541> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <111517> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <1114ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <1114c4> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <111493> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <111418> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <1113be> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <111364> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <111323> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <1112f8> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <11129e> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <111256> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <111238> ../cstrike/dlls/bot/cs_bot.h:508 */ -inline void CCSBot::IsUsingVoice(void) -{ -} - -/* <11120f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ -inline void CCSBotManager::IsBombPlanted(void) -{ -} - -/* <1111dc> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <1111b4> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <11119b> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <11117d> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <11115f> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <111146> ../cstrike/dlls/gamerules.h:411 */ -inline void CHalfLifeMultiplay::TimeRemaining(void) -{ -} - -/* <1110df> ../cstrike/dlls/gamerules.h:123 */ -inline void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* <111089> ../cstrike/dlls/multiplay_gamerules.cpp:295 */ -inline void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) -{ -// { -// BOOL bListenerAlive; // 304 -// BOOL bSenderAlive; // 305 -// } -} - -/* <11106b> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <111045> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */ -void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) -{ -} - -/* <11102c> ../cstrike/dlls/weapons.h:299 */ -inline void CBasePlayerItem::iFlags(void) -{ -} - -/* <110ff9> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */ -void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -} - -/* <110f91> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */ -void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) -{ -// { -// class CBasePlayerItem *pCheck; // 3074 -// class CBasePlayerItem *pBest; // 3075 -// int iBestWeight; // 3076 -// int i; // 3077 -// } -} - -/* <110f78> ../cstrike/dlls/weapons.h:298 */ -inline void CBasePlayerItem::iWeight(void) -{ -} - -/* <110f5a> ../cstrike/dlls/weapons.h:296 */ -inline void CBasePlayerItem::pszName(void) -{ -} - -/* <110f3c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <110ec0> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <110e97> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <110e35> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <110e0a> ../cstrike/dlls/multiplay_gamerules.cpp:263 */ -inline void CMapInfo::KeyValue( KeyValueData *pkvd) -{ -} - -/* <110d3f> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <110cf3> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <110ccb> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <110c9e> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <110c76> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <110c50> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */ -void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) -{ -} - -/* <110c19> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <110bfb> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <110ba1> ../cstrike/dlls/multiplay_gamerules.cpp:180 */ -void SV_CareerAddTask_f(void) -{ -// { -// const char *taskName; // 187 -// const char *weaponName; // 188 -// int reps; // 189 -// bool mustLive; // 190 -// bool crossRounds; // 191 -// bool isComplete; // 192 -// } -} - -/* <110b38> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */ -void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) -{ -// { -// BOOL addDefault; // 3525 -// class CBaseEntity *pWeaponEntity; // 3526 -// } -} - -/* <110b10> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <110ae5> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <110abd> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <110a92> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ -inline void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper( int const __in_chrg) -{ -} - -/* <110a6a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:94 */ -void CBaseMonster::FCheckAITrigger(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:49 */ -void CBaseMonster::CorpseFallThink(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:46 */ -void CBaseMonster::MakeIdealYaw(Vector vecTarget) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:38 */ -void CGraph::FindNearestNode(Vector &vecOrigin, int afNodeTypes) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:37 */ -void CGraph::ShowNodeConnections(int iNode) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:36 */ -void CGraph::FSetGraphPointers(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:35 */ -void CGraph::CheckNODFile(char *szMapName) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:34 */ -void CGraph::AllocNodes(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:33 */ -void CGraph::FLoadGraph(char *szMapName) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:32 */ -void CGraph::InitGraph(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:220 */ -void CBaseMonster::BestVisibleEnemy(void) -{ -// { -// class CBaseEntity *pReturn; // 222 -// class CBaseEntity *pNextEnt; // 223 -// int iNearest; // 224 -// int iDist; // 225 -// int iBestRelationship; // 226 -// operator-(const Vector *const this, -// const Vector &v); // 243 -// Length(const Vector *const this); // 243 -// operator-(const Vector *const this, -// const Vector &v); // 251 -// Length(const Vector *const this); // 251 -// } -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/mpstubb.cpp:62 */ -void CBaseMonster::MonsterInitDead(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:99 */ -void CBaseMonster::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:140 */ -void CBaseMonster::Look(int iDistance) -{ -// { -// int iSighted; // 142 -// class CBaseEntity *pSightEnt; // 149 -// class CBaseEntity *pList; // 151 -// Vector delta; // 153 -// int count; // 156 -// ClearConditions(CBaseMonster *const this, -// int iConditions); // 145 -// operator+(const Vector *const this, -// const Vector &v); // 156 -// operator-(const Vector *const this, -// const Vector &v); // 156 -// { -// int i; // 157 -// } -// SetConditions(CBaseMonster *const this, -// int iConditions); // 207 -// } -} - -/* ../cstrike/dlls/mpstubb.cpp:104 */ -void CBaseMonster::IRelationship(CBaseEntity *pTarget) -{ -// { -// int const iEnemy; // 106 -// } -} - -/* ../cstrike/dlls/mpstubb.cpp:89 */ -void CBaseMonster::ShouldFadeOnDeath(void) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:45 */ -void CBaseMonster::ChangeYaw(int speed) -{ -} - -/* ../cstrike/dlls/mpstubb.cpp:44 */ -void CBaseMonster::ReportAIState(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:68 */ -inline void CBaseMonster::ClearConditions( int iConditions) -{ -} - -/* ../cstrike/dlls/basemonster.h:67 */ -inline void CBaseMonster::SetConditions( int iConditions) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/mortar.cpp:203 */ -void monster_mortar(entvars_t *pev) -{ -// GetClassPtr(CMortar *a); // 203 -} - -/* ../cstrike/dlls/mortar.cpp:56 */ -void func_mortar_field(entvars_t *pev) -{ -// GetClassPtr(CFuncMortarField *a); // 56 -} - -/* ../cstrike/dlls/mortar.cpp:71 */ -void CFuncMortarField::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 73 -// FStrEq(const char *sz1, -// const char *sz2); // 78 -// KeyValue(CFuncMortarField *const this, -// KeyValueData *pkvd); // 71 -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Save(CSave &save) -{ -// Save(CFuncMortarField *const this, -// class CSave &save); // 68 -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Restore(CRestore &restore) -{ -// Restore(CFuncMortarField *const this, -// class CRestore &restore); // 68 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/mortar.cpp:122 */ -void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// Vector vecStart; // 124 -// int pitch; // 165 -// float t; // 169 -// { -// class CBaseEntity *pController; // 143 -// } -// { -// int i; // 170 -// { -// Vector vecSpot; // 172 -// TraceResult tr; // 176 -// edict_t *pentOwner; // 179 -// class CBaseEntity *pMortar; // 182 -// Vector(Vector *const this, -// const Vector &v); // 172 -// operator+(const Vector *const this, -// const Vector &v); // 177 -// edict(CBaseEntity *const this); // 180 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 182 -// } -// } -// } -} - -/* ../cstrike/dlls/mortar.cpp:226 */ -void CMortar::MortarExplode(void) -{ -// { -// TraceResult tr; // 250 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 229 -// operator-(const Vector *const this, -// const Vector &v); // 251 -// operator+(const Vector *const this, -// const Vector &v); // 251 -// } -} - -/* ../cstrike/dlls/mortar.cpp:221 */ -void CMortar::Precache(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:205 */ -void CMortar::Spawn(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:113 */ -void CFuncMortarField::Precache(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:102 */ -void CFuncMortarField::Spawn(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:39 */ -void CFuncMortarField::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:101 */ -void CGrenade::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:99 */ -void CGrenade::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CMortar *GetClassPtr(CMortar *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/mortar.cpp:192 */ -inline void CMortar::CMortar(void) -{ -} - -/* ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CFuncMortarField *GetClassPtr(CFuncMortarField *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/mortar.cpp:31 */ -inline void CFuncMortarField::CFuncMortarField(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:71 */ -void CFuncMortarField::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/mortar.cpp:68 */ -void CFuncMortarField::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:884 */ -void CGamePlayerTeam::TargetTeamName(const char *pszTargetName) -{ -// { -// class CBaseEntity *pTeamEntity; // 886 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 890 -// } -} - -/* ../cstrike/dlls/maprules.cpp:881 */ -void game_player_team(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerTeam *a); // 881 -} - -/* ../cstrike/dlls/maprules.cpp:827 */ -void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 829 -// { -// int i; // 839 -// { -// int j; // 843 -// } -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:788 */ -void game_player_equip(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerEquip *a); // 788 -} - -/* ../cstrike/dlls/maprules.cpp:747 */ -void game_counter_set(entvars_t *pev) -{ -// GetClassPtr(CGameCounterSet *a); // 747 -} - -/* ../cstrike/dlls/maprules.cpp:684 */ -void game_counter(entvars_t *pev) -{ -// GetClassPtr(CGameCounter *a); // 684 -} - -/* ../cstrike/dlls/maprules.cpp:628 */ -void game_player_hurt(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerHurt *a); // 628 -} - -/* ../cstrike/dlls/maprules.cpp:519 */ -void game_zone_player(entvars_t *pev) -{ -// GetClassPtr(CGamePlayerZone *a); // 519 -} - -/* ../cstrike/dlls/maprules.cpp:474 */ -void game_team_set(entvars_t *pev) -{ -// GetClassPtr(CGameTeamSet *a); // 474 -} - -/* ../cstrike/dlls/maprules.cpp:444 */ -void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) -{ -// TeamMatch(CGameTeamMaster *const this, -// class CBaseEntity *pActivator); // 444 -// AnyTeam(CGameTeamMaster *const this); // 446 -} - -/* ../cstrike/dlls/maprules.cpp:371 */ -void game_team_master(entvars_t *pev) -{ -// GetClassPtr(CGameTeamMaster *a); // 371 -} - -/* ../cstrike/dlls/maprules.cpp:242 */ -void game_text(entvars_t *pev) -{ -// GetClassPtr(CGameText *a); // 242 -} - -/* ../cstrike/dlls/maprules.cpp:202 */ -void game_end(entvars_t *pev) -{ -// GetClassPtr(CGameEnd *a); // 202 -} - -/* ../cstrike/dlls/maprules.cpp:151 */ -void game_score(entvars_t *pev) -{ -// GetClassPtr(CGameScore *a); // 151 -} - -/* ../cstrike/dlls/maprules.cpp:79 */ -void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 79 -} - -/* ../cstrike/dlls/maprules.cpp:898 */ -void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 900 -// Use(CGamePlayerTeam *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 898 -} - -/* ../cstrike/dlls/maprules.cpp:884 */ -void CGamePlayerTeam::TargetTeamName(const char *pszTargetName) -{ -// { -// class CBaseEntity *pTeamEntity; // 886 -// } -} - -/* ../cstrike/dlls/maprules.cpp:816 */ -void CGamePlayerEquip::Touch(CBaseEntity *pOther) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 818 -// Touch(CGamePlayerEquip *const this, -// class CBaseEntity *pOther); // 816 -} - -/* ../cstrike/dlls/maprules.cpp:851 */ -void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// EquipPlayer(CGamePlayerEquip *const this, -// class CBaseEntity *pEntity); // 853 -} - -/* ../cstrike/dlls/maprules.cpp:827 */ -void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 829 -// { -// int i; // 839 -// { -// int j; // 843 -// } -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:402 */ -void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 404 -// TeamMatch(CGameTeamMaster *const this, -// class CBaseEntity *pActivator); // 420 -// Use(CGameTeamMaster *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 402 -} - -/* ../cstrike/dlls/maprules.cpp:254 */ -void CGameText::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 256 -// FStrEq(const char *sz1, -// const char *sz2); // 261 -// atof(const char *__nptr); // 263 -// atoi(const char *__nptr); // 258 -// KeyValue(CGameText *const this, -// KeyValueData *pkvd); // 254 -} - -/* ../cstrike/dlls/maprules.cpp:373 */ -void CGameTeamMaster::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 375 -// FStrEq(const char *sz1, -// const char *sz2); // 380 -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 398 -// { -// int type; // 382 -// atoi(const char *__nptr); // 382 -// } -// KeyValue(CGameTeamMaster *const this, -// KeyValueData *pkvd); // 373 -} - -/* ../cstrike/dlls/maprules.cpp:530 */ -void CGamePlayerZone::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 532 -// FStrEq(const char *sz1, -// const char *sz2); // 537 -// KeyValue(CGamePlayerZone *const this, -// KeyValueData *pkvd); // 530 -} - -/* ../cstrike/dlls/maprules.cpp:160 */ -void CGameScore::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 162 -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 168 -// KeyValue(CGameScore *const this, -// KeyValueData *pkvd); // 160 -} - -/* ../cstrike/dlls/maprules.cpp:791 */ -void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) -{ -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 793 -// KeyValue(CGamePlayerEquip *const this, -// KeyValueData *pkvd); // 791 -} - -/* ../cstrike/dlls/maprules.cpp:750 */ -void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 752 -// Use(CGameCounterSet *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 750 -} - -/* ../cstrike/dlls/maprules.cpp:694 */ -void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 696 -// Use(CGameCounter *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 694 -} - -/* ../cstrike/dlls/maprules.cpp:631 */ -void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 633 -// Use(CGamePlayerHurt *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 631 -} - -/* ../cstrike/dlls/maprules.cpp:477 */ -void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 479 -// Use(CGameTeamSet *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 477 -} - -/* ../cstrike/dlls/maprules.cpp:321 */ -void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 323 -// MessageGet(CGameText *const this); // 328 -// Use(CGameText *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 321 -} - -/* ../cstrike/dlls/maprules.cpp:173 */ -void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 175 -// Use(CGameScore *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 173 -// AwardToTeam(CGameScore *const this); // 181 -// AllowNegativeScore(CGameScore *const this); // 187 -// Points(CGameScore *const this); // 187 -} - -/* ../cstrike/dlls/maprules.cpp:205 */ -void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 207 -// Use(CGameEnd *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 205 -} - -/* ../cstrike/dlls/maprules.cpp:556 */ -void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int playersInCount; // 558 -// int playersOutCount; // 559 -// class CBaseEntity *pPlayer; // 564 -// CanFireForActivator(CRuleEntity *const this, -// class CBaseEntity *pActivator); // 561 -// } -// Use(CGamePlayerZone *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 556 -} - -/* ../cstrike/dlls/maprules.cpp:429 */ -void CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) -{ -// TeamMatch(CGameTeamMaster *const this, -// class CBaseEntity *pActivator); // 431 -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Restore(CRestore &restore) -{ -// Restore(CRuleEntity *const this, -// class CRestore &restore); // 251 -// Restore(CGameText *const this, -// class CRestore &restore); // 251 -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Restore(CRestore &restore) -{ -// Restore(CRuleEntity *const this, -// class CRestore &restore); // 528 -// Restore(CGamePlayerZone *const this, -// class CRestore &restore); // 528 -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Save(CSave &save) -{ -// Save(CRuleEntity *const this, -// class CSave &save); // 251 -// Save(CGameText *const this, -// class CSave &save); // 251 -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Save(CSave &save) -{ -// Save(CRuleEntity *const this, -// class CSave &save); // 528 -// Save(CGamePlayerZone *const this, -// class CSave &save); // 528 -} - -/* ../cstrike/dlls/maprules.cpp:68 */ -void CRuleEntity::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 70 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 76 -// KeyValue(CRuleEntity *const this, -// KeyValueData *pkvd); // 68 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Save(CSave &save) -{ -// Save(CRuleEntity *const this, -// class CSave &save); // 57 -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Restore(CRestore &restore) -{ -// Restore(CRuleEntity *const this, -// class CRestore &restore); // 57 -} - -/* ../cstrike/dlls/maprules.cpp:435 */ -void CGameTeamMaster::TeamID(void) -{ -// TeamID(CGameTeamMaster *const this); // 435 -} - -/* ../cstrike/dlls/maprules.cpp:686 */ -void CGameCounter::Spawn(void) -{ -// CountValue(CGameCounter *const this); // 689 -// SetInitialValue(CGameCounter *const this, -// int value); // 689 -// Spawn(CRulePointEntity *const this); // 690 -} - -/* ../cstrike/dlls/maprules.cpp:357 */ -void CGameTeamMaster::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:154 */ -void CGameScore::Spawn(void) -{ -// Spawn(CRulePointEntity *const this); // 156 -} - -/* ../cstrike/dlls/maprules.cpp:120 */ -void CRuleBrushEntity::Spawn(void) -{ -// Spawn(CRuleEntity *const this); // 123 -} - -/* ../cstrike/dlls/maprules.cpp:101 */ -void CRulePointEntity::Spawn(void) -{ -// Spawn(CRuleEntity *const this); // 103 -} - -/* ../cstrike/dlls/maprules.cpp:60 */ -void CRuleEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerTeam *GetClassPtr(CGamePlayerTeam *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:867 */ -inline void CGamePlayerTeam::CGamePlayerTeam(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerEquip *GetClassPtr(CGamePlayerEquip *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:771 */ -inline void CGamePlayerEquip::CGamePlayerEquip(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameCounterSet *GetClassPtr(CGameCounterSet *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:738 */ -inline void CGameCounterSet::CGameCounterSet(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameCounter *GetClassPtr(CGameCounter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:662 */ -inline void CGameCounter::CGameCounter(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerHurt *GetClassPtr(CGamePlayerHurt *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:619 */ -inline void CGamePlayerHurt::CGamePlayerHurt(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGamePlayerZone *GetClassPtr(CGamePlayerZone *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:502 */ -inline void CGamePlayerZone::CGamePlayerZone(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:112 */ -inline void CRuleBrushEntity::CRuleBrushEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameTeamSet *GetClassPtr(CGameTeamSet *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:464 */ -inline void CGameTeamSet::CGameTeamSet(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameTeamMaster *GetClassPtr(CGameTeamMaster *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:352 */ -inline void CGameTeamMaster::CGameTeamMaster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameText *GetClassPtr(CGameText *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:223 */ -inline void CGameText::CGameText(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameEnd *GetClassPtr(CGameEnd *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:195 */ -inline void CGameEnd::CGameEnd(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGameScore *GetClassPtr(CGameScore *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/maprules.cpp:135 */ -inline void CGameScore::CGameScore(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:95 */ -inline void CRulePointEntity::CRulePointEntity(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:34 */ -inline void CRuleEntity::CRuleEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:898 */ -void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// const char *pszTargetTeam; // 905 -// { -// class CBasePlayer *pPlayer; // 908 -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:876 */ -inline void CGamePlayerTeam::ShouldGibPlayer(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:875 */ -inline void CGamePlayerTeam::ShouldKillPlayer(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:874 */ -inline void CGamePlayerTeam::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:816 */ -void CGamePlayerEquip::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/maprules.cpp:778 */ -inline void CGamePlayerEquip::UseOnly(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:750 */ -void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:742 */ -inline void CGameCounterSet::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:681 */ -inline void CGameCounter::SetInitialValue( int value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:694 */ -void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:676 */ -inline void CGameCounter::HitLimit(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:680 */ -inline void CGameCounter::SetCountValue( int value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:674 */ -inline void CGameCounter::LimitValue(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:673 */ -inline void CGameCounter::CountValue(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:672 */ -inline void CGameCounter::ResetCount(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:671 */ -inline void CGameCounter::CountDown(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:670 */ -inline void CGameCounter::CountUp(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:668 */ -inline void CGameCounter::ResetOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:667 */ -inline void CGameCounter::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:631 */ -void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:623 */ -inline void CGamePlayerHurt::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:477 */ -void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:469 */ -inline void CGameTeamSet::ShouldClearTeam(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:468 */ -inline void CGameTeamSet::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:402 */ -void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:444 */ -void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/maprules.cpp:362 */ -inline void CGameTeamMaster::AnyTeam(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:361 */ -inline void CGameTeamMaster::RemoveOnFire(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:321 */ -void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:235 */ -inline void CGameText::MessageGet(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:233 */ -inline void CGameText::MessageToAll(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:160 */ -void CGameScore::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/maprules.cpp:146 */ -inline void CGameScore::SetPoints( int points) -{ -} - -/* ../cstrike/dlls/maprules.cpp:173 */ -void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:144 */ -inline void CGameScore::AwardToTeam(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:143 */ -inline void CGameScore::AllowNegativeScore(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:142 */ -inline void CGameScore::Points(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:205 */ -void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/maprules.cpp:556 */ -void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int playersInCount; // 558 -// int playersOutCount; // 559 -// class CBaseEntity *pPlayer; // 564 -// { -// int i; // 566 -// { -// TraceResult trace; // 571 -// int hullNumber; // 572 -// } -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:79 */ -void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/maprules.cpp:254 */ -void CGameText::KeyValue(KeyValueData *pkvd) -{ -// { -// int color; // 278 -// } -// { -// int color; // 288 -// } -} - -/* ../cstrike/dlls/maprules.cpp:373 */ -void CGameTeamMaster::KeyValue(KeyValueData *pkvd) -{ -// { -// int type; // 382 -// } -} - -/* ../cstrike/dlls/maprules.cpp:530 */ -void CGamePlayerZone::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/maprules.cpp:791 */ -void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) -{ -// { -// int i; // 797 -// { -// char tmp; // 801 -// } -// } -} - -/* ../cstrike/dlls/maprules.cpp:68 */ -void CRuleEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/maprules.cpp:43 */ -inline void CRuleEntity::SetMaster( int iszMaster) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/maprules.cpp:251 */ -void CGameText::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:528 */ -void CGamePlayerZone::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:57 */ -void CRuleEntity::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/maprules.cpp:435 */ -void CGameTeamMaster::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:101 */ -void CRulePointEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/maprules.cpp:60 */ -void CRuleEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/lights.cpp:175 */ -void light_environment(entvars_t *pev) -{ -// GetClassPtr(CEnvLight *a); // 175 -} - -/* ../cstrike/dlls/lights.cpp:165 */ -void light_spot(entvars_t *pev) -{ -// GetClassPtr(CLight *a); // 165 -} - -/* ../cstrike/dlls/lights.cpp:48 */ -void light(entvars_t *pev) -{ -// GetClassPtr(CLight *a); // 48 -} - -/* ../cstrike/dlls/cbase.h:800 */ -CLight *GetClassPtr(CLight *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/lights.cpp:177 */ -void CEnvLight::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 179 -// KeyValue(CEnvLight *const this, -// KeyValueData *pkvd); // 177 -} - -/* ../cstrike/dlls/lights.cpp:62 */ -void CLight::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 64 -// FStrEq(const char *sz1, -// const char *sz2); // 69 -// KeyValue(CLight *const this, -// KeyValueData *pkvd); // 62 -// atoi(const char *__nptr); // 66 -// atof(const char *__nptr); // 71 -} - -/* ../cstrike/dlls/lights.cpp:215 */ -void CEnvLight::Spawn(void) -{ -// { -// char szVector; // 217 -// } -} - -/* ../cstrike/dlls/lights.cpp:92 */ -void CLight::Spawn(void) -{ -// Spawn(CLight *const this); // 92 -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Save(CSave &save) -{ -// Save(CLight *const this, -// class CSave &save); // 56 -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Restore(CRestore &restore) -{ -// Restore(CLight *const this, -// class CRestore &restore); // 56 -} - -/* ../cstrike/dlls/lights.cpp:139 */ -void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CLight *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 139 -} - -/* ../cstrike/dlls/lights.cpp:117 */ -void CLight::Restart(void) -{ -// Restart(CLight *const this); // 117 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CEnvLight *GetClassPtr(CEnvLight *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/lights.cpp:168 */ -inline void CEnvLight::CEnvLight(void) -{ -} - -/* ../cstrike/dlls/lights.cpp:29 */ -inline void CLight::CLight(void) -{ -} - -/* ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/lights.cpp:177 */ -void CEnvLight::KeyValue(KeyValueData *pkvd) -{ -// { -// int r; // 181 -// int g; // 181 -// int b; // 181 -// int v; // 181 -// int j; // 181 -// char szColor; // 182 -// } -} - -/* ../cstrike/dlls/lights.cpp:62 */ -void CLight::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/lights.cpp:92 */ -void CLight::Spawn(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/lights.cpp:56 */ -void CLight::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/lights.cpp:139 */ -void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/lights.cpp:117 */ -void CLight::Restart(void) -{ -} - -/* ../cstrike/dlls/items.cpp:474 */ -void item_thighpack(entvars_t *pev) -{ -// GetClassPtr(CItemThighPack *a); // 474 -} - -/* ../cstrike/dlls/items.cpp:429 */ -void item_assaultsuit(entvars_t *pev) -{ -// GetClassPtr(CItemAssaultSuit *a); // 429 -} - -/* ../cstrike/dlls/items.cpp:390 */ -void item_kevlar(entvars_t *pev) -{ -// GetClassPtr(CItemKevlar *a); // 390 -} - -/* ../cstrike/dlls/items.cpp:350 */ -void item_longjump(entvars_t *pev) -{ -// GetClassPtr(CItemLongJump *a); // 350 -} - -/* ../cstrike/dlls/items.cpp:312 */ -void item_security(entvars_t *pev) -{ -// GetClassPtr(CItemSecurity *a); // 312 -} - -/* ../cstrike/dlls/items.cpp:290 */ -void item_antidote(entvars_t *pev) -{ -// GetClassPtr(CItemAntidote *a); // 290 -} - -/* ../cstrike/dlls/items.cpp:266 */ -void item_battery(entvars_t *pev) -{ -// GetClassPtr(CItemBattery *a); // 266 -} - -/* ../cstrike/dlls/items.cpp:216 */ -void item_suit(entvars_t *pev) -{ -// GetClassPtr(CItemSuit *a); // 216 -} - -/* ../cstrike/dlls/items.cpp:46 */ -void world_items(entvars_t *pev) -{ -// GetClassPtr(CWorldItem *a); // 46 -} - -/* ../cstrike/dlls/items.cpp:190 */ -void CItemSuit::Spawn(void) -{ -// Spawn(CItem *const this); // 194 -} - -/* ../cstrike/dlls/items.cpp:221 */ -void CItemBattery::Spawn(void) -{ -// Spawn(CItem *const this); // 225 -} - -/* ../cstrike/dlls/items.cpp:271 */ -void CItemAntidote::Spawn(void) -{ -// Spawn(CItem *const this); // 275 -} - -/* ../cstrike/dlls/items.cpp:295 */ -void CItemSecurity::Spawn(void) -{ -// Spawn(CItem *const this); // 299 -} - -/* ../cstrike/dlls/items.cpp:316 */ -void CItemLongJump::Spawn(void) -{ -// Spawn(CItem *const this); // 320 -} - -/* ../cstrike/dlls/items.cpp:354 */ -void CItemKevlar::Spawn(void) -{ -// Spawn(CItem *const this); // 358 -} - -/* ../cstrike/dlls/items.cpp:395 */ -void CItemAssaultSuit::Spawn(void) -{ -// Spawn(CItem *const this); // 399 -} - -/* ../cstrike/dlls/items.cpp:434 */ -void CItemThighPack::Spawn(void) -{ -// Spawn(CItem *const this); // 438 -} - -/* ../cstrike/dlls/items.cpp:364 */ -void CItemKevlar::MyTouch(CBasePlayer *pPlayer) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 371 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 373 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 378 -} - -/* ../cstrike/dlls/items.cpp:201 */ -void CItemSuit::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CItemSuit *const this, -// class CBasePlayer *pPlayer); // 201 -} - -/* ../cstrike/dlls/items.cpp:232 */ -void CItemBattery::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CItemBattery *const this, -// class CBasePlayer *pPlayer); // 232 -} - -/* ../cstrike/dlls/items.cpp:405 */ -void CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 410 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 412 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 417 -} - -/* ../cstrike/dlls/items.cpp:444 */ -void CItemThighPack::MyTouch(CBasePlayer *pPlayer) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 453 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 462 -// MyTouch(CItemThighPack *const this, -// class CBasePlayer *pPlayer); // 444 -} - -/* ../cstrike/dlls/items.cpp:326 */ -void CItemLongJump::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CItemLongJump *const this, -// class CBasePlayer *pPlayer); // 326 -} - -/* ../cstrike/dlls/items.cpp:48 */ -void CWorldItem::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 50 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 56 -// KeyValue(CWorldItem *const this, -// KeyValueData *pkvd); // 48 -} - -/* ../cstrike/dlls/items.cpp:112 */ -void CItem::ItemTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 123 -// } -// ItemTouch(CItem *const this, -// class CBaseEntity *pOther); // 112 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/items.cpp:59 */ -void CWorldItem::Spawn(void) -{ -// { -// class CBaseEntity *pEntity; // 61 -// edict(CBaseEntity *const this); // 90 -// } -} - -/* ../cstrike/dlls/items.cpp:94 */ -void CItem::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 99 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 99 -} - -/* ../cstrike/dlls/items.cpp:94 */ -void CItem::Spawn(void) -{ -} - -/* ../cstrike/dlls/items.cpp:154 */ -void CItem::Respawn(void) -{ -} - -/* ../cstrike/dlls/items.cpp:281 */ -void CItemAntidote::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:166 */ -void CItem::Materialize(void) -{ -} - -/* ../cstrike/dlls/items.cpp:440 */ -void CItemThighPack::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:401 */ -void CItemAssaultSuit::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:360 */ -void CItemKevlar::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:322 */ -void CItemLongJump::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:305 */ -void CItemSecurity::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:301 */ -void CItemSecurity::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:277 */ -void CItemAntidote::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:227 */ -void CItemBattery::Precache(void) -{ -} - -/* ../cstrike/dlls/items.cpp:196 */ -void CItemSuit::Precache(void) -{ -} - -/* ../cstrike/dlls/items.h:26 */ -void CItem::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemThighPack *GetClassPtr(CItemThighPack *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:432 */ -inline void CItemThighPack::CItemThighPack(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemAssaultSuit *GetClassPtr(CItemAssaultSuit *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:393 */ -inline void CItemAssaultSuit::CItemAssaultSuit(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemKevlar *GetClassPtr(CItemKevlar *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:352 */ -inline void CItemKevlar::CItemKevlar(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemLongJump *GetClassPtr(CItemLongJump *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:314 */ -inline void CItemLongJump::CItemLongJump(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemSecurity *GetClassPtr(CItemSecurity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:293 */ -inline void CItemSecurity::CItemSecurity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemAntidote *GetClassPtr(CItemAntidote *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:269 */ -inline void CItemAntidote::CItemAntidote(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemBattery *GetClassPtr(CItemBattery *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:219 */ -inline void CItemBattery::CItemBattery(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CItemSuit *GetClassPtr(CItemSuit *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:188 */ -inline void CItemSuit::CItemSuit(void) -{ -} - -/* ../cstrike/dlls/items.h:19 */ -inline void CItem::CItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWorldItem *GetClassPtr(CWorldItem *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/items.cpp:38 */ -inline void CWorldItem::CWorldItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/items.cpp:232 */ -inline void CItemBattery::MyTouch(CBasePlayer *pPlayer) -{ -// { -// int pct; // 237 -// char szcharge; // 238 -// } -} - -/* ../cstrike/dlls/items.cpp:326 */ -inline void CItemLongJump::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/items.cpp:201 */ -inline void CItemSuit::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:444 */ -inline void CItemThighPack::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/items.cpp:48 */ -void CWorldItem::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/items.cpp:112 */ -void CItem::ItemTouch(CBaseEntity *pOther) -{ -// { -// class CBasePlayer *pPlayer; // 123 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:70 */ -void CHintMessageQueue::AddMessage(const char *message, float duration, bool isHint, class CUtlVector *args) -{ -// { -// class CHintMessage *msg; // 73 -// AddToTail(CUtlVector *const this, -// const class CHintMessage * &src); // 74 -// } -} - -/* ../public/UtlVector.h:365 */ -void CUtlVector::InsertBefore(int elem, const CHintMessage * &src) -{ -// GrowVector(CUtlVector *const this, -// int num); // 370 -// ShiftElementsRight(CUtlVector *const this, -// int elem, -// int num); // 371 -// CopyConstruct(CHintMessage ** pMemory, -// const class CHintMessage * &src); // 372 -} - -/* ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:11 */ -void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector *args, float duration) -{ -// CUtlVector(CUtlVector *const this, -// int growSize, -// int initSize); // 11 -// { -// int i; // 19 -// CloneString(const char *str); // 21 -// AddToTail(CUtlVector *const this, -// const char * &src); // 21 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:11 */ -void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector *args, float duration) -{ -// { -// int i; // 19 -// } -} - -/* ../public/UtlVector.h:365 */ -void CUtlVector::InsertBefore(int elem, const char * &src) -{ -// GrowVector(CUtlVector *const this, -// int num); // 370 -// ShiftElementsRight(CUtlVector *const this, -// int elem, -// int num); // 371 -// CopyConstruct(char ** pMemory, -// const char * &src); // 372 -} - -/* ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:54 */ -void CHintMessageQueue::Update(CBaseEntity &client) -{ -// { -// class CHintMessage *msg; // 60 -// Send(CHintMessage *const this, -// class CBaseEntity &client); // 62 -// ~CHintMessage(CHintMessage *const this, -// int const __in_chrg); // 63 -// Remove(CUtlVector *const this, -// int elem); // 64 -// } -} - -/* ../cstrike/dlls/hintmessage.cpp:43 */ -void CHintMessageQueue::Reset(void) -{ -// { -// int i; // 46 -// ~CHintMessage(CHintMessage *const this, -// int const __in_chrg); // 48 -// } -// RemoveAll(CUtlVector *const this); // 50 -} - -/* ../cstrike/dlls/hintmessage.cpp:37 */ -void CHintMessage::Send(CBaseEntity &client) -{ -} - -/* ../cstrike/dlls/hintmessage.cpp:37 */ -void CHintMessage::Send(CBaseEntity &client) -{ -} - -/* ../cstrike/dlls/hintmessage.cpp:27 */ -void CHintMessage::~CHintMessage(void) -{ -// { -// int i; // 29 -// } -// ~CUtlVector(CUtlVector *const this, -// int const __in_chrg); // 27 -// RemoveAll(CUtlVector *const this); // 33 -} - -/* ../public/UtlMemory.h:270 */ -void CUtlMemory::Purge(void) -{ -} - -/* ../cstrike/dlls/hintmessage.cpp:27 */ -void CHintMessage::~CHintMessage(int const __in_chrg) -{ -// { -// int i; // 29 -// } -} - -/* ../public/UtlVector.h:353 */ -inline void CUtlVector::AddToTail(CHintMessage * &src) -{ -} - -/* ../public/UtlMemory.h:52 */ -inline void CopyConstruct(CHintMessage ** pMemory, const CHintMessage * &src) -{ -} - -/* ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -} - -/* ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* ../public/UtlVector.h:353 */ -inline void CUtlVector::AddToTail(const char * &src) -{ -} - -/* ../game_shared/shared_util.h:46 */ -inline char *CloneString(const char *str) -{ -// { -// char *cloneStr; // 54 -// { -// char *cloneStr; // 50 -// } -// } -} - -/* ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* ../public/UtlMemory.h:52 */ -inline void CopyConstruct(char ** pMemory, const char * &src) -{ -} - -/* ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -} - -/* ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* ../public/UtlVector.h:487 */ -void CUtlVector::Remove(int elem) -{ -} - -/* ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* ../public/UtlVector.h:169 */ -inline void CUtlVector::~CUtlVector( int const __in_chrg) -{ -} - -/* ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* ../public/UtlMemory.h:141 */ -void CUtlMemory::~CUtlMemory(int const __in_chrg) -{ -} - -/* ../public/UtlVector.h:532 */ -void CUtlVector::Purge(void) -{ -} - -/* ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* ../public/UtlVector.h:293 */ -void CUtlVector::ShiftElementsLeft(int elem, int num) -{ -// { -// int numToMove; // 296 -// } -} - -/* ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -} - -/* ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* ../public/UtlMemory.h:58 */ -inline void Destruct(CHintMessage ** pMemory) -{ -} - -/* ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -} - -/* ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* ../public/UtlMemory.h:58 */ -inline void Destruct(char ** pMemory) -{ -} - -/* ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/hintmessage.h:20 */ -inline void CHintMessage::GetDuration(void) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:132 */ -void func_healthcharger(entvars_t *pev) -{ -// GetClassPtr(CWallHealth *a); // 132 -} - -/* ../cstrike/dlls/healthkit.cpp:43 */ -void item_healthkit(entvars_t *pev) -{ -// GetClassPtr(CHealthKit *a); // 43 -} - -/* ../cstrike/dlls/healthkit.cpp:177 */ -void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CWallHealth *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 177 -} - -/* ../cstrike/dlls/healthkit.cpp:135 */ -void CWallHealth::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 137 -// FStrEq(const char *sz1, -// const char *sz2); // 138 -// FStrEq(const char *sz1, -// const char *sz2); // 139 -// FStrEq(const char *sz1, -// const char *sz2); // 140 -// FStrEq(const char *sz1, -// const char *sz2); // 141 -// FStrEq(const char *sz1, -// const char *sz2); // 145 -// atoi(const char *__nptr); // 147 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/healthkit.cpp:69 */ -void CHealthKit::MyTouch(CBasePlayer *pPlayer) -{ -// MyTouch(CHealthKit *const this, -// class CBasePlayer *pPlayer); // 69 -} - -/* ../cstrike/dlls/healthkit.cpp:236 */ -void CWallHealth::Recharge(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 238 -} - -/* ../cstrike/dlls/healthkit.cpp:244 */ -void CWallHealth::Off(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 248 -// Off(CWallHealth *const this); // 244 -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Save(CSave &save) -{ -// Save(CWallHealth *const this, -// class CSave &save); // 130 -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Restore(CRestore &restore) -{ -// Restore(CWallHealth *const this, -// class CRestore &restore); // 130 -} - -/* ../cstrike/dlls/healthkit.cpp:55 */ -void CHealthKit::Spawn(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:154 */ -void CWallHealth::Spawn(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:169 */ -void CWallHealth::Precache(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:108 */ -void CWallHealth::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:63 */ -void CHealthKit::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWallHealth *GetClassPtr(CWallHealth *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/healthkit.cpp:99 */ -inline void CWallHealth::CWallHealth(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CHealthKit *GetClassPtr(CHealthKit *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/healthkit.cpp:27 */ -inline void CHealthKit::CHealthKit(void) -{ -} - -/* ../cstrike/dlls/items.h:19 */ -inline void CItem::CItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:177 */ -void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:244 */ -void CWallHealth::Off(void) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:69 */ -void CHealthKit::MyTouch(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/healthkit.cpp:130 */ -void CWallHealth::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_export.cpp:58 */ -void GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:446 */ -void cycler_wreckage(entvars_t *pev) -{ -// GetClassPtr(CWreckage *a); // 446 -} - -/* ../cstrike/dlls/h_cycler.cpp:358 */ -void cycler_weapon(entvars_t *pev) -{ -// GetClassPtr(CWeaponCycler *a); // 358 -} - -/* ../cstrike/dlls/h_cycler.cpp:331 */ -void CCyclerSprite::Animate(float frames) -{ -// Animate(CCyclerSprite *const this, -// float frames); // 331 -} - -/* ../cstrike/dlls/h_cycler.cpp:246 */ -void cycler_sprite(entvars_t *pev) -{ -// GetClassPtr(CCyclerSprite *a); // 246 -} - -/* ../cstrike/dlls/h_cycler.cpp:96 */ -void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) -{ -// GenericCyclerSpawn(CCycler *const this, -// char *szModel, -// Vector vecMin, -// Vector vecMax); // 96 -} - -/* ../cstrike/dlls/h_cycler.cpp:85 */ -void cycler_prdroid(entvars_t *pev) -{ -// GetClassPtr(CCyclerProbe *a); // 85 -} - -/* ../cstrike/dlls/h_cycler.cpp:72 */ -void cycler(entvars_t *pev) -{ -// GetClassPtr(CGenericCycler *a); // 72 -} - -/* ../cstrike/dlls/h_cycler.cpp:322 */ -void CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// Animate(CCyclerSprite *const this, -// float frames); // 326 -} - -/* ../cstrike/dlls/h_cycler.cpp:86 */ -void CCyclerProbe::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 89 -// operator+(const Vector *const this, -// const Vector &v); // 88 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 89 -} - -/* ../cstrike/dlls/h_cycler.cpp:305 */ -void CCyclerSprite::Think(void) -{ -// ShouldAnimate(CCyclerSprite *const this); // 307 -// Animate(CCyclerSprite *const this, -// float frames); // 308 -} - -/* ../cstrike/dlls/h_cycler.cpp:70 */ -void CGenericCycler::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 70 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 70 -// GenericCyclerSpawn(CCycler *const this, -// char *szModel, -// Vector vecMin, -// Vector vecMax); // 70 -} - -/* ../cstrike/dlls/h_cycler.cpp:96 */ -void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 105 -} - -/* ../cstrike/dlls/h_cycler.cpp:189 */ -void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// TakeDamage(CCycler *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 189 -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Save(CSave &save) -{ -// Save(CCyclerSprite *const this, -// class CSave &save); // 255 -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Restore(CRestore &restore) -{ -// Restore(CCyclerSprite *const this, -// class CRestore &restore); // 255 -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Save(CSave &save) -{ -// Save(CCycler *const this, -// class CSave &save); // 61 -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Save(CSave &save) -{ -// Save(CWreckage *const this, -// class CSave &save); // 443 -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Restore(CRestore &restore) -{ -// Restore(CCycler *const this, -// class CRestore &restore); // 61 -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Restore(CRestore &restore) -{ -// Restore(CWreckage *const this, -// class CRestore &restore); // 443 -} - -/* ../cstrike/dlls/h_cycler.cpp:151 */ -void CCycler::Think(void) -{ -// Think(CCycler *const this); // 151 -} - -/* ../cstrike/dlls/h_cycler.cpp:468 */ -void CWreckage::Precache(void) -{ -// Precache(CWreckage *const this); // 468 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/h_cycler.cpp:115 */ -void CCycler::Spawn(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:361 */ -void CWeaponCycler::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 372 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 372 -} - -/* ../cstrike/dlls/h_cycler.cpp:403 */ -void CWeaponCycler::SecondaryAttack(void) -{ -// { -// float flFrameRate; // 405 -// float flGroundSpeed; // 405 -// void *pmodel; // 410 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:474 */ -void CWreckage::Think(void) -{ -// { -// Vector VecSrc; // 492 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 498 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:448 */ -void CWreckage::Spawn(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:394 */ -void CWeaponCycler::PrimaryAttack(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:388 */ -void CWeaponCycler::Holster(int skiplocal) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:378 */ -void CWeaponCycler::Deploy(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:349 */ -void CWeaponCycler::GetItemInfo(ItemInfo *p) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:348 */ -void CWeaponCycler::iItemSlot(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:315 */ -void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:284 */ -void CCyclerSprite::Restart(void) -{ -// { -// int i; // 300 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:258 */ -void CCyclerSprite::Spawn(void) -{ -// { -// int i; // 279 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:224 */ -void CCyclerSprite::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:176 */ -void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:47 */ -void CCycler::IsAlive(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:39 */ -void CCycler::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:361 */ -void CBasePlayerWeapon::GetWeaponPtr(void) -{ -} - -/* ../cstrike/dlls/weapons.h:354 */ -void CBasePlayerWeapon::IsWeapon(void) -{ -} - -/* ../cstrike/dlls/weapons.h:353 */ -void CBasePlayerWeapon::UseDecrement(void) -{ -} - -/* ../cstrike/dlls/weapons.h:351 */ -void CBasePlayerWeapon::ShouldWeaponIdle(void) -{ -} - -/* ../cstrike/dlls/weapons.h:348 */ -void CBasePlayerWeapon::WeaponIdle(void) -{ -} - -/* ../cstrike/dlls/weapons.h:347 */ -void CBasePlayerWeapon::Reload(void) -{ -} - -/* ../cstrike/dlls/weapons.h:328 */ -void CBasePlayerWeapon::UpdateItemInfo(void) -{ -} - -/* ../cstrike/dlls/weapons.h:322 */ -void CBasePlayerWeapon::AddWeapon(void) -{ -} - -/* ../cstrike/dlls/weapons.h:280 */ -void CBasePlayerItem::GetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/weapons.h:268 */ -void CBasePlayerItem::ItemPreFrame(void) -{ -} - -/* ../cstrike/dlls/weapons.h:264 */ -void CBasePlayerItem::CanHolster(void) -{ -} - -/* ../cstrike/dlls/weapons.h:260 */ -void CBasePlayerItem::CanDrop(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWreckage *GetClassPtr(CWreckage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:427 */ -inline void CWreckage::CWreckage(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CWeaponCycler *GetClassPtr(CWeaponCycler *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:344 */ -inline void CWeaponCycler::CWeaponCycler(void) -{ -} - -/* ../cstrike/dlls/weapons.h:307 */ -inline void CBasePlayerWeapon::CBasePlayerWeapon(void) -{ -} - -/* ../cstrike/dlls/weapons.h:238 */ -inline void CBasePlayerItem::CBasePlayerItem(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CCyclerSprite *GetClassPtr(CCyclerSprite *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:218 */ -inline void CCyclerSprite::CCyclerSprite(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CCyclerProbe *GetClassPtr(CCyclerProbe *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:80 */ -inline void CCyclerProbe::CCyclerProbe(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGenericCycler *GetClassPtr(CGenericCycler *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_cycler.cpp:67 */ -inline void CGenericCycler::CGenericCycler(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:35 */ -inline void CCycler::CCycler(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:331 */ -void CCyclerSprite::Animate(float frames) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:233 */ -inline void CCyclerSprite::ShouldAnimate(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:96 */ -void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:189 */ -void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:255 */ -void CCyclerSprite::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:61 */ -void CCycler::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:443 */ -void CWreckage::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:151 */ -void CCycler::Think(void) -{ -} - -/* ../cstrike/dlls/h_cycler.cpp:468 */ -void CWreckage::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:63 */ -void func_recharge(entvars_t *pev) -{ -// GetClassPtr(CRecharge *a); // 63 -} - -/* ../cstrike/dlls/h_battery.cpp:66 */ -void CRecharge::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 68 -// FStrEq(const char *sz1, -// const char *sz2); // 69 -// FStrEq(const char *sz1, -// const char *sz2); // 70 -// FStrEq(const char *sz1, -// const char *sz2); // 71 -// FStrEq(const char *sz1, -// const char *sz2); // 72 -// FStrEq(const char *sz1, -// const char *sz2); // 76 -// atoi(const char *__nptr); // 78 -} - -/* ../cstrike/dlls/h_battery.cpp:107 */ -void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 110 -// Use(CRecharge *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 107 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/h_battery.cpp:185 */ -void CRecharge::Off(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 189 -// Off(CRecharge *const this); // 185 -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Save(CSave &save) -{ -// Save(CRecharge *const this, -// class CSave &save); // 61 -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Restore(CRestore &restore) -{ -// Restore(CRecharge *const this, -// class CRestore &restore); // 61 -} - -/* ../cstrike/dlls/h_battery.cpp:85 */ -void CRecharge::Spawn(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:178 */ -void CRecharge::Recharge(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:99 */ -void CRecharge::Precache(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:39 */ -void CRecharge::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:800 */ -CRecharge *GetClassPtr(CRecharge *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/h_battery.cpp:30 */ -inline void CRecharge::CRecharge(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:107 */ -void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:185 */ -void CRecharge::Off(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/h_battery.cpp:61 */ -void CRecharge::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/h_ai.cpp:164 */ -/* linkage=_Z13VecCheckThrowP9entvars_sRK6VectorS1_ff */ -Vector VecCheckThrow(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj) -{ -// { -// float flGravity; // 166 -// Vector vecGrenadeVel; // 168 -// float time; // 171 -// Vector vecApex; // 177 -// TraceResult tr; // 180 -// operator-(const Vector *const this, -// const Vector &v); // 168 -// Length(const Vector *const this); // 171 -// operator-(const Vector *const this, -// const Vector &v); // 177 -// operator*(const Vector *const this, -// float fl); // 177 -// operator+(const Vector *const this, -// const Vector &v); // 177 -// Vector(Vector *const this, -// const Vector &v); // 192 -// operator*(const Vector *const this, -// float fl); // 172 -// Vector(Vector *const this, -// const Vector &v); // 195 -// } -} - -/* ../cstrike/dlls/h_ai.cpp:78 */ -/* linkage=_Z12VecCheckTossP9entvars_sRK6VectorS1_f */ -Vector VecCheckToss(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flGravityAdj) -{ -// { -// TraceResult tr; // 80 -// Vector vecMidPoint; // 81 -// Vector vecApex; // 82 -// Vector vecScale; // 83 -// Vector vecGrenadeVel; // 84 -// Vector vecTemp; // 85 -// float flGravity; // 86 -// float distance1; // 119 -// float distance2; // 120 -// float time1; // 123 -// float time2; // 124 -// Vector(Vector *const this, -// const Vector &v); // 153 -// operator*(const Vector *const this, -// float fl); // 97 -// operator+(const Vector *const this, -// const Vector &v); // 97 -// operator*(const Vector *const this, -// float fl); // 98 -// operator+(const Vector *const this, -// const Vector &v); // 98 -// operator-(const Vector *const this, -// const Vector &v); // 106 -// operator+(const Vector *const this, -// const Vector &v); // 106 -// operator*(const Vector *const this, -// float fl); // 106 -// operator+(const Vector *const this, -// const Vector &v); // 107 -// operator-(const Vector *const this, -// const Vector &v); // 133 -// operator/(const Vector *const this, -// float fl); // 133 -// operator*(const Vector *const this, -// float fl); // 138 -// operator+(const Vector *const this, -// const Vector &v); // 138 -// Vector(Vector *const this, -// const Vector &v); // 156 -// } -} - -/* ../cstrike/dlls/h_ai.cpp:47 */ -/* linkage=_Z11FBoxVisibleP9entvars_sS0_R6Vectorf */ -BOOL FBoxVisible(entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize) -{ -// { -// TraceResult tr; // 54 -// Vector vecLookerOrigin; // 55 -// operator+(const Vector *const this, -// const Vector &v); // 55 -// { -// int i; // 56 -// { -// Vector vecTarget; // 58 -// Vector(Vector *const this, -// const Vector &v); // 58 -// } -// } -// } -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/vector.h:114 */ -inline void Vector::operator/(float fl) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* (null):27581 */ -void _GLOBAL__sub_I_g_ulFrameCount(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 38 -} - -/* (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1113 */ -void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *player; // 1118 -// } -// Use(CGrenade *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1113 -} - -/* ../cstrike/dlls/ggrenade.cpp:1528 */ -void UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code) -{ -// { -// edict_t *pentFind; // 1530 -// edict_t *pentOwner; // 1531 -// class CBaseEntity *pOwner; // 1536 -// Instance(entvars_t *pev); // 1536 -// edict(CBaseEntity *const this); // 1538 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 1540 -// FNullEnt(const edict_t *pent); // 1541 -// { -// class CBaseEntity *pEnt; // 1543 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 1554 -// Instance(edict_t *pent); // 1543 -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1238 */ -void ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, short unsigned int usEvent) -{ -// { -// class CGrenade *pGrenade; // 1240 -// GetClassPtr(CGrenade *a); // 1240 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1178 */ -void ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecAngles) -{ -// { -// class CGrenade *pGrenade; // 1180 -// class CBasePlayer *owner; // 1227 -// GetClassPtr(CGrenade *a); // 1180 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 1182 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1190 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1190 -// Instance(edict_t *pent); // 1227 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1069 */ -void ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) -{ -// { -// class CGrenade *pGrenade; // 1071 -// GetClassPtr(CGrenade *a); // 1071 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1028 */ -void ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, short unsigned int usEvent) -{ -// { -// class CGrenade *pGrenade; // 1030 -// GetClassPtr(CGrenade *a); // 1030 -// operator*(const Vector *const this, -// float fl); // 1033 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1000 */ -void ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) -{ -// { -// class CGrenade *pGrenade; // 1002 -// GetClassPtr(CGrenade *a); // 1002 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:880 */ -void CGrenade::SlideTouch(CBaseEntity *pOther) -{ -// edict(CBaseEntity *const this); // 883 -// operator*(const Vector *const this, -// float fl); // 891 -} - -/* ../cstrike/dlls/ggrenade.cpp:677 */ -void CGrenade::PreDetonate(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:671 */ -void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:497 */ -void Smoke3_B(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 506 -// operator+(const Vector *const this, -// const Vector &v); // 502 -// operator-(const Vector *const this, -// const Vector &v); // 502 -} - -/* ../cstrike/dlls/ggrenade.cpp:420 */ -void CGrenade::SG_Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 422 -// int iContents; // 435 -// entvars_t *pevOwner; // 438 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 458 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 460 -// { -// int sparkCount; // 467 -// { -// int i; // 468 -// } -// } -// operator*(const Vector *const this, -// float fl); // 432 -// operator*(const Vector *const this, -// float fl); // 432 -// operator+(const Vector *const this, -// const Vector &v); // 432 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:330 */ -void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 332 -// entvars_t *pevOwner; // 371 -// float damage; // 382 -// int sparkCount; // 415 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 345 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 358 -// VARS(edict_t *pent); // 373 -// Instance(edict_t *pent); // 378 -// { -// int i; // 416 -// } -// operator*(const Vector *const this, -// float fl); // 342 -// operator*(const Vector *const this, -// float fl); // 342 -// operator+(const Vector *const this, -// const Vector &v); // 342 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 405 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 407 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 406 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:186 */ -void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 188 -// class CHalfLifeMultiplay *mp; // 189 -// int iContents; // 218 -// entvars_t *pevOwner; // 273 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 233 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 221 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 245 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 257 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 269 -// VARS(edict_t *pent); // 275 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 289 -// edict(CBaseEntity *const this); // 292 -// ENTINDEX(edict_t *pEdict); // 292 -// { -// int sparkCount; // 322 -// { -// int i; // 323 -// } -// } -// operator*(const Vector *const this, -// float fl); // 215 -// operator*(const Vector *const this, -// float fl); // 215 -// operator+(const Vector *const this, -// const Vector &v); // 215 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 310 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 312 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 311 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:69 */ -void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 71 -// int iContents; // 84 -// entvars_t *pevOwner; // 133 -// VARS(edict_t *pent); // 135 -// Instance(edict_t *pent); // 140 -// Vector(Vector *const this, -// const Vector &v); // 145 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 161 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 163 -// { -// int sparkCount; // 179 -// { -// int i; // 180 -// } -// } -// operator*(const Vector *const this, -// float fl); // 81 -// operator*(const Vector *const this, -// float fl); // 81 -// operator+(const Vector *const this, -// const Vector &v); // 81 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:60 */ -void CGrenade::Explode(Vector vecSrc, Vector vecAim) -{ -// { -// TraceResult tr; // 62 -// operator+(const Vector *const this, -// const Vector &v); // 63 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:52 */ -void grenade(entvars_t *pev) -{ -// GetClassPtr(CGrenade *a); // 52 -} - -/* ../cstrike/dlls/cbase.h:800 */ -CGrenade *GetClassPtr(CGrenade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1300 */ -void C4Think(CGrenade *const this) -{ -// { -// class CBasePlayer *pBombOwner; // 1394 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1379 -// { -// class CBaseEntity *pBombTarget; // 1387 -// Instance(edict_t *pent); // 1387 -// Instance(edict_t *pent); // 1390 -// } -// Instance(edict_t *pent); // 1394 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1401 -// } -// GET_PRIVATE(edict_t *pent); // 1417 -// { -// int iOnGround; // 1419 -// GET_PRIVATE(edict_t *pent); // 1428 -// GET_PRIVATE(edict_t *pent); // 1429 -// GET_PRIVATE(edict_t *pent); // 1432 -// } -// GET_PRIVATE(edict_t *pent); // 1444 -// GET_PRIVATE(edict_t *pent); // 1447 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1453 -// edict(CBaseEntity *const this); // 1456 -// ENTINDEX(edict_t *pEdict); // 1456 -// edict(CBaseEntity *const this); // 1465 -// edict(CBaseEntity *const this); // 1465 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1470 -// GET_PRIVATE(edict_t *pent); // 1476 -// GET_PRIVATE(edict_t *pent); // 1477 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1479 -// { -// class CBasePlayer *pPlayer; // 1485 -// GET_PRIVATE(edict_t *pent); // 1485 -// } -// GET_PRIVATE(edict_t *pent); // 1494 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1497 -// GET_PRIVATE(edict_t *pent); // 1510 -// GET_PRIVATE(edict_t *pent); // 1512 -// GET_PRIVATE(edict_t *pent); // 1513 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1348 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1358 -// AnnounceFlashInterval(float interval, -// float offset); // 1334 -// AnnounceFlashInterval(float interval, -// float offset); // 1339 -// AnnounceFlashInterval(float interval, -// float offset); // 1329 -// AnnounceFlashInterval(float interval, -// float offset); // 1324 -// AnnounceFlashInterval(float interval, -// float offset); // 1319 -} - -/* ../cstrike/dlls/ggrenade.cpp:664 */ -void CGrenade::Killed(entvars_t *pevAttacker, int iGib) -{ -// Detonate(CGrenade *const this); // 666 -} - -/* ../cstrike/dlls/ggrenade.cpp:752 */ -void Detonate2(CGrenade *const this) -{ -// { -// TraceResult tr; // 754 -// Vector vecSpot; // 755 -// Explode2(CGrenade *const this, -// TraceResult *pTrace, -// int bitsDamageType); // 760 -// operator+(const Vector *const this, -// const Vector &v); // 757 -// operator+(const Vector *const this, -// const Vector &v); // 758 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:764 */ -void Detonate3(CGrenade *const this) -{ -// { -// TraceResult tr; // 766 -// Vector vecSpot; // 767 -// operator+(const Vector *const this, -// const Vector &v); // 769 -// operator+(const Vector *const this, -// const Vector &v); // 770 -// Explode3(CGrenade *const this, -// TraceResult *pTrace, -// int bitsDamageType); // 772 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:904 */ -void CGrenade::BounceSound(void) -{ -// BounceSound(CGrenade *const this); // 904 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 907 -} - -/* ../cstrike/dlls/ggrenade.cpp:780 */ -void CGrenade::ExplodeTouch(CBaseEntity *pOther) -{ -// { -// TraceResult tr; // 782 -// Vector vecSpot; // 783 -// edict(CBaseEntity *const this); // 785 -// Normalize(const Vector *const this); // 787 -// operator*(const Vector *const this, -// float fl); // 787 -// operator-(const Vector *const this, -// const Vector &v); // 787 -// Normalize(const Vector *const this); // 788 -// operator*(const Vector *const this, -// float fl); // 788 -// operator+(const Vector *const this, -// const Vector &v); // 788 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:686 */ -void CGrenade::Detonate(void) -{ -// { -// TraceResult tr; // 688 -// Vector vecSpot; // 689 -// operator+(const Vector *const this, -// const Vector &v); // 691 -// operator+(const Vector *const this, -// const Vector &v); // 692 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:686 */ -void CGrenade::Detonate(void) -{ -// { -// TraceResult tr; // 688 -// Vector vecSpot; // 689 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:69 */ -void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 71 -// int iContents; // 84 -// entvars_t *pevOwner; // 133 -// VARS(edict_t *pent); // 135 -// Instance(edict_t *pent); // 140 -// Vector(Vector *const this, -// const Vector &v); // 145 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 161 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 163 -// { -// int sparkCount; // 179 -// { -// int i; // 180 -// } -// } -// operator*(const Vector *const this, -// float fl); // 81 -// operator*(const Vector *const this, -// float fl); // 81 -// operator+(const Vector *const this, -// const Vector &v); // 81 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:698 */ -void CGrenade::SG_Detonate(void) -{ -// { -// TraceResult tr; // 700 -// Vector vecSpot; // 701 -// edict_t *pentFind; // 713 -// operator+(const Vector *const this, -// const Vector &v); // 703 -// operator+(const Vector *const this, -// const Vector &v); // 704 -// Instance(edict_t *pent); // 707 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 710 -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 714 -// FNullEnt(const edict_t *pent); // 715 -// { -// class CBaseEntity *pEnt; // 717 -// Instance(edict_t *pent); // 717 -// { -// float fDistance; // 720 -// operator-(const Vector *const this, -// const Vector &v); // 722 -// Length(const Vector *const this); // 722 -// } -// FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, -// const char *pszName); // 727 -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:812 */ -void CGrenade::BounceTouch(CBaseEntity *pOther) -{ -// { -// Vector vecTestVelocity; // 824 -// Length(const Vector *const this); // 871 -// operator*(const Vector *const this, -// float fl); // 820 -// operator*(const Vector *const this, -// float fl); // 848 -// Length(const Vector *const this); // 833 -// ENT(EOFFSET eoffset); // 865 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:794 */ -void CGrenade::DangerSoundThink(void) -{ -// DangerSoundThink(CGrenade *const this); // 794 -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:985 */ -void CGrenade::Spawn(void) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 989 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 994 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 994 -} - -/* ../cstrike/dlls/ggrenade.cpp:919 */ -void CGrenade::TumbleThink(void) -{ -// TumbleThink(CGrenade *const this); // 919 -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Save(CSave &save) -{ -// Save(CGrenade *const this, -// class CSave &save); // 1579 -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Restore(CRestore &restore) -{ -// Restore(CGrenade *const this, -// class CRestore &restore); // 1579 -} - -/* ../cstrike/dlls/ggrenade.cpp:591 */ -void CGrenade::SG_Smoke(void) -{ -// { -// int iMaxSmokePuffs; // 632 -// float flSmokeInterval; // 633 -// { -// Vector origin; // 599 -// Vector angle; // 599 -// float x_old; // 605 -// float y_old; // 605 -// float R_angle; // 605 -// operator*(const Vector *const this, -// float fl); // 603 -// } -// operator+(const Vector *const this, -// const Vector &v); // 595 -// operator-(const Vector *const this, -// const Vector &v); // 595 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:475 */ -void Smoke3_C(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 480 -// operator-(const Vector *const this, -// const Vector &v); // 480 -} - -/* ../cstrike/dlls/ggrenade.cpp:520 */ -void Smoke3_A(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 529 -// operator+(const Vector *const this, -// const Vector &v); // 525 -// operator-(const Vector *const this, -// const Vector &v); // 525 -} - -/* ../cstrike/dlls/ggrenade.cpp:544 */ -void Smoke2(CGrenade *const this) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 553 -// operator+(const Vector *const this, -// const Vector &v); // 549 -// operator-(const Vector *const this, -// const Vector &v); // 549 -} - -/* ../cstrike/dlls/ggrenade.cpp:567 */ -void CGrenade::Smoke(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 575 -// operator+(const Vector *const this, -// const Vector &v); // 571 -// operator-(const Vector *const this, -// const Vector &v); // 571 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/ggrenade.cpp:949 */ -void CGrenade::SG_TumbleThink(void) -{ -// operator*(const Vector ::SG_TumbleThink(// float fl); // 978 -// operator*(const Vector *const this, -// float fl); // 960 -// operator*(const Vector *const this, -// float fl); // 968 -// operator+(const Vector *const this, -// const Vector &v); // 968 -} - -/* ../cstrike/dlls/ggrenade.cpp:1523 */ -void CGrenade::C4Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/weapons.h:101 */ -void CGrenade::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/weapons.h:99 */ -void CGrenade::BloodColor(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:69 */ -void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 71 -// int iContents; // 84 -// entvars_t *pevOwner; // 133 -// { -// int sparkCount; // 179 -// { -// int i; // 180 -// } -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:330 */ -void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 332 -// entvars_t *pevOwner; // 371 -// float damage; // 382 -// int sparkCount; // 415 -// { -// int i; // 416 -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:186 */ -void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) -{ -// { -// float flRndSound; // 188 -// class CHalfLifeMultiplay *mp; // 189 -// int iContents; // 218 -// entvars_t *pevOwner; // 273 -// { -// int sparkCount; // 322 -// { -// int i; // 323 -// } -// } -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:1113 */ -void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBasePlayer *player; // 1118 -// } -} - -/* ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* ../game_shared/bot/bot_util.h:317 */ -inline bool IsZombieGame(void) -{ -} - -/* ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/util.h:80 */ -inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) -{ -} - -/* ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* ../cstrike/dlls/ggrenade.cpp:904 */ -void CGrenade::BounceSound(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1284 */ -void AnnounceFlashInterval(float interval, float offset) -{ -} - -/* ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:794 */ -void CGrenade::DangerSoundThink(void) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:919 */ -void CGrenade::TumbleThink(void) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/ggrenade.cpp:1579 */ -void CGrenade::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/gamerules.cpp:157 */ -/* linkage=_Z16InstallGameRulesv */ -CGameRules *InstallGameRules(void) -{ -} - -/* ../cstrike/dlls/gamerules.cpp:75 */ -void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -// { -// class CCSBotManager *ctrl; // 85 -// } -// CanHavePlayerItem(CGameRules *const this, -// class CBasePlayer *pPlayer, -// class CBasePlayerItem *pWeapon); // 75 -} - -/* ../cstrike/dlls/gamerules.cpp:36 */ -void CGameRules::CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry) -{ -// { -// int iAmmoIndex; // 38 -// } -} - -/* ../cstrike/dlls/gamerules.cpp:59 */ -void CGameRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) -{ -// { -// edict_t *pentSpawnSpot; // 61 -// VARS(edict_t *pent); // 66 -// VARS(edict_t *pent); // 63 -// operator+(const Vector *const this, -// const Vector &v); // 63 -// } -} - -/* ../cstrike/dlls/gamerules.cpp:119 */ -void CGameRules::RefreshSkillData(void) -{ -// { -// int iSkill; // 121 -// } -} - -/* ../cstrike/dlls/gamerules.h:192 */ -void CGameRules::CheckMapConditions(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:187 */ -void CGameRules::IsFreezePeriod(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:186 */ -void CGameRules::EndMultiplayerGame(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:180 */ -void CGameRules::PlayTextureSounds(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:177 */ -void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/gamerules.h:176 */ -void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) -{ -} - -/* ../cstrike/dlls/gamerules.h:175 */ -void CGameRules::IsValidTeam(const char *pTeamName) -{ -} - -/* ../cstrike/dlls/gamerules.h:174 */ -void CGameRules::GetIndexedTeamName(int teamIndex) -{ -} - -/* ../cstrike/dlls/gamerules.h:173 */ -void CGameRules::GetTeamIndex(const char *pTeamName) -{ -} - -/* ../cstrike/dlls/gamerules.h:162 */ -void CGameRules::FlHEVChargerRechargeTime(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:123 */ -void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) -{ -} - -/* ../cstrike/dlls/gamerules.h:122 */ -void CGameRules::AllowAutoTargetCrosshair(void) -{ -} - -/* ../cstrike/dlls/gamerules.h:113 */ -void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) -{ -} - -/* ../cstrike/dlls/gamerules.h:112 */ -void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) -{ -} - -/* ../cstrike/dlls/gamerules.h:108 */ -void CGameRules::UpdateGameMode(CBasePlayer *pPlayer) -{ -} - -/* ../cstrike/dlls/gamerules.h:100 */ -void CGameRules::IsTeamplay(void) -{ -} - -/* ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* ../cstrike/dlls/gamerules.cpp:75 */ -void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) -{ -// { -// class CCSBotManager *ctrl; // 85 -// } -} - -/* ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* ../cstrike/dlls/weapons.h:292 */ -inline void CBasePlayerItem::pszAmmo1(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <9c900> ../cstrike/dlls/game.cpp:500 */ -/* linkage=_Z11GameDLLInitv */ -void GameDLLInit(void) -{ -} - -/* <9c8e2> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <9c8be> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <9c895> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <9c86d> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <9c843> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <9c813> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <9c7ba> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <9c761> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <9c708> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <9c6c9> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <9c69f> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <9c646> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <9c5f1> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <9c5ca> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <9c5a3> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <9c58a> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <9c56c> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <9c54e> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <9c530> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <9c4e1> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <9c497> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <9c45c> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <9c40d> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <9c3cc> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <9c393> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <9c367> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <9c33f> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <9c315> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <9c2ed> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <8fe9c> (null):27581 */ -void _GLOBAL__sub_I__ZN9CFuncTank10m_SaveDataE(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 1043 -} - -/* <8fdcd> ../cstrike/dlls/func_tank.cpp:988 */ -void func_tankcontrols(entvars_t *pev) -{ -// GetClassPtr(CFuncTankControls *a); // 988 -} - -/* <8fcfe> ../cstrike/dlls/func_tank.cpp:930 */ -void func_tankmortar(entvars_t *pev) -{ -// GetClassPtr(CFuncTankMortar *a); // 930 -} - -/* <8fc2f> ../cstrike/dlls/func_tank.cpp:893 */ -void func_tankrocket(entvars_t *pev) -{ -// GetClassPtr(CFuncTankRocket *a); // 893 -} - -/* <8fc03> ../cstrike/dlls/func_tank.cpp:821 */ -void CFuncTankLaser::GetLaser(void) -{ -// { -// edict_t *pentLaser; // 826 -// } -} - -/* <8fb34> ../cstrike/dlls/func_tank.cpp:785 */ -void func_tanklaser(entvars_t *pev) -{ -// GetClassPtr(CFuncTankLaser *a); // 785 -} - -/* <8fa65> ../cstrike/dlls/func_tank.cpp:724 */ -void func_tank(entvars_t *pev) -{ -// GetClassPtr(CFuncTankGun *a); // 724 -} - -/* <8fa1b> ../cstrike/dlls/func_tank.cpp:712 */ -void CFuncTank::StopRotSound(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 715 -} - -/* <8f9c0> ../cstrike/dlls/func_tank.cpp:703 */ -void CFuncTank::StartRotSound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 708 -} - -/* <8f830> ../cstrike/dlls/func_tank.cpp:684 */ -void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) -{ -// { -// float x; // 687 -// float y; // 687 -// float z; // 687 -// Vector vecDir; // 693 -// Vector vecEnd; // 696 -// operator*(float fl, -// const Vector &v); // 695 -// operator*(float fl, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator*(const Vector *const this, -// float fl); // 698 -// operator+(const Vector *const this, -// const Vector &v); // 698 -// edict(CBaseEntity *const this); // 699 -// } -} - -/* <8f809> ../cstrike/dlls/func_tank.cpp:845 */ -void CFuncTankLaser::Think(void) -{ -} - -/* <8f717> ../cstrike/dlls/func_tank.cpp:477 */ -void CFuncTank::Think(void) -{ -// fabs(double __x); // 482 -// fabs(double __x); // 482 -// StartRotSound(CFuncTank *const this); // 483 -// StopRotSound(CFuncTank *const this); // 485 -} - -/* <8f6fe> ../cstrike/dlls/func_tank.cpp:703 */ -void CFuncTank::StartRotSound(void) -{ -} - -/* <8efe4> ../cstrike/dlls/func_tank.cpp:488 */ -void CFuncTank::TrackTarget(void) -{ -// { -// TraceResult tr; // 490 -// edict_t *pPlayer; // 491 -// BOOL updateTime; // 492 -// BOOL lineOfSight; // 492 -// Vector angles; // 493 -// Vector direction; // 493 -// Vector targetPosition; // 493 -// Vector barrelEnd; // 493 -// edict_t *pTarget; // 494 -// float distY; // 578 -// float distX; // 592 -// edict(CBaseEntity *const this); // 491 -// { -// float range; // 524 -// IsActive(CFuncTank *const this); // 506 -// FNullEnt(const edict_t *pent); // 511 -// BarrelPosition(CFuncTank *const this); // 522 -// operator+(const Vector *const this, -// const Vector &v); // 523 -// operator-(const Vector *const this, -// const Vector &v); // 524 -// Length(const Vector *const this); // 524 -// InRange(CFuncTank *const this, -// float range); // 526 -// edict(CBaseEntity *const this); // 529 -// { -// class CBaseEntity *pInstance; // 537 -// InRange(CFuncTank *const this, -// float range); // 538 -// Instance(edict_t *pent); // 537 -// } -// operator-(const Vector *const this, -// const Vector &v); // 548 -// Length(const Vector *const this); // 553 -// IsActive(CFuncTank *const this); // 513 -// } -// CanFire(CFuncTank *const this); // 603 -// fabs(double __x); // 603 -// fabs(double __x); // 603 -// { -// BOOL fire; // 605 -// Vector forward; // 606 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 607 -// { -// float length; // 611 -// Length(const Vector *const this); // 611 -// operator*(const Vector *const this, -// float fl); // 612 -// edict(CBaseEntity *const this); // 612 -// operator+(const Vector *const this, -// const Vector &v); // 612 -// } -// BarrelPosition(CFuncTank *const this); // 621 -// } -// } -} - -/* <8ef79> ../cstrike/dlls/func_tank.cpp:632 */ -void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance) -{ -// { -// float r2; // 634 -// float d2; // 634 -// } -} - -/* <8ef2d> ../cstrike/dlls/func_tank.cpp:466 */ -void CFuncTank::InRange(float range) -{ -// InRange(CFuncTank *const this, -// float range); // 466 -} - -/* <8ef04> ../cstrike/dlls/func_tank.cpp:459 */ -void CFuncTank::FindTarget(edict_t *pPlayer) -{ -} - -/* <8ee12> ../cstrike/dlls/func_tank.cpp:424 */ -void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// IsActive(CFuncTank *const this); // 448 -// IsActive(CFuncTank *const this); // 451 -// TankDeactivate(CFuncTank *const this); // 452 -// TankActivate(CFuncTank *const this); // 454 -} - -/* <8edf9> ../cstrike/dlls/func_tank.cpp:712 */ -void CFuncTank::StopRotSound(void) -{ -} - -/* <8ec15> ../cstrike/dlls/func_tank.cpp:398 */ -void CFuncTank::ControllerPostFrame(void) -{ -// { -// Vector vecForward; // 407 -// UTIL_MakeVectorsPrivate(Vector &vecAngles, -// float *p_vForward, -// float *p_vRight, -// float *p_vUp); // 408 -// BarrelPosition(CFuncTank *const this); // 412 -// } -} - -/* <8ebde> ../cstrike/dlls/func_tank.cpp:372 */ -void CFuncTank::StopControl(void) -{ -// IsActive(CFuncTank *const this); // 393 -} - -/* <8eba8> ../cstrike/dlls/func_tank.cpp:342 */ -void CFuncTank::StartControl(CBasePlayer *pController) -{ -} - -/* <8ea25> ../cstrike/dlls/func_tank.cpp:177 */ -void CFuncTank::Spawn(void) -{ -// IsActive(CFuncTank *const this); // 188 -// BarrelPosition(CFuncTank *const this); // 191 -} - -/* <8e9ea> ../cstrike/dlls/func_tank.cpp:79 */ -inline void CFuncTank::BarrelPosition(void) -{ -// { -// Vector forward; // 81 -// Vector right; // 81 -// Vector up; // 81 -// } -} - -/* <8e8ca> ../cstrike/dlls/func_tank.cpp:809 */ -void CFuncTankLaser::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 811 -// KeyValue(CFuncTank *const this, -// KeyValueData *pkvd); // 817 -// KeyValue(CFuncTankLaser *const this, -// KeyValueData *pkvd); // 809 -} - -/* <8e790> ../cstrike/dlls/func_tank.cpp:933 */ -void CFuncTankMortar::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 935 -// KeyValue(CFuncTank *const this, -// KeyValueData *pkvd); // 941 -// KeyValue(CFuncTankMortar *const this, -// KeyValueData *pkvd); // 933 -} - -/* <8e736> ../cstrike/dlls/func_tank.cpp:895 */ -void CFuncTankRocket::Precache(void) -{ -// Precache(CFuncTank *const this); // 898 -} - -/* <8e687> ../cstrike/dlls/func_tank.cpp:214 */ -void CFuncTank::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 216 -// FStrEq(const char *sz1, -// const char *sz2); // 221 -// atof(const char *__nptr); // 218 -// atof(const char *__nptr); // 223 -} - -/* <8e19e> ../cstrike/dlls/func_tank.cpp:214 */ -void CFuncTank::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 226 -// FStrEq(const char *sz1, -// const char *sz2); // 231 -// FStrEq(const char *sz1, -// const char *sz2); // 236 -// FStrEq(const char *sz1, -// const char *sz2); // 241 -// FStrEq(const char *sz1, -// const char *sz2); // 246 -// FStrEq(const char *sz1, -// const char *sz2); // 251 -// FStrEq(const char *sz1, -// const char *sz2); // 256 -// FStrEq(const char *sz1, -// const char *sz2); // 261 -// FStrEq(const char *sz1, -// const char *sz2); // 266 -// FStrEq(const char *sz1, -// const char *sz2); // 271 -// FStrEq(const char *sz1, -// const char *sz2); // 276 -// FStrEq(const char *sz1, -// const char *sz2); // 281 -// FStrEq(const char *sz1, -// const char *sz2); // 286 -// FStrEq(const char *sz1, -// const char *sz2); // 291 -// FStrEq(const char *sz1, -// const char *sz2); // 296 -// FStrEq(const char *sz1, -// const char *sz2); // 301 -// FStrEq(const char *sz1, -// const char *sz2); // 306 -// FStrEq(const char *sz1, -// const char *sz2); // 311 -// FStrEq(const char *sz1, -// const char *sz2); // 316 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 322 -// atof(const char *__nptr); // 228 -// atof(const char *__nptr); // 238 -// atof(const char *__nptr); // 258 -// atof(const char *__nptr); // 233 -// atof(const char *__nptr); // 243 -// atof(const char *__nptr); // 248 -// atof(const char *__nptr); // 253 -// atof(const char *__nptr); // 288 -// atof(const char *__nptr); // 263 -// atof(const char *__nptr); // 268 -// atoi(const char *__nptr); // 293 -// atoi(const char *__nptr); // 298 -// atoi(const char *__nptr); // 303 -// atof(const char *__nptr); // 308 -// atof(const char *__nptr); // 313 -} - -/* <8e10d> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Restore(CRestore &restore) -{ -// Restore(CFuncTank *const this, -// class CRestore &restore); // 793 -// Restore(CFuncTankLaser *const this, -// class CRestore &restore); // 793 -} - -/* <8e07c> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Save(CSave &save) -{ -// Save(CFuncTank *const this, -// class CSave &save); // 793 -// Save(CFuncTankLaser *const this, -// class CSave &save); // 793 -} - -/* <8e02d> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <8df51> ../cstrike/dlls/func_tank.cpp:854 */ -void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 856 -// TraceResult tr; // 857 -// GetLaser(CFuncTankLaser *const this); // 859 -// } -// Fire(CFuncTankLaser *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 854 -} - -/* <8deed> ../cstrike/dlls/func_tank.cpp:795 */ -void CFuncTankLaser::Activate(void) -{ -// GetLaser(CFuncTankLaser *const this); // 797 -// Activate(CFuncTankLaser *const this); // 795 -} - -/* <8dd79> ../cstrike/dlls/func_tank.cpp:821 */ -void CFuncTankLaser::GetLaser(void) -{ -// { -// edict_t *pentLaser; // 826 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 828 -// FNullEnt(const edict_t *pent); // 829 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 832 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 838 -// Instance(edict_t *pent); // 834 -// } -} - -/* <8dca8> ../cstrike/dlls/func_tank.cpp:329 */ -void CFuncTank::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 334 -// } -// OnControls(CFuncTank *const this, -// entvars_t *pevTest); // 329 -} - -/* <8dbfa> ../cstrike/dlls/func_tank.cpp:945 */ -void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int bulletCount; // 949 -// } -// Fire(CFuncTankMortar *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 945 -} - -/* <8da65> ../cstrike/dlls/func_tank.cpp:684 */ -void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) -{ -// { -// float x; // 687 -// float y; // 687 -// float z; // 687 -// Vector vecDir; // 693 -// Vector vecEnd; // 696 -// operator*(float fl, -// const Vector &v); // 695 -// operator*(float fl, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator+(const Vector *const this, -// const Vector &v); // 695 -// operator*(const Vector *const this, -// float fl); // 698 -// operator+(const Vector *const this, -// const Vector &v); // 698 -// edict(CBaseEntity *const this); // 699 -// } -} - -/* <8d867> ../cstrike/dlls/func_tank.cpp:726 */ -void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 728 -// } -// Fire(CFuncTankGun *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 726 -} - -/* <8d7b6> ../cstrike/dlls/func_tank.cpp:903 */ -void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 905 -// { -// int bulletCount; // 909 -// { -// class CBaseEntity *pRocket; // 914 -// } -// } -// } -// Fire(CFuncTankRocket *const this, -// const Vector &barrelEnd, -// const Vector &forward, -// entvars_t *pevAttacker); // 903 -} - -/* <8d76a> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Save(CSave &save) -{ -// Save(CFuncTank *const this, -// class CSave &save); // 164 -} - -/* <8d71d> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Save(CSave &save) -{ -// Save(CFuncTankControls *const this, -// class CSave &save); // 995 -} - -/* <8d6d1> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Restore(CRestore &restore) -{ -// Restore(CFuncTank *const this, -// class CRestore &restore); // 164 -} - -/* <8d684> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Restore(CRestore &restore) -{ -// Restore(CFuncTankControls *const this, -// class CRestore &restore); // 995 -} - -/* <8d64d> ../cstrike/dlls/func_tank.cpp:202 */ -void CFuncTank::Precache(void) -{ -// Precache(CFuncTank *const this); // 202 -} - -/* <8d4ad> ../cstrike/dlls/func_tank.cpp:656 */ -void CFuncTank::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// class CSprite *pSprite; // 662 -// AnimateAndDie(CSprite *const this, -// float framerate); // 663 -// SetTransparency(CSprite *const this, -// int rendermode, -// int r, -// int g, -// int b, -// int a, -// int fx); // 664 -// SetScale(CSprite *const this, -// float scale); // 666 -// } -// { -// class CSprite *pSprite; // 670 -// SetTransparency(CSprite *const this, -// int rendermode, -// int r, -// int g, -// int b, -// int a, -// int fx); // 672 -// AnimateAndDie(CSprite *const this, -// float framerate); // 671 -// SetScale(CSprite *const this, -// float scale); // 673 -// } -} - -/* <8d39a> ../cstrike/dlls/func_tank.cpp:1012 */ -void CFuncTankControls::Think(void) -{ -// { -// edict_t *pTarget; // 1014 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1018 -// FNullEnt(const edict_t *pent); // 1019 -// FNullEnt(const edict_t *pent); // 1021 -// Instance(edict_t *pent); // 1027 -// } -} - -/* <8d373> ../cstrike/dlls/func_tank.cpp:1030 */ -void CFuncTankControls::Spawn(void) -{ -} - -/* <8d310> ../cstrike/dlls/func_tank.cpp:1003 */ -void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <8d2ea> ../cstrike/dlls/func_tank.cpp:997 */ -void CFuncTankControls::ObjectCaps(void) -{ -} - -/* <8d2c4> ../cstrike/dlls/func_tank.cpp:66 */ -void CFuncTank::ObjectCaps(void) -{ -} - -/* <8d28f> ../cstrike/dlls/func_tank.cpp:57 */ -void CFuncTank::UpdateTargetPosition(CBaseEntity *pTarget) -{ -} - -/* <8d269> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <8d22e> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <8d054> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <8d02e> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <8d008> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <8cfd3> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <8cf9e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <8cf78> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <8cf52> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <8cf2c> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <8cf05> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <8cedf> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <8ceb9> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <8ce93> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <8ce5f> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <8ce39> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <8ce13> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <8cddf> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <8cdb9> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <8cd25> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <8ccd5> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <8cca1> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <8cc6d> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <8cc0c> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <8cbca> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <8cba4> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <8cb7e> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <8cb4c> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <8cb0c> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <8cae6> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <8cab2> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <8ca8c> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <8ca66> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <8ca3d> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8ca17> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <8c9f1> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <8c95d> ../cstrike/dlls/func_tank.cpp:684 */ -void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) -{ -// { -// float x; // 687 -// float y; // 687 -// float z; // 687 -// Vector vecDir; // 693 -// Vector vecEnd; // 696 -// } -} - -/* <8c944> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <8c920> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <8c8ee> ../cstrike/dlls/cbase.h:800 */ -CFuncTankControls *GetClassPtr(CFuncTankControls *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c8d2> ../cstrike/dlls/func_tank.cpp:974 */ -inline void CFuncTankControls::CFuncTankControls(void) -{ -} - -/* <8c8a0> ../cstrike/dlls/cbase.h:800 */ -CFuncTankMortar *GetClassPtr(CFuncTankMortar *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c884> ../cstrike/dlls/func_tank.cpp:924 */ -inline void CFuncTankMortar::CFuncTankMortar(void) -{ -} - -/* <8c852> ../cstrike/dlls/cbase.h:800 */ -CFuncTankRocket *GetClassPtr(CFuncTankRocket *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c836> ../cstrike/dlls/func_tank.cpp:887 */ -inline void CFuncTankRocket::CFuncTankRocket(void) -{ -} - -/* <8c804> ../cstrike/dlls/cbase.h:800 */ -CFuncTankLaser *GetClassPtr(CFuncTankLaser *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c7e8> ../cstrike/dlls/func_tank.cpp:768 */ -inline void CFuncTankLaser::CFuncTankLaser(void) -{ -} - -/* <8c7b6> ../cstrike/dlls/cbase.h:800 */ -CFuncTankGun *GetClassPtr(CFuncTankGun *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <8c79a> ../cstrike/dlls/func_tank.cpp:719 */ -inline void CFuncTankGun::CFuncTankGun(void) -{ -} - -/* <8c75e> ../cstrike/dlls/func_tank.cpp:46 */ -inline void CFuncTank::CFuncTank(void) -{ -} - -/* <8c743> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <8c72a> ../cstrike/dlls/func_tank.cpp:795 */ -void CFuncTankLaser::Activate(void) -{ -} - -/* <8c6be> ../cstrike/dlls/func_tank.cpp:854 */ -void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 856 -// TraceResult tr; // 857 -// { -// int bulletCount; // 864 -// } -// } -} - -/* <8c697> ../cstrike/dlls/func_tank.cpp:821 */ -void CFuncTankLaser::GetLaser(void) -{ -// { -// edict_t *pentLaser; // 826 -// } -} - -/* <8c656> ../cstrike/dlls/func_tank.cpp:70 */ -inline void CFuncTank::TankDeactivate(void) -{ -} - -/* <8c576> ../cstrike/dlls/func_tank.cpp:945 */ -void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int bulletCount; // 949 -// { -// TraceResult tr; // 953 -// } -// } -} - -/* <8c508> ../cstrike/dlls/func_tank.cpp:459 */ -void CFuncTank::FindTarget(edict_t *pPlayer) -{ -} - -/* <8c4e3> ../cstrike/dlls/func_tank.cpp:466 */ -void CFuncTank::InRange(float range) -{ -} - -/* <8c49f> ../cstrike/dlls/util.h:282 */ -inline void UTIL_MakeVectorsPrivate(Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) -{ -} - -/* <8c486> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <8c46d> ../cstrike/dlls/func_tank.cpp:71 */ -inline void CFuncTank::CanFire(void) -{ -} - -/* <8c454> ../cstrike/dlls/func_tank.cpp:69 */ -inline void CFuncTank::TankActivate(void) -{ -} - -/* <8c43b> ../cstrike/dlls/func_tank.cpp:68 */ -inline void CFuncTank::IsActive(void) -{ -} - -/* <8c3d5> ../cstrike/dlls/func_tank.cpp:726 */ -void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 728 -// { -// int bulletCount; // 735 -// } -// } -} - -/* <8c3ae> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <8c33a> ../cstrike/dlls/func_tank.cpp:903 */ -void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) -{ -// { -// int i; // 905 -// { -// int bulletCount; // 909 -// { -// class CBaseEntity *pRocket; // 914 -// } -// } -// } -} - -/* <8c316> ../cstrike/dlls/effects.h:83 */ -inline void CSprite::AnimateAndDie( float framerate) -{ -} - -/* <8c2f2> ../cstrike/dlls/effects.h:79 */ -inline void CSprite::SetScale( float scale) -{ -} - -/* <8c29b> ../cstrike/dlls/effects.h:69 */ -inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx) -{ -} - -/* <8c1f4> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <8c1a5> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <8c180> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <8c0e8> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <8c0cf> ../cstrike/dlls/cbase.h:178 */ -inline void CBaseEntity::Spawn(void) -{ -} - -/* <8c0b6> ../cstrike/dlls/vector.h:122 */ -inline void Vector::operator const float*(void) -{ -} - -/* <8c074> ../cstrike/dlls/func_tank.cpp:809 */ -void CFuncTankLaser::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8c04a> ../cstrike/dlls/func_tank.cpp:933 */ -void CFuncTankMortar::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8c026> ../cstrike/dlls/func_tank.cpp:214 */ -void CFuncTank::KeyValue(KeyValueData *pkvd) -{ -} - -/* <8bffd> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <8bf2a> ../cstrike/dlls/func_tank.cpp:329 */ -void CFuncTank::OnControls(entvars_t *pevTest) -{ -// { -// Vector offset; // 334 -// } -} - -/* <8bf03> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <8beb9> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <8be92> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <8be66> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <8be32> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <8be12> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <8bdf4> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <8bdca> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Save(CSave &save) -{ -} - -/* <8bda1> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Save(CSave &save) -{ -} - -/* <8bd77> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Save(CSave &save) -{ -} - -/* <8bd48> ../cstrike/dlls/func_tank.cpp:793 */ -void CFuncTankLaser::Restore(CRestore &restore) -{ -} - -/* <8bd1f> ../cstrike/dlls/func_tank.cpp:164 */ -void CFuncTank::Restore(CRestore &restore) -{ -} - -/* <8bcf0> ../cstrike/dlls/func_tank.cpp:995 */ -void CFuncTankControls::Restore(CRestore &restore) -{ -} - -/* <8bcd2> ../cstrike/dlls/func_tank.cpp:202 */ -void CFuncTank::Precache(void) -{ -} - -/* <86c0d> ../cstrike/dlls/func_break.cpp:969 */ -void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CPushable *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 969 -// operator!=(const Vector *const this, -// const Vector &v); // 978 -} - -/* <86b99> ../cstrike/dlls/func_break.cpp:983 */ -void CPushable::Touch(CBaseEntity *pOther) -{ -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 985 -} - -/* <86a82> ../cstrike/dlls/func_break.cpp:992 */ -void CPushable::Move(CBaseEntity *pOther, int push) -{ -// { -// entvars_t *pevToucher; // 994 -// int playerTouch; // 995 -// float factor; // 1015 -// float length; // 1035 -// VARS(edict_t *pent); // 998 -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 1056 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1051 -// } -} - -/* <869b4> ../cstrike/dlls/func_break.cpp:888 */ -void func_pushable(entvars_t *pev) -{ -// GetClassPtr(CPushable *a); // 888 -} - -/* <86992> ../cstrike/dlls/func_break.cpp:833 */ -void CBreakable::IsBreakable(void) -{ -} - -/* <8691c> ../cstrike/dlls/func_break.cpp:475 */ -void CBreakable::BreakTouch(CBaseEntity *pOther) -{ -// { -// float flDamage; // 477 -// entvars_t *pevToucher; // 478 -// Length(const Vector *const this); // 500 -// } -} - -/* <868b0> ../cstrike/dlls/func_break.cpp:1061 */ -void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// TakeDamage(CPushable *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 1061 -} - -/* <86719> ../cstrike/dlls/func_break.cpp:588 */ -void CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecTemp; // 590 -// operator*(const Vector *const this, -// float fl); // 606 -// operator+(const Vector *const this, -// const Vector &v); // 606 -// operator-(const Vector *const this, -// const Vector &v); // 606 -// Normalize(const Vector *const this); // 621 -// operator*(const Vector *const this, -// float fl); // 596 -// operator+(const Vector *const this, -// const Vector &v); // 596 -// operator-(const Vector *const this, -// const Vector &v); // 596 -// } -} - -/* <86700> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <86676> ../cstrike/dlls/func_break.cpp:401 */ -void CBreakable::DamageSound(void) -{ -// { -// int pitch; // 403 -// float fvol; // 404 -// char *rgpsz; // 405 -// int i; // 406 -// int material; // 407 -// } -} - -/* <86598> ../cstrike/dlls/func_break.cpp:316 */ -void MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume) -{ -// { -// const char ** pSoundList; // 318 -// int soundCount; // 319 -// MaterialSoundList(Materials precacheMaterial, -// int &soundCount); // 321 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 324 -// } -} - -/* <86526> ../cstrike/dlls/func_break.cpp:303 */ -void MaterialSoundPrecache(Materials precacheMaterial) -{ -// { -// const char ** pSoundList; // 305 -// int i; // 306 -// int soundCount; // 306 -// MaterialSoundList(Materials precacheMaterial, -// int &soundCount); // 308 -// } -} - -/* <864f1> ../cstrike/dlls/func_break.cpp:260 */ -void MaterialSoundList(Materials precacheMaterial, int &soundCount) -{ -// { -// const char ** pSoundList; // 262 -// } -} - -/* <86426> ../cstrike/dlls/func_break.cpp:139 */ -void func_breakable(entvars_t *pev) -{ -// GetClassPtr(CBreakable *a); // 139 -} - -/* <863eb> ../cstrike/dlls/func_break.cpp:920 */ -void CPushable::Precache(void) -{ -// { -// int i; // 922 -// } -} - -/* <8634b> ../cstrike/dlls/func_break.cpp:328 */ -void CBreakable::Precache(void) -{ -// { -// const char *pGibName; // 330 -// MaterialSoundPrecache(Materials precacheMaterial); // 386 -// } -} - -/* <86315> ../cstrike/dlls/func_break.cpp:260 */ -void MaterialSoundList(Materials precacheMaterial, int &soundCount) -{ -// { -// const char ** pSoundList; // 262 -// } -} - -/* <862da> ../cstrike/dlls/func_break.cpp:303 */ -void MaterialSoundPrecache(Materials precacheMaterial) -{ -// { -// const char ** pSoundList; // 305 -// int i; // 306 -// int soundCount; // 306 -// } -} - -/* <85fa3> ../cstrike/dlls/func_break.cpp:930 */ -void CPushable::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 932 -// FStrEq(const char *sz1, -// const char *sz2); // 958 -// KeyValue(CBreakable *const this, -// KeyValueData *pkvd); // 964 -// atof(const char *__nptr); // 960 -// KeyValue(CPushable *const this, -// KeyValueData *pkvd); // 930 -} - -/* <85f2d> ../cstrike/dlls/func_break.cpp:538 */ -void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CBreakable *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 538 -} - -/* <85e9c> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Restore(CRestore &restore) -{ -// Restore(CBreakable *const this, -// class CRestore &restore); // 886 -// Restore(CPushable *const this, -// class CRestore &restore); // 886 -} - -/* <85e0b> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Save(CSave &save) -{ -// Save(CBreakable *const this, -// class CSave &save); // 886 -// Save(CPushable *const this, -// class CSave &save); // 886 -} - -/* <85dbc> ../cstrike/dlls/func_break.cpp:76 */ -void CBreakable::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 79 -} - -/* <85bf3> ../cstrike/dlls/func_break.cpp:76 */ -void CBreakable::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 90 -// FStrEq(const char *sz1, -// const char *sz2); // 103 -// FStrEq(const char *sz1, -// const char *sz2); // 107 -// FStrEq(const char *sz1, -// const char *sz2); // 112 -// FStrEq(const char *sz1, -// const char *sz2); // 117 -// FStrEq(const char *sz1, -// const char *sz2); // 124 -// FStrEq(const char *sz1, -// const char *sz2); // 129 -// { -// int object; // 119 -// atoi(const char *__nptr); // 119 -// } -// atoi(const char *__nptr); // 126 -// ExplosionSetMagnitude(CBreakable *const this, -// int magnitude); // 126 -// { -// int i; // 92 -// atoi(const char *__nptr); // 92 -// } -} - -/* <85ba4> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <85b30> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Save(CSave &save) -{ -// Save(CBreakable *const this, -// class CSave &save); // 155 -} - -/* <85ae4> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Restore(CRestore &restore) -{ -// Restore(CBreakable *const this, -// class CRestore &restore); // 155 -} - -/* <85a99> ../cstrike/dlls/func_break.cpp:839 */ -void CBreakable::DamageDecal(int bitsDamageType) -{ -// DamageDecal(CBreakable *const this, -// int bitsDamageType); // 839 -} - -/* <85964> ../cstrike/dlls/func_break.cpp:554 */ -void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// float flVolume; // 565 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 568 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 569 -// } -// Vector(Vector *const this, -// const Vector &v); // 580 -} - -/* <856fe> ../cstrike/dlls/func_break.cpp:653 */ -void CBreakable::Die(void) -{ -// { -// Vector vecSpot; // 655 -// Vector vecVelocity; // 656 -// class CBaseEntity *pEntity; // 657 -// char cFlag; // 658 -// int pitch; // 659 -// float fvol; // 660 -// float size; // 790 -// Vector mins; // 798 -// Vector maxs; // 799 -// class CBaseEntity *pList; // 804 -// int count; // 805 -// operator+(const Vector *const this, -// const Vector &v); // 755 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 756 -// operator*(const Vector *const this, -// float fl); // 755 -// operator+(const Vector *const this, -// const Vector &v); // 755 -// Vector(Vector *const this, -// const Vector &v); // 798 -// Vector(Vector *const this, -// const Vector &v); // 799 -// { -// int i; // 808 -// } -// Explodable(CBreakable *const this); // 825 -// edict(CBaseEntity *const this); // 827 -// operator*(const Vector *const this, -// float fl); // 747 -// edict(CBaseEntity *const this); // 822 -// } -} - -/* <856d7> ../cstrike/dlls/func_break.cpp:893 */ -void CPushable::Spawn(void) -{ -} - -/* <856b1> ../cstrike/dlls/func_break.cpp:863 */ -void CPushable::ObjectCaps(void) -{ -} - -/* <8568a> ../cstrike/dlls/func_break.cpp:191 */ -void CBreakable::Restart(void) -{ -} - -/* <85663> ../cstrike/dlls/func_break.cpp:157 */ -void CBreakable::Spawn(void) -{ -} - -/* <8563d> ../cstrike/dlls/func_break.h:47 */ -void CBreakable::ObjectCaps(void) -{ -} - -/* <85617> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <855dc> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <85402> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <853dc> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <853b6> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <85381> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <8534c> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <85326> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <85300> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <852da> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <852b4> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <8528d> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <85267> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <85241> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <8521b> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <851e7> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <851c1> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <8519b> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <85167> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <85141> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <850ad> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <8505d> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <85029> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <84ff5> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <84f94> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <84f52> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <84f2c> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <84f06> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <84ed4> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <84e94> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <84e6e> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <84e3a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <84e14> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <84dee> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <84dbc> ../cstrike/dlls/cbase.h:800 */ -CPushable *GetClassPtr(CPushable *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <84da0> ../cstrike/dlls/func_break.cpp:851 */ -inline void CPushable::CPushable(void) -{ -} - -/* <84d6e> ../cstrike/dlls/cbase.h:800 */ -CBreakable *GetClassPtr(CBreakable *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <84d53> ../cstrike/dlls/func_break.h:23 */ -inline void CBreakable::CBreakable(void) -{ -} - -/* <84cf4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <84cd3> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <84c8a> ../cstrike/dlls/func_break.cpp:969 */ -void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <84c21> ../cstrike/dlls/func_break.cpp:867 */ -inline void CPushable::MaxSpeed(void) -{ -} - -/* <84bd8> ../cstrike/dlls/func_break.cpp:538 */ -void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <84b8f> ../cstrike/dlls/func_break.cpp:1061 */ -void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -} - -/* <84b69> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <84b50> ../cstrike/dlls/func_break.cpp:833 */ -void CBreakable::IsBreakable(void) -{ -} - -/* <84b2a> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <84b03> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <84aea> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <84ab7> ../cstrike/dlls/func_break.cpp:930 */ -void CPushable::KeyValue(KeyValueData *pkvd) -{ -// { -// int bbox; // 934 -// } -} - -/* <84a58> ../cstrike/dlls/func_break.cpp:76 */ -void CBreakable::KeyValue(KeyValueData *pkvd) -{ -// { -// int i; // 92 -// } -// { -// int object; // 119 -// } -} - -/* <84a15> ../cstrike/dlls/func_break.h:53 */ -inline void CBreakable::ExplosionSetMagnitude( int magnitude) -{ -} - -/* <849fc> ../cstrike/dlls/func_break.h:51 */ -inline void CBreakable::Explodable(void) -{ -} - -/* <849aa> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <84991> ../cstrike/dlls/func_break.h:52 */ -inline void CBreakable::ExplosionMagnitude(void) -{ -} - -/* <84973> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <84907> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <848e9> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <848c2> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <847dd> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <847a9> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <84782> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <84756> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <84738> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <8470e> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Save(CSave &save) -{ -} - -/* <846e5> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Save(CSave &save) -{ -} - -/* <846b6> ../cstrike/dlls/func_break.cpp:886 */ -void CPushable::Restore(CRestore &restore) -{ -} - -/* <8468d> ../cstrike/dlls/func_break.cpp:155 */ -void CBreakable::Restore(CRestore &restore) -{ -} - -/* <84663> ../cstrike/dlls/func_break.cpp:839 */ -void CBreakable::DamageDecal(int bitsDamageType) -{ -} - -/* <7f7f4> ../cstrike/dlls/explode.cpp:258 */ -/* linkage=_Z15ExplosionCreateRK6VectorS1_P7edict_sii */ -void ExplosionCreate(Vector ¢er, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage) -{ -// { -// KeyValueData kvd; // 260 -// char buf; // 261 -// class CBaseEntity *pExplosion; // 263 -// } -} - -/* <7f72a> ../cstrike/dlls/explode.cpp:107 */ -void env_explosion(entvars_t *pev) -{ -// GetClassPtr(CEnvExplosion *a); // 107 -} - -/* <7f660> ../cstrike/dlls/explode.cpp:37 */ -void spark_shower(entvars_t *pev) -{ -// GetClassPtr(CShower *a); // 37 -} - -/* <7f5b2> ../cstrike/dlls/explode.cpp:109 */ -void CEnvExplosion::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 111 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 117 -// KeyValue(CEnvExplosion *const this, -// KeyValueData *pkvd); // 109 -} - -/* <7f566> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Save(CSave &save) -{ -// Save(CEnvExplosion *const this, -// class CSave &save); // 106 -} - -/* <7f51a> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Restore(CRestore &restore) -{ -// Restore(CEnvExplosion *const this, -// class CRestore &restore); // 106 -} - -/* <7f49c> ../cstrike/dlls/explode.cpp:39 */ -void CShower::Spawn(void) -{ -// operator*(float fl, -// const Vector &v); // 41 -// edict(CBaseEntity *const this); // 52 -} - -/* <7f475> ../cstrike/dlls/explode.cpp:61 */ -void CShower::Think(void) -{ -} - -/* <7f426> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <7f233> ../cstrike/dlls/explode.cpp:150 */ -void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// TraceResult tr; // 152 -// Vector vecSpot; // 157 -// operator+(const Vector *const this, -// const Vector &v); // 159 -// operator+(const Vector *const this, -// const Vector &v); // 161 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 189 -// { -// int sparkCount; // 226 -// { -// int i; // 228 -// } -// } -// operator*(const Vector *const this, -// float fl); // 166 -// operator*(const Vector *const this, -// float fl); // 166 -// operator+(const Vector *const this, -// const Vector &v); // 166 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 202 -// } -} - -/* <7f1e1> ../cstrike/dlls/explode.cpp:235 */ -void CEnvExplosion::Smoke(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 239 -} - -/* <7f1a5> ../cstrike/dlls/explode.cpp:120 */ -void CEnvExplosion::Spawn(void) -{ -// { -// float flSpriteScale; // 133 -// } -} - -/* <7f122> ../cstrike/dlls/explode.cpp:73 */ -void CShower::Touch(CBaseEntity *pOther) -{ -// operator*(const Vector *const this, -// float fl); // 76 -// operator*(const Vector *const this, -// float fl); // 78 -} - -/* <7f0fc> ../cstrike/dlls/explode.cpp:34 */ -void CShower::ObjectCaps(void) -{ -} - -/* <7f0d6> ../cstrike/dlls/basemonster.h:92 */ -void CBaseMonster::BloodColor(void) -{ -} - -/* <7f0b0> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <7f08a> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <7f064> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <7f03e> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <7f018> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <7efe3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <7efb7> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <7ef7c> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <7eda2> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <7ed7c> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <7ed56> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <7ed21> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <7ecc2> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <7ec8d> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <7ec67> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <7ec41> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <7ec1b> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <7ebf5> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <7ebce> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <7eba8> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <7eb82> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <7eb5c> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <7eb28> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <7eb02> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <7eadc> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <7eaa8> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <7ea82> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <7e9ee> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <7e99e> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <7e96a> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <7e936> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <7e8e8> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <7e8a6> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <7e880> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <7e85a> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <7e828> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <7e7f4> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <7e7ce> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <7e79a> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <7e774> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <7e74e> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <7e72d> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <7e704> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <7e6de> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <7e6b8> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <7e686> ../cstrike/dlls/cbase.h:800 */ -CEnvExplosion *GetClassPtr(CEnvExplosion *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7e66b> ../cstrike/dlls/explode.cpp:84 */ -inline void CEnvExplosion::CEnvExplosion(void) -{ -} - -/* <7e64b> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <7e624> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <7e58d> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <7e51e> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <7e4c8> ../cstrike/dlls/cbase.h:800 */ -CShower *GetClassPtr(CShower *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7e4a8> ../cstrike/dlls/explode.cpp:29 */ -inline void CShower::CShower(void) -{ -} - -/* <7e432> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <7e414> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <7e3c5> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <7e382> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <7e35e> ../cstrike/dlls/explode.cpp:109 */ -void CEnvExplosion::KeyValue(KeyValueData *pkvd) -{ -} - -/* <7e335> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <7e274> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <7e22a> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <7e1f6> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <7e1cf> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <7e1a3> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <7e183> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <7e165> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <7e13c> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Save(CSave &save) -{ -} - -/* <7e10e> ../cstrike/dlls/explode.cpp:106 */ -void CEnvExplosion::Restore(CRestore &restore) -{ -} - -/* <799a4> ../cstrike/dlls/effects.cpp:2271 */ -void item_sodacan(entvars_t *pev) -{ -// GetClassPtr(CItemSoda *a); // 2271 -} - -/* <798d4> ../cstrike/dlls/effects.cpp:2213 */ -void env_beverage(entvars_t *pev) -{ -// GetClassPtr(CEnvBeverage *a); // 2213 -} - -/* <79804> ../cstrike/dlls/effects.cpp:2160 */ -void env_funnel(entvars_t *pev) -{ -// GetClassPtr(CEnvFunnel *a); // 2160 -} - -/* <79734> ../cstrike/dlls/effects.cpp:2048 */ -void env_message(entvars_t *pev) -{ -// GetClassPtr(CMessage *a); // 2048 -} - -/* <79664> ../cstrike/dlls/effects.cpp:1979 */ -void env_fade(entvars_t *pev) -{ -// GetClassPtr(CFade *a); // 1979 -} - -/* <79594> ../cstrike/dlls/effects.cpp:1905 */ -void env_shake(entvars_t *pev) -{ -// GetClassPtr(CShake *a); // 1905 -} - -/* <79351> ../cstrike/dlls/effects.cpp:1863 */ -void CBlood::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Color(CBlood *const this); // 1866 -// Direction(CBlood *const this); // 1866 -// { -// Vector forward; // 1872 -// Vector start; // 1873 -// TraceResult tr; // 1874 -// Direction(CBlood *const this); // 1872 -// BloodAmount(CBlood *const this); // 1876 -// operator*(const Vector *const this, -// float fl); // 1876 -// operator*(const Vector *const this, -// float fl); // 1876 -// operator+(const Vector *const this, -// const Vector &v); // 1876 -// Color(CBlood *const this); // 1878 -// } -// Direction(CBlood *const this); // 1868 -// Color(CBlood *const this); // 1868 -} - -/* <79256> ../cstrike/dlls/effects.cpp:1843 */ -void CBlood::BloodPosition(CBaseEntity *pActivator) -{ -// { -// edict_t *pPlayer; // 1847 -// operator+(const Vector *const this, -// const Vector &v); // 1856 -// operator+(const Vector *const this, -// const Vector &v); // 1856 -// edict(CBaseEntity *const this); // 1851 -// } -// Vector(Vector *const this, -// const Vector &v); // 1859 -} - -/* <791f7> ../cstrike/dlls/effects.cpp:1834 */ -void CBlood::Direction(void) -{ -} - -/* <79127> ../cstrike/dlls/effects.cpp:1788 */ -void env_blood(entvars_t *pev) -{ -// GetClassPtr(CBlood *a); // 1788 -} - -/* <79057> ../cstrike/dlls/effects.cpp:1696 */ -void test_effect(entvars_t *pev) -{ -// GetClassPtr(CTestEffect *a); // 1696 -} - -/* <78f87> ../cstrike/dlls/effects.cpp:1600 */ -void env_shooter(entvars_t *pev) -{ -// GetClassPtr(CEnvShooter *a); // 1600 -} - -/* <78eb7> ../cstrike/dlls/effects.cpp:1449 */ -void gibshooter(entvars_t *pev) -{ -// GetClassPtr(CGibShooter *a); // 1449 -} - -/* <78e94> ../cstrike/dlls/effects.cpp:1383 */ -void CSprite::TurnOn(void) -{ -} - -/* <78e73> ../cstrike/dlls/effects.cpp:1376 */ -void CSprite::TurnOff(void) -{ -} - -/* <78e2e> ../cstrike/dlls/effects.cpp:1358 */ -void CSprite::Animate(float frames) -{ -// TurnOff(CSprite *const this); // 1365 -} - -/* <78de9> ../cstrike/dlls/effects.cpp:1329 */ -void CSprite::Expand(float scaleSpeed, float fadeSpeed) -{ -} - -/* <78d6b> ../cstrike/dlls/effects.cpp:1318 */ -void CSprite::AnimateUntilDead(void) -{ -// AnimateThink(CSprite *const this); // 1324 -} - -/* <78c1d> ../cstrike/dlls/effects.cpp:1296 */ -void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate) -{ -// { -// class CSprite *pSprite; // 1298 -// GetClassPtr(CSprite *a); // 1298 -// SpriteInit(CSprite *const this, -// const char *pSpriteName, -// const Vector &origin); // 1299 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 1300 -// TurnOn(CSprite *const this); // 1304 -// } -} - -/* <78bea> ../cstrike/dlls/effects.cpp:1289 */ -void CSprite::SpriteInit(const char *pSpriteName, Vector &origin) -{ -} - -/* <78b1a> ../cstrike/dlls/effects.cpp:1226 */ -void env_sprite(entvars_t *pev) -{ -// GetClassPtr(CSprite *a); // 1226 -} - -/* <78a4a> ../cstrike/dlls/effects.cpp:1157 */ -void env_bombglow(entvars_t *pev) -{ -// GetClassPtr(CBombGlow *a); // 1157 -} - -/* <78a1f> ../cstrike/dlls/effects.cpp:1136 */ -void CGlow::Animate(float frames) -{ -} - -/* <7894f> ../cstrike/dlls/effects.cpp:1099 */ -void env_glow(entvars_t *pev) -{ -// GetClassPtr(CGlow *a); // 1099 -} - -/* <78841> ../cstrike/dlls/effects.cpp:1059 */ -void CLaser::FireAtPoint(TraceResult &tr) -{ -// SetEndPos(CBeam *const this, -// const Vector &pos); // 1061 -// GetStartPos(CBeam *const this); // 1066 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 1066 -} - -/* <78804> ../cstrike/dlls/effects.cpp:1032 */ -void CLaser::TurnOn(void) -{ -// TurnOn(CSprite *const this); // 1036 -} - -/* <787c9> ../cstrike/dlls/effects.cpp:1023 */ -void CLaser::TurnOff(void) -{ -// TurnOff(CSprite *const this); // 1028 -} - -/* <787a8> ../cstrike/dlls/effects.cpp:1015 */ -void CLaser::IsOn(void) -{ -} - -/* <786d8> ../cstrike/dlls/effects.cpp:920 */ -void env_laser(entvars_t *pev) -{ -// GetClassPtr(CLaser *a); // 920 -} - -/* <786a1> ../cstrike/dlls/effects.cpp:500 */ -void CLightning::Activate(void) -{ -// ServerSide(CLightning *const this); // 502 -} - -/* <78313> ../cstrike/dlls/effects.cpp:855 */ -void CLightning::BeamUpdateVars(void) -{ -// { -// int beamType; // 857 -// int pointStart; // 858 -// int pointEnd; // 858 -// edict_t *pStart; // 860 -// edict_t *pEnd; // 861 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 860 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 861 -// Instance(edict_t *pent); // 862 -// IsPointEntity(CBaseEntity *pEnt); // 862 -// Instance(edict_t *pent); // 863 -// IsPointEntity(CBaseEntity *pEnt); // 863 -// SetTexture(CBeam *const this, -// int spriteIndex); // 870 -// SetType(CBeam *const this, -// int type); // 892 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 895 -// ENTINDEX(edict_t *pEdict); // 903 -// SetStartEntity(CBeam *const this, -// int entityIndex); // 903 -// ENTINDEX(edict_t *pEdict); // 904 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 904 -// SetWidth(CBeam *const this, -// int width); // 909 -// SetNoise(CBeam *const this, -// int amplitude); // 910 -// SetScrollRate(CBeam *const this, -// int speed); // 912 -// SetFrame(CBeam *const this, -// float frame); // 911 -// SetFlags(CBeam *const this, -// int flags); // 916 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 899 -// SetEndPos(CBeam *const this, -// const Vector &pos); // 897 -// SetFlags(CBeam *const this, -// int flags); // 914 -// } -} - -/* <77f64> ../cstrike/dlls/effects.cpp:625 */ -void CLightning::StrikeThink(void) -{ -// { -// class CBaseEntity *pStart; // 653 -// class CBaseEntity *pEnd; // 654 -// { -// class CBaseEntity *pStart; // 644 -// RandomTargetname(CBeam *const this, -// const char *szName); // 644 -// } -// RandomTargetname(CBeam *const this, -// const char *szName); // 653 -// RandomTargetname(CBeam *const this, -// const char *szName); // 654 -// IsPointEntity(CBaseEntity *pEnt); // 658 -// IsPointEntity(CBaseEntity *pEnt); // 658 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 667 -// IsPointEntity(CBaseEntity *pEnt); // 668 -// IsPointEntity(CBaseEntity *pEnt); // 668 -// entindex(CBaseEntity *const this); // 704 -// entindex(CBaseEntity *const this); // 705 -// IsPointEntity(CBaseEntity *pEnt); // 670 -// IsPointEntity(CBaseEntity *pEnt); // 677 -// entindex(CBaseEntity *const this); // 680 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 720 -// { -// TraceResult tr; // 723 -// BeamDamageInstant(CBeam *const this, -// TraceResult *ptr, -// float damage); // 725 -// } -// } -} - -/* <77de8> ../cstrike/dlls/effects.cpp:831 */ -void CLightning::RandomPoint(Vector &vecSrc) -{ -// { -// int iLoops; // 833 -// { -// Vector vecDir1; // 837 -// TraceResult tr1; // 839 -// Normalize(const Vector *const this); // 838 -// operator*(const Vector *const this, -// float fl); // 840 -// operator+(const Vector *const this, -// const Vector &v); // 840 -// operator-(const Vector *const this, -// const Vector &v); // 842 -// Length(const Vector *const this); // 842 -// } -// } -} - -/* <77b45> ../cstrike/dlls/effects.cpp:789 */ -void CLightning::RandomArea(void) -{ -// { -// int iLoops; // 791 -// { -// Vector vecSrc; // 795 -// Vector vecDir1; // 797 -// TraceResult tr1; // 799 -// Vector vecDir2; // 805 -// TraceResult tr2; // 810 -// Vector(Vector *const this, -// const Vector &v); // 795 -// Normalize(const Vector *const this); // 798 -// operator*(const Vector *const this, -// float fl); // 800 -// operator+(const Vector *const this, -// const Vector &v); // 800 -// DotProduct(Vector &a, -// const Vector &b); // 808 -// Normalize(const Vector *const this); // 809 -// operator*(const Vector *const this, -// float fl); // 811 -// operator+(const Vector *const this, -// const Vector &v); // 811 -// operator-(const Vector *const this, -// const Vector &v); // 816 -// Length(const Vector *const this); // 816 -// } -// } -} - -/* <77a90> ../cstrike/dlls/effects.cpp:763 */ -void CLightning::Zap(Vector &vecSrc, Vector &vecDest) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 765 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 786 -} - -/* <778f6> ../cstrike/dlls/effects.cpp:1069 */ -void CLaser::StrikeThink(void) -{ -// { -// class CBaseEntity *pEnd; // 1071 -// TraceResult tr; // 1076 -// RandomTargetname(CBeam *const this, -// const char *szName); // 1071 -// FireAtPoint(CLaser *const this, -// TraceResult &tr); // 1079 -// } -} - -/* <777dd> ../cstrike/dlls/effects.cpp:753 */ -void CLightning::DamageThink(void) -{ -// { -// TraceResult tr; // 756 -// GetEndPos(CBeam *const this); // 757 -// GetStartPos(CBeam *const this); // 757 -// } -} - -/* <77680> ../cstrike/dlls/effects.cpp:731 */ -void CBeam::BeamDamage(TraceResult *ptr) -{ -// { -// class CBaseEntity *pHit; // 736 -// Instance(edict_t *pent); // 736 -// operator-(const Vector *const this, -// const Vector &v); // 740 -// Normalize(const Vector *const this); // 740 -// } -} - -/* <77592> ../cstrike/dlls/effects.cpp:403 */ -void env_beam(entvars_t *pev) -{ -// GetClassPtr(CLightning *a); // 403 -} - -/* <774c2> ../cstrike/dlls/effects.cpp:402 */ -void env_lightning(entvars_t *pev) -{ -// GetClassPtr(CLightning *a); // 402 -} - -/* <77490> ../cstrike/dlls/cbase.h:800 */ -CLightning *GetClassPtr(CLightning *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <77431> ../cstrike/dlls/effects.cpp:341 */ -void CBeam::DoSparks(Vector &start, Vector &end) -{ -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 341 -} - -/* <773e2> ../cstrike/dlls/effects.cpp:325 */ -void CBeam::RandomTargetname(const char *szName) -{ -// { -// int total; // 327 -// class CBaseEntity *pEntity; // 329 -// class CBaseEntity *pNewEntity; // 330 -// } -} - -/* <77397> ../cstrike/dlls/effects.cpp:325 */ -void CBeam::RandomTargetname(const char *szName) -{ -// { -// int total; // 327 -// class CBaseEntity *pEntity; // 329 -// class CBaseEntity *pNewEntity; // 330 -// } -} - -/* <77305> ../cstrike/dlls/effects.cpp:311 */ -void CBeam::TriggerTouch(CBaseEntity *pOther) -{ -// { -// class CBaseEntity *pOwner; // 317 -// Instance(edict_t *pent); // 317 -// } -} - -/* <76e39> ../cstrike/dlls/effects.cpp:1708 */ -void CTestEffect::TestThink(void) -{ -// { -// int i; // 1710 -// float t; // 1711 -// { -// class CBeam *pbeam; // 1715 -// TraceResult tr; // 1717 -// Vector vecSrc; // 1719 -// Vector vecDir; // 1720 -// Normalize(const Vector *const this); // 1721 -// BeamCreate(const char *pSpriteName, -// int width); // 1715 -// Vector(Vector *const this, -// const Vector &v); // 1719 -// operator*(const Vector *const this, -// float fl); // 1722 -// operator+(const Vector *const this, -// const Vector &v); // 1722 -// PointsInit(CBeam *const this, -// const Vector &start, -// const Vector &end); // 1724 -// SetColor(CBeam *const this, -// int r, -// int g, -// int b); // 1726 -// SetWidth(CBeam *const this, -// int width); // 1727 -// SetScrollRate(CBeam *const this, -// int speed); // 1728 -// } -// SetBrightness(CBeam *const this, -// int brightness); // 1740 -// } -} - -/* <76b3f> ../cstrike/dlls/effects.cpp:931 */ -void CLaser::Spawn(void) -{ -// Spawn(CLaser *const this); // 931 -} - -/* <76b0d> ../cstrike/dlls/cbase.h:800 */ -CSprite *GetClassPtr(CSprite *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <76a56> ../cstrike/dlls/effects.cpp:251 */ -void CBeam::PointsInit(Vector &start, Vector &end) -{ -// SetType(CBeam *const this, -// int type); // 253 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 254 -// SetEndPos(CBeam *const this, -// const Vector &pos); // 255 -// SetStartAttachment(CBeam *const this, -// int attachment); // 256 -// SetEndAttachment(CBeam *const this, -// int attachment); // 257 -} - -/* <76a27> ../cstrike/dlls/effects.cpp:251 */ -void CBeam::PointsInit(Vector &start, Vector &end) -{ -} - -/* <7695b> ../cstrike/dlls/effects.cpp:262 */ -void CBeam::HoseInit(Vector &start, Vector &direction) -{ -// SetType(CBeam *const this, -// int type); // 264 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 265 -// SetEndPos(CBeam *const this, -// const Vector &pos); // 266 -// SetStartAttachment(CBeam *const this, -// int attachment); // 267 -// SetEndAttachment(CBeam *const this, -// int attachment); // 268 -} - -/* <76887> ../cstrike/dlls/effects.cpp:273 */ -void CBeam::PointEntInit(Vector &start, int endIndex) -{ -// SetType(CBeam *const this, -// int type); // 275 -// SetStartPos(CBeam *const this, -// const Vector &pos); // 276 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 277 -// SetStartAttachment(CBeam *const this, -// int attachment); // 278 -// SetEndAttachment(CBeam *const this, -// int attachment); // 279 -} - -/* <767ab> ../cstrike/dlls/effects.cpp:283 */ -void CBeam::EntsInit(int startIndex, int endIndex) -{ -// SetType(CBeam *const this, -// int type); // 285 -// SetStartEntity(CBeam *const this, -// int entityIndex); // 286 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 287 -// SetStartAttachment(CBeam *const this, -// int attachment); // 288 -// SetEndAttachment(CBeam *const this, -// int attachment); // 289 -} - -/* <7663a> ../cstrike/dlls/effects.cpp:294 */ -void CBeam::RelinkBeam(void) -{ -// { -// const Vector &startPos; // 296 -// const Vector &endPos; // 296 -// GetStartPos(CBeam *const this); // 296 -// GetEndPos(CBeam *const this); // 296 -// operator-(const Vector *const this, -// const Vector &v); // 304 -// operator-(const Vector *const this, -// const Vector &v); // 305 -// } -} - -/* <76540> ../cstrike/dlls/effects.cpp:222 */ -void BeamCreate(const char *pSpriteName, int width) -{ -// { -// class CBeam *pBeam; // 225 -// GetClassPtr(CBeam *a); // 225 -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 226 -// } -} - -/* <76422> ../cstrike/dlls/effects.cpp:234 */ -void CBeam::BeamInit(const char *pSpriteName, int width) -{ -// SetNoise(CBeam *const this, -// int amplitude); // 239 -// SetColor(CBeam *const this, -// int r, -// int g, -// int b); // 237 -// SetBrightness(CBeam *const this, -// int brightness); // 238 -// SetFrame(CBeam *const this, -// float frame); // 240 -// SetScrollRate(CBeam *const this, -// int speed); // 241 -// SetWidth(CBeam *const this, -// int width); // 244 -// SetTexture(CBeam *const this, -// int spriteIndex); // 243 -} - -/* <7639a> ../cstrike/dlls/effects.cpp:207 */ -void CBeam::GetEndPos(void) -{ -// { -// int type; // 209 -// edict_t *pent; // 215 -// GetType(CBeam *const this); // 209 -// } -// GetEndPos(CBeam *const this); // 207 -} - -/* <7632e> ../cstrike/dlls/effects.cpp:196 */ -void CBeam::GetStartPos(void) -{ -// GetType(CBeam *const this); // 198 -// GetStartPos(CBeam *const this); // 196 -} - -/* <76303> ../cstrike/dlls/effects.cpp:188 */ -void CBeam::SetEndEntity(int entityIndex) -{ -} - -/* <762d8> ../cstrike/dlls/effects.cpp:182 */ -void CBeam::SetStartEntity(int entityIndex) -{ -} - -/* <7620c> ../cstrike/dlls/effects.cpp:166 */ -void beam(entvars_t *pev) -{ -// GetClassPtr(CBeam *a); // 166 -} - -/* <761da> ../cstrike/dlls/cbase.h:800 */ -CBeam *GetClassPtr(CBeam *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7610e> ../cstrike/dlls/effects.cpp:57 */ -void env_bubbles(entvars_t *pev) -{ -// GetClassPtr(CBubbling *a); // 57 -} - -/* <76042> ../cstrike/dlls/effects.cpp:33 */ -void info_target(entvars_t *pev) -{ -// GetClassPtr(CPointEntity *a); // 33 -} - -/* <75f0a> ../cstrike/dlls/effects.cpp:1042 */ -void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int active; // 1044 -// IsOn(CLaser *const this); // 1044 -// TurnOff(CLaser *const this); // 1050 -// TurnOn(CLaser *const this); // 1054 -// } -// Use(CLaser *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1042 -} - -/* <75ef1> ../cstrike/dlls/effects.cpp:1032 */ -void CLaser::TurnOn(void) -{ -} - -/* <75e27> ../cstrike/dlls/effects.cpp:1396 */ -void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 1398 -// TurnOn(CSprite *const this); // 1407 -// } -// Use(CSprite *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1396 -} - -/* <75dc8> ../cstrike/dlls/effects.cpp:1236 */ -void CSprite::Spawn(void) -{ -// TurnOff(CSprite *const this); // 1248 -// TurnOn(CSprite *const this); // 1250 -} - -/* <75d55> ../cstrike/dlls/effects.cpp:1260 */ -void CSprite::Restart(void) -{ -// TurnOn(CSprite *const this); // 1270 -// Restart(CSprite *const this); // 1260 -} - -/* <75d3c> ../cstrike/dlls/effects.cpp:1383 */ -void CSprite::TurnOn(void) -{ -} - -/* <75c81> ../cstrike/dlls/effects.cpp:763 */ -void CLightning::Zap(Vector &vecSrc, Vector &vecDest) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 765 -// DoSparks(CBeam *const this, -// const Vector &start, -// const Vector &end); // 786 -} - -/* <75ad3> ../cstrike/dlls/effects.cpp:569 */ -void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ToggleUse(CLightning *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 569 -} - -/* <7596c> ../cstrike/dlls/effects.h:148 */ -void CBeam::Center(void) -{ -// GetEndPos(CBeam *const this); // 148 -// GetStartPos(CBeam *const this); // 148 -// operator+(const Vector *const this, -// const Vector &v); // 148 -// operator*(const Vector *const this, -// float fl); // 148 -} - -/* <75751> ../cstrike/dlls/effects.cpp:1541 */ -void CGibShooter::ShootThink(void) -{ -// { -// Vector vecShootDir; // 1545 -// class CGib *pGib; // 1554 -// operator*(const Vector *const this, -// float fl); // 1549 -// operator*(const Vector *const this, -// float fl); // 1549 -// operator+(const Vector *const this, -// const Vector &v); // 1549 -// operator*(const Vector *const this, -// float fl); // 1550 -// operator*(const Vector *const this, -// float fl); // 1550 -// operator+(const Vector *const this, -// const Vector &v); // 1550 -// operator*(const Vector *const this, -// float fl); // 1551 -// operator*(const Vector *const this, -// float fl); // 1551 -// operator+(const Vector *const this, -// const Vector &v); // 1551 -// Normalize(const Vector *const this); // 1553 -// { -// float thinkTime; // 1564 -// operator*(const Vector *const this, -// float fl); // 1559 -// } -// } -} - -/* <75738> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <75712> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <75692> ../cstrike/dlls/effects.cpp:1358 */ -void CSprite::Animate(float frames) -{ -} - -/* <75679> ../cstrike/dlls/effects.cpp:1310 */ -void CSprite::AnimateThink(void) -{ -} - -/* <7536c> ../cstrike/dlls/effects.cpp:507 */ -void CLightning::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 509 -// FStrEq(const char *sz1, -// const char *sz2); // 514 -// KeyValue(CLightning *const this, -// KeyValueData *pkvd); // 507 -} - -/* <74ff2> ../cstrike/dlls/effects.cpp:968 */ -void CLaser::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 970 -// FStrEq(const char *sz1, -// const char *sz2); // 975 -// KeyValue(CLaser *const this, -// KeyValueData *pkvd); // 968 -// atof(const char *__nptr); // 977 -// SetWidth(CBeam *const this, -// int width); // 977 -} - -/* <74efa> ../cstrike/dlls/effects.cpp:1996 */ -void CFade::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1998 -// FStrEq(const char *sz1, -// const char *sz2); // 2003 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 2009 -// atof(const char *__nptr); // 2000 -// KeyValue(CFade *const this, -// KeyValueData *pkvd); // 1996 -} - -/* <74d76> ../cstrike/dlls/effects.cpp:1931 */ -void CShake::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1933 -// FStrEq(const char *sz1, -// const char *sz2); // 1938 -// KeyValue(CShake *const this, -// KeyValueData *pkvd); // 1931 -// atof(const char *__nptr); // 1935 -// atof(const char *__nptr); // 1940 -} - -/* <74c34> ../cstrike/dlls/effects.cpp:1807 */ -void CBlood::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1809 -// FStrEq(const char *sz1, -// const char *sz2); // 1824 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 1830 -// { -// int color; // 1811 -// atoi(const char *__nptr); // 1811 -// SetColor(CBlood *const this, -// int color); // 1818 -// SetColor(CBlood *const this, -// int color); // 1815 -// } -// KeyValue(CBlood *const this, -// KeyValueData *pkvd); // 1807 -} - -/* <74be5> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <74aae> ../cstrike/dlls/effects.cpp:123 */ -void CBubbling::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 125 -// FStrEq(const char *sz1, -// const char *sz2); // 130 -// KeyValue(CBubbling *const this, -// KeyValueData *pkvd); // 123 -// atoi(const char *__nptr); // 127 -// atoi(const char *__nptr); // 132 -} - -/* <749e7> ../cstrike/dlls/effects.cpp:1602 */ -void CEnvShooter::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1604 -// FStrEq(const char *sz1, -// const char *sz2); // 1609 -// KeyValue(CEnvShooter *const this, -// KeyValueData *pkvd); // 1602 -} - -/* <74886> ../cstrike/dlls/effects.cpp:1465 */ -void CGibShooter::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1467 -// FStrEq(const char *sz1, -// const char *sz2); // 1472 -// KeyValue(CGibShooter *const this, -// KeyValueData *pkvd); // 1465 -// atoi(const char *__nptr); // 1469 -// atof(const char *__nptr); // 1474 -} - -/* <74765> ../cstrike/dlls/effects.cpp:2091 */ -void CMessage::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 2093 -// FStrEq(const char *sz1, -// const char *sz2); // 2098 -// KeyValue(CMessage *const this, -// KeyValueData *pkvd); // 2091 -// atof(const char *__nptr); // 2100 -} - -/* <7464b> ../cstrike/dlls/effects.cpp:1651 */ -void CEnvShooter::CreateGib(void) -{ -// { -// class CGib *pGib; // 1653 -// int bodyPart; // 1657 -// GetClassPtr(CGib *a); // 1653 -// } -} - -/* <74606> ../cstrike/dlls/effects.cpp:1127 */ -void CGlow::Think(void) -{ -// Animate(CGlow::Think(// float frames); // 1129 -} - -/* <745e1> ../cstrike/dlls/effects.cpp:1136 */ -void CGlow::Animate(float frames) -{ -} - -/* <744ff> ../cstrike/dlls/effects.cpp:1521 */ -void CGibShooter::CreateGib(void) -{ -// { -// class CGib *pGib; // 1526 -// GetClassPtr(CGib *a); // 1526 -// } -} - -/* <744b2> ../cstrike/dlls/effects.cpp:444 */ -void CLightning::Spawn(void) -{ -// Spawn(CLightning *const this); // 444 -} - -/* <74436> ../cstrike/dlls/effects.cpp:1273 */ -void CSprite::Precache(void) -{ -// SetAttachment(CSprite::Precache(// edict_t *pEntity, -// int attachment); // 1279 -// Precache(CSprite *const this); // 1273 -} - -/* <7439c> ../cstrike/dlls/effects.cpp:2215 */ -void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pCan; // 2223 -// } -// Use(CEnvBeverage *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 2215 -} - -/* <7431d> ../cstrike/dlls/effects.cpp:2296 */ -void CItemSoda::CanTouch(CBaseEntity *pOther) -{ -// CanTouch(CItemSoda *const this, -// class CBaseEntity *pOther); // 2296 -} - -/* <742a4> ../cstrike/dlls/effects.cpp:105 */ -void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CBubbling *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 105 -} - -/* <7422d> ../cstrike/dlls/effects.cpp:593 */ -void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// StrikeUse(CLightning *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 593 -} - -/* <741e0> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Save(CSave &save) -{ -// Save(CBubbling *const this, -// class CSave &save); // 68 -} - -/* <74192> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Save(CSave &save) -{ -// Save(CLightning *const this, -// class CSave &save); // 441 -} - -/* <74144> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Save(CSave &save) -{ -// Save(CLaser *const this, -// class CSave &save); // 929 -} - -/* <740f6> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Save(CSave &save) -{ -// Save(CGlow *const this, -// class CSave &save); // 1107 -} - -/* <740a8> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Save(CSave &save) -{ -// Save(CSprite *const this, -// class CSave &save); // 1234 -} - -/* <7405a> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Save(CSave &save) -{ -// Save(CGibShooter *const this, -// class CSave &save); // 1448 -} - -/* <7400d> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Restore(CRestore &restore) -{ -// Restore(CBubbling *const this, -// class CRestore &restore); // 68 -} - -/* <73fbf> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Restore(CRestore &restore) -{ -// Restore(CLightning *const this, -// class CRestore &restore); // 441 -} - -/* <73f71> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Restore(CRestore &restore) -{ -// Restore(CLaser *const this, -// class CRestore &restore); // 929 -} - -/* <73f23> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Restore(CRestore &restore) -{ -// Restore(CGlow *const this, -// class CRestore &restore); // 1107 -} - -/* <73ed5> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Restore(CRestore &restore) -{ -// Restore(CSprite *const this, -// class CRestore &restore); // 1234 -} - -/* <73e87> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Restore(CRestore &restore) -{ -// Restore(CGibShooter *const this, -// class CRestore &restore); // 1448 -} - -/* <73e2e> ../cstrike/dlls/effects.cpp:1340 */ -void CSprite::ExpandThink(void) -{ -// { -// float frametime; // 1342 -// } -// ExpandThink(CSprite *const this); // 1340 -} - -/* <73df7> ../cstrike/dlls/effects.cpp:2085 */ -void CMessage::Precache(void) -{ -// Precache(CMessage *const this); // 2085 -} - -/* <73dbb> ../cstrike/dlls/effects.cpp:1452 */ -void CGibShooter::Precache(void) -{ -// Precache(CGibShooter *const this); // 1452 -} - -/* <73d82> ../cstrike/dlls/effects.cpp:960 */ -void CLaser::Precache(void) -{ -// Precache(CLaser *const this); // 960 -} - -/* <73d03> ../cstrike/dlls/effects.cpp:145 */ -void CBubbling::FizzThink(void) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 147 -// edict(CBaseEntity *const this); // 149 -// ENTINDEX(edict_t *pEdict); // 149 -} - -/* <73cdc> ../cstrike/dlls/effects.cpp:1644 */ -void CEnvShooter::Precache(void) -{ -} - -/* <73cb5> ../cstrike/dlls/effects.cpp:1499 */ -void CGibShooter::Spawn(void) -{ -} - -/* <73c8f> ../cstrike/dlls/effects.cpp:1797 */ -void CBlood::Spawn(void) -{ -} - -/* <73c2d> ../cstrike/dlls/effects.cpp:1958 */ -void CShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <73bb4> ../cstrike/dlls/effects.cpp:2013 */ -void CFade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int fadeFlags; // 2015 -// } -} - -/* <73aa5> ../cstrike/dlls/effects.cpp:2113 */ -void CMessage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pPlayer; // 2115 -// Instance(edict_t *pent); // 2125 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2132 -// } -} - -/* <73a40> ../cstrike/dlls/effects.cpp:1184 */ -void CBombGlow::Think(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 1215 -} - -/* <73961> ../cstrike/dlls/effects.cpp:2286 */ -void CItemSoda::CanThink(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2288 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2291 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2291 -} - -/* <738c6> ../cstrike/dlls/effects.cpp:2273 */ -void CItemSoda::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 2280 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2280 -} - -/* <738a0> ../cstrike/dlls/effects.cpp:2267 */ -void CItemSoda::Precache(void) -{ -} - -/* <73879> ../cstrike/dlls/effects.cpp:2242 */ -void CEnvBeverage::Spawn(void) -{ -} - -/* <73852> ../cstrike/dlls/effects.cpp:2207 */ -void CEnvBeverage::Precache(void) -{ -} - -/* <7382b> ../cstrike/dlls/effects.cpp:2187 */ -void CEnvFunnel::Spawn(void) -{ -} - -/* <7379f> ../cstrike/dlls/effects.cpp:2162 */ -void CEnvFunnel::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2164 -} - -/* <73778> ../cstrike/dlls/effects.cpp:2155 */ -void CEnvFunnel::Precache(void) -{ -} - -/* <73751> ../cstrike/dlls/effects.cpp:2051 */ -void CMessage::Spawn(void) -{ -} - -/* <7372b> ../cstrike/dlls/effects.cpp:1987 */ -void CFade::Spawn(void) -{ -} - -/* <73705> ../cstrike/dlls/effects.cpp:1919 */ -void CShake::Spawn(void) -{ -} - -/* <736a2> ../cstrike/dlls/effects.cpp:1759 */ -void CTestEffect::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <7367c> ../cstrike/dlls/effects.cpp:1703 */ -void CTestEffect::Precache(void) -{ -} - -/* <73656> ../cstrike/dlls/effects.cpp:1698 */ -void CTestEffect::Spawn(void) -{ -} - -/* <735f4> ../cstrike/dlls/effects.cpp:1493 */ -void CGibShooter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <735cd> ../cstrike/dlls/effects.cpp:1161 */ -void CBombGlow::Spawn(void) -{ -} - -/* <735a6> ../cstrike/dlls/effects.cpp:1109 */ -void CGlow::Spawn(void) -{ -} - -/* <7357f> ../cstrike/dlls/effects.cpp:493 */ -void CLightning::Precache(void) -{ -} - -/* <734d6> ../cstrike/dlls/effects.cpp:174 */ -void CBeam::Precache(void) -{ -// ENTINDEX(edict_t *pEdict); // 177 -// SetStartEntity(CBeam *const this, -// int entityIndex); // 177 -// ENTINDEX(edict_t *pEdict); // 179 -// SetEndEntity(CBeam *const this, -// int entityIndex); // 179 -} - -/* <734b0> ../cstrike/dlls/effects.cpp:168 */ -void CBeam::Spawn(void) -{ -} - -/* <73489> ../cstrike/dlls/effects.cpp:99 */ -void CBubbling::Precache(void) -{ -} - -/* <7344d> ../cstrike/dlls/effects.cpp:73 */ -void CBubbling::Spawn(void) -{ -// { -// int speed; // 81 -// } -} - -/* <73427> ../cstrike/dlls/effects.cpp:48 */ -void CBubbling::ObjectCaps(void) -{ -} - -/* <733e8> ../cstrike/dlls/effects.h:110 */ -void CBeam::ObjectCaps(void) -{ -// { -// int flags; // 112 -// } -} - -/* <733a9> ../cstrike/dlls/effects.h:39 */ -void CSprite::ObjectCaps(void) -{ -// { -// int flags; // 41 -// } -} - -/* <73383> ../cstrike/dlls/monsters.h:70 */ -void CGib::ObjectCaps(void) -{ -} - -/* <73362> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <7333c> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <73301> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <73127> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <73101> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <730db> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <730a6> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <73047> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <73012> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <72fec> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <72fc6> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <72fa0> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <72f7a> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <72f53> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <72f2d> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <72f07> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <72ee1> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <72ead> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <72e87> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <72e61> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <72e2d> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <72e07> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <72d73> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <72d23> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <72cef> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <72cbb> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <72c5a> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <72c18> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <72bf2> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <72bcc> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <72b9a> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <72b5a> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <72b34> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <72b00> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <72ada> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <72ab4> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <72a93> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <72a6a> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <72a44> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <72a1e> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <729f8> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <7299d> ../cstrike/dlls/effects.cpp:1059 */ -void CLaser::FireAtPoint(TraceResult &tr) -{ -} - -/* <72969> ../cstrike/dlls/effects.cpp:222 */ -void BeamCreate(const char *pSpriteName, int width) -{ -// { -// class CBeam *pBeam; // 225 -// } -} - -/* <7293a> ../cstrike/dlls/effects.cpp:234 */ -void CBeam::BeamInit(const char *pSpriteName, int width) -{ -} - -/* <728ff> ../cstrike/dlls/effects.cpp:763 */ -void CLightning::Zap(Vector &vecSrc, Vector &vecDest) -{ -} - -/* <728b7> ../cstrike/dlls/effects.cpp:1296 */ -void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate) -{ -// { -// class CSprite *pSprite; // 1298 -// } -} - -/* <72885> ../cstrike/dlls/cbase.h:800 */ -CItemSoda *GetClassPtr(CItemSoda *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72869> ../cstrike/dlls/effects.cpp:2258 */ -inline void CItemSoda::CItemSoda(void) -{ -} - -/* <72837> ../cstrike/dlls/cbase.h:800 */ -CEnvBeverage *GetClassPtr(CEnvBeverage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7281b> ../cstrike/dlls/effects.cpp:2199 */ -inline void CEnvBeverage::CEnvBeverage(void) -{ -} - -/* <727e9> ../cstrike/dlls/cbase.h:800 */ -CEnvFunnel *GetClassPtr(CEnvFunnel *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <727c8> ../cstrike/dlls/effects.cpp:2145 */ -inline void CEnvFunnel::CEnvFunnel(void) -{ -} - -/* <72796> ../cstrike/dlls/cbase.h:800 */ -CMessage *GetClassPtr(CMessage *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7277a> ../cstrike/dlls/effects.cpp:2038 */ -inline void CMessage::CMessage(void) -{ -} - -/* <72748> ../cstrike/dlls/cbase.h:800 */ -CFade *GetClassPtr(CFade *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7272c> ../cstrike/dlls/effects.cpp:1964 */ -inline void CFade::CFade(void) -{ -} - -/* <726fa> ../cstrike/dlls/cbase.h:800 */ -CShake *GetClassPtr(CShake *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <726de> ../cstrike/dlls/effects.cpp:1886 */ -inline void CShake::CShake(void) -{ -} - -/* <726ac> ../cstrike/dlls/cbase.h:800 */ -CBlood *GetClassPtr(CBlood *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72690> ../cstrike/dlls/effects.cpp:1769 */ -inline void CBlood::CBlood(void) -{ -} - -/* <7265e> ../cstrike/dlls/cbase.h:800 */ -CTestEffect *GetClassPtr(CTestEffect *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7263d> ../cstrike/dlls/effects.cpp:1679 */ -inline void CTestEffect::CTestEffect(void) -{ -} - -/* <7260b> ../cstrike/dlls/cbase.h:800 */ -CEnvShooter *GetClassPtr(CEnvShooter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <725ef> ../cstrike/dlls/effects.cpp:1592 */ -inline void CEnvShooter::CEnvShooter(void) -{ -} - -/* <725cf> ../cstrike/dlls/monsters.h:61 */ -inline void CGib::CGib(void) -{ -} - -/* <7259d> ../cstrike/dlls/cbase.h:800 */ -CGibShooter *GetClassPtr(CGibShooter *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72581> ../cstrike/dlls/effects.cpp:1413 */ -inline void CGibShooter::CGibShooter(void) -{ -} - -/* <72560> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <72541> ../cstrike/dlls/effects.cpp:931 */ -void CLaser::Spawn(void) -{ -} - -/* <7250b> ../cstrike/dlls/effects.cpp:1289 */ -void CSprite::SpriteInit(const char *pSpriteName, Vector &origin) -{ -} - -/* <724d9> ../cstrike/dlls/cbase.h:800 */ -CBombGlow *GetClassPtr(CBombGlow *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <724b8> ../cstrike/dlls/effects.cpp:1146 */ -inline void CBombGlow::CBombGlow(void) -{ -} - -/* <7249d> ../cstrike/dlls/effects.h:33 */ -inline void CSprite::CSprite(void) -{ -} - -/* <7246b> ../cstrike/dlls/cbase.h:800 */ -CGlow *GetClassPtr(CGlow *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7244f> ../cstrike/dlls/effects.cpp:1085 */ -inline void CGlow::CGlow(void) -{ -} - -/* <7241d> ../cstrike/dlls/cbase.h:800 */ -CLaser *GetClassPtr(CLaser *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72402> ../cstrike/dlls/effects.h:188 */ -inline void CLaser::CLaser(void) -{ -} - -/* <723e6> ../cstrike/dlls/effects.cpp:357 */ -inline void CLightning::CLightning(void) -{ -} - -/* <723cb> ../cstrike/dlls/effects.h:105 */ -inline void CBeam::CBeam(void) -{ -} - -/* <72399> ../cstrike/dlls/cbase.h:800 */ -CBubbling *GetClassPtr(CBubbling *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <7237e> ../cstrike/dlls/effects.cpp:36 */ -inline void CBubbling::CBubbling(void) -{ -} - -/* <7234c> ../cstrike/dlls/cbase.h:800 */ -CPointEntity *GetClassPtr(CPointEntity *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <72330> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <722d7> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <722b2> ../cstrike/dlls/effects.cpp:1996 */ -void CFade::KeyValue(KeyValueData *pkvd) -{ -} - -/* <7228d> ../cstrike/dlls/effects.cpp:1975 */ -inline void CFade::SetHoldTime( float hold) -{ -} - -/* <72268> ../cstrike/dlls/effects.cpp:1974 */ -inline void CFade::SetDuration( float duration) -{ -} - -/* <7224f> ../cstrike/dlls/effects.cpp:1972 */ -inline void CFade::HoldTime(void) -{ -} - -/* <72231> ../cstrike/dlls/effects.cpp:1971 */ -inline void CFade::Duration(void) -{ -} - -/* <7220c> ../cstrike/dlls/effects.cpp:1931 */ -void CShake::KeyValue(KeyValueData *pkvd) -{ -} - -/* <721e7> ../cstrike/dlls/effects.cpp:1901 */ -inline void CShake::SetRadius( float radius) -{ -} - -/* <721c2> ../cstrike/dlls/effects.cpp:1900 */ -inline void CShake::SetDuration( float duration) -{ -} - -/* <7219d> ../cstrike/dlls/effects.cpp:1899 */ -inline void CShake::SetFrequency( float frequency) -{ -} - -/* <72178> ../cstrike/dlls/effects.cpp:1898 */ -inline void CShake::SetAmplitude( float amplitude) -{ -} - -/* <7215f> ../cstrike/dlls/effects.cpp:1896 */ -inline void CShake::Radius(void) -{ -} - -/* <72146> ../cstrike/dlls/effects.cpp:1895 */ -inline void CShake::Duration(void) -{ -} - -/* <7212d> ../cstrike/dlls/effects.cpp:1894 */ -inline void CShake::Frequency(void) -{ -} - -/* <7210f> ../cstrike/dlls/effects.cpp:1893 */ -inline void CShake::Amplitude(void) -{ -} - -/* <720dc> ../cstrike/dlls/effects.cpp:1807 */ -void CBlood::KeyValue(KeyValueData *pkvd) -{ -// { -// int color; // 1811 -// } -} - -/* <720b7> ../cstrike/dlls/effects.cpp:1780 */ -inline void CBlood::SetBloodAmount( float amount) -{ -} - -/* <72092> ../cstrike/dlls/effects.cpp:1779 */ -inline void CBlood::SetColor( int color) -{ -} - -/* <72079> ../cstrike/dlls/effects.cpp:1777 */ -inline void CBlood::BloodAmount(void) -{ -} - -/* <7205b> ../cstrike/dlls/effects.cpp:1776 */ -inline void CBlood::Color(void) -{ -} - -/* <72004> ../cstrike/dlls/effects.cpp:1042 */ -void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int active; // 1044 -// } -} - -/* <71feb> ../cstrike/dlls/effects.cpp:1023 */ -void CLaser::TurnOff(void) -{ -} - -/* <71fd2> ../cstrike/dlls/effects.cpp:1015 */ -void CLaser::IsOn(void) -{ -} - -/* <71fb9> ../cstrike/dlls/effects.cpp:1260 */ -void CSprite::Restart(void) -{ -} - -/* <71f63> ../cstrike/dlls/effects.cpp:1396 */ -void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int on; // 1398 -// } -} - -/* <71f4a> ../cstrike/dlls/effects.cpp:1376 */ -void CSprite::TurnOff(void) -{ -} - -/* <71ef3> ../cstrike/dlls/effects.h:175 */ -inline void CBeam::BeamDamageInstant( TraceResult *ptr, float damage) -{ -} - -/* <71eda> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <71e85> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <71e66> ../cstrike/dlls/effects.cpp:614 */ -int IsPointEntity(CBaseEntity *pEnt) -{ -} - -/* <71e4d> ../cstrike/dlls/effects.cpp:444 */ -void CLightning::Spawn(void) -{ -} - -/* <71e17> ../cstrike/dlls/effects.cpp:373 */ -inline void CLightning::ServerSide(void) -{ -} - -/* <71dce> ../cstrike/dlls/effects.cpp:569 */ -void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <71d93> ../cstrike/dlls/effects.cpp:341 */ -void CBeam::DoSparks(Vector &start, Vector &end) -{ -} - -/* <71d6c> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <71d3b> ../cstrike/dlls/effects.cpp:207 */ -void CBeam::GetEndPos(void) -{ -// { -// int type; // 209 -// edict_t *pent; // 215 -// } -} - -/* <71d15> ../cstrike/dlls/effects.cpp:196 */ -void CBeam::GetStartPos(void) -{ -// { -// edict_t *pent; // 200 -// } -} - -/* <71cf1> ../cstrike/dlls/effects.cpp:188 */ -void CBeam::SetEndEntity(int entityIndex) -{ -} - -/* <71ccd> ../cstrike/dlls/effects.cpp:182 */ -void CBeam::SetStartEntity(int entityIndex) -{ -} - -/* <71cb4> ../cstrike/dlls/effects.h:143 */ -inline void CBeam::GetEndEntity(void) -{ -} - -/* <71c9b> ../cstrike/dlls/effects.h:142 */ -inline void CBeam::GetStartEntity(void) -{ -} - -/* <71c82> ../cstrike/dlls/effects.h:140 */ -inline void CBeam::GetType(void) -{ -} - -/* <71c5d> ../cstrike/dlls/effects.cpp:968 */ -void CLaser::KeyValue(KeyValueData *pkvd) -{ -} - -/* <71c39> ../cstrike/dlls/effects.h:138 */ -inline void CBeam::SetScrollRate( int speed) -{ -} - -/* <71c15> ../cstrike/dlls/effects.h:137 */ -inline void CBeam::SetFrame( float frame) -{ -} - -/* <71bf1> ../cstrike/dlls/effects.h:136 */ -inline void CBeam::SetBrightness( int brightness) -{ -} - -/* <71bbd> ../cstrike/dlls/effects.h:135 */ -inline void CBeam::SetColor( int r, int g, int b) -{ -} - -/* <71b99> ../cstrike/dlls/effects.h:134 */ -inline void CBeam::SetNoise( int amplitude) -{ -} - -/* <71b75> ../cstrike/dlls/effects.h:133 */ -inline void CBeam::SetWidth( int width) -{ -} - -/* <71b51> ../cstrike/dlls/effects.h:132 */ -inline void CBeam::SetTexture( int spriteIndex) -{ -} - -/* <71b2d> ../cstrike/dlls/effects.h:130 */ -inline void CBeam::SetEndAttachment( int attachment) -{ -} - -/* <71b09> ../cstrike/dlls/effects.h:129 */ -inline void CBeam::SetStartAttachment( int attachment) -{ -} - -/* <71ae0> ../cstrike/dlls/effects.h:125 */ -inline void CBeam::SetEndPos(Vector &pos) -{ -} - -/* <71ab7> ../cstrike/dlls/effects.h:124 */ -inline void CBeam::SetStartPos(Vector &pos) -{ -} - -/* <71a93> ../cstrike/dlls/effects.h:123 */ -inline void CBeam::SetFlags( int flags) -{ -} - -/* <71a6a> ../cstrike/dlls/effects.h:122 */ -inline void CBeam::SetType( int type) -{ -} - -/* <71a18> ../cstrike/dlls/effects.h:69 */ -inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx) -{ -} - -/* <719ff> ../cstrike/dlls/effects.cpp:1273 */ -void CSprite::Precache(void) -{ -} - -/* <719d0> ../cstrike/dlls/effects.h:53 */ -inline void CSprite::SetAttachment( edict_t *pEntity, int attachment) -{ -} - -/* <719b2> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <71976> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <71951> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <718f5> ../cstrike/dlls/effects.cpp:2215 */ -void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// class CBaseEntity *pCan; // 2223 -// } -} - -/* <718dc> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <7180b> ../cstrike/dlls/effects.cpp:123 */ -void CBubbling::KeyValue(KeyValueData *pkvd) -{ -} - -/* <717e6> ../cstrike/dlls/effects.cpp:507 */ -void CLightning::KeyValue(KeyValueData *pkvd) -{ -} - -/* <717ae> ../cstrike/dlls/effects.cpp:1602 */ -void CEnvShooter::KeyValue(KeyValueData *pkvd) -{ -// { -// int iNoise; // 1611 -// } -} - -/* <71789> ../cstrike/dlls/effects.cpp:1465 */ -void CGibShooter::KeyValue(KeyValueData *pkvd) -{ -} - -/* <71764> ../cstrike/dlls/effects.cpp:2091 */ -void CMessage::KeyValue(KeyValueData *pkvd) -{ -} - -/* <71740> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <716d8> ../cstrike/dlls/effects.cpp:2296 */ -void CItemSoda::CanTouch(CBaseEntity *pOther) -{ -} - -/* <715d6> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <715a2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <7157b> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <7154f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <7152f> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <71511> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <714cc> ../cstrike/dlls/effects.cpp:105 */ -void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <71483> ../cstrike/dlls/effects.cpp:593 */ -void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <7145a> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Save(CSave &save) -{ -} - -/* <71430> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Save(CSave &save) -{ -} - -/* <71406> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Save(CSave &save) -{ -} - -/* <713dc> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Save(CSave &save) -{ -} - -/* <713b2> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Save(CSave &save) -{ -} - -/* <71388> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Save(CSave &save) -{ -} - -/* <7135a> ../cstrike/dlls/effects.cpp:68 */ -void CBubbling::Restore(CRestore &restore) -{ -} - -/* <7132b> ../cstrike/dlls/effects.cpp:441 */ -void CLightning::Restore(CRestore &restore) -{ -} - -/* <71301> ../cstrike/dlls/effects.cpp:929 */ -void CLaser::Restore(CRestore &restore) -{ -} - -/* <712d2> ../cstrike/dlls/effects.cpp:1107 */ -void CGlow::Restore(CRestore &restore) -{ -} - -/* <712a8> ../cstrike/dlls/effects.cpp:1234 */ -void CSprite::Restore(CRestore &restore) -{ -} - -/* <7127e> ../cstrike/dlls/effects.cpp:1448 */ -void CGibShooter::Restore(CRestore &restore) -{ -} - -/* <71252> ../cstrike/dlls/effects.cpp:1340 */ -void CSprite::ExpandThink(void) -{ -// { -// float frametime; // 1342 -// } -} - -/* <71234> ../cstrike/dlls/effects.cpp:2085 */ -void CMessage::Precache(void) -{ -} - -/* <71216> ../cstrike/dlls/effects.cpp:1452 */ -void CGibShooter::Precache(void) -{ -} - -/* <711f8> ../cstrike/dlls/effects.cpp:960 */ -void CLaser::Precache(void) -{ -} - -/* <711da> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <6a834> ../cstrike/dlls/doors.cpp:1056 */ -void momentary_door(entvars_t *pev) -{ -// GetClassPtr(CMomentaryDoor *a); // 1056 -} - -/* <6a767> ../cstrike/dlls/doors.cpp:943 */ -void func_door_rotating(entvars_t *pev) -{ -// GetClassPtr(CRotDoor *a); // 943 -} - -/* <6a465> ../cstrike/dlls/doors.cpp:817 */ -void CBaseDoor::Blocked(CBaseEntity *pOther) -{ -// { -// edict_t *pentTarget; // 819 -// class CBaseDoor *pDoor; // 820 -// float const checkBlockedInterval; // 827 -// } -// Blocked(CBaseDoor *const this, -// class CBaseEntity *pOther); // 817 -} - -/* <6a3b8> ../cstrike/dlls/doors.cpp:508 */ -void CBaseDoor::DoorTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 510 -// } -// DoorTouch(CBaseDoor *const this, -// class CBaseEntity *pOther); // 508 -} - -/* <6a33b> ../cstrike/dlls/doors.cpp:543 */ -void CBaseDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// DoorActivate(CBaseDoor *const this); // 548 -} - -/* <6a319> ../cstrike/dlls/doors.cpp:554 */ -void CBaseDoor::DoorActivate(void) -{ -} - -/* <6a2f6> ../cstrike/dlls/doors.cpp:554 */ -void CBaseDoor::DoorActivate(void) -{ -} - -/* <6a125> ../cstrike/dlls/doors.cpp:588 */ -void CBaseDoor::DoorGoUp(void) -{ -// { -// entvars_t *pevActivator; // 590 -// bool isReversing; // 596 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 604 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 613 -// { -// float sign; // 615 -// { -// class Vector2D toActivator; // 626 -// float loX; // 628 -// float loY; // 629 -// float hiX; // 630 -// float hiY; // 631 -// float momentArmX; // 633 -// float momentArmY; // 634 -// } -// operator*(const Vector *const this, -// float fl); // 712 -// } -// Vector(Vector *const this, -// const Vector &v); // 715 -// } -} - -/* <6a058> ../cstrike/dlls/doors.cpp:282 */ -void func_water(entvars_t *pev) -{ -// GetClassPtr(CBaseDoor *a); // 282 -} - -/* <69f8b> ../cstrike/dlls/doors.cpp:278 */ -void func_door(entvars_t *pev) -{ -// GetClassPtr(CBaseDoor *a); // 278 -} - -/* <69f59> ../cstrike/dlls/cbase.h:800 */ -CBaseDoor *GetClassPtr(CBaseDoor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <69a4f> ../cstrike/dlls/doors.cpp:201 */ -void CBaseDoor::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 204 -// FStrEq(const char *sz1, -// const char *sz2); // 209 -// KeyValue(CBaseDoor *const this, -// KeyValueData *pkvd); // 201 -// atof(const char *__nptr); // 206 -// atof(const char *__nptr); // 211 -} - -/* <69970> ../cstrike/dlls/doors.cpp:1143 */ -void CMomentaryDoor::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1146 -// FStrEq(const char *sz1, -// const char *sz2); // 1151 -// FStrEq(const char *sz1, -// const char *sz2); // 1156 -// KeyValue(CMomentaryDoor *const this, -// KeyValueData *pkvd); // 1143 -} - -/* <69949> ../cstrike/dlls/doors.cpp:334 */ -void CBaseDoor::Restart(void) -{ -} - -/* <698be> ../cstrike/dlls/doors.cpp:946 */ -void CRotDoor::Restart(void) -{ -// operator*(const Vector ::Restart(// float fl); // 953 -// { -// Vector vecSav; // 967 -// operator*(const Vector *const this, -// float fl); // 970 -// } -} - -/* <697ad> ../cstrike/dlls/doors.cpp:762 */ -void CBaseDoor::DoorGoDown(void) -{ -// { -// bool isReversing; // 765 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 770 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 782 -// Vector(Vector *const this, -// const Vector &v); // 785 -// Vector(Vector *const this, -// const Vector &v); // 783 -// } -} - -/* <6975e> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <6953e> ../cstrike/dlls/doors.cpp:1165 */ -void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// Vector move; // 1172 -// Vector delta; // 1174 -// float speed; // 1175 -// } -// Use(CMomentaryDoor *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1165 -} - -/* <694a5> ../cstrike/dlls/doors.cpp:791 */ -void CBaseDoor::DoorHitBottom(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 795 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 796 -} - -/* <6940c> ../cstrike/dlls/doors.cpp:721 */ -void CBaseDoor::DoorHitTop(void) -{ -// STOP_SOUND(edict_t *entity, -// int channel, -// const char *sample); // 725 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 726 -} - -/* <693c0> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Save(CSave &save) -{ -// Save(CBaseDoor *const this, -// class CSave &save); // 98 -} - -/* <69373> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Save(CSave &save) -{ -// Save(CMomentaryDoor *const this, -// class CSave &save); // 1063 -} - -/* <69327> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Restore(CRestore &restore) -{ -// Restore(CBaseDoor *const this, -// class CRestore &restore); // 98 -} - -/* <692da> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Restore(CRestore &restore) -{ -// Restore(CMomentaryDoor *const this, -// class CRestore &restore); // 1063 -} - -/* <69289> ../cstrike/dlls/doors.cpp:350 */ -void CBaseDoor::SetToggleState(int state) -{ -// SetToggleState(CBaseDoor *const this, -// int state); // 350 -} - -/* <6924c> ../cstrike/dlls/doors.cpp:359 */ -void CBaseDoor::Precache(void) -{ -// { -// char *pszSound; // 361 -// } -} - -/* <69177> ../cstrike/dlls/doors.cpp:978 */ -void CRotDoor::Spawn(void) -{ -// operator*(const Vector ::Spawn(// float fl); // 986 -// operator*(const Vector *const this, -// float fl); // 990 -// operator+(const Vector *const this, -// const Vector &v); // 990 -// { -// Vector vecSav; // 1011 -// operator*(const Vector *const this, -// float fl); // 1014 -// } -} - -/* <690bc> ../cstrike/dlls/doors.cpp:285 */ -void CBaseDoor::Spawn(void) -{ -// fabs(double __x); // 312 -// fabs(double __x); // 312 -// fabs(double __x); // 312 -// operator*(const Vector *const this, -// float fl); // 312 -// operator+(const Vector *const this, -// const Vector &v); // 312 -} - -/* <69001> ../cstrike/dlls/doors.cpp:1065 */ -void CMomentaryDoor::Spawn(void) -{ -// fabs(double __x); // 1082 -// fabs(double __x); // 1082 -// fabs(double __x); // 1082 -// operator*(const Vector *const this, -// float fl); // 1082 -// operator+(const Vector *const this, -// const Vector &v); // 1082 -} - -/* <68fcc> ../cstrike/dlls/doors.cpp:1028 */ -void CRotDoor::SetToggleState(int state) -{ -} - -/* <68fa5> ../cstrike/dlls/doors.cpp:1096 */ -void CMomentaryDoor::Precache(void) -{ -} - -/* <68f7f> ../cstrike/dlls/doors.cpp:1047 */ -void CMomentaryDoor::ObjectCaps(void) -{ -} - -/* <68f59> ../cstrike/dlls/doors.cpp:45 */ -void CBaseDoor::ObjectCaps(void) -{ -} - -/* <68f33> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <68f0d> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <68ed8> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <68eac> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <68e71> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <68c97> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <68c71> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <68c4b> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <68c16> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <68be1> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <68bbb> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <68b95> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <68b6f> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <68b49> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <68b22> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <68afc> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <68ad6> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <68ab0> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <68a7c> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <68a56> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <68a30> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <689fc> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <689d6> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <68918> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <688e4> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <688b0> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <6884f> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <6880d> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <687e7> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <687b5> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <68775> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <6874f> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <6871b> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <686f5> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <686cf> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <686a9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <6862b> ../cstrike/dlls/util.h:575 */ -inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) -{ -} - -/* <68612> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <68561> ../cstrike/dlls/doors.cpp:112 */ -void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton) -{ -// { -// float flsoundwait; // 118 -// { -// int fplaysound; // 127 -// int fplaysentence; // 128 -// float fvol; // 129 -// { -// int iprev; // 148 -// } -// } -// { -// int fplaysound; // 164 -// int fplaysentence; // 165 -// float fvol; // 166 -// { -// int iprev; // 184 -// } -// } -// } -} - -/* <6852f> ../cstrike/dlls/cbase.h:800 */ -CMomentaryDoor *GetClassPtr(CMomentaryDoor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <68513> ../cstrike/dlls/doors.cpp:1039 */ -inline void CMomentaryDoor::CMomentaryDoor(void) -{ -} - -/* <684e1> ../cstrike/dlls/cbase.h:800 */ -CRotDoor *GetClassPtr(CRotDoor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <684c0> ../cstrike/dlls/doors.cpp:935 */ -inline void CRotDoor::CRotDoor(void) -{ -} - -/* <6846f> ../cstrike/dlls/doors.cpp:817 */ -void CBaseDoor::Blocked(CBaseEntity *pOther) -{ -// { -// edict_t *pentTarget; // 819 -// class CBaseDoor *pDoor; // 820 -// float const checkBlockedInterval; // 827 -// } -} - -/* <6840f> ../cstrike/dlls/doors.cpp:34 */ -inline void CBaseDoor::CBaseDoor(void) -{ -} - -/* <683b0> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <68389> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <6831a> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <682db> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <682a8> ../cstrike/dlls/doors.cpp:508 */ -void CBaseDoor::DoorTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevToucher; // 510 -// } -} - -/* <68272> ../cstrike/dlls/doors.cpp:554 */ -void CBaseDoor::DoorActivate(void) -{ -} - -/* <6824c> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <68233> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <68215> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <681a9> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <6818b> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <6811c> ../cstrike/dlls/doors.cpp:1165 */ -void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// Vector move; // 1172 -// Vector delta; // 1174 -// float speed; // 1175 -// } -} - -/* <680cb> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <68062> ../cstrike/dlls/doors.cpp:201 */ -void CBaseDoor::KeyValue(KeyValueData *pkvd) -{ -} - -/* <6803d> ../cstrike/dlls/doors.cpp:1143 */ -void CMomentaryDoor::KeyValue(KeyValueData *pkvd) -{ -} - -/* <67fbd> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <67f50> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <67f06> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <67ed2> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <67eab> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <67e7f> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <67e61> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <67e43> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <67e1a> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Save(CSave &save) -{ -} - -/* <67df0> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Save(CSave &save) -{ -} - -/* <67dc7> ../cstrike/dlls/doors.cpp:98 */ -void CBaseDoor::Restore(CRestore &restore) -{ -} - -/* <67d98> ../cstrike/dlls/doors.cpp:1063 */ -void CMomentaryDoor::Restore(CRestore &restore) -{ -} - -/* <67d6e> ../cstrike/dlls/doors.cpp:350 */ -void CBaseDoor::SetToggleState(int state) -{ -} - -/* <62f3e> ../cstrike/dlls/combat.cpp:2197 */ -void CBaseMonster::BloodSplat(Vector &vecSrc, Vector &vecDir, int HitLocation, int iVelocity) -{ -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2201 -} - -/* <62e0e> ../cstrike/dlls/combat.cpp:2145 */ -void CBaseMonster::MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir) -{ -// { -// TraceResult Bloodtr; // 2148 -// Vector vecTraceDir; // 2149 -// int i; // 2150 -// operator*(const Vector *const this, -// float fl); // 2174 -// operator+(const Vector *const this, -// const Vector &v); // 2174 -// } -} - -/* <62709> ../cstrike/dlls/combat.cpp:1869 */ -void CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) -{ -// { -// int iOriginalPenetration; // 1871 -// int iPenetrationPower; // 1872 -// float flPenetrationDistance; // 1873 -// int iCurrentDamage; // 1874 -// float flCurrentDistance; // 1875 -// TraceResult tr; // 1876 -// TraceResult tr2; // 1876 -// Vector vecRight; // 1877 -// Vector vecUp; // 1878 -// class CBaseEntity *pEntity; // 1879 -// bool bHitMetal; // 1880 -// int iSparksAmount; // 1881 -// float x; // 1901 -// float y; // 1901 -// float z; // 1901 -// Vector vecDir; // 1920 -// Vector vecEnd; // 1925 -// Vector vecOldSrc; // 1926 -// Vector vecNewSrc; // 1927 -// float flDamageModifier; // 1931 -// Vector(Vector *const this, -// const Vector &v); // 1877 -// Vector(Vector *const this, -// const Vector &v); // 1878 -// operator*(float fl, -// const Vector &v); // 1922 -// operator*(float fl, -// const Vector &v); // 1922 -// operator+(const Vector *const this, -// const Vector &v); // 1922 -// operator+(const Vector *const this, -// const Vector &v); // 1922 -// operator*(const Vector *const this, -// float fl); // 1929 -// operator+(const Vector *const this, -// const Vector &v); // 1929 -// { -// char cTextureType; // 1946 -// bool bSparks; // 1947 -// Vector(Vector *const this, -// const Vector &v); // 1946 -// Vector(Vector *const this, -// const Vector &v); // 1946 -// Instance(edict_t *pent); // 1984 -// VARS(edict_t *pent); // 2023 -// operator*(const Vector *const this, -// float fl); // 2057 -// operator+(const Vector *const this, -// const Vector &v); // 2057 -// operator*(const Vector *const this, -// float fl); // 2059 -// operator+(const Vector *const this, -// const Vector &v); // 2059 -// Vector(Vector *const this, -// const Vector &v); // 2060 -// operator*(const Vector *const this, -// float fl); // 2037 -// operator+(const Vector *const this, -// const Vector &v); // 2037 -// operator*(const Vector *const this, -// float fl); // 2039 -// operator+(const Vector *const this, -// const Vector &v); // 2039 -// Vector(Vector *const this, -// const Vector &v); // 2040 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2002 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 2004 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2070 -// } -} - -/* <62693> ../cstrike/dlls/combat.cpp:1856 */ -/* linkage=_Z4vstrPf */ -char *vstr(float *v) -{ -// { -// int idx; // 1858 -// char string; // 1859 -// } -} - -/* <61df9> ../cstrike/dlls/combat.cpp:1704 */ -void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker) -{ -// { -// int tracerCount; // 1706 -// int tracer; // 1707 -// TraceResult tr; // 1708 -// Vector vecRight; // 1709 -// Vector vecUp; // 1710 -// bool m_bCreatedShotgunSpark; // 1711 -// Vector(Vector *const this, -// const Vector &v); // 1709 -// Vector(Vector *const this, -// const Vector &v); // 1710 -// { -// ULONG iShot; // 1722 -// { -// int spark; // 1724 -// float x; // 1727 -// float y; // 1727 -// float z; // 1727 -// Vector vecDir; // 1734 -// Vector vecEnd; // 1737 -// operator*(float fl, -// const Vector &v); // 1736 -// operator*(float fl, -// const Vector &v); // 1736 -// operator+(const Vector *const this, -// const Vector &v); // 1736 -// operator+(const Vector *const this, -// const Vector &v); // 1736 -// operator*(const Vector *const this, -// float fl); // 1739 -// operator+(const Vector *const this, -// const Vector &v); // 1739 -// { -// Vector vecTracerSrc; // 1745 -// operator*(const Vector *const this, -// float fl); // 1749 -// operator*(const Vector *const this, -// float fl); // 1749 -// operator+(const Vector *const this, -// const Vector &v); // 1749 -// operator+(const Vector *const this, -// const Vector &v); // 1749 -// operator+(const Vector *const this, -// const Vector &v); // 1749 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 1765 -// } -// { -// class CBaseEntity *pEntity; // 1780 -// Instance(edict_t *pent); // 1780 -// Vector(Vector *const this, -// const Vector &v); // 1784 -// Vector(Vector *const this, -// const Vector &v); // 1786 -// Vector(Vector *const this, -// const Vector &v); // 1786 -// { -// float flDamage; // 1802 -// Vector(Vector *const this, -// const Vector &v); // 1793 -// Vector(Vector *const this, -// const Vector &v); // 1830 -// Vector(Vector *const this, -// const Vector &v); // 1822 -// Vector(Vector *const this, -// const Vector &v); // 1824 -// Vector(Vector *const this, -// const Vector &v); // 1824 -// Vector(Vector *const this, -// const Vector &v); // 1814 -// Vector(Vector *const this, -// const Vector &v); // 1816 -// Vector(Vector *const this, -// const Vector &v); // 1816 -// Vector(Vector *const this, -// const Vector &v); // 1806 -// Vector(Vector *const this, -// const Vector &v); // 1810 -// Vector(Vector *const this, -// const Vector &v); // 1797 -// Vector(Vector *const this, -// const Vector &v); // 1839 -// Vector(Vector *const this, -// const Vector &v); // 1840 -// Vector(Vector *const this, -// const Vector &v); // 1840 -// FNullEnt(const edict_t *pent); // 1842 -// VARS(edict_t *pent); // 1842 -// Vector(Vector *const this, -// const Vector &v); // 1833 -// Vector(Vector *const this, -// const Vector &v); // 1833 -// } -// } -// Vector(Vector *const this, -// const Vector &v); // 1851 -// Vector(Vector *const this, -// const Vector &v); // 1851 -// } -// } -// } -} - -/* <61ce5> ../cstrike/dlls/combat.cpp:1647 */ -void CBaseMonster::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// Vector vecOrigin; // 1684 -// int blood; // 1687 -// operator*(const Vector *const this, -// float fl); // 1684 -// operator-(const Vector *const this, -// const Vector &v); // 1684 -// Vector(Vector *const this, -// const Vector &v); // 1691 -// } -} - -/* <61be6> ../cstrike/dlls/combat.cpp:1517 */ -void CBaseMonster::FInViewCone(Vector *pOrigin) -{ -// { -// class Vector2D vec2LOS; // 1519 -// float flDot; // 1520 -// operator-(const Vector *const this, -// const Vector &v); // 1524 -// Normalize(const class Vector2D *const this); // 1525 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1527 -// } -} - -/* <61ae6> ../cstrike/dlls/combat.cpp:1490 */ -void CBaseMonster::FInViewCone(CBaseEntity *pEntity) -{ -// { -// class Vector2D vec2LOS; // 1492 -// float flDot; // 1493 -// operator-(const Vector *const this, -// const Vector &v); // 1497 -// Normalize(const class Vector2D *const this); // 1498 -// DotProduct(const class Vector2D &a, -// const class Vector2D &b); // 1500 -// } -} - -/* <61949> ../cstrike/dlls/combat.cpp:1454 */ -void CBaseMonster::CheckTraceHullAttack(float flDist, int iDamage, int iDmgType) -{ -// { -// TraceResult tr; // 1456 -// Vector vecStart; // 1463 -// Vector vecEnd; // 1465 -// Vector(Vector *const this, -// const Vector &v); // 1463 -// operator*(const Vector *const this, -// float fl); // 1465 -// operator+(const Vector *const this, -// const Vector &v); // 1465 -// { -// class CBaseEntity *pEntity; // 1471 -// Instance(edict_t *pent); // 1471 -// } -// } -} - -/* <61174> ../cstrike/dlls/combat.cpp:1044 */ -/* linkage=_Z11RadiusFlash6VectorP9entvars_sS1_fii */ -void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType) -{ -// { -// class CBaseEntity *pEntity; // 1046 -// TraceResult tr; // 1047 -// float flAdjustedDamage; // 1048 -// float falloff; // 1048 -// Vector vecSpot; // 1049 -// float flRadius; // 1050 -// int bInWater; // 1058 -// edict(CBaseEntity *const this); // 1085 -// { -// TraceResult tr2; // 1088 -// Vector vecLOS; // 1110 -// float flDot; // 1111 -// float fadeTime; // 1120 -// float fadeHold; // 1120 -// int alpha; // 1121 -// class CBasePlayer *pPlayer; // 1137 -// float currentHoldTime; // 1140 -// operator-(const Vector *const this, -// const Vector &v); // 1102 -// Length(const Vector *const this); // 1102 -// operator+(const Vector *const this, -// const Vector &v); // 1115 -// operator-(const Vector *const this, -// const Vector &v); // 1115 -// DotProduct(Vector &a, -// const Vector &b); // 1117 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1157 -// { -// int i; // 1160 -// { -// class CBasePlayer *pObserver;// 1162 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1166 -// } -// } -// } -// } -} - -/* <61120> ../cstrike/dlls/combat.cpp:1027 */ -void CBaseMonster::DamageForce(float damage) -{ -// { -// float force; // 1029 -// } -} - -/* <60d7a> ../cstrike/dlls/combat.cpp:845 */ -void CBaseMonster::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// float flTake; // 847 -// Vector vecDir; // 848 -// FNullEnt(entvars_t *pev); // 872 -// { -// class CBaseEntity *pInflictor; // 874 -// Instance(entvars_t *pev); // 874 -// operator-(const Vector *const this, -// const Vector &v); // 877 -// operator-(const Vector *const this, -// const Vector &v); // 877 -// Normalize(const Vector *const this); // 877 -// Normalize(const Vector *const this); // 878 -// } -// FNullEnt(entvars_t *pev); // 939 -// Vector(Vector *const this, -// const Vector &v); // 957 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 964 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 969 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 912 -// operator*(const Vector *const this, -// float fl); // 954 -// operator+(const Vector *const this, -// const Vector &v); // 954 -// HasConditions(CBaseMonster *const this, -// int iConditions); // 947 -// } -} - -/* <60b32> ../cstrike/dlls/combat.cpp:981 */ -void CBaseMonster::DeadTakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecDir; // 983 -// FNullEnt(entvars_t *pev); // 987 -// { -// class CBaseEntity *pInflictor; // 989 -// Instance(entvars_t *pev); // 989 -// operator-(const Vector *const this, -// const Vector &v); // 992 -// operator-(const Vector *const this, -// const Vector &v); // 992 -// Normalize(const Vector *const this); // 992 -// Normalize(const Vector *const this); // 993 -// } -// } -} - -/* <60aea> ../cstrike/dlls/combat.cpp:815 */ -void CBaseMonster::TakeHealth(float flHealth, int bitsDamageType) -{ -} - -/* <60a59> ../cstrike/dlls/combat.cpp:310 */ -void CBaseMonster::GibMonster(void) -{ -// { -// TraceResult tr; // 312 -// BOOL gibbed; // 313 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 315 -// } -} - -/* <606c8> ../cstrike/dlls/combat.cpp:190 */ -void SpawnRandomGibs(entvars_t *pevVictim, int human, int cGibs) -{ -// { -// int cSplat; // 192 -// { -// class CGib *pGib; // 196 -// operator*(const Vector *const this, -// float fl); // 227 -// operator*(const Vector *const this, -// float fl); // 234 -// Instance(entvars_t *pev); // 240 -// operator*(const Vector *const this, -// float fl); // 244 -// operator*(const Vector *const this, -// float fl); // 252 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// LimitVelocity(CGib *const this); // 258 -// GetClassPtr(CGib *a); // 196 -// operator*(const Vector *const this, -// float fl); // 248 -// } -// } -} - -/* <60320> ../cstrike/dlls/combat.cpp:63 */ -void SpawnStickyGibs(entvars_t *pevVictim, Vector vecOrigin, int cGibs) -{ -// { -// int i; // 65 -// { -// class CGib *pGib; // 75 -// GetClassPtr(CGib *a); // 75 -// operator*(const Vector *const this, -// float fl); // 93 -// operator*(const Vector *const this, -// float fl); // 100 -// Instance(entvars_t *pev); // 106 -// operator*(const Vector *const this, -// float fl); // 110 -// operator*(const Vector *const this, -// float fl); // 118 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 124 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 124 -// LimitVelocity(CGib *const this); // 128 -// operator*(const Vector *const this, -// float fl); // 114 -// } -// } -} - -/* <5ff7f> ../cstrike/dlls/combat.cpp:132 */ -void SpawnHeadGib(entvars_t *pevVictim) -{ -// { -// class CGib *pGib; // 134 -// GetClassPtr(CGib *a); // 134 -// { -// edict_t *pentPlayer; // 151 -// operator+(const Vector *const this, -// const Vector &v); // 149 -// { -// entvars_t *pevPlayer; // 156 -// operator+(const Vector *const this, -// const Vector &v); // 159 -// operator-(const Vector *const this, -// const Vector &v); // 159 -// Normalize(const Vector *const this); // 159 -// } -// edict(CBaseEntity *const this); // 151 -// Instance(entvars_t *pev); // 172 -// operator*(const Vector *const this, -// float fl); // 184 -// operator*(const Vector *const this, -// float fl); // 176 -// operator*(const Vector *const this, -// float fl); // 180 -// } -// LimitVelocity(CGib *const this); // 187 -// } -} - -/* <5fbee> ../cstrike/dlls/combat.cpp:190 */ -void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human) -{ -// { -// int cSplat; // 192 -// { -// class CGib *pGib; // 196 -// operator*(const Vector *const this, -// float fl); // 227 -// operator*(const Vector *const this, -// float fl); // 234 -// Instance(entvars_t *pev); // 240 -// operator*(const Vector *const this, -// float fl); // 244 -// operator*(const Vector *const this, -// float fl); // 252 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 256 -// LimitVelocity(CGib *const this); // 258 -// GetClassPtr(CGib *a); // 196 -// operator*(const Vector *const this, -// float fl); // 248 -// } -// } -} - -/* <5fb0b> ../cstrike/dlls/combat.cpp:789 */ -void CGib::Spawn(const char *szGibModel) -{ -// MAKE_STRING_CLASS(const char *str, -// entvars_t *pev); // 800 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 803 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 803 -} - -/* <5f938> ../cstrike/dlls/combat.cpp:598 */ -void CBaseMonster::Killed(entvars_t *pevAttacker, int iGib) -{ -// { -// unsigned int cCount; // 600 -// BOOL fDone; // 601 -// class CBaseEntity *pOwner; // 619 -// HasMemory(CBaseMonster *const this, -// int iMemory); // 603 -// ShouldGibMonster(CBaseMonster *const this, -// int iGib); // 605 -// Remember(CBaseMonster *const this, -// int iMemory); // 610 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 613 -// SetConditions(CBaseMonster *const this, -// int iConditions); // 616 -// Instance(edict_t *pent); // 619 -// ShouldGibMonster(CBaseMonster *const this, -// int iGib); // 625 -// } -} - -/* <5f8f8> ../cstrike/dlls/combat.cpp:551 */ -void CBaseMonster::CallGibMonster(void) -{ -// { -// BOOL fade; // 553 -// } -} - -/* <5f8cc> ../cstrike/dlls/combat.cpp:542 */ -void CBaseMonster::ShouldGibMonster(int iGib) -{ -} - -/* <5f8a6> ../cstrike/dlls/combat.cpp:525 */ -void CBaseMonster::BecomeDead(void) -{ -} - -/* <5f848> ../cstrike/dlls/combat.cpp:476 */ -void CBaseMonster::GetSmallFlinchActivity(void) -{ -// { -// Activity flinchActivity; // 478 -// BOOL fTriedDirection; // 479 -// float flDot; // 480 -// } -} - -/* <5f65e> ../cstrike/dlls/combat.cpp:355 */ -void CBaseMonster::GetDeathActivity(void) -{ -// { -// Activity deathActivity; // 357 -// BOOL fTriedDirection; // 358 -// float flDot; // 359 -// TraceResult tr; // 360 -// Vector vecSrc; // 361 -// operator*(const Vector *const this, -// float fl); // 375 -// DotProduct(Vector &a, -// const Vector &b); // 375 -// edict(CBaseEntity *const this); // 461 -// operator*(const Vector *const this, -// float fl); // 461 -// operator-(const Vector *const this, -// const Vector &v); // 461 -// edict(CBaseEntity *const this); // 450 -// operator*(const Vector *const this, -// float fl); // 450 -// operator+(const Vector *const this, -// const Vector &v); // 450 -// } -} - -/* <5f60a> ../cstrike/dlls/combat.cpp:295 */ -void CBaseMonster::FadeMonster(void) -{ -// StopAnimation(CBaseMonster *const this); // 297 -// SUB_StartFadeOut(CBaseEntity *const this); // 303 -} - -/* <5f5ca> ../cstrike/dlls/combat.cpp:278 */ -void CBaseMonster::HasAlienGibs(void) -{ -// { -// int myClass; // 280 -// } -} - -/* <5f58a> ../cstrike/dlls/combat.cpp:263 */ -void CBaseMonster::HasHumanGibs(void) -{ -// { -// int myClass; // 265 -// } -} - -/* <5f4cb> ../cstrike/dlls/combat.cpp:52 */ -void CGib::LimitVelocity(void) -{ -// { -// float length; // 54 -// Length(const Vector *const this); // 54 -// } -// LimitVelocity(CGib *const this); // 52 -} - -/* <5f2d3> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <5f152> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <5f042> ../cstrike/dlls/combat.cpp:1185 */ -void GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity) -{ -// { -// float retval; // 1187 -// TraceResult tr; // 1189 -// float const topOfHead; // 1204 -// Vector spot; // 1216 -// class Vector2D dir; // 1232 -// float const standFeet; // 1205 -// float const crouchFeet; // 1206 -// class Vector2D perp; // 1234 -// float const edgeOffset; // 1235 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 1216 -// NormalizeInPlace(Vector2D *const this); // 1233 -// } -} - -/* <5eee0> ../cstrike/dlls/combat.cpp:718 */ -void CGib::BounceGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 720 -// TraceResult tr; // 721 -// operator*(const Vector *const this, -// float fl); // 728 -// } -// BounceGibTouch(CGib *const this, -// class CBaseEntity *pOther); // 718 -} - -/* <5ed6d> ../cstrike/dlls/combat.cpp:761 */ -void CGib::StickyGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 763 -// TraceResult tr; // 764 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 769 -// } -// StickyGibTouch(CGib *const this, -// class CBaseEntity *pOther); // 761 -} - -/* <5ecb4> ../cstrike/dlls/combat.cpp:1543 */ -void CBaseEntity::FVisible(CBaseEntity *pEntity) -{ -// { -// TraceResult tr; // 1545 -// Vector vecLookerOrigin; // 1546 -// Vector vecTargetOrigin; // 1547 -// } -// FVisible(CBaseEntity *const this, -// class CBaseEntity *pEntity); // 1543 -} - -/* <5eb17> ../cstrike/dlls/combat.cpp:2075 */ -void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// TraceResult Bloodtr; // 2087 -// Vector vecTraceDir; // 2088 -// float flNoise; // 2089 -// int cCount; // 2090 -// int i; // 2091 -// } -// TraceBleed(CBaseEntity *const this, -// float flDamage, -// Vector vecDir, -// TraceResult *ptr, -// int bitsDamageType); // 2075 -} - -/* <5eab1> ../cstrike/dlls/combat.cpp:688 */ -void CGib::WaitTillLand(void) -{ -// operator==(const Vector ::WaitTillLand(// const Vector &v); // 696 -// WaitTillLand(CGib *const this); // 688 -} - -/* <5ea72> ../cstrike/dlls/combat.cpp:667 */ -void CBaseEntity::SUB_FadeOut(void) -{ -// SUB_FadeOut(CBaseEntity *const this); // 667 -} - -/* <5ea1f> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <5e9bb> ../cstrike/dlls/combat.cpp:1576 */ -void CBaseEntity::FVisible(Vector &vecOrigin) -{ -// { -// TraceResult tr; // 1578 -// Vector vecLookerOrigin; // 1579 -// } -} - -/* <5e872> ../cstrike/dlls/combat.cpp:1600 */ -void CBaseEntity::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// Vector vecOrigin; // 1602 -// operator*(const Vector *const this, -// float fl); // 1602 -// { -// int blood; // 1608 -// Vector(Vector *const this, -// const Vector &v); // 1612 -// Vector(Vector *const this, -// const Vector &v); // 1613 -// } -// operator-(const Vector *const this, -// const Vector &v); // 1602 -// } -} - -/* <5e84e> ../cstrike/dlls/combat.cpp:652 */ -void CBaseEntity::SUB_StartFadeOut(void) -{ -} - -/* <5e80f> ../cstrike/dlls/monsters.h:70 */ -void CGib::ObjectCaps(void) -{ -} - -/* <5e7e9> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <5e7ac> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <5e5b7> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <5e591> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <5e56b> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <5e535> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <5e4d5> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <5e49f> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <5e479> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <5e453> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <5e42d> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <5e407> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <5e3df> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <5e3b9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <5e393> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <5e36d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <5e338> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <5e312> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <5e2ec> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <5e2b8> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <5e292> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <5e1f8> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <5e1a8> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <5e174> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <5e140> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <5e0df> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <5e09d> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <5e077> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <5e051> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <5e01f> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <5dfeb> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <5dfc5> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <5df91> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <5df6b> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <5df45> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <5df11> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <5deeb> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <5dec5> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <5de9f> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <5de08> ../cstrike/dlls/combat.cpp:1185 */ -float GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity) -{ -// { -// float retval; // 1187 -// TraceResult tr; // 1189 -// float const topOfHead; // 1204 -// float const standFeet; // 1205 -// float const crouchFeet; // 1206 -// Vector spot; // 1216 -// class Vector2D dir; // 1232 -// class Vector2D perp; // 1234 -// float const edgeOffset; // 1235 -// } -} - -/* <5ddd6> ../cstrike/dlls/cbase.h:800 */ -CGib *GetClassPtr(CGib *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <5dda5> ../cstrike/dlls/vector.h:35 */ -inline void Normalize(const class Vector2D *const this) -{ -// { -// class Vector2D vec2; // 37 -// float flLen; // 39 -// } -} - -/* <5dcf9> ../cstrike/dlls/combat.cpp:1349 */ -void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) -{ -// { -// class CBaseEntity *pEntity; // 1351 -// TraceResult tr; // 1352 -// float flAdjustedDamage; // 1353 -// float falloff; // 1353 -// Vector vecSpot; // 1354 -// int bInWater; // 1362 -// } -} - -/* <5dc27> ../cstrike/dlls/combat.cpp:1262 */ -void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) -{ -// { -// class CBaseEntity *pEntity; // 1264 -// TraceResult tr; // 1265 -// float flAdjustedDamage; // 1266 -// float falloff; // 1266 -// Vector vecSpot; // 1267 -// int bInWater; // 1275 -// { -// bool useLOS; // 1300 -// float damageRatio; // 1305 -// float length; // 1308 -// } -// } -} - -/* <5dbdb> ../cstrike/dlls/combat.cpp:190 */ -void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human) -{ -// { -// int cSplat; // 192 -// { -// class CGib *pGib; // 196 -// } -// } -} - -/* <5dbc0> ../cstrike/dlls/monsters.h:61 */ -inline void CGib::CGib(void) -{ -} - -/* <5db84> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <5daf8> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <5da83> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <5da42> ../cstrike/dlls/util.h:67 */ -inline void MAKE_STRING_CLASS(const char *str, entvars_t *pev) -{ -} - -/* <5d9d2> ../cstrike/dlls/combat.cpp:542 */ -void CBaseMonster::ShouldGibMonster(int iGib) -{ -} - -/* <5d9a4> ../cstrike/dlls/vector.h:185 */ -inline float DotProduct(Vector &a, Vector &b) -{ -} - -/* <5d97e> ../cstrike/dlls/combat.cpp:52 */ -void CGib::LimitVelocity(void) -{ -// { -// float length; // 54 -// } -} - -/* <5d960> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <5d92f> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <5d916> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <5d8fd> ../cstrike/dlls/basemonster.h:78 */ -inline void CBaseMonster::StopAnimation(void) -{ -} - -/* <5d8d9> ../cstrike/dlls/basemonster.h:74 */ -inline void CBaseMonster::HasMemory( int iMemory) -{ -} - -/* <5d8b5> ../cstrike/dlls/basemonster.h:72 */ -inline void CBaseMonster::Remember( int iMemory) -{ -} - -/* <5d891> ../cstrike/dlls/basemonster.h:69 */ -inline void CBaseMonster::HasConditions( int iConditions) -{ -} - -/* <5d868> ../cstrike/dlls/basemonster.h:67 */ -inline void CBaseMonster::SetConditions( int iConditions) -{ -} - -/* <5d3b0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <5d305> ../cstrike/dlls/combat.cpp:718 */ -void CGib::BounceGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 720 -// TraceResult tr; // 721 -// { -// float volume; // 748 -// float zvel; // 749 -// } -// } -} - -/* <5d2cd> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <5d2a8> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <5d255> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <5d217> ../cstrike/dlls/combat.cpp:761 */ -void CGib::StickyGibTouch(CBaseEntity *pOther) -{ -// { -// Vector vecSpot; // 763 -// TraceResult tr; // 764 -// } -} - -/* <5d0a1> ../cstrike/dlls/combat.cpp:2075 */ -void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) -{ -// { -// TraceResult Bloodtr; // 2087 -// Vector vecTraceDir; // 2088 -// float flNoise; // 2089 -// int cCount; // 2090 -// int i; // 2091 -// } -} - -/* <5d053> ../cstrike/dlls/vector.h:131 */ -inline void Vector::Make2D(void) -{ -// { -// class Vector2D Vec2; // 133 -// } -} - -/* <5d02c> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <5d005> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <5cfbb> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <5cf94> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <5cf4a> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <5cf24> ../cstrike/dlls/vector.h:64 */ -inline void Vector2D::NormalizeInPlace(void) -{ -// { -// float flLen; // 66 -// } -} - -/* <5cef0> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <5ced0> ../engine/eiface.h:87 */ -inline void TraceResult::TraceResult(void) -{ -} - -/* <5ceb2> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <5ce87> ../cstrike/dlls/vector.h:26 */ -inline void Vector2D::Vector2D(float X, float Y) -{ -} - -/* <5ce69> ../cstrike/dlls/vector.h:32 */ -inline void Vector2D::Length(void) -{ -} - -/* <5ce4b> ../cstrike/dlls/vector.h:25 */ -inline void Vector2D::Vector2D(void) -{ -} - -/* <5ce2d> ../cstrike/dlls/combat.cpp:667 */ -void CBaseEntity::SUB_FadeOut(void) -{ -} - -/* <4c6c1> ../cstrike/dlls/client.cpp:3234 */ -/* linkage=_Z13ClientCommandP7edict_s */ -void ClientCommand(edict_t *pEntity) -{ -// { -// const char *pcmd; // 3236 -// const char *pstr; // 3237 -// class CHalfLifeMultiplay *mp; // 3239 -// entvars_t *pev; // 3245 -// class CBasePlayer *player; // 3246 -// CMD_ARGV(int i); // 3236 -// FStrEq(const char *sz1, -// const char *sz2); // 3248 -// FStrEq(const char *sz1, -// const char *sz2); // 3256 -// FStrEq(const char *sz1, -// const char *sz2); // 3264 -// FStrEq(const char *sz1, -// const char *sz2); // 3273 -// { -// int iVoteID; // 3294 -// int iVoteFail; // 3295 -// int iNumArgs; // 3296 -// const char *pszArg1; // 3297 -// int iVoteLength; // 3298 -// class CBaseEntity *pKickEntity; // 3332 -// class CBasePlayer *pKickPlayer; // 3342 -// CMD_ARGC(void); // 3296 -// CMD_ARGV(int i); // 3297 -// atoi(const char *__nptr); // 3309 -// CountTeamPlayers(int iTeam); // 3326 -// } -// FStrEq(const char *sz1, -// const char *sz2); // 3363 -// FStrEq(const char *sz1, -// const char *sz2); // 3371 -// { -// int iFailed; // 3377 -// int iVote; // 3406 -// CMD_ARGC(void); // 3400 -// CMD_ARGV(int i); // 3406 -// atoi(const char *__nptr); // 3406 -// } -// FStrEq(const char *sz1, -// const char *sz2); // 3448 -// { -// int iTimeRemaining; // 3454 -// int iMinutes; // 3458 -// int iSeconds; // 3458 -// char secs; // 3462 -// char *temp; // 3463 -// } -// FStrEq(const char *sz1, -// const char *sz2); // 3488 -// FStrEq(const char *sz1, -// const char *sz2); // 3496 -// IsObserver(CBasePlayer *const this); // 3930 -// atoi(const char *__nptr); // 3932 -// IsObserver(CBasePlayer *const this); // 3937 -// { -// int slot; // 3966 -// atoi(const char *__nptr); // 3966 -// } -// { -// int i; // 4037 -// { -// class CBasePlayer *pObserver; // 4039 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4042 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4043 -// } -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4030 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4031 -// { -// int i; // 4059 -// { -// class CBasePlayer *pObserver; // 4061 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4064 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4065 -// } -// } -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 4052 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 4053 -// strstr(const char *__haystack, -// const char *__needle); // 4114 -// { -// bool oldval; // 4234 -// } -// { -// bool oldval; // 4246 -// } -// { -// char command; // 4270 -// } -// { -// bool oldval; // 4221 -// } -// { -// bool oldval; // 4210 -// { -// int arg; // 4205 -// } -// } -// { -// int slot; // 3996 -// atoi(const char *__nptr); // 3996 -// } -// { -// float val; // 3925 -// atof(const char *__nptr); // 3925 -// SetObserverAutoDirector(CBasePlayer *const this, -// bool val); // 3926 -// } -// { -// int mode; // 3901 -// atoi(const char *__nptr); // 3901 -// IsObserver(CBasePlayer *const this); // 3903 -// { -// int gmsgADStop; // 3918 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3919 -// } -// } -// { -// int slot; // 3523 -// atoi(const char *__nptr); // 3523 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 3504 -// } -} - -/* <4c4ef> ../cstrike/dlls/client.cpp:494 */ -/* linkage=_Z15ProcessKickVoteP11CBasePlayerS0_ */ -void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer) -{ -// { -// class CBaseEntity *pTempEntity; // 500 -// class CBasePlayer *pTempPlayer; // 501 -// int iValidVotes; // 502 -// int iVoteID; // 503 -// int iVotesNeeded; // 504 -// float fKickPercent; // 505 -// int iTeamCount; // 507 -// CountTeamPlayers(int iTeam); // 507 -// edict(CBaseEntity *const this); // 560 -// FNullEnt(const edict_t *pent); // 560 -// edict(CBaseEntity *const this); // 517 -// FNullEnt(const edict_t *pent); // 517 -// } -} - -/* <4c477> ../cstrike/dlls/client.cpp:306 */ -/* linkage=_Z7respawnP9entvars_si */ -void respawn(entvars_t *pev, BOOL fCopyCorpse) -{ -// { -// class CHalfLifeMultiplay *mp; // 319 -// class CBasePlayer *pPlayer; // 322 -// MarkSpawnSkipped(CHalfLifeMultiplay *const this); // 321 -// } -} - -/* <4c3c5> ../cstrike/dlls/client.cpp:414 */ -int CountTeams(void) -{ -// { -// int iNumCT; // 416 -// int iNumTerrorist; // 416 -// class CBaseEntity *pPlayer; // 421 -// class CBasePlayer *player; // 422 -// edict(CBaseEntity *const this); // 425 -// FNullEnt(const edict_t *pent); // 425 -// } -} - -/* <4c2be> ../cstrike/dlls/client.cpp:443 */ -/* linkage=_Z11ListPlayersP11CBasePlayer */ -void ListPlayers(CBasePlayer *current) -{ -// { -// class CBaseEntity *pPlayer; // 445 -// class CBasePlayer *player; // 446 -// char message; // 447 -// char cNumber; // 448 -// int iUserID; // 449 -// edict(CBaseEntity *const this); // 454 -// FNullEnt(const edict_t *pent); // 454 -// edict(CBaseEntity *const this); // 460 -// } -} - -/* <4c200> ../cstrike/dlls/client.cpp:475 */ -int CountTeamPlayers(int iTeam) -{ -// { -// class CBaseEntity *pPlayer; // 477 -// int i; // 478 -// } -} - -/* <4c084> ../cstrike/dlls/client.cpp:661 */ -/* linkage=_Z17ClientPutInServerP7edict_s */ -void ClientPutInServer(edict_t *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 663 -// class CBaseEntity *Target; // 664 -// Vector CamAngles; // 665 -// class CHalfLifeMultiplay *mp; // 666 -// entvars_t *pev; // 668 -// char sName; // 777 -// CheckStartMoney(void); // 696 -// { -// char *pApersand; // 781 -// } -// operator-(const Vector *const this, -// const Vector &v); // 761 -// Normalize(const Vector *const this); // 762 -// } -} - -/* <4bbff> ../cstrike/dlls/client.cpp:814 */ -/* linkage=_Z8Host_SayP7edict_si */ -void Host_Say(edict_t *pEntity, int teamonly) -{ -// { -// class CBasePlayer *client; // 816 -// int j; // 817 -// char *p; // 818 -// char text; // 819 -// char szTemp; // 820 -// const char *cpSay; // 821 -// const char *cpSayTeam; // 822 -// const char *pcmd; // 823 -// bool bSenderDead; // 824 -// entvars_t *pev; // 827 -// class CBasePlayer *player; // 828 -// const char *placeName; // 913 -// char *pszFormat; // 933 -// char *pszConsoleFormat; // 934 -// bool consoleUsesPlaceName; // 935 -// CMD_ARGV(int i); // 823 -// CMD_ARGC(void); // 846 -// CMD_ARGC(void); // 853 -// Q_strlen(const char *str); // 910 -// { -// Place playerPlace; // 916 -// const BotPhraseList *placeList; // 917 -// int i; // 918 -// { -// const_iterator iter; // 921 -// operator++(_List_const_iterator *const this); // 921 -// } -// } -// { -// char *pAmpersand; // 1026 -// } -// edict(CBaseEntity *const this); // 1044 -// FNullEnt(const edict_t *pent); // 1044 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1085 -// ENTINDEX(edict_t *pEdict); // 1086 -// CMD_ARGC(void); // 865 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 1101 -// ENTINDEX(edict_t *pEdict); // 1102 -// { -// char *fullText; // 1115 -// } -// { -// char *temp; // 1129 -// char *szTeam; // 1130 -// char *deadText; // 1131 -// edict(CBaseEntity *const this); // 1156 -// edict(CBaseEntity *const this); // 1156 -// } -// } -} - -/* <4bb4a> ../cstrike/dlls/client.cpp:2933 */ -/* linkage=_Z16EntityFromUserIDi */ -CBaseEntity *EntityFromUserID(int userID) -{ -// { -// class CBaseEntity *pTempEntity; // 2935 -// class CBasePlayer *pTempPlayer; // 2936 -// edict(CBaseEntity *const this); // 2945 -// edict(CBaseEntity *const this); // 2939 -// FNullEnt(const edict_t *pent); // 2939 -// } -} - -/* <4baa5> ../cstrike/dlls/client.cpp:2958 */ -/* linkage=_Z20CountPlayersInServerv */ -int CountPlayersInServer(void) -{ -// { -// int count; // 2960 -// class CBaseEntity *pTempEntity; // 2961 -// class CBasePlayer *pTempPlayer; // 2962 -// edict(CBaseEntity *const this); // 2965 -// FNullEnt(const edict_t *pent); // 2965 -// } -} - -/* <4b959> ../cstrike/dlls/client.cpp:4282 */ -/* linkage=_Z21ClientUserInfoChangedP7edict_sPc */ -void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) -{ -// { -// class CBasePlayer *pPlayer; // 4288 -// const char *szBufferName; // 4289 -// int iClientIndex; // 4290 -// entindex(CBaseEntity *const this); // 4290 -// FStrEq(const char *sz1, -// const char *sz2); // 4293 -// { -// char szName; // 4295 -// { -// char *pPct; // 4300 -// } -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 4331 -// } -// } -} - -/* <4b7ec> ../cstrike/dlls/cbase.h:800 */ -/* linkage=_Z11GetClassPtrI11CBasePlayerEPT_S2_ */ -CBasePlayer *GetClassPtr(CBasePlayer *a) -{ -// { -// entvars_t *pev; // 802 -// VARS(edict_t *pent); // 806 -// GET_PRIVATE(edict_t *pent); // 809 -// operator new(size_t stAllocateBlock, -// entvars_t *pev); // 814 -// CBasePlayer(CBasePlayer *const this); // 814 -// } -} - -/* <4b7cf> ../cstrike/dlls/client.cpp:6204 */ -/* linkage=_Z20AllowLagCompensationv */ -int AllowLagCompensation(void) -{ -} - -/* <4b77c> ../cstrike/dlls/client.cpp:6179 */ -/* linkage=_Z16InconsistentFilePK7edict_sPKcPc */ -int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) -{ -} - -/* <4b733> ../cstrike/dlls/client.cpp:6156 */ -/* linkage=_Z24CreateInstancedBaselinesv */ -void CreateInstancedBaselines(void) -{ -// { -// int iret; // 6158 -// entity_state_t state; // 6159 -// } -} - -/* <4b6c2> ../cstrike/dlls/client.cpp:6122 */ -/* linkage=_Z13GetHullBoundsiPfS_ */ -int GetHullBounds(int hullnumber, float *mins, float *maxs) -{ -// { -// int iret; // 6124 -// } -} - -/* <4b644> ../cstrike/dlls/client.cpp:6101 */ -/* linkage=_Z20ConnectionlessPacketPK8netadr_sPKcPcPi */ -int ConnectionlessPacket(const class netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) -{ -// { -// int max_buffer_size; // 6104 -// } -} - -/* <4b4eb> ../cstrike/dlls/client.cpp:6074 */ -/* linkage=_Z6CmdEndPK7edict_s */ -void CmdEnd(const edict_t *player) -{ -// { -// entvars_t *pev; // 6076 -// class CBasePlayer *pl; // 6077 -// Instance(entvars_t *pev); // 6077 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6089 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 6089 -// } -} - -/* <4b3ee> ../cstrike/dlls/client.cpp:6050 */ -/* linkage=_Z8CmdStartPK7edict_sPK9usercmd_sj */ -void CmdStart(const edict_t *player, const usercmd_s *cmd, unsigned int random_seed) -{ -// { -// entvars_t *pev; // 6052 -// class CBasePlayer *pl; // 6053 -// Instance(entvars_t *pev); // 6053 -// } -} - -/* <4b1fd> ../cstrike/dlls/client.cpp:5889 */ -/* linkage=_Z16UpdateClientDataPK7edict_siP12clientdata_s */ -void UpdateClientData(const class edict_s *ent, int sendweapons, class clientdata_s *cd) -{ -// { -// entvars_t *pev; // 5894 -// class CBasePlayer *pl; // 5895 -// entvars_t *pevOrg; // 5896 -// Instance(entvars_t *pev); // 5895 -// { -// int iUser3; // 5976 -// IsObserver(CBasePlayer *const this); // 5998 -// { -// class CBasePlayerWeapon *gun; // 6003 -// { -// ItemInfo II; // 6007 -// } -// } -// } -// Instance(entvars_t *pev); // 5905 -// } -} - -/* <4b0a4> ../cstrike/dlls/client.cpp:5818 */ -/* linkage=_Z13GetWeaponDataP7edict_sP13weapon_data_s */ -int GetWeaponData(edict_s *player, class weapon_data_s *info) -{ -// { -// int i; // 5820 -// weapon_data_t *item; // 5821 -// entvars_t *pev; // 5822 -// class CBasePlayer *pl; // 5823 -// class CBasePlayerWeapon *gun; // 5824 -// ItemInfo II; // 5826 -// Instance(entvars_t *pev); // 5823 -// { -// class CBasePlayerItem *pPlayerItem; // 5839 -// } -// } -} - -/* <4b08a> ../cstrike/dlls/client.cpp:5811 */ -/* linkage=_Z16RegisterEncodersv */ -void RegisterEncoders(void) -{ -} - -/* <4aff3> ../cstrike/dlls/client.cpp:5759 */ -/* linkage=_Z13Custom_EncodeP7delta_sPKhS2_ */ -void Custom_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) -{ -// { -// entity_state_t *f; // 5761 -// entity_state_t *t; // 5761 -// int beamType; // 5762 -// int initialized; // 5763 -// } -} - -/* <4afc4> ../cstrike/dlls/client.cpp:5738 */ -/* linkage=_Z23Custom_Entity_FieldInitP7delta_s */ -void Custom_Entity_FieldInit(delta_s *pFields) -{ -} - -/* <4aef3> ../cstrike/dlls/client.cpp:5516 */ -/* linkage=_Z14CreateBaselineiiP14entity_state_sP7edict_si6VectorS3_ */ -void CreateBaseline(int player, int eindex, class entity_state_s *baseline, class edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs) -{ -} - -/* <4ac57> ../cstrike/dlls/client.cpp:5312 */ -/* linkage=_Z13AddToFullPackP14entity_state_siP7edict_sS2_iiPh */ -int AddToFullPack(entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) -{ -// { -// int i; // 5314 -// int hostnum; // 5331 -// ENTINDEX(edict_t *pEdict); // 5331 -// CheckPlayerPVSLeafChanged(edict_t *client, -// int clientnum); // 5332 -// ResetPlayerPVS(edict_t *client, -// int clientnum); // 5334 -// CheckEntityRecentlyInPVS(int clientnum, -// int entitynum, -// float currenttime); // 5342 -// MarkEntityInPVS(int clientnum, -// int entitynum, -// float time, -// bool inpvs); // 5351 -// ENTINDEX(edict_t *pEdict); // 5462 -// { -// int owner; // 5468 -// ENTINDEX(edict_t *pEdict); // 5468 -// } -// MarkEntityInPVS(int clientnum, -// int entitynum, -// float time, -// bool inpvs); // 5347 -// } -} - -/* <4aae8> ../cstrike/dlls/client.cpp:5240 */ -bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5244 -// { -// int i; // 5252 -// } -// } -} - -/* <4aa75> ../cstrike/dlls/client.cpp:5226 */ -void ResetPlayerPVS(edict_t *client, int clientnum) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5230 -// } -} - -/* <4a92d> ../cstrike/dlls/client.cpp:5160 */ -/* linkage=_Z15SetupVisibilityP7edict_sS0_PPhS2_ */ -void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char ** pvs, unsigned char ** pas) -{ -// { -// Vector org; // 5162 -// edict_t *pView; // 5163 -// class CBasePlayer *pPlayer; // 5179 -// Instance(edict_t *pent); // 5179 -// operator+(const Vector *const this, -// const Vector &v); // 5187 -// operator+(const Vector *const this, -// const Vector &v); // 5190 -// edict(CBaseEntity *const this); // 5183 -// } -} - -/* <4a8b5> ../cstrike/dlls/client.cpp:5111 */ -/* linkage=_Z14SpectatorThinkP7edict_s */ -void SpectatorThink(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 5113 -// class CBaseSpectator *pPlayer; // 5114 -// GET_PRIVATE(edict_t *pent); // 5114 -// } -} - -/* <4a83d> ../cstrike/dlls/client.cpp:5095 */ -/* linkage=_Z19SpectatorDisconnectP7edict_s */ -void SpectatorDisconnect(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 5097 -// class CBaseSpectator *pPlayer; // 5098 -// GET_PRIVATE(edict_t *pent); // 5098 -// } -} - -/* <4a7b9> ../cstrike/dlls/client.cpp:5079 */ -/* linkage=_Z16SpectatorConnectP7edict_s */ -void SpectatorConnect(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 5081 -// class CBaseSpectator *pPlayer; // 5082 -// GET_PRIVATE(edict_t *pent); // 5082 -// } -} - -/* <4a731> ../cstrike/dlls/client.cpp:5039 */ -/* linkage=_Z19PlayerCustomizationP7edict_sP15customization_s */ -void PlayerCustomization(edict_t *pEntity, customization_t *pCust) -{ -// { -// entvars_t *pev; // 5041 -// class CBasePlayer *pPlayer; // 5042 -// GET_PRIVATE(edict_t *pent); // 5042 -// } -} - -/* <4a703> ../cstrike/dlls/client.cpp:5022 */ -/* linkage=_Z9Sys_ErrorPKc */ -void Sys_Error(const char *error_string) -{ -} - -/* <4a6e5> ../cstrike/dlls/client.cpp:4996 */ -/* linkage=_Z18GetGameDescriptionv */ -const char *GetGameDescription(void) -{ -} - -/* <4a581> ../cstrike/dlls/client.cpp:4534 */ -/* linkage=_Z14ClientPrecachev */ -void ClientPrecache(void) -{ -// { -// int i; // 4536 -// int numPlayerModels; // 4678 -// Vector temp; // 4760 -// Vector vMin; // 4766 -// Vector vMax; // 4767 -// bool isCZero; // 4813 -// { -// const char *fname; // 4690 -// } -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4767 -// Vector(Vector *const this, -// const Vector &v); // 4760 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 4766 -// { -// const char *fname; // 4785 -// } -// } -} - -/* <4a548> ../cstrike/dlls/client.cpp:4504 */ -/* linkage=_Z10StartFramev */ -void StartFrame(void) -{ -// { -// cvar_t *skill; // 4515 -// } -} - -/* <4a50d> ../cstrike/dlls/client.cpp:4491 */ -/* linkage=_Z16ParmsChangeLevelv */ -void ParmsChangeLevel(void) -{ -// { -// SAVERESTOREDATA *pSaveData; // 4494 -// } -} - -/* <4a4f4> ../cstrike/dlls/client.cpp:4486 */ -/* linkage=_Z13ParmsNewLevelv */ -void ParmsNewLevel(void) -{ -} - -/* <4a47c> ../cstrike/dlls/client.cpp:4475 */ -/* linkage=_Z15PlayerPostThinkP7edict_s */ -void PlayerPostThink(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 4477 -// class CBasePlayer *pPlayer; // 4478 -// GET_PRIVATE(edict_t *pent); // 4478 -// } -} - -/* <4a404> ../cstrike/dlls/client.cpp:4459 */ -/* linkage=_Z14PlayerPreThinkP7edict_s */ -void PlayerPreThink(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 4461 -// class CBasePlayer *pPlayer; // 4462 -// GET_PRIVATE(edict_t *pent); // 4462 -// } -} - -/* <4a392> ../cstrike/dlls/client.cpp:4400 */ -/* linkage=_Z14ServerActivateP7edict_sii */ -void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) -{ -// { -// int i; // 4402 -// class CBaseEntity *pClass; // 4403 -// } -} - -/* <4a378> ../cstrike/dlls/client.cpp:4362 */ -/* linkage=_Z16ServerDeactivatev */ -void ServerDeactivate(void) -{ -} - -/* <49c3e> ../cstrike/dlls/client.cpp:3113 */ -/* linkage=_Z24HandleRadioAliasCommandsP11CBasePlayerPKc */ -BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand) -{ -// { -// BOOL bRetVal; // 3115 -// FStrEq(const char *sz1, -// const char *sz2); // 3118 -// FStrEq(const char *sz1, -// const char *sz2); // 3123 -// FStrEq(const char *sz1, -// const char *sz2); // 3128 -// FStrEq(const char *sz1, -// const char *sz2); // 3133 -// FStrEq(const char *sz1, -// const char *sz2); // 3138 -// FStrEq(const char *sz1, -// const char *sz2); // 3143 -// FStrEq(const char *sz1, -// const char *sz2); // 3149 -// FStrEq(const char *sz1, -// const char *sz2); // 3154 -// FStrEq(const char *sz1, -// const char *sz2); // 3159 -// FStrEq(const char *sz1, -// const char *sz2); // 3164 -// FStrEq(const char *sz1, -// const char *sz2); // 3169 -// FStrEq(const char *sz1, -// const char *sz2); // 3174 -// FStrEq(const char *sz1, -// const char *sz2); // 3180 -// FStrEq(const char *sz1, -// const char *sz2); // 3185 -// FStrEq(const char *sz1, -// const char *sz2); // 3190 -// FStrEq(const char *sz1, -// const char *sz2); // 3195 -// FStrEq(const char *sz1, -// const char *sz2); // 3200 -// FStrEq(const char *sz1, -// const char *sz2); // 3205 -// FStrEq(const char *sz1, -// const char *sz2); // 3210 -// FStrEq(const char *sz1, -// const char *sz2); // 3215 -// FStrEq(const char *sz1, -// const char *sz2); // 3220 -// Radio3(CBasePlayer *player, -// int slot); // 3223 -// Radio1(CBasePlayer *player, -// int slot); // 3121 -// Radio1(CBasePlayer *player, -// int slot); // 3131 -// Radio2(CBasePlayer *player, -// int slot); // 3152 -// Radio1(CBasePlayer *player, -// int slot); // 3126 -// Radio1(CBasePlayer *player, -// int slot); // 3136 -// Radio1(CBasePlayer *player, -// int slot); // 3141 -// Radio1(CBasePlayer *player, -// int slot); // 3146 -// Radio3(CBasePlayer *player, -// int slot); // 3183 -// Radio2(CBasePlayer *player, -// int slot); // 3157 -// Radio2(CBasePlayer *player, -// int slot); // 3162 -// Radio2(CBasePlayer *player, -// int slot); // 3167 -// Radio2(CBasePlayer *player, -// int slot); // 3172 -// Radio2(CBasePlayer *player, -// int slot); // 3177 -// Radio3(CBasePlayer *player, -// int slot); // 3188 -// Radio3(CBasePlayer *player, -// int slot); // 3193 -// Radio3(CBasePlayer *player, -// int slot); // 3198 -// Radio3(CBasePlayer *player, -// int slot); // 3203 -// Radio3(CBasePlayer *player, -// int slot); // 3208 -// Radio3(CBasePlayer *player, -// int slot); // 3213 -// Radio3(CBasePlayer *player, -// int slot); // 3218 -// } -} - -/* <4958c> ../cstrike/dlls/client.cpp:2983 */ -/* linkage=_Z22HandleBuyAliasCommandsP11CBasePlayerPKc */ -BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand) -{ -// { -// BOOL bRetVal; // 2985 -// char *pszFailItem; // 2986 -// enum WeaponIdType weaponID; // 2988 -// const char *weaponFailName; // 2989 -// FStrEq(const char *sz1, -// const char *sz2); // 3014 -// FStrEq(const char *sz1, -// const char *sz2); // 3030 -// FStrEq(const char *sz1, -// const char *sz2); // 3046 -// FStrEq(const char *sz1, -// const char *sz2); // 3051 -// FStrEq(const char *sz1, -// const char *sz2); // 3056 -// FStrEq(const char *sz1, -// const char *sz2); // 3061 -// FStrEq(const char *sz1, -// const char *sz2); // 3066 -// FStrEq(const char *sz1, -// const char *sz2); // 3071 -// FStrEq(const char *sz1, -// const char *sz2); // 3076 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3081 -// { -// class CHalfLifeMultiplay *mp; // 2993 -// } -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3020 -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3036 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3054 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3049 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3059 -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3022 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3074 -// BuyAmmo(CBasePlayer *player, -// int nSlot, -// bool bBlinkMoney); // 3038 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3064 -// BuyItem(CBasePlayer *pPlayer, -// int iSlot); // 3069 -// FStrEq(const char *sz1, -// const char *sz2); // 3088 -// } -} - -/* <49402> ../cstrike/dlls/client.cpp:2698 */ -/* linkage=_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb */ -bool BuyGunAmmo(CBasePlayer &player, class CBasePlayerItem &weapon, bool bBlinkMoney) -{ -// { -// int nAmmo; // 2706 -// int cost; // 2719 -// const char *classname; // 2720 -// iMaxAmmo1(CBasePlayerItem *const this); // 2713 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 2873 -// } -} - -/* <48e4b> ../cstrike/dlls/client.cpp:2214 */ -/* linkage=_Z21HandleMenu_ChooseTeamP11CBasePlayeri */ -BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot) -{ -// { -// class CHalfLifeMultiplay *mp; // 2216 -// enum TeamName team; // 2217 -// edict_t *pentSpawnSpot; // 2218 -// int oldTeam; // 2525 -// char *szOldTeam; // 2540 -// char *szNewTeam; // 2541 -// edict(CBaseEntity *const this); // 2235 -// edict(CBaseEntity *const this); // 2323 -// edict(CBaseEntity *const this); // 2323 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// entvars_t *ent); // 2331 -// TeamChangeUpdate(CBasePlayer *player, -// int team_id); // 2349 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2336 -// edict(CBaseEntity *const this); // 2337 -// ENTINDEX(edict_t *pEdict); // 2337 -// VARS(edict_t *pent); // 2352 -// Vector(Vector *const this, -// const Vector &v); // 2352 -// VARS(edict_t *pent); // 2352 -// Vector(Vector *const this, -// const Vector &v); // 2352 -// MESSAGE_BEGIN(int msg_dest, -// int msg_type, -// const float *pOrigin, -// edict_t *ed); // 2355 -// edict(CBaseEntity *const this); // 2356 -// ENTINDEX(edict_t *pEdict); // 2356 -// { -// bool madeRoom; // 2402 -// } -// edict(CBaseEntity *const this); // 2378 -// { -// cvar_t humans_join_team; // 2435 -// int humanTeam; // 2436 -// } -// { -// bool isCZero; // 2494 -// } -// TeamChangeUpdate(CBasePlayer *player, -// int team_id); // 2531 -// edict(CBaseEntity *const this); // 2548 -// edict(CBaseEntity *const this); // 2548 -// edict(CBaseEntity *const this); // 2371 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 2363 -// CheckStartMoney(void); // 2466 -// } -} - -/* <48d40> ../cstrike/dlls/client.cpp:1998 */ -/* linkage=_Z27HandleMenu_ChooseAppearanceP11CBasePlayeri */ -void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot) -{ -// { -// class CHalfLifeMultiplay *mp; // 2000 -// class appearance; // 2007 -// int numSkins; // 2009 -// edict(CBaseEntity *const this); // 2183 -// entindex(CBaseEntity *const this); // 2183 -// } -} - -/* <48bf5> ../cstrike/dlls/client.cpp:1629 */ -/* linkage=_Z13BuyMachineGunP11CBasePlayeri */ -void BuyMachineGun(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1631 -// int iWeaponPrice; // 1632 -// const char *pszWeapon; // 1633 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1672 -// DropPrimary(CBasePlayer *pPlayer); // 1658 -// } -} - -/* <48adf> ../cstrike/dlls/client.cpp:1498 */ -/* linkage=_Z8BuyRifleP11CBasePlayeri */ -void BuyRifle(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1500 -// int iWeaponPrice; // 1501 -// bool bIsCT; // 1502 -// const char *pszWeapon; // 1503 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1624 -// DropPrimary(CBasePlayer *pPlayer); // 1610 -// } -} - -/* <489bb> ../cstrike/dlls/client.cpp:1450 */ -/* linkage=_Z19BuyWeaponByWeaponIDP11CBasePlayer12WeaponIdType */ -void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID) -{ -// { -// const class WeaponInfoStruct *info; // 1463 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1493 -// DropPrimary(CBasePlayer *pPlayer); // 1474 -// DropSecondary(CBasePlayer *pPlayer); // 1478 -// } -} - -/* <488b5> ../cstrike/dlls/client.cpp:1378 */ -/* linkage=_Z16BuySubMachineGunP11CBasePlayeri */ -void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1380 -// int iWeaponPrice; // 1381 -// const char *pszWeapon; // 1382 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1445 -// DropPrimary(CBasePlayer *pPlayer); // 1431 -// } -} - -/* <487b0> ../cstrike/dlls/client.cpp:1325 */ -/* linkage=_Z10BuyShotgunP11CBasePlayeri */ -void BuyShotgun(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1327 -// int iWeaponPrice; // 1328 -// const char *pszWeapon; // 1329 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1373 -// DropPrimary(CBasePlayer *pPlayer); // 1359 -// } -} - -/* <48696> ../cstrike/dlls/client.cpp:1247 */ -/* linkage=_Z9BuyPistolP11CBasePlayeri */ -void BuyPistol(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iWeapon; // 1249 -// int iWeaponPrice; // 1250 -// const char *pszWeapon; // 1251 -// BlinkAccount(CBasePlayer *player, -// int numBlinks); // 1320 -// DropSecondary(CBasePlayer *pPlayer); // 1305 -// } -} - -/* <4865e> ../cstrike/dlls/client.cpp:1160 */ -inline void DropSecondary(CBasePlayer *pPlayer) -{ -// { -// class CBasePlayerWeapon *pWeapon; // 1166 -// } -} - -/* <483a2> ../cstrike/dlls/client.cpp:1197 */ -/* linkage=_Z10CanBuyThisP11CBasePlayeri */ -bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon) -{ -// { -// class CHalfLifeMultiplay *mp; // 1199 -// } -} - -/* <48298> ../cstrike/dlls/client.cpp:580 */ -/* linkage=_Z17SelectDefaultTeamv */ -enum TeamName SelectDefaultTeam(void) -{ -// { -// enum TeamName team; // 582 -// class CHalfLifeMultiplay *mp; // 583 -// } -} - -/* <48013> ../cstrike/dlls/client.cpp:347 */ -/* linkage=_Z10ClientKillP7edict_s */ -void ClientKill(edict_t *pEntity) -{ -// { -// entvars_t *pev; // 349 -// class CHalfLifeMultiplay *mp; // 350 -// class CBasePlayer *pl; // 352 -// Instance(entvars_t *pev); // 352 -// IsObserver(CBasePlayer *const this); // 354 -// } -} - -/* <47f5b> ../cstrike/dlls/client.cpp:255 */ -/* linkage=_Z16ClientDisconnectP7edict_s */ -void ClientDisconnect(edict_t *pEntity) -{ -// { -// class CBasePlayer *pPlayer; // 257 -// class CSound *pSound; // 276 -// Instance(edict_t *pent); // 257 -// } -} - -/* <47efd> ../cstrike/dlls/client.cpp:236 */ -/* linkage=_Z13ClientConnectP7edict_sPKcS2_Pc */ -BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) -{ -} - -/* <47eac> ../cstrike/dlls/client.cpp:180 */ -/* linkage=_Z17set_suicide_frameP9entvars_s */ -void set_suicide_frame(entvars_t *pev) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 182 -} - -/* <47da7> ../cstrike/dlls/client.cpp:5604 */ -/* linkage=_Z13Entity_EncodeP7delta_sPKhS2_ */ -void Entity_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) -{ -// { -// entity_state_t *f; // 5606 -// entity_state_t *t; // 5606 -// int localplayer; // 5608 -// int initialized; // 5609 -// Entity_FieldInit(delta_s *pFields); // 5613 -// } -} - -/* <47d8a> ../cstrike/dlls/client.cpp:5586 */ -void Entity_FieldInit(delta_s *pFields) -{ -} - -/* <47cd1> ../cstrike/dlls/client.cpp:5676 */ -/* linkage=_Z13Player_EncodeP7delta_sPKhS2_ */ -void Player_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) -{ -// { -// entity_state_t *f; // 5678 -// entity_state_t *t; // 5678 -// int localplayer; // 5679 -// int initialized; // 5680 -// Player_FieldInit(delta_s *pFields); // 5684 -// } -} - -/* <47cb4> ../cstrike/dlls/client.cpp:5662 */ -void Player_FieldInit(delta_s *pFields) -{ -} - -/* <47b84> ../cstrike/dlls/client.cpp:90 */ -void CMD_ARGV(int i) -{ -// CMD_ARGV(int i); // 90 -} - -/* <47b45> ../cstrike/dlls/client.cpp:76 */ -void CMD_ARGC(void) -{ -// { -// int i; // 80 -// } -// CMD_ARGC(void); // 76 -} - -/* <47adb> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <47a8a> ../cstrike/dlls/client.cpp:379 */ -void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText) -{ -} - -/* <47a58> ../cstrike/dlls/client.cpp:192 */ -inline void TeamChangeUpdate(CBasePlayer *player, int team_id) -{ -// { -// int t; // 194 -// } -} - -/* <47a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:333 */ -inline const char *strstr(const char *__haystack, const char *__needle) -{ -} - -/* <479c0> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <47995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ -inline void _List_const_iterator::operator!=(const _Self &__x) -{ -} - -/* <4797c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ -inline void list>::end(void) -{ -} - -/* <47963> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ -inline void _List_const_iterator::operator++(void) -{ -} - -/* <47927> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ -inline void BotPhraseManager::GetPlaceList(void) -{ -} - -/* <478f7> ../cstrike/dlls/client.cpp:792 */ -int Q_strlen(const char *str) -{ -// { -// int count; // 794 -// } -} - -/* <478bd> ../cstrike/dlls/player.h:250 */ -inline void CBasePlayer::CBasePlayer(void) -{ -} - -/* <4787f> ../cstrike/dlls/unisignals.h:36 */ -inline void CUnifiedSignals::CUnifiedSignals(void) -{ -} - -/* <4785f> ../cstrike/dlls/hintmessage.h:32 */ -inline void CHintMessageQueue::CHintMessageQueue(void) -{ -} - -/* <4783f> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <477ea> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <477b4> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <47796> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <47778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ -inline void list>::begin(void) -{ -} - -/* <4774f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ -inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) -{ -} - -/* <4772d> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <476e7> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <476a1> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <47662> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <47642> ../common/entity_state.h:15 */ -inline void entity_state_s::entity_state_s(void) -{ -} - -/* <475e3> ../cstrike/dlls/client.cpp:5263 */ -void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5268 -// ENTITYPVSSTATUS *es; // 5269 -// } -} - -/* <47581> ../cstrike/dlls/client.cpp:5275 */ -bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime) -{ -// { -// PLAYERPVSSTATUS *pvs; // 5280 -// ENTITYPVSSTATUS *es; // 5281 -// } -} - -/* <47568> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <4751e> ../cstrike/dlls/client.cpp:2884 */ -bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney) -{ -// { -// class CBasePlayerItem *pItem; // 2901 -// } -} - -/* <474f4> ../cstrike/dlls/client.cpp:2639 */ -void Radio3(CBasePlayer *player, int slot) -{ -} - -/* <474ca> ../cstrike/dlls/client.cpp:2596 */ -void Radio2(CBasePlayer *player, int slot) -{ -} - -/* <474a0> ../cstrike/dlls/client.cpp:2553 */ -void Radio1(CBasePlayer *player, int slot) -{ -} - -/* <473f8> ../cstrike/dlls/client.cpp:1677 */ -void BuyItem(CBasePlayer *pPlayer, int iSlot) -{ -// { -// int iItem; // 1679 -// int iItemPrice; // 1680 -// const char *pszItem; // 1681 -// { -// int fullArmor; // 1743 -// int helmet; // 1744 -// int price; // 1746 -// int enoughMoney; // 1746 -// } -// } -} - -/* <473db> ../cstrike/dlls/client.cpp:1182 */ -void DropPrimary(CBasePlayer *pPlayer) -{ -} - -/* <473c2> ../cstrike/dlls/player.h:660 */ -inline void CBasePlayer::IsProtectedByShield(void) -{ -} - -/* <473a3> ../cstrike/dlls/client.cpp:638 */ -void CheckStartMoney(void) -{ -// { -// int money; // 640 -// } -} - -/* <4735f> ../cstrike/dlls/client.cpp:390 */ -void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu) -{ -} - -/* <47346> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <4731f> ../cstrike/dlls/client.cpp:222 */ -inline void BlinkAccount(CBasePlayer *player, int numBlinks) -{ -} - -/* <472a4> ../cstrike/dlls/enginecallback.h:77 */ -inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) -{ -} - -/* <47286> ../cstrike/dlls/bot/cs_bot.h:543 */ -inline void CCSBot::IsEnemyVisible(void) -{ -} - -/* <47262> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ -inline void BotPhrase::GetID(void) -{ -} - -/* <47244> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ -inline void BotPhrase::GetName(void) -{ -} - -/* <4721d> ../cstrike/dlls/vector.h:155 */ -inline void Vector::NormalizeInPlace(void) -{ -// { -// float flLen; // 157 -// } -} - -/* <471f6> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <471cf> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <471b6> ../cstrike/dlls/cbase.h:380 */ -inline void CBaseEntity::entindex(void) -{ -} - -/* <47198> ../game_shared/bot/bot_util.h:141 */ -inline void IntervalTimer::Start(void) -{ -} - -/* <47173> ../cstrike/dlls/hostage/hostage_states.h:31 */ -inline void HostageStateMachine::OnInjury( float amount) -{ -} - -/* <47149> ../cstrike/dlls/hostage/hostage_states.h:29 */ -inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) -{ -} - -/* <47121> ../cstrike/dlls/hostage/hostage_improv.h:49 */ -inline void CHostageImprov::~CHostageImprov( int const __in_chrg) -{ -} - -/* <470f7> ../cstrike/dlls/hostage/hostage_states.h:183 */ -inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) -{ -} - -/* <470c7> ../cstrike/dlls/hostage/hostage_states.h:149 */ -inline void HostageFollowState::~HostageFollowState( int const __in_chrg) -{ -} - -/* <4706e> ../cstrike/dlls/hostage/hostage_states.h:138 */ -inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) -{ -} - -/* <47015> ../cstrike/dlls/hostage/hostage_states.h:106 */ -inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) -{ -} - -/* <46fbc> ../cstrike/dlls/hostage/hostage_states.h:38 */ -inline void HostageIdleState::~HostageIdleState( int const __in_chrg) -{ -} - -/* <46f7b> ../cstrike/dlls/hostage/hostage_states.h:30 */ -inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) -{ -} - -/* <46f51> ../cstrike/dlls/hostage/hostage_states.h:92 */ -inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) -{ -} - -/* <46ef8> ../cstrike/dlls/hostage/hostage_states.h:71 */ -inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) -{ -} - -/* <46eab> ../game_shared/bot/bot_util.h:210 */ -inline void CountdownTimer::IsElapsed(void) -{ -} - -/* <46e8d> ../game_shared/bot/bot_util.h:200 */ -inline void CountdownTimer::Invalidate(void) -{ -} - -/* <46e6f> ../cstrike/dlls/gamerules.h:318 */ -inline void CHalfLifeMultiplay::MarkSpawnSkipped(void) -{ -} - -/* <46e4b> ../cstrike/dlls/gamerules.h:317 */ -inline void CHalfLifeMultiplay::ShouldSkipSpawn(void) -{ -} - -/* <46ddc> ../cstrike/dlls/player.h:769 */ -inline void CBasePlayer::CanSwitchObserverModes(void) -{ -} - -/* <46dab> ../cstrike/dlls/player.h:764 */ -inline void CBasePlayer::SetObserverAutoDirector( bool val) -{ -} - -/* <46d8d> ../cstrike/dlls/player.h:272 */ -inline void CBasePlayer::IsObserver(void) -{ -} - -/* <46d6f> ../cstrike/dlls/weapons.h:293 */ -inline void CBasePlayerItem::iMaxAmmo1(void) -{ -} - -/* <46d0e> ../cstrike/dlls/unisignals.h:62 */ -inline void CUnifiedSignals::GetState(void) -{ -} - -/* <46cf0> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <46ca0> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <46c56> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <46c19> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <46bf1> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <46b86> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <46aeb> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <46abf> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <46aa1> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <46a79> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <46a51> ../game_shared/bot/improv.h:43 */ -inline void CImprov::~CImprov( int const __in_chrg) -{ -} - -/* <46a27> ../cstrike/dlls/hostage/hostage_states.h:16 */ -inline void HostageState::~HostageState( int const __in_chrg) -{ -} - -/* <469ff> ../game_shared/bot/simple_state_machine.h:21 */ -inline void SimpleState::~SimpleState( int const __in_chrg) -{ -} - -/* <469e5> ../cstrike/dlls/client.cpp:90 */ -const char *CMD_ARGV(int i) -{ -} - -/* <469c9> ../cstrike/dlls/client.cpp:76 */ -int CMD_ARGC(void) -{ -// { -// int i; // 80 -// } -} - -/* <31e0a> (null):27581 */ -void _GLOBAL__sub_I_gNewDLLFunctions(void) -{ -// __static_initialization_and_destruction_0(int __initialize_p, -// int __priority); // 1145 -} - -/* <31cd1> ../cstrike/dlls/cbase.cpp:1115 */ -void Create(char *szName, Vector &vecOrigin, Vector &vecAngles, edict_t *pentOwner) -{ -// { -// edict_t *pent; // 1117 -// class CBaseEntity *pEntity; // 1118 -// CREATE_NAMED_ENTITY(string_t iClass); // 1120 -// FNullEnt(const edict_t *pent); // 1121 -// Instance(edict_t *pent); // 1126 -// edict(CBaseEntity *const this); // 1130 -// } -} - -/* <31c8c> ../cstrike/dlls/cbase.cpp:1089 */ -void CBaseEntity::ShouldToggle(USE_TYPE useType, BOOL currentState) -{ -} - -/* <31c66> ../cstrike/dlls/cbase.cpp:1064 */ -void CBaseEntity::IsDormant(void) -{ -} - -/* <31c43> ../cstrike/dlls/cbase.cpp:1048 */ -void CBaseEntity::MakeDormant(void) -{ -} - -/* <31c0e> ../cstrike/dlls/cbase.cpp:1036 */ -void CBaseEntity::Intersects(CBaseEntity *pOther) -{ -} - -/* <31bac> ../cstrike/dlls/cbase.cpp:850 */ -void EHANDLE::operator->(void) -{ -// Get(EHANDLE *const this); // 852 -// GET_PRIVATE(edict_t *pent); // 852 -} - -/* <31b69> ../cstrike/dlls/cbase.cpp:845 */ -void EHANDLE::operator int(void) -{ -// Get(EHANDLE *const this); // 847 -} - -/* <31b30> ../cstrike/dlls/cbase.cpp:829 */ -void EHANDLE::operator=(CBaseEntity *pEntity) -{ -} - -/* <31ace> ../cstrike/dlls/cbase.cpp:823 */ -void EHANDLE::operator CBaseEntity*(void) -{ -// Get(EHANDLE *const this); // 825 -// GET_PRIVATE(edict_t *pent); // 825 -} - -/* <31a95> ../cstrike/dlls/cbase.cpp:814 */ -void EHANDLE::Set(edict_t *pent) -{ -} - -/* <31a74> ../cstrike/dlls/cbase.cpp:802 */ -void EHANDLE::Get(void) -{ -} - -/* <3179c> ../cstrike/dlls/cbase.cpp:673 */ -/* linkage=_Z15DispatchRestoreP7edict_sP13saverestore_si */ -int DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity) -{ -// { -// class CBaseEntity *pEntity; // 675 -// GET_PRIVATE(edict_t *pent); // 675 -// { -// entvars_t tmpVars; // 679 -// Vector oldOffset; // 680 -// class CRestore restoreHelper; // 682 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 682 -// { -// class CRestore tmpRestore; // 685 -// const globalentity_t *pGlobal; // 695 -// class CBaseEntity *pNewEntity; // 706 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 685 -// PrecacheMode(CRestore *const this, -// BOOL mode); // 686 -// FStrEq(const char *sz1, -// const char *sz2); // 701 -// SetGlobalMode(CRestore *const this, -// int global); // 710 -// operator-(const Vector *const this, -// const Vector &v); // 711 -// operator+(const Vector *const this, -// const Vector &v); // 711 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 685 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 685 -// } -// GET_PRIVATE(edict_t *pent); // 738 -// { -// const globalentity_t *pGlobal; // 752 -// FStrEq(const char *sz1, -// const char *sz2); // 758 -// MakeDormant(CBaseEntity *const this); // 760 -// } -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 682 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 682 -// } -// } -} - -/* <31697> ../cstrike/dlls/cbase.cpp:656 */ -/* linkage=_Z16FindGlobalEntityjj */ -CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname) -{ -// { -// edict_t *pent; // 658 -// class CBaseEntity *pReturn; // 659 -// Instance(edict_t *pent); // 659 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 662 -// } -} - -/* <3165b> ../cstrike/dlls/cbase.cpp:485 */ -int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ -} - -/* <3161a> ../cstrike/dlls/cbase.cpp:471 */ -/* linkage=_Z13GetEntityAPI2P13DLL_FUNCTIONSPi */ -int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) -{ -} - -/* <313df> ../cstrike/dlls/cbase.cpp:451 */ -int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) -{ -// AddMultipleToTail(CUtlVector *const this, -// int num); // 461 -// { -// int i; // 462 -// } -// EmptyEntityHashTable(void); // 466 -} - -/* <31273> ../cstrike/dlls/cbase.cpp:386 */ -/* linkage=_Z15loopPerformancev */ -void loopPerformance(void) -{ -// { -// class CPerformanceCounter loopCounter; // 390 -// double start; // 393 -// int i; // 395 -// double end; // 419 -// GetCurTime(CPerformanceCounter *const this); // 393 -// { -// class CBaseEntity *pSpot; // 398 -// } -// GetCurTime(CPerformanceCounter *const this); // 419 -// GetCurTime(CPerformanceCounter *const this); // 422 -// { -// class CBaseEntity *pSpot; // 426 -// } -// GetCurTime(CPerformanceCounter *const this); // 447 -// } -} - -/* <31249> ../cstrike/dlls/cbase.cpp:366 */ -/* linkage=_Z13REMOVE_ENTITYP7edict_s */ -void REMOVE_ENTITY(edict_t *e) -{ -} - -/* <311e9> ../cstrike/dlls/cbase.cpp:354 */ -edict_t *CREATE_NAMED_ENTITY(string_t iClass) -{ -// { -// edict_t *named; // 356 -// } -} - -/* <31125> ../cstrike/dlls/cbase.cpp:337 */ -/* linkage=_Z13printEntitiesv */ -void printEntities(void) -{ -// { -// int i; // 339 -// { -// class hash_item_t *item; // 345 -// operator[](CUtlVector *const this, -// int i); // 341 -// ENTINDEX(edict_t *pEdict); // 343 -// ENTINDEX(edict_t *pEdict); // 348 -// } -// } -} - -/* <30d81> ../cstrike/dlls/cbase.cpp:136 */ -void EmptyEntityHashTable(void) -{ -// { -// int i; // 138 -// { -// class hash_item_t *item; // 144 -// class hash_item_t *temp; // 146 -// } -// } -} - -/* <30ab0> ../cstrike/dlls/cbase.cpp:498 */ -/* linkage=_Z13DispatchSpawnP7edict_s */ -int DispatchSpawn(edict_t *pent) -{ -// { -// class CBaseEntity *pEntity; // 500 -// GET_PRIVATE(edict_t *pent); // 500 -// operator-(const Vector *const this, -// const Vector &v); // 505 -// operator+(const Vector *const this, -// const Vector &v); // 506 -// GET_PRIVATE(edict_t *pent); // 513 -// { -// const globalentity_t *pGlobal; // 527 -// FStrEq(const char *sz1, -// const char *sz2); // 533 -// MakeDormant(CBaseEntity *const this); // 534 -// } -// } -} - -/* <30a97> ../cstrike/dlls/cbase.cpp:1048 */ -void CBaseEntity::MakeDormant(void) -{ -} - -/* <30885> ../cstrike/dlls/cbase.cpp:1134 */ -/* linkage=_Z20OnFreeEntPrivateDataP7edict_s */ -void OnFreeEntPrivateData(edict_t *pEnt) -{ -// { -// class CBaseEntity *pEntity; // 1136 -// Instance(edict_t *pent); // 1136 -// RemoveEntityHashValue(entvars_t *pev, -// const char *value, -// enum hash_types_e fieldType); // 1141 -// } -} - -/* <30850> ../cstrike/dlls/cbase.cpp:117 */ -int CaseInsensitiveHash(const char *string, int iBounds) -{ -// { -// unsigned int hash; // 119 -// } -} - -/* <305af> ../cstrike/dlls/cbase.cpp:876 */ -void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecTemp; // 878 -// } -// TakeDamage(CBaseEntity *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 876 -} - -/* <3050f> ../public/UtlVector.h:169 */ -void CUtlVector::~CUtlVector(void) -{ -// Purge(CUtlVector *const this); // 171 -// ~CUtlMemory(CUtlMemory *const this, -// int const __in_chrg); // 172 -} - -/* <304ec> ../public/UtlVector.h:169 */ -inline void CUtlVector::~CUtlVector( int const __in_chrg) -{ -} - -/* <304d3> ../public/UtlMemory.h:270 */ -void CUtlMemory::Purge(void) -{ -} - -/* <30440> ../cstrike/dlls/cbase.cpp:966 */ -void CBaseEntity::Restore(CRestore &restore) -{ -// { -// int status; // 968 -// } -// Restore(CBaseEntity *const this, -// class CRestore &restore); // 966 -} - -/* <302a6> ../cstrike/dlls/cbase.cpp:958 */ -void CBaseEntity::Save(CSave &save) -{ -// Save(CBaseEntity *const this, -// class CSave &save); // 958 -} - -/* <30258> ../cstrike/dlls/cbase.cpp:1100 */ -void CBaseEntity::DamageDecal(int bitsDamageType) -{ -// DamageDecal(CBaseEntity *const this, -// int bitsDamageType); // 1100 -} - -/* <30221> ../cstrike/dlls/cbase.cpp:1069 */ -void CBaseEntity::IsInWorld(void) -{ -// IsInWorld(CBaseEntity *const this); // 1069 -} - -/* <301be> ../cstrike/dlls/cbase.cpp:857 */ -void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType) -{ -// TakeHealth(CBaseEntity *const this, -// float flHealth, -// int bitsDamageType); // 857 -} - -/* <30158> ../cstrike/dlls/cbase.cpp:375 */ -void CONSOLE_ECHO(char *pszMsg, ...) -{ -// { -// va_list argptr; // 377 -// char szStr; // 378 -// } -} - -/* <30109> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <30047> ../cstrike/dlls/cbase.cpp:795 */ -/* linkage=_Z14SaveReadFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */ -void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// class CRestore restoreHelper; // 797 -// CRestore(CRestore *const this, -// SAVERESTOREDATA *pdata); // 797 -// ~CRestore(CRestore *const this, -// int const __in_chrg); // 797 -// } -} - -/* <2ff56> ../cstrike/dlls/cbase.cpp:621 */ -/* linkage=_Z12DispatchSaveP7edict_sP13saverestore_s */ -void DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData) -{ -// { -// class CBaseEntity *pEntity; // 623 -// GET_PRIVATE(edict_t *pent); // 623 -// { -// ENTITYTABLE *pTable; // 627 -// class CSave saveHelper; // 646 -// { -// float delta; // 638 -// } -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 646 -// ~CSave(CSave *const this, -// int const __in_chrg); // 646 -// } -// } -} - -/* <2fe94> ../cstrike/dlls/cbase.cpp:788 */ -/* linkage=_Z15SaveWriteFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */ -void SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) -{ -// { -// class CSave saveHelper; // 790 -// CSave(CSave *const this, -// SAVERESTOREDATA *pdata); // 790 -// ~CSave(CSave *const this, -// int const __in_chrg); // 790 -// } -} - -/* <2fe50> ../cstrike/dlls/cbase.cpp:927 */ -void CBaseEntity::Killed(entvars_t *pevAttacker, int iGib) -{ -} - -/* <2fe2a> ../cstrike/dlls/cbase.cpp:1030 */ -void CBaseEntity::SetObjectCollisionBox(void) -{ -} - -/* <2fdcd> ../cstrike/dlls/cbase.cpp:776 */ -/* linkage=_Z25DispatchObjectCollsionBoxP7edict_s */ -void DispatchObjectCollsionBox(edict_t *pent) -{ -// { -// class CBaseEntity *pEntity; // 778 -// GET_PRIVATE(edict_t *pent); // 778 -// } -} - -/* <2fcf6> ../cstrike/dlls/cbase.cpp:991 */ -void SetObjectCollisionBox(entvars_t *pev) -{ -// operator+(const Vector *const this, -// const Vector &v); // 1017 -// operator+(const Vector *const this, -// const Vector &v); // 1018 -// { -// float max; // 996 -// float v; // 996 -// int i; // 997 -// fabs(double __x); // 1002 -// fabs(double __x); // 1005 -// } -} - -/* <2fc1c> ../cstrike/dlls/cbase.cpp:935 */ -void CBaseEntity::GetNextTarget(void) -{ -// { -// edict_t *pTarget; // 939 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 939 -// FNullEnt(const edict_t *pent); // 940 -// Instance(edict_t *pent); // 943 -// } -} - -/* <2fb89> ../cstrike/dlls/cbase.cpp:612 */ -/* linkage=_Z15DispatchBlockedP7edict_sS0_ */ -void DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther) -{ -// { -// class CBaseEntity *pEntity; // 614 -// class CBaseEntity *pOther; // 615 -// GET_PRIVATE(edict_t *pent); // 614 -// GET_PRIVATE(edict_t *pent); // 615 -// } -} - -/* <2fb2f> ../cstrike/dlls/cbase.cpp:596 */ -/* linkage=_Z13DispatchThinkP7edict_s */ -void DispatchThink(edict_t *pent) -{ -// { -// class CBaseEntity *pEntity; // 598 -// GET_PRIVATE(edict_t *pent); // 598 -// } -} - -/* <2fa9b> ../cstrike/dlls/cbase.cpp:587 */ -/* linkage=_Z11DispatchUseP7edict_sS0_ */ -void DispatchUse(edict_t *pentUsed, edict_t *pentOther) -{ -// { -// class CBaseEntity *pEntity; // 589 -// class CBaseEntity *pOther; // 590 -// GET_PRIVATE(edict_t *pent); // 589 -// GET_PRIVATE(edict_t *pent); // 590 -// } -} - -/* <2fa75> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2fa3a> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <2f860> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2f83a> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <2f814> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <2f7df> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <2f780> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2f74b> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <2f725> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <2f6ff> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2f6d9> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <2f6b3> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <2f68c> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <2f666> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <2f640> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2f61a> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <2f5e6> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <2f5c0> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <2f59a> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <2f566> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <2f540> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <2f4ac> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <2f45c> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <2f428> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2f3f4> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <2f3b2> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2f370> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <2f34a> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <2f324> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <2f2fe> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <2f2ca> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <2f2a4> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <2f270> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <2f24a> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <2f224> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <2f203> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2f1cf> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <2f1a9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <2f183> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <2f15d> ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* <2f137> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <2f0c8> ../cstrike/dlls/cbase.cpp:255 */ -void RemoveEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType) -{ -// { -// int hash; // 257 -// class hash_item_t *item; // 258 -// class hash_item_t *last; // 258 -// int pevIndex; // 259 -// { -// int count; // 268 -// } -// } -} - -/* <2f053> ../cstrike/dlls/cbase.cpp:156 */ -void AddEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType) -{ -// { -// int count; // 164 -// class hash_item_t *item; // 165 -// class hash_item_t *last; // 165 -// int hash; // 166 -// int pevIndex; // 167 -// { -// entvars_t *pevtemp; // 221 -// } -// } -} - -/* <2f022> ../public/UtlMemory.h:227 */ -void CUtlMemory::Grow(int num) -{ -// { -// int growSize; // 237 -// } -} - -/* <2effe> (null):27581 */ -void __static_initialization_and_destruction_0(int __initialize_p, int __priority) -{ -} - -/* <2efdb> ../public/UtlMemory.h:141 */ -void CUtlMemory::~CUtlMemory(int const __in_chrg) -{ -} - -/* <2efc2> ../public/UtlVector.h:532 */ -void CUtlVector::Purge(void) -{ -} - -/* <2ef9d> ../public/UtlVector.h:518 */ -void CUtlVector::RemoveAll(void) -{ -// { -// int i; // 520 -// } -} - -/* <2ef7d> ../public/UtlMemory.h:58 */ -inline void Destruct(hash_item_t *pMemory) -{ -} - -/* <2ef53> ../cstrike/dlls/cbase.h:146 */ -inline void hash_item_t::~hash_item_t( int const __in_chrg) -{ -} - -/* <2ef2e> ../public/UtlVector.h:388 */ -inline void CUtlVector::AddMultipleToTail( int num) -{ -} - -/* <2eefd> ../public/UtlVector.h:430 */ -inline void CUtlVector::InsertMultipleBefore( int elem, int num) -{ -} - -/* <2eebe> ../public/UtlVector.h:284 */ -void CUtlVector::ShiftElementsRight(int elem, int num) -{ -// { -// int numToMove; // 287 -// } -} - -/* <2ee99> ../public/UtlVector.h:256 */ -void CUtlVector::GrowVector(int num) -{ -} - -/* <2ee80> ../public/UtlMemory.h:206 */ -inline void CUtlMemory::NumAllocated(void) -{ -} - -/* <2ee62> ../public/UtlMemory.h:171 */ -void CUtlMemory::IsExternallyAllocated(void) -{ -} - -/* <2ee42> ../public/UtlMemory.h:46 */ -inline void Construct(hash_item_t *pMemory) -{ -} - -/* <2ee20> ../public/UtlVector.h:194 */ -inline void CUtlVector::Element( int i) -{ -} - -/* <2ee03> ../cstrike/dlls/util.h:189 */ -inline int ENTINDEX(edict_t *pEdict) -{ -} - -/* <2ede1> ../public/UtlVector.h:180 */ -inline void CUtlVector::operator[]( int i) -{ -} - -/* <2edbf> ../public/UtlMemory.h:152 */ -inline void CUtlMemory::operator[]( int i) -{ -} - -/* <2ed90> ../public/UtlVector.h:155 */ -inline void CUtlVector::CUtlVector( int growSize, int initSize) -{ -} - -/* <2ed5c> ../public/UtlMemory.h:125 */ -void CUtlMemory::CUtlMemory(int growSize, int initSize) -{ -} - -/* <2ed3e> ../public/UtlVector.h:143 */ -inline void CUtlVector::ResetDbgInfo(void) -{ -} - -/* <2ed20> ../public/UtlVector.h:235 */ -inline void CUtlVector::Count(void) -{ -} - -/* <2ecff> ../cstrike/dlls/cbase.cpp:802 */ -void EHANDLE::Get(void) -{ -} - -/* <2ecda> ../cstrike/dlls/saverestore.h:82 */ -inline void CRestore::~CRestore( int const __in_chrg) -{ -} - -/* <2ecb6> ../cstrike/dlls/saverestore.h:85 */ -inline void CRestore::CRestore( SAVERESTOREDATA *pdata) -{ -} - -/* <2ec96> ../engine/progdefs.h:58 */ -inline void entvars_s::entvars_s(void) -{ -} - -/* <2ec71> ../cstrike/dlls/saverestore.h:47 */ -inline void CSave::~CSave( int const __in_chrg) -{ -} - -/* <2ec48> ../cstrike/dlls/saverestore.h:50 */ -inline void CSave::CSave( SAVERESTOREDATA *pdata) -{ -} - -/* <2ec16> ../game_shared/perf_counter.h:97 */ -inline void CPerformanceCounter::GetCurTime(void) -{ -// { -// class timeval tp; // 161 -// int secbase; // 162 -// } -} - -/* <2ebfc> ../game_shared/perf_counter.h:61 */ -inline void CPerformanceCounter::CPerformanceCounter(void) -{ -} - -/* <2ebdd> ../game_shared/perf_counter.h:69 */ -inline void CPerformanceCounter::InitializePerformanceCounter(void) -{ -} - -/* <2ebbf> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <2eb70> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <2eb57> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <2eb32> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <2eaac> ../cstrike/dlls/saverestore.h:96 */ -inline void CRestore::PrecacheMode( BOOL mode) -{ -} - -/* <2ea83> ../cstrike/dlls/saverestore.h:95 */ -inline void CRestore::SetGlobalMode( int global) -{ -} - -/* <2e9e1> ../cstrike/dlls/cbase.cpp:966 */ -void CBaseEntity::Restore(CRestore &restore) -{ -// { -// int status; // 968 -// { -// Vector mins; // 976 -// Vector maxs; // 976 -// } -// } -} - -/* <2e953> ../cstrike/dlls/cbase.cpp:876 */ -void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// Vector vecTemp; // 878 -// { -// Vector vecDir; // 905 -// float flForce; // 908 -// } -// } -} - -/* <2e90f> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <2e8a0> ../cstrike/dlls/cbase.cpp:549 */ -void DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd) -{ -// { -// class CBaseEntity *pEntity; // 562 -// } -} - -/* <2e81c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/new:103 */ -inline void *operator new(size_t, void *__p) -{ -} - -/* <2e7db> ../cstrike/dlls/cbase.cpp:574 */ -void DispatchTouch(edict_t *pentTouched, edict_t *pentOther) -{ -// { -// class CBaseEntity *pEntity; // 579 -// class CBaseEntity *pOther; // 580 -// } -} - -/* <2e7a5> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <2e76d> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <2e723> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <2e6ef> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <2e6c8> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <2e69c> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <2e67e> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <2e656> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <2e62c> ../cstrike/dlls/cbase.cpp:958 */ -void CBaseEntity::Save(CSave &save) -{ -} - -/* <2e607> ../cstrike/dlls/cbase.cpp:1100 */ -void CBaseEntity::DamageDecal(int bitsDamageType) -{ -} - -/* <2e5ee> ../cstrike/dlls/cbase.cpp:1069 */ -void CBaseEntity::IsInWorld(void) -{ -} - -/* <2e5b8> ../cstrike/dlls/cbase.cpp:857 */ -void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType) -{ -} - -/* <28011> ../cstrike/dlls/buttons.cpp:1233 */ -void button_target(entvars_t *pev) -{ -// GetClassPtr(CButtonTarget *a); // 1233 -} - -/* <27f44> ../cstrike/dlls/buttons.cpp:1144 */ -void env_debris(entvars_t *pev) -{ -// GetClassPtr(CEnvSpark *a); // 1144 -} - -/* <27e77> ../cstrike/dlls/buttons.cpp:1143 */ -void env_spark(entvars_t *pev) -{ -// GetClassPtr(CEnvSpark *a); // 1143 -} - -/* <27e45> ../cstrike/dlls/cbase.h:800 */ -CEnvSpark *GetClassPtr(CEnvSpark *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <27dc0> ../cstrike/dlls/buttons.cpp:982 */ -void CMomentaryRotButton::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// UpdateTarget(CMomentaryRotButton *const this, -// float value); // 987 -} - -/* <27d60> ../cstrike/dlls/buttons.cpp:1086 */ -void CMomentaryRotButton::Return(void) -{ -// { -// float value; // 1088 -// UpdateTarget(CMomentaryRotButton *const this, -// float value); // 1092 -// } -} - -/* <27c49> ../cstrike/dlls/buttons.cpp:990 */ -void CMomentaryRotButton::UpdateAllButtons(float value, int start) -{ -// { -// edict_t *pentTarget; // 993 -// FNullEnt(const edict_t *pent); // 998 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 1001 -// { -// class CMomentaryRotButton *pEntity; // 1003 -// Instance(edict_t *pent); // 1003 -// } -// } -} - -/* <27bce> ../cstrike/dlls/buttons.cpp:1096 */ -void CMomentaryRotButton::UpdateSelfReturn(float value) -{ -// operator*(float fl, -// const Vector &v); // 1107 -} - -/* <27ba5> ../cstrike/dlls/buttons.cpp:1053 */ -void CMomentaryRotButton::UpdateTarget(float value) -{ -} - -/* <27ab8> ../cstrike/dlls/buttons.cpp:1015 */ -void CMomentaryRotButton::UpdateSelf(float value) -{ -// { -// BOOL fplaysound; // 1017 -// operator*(float fl, -// const Vector &v); // 1049 -// PlaySound(CMomentaryRotButton *const this); // 1041 -// } -} - -/* <27a57> ../cstrike/dlls/buttons.cpp:974 */ -void CMomentaryRotButton::PlaySound(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 976 -} - -/* <27a3e> ../cstrike/dlls/buttons.cpp:974 */ -void CMomentaryRotButton::PlaySound(void) -{ -} - -/* <27971> ../cstrike/dlls/buttons.cpp:920 */ -void momentary_rot_button(entvars_t *pev) -{ -// GetClassPtr(CMomentaryRotButton *a); // 920 -} - -/* <278a4> ../cstrike/dlls/buttons.cpp:806 */ -void func_rot_button(entvars_t *pev) -{ -// GetClassPtr(CRotButton *a); // 806 -} - -/* <27843> ../cstrike/dlls/buttons.cpp:664 */ -void CBaseButton::ButtonActivate(void) -{ -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 666 -} - -/* <27821> ../cstrike/dlls/buttons.cpp:603 */ -void CBaseButton::ButtonResponseToTouch(void) -{ -} - -/* <277fa> ../cstrike/dlls/buttons.cpp:568 */ -void CBaseButton::ButtonSpark(void) -{ -} - -/* <277d3> ../cstrike/dlls/buttons.cpp:1201 */ -void CEnvSpark::SparkThink(void) -{ -} - -/* <2752e> ../cstrike/dlls/buttons.cpp:551 */ -/* linkage=_Z7DoSparkP9entvars_sRK6Vector */ -void DoSpark(entvars_t *pev, Vector &location) -{ -// { -// Vector tmp; // 553 -// float flVolume; // 556 -// operator*(const Vector *const this, -// float fl); // 553 -// operator+(const Vector *const this, -// const Vector &v); // 553 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 564 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 563 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 559 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 560 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 561 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 562 -// } -} - -/* <27443> ../cstrike/dlls/buttons.cpp:439 */ -void func_button(entvars_t *pev) -{ -// GetClassPtr(CBaseButton *a); // 439 -} - -/* <27379> ../cstrike/dlls/buttons.cpp:143 */ -void multisource(entvars_t *pev) -{ -// GetClassPtr(CMultiSource *a); // 143 -} - -/* <272af> ../cstrike/dlls/buttons.cpp:64 */ -void env_global(entvars_t *pev) -{ -// GetClassPtr(CEnvGlobal *a); // 64 -} - -/* <2719b> ../cstrike/dlls/buttons.cpp:580 */ -void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// ButtonActivate(CBaseButton *const this); // 599 -// ButtonUse(CBaseButton *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 580 -} - -/* <27047> ../cstrike/dlls/buttons.cpp:628 */ -void CBaseButton::ButtonTouch(CBaseEntity *pOther) -{ -// { -// enum BUTTON_CODE code; // 636 -// FClassnameIs(entvars_t *pev, -// const char *szClassname); // 631 -// } -// ButtonTouch(CBaseButton *const this, -// class CBaseEntity *pOther); // 628 -} - -/* <26e90> ../cstrike/dlls/buttons.cpp:394 */ -void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// enum BUTTON_CODE code; // 396 -// ButtonResponseToTouch(CBaseButton *const this); // 396 -// Instance(entvars_t *pev); // 403 -// ButtonActivate(CBaseButton *const this); // 417 -// } -// TakeDamage(CBaseButton *const this, -// entvars_t *pevInflictor, -// entvars_t *pevAttacker, -// float flDamage, -// int bitsDamageType); // 394 -} - -/* <26d1e> ../cstrike/dlls/buttons.cpp:148 */ -void CMultiSource::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 150 -// FStrEq(const char *sz1, -// const char *sz2); // 151 -// FStrEq(const char *sz1, -// const char *sz2); // 152 -// FStrEq(const char *sz1, -// const char *sz2); // 153 -// FStrEq(const char *sz1, -// const char *sz2); // 154 -// FStrEq(const char *sz1, -// const char *sz2); // 155 -// FStrEq(const char *sz1, -// const char *sz2); // 157 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 163 -} - -/* <26b97> ../cstrike/dlls/buttons.cpp:1183 */ -void CEnvSpark::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 1185 -// FStrEq(const char *sz1, -// const char *sz2); // 1190 -// FStrEq(const char *sz1, -// const char *sz2); // 1191 -// FStrEq(const char *sz1, -// const char *sz2); // 1192 -// FStrEq(const char *sz1, -// const char *sz2); // 1193 -// FStrEq(const char *sz1, -// const char *sz2); // 1194 -// FStrEq(const char *sz1, -// const char *sz2); // 1195 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 1198 -// atof(const char *__nptr); // 1187 -} - -/* <269cb> ../cstrike/dlls/buttons.cpp:355 */ -void CBaseButton::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 357 -// FStrEq(const char *sz1, -// const char *sz2); // 362 -// KeyValue(CBaseButton *const this, -// KeyValueData *pkvd); // 355 -// atof(const char *__nptr); // 364 -} - -/* <2697c> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <26863> ../cstrike/dlls/buttons.cpp:66 */ -void CEnvGlobal::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 70 -// FStrEq(const char *sz1, -// const char *sz2); // 72 -// KeyValue(CEnvGlobal *const this, -// KeyValueData *pkvd); // 66 -// atoi(const char *__nptr); // 73 -} - -/* <2678f> ../cstrike/dlls/buttons.cpp:958 */ -void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 960 -// FStrEq(const char *sz1, -// const char *sz2); // 965 -// atoi(const char *__nptr); // 967 -// KeyValue(CMomentaryRotButton *const this, -// KeyValueData *pkvd); // 958 -} - -/* <26658> ../cstrike/dlls/buttons.cpp:748 */ -void CBaseButton::ButtonBackHome(void) -{ -// { -// edict_t *pentTarget; // 761 -// { -// class CBaseEntity *pTarget; // 771 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 764 -// FNullEnt(const edict_t *pent); // 766 -// FClassnameIs(edict_t *pent, -// const char *szClassname); // 769 -// Instance(edict_t *pent); // 771 -// } -// } -} - -/* <26550> ../cstrike/dlls/buttons.cpp:1053 */ -void CMomentaryRotButton::UpdateTarget(float value) -{ -// { -// edict_t *pentTarget; // 1057 -// { -// class CBaseEntity *pEntity; // 1063 -// FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, -// const char *pszName); // 1060 -// FNullEnt(const edict_t *pent); // 1061 -// Instance(edict_t *pent); // 1063 -// } -// } -} - -/* <264e3> ../cstrike/dlls/buttons.cpp:664 */ -void CBaseButton::ButtonActivate(void) -{ -// Vector(Vector::ButtonActivate(// const Vector &v); // 687 -// Vector(Vector *const this, -// const Vector &v); // 685 -} - -/* <26486> ../cstrike/dlls/buttons.cpp:80 */ -void CEnvGlobal::Spawn(void) -{ -// EntityInTable(CGlobalState::Spawn(// string_t globalname); // 89 -// Spawn(CEnvGlobal *const this); // 80 -} - -/* <26419> ../cstrike/dlls/buttons.cpp:211 */ -void CMultiSource::IsTriggered(CBaseEntity *) -{ -// { -// int i; // 214 -// } -// IsTriggered(CMultiSource *const this, -// class CBaseEntity *); // 211 -} - -/* <263dd> ../cstrike/dlls/buttons.cpp:693 */ -void CBaseButton::TriggerAndWait(void) -{ -// TriggerAndWait(CBaseButton *const this); // 693 -} - -/* <2633b> ../cstrike/dlls/buttons.cpp:179 */ -void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int i; // 181 -// } -// Use(CMultiSource *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 179 -} - -/* <262ee> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Save(CSave &save) -{ -// Save(CBaseButton *const this, -// class CSave &save); // 287 -} - -/* <262a1> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Save(CSave &save) -{ -// Save(CMomentaryRotButton *const this, -// class CSave &save); // 918 -} - -/* <26254> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Restore(CRestore &restore) -{ -// Restore(CBaseButton *const this, -// class CRestore &restore); // 287 -} - -/* <26207> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Restore(CRestore &restore) -{ -// Restore(CMomentaryRotButton *const this, -// class CRestore &restore); // 918 -} - -/* <261bb> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Save(CSave &save) -{ -// Save(CEnvGlobal *const this, -// class CSave &save); // 62 -} - -/* <2616f> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Save(CSave &save) -{ -// Save(CMultiSource *const this, -// class CSave &save); // 141 -} - -/* <26122> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Save(CSave &save) -{ -// Save(CEnvSpark *const this, -// class CSave &save); // 1141 -} - -/* <260d6> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Restore(CRestore &restore) -{ -// Restore(CEnvGlobal *const this, -// class CRestore &restore); // 62 -} - -/* <2608a> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Restore(CRestore &restore) -{ -// Restore(CMultiSource *const this, -// class CRestore &restore); // 141 -} - -/* <2603d> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Restore(CRestore &restore) -{ -// Restore(CEnvSpark *const this, -// class CRestore &restore); // 1141 -} - -/* <25fc3> ../cstrike/dlls/buttons.cpp:1246 */ -void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CButtonTarget *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 1246 -} - -/* <25f88> ../cstrike/dlls/buttons.cpp:1072 */ -void CMomentaryRotButton::Off(void) -{ -// Off(CMomentaryRotButton *const this); // 1072 -} - -/* <25ee7> ../cstrike/dlls/buttons.cpp:95 */ -void CEnvGlobal::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// GLOBALESTATE oldState; // 97 -// GLOBALESTATE newState; // 98 -// EntityInTable(CGlobalState *const this, -// string_t globalname); // 124 -// } -} - -/* <25d5a> ../cstrike/dlls/buttons.cpp:236 */ -void CMultiSource::Register(void) -{ -// { -// edict_t *pentTarget; // 238 -// FNullEnt(const edict_t *pent); // 249 -// FNullEnt(const edict_t *pent); // 259 -// { -// class CBaseEntity *pTarget; // 261 -// Instance(edict_t *pent); // 261 -// } -// { -// class CBaseEntity *pTarget; // 251 -// Instance(edict_t *pent); // 251 -// } -// } -} - -/* <25c2c> ../cstrike/dlls/buttons.cpp:442 */ -void CBaseButton::Spawn(void) -{ -// { -// char *pszSound; // 444 -// ButtonSound(int sound); // 450 -// fabs(double __x); // 484 -// fabs(double __x); // 484 -// fabs(double __x); // 484 -// operator+(const Vector *const this, -// const Vector &v); // 484 -// operator*(const Vector *const this, -// float fl); // 484 -// operator-(const Vector *const this, -// const Vector &v); // 488 -// Length(const Vector *const this); // 488 -// } -} - -/* <25bb7> ../cstrike/dlls/buttons.cpp:730 */ -void CBaseButton::ButtonReturn(void) -{ -// Vector(Vector::ButtonReturn(// const Vector &v); // 739 -// Vector(Vector *const this, -// const Vector &v); // 737 -} - -/* <25acc> ../cstrike/dlls/buttons.cpp:922 */ -void CMomentaryRotButton::Spawn(void) -{ -// { -// char *pszSound; // 952 -// operator*(const Vector *const this, -// float fl); // 931 -// operator+(const Vector *const this, -// const Vector &v); // 931 -// ButtonSound(int sound); // 952 -// operator*(const Vector *const this, -// float fl); // 939 -// operator+(const Vector *const this, -// const Vector &v); // 939 -// } -} - -/* <25a06> ../cstrike/dlls/buttons.cpp:808 */ -void CRotButton::Spawn(void) -{ -// { -// char *pszSound; // 810 -// ButtonSound(int sound); // 815 -// operator*(const Vector *const this, -// float fl); // 824 -// operator*(const Vector *const this, -// float fl); // 848 -// operator+(const Vector *const this, -// const Vector &v); // 848 -// } -} - -/* <2592e> ../cstrike/dlls/buttons.cpp:1269 */ -void CButtonTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// Instance(entvars_t *pev); // 1271 -} - -/* <258f1> ../cstrike/dlls/buttons.cpp:1258 */ -void CButtonTarget::ObjectCaps(void) -{ -// { -// int caps; // 1260 -// } -} - -/* <258ca> ../cstrike/dlls/buttons.cpp:1235 */ -void CButtonTarget::Spawn(void) -{ -} - -/* <25868> ../cstrike/dlls/buttons.cpp:1214 */ -void CEnvSpark::SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <25805> ../cstrike/dlls/buttons.cpp:1207 */ -void CEnvSpark::SparkStart(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <257de> ../cstrike/dlls/buttons.cpp:1173 */ -void CEnvSpark::Precache(void) -{ -} - -/* <257b7> ../cstrike/dlls/buttons.cpp:1146 */ -void CEnvSpark::Spawn(void) -{ -} - -/* <2577a> ../cstrike/dlls/buttons.cpp:878 */ -void CMomentaryRotButton::ObjectCaps(void) -{ -// { -// int flags; // 880 -// } -} - -/* <25709> ../cstrike/dlls/buttons.cpp:289 */ -void CBaseButton::Precache(void) -{ -// { -// char *pszSound; // 291 -// ButtonSound(int sound); // 307 -// ButtonSound(int sound); // 314 -// } -} - -/* <256e2> ../cstrike/dlls/buttons.cpp:168 */ -void CMultiSource::Spawn(void) -{ -} - -/* <256bc> ../cstrike/dlls/cbase.h:772 */ -void CBaseButton::ObjectCaps(void) -{ -} - -/* <25696> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <25670> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <2563b> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <2560f> ../cstrike/dlls/cbase.h:490 */ -void CMultiSource::ObjectCaps(void) -{ -} - -/* <255ee> ../cstrike/dlls/cbase.h:454 */ -void CPointEntity::ObjectCaps(void) -{ -} - -/* <255c8> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <2558d> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <253b3> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <2538d> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <25367> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <25332> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <252d3> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <2529e> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <25278> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <25252> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <2522c> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <25206> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <251df> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <251b9> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <25193> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <2516d> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <25139> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <25113> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <250ed> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <250b9> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <25093> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <24fff> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <24faf> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <24f7b> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24f47> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <24ef9> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24eb7> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <24e91> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <24e6b> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <24e39> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <24df9> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <24dd3> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <24d9f> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <24d79> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <24d53> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <24d32> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <24d09> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24ce3> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <24cbd> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <24c40> ../cstrike/dlls/cbase.h:800 */ -CButtonTarget *GetClassPtr(CButtonTarget *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24c24> ../cstrike/dlls/buttons.cpp:1223 */ -inline void CButtonTarget::CButtonTarget(void) -{ -} - -/* <24c08> ../cstrike/dlls/buttons.cpp:1117 */ -inline void CEnvSpark::CEnvSpark(void) -{ -} - -/* <24bd6> ../cstrike/dlls/cbase.h:800 */ -CMomentaryRotButton *GetClassPtr(CMomentaryRotButton *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24bba> ../cstrike/dlls/buttons.cpp:873 */ -inline void CMomentaryRotButton::CMomentaryRotButton(void) -{ -} - -/* <24b88> ../cstrike/dlls/cbase.h:800 */ -CRotButton *GetClassPtr(CRotButton *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24b67> ../cstrike/dlls/buttons.cpp:800 */ -inline void CRotButton::CRotButton(void) -{ -} - -/* <24b35> ../cstrike/dlls/cbase.h:800 */ -CBaseButton *GetClassPtr(CBaseButton *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <24b19> ../cstrike/dlls/cbase.h:745 */ -inline void CBaseButton::CBaseButton(void) -{ -} - -/* <24af8> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <24ad1> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <24a62> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <24a0c> ../cstrike/dlls/cbase.h:800 */ -CMultiSource *GetClassPtr(CMultiSource *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <249f0> ../cstrike/dlls/cbase.h:484 */ -inline void CMultiSource::CMultiSource(void) -{ -} - -/* <249be> ../cstrike/dlls/cbase.h:800 */ -CEnvGlobal *GetClassPtr(CEnvGlobal *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <249a3> ../cstrike/dlls/buttons.cpp:38 */ -inline void CEnvGlobal::CEnvGlobal(void) -{ -} - -/* <24982> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <24966> ../cstrike/dlls/cbase.h:450 */ -inline void CPointEntity::CPointEntity(void) -{ -} - -/* <2494b> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <24934> ../cstrike/dlls/buttons.cpp:895 */ -inline void Instance(edict_t *pent) -{ -} - -/* <248f3> ../cstrike/dlls/buttons.cpp:1053 */ -void CMomentaryRotButton::UpdateTarget(float value) -{ -// { -// edict_t *pentTarget; // 1057 -// { -// class CBaseEntity *pEntity; // 1063 -// } -// } -} - -/* <24872> ../cstrike/dlls/buttons.cpp:394 */ -void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) -{ -// { -// enum BUTTON_CODE code; // 396 -// } -} - -/* <24829> ../cstrike/dlls/buttons.cpp:580 */ -void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <247f6> ../cstrike/dlls/buttons.cpp:628 */ -void CBaseButton::ButtonTouch(CBaseEntity *pOther) -{ -// { -// enum BUTTON_CODE code; // 636 -// } -} - -/* <247dd> ../cstrike/dlls/buttons.cpp:664 */ -void CBaseButton::ButtonActivate(void) -{ -} - -/* <247c4> ../cstrike/dlls/buttons.cpp:603 */ -void CBaseButton::ButtonResponseToTouch(void) -{ -} - -/* <247ab> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <24784> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <24738> ../cstrike/dlls/buttons.cpp:511 */ -char *ButtonSound(int sound) -{ -// { -// char *pszSound; // 513 -// } -} - -/* <24721> ../cstrike/dlls/cbase.h:311 */ -inline void Instance(entvars_t *pev) -{ -} - -/* <246fc> ../cstrike/dlls/cbase.h:302 */ -inline void Instance(edict_t *pent) -{ -// { -// class CBaseEntity *pEnt; // 306 -// } -} - -/* <2468f> ../cstrike/dlls/util.h:85 */ -inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) -{ -} - -/* <2461f> ../cstrike/dlls/buttons.cpp:80 */ -void CEnvGlobal::Spawn(void) -{ -} - -/* <245f6> ../cstrike/dlls/saverestore.h:153 */ -inline void CGlobalState::EntityInTable( string_t globalname) -{ -} - -/* <245ce> ../cstrike/dlls/util.h:250 */ -inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname) -{ -} - -/* <2458d> ../cstrike/dlls/buttons.cpp:66 */ -void CEnvGlobal::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24568> ../cstrike/dlls/buttons.cpp:355 */ -void CBaseButton::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24543> ../cstrike/dlls/buttons.cpp:958 */ -void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) -{ -} - -/* <24500> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <244c4> ../cstrike/dlls/util.h:197 */ -inline BOOL FNullEnt(EOFFSET eoffset) -{ -} - -/* <244a7> ../cstrike/dlls/util.h:162 */ -inline EOFFSET OFFSET(const edict_t *pent) -{ -} - -/* <24435> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <24401> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <243da> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <243ae> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <24387> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <24369> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <24340> ../cstrike/dlls/buttons.cpp:211 */ -void CMultiSource::IsTriggered(CBaseEntity *) -{ -// { -// int i; // 214 -// } -} - -/* <24327> ../cstrike/dlls/buttons.cpp:693 */ -void CBaseButton::TriggerAndWait(void) -{ -} - -/* <242ca> ../cstrike/dlls/buttons.cpp:179 */ -void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int i; // 181 -// { -// USE_TYPE useType; // 203 -// } -// } -} - -/* <242a0> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Save(CSave &save) -{ -} - -/* <24276> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Save(CSave &save) -{ -} - -/* <24247> ../cstrike/dlls/buttons.cpp:287 */ -void CBaseButton::Restore(CRestore &restore) -{ -} - -/* <2421d> ../cstrike/dlls/buttons.cpp:918 */ -void CMomentaryRotButton::Restore(CRestore &restore) -{ -} - -/* <241f4> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Save(CSave &save) -{ -} - -/* <241cb> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Save(CSave &save) -{ -} - -/* <241a1> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Save(CSave &save) -{ -} - -/* <24173> ../cstrike/dlls/buttons.cpp:62 */ -void CEnvGlobal::Restore(CRestore &restore) -{ -} - -/* <24145> ../cstrike/dlls/buttons.cpp:141 */ -void CMultiSource::Restore(CRestore &restore) -{ -} - -/* <24116> ../cstrike/dlls/buttons.cpp:1141 */ -void CEnvSpark::Restore(CRestore &restore) -{ -} - -/* <240c8> ../cstrike/dlls/buttons.cpp:1246 */ -void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <240aa> ../cstrike/dlls/buttons.cpp:1072 */ -void CMomentaryRotButton::Off(void) -{ -} - -/* <2408c> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <24068> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1eb14> ../cstrike/dlls/bmodels.cpp:747 */ -void func_pendulum(entvars_t *pev) -{ -// GetClassPtr(CPendulum *a); // 747 -} - -/* <1ea74> ../cstrike/dlls/bmodels.cpp:585 */ -void CFuncRotating::SpinUp(void) -{ -// { -// Vector vecAVel; // 587 -// operator*(const Vector *const this, -// float fl); // 590 -// operator+(const Vector *const this, -// const Vector &v); // 590 -// Rotate(CFuncRotating *const this); // 604 -// } -} - -/* <1e9c3> ../cstrike/dlls/bmodels.cpp:615 */ -void CFuncRotating::SpinDown(void) -{ -// { -// Vector vecAVel; // 617 -// vec_t vecdir; // 618 -// operator*(const Vector *const this, -// float fl); // 622 -// operator-(const Vector *const this, -// const Vector &v); // 622 -// Rotate(CFuncRotating *const this); // 645 -// } -} - -/* <1e8f9> ../cstrike/dlls/bmodels.cpp:540 */ -void CFuncRotating::RampPitchVol(int fUp) -{ -// { -// Vector vecAVel; // 543 -// vec_t vecCur; // 544 -// vec_t vecFinal; // 545 -// float fpct; // 546 -// float fvol; // 547 -// float fpitch; // 548 -// int pitch; // 549 -// Vector(Vector *const this, -// const Vector &v); // 543 -// } -} - -/* <1e82c> ../cstrike/dlls/bmodels.cpp:313 */ -void func_rotating(entvars_t *pev) -{ -// GetClassPtr(CFuncRotating *a); // 313 -} - -/* <1e75f> ../cstrike/dlls/bmodels.cpp:262 */ -void func_monsterclip(entvars_t *pev) -{ -// GetClassPtr(CFuncMonsterClip *a); // 262 -} - -/* <1e695> ../cstrike/dlls/bmodels.cpp:217 */ -void func_illusionary(entvars_t *pev) -{ -// GetClassPtr(CFuncIllusionary *a); // 217 -} - -/* <1e647> ../cstrike/dlls/bmodels.cpp:179 */ -void CFuncConveyor::UpdateSpeed(float speed) -{ -// { -// int speedCode; // 182 -// fabs(double __x); // 182 -// } -} - -/* <1e57d> ../cstrike/dlls/bmodels.cpp:155 */ -void func_conveyor(entvars_t *pev) -{ -// GetClassPtr(CFuncConveyor *a); // 155 -} - -/* <1e55c> ../cstrike/dlls/bmodels.cpp:122 */ -void CFuncWallToggle::IsOn(void) -{ -} - -/* <1e53a> ../cstrike/dlls/bmodels.cpp:114 */ -void CFuncWallToggle::TurnOn(void) -{ -} - -/* <1e518> ../cstrike/dlls/bmodels.cpp:106 */ -void CFuncWallToggle::TurnOff(void) -{ -} - -/* <1e44e> ../cstrike/dlls/bmodels.cpp:96 */ -void func_wall_toggle(entvars_t *pev) -{ -// GetClassPtr(CFuncWallToggle *a); // 96 -} - -/* <1e384> ../cstrike/dlls/bmodels.cpp:63 */ -void func_wall(entvars_t *pev) -{ -// GetClassPtr(CFuncWall *a); // 63 -} - -/* <1e28f> ../cstrike/dlls/bmodels.cpp:98 */ -void CFuncWallToggle::Spawn(void) -{ -// Spawn(CFuncWall *const this); // 100 -// TurnOff(CFuncWallToggle *const this); // 102 -} - -/* <1e24f> ../cstrike/dlls/bmodels.cpp:264 */ -void CFuncMonsterClip::Spawn(void) -{ -// Spawn(CFuncWall *const this); // 266 -} - -/* <1e1c3> ../cstrike/dlls/bmodels.cpp:156 */ -void CFuncConveyor::Spawn(void) -{ -// Spawn(CFuncWall *const this); // 159 -// UpdateSpeed(CFuncConveyor *const this, -// float speed); // 174 -} - -/* <1e101> ../cstrike/dlls/bmodels.cpp:130 */ -void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// int status; // 132 -// IsOn(CFuncWallToggle *const this); // 132 -// TurnOff(CFuncWallToggle *const this); // 137 -// TurnOn(CFuncWallToggle *const this); // 139 -// } -} - -/* <1e0e8> ../cstrike/dlls/bmodels.cpp:114 */ -void CFuncWallToggle::TurnOn(void) -{ -} - -/* <1e0cf> ../cstrike/dlls/bmodels.cpp:106 */ -void CFuncWallToggle::TurnOff(void) -{ -} - -/* <1e021> ../cstrike/dlls/bmodels.cpp:194 */ -void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// UpdateSpeed(CFuncConveyor *const this, -// float speed); // 197 -} - -/* <1dff0> ../cstrike/dlls/bmodels.cpp:179 */ -void CFuncConveyor::UpdateSpeed(float speed) -{ -// { -// int speedCode; // 182 -// } -} - -/* <1dea4> ../cstrike/dlls/bmodels.cpp:517 */ -void CFuncRotating::HurtTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 519 -// Length(const Vector *const this); // 526 -// VecBModelOrigin(entvars_t *pevBModel); // 530 -// operator-(const Vector *const this, -// const Vector &v); // 530 -// Normalize(const Vector *const this); // 530 -// operator*(const Vector *const this, -// float fl); // 530 -// } -} - -/* <1de55> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <1ddc9> ../cstrike/dlls/bmodels.cpp:219 */ -void CFuncIllusionary::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 221 -// KeyValue(CFuncIllusionary *const this, -// KeyValueData *pkvd); // 219 -} - -/* <1dc21> ../cstrike/dlls/bmodels.cpp:315 */ -void CFuncRotating::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 317 -// FStrEq(const char *sz1, -// const char *sz2); // 322 -// FStrEq(const char *sz1, -// const char *sz2); // 332 -// FStrEq(const char *sz1, -// const char *sz2); // 339 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 345 -// { -// Vector tmp; // 334 -// operator!=(const Vector *const this, -// const Vector &v); // 336 -// } -// atoi(const char *__nptr); // 341 -// atof(const char *__nptr); // 324 -// atof(const char *__nptr); // 319 -} - -/* <1db2a> ../cstrike/dlls/bmodels.cpp:765 */ -void CPendulum::KeyValue(KeyValueData *pkvd) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 767 -// FStrEq(const char *sz1, -// const char *sz2); // 772 -// KeyValue(CBaseEntity *const this, -// KeyValueData *pkvd); // 778 -// atof(const char *__nptr); // 769 -// KeyValue(CPendulum *const this, -// KeyValueData *pkvd); // 765 -} - -/* <1da85> ../cstrike/dlls/bmodels.cpp:931 */ -void CPendulum::RopeTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 933 -// edict(CBaseEntity *const this); // 946 -// } -// RopeTouch(CPendulum *const this, -// class CBaseEntity *pOther); // 931 -} - -/* <1d9c7> ../cstrike/dlls/bmodels.cpp:782 */ -void CPendulum::Spawn(void) -{ -// Spawn(CPendulum *const this); // 782 -} - -/* <1d8ec> ../cstrike/dlls/bmodels.cpp:821 */ -void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// PendulumUse(CPendulum *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 821 -} - -/* <1d873> ../cstrike/dlls/bmodels.cpp:77 */ -void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// Use(CFuncWall *const this, -// class CBaseEntity *pActivator, -// class CBaseEntity *pCaller, -// USE_TYPE useType, -// float value); // 77 -} - -/* <1d826> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Save(CSave &save) -{ -// Save(CFuncRotating *const this, -// class CSave &save); // 310 -} - -/* <1d7d9> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Save(CSave &save) -{ -// Save(CPendulum *const this, -// class CSave &save); // 761 -} - -/* <1d78c> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Restore(CRestore &restore) -{ -// Restore(CFuncRotating *const this, -// class CRestore &restore); // 310 -} - -/* <1d73f> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Restore(CRestore &restore) -{ -// Restore(CPendulum *const this, -// class CRestore &restore); // 761 -} - -/* <1d60e> ../cstrike/dlls/bmodels.cpp:661 */ -void CFuncRotating::RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// operator!=(const Vector *const this, -// const Vector &v); // 667 -// operator!=(const Vector *const this, -// const Vector &v); // 683 -// operator*(const Vector *const this, -// float fl); // 694 -// Rotate(CFuncRotating *const this); // 697 -} - -/* <1d5c4> ../cstrike/dlls/bmodels.cpp:362 */ -void CFuncRotating::Spawn(void) -{ -// operator*(const Vector ::Spawn(// float fl); // 404 -} - -/* <1d533> ../cstrike/dlls/bmodels.cpp:867 */ -void CPendulum::Swing(void) -{ -// { -// float delta; // 869 -// float dt; // 869 -// operator*(float fl, -// const Vector &v); // 885 -// } -} - -/* <1d3f5> ../cstrike/dlls/bmodels.cpp:909 */ -void CPendulum::Touch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 911 -// float damage; // 921 -// VecBModelOrigin(entvars_t *pevBModel); // 928 -// operator-(const Vector *const this, -// const Vector &v); // 928 -// Normalize(const Vector *const this); // 928 -// operator*(const Vector *const this, -// float fl); // 928 -// } -} - -/* <1d3dc> ../cstrike/dlls/vector.h:118 */ -inline void Vector::Length(void) -{ -} - -/* <1d3a7> ../cstrike/dlls/bmodels.cpp:861 */ -void CPendulum::Blocked(CBaseEntity *pOther) -{ -} - -/* <1d381> ../cstrike/dlls/bmodels.cpp:852 */ -void CPendulum::Stop(void) -{ -} - -/* <1d35b> ../cstrike/dlls/bmodels.cpp:730 */ -void CPendulum::ObjectCaps(void) -{ -} - -/* <1d325> ../cstrike/dlls/bmodels.cpp:706 */ -void CFuncRotating::Blocked(CBaseEntity *pOther) -{ -} - -/* <1d304> ../cstrike/dlls/bmodels.cpp:653 */ -void CFuncRotating::Rotate(void) -{ -} - -/* <1d28a> ../cstrike/dlls/bmodels.cpp:447 */ -void CFuncRotating::Precache(void) -{ -// { -// char *szSoundFile; // 449 -// operator!=(const Vector *const this, -// const Vector &v); // 502 -// } -} - -/* <1d264> ../cstrike/dlls/bmodels.cpp:288 */ -void CFuncRotating::ObjectCaps(void) -{ -} - -/* <1d202> ../cstrike/dlls/bmodels.cpp:259 */ -void CFuncMonsterClip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1d1db> ../cstrike/dlls/bmodels.cpp:230 */ -void CFuncIllusionary::Spawn(void) -{ -} - -/* <1d1b5> ../cstrike/dlls/bmodels.cpp:214 */ -void CFuncIllusionary::ObjectCaps(void) -{ -} - -/* <1d193> ../cstrike/dlls/bmodels.cpp:65 */ -void CFuncWall::Spawn(void) -{ -} - -/* <1d17a> ../cstrike/dlls/bmodels.cpp:65 */ -void CFuncWall::Spawn(void) -{ -} - -/* <1d154> ../cstrike/dlls/bmodels.cpp:60 */ -void CFuncWall::ObjectCaps(void) -{ -} - -/* <1d12e> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <1d108> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <1d0d3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <1d0a7> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <1d06c> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <1ce92> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <1ce6c> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1ce46> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <1ce1f> ../cstrike/dlls/cbase.h:273 */ -void CBaseEntity::SUB_CallUseToggle(void) -{ -} - -/* <1cdea> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <1cd8b> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1cd56> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1cd30> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <1cd0a> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <1cce4> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <1ccbe> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <1cc97> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1cc71> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <1cc4b> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <1cc25> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <1cbf1> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <1cbcb> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <1cba5> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <1cb71> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <1cb4b> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <1cab7> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <1ca67> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <1ca33> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1c9ff> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <1c9b1> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1c96f> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <1c949> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <1c923> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <1c8f1> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <1c8b1> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <1c88b> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <1c857> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <1c831> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <1c80b> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <1c7e2> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1c7bc> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <1c796> ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* <1c764> ../cstrike/dlls/cbase.h:800 */ -CPendulum *GetClassPtr(CPendulum *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c748> ../cstrike/dlls/bmodels.cpp:720 */ -inline void CPendulum::CPendulum(void) -{ -} - -/* <1c716> ../cstrike/dlls/cbase.h:800 */ -CFuncRotating *GetClassPtr(CFuncRotating *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c6fa> ../cstrike/dlls/bmodels.cpp:274 */ -inline void CFuncRotating::CFuncRotating(void) -{ -} - -/* <1c6c8> ../cstrike/dlls/cbase.h:800 */ -CFuncMonsterClip *GetClassPtr(CFuncMonsterClip *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c6a8> ../cstrike/dlls/bmodels.cpp:255 */ -inline void CFuncMonsterClip::CFuncMonsterClip(void) -{ -} - -/* <1c676> ../cstrike/dlls/cbase.h:800 */ -CFuncIllusionary *GetClassPtr(CFuncIllusionary *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c65b> ../cstrike/dlls/bmodels.cpp:208 */ -inline void CFuncIllusionary::CFuncIllusionary(void) -{ -} - -/* <1c63a> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <1c613> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <1c5a4> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <1c54e> ../cstrike/dlls/cbase.h:800 */ -CFuncConveyor *GetClassPtr(CFuncConveyor *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c52e> ../cstrike/dlls/bmodels.cpp:147 */ -inline void CFuncConveyor::CFuncConveyor(void) -{ -} - -/* <1c4fc> ../cstrike/dlls/cbase.h:800 */ -CFuncWallToggle *GetClassPtr(CFuncWallToggle *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c4e1> ../cstrike/dlls/bmodels.cpp:86 */ -inline void CFuncWallToggle::CFuncWallToggle(void) -{ -} - -/* <1c4af> ../cstrike/dlls/cbase.h:800 */ -CFuncWall *GetClassPtr(CFuncWall *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <1c494> ../cstrike/dlls/bmodels.cpp:53 */ -inline void CFuncWall::CFuncWall(void) -{ -} - -/* <1c473> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <1c41e> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <1c3f7> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <1c3d9> ../cstrike/dlls/bmodels.cpp:122 */ -void CFuncWallToggle::IsOn(void) -{ -} - -/* <1c3b3> ../cstrike/dlls/vector.h:123 */ -inline void Vector::Normalize(void) -{ -// { -// float flLen; // 125 -// } -} - -/* <1c38c> ../cstrike/dlls/vector.h:112 */ -inline void Vector::operator-(Vector &v) -{ -} - -/* <1c36f> ../cstrike/dlls/bmodels.cpp:43 */ -Vector VecBModelOrigin(entvars_t *pevBModel) -{ -} - -/* <1c351> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <1c2e8> ../cstrike/dlls/bmodels.cpp:931 */ -void CPendulum::RopeTouch(CBaseEntity *pOther) -{ -// { -// entvars_t *pevOther; // 933 -// } -} - -/* <1c2cf> ../cstrike/dlls/cbase.h:378 */ -inline void CBaseEntity::edict(void) -{ -} - -/* <1c2b6> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <1c28d> ../cstrike/dlls/bmodels.cpp:219 */ -void CFuncIllusionary::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1c26e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:284 */ -inline int atoi(const char *__nptr) -{ -} - -/* <1c255> ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* <1c230> ../cstrike/dlls/bmodels.cpp:765 */ -void CPendulum::KeyValue(KeyValueData *pkvd) -{ -} - -/* <1c207> ../cstrike/dlls/cbase.h:182 */ -inline void CBaseEntity::KeyValue( KeyValueData *pkvd) -{ -} - -/* <1c1e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:279 */ -inline double atof(const char *__nptr) -{ -} - -/* <1c1cb> ../cstrike/dlls/util.h:203 */ -inline BOOL FStringNull(int iString) -{ -} - -/* <1c1b2> ../cstrike/dlls/bmodels.cpp:653 */ -void CFuncRotating::Rotate(void) -{ -} - -/* <1c199> ../cstrike/dlls/bmodels.cpp:782 */ -void CPendulum::Spawn(void) -{ -} - -/* <1c17a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/bits/mathinline.h:477 */ -inline double fabs(double __x) -{ -} - -/* <1c0fb> ../cstrike/dlls/bmodels.cpp:821 */ -void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -// { -// float delta; // 827 -// } -} - -/* <1c0d1> ../cstrike/dlls/vector.h:184 */ -inline Vector operator*(float fl, Vector &v) -{ -} - -/* <1c0ae> ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* <1c087> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <1c053> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <1c02c> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <1c000> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <1bfe2> ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* <1bf98> ../cstrike/dlls/bmodels.cpp:77 */ -void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <1bf6e> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Save(CSave &save) -{ -} - -/* <1bf44> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Save(CSave &save) -{ -} - -/* <1bf15> ../cstrike/dlls/bmodels.cpp:310 */ -void CFuncRotating::Restore(CRestore &restore) -{ -} - -/* <1bee6> ../cstrike/dlls/bmodels.cpp:761 */ -void CPendulum::Restore(CRestore &restore) -{ -} - -/* <16247> ../cstrike/dlls/animation.cpp:1115 */ -/* linkage=_Z19SV_StudioSetupBonesP7model_sfiPKfS2_PKhS4_iPK7edict_s */ -void SV_StudioSetupBones(model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict) -{ -// { -// int i; // 1117 -// int j; // 1117 -// float f; // 1118 -// float subframe; // 1118 -// float adj; // 1119 -// mstudiobone_t *pbones; // 1120 -// mstudioseqdesc_t *pseqdesc; // 1121 -// mstudioanim_t *panim; // 1122 -// float pos; // 1124 -// float bonematrix; // 1125 -// float q; // 1126 -// float pos2; // 1127 -// float q2; // 1128 -// int chain; // 1130 -// int chainlength; // 1131 -// vec3_t temp_angles; // 1354 -// StudioCalcBoneAdj(float dadt, -// float *adj, -// const byte *pcontroller1, -// const byte *pcontroller2, -// byte mouthopen); // 1175 -// { -// float b; // 1295 -// } -// { -// float pos3; // 1186 -// float q3; // 1187 -// float pos4; // 1188 -// float q4; // 1189 -// float s; // 1191 -// float t; // 1192 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1236 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1237 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1238 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1239 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1240 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1241 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1242 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1243 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1257 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1258 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1259 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1260 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1261 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1262 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1263 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1264 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1272 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1273 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1274 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1275 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1276 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1277 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1278 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1279 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1222 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1223 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1224 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1225 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1226 -// LookupAnimation(studiohdr_t *pstudiohdr, -// class model_s *model, -// mstudioseqdesc_t *pseqdesc, -// int index); // 1227 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1228 -// } -// { -// int copy; // 1323 -// int gaitsequence; // 1324 -// StudioCalcRotations(mstudiobone_t *pbones, -// int *chain, -// int chainlength, -// float *adj, -// float *pos, -// vec4_t *q, -// mstudioseqdesc_t *pseqdesc, -// mstudioanim_t *panim, -// float f, -// float s); // 1333 -// } -// } -} - -/* <161fd> ../cstrike/dlls/animation.cpp:1006 */ -/* linkage=_Z16ConcatTransformsPA4_fS0_S0_ */ -void ConcatTransforms(float *in1, float *in2, float *out) -{ -} - -/* <160de> ../cstrike/dlls/animation.cpp:994 */ -void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float *pos, vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s) -{ -// { -// int i; // 996 -// int j; // 996 -// } -} - -/* <1603c> ../cstrike/dlls/animation.cpp:970 */ -/* linkage=_Z16StudioSlerpBonesPA4_fPA3_fS0_S2_f */ -void StudioSlerpBones(vec4_t *q1, vec3_t *pos1, vec4_t *q2, vec3_t *pos2, float s) -{ -// { -// int i; // 972 -// vec4_t q3; // 973 -// float s1; // 974 -// } -} - -/* <15f94> ../cstrike/dlls/animation.cpp:908 */ -/* linkage=_Z22StudioCalcBonePositionifP13mstudiobone_tP13mstudioanim_tPfS3_ */ -void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos) -{ -// { -// int j; // 910 -// int k; // 910 -// mstudioanimvalue_t *panimvalue; // 911 -// } -} - -/* <15ea6> ../cstrike/dlls/animation.cpp:828 */ -/* linkage=_Z23StudioCalcBoneQuaterionifP13mstudiobone_tP13mstudioanim_tPfS3_ */ -void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q) -{ -// { -// int j; // 830 -// int k; // 830 -// vec4_t q1; // 831 -// vec4_t q2; // 831 -// vec3_t angle1; // 832 -// vec3_t angle2; // 832 -// mstudioanimvalue_t *panimvalue; // 833 -// } -} - -/* <15d90> ../cstrike/dlls/animation.cpp:749 */ -mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, class model_s *model, mstudioseqdesc_t *pseqdesc, int index) -{ -// { -// mstudioanim_t *panim; // 751 -// } -} - -/* <15d12> ../cstrike/dlls/animation.cpp:715 */ -/* linkage=_Z13StudioGetAnimP7model_sP16mstudioseqdesc_t */ -mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc) -{ -// { -// mstudioseqgroup_t *pseqgroup; // 717 -// cache_user_t *paSequences; // 718 -// } -} - -/* <15cd0> ../cstrike/dlls/animation.cpp:700 */ -/* linkage=_Z16QuaternionMatrixPfPA4_f */ -void QuaternionMatrix(vec_t *quaternion, float *matrix) -{ -} - -/* <15c4d> ../cstrike/dlls/animation.cpp:653 */ -/* linkage=_Z15QuaternionSlerpPfS_fS_ */ -void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt) -{ -// { -// int i; // 655 -// float a; // 658 -// float b; // 659 -// } -} - -/* <15ba5> ../cstrike/dlls/animation.cpp:630 */ -/* linkage=_Z15AngleQuaternionPfS_ */ -void AngleQuaternion(vec_t *angles, vec_t *quaternion) -{ -// { -// float angle; // 632 -// float sr; // 633 -// float sp; // 633 -// float sy; // 633 -// float cr; // 633 -// float cp; // 633 -// float cy; // 633 -// } -} - -/* <15aed> ../cstrike/dlls/animation.cpp:605 */ -int Server_GetBlendingInterface(int version, class sv_blending_interface_s ** ppinterface, class engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform) -{ -} - -/* <15a6d> ../cstrike/dlls/animation.cpp:545 */ -/* linkage=_Z12GetBodygroupPvP9entvars_si */ -int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup) -{ -// { -// studiohdr_t *pstudiohdr; // 547 -// mstudiobodyparts_t *pbodypart; // 556 -// int iCurrent; // 561 -// } -} - -/* <159d8> ../cstrike/dlls/animation.cpp:523 */ -/* linkage=_Z12SetBodygroupPvP9entvars_sii */ -void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue) -{ -// { -// studiohdr_t *pstudiohdr; // 525 -// mstudiobodyparts_t *pbodypart; // 534 -// int iCurrent; // 539 -// } -} - -/* <15917> ../cstrike/dlls/animation.cpp:458 */ -/* linkage=_Z14FindTransitionPviiPi */ -int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir) -{ -// { -// studiohdr_t *pstudiohdr; // 460 -// mstudioseqdesc_t *pseqdesc; // 466 -// int iEndNode; // 475 -// byte *pTransition; // 492 -// int iInternNode; // 494 -// int i; // 499 -// } -} - -/* <15883> ../cstrike/dlls/animation.cpp:414 */ -/* linkage=_Z11SetBlendingPvP9entvars_sif */ -float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue) -{ -// { -// studiohdr_t *pstudiohdr; // 416 -// mstudioseqdesc_t *pseqdesc; // 422 -// int setting; // 445 -// } -} - -/* <157e1> ../cstrike/dlls/animation.cpp:359 */ -/* linkage=_Z13SetControllerPvP9entvars_sif */ -float SetController(void *pmodel, entvars_t *pev, int iController, float flValue) -{ -// { -// studiohdr_t *pstudiohdr; // 361 -// mstudiobonecontroller_t *pbonecontroller; // 367 -// int i; // 370 -// int setting; // 404 -// } -} - -/* <15717> ../cstrike/dlls/animation.cpp:312 */ -/* linkage=_Z17GetAnimationEventPvP9entvars_sP14MonsterEvent_tffi */ -int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index) -{ -// { -// studiohdr_t *pstudiohdr; // 314 -// int events; // 320 -// mstudioseqdesc_t *pseqdesc; // 322 -// mstudioevent_t *pevent; // 323 -// } -} - -/* <156b3> ../cstrike/dlls/animation.cpp:297 */ -/* linkage=_Z16GetSequenceFlagsPvP9entvars_s */ -int GetSequenceFlags(void *pmodel, entvars_t *pev) -{ -// { -// studiohdr_t *pstudiohdr; // 299 -// mstudioseqdesc_t *pseqdesc; // 305 -// } -} - -/* <15634> ../cstrike/dlls/animation.cpp:263 */ -/* linkage=_Z15GetSequenceInfoPvP9entvars_sPfS2_ */ -void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed) -{ -// { -// studiohdr_t *pstudiohdr; // 265 -// mstudioseqdesc_t *pseqdesc; // 271 -// } -} - -/* <15539> ../cstrike/dlls/animation.cpp:223 */ -/* linkage=_Z16SequencePrecachePvPKc */ -void SequencePrecache(void *pmodel, const char *pSequenceName) -{ -// { -// int index; // 225 -// LookupSequence(void *pmodel, -// const char *label); // 225 -// { -// studiohdr_t *pstudiohdr; // 228 -// mstudioseqdesc_t *pseqdesc; // 234 -// mstudioevent_t *pevent; // 235 -// { -// int i; // 240 -// IsSoundEvent(int eventNumber); // 248 -// } -// } -// } -} - -/* <15485> ../cstrike/dlls/animation.cpp:193 */ -int LookupSequence(void *pmodel, const char *label) -{ -// { -// studiohdr_t *pstudiohdr; // 195 -// mstudioseqdesc_t *pseqdesc; // 201 -// { -// int i; // 205 -// } -// } -} - -/* <15439> ../cstrike/dlls/animation.cpp:178 */ -/* linkage=_Z14GetEyePositionPvPf */ -void GetEyePosition(void *pmodel, float *vecEyePosition) -{ -// { -// studiohdr_t *pstudiohdr; // 180 -// } -} - -/* <1539a> ../cstrike/dlls/animation.cpp:149 */ -/* linkage=_Z22LookupActivityHeaviestPvP9entvars_si */ -int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity) -{ -// { -// studiohdr_t *pstudiohdr; // 151 -// mstudioseqdesc_t *pseqdesc; // 157 -// int weight; // 161 -// int seq; // 162 -// { -// int i; // 163 -// } -// } -} - -/* <152c6> ../cstrike/dlls/animation.cpp:81 */ -/* linkage=_Z14LookupActivityPvP9entvars_si */ -int LookupActivity(void *pmodel, entvars_t *pev, int activity) -{ -// { -// studiohdr_t *pstudiohdr; // 83 -// mstudioseqdesc_t *pseqdesc; // 89 -// int i; // 98 -// int weightTotal; // 99 -// int activitySequenceCount; // 100 -// int weight; // 132 -// int select; // 133 -// { -// int which; // 116 -// } -// } -} - -/* <1523e> ../cstrike/dlls/animation.cpp:57 */ -/* linkage=_Z11ExtractBboxPviPfS0_ */ -int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs) -{ -// { -// studiohdr_t *pstudiohdr; // 59 -// mstudioseqdesc_t *pseqdesc; // 65 -// } -} - -/* <151a9> ../cstrike/dlls/animation.cpp:770 */ -void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen) -{ -// { -// int i; // 772 -// int j; // 772 -// float value; // 773 -// mstudiobonecontroller_t *pbonecontroller; // 774 -// { -// int a; // 788 -// int b; // 788 -// } -// } -} - -/* <1518c> ../cstrike/dlls/animation.cpp:215 */ -int IsSoundEvent(int eventNumber) -{ -} - -/* <10b99> ../cstrike/dlls/animating.cpp:258 */ -void CBaseAnimating::SetSequenceBox(void) -{ -// { -// Vector mins; // 260 -// Vector maxs; // 260 -// ExtractBbox(CBaseAnimating *const this, -// int sequence, -// float *mins, -// float *maxs); // 263 -// { -// float yaw; // 267 -// Vector xvector; // 269 -// Vector yvector; // 269 -// Vector bounds; // 274 -// Vector rmin; // 279 -// Vector rmax; // 280 -// Vector base; // 281 -// Vector transformed; // 281 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 280 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 279 -// { -// int i; // 283 -// { -// int j; // 286 -// { -// int k; // 289 -// { -// int l; // 298 -// } -// } -// } -// } -// } -// } -} - -/* <10b5f> ../cstrike/dlls/animating.cpp:250 */ -void CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs) -{ -} - -/* <10af0> ../cstrike/dlls/animating.cpp:244 */ -void CBaseAnimating::GetBodygroup(int iGroup) -{ -} - -/* <10aad> ../cstrike/dlls/animating.cpp:239 */ -void CBaseAnimating::SetBodygroup(int iGroup, int iValue) -{ -} - -/* <10a5d> ../cstrike/dlls/animating.cpp:234 */ -void CBaseAnimating::GetAutomovement(Vector &origin, Vector &angles, float flInterval) -{ -} - -/* <109d4> ../cstrike/dlls/animating.cpp:215 */ -void CBaseAnimating::FindTransition(int iEndingSequence, int iGoalSequence, int *piDir) -{ -// { -// void *pmodel; // 217 -// { -// int iDir; // 221 -// int sequence; // 222 -// } -// } -} - -/* <10984> ../cstrike/dlls/animating.cpp:208 */ -void CBaseAnimating::GetAttachment(int iAttachment, Vector &origin, Vector &angles) -{ -} - -/* <1092f> ../cstrike/dlls/animating.cpp:201 */ -void CBaseAnimating::GetBonePosition(int iBone, Vector &origin, Vector &angles) -{ -} - -/* <108d3> ../cstrike/dlls/animating.cpp:192 */ -void CBaseAnimating::SetBlending(int iBlender, float flValue) -{ -// { -// void *pmodel; // 194 -// } -} - -/* <10893> ../cstrike/dlls/animating.cpp:180 */ -void CBaseAnimating::InitBoneControllers(void) -{ -// { -// void *pmodel; // 182 -// } -} - -/* <10837> ../cstrike/dlls/animating.cpp:171 */ -void CBaseAnimating::SetBoneController(int iController, float flValue) -{ -// { -// void *pmodel; // 173 -// } -} - -/* <107b1> ../cstrike/dlls/animating.cpp:136 */ -void CBaseAnimating::DispatchAnimEvents(float flInterval) -{ -// { -// MonsterEvent_t event; // 138 -// void *pmodel; // 140 -// float flStart; // 152 -// float flEnd; // 153 -// int index; // 160 -// } -} - -/* <1077c> ../cstrike/dlls/animating.cpp:126 */ -void CBaseAnimating::GetSequenceFlags(void) -{ -// { -// void *pmodel; // 128 -// } -} - -/* <10711> ../cstrike/dlls/animating.cpp:110 */ -void CBaseAnimating::ResetSequenceInfo(void) -{ -// { -// void *pmodel; // 112 -// GetSequenceFlags(CBaseAnimating *const this); // 115 -// } -} - -/* <106eb> ../cstrike/dlls/animating.cpp:126 */ -void CBaseAnimating::GetSequenceFlags(void) -{ -// { -// void *pmodel; // 128 -// } -} - -/* <106a1> ../cstrike/dlls/animating.cpp:100 */ -void CBaseAnimating::LookupSequence(const char *label) -{ -// { -// void *pmodel; // 102 -// } -} - -/* <10653> ../cstrike/dlls/animating.cpp:91 */ -void CBaseAnimating::LookupActivityHeaviest(int activity) -{ -// { -// void *pmodel; // 93 -// } -} - -/* <10605> ../cstrike/dlls/animating.cpp:77 */ -void CBaseAnimating::LookupActivity(int activity) -{ -// { -// void *pmodel; // 80 -// } -} - -/* <105cf> ../cstrike/dlls/animating.cpp:45 */ -void CBaseAnimating::StudioFrameAdvance(float flInterval) -{ -} - -/* <10583> ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Save(CSave &save) -{ -// Save(CBaseAnimating *const this, -// class CSave &save); // 38 -} - -/* <10537> ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Restore(CRestore &restore) -{ -// Restore(CBaseAnimating *const this, -// class CRestore &restore); // 38 -} - -/* <104e8> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <104b3> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <1048d> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <10452> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <10278> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <10252> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <1022c> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <101f7> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <10198> ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* <10163> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <1013d> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <10117> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <100f1> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <100cb> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <100a4> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <1007e> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <10058> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <10032> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* ../cstrike/dlls/cbase.h:179 */ -void CBaseEntity::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:178 */ -void CBaseEntity::Spawn(void) -{ -} - -/* ../cstrike/dlls/vector.h:121 */ -inline void Vector::operator float*(void) -{ -} - -/* ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* ../cstrike/dlls/vector.h:100 */ -inline void Vector::Vector(void) -{ -} - -/* ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Save(CSave &save) -{ -} - -/* ../cstrike/dlls/animating.cpp:38 */ -void CBaseAnimating::Restore(CRestore &restore) -{ -} - -/* ../cstrike/dlls/ammo.cpp:272 */ -void ammo_357sig(entvars_t *pev) -{ -// GetClassPtr(C357SIGAmmo *a); // 272 -} - -/* ../cstrike/dlls/ammo.cpp:247 */ -void ammo_57mm(entvars_t *pev) -{ -// GetClassPtr(C57MMAmmo *a); // 247 -} - -/* ../cstrike/dlls/ammo.cpp:220 */ -void ammo_338magnum(entvars_t *pev) -{ -// GetClassPtr(C338MagnumAmmo *a); // 220 -} - -/* ../cstrike/dlls/ammo.cpp:194 */ -void ammo_50ae(entvars_t *pev) -{ -// GetClassPtr(C50AEAmmo *a); // 194 -} - -/* ../cstrike/dlls/ammo.cpp:168 */ -void ammo_45acp(entvars_t *pev) -{ -// GetClassPtr(C45ACPAmmo *a); // 168 -} - -/* ../cstrike/dlls/ammo.cpp:142 */ -void ammo_762nato(entvars_t *pev) -{ -// GetClassPtr(C762NatoAmmo *a); // 142 -} - -/* ../cstrike/dlls/ammo.cpp:116 */ -void ammo_556natobox(entvars_t *pev) -{ -// GetClassPtr(C556NatoBoxAmmo *a); // 116 -} - -/* ../cstrike/dlls/ammo.cpp:90 */ -void ammo_556nato(entvars_t *pev) -{ -// GetClassPtr(C556NatoAmmo *a); // 90 -} - -/* ../cstrike/dlls/ammo.cpp:63 */ -void ammo_buckshot(entvars_t *pev) -{ -// GetClassPtr(CBuckShotAmmo *a); // 63 -} - -/* ../cstrike/dlls/ammo.cpp:37 */ -void ammo_9mm(entvars_t *pev) -{ -// GetClassPtr(C9MMAmmo *a); // 37 -} - -/* ../cstrike/dlls/ammo.cpp:237 */ -void C57MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C57MMAmmo *const this, -// class CBaseEntity *pOther); // 237 -} - -/* ../cstrike/dlls/ammo.cpp:210 */ -void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C338MagnumAmmo *const this, -// class CBaseEntity *pOther); // 210 -} - -/* ../cstrike/dlls/ammo.cpp:184 */ -void C50AEAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C50AEAmmo *const this, -// class CBaseEntity *pOther); // 184 -} - -/* ../cstrike/dlls/ammo.cpp:158 */ -void C45ACPAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C45ACPAmmo *const this, -// class CBaseEntity *pOther); // 158 -} - -/* ../cstrike/dlls/ammo.cpp:132 */ -void C762NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C762NatoAmmo *const this, -// class CBaseEntity *pOther); // 132 -} - -/* ../cstrike/dlls/ammo.cpp:106 */ -void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C556NatoBoxAmmo *const this, -// class CBaseEntity *pOther); // 106 -} - -/* ../cstrike/dlls/ammo.cpp:80 */ -void C556NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C556NatoAmmo *const this, -// class CBaseEntity *pOther); // 80 -} - -/* ../cstrike/dlls/ammo.cpp:27 */ -void C9MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C9MMAmmo *const this, -// class CBaseEntity *pOther); // 27 -} - -/* ../cstrike/dlls/ammo.cpp:53 */ -void CBuckShotAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(CBuckShotAmmo *const this, -// class CBaseEntity *pOther); // 53 -} - -/* ../cstrike/dlls/ammo.cpp:262 */ -void C357SIGAmmo::AddAmmo(CBaseEntity *pOther) -{ -// AddAmmo(C357SIGAmmo *const this, -// class CBaseEntity *pOther); // 262 -} - -/* ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* ../cstrike/dlls/ammo.cpp:16 */ -void C9MMAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:42 */ -void CBuckShotAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:69 */ -void C556NatoAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:95 */ -void C556NatoBoxAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:121 */ -void C762NatoAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:147 */ -void C45ACPAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:173 */ -void C50AEAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:199 */ -void C338MagnumAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:226 */ -void C57MMAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:251 */ -void C357SIGAmmo::Spawn(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:257 */ -void C357SIGAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:232 */ -void C57MMAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:205 */ -void C338MagnumAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:179 */ -void C50AEAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:153 */ -void C45ACPAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:127 */ -void C762NatoAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:101 */ -void C556NatoBoxAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:75 */ -void C556NatoAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:48 */ -void CBuckShotAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/ammo.cpp:22 */ -void C9MMAmmo::Precache(void) -{ -} - -/* ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:245 */ -void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) -{ -} - -/* ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <9ff9> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <9fd3> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <9fad> ../cstrike/dlls/cbase.h:224 */ -void CBaseEntity::IsAlive(void) -{ -} - -/* <9f87> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <9f53> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <9f2d> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <9f07> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <9ed3> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <9ead> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <9e19> ../cstrike/dlls/cbase.h:214 */ -void CBaseEntity::GetDelay(void) -{ -} - -/* <9dc9> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <9d95> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <9d61> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <9d00> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <9cbe> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <9c98> ../cstrike/dlls/cbase.h:208 */ -void CBaseEntity::GetToggleState(void) -{ -} - -/* <9c72> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <9c40> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <9c00> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <9bda> ../cstrike/dlls/cbase.h:203 */ -void CBaseEntity::BloodColor(void) -{ -} - -/* <9ba6> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <9b80> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <9b5a> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <9b39> ../cstrike/dlls/cbase.h:185 */ -void CBaseEntity::ObjectCaps(void) -{ -} - -/* <9b05> ../cstrike/dlls/cbase.h:182 */ -void CBaseEntity::KeyValue(KeyValueData *pkvd) -{ -} - -/* <9adf> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <9a62> ../cstrike/dlls/cbase.h:800 */ -C357SIGAmmo *GetClassPtr(C357SIGAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9a47> ../cstrike/dlls/ammo.cpp:249 */ -inline void C357SIGAmmo::C357SIGAmmo(void) -{ -} - -/* <9a15> ../cstrike/dlls/cbase.h:800 */ -C57MMAmmo *GetClassPtr(C57MMAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <99fa> ../cstrike/dlls/ammo.cpp:224 */ -inline void C57MMAmmo::C57MMAmmo(void) -{ -} - -/* <99c8> ../cstrike/dlls/cbase.h:800 */ -C338MagnumAmmo *GetClassPtr(C338MagnumAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <99ad> ../cstrike/dlls/ammo.cpp:197 */ -inline void C338MagnumAmmo::C338MagnumAmmo(void) -{ -} - -/* <997b> ../cstrike/dlls/cbase.h:800 */ -C50AEAmmo *GetClassPtr(C50AEAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9960> ../cstrike/dlls/ammo.cpp:171 */ -inline void C50AEAmmo::C50AEAmmo(void) -{ -} - -/* <992e> ../cstrike/dlls/cbase.h:800 */ -C45ACPAmmo *GetClassPtr(C45ACPAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9913> ../cstrike/dlls/ammo.cpp:145 */ -inline void C45ACPAmmo::C45ACPAmmo(void) -{ -} - -/* <98e1> ../cstrike/dlls/cbase.h:800 */ -C762NatoAmmo *GetClassPtr(C762NatoAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <98c6> ../cstrike/dlls/ammo.cpp:119 */ -inline void C762NatoAmmo::C762NatoAmmo(void) -{ -} - -/* <9894> ../cstrike/dlls/cbase.h:800 */ -C556NatoBoxAmmo *GetClassPtr(C556NatoBoxAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9879> ../cstrike/dlls/ammo.cpp:93 */ -inline void C556NatoBoxAmmo::C556NatoBoxAmmo(void) -{ -} - -/* <9847> ../cstrike/dlls/cbase.h:800 */ -C556NatoAmmo *GetClassPtr(C556NatoAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <982c> ../cstrike/dlls/ammo.cpp:67 */ -inline void C556NatoAmmo::C556NatoAmmo(void) -{ -} - -/* <97fa> ../cstrike/dlls/cbase.h:800 */ -CBuckShotAmmo *GetClassPtr(CBuckShotAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <97df> ../cstrike/dlls/ammo.cpp:40 */ -inline void CBuckShotAmmo::CBuckShotAmmo(void) -{ -} - -/* <97ad> ../cstrike/dlls/cbase.h:800 */ -C9MMAmmo *GetClassPtr(C9MMAmmo *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <9792> ../cstrike/dlls/ammo.cpp:14 */ -inline void C9MMAmmo::C9MMAmmo(void) -{ -} - -/* <9771> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <9716> ../cstrike/dlls/weapons.h:429 */ -inline void CBasePlayerAmmo::CBasePlayerAmmo(void) -{ -} - -/* <96f5> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <96d7> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <9683> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <965a> ../cstrike/dlls/ammo.cpp:27 */ -inline void C9MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9631> ../cstrike/dlls/ammo.cpp:53 */ -inline void CBuckShotAmmo::AddAmmo( CBaseEntity *pOther) -{ -} - -/* <9608> ../cstrike/dlls/ammo.cpp:80 */ -inline void C556NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <95df> ../cstrike/dlls/ammo.cpp:106 */ -inline void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <95b6> ../cstrike/dlls/ammo.cpp:132 */ -inline void C762NatoAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <958d> ../cstrike/dlls/ammo.cpp:158 */ -inline void C45ACPAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9564> ../cstrike/dlls/ammo.cpp:184 */ -inline void C50AEAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <953b> ../cstrike/dlls/ammo.cpp:210 */ -inline void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9512> ../cstrike/dlls/ammo.cpp:237 */ -inline void C57MMAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <94e8> ../cstrike/dlls/ammo.cpp:262 */ -inline void C357SIGAmmo::AddAmmo(CBaseEntity *pOther) -{ -} - -/* <9475> ../cstrike/dlls/vector.h:113 */ -inline void Vector::operator*(float fl) -{ -} - -/* <944e> ../cstrike/dlls/vector.h:111 */ -inline void Vector::operator+(Vector &v) -{ -} - -/* <9415> ../cstrike/dlls/vector.h:101 */ -inline void Vector::Vector( float X, float Y, float Z) -{ -} - -/* <93ee> ../cstrike/dlls/vector.h:110 */ -inline void Vector::operator!=(Vector &v) -{ -} - -/* <93c2> ../cstrike/dlls/vector.h:109 */ -inline void Vector::operator==(Vector &v) -{ -} - -/* <939a> ../game_shared/voice_gamemgr.h:26 */ -inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) -{ -} - -/* <5329> ../cstrike/dlls/airtank.cpp:41 */ -void item_airtank(entvars_t *pev) -{ -// GetClassPtr(CAirtank *a); // 41 -} - -/* <525d> ../cstrike/dlls/airtank.cpp:96 */ -void CAirtank::TankTouch(CBaseEntity *pOther) -{ -// TankTouch(CAirtank *const this, -// class CBaseEntity *pOther); // 96 -// EMIT_SOUND(edict_t *entity, -// int channel, -// const char *sample, -// float volume, -// float attenuation); // 104 -} - -/* <5211> ../cstrike/dlls/airtank.cpp:47 */ -void CAirtank::Save(CSave &save) -{ -// Save(CAirtank *const this, -// class CSave &save); // 47 -} - -/* <51c5> ../cstrike/dlls/airtank.cpp:47 */ -void CAirtank::Restore(CRestore &restore) -{ -// Restore(CAirtank *const this, -// class CRestore &restore); // 47 -} - -/* <5176> ../cstrike/dlls/cbase.h:227 */ -void CBaseEntity::HasTarget(string_t targetname) -{ -// FStrEq(const char *sz1, -// const char *sz2); // 227 -} - -/* <50dd> ../cstrike/dlls/airtank.cpp:50 */ -void CAirtank::Spawn(void) -{ -// Vector(Vector::Spawn(// float X, -// float Y, -// float Z); // 58 -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 58 -} - -/* <503d> ../cstrike/dlls/airtank.cpp:78 */ -void CAirtank::Killed(entvars_t *pevAttacker, int iGib) -{ -// Vector(Vector *const this, -// float X, -// float Y, -// float Z); // 84 -// Vector(Vector *const this, -// const Vector &v); // 84 -} - -/* <5016> ../cstrike/dlls/airtank.cpp:88 */ -void CAirtank::TankThink(void) -{ -} - -/* <4fef> ../cstrike/dlls/airtank.cpp:71 */ -void CAirtank::Precache(void) -{ -} - -/* <4fc9> ../cstrike/dlls/airtank.cpp:29 */ -void CAirtank::BloodColor(void) -{ -} - -/* <4fa3> ../cstrike/dlls/weapons.h:101 */ -void CGrenade::ObjectCaps(void) -{ -} - -/* <4f7d> ../cstrike/dlls/basemonster.h:91 */ -void CBaseMonster::IsAlive(void) -{ -} - -/* <4f57> ../cstrike/dlls/basemonster.h:61 */ -void CBaseMonster::ResetMaxSpeed(void) -{ -} - -/* <4f31> ../cstrike/dlls/basemonster.h:60 */ -void CBaseMonster::PainSound(void) -{ -} - -/* <4f0b> ../cstrike/dlls/cbase.h:602 */ -void CBaseToggle::GetDelay(void) -{ -} - -/* <4ee5> ../cstrike/dlls/cbase.h:601 */ -void CBaseToggle::GetToggleState(void) -{ -} - -/* <4eb0> ../cstrike/dlls/cbase.h:542 */ -void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) -{ -} - -/* <4e84> ../cstrike/dlls/cbase.h:387 */ -void CBaseEntity::Illumination(void) -{ -} - -/* <4e49> ../cstrike/dlls/cbase.h:385 */ -void CBaseEntity::BodyTarget(Vector &posSrc) -{ -} - -/* <4c6f> ../cstrike/dlls/cbase.h:377 */ -void CBaseEntity::FBecomeProne(void) -{ -} - -/* <4c49> ../cstrike/dlls/cbase.h:371 */ -void CBaseEntity::UpdateOwner(void) -{ -} - -/* <4c23> ../cstrike/dlls/cbase.h:277 */ -void CBaseEntity::Respawn(void) -{ -} - -/* <4bee> ../cstrike/dlls/cbase.h:250 */ -void CBaseEntity::Blocked(CBaseEntity *pOther) -{ -} - -/* <4bb9> ../cstrike/dlls/cbase.h:244 */ -void CBaseEntity::Touch(CBaseEntity *pOther) -{ -} - -/* <4b93> ../cstrike/dlls/cbase.h:243 */ -void CBaseEntity::Think(void) -{ -} - -/* <4b6d> ../cstrike/dlls/cbase.h:231 */ -void CBaseEntity::TeamID(void) -{ -} - -/* <4b47> ../cstrike/dlls/cbase.h:230 */ -void CBaseEntity::IsNetClient(void) -{ -} - -/* <4b21> ../cstrike/dlls/cbase.h:229 */ -void CBaseEntity::IsPlayer(void) -{ -} - -/* <4afa> ../cstrike/dlls/cbase.h:226 */ -void CBaseEntity::ReflectGauss(void) -{ -} - -/* <4ad4> ../cstrike/dlls/cbase.h:225 */ -void CBaseEntity::IsBSPModel(void) -{ -} - -/* <4aae> ../cstrike/dlls/cbase.h:223 */ -void CBaseEntity::IsSneaking(void) -{ -} - -/* <4a7a> ../cstrike/dlls/cbase.h:222 */ -void CBaseEntity::OnControls(entvars_t *pev) -{ -} - -/* <4a54> ../cstrike/dlls/cbase.h:221 */ -void CBaseEntity::StopSneaking(void) -{ -} - -/* <4a2e> ../cstrike/dlls/cbase.h:220 */ -void CBaseEntity::StartSneaking(void) -{ -} - -/* <49fa> ../cstrike/dlls/cbase.h:219 */ -void CBaseEntity::SetToggleState(int state) -{ -} - -/* <49d4> ../cstrike/dlls/cbase.h:216 */ -void CBaseEntity::OverrideReset(void) -{ -} - -/* <4916> ../cstrike/dlls/cbase.h:213 */ -void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) -{ -} - -/* <48e2> ../cstrike/dlls/cbase.h:212 */ -void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <48ae> ../cstrike/dlls/cbase.h:211 */ -void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) -{ -} - -/* <484d> ../cstrike/dlls/cbase.h:210 */ -void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) -{ -} - -/* <480b> ../cstrike/dlls/cbase.h:209 */ -void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) -{ -} - -/* <47e5> ../cstrike/dlls/cbase.h:207 */ -void CBaseEntity::MySquadMonsterPointer(void) -{ -} - -/* <47b3> ../cstrike/dlls/cbase.h:206 */ -void CBaseEntity::MyMonsterPointer(void) -{ -} - -/* <477f> ../cstrike/dlls/cbase.h:205 */ -void CBaseEntity::IsTriggered(CBaseEntity *pActivator) -{ -} - -/* <474b> ../cstrike/dlls/cbase.h:194 */ -void CBaseEntity::DeathNotice(entvars_t *pevChild) -{ -} - -/* <4725> ../cstrike/dlls/cbase.h:193 */ -void CBaseEntity::Classify(void) -{ -} - -/* <46ff> ../cstrike/dlls/cbase.h:186 */ -void CBaseEntity::Activate(void) -{ -} - -/* <46d9> ../cstrike/dlls/cbase.h:181 */ -void CBaseEntity::Restart(void) -{ -} - -/* <46a7> ../cstrike/dlls/cbase.h:800 */ -CAirtank *GetClassPtr(CAirtank *a) -{ -// { -// entvars_t *pev; // 802 -// } -} - -/* <468c> ../cstrike/dlls/airtank.cpp:23 */ -inline void CAirtank::CAirtank(void) -{ -} - -/* <466b> ../cstrike/dlls/cbase.h:253 */ -inline void operator new(size_t stAllocateBlock, entvars_t *pev) -{ -} - -/* <464e> ../cstrike/dlls/enginecallback.h:97 */ -inline void *GET_PRIVATE(edict_t *pent) -{ -} - -/* <4631> ../cstrike/dlls/util.h:180 */ -inline entvars_t *VARS(edict_t *pent) -{ -} - -/* <4611> ../cstrike/dlls/weapons.h:56 */ -inline void CGrenade::CGrenade(void) -{ -} - -/* <45eb> ../cstrike/dlls/basemonster.h:18 */ -inline void CBaseMonster::CBaseMonster(void) -{ -} - -/* <4536> ../cstrike/dlls/cbase.h:569 */ -inline void CBaseToggle::CBaseToggle(void) -{ -} - -/* <449f> ../cstrike/dlls/cbase.h:526 */ -inline void CBaseAnimating::CBaseAnimating(void) -{ -} - -/* <4430> ../cstrike/dlls/cbase.h:509 */ -inline void CBaseDelay::CBaseDelay(void) -{ -} - -/* <43f1> ../cstrike/dlls/cbase.h:166 */ -inline void CBaseEntity::CBaseEntity(void) -{ -} - -/* <43d3> ../cstrike/dlls/cbase.h:454 */ -inline void CPointEntity::ObjectCaps(void) -{ -} - -/* <437f> ../cstrike/dlls/cbase.h:185 */ -inline void CBaseEntity::ObjectCaps(void) -{ -} - -/* <435b> ../cstrike/dlls/airtank.cpp:96 */ -void CAirtank::TankTouch(CBaseEntity *pOther) -{ -} - -/* <4310> ../cstrike/dlls/util.h:570 */ -inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) -{ -} - -/* <42e8> ../cstrike/dlls/util.h:246 */ -inline BOOL FStrEq(const char *sz1, const char *sz2) -{ -} - -/* <42c1> ../cstrike/dlls/vector.h:104 */ -inline void Vector::Vector(Vector &v) -{ -} - -/* <4299> ../cstrike/dlls/util.h:157 */ -inline edict_t *ENT(const entvars_t *pev) -{ -} - -/* <4276> ../cstrike/dlls/vector.h:113 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