# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog > [!CAUTION] > > This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github. > ## `5.14.0.453` - 2020-02-14 ### Added - Enhanced CCSPlayerItem::GetItemInfo ### Changed - Bump minor API version ### Fixed - None ## `5.13.0.451` - 2020-02-07 ### Added - None ### Changed - None ### Fixed - build.gradle: Fix missing brace - Fixed some compiler warnings - Fixed appversion.sh when the path may contain spaces ## `5.13.0.447` - 2020-01-16 ### Added - Implemented CVar mp_scoreboard_showdefkit - ZBot: Implemented cvar bot_freeze ### Changed - CVar mp_fadetoblack enhancement (close #463) (#471) - Update README.md - func_mortar_field: Use explosion instead of a flash ### Fixed - C4: Fixed a bug when a player died by explosive targets triggered by the main bomb - USP: Fixed jitter effect when playing an animation of adding a silencer ## `5.13.0.439` - 2020-01-15 ### Added - None ### Changed - None ### Fixed - DefaultDeploy fix allocation string issue for 3rd-party - Fix hitsounds on vehicles - [CZERO] Fix count hostages ("ScenarioIcon" message) - func_breakable: Remove m_iszSpawnObject on restart round ## `5.13.0.434` - 2019-12-28 ### Added - None ### Changed - None ### Fixed - Fix bug with radio commands (#480) ## `5.13.0.433` - 2019-12-25 ### Added - None ### Changed - Ignorerad command small optimization ### Fixed - Typo fix ## `5.13.0.431` - 2019-12-20 ### Added - None ### Changed - None ### Fixed - Fix voice API bug (#469) ## `5.13.0.430` - 2019-12-17 ### Added - New CVar mp_give_player_c4 ### Changed - Move some new features to REGAMEDLL_ADD - Move beta features to release stage ### Fixed - None ## `5.13.0.427` - 2019-12-14 ### Added - Add API to set if player can hear another player ### Changed - None ### Fixed - None ## `5.12.0.426` - 2019-12-13 ### Added - None ### Changed - None ### Fixed - Spelling mistake on naming fix ## `5.12.0.425` - 2019-11-09 ### Added - Implement RG_CBasePlayer_DropIdlePlayer hook (#444) ### Changed - None ### Fixed - None ## `5.12.0.424` - 2019-10-30 ### Added - Add new console command: mp_swapteams - New CVar mp_weapons_allow_map_placed ### Changed - Bots: safe check for DoorActivator - Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ### Fixed - Fix CBasePlayerWeapon_CanDeploy hook for grenades - Fix CBasePlayer::CanDeploy ## `5.11.0.420` - 2019-10-12 ### Added - None ### Changed - Refactoring (#418) - Remove unused cheat impulses - Disable flashlight on kill - Remove unused entities (from HL) - Code style fixes ### Fixed - nadedrop fixes - Close equipmenu (VGUIMenus) when the player left the purchase area - Hostage "far use" fix - Reset player basevelocity on spawn - Weapon HUD fixes ## `5.11.0.418` - 2019-09-29 ### Added - None ### Changed - Introduce end-of-line normalization - Minor refactoring ### Fixed - Don't respawn if m_flRespawnPending isn't set - Ignore submodules for detecting local changes ## `5.11.0.417` - 2019-09-23 ### Added - Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO ### Changed - Added gitattributes and updated editorconfig files ### Fixed - CGrenade::Use: Fixed spam sound on defuse start if player is in the air - Autobuy/Rebuy fixes - Invisible shield fix - Fix typo - Fix newlines ## `5.11.0.405` - 2019-09-18 ### Added - Add CVar mp_show_scenarioicon ### Changed - Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing ### Fixed - None ## `5.11.0.403` - 2019-09-17 ### Added - None ### Changed - None ### Fixed - Fix func_healthcharger & func_recharge bug - Fix entity leak - item_airbox: Little optimizations - CCSPlayer::RemoveShield: Enhanced - CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield ## `5.11.0.401` - 2019-09-14 ### Added - Add prevent jump flag to iuser3 data ### Changed - None ### Fixed - None ## `5.11.0.400` - 2019-09-11 ### Added - None ### Changed - Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars - Minor refactoring ### Fixed - armoury_entity: Don't pick up dual elites if the player carries a shield ## `5.11.0.398` - 2019-09-08 ### Added - None ### Changed - None ### Fixed - mp_infinite_ammo 1: Fixed grenade throw ## `5.11.0.397` - 2019-09-04 ### Added - Implemented cvar mp_unduck_method ### Changed - build.gradle: Remove extralib stdc++ - pm_shared.cpp: Minor refactoring ### Fixed - None ## `5.11.0.394` - 2019-08-30 ### Added - Implement RG_CBasePlayer_UseEmpty hook - Add force visibility effect ### Changed - Update const.h and SDK ### Fixed - Disconnected players func_tank fix - Fix potential memory leak for CRenderFxManager ## `5.9.0.387` - 2019-08-28 ### Added - Implemented cvar mp_infinite_grenades ### Changed - Reworked cvar mp_infinite_ammo, not including grenades - Update README.md ### Fixed - QuaternionSlerp: Fix GCC issue & minor refactoring - Unittest-win: Fixed demo failed - Missing initialization for member m_iWeaponInfiniteIds ## `5.9.0.379` - 2019-08-16 ### Added - Implemented cheat command impulse 255 ### Changed - None ### Fixed - Fix C4 defuse glitch (#383) - Fix potential memory leak for CRenderFxManager - RadiusFlash: Fixed eyes position ## `5.9.0.369` - 2019-08-11 ### Added - None ### Changed - Allow immediately change name for proxy - Make restartable for func_healthcharger and func_recharge entities ### Fixed - Fix bug related to field "dmdelay" not working properly ## `5.9.0.367` - 2019-08-08 ### Added - None ### Changed - None ### Fixed - Fix VIP mechanic ## `5.9.0.366` - 2019-07-30 ### Added - New CVar mp_buy_anywhere ### Changed - Radio enhancement cvars ### Fixed - Fix CVar's register ## `5.9.0.363` - 2019-07-17 ### Added - None ### Changed - None ### Fixed - Fix dead players kick for idle ## `5.9.0.362` - 2019-06-25 ### Added - Added new cvar bot_join_delay ### Changed - Enhanced bot_quota_mode - Reworked bot_quota_mode and removed bot_quota_match cvar ### Fixed - Minor refactoring - Print reason kick and added reason message for kick ## `5.9.0.355` - 2019-06-13 ### Added - None ### Changed - None ### Fixed - Some minor changes - UTIL_HumansInGame: Ignore HLTV ## `5.9.0.353` - 2019-06-08 ### Added - None ### Changed - Minor refactoring CBasePlayer::TakeDamage ### Fixed - Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies - Fix README.md - Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level ## `5.9.0.349` - 2019-06-08 ### Added - Add CVar: mp_afk_bomb_drop_time ### Changed - None ### Fixed - None ## `5.9.0.345` - 2019-06-06 ### Added - Added API hook CBasePlayer::HintMessageEx - Added cvars: - mp_scoreboard_showhealth - mp_scoreboard_showmoney - ff_damage_reduction_bullets - ff_damage_reduction_grenade - ff_damage_reduction_grenade_self - ff_damage_reduction_other ### Changed - Changed default values for cvars: - ff_damage_reduction_other - ff_damage_reduction_grenade - Updated latest changes from ValveSoftware/halflife. ### Fixed - Fixed fail tests. - Fixed some GCC warnings. - Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat). - Fixed potential memory leaks in CUtlVector. ## `5.7.0.330` - 2019-04-23 ### Added - None ### Changed - Reduced allowable money limit (HUD can't draw more than 999k). ### Fixed - None ## `5.7.0.329` - 2019-04-17 ### Added - Added cvar mp_hullbounds_sets (0/1). ### Changed - None ### Fixed - None ## `5.7.0.328` - 2019-04-17 ### Added - None ### Changed - None ### Fixed - Fixed player's velocity on pushable use. ## `5.7.0.327` - 2019-04-09 ### Added - Added cvar mp_allow_point_servercommand to disable point_servercommand entities. ### Changed - None ### Fixed - Fixed potential abuse of point_servercommand entities. ## `5.7.0.325` - 2019-04-08 ### Added - None ### Changed - None ### Fixed - Fixed buffer overflow. ## `5.7.0.324` - 2019-04-07 ### Added - Implemented point entities: - point_clientcommand - point_servercommand ### Changed - None ### Fixed - None ## `5.7.0.323` - 2019-03-07 ### Added - None ### Changed - None ### Fixed - Fixed dead player inclination. ## `5.7.0.322` - 2019-01-13 ### Added - Added base damage for M3 and XM1014. ### Changed - None ### Fixed - Fixed m_flBaseDamageSil. ## `5.7.0.321` - 2019-01-07 ### Added - None ### Changed - Changed int type of variable to bool. ### Fixed - Some minor fixes. ## `5.7.0.320` - 2019-01-07 ### Added - Added m_flBaseDamage member. ### Changed - None ### Fixed - None ## `5.7.0.319` - 2018-12-23 ### Added - Added iuser3 flag PLAYER_PREVENT_CLIMB. ### Changed - None ### Fixed - None ## `5.7.0.318` - 2018-10-31 ### Added - None ### Changed - Enhanced "endround" command. - Updated bot vision: - Bots can't see invisible enemies. - Bots ignore enemies with flag FL_NOTARGET. ### Fixed - None ## `5.7.0.316` - 2018-10-27 ### Added - Added cvar mp_kill_filled_spawn. ### Changed - None ### Fixed - Fixed players getting stuck in spawn. ## `5.7.0.314` - 2018-10-06 ### Added - None ### Changed - None ### Fixed - Resolved issue #307. ## `5.7.0.313` - 2018-09-10 ### Added - None ### Changed - None ### Fixed - Fixed third-party bots joining teams based on humans_join_team cvar. ## `5.7.0.312` - 2018-05-31 ### Added - None ### Changed - Enhanced mp_respawn_immunitytime. ### Fixed - Refused support for CS 1.8.2 hacks (use CS 1.8.3). ## `5.7.0.310` - 2018-05-27 ### Added - Added new point-entity trigger_random. ### Changed - Reworked publish process. - Cosmetic changes. ### Fixed - Fixed circular dependency on GCC 7.3. - Fixed compiling with MSVC and ICC. ## `5.7.0.302` - 2018-05-22 ### Added - Added GCC toolchain support. ### Changed - Cosmetic changes. ### Fixed - Fixed ASM inline for GCC. - Fixed compiling with MSVC. ## `5.7.0.301` - 2018-04-14 ### Added - Added hook check penetration. ### Changed - None ### Fixed - Crash fix. ## `5.7.0.298` - 2018-04-02 ### Added - None ### Changed - None ### Fixed - Fixed bug where mp_fraglimit is less than zero. - Fixed C4 disappearance on inclined surfaces with Valve HLDS. ## `5.7.0.295` - 2018-04-02 ### Changed - Update API minor version ## `5.6.0.294` - 2018-02-18 ### Added - Spawn protection API and cvar (`mp_respawn_immunitytime`) ![mp_respawn_immunitytime](/.github/media/36073848-14aeec46-0f48-11e8-9958-78affecf46012131.gif "mp_respawn_immunitytime") ### Changed - `CS Interface` Update: Add Remov`ePlayerItemEx ## `5.5.0.291` - 2018-02-09 ### Changed - `gradle.properties`: Bump minor version - Reset entity on start round for `env_spark`, `env_laser`, `env_beam` - Move `sv_alltalk 1.0` to `CanPlayerHearPlayer` - Remove height check - Adjust bomb angles for righthanded users ### Fixed - Fixed spectator check, small refactoring ## `5.5.0.286` - 2018-01-28 ### Changed - `ReGameDLL API`: Implemented hookchain's `CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb` ## `5.3.0.284` - 2018-01-21 [![Watch the video](/.github/media/preview-yt-2018-01-21.jpg)](https://www.youtube.com/watch?v=h4_-9lVCoKk ) ### Added - Added `cvar` for old bomb defuse sound - Added `mp_legacy_bombtarget_touch` cvar - Enabled `mp_legacy_bombtarget_touch` by default, typo fix ### Changed - Revert `NEXT_DEFUSE_TIME` - Updated `README.md` ## `5.3.0.280` - 2018-01-08 ### Fixed - Fixed some things related - `CGameText`: add safe-checks to avoid crash on some maps ## `5.3.0.279` - 2017-12-25 ### Changed - Prevent spam in console if `bot_quota` is more than spawn points, so decreases bot_`quota every time if create bot fails ### Fixed - Fixed a bug after killing `czbot` by headshot, angles turn at `180 degrees` ## `5.3.0.275` - 2017-12-11 ### Fixed - Prevent crash when caller triggered itself lot of times. ## `5.3.0.275` - 2017-12-03 ### Changed - Moved reg cvar `sv_alltalk`, `voice_serverdebug` into `GameDLLInit` ## `5.3.0.274` - 2017-12-03 ### Fixed - Fix reset `CRotDoor::Restart` ## `5.3.0.273` - 2017-11-27 ### Added - Features: added bits for iuser3 for prevent duck like HL ### Changed - Refactoring ### Fixed - Fixed wrong calc duck fraction - Fixed CSSDK in extra