# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog ## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27 ### Added * New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908 * Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952 * New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983 * New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990 * Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012 * add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014 ### Changed * Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934 * don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958 * Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949 * API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980 * Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991 * Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025 * @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934 * @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952 **Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756 ### Fixed * Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919 * FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935 * Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946 * Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943 * FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913 * Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974 * Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982 * Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993 * FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011 * CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016 ### API * API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960 ### Internal * client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019 ## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31 ### Added * New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693 * Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858 * New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886 * Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904 ### Changed * `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845 * `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850 * `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851 * Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853 * Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864 * `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862 * SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875 * Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876 * Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871 * Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872 * DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866 * Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881 * Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896 * Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893 * Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873 * Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897 * Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899 * Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898 * Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901 * @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857 * @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627 ### Fixed * Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848 * Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844 * Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857 * Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847 * `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861 * Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882 * Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888 ### API * `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740 * `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849 * Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885 * Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894 ### Internal * Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846 ## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11 ### Added * Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808 * Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813 * Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820 * New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840 * add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817 ### Changed * Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805 * Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533 * Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839 * Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834 * Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831 * @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815 * @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593 ### Fixed * Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815 * Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669 * `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836 * Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832 * fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827 ## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11 ### Added * Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 * New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 ### Changed * Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 * Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 * Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 * @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 * @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 * @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 ### Fixed * fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 * fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 * little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 * Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 * FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 * Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 * **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 ### Internal * Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 * CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 * CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 ## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18 > [!WARNING] > @wopox1337: This is not a stable release! It is not recommended for use. ### Added * Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 * New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786 ### Changed * Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783 * Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792 * Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 * New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 * @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739 * @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776 * @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792 * @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575 ### Fixed * fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770 * fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788 * little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798 * Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 * FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 * Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734 ### Internal * Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787 * CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 * CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800 ## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22 ### Changed * update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729 * Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751 * @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714 * @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556 ### Fixed * fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672 * g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670 * `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695 * Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735 ### Internal * README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714 * Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747 ## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22 ### Changed * update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729 * Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751 * @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714 * @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747 **Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547 ### Fixed * fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672 * g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670 * `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695 * Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735 ### Internal * README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714 * Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747 ## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28 ### Added * New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692 ### Changed * update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674 * Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712 * @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546 ### Fixed * CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697 ## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25 ### Added * New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686 ### Changed * Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673 * Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684 **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540 ### Fixed * Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677 * `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685 # [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog ## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21 ### Fixed - "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662)) - Various bot issues @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659)) ### Added - New CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665)) ### API - Implemented `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663)) - Implemented player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607)) - Implemented `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667)) - Implemented `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650)) - Implemented `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651)) **Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534 ## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25 ### Added - New type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644)) - New CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609)) - `give` cmd documentation in readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649)) ### Changed - Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647)) * Observer_IsValidTarget: checks refactoring ### API - Implemented `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648)) ## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15 ### Fixed - Crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626)) - First shot weapon_sg550 issue ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624)) - Forcerespawn behavior ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623)) * Dead players now respawn after enabling mp_forcerespawn * Uses timer instead of instant spawn ### Added - New feature "strict touch" for func_bomb_target ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636)) - Enhanced "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634)) - Weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628)) - New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618)) - Bots can now switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631)) - New value (2) for CVar 'mp_respawn_immunity_force_unset' ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621)) ### Changed - FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632)) * game_player_equip fixes * enhanced cycler/cycler_sprite - Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637)) ## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17 ### Fixed - Flag 'k' for `mp_round_infinite` ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) ## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13 ### Changed - Enhanced CVar `mp_roundover` - Updated `README.md` - Updated `C++ Intel Compiler` version from `17.0` to `19.0` ## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12 ### Changed - Renamed CMD `mp_swapteams` ### Removed - Unused CVar `mp_mirrordamage` ### Fixed - Various refactoring and checks ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540)) ## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04 ### Changed - `CHalfLifeMultiplay::SwapAllPlayers` now ignores HLTV ## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05 ### Added - Newest feature for `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568)) ## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02 ### Fixed - Compatibility with `rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583)) * Fixes issue when reapi native `rg_hint_message` tried to access a non-existent pointer in `CHintMessage::Send` ## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02 ### Fixed - Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588)) ## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28 ### Fixed - Reset observer's `m_flNextFollowTime` before finding next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584)) ## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28 ### API - Added `CBaseEntity::Fire` hooks ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587)) ## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21 ### Fixed - Memory leak with hintmessage ## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13 ### Fixed - Crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576)) ## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26 ### Changed - Reverted `mp_refill_bpammo_weapons 3` ## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16 ### Fixed - Client body not disappearing after reconnect ## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03 ### Fixed - Crash when func_breakable signals for `CCSBot::OnEvent` ## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25 ### Fixed - Don't call HasRestrictItem with type touch when item is being bought ## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17 ### Added - New CVars for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470)) ## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13 ### Added - More flags for round time expired to CVar `mp_round_infinite` ## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10 ### Fixed - Various bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) ## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10 ### Fixed - Additional bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544)) - Flood message "All bot profiles at this difficulty level are in use." in console ## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27 ### API - Implemented `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536)) - Moved code from `basemonster.cpp` to `gib.cpp` - Linked entity to class (hookable by HamSandwich amxx module) ## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27 ### Fixed - Player reset zoom & speed behavior ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541)) * `RemoveAllItems` now resets (updates) player speed * `RemoveAllItems` resets player zoom * `RemovePlayerItem` resets player zoom & speed * `CFuncTank->StartControl` fully resets zoom ## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02 ### API - Added `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527)) * Allows overriding `m_bCanShoot` (e.g., enabling fire during freeze time) ## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02 ### Fixed - Format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528)) ## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27 ### API - Added weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521)) ------------------------------- > [!CAUTION] > > This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github. > ## `5.14.0.453` - 2020-02-14 ### Added - Enhanced CCSPlayerItem::GetItemInfo ### Changed - Bump minor API version ### Fixed - None ## `5.13.0.451` - 2020-02-07 ### Added - None ### Changed - None ### Fixed - build.gradle: Fix missing brace - Fixed some compiler warnings - Fixed appversion.sh when the path may contain spaces ## `5.13.0.447` - 2020-01-16 ### Added - Implemented CVar mp_scoreboard_showdefkit - ZBot: Implemented cvar bot_freeze ### Changed - CVar mp_fadetoblack enhancement (close #463) (#471) - Update README.md - func_mortar_field: Use explosion instead of a flash ### Fixed - C4: Fixed a bug when a player died by explosive targets triggered by the main bomb - USP: Fixed jitter effect when playing an animation of adding a silencer ## `5.13.0.439` - 2020-01-15 ### Added - None ### Changed - None ### Fixed - DefaultDeploy fix allocation string issue for 3rd-party - Fix hitsounds on vehicles - [CZERO] Fix count hostages ("ScenarioIcon" message) - func_breakable: Remove m_iszSpawnObject on restart round ## `5.13.0.434` - 2019-12-28 ### Added - None ### Changed - None ### Fixed - Fix bug with radio commands (#480) ## `5.13.0.433` - 2019-12-25 ### Added - None ### Changed - Ignorerad command small optimization ### Fixed - Typo fix ## `5.13.0.431` - 2019-12-20 ### Added - None ### Changed - None ### Fixed - Fix voice API bug (#469) ## `5.13.0.430` - 2019-12-17 ### Added - New CVar mp_give_player_c4 ### Changed - Move some new features to REGAMEDLL_ADD - Move beta features to release stage ### Fixed - None ## `5.13.0.427` - 2019-12-14 ### Added - Add API to set if player can hear another player ### Changed - None ### Fixed - None ## `5.12.0.426` - 2019-12-13 ### Added - None ### Changed - None ### Fixed - Spelling mistake on naming fix ## `5.12.0.425` - 2019-11-09 ### Added - Implement RG_CBasePlayer_DropIdlePlayer hook (#444) ### Changed - None ### Fixed - None ## `5.12.0.424` - 2019-10-30 ### Added - Add new console command: mp_swapteams - New CVar mp_weapons_allow_map_placed ### Changed - Bots: safe check for DoorActivator - Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ### Fixed - Fix CBasePlayerWeapon_CanDeploy hook for grenades - Fix CBasePlayer::CanDeploy ## `5.11.0.420` - 2019-10-12 ### Added - None ### Changed - Refactoring (#418) - Remove unused cheat impulses - Disable flashlight on kill - Remove unused entities (from HL) - Code style fixes ### Fixed - nadedrop fixes - Close equipmenu (VGUIMenus) when the player left the purchase area - Hostage "far use" fix - Reset player basevelocity on spawn - Weapon HUD fixes ## `5.11.0.418` - 2019-09-29 ### Added - None ### Changed - Introduce end-of-line normalization - Minor refactoring ### Fixed - Don't respawn if m_flRespawnPending isn't set - Ignore submodules for detecting local changes ## `5.11.0.417` - 2019-09-23 ### Added - Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO ### Changed - Added gitattributes and updated editorconfig files ### Fixed - CGrenade::Use: Fixed spam sound on defuse start if player is in the air - Autobuy/Rebuy fixes - Invisible shield fix - Fix typo - Fix newlines ## `5.11.0.405` - 2019-09-18 ### Added - Add CVar mp_show_scenarioicon ### Changed - Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing ### Fixed - None ## `5.11.0.403` - 2019-09-17 ### Added - None ### Changed - None ### Fixed - Fix func_healthcharger & func_recharge bug - Fix entity leak - item_airbox: Little optimizations - CCSPlayer::RemoveShield: Enhanced - CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield ## `5.11.0.401` - 2019-09-14 ### Added - Add prevent jump flag to iuser3 data ### Changed - None ### Fixed - None ## `5.11.0.400` - 2019-09-11 ### Added - None ### Changed - Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars - Minor refactoring ### Fixed - armoury_entity: Don't pick up dual elites if the player carries a shield ## `5.11.0.398` - 2019-09-08 ### Added - None ### Changed - None ### Fixed - mp_infinite_ammo 1: Fixed grenade throw ## `5.11.0.397` - 2019-09-04 ### Added - Implemented cvar mp_unduck_method ### Changed - build.gradle: Remove extralib stdc++ - pm_shared.cpp: Minor refactoring ### Fixed - None ## `5.11.0.394` - 2019-08-30 ### Added - Implement RG_CBasePlayer_UseEmpty hook - Add force visibility effect ### Changed - Update const.h and SDK ### Fixed - Disconnected players func_tank fix - Fix potential memory leak for CRenderFxManager ## `5.9.0.387` - 2019-08-28 ### Added - Implemented cvar mp_infinite_grenades ### Changed - Reworked cvar mp_infinite_ammo, not including grenades - Update README.md ### Fixed - QuaternionSlerp: Fix GCC issue & minor refactoring - Unittest-win: Fixed demo failed - Missing initialization for member m_iWeaponInfiniteIds ## `5.9.0.379` - 2019-08-16 ### Added - Implemented cheat command impulse 255 ### Changed - None ### Fixed - Fix C4 defuse glitch (#383) - Fix potential memory leak for CRenderFxManager - RadiusFlash: Fixed eyes position ## `5.9.0.369` - 2019-08-11 ### Added - None ### Changed - Allow immediately change name for proxy - Make restartable for func_healthcharger and func_recharge entities ### Fixed - Fix bug related to field "dmdelay" not working properly ## `5.9.0.367` - 2019-08-08 ### Added - None ### Changed - None ### Fixed - Fix VIP mechanic ## `5.9.0.366` - 2019-07-30 ### Added - New CVar mp_buy_anywhere ### Changed - Radio enhancement cvars ### Fixed - Fix CVar's register ## `5.9.0.363` - 2019-07-17 ### Added - None ### Changed - None ### Fixed - Fix dead players kick for idle ## `5.9.0.362` - 2019-06-25 ### Added - Added new cvar bot_join_delay ### Changed - Enhanced bot_quota_mode - Reworked bot_quota_mode and removed bot_quota_match cvar ### Fixed - Minor refactoring - Print reason kick and added reason message for kick ## `5.9.0.355` - 2019-06-13 ### Added - None ### Changed - None ### Fixed - Some minor changes - UTIL_HumansInGame: Ignore HLTV ## `5.9.0.353` - 2019-06-08 ### Added - None ### Changed - Minor refactoring CBasePlayer::TakeDamage ### Fixed - Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies - Fix README.md - Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level ## `5.9.0.349` - 2019-06-08 ### Added - Add CVar: mp_afk_bomb_drop_time ### Changed - None ### Fixed - None ## `5.9.0.345` - 2019-06-06 ### Added - Added API hook CBasePlayer::HintMessageEx - Added cvars: - mp_scoreboard_showhealth - mp_scoreboard_showmoney - ff_damage_reduction_bullets - ff_damage_reduction_grenade - ff_damage_reduction_grenade_self - ff_damage_reduction_other ### Changed - Changed default values for cvars: - ff_damage_reduction_other - ff_damage_reduction_grenade - Updated latest changes from ValveSoftware/halflife. ### Fixed - Fixed fail tests. - Fixed some GCC warnings. - Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat). - Fixed potential memory leaks in CUtlVector. ## `5.7.0.330` - 2019-04-23 ### Added - None ### Changed - Reduced allowable money limit (HUD can't draw more than 999k). ### Fixed - None ## `5.7.0.329` - 2019-04-17 ### Added - Added cvar mp_hullbounds_sets (0/1). ### Changed - None ### Fixed - None ## `5.7.0.328` - 2019-04-17 ### Added - None ### Changed - None ### Fixed - Fixed player's velocity on pushable use. ## `5.7.0.327` - 2019-04-09 ### Added - Added cvar mp_allow_point_servercommand to disable point_servercommand entities. ### Changed - None ### Fixed - Fixed potential abuse of point_servercommand entities. ## `5.7.0.325` - 2019-04-08 ### Added - None ### Changed - None ### Fixed - Fixed buffer overflow. ## `5.7.0.324` - 2019-04-07 ### Added - Implemented point entities: - point_clientcommand - point_servercommand ### Changed - None ### Fixed - None ## `5.7.0.323` - 2019-03-07 ### Added - None ### Changed - None ### Fixed - Fixed dead player inclination. ## `5.7.0.322` - 2019-01-13 ### Added - Added base damage for M3 and XM1014. ### Changed - None ### Fixed - Fixed m_flBaseDamageSil. ## `5.7.0.321` - 2019-01-07 ### Added - None ### Changed - Changed int type of variable to bool. ### Fixed - Some minor fixes. ## `5.7.0.320` - 2019-01-07 ### Added - Added m_flBaseDamage member. ### Changed - None ### Fixed - None ## `5.7.0.319` - 2018-12-23 ### Added - Added iuser3 flag PLAYER_PREVENT_CLIMB. ### Changed - None ### Fixed - None ## `5.7.0.318` - 2018-10-31 ### Added - None ### Changed - Enhanced "endround" command. - Updated bot vision: - Bots can't see invisible enemies. - Bots ignore enemies with flag FL_NOTARGET. ### Fixed - None ## `5.7.0.316` - 2018-10-27 ### Added - Added cvar mp_kill_filled_spawn. ### Changed - None ### Fixed - Fixed players getting stuck in spawn. ## `5.7.0.314` - 2018-10-06 ### Added - None ### Changed - None ### Fixed - Resolved issue #307. ## `5.7.0.313` - 2018-09-10 ### Added - None ### Changed - None ### Fixed - Fixed third-party bots joining teams based on humans_join_team cvar. ## `5.7.0.312` - 2018-05-31 ### Added - None ### Changed - Enhanced mp_respawn_immunitytime. ### Fixed - Refused support for CS 1.8.2 hacks (use CS 1.8.3). ## `5.7.0.310` - 2018-05-27 ### Added - Added new point-entity trigger_random. ### Changed - Reworked publish process. - Cosmetic changes. ### Fixed - Fixed circular dependency on GCC 7.3. - Fixed compiling with MSVC and ICC. ## `5.7.0.302` - 2018-05-22 ### Added - Added GCC toolchain support. ### Changed - Cosmetic changes. ### Fixed - Fixed ASM inline for GCC. - Fixed compiling with MSVC. ## `5.7.0.301` - 2018-04-14 ### Added - Added hook check penetration. ### Changed - None ### Fixed - Crash fix. ## `5.7.0.298` - 2018-04-02 ### Added - None ### Changed - None ### Fixed - Fixed bug where mp_fraglimit is less than zero. - Fixed C4 disappearance on inclined surfaces with Valve HLDS. ## `5.7.0.295` - 2018-04-02 ### Changed - Update API minor version ## `5.6.0.294` - 2018-02-18 ### Added - Spawn protection API and cvar (`mp_respawn_immunitytime`) ![mp_respawn_immunitytime](/.github/media/36073848-14aeec46-0f48-11e8-9958-78affecf46012131.gif "mp_respawn_immunitytime") ### Changed - `CS Interface` Update: Add Remov`ePlayerItemEx ## `5.5.0.291` - 2018-02-09 ### Changed - `gradle.properties`: Bump minor version - Reset entity on start round for `env_spark`, `env_laser`, `env_beam` - Move `sv_alltalk 1.0` to `CanPlayerHearPlayer` - Remove height check - Adjust bomb angles for righthanded users ### Fixed - Fixed spectator check, small refactoring ## `5.5.0.286` - 2018-01-28 ### Changed - `ReGameDLL API`: Implemented hookchain's `CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb` ## `5.3.0.284` - 2018-01-21 [![Watch the video](/.github/media/preview-yt-2018-01-21.jpg)](https://www.youtube.com/watch?v=h4_-9lVCoKk ) ### Added - Added `cvar` for old bomb defuse sound - Added `mp_legacy_bombtarget_touch` cvar - Enabled `mp_legacy_bombtarget_touch` by default, typo fix ### Changed - Revert `NEXT_DEFUSE_TIME` - Updated `README.md` ## `5.3.0.280` - 2018-01-08 ### Fixed - Fixed some things related - `CGameText`: add safe-checks to avoid crash on some maps ## `5.3.0.279` - 2017-12-25 ### Changed - Prevent spam in console if `bot_quota` is more than spawn points, so decreases bot_`quota every time if create bot fails ### Fixed - Fixed a bug after killing `czbot` by headshot, angles turn at `180 degrees` ## `5.3.0.275` - 2017-12-11 ### Fixed - Prevent crash when caller triggered itself lot of times. ## `5.3.0.275` - 2017-12-03 ### Changed - Moved reg cvar `sv_alltalk`, `voice_serverdebug` into `GameDLLInit` ## `5.3.0.274` - 2017-12-03 ### Fixed - Fix reset `CRotDoor::Restart` ## `5.3.0.273` - 2017-11-27 ### Added - Features: added bits for iuser3 for prevent duck like HL ### Changed - Refactoring ### Fixed - Fixed wrong calc duck fraction - Fixed CSSDK in extra