#include "precompiled.h" /* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ NOBODY void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) { // IsNoiseHeard(const class CCSBot *const this); // 19 } /* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */ NOBODY void InvestigateNoiseState::OnEnter(CCSBot *me) { // AttendCurrentNoise(InvestigateNoiseState *const this, // class CCSBot *me); // 40 } /* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */ NOBODY void InvestigateNoiseState::OnUpdate(CCSBot *me) { // { // float newNoiseDist; // 50 // float noiseDist; // 74 // float const nearDist; // 111 // { // Vector toOldNoise; // 54 // float const muchCloserDist; // 56 // operator-(const Vector *const this, // const Vector &v); // 54 // IsLengthGreaterThan(const Vector *const this, // float length); // 57 // AttendCurrentNoise(InvestigateNoiseState *const this, // class CCSBot *me); // 60 // } // operator-(const Vector *const this, // const Vector &v); // 74 // Length(const Vector *const this); // 74 // { // float const closeToNoiseRange; // 85 // } // } } /* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */ NOBODY void InvestigateNoiseState::OnExit(CCSBot *me) { }