/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef TRAINS_H #define TRAINS_H #ifdef _WIN32 #pragma once #endif // Tracktrain spawn flags #define SF_TRACKTRAIN_NOPITCH 0x0001 #define SF_TRACKTRAIN_NOCONTROL 0x0002 #define SF_TRACKTRAIN_FORWARDONLY 0x0004 #define SF_TRACKTRAIN_PASSABLE 0x0008 // Spawnflag for CPathTrack #define SF_PATH_DISABLED 0x00000001 #define SF_PATH_FIREONCE 0x00000002 #define SF_PATH_ALTREVERSE 0x00000004 #define SF_PATH_DISABLE_TRAIN 0x00000008 #define SF_PATH_ALTERNATE 0x00008000 // Spawnflags of CPathCorner #define SF_CORNER_WAITFORTRIG 0x001 #define SF_CORNER_TELEPORT 0x002 #define SF_CORNER_FIREONCE 0x004 /* <121991> ../cstrike/dlls/trains.h:37 */ class CPathTrack: public CPointEntity { public: virtual void Spawn(void); virtual void KeyValue(KeyValueData* pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual void Activate(void); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #ifdef HOOK_GAMEDLL void Spawn_(void); void KeyValue_(KeyValueData* pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void Activate_(void); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); #endif // HOOK_GAMEDLL void SetPrevious(CPathTrack *pprevious); void Link(void); // Returns ppath if enabled, NULL otherwise CPathTrack *ValidPath(CPathTrack *ppath, int testFlag); void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist); static CPathTrack *Instance(edict_t *pent); CPathTrack *LookAhead(Vector *origin, float dist, int move); CPathTrack *Nearest(Vector origin); CPathTrack *GetNext(void); CPathTrack *GetPrevious(void); public: static TYPEDESCRIPTION IMPL(m_SaveData)[5]; float m_length; string_t m_altName; CPathTrack *m_pnext; CPathTrack *m_pprevious; CPathTrack *m_paltpath; };/* size: 172, cachelines: 3, members: 7 */ /* <12c98a> ../cstrike/dlls/trains.h:75 */ class CFuncTrackTrain: public CBaseEntity { public: virtual void Spawn(void); virtual void Precache(void); virtual void Restart(void); virtual void KeyValue(KeyValueData* pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; } virtual void OverrideReset(void); virtual BOOL OnControls(entvars_t *pev); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void Blocked(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void Restart_(void); void KeyValue_(KeyValueData* pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); void OverrideReset_(void); BOOL OnControls_(entvars_t *pev); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void Blocked_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL public: void EXPORT Next(void); void EXPORT Find(void); void EXPORT NearestPath(void); void EXPORT DeadEnd(void); void NextThink(float thinkTime, BOOL alwaysThink); void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); } void SetControls(entvars_t *pevControls); void StopSound(void); void UpdateSound(void); static CFuncTrackTrain *Instance(edict_t *pent); public: static TYPEDESCRIPTION IMPL(m_SaveData)[12]; CPathTrack *m_ppath; float m_length; float m_height; float m_speed; float m_dir; float m_startSpeed; Vector m_controlMins; Vector m_controlMaxs; int m_soundPlaying; int m_sounds; float m_flVolume; float m_flBank; float m_oldSpeed; float m_fTurnAngle; float m_flSteeringWheelDecay; float m_flAcceleratorDecay; private: unsigned short m_usAdjustPitch; };/* size: 236, cachelines: 4, members: 19 */ /* <1ba5f9> ../cstrike/dlls/trains.h:134 */ class CFuncVehicle: public CBaseEntity { public: virtual void Spawn(void); virtual void Precache(void); virtual void Restart(void); virtual void KeyValue(KeyValueData *pkvd); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); virtual int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; } virtual int Classify(void); virtual void OverrideReset(void); virtual BOOL OnControls(entvars_t *pev); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void Blocked(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(void); void Precache_(void); void Restart_(void); void KeyValue_(KeyValueData *pkvd); int Save_(CSave &save); int Restore_(CRestore &restore); int Classify_(void); void OverrideReset_(void); BOOL OnControls_(entvars_t *pev); void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void Blocked_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL public: void EXPORT Next(void); void EXPORT Find(void); void EXPORT NearestPath(void); void EXPORT DeadEnd(void); void NextThink(float thinkTime, BOOL alwaysThink); void CollisionDetection(void); void TerrainFollowing(void); void CheckTurning(void); void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); } void SetControls(entvars_t *pevControls); void StopSound(void); void UpdateSound(void); public: static CFuncVehicle *Instance(edict_t *pent); public: static TYPEDESCRIPTION IMPL(m_SaveData)[12]; CPathTrack *m_ppath; float m_length; float m_width; float m_height; float m_speed; float m_dir; float m_startSpeed; Vector m_controlMins; Vector m_controlMaxs; int m_soundPlaying; int m_sounds; int m_acceleration; float m_flVolume; float m_flBank; float m_oldSpeed; int m_iTurnAngle; float m_flSteeringWheelDecay; float m_flAcceleratorDecay; float m_flTurnStartTime; float m_flLaunchTime; float m_flLastNormalZ; float m_flCanTurnNow; float m_flUpdateSound; Vector m_vFrontLeft; Vector m_vFront; Vector m_vFrontRight; Vector m_vBackLeft; Vector m_vBack; Vector m_vBackRight; Vector m_vSurfaceNormal; Vector m_vVehicleDirection; CBaseEntity *m_pDriver; private: unsigned short m_usAdjustPitch; };/* size: 364, cachelines: 6, members: 35 */ #ifdef HOOK_GAMEDLL // linked objects C_DLLEXPORT void path_track(entvars_t *pev); #endif // HOOK_GAMEDLL #endif // TRAINS_H