#include "precompiled.h" /* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */ LINK_ENTITY_TO_CLASS(weapon_m249, CM249); /* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */ void CM249::__MAKE_VHOOK(Spawn)(void) { Precache(); m_iId = WEAPON_M249; SET_MODEL(edict(), "models/w_m249.mdl"); m_iDefaultAmmo = M249_DEFAULT_GIVE; m_flAccuracy = 0.2; m_iShotsFired = 0; FallInit(); } /* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */ void CM249::__MAKE_VHOOK(Precache)(void) { PRECACHE_MODEL("models/v_m249.mdl"); PRECACHE_MODEL("models/w_m249.mdl"); PRECACHE_SOUND("weapons/m249-1.wav"); PRECACHE_SOUND("weapons/m249-2.wav"); PRECACHE_SOUND("weapons/m249_boxout.wav"); PRECACHE_SOUND("weapons/m249_boxin.wav"); PRECACHE_SOUND("weapons/m249_chain.wav"); PRECACHE_SOUND("weapons/m249_coverup.wav"); PRECACHE_SOUND("weapons/m249_coverdown.wav"); m_iShell = PRECACHE_MODEL("models/rshell.mdl"); m_usFireM249 = PRECACHE_EVENT(1, "events/m249.sc"); } /* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */ int CM249::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = "556NatoBox"; p->iMaxAmmo1 = MAX_AMMO_556NATOBOX; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = M249_MAX_CLIP; p->iSlot = 0; p->iPosition = 4; p->iId = m_iId = WEAPON_M249; p->iFlags = 0; p->iWeight = M249_WEIGHT; return 1; } /* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */ BOOL CM249::__MAKE_VHOOK(Deploy)(void) { m_flAccuracy = 0.2; m_iShotsFired = 0; iShellOn = 1; return DefaultDeploy("models/v_m249.mdl", "models/p_m249.mdl", M249_DRAW, "m249", UseDecrement() != FALSE); } /* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ void CM249::__MAKE_VHOOK(PrimaryAttack)(void) { if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { M249Fire(0.045 + (0.5 * m_flAccuracy), 0.1, FALSE); } else if (m_pPlayer->pev->velocity.Length2D() > 140) { M249Fire(0.045 + (0.095 * m_flAccuracy), 0.1, FALSE); } else { M249Fire(0.03 * m_flAccuracy, 0.1, FALSE); } } /* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { Vector vecAiming, vecSrc, vecDir; int flag; m_bDelayFire = true; m_iShotsFired++; m_flAccuracy = ((m_iShotsFired * m_iShotsFired * m_iShotsFired) / 175) + 0.4; if (m_flAccuracy > 0.9) m_flAccuracy = 0.9; if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.2); } if (TheBots != NULL) { TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); } return; } m_iClip--; m_pPlayer->pev->effects |= EF_MUZZLEFLASH; m_pPlayer->SetAnimation(PLAYER_ATTACK1); UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = BRIGHT_GUN_FLASH; vecSrc = m_pPlayer->GetGunPosition(); vecAiming = gpGlobals->v_forward; vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 2, BULLET_PLAYER_556MM, M249_DAMAGE, M249_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed); #ifdef CLIENT_WEAPONS flag = FEV_NOTHOST; #else flag = 0; #endif // CLIENT_WEAPONS PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireM249, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, (int)(m_pPlayer->pev->punchangle.x * 100), (int)(m_pPlayer->pev->punchangle.y * 100), FALSE, FALSE); m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime); if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) { m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.6; if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { KickBack(1.8, 0.65, 0.45, 0.125, 5.0, 3.5, 8); } else if (m_pPlayer->pev->velocity.Length2D() > 0) { KickBack(1.1, 0.5, 0.3, 0.06, 4.0, 3.0, 8); } else if (m_pPlayer->pev->flags & FL_DUCKING) { KickBack(0.75, 0.325, 0.25, 0.025, 3.5, 2.5, 9); } else { KickBack(0.8, 0.35, 0.3, 0.03, 3.75, 3.0, 9); } } /* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ void CM249::__MAKE_VHOOK(Reload)(void) { #ifdef REGAMEDLL_FIXES // to prevent reload if not enough ammo if (m_pPlayer->ammo_556natobox <= 0) { return; } #endif // REGAMEDLL_FIXES if (DefaultReload(M249_MAX_CLIP, M249_RELOAD, M249_RELOAD_TIME)) { m_pPlayer->SetAnimation(PLAYER_RELOAD); m_flAccuracy = 0.2; m_bDelayFire = false; m_iShotsFired = 0; } } /* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ void CM249::__MAKE_VHOOK(WeaponIdle)(void) { ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) { return; } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20; SendWeaponAnim(M249_IDLE1, UseDecrement() != FALSE); } #ifdef HOOK_GAMEDLL void CM249::Spawn(void) { Spawn_(); } void CM249::Precache(void) { Precache_(); } int CM249::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); } BOOL CM249::Deploy(void) { return Deploy_(); } void CM249::PrimaryAttack(void) { PrimaryAttack_(); } void CM249::Reload(void) { Reload_(); } void CM249::WeaponIdle(void) { WeaponIdle_(); } #endif // HOOK_GAMEDLL