#include "precompiled.h" /* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */ LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550); /* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */ void CSG550::__MAKE_VHOOK(Spawn)(void) { Precache(); m_iId = WEAPON_SG550; SET_MODEL(edict(), "models/w_sg550.mdl"); m_iDefaultAmmo = SG550_DEFAULT_GIVE; m_flLastFire = 0; FallInit(); } /* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */ void CSG550::__MAKE_VHOOK(Precache)(void) { PRECACHE_MODEL("models/v_sg550.mdl"); PRECACHE_MODEL("models/w_sg550.mdl"); PRECACHE_SOUND("weapons/sg550-1.wav"); PRECACHE_SOUND("weapons/sg550_boltpull.wav"); PRECACHE_SOUND("weapons/sg550_clipin.wav"); PRECACHE_SOUND("weapons/sg550_clipout.wav"); PRECACHE_SOUND("weapons/zoom.wav"); m_iShellId = m_iShell = PRECACHE_MODEL("models/rshell.mdl"); m_usFireSG550 = PRECACHE_EVENT(1, "events/sg550.sc"); } /* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */ int CSG550::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = "556Nato"; p->iMaxAmmo1 = MAX_AMMO_556NATO; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = SG550_MAX_CLIP; p->iSlot = 0; p->iPosition = 16; p->iId = m_iId = WEAPON_SG550; p->iFlags = 0; p->iWeight = SG550_WEIGHT; return 1; } /* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */ BOOL CSG550::__MAKE_VHOOK(Deploy)(void) { return DefaultDeploy("models/v_sg550.mdl", "models/p_sg550.mdl", SG550_DRAW, "rifle", UseDecrement() != FALSE); } /* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */ void CSG550::__MAKE_VHOOK(SecondaryAttack)(void) { switch (m_pPlayer->m_iFOV) { case 90: m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 40; break; case 40: m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 15; break; #ifdef REGAMEDLL_FIXES default: #else case 15: #endif // REGAMEDLL_FIXES m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 90; break; } m_pPlayer->ResetMaxSpeed(); if (TheBots != NULL) { TheBots->OnEvent(EVENT_WEAPON_ZOOMED, m_pPlayer); } EMIT_SOUND(m_pPlayer->edict(), CHAN_ITEM, "weapons/zoom.wav", 0.2, 2.4); m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3; } /* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ void CSG550::__MAKE_VHOOK(PrimaryAttack)(void) { if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { SG550Fire(0.45 * (1 - m_flAccuracy), 0.25, FALSE); } else if (m_pPlayer->pev->velocity.Length2D() > 0) { SG550Fire(0.15, 0.25, FALSE); } else if (m_pPlayer->pev->flags & FL_DUCKING) { SG550Fire(0.04 * (1 - m_flAccuracy), 0.25, FALSE); } else { SG550Fire(0.05 * (1 - m_flAccuracy), 0.25, FALSE); } } /* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { Vector vecAiming, vecSrc, vecDir; int flag; if (m_pPlayer->pev->fov == DEFAULT_FOV) { flSpread += 0.025; } if (m_flLastFire) { m_flAccuracy = (gpGlobals->time - m_flLastFire) * 0.35 + 0.65; if (m_flAccuracy > 0.98) { m_flAccuracy = 0.98; } } m_flLastFire = gpGlobals->time; if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.2); } if (TheBots != NULL) { TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer); } return; } m_iClip--; m_pPlayer->pev->effects |= EF_MUZZLEFLASH; m_pPlayer->SetAnimation(PLAYER_ATTACK1); UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME; m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; vecSrc = m_pPlayer->GetGunPosition(); vecAiming = gpGlobals->v_forward; vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 8192, 2, BULLET_PLAYER_556MM, SG550_DAMAGE, SG550_RANGE_MODIFER, m_pPlayer->pev, true, m_pPlayer->random_seed); #ifdef CLIENT_WEAPONS flag = FEV_NOTHOST; #else flag = 0; #endif // CLIENT_WEAPONS PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireSG550, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, (int)(m_pPlayer->pev->punchangle.x * 100), (int)(m_pPlayer->pev->punchangle.x * 100), 5, FALSE); m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime); if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) { m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); } m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.8; m_pPlayer->pev->punchangle.x -= UTIL_SharedRandomFloat(m_pPlayer->random_seed + 4, 0.75, 1.25) + m_pPlayer->pev->punchangle.x * 0.25; m_pPlayer->pev->punchangle.y += UTIL_SharedRandomFloat(m_pPlayer->random_seed + 5, -0.75, 0.75); } /* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ void CSG550::__MAKE_VHOOK(Reload)(void) { if (m_pPlayer->ammo_556nato <= 0) { return; } if (DefaultReload(SG550_MAX_CLIP, SG550_RELOAD, SG550_RELOAD_TIME)) { m_pPlayer->SetAnimation(PLAYER_RELOAD); if (m_pPlayer->pev->fov != DEFAULT_FOV) { m_pPlayer->m_iFOV = m_pPlayer->pev->fov = 15; SecondaryAttack(); } } } /* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ void CSG550::__MAKE_VHOOK(WeaponIdle)(void) { ResetEmptySound(); m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) { return; } if (m_iClip) { m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0; SendWeaponAnim(SG550_IDLE, UseDecrement() != FALSE); } } /* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */ float CSG550::__MAKE_VHOOK(GetMaxSpeed)(void) { return (m_pPlayer->m_iFOV == DEFAULT_FOV) ? SG550_MAX_SPEED : SG550_MAX_SPEED_ZOOM; } #ifdef HOOK_GAMEDLL void CSG550::Spawn(void) { Spawn_(); } void CSG550::Precache(void) { Precache_(); } int CSG550::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); } BOOL CSG550::Deploy(void) { return Deploy_(); } float CSG550::GetMaxSpeed(void) { return GetMaxSpeed_(); } void CSG550::PrimaryAttack(void) { PrimaryAttack_(); } void CSG550::SecondaryAttack(void) { SecondaryAttack_(); } void CSG550::Reload(void) { Reload_(); } void CSG550::WeaponIdle(void) { WeaponIdle_(); } #endif // HOOK_GAMEDLL