#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL const Vector g_vecZero(0, 0, 0); NOXREF u_long g_ulFrameCount = 0; #endif int g_Language; NOXREF u_long g_ulModelIndexEyes; Vector g_vecAttackDir; int g_iSkillLevel; int gDisplayTitle; BOOL g_fGameOver; bool g_bIsCzeroGame = false; bool g_bAllowedCSBot = false; bool g_bHostageImprov = false;