/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once extern cvar_t cv_bot_traceview; extern cvar_t cv_bot_stop; extern cvar_t cv_bot_show_nav; extern cvar_t cv_bot_show_danger; extern cvar_t cv_bot_nav_edit; extern cvar_t cv_bot_nav_zdraw; extern cvar_t cv_bot_walk; extern cvar_t cv_bot_difficulty; extern cvar_t cv_bot_debug; extern cvar_t cv_bot_quicksave; extern cvar_t cv_bot_quota; extern cvar_t cv_bot_prefix; extern cvar_t cv_bot_allow_rogues; extern cvar_t cv_bot_allow_pistols; extern cvar_t cv_bot_allow_shotguns; extern cvar_t cv_bot_allow_sub_machine_guns; extern cvar_t cv_bot_allow_rifles; extern cvar_t cv_bot_allow_machine_guns; extern cvar_t cv_bot_allow_grenades; extern cvar_t cv_bot_allow_snipers; extern cvar_t cv_bot_allow_shield; extern cvar_t cv_bot_join_team; extern cvar_t cv_bot_join_after_player; extern cvar_t cv_bot_auto_vacate; extern cvar_t cv_bot_zombie; extern cvar_t cv_bot_defer_to_human; extern cvar_t cv_bot_chatter; extern cvar_t cv_bot_profile_db; #ifdef REGAMEDLL_ADD extern cvar_t cv_bot_deathmatch; extern cvar_t cv_bot_quota_mode; extern cvar_t cv_bot_join_delay; extern cvar_t cv_bot_freeze; extern cvar_t cv_bot_mimic; extern cvar_t cv_bot_mimic_yaw_offset; #else extern cvar_t cv_bot_quota_match; #endif