/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef COM_MODEL_H #define COM_MODEL_H #ifdef _WIN32 #pragma once #endif #include "custom.h" #define STUDIO_RENDER 1 #define STUDIO_EVENTS 2 #define MAX_MODEL_NAME 64 #define MAX_MAP_HULLS 4 #define MIPLEVELS 4 #define NUM_AMBIENTS 4 // automatic ambient sounds #define MAXLIGHTMAPS 4 #define PLANE_ANYZ 5 #define ALIAS_Z_CLIP_PLANE 5 // flags in finalvert_t.flags #define ALIAS_LEFT_CLIP 0x0001 #define ALIAS_TOP_CLIP 0x0002 #define ALIAS_RIGHT_CLIP 0x0004 #define ALIAS_BOTTOM_CLIP 0x0008 #define ALIAS_Z_CLIP 0x0010 #define ALIAS_ONSEAM 0x0020 #define ALIAS_XY_CLIP_MASK 0x000F #define ZISCALE ((float)0x8000) #define CACHE_SIZE 32 // used to align key data structures typedef enum modtype_e { mod_brush, mod_sprite, mod_alias, mod_studio, } modtype_t; // must match definition in modelgen.h #ifndef SYNCTYPE_T #define SYNCTYPE_T typedef enum { ST_SYNC = 0, ST_RAND } synctype_t; #endif // plane_t structure typedef struct mplane_s { vec3_t normal; // surface normal float dist; // closest appoach to origin byte type; // for texture axis selection and fast side tests byte signbits; // signx + signy<<1 + signz<<1 byte pad[2]; } mplane_t; typedef struct { vec3_t position; } mvertex_t; typedef struct { unsigned short v[2]; unsigned int cachededgeoffset; } medge_t; typedef struct texture_s { char name[16]; unsigned width; unsigned height; int anim_total; // total tenths in sequence ( 0 = no) int anim_min, anim_max; // time for this frame min <=time< max struct texture_s *anim_next; // in the animation sequence struct texture_s *alternate_anims; // bmodels in frame 1 use these unsigned offsets[ MIPLEVELS ]; // four mip maps stored unsigned paloffset; } texture_t; typedef struct { float vecs[2][4]; // [s/t] unit vectors in world space. // [i][3] is the s/t offset relative to the origin. // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] float mipadjust; // ?? mipmap limits for very small surfaces texture_t *texture; int flags; // sky or slime, no lightmap or 256 subdivision } mtexinfo_t; typedef struct mnode_s { int contents; // 0, to differentiate from leafs int visframe; // node needs to be traversed if current short minmaxs[6]; // for bounding box culling struct mnode_s *parent; mplane_t *plane; struct mnode_s *children[2]; unsigned short firstsurface; unsigned short numsurfaces; } mnode_t; typedef struct msurface_s msurface_t; typedef struct decal_s decal_t; // JAY: Compress this as much as possible struct decal_s { decal_t *pnext; // linked list for each surface msurface_t *psurface; // Surface id for persistence / unlinking short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) short dy; short texture; // Decal texture byte scale; // Pixel scale byte flags; // Decal flags short entityIndex; // Entity this is attached to }; typedef struct mleaf_s { // common with node int contents; // wil be a negative contents number int visframe; // node needs to be traversed if current short minmaxs[6]; // for bounding box culling struct mnode_s *parent; // leaf specific byte *compressed_vis; struct efrag_s *efrags; msurface_t **firstmarksurface; int nummarksurfaces; int key; // BSP sequence number for leaf's contents byte ambient_sound_level[ NUM_AMBIENTS ]; } mleaf_t; struct msurface_s { int visframe; // should be drawn when node is crossed int dlightframe; // last frame the surface was checked by an animated light int dlightbits; // dynamically generated. Indicates if the surface illumination // is modified by an animated light. mplane_t *plane; // pointer to shared plane int flags; // see SURF_ #defines int firstedge; // look up in model->surfedges[], negative numbers int numedges; // are backwards edges struct surfcache_s *cachespots[ MIPLEVELS ]; short texturemins[2]; // smallest s/t position on the surface. short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces mtexinfo_t *texinfo; byte styles[ MAXLIGHTMAPS ]; // index into d_lightstylevalue[] for animated lights // no one surface can be effected by more than 4 // animated lights. color24 *samples; decal_t *pdecals; }; typedef struct hull_s { dclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; vec3_t clip_mins; vec3_t clip_maxs; } hull_t; #if !defined(CACHE_USER) && !defined(QUAKEDEF_H) #define CACHE_USER typedef struct cache_user_s { void *data; } cache_user_t; #endif typedef struct model_s { char name[ MAX_MODEL_NAME ]; qboolean needload; // bmodels and sprites don't cache normally modtype_t type; int numframes; synctype_t synctype; int flags; // volume occupied by the model vec3_t mins, maxs; float radius; // brush model int firstmodelsurface, nummodelsurfaces; int numsubmodels; dmodel_t *submodels; int numplanes; mplane_t *planes; int numleafs; // number of visible leafs, not counting 0 struct mleaf_s *leafs; int numvertexes; mvertex_t *vertexes; int numedges; medge_t *edges; int numnodes; mnode_t *nodes; int numtexinfo; mtexinfo_t *texinfo; int numsurfaces; msurface_t *surfaces; int numsurfedges; int *surfedges; int numclipnodes; dclipnode_t *clipnodes; int nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[ MAX_MAP_HULLS ]; int numtextures; texture_t **textures; byte *visdata; color24 *lightdata; char *entities; // additional model data cache_user_t cache; // only access through Mod_Extradata } model_t; typedef vec_t vec4_t[4]; typedef struct alight_s { int ambientlight; // clip at 128 int shadelight; // clip at 192 - ambientlight vec3_t color; float *plightvec; } alight_t; typedef struct auxvert_s { float fv[3]; // viewspace x, y } auxvert_t; #define MAX_INFO_STRING 256 #define MAX_SCOREBOARDNAME 32 typedef struct player_info_s { // User id on server int userid; // User info string char userinfo[ MAX_INFO_STRING ]; // Name char name[ MAX_SCOREBOARDNAME ]; // Spectator or not, unused int spectator; int ping; int packet_loss; // skin information char model[MAX_QPATH]; int topcolor; int bottomcolor; // last frame rendered int renderframe; // Gait frame estimation int gaitsequence; float gaitframe; float gaityaw; vec3_t prevgaitorigin; customization_t customdata; } player_info_t; #endif // COM_MODEL_H