/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef TUTOR_BASE_TUTOR_H #define TUTOR_BASE_TUTOR_H #ifdef _WIN32 #pragma once #endif class TutorMessageEvent { public: TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority); virtual ~TutorMessageEvent(void); bool IsActive(float time); int GetPriority(void); float GetTimeActive(float time); void SetActivationTime(float time); int GetID(void); int GetDuplicateID(void); void AddParameter(char *str); char *GetNextParameter(char *buf, int buflen); int GetNumParameters(void); void SetNext(TutorMessageEvent *next); TutorMessageEvent *GetNext(void); private: int m_messageID; int m_duplicateID; float m_activationTime; float m_lifetime; int m_priority; int m_numParameters; struct TutorMessageEventParam *m_paramList; TutorMessageEvent *m_next; };/* size: 36, cachelines: 1, members: 9 */ class CBaseTutor { public: CBaseTutor(void); virtual ~CBaseTutor(void); virtual void TutorThink(float time) = 0; virtual void PurgeMessages(void) = 0; virtual void CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other) = 0; virtual void ShowTutorMessage(TutorMessageEvent *event) = 0; virtual bool IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player); virtual bool IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player); virtual bool IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity); virtual bool IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player); virtual bool IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player); virtual void HandleShotFired(Vector source, Vector target) = 0; virtual struct TutorMessage *GetTutorMessageDefinition(int messageID) = 0; #ifdef HOOK_GAMEDLL bool IsEntityInViewOfPlayer_(CBaseEntity *entity, CBasePlayer *player); bool IsBombsiteInViewOfPlayer_(CBaseEntity *entity, CBasePlayer *player); bool IsEntityInBombsite_(CBaseEntity *bombsite, CBaseEntity *entity); bool IsPlayerLookingAtPosition_(Vector *origin, CBasePlayer *player); bool IsPlayerLookingAtEntity_(CBaseEntity *entity, CBasePlayer *player); #endif // HOOK_GAMEDLL public: void StartFrame(float time); void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL); void ShotFired(Vector source, Vector target); void DisplayMessageToPlayer(CBasePlayer *player, int id, const char *szMessage, TutorMessageEvent *event); NOXREF void DrawLineToEntity(CBasePlayer *player, int entindex, int id); void DisplayNewStateDescriptionToPlayer(void); void CloseCurrentWindow(void); void CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other); void CalculatePathForObjective(CBaseEntity *player); bool DoMessagesHaveSameID(int id1, int id2); protected: CBaseTutorStateSystem *m_stateSystem; TutorMessageEvent *m_eventList; float m_deadAirStartTime; float m_roundStartTime; };/* size: 20, cachelines: 1, members: 5 */ #ifdef HOOK_GAMEDLL #define TheTutor (*pTheTutor) #endif // HOOK_GAMEDLL extern CBaseTutor *TheTutor; #endif // TUTOR_BASE_TUTOR_H