/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef AMMO_H #define AMMO_H #ifdef _WIN32 #pragma once #endif /* <9792> ../cstrike/dlls/ammo.cpp:14 */ class C9MMAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <97df> ../cstrike/dlls/ammo.cpp:40 */ class CBuckShotAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <982c> ../cstrike/dlls/ammo.cpp:67 */ class C556NatoAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <9879> ../cstrike/dlls/ammo.cpp:93 */ class C556NatoBoxAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <98c6> ../cstrike/dlls/ammo.cpp:119 */ class C762NatoAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <9913> ../cstrike/dlls/ammo.cpp:145 */ class C45ACPAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <9960> ../cstrike/dlls/ammo.cpp:171 */ class C50AEAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <99ad> ../cstrike/dlls/ammo.cpp:197 */ class C338MagnumAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <99fa> ../cstrike/dlls/ammo.cpp:224 */ class C57MMAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; /* <9a47> ../cstrike/dlls/ammo.cpp:249 */ class C357SIGAmmo: public CBasePlayerAmmo { public: virtual void Spawn(); virtual void Precache(); virtual BOOL AddAmmo(CBaseEntity *pOther); #ifdef HOOK_GAMEDLL void Spawn_(); void Precache_(); BOOL AddAmmo_(CBaseEntity *pOther); #endif // HOOK_GAMEDLL }; #endif // AMMO_H