function: LookupSequence first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/animation.cpp size: 0 != 103 function: IsSoundEvent first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/animation.cpp size: 0 != 28 function: LookupAnimation first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/animation.cpp size: 0 != 75 function: StudioCalcBoneAdj first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/animation.cpp size: 0 != 628 function: StudioCalcRotations first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/animation.cpp size: 0 != 193 function: VecBModelOrigin first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bmodels.cpp size: 0 != 69 function: ButtonSound first: ../cstrike/dlls/buttons.cpp current: ../cstrike/dlls/buttons.cpp size: 0 != 22 function: DispatchTouch first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 99 function: DispatchKeyValue first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 108 function: AddEntityHashValue first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 491 function: CaseInsensitiveHash first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 67 function: EmptyEntityHashTable first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 136 function: AddEntityHashValue first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 475 function: RemoveEntityHashValue first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 374 function: CREATE_NAMED_ENTITY first: ../cstrike/dlls/cbase.cpp current: ../cstrike/dlls/cbase.cpp size: 0 != 68 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/client.cpp nr_parms: 2 != 1 function: Radio1 first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 409 function: Radio2 first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 409 function: Radio3 first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 647 function: ShowMenu first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 106 function: FStrEq first: ../cstrike/dlls/airtank.cpp current: ../cstrike/dlls/client.cpp size: 0 != 35 function: ShowMenu first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 142 function: ShowVGUIMenu first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 238 function: CheckStartMoney first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 89 function: Q_strlen first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 24 function: DropPrimary first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 94 function: BuyItem first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 2094 function: BuyItem first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 108 function: Radio1 first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 49 function: Radio2 first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 49 function: Radio3 first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 49 function: BuyAmmo first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 180 function: ResetPlayerPVS first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 388 function: CheckPlayerPVSLeafChanged first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 116 function: MarkEntityInPVS first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 32 function: CheckEntityRecentlyInPVS first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 55 function: Entity_FieldInit first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 151 function: Player_FieldInit first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 82 function: CountTeamPlayers first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/client.cpp size: 0 != 140 function: RadiusDamage first: ../cstrike/dlls/combat.cpp current: ../cstrike/dlls/combat.cpp size: 0 != 766 function: RadiusDamage2 first: ../cstrike/dlls/combat.cpp current: ../cstrike/dlls/combat.cpp size: 0 != 1006 function: RadiusDamage first: ../cstrike/dlls/combat.cpp current: ../cstrike/dlls/combat.cpp size: 0 != 782 function: RadiusDamage2 first: ../cstrike/dlls/combat.cpp current: ../cstrike/dlls/combat.cpp size: 0 != 1046 function: RadiusDamage first: ../cstrike/dlls/combat.cpp current: ../cstrike/dlls/combat.cpp size: 0 != 242 nr_parms: 7 != 6 function: RadiusDamage first: ../cstrike/dlls/combat.cpp current: ../cstrike/dlls/combat.cpp size: 0 != 242 function: PlayLockSounds first: ../cstrike/dlls/doors.cpp current: ../cstrike/dlls/doors.cpp size: 0 != 778 function: PlayLockSounds first: ../cstrike/dlls/doors.cpp current: ../cstrike/dlls/doors.cpp size: 0 != 778 function: IsPointEntity first: ../cstrike/dlls/effects.cpp current: ../cstrike/dlls/effects.cpp size: 0 != 118 function: IsPointEntity first: ../cstrike/dlls/effects.cpp current: ../cstrike/dlls/effects.cpp size: 0 != 38 function: GetGameDescription first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/gamerules.cpp size: 36 != 6 nr_parms: 0 != 1 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/gamerules.cpp size: 9414 != 3 nr_parms: 1 != 3 function: ClientUserInfoChanged first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/gamerules.cpp size: 677 != 1 nr_parms: 2 != 3 function: ServerDeactivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/gamerules.cpp size: 78 != 1 nr_parms: 0 != 1 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 9414 != 0 nr_parms: 1 != 3 function: ServerDeactivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 78 != 0 nr_parms: 0 != 1 function: GetGameDescription first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 36 != 6 nr_parms: 0 != 1 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 9414 != 3 nr_parms: 1 != 3 function: ClientUserInfoChanged first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 677 != 62 nr_parms: 2 != 3 function: SV_CareerAddTask_f first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 307 function: ServerDeactivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 78 != 83 nr_parms: 0 != 1 function: SV_CareerMatchLimit_f first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 181 function: SV_Career_EndRound_f first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 339 function: SV_Continue_f first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 200 function: Broadcast first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 142 function: GetTeam first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 23 function: DestroyMapCycle first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 78 function: MP_COM_TokenWaiting first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 91 function: CountPlayers first: ../cstrike/dlls/multiplay_gamerules.cpp current: ../cstrike/dlls/multiplay_gamerules.cpp size: 0 != 68 function: GetForceCamera first: ../cstrike/dlls/observer.cpp current: ../cstrike/dlls/observer.cpp size: 0 != 86 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/player.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/player.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/player.cpp nr_parms: 2 != 1 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/player.cpp size: 9414 != 0 nr_parms: 1 != 5 function: LogAttack first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 318 function: SendItemStatus first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 87 function: TrainSpeed first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 86 function: LogAttack first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 180 function: IsSpawnPointValid first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 170 function: FindZombieSpawn first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 3 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/player.cpp size: 9414 != 78 nr_parms: 1 != 5 function: GetBuyStringForWeaponClass first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 134 function: IsPrimaryWeaponClass first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 14 function: IsPrimaryWeaponId first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 44 function: IsSecondaryWeaponClass first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 9 function: IsSecondaryWeaponId first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 41 function: GetWeaponAliasFromName first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 53 function: CurrentWeaponSatisfies first: ../cstrike/dlls/player.cpp current: ../cstrike/dlls/player.cpp size: 0 != 163 function: UpdateClientData first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/player.cpp size: 1272 != 3541 nr_parms: 3 != 1 function: GetGameDescription first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/singleplay_gamerules.cpp size: 36 != 6 nr_parms: 0 != 1 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/singleplay_gamerules.cpp size: 9414 != 3 nr_parms: 1 != 3 function: ClientUserInfoChanged first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/singleplay_gamerules.cpp size: 677 != 1 nr_parms: 2 != 3 function: ServerDeactivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/singleplay_gamerules.cpp size: 78 != 1 nr_parms: 0 != 1 function: USENTENCEG_InitLRU first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 478 function: USENTENCEG_PickSequential first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 165 function: SENTENCEG_GetIndex first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 118 function: SENTENCEG_PlayRndI first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 351 function: SENTENCEG_PlayRndSz first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 435 function: SENTENCEG_Lookup first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 143 function: EMIT_SOUND_DYN first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 305 function: TEXTURETYPE_Find first: ../cstrike/dlls/sound.cpp current: ../cstrike/dlls/sound.cpp size: 0 != 105 function: SpectatorConnect first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/spectator.cpp size: 33 != 51 function: SpectatorDisconnect first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/spectator.cpp size: 33 != 1 function: SpectatorThink first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/spectator.cpp size: 33 != 81 function: GetGameDescription first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/training_gamerules.cpp size: 36 != 6 nr_parms: 0 != 1 function: PlayCDTrack first: ../cstrike/dlls/triggers.cpp current: ../cstrike/dlls/triggers.cpp size: 0 != 174 function: UTIL_ScreenFadeWrite first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 148 function: U_Random first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 39 function: U_Srand first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 18 function: UTIL_AngleMod first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 124 function: UTIL_FindEntityByClassname first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 36 function: UTIL_FindEntityByTargetname first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 36 function: UTIL_PlayerByIndex first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 57 function: UTIL_MakeVectors first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 7 function: UTIL_ScreenShake first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 464 function: UTIL_ScreenFadeBuild first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 148 function: UTIL_ScreenFadeWrite first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 205 function: UTIL_ShowMessage first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 148 function: UTIL_TraceLine first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 56 nr_parms: 5 != 6 function: UTIL_TraceLine first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 21 function: UTIL_ShouldShowBlood first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 73 function: UTIL_PointContents first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 7 function: UTIL_StringToVector first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 275 function: _rotr first: ../cstrike/dlls/util.cpp current: ../cstrike/dlls/util.cpp size: 0 != 44 function: UpdateClientData first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/weapons.cpp size: 1272 != 3 nr_parms: 3 != 2 function: UpdateClientData first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/weapons.cpp size: 1272 != 337 nr_parms: 3 != 2 function: MaxAmmoCarry first: ../cstrike/dlls/weapons.cpp current: ../cstrike/dlls/weapons.cpp size: 0 != 172 function: ApplyMultiDamage first: ../cstrike/dlls/weapons.cpp current: ../cstrike/dlls/weapons.cpp size: 0 != 60 function: EjectBrass first: ../cstrike/dlls/weapons.cpp current: ../cstrike/dlls/weapons.cpp size: 0 != 388 function: AddAmmoNameToAmmoRegistry first: ../cstrike/dlls/weapons.cpp current: ../cstrike/dlls/weapons.cpp size: 0 != 109 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/career_tasks.cpp nr_parms: 2 != 1 function: StartFrame first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/tutor_base_tutor.cpp size: 175 != 11 nr_parms: 0 != 2 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/tutor_cs_tutor.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/tutor_cs_tutor.cpp nr_parms: 2 != 1 function: WeaponIDToAlias first: ../cstrike/dlls/weapontype.cpp current: ../cstrike/dlls/weapontype.cpp size: 0 != 46 function: AliasToWeaponClass first: ../cstrike/dlls/weapontype.cpp current: ../cstrike/dlls/weapontype.cpp size: 0 != 73 function: UTIL_DPrintf first: ../cstrike/dlls/debug.cpp current: ../cstrike/dlls/debug.cpp size: 93 != 71 nr_parms: 2 != 1 function: FindHullIntersection first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp size: 0 != 1910 function: FindHullIntersection first: ../cstrike/dlls/wpn_shared/wpn_knife.cpp current: ../cstrike/dlls/wpn_shared/wpn_knife.cpp size: 0 != 1947 function: PM_PlayStepSound first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 3380 function: PM_SwapTextures first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 154 function: PM_FindTextureType first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 143 function: PM_PlayStepSound first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 58 function: PM_MapTextureTypeStepType first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 26 function: PM_Jump first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 983 function: PM_AddCorrectGravity first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 126 function: PM_FixupGravityVelocity first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 94 function: PM_InWater first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 19 function: PM_GetRandomStuckOffsets first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 100 function: PM_ResetStuckOffsets first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 21 function: PM_SplineFraction first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 29 function: PM_FixPlayerCrouchStuck first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 145 function: PM_AddGravity first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 67 function: PM_PreventMegaBunnyJumping first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 109 function: PM_Jump first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 123 function: PM_CalcRoll first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 127 function: PM_DropPunchAngle first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 79 function: PM_ShouldDoSpectMode first: ../cstrike/pm_shared/pm_shared.c current: ../cstrike/pm_shared/pm_shared.c size: 0 != 34 function: NormalizeAngles first: ../cstrike/pm_shared/pm_math.c current: ../cstrike/pm_shared/pm_math.c size: 0 != 214 function: CrossProduct first: ../cstrike/dlls/vehicle.cpp current: ../cstrike/pm_shared/pm_math.c nr_parms: 2 != 3 function: CrossProduct first: ../cstrike/dlls/vehicle.cpp current: ../cstrike/pm_shared/pm_math.c size: 0 != 59 nr_parms: 2 != 3 function: Length first: ../cstrike/pm_shared/pm_math.c current: ../cstrike/pm_shared/pm_math.c size: 0 != 57 function: VectorNormalize first: ../cstrike/pm_shared/pm_math.c current: ../cstrike/pm_shared/pm_math.c size: 0 != 107 function: PM_ParticleLine first: ../cstrike/pm_shared/pm_debug.c current: ../cstrike/pm_shared/pm_debug.c size: 0 != 200 function: PM_ParticleLine first: ../cstrike/pm_shared/pm_debug.c current: ../cstrike/pm_shared/pm_debug.c size: 0 != 232 function: PM_DrawRectangle first: ../cstrike/pm_shared/pm_debug.c current: ../cstrike/pm_shared/pm_debug.c size: 0 != 135 function: PM_DrawPhysEntBBox first: ../cstrike/pm_shared/pm_debug.c current: ../cstrike/pm_shared/pm_debug.c size: 0 != 2270 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../game_shared/voice_gamemgr.cpp size: 9414 != 501 nr_parms: 1 != 3 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_chatter.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_learn.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_learn.cpp nr_parms: 2 != 1 function: GetEyePosition first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/bot/cs_bot_listen.cpp size: 57 != 0 nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_listen.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_listen.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp nr_parms: 2 != 1 function: StartFrame first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 175 != 0 nr_parms: 0 != 1 function: ClientDisconnect first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 412 != 0 nr_parms: 1 != 2 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp nr_parms: 2 != 1 function: ServerDeactivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 78 != 12 nr_parms: 0 != 1 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 9414 != 31 nr_parms: 1 != 3 function: FStrEq first: ../cstrike/dlls/airtank.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 0 != 35 function: UTIL_DrawBox first: ../cstrike/dlls/bot/cs_bot_manager.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 0 != 612 function: PrintAllEntities first: ../cstrike/dlls/bot/cs_bot_manager.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 0 != 118 function: ServerActivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 304 != 98 nr_parms: 3 != 1 function: ClientDisconnect first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 412 != 189 nr_parms: 1 != 2 function: StartFrame first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/bot/cs_bot_manager.cpp size: 175 != 792 nr_parms: 0 != 1 function: GetEyePosition first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp size: 57 != 0 nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_pathfind.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_radio.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_radio.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_update.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_update.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_update.cpp nr_parms: 2 != 1 function: GetEyePosition first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/bot/cs_bot_update.cpp size: 57 != 0 nr_parms: 2 != 1 function: NavAreaBuildPath first: ../cstrike/dlls/bot/cs_bot_chatter.cpp current: ../cstrike/dlls/bot/cs_bot_update.cpp size: 0 != 2200 function: GetEyePosition first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/bot/cs_bot_vision.cpp size: 57 != 0 nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_vision.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_bot_vision.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_gamestate.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/cs_gamestate.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/hostage/states/hostage_escape.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/hostage/states/hostage_escape.cpp nr_parms: 2 != 1 function: ServerDeactivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/hostage/hostage.cpp size: 78 != 1 nr_parms: 0 != 1 function: ServerActivate first: ../cstrike/dlls/client.cpp current: ../cstrike/dlls/hostage/hostage.cpp size: 304 != 3494 nr_parms: 3 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/hostage/hostage_improv.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/hostage/hostage_improv.cpp nr_parms: 2 != 1 function: NavAreaTravelDistance first: ../cstrike/dlls/bot/cs_gamestate.cpp current: ../cstrike/dlls/hostage/hostage_improv.cpp nr_parms: 3 != 4 function: ClientCommand first: ../cstrike/dlls/client.cpp current: ../game_shared/bot/bot.cpp size: 9414 != 78 nr_parms: 1 != 5 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/bot_manager.cpp nr_parms: 2 != 1 function: StartFrame first: ../cstrike/dlls/client.cpp current: ../game_shared/bot/bot_manager.cpp size: 175 != 3618 nr_parms: 0 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/bot_profile.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/bot_profile.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/bot_profile.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/bot_profile.cpp nr_parms: 2 != 1 function: UTIL_GetClosestPlayer first: ../game_shared/bot/bot_util.cpp current: ../game_shared/bot/bot_util.cpp nr_parms: 2 != 3 function: UTIL_GetBotPrefix first: ../game_shared/bot/bot_util.cpp current: ../game_shared/bot/bot_util.cpp size: 0 != 6 function: UTIL_ComputeOrigin first: ../game_shared/bot/bot_util.cpp current: ../game_shared/bot/bot_util.cpp size: 0 != 164 function: UTIL_ComputeOrigin first: ../game_shared/bot/bot_util.cpp current: ../game_shared/bot/bot_util.cpp size: 0 != 164 function: UTIL_ComputeOrigin first: ../game_shared/bot/bot_util.cpp current: ../game_shared/bot/bot_util.cpp size: 0 != 186 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_area.cpp nr_parms: 2 != 1 function: IsHidingSpotInCover first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 1926 function: GetGroundHeight first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 710 function: NavAreaBuildPath first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 1711 function: DestroyLadders first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 79 function: AddAreaToOpenList first: ../cstrike/dlls/bot/cs_bot.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 502 function: IsHidingSpotInCover first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 1926 function: IsCrossingLineOfFire first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 725 function: EditNavAreasReset first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 41 function: GetGroundHeight first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 750 function: ForAllAreas first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 320 function: SearchSurroundingAreas first: ../game_shared/bot/nav_area.cpp current: ../game_shared/bot/nav_area.cpp size: 0 != 2935 function: FindNearbyRetreatSpot first: ../cstrike/dlls/bot/cs_bot.cpp current: ../game_shared/bot/nav_area.cpp size: 2098 != 1518 nr_parms: 2 != 6 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_file.cpp nr_parms: 2 != 1 function: GetBspFilename first: ../game_shared/bot/nav_file.cpp current: ../game_shared/bot/nav_file.cpp size: 0 != 139 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../game_shared/bot/nav_path.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp nr_parms: 2 != 1 function: FindMinimumCostArea first: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp current: ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp size: 0 != 415 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/states/cs_bot_follow.cpp nr_parms: 2 != 1 function: GetEyePosition first: ../cstrike/dlls/animation.cpp current: ../cstrike/dlls/bot/states/cs_bot_hide.cpp size: 57 != 0 nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/states/cs_bot_hunt.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp nr_parms: 2 != 1 function: operator* first: ../cstrike/dlls/bmodels.cpp current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp nr_parms: 2 != 1 function: NavAreaBuildPath first: ../cstrike/dlls/bot/cs_bot_chatter.cpp current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp size: 0 != 1955 function: NavAreaBuildPath first: ../cstrike/dlls/bot/cs_gamestate.cpp current: ../cstrike/dlls/bot/states/cs_bot_idle.cpp size: 0 != 1252 function: Q_IsValidUChar32 first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 49 function: Q_UChar32ToUTF8Len first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 47 function: Q_UChar32ToUTF16Len first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 15 function: Q_UChar32ToUTF16 first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 73 function: Q_UChar32ToUTF8 first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 164 function: Q_UTF16ToUChar32 first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 253 function: Q_UTF32ToUTF8 first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 25 function: Q_UTF8ToUTF32 first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 25 function: Q_IsMeanSpaceW first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 116 function: Q_IsDeprecatedW first: ../engine/unicode_strtools.cpp current: ../engine/unicode_strtools.cpp size: 0 != 45 /* <5e568c> ../engine/unicode_strtools.cpp:724 */ int Q_UnicodeRepair(char *pUTF8) { // Q_UnicodeConvertT(const char *pIn, // int nInChars, // char *pOut, // int nOutBytes, // enum EStringConvertErrorPolicy ePolicy); // 726 } /* <5e5636> ../engine/unicode_strtools.cpp:717 */ qboolean V_UTF8ToUChar32(const char *pUTF8_, uchar32 *uValueOut) { // { // bool bError; // 719 // } } /* <5e5429> ../engine/unicode_strtools.cpp:691 */ qboolean Q_StripUnprintableAndSpace(char *pch) { // { // int cch; // 694 // int cubDest; // 695 // wchar_t *pwch; // 696 // wchar_t *pwch_alloced; // 697 // bool bStrippedAny; // 699 // bool bStrippedWhitespace; // 700 // int cwch; // 702 // Q_UTF8ToUTF32(const char *pUTF8, // uchar32 *pUTF32, // int cubDestSizeInBytes, // enum EStringConvertErrorPolicy ePolicy); // 702 // StripUnprintableWorker(wchar_t *pwch, // bool *pbStrippedAny); // 704 // StripWhitespaceWorker(wchar_t *pwch, // int cchLength, // bool *pbStrippedWhitespace); // 705 // Q_UTF32ToUTF8(const uchar32 *pUTF32, // char *pUTF8, // int cubDestSizeInBytes, // enum EStringConvertErrorPolicy ePolicy); // 710 // } } /* <5e53e5> ../engine/unicode_strtools.cpp:600 */ wchar_t *StripWhitespaceWorker(wchar_t *pwch, int cchLength, bool *pbStrippedWhitespace) { // { // wchar_t *pwchEnd; // 624 // } } /* <5e5360> ../engine/unicode_strtools.cpp:479 */ qboolean Q_IsMeanSpaceW(wchar_t wch) { // { // qboolean bIsMean; // 481 // } } /* <5e52fa> ../engine/unicode_strtools.cpp:459 */ char *Q_UnicodeAdvance(char *pUTF8, int nChars) { // { // uchar32 uVal; // 463 // bool bError; // 464 // } } /* <5e528e> ../engine/unicode_strtools.cpp:442 */ int Q_UnicodeLength(const char *pUTF8) { // { // int nChars; // 444 // { // bool bError; // 447 // uchar32 uVal; // 448 // } // } } /* <5e5226> ../engine/unicode_strtools.cpp:423 */ qboolean Q_UnicodeValidate(const char *pUTF8) { // { // bool bError; // 425 // { // uchar32 uVal; // 428 // int nCharSize; // 431 // } // } } /* <5e5091> ../engine/unicode_strtools.cpp:246 */ /* linkage=_Z13Q_UTF8ToUTF16PKcPti25EStringConvertErrorPolicy */ int Q_UTF8ToUTF16(const char *pUTF8, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) { // Q_UnicodeConvertT(const char *pIn, // int nInChars, // short unsigned int *pOut, // int nOutBytes, // enum EStringConvertErrorPolicy ePolicy); // 248 } /* <5e4f6d> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const char *pIn, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // Q_UChar32ToUTF32(uchar32 uVal, // uchar32 *pUTF32); // 112 // } // } // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // } } /* <5e4e7a> ../engine/unicode_strtools.cpp:346 */ /* linkage=_Z15Q_UTF8ToUChar32PKcRwRb */ int Q_UTF8ToUChar32(const char *pUTF8_, uchar32 &uValueOut, bool &bErrorOut) { // //decodeFinishedMaybeCESU8: // 405 // //decodeFinished: // 392 // //decodeError: // 400 // //decodeFinishedNoCheck: // 395 // { // const uint8 *pUTF8; // 348 // int nBytes; // 350 // uint32 uValue; // 351 // uint32 uMinValue; // 352 // Q_IsValidUChar32(uchar32 uVal); // 393 // } } /* <5e4c73> ../engine/unicode_strtools.cpp:286 */ /* linkage=_Z14Q_UTF32ToUTF16PKwPti25EStringConvertErrorPolicy */ int Q_UTF32ToUTF16(const uchar32 *pUTF32, uchar16 *pUTF16, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) { // Q_UnicodeConvertT(const wchar_t *pIn, // int nInChars, // short unsigned int *pOut, // int nOutBytes, // enum EStringConvertErrorPolicy ePolicy); // 288 } /* <5e4b36> ../engine/unicode_strtools.cpp:270 */ /* linkage=_Z14Q_UTF16ToUTF32PKtPwi25EStringConvertErrorPolicy */ int Q_UTF16ToUTF32(const uchar16 *pUTF16, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) { // Q_UnicodeConvertT(const short unsigned int *pIn, // int nInChars, // wchar_t *pOut, // int nOutBytes, // enum EStringConvertErrorPolicy ePolicy); // 272 } /* <5e4932> ../engine/unicode_strtools.cpp:262 */ /* linkage=_Z13Q_UTF16ToUTF8PKtPci25EStringConvertErrorPolicy */ int Q_UTF16ToUTF8(const uchar16 *pUTF16, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) { // Q_UnicodeConvertT(const short unsigned int *pIn, // int nInChars, // char *pOut, // int nOutBytes, // enum EStringConvertErrorPolicy ePolicy); // 264 } /* <5e4557> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const wchar_t *pIn, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // Q_UChar32ToUTF8Len(uchar32 uVal); // 117 // Q_UTF32ToUChar32(const uchar32 *pUTF32, // uchar32 &uVal, // bool &bErr); // 109 // Q_UChar32ToUTF8Len(uchar32 uVal); // 110 // Q_UChar32ToUTF8(uchar32 uVal, // char *pUTF8Out); // 112 // } // } // { // uchar32 uVal; // 78 // bool bErr; // 80 // Q_UChar32ToUTF8Len(uchar32 uVal); // 82 // Q_UTF32ToUChar32(const uchar32 *pUTF32, // uchar32 &uVal, // bool &bErr); // 81 // } // } } /* <5e4521> ../engine/unicode_strtools.cpp:50 */ void Q_UTF32ToUChar32(const uchar32 *pUTF32, uchar32 &uVal, bool &bErr) { } /* <5e44d3> ../engine/unicode_strtools.cpp:278 */ int Q_UTF32ToUTF8(const uchar32 *pUTF32, char *pUTF8, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) { } /* <5e4489> ../engine/unicode_strtools.cpp:653 */ wchar_t *StripUnprintableWorker(wchar_t *pwch, bool *pbStrippedAny) { // { // wchar_t *pwchSource; // 655 // wchar_t *pwchDest; // 656 // } } /* <5e444b> ../engine/unicode_strtools.cpp:254 */ int Q_UTF8ToUTF32(const char *pUTF8, uchar32 *pUTF32, int cubDestSizeInBytes, EStringConvertErrorPolicy ePolicy) { } /* <5e441e> ../engine/unicode_strtools.cpp:566 */ qboolean Q_IsDeprecatedW(wchar_t wch) { // { // qboolean bIsDeprecated; // 568 // } } /* <5e4337> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const char *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e425e> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const char *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e4177> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const char *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e4071> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const short unsigned int *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e3f98> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const short unsigned int *pIn, int nInChars, wchar_t *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e3f38> ../engine/unicode_strtools.cpp:62 */ void Q_UChar32ToUTF32(uchar32 uVal, uchar32 *pUTF32) { } /* <5e3edd> ../engine/unicode_strtools.cpp:209 */ int Q_UTF16ToUChar32(const uchar16 *pUTF16, uchar32 &uValueOut, bool &bErrorOut) { // { // uchar32 uVal; // 220 // } } /* <5e3dfd> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const wchar_t *pIn, int nInChars, char *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e3dbb> ../engine/unicode_strtools.cpp:180 */ int Q_UChar32ToUTF8(uchar32 uVal, char *pUTF8Out) { } /* <5e3cdb> ../engine/unicode_strtools.cpp:70 */ void Q_UnicodeConvertT(const wchar_t *pIn, int nInChars, short unsigned int *pOut, int nOutBytes, EStringConvertErrorPolicy ePolicy) { // { // int nOut; // 72 // { // uchar32 uVal; // 78 // bool bErr; // 80 // } // { // int nOutElems; // 99 // int nMaxOut; // 103 // { // uchar32 uVal; // 106 // bool bErr; // 108 // } // } // } } /* <5e3c59> ../engine/unicode_strtools.cpp:152 */ int Q_UChar32ToUTF16Len(uchar32 uVal) { } /* <5e3c2b> ../engine/unicode_strtools.cpp:163 */ int Q_UChar32ToUTF16(uchar32 uVal, uchar16 *pUTF16Out) { } /* <5e3c0e> ../engine/unicode_strtools.cpp:137 */ int Q_UChar32ToUTF8Len(uchar32 uVal) { } /* <5e3bea> ../engine/unicode_strtools.cpp:23 */ bool Q_IsValidUChar32(uchar32 uVal) { } /* <5e3bd4> ../engine/unicode_strtools.cpp:57 */ void Q_UChar32ToUTF32Len(uchar32 uVal) { } /* <5e308c> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ void UseEntityState::OnUpdate(CCSBot *me) { // { // float const useTimeout; // 25 // Vector pos; // 33 // } // OnUpdate(UseEntityState *const this, // class CCSBot *me); // 21 } /* <5e304a> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:54 */ void UseEntityState::OnExit(CCSBot *me) { // ClearLookAt(CCSBot *const this); // 56 } /* <5e3017> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:17 */ void UseEntityState::OnEnter(CCSBot *me) { } /* <5e2fec> ../cstrike/dlls/bot/cs_bot.h:288 */ void UseEntityState::GetName(void) { } /* <5e2f99> ../cstrike/dlls/bot/states/cs_bot_use_entity.cpp:21 */ void UseEntityState::OnUpdate(CCSBot *me) { // { // float const useTimeout; // 25 // Vector pos; // 33 // { // class CCSBotManager *ctrl; // 39 // } // } } /* <5e2f80> ../cstrike/dlls/bot/cs_bot.h:699 */ inline void CCSBot::IncreaseHostageEscortCount(void) { } /* <5e2f62> ../cstrike/dlls/bot/cs_bot.h:612 */ inline void CCSBot::ClearLookAt(void) { } /* <5e2f49> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5e2f30> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <5e2f12> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <5e2ee9> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <5e2eb8> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5e2e91> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5e2e6a> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <5e2e51> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <5e2e33> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5e2de4> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5e2d9a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5e2d5f> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5e2d10> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <5e2c96> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <5e2c6a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */ void PlantBombState::OnEnter(CCSBot *me) { // { // float yaw; // 25 // class Vector2D dir; // 26 // Vector down; // 28 // GetFeetZ(const class CCSBot *const this); // 28 // Vector(Vector *const this, // float X, // float Y, // float Z); // 28 // } } /* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */ void PlantBombState::OnUpdate(CCSBot *me) { // { // class CBasePlayerWeapon *gun; // 38 // bool holdingC4; // 39 // float const timeout; // 59 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 54 // } } /* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */ void PlantBombState::OnExit(CCSBot *me) { // ClearLookAt(CCSBot *const this); // 72 } /* <5d405d> ../cstrike/dlls/bot/cs_bot.h:185 */ void PlantBombState::GetName(void) { } /* <5d402a> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <5d3ffa> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <5d3fe1> ../cstrike/dlls/bot/cs_bot.h:612 */ inline void CCSBot::ClearLookAt(void) { } /* <5d3fc8> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5d3f92> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <5d3f6e> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <5d3f3d> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5d3f16> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5d3eef> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <5d3ed6> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <5d3eb1> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <5d3e93> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <5d3e6a> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5d3e1b> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5d3dd1> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5d3d96> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5d3d47> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <5d3ccd> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <5d3ca1> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <5c4edf> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:55 */ void MoveToState::OnUpdate(CCSBot *me) { // { // class CCSBotManager *ctrl; // 76 // { // class CBasePlayer *victim; // 61 // GetTaskEntity(CCSBot *const this); // 61 // } // { // float const nearPlantSite; // 161 // { // float const radioTime; // 173 // } // } // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 140 // { // class CHostage *hostage; // 197 // float const repathToleranceSq; // 205 // float error; // 206 // GetGoalEntity(CCSBot *const this); // 197 // IsValid(CHostage *const this); // 198 // IsFollowingSomeone(CHostage *const this); // 198 // operator-(const Vector *const this, // const Vector &v); // 206 // LengthSquared(const Vector *const this); // 206 // { // Vector pos; // 216 // Vector to; // 217 // float const watchHostageRange; // 220 // operator+(const Vector *const this, // const Vector &v); // 216 // operator-(const Vector *const this, // const Vector &v); // 217 // IsLengthLessThan(const Vector *const this, // float length); // 221 // { // enum NavRelativeDirType dir; // 226 // float const useRange; // 236 // GetGoalEntity(CCSBot *const this); // 239 // } // } // } // { // int z; // 100 // Contains(const class Extent *const this, // const Vector *pos); // 106 // } // { // const Vector *bombPos; // 284 // IsActiveWeaponReloading(const class CBot *const this); // 278 // { // Vector toBomb; // 287 // float const defuseRange; // 291 // GetFeetZ(const class CCSBot *const this); // 290 // IsLengthLessThan(const Vector *const this, // float length); // 292 // } // } // { // class CBasePlayer *victim; // 303 // GetTaskEntity(CCSBot *const this); // 303 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 307 // } // } } /* <5c4e91> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:21 */ void MoveToState::OnEnter(CCSBot *me) { // { // enum RouteType route; // 30 // } } /* <5c4e54> ../cstrike/dlls/bot/states/cs_bot_move_to.cpp:320 */ void MoveToState::OnExit(CCSBot *me) { } /* <5c4e27> ../cstrike/dlls/bot/cs_bot.h:160 */ void MoveToState::GetName(void) { } /* <5c4dcf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // } } /* <5c4d99> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <5c4d70> ../game_shared/bot/bot.h:287 */ inline void CBot::IsActiveWeaponReloading(void) { // { // class CBasePlayerWeapon *gun; // 289 // } } /* <5c4d4c> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <5c4d33> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <5c4d1a> ../cstrike/dlls/hostage/hostage.h:72 */ inline void CHostage::IsFollowingSomeone(void) { } /* <5c4d01> ../cstrike/dlls/bot/cs_bot.h:581 */ inline void CCSBot::GetGoalEntity(void) { } /* <5c4ce8> ../cstrike/dlls/bot/cs_bot.h:397 */ inline void CCSBot::IsAtBombsite(void) { } /* <5c4ccf> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <5c4ca6> ../game_shared/bot/nav.h:114 */ inline void Extent::Contains(const Vector *pos) { } /* <5c4c84> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ inline void CCSBotManager::GetZone(int i) { } /* <5c4c60> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <5c4c42> ../cstrike/dlls/bot/cs_bot.h:428 */ inline void CCSBot::GetTaskEntity(void) { } /* <5c4c13> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <5c4bdf> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <5c4bab> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <5c4b92> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <5c4b79> ../cstrike/dlls/bot/cs_bot.h:577 */ inline void CCSBot::IsUsingLadder(void) { } /* <5c4b60> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5c4b47> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <5c4b2e> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <5c4b10> ../cstrike/dlls/bot/cs_bot.h:355 */ inline void CCSBot::IsCarryingBomb(void) { } /* <5c4ada> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <5c4abc> ../cstrike/dlls/bot/cs_gamestate.h:47 */ inline void CSGameState::IsBombPlanted(void) { } /* <5c4aa3> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ inline void CCSBotManager::GetBombDefuser(void) { } /* <5c4a8a> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ inline void CCSBotManager::GetZoneCount(void) { } /* <5c4a6c> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <5c4a39> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5c4a12> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5c49eb> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <5c49d2> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <5c49ad> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <5c498f> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <5c4966> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <5c4948> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <5c4924> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <5c48fb> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <5c48d3> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <5c48a9> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <5c4879> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <5c4800> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <5c47a7> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <5c474e> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <5c470f> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <5c46e5> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <5c468c> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <5c463f> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <5c4621> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <5c4602> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <5c45e4> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5c4595> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5c454b> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5c4510> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5c44c1> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <5c444c> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <5c4420> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <5c4402> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <5c43da> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <5c43b0> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <5c4388> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) { // IsNoiseHeard(const class CCSBot *const this); // 19 } /* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */ void InvestigateNoiseState::OnUpdate(CCSBot *me) { // { // float newNoiseDist; // 50 // float noiseDist; // 74 // float const nearDist; // 111 // { // Vector toOldNoise; // 54 // float const muchCloserDist; // 56 // operator-(const Vector *const this, // const Vector &v); // 54 // IsLengthGreaterThan(const Vector *const this, // float length); // 57 // AttendCurrentNoise(InvestigateNoiseState *const this, // class CCSBot *me); // 60 // } // operator-(const Vector *const this, // const Vector &v); // 74 // Length(const Vector *const this); // 74 // { // float const closeToNoiseRange; // 85 // } // } } /* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */ void InvestigateNoiseState::OnEnter(CCSBot *me) { // AttendCurrentNoise(InvestigateNoiseState *const this, // class CCSBot *me); // 40 } /* <5b2ec8> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) { // GetNoisePosition(const class CCSBot *const this); // 23 // ForgetNoise(CCSBot *const this); // 34 // GetNoisePosition(const class CCSBot *const this); // 27 } /* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */ void InvestigateNoiseState::OnExit(CCSBot *me) { } /* <5b2e6a> ../cstrike/dlls/bot/cs_bot.h:126 */ void InvestigateNoiseState::GetName(void) { } /* <5b2e2d> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <5b2e05> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */ void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me) { } /* <5b2dec> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <5b2dd3> ../cstrike/dlls/bot/cs_bot.h:1063 */ inline void CCSBot::GetNoisePosition(void) { } /* <5b2dba> ../cstrike/dlls/bot/cs_bot.h:459 */ inline void CCSBot::IsNoiseHeard(void) { } /* <5b2da1> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <5b2d88> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5b2d6f> ../cstrike/dlls/bot/cs_bot.h:487 */ inline void CCSBot::GetNoisePriority(void) { } /* <5b2d51> ../cstrike/dlls/bot/cs_bot.h:475 */ inline void CCSBot::ForgetNoise(void) { } /* <5b2d33> ../cstrike/dlls/bot/cs_bot.h:474 */ inline void CCSBot::GetNoiseArea(void) { } /* <5b2d0a> ../game_shared/bot/bot_profile.h:79 */ inline void BotProfile::GetReactionTime(void) { } /* <5b2ce4> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5b2cbd> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5b2c96> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <5b2c7d> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <5b2c5f> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <5b2c36> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5b2be7> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5b2b9d> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5b2b62> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5b2b13> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <5b2ab2> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <5b2a86> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <5a1ebe> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */ void IdleState::OnUpdate(CCSBot *me) { // { // class CCSBotManager *ctrl; // 59 // float const defenseSniperCampChance; // 95 // float const offenseSniperCampChance; // 96 // } // OnUpdate(IdleState *const this, // class CCSBot *me); // 46 } /* <5a1483> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <5a136f> ../cstrike/dlls/bot/cs_bot.h:1120 */ inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float baseDangerFactor; // 1122 // float dangerFactor; // 1125 // { // float dist; // 1143 // float cost; // 1160 // { // float const ladderPenalty; // 1147 // } // { // float fallDistance; // 1170 // float fallDamage; // 1171 // { // float const deathFallMargin; // 1176 // float const painTolerance; // 1181 // } // } // { // float crouchPenalty; // 1195 // } // { // float const jumpPenalty; // 1209 // } // { // float size; // 1224 // { // float const costPerFriendPerUnit; // 1230 // } // } // } // } } /* <5a12ee> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:26 */ void IdleState::OnEnter(CCSBot *me) { // DestroyPath(CCSBot *const this); // 28 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 38 } /* <5a12b8> ../cstrike/dlls/bot/cs_bot.h:426 */ void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <5a128b> ../cstrike/dlls/bot/cs_bot.h:58 */ void IdleState::GetName(void) { } /* <5a124f> ../cstrike/dlls/bot/cs_bot.h:49 */ void BotState::OnExit(CCSBot *bot) { } /* <5a121c> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <5a1189> ../cstrike/dlls/bot/cs_bot_manager.h:120 */ inline void CCSBotManager::GetClosestZone(CNavArea *startArea, class PathCost costFunc, float *travelDistance) { // { // const class Zone *closeZone; // 122 // float closeDist; // 123 // { // int i; // 128 // { // float dist; // 134 // } // } // } } /* <5a0c66> ../cstrike/dlls/bot/states/cs_bot_idle.cpp:46 */ void IdleState::OnUpdate(CCSBot *me) { // { // class CCSBotManager *ctrl; // 59 // float const defenseSniperCampChance; // 95 // float const offenseSniperCampChance; // 96 // { // const class Zone *zone; // 81 // } // { // const class Zone *zone; // 121 // { // Place place; // 126 // { // const Vector *spot; // 130 // } // } // } // { // int zoneIndex; // 149 // const Vector *pos; // 152 // } // { // const class Zone *zone; // 178 // { // const Vector *pos; // 182 // } // } // { // const Vector *bombPos; // 228 // { // const class Zone *zone; // 261 // } // { // const class Zone *zone; // 286 // float travelDistance; // 287 // { // int z; // 289 // { // class ShortestPathCost pathCost; // 299 // float dist; // 300 // } // } // { // float const farAwayRange; // 314 // } // { // int zoneIndex; // 324 // } // { // const Vector *pos; // 331 // } // } // } // { // class CNavArea *snipingArea; // 368 // { // const class Zone *zone; // 379 // } // } // { // float guardBombsiteChance; // 410 // { // class CNavArea *area; // 414 // float guardRange; // 415 // const class Zone *zone; // 418 // { // class CNavArea *area; // 421 // } // } // } // { // float guardEscapeZoneChance; // 472 // { // const class Zone *zone; // 450 // { // class CNavArea *area; // 453 // } // } // { // const class Zone *zone; // 477 // { // class CNavArea *area; // 480 // { // float escapeGuardRange; // 487 // } // } // } // } // { // float const earlyTime; // 501 // const class Zone *zone; // 502 // { // const Vector *pos; // 518 // { // float const repeatTime; // 527 // } // } // } // { // bool campHostages; // 556 // float const huntChance; // 625 // const Vector *hostagePos; // 639 // { // float const campZoneChance; // 570 // } // { // const Vector *hostagePos; // 581 // } // { // class CBaseEntity *hostage; // 607 // { // class CNavArea *area; // 611 // } // } // { // class CNavArea *area; // 642 // { // float hostageGuardRange; // 649 // } // } // } // { // class CHostage *hostage; // 699 // bool fetchHostages; // 721 // bool rescueHostages; // 722 // const class Zone *zone; // 723 // { // float const huntChance; // 689 // } // { // class CNavArea *area; // 706 // } // { // class PathCost pathCost; // 736 // float toZone; // 737 // float toHostage; // 738 // } // { // enum RouteType route; // 772 // } // } // } } /* <5a0c4d> ../cstrike/dlls/bot/cs_bot.h:701 */ inline void CCSBot::ResetWaitForHostagePatience(void) { } /* <5a0c27> ../cstrike/dlls/bot/cs_bot.h:580 */ inline void CCSBot::SetGoalEntity( CBaseEntity *entity) { } /* <5a0c08> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ inline void CCSBotManager::GetRandomZone(void) { } /* <5a0b71> ../cstrike/dlls/bot/cs_bot.h:397 */ inline void CCSBot::IsAtBombsite(void) { } /* <5a0b58> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <5a0b36> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ inline void CCSBotManager::GetZone(int i) { } /* <5a0af3> ../cstrike/dlls/bot/cs_bot.h:1114 */ inline void PathCost::PathCost(CCSBot *bot, RouteType route) { } /* <5a0ada> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <5a0a62> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <5a0a46> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <5a0a2a> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <5a0a11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <5a09c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <5a09af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <5a0996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <5a0959> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <5a0929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <5a0910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <5a08f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <5a08d3> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <5a08b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <5a088c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <5a086e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <5a0845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <5a082c> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <5a0813> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <5a07f5> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <5a07dc> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5a07c3> ../cstrike/dlls/bot/cs_bot.h:453 */ inline void CCSBot::GetMorale(void) { } /* <5a07aa> ../cstrike/dlls/bot/cs_bot.h:369 */ inline void CCSBot::IsFollowing(void) { } /* <5a0791> ../cstrike/dlls/bot/cs_bot.h:355 */ inline void CCSBot::IsCarryingBomb(void) { } /* <5a0773> ../cstrike/dlls/bot/cs_bot.h:326 */ inline void CCSBot::GetSafeTime(void) { } /* <5a074f> ../cstrike/dlls/bot/cs_gamestate.h:78 */ inline void CSGameState::HaveSomeHostagesBeenTaken(void) { } /* <5a0731> ../cstrike/dlls/bot/cs_gamestate.h:47 */ inline void CSGameState::IsBombPlanted(void) { } /* <5a0718> ../cstrike/dlls/bot/cs_bot_manager.h:253 */ inline void CCSBotManager::IsTimeToPlantBomb(void) { } /* <5a06ff> ../cstrike/dlls/bot/cs_bot_manager.h:194 */ inline void CCSBotManager::IsDefenseRushing(void) { } /* <5a06e6> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ inline void CCSBotManager::GetElapsedRoundTime(void) { } /* <5a06cd> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ inline void CCSBotManager::GetBombDefuser(void) { } /* <5a06b4> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ inline void CCSBotManager::GetZoneCount(void) { } /* <5a0696> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <5a0672> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <5a0654> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <5a062c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5a0605> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5a05ec> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <5a05ce> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <5a05a5> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <5a0581> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <5a0558> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <5a0530> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <5a0506> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <5a04d6> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <5a047d> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <5a0424> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <5a03cb> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <5a038c> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <5a0362> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <5a0309> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <5a0254> ../game_shared/bot/nav_area.h:629 */ inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float dist; // 639 // float cost; // 646 // { // float const crouchPenalty; // 651 // } // { // float const jumpPenalty; // 658 // } // } } /* <5a022d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <5a0214> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <5a01f8> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <5a01dc> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <5a01c3> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <5a019d> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <5a0184> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <5a015e> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <5a0145> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <5a0112> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <5a00f9> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <5a00e0> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <5a00c7> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <5a00ae> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <5a0095> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <5a0077> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <5a0059> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <5a003b> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <5a001c> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <59fffe> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <59ffaf> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <59ff65> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <59ff2a> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <59fedb> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <59fe7a> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <59fe4e> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <59fe26> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <59fdfc> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <59fdd4> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <58e6e0> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:18 */ void HuntState::OnEnter(CCSBot *me) { // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 29 // DestroyPath(CCSBot *const this); // 31 } /* <58e452> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:38 */ void HuntState::OnUpdate(CCSBot *me) { // { // class CCSBotManager *ctrl; // 40 // float const huntingTooLongTime; // 44 // { // class CHostage *hostage; // 129 // { // class CNavArea *area; // 132 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 136 // } // } // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 118 // { // float const safeTime; // 62 // } // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 82 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 92 // { // float oldest; // 163 // int areaCount; // 165 // float const minSize; // 166 // iterator iter; // 167 // int which; // 189 // { // class CNavArea *area; // 170 // const class Extent *extent; // 175 // float age; // 180 // GetClearedTimestamp(CNavArea *const this, // int teamID); // 180 // } // operator++(_List_iterator *const this); // 168 // operator++(_List_iterator *const this); // 192 // } // SetRogue(CCSBot *const this, // bool rogue); // 49 // } } /* <58e418> ../cstrike/dlls/bot/states/cs_bot_hunt.cpp:211 */ void HuntState::OnExit(CCSBot *me) { } /* <58e3ec> ../cstrike/dlls/bot/cs_bot.h:67 */ void HuntState::GetName(void) { } /* <58e3c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <58e3aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <58e391> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <58e36d> ../game_shared/bot/nav_area.h:252 */ inline void CNavArea::GetClearedTimestamp( int teamID) { } /* <58e354> ../game_shared/bot/nav_area.h:268 */ inline void CNavArea::GetExtent(void) { } /* <58e31d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <58e304> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <58e2eb> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <58e2d2> ../cstrike/dlls/bot/cs_bot.h:397 */ inline void CCSBot::IsAtBombsite(void) { } /* <58e2b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <58e28b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <58e26d> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <58e249> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <58e220> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <58e1f8> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <58e1ce> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <58e19e> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <58e145> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <58e0ec> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <58e093> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <58e054> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <58e02a> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <58dfd1> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <58df89> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <58df58> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <58df39> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <58df20> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <58df07> ../cstrike/dlls/bot/cs_bot.h:538 */ inline void CCSBot::GetLastSawEnemyTimestamp(void) { } /* <58deee> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <58ded0> ../cstrike/dlls/bot/cs_bot.h:355 */ inline void CCSBot::IsCarryingBomb(void) { } /* <58de9b> ../cstrike/dlls/bot/cs_bot.h:318 */ inline void CCSBot::SetRogue( bool rogue) { } /* <58de7d> ../cstrike/dlls/bot/cs_gamestate.h:47 */ inline void CSGameState::IsBombPlanted(void) { } /* <58de64> ../cstrike/dlls/bot/cs_bot_manager.h:253 */ inline void CCSBotManager::IsTimeToPlantBomb(void) { } /* <58de4b> ../cstrike/dlls/bot/cs_bot_manager.h:165 */ inline void CCSBotManager::GetLooseBombArea(void) { } /* <58de32> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ inline void CCSBotManager::GetBombDefuser(void) { } /* <58de19> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <58ddfb> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <58ddd2> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <58ddac> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <58dd85> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <58dd5e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <58dd45> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <58dd27> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <58dd09> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <58dcea> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <58dccc> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <58dc7d> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <58dc33> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <58dbf8> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <58dba9> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <58db2f> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <58db03> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <58dadb> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <58dab1> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <58da89> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <57c35e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:59 */ void HideState::OnUpdate(CCSBot *me) { // { // class CCSBotManager *ctrl; // 61 // IsActiveWeaponReloading(const class CBot *const this); // 64 // { // bool isSettledInSniper; // 241 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 94 // { // const class Zone *zone; // 78 // { // class CNavArea *area; // 81 // } // } // { // class CBasePlayer *leader; // 109 // float runThreshold; // 111 // float const followRange; // 120 // GetFollowLeader(CCSBot *const this); // 109 // IsLengthGreaterThan(const Vector *const this, // float length); // 112 // operator-(const Vector *const this, // const Vector &v); // 121 // IsLengthGreaterThan(const Vector *const this, // float length); // 121 // } // { // Vector toDefuser; // 184 // float const hearDefuseRange; // 186 // operator-(const Vector *const this, // const Vector &v); // 184 // IsLengthLessThan(const Vector *const this, // float length); // 187 // } // GetLooseBomb(CCSBotManager *const this); // 157 // { // class CBaseEntity *hostage; // 222 // { // class CNavArea *area; // 226 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 229 // } // } // IsActiveWeaponReloading(const class CBot *const this); // 245 // } // { // float range; // 343 // class CBasePlayer *camper; // 344 // float const closeRange; // 346 // Vector toSpot; // 367 // float dist; // 371 // float const crouchDist; // 373 // float const atDist; // 377 // { // const Vector *pos; // 422 // GetFeetZ(const class CCSBot *const this); // 431 // } // { // int const maxRetries; // 352 // } // GetFeetZ(const class CCSBot *const this); // 370 // Length(const Vector *const this); // 371 // { // TraceResult result; // 397 // float outAngle; // 398 // float outAngleRange; // 399 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 394 // { // float angle; // 400 // GetEyePosition(const class CCSBot *const this); // 402 // operator*(float fl, // const Vector &v); // 402 // operator+(const Vector *const this, // const Vector &v); // 402 // GetEyePosition(const class CCSBot *const this); // 402 // } // SetLookAheadAngle(CCSBot *const this, // float angle); // 411 // } // } // { // float const hurtRecentlyTime; // 294 // GetNearbyEnemyCount(const class CCSBot *const this); // 310 // { // float const someTime; // 312 // float const littleTime; // 313 // } // GetNearbyEnemyCount(const class CCSBot *const this); // 326 // { // class CHostage *hostage; // 328 // } // GetTimeSinceAttacked(const class CCSBot *const this); // 295 // IsProtectedByShield(CBasePlayer *const this); // 290 // } // } } /* <57c2c8> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */ void HideState::OnExit(CCSBot *me) { // ClearLookAt(CCSBot *const this); // 456 // ClearApproachPoints(CCSBot *const this); // 457 // IsProtectedByShield(CBasePlayer *const this); // 460 // OnExit(HideState *const this, // class CCSBot *me); // 450 } /* <57c261> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:22 */ void HideState::OnEnter(CCSBot *me) { // GetFollowLeader(CCSBot *const this); // 50 } /* <57c234> ../cstrike/dlls/bot/cs_bot.h:203 */ void HideState::GetName(void) { } /* <57c1a2> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <57c17e> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <57c165> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <57c147> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ inline void CCSBotManager::GetLooseBomb(void) { } /* <57c11d> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <57c104> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <57c0d1> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <57c0a8> ../game_shared/bot/bot.h:287 */ inline void CBot::IsActiveWeaponReloading(void) { // { // class CBasePlayerWeapon *gun; // 289 // } } /* <57c07e> ../cstrike/dlls/bot/states/cs_bot_hide.cpp:450 */ void HideState::OnExit(CCSBot *me) { } /* <57c060> ../cstrike/dlls/player.h:660 */ inline void CBasePlayer::IsProtectedByShield(void) { } /* <57c047> ../cstrike/dlls/bot/cs_bot.h:651 */ inline void CCSBot::ClearApproachPoints(void) { } /* <57c02e> ../cstrike/dlls/bot/cs_bot.h:612 */ inline void CCSBot::ClearLookAt(void) { } /* <57c008> ../cstrike/dlls/bot/cs_bot.h:609 */ inline void CCSBot::SetLookAheadAngle( float angle) { } /* <57bfef> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <57bfd6> ../cstrike/dlls/bot/cs_bot.h:536 */ inline void CCSBot::GetTimeSinceAttacked(void) { } /* <57bfbd> ../cstrike/dlls/bot/cs_bot.h:514 */ inline void CCSBot::GetNearbyEnemyCount(void) { } /* <57bfa4> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <57bf8b> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <57bf57> ../cstrike/dlls/bot/cs_bot.h:370 */ inline void CCSBot::GetFollowLeader(void) { // { // class CBaseEntity *entity; // 372 // } } /* <57bf33> ../cstrike/dlls/bot/cs_bot.h:369 */ inline void CCSBot::IsFollowing(void) { } /* <57bf0f> ../cstrike/dlls/bot/cs_bot_manager.h:165 */ inline void CCSBotManager::GetLooseBombArea(void) { } /* <57bef6> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ inline void CCSBotManager::GetBombDefuser(void) { } /* <57bedd> ../cstrike/dlls/bot/cs_bot_manager.h:160 */ inline void CCSBotManager::GetBombPlantTimestamp(void) { } /* <57bec4> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <57bea6> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <57be73> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <57be4c> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <57be25> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <57be0c> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <57bde7> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <57bdc9> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <57bda0> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <57bd7c> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <57bd53> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <57bd2b> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <57bd01> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <57bcd1> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <57bc78> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <57bc1f> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <57bbc6> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <57bb87> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <57bb5d> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <57bb04> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <57bab7> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <57ba99> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <57ba7b> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <57ba2b> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <57ba04> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <57b9c9> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <57b97a> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <57b8fb> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <57b8cf> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <57b8af> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <57b891> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <57b869> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <57b83f> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <57b817> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <569368> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:164 */ void FollowState::OnUpdate(CCSBot *me) { // { // float leaderSpeed; // 194 // bool isLeaderVisible; // 200 // float const farAwayRange; // 213 // float const longTime; // 231 // bool repath; // 241 // float const nearLeaderRange; // 244 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 177 // IsNotMoving(const class CCSBot *const this); // 190 // Length(const class Vector2D *const this); // 194 // operator-(const Vector *const this, // const Vector &v); // 214 // IsLengthGreaterThan(const Vector *const this, // float length); // 214 // GetElapsedTime(const class IntervalTimer *const this); // 245 // operator-(const Vector *const this, // const Vector &v); // 251 // IsLengthLessThan(const Vector *const this, // float length); // 251 // { // float const hideRange; // 253 // } // IsElapsed(const class CountdownTimer *const this); // 263 // DestroyPath(CCSBot *const this); // 280 // IsElapsed(const class CountdownTimer *const this); // 284 // { // float const runSpeed; // 291 // float const collectRange; // 293 // class FollowTargetCollector collector; // 294 // FollowTargetCollector(FollowTargetCollector *const this, // class CBasePlayer *player); // 294 // SearchSurroundingAreas(CNavArea *startArea, // const Vector *startPos, // class FollowTargetCollector &func, // float maxRange); // 295 // { // int i; // 299 // } // { // class CNavArea *target; // 306 // Vector targetPos; // 307 // IsElapsed(const class CountdownTimer *const this); // 310 // { // class CNavArea *area; // 321 // float closeRangeSq; // 322 // Vector close; // 323 // { // int a; // 325 // { // float rangeSq;// 331 // operator-(const Vector *const this, // const Vector &v); // 331 // LengthSquared(const Vector *const this); // 331 // } // } // } // Start(CountdownTimer *const this, // float duration); // 345 // Reset(CountdownTimer *const this); // 347 // } // } // Start(CountdownTimer *const this, // float duration); // 191 // } } /* <569268> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:48 */ void FollowState::ComputeLeaderMotionState(float leaderSpeed) { // { // float const runWalkThreshold; // 51 // float const walkStopThreshold; // 52 // enum LeaderMotionStateType prevState; // 53 // { // float const minWalkTime; // 68 // GetElapsedTime(const class IntervalTimer *const this); // 69 // Start(IntervalTimer *const this); // 64 // } // Start(IntervalTimer *const this); // 83 // } } /* <569231> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:353 */ void FollowState::OnExit(CCSBot *me) { } /* <56918b> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:16 */ void FollowState::OnEnter(CCSBot *me) { // DestroyPath(CCSBot *const this); // 20 // Invalidate(CountdownTimer *const this); // 33 // Invalidate(IntervalTimer *const this); // 37 // Start(CountdownTimer *const this, // float duration); // 41 } /* <56915e> ../cstrike/dlls/bot/cs_bot.h:249 */ void FollowState::GetName(void) { } /* <56911f> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <56903e> ../game_shared/bot/nav_area.h:1028 */ void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class FollowTargetCollector &func, float maxRange) { // { // class CNavArea *area; // 1045 // { // const_iterator ladderIt; // 1064 // const NavLadderList *ladderList; // 1067 // { // int dir; // 1051 // { // int count; // 1053 // { // int i; // 1054 // { // class CNavArea *adjArea; // 1056 // } // } // } // } // { // const class CNavLadder *ladder; // 1072 // } // { // const class CNavLadder *ladder; // 1093 // } // } // } } /* <569025> ../game_shared/bot/bot_util.h:189 */ inline void CountdownTimer::Reset(void) { } /* <56900c> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <568fae> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:95 */ inline void FollowTargetCollector::FollowTargetCollector(CBasePlayer *player) { // { // float speed; // 101 // float const walkSpeed; // 103 // { // float const k; // 113 // float trimSpeed; // 114 // } // } } /* <568f8a> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <568f71> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <568f40> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <568f21> ../cstrike/dlls/bot/cs_bot.h:397 */ inline void CCSBot::IsAtBombsite(void) { } /* <568f18> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <568eed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <568ed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <568ebb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <568e79> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <568e60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <568e1d> ../game_shared/bot/nav_area.h:422 */ inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) { // { // const_iterator iter; // 424 // } } /* <568df9> ../game_shared/bot/nav_area.h:236 */ inline void CNavArea::GetAdjacentCount(NavDirType dir) { } /* <568dc3> ../cstrike/dlls/bot/states/cs_bot_follow.cpp:124 */ inline void FollowTargetCollector::operator()(CNavArea *area) { // { // class Vector2D to; // 139 // } } /* <568da6> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <568d9f> ../game_shared/bot/nav_area.h:286 */ inline void MakeNewMarker(void) { } /* <568d81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <568d58> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <568d3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <568d14> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <568cd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <568cb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <568c86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <568c6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <568c54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <568c1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <568bff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <568bd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <568b77> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <568b53> ../cstrike/dlls/vector.h:82 */ inline void Vector2D::IsZero(float tolerance) { } /* <568b3a> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <568b12> ../cstrike/dlls/bot/cs_bot.h:1085 */ inline void CCSBot::IsNotMoving(void) { // { // float const stillSpeed; // 1087 // } } /* <568aee> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <568aca> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <568aac> ../game_shared/bot/bot_util.h:146 */ inline void IntervalTimer::Invalidate(void) { } /* <568a8e> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <568a75> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <568a5c> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <568a3e> ../cstrike/dlls/bot/cs_bot.h:355 */ inline void CCSBot::IsCarryingBomb(void) { } /* <5689bc> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <568998> ../cstrike/dlls/vector.h:52 */ inline void Vector2D::IsLengthLessThan(float length) { } /* <56897f> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <56895a> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <568935> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <56891c> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <5688ea> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <5688cc> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <5688b3> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <56888d> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <568866> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <56883f> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <568826> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <568808> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <5687ea> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <5687d1> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <5687b3> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <568794> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <568776> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <568727> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5686dd> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5686a2> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <568653> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <568605> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <5685d1> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <5685a5> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <568587> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <56854b> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <5587fa> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:26 */ void FetchBombState::OnUpdate(CCSBot *me) { // { // class CCSBotManager *ctrl; // 28 // class CBaseEntity *bomb; // 30 // GetLooseBomb(CCSBotManager *const this); // 30 // } } /* <5587b3> ../cstrike/dlls/bot/states/cs_bot_fetch_bomb.cpp:17 */ void FetchBombState::OnEnter(CCSBot *me) { // DestroyPath(CCSBot *const this); // 19 } /* <558788> ../cstrike/dlls/bot/cs_bot.h:176 */ void FetchBombState::GetName(void) { } /* <55874f> ../cstrike/dlls/bot/cs_bot.h:49 */ void BotState::OnExit(CCSBot *bot) { } /* <558731> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <558713> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ inline void CCSBotManager::GetLooseBomb(void) { } /* <5586f4> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <5586d6> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5586a5> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <55867e> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <558657> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <55863e> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <558620> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5585d1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <558587> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <55854c> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5584fd> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <558483> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <558457> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <549be9> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:28 */ void EscapeFromBombState::OnUpdate(CCSBot *me) { // { // const Vector *bombPos; // 30 // { // class FarAwayFromPositionFunctor func; // 48 // class CNavArea *goalArea; // 49 // FarAwayFromPositionFunctor(FarAwayFromPositionFunctor *const this, // const Vector *pos); // 48 // } // } } /* <5499ae> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:16 */ void EscapeFromBombState::OnEnter(CCSBot *me) { // DestroyPath(CCSBot *const this); // 20 } /* <549976> ../cstrike/dlls/bot/states/cs_bot_escape_from_bomb.cpp:60 */ void EscapeFromBombState::OnExit(CCSBot *me) { } /* <54994b> ../cstrike/dlls/bot/cs_bot.h:240 */ void EscapeFromBombState::GetName(void) { } /* <549838> ../game_shared/bot/nav_area.h:1162 */ CNavArea *FindMinimumCostArea(CNavArea *startArea, class FarAwayFromPositionFunctor &costFunc) { // { // float const minSize; // 1164 // class cheapAreaSet; // 1173 // int cheapAreaSetCount; // 1174 // iterator iter; // 1176 // { // class CNavArea *area; // 1179 // const class Extent *extent; // 1182 // float cost; // 1187 // { // int expensive; // 1197 // { // int i; // 1198 // } // } // } // { // int numAreas; // 1218 // int which; // 1219 // iterator iter; // 1221 // } // } } /* <5497fa> ../game_shared/bot/nav_area.h:1143 */ inline void FarAwayFromPositionFunctor::FarAwayFromPositionFunctor(Vector *pos) { } /* <5497e1> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <5497c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <54979f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <549786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <54976d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <549754> ../game_shared/bot/nav_area.h:268 */ inline void CNavArea::GetExtent(void) { } /* <54971d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <5496f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <5496da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <54969e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <54966f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <549656> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <549638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <549614> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <5495eb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <5495cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <5495a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <54958b> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <54956d> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <54954f> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <549502> ../game_shared/bot/nav_area.h:1148 */ inline void FarAwayFromPositionFunctor::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { } /* <5494e4> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <5494be> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <549497> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <549470> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <549457> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <549439> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5493ea> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5493a0> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <549365> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <549316> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <5492b5> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <549289> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <539f0e> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:16 */ void DefuseBombState::OnEnter(CCSBot *me) { // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 20 } /* <539eac> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:27 */ void DefuseBombState::OnUpdate(CCSBot *me) { // { // const Vector *bombPos; // 29 // class CCSBotManager *ctrl; // 44 // } } /* <539e36> ../cstrike/dlls/bot/states/cs_bot_defuse_bomb.cpp:73 */ void DefuseBombState::OnExit(CCSBot *me) { // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 77 // ClearLookAt(CCSBot *const this); // 79 } /* <539e0b> ../cstrike/dlls/bot/cs_bot.h:194 */ void DefuseBombState::GetName(void) { } /* <539dda> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <539dbb> ../cstrike/dlls/bot/cs_bot.h:612 */ inline void CCSBot::ClearLookAt(void) { } /* <539da2> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <539d50> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // } } /* <539d37> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <539d19> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <539cfb> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <539cc6> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <539cad> ../cstrike/dlls/bot/cs_bot_manager.h:162 */ inline void CCSBotManager::GetBombDefuser(void) { } /* <539c8f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <539c5e> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <539c37> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <539c10> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <539bf7> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <539bd9> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <539b8a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <539b40> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <539b05> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <539ab6> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <539a3c> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <539a10> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <5299e4> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:37 */ void BuyState::OnEnter(CCSBot *me) { // { // class CCSBotManager *ctrl; // 48 // { // float const buyDefuseKitChance; // 60 // } // HasDefaultPistol(CCSBot *me); // 93 // AllowShotguns(const class CCSBotManager *const this); // 96 // } } /* <529753> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:241 */ void BuyState::OnUpdate(CCSBot *me) { // { // bool inBuyZone; // 273 // class CCSBotManager *ctrl; // 288 // { // float const waitToBuyTime; // 257 // } // { // bool isPreferredAllDisallowed; // 295 // { // int const maxPrefRetries; // 301 // int weaponPreference; // 310 // class CBasePlayerWeapon *weapon; // 313 // const char *buyAlias; // 328 // { // enum WeaponType type; // 338 // GetWeaponType(const char *alias); // 338 // } // GetWeaponPreference(const class BotProfile *const this, // int i); // 310 // } // { // class BuyInfo *masterPrimary; // 400 // class BuyInfo *stockPrimary; // 401 // int stockPrimaryCount; // 402 // float const sniperRifleChance; // 405 // bool wantSniper; // 406 // { // int i; // 408 // AllowShotguns(const class CCSBotManager *const this); // 410 // AllowSubMachineGuns(const class CCSBotManager *const this); // 411 // AllowRifles(const class CCSBotManager *const this); // 412 // AllowSnipers(const class CCSBotManager *const this); // 413 // } // { // int which; // 423 // GetDifficultyLevel(void); // 426 // { // int prefCount; // 429 // { // int whichPref;// 436 // } // } // } // } // { // int which; // 479 // } // { // float rnd; // 500 // } // } // } } /* <52972b> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:212 */ inline WeaponType GetWeaponType(const char *alias) { // { // int i; // 214 // } } /* <5296f1> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:529 */ void BuyState::OnExit(CCSBot *me) { } /* <5296c6> ../cstrike/dlls/bot/cs_bot.h:139 */ void BuyState::GetName(void) { } /* <5296c0> ../cstrike/dlls/bot/cs_bot_manager.h:68 */ inline void GetDifficultyLevel(void) { } /* <52969e> ../game_shared/bot/bot_profile.h:69 */ inline void BotProfile::GetWeaponPreference(int i) { } /* <529680> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <529667> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <529649> ../cstrike/dlls/bot/cs_bot.h:389 */ inline void CCSBot::GetStateTimestamp(void) { } /* <529617> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ inline void CCSBotManager::AllowTacticalShield(void) { } /* <5295fe> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ inline void CCSBotManager::AllowSnipers(void) { } /* <5295e5> ../cstrike/dlls/bot/cs_bot_manager.h:186 */ inline void CCSBotManager::AllowGrenades(void) { } /* <5295cc> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ inline void CCSBotManager::AllowMachineGuns(void) { } /* <5295b3> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ inline void CCSBotManager::AllowRifles(void) { } /* <52959a> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ inline void CCSBotManager::AllowSubMachineGuns(void) { } /* <529581> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ inline void CCSBotManager::AllowShotguns(void) { } /* <529568> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ inline void CCSBotManager::AllowPistols(void) { } /* <52954a> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <529521> ../game_shared/bot/bot_profile.h:71 */ inline void BotProfile::GetWeaponPreferenceCount(void) { } /* <5294fb> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5294d4> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5294ad> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <529494> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <52946f> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <529451> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <529427> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <529409> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5293ba> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <529370> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <529335> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5292e6> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <52926c> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <529240> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <529218> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <5291fd> ../cstrike/dlls/bot/states/cs_bot_buy.cpp:18 */ bool HasDefaultPistol(CCSBot *me) { } /* <51a140> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */ void AttackState::StopAttacking(CCSBot *me) { // StopAttacking(AttackState *const this, // class CCSBot *me); // 135 } /* <51997e> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:152 */ void AttackState::OnUpdate(CCSBot *me) { // { // class CBasePlayerWeapon *weapon; // 161 // class CBasePlayer *enemy; // 173 // float notSeenEnemyTime; // 368 // float chaseTime; // 444 // float const hurtRecentlyTime; // 474 // StopRapidFire(CCSBot *const this); // 158 // GetEnemy(CCSBot *const this); // 173 // IsElapsed(const class CountdownTimer *const this); // 189 // { // bool isPinnedDown; // 198 // Start(CountdownTimer *const this, // float duration); // 210 // } // { // bool repath; // 252 // ForceRun(CCSBot *const this, // float duration); // 240 // Hurry(CCSBot *const this, // float duration); // 241 // { // float const repathRange; // 255 // operator-(const Vector *const this, // const Vector &v); // 256 // IsLengthGreaterThan(const Vector *const this, // float length); // 256 // } // IsElapsed(const class CountdownTimer *const this); // 264 // DestroyPath(CCSBot *const this); // 272 // Start(CountdownTimer *const this, // float duration); // 267 // } // IsReloading(CBasePlayer *const this); // 286 // IsProtectedByShield(CBasePlayer *const this); // 289 // { // float const sniperMinRange; // 320 // operator-(const Vector *const this, // const Vector &v); // 321 // IsLengthLessThan(const Vector *const this, // float length); // 321 // } // { // float const shotgunMaxRange; // 327 // operator-(const Vector *const this, // const Vector &v); // 328 // IsLengthGreaterThan(const Vector *const this, // float length); // 328 // } // { // Vector toAimSpot3D; // 342 // float targetRange; // 343 // float const waitScopeTime; // 349 // operator-(const Vector *const this, // const Vector &v); // 342 // Length(const Vector *const this); // 343 // GetZoomLevel(const class CCSBot *const this); // 346 // } // IsProtectedByShield(CBasePlayer *const this); // 295 // IsProtectedByShield(CBasePlayer *const this); // 302 // IsAwareOfEnemyDeath(const class CCSBot *const this); // 358 // { // float hideChance; // 397 // { // float ambushTime; // 401 // const Vector *spot; // 405 // } // } // StopAttacking(AttackState *const this, // class CCSBot *me); // 424 // StopAttacking(AttackState *const this, // class CCSBot *me); // 377 // GetNoisePosition(const class CCSBot *const this); // 378 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 465 // entindex(CBaseEntity *const this); // 361 // { // Vector toEnemy; // 508 // float range; // 509 // float const hysterisRange; // 511 // float minRange; // 513 // float maxRange; // 514 // float const dodgeRange; // 526 // operator-(const Vector *const this, // const Vector &v); // 508 // Length2D(const Vector *const this); // 509 // { // int next; // 534 // { // float const jumpChance; // 540 // IsNotMoving(const class CCSBot *const this); // 541 // } // } // } // GetTimeSinceAttacked(const class CCSBot *const this); // 476 // GetEnemy(CCSBot *const this); // 478 // StopAttacking(AttackState *const this, // class CCSBot *me); // 459 // GetNearbyEnemyCount(const class CCSBot *const this); // 361 // entindex(CBaseEntity *const this); // 362 // } } /* <5198d4> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:578 */ void AttackState::OnExit(CCSBot *me) { // ForgetNoise(CCSBot *const this); // 585 // PopPostureContext(CBot *const this); // 589 // IsProtectedByShield(CBasePlayer *const this); // 592 // StopRapidFire(CCSBot *const this); // 597 // ClearSurpriseDelay(CCSBot *const this); // 598 } /* <5198bb> ../cstrike/dlls/player.h:660 */ inline void CBasePlayer::IsProtectedByShield(void) { } /* <519735> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:16 */ void AttackState::OnEnter(CCSBot *me) { // { // class CBasePlayer *enemy; // 18 // float skill; // 105 // float dodgeChance; // 108 // GetEnemy(CCSBot *const this); // 18 // PushPostureContext(CBot *const this); // 21 // DestroyPath(CCSBot *const this); // 23 // Invalidate(CountdownTimer *const this); // 34 // { // float const crouchFarRange; // 63 // float crouchChance; // 64 // operator-(const Vector *const this, // const Vector &v); // 69 // IsLengthGreaterThan(const Vector *const this, // float length); // 69 // { // TraceResult result; // 77 // Vector origin; // 79 // Vector(Vector *const this, // const Vector &v); // 79 // } // } // } } /* <519709> ../cstrike/dlls/bot/cs_bot.h:81 */ void AttackState::GetName(void) { } /* <5196d7> ../cstrike/dlls/bot/cs_bot.h:542 */ inline void CCSBot::GetLastKnownEnemyPosition(void) { } /* <5196a6> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <519687> ../cstrike/dlls/bot/cs_bot.h:1063 */ inline void CCSBot::GetNoisePosition(void) { } /* <51966e> ../cstrike/dlls/bot/cs_bot.h:514 */ inline void CCSBot::GetNearbyEnemyCount(void) { } /* <519655> ../cstrike/dlls/bot/cs_bot.h:1071 */ inline void CCSBot::IsAwareOfEnemyDeath(void) { } /* <51963c> ../cstrike/dlls/bot/cs_bot.h:568 */ inline void CCSBot::GetPathEndpoint(void) { } /* <519617> ../cstrike/dlls/bot/cs_bot.h:320 */ inline void CCSBot::Hurry( float duration) { } /* <5195f2> ../cstrike/dlls/bot/cs_bot.h:586 */ inline void CCSBot::ForceRun( float duration) { } /* <5195d9> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <5195b1> ../cstrike/dlls/bot/states/cs_bot_attack.cpp:135 */ void AttackState::StopAttacking(CCSBot *me) { } /* <51958a> ../cstrike/dlls/bot/cs_bot.h:1085 */ inline void CCSBot::IsNotMoving(void) { // { // float const stillSpeed; // 1087 // } } /* <519566> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <51954d> ../cstrike/dlls/bot/cs_bot.h:684 */ inline void CCSBot::GetZoomLevel(void) { } /* <519534> ../game_shared/bot/bot.h:323 */ inline void CBot::PopPostureContext(void) { } /* <51951b> ../cstrike/dlls/bot/cs_bot.h:680 */ inline void CCSBot::StopRapidFire(void) { } /* <519502> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <5194d0> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <5194b2> ../game_shared/bot/bot.h:308 */ inline void CBot::PushPostureContext(void) { } /* <519493> ../cstrike/dlls/bot/cs_bot.h:513 */ inline void CCSBot::GetEnemy(void) { } /* <519474> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <51945b> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <519442> ../cstrike/dlls/bot/cs_bot.h:547 */ inline void CCSBot::GetLastVictimID(void) { } /* <519429> ../cstrike/dlls/bot/cs_bot.h:544 */ inline void CCSBot::GetEnemyDeathTimestamp(void) { } /* <519410> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5193f7> ../cstrike/dlls/bot/cs_bot.h:538 */ inline void CCSBot::GetLastSawEnemyTimestamp(void) { } /* <5193de> ../cstrike/dlls/bot/cs_bot.h:536 */ inline void CCSBot::GetTimeSinceAttacked(void) { } /* <5193c5> ../cstrike/dlls/bot/cs_bot.h:475 */ inline void CCSBot::ForgetNoise(void) { } /* <5193ac> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <51938e> ../cstrike/dlls/bot/cs_bot.h:387 */ inline void CCSBot::ClearSurpriseDelay(void) { } /* <51936a> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <51934c> ../cstrike/dlls/bot/cs_bot.h:316 */ inline void CCSBot::GetCombatRange(void) { } /* <519328> ../game_shared/bot/bot_profile.h:79 */ inline void BotProfile::GetReactionTime(void) { } /* <51930f> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <5192f1> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <5192cb> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5192a4> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <51927d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <519264> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <51923f> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <519226> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <519208> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <5191df> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <5191c1> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <5191a3> ../cstrike/dlls/player.h:673 */ inline void CBasePlayer::IsReloading(void) { } /* <519185> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <519136> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5190ec> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5190b1> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <519062> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <519021> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <518fed> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <518fc1> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <518fa1> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <518f83> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <507c31> ../game_shared/bot/nav_path.cpp:459 */ void CNavPathFollower::Update(float deltaT, bool avoidObstacles) { // { // const class PathSegment *node; // 464 // float const closeRange; // 507 // float const aheadRange; // 523 // bool isApproachingJumpArea; // 529 // float const giveUpTime; // 596 // operator[](CNavPath *const this, // int i); // 464 // Invalidate(CNavPath *const this); // 600 // { // const Vector *approachPos; // 476 // const Vector *departPos; // 477 // operator[](CNavPath *const this, // int i); // 480 // operator[](CNavPath *const this, // int i); // 483 // } // operator-(const Vector *const this, // const Vector &v); // 508 // IsLengthLessThan(const Vector *const this, // float length); // 508 // FindPathPoint(CNavPathFollower *const this, // float aheadRange, // Vector *point, // int *prevIndex); // 524 // { // float const crouchRange; // 547 // bool didCrouch; // 548 // { // int i; // 549 // { // const class CNavArea *to; // 551 // Vector close; // 560 // operator-(const Vector *const this, // const Vector &v); // 563 // IsLengthGreaterThan(const class Vector2D *const this, // float length); // 563 // operator[](CNavPath *const this, // int i); // 551 // } // } // } // GetDuration(const class CStuckMonitor *const this); // 597 // GetEndpoint(const class CNavPath *const this); // 599 // { // float const closeRange; // 608 // class Vector2D to; // 609 // IsLengthLessThan(const class Vector2D *const this, // float length); // 610 // { // const class PathSegment *nextNode; // 614 // operator[](CNavPath *const this, // int i); // 614 // GetEndpoint(const class CNavPath *const this); // 620 // Invalidate(CNavPath *const this); // 621 // Invalidate(CNavPath *const this); // 629 // } // } // operator+(const Vector *const this, // const Vector &v); // 587 // Vector(Vector *const this, // const Vector &v); // 587 // operator+(const Vector *const this, // const Vector &v); // 588 // Vector(Vector *const this, // const Vector &v); // 588 // Invalidate(CNavPath *const this); // 515 // } } /* <507a96> ../game_shared/bot/nav_path.cpp:1119 */ void CStuckMonitor::Update(CImprov *improv) { // { // float const unstuckRange; // 1124 // operator-(const Vector *const this, // const Vector &v); // 1125 // IsLengthGreaterThan(const Vector *const this, // float length); // 1125 // Reset(CStuckMonitor *const this); // 1128 // } // { // Vector vel; // 1137 // float moveDist; // 1148 // float deltaT; // 1150 // operator-(const Vector *const this, // const Vector &v); // 1137 // Length(const Vector *const this); // 1148 // { // float avgVel; // 1170 // float stuckVel; // 1177 // { // int t; // 1171 // } // Start(IntervalTimer *const this); // 1182 // } // } } /* <507a73> ../game_shared/bot/nav_path.cpp:1108 */ void CStuckMonitor::Reset(void) { } /* <507a31> ../game_shared/bot/nav_path.cpp:1098 */ void CStuckMonitor::CStuckMonitor(void) { // IntervalTimer(IntervalTimer *const this); // 1098 } /* <507004> ../game_shared/bot/nav_path.cpp:1000 */ void CNavPathFollower::FeelerReflexAdjustment(Vector *goalPosition, float height) { // { // Vector dir; // 1006 // Vector lat; // 1010 // float const feelerOffset; // 1012 // float const feelerLengthRun; // 1013 // float const feelerLengthWalk; // 1014 // float const feelerHeight; // 1016 // float feelerLength; // 1018 // float ground; // 1025 // Vector normal; // 1026 // Vector feet; // 1037 // Vector from; // 1040 // Vector to; // 1041 // bool leftClear; // 1043 // bool rightClear; // 1057 // float const avoidRange; // 1070 // NormalizeInPlace(Vector *const this); // 1008 // CrossProduct(Vector &a, // const Vector &b); // 1031 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 1043 // CrossProduct(Vector &a, // const Vector &b); // 1034 // Vector(Vector *const this, // const Vector &v); // 1037 // operator*(float fl, // const Vector &v); // 1040 // operator+(const Vector *const this, // const Vector &v); // 1040 // operator*(float fl, // const Vector &v); // 1041 // operator+(const Vector *const this, // const Vector &v); // 1041 // Vector(Vector *const this, // const Vector &v); // 1049 // Vector(Vector *const this, // const Vector &v); // 1049 // operator-(const Vector *const this, // const Vector &v); // 1054 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 1057 // operator+(const Vector *const this, // const Vector &v); // 1055 // Vector(Vector *const this, // const Vector &v); // 1063 // Vector(Vector *const this, // const Vector &v); // 1063 // operator*(float fl, // const Vector &v); // 1077 // operator+(const Vector *const this, // const Vector &v); // 1077 // operator*(float fl, // const Vector &v); // 1086 // operator-(const Vector *const this, // const Vector &v); // 1086 // Vector(Vector *const this, // const Vector &v); // 1065 // Vector(Vector *const this, // const Vector &v); // 1065 // Vector(Vector *const this, // const Vector &v); // 1051 // Vector(Vector *const this, // const Vector &v); // 1051 // } } /* <506248> ../game_shared/bot/nav_path.cpp:750 */ void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) { // { // int afterIndex; // 753 // Vector close; // 756 // int startIndex; // 757 // Vector initDir; // 838 // Vector feet; // 841 // Vector eyes; // 842 // float rangeSoFar; // 843 // bool visible; // 846 // Vector prevDir; // 848 // bool isCorner; // 851 // int i; // 852 // { // int index; // 774 // float const closeEpsilon; // 782 // operator[](CNavPath *const this, // int i); // 778 // operator-(const Vector *const this, // const Vector &v); // 783 // IsLengthLessThan(const class Vector2D *const this, // float length); // 783 // operator[](CNavPath *const this, // int i); // 793 // } // { // Vector pos; // 802 // float const closeEpsilon; // 805 // operator-(const Vector *const this, // const Vector &v); // 806 // operator[](CNavPath *const this, // int i); // 802 // IsLengthLessThan(const class Vector2D *const this, // float length); // 806 // } // operator[](CNavPath *const this, // int i); // 818 // operator[](CNavPath *const this, // int i); // 820 // operator[](CNavPath *const this, // int i); // 818 // operator[](CNavPath *const this, // int i); // 831 // operator[](CNavPath *const this, // int i); // 833 // operator[](CNavPath *const this, // int i); // 831 // operator[](CNavPath *const this, // int i); // 838 // operator[](CNavPath *const this, // int i); // 838 // operator-(const Vector *const this, // const Vector &v); // 838 // NormalizeInPlace(Vector *const this); // 839 // Vector(Vector *const this, // const Vector &v); // 841 // { // Vector pos; // 855 // Vector to; // 856 // Vector dir; // 857 // Vector probe; // 876 // Vector along; // 897 // operator[](CNavPath *const this, // int i); // 855 // Vector(Vector *const this, // const Vector &v); // 855 // operator[](CNavPath *const this, // int i); // 856 // operator-(const Vector *const this, // const Vector &v); // 856 // Normalize(const Vector *const this); // 857 // DotProduct(Vector &a, // const Vector &b); // 860 // DotProduct(Vector &a, // const Vector &b); // 867 // operator+(const Vector *const this, // const Vector &v); // 876 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 877 // operator[](CNavPath *const this, // int i); // 886 // operator[](CNavPath *const this, // int i); // 886 // operator[](CNavPath *const this, // int i); // 897 // operator-(const Vector *const this, // const Vector &v); // 897 // Length2D(const Vector *const this); // 898 // operator-(const Vector *const this, // const Vector &v); // 897 // } // Vector(Vector *const this, // const Vector &v); // 842 // operator[](CNavPath *const this, // int i); // 916 // { // const Vector *afterPoint; // 921 // const Vector *beforePoint; // 922 // Vector to; // 924 // float length; // 925 // float t; // 927 // operator[](CNavPath *const this, // int i); // 921 // operator[](CNavPath *const this, // int i); // 922 // operator-(const Vector *const this, // const Vector &v); // 924 // Length2D(const Vector *const this); // 925 // operator*(float fl, // const Vector &v); // 934 // { // float const sightStepSize; // 939 // float dt; // 940 // Vector probe; // 942 // operator+(const Vector *const this, // const Vector &v); // 942 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 943 // operator+(const Vector *const this, // const Vector &v); // 946 // operator*(float fl, // const Vector &v); // 946 // } // operator+(const Vector *const this, // const Vector &v); // 934 // } // { // float const epsilon; // 957 // class Vector2D toPoint; // 958 // class Vector2D centroid; // 959 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 964 // IsLengthLessThan(const class Vector2D *const this, // float length); // 964 // { // int i; // 966 // operator[](CNavPath *const this, // int i); // 969 // operator[](CNavPath *const this, // int i); // 973 // operator[](CNavPath *const this, // int i); // 971 // IsLengthGreaterThan(const class Vector2D *const this, // float length); // 971 // } // } // } } /* <505d18> ../game_shared/bot/nav_path.cpp:662 */ void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) { // { // Vector along; // 667 // Vector toFeet; // 667 // Vector feet; // 668 // Vector eyes; // 669 // Vector pos; // 670 // const Vector *from; // 671 // const Vector *to; // 671 // float length; // 672 // float closeLength; // 673 // float closeDistSq; // 674 // int closeIndex; // 675 // float distSq; // 676 // int start; // 678 // int end; // 678 // Vector(Vector *const this, // const Vector &v); // 668 // Vector(Vector *const this, // const Vector &v); // 669 // { // int i; // 696 // NormalizeInPlace(Vector *const this); // 705 // operator-(const Vector *const this, // const Vector &v); // 708 // DotProduct(Vector &a, // const Vector &b); // 711 // operator-(const Vector *const this, // const Vector &v); // 721 // LengthSquared(const Vector *const this); // 721 // { // Vector probe; // 727 // operator+(const Vector *const this, // const Vector &v); // 727 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 728 // } // operator[](CNavPath *const this, // int i); // 698 // operator[](CNavPath *const this, // int i); // 699 // operator-(const Vector *const this, // const Vector &v); // 702 // operator*(float fl, // const Vector &v); // 719 // operator+(const Vector *const this, // const Vector &v); // 719 // } // } } /* <505cce> ../game_shared/bot/nav_path.cpp:447 */ void CNavPathFollower::Reset(void) { // Reset(CStuckMonitor *const this); // 452 } /* <505c6d> ../game_shared/bot/nav_path.cpp:436 */ void CNavPathFollower::CNavPathFollower(void) { // CStuckMonitor(CStuckMonitor *const this); // 436 } /* <505c51> ../game_shared/bot/nav_path.cpp:436 */ void CNavPathFollower::CNavPathFollower(void) { } /* <505c26> ../game_shared/bot/nav_path.cpp:396 */ void CNavPath::Optimize(void) { } /* <505931> ../game_shared/bot/nav_path.cpp:357 */ void CNavPath::FindNextOccludedNode(int anchor) { // { // int lastVisible; // 359 // { // int i; // 360 // { // Vector anchorPlusHalf; // 372 // Vector iPlusHalf; // 373 // Vector anchorPlusFull; // 380 // Vector iPlusFull; // 381 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 366 // operator+(const Vector *const this, // const Vector &v); // 372 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 374 // operator+(const Vector *const this, // const Vector &v); // 373 // operator+(const Vector *const this, // const Vector &v); // 380 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 382 // operator+(const Vector *const this, // const Vector &v); // 381 // } // } // } } /* <505853> ../game_shared/bot/nav_path.cpp:340 */ void CNavPath::Draw(void) { // { // int i; // 345 // operator+(const Vector *const this, // const Vector &v); // 347 // operator+(const Vector *const this, // const Vector &v); // 347 // } } /* <5057df> ../game_shared/bot/nav_path.cpp:305 */ void CNavPath::BuildTrivialPath(const Vector *start, const Vector *goal) { // { // class CNavArea *startArea; // 309 // class CNavArea *goalArea; // 313 // } } /* <50557e> ../game_shared/bot/nav_path.cpp:250 */ void CNavPath::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close) { // { // Vector along; // 255 // Vector toWorldPos; // 255 // Vector pos; // 256 // const Vector *from; // 257 // const Vector *to; // 257 // float length; // 258 // float closeLength; // 259 // float closeDistSq; // 260 // float distSq; // 261 // { // int i; // 263 // NormalizeInPlace(Vector *const this); // 272 // operator-(const Vector *const this, // const Vector &v); // 275 // DotProduct(Vector &a, // const Vector &b); // 278 // operator-(const Vector *const this, // const Vector &v); // 288 // LengthSquared(const Vector *const this); // 288 // operator-(const Vector *const this, // const Vector &v); // 269 // operator*(float fl, // const Vector &v); // 286 // operator+(const Vector *const this, // const Vector &v); // 286 // } // } } /* <5054da> ../game_shared/bot/nav_path.cpp:218 */ void CNavPath::GetSegmentIndexAlongPath( float distAlong) { // { // float lengthSoFar; // 228 // Vector dir; // 229 // { // int i; // 230 // operator-(const Vector *const this, // const Vector &v); // 232 // Length(const Vector *const this); // 232 // } // } } /* <50537f> ../game_shared/bot/nav_path.cpp:177 */ void CNavPath::GetPointAlongPath(float distAlong, Vector *pointOnPath) { // { // float lengthSoFar; // 188 // float segmentLength; // 189 // Vector dir; // 190 // { // int i; // 191 // operator-(const Vector *const this, // const Vector &v); // 193 // Length(const Vector *const this); // 194 // { // float delta; // 199 // float t; // 200 // operator*(float fl, // const Vector &v); // 202 // operator+(const Vector *const this, // const Vector &v); // 202 // } // } // } } /* <5052f6> ../game_shared/bot/nav_path.cpp:161 */ void CNavPath::GetLength(void) { // { // float length; // 163 // { // int i; // 164 // operator-(const Vector *const this, // const Vector &v); // 166 // Length(const Vector *const this); // 166 // } // } } /* <50525f> ../game_shared/bot/nav_path.cpp:148 */ void CNavPath::IsAtEnd(Vector &pos) { // { // float const epsilon; // 153 // operator-(const Vector *const this, // const Vector &v); // 154 // IsLengthLessThan(const Vector *const this, // float length); // 154 // } } /* <505025> ../game_shared/bot/nav_path.cpp:24 */ void CNavPath::ComputePathPositions(void) { // { // int i; // 34 // { // const class PathSegment *from; // 36 // class PathSegment *to; // 37 // { // const NavLadderList *list; // 118 // const_iterator iter; // 119 // { // class CNavLadder *ladder; // 122 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 128 // } // end(const class list> *const this); // 120 // operator++(_List_const_iterator *const this); // 120 // } // { // const NavLadderList *list; // 91 // const_iterator iter; // 92 // end(const class list> *const this); // 93 // { // class CNavLadder *ladder; // 95 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 104 // } // operator++(_List_const_iterator *const this); // 93 // } // { // float const stepInDist; // 47 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 48 // { // class Vector2D dir; // 59 // float const pushDist; // 63 // DirectionToVector2D(NavDirType dir, // class Vector2D *v); // 60 // { // int j; // 71 // } // } // } // } // } } /* <504b17> ../game_shared/bot/nav_path.cpp:662 */ void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) { // { // Vector along; // 667 // Vector eyes; // 669 // const Vector *from; // 671 // float length; // 672 // float closeLength; // 673 // float closeDistSq; // 674 // int closeIndex; // 675 // float distSq; // 676 // int start; // 678 // int end; // 678 // Vector toFeet; // 667 // Vector feet; // 668 // Vector pos; // 670 // const Vector *to; // 671 // Vector(Vector *const this, // const Vector &v); // 668 // Vector(Vector *const this, // const Vector &v); // 669 // { // int i; // 696 // NormalizeInPlace(Vector *const this); // 705 // operator-(const Vector *const this, // const Vector &v); // 708 // DotProduct(Vector &a, // const Vector &b); // 711 // operator-(const Vector *const this, // const Vector &v); // 721 // LengthSquared(const Vector *const this); // 721 // { // Vector probe; // 727 // operator+(const Vector *const this, // const Vector &v); // 727 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 728 // } // operator[](CNavPath *const this, // int i); // 698 // operator[](CNavPath *const this, // int i); // 699 // operator-(const Vector *const this, // const Vector &v); // 702 // operator*(float fl, // const Vector &v); // 719 // operator+(const Vector *const this, // const Vector &v); // 719 // } // } } /* <504a5e> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <504962> ../game_shared/bot/nav_path.cpp:662 */ void CNavPathFollower::FindOurPositionOnPath(Vector *close, bool local) { // { // Vector along; // 667 // Vector toFeet; // 667 // Vector feet; // 668 // Vector eyes; // 669 // Vector pos; // 670 // const Vector *from; // 671 // const Vector *to; // 671 // float length; // 672 // float closeLength; // 673 // float closeDistSq; // 674 // int closeIndex; // 675 // float distSq; // 676 // int start; // 678 // int end; // 678 // { // int i; // 696 // { // Vector probe; // 727 // } // } // } } /* <504786> ../game_shared/bot/nav_path.cpp:750 */ void CNavPathFollower::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) { // { // int afterIndex; // 753 // Vector close; // 756 // int startIndex; // 757 // Vector initDir; // 838 // Vector feet; // 841 // Vector eyes; // 842 // float rangeSoFar; // 843 // bool visible; // 846 // Vector prevDir; // 848 // bool isCorner; // 851 // int i; // 852 // { // int index; // 774 // float const closeEpsilon; // 782 // } // { // Vector pos; // 802 // float const closeEpsilon; // 805 // } // { // Vector pos; // 855 // Vector to; // 856 // Vector dir; // 857 // Vector probe; // 876 // Vector along; // 897 // } // { // const Vector *afterPoint; // 921 // const Vector *beforePoint; // 922 // Vector to; // 924 // float length; // 925 // float t; // 927 // { // float const sightStepSize; // 939 // float dt; // 940 // Vector probe; // 942 // } // } // { // float const epsilon; // 957 // class Vector2D toPoint; // 958 // class Vector2D centroid; // 959 // { // int i; // 966 // } // } // } } /* <50473f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <504715> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <5046fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <5046e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <5046ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <504688> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <50464d> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <50462f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <504606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <5045e8> ../game_shared/bot/nav_path.h:169 */ inline void CStuckMonitor::GetDuration(void) { } /* <5045cf> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <5045ab> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <50458f> ../game_shared/bot/nav_path.cpp:1108 */ void CStuckMonitor::Reset(void) { } /* <50456e> ../game_shared/bot/nav_path.cpp:1098 */ void CStuckMonitor::CStuckMonitor(void) { } /* <504550> ../game_shared/bot/bot_util.h:131 */ inline void IntervalTimer::IntervalTimer(void) { } /* <5044fe> ../cstrike/dlls/vector.h:58 */ inline void Vector2D::IsLengthGreaterThan(float length) { } /* <50449f> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <504479> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <504450> ../cstrike/dlls/vector.h:52 */ inline void Vector2D::IsLengthLessThan(float length) { } /* <50442e> ../game_shared/bot/nav_path.h:35 */ inline void CNavPath::operator[]( int i) { } /* <504415> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <5043c3> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <5043aa> ../game_shared/bot/nav_path.h:37 */ inline void CNavPath::GetEndpoint(void) { } /* <504391> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <504373> ../game_shared/bot/nav_path.h:47 */ inline void CNavPath::Invalidate(void) { } /* <50435a> ../game_shared/bot/nav_path.h:46 */ inline void CNavPath::IsValid(void) { } /* <50433c> ../game_shared/bot/nav_path.h:36 */ inline void CNavPath::GetSegmentCount(void) { } /* <50431e> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <504300> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <5042af> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <504240> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5041f5> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5041a1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <50417a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <504153> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <50409f> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <504079> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <504045> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <504019> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <503ff9> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <503fdb> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <503fbd> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <503f95> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <503f6d> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <4f7b1c> ../game_shared/bot/nav_node.cpp:100 */ void CNavNode::IsClosedCell(void) { // IsBiLinked(const class CNavNode *const this, // enum NavDirType dir); // 102 // IsBiLinked(const class CNavNode *const this, // enum NavDirType dir); // 103 // IsBiLinked(const class CNavNode *const this, // enum NavDirType dir); // 104 // IsBiLinked(const class CNavNode *const this, // enum NavDirType dir); // 105 } /* <4f7af2> ../game_shared/bot/nav_node.cpp:86 */ void CNavNode::IsBiLinked(NavDirType dir) { } /* <4f7a75> ../game_shared/bot/nav_node.cpp:64 */ void GetNode(const Vector *pos) { // { // float const tolerance; // 66 // { // const class CNavNode *node; // 68 // { // float dx; // 70 // float dy; // 71 // float dz; // 72 // } // } // } } /* <4f7a31> ../game_shared/bot/nav_node.cpp:54 */ void CNavNode::ConnectTo(CNavNode *node, NavDirType dir) { } /* <4f79dc> ../game_shared/bot/nav_node.cpp:23 */ void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent) { // { // unsigned int nextID; // 28 // { // int i; // 31 // } // } } /* <4f797d> ../game_shared/bot/nav_node.cpp:23 */ void CNavNode::CNavNode(const Vector *pos, const Vector *normal, class CNavNode *parent) { // { // unsigned int nextID; // 28 // { // int i; // 31 // } // } } /* <4f7952> ../game_shared/bot/nav_node.cpp:86 */ void CNavNode::IsBiLinked(NavDirType dir) { } /* <4f7930> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <4f7910> ../game_shared/bot/nav.h:104 */ inline void Extent::Extent(void) { } /* <4f78ec> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <4f7898> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <4f784e> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <4f77ff> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <4f77a3> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <4f7777> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <4f7759> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <4f424e> (null):27581 */ void _GLOBAL__sub_I__Z14GetBspFilenamePKc(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 1080 } /* <4f3e47> ../game_shared/bot/nav_file.cpp:702 */ /* linkage=_Z17SaveNavigationMapPKc */ bool SaveNavigationMap(const char *filename) { // { // int fd; // 716 // unsigned int magic; // 723 // unsigned int version; // 733 // char *bspFilename; // 739 // unsigned int bspSize; // 743 // iterator it; // 754 // unsigned int count; // 775 // COM_FixSlashes(char *pname); // 710 // GetBspFilename(const char *navFilename); // 739 // Reset(PlaceDirectory *const this); // 752 // { // class CNavArea *area; // 757 // Place place; // 759 // AddPlace(PlaceDirectory *const this, // Place place); // 763 // } // operator++(_List_iterator *const this); // 755 // Save(PlaceDirectory *const this, // int fd); // 767 // size(const class list> *const this); // 775 // { // class CNavArea *area; // 781 // } // operator++(_List_iterator *const this); // 779 // } } /* <4f19c7> ../game_shared/bot/nav_file.cpp:947 */ /* linkage=_Z17LoadNavigationMapv */ NavErrorType LoadNavigationMap(void) { // { // char filename; // 955 // class SteamFile navFile; // 965 // bool result; // 971 // unsigned int magic; // 972 // unsigned int version; // 981 // unsigned int count; // 1020 // class Extent extent; // 1023 // iterator iter; // 1056 // Reset(PlaceDirectory *const this); // 961 // SteamFile(SteamFile *const this, // const char *filename); // 965 // Read(SteamFile *const this, // void *data, // int length); // 973 // Read(SteamFile *const this, // void *data, // int length); // 982 // { // unsigned int saveBspSize; // 992 // char *bspFilename; // 996 // unsigned int bspSize; // 1000 // Read(SteamFile *const this, // void *data, // int length); // 993 // { // char *msg; // 1005 // } // } // Read(SteamFile *const this, // void *data, // int length); // 1021 // { // unsigned int i; // 1030 // { // class CNavArea *area; // 1032 // const class Extent *areaExtent; // 1036 // Load(CNavArea *const this, // class SteamFile *file, // unsigned int version); // 1033 // push_back(list> *const this, // const value_type &__x); // 1034 // } // } // ~SteamFile(SteamFile *const this, // int const __in_chrg); // 965 // operator++(_List_iterator *const this); // 1057 // { // class CNavArea *area; // 1064 // } // operator++(_List_iterator *const this); // 1062 // Load(PlaceDirectory *const this, // class SteamFile *file); // 1016 // } } /* <4f169d> ../game_shared/bot/nav_file.cpp:811 */ /* linkage=_Z16LoadLocationFilePKc */ void LoadLocationFile(const char *filename) { // { // char locFilename; // 813 // char *dot; // 816 // strchr(char *__s, // int __c); // 816 // { // int locDataLength; // 821 // char *locDataFile; // 822 // char *locData; // 823 // { // int dirSize; // 831 // atoi(const char *__nptr); // 831 // { // class vector> directory; // 835 // unsigned int areaID; // 846 // unsigned int locDirIndex; // 846 // vector(vector> *const this); // 835 // reserve(vector> *const this, // size_type __n); // 837 // { // int i; // 839 // push_back(vector> *const this, // const value_type &__x); // 842 // } // { // class CNavArea *area;// 858 // unsigned int place; // 859 // atoi(const char *__nptr); // 853 // atoi(const char *__nptr); // 856 // SetPlace(CNavArea *const this, // Place place); // 862 // } // ~vector(vector> *const this, // int const __in_chrg); // 835 // } // } // } // } } /* <4f1066> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const unsigned int &__x) { // { // unsigned int __x_copy; // 308 // construct(new_allocator *const this, // pointer __p, // const unsigned int &__val); // 303 // copy_backward(unsigned int *__first, // unsigned int *__last, // unsigned int *__result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector> *const this, // size_type __n, // const char *__s); // 322 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 323 // _M_allocate(_Vector_base> *const this, // size_t __n); // 324 // construct(new_allocator *const this, // pointer __p, // const unsigned int &__val); // 332 // __uninitialized_move_a>(unsigned int *__first, // unsigned int *__last, // unsigned int *__result, // class allocator &__alloc); // 340 // __uninitialized_move_a>(unsigned int *__first, // unsigned int *__last, // unsigned int *__result, // class allocator &__alloc); // 346 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 363 // } } /* <4f09b8> ../game_shared/bot/nav_file.cpp:212 */ void CNavArea::Save(int fd, unsigned int version) { // { // unsigned char count; // 246 // unsigned int saveCount; // 259 // unsigned char type; // 281 // unsigned int zero; // 282 // EntryType entry; // 370 // { // int d; // 229 // { // unsigned int count; // 232 // const_iterator iter; // 235 // size(const class list> *const this); // 232 // { // union NavConnect connect; // 238 // } // operator++(_List_const_iterator *const this); // 236 // } // } // size(const class list> *const this); // 247 // size(const class list> *const this); // 254 // { // iterator iter; // 260 // operator++(_List_iterator *const this); // 260 // { // class HidingSpot *spot; // 262 // } // } // { // int a; // 283 // } // { // unsigned int count; // 310 // class SpotEncounter *e; // 316 // size(const class list> *const this); // 310 // { // iterator iter; // 317 // { // unsigned char dir; // 326 // unsigned char spotCount; // 338 // size(const class list> *const this); // 339 // size(const class list> *const this); // 346 // { // iterator oiter; // 351 // operator++(_List_iterator *const this); // 351 // { // class SpotOrder *order; // 353 // unsigned int id; // 356 // unsigned char t; // 359 // } // } // } // operator++(_List_iterator *const this); // 317 // } // } // GetEntry(const class PlaceDirectory *const this, // Place place); // 370 // } } /* <4f0876> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:154 */ void __find<__gnu_cxx::__normal_iterator>, unsigned int>(__normal_iterator> > __first, class __normal_iterator> > __last, const unsigned int &__val, class random_access_iterator_tag) { // { // difference_type __trip_count; // 158 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 158 // operator++(__normal_iterator> > *const this); // 172 // operator++(__normal_iterator> > *const this); // 188 // operator++(__normal_iterator> > *const this); // 184 // operator++(__normal_iterator> > *const this); // 168 // operator++(__normal_iterator> > *const this); // 164 // } } /* <4f05c5> ../game_shared/bot/nav_file.cpp:876 */ /* linkage=_Z24SanityCheckNavigationMapPKc */ void SanityCheckNavigationMap(const char *mapName) { // { // int const BufLen; // 885 // char bspFilename; // 886 // char navFilename; // 887 // class SteamFile navFile; // 891 // bool result; // 900 // unsigned int magic; // 901 // unsigned int version; // 910 // SteamFile(SteamFile *const this, // const char *filename); // 891 // Read(SteamFile *const this, // void *data, // int length); // 902 // ~SteamFile(SteamFile *const this, // int const __in_chrg); // 891 // ~SteamFile(SteamFile *const this, // int const __in_chrg); // 891 // Read(SteamFile *const this, // void *data, // int length); // 911 // { // unsigned int saveBspSize; // 921 // unsigned int bspSize; // 931 // Read(SteamFile *const this, // void *data, // int length); // 922 // } // } } /* <4f029e> ../game_shared/bot/nav_file.cpp:562 */ void CNavArea::PostLoad(void) { // { // enum NavErrorType error; // 564 // class SpotEncounter *e; // 610 // { // int d; // 567 // { // iterator iter; // 569 // { // union NavConnect *connect; // 572 // unsigned int id; // 574 // } // operator++(_List_iterator *const this); // 570 // } // } // { // int a; // 585 // } // { // iterator iter; // 611 // end(list> *const this); // 611 // { // float halfWidth; // 632 // float const eyeHeight; // 636 // } // { // iterator oiter; // 642 // end(list> *const this); // 642 // { // class SpotOrder *order; // 644 // } // operator++(_List_iterator *const this); // 642 // } // operator++(_List_iterator *const this); // 611 // } // { // iterator oiter; // 657 // { // class CNavArea *area; // 659 // push_back(list> *const this, // const value_type &__x); // 665 // } // operator++(_List_iterator *const this); // 657 // } // } } /* <4f0273> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4ee669> ../game_shared/bot/nav_file.cpp:379 */ void CNavArea::Load(SteamFile *file, unsigned int version) { // { // unsigned char hidingSpotCount; // 424 // unsigned char type; // 461 // unsigned int count; // 479 // EntryType entry; // 550 // Read(SteamFile *const this, // void *data, // int length); // 382 // { // unsigned int e; // 485 // { // class SpotEncounter encounter; // 487 // unsigned char spotCount; // 496 // Read(SteamFile *const this, // void *data, // int length); // 493 // Read(SteamFile *const this, // void *data, // int length); // 489 // SpotEncounter(SpotEncounter *const this); // 487 // Read(SteamFile *const this, // void *data, // int length); // 490 // Read(SteamFile *const this, // void *data, // int length); // 492 // Read(SteamFile *const this, // void *data, // int length); // 497 // { // int s; // 499 // { // Vector pos; // 501 // Read(SteamFile *const this, // void *data, // int length); // 502 // Read(SteamFile *const this, // void *data, // int length); // 503 // } // } // ~SpotEncounter(SpotEncounter *const this, // int const __in_chrg); // 487 // } // } // Read(SteamFile *const this, // void *data, // int length); // 389 // Read(SteamFile *const this, // void *data, // int length); // 392 // Read(SteamFile *const this, // void *data, // int length); // 399 // Read(SteamFile *const this, // void *data, // int length); // 400 // { // int d; // 404 // { // unsigned int count; // 407 // Read(SteamFile *const this, // void *data, // int length); // 408 // { // unsigned int i; // 410 // { // union NavConnect connect; // 412 // Read(SteamFile *const this, // void *data, // int length); // 413 // push_back(list> *const this, // const value_type &__x); // 415 // } // } // } // } // Read(SteamFile *const this, // void *data, // int length); // 425 // { // int h; // 444 // { // class HidingSpot *spot; // 447 // push_back(list> *const this, // const value_type &__x); // 451 // } // } // { // Vector pos; // 430 // { // int h; // 431 // { // class HidingSpot *spot; // 436 // Read(SteamFile *const this, // void *data, // int length); // 433 // push_back(list> *const this, // const value_type &__x); // 438 // } // } // } // Read(SteamFile *const this, // void *data, // int length); // 458 // { // int a; // 462 // Read(SteamFile *const this, // void *data, // int length); // 464 // Read(SteamFile *const this, // void *data, // int length); // 466 // Read(SteamFile *const this, // void *data, // int length); // 467 // Read(SteamFile *const this, // void *data, // int length); // 470 // Read(SteamFile *const this, // void *data, // int length); // 471 // } // Read(SteamFile *const this, // void *data, // int length); // 480 // { // unsigned int e; // 509 // { // class SpotEncounter encounter; // 511 // unsigned char dir; // 515 // unsigned char spotCount; // 525 // class SpotOrder order; // 528 // Read(SteamFile *const this, // void *data, // int length); // 513 // SpotEncounter(SpotEncounter *const this); // 511 // Read(SteamFile *const this, // void *data, // int length); // 516 // Read(SteamFile *const this, // void *data, // int length); // 519 // Read(SteamFile *const this, // void *data, // int length); // 521 // Read(SteamFile *const this, // void *data, // int length); // 526 // { // int s; // 529 // { // unsigned char t; // 533 // Read(SteamFile *const this, // void *data, // int length); // 531 // Read(SteamFile *const this, // void *data, // int length); // 534 // push_back(list> *const this, // const value_type &__x); // 538 // } // } // push_back(list> *const this, // const value_type &__x); // 541 // ~SpotEncounter(SpotEncounter *const this, // int const __in_chrg); // 511 // } // } // Read(SteamFile *const this, // void *data, // int length); // 551 // EntryToPlace(const class PlaceDirectory *const this, // EntryType entry); // 554 // SetPlace(CNavArea *const this, // Place place); // 554 // } } /* <4ee63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4ee613> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4ee5c1> ../game_shared/bot/nav_file.cpp:191 */ void CNavArea::Save(FILE *fp) { // { // int base; // 198 // } } /* <4ee54b> ../game_shared/bot/nav_file.cpp:173 */ char *GetBspFilename(const char *navFilename) { // { // char bspFilename; // 175 // int len; // 179 // } } /* <4ee2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */ void vector>::reserve(size_type __n) { // { // size_typeconst __old_size; // 73 // pointer __tmp; // 74 // _M_allocate_and_copy(vector> *const this, // size_type __n, // unsigned int *__first, // unsigned int *__last); // 76 // size(const class vector> *const this); // 73 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 79 // } } /* <4ee24a> ../game_shared/bot/nav_file.cpp:54 */ void PlaceDirectory::~PlaceDirectory(void) { // ~vector(vector>::~PlaceDirectory(// int const __in_chrg); // 54 } /* <4ee224> ../game_shared/bot/nav_file.cpp:54 */ inline void PlaceDirectory::~PlaceDirectory( int const __in_chrg) { } /* <4ee200> ../game_shared/bot/nav_file.cpp:91 */ inline void PlaceDirectory::AddPlace( Place place) { } /* <4ee04e> ../game_shared/bot/nav_file.cpp:379 */ void CNavArea::Load(SteamFile *file, unsigned int version) { // { // unsigned char hidingSpotCount; // 424 // unsigned char type; // 461 // unsigned int count; // 479 // EntryType entry; // 550 // { // int d; // 404 // { // unsigned int count; // 407 // { // unsigned int i; // 410 // { // union NavConnect connect; // 412 // } // } // } // } // { // Vector pos; // 430 // { // int h; // 431 // { // class HidingSpot *spot; // 436 // } // } // } // { // int h; // 444 // { // class HidingSpot *spot; // 447 // } // } // { // int a; // 462 // } // { // unsigned int e; // 485 // { // class SpotEncounter encounter; // 487 // unsigned char spotCount; // 496 // { // int s; // 499 // { // Vector pos; // 501 // } // } // } // } // { // unsigned int e; // 509 // { // class SpotEncounter encounter; // 511 // unsigned char dir; // 515 // unsigned char spotCount; // 525 // class SpotOrder order; // 528 // { // int s; // 529 // { // unsigned char t; // 533 // } // } // } // } // } } /* <4ee029> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <4ee010> ../game_shared/bot/nav_area.h:268 */ inline void CNavArea::GetExtent(void) { } /* <4edfaa> ../game_shared/bot/nav_file.cpp:142 */ inline void PlaceDirectory::Load(SteamFile *file) { // { // EntryType count; // 145 // char placeName; // 151 // short unsigned int len; // 152 // { // int i; // 153 // } // } } /* <4edf91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <4edf61> ../game_shared/bot/nav_file.cpp:105 */ inline void PlaceDirectory::EntryToPlace(EntryType entry) { // { // int i; // 110 // } } /* <4edf36> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4edf10> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::~SpotEncounter( int const __in_chrg) { } /* <4edef4> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::SpotEncounter(void) { } /* <4edec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4ede83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4ede49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4ede24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(SpotEncounter &__r) { } /* <4eddf0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const SpotEncounter &__val) { } /* <4eddc5> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::SpotEncounter(SpotEncounter &const) { } /* <4edd9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ inline void list>::list(list> &__x) { } /* <4edd74> ../game_shared/bot/nav.h:122 */ inline void Ray::Ray(Ray &const) { } /* <4edd3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ inline void _List_base>::_List_base(const allocator_type &__a) { } /* <4edd13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ inline void _List_impl::_List_impl(const _Node_alloc_type &__a) { } /* <4edcea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ inline void allocator>::allocator(allocator> &__a) { } /* <4edcc7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ inline void new_allocator>::new_allocator(new_allocator> &const) { } /* <4edc84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <4edc2e> ../game_shared/bot/nav_file.cpp:122 */ inline void PlaceDirectory::Save( int fd) { // { // EntryType count; // 125 // iterator it; // 129 // { // const char *placeName; // 132 // short unsigned int len; // 135 // } // } } /* <4edc15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <4edbfc> ../game_shared/bot/nav_file.cpp:60 */ inline void PlaceDirectory::Reset(void) { } /* <4edbe0> ../game_shared/bot/nav_file.cpp:680 */ inline void COM_FixSlashes(char *pname) { } /* <4edbaf> ../game_shared/bot/nav_file.cpp:66 */ inline void PlaceDirectory::IsKnown(Place place) { // { // const_iterator it; // 68 // } } /* <4edb84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void vector>::push_back(const value_type &__x) { } /* <4edb44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4edb02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void vector>::_M_check_len(size_type __n, const char *__s) { // { // size_typeconst __len; // 1244 // } } /* <4edac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward(unsigned int *__first, unsigned int *__last, unsigned int *__result) { } /* <4eda64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a>(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator &__alloc) { } /* <4eda21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:66 */ void vector>::reserve(size_type __n) { // { // size_typeconst __old_size; // 73 // pointer __tmp; // 74 // } } /* <4ed9cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1049 */ inline void vector>::_M_allocate_and_copy( size_type __n, unsigned int *__first, unsigned int *__last) { // { // pointer __result; // 1052 // } } /* <4ed976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a(unsigned int *__first, unsigned int *__last, unsigned int *__result, class allocator &const) { } /* <4ed935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) { // { // } } /* <4ed8f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) { } /* <4ed8b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy(unsigned int *__first, unsigned int *__last, unsigned int *__result) { } /* <4ed868> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2(unsigned int *__first, unsigned int *__last, unsigned int *__result) { } /* <4ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a(unsigned int *__first, unsigned int *__last, unsigned int *__result) { // { // boolconst __simple; // 378 // } } /* <4ed7c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m(const unsigned int *__first, const unsigned int *__last, unsigned int *__result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <4ed786> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) { } /* <4ed741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator>::allocator(allocator &const) { } /* <4ed70d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4ed6f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4ed6ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4ed694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4ed65d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <4ed644> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4ed5fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4ed5c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4ed59f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(CNavArea *&const __r) { } /* <4ed586> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4ed568> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4ed53c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4ed518> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4ed4fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4ed4cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4ed4ae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4ed495> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4ed477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4ed44b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4ed427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4ed409> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4ed3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4ed3bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4ed377> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4ed33d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4ed324> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4ed2fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4ed2dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4ed297> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4ed25d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4ed238> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(HidingSpot *&const __r) { } /* <4ed21f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4ed201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4ed1d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4ed1b1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4ed193> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4ed165> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4ed147> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4ed101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4ed0c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4ed0a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(union NavConnect &__r) { } /* <4ed089> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4ed06b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4ed03f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4ed01b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4ecffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4ecfcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4ecfb1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4ecf65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2(unsigned int *__first, unsigned int *__last, unsigned int *__result) { } /* <4ecf44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base(unsigned int *__it) { } /* <4ecee9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a(unsigned int *__first, unsigned int *__last, unsigned int *__result) { // { // boolconst __simple; // 573 // } } /* <4ecec8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base(unsigned int *__it) { } /* <4ece7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b(const unsigned int *__first, const unsigned int *__last, unsigned int *__result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <4ece53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4ece30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4ece08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4ecde0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4ecdb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4ecd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4ecd50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4ecd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(SpotOrder &__r) { } /* <4ecd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4eccf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4eccc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4ecca4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4ecc8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4ecc72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4ecc59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4ecc40> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4ecc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4ecc0e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4ecbe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4ecbc3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4ecb9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4ecb78> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4ecb57> ../game_shared/bot/nav_file.cpp:54 */ inline void PlaceDirectory::PlaceDirectory(void) { } /* <4ecb3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector>::vector(void) { } /* <4ecb25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base>::_Vector_base(void) { } /* <4ecb0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <4ecaf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <4ecada> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4ecac3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(unsigned int *__it) { } /* <4eca98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <4eca7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4eca41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <4eca11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4ec9f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4ec9bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const CNavArea * &__val) { } /* <4ec98b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const SpotOrder &__val) { } /* <4ec960> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4ec937> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4ec90f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4ec8ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4ec8b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const HidingSpot * &__val) { } /* <4ec87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const union NavConnect &__val) { } /* <4ec844> ../game_shared/bot/nav_file.cpp:74 */ inline void PlaceDirectory::GetEntry(Place place) { // { // const_iterator it; // 79 // } } /* <4ec81b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4ec802> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4ec7e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4ec7c0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4ec7a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4ec78e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4ec757> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <4ec720> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <4ec6f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4ec6de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4ec6c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4ec68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <4ec675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4ec633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ inline void _List_const_iterator::_List_const_iterator(const iterator &__x) { } /* <4ec61a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <4ec601> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <4ec5d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <4ec5bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4ec57f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <4ec54f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4ec536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4ec50b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <4ec4f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4ec4b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <4ec484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4ec46b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4ec440> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <4ec427> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4ec3e9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <4ec3b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4ec3a0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4ec37d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void vector>::~vector( int const __in_chrg) { } /* <4ec35a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void _Vector_base>::~_Vector_base( int const __in_chrg) { } /* <4ec32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <4ec307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4ec2e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4ec2cb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */ inline void vector>::clear(void) { } /* <4ec2a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */ inline void vector>::_M_erase_at_end( pointer __pos) { } /* <4ec28d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <4ec24f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy(unsigned int *__first, unsigned int *__last, class allocator &const) { } /* <4ec21e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy(unsigned int *__first, unsigned int *__last) { } /* <4ec1ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy(unsigned int *, unsigned int *) { } /* <4ec1db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _Vector_base>::_M_allocate( size_t __n) { } /* <4ec1b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator::allocate( size_type __n, const void *) { } /* <4ec17d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ inline void max(const unsigned int &__a, const unsigned int &__b) { } /* <4ec15e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <4ec13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4ec111> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4ec0e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4ec0bd> ../game_shared/bot/nav_area.h:164 */ inline void SpotOrder::~SpotOrder( int const __in_chrg) { } /* <4ec091> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4ec069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4ec041> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4ec022> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <4ebffe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4ebfd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4ebfb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <4ebf92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4ebf69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4ebf4a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <4ebf26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4ebefd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4ebec9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) { } /* <4ebea0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator::deallocate( pointer __p, size_type) { } /* <4ebe87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void vector>::max_size(void) { } /* <4ebe69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <4ebe4b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator::max_size(void) { } /* <4ebe0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ inline void operator==>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4ebdcb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4ebd84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:4318 */ inline void find<__gnu_cxx::__normal_iterator>, unsigned int>(__normal_iterator> > __first, class __normal_iterator> > __last, const unsigned int &__val) { } /* <4ebd6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ inline void __normal_iterator> >::operator++(void) { } /* <4ebd12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4ebce7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <4ebcce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4ebc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <4ebc60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4ebc47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4ebc28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <4ebc04> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4ebbdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4ebbbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4ebb94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4ebb76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4ebb4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4ebb2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4ebb06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4ebae8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4ebabf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4ebaa6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:650 */ inline void vector>::capacity(void) { } /* <4eba66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4eba47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void vector>::end(void) { } /* <4eba2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ inline void __normal_iterator> >::operator++(void) { } /* <4eb9fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void vector>::begin(void) { } /* <4eb9e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ inline void __normal_iterator> >::__normal_iterator(void) { } /* <4eb9c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <4eb995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(const unsigned int * &__i) { } /* <4eb95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const unsigned int &__val) { } /* <4eb93e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <4eb91f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category<__gnu_cxx::__normal_iterator> >(const class __normal_iterator> > &const) { } /* <4eb900> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */ inline void vector>::end(void) { } /* <4eb8e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */ inline void vector>::begin(void) { } /* <4eb8b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(const const unsigned int *&const __i) { } /* <4eb899> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4eb870> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4eb845> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ inline void vector>::operator[]( size_type __n) { } /* <4eb81f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ inline void vector>::operator[](size_type __n) { } /* <4eb801> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <4eb7e0> ../game_shared/bot/nav.h:104 */ inline void Extent::Extent(void) { } /* <4eb7b4> ../game_shared/steam_util.h:29 */ inline void SteamFile::SteamFile(const char *filename) { } /* <4eb793> ../game_shared/bot/nav.h:122 */ inline void Ray::Ray(void) { } /* <4eb76f> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <4eb74b> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <4eb727> ../game_shared/bot/nav_area.h:218 */ inline void CNavArea::SetPlace( Place place) { } /* <4eb70e> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <4eb6f0> ../game_shared/bot/nav_area.h:213 */ inline void CNavArea::GetID(void) { } /* <4eb6d2> ../game_shared/bot/nav_area.h:137 */ inline void HidingSpot::GetID(void) { } /* <4eb687> ../game_shared/steam_util.h:42 */ inline void SteamFile::Read( void *data, int length) { // { // byte *readCursor; // 47 // { // int i; // 49 // } // } } /* <4eb65d> ../game_shared/steam_util.h:36 */ inline void SteamFile::~SteamFile( int const __in_chrg) { } /* <4eb63f> ../game_shared/steam_util.h:18 */ inline void SteamFile::IsValid(void) { } /* <4eb618> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <4eb5f1> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <4eb5ca> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <4eb5b1> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <4eb593> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <4eb544> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <4eb4fa> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <4eb4bf> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <4eb470> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <4eb3fb> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <4eb3cf> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <4eb3b1> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <4eb367> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <4d9604> (null):27581 */ void _GLOBAL__sub_I__ZN8CNavArea8m_nextIDE(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 5217 } /* <4d943a> ../game_shared/bot/nav_area.cpp:1899 */ /* linkage=_Z26GenerateNavigationAreaMeshv */ void GenerateNavigationAreaMesh(void) { // { // int tryWidth; // 1902 // int tryHeight; // 1903 // int uncoveredNodes; // 1904 // class Extent extent; // 1935 // iterator iter; // 1942 // { // class CNavNode *node; // 1908 // GetFirst(void); // 1908 // { // int covered; // 1915 // } // } // { // class CNavArea *area; // 1945 // const class Extent *areaExtent; // 1946 // } // operator++(_List_iterator *const this); // 1943 // Initialize(CNavAreaGrid *const this, // float minX, // float maxX, // float minY, // float maxY); // 1959 // operator++(_List_iterator *const this); // 1961 // } } /* <4d922b> ../game_shared/bot/nav_area.cpp:1259 */ /* linkage=_Z19MergeGeneratedAreasv */ void MergeGeneratedAreas(void) { // { // bool merged; // 1263 // { // iterator iter; // 1269 // { // class CNavArea *area; // 1271 // iterator citer; // 1274 // end(list> *const this); // 1275 // operator++(_List_iterator *const this); // 1275 // { // class CNavArea *adjArea; // 1277 // } // end(list> *const this); // 1302 // operator++(_List_iterator *const this); // 1302 // { // class CNavArea *adjArea; // 1304 // } // { // class CNavArea *adjArea; // 1361 // } // end(list> *const this); // 1359 // operator++(_List_iterator *const this); // 1359 // end(list> *const this); // 1331 // operator++(_List_iterator *const this); // 1331 // { // class CNavArea *adjArea; // 1333 // } // } // operator++(_List_iterator *const this); // 1269 // } // } } /* <4d8fa5> ../game_shared/bot/nav_area.cpp:380 */ void CNavArea::FinishMerge(CNavArea *adjArea) { // AssignNodes(CNavArea *const this, // class CNavArea *area); // 394 // remove(list> *const this, // const value_type &__value); // 400 } /* <4d76ef> ../game_shared/bot/nav_area.cpp:4002 */ /* linkage=_Z12EditNavAreas14NavEditCmdType */ void EditNavAreas(NavEditCmdType cmd) { // { // class CCSBotManager *ctrl; // 4004 // class CBasePlayer *player; // 4006 // float drawTimestamp; // 4011 // float const maxDrawRate; // 4012 // bool doDraw; // 4014 // float const maxRange; // 4026 // int beamTime; // 4028 // Vector dir; // 4098 // Vector from; // 4101 // Vector to; // 4102 // TraceResult result; // 4104 // { // iterator iter; // 4033 // { // class CNavLadder *ladder; // 4035 // float dx; // 4037 // float dy; // 4038 // Vector bottom; // 4045 // Vector top; // 4046 // Vector(Vector *const this, // const Vector &v); // 4043 // Vector(Vector *const this, // const Vector &v); // 4043 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 4048 // Vector(Vector *const this, // const Vector &v); // 4046 // Vector(Vector *const this, // const Vector &v); // 4045 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 4049 // Vector(Vector *const this, // const Vector &v); // 4051 // Vector(Vector *const this, // const Vector &v); // 4051 // operator+(const Vector *const this, // const Vector &v); // 4054 // Vector(Vector *const this, // const Vector &v); // 4054 // Vector(Vector *const this, // const Vector &v); // 4057 // Vector(Vector *const this, // const Vector &v); // 4057 // Vector(Vector *const this, // const Vector &v); // 4060 // Vector(Vector *const this, // const Vector &v); // 4060 // Vector(Vector *const this, // const Vector &v); // 4063 // Vector(Vector *const this, // const Vector &v); // 4063 // Vector(Vector *const this, // const Vector &v); // 4066 // Vector(Vector *const this, // const Vector &v); // 4066 // } // operator++(_List_iterator *const this); // 4033 // } // { // Vector ap; // 4072 // float halfWidth; // 4073 // { // int i; // 4074 // { // const class ApproachInfo *info; // 4076 // operator+(const Vector *const this, // const Vector &v); // 4090 // operator+(const Vector *const this, // const Vector &v); // 4090 // operator+(const Vector *const this, // const Vector &v); // 4091 // operator+(const Vector *const this, // const Vector &v); // 4091 // operator+(const Vector *const this, // const Vector &v); // 4092 // operator+(const Vector *const this, // const Vector &v); // 4092 // operator+(const Vector *const this, // const Vector &v); // 4093 // operator+(const Vector *const this, // const Vector &v); // 4093 // } // GetApproachInfoCount(const class CNavArea *const this); // 4074 // } // } // UTIL_MakeVectorsPrivate(Vector &vecAngles, // float *p_vForward, // float *p_vRight, // float *p_vUp); // 4099 // operator+(const Vector *const this, // const Vector &v); // 4101 // operator*(float fl, // const Vector &v); // 4102 // operator+(const Vector *const this, // const Vector &v); // 4102 // { // Vector cursor; // 4110 // float cursorSize; // 4111 // class CNavArea *area; // 4147 // Vector(Vector *const this, // const Vector &v); // 4110 // { // float z; // 4131 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4132 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4132 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4133 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4133 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4134 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4134 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4135 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4135 // } // { // char buffer; // 4156 // char attrib; // 4157 // char locName; // 4158 // { // const char *name; // 4162 // } // SetPlace(CNavArea *const this, // Place place); // 4195 // } // { // const class Extent *extent; // 4260 // float yaw; // 4262 // float splitEdge; // 4269 // bool splitAlongX; // 4270 // { // int corner; // 4506 // } // { // class CBasePlayer *pLocalPlayer; // 4440 // { // Vector origin; // 4443 // operator+(const Vector *const this, // const Vector &v); // 4443 // } // } // { // iterator iter; // 4397 // operator++(_List_iterator *const this); // 4397 // { // class CNavArea *area;// 4399 // } // } // { // int connected; // 4414 // int totalUnnamedAreas; // 4420 // char buffer; // 4430 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4415 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4416 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4417 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4418 // { // iterator iter; // 4421 // { // class CNavArea *area; // 4423 // } // operator++(_List_iterator *const this); // 4421 // } // } // { // enum NavDirType dir; // 4456 // } // { // int connected; // 4376 // char buffer; // 4382 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4377 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4378 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4379 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 4380 // } // Vector(Vector *const this, // const Vector &v); // 4302 // Vector(Vector *const this, // const Vector &v); // 4302 // } // { // class PlaceFloodFillFunctor pff; // 4237 // SetNavPlace(CCSBotManager *const this, // unsigned int place); // 4233 // PlaceFloodFillFunctor(PlaceFloodFillFunctor *const this, // class CNavArea *area); // 4237 // SetPlace(CNavArea *const this, // Place place); // 4226 // } // { // class CNavArea *newArea; // 4567 // push_back(list> *const this, // const value_type &__x); // 4568 // { // const class Extent *extent; // 4575 // } // } // Vector(Vector *const this, // const Vector &v); // 4115 // operator+(const Vector *const this, // const Vector &v); // 4115 // operator+(const Vector *const this, // const Vector &v); // 4116 // operator+(const Vector *const this, // const Vector &v); // 4116 // operator+(const Vector *const this, // const Vector &v); // 4117 // operator+(const Vector *const this, // const Vector &v); // 4117 // } // } } /* <4d72dd> ../game_shared/bot/nav_area.cpp:911 */ void CNavArea::MergeEdit(CNavArea *adj) { // { // float const tolerance; // 917 // bool merge; // 918 // class Extent origExtent; // 930 // Extent(Extent *const this, // const class Extent &const); // 930 // GetZ(const class CNavArea *const this, // float x, // float y); // 944 // GetZ(const class CNavArea *const this, // float x, // float y); // 949 // remove(list> *const this, // const value_type &__value); // 957 // GetZ(const class CNavArea *const this, // float x, // float y); // 946 // GetZ(const class CNavArea *const this, // float x, // float y); // 951 // } } /* <4d7207> ../game_shared/bot/nav_area.cpp:1474 */ /* linkage=_Z13SquareUpAreasv */ void SquareUpAreas(void) { // { // iterator iter; // 1476 // { // class CNavArea *area; // 1480 // operator++(_List_iterator *const this); // 1481 // IsAreaRoughlySquare(const class CNavArea *area); // 1483 // } // } } /* <4d70f4> ../game_shared/bot/nav_area.cpp:1410 */ /* linkage=_Z6SplitXP8CNavArea */ void SplitX(CNavArea *area) { // { // float split; // 1415 // float const epsilon; // 1421 // class CNavArea *alpha; // 1429 // class CNavArea *beta; // 1429 // IsAreaRoughlySquare(const class CNavArea *area); // 1412 // SnapToGrid(float *value); // 1419 // } } /* <4d6fe1> ../game_shared/bot/nav_area.cpp:1442 */ /* linkage=_Z6SplitYP8CNavArea */ void SplitY(CNavArea *area) { // { // float split; // 1447 // float const epsilon; // 1453 // class CNavArea *alpha; // 1461 // class CNavArea *beta; // 1461 // IsAreaRoughlySquare(const class CNavArea *area); // 1444 // SnapToGrid(float *value); // 1451 // } } /* <4d690e> ../game_shared/bot/nav_area.cpp:507 */ void CNavArea::SplitEdit(bool splitAlongX, float splitEdge, class CNavArea ** outAlpha, class CNavArea ** outBeta) { // { // class CNavArea *alpha; // 509 // class CNavArea *beta; // 510 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 580 // SetAttributes(CNavArea *const this, // unsigned char bits); // 588 // SetAttributes(CNavArea *const this, // unsigned char bits); // 589 // SetPlace(CNavArea *const this, // Place place); // 592 // SetPlace(CNavArea *const this, // Place place); // 593 // remove(list> *const this, // const value_type &__value); // 603 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 543 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 544 // } } /* <4d6733> ../game_shared/bot/nav_area.cpp:994 */ /* linkage=_Z20DestroyNavigationMapv */ void DestroyNavigationMap(void) { // { // class CNavNode *node; // 1015 // class CNavNode *next; // 1015 // empty(const class list> *const this); // 999 // { // class CNavArea *area; // 1001 // pop_front(list> *const this); // 1002 // } // DestroyLadders(void); // 1009 // } } /* <4d58d7> ../game_shared/bot/nav_area.cpp:295 */ void CNavArea::~CNavArea(void) { // { // iterator iter; // 302 // { // class CNavArea *area; // 305 // OnDestroyNotify(CNavArea *const this, // class CNavArea *dead); // 310 // } // operator++(_List_iterator *const this); // 303 // { // int i; // 314 // { /* ~CNavArea+0x18e */ // iterator liter; // 316 // { // class CNavLadder *ladder; // 318 // OnDestroyNotify(CNavLadder *const this, // class CNavArea *dead); // 320 // } // operator++(_List_iterator *const this); // 316 // } // } // RemoveNavArea(CNavAreaGrid *const this, // class CNavArea *area); // 325 // } // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 // ~list(list> *const this, // int const __in_chrg); // 295 } /* <4d585c> ../game_shared/bot/nav_area.cpp:295 */ void CNavArea::~CNavArea(int const __in_chrg) { // { // iterator iter; // 302 // { // class CNavArea *area; // 305 // } // { // int i; // 314 // { // iterator liter; // 316 // { // class CNavLadder *ladder; // 318 // } // } // } // } } /* <4d56ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // destroy(new_allocator *const this, // pointer __p); // 78 // _M_put_node(_List_base> *const this, // class _List_node *__p); // 80 // } // } } /* <4d49ae> ../game_shared/bot/nav_area.h:1028 */ /* linkage=_Z22SearchSurroundingAreasI21PlaceFloodFillFunctorEvP8CNavAreaPK6VectorRT_f */ void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class PlaceFloodFillFunctor &func, float maxRange) { // MakeNewMarker(void); // 1033 // ClearSearchLists(void); // 1034 // SetTotalCost(CNavArea *const this, // float value); // 1037 // AddToOpenList(CNavArea *const this); // 1036 // SetParent(CNavArea *const this, // class CNavArea *parent, // enum NavTraverseType how); // 1039 // SetCostSoFar(CNavArea *const this, // float value); // 1038 // { // class CNavArea *area; // 1045 // { // const_iterator ladderIt; // 1064 // const NavLadderList *ladderList; // 1067 // { // int dir; // 1051 // { // int count; // 1053 // { // int i; // 1054 // { // class CNavArea *adjArea; // 1056 // AddAreaToOpenList(CNavArea *area, // class CNavArea *parent, // const Vector *startPos, // float maxRange); // 1058 // GetAdjacentArea(const class CNavArea *const this, // enum NavDirType dir, // int i); // 1056 // } // } // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 1053 // } // } // end(const class list> *const this); // 1070 // operator++(_List_const_iterator *const this); // 1070 // { // const class CNavLadder *ladder; // 1072 // AddAreaToOpenList(CNavArea *area, // class CNavArea *parent, // const Vector *startPos, // float maxRange); // 1081 // AddAreaToOpenList(CNavArea *area, // class CNavArea *parent, // const Vector *startPos, // float maxRange); // 1082 // AddAreaToOpenList(CNavArea *area, // class CNavArea *parent, // const Vector *startPos, // float maxRange); // 1083 // } // end(const class list> *const this); // 1091 // { /* SearchSurroundingAreas+0x9ff */ // const class CNavLadder *ladder; // 1093 // } // operator++(_List_const_iterator *const this); // 1091 // } // operator()(PlaceFloodFillFunctor *const this, // class CNavArea *area); // 1048 // PopOpenList(void); // 1045 // } // Mark(CNavArea *const this); // 1040 } /* <4d485a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ void list>::remove(const value_type &__value) { // { // iterator __first; // 242 // iterator __last; // 243 // iterator __extra; // 244 // { // iterator __next; // 247 // operator++(_List_iterator *const this); // 248 // _M_erase(list> *const this, // iterator __position); // 255 // } // _M_erase(list> *const this, // iterator __position); // 262 // } } /* <4d4802> ../game_shared/bot/nav_area.cpp:5209 */ void CNavAreaGrid::GetPlace(Vector *pos) { // { // class CNavArea *area; // 5211 // } } /* <4d4778> ../game_shared/bot/nav_area.cpp:5191 */ void CNavAreaGrid::GetNavAreaByID(unsigned int id) { // { // int key; // 5196 // { // class CNavArea *area; // 5198 // } // ComputeHashKey(const class CNavAreaGrid *const this, // unsigned int id); // 5196 // } } /* <4d3581> ../game_shared/bot/nav_area.cpp:1645 */ /* linkage=_Z12BuildLaddersv */ void BuildLadders(void) { // { // TraceResult result; // 1650 // class CBaseEntity *entity; // 1651 // DestroyLadders(void); // 1648 // edict(CBaseEntity *const this); // 1652 // FNullEnt(const edict_t *pent); // 1652 // { // class CNavLadder *ladder; // 1654 // float xSize; // 1666 // float ySize; // 1667 // Vector along; // 1698 // float length; // 1699 // Vector on; // 1700 // Vector out; // 1700 // float const minLadderClearance; // 1701 // float const inc; // 1704 // float t; // 1705 // float const nearLadderRange; // 1746 // Vector center; // 1753 // float topZ; // 1813 // bool topAdjusted; // 1814 // class CNavArea *topAreaList; // 1815 // { // Vector from; // 1685 // Vector to; // 1686 // operator+(const Vector *const this, // const Vector &v); // 1685 // operator+(const Vector *const this, // const Vector &v); // 1686 // } // { // Vector from; // 1672 // Vector to; // 1673 // operator+(const Vector *const this, // const Vector &v); // 1672 // operator+(const Vector *const this, // const Vector &v); // 1673 // } // CNavLadder(CNavLadder *const this); // 1654 // operator-(const Vector *const this, // const Vector &v); // 1698 // NormalizeInPlace(Vector *const this); // 1699 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 1711 // operator*(float fl, // const Vector &v); // 1708 // operator+(const Vector *const this, // const Vector &v); // 1708 // operator-(const Vector *const this, // const Vector &v); // 1741 // Length(const Vector *const this); // 1741 // DirectionToVector2D(NavDirType dir, // class Vector2D *v); // 1743 // operator+(const Vector *const this, // const Vector &v); // 1753 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 1754 // AddLadderUp(CNavArea *const this, // class CNavLadder *ladder); // 1764 // operator+(const Vector *const this, // const Vector &v); // 1772 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 1773 // FindFirstAreaInDirection(const Vector *start, // enum NavDirType dir, // float range, // float beneathLimit, // class CBaseEntity *traceIgnore, // Vector *closePos); // 1776 // FindFirstAreaInDirection(const Vector *start, // enum NavDirType dir, // float range, // float beneathLimit, // class CBaseEntity *traceIgnore, // Vector *closePos); // 1781 // FindFirstAreaInDirection(const Vector *start, // enum NavDirType dir, // float range, // float beneathLimit, // class CBaseEntity *traceIgnore, // Vector *closePos); // 1786 // FindFirstAreaInDirection(const Vector *start, // enum NavDirType dir, // float range, // float beneathLimit, // class CBaseEntity *traceIgnore, // Vector *closePos); // 1791 // AddLadderDown(CNavArea *const this, // class CNavLadder *ladder); // 1801 // AddLadderDown(CNavArea *const this, // class CNavLadder *ladder); // 1804 // AddLadderDown(CNavArea *const this, // class CNavLadder *ladder); // 1807 // AddLadderDown(CNavArea *const this, // class CNavLadder *ladder); // 1810 // { // int a; // 1821 // { // class CNavArea *topArea; // 1823 // Vector close; // 1827 // } // } // { // Vector bottomSpot; // 1846 // } // push_back(list> *const this, // const value_type &__x); // 1853 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 1729 // operator*(float fl, // const Vector &v); // 1726 // operator-(const Vector *const this, // const Vector &v); // 1726 // } // } } /* <4d3554> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4d33b4> ../game_shared/bot/nav_area.cpp:5133 */ void CNavAreaGrid::GetNearestNavArea(Vector *pos, bool anyZ) { // { // class CNavArea *close; // 5138 // float closeDistSq; // 5139 // Vector source; // 5147 // { // iterator iter; // 5158 // { // class CNavArea *area; // 5160 // Vector areaPos; // 5162 // float distSq; // 5165 // operator-(const Vector *const this, // const Vector &v); // 5165 // LengthSquared(const Vector *const this); // 5165 // { // TraceResult result; // 5173 // operator+(const Vector *const this, // const Vector &v); // 5174 // } // } // operator++(_List_iterator *const this); // 5158 // } // } } /* <4d1c46> ../game_shared/bot/nav_area.cpp:1157 */ /* linkage=_Z21ConnectGeneratedAreasv */ void ConnectGeneratedAreas(void) { // { // iterator iter; // 1161 // { // class CNavArea *area; // 1163 // class CNavNode *node; // 1169 // { // class CNavNode *adj; // 1172 // { // class CNavArea *downArea; // 1180 // findJumpDownArea(const Vector *fromPos, // enum NavDirType dir); // 1180 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1182 // } // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1176 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1172 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1170 // { // class CNavNode *adj; // 1189 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1193 // { // class CNavArea *downArea; // 1197 // findJumpDownArea(const Vector *fromPos, // enum NavDirType dir); // 1197 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1199 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1189 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1187 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1207 // { // class CNavNode *end; // 1210 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1210 // { // class CNavNode *adj; // 1214 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1218 // { // class CNavArea *downArea; // 1222 // findJumpDownArea(const Vector *fromPos, // enum NavDirType dir); // 1222 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1224 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1214 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1212 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1231 // { // class CNavNode *end; // 1234 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1234 // { // class CNavNode *adj; // 1237 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1241 // { // class CNavArea *downArea; // 1245 // findJumpDownArea(const Vector *fromPos, // enum NavDirType dir); // 1245 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 1247 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1237 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1235 // } // } // operator++(_List_iterator *const this); // 1161 // } } /* <4d1b9c> ../game_shared/bot/nav_area.cpp:1057 */ inline class CNavArea *FindFirstAreaInDirection(const Vector *start, NavDirType dir, float range, float beneathLimit, CBaseEntity *traceIgnore, Vector *closePos) { // { // class CNavArea *area; // 1059 // Vector pos; // 1061 // int end; // 1063 // { // int i; // 1065 // { // TraceResult result; // 1070 // } // } // } } /* <4d1b44> ../game_shared/bot/nav_area.cpp:1138 */ inline class CNavArea *findJumpDownArea(const Vector *fromPos, NavDirType dir) { // { // Vector start; // 1140 // Vector toPos; // 1143 // class CNavArea *downArea; // 1144 // } } /* <4d1806> ../game_shared/bot/nav_area.cpp:3477 */ /* linkage=_Z20FindNearbyHidingSpotP11CBaseEntityPK6VectorP8CNavAreafbb */ const Vector *FindNearbyHidingSpot(CBaseEntity *me, const Vector *pos, class CNavArea *startArea, float maxRange, bool isSniper, bool useNearest) { // { // class CollectHidingSpotsFunctor collector; // 3510 // int which; // 3535 // { // class CollectHidingSpotsFunctor collector; // 3485 // CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, // class CBaseEntity *me, // const Vector *origin, // float range, // unsigned char flags, // Place place, // bool useCrouchAreas); // 3485 // SearchSurroundingAreas(CNavArea *startArea, // const Vector *startPos, // class CollectHidingSpotsFunctor &func, // float maxRange); // 3486 // { // int which; // 3490 // } // { // class CollectHidingSpotsFunctor collector; // 3496 // CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, // class CBaseEntity *me, // const Vector *origin, // float range, // unsigned char flags, // Place place, // bool useCrouchAreas); // 3496 // { // int which; // 3501 // } // } // } // CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, // class CBaseEntity *me, // const Vector *origin, // float range, // unsigned char flags, // Place place, // bool useCrouchAreas); // 3510 // SearchSurroundingAreas(CNavArea *startArea, // const Vector *startPos, // class CollectHidingSpotsFunctor &func, // float maxRange); // 3511 // { // const Vector *closest; // 3519 // float closeRangeSq; // 3520 // { // int i; // 3521 // { // float rangeSq; // 3523 // operator-(const Vector *const this, // const Vector &v); // 3523 // LengthSquared(const Vector *const this); // 3523 // } // } // } // } } /* <4d031a> ../game_shared/bot/nav_area.cpp:3544 */ /* linkage=_Z20FindRandomHidingSpotP11CBaseEntityjb */ const Vector *FindRandomHidingSpot(CBaseEntity *me, Place place, bool isSniper) { // { // class CollectHidingSpotsFunctor collector; // 3574 // int which; // 3581 // { // class CollectHidingSpotsFunctor collector; // 3549 // CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, // class CBaseEntity *me, // const Vector *origin, // float range, // unsigned char flags, // Place place, // bool useCrouchAreas); // 3549 // { // class CollectHidingSpotsFunctor collector; // 3560 // CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, // class CBaseEntity *me, // const Vector *origin, // float range, // unsigned char flags, // Place place, // bool useCrouchAreas); // 3560 // { // int which; // 3565 // } // } // { // int which; // 3554 // } // } // CollectHidingSpotsFunctor(CollectHidingSpotsFunctor *const this, // class CBaseEntity *me, // const Vector *origin, // float range, // unsigned char flags, // Place place, // bool useCrouchAreas); // 3574 // } } /* <4cff5e> ../game_shared/bot/nav_area.cpp:5080 */ void CNavAreaGrid::GetNavArea(Vector *pos, float beneathLimit) { // { // int x; // 5086 // int y; // 5087 // NavAreaList *list; // 5088 // class CNavArea *use; // 5092 // float useZ; // 5093 // Vector testPos; // 5094 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5086 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5087 // operator+(const Vector *const this, // const Vector &v); // 5094 // { // iterator iter; // 5096 // { // class CNavArea *area; // 5098 // IsOverlapping(const class CNavArea *const this, // const Vector *pos); // 5101 // { // float z; // 5104 // } // } // operator++(_List_iterator *const this); // 5096 // } // } } /* <4cfc86> ../game_shared/bot/nav_area.cpp:5039 */ void CNavAreaGrid::RemoveNavArea(CNavArea *area) { // { // const class Extent *extent; // 5042 // int loX; // 5044 // int loY; // 5045 // int hiX; // 5046 // int hiY; // 5047 // int key; // 5054 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5044 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5045 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5046 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5047 // { // int y; // 5049 // { // int x; // 5050 // remove(list> *const this, // const value_type &__value); // 5051 // } // } // ComputeHashKey(const class CNavAreaGrid *const this, // unsigned int id); // 5054 // } } /* <4cfa20> ../game_shared/bot/nav_area.cpp:5000 */ void CNavAreaGrid::AddNavArea(CNavArea *area) { // { // const class Extent *extent; // 5003 // int loX; // 5005 // int loY; // 5006 // int hiX; // 5007 // int hiY; // 5008 // int key; // 5015 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5005 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5006 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5007 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5008 // { // int y; // 5010 // { // int x; // 5011 // push_back(list> *const this, // const value_type &__x); // 5012 // } // } // ComputeHashKey(const class CNavAreaGrid *const this, // unsigned int id); // 5015 // } } /* <4cf984> ../game_shared/bot/nav_area.cpp:4983 */ void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY) { // list(list> *const this); // 4994 } /* <4cf961> ../game_shared/bot/nav_area.cpp:4947 */ void CNavAreaGrid::CNavAreaGrid(void) { } /* <4cf943> ../game_shared/bot/nav_area.cpp:4947 */ void CNavAreaGrid::CNavAreaGrid(void) { } /* <4cf837> ../game_shared/bot/nav_area.cpp:4962 */ void CNavAreaGrid::Reset(void) { // ~list(list>::Reset(// int const __in_chrg); // 4965 // { // int i; // 4972 // } // EditNavAreasReset(void); // 4977 } /* <4cf54c> ../game_shared/bot/nav_area.cpp:4817 */ void CNavArea::ComputeApproachAreas(void) { // { // Vector eye; // 4825 // class CNavArea *path; // 4836 // iterator iter; // 4843 // Vector(Vector *const this, // const Vector &v); // 4825 // { // class CNavArea *farArea; // 4846 // class ApproachAreaCost cost; // 4855 // IsAreaVisible(const Vector *pos, // const class CNavArea *area); // 4851 // { // int count; // 4867 // class CNavArea *area; // 4868 // int i; // 4876 // class ApproachAreaCost cost; // 4928 // { // int block; // 4897 // int a; // 4905 // IsAreaVisible(const Vector *pos, // const class CNavArea *area); // 4884 // } // } // } // operator++(_List_iterator *const this); // 4844 // } } /* <4cf4d2> ../game_shared/bot/nav_area.cpp:4724 */ /* linkage=_Z21GetSimpleGroundHeightPK6VectorPfPS_ */ bool GetSimpleGroundHeight(const Vector *pos, float *height, Vector *normal) { // { // Vector to; // 4726 // TraceResult result; // 4731 // } } /* <4cf2ee> ../game_shared/bot/nav_area.cpp:3937 */ void CNavArea::RaiseCorner(NavCornerType corner, int amount) { } /* <4cebe7> ../game_shared/bot/nav_area.cpp:3802 */ void CNavArea::DrawConnectedAreas(void) { // { // class CBasePlayer *player; // 3804 // class CCSBotManager *ctrl; // 3808 // float const maxRange; // 3809 // int dirSet; // 3829 // int i; // 3830 // { // int swapCount; // 3835 // { // int swapI; // 3837 // int nextI; // 3838 // int tmp; // 3842 // } // } // { // enum NavDirType dir; // 3850 // int count; // 3852 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 3852 // { // int a; // 3854 // { // class CNavArea *adj; // 3856 // GetAdjacentArea(const class CNavArea *const this, // enum NavDirType dir, // int i); // 3856 // { // Vector from; // 3892 // Vector to; // 3892 // Vector hookPos; // 3893 // float halfWidth; // 3894 // float size; // 3895 // Vector drawTo; // 3921 // IsDegenerate(const class CNavArea *const this); // 3869 // { // class IntervalTimer blink; // 3871 // bool blinkOn; // 3872 // GetElapsedTime(const class IntervalTimer *const this); // 3874 // Reset(IntervalTimer *const this); // 3876 // IntervalTimer(IntervalTimer *const this); // 3871 // } // operator+(const Vector *const this, // const Vector &v); // 3913 // operator+(const Vector *const this, // const Vector &v); // 3914 // OppositeDirection(NavDirType dir); // 3924 // IsConnected(const class CNavArea *const this, // const class CNavArea *area, // enum NavDirType dir); // 3924 // Vector(Vector *const this, // const Vector &v); // 3925 // Vector(Vector *const this, // const Vector &v); // 3925 // Vector(Vector *const this, // const Vector &v); // 3927 // Vector(Vector *const this, // const Vector &v); // 3927 // operator+(const Vector *const this, // const Vector &v); // 3909 // operator+(const Vector *const this, // const Vector &v); // 3910 // operator+(const Vector *const this, // const Vector &v); // 3905 // operator+(const Vector *const this, // const Vector &v); // 3906 // operator+(const Vector *const this, // const Vector &v); // 3901 // operator+(const Vector *const this, // const Vector &v); // 3902 // } // } // } // } // } } /* <4cea61> ../game_shared/bot/nav_area.cpp:3767 */ /* linkage=_Z15DrawHidingSpotsPK8CNavArea */ void DrawHidingSpots(const class CNavArea *area) { // { // const HidingSpotList *list; // 3769 // { // const_iterator iter; // 3770 // { // const class HidingSpot *spot; // 3772 // int r; // 3774 // int g; // 3774 // int b; // 3774 // HasGoodCover(const class HidingSpot *const this); // 3784 // operator+(const Vector *const this, // const Vector &v); // 3793 // Vector(Vector *const this, // const Vector &v); // 3793 // IsIdealSniperSpot(const class HidingSpot *const this); // 3776 // } // end(const class list> *const this); // 3770 // operator++(_List_const_iterator *const this); // 3770 // } // } } /* <4cea33> ../game_shared/bot/nav_area.cpp:3749 */ /* linkage=_Z13GetMarkedAreav */ CNavArea *GetMarkedArea(void) { } /* <4ce934> ../game_shared/bot/nav_area.cpp:3707 */ void CNavArea::GetPlayerCount( int teamID, CBasePlayer *ignore) { // { // int count; // 3709 // { // int i; // 3711 // { // class CBasePlayer *player; // 3713 // IsEntityValid(CBaseEntity *entity); // 3718 // } // } // } } /* <4ce523> ../game_shared/bot/nav_area.cpp:3356 */ /* linkage=_Z14IsSpotOccupiedP11CBaseEntityPK6Vector */ bool IsSpotOccupied(CBaseEntity *me, const Vector *pos) { // { // float const closeRange; // 3358 // float range; // 3361 // class CBasePlayer *player; // 3362 // { // class CHostage *hostage; // 3373 // GetClosestHostage(CHostageManager *const this, // const Vector &pos, // float *resultRange); // 3373 // } // } } /* <4ce2c4> ../game_shared/bot/nav_area.cpp:3321 */ /* linkage=_Z10DrawDangerv */ void DrawDanger(void) { // { // iterator iter; // 3323 // { // class CNavArea *area; // 3325 // Vector center; // 3327 // Vector top; // 3328 // float danger; // 3331 // GetDanger(CNavArea *const this, // int teamID); // 3331 // GetDanger(CNavArea *const this, // int teamID); // 3340 // Vector(Vector *const this, // const Vector &v); // 3346 // Vector(Vector *const this, // const Vector &v); // 3346 // Vector(Vector *const this, // const Vector &v); // 3327 // Vector(Vector *const this, // const Vector &v); // 3337 // Vector(Vector *const this, // const Vector &v); // 3337 // } // operator++(_List_iterator *const this); // 3323 // } } /* <4cde4b> ../game_shared/bot/nav_area.cpp:3274 */ /* linkage=_Z20IncreaseDangerNearbyifP8CNavAreaPK6Vectorf */ void IncreaseDangerNearby(int teamID, float amount, class CNavArea *startArea, const Vector *pos, float maxRadius) { // MakeNewMarker(void); // 3279 // ClearSearchLists(void); // 3280 // AddToOpenList(CNavArea *const this); // 3282 // SetTotalCost(CNavArea *const this, // float value); // 3283 // IncreaseDanger(CNavArea *const this, // int teamID, // float amount); // 3285 // Mark(CNavArea *const this); // 3284 // { // class CNavArea *area; // 3290 // PopOpenList(void); // 3290 // { // int dir; // 3293 // { // int count; // 3295 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 3295 // { // int i; // 3296 // { // class CNavArea *adjArea; // 3298 // GetAdjacentArea(const class CNavArea *const this, // enum NavDirType dir, // int i); // 3298 // { // float cost; // 3303 // operator-(const Vector *const this, // const Vector &v); // 3303 // Length(const Vector *const this); // 3303 // AddToOpenList(CNavArea *const this); // 3306 // SetTotalCost(CNavArea *const this, // float value); // 3307 // Mark(CNavArea *const this); // 3308 // IncreaseDanger(CNavArea *const this, // int teamID, // float amount); // 3309 // } // } // } // } // } // } } /* <4cddc7> ../game_shared/bot/nav_area.cpp:3264 */ void CNavArea::GetDanger(int teamID) { // DecayDanger(CNavArea *const this); // 3266 } /* <4cdd46> ../game_shared/bot/nav_area.cpp:3251 */ void CNavArea::IncreaseDanger(int teamID, float amount) { // DecayDanger(CNavArea *const this); // 3254 } /* <4cdd0e> ../game_shared/bot/nav_area.cpp:3251 */ void CNavArea::IncreaseDanger(int teamID, float amount) { } /* <4cdca9> ../game_shared/bot/nav_area.cpp:3228 */ void CNavArea::DecayDanger(void) { // { // float const decayRate; // 3231 // { // int i; // 3233 // { // float deltaT; // 3235 // float decayAmount; // 3236 // } // } // } } /* <4cdc50> ../game_shared/bot/nav_area.cpp:3228 */ void CNavArea::DecayDanger(void) { // { // float const decayRate; // 3231 // { // int i; // 3233 // { // float deltaT; // 3235 // float decayAmount; // 3236 // } // } // } } /* <4cd99c> ../game_shared/bot/nav_area.cpp:3192 */ void CNavArea::ComputeSpotEncounters(void) { // clear(list> *const this); // 3194 // { // int fromDir; // 3200 // { // iterator fromIter; // 3202 // { // union NavConnect *fromCon; // 3204 // { // int toDir; // 3207 // { // iterator toIter; // 3209 // { // union NavConnect *toCon; // 3211 // } // operator++(_List_iterator *const this); // 3209 // } // } // } // operator++(_List_iterator *const this); // 3202 // } // } } /* <4cd0a5> ../game_shared/bot/nav_area.cpp:3088 */ void CNavArea::AddSpotEncounters(const class CNavArea *from, NavDirType fromDir, const CNavArea *to, NavDirType toDir) { // { // class SpotEncounter e; // 3090 // float halfWidth; // 3098 // float const eyeHeight; // 3102 // Vector dir; // 3107 // float length; // 3108 // float const stepSize; // 3113 // float const seeSpotRange; // 3114 // TraceResult result; // 3115 // Vector eye; // 3117 // Vector delta; // 3117 // class HidingSpot *spot; // 3118 // class SpotOrder spotOrder; // 3119 // bool done; // 3122 // SpotEncounter(SpotEncounter *const this); // 3090 // operator-(const Vector *const this, // const Vector &v); // 3107 // NormalizeInPlace(Vector *const this); // 3108 // ChangeMasterMarker(void); // 3111 // { // float along; // 3123 // { // iterator iter; // 3136 // { // const Vector *spotPos;// 3147 // float dot; // 3164 // IsLengthGreaterThan(const Vector *const this, // float length); // 3154 // Vector(Vector *const this, // float X, // float Y, // float Z); // 3158 // NormalizeInPlace(Vector *const this); // 3163 // DotProduct(Vector &a, // const Vector &b); // 3164 // Mark(HidingSpot *const this); // 3179 // push_back(list> *const this, // const value_type &__x); // 3174 // } // operator++(_List_iterator *const this); // 3136 // } // operator*(float fl, // const Vector &v); // 3133 // operator+(const Vector *const this, // const Vector &v); // 3133 // } // push_back(list> *const this, // const value_type &__x); // 3184 // ~SpotEncounter(SpotEncounter *const this, // int const __in_chrg); // 3090 // } } /* <4cd078> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4ccfbd> ../game_shared/bot/nav_area.cpp:3066 */ void CNavArea::GetSpotEncounter(const class CNavArea *from, const CNavArea *to) { // { // class SpotEncounter *e; // 3070 // { // iterator iter; // 3072 // end(list> *const this); // 3072 // operator++(_List_iterator *const this); // 3072 // } // } } /* <4ccf19> ../game_shared/bot/nav_area.cpp:3049 */ void CNavArea::ComputeSniperSpots(void) { // { // iterator iter; // 3054 // end(list> *const this); // 3054 // { // class HidingSpot *spot; // 3056 // } // operator++(_List_iterator *const this); // 3054 // } } /* <4cccaf> ../game_shared/bot/nav_area.cpp:2963 */ /* linkage=_Z18ClassifySniperSpotP10HidingSpot */ void ClassifySniperSpot(HidingSpot *spot) { // { // Vector eye; // 2965 // Vector walkable; // 2966 // TraceResult result; // 2967 // class Extent sniperExtent; // 2969 // float farthestRangeSq; // 2970 // float const minSniperRangeSq; // 2971 // bool found; // 2972 // operator+(const Vector *const this, // const Vector &v); // 2965 // { // iterator iter; // 2974 // { // class CNavArea *area; // 2976 // const class Extent *extent; // 2978 // { // float rangeSq; // 2995 // operator-(const Vector *const this, // const Vector &v); // 2995 // LengthSquared(const Vector *const this); // 2995 // } // } // operator++(_List_iterator *const this); // 2974 // } // { // float snipableArea; // 3032 // float const minIdealSniperArea; // 3034 // float const longSniperRangeSq; // 3035 // Area(const class Extent *const this); // 3032 // SetFlags(HidingSpot *const this, // unsigned char flags); // 3038 // SetFlags(HidingSpot *const this, // unsigned char flags); // 3040 // } // } } /* <4cc054> ../game_shared/bot/nav_area.cpp:2834 */ void CNavArea::ComputeHidingSpots(void) { // { // class extent; // 2840 // int cornerCount; // 2846 // float const cornerSize; // 2850 // float offset; // 2928 // { // int d; // 2853 // { // bool isHoriz; // 2858 // { // iterator iter; // 2860 // { // union NavConnect connect; // 2862 // IsConnected(const class CNavArea *const this, // const class CNavArea *area, // enum NavDirType dir); // 2866 // } // operator++(_List_iterator *const this); // 2860 // } // } // } // { // Vector pos; // 2932 // GetCorner(const class CNavArea *const this, // enum NavCornerType corner); // 2932 // operator+(const Vector *const this, // const Vector &v); // 2932 // HidingSpot(HidingSpot *const this, // const Vector *pos, // unsigned char flags); // 2934 // push_back(list> *const this, // const value_type &__x); // 2934 // } // { // Vector pos; // 2939 // GetCorner(const class CNavArea *const this, // enum NavCornerType corner); // 2939 // operator+(const Vector *const this, // const Vector &v); // 2939 // push_back(list> *const this, // const value_type &__x); // 2941 // } // { // Vector pos; // 2946 // GetCorner(const class CNavArea *const this, // enum NavCornerType corner); // 2946 // operator+(const Vector *const this, // const Vector &v); // 2946 // push_back(list> *const this, // const value_type &__x); // 2948 // } // { // Vector pos; // 2953 // GetCorner(const class CNavArea *const this, // enum NavCornerType corner); // 2953 // operator+(const Vector *const this, // const Vector &v); // 2953 // IsHidingSpotCollision(const class CNavArea *const this, // const Vector *pos); // 2954 // HidingSpot(HidingSpot *const this, // const Vector *pos, // unsigned char flags); // 2955 // push_back(list> *const this, // const value_type &__x); // 2955 // } // } } /* <4cbe86> ../game_shared/bot/nav_area.cpp:2776 */ void CNavArea::IsHidingSpotCollision(Vector *pos) { // { // float const collisionRange; // 2778 // { // const_iterator iter; // 2780 // end(const class list> *const this); // 2780 // { // const class HidingSpot *spot; // 2782 // operator-(const Vector *const this, // const Vector &v); // 2784 // IsLengthLessThan(const Vector *const this, // float length); // 2784 // } // operator++(_List_const_iterator *const this); // 2780 // } // } } /* <4cbe06> ../game_shared/bot/nav_area.cpp:2744 */ void CNavArea::GetCorner(NavCornerType corner) { // { // Vector pos; // 2746 // } // GetCorner(const class CNavArea *const this, // enum NavCornerType corner); // 2744 } /* <4cbddf> ../game_shared/bot/nav_area.cpp:2731 */ void ClearSearchLists(void) { // MakeNewMarker(void); // 2734 } /* <4cbdbc> ../game_shared/bot/nav_area.cpp:2713 */ void CNavArea::RemoveFromOpenList(void) { } /* <4cbd73> ../game_shared/bot/nav_area.cpp:2685 */ void CNavArea::UpdateOnOpenList(void) { // { // class CNavArea *other; // 2692 // class CNavArea *before; // 2693 // class CNavArea *after; // 2694 // } } /* <4cbb32> ../game_shared/bot/nav_area.cpp:2634 */ void CNavArea::AddToOpenList(void) { // { // class CNavArea *area; // 2649 // class CNavArea *last; // 2649 // } } /* <4cb855> ../game_shared/bot/nav_area.cpp:2585 */ void CNavArea::DrawMarkedCorner(NavCornerType corner, byte red, byte green, byte blue, int duration) { // { // Vector nw; // 2587 // Vector ne; // 2587 // Vector sw; // 2587 // Vector se; // 2587 // float border; // 2603 // Vector(Vector *const this, // const Vector &v); // 2625 // operator+(const Vector *const this, // const Vector &v); // 2625 // Vector(Vector *const this, // const Vector &v); // 2622 // operator+(const Vector *const this, // const Vector &v); // 2622 // Vector(Vector *const this, // const Vector &v); // 2619 // operator+(const Vector *const this, // const Vector &v); // 2619 // Vector(Vector *const this, // const Vector &v); // 2616 // operator+(const Vector *const this, // const Vector &v); // 2616 // } } /* <4cb26d> ../game_shared/bot/nav_area.cpp:2513 */ void CNavArea::Draw(byte red, byte green, byte blue, int duration) { // { // Vector nw; // 2515 // Vector ne; // 2515 // Vector sw; // 2515 // Vector se; // 2515 // float border; // 2531 // Vector(Vector *const this, // const Vector &v); // 2541 // Vector(Vector *const this, // const Vector &v); // 2541 // Vector(Vector *const this, // const Vector &v); // 2542 // Vector(Vector *const this, // const Vector &v); // 2542 // Vector(Vector *const this, // const Vector &v); // 2543 // Vector(Vector *const this, // const Vector &v); // 2543 // Vector(Vector *const this, // const Vector &v); // 2544 // Vector(Vector *const this, // const Vector &v); // 2544 // { // float size; // 2557 // Vector up; // 2558 // Vector down; // 2559 // Vector left; // 2562 // Vector right; // 2563 // Vector(Vector *const this, // const Vector &v); // 2560 // Vector(Vector *const this, // const Vector &v); // 2560 // Vector(Vector *const this, // const Vector &v); // 2564 // Vector(Vector *const this, // const Vector &v); // 2564 // } // { // float size; // 2569 // Vector up; // 2570 // Vector down; // 2571 // Vector left; // 2572 // Vector right; // 2573 // Vector(Vector *const this, // const Vector &v); // 2574 // Vector(Vector *const this, // const Vector &v); // 2574 // Vector(Vector *const this, // const Vector &v); // 2575 // Vector(Vector *const this, // const Vector &v); // 2575 // Vector(Vector *const this, // const Vector &v); // 2576 // Vector(Vector *const this, // const Vector &v); // 2576 // Vector(Vector *const this, // const Vector &v); // 2577 // Vector(Vector *const this, // const Vector &v); // 2577 // } // Vector(Vector *const this, // const Vector &v); // 2551 // Vector(Vector *const this, // const Vector &v); // 2551 // Vector(Vector *const this, // const Vector &v); // 2552 // Vector(Vector *const this, // const Vector &v); // 2552 // Vector(Vector *const this, // const Vector &v); // 2547 // Vector(Vector *const this, // const Vector &v); // 2547 // } } /* <4cb1f5> ../game_shared/bot/nav_area.cpp:2473 */ void CNavArea::ComputeDirection(Vector *point) { // { // Vector to; // 2491 // operator-(const Vector *const this, // const Vector &v); // 2491 // } } /* <4cb0d7> ../game_shared/bot/nav_area.cpp:2378 */ void CNavArea::ComputeClosestPointInPortal(CNavArea *to, NavDirType dir, const Vector *fromPos, Vector *closePos) { // { // float const margin; // 2380 // { // float left; // 2389 // float right; // 2390 // float const leftMargin; // 2404 // float const rightMargin; // 2405 // } // { // float top; // 2423 // float bottom; // 2424 // float const topMargin; // 2438 // float const bottomMargin; // 2439 // } // } } /* <4cae93> ../game_shared/bot/nav_area.cpp:2455 */ void CNavArea::IsEdge(NavDirType dir) { // { // const_iterator it; // 2457 // { // union NavConnectconst connect; // 2459 // OppositeDirection(NavDirType dir); // 2461 // IsConnected(const class CNavArea *const this, // const class CNavArea *area, // enum NavDirType dir); // 2461 // } // operator++(_List_const_iterator *const this); // 2457 // } } /* <4cadd2> ../game_shared/bot/nav_area.cpp:2322 */ void CNavArea::ComputePortal(CNavArea *to, NavDirType dir, Vector *center, float *halfWidth) { // { // float left; // 2331 // float right; // 2332 // } // { // float top; // 2355 // float bottom; // 2356 // } } /* <4cacac> ../game_shared/bot/nav_area.cpp:2298 */ void CNavArea::GetRandomAdjacentArea(NavDirType dir) { // { // int count; // 2300 // int which; // 2301 // int i; // 2303 // const_iterator iter; // 2304 // size(const class list> *const this); // 2300 // operator++(_List_const_iterator *const this); // 2305 // } } /* <4cab19> ../game_shared/bot/nav_area.cpp:2224 */ void CNavArea::GetDistanceSquaredToPoint(Vector *pos) { // { // const class Extent *extent; // 2226 // { // Vector d; // 2238 // } // operator-(const Vector *const this, // const Vector &v); // 2233 // { // Vector d; // 2256 // LengthSquared(const Vector *const this); // 2260 // } // operator-(const Vector *const this, // const Vector &v); // 2265 // LengthSquared(const Vector *const this); // 2265 // { // float d; // 2270 // } // { // float z; // 2289 // float d; // 2290 // } // { // float d; // 2283 // } // { // float d; // 2277 // } // } } /* <4caab9> ../game_shared/bot/nav_area.cpp:2155 */ void CNavArea::GetClosestPointOnArea(Vector *pos, Vector *close) { // { // const class Extent *extent; // 2157 // } } /* <4caa36> ../game_shared/bot/nav_area.cpp:2143 */ void CNavArea::GetZ( float x, float y) { // { // Vector pos; // 2145 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2145 // } } /* <4c9e37> ../game_shared/bot/nav_area.cpp:687 */ void CNavArea::FinishSplitEdit(CNavArea *newArea, NavDirType ignoreEdge) { // GetZ(const class CNavArea *const this, // float x, // float y); // 693 // GetZ(const class CNavArea *const this, // float x, // float y); // 694 // { // int d; // 697 // { // int count; // 702 // GetAdjacentCount(const class CNavArea *const this, // enum NavDirType dir); // 702 // { // int a; // 704 // { // class CNavArea *adj; // 706 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 726 // GetAdjacentArea(const class CNavArea *const this, // enum NavDirType dir, // int i); // 706 // IsOverlappingY(const class CNavArea *const this, // const class CNavArea *area); // 724 // OppositeDirection(NavDirType dir); // 729 // IsConnected(const class CNavArea *const this, // const class CNavArea *area, // enum NavDirType dir); // 729 // OppositeDirection(NavDirType dir); // 730 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 730 // IsOverlappingX(const class CNavArea *const this, // const class CNavArea *area); // 712 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 714 // OppositeDirection(NavDirType dir); // 717 // IsConnected(const class CNavArea *const this, // const class CNavArea *area, // enum NavDirType dir); // 717 // OppositeDirection(NavDirType dir); // 718 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 718 // } // } // } // } // push_back(list> *const this, // const value_type &__x); // 737 } /* <4c9df3> ../game_shared/bot/nav_area.cpp:2143 */ void CNavArea::GetZ( float x, float y) { // { // Vector pos; // 2145 // } } /* <4c8b85> ../game_shared/bot/nav_area.cpp:745 */ void CNavArea::SpliceEdit(CNavArea *other) { // { // class CNavArea *newArea; // 747 // Vector nw; // 748 // Vector ne; // 748 // Vector se; // 748 // Vector sw; // 748 // { // float top; // 753 // float bottom; // 754 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 774 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 775 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 777 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 778 // } // { // float left; // 815 // float right; // 816 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 840 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 836 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 837 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 839 // } // { // float left; // 845 // float right; // 846 // } // { // float top; // 783 // float bottom; // 784 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 804 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 805 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 807 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 808 // } // SetPlace(CNavArea *const this, // Place place); // 886 // SetPlace(CNavArea *const this, // Place place); // 898 // push_back(list> *const this, // const value_type &__x); // 901 // SetPlace(CNavArea *const this, // Place place); // 896 // } } /* <4c8a66> ../game_shared/bot/nav_area.cpp:2025 */ void CNavArea::Contains(Vector *pos) { // { // float ourZ; // 2032 // IsOverlapping(const class CNavArea *const this, // const Vector *pos); // 2028 // { // const_iterator iter; // 2038 // { // const class CNavArea *area; // 2040 // float theirZ; // 2050 // IsOverlapping(const class CNavArea *const this, // const Vector *pos); // 2047 // } // end(const class list> *const this); // 2038 // operator++(_List_const_iterator *const this); // 2038 // } // } } /* <4c89fd> ../game_shared/bot/nav_area.cpp:674 */ void CNavArea::ComputeHeightChange(const class CNavArea *area) { // { // float ourZ; // 676 // float areaZ; // 677 // } } /* <4c8963> ../game_shared/bot/nav_area.cpp:2114 */ void CNavArea::GetZ(Vector *pos) { // { // float dx; // 2116 // float dy; // 2117 // float u; // 2123 // float v; // 2124 // float northZ; // 2137 // float southZ; // 2138 // } } /* <4c87b9> ../game_shared/bot/nav_area.cpp:2071 */ void CNavArea::IsCoplanar(CNavArea *area) { // { // Vector u; // 2073 // Vector v; // 2073 // Vector normal; // 2084 // Vector otherNormal; // 2097 // float const tolerance; // 2101 // CrossProduct(Vector &a, // const Vector &b); // 2084 // NormalizeInPlace(Vector *const this); // 2085 // CrossProduct(Vector &a, // const Vector &b); // 2097 // NormalizeInPlace(Vector *const this); // 2098 // DotProduct(Vector &a, // const Vector &b); // 2102 // } } /* <4c878d> ../game_shared/bot/nav_area.cpp:2013 */ void CNavArea::IsOverlappingY(CNavArea *area) { } /* <4c8761> ../game_shared/bot/nav_area.cpp:2001 */ void CNavArea::IsOverlappingX(CNavArea *area) { } /* <4c8726> ../game_shared/bot/nav_area.cpp:1988 */ void CNavArea::IsOverlapping(CNavArea *area) { } /* <4c86fa> ../game_shared/bot/nav_area.cpp:1975 */ void CNavArea::IsOverlapping(Vector *pos) { } /* <4c86cf> ../game_shared/bot/nav_area.cpp:1975 */ void CNavArea::IsOverlapping(Vector *pos) { } /* <4c85c3> ../game_shared/bot/nav_area.cpp:1864 */ /* linkage=_Z13MarkJumpAreasv */ void MarkJumpAreas(void) { // { // iterator iter; // 1866 // operator++(_List_iterator *const this); // 1866 // { // class CNavArea *area; // 1868 // Vector u; // 1869 // Vector v; // 1869 // Vector normal; // 1880 // CrossProduct(Vector &a, // const Vector &b); // 1880 // NormalizeInPlace(Vector *const this); // 1881 // } // } } /* <4c8599> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <4c82ea> ../game_shared/bot/nav_area.cpp:1582 */ /* linkage=_Z9BuildAreaP8CNavNodeii */ int BuildArea(CNavNode *node, int width, int height) { // { // class CNavNode *nwNode; // 1586 // class CNavNode *neNode; // 1587 // class CNavNode *swNode; // 1588 // class CNavNode *seNode; // 1589 // class CNavNode *vertNode; // 1591 // class CNavNode *horizNode; // 1592 // int coveredNodes; // 1594 // class CNavArea *area; // 1629 // { // int y; // 1596 // { // int x; // 1600 // Cover(CNavNode *const this); // 1602 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1605 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1611 // } // { // int x; // 1617 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1619 // } // push_back(list> *const this, // const value_type &__x); // 1630 // SetAttributes(CNavArea *const this, // unsigned char bits); // 1633 // } } /* <4c8066> ../game_shared/bot/nav_area.cpp:1503 */ /* linkage=_Z8TestAreaP8CNavNodeii */ bool TestArea(CNavNode *node, int width, int height) { // { // Vector normal; // 1505 // float d; // 1506 // float const offPlaneTolerance; // 1508 // class CNavNode *vertNode; // 1510 // class CNavNode *horizNode; // 1510 // { // int y; // 1513 // { // int x; // 1517 // { // float dist; // 1536 // DotProduct(Vector &a, // const Vector &b); // 1536 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1529 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1542 // { // float dist; // 1549 // DotProduct(Vector &a, // const Vector &b); // 1549 // } // } // Vector(Vector *const this, // const Vector &v); // 1505 // DotProduct(Vector &a, // const Vector &b); // 1506 // { // int x; // 1560 // { // float dist; // 1567 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 1562 // DotProduct(Vector &a, // const Vector &b); // 1567 // } // } // } } /* <4c7e9a> ../game_shared/bot/nav_area.cpp:1046 */ void CNavArea::Strip(void) { // clear(list> *const this); // 1049 } /* <4c7c70> ../game_shared/bot/nav_area.cpp:1031 */ /* linkage=_Z20StripNavigationAreasv */ void StripNavigationAreas(void) { // { // iterator iter; // 1033 // { // class CNavArea *area; // 1036 // Strip(CNavArea *const this); // 1038 // } // operator++(_List_iterator *const this); // 1034 // } } /* <4c7c26> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4c7c08> ../game_shared/bot/nav_area.cpp:1046 */ void CNavArea::Strip(void) { } /* <4c7b18> ../game_shared/bot/nav_area.cpp:980 */ void DestroyLadders(void) { // { // class CNavLadder *ladder; // 984 // } } /* <4c7a37> ../game_shared/bot/nav_area.cpp:971 */ /* linkage=_Z31CleanupApproachAreaAnalysisPrepv */ void CleanupApproachAreaAnalysisPrep(void) { // clear(list> *const this); // 973 } /* <4c78a9> ../game_shared/bot/nav_area.cpp:964 */ /* linkage=_Z24ApproachAreaAnalysisPrepv */ void ApproachAreaAnalysisPrep(void) { // buildGoodSizedList(void); // 967 } /* <4c7708> ../game_shared/bot/nav_area.cpp:615 */ void CNavArea::IsConnected(CNavArea *area, NavDirType dir) { // { // const_iterator iter; // 621 // operator++(_List_const_iterator *const this); // 659 // { // const_iterator liter; // 636 // { // int d; // 626 // operator++(_List_const_iterator *const this); // 628 // } // } // } // IsConnected(const class CNavArea *const this, // const class CNavArea *area, // enum NavDirType dir); // 615 } /* <4c760a> ../game_shared/bot/nav_area.cpp:486 */ void CNavArea::AssignNodes(CNavArea *area) { // { // class CNavNode *horizLast; // 488 // { // class CNavNode *vertNode; // 490 // { // class CNavNode *horizNode; // 492 // AssignArea(CNavNode *const this, // class CNavArea *area); // 494 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 492 // } // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 490 // GetConnectedNode(const class CNavNode *const this, // enum NavDirType dir); // 497 // } // } } /* <4c6e85> ../game_shared/bot/nav_area.cpp:408 */ void CNavArea::MergeAdjacentConnections(CNavArea *adjArea) { // { // iterator iter; // 411 // int dir; // 412 // { // union NavConnect connect; // 417 // ConnectTo(CNavArea *const this, // class CNavArea *area, // enum NavDirType dir); // 420 // } // operator++(_List_iterator *const this); // 415 // { // union NavConnect connect; // 427 // remove(list> *const this, // const value_type &__value); // 430 // } // { // iterator areaIter; // 439 // { // class CNavArea *area; // 441 // { // bool connected; // 449 // { // union NavConnect connect; // 464 // remove(list> *const this, // const value_type &__value); // 470 // remove(list> *const this, // const value_type &__value); // 466 // push_back(list> *const this, // const value_type &__x); // 474 // } // operator++(_List_iterator *const this); // 450 // { // union NavConnect connect; // 452 // } // } // } // operator++(_List_iterator *const this); // 439 // } // } } /* <4c6cd3> ../game_shared/bot/nav_area.cpp:366 */ void CNavArea::Disconnect(CNavArea *area) { // { // union NavConnect connect; // 368 // { // int dir; // 371 // remove(list> *const this, // const value_type &__value); // 372 // } // } } /* <4c6b75> ../game_shared/bot/nav_area.cpp:347 */ void CNavArea::ConnectTo(CNavArea *area, NavDirType dir) { // { // union NavConnect con; // 354 // { // iterator iter; // 350 // operator++(_List_iterator *const this); // 350 // } // push_back(list> *const this, // const value_type &__x); // 356 // } } /* <4c6b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4c6af0> ../game_shared/bot/nav_area.cpp:347 */ void CNavArea::ConnectTo(CNavArea *area, NavDirType dir) { // { // union NavConnect con; // 354 // { // iterator iter; // 350 // } // } } /* <4c67f0> ../game_shared/bot/nav_area.cpp:333 */ void CNavArea::OnDestroyNotify(CNavArea *dead) { // { // union NavConnect con; // 335 // { // int d; // 337 // remove(list> *const this, // const value_type &__value); // 338 // } // remove(list> *const this, // const value_type &__value); // 340 // } } /* <4c678e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ void list>::remove(const value_type &__value) { // { // iterator __first; // 242 // iterator __last; // 243 // iterator __extra; // 244 // { // iterator __next; // 247 // } // } } /* <4c672c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:239 */ void list>::remove(const value_type &__value) { // { // iterator __first; // 242 // iterator __last; // 243 // iterator __extra; // 244 // { // iterator __next; // 247 // } // } } /* <4c66e3> ../game_shared/bot/nav_area.cpp:333 */ void CNavArea::OnDestroyNotify(CNavArea *dead) { // { // union NavConnect con; // 335 // { // int d; // 337 // } // } } /* <4c63a4> ../game_shared/bot/nav_area.cpp:268 */ void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode) { // list(list> *const this); // 268 // list(list> *const this); // 268 // list(list> *const this); // 268 // list(list> *const this); // 268 // list(list> *const this); // 268 // Initialize(CNavArea *const this); // 270 // AssignNodes(CNavArea *const this, // class CNavArea *area); // 288 } /* <4c6352> ../game_shared/bot/nav_area.cpp:268 */ void CNavArea::CNavArea(CNavNode *nwNode, class CNavNode *neNode, class CNavNode *seNode, class CNavNode *swNode) { } /* <4c610d> ../game_shared/bot/nav_area.cpp:248 */ void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) { // list(list> *const this); // 248 // list(list> *const this); // 248 // list(list> *const this); // 248 // list(list> *const this); // 248 // list(list> *const this); // 248 // Initialize(CNavArea *const this); // 250 } /* <4c5ed7> ../game_shared/bot/nav_area.cpp:207 */ void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner) { // list(list> *const this); // 207 // list(list> *const this); // 207 // list(list> *const this); // 207 // list(list> *const this); // 207 // list(list> *const this); // 207 // Initialize(CNavArea *const this); // 209 } /* <4c5ea2> ../game_shared/bot/nav_area.cpp:207 */ void CNavArea::CNavArea(const Vector *corner, const Vector *otherCorner) { } /* <4c5c82> ../game_shared/bot/nav_area.cpp:198 */ void CNavArea::CNavArea(void) { // Initialize(CNavArea *const this); // 200 // list(list> *const this); // 198 // list(list> *const this); // 198 // list(list> *const this); // 198 // list(list> *const this); // 198 // list(list> *const this); // 198 } /* <4c5c65> ../game_shared/bot/nav_area.cpp:198 */ void CNavArea::CNavArea(void) { } /* <4c5c30> ../game_shared/bot/nav_area.cpp:169 */ void CNavArea::Initialize(void) { // { // int i; // 177 // } } /* <4c5bb0> ../game_shared/bot/nav_area.cpp:151 */ /* linkage=_Z17GetHidingSpotByIDj */ HidingSpot *GetHidingSpotByID(unsigned int id) { // { // iterator iter; // 153 // { // class HidingSpot *spot; // 155 // } // operator++(_List_iterator *const this); // 153 // } } /* <4c59dc> ../game_shared/bot/nav_area.cpp:137 */ void HidingSpot::Load(SteamFile *file, unsigned int version) { // Read(SteamFile *const this, // void *data, // int length); // 139 // Read(SteamFile *const this, // void *data, // int length); // 140 // Read(SteamFile *const this, // void *data, // int length); // 141 } /* <4c5994> ../game_shared/bot/nav_area.cpp:130 */ void HidingSpot::Save( int fd, unsigned int version) { } /* <4c588a> ../game_shared/bot/nav_area.cpp:121 */ void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) { // push_back(list> *const this, // const value_type &__x); // 127 } /* <4c578e> ../game_shared/bot/nav_area.cpp:109 */ void HidingSpot::HidingSpot(void) { // push_back(list>::HidingSpot(// const value_type &__x); // 115 } /* <4c5771> ../game_shared/bot/nav_area.cpp:109 */ void HidingSpot::HidingSpot(void) { } /* <4c5551> ../game_shared/bot/nav_area.cpp:87 */ /* linkage=_Z18DestroyHidingSpotsv */ void DestroyHidingSpots(void) { // clear(list> *const this); // 103 // { // iterator areaIter; // 90 // { // class CNavArea *area; // 92 // clear(list> *const this); // 94 // } // operator++(_List_iterator *const this); // 90 // } // { // iterator iter; // 100 // operator++(_List_iterator *const this); // 100 // } } /* <4c5536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <4c4f85> ../game_shared/bot/nav_area.cpp:2685 */ void CNavArea::UpdateOnOpenList(void) { // { // class CNavArea *other; // 2692 // class CNavArea *before; // 2693 // class CNavArea *after; // 2694 // } } /* <4c4f67> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <4c4f2c> ../game_shared/bot/nav_area.cpp:2634 */ void CNavArea::AddToOpenList(void) { // { // class CNavArea *area; // 2649 // class CNavArea *last; // 2649 // } } /* <4c4e08> ../game_shared/bot/nav_area.cpp:121 */ void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) { // push_back(list> *const this, // const value_type &__x); // 127 } /* <4c4ddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4c4b76> ../game_shared/bot/nav_area.cpp:5000 */ void CNavAreaGrid::AddNavArea(CNavArea *area) { // { // const class Extent *extent; // 5003 // int loX; // 5005 // int loY; // 5006 // int hiX; // 5007 // int hiY; // 5008 // int key; // 5015 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5005 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5006 // WorldToGridX(const class CNavAreaGrid *const this, // float wx); // 5007 // WorldToGridY(const class CNavAreaGrid *const this, // float wy); // 5008 // { // int y; // 5010 // { // int x; // 5011 // push_back(list> *const this, // const value_type &__x); // 5012 // } // } // ComputeHashKey(const class CNavAreaGrid *const this, // unsigned int id); // 5015 // } } /* <4c4b49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4c4a70> ../game_shared/bot/nav_area.cpp:4953 */ void CNavAreaGrid::~CNavAreaGrid(void) { // ~list(list>::~CNavAreaGrid(// int const __in_chrg); // 4955 } /* <4c4599> ../game_shared/bot/nav_area.cpp:248 */ void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) { // list(list> *const this); // 248 // list(list> *const this); // 248 // list(list> *const this); // 248 // list(list> *const this); // 248 // list(list> *const this); // 248 // Initialize(CNavArea *const this); // 250 } /* <4c44ae> ../game_shared/bot/nav_area.cpp:2776 */ void CNavArea::IsHidingSpotCollision(Vector *pos) { // { // float const collisionRange; // 2778 // { // const_iterator iter; // 2780 // end(const class list> *const this); // 2780 // { // const class HidingSpot *spot; // 2782 // operator-(const Vector *const this, // const Vector &v); // 2784 // IsLengthLessThan(const Vector *const this, // float length); // 2784 // } // operator++(_List_const_iterator *const this); // 2780 // } // } } /* <4c43f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ void list> *const this) { // ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 } /* <4c43ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4c430f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ void list> *const this) { // ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 } /* <4c42e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4c422b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ void list> *const this) { // ~_List_base(_List_base>::~list(// int const __in_chrg); // 429 } /* <4c4202> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4c41db> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <4c4182> ../game_shared/bot/nav_area.cpp:4791 */ inline bool IsAreaVisible(const Vector *pos, const CNavArea *area) { // { // Vector corner; // 4793 // TraceResult result; // 4794 // { // int c; // 4796 // } // } } /* <4c4137> ../game_shared/bot/nav_area.h:1109 */ void ForAllAreas(CollectHidingSpotsFunctor &func) { // { // iterator iter; // 1111 // { // class CNavArea *area; // 1114 // } // } } /* <4c409f> ../game_shared/bot/nav_area.cpp:5000 */ void CNavAreaGrid::AddNavArea(CNavArea *area) { // { // const class Extent *extent; // 5003 // int loX; // 5005 // int loY; // 5006 // int hiX; // 5007 // int hiY; // 5008 // int key; // 5015 // { // int y; // 5010 // { // int x; // 5011 // } // } // } } /* <4c3feb> ../game_shared/bot/nav_area.cpp:3591 */ bool IsCrossingLineOfFire(Vector &start, Vector &finish, CBaseEntity *ignore, int ignoreTeam) { // { // int p; // 3593 // { // class CBasePlayer *player; // 3595 // float const longRange; // 3612 // Vector playerTarget; // 3613 // Vector result; // 3615 // { // float loZ; // 3619 // float hiZ; // 3619 // } // } // } } /* <4c3e99> ../game_shared/bot/nav_area.h:679 */ bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ApproachAreaCost &costFunc, class CNavArea ** closestArea) { // { // Vector actualGoalPos; // 710 // float initCost; // 719 // float closestAreaDist; // 729 // { // class CNavArea *area; // 735 // bool searchFloor; // 747 // int dir; // 748 // const NavConnectList *floorList; // 749 // const_iterator floorIter; // 750 // bool ladderUp; // 752 // const NavLadderList *ladderList; // 753 // const_iterator ladderIter; // 754 // int ladderTopDir; // 756 // { // class CNavArea *newArea; // 760 // enum NavTraverseType how; // 761 // const class CNavLadder *ladder; // 762 // float newCostSoFar; // 859 // { // float newCostRemaining; // 873 // } // } // } // } } /* <4c3e47> ../game_shared/bot/nav_area.cpp:4983 */ void CNavAreaGrid::Initialize(float minX, float maxX, float minY, float maxY) { } /* <4c3de4> ../game_shared/bot/nav_area.cpp:1102 */ inline bool testJumpDown(const Vector *fromPos, const Vector *toPos) { // { // float dz; // 1104 // Vector from; // 1120 // Vector to; // 1121 // TraceResult result; // 1123 // } } /* <4c3d89> ../game_shared/bot/nav_area.cpp:2776 */ void CNavArea::IsHidingSpotCollision(Vector *pos) { // { // float const collisionRange; // 2778 // { // const_iterator iter; // 2780 // { // const class HidingSpot *spot; // 2782 // } // } // } } /* <4c3d54> ../game_shared/bot/nav_area.cpp:121 */ void HidingSpot::HidingSpot(const Vector *pos, unsigned char flags) { } /* <4c3d07> ../game_shared/bot/nav_area.cpp:248 */ void CNavArea::CNavArea(const Vector *nwCorner, const Vector *neCorner, const Vector *seCorner, const Vector *swCorner) { } /* <4c3c6a> ../game_shared/bot/nav_area.cpp:5039 */ void CNavAreaGrid::RemoveNavArea(CNavArea *area) { // { // const class Extent *extent; // 5042 // int loX; // 5044 // int loY; // 5045 // int hiX; // 5046 // int hiY; // 5047 // int key; // 5054 // { // int y; // 5049 // { // int x; // 5050 // } // } // } } /* <4c3b30> ../game_shared/bot/nav_area.cpp:4635 */ bool GetGroundHeight(const Vector *pos, float *height, Vector *normal) { // { // Vector to; // 4637 // float offset; // 4642 // Vector from; // 4643 // TraceResult result; // 4644 // edict_t *ignore; // 4645 // float ground; // 4646 // float const maxOffset; // 4648 // float const inc; // 4649 // class GroundLayerInfo layer; // 4657 // int layerCount; // 4658 // int i; // 4703 // } } /* <4c3aa2> ../game_shared/bot/nav_area.cpp:2792 */ bool IsHidingSpotInCover(const Vector *spot) { // { // int coverCount; // 2794 // TraceResult result; // 2795 // Vector from; // 2797 // Vector to; // 2800 // float const coverRange; // 2808 // float const inc; // 2809 // int const halfCover; // 2823 // { // float angle; // 2811 // } // } } /* <4c3a75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4c3a6e> ../game_shared/bot/nav_area.h:141 */ inline void ChangeMasterMarker(void) { } /* <4c3a51> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::SpotEncounter(void) { } /* <4c3a07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4c39ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4c3992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const SpotEncounter &__val) { } /* <4c396b> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::SpotEncounter(SpotEncounter &const) { } /* <4c393e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ inline void list>::list(list> &__x) { } /* <4c3917> ../game_shared/bot/nav.h:122 */ inline void Ray::Ray(Ray &const) { } /* <4c38f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4c38c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ inline void _List_base>::_List_base(const allocator_type &__a) { } /* <4c3897> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ inline void _List_impl::_List_impl(const _Node_alloc_type &__a) { } /* <4c386b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ inline void allocator>::allocator(allocator> &__a) { } /* <4c3846> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ inline void new_allocator>::new_allocator(new_allocator> &const) { } /* <4c3803> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) { } /* <4c37d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4c37bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4c377b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4c374f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4c3721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator>::allocator(allocator &const) { } /* <4c36fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4c36cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4c36af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4c3694> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4c364a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4c360d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4c35f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4c35c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4c35a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4c359f> ../game_shared/bot/nav_node.h:28 */ inline void GetFirst(void) { } /* <4c3598> ../game_shared/bot/nav_node.h:29 */ inline void GetListLength(void) { } /* <4c3570> ../game_shared/bot/nav_area.cpp:3976 */ inline void PlaceFloodFillFunctor::PlaceFloodFillFunctor(CNavArea *area) { } /* <4c350c> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <4c34e6> ../game_shared/bot/nav_area.h:281 */ inline void CNavArea::GetApproachInfo(int i) { } /* <4c34bf> ../game_shared/bot/nav.h:104 */ inline void Extent::Extent(Extent &const) { } /* <4c349e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <4c342b> ../game_shared/bot/nav_area.cpp:1394 */ inline bool IsAreaRoughlySquare(const class CNavArea *area) { // { // float aspect; // 1396 // float const maxAspect; // 1398 // float const minAspect; // 1399 // } } /* <4c3400> ../game_shared/bot/nav_area.cpp:2013 */ void CNavArea::IsOverlappingY(CNavArea *area) { } /* <4c33d5> ../game_shared/bot/nav_area.cpp:2001 */ void CNavArea::IsOverlappingX(CNavArea *area) { } /* <4c338b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4c334e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4c3333> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4c3307> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4c32e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4c329d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4c3260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4c3245> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4c3219> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4c31f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4c31b5> ../game_shared/bot/nav_area.cpp:63 */ void buildGoodSizedList(void) { // { // float const minSize; // 65 // iterator iter; // 67 // { // class CNavArea *area; // 70 // const class Extent *extent; // 73 // } // } } /* <4c316b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4c312e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4c3113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4c30e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4c30c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4c3080> ../game_shared/bot/nav_area.h:324 */ inline void CNavArea::AddLadderDown(CNavLadder *ladder) { } /* <4c3061> ../game_shared/bot/nav.h:162 */ inline NavDirType DirectionRight(NavDirType dir) { } /* <4c3042> ../game_shared/bot/nav.h:148 */ inline NavDirType DirectionLeft(NavDirType dir) { } /* <4c301a> ../game_shared/bot/nav_area.h:323 */ inline void CNavArea::AddLadderUp(CNavLadder *ladder) { } /* <4c2fda> ../game_shared/bot/nav_area.h:63 */ inline void CNavLadder::CNavLadder(void) { } /* <4c2f90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4c2f53> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4c2f38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4c2f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4c2eec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4c2ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <4c2eb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */ inline void list>::pop_front(void) { } /* <4c2e9b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */ inline void list>::front(void) { } /* <4c2e72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4c2e49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4c2e1d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4c2e02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4c2de7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4c2dc0> ../game_shared/bot/nav_area.h:88 */ inline void CNavLadder::OnDestroyNotify(CNavArea *dead) { } /* <4c2d9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4c2d7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <4c2d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(SpotEncounter &__r) { } /* <4c2d32> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4c2d05> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::~SpotEncounter( int const __in_chrg) { } /* <4c2cdc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4c2cb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4c2c6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4c2c46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(SpotOrder &__r) { } /* <4c2c2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4c2c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4c2bdd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4c2bb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4c2b97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4c2b7c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4c2b61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4c2b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4c2b2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4c2b10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4c2aea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(const class CNavArea * &__r) { } /* <4c2ab2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ inline void list>::_M_erase( iterator __position) { // { // _Node *__n; // 1533 // } } /* <4c2a97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <4c2a8c> ../game_shared/bot/nav_area.cpp:3757 */ void EditNavAreasReset(void) { } /* <4c2a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4c2a1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4c29f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(CNavArea *&const __r) { } /* <4c29db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4c29bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4c298d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4c2967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4c294c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <4c2931> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:973 */ inline void list>::pop_front(void) { } /* <4c2916> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:899 */ inline void list>::front(void) { } /* <4c28de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ inline void list>::_M_erase( iterator __position) { // { // _Node *__n; // 1533 // } } /* <4c28b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4c286e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4c2848> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(CNavLadder *&const __r) { } /* <4c282d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4c280d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4c27df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4c27b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4c2793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4c2749> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4c271d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4c26f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(const union NavConnect &__r) { } /* <4c26c6> ../game_shared/bot/nav_area.h:40 */ inline void operator==(const union NavConnect *const this, const union NavConnect &other) { } /* <4c268b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4c2670> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4c2638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ inline void list>::_M_erase( iterator __position) { // { // _Node *__n; // 1533 // } } /* <4c2612> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(union NavConnect &__r) { } /* <4c25f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4c25d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4c25a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4c2583> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4c2528> ../game_shared/bot/nav_area.cpp:486 */ void CNavArea::AssignNodes(CNavArea *area) { // { // class CNavNode *horizLast; // 488 // { // class CNavNode *vertNode; // 490 // { // class CNavNode *horizNode; // 492 // } // } // } } /* <4c24fe> ../game_shared/bot/nav_area.cpp:169 */ void CNavArea::Initialize(void) { // { // int i; // 177 // } } /* <4c24e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4c24c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4c24ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4c2492> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4c2477> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4c245c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4c2441> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4c2426> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4c240b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4c23f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4c23d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4c23b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4c2387> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4c2361> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4c2346> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4c232b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4c2310> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4c22f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4c22da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4c22b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4c226a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4c2244> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(HidingSpot *&const __r) { } /* <4c2229> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4c2209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4c21db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4c21b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4c219a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4c217f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4c2164> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4c2149> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4c212e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4c2113> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4c20f8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4c20dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4c20c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4c20a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4c208c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4c2071> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4c2056> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4c203b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4c2020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4c1fe8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const SpotOrder &__val) { } /* <4c1fbb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4c1f8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4c1f64> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4c1f3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4c1f06> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const union NavConnect &__val) { } /* <4c1ed9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4c1ead> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4c1e82> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4c1e5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4c1e2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4c1e03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4c1dd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4c1db2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4c1d85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4c1d59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4c1d2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4c1d08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4c1cdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4c1caf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4c1c84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4c1c59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4c1c21> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const HidingSpot * &__val) { } /* <4c1bf4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4c1bc8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4c1b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4c1b77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4c1b3f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const CNavArea * &__val) { } /* <4c1b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const CNavLadder * &__val) { } /* <4c1adb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4c1aaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4c1a82> ../game_shared/bot/nav_area.h:164 */ inline void SpotOrder::~SpotOrder( int const __in_chrg) { } /* <4c1a54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4c1a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4c19fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4c19d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4c19a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4c1979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4c194e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4c1922> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4c18f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4c18c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4c189e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4c1872> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4c1845> ../game_shared/bot/nav_area.h:35 */ inline void ~NavConnect(union NavConnect *const this, int const __in_chrg) { } /* <4c1817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4c17ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4c17c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4c1793> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4c1768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4c173d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4c170f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4c16e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4c16b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4c168d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4c15a2> ../game_shared/bot/nav_area.h:1028 */ void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class CollectHidingSpotsFunctor &func, float maxRange) { // { // class CNavArea *area; // 1045 // { // const_iterator ladderIt; // 1064 // const NavLadderList *ladderList; // 1067 // { // int dir; // 1051 // { // int count; // 1053 // { // int i; // 1054 // { // class CNavArea *adjArea; // 1056 // } // } // } // } // { // const class CNavLadder *ladder; // 1072 // } // { // const class CNavLadder *ladder; // 1093 // } // } // } } /* <4c1587> ../game_shared/bot/bot_util.h:136 */ inline void IntervalTimer::Reset(void) { } /* <4c156c> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <4c1551> ../game_shared/bot/bot_util.h:131 */ inline void IntervalTimer::IntervalTimer(void) { } /* <4c1534> ../game_shared/bot/nav_area.h:417 */ inline void CNavArea::IsDegenerate(void) { } /* <4c14ef> ../game_shared/bot/nav_area.h:422 */ inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) { // { // const_iterator iter; // 424 // } } /* <4c14c8> ../game_shared/bot/nav_area.h:236 */ inline void CNavArea::GetAdjacentCount(NavDirType dir) { } /* <4c148b> ../game_shared/bot/nav_area.cpp:3981 */ inline void PlaceFloodFillFunctor::operator()(CNavArea *area) { // { // class CCSBotManager *ctrl; // 3983 // } } /* <4c1470> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <4c1443> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <4c1402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <4c13e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <4c13d4> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <4c13b7> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <4c139a> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <4c136d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <4c1346> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <4c1319> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <4c12f2> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <4c12e8> ../game_shared/bot/nav_area.cpp:2731 */ void ClearSearchLists(void) { } /* <4c12bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4c12a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4c1286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4c1246> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4c121a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4c11f3> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <4c118b> ../game_shared/bot/nav_area.cpp:3385 */ inline void CollectHidingSpotsFunctor::CollectHidingSpotsFunctor( CBaseEntity *me, const Vector *origin, float range, unsigned char flags, Place place, bool useCrouchAreas) { } /* <4c1170> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <4c1108> ../game_shared/bot/nav_area.cpp:3398 */ inline void CollectHidingSpotsFunctor::operator()(CNavArea *area) { // { // const HidingSpotList *list; // 3405 // { // const_iterator iter; // 3407 // { // const class HidingSpot *spot; // 3409 // { // class CNavArea *area; // 3413 // } // } // } // } } /* <4c10e1> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <4c10b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4c1099> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4c107e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4c1043> ../game_shared/bot/nav_area.h:255 */ inline void CNavArea::GetHidingSpotList(void) { } /* <4c1023> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4c0ff7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4c0fca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4c0faf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4c0f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4c0f54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4c0f28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4c0e7b> ../game_shared/bot/nav_area.cpp:615 */ void CNavArea::IsConnected(CNavArea *area, NavDirType dir) { // { // const_iterator iter; // 621 // { // const_iterator liter; // 636 // { // int d; // 626 // } // { // class CNavLadder *ladder; // 639 // } // { // class CNavLadder *ladder; // 650 // } // } // } } /* <4c0e4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4c0e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4c0e18> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4c0ddd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <4c0dbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4c0d91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4c0d71> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4c0d45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4c0d05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4c0cd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4c0cad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4c0c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4c0c77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4c0c37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4c0c0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4c0bf0> ../game_shared/bot/nav.h:111 */ inline void Extent::Area(void) { } /* <4c0bd5> ../game_shared/bot/nav_area.h:136 */ inline void HidingSpot::GetPosition(void) { } /* <4c0baa> ../game_shared/bot/nav_area.cpp:3264 */ void CNavArea::GetDanger(int teamID) { } /* <4c0b7e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4c0b63> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4c0b48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4c0b13> ../game_shared/bot/nav_area.h:531 */ inline void CNavAreaGrid::WorldToGridY(float wy) { // { // int y; // 533 // } } /* <4c0ade> ../game_shared/bot/nav_area.h:520 */ inline void CNavAreaGrid::WorldToGridX(float wx) { // { // int x; // 522 // } } /* <4c0a9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4c0a72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4c0a45> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4c0a2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4c0a0f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4c09d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <4c09b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4c0988> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4c0912> ../game_shared/bot/nav_area.cpp:4757 */ inline void ApproachAreaCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // int i; // 4760 // } // { // float dist; // 4772 // float cost; // 4779 // } } /* <4c0851> ../game_shared/bot/bot_util.h:247 */ inline bool IsIntersecting2D(Vector &startA, Vector &endA, Vector &startB, Vector &endB, Vector *result) { // { // float denom; // 251 // float numS; // 258 // float numT; // 265 // float s; // 267 // float t; // 274 // } } /* <4c0818> ../game_shared/bot/nav_area.cpp:3448 */ inline void CollectHidingSpotsFunctor::RemoveSpot( int i) { // { // int j; // 3453 // } } /* <4c07a1> ../cstrike/dlls/hostage/hostage.h:265 */ inline void CHostageManager::GetClosestHostage(Vector &pos, float *resultRange) { // { // float closeRange; // 267 // float range; // 267 // class CHostage *close; // 268 // { // int i; // 270 // } // } } /* <4c077f> ../game_shared/bot/nav.h:122 */ inline void Ray::Ray(void) { } /* <4c073e> ../game_shared/bot/nav_area.cpp:2744 */ void CNavArea::GetCorner(NavCornerType corner) { // { // Vector pos; // 2746 // } } /* <4c0737> ../game_shared/bot/nav_area.h:286 */ inline void MakeNewMarker(void) { } /* <4c0719> ../game_shared/bot/nav_area.cpp:2713 */ void CNavArea::RemoveFromOpenList(void) { } /* <4c0689> ../cstrike/dlls/vector.h:52 */ inline void Vector2D::IsLengthLessThan(float length) { } /* <4c066e> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <4c0653> ../game_shared/bot/nav_area.h:268 */ inline void CNavArea::GetExtent(void) { } /* <4c0638> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <4c05ba> ../game_shared/bot/nav_node.h:79 */ inline void CNavNode::GetPosition(void) { } /* <4c059f> ../game_shared/bot/nav_node.h:25 */ inline void CNavNode::GetNormal(void) { } /* <4c0577> ../game_shared/bot/nav_node.h:74 */ inline void CNavNode::GetConnectedNode(NavDirType dir) { } /* <4c0555> ../game_shared/bot/nav.h:104 */ inline void Extent::Extent(void) { } /* <4c052f> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <4c0508> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <4c04dc> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <4c04b1> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <4c0484> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <4c0451> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <4c03f5> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <4c0399> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <4c033d> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <4c02fa> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <4c02cd> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <4c0271> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <4c0222> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <4c01eb> ../cstrike/dlls/bot/cs_bot_manager.h:201 */ inline void CCSBotManager::SetNavPlace( unsigned int place) { } /* <4c01c5> ../cstrike/dlls/bot/cs_bot_manager.h:200 */ inline void CCSBotManager::GetNavPlace(void) { } /* <4c018e> ../game_shared/bot/nav_area.h:514 */ inline void CNavAreaGrid::ComputeHashKey(unsigned int id) { } /* <4c0171> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <4c0154> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <4c0139> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <4c0111> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <4c00f6> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <4c00ce> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <4c00b3> ../game_shared/bot/nav_area.h:292 */ inline void CNavArea::GetParentHow(void) { } /* <4c0098> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <4c0063> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <4c0048> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <4c002d> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <4c0012> ../game_shared/bot/nav_area.h:282 */ inline void CNavArea::GetApproachInfoCount(void) { } /* <4bfff7> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <4bffdc> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <4bffc1> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <4bff9a> ../game_shared/bot/nav_area.h:218 */ inline void CNavArea::SetPlace( Place place) { } /* <4bff7f> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <4bff58> ../game_shared/bot/nav_area.h:215 */ inline void CNavArea::SetAttributes( unsigned char bits) { } /* <4bff38> ../game_shared/bot/nav_area.h:213 */ inline void CNavArea::GetID(void) { } /* <4bff1d> ../game_shared/bot/nav_area.h:140 */ inline void HidingSpot::IsMarked(void) { } /* <4bff02> ../game_shared/bot/nav_area.h:139 */ inline void HidingSpot::Mark(void) { } /* <4bfee7> ../game_shared/bot/nav_area.h:137 */ inline void HidingSpot::GetID(void) { } /* <4bfecc> ../game_shared/bot/nav_area.h:131 */ inline void HidingSpot::GetFlags(void) { } /* <4bfea5> ../game_shared/bot/nav_area.h:130 */ inline void HidingSpot::SetFlags( unsigned char flags) { } /* <4bfe8a> ../game_shared/bot/nav_area.h:128 */ inline void HidingSpot::IsIdealSniperSpot(void) { } /* <4bfe6f> ../game_shared/bot/nav_area.h:127 */ inline void HidingSpot::IsGoodSniperSpot(void) { } /* <4bfe4f> ../game_shared/bot/nav_area.h:126 */ inline void HidingSpot::HasGoodCover(void) { } /* <4bfdfa> ../game_shared/steam_util.h:42 */ inline void SteamFile::Read( void *data, int length) { // { // byte *readCursor; // 47 // { // int i; // 49 // } // } } /* <4bfdde> ../game_shared/bot/nav_node.h:107 */ inline void CNavNode::GetArea(void) { } /* <4bfdb6> ../game_shared/bot/nav_node.h:102 */ inline void CNavNode::AssignArea(CNavArea *area) { } /* <4bfd9b> ../game_shared/bot/nav_node.h:47 */ inline void CNavNode::GetAttributes(void) { } /* <4bfd7b> ../game_shared/bot/nav_node.h:41 */ inline void CNavNode::IsCovered(void) { } /* <4bfd60> ../game_shared/bot/nav_node.h:40 */ inline void CNavNode::Cover(void) { } /* <4bfd40> ../game_shared/bot/nav_node.h:30 */ inline void CNavNode::GetNext(void) { } /* <4bfcf4> ../game_shared/bot/nav.h:109 */ inline void Extent::SizeY(void) { } /* <4bfcd4> ../game_shared/bot/nav.h:108 */ inline void Extent::SizeX(void) { } /* <4bfcaa> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <4bfc8f> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <4bfc38> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <4bfbda> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <4bfbba> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <4bfb9a> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <4bfb7a> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <4bfb28> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <4bfafe> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <4bfabf> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <4bfa95> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <4bfa7a> ../cstrike/dlls/vector.h:122 */ inline void Vector::operator const float*(void) { } /* <4bf94d> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <4bf914> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <4bf8e5> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <4bf8ad> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <4bf88d> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <4bf86d> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <4bf81e> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <4bf7f3> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <4bf7c6> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <4bf79b> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <4ae3c1> ../game_shared/bot/bot_util.cpp:838 */ /* linkage=_Z23HintMessageToAllPlayersPKc */ void HintMessageToAllPlayers(const char *message) { // { // hudtextparms_t textParms; // 840 // } } /* <4ae2c5> ../game_shared/bot/bot_util.cpp:694 */ /* linkage=_Z18IsGameEventAudible13GameEventTypeP11CBaseEntityS1_PfP12PriorityTypePb */ bool IsGameEventAudible(GameEventType event, CBaseEntity *entity, CBaseEntity *other, float *range, PriorityType *priority, bool *isHostile) { // { // class CBasePlayer *player; // 696 // float const ShortRange; // 700 // float const NormalRange; // 701 // { // class CBasePlayerWeapon *pWeapon; // 730 // } // { // class CBasePlayerWeapon *pWeapon; // 745 // } // } } /* <4ae261> ../game_shared/bot/bot_util.cpp:682 */ /* linkage=_Z6BotSINf */ float BotSIN(float angle) { // { // int i; // 685 // NormalizeAnglePositive(float angle); // 684 // } } /* <4ae1fd> ../game_shared/bot/bot_util.cpp:675 */ /* linkage=_Z6BotCOSf */ float BotCOS(float angle) { // { // int i; // 678 // NormalizeAnglePositive(float angle); // 677 // } } /* <4ae1b1> ../game_shared/bot/bot_util.cpp:666 */ /* linkage=_Z11InitBotTrigv */ void InitBotTrig(void) { // { // int i; // 668 // { // float angle; // 670 // } // } } /* <4ae198> ../game_shared/bot/bot_util.cpp:592 */ /* linkage=_Z11BotPrecachev */ void BotPrecache(void) { } /* <4ae13e> ../game_shared/bot/bot_util.cpp:577 */ /* linkage=_Z19CONSOLE_ECHO_LOGGEDPcz */ void CONSOLE_ECHO_LOGGED(char *pszMsg, ...) { // { // va_list argptr; // 579 // char szStr; // 580 // } } /* <4ae0d3> ../game_shared/bot/bot_util.cpp:563 */ /* linkage=_Z12CONSOLE_ECHOPcz */ void CONSOLE_ECHO(char *pszMsg, ...) { // { // va_list argptr; // 565 // char szStr; // 566 // } } /* <4ae02e> ../game_shared/bot/bot_util.cpp:537 */ /* linkage=_Z19UTIL_DrawBeamPoints6VectorS_ihhh */ void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 539 } /* <4adf8a> ../game_shared/bot/bot_util.cpp:513 */ /* linkage=_Z20UTIL_DrawBeamFromEnti6Vectorihhh */ void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 515 } /* <4adcab> ../game_shared/bot/bot_util.cpp:491 */ Vector UTIL_ComputeOrigin(entvars_t *pevVars) { } /* <4adc8e> ../game_shared/bot/bot_util.cpp:479 */ /* linkage=_Z19UTIL_GetLocalPlayerv */ CBasePlayer *UTIL_GetLocalPlayer(void) { } /* <4adb6c> ../game_shared/bot/bot_util.cpp:440 */ /* linkage=_Z20UTIL_IsVisibleToTeamRK6Vectorif */ bool UTIL_IsVisibleToTeam(Vector &spot, int team, float maxRange) { // { // int i; // 442 // { // class CBasePlayer *player; // 444 // TraceResult result; // 464 // FNullEnt(entvars_t *pev); // 449 // operator-(const Vector *const this, // const Vector &v); // 461 // IsLengthGreaterThan(const Vector *const this, // float length); // 461 // } // } } /* <4adb11> ../game_shared/bot/bot_util.cpp:418 */ /* linkage=_Z24UTIL_ConstructBotNetNamePciPK10BotProfile */ void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile) { // UTIL_GetBotPrefix(void); // 427 } /* <4ad86a> ../game_shared/bot/bot_util.cpp:343 */ /* linkage=_Z21UTIL_GetClosestPlayerPK6VectorPf */ CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance) { // { // class CBasePlayer *closePlayer; // 345 // float closeDistSq; // 346 // { // int i; // 348 // { // class CBasePlayer *player; // 350 // float distSq; // 358 // IsEntityValid(CBaseEntity *entity); // 352 // operator-(const Vector *const this, // const Vector &v); // 358 // LengthSquared(const Vector *const this); // 358 // } // } // } } /* <4ad7ad> ../game_shared/bot/bot_util.cpp:305 */ /* linkage=_Z18UTIL_IsTeamAllBotsi */ bool UTIL_IsTeamAllBots(int team) { // { // int botCount; // 307 // { // int i; // 309 // { // class CBasePlayer *player; // 311 // FNullEnt(entvars_t *pev); // 320 // } // } // } } /* <4ad686> ../game_shared/bot/bot_util.cpp:240 */ /* linkage=_Z20UTIL_KickBotFromTeam8TeamName */ bool UTIL_KickBotFromTeam(TeamName kickTeam) { // { // int i; // 242 // { // class CBasePlayer *player; // 247 // const char *name; // 255 // FNullEnt(entvars_t *pev); // 252 // } // { // class CBasePlayer *player; // 274 // const char *name; // 282 // FNullEnt(entvars_t *pev); // 279 // } // } } /* <4ad5db> ../game_shared/bot/bot_util.cpp:210 */ /* linkage=_Z15UTIL_BotsInGamev */ int UTIL_BotsInGame(void) { // { // int iCount; // 212 // { // int iIndex; // 214 // { // class CBasePlayer *pPlayer; // 216 // FNullEnt(entvars_t *pev); // 221 // } // } // } } /* <4ad507> ../game_shared/bot/bot_util.cpp:174 */ /* linkage=_Z17UTIL_HumansOnTeamib */ int UTIL_HumansOnTeam(int teamID, bool isAlive) { // { // int iCount; // 176 // { // int iIndex; // 178 // { // class CBaseEntity *entity; // 180 // class CBasePlayer *player; // 191 // FNullEnt(entvars_t *pev); // 185 // } // } // } } /* <4ad43f> ../game_shared/bot/bot_util.cpp:128 */ /* linkage=_Z17UTIL_HumansInGameb */ int UTIL_HumansInGame(bool ignoreSpectators) { // { // int iCount; // 130 // { // int iIndex; // 132 // { // class CBaseEntity *entity; // 134 // class CBasePlayer *player; // 145 // FNullEnt(entvars_t *pev); // 139 // } // } // } } /* <4ad385> ../game_shared/bot/bot_util.cpp:93 */ /* linkage=_Z24UTIL_ActivePlayersInGamev */ int UTIL_ActivePlayersInGame(void) { // { // int iCount; // 95 // { // int iIndex; // 97 // { // class CBaseEntity *entity; // 99 // class CBasePlayer *player; // 110 // FNullEnt(entvars_t *pev); // 104 // } // } // } } /* <4ad2da> ../game_shared/bot/bot_util.cpp:66 */ /* linkage=_Z18UTIL_ClientsInGamev */ int UTIL_ClientsInGame(void) { // { // int iCount; // 68 // { // int iIndex; // 70 // { // class CBaseEntity *pPlayer; // 72 // FNullEnt(entvars_t *pev); // 77 // } // } // } } /* <4ad1c6> ../game_shared/bot/bot_util.cpp:26 */ /* linkage=_Z16UTIL_IsNameTakenPKcb */ bool UTIL_IsNameTaken(const char *name, bool ignoreHumans) { // { // int i; // 28 // { // class CBaseEntity *player; // 30 // FNullEnt(entvars_t *pev); // 35 // FStrEq(const char *sz1, // const char *sz2); // 55 // { // class CBot *bot; // 45 // FStrEq(const char *sz1, // const char *sz2); // 46 // } // } // } } /* <4ad17f> ../game_shared/bot/nav.h:263 */ inline float NormalizeAnglePositive(float angle) { } /* <4ad12d> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <4ad0ec> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <4ad0de> ../game_shared/bot/bot_util.cpp:411 */ const char *UTIL_GetBotPrefix(void) { } /* <4ad0c5> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <4ad0a7> ../game_shared/bot/bot_profile.h:64 */ inline void BotProfile::GetName(void) { } /* <4ad081> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <4ad05a> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <4ad033> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <4ad01a> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <4acffc> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <4acf99> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <4acf4a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <4acf00> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <4acec5> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <4ace9e> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <4acdd2> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <4acda6> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <4acd86> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <4acd68> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <4a8acb> ../game_shared/bot/bot_profile.cpp:137 */ void BotProfileManager::Init(const char *filename, unsigned int *checksum) { // { // int dataLength; // 139 // char *dataPointer; // 140 // const char *dataFile; // 141 // BotProfileList templateList; // 159 // class BotProfile defaultProfile; // 161 // ComputeSimpleChecksum(const unsigned char *dataPointer, // int dataLength); // 155 // BotProfile(BotProfile *const this); // 161 // list(list> *const this); // 159 // { // char *token; // 172 // bool isDefault; // 174 // bool isTemplate; // 175 // bool isCustomSkin; // 176 // class BotProfile *profile; // 270 // bool isFirstWeaponPref; // 348 // { // int const BufLen; // 180 // char skinName; // 181 // const char *decoratedName; // 236 // bool skinExists; // 237 // GetDecoratedSkinName(const char *name, // const char *filename); // 236 // GetCustomSkinIndex(BotProfileManager *const this, // const char *name, // const char *filename); // 237 // CloneString(const char *str); // 241 // CloneString(const char *str); // 244 // } // { // const class BotProfile *inherit; // 287 // { // char *c; // 292 // strchr(char *__s, // int __c); // 292 // { // iterator iter; // 297 // operator++(_List_iterator *const this); // 297 // } // Inherit(BotProfile *const this, // const class BotProfile *parent, // const class BotProfile *baseline); // 314 // } // } // { // char attributeName; // 366 // { // char *c; // 474 // strchr(char *__s, // int __c); // 474 // { // int i; // 478 // } // } // atof(const char *__nptr); // 464 // atof(const char *__nptr); // 453 // atoi(const char *__nptr); // 424 // atoi(const char *__nptr); // 420 // atof(const char *__nptr); // 416 // atoi(const char *__nptr); // 407 // GetCustomSkinIndex(BotProfileManager *const this, // const char *name, // const char *filename); // 411 // atof(const char *__nptr); // 403 // atof(const char *__nptr); // 399 // } // BotProfile(BotProfile *const this); // 278 // CloneString(const char *str); // 334 // push_back(list> *const this, // const value_type &__x); // 514 // push_back(list> *const this, // const value_type &__x); // 519 // } // ~list(list> *const this, // int const __in_chrg); // 159 // { // iterator iter; // 527 // operator++(_List_iterator *const this); // 527 // } // ~list(list> *const this, // int const __in_chrg); // 159 // } } /* <4a8aa1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <4a8916> ../game_shared/bot/bot_profile.cpp:647 */ void BotProfileManager::FindVoiceBankIndex(const char *filename) { // { // int index; // 649 // const_iterator it; // 651 // begin(vector> *const this); // 652 // end(vector> *const this); // 652 // operator++(__normal_iterator> > *const this); // 652 // CloneString(const char *str); // 660 // push_back(vector> *const this, // const value_type &__x); // 660 // } } /* <4a82f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const char * &__x) { // { // char *__x_copy; // 308 // construct(new_allocator *const this, // pointer __p, // const char * &__val); // 303 // copy_backward(char ** __first, // char ** __last, // char ** __result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector> *const this, // size_type __n, // const char *__s); // 322 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 323 // _M_allocate(_Vector_base> *const this, // size_t __n); // 324 // construct(new_allocator *const this, // pointer __p, // const char * &__val); // 332 // __uninitialized_move_a>(char ** __first, // char ** __last, // char ** __result, // class allocator &__alloc); // 340 // __uninitialized_move_a>(char ** __first, // char ** __last, // char ** __result, // class allocator &__alloc); // 346 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 363 // } } /* <4a8177> ../game_shared/bot/bot_profile.cpp:669 */ void BotProfileManager::GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) { // { // const_iterator iter; // 674 // int validCount; // 677 // int which; // 690 // operator++(_List_const_iterator *const this); // 678 // { // const class BotProfile *profile; // 680 // IsDifficulty(const class BotProfile *const this, // enum BotDifficultyType diff); // 682 // IsValidForTeam(const class BotProfile *const this, // enum BotProfileTeamType team); // 682 // } // operator++(_List_const_iterator *const this); // 691 // { // const class BotProfile *profile; // 693 // IsDifficulty(const class BotProfile *const this, // enum BotDifficultyType diff); // 695 // IsValidForTeam(const class BotProfile *const this, // enum BotProfileTeamType team); // 695 // } // } } /* <4a80db> ../game_shared/bot/bot_profile.cpp:621 */ void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename) { // { // const char *skinName; // 623 // GetDecoratedSkinName(const char *name, // const char *filename); // 626 // { // int i; // 629 // } // } } /* <4a808d> ../game_shared/bot/bot_profile.cpp:621 */ void BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename) { // { // const char *skinName; // 623 // { // int i; // 629 // } // } } /* <4a8053> ../game_shared/bot/bot_profile.cpp:607 */ void BotProfileManager::GetCustomSkinModelname(int index) { } /* <4a8019> ../game_shared/bot/bot_profile.cpp:593 */ void BotProfileManager::GetCustomSkinFname(int index) { } /* <4a7fdf> ../game_shared/bot/bot_profile.cpp:579 */ void BotProfileManager::GetCustomSkin(int index) { } /* <4a7dfd> ../game_shared/bot/bot_profile.cpp:532 */ void BotProfileManager::~BotProfileManager(void) { // { // iterator it; // 536 // begin(vector> *const this); // 537 // end(vector> *const this); // 537 // operator++(__normal_iterator> > *const this); // 537 // clear(vector> *const this); // 541 // } // ~vector(vector> *const this, // int const __in_chrg); // 532 // ~list(list> *const this, // int const __in_chrg); // 532 } /* <4a7dca> ../game_shared/bot/bot_profile.cpp:532 */ void BotProfileManager::~BotProfileManager(int const __in_chrg) { // { // iterator it; // 536 // } } /* <4a7da4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <4a7c76> ../game_shared/bot/bot_profile.cpp:548 */ void BotProfileManager::Reset(void) { // clear(list> *const this); // 553 // { // iterator iter; // 550 // operator++(_List_iterator *const this); // 550 // } // { // int i; // 555 // } } /* <4a7bb2> ../game_shared/bot/bot_profile.cpp:122 */ void BotProfileManager::BotProfileManager(void) { // list(list> *const this); // 122 // vector(vector> *const this); // 122 } /* <4a7b87> ../game_shared/bot/bot_profile.cpp:122 */ void BotProfileManager::BotProfileManager(void) { // { // int i; // 125 // } } /* <4a7b5e> ../game_shared/bot/bot_profile.cpp:112 */ void BotProfile::IsValidForTeam(BotProfileTeamType team) { } /* <4a7b22> ../game_shared/bot/bot_profile.cpp:99 */ void BotProfile::HasPistolPreference(void) { // { // int i; // 101 // } } /* <4a7acd> ../game_shared/bot/bot_profile.cpp:78 */ void BotProfile::HasPrimaryPreference(void) { // { // int i; // 80 // { // int weaponClass; // 82 // } // } } /* <4a7a99> ../game_shared/bot/bot_profile.cpp:65 */ void BotProfile::GetWeaponPreferenceAsString( int i) { } /* <4a7a20> ../game_shared/bot/bot_profile.h:123 */ inline void BotProfile::Inherit(BotProfile *parent, const BotProfile *baseline) { // { // int i; // 137 // } } /* <4a79f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:220 */ inline char *strchr(char *__s, int __c) { } /* <4a79de> ../game_shared/bot/bot_profile.h:46 */ inline void BotProfile::BotProfile(void) { } /* <4a799e> ../game_shared/simple_checksum.h:12 */ inline unsigned int ComputeSimpleChecksum(const unsigned char *dataPointer, int dataLength) { // { // unsigned int checksum; // 14 // { // int i; // 16 // } // } } /* <4a7974> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void vector>::push_back(const value_type &__x) { } /* <4a792c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:811 */ inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4a790d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ inline void __normal_iterator> >::operator++(void) { } /* <4a78c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:724 */ inline void __normal_iterator> >::__normal_iterator(__normal_iterator> > &__i) { } /* <4a78a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ inline void __normal_iterator> >::__normal_iterator(void) { } /* <4a7864> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4a7820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void vector>::_M_check_len(size_type __n, const char *__s) { // { // size_typeconst __len; // 1244 // } } /* <4a77df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward(char ** __first, char ** __last, char ** __result) { } /* <4a7784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a>(char ** __first, char ** __last, char ** __result, class allocator &__alloc) { } /* <4a7730> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a(char ** __first, char ** __last, char ** __result, class allocator &const) { } /* <4a76f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy(char ** __first, char ** __last, char ** __result) { // { // } } /* <4a76b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy(char ** __first, char ** __last, char ** __result) { } /* <4a7672> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy(char ** __first, char ** __last, char ** __result) { } /* <4a7627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2(char ** __first, char ** __last, char ** __result) { } /* <4a75ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a(char ** __first, char ** __last, char ** __result) { // { // boolconst __simple; // 378 // } } /* <4a7588> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m(const char **__first, const char **__last, char ** __result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <4a753d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2(char ** __first, char ** __last, char ** __result) { } /* <4a751d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base(char ** __it) { } /* <4a74c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a(char ** __first, char ** __last, char ** __result) { // { // boolconst __simple; // 573 // } } /* <4a74a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base(char ** __it) { } /* <4a7459> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b(const char **__first, const char **__last, char ** __result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <4a7415> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <4a73dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <4a73c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <4a739b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <4a737d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <4a7359> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _Vector_base>::_M_allocate( size_t __n) { } /* <4a7330> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator::allocate( size_type __n, const void *) { } /* <4a72fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ inline void max(const unsigned int &__a, const unsigned int &__b) { } /* <4a72d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void vector>::max_size(void) { } /* <4a72ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <4a729c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator::max_size(void) { } /* <4a7286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(char ** __it) { } /* <4a726d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector>::vector(void) { } /* <4a7254> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <4a723b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base>::_Vector_base(void) { } /* <4a7222> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <4a7209> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <4a71f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4a71cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void vector>::~vector( int const __in_chrg) { } /* <4a71b4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1039 */ inline void vector>::clear(void) { } /* <4a7175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <4a7156> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void vector>::end(void) { } /* <4a713d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ inline void __normal_iterator> >::operator++(void) { } /* <4a710b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void vector>::begin(void) { } /* <4a70f2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:717 */ inline void __normal_iterator> >::__normal_iterator(void) { } /* <4a70cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <4a70b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <4a708d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <4a7074> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <4a705b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <4a6ff9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <4a6fd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(BotProfile *&const __r) { } /* <4a6fbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <4a6f9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <4a6f72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <4a6f4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <4a6f35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <4a6f1c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <4a6f03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <4a6eea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <4a6ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <4a6eb3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <4a6e7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const BotProfile * &__val) { } /* <4a6e55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1253 */ inline void vector>::_M_erase_at_end( pointer __pos) { } /* <4a6e3c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <4a6dff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy(char ** __first, char ** __last, class allocator &const) { } /* <4a6dcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy(char ** __first, char ** __last) { } /* <4a6db1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy(char **, char **) { } /* <4a6d8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void _Vector_base>::~_Vector_base( int const __in_chrg) { } /* <4a6d5a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) { } /* <4a6d31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator::deallocate( pointer __p, size_type) { } /* <4a6d07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <4a6cdf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4a6cbc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4a6c92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <4a6c69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <4a6c41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <4a6c1e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <4a6bf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <4a6bca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <4a6ba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <4a6b7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <4a6b41> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const char * &__val) { } /* <4a6b23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <4a6b05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <4a6ad6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(const char ** &__i) { } /* <4a6ab8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <4a6a8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <4a6a65> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4a6a4c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <4a6a33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <4a6a0d> ../game_shared/bot/bot_profile.cpp:112 */ void BotProfile::IsValidForTeam(BotProfileTeamType team) { } /* <4a69d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <4a69b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4a698f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4a693f> ../game_shared/bot/bot_profile.cpp:52 */ const char *GetDecoratedSkinName(const char *name, const char *filename) { // { // int const BufLen; // 57 // char buf; // 59 // } } /* <4a6919> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <4a68f2> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <4a68cb> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <4a68b2> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <4a6894> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <4a6845> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <4a67fb> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <4a67c0> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <4a6771> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <4a66f7> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <4a66cb> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <4a666f> ../game_shared/bot/bot_profile.h:115 */ inline void BotProfile::IsDifficulty(BotDifficultyType diff) { } /* <4a6651> ../game_shared/bot/bot_profile.h:64 */ inline void BotProfile::GetName(void) { } /* <4a6607> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <49fd8b> ../game_shared/bot/bot_manager.cpp:355 */ void CBotManager::IsLineBlockedBySmoke(const Vector *from, const Vector *to) { // { // float const smokeRadiusSq; // 357 // float totalSmokedLength; // 358 // Vector sightDir; // 361 // float sightLength; // 362 // iterator iter; // 365 // float const maxSmokedLength; // 470 // operator-(const Vector *const this, // const Vector &v); // 361 // NormalizeInPlace(Vector *const this); // 362 // { // class ActiveGrenade *ag; // 368 // { // const Vector *smokeOrigin; // 384 // Vector toGrenade; // 386 // float alongDist; // 388 // Vector close; // 391 // Vector toClose; // 402 // float lengthSq; // 403 // operator-(const Vector *const this, // const Vector &v); // 386 // DotProduct(Vector &a, // const Vector &b); // 388 // operator-(const Vector *const this, // const Vector &v); // 402 // LengthSquared(const Vector *const this); // 403 // { // float fromSq; // 409 // float toSq; // 410 // operator-(const Vector *const this, // const Vector &v); // 410 // LengthSquared(const Vector *const this); // 410 // LengthSquared(const Vector *const this); // 409 // { // float halfSmokedLength; // 424 // operator-(const Vector *const this, // const Vector &v); // 429 // Length(const Vector *const this); // 429 // Length(const Vector *const this); // 434 // } // operator-(const Vector *const this, // const Vector &v); // 418 // Length(const Vector *const this); // 418 // { // float halfSmokedLength; // 443 // Vector v; // 445 // operator-(const Vector *const this, // const Vector &v); // 445 // DotProduct(Vector &a, // const Vector &b); // 446 // operator-(const Vector *const this, // const Vector &v); // 449 // Length(const Vector *const this); // 449 // Length(const Vector *const this); // 454 // } // { // float smokedLength; // 461 // } // } // operator*(const Vector *const this, // float fl); // 399 // operator+(const Vector *const this, // const Vector &v); // 399 // } // operator++(_List_iterator *const this); // 379 // erase(list> *const this, // iterator __position); // 374 // } // } } /* <49fc24> ../game_shared/bot/bot_manager.cpp:317 */ void CBotManager::IsInsideSmokeCloud(const Vector *pos) { // { // iterator iter; // 319 // { // class ActiveGrenade *ag; // 322 // { // const Vector *smokeOrigin; // 338 // operator-(const Vector *const this, // const Vector &v); // 340 // IsLengthLessThan(const Vector *const this, // float length); // 340 // } // operator++(_List_iterator *const this); // 333 // erase(list> *const this, // iterator __position); // 328 // } // } } /* <49faf3> ../game_shared/bot/bot_manager.cpp:305 */ void CBotManager::DestroyAllGrenades(void) { // clear(list> *const this); // 310 // { // iterator iter; // 307 // end(list> *const this); // 307 // operator++(_List_iterator *const this); // 307 // } } /* <49f9fc> ../game_shared/bot/bot_manager.cpp:285 */ void CBotManager::ValidateActiveGrenades(void) { // { // iterator iter; // 287 // { // class ActiveGrenade *ag; // 290 // erase(list> *const this, // iterator __position); // 295 // operator++(_List_iterator *const this); // 299 // } // } } /* <49f95a> ../game_shared/bot/bot_manager.cpp:267 */ void CBotManager::RemoveGrenade(CGrenade *grenade) { // { // iterator iter; // 269 // end(list> *const this); // 269 // operator++(_List_iterator *const this); // 269 // { // class ActiveGrenade *ag; // 271 // } // } } /* <49f7ff> ../game_shared/bot/bot_manager.cpp:257 */ void CBotManager::AddGrenade(int type, class CGrenade *grenade) { // { // class ActiveGrenade *ag; // 259 // push_back(list> *const this, // const value_type &__x); // 260 // } } /* <49f7a6> ../game_shared/bot/bot_manager.cpp:205 */ void CBotManager::GetNavMapFilename(void) { // { // char filename; // 207 // } } /* <49f733> ../game_shared/bot/bot_manager.cpp:69 */ void CBotManager::CBotManager(void) { // list(list> *const this); // 69 } /* <49f71a> ../game_shared/bot/bot_manager.cpp:69 */ void CBotManager::CBotManager(void) { } /* <49f6d7> ../game_shared/bot/bot_manager.cpp:58 */ /* linkage=_Z15NameToGameEventPKc */ enum GameEventType NameToGameEvent(const char *name) { // { // int i; // 60 // } } /* <49f586> ../game_shared/bot/bot_manager.cpp:78 */ void CBotManager::RestartRound(void) { // DestroyAllGrenades(CBotManager *const this); // 97 } /* <49f55f> ../game_shared/bot/bot_manager.cpp:305 */ void CBotManager::DestroyAllGrenades(void) { // { // iterator iter; // 307 // } } /* <49f17b> ../game_shared/bot/bot_manager.cpp:219 */ void CBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // { // int i; // 222 // { // class CBasePlayer *player; // 224 // class CBot *bot; // 242 // FNullEnt(entvars_t *pev); // 229 // } // } } /* <49f13c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <49f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <49f0ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <49f096> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <49f07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <49f054> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <49f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <49f01d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <49efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <49ef98> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <49ef7f> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <49ef38> ../game_shared/bot/bot_manager.h:51 */ inline void ActiveGrenade::GetDetonationPosition(void) { } /* <49ef07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:109 */ void list>::erase(iterator __position) { // { // iterator __ret; // 112 // } } /* <49eed4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1530 */ inline void list>::_M_erase( iterator __position) { // { // _Node *__n; // 1533 // } } /* <49eeb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(ActiveGrenade *&const __r) { } /* <49ee97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <49ee79> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <49ee4d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <49ee29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <49ee10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <49edf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <49edde> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <49edc0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <49eda2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <49ed89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <49ed55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const ActiveGrenade * &__val) { } /* <49ed2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <49ecfd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <49ecd5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <49ecb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <49ec89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <49ec60> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <49ec47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <49ec2e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <49ebf2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <49ebc9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <49ebab> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <49eb87> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <49eb5e> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <49eb36> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <49eb0c> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <49eadc> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <49ea83> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <49ea2a> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <49e9d1> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <49e992> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <49e968> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <49e90f> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <49e8b9> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <49e892> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <49e879> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <49e85b> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <49e83d> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <49e824> ../game_shared/bot/bot_manager.h:50 */ inline void ActiveGrenade::GetID(void) { } /* <49e7fb> ../game_shared/bot/bot_manager.h:49 */ inline void ActiveGrenade::IsEntity(CGrenade *grenade) { } /* <49e7dd> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <49e78e> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <49e744> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <49e709> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <49e6e2> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <49e5c8> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <49e59c> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <49e57e> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <49e556> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <49e52e> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <49e504> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <49e4dc> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <490710> ../game_shared/bot/bot.cpp:622 */ void ActiveGrenade::GetPosition(void) { } /* <4906e1> ../game_shared/bot/bot.cpp:610 */ void ActiveGrenade::IsValid(void) { } /* <49069d> ../game_shared/bot/bot.cpp:597 */ void ActiveGrenade::OnEntityGone(void) { // { // float const smokeLingerTime; // 602 // } } /* <49066c> ../game_shared/bot/bot.cpp:588 */ void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity) { } /* <490636> ../game_shared/bot/bot.cpp:588 */ void ActiveGrenade::ActiveGrenade(int weaponID, class CGrenade *grenadeEntity) { } /* <490561> ../game_shared/bot/bot.cpp:557 */ void CBot::PrintIfWatched( char *format, ...) { // IsLocalPlayerWatchingMe(const class CBot *const this); // 562 // { // va_list varg; // 565 // char buffer; // 566 // const char *name; // 569 // } } /* <4904f2> ../game_shared/bot/bot.cpp:536 */ void CBot::Print( char *format, ...) { // { // va_list varg; // 538 // char buffer; // 539 // } } /* <490489> ../game_shared/bot/bot.cpp:503 */ void CBot::IsLocalPlayerWatchingMe(void) { // { // int myIndex; // 509 // class CBasePlayer *player; // 511 // entindex(CBaseEntity *const this); // 509 // } } /* <490456> ../game_shared/bot/bot.cpp:503 */ void CBot::IsLocalPlayerWatchingMe(void) { // { // int myIndex; // 509 // class CBasePlayer *player; // 511 // } } /* <490338> ../game_shared/bot/bot.cpp:467 */ void CBot::GetFriendsRemaining(void) { // { // int count; // 469 // { // int i; // 471 // { // class CBaseEntity *player; // 473 // FNullEnt(entvars_t *pev); // 478 // IsEnemy(const class CBot *const this, // class CBaseEntity *ent); // 484 // } // } // } } /* <49021a> ../game_shared/bot/bot.cpp:434 */ void CBot::GetEnemiesRemaining(void) { // { // int count; // 436 // { // int i; // 438 // { // class CBaseEntity *player; // 440 // FNullEnt(entvars_t *pev); // 445 // IsEnemy(const class CBot *const this, // class CBaseEntity *ent); // 451 // } // } // } } /* <4901ac> ../game_shared/bot/bot.cpp:410 */ void CBot::IsEnemy(CBaseEntity *ent) { // { // class CBasePlayer *player; // 420 // } // IsEnemy(const class CBot *const this, // class CBaseEntity *ent); // 410 } /* <49011b> ../game_shared/bot/bot.cpp:372 */ void CBot::ThrottledMsec(void) { // { // int iNewMsec; // 374 // } } /* <4900fa> ../game_shared/bot/bot.cpp:362 */ void CBot::ResetCommand(void) { } /* <4900d4> ../game_shared/bot/bot.cpp:327 */ void CBot::IsUsingScope(void) { } /* <490096> ../game_shared/bot/bot.cpp:307 */ void CBot::IsActiveWeaponOutOfAmmo(void) { // { // class CBasePlayerWeapon *gun; // 309 // } } /* <490058> ../game_shared/bot/bot.cpp:293 */ void CBot::IsActiveWeaponClipEmpty(void) { // { // class CBasePlayerWeapon *gun; // 295 // } } /* <490008> ../game_shared/bot/bot.cpp:275 */ void CBot::GetActiveWeaponAmmoRatio(void) { // { // class CBasePlayerWeapon *gun; // 277 // iMaxClip(CBasePlayerItem *const this); // 286 // } } /* <48ffe7> ../game_shared/bot/bot.cpp:196 */ void CBot::IsJumping(void) { } /* <48ffa8> ../game_shared/bot/bot.cpp:97 */ void CBot::BotThink(void) { // ResetCommand(CBot *const this); // 109 } /* <48fed0> ../game_shared/bot/bot.cpp:28 */ void CBot::CBot(void) { // CBasePlayer(CBasePlayer *const this); // 28 // { // unsigned int nextID; // 34 // } } /* <48fea4> ../game_shared/bot/bot.cpp:28 */ void CBot::CBot(void) { // { // unsigned int nextID; // 34 // } } /* <48fe00> ../game_shared/bot/bot.cpp:160 */ void CBot::Jump(bool mustJump) { // { // float const sanityInterval; // 173 // IsJumping(CBot *const this); // 162 // { // float const minJumpInterval; // 167 // } // } // Jump(CBot *const this, // bool mustJump); // 160 } /* <48fde7> ../game_shared/bot/bot.cpp:196 */ void CBot::IsJumping(void) { } /* <48fd89> ../game_shared/bot/bot.h:138 */ void CBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { } /* <48fd47> ../game_shared/bot/bot.h:144 */ void CBot::Killed(entvars_t *pevAttacker, int iGib) { } /* <48fbfc> ../game_shared/bot/bot.h:355 */ void CBot::IsPlayerLookingAtMe(CBasePlayer *other) { // { // Vector toOther; // 357 // Vector otherDir; // 362 // float const lookAtCos; // 365 // operator-(const Vector *const this, // const Vector &v); // 357 // NormalizeInPlace(Vector *const this); // 358 // operator+(const Vector *const this, // const Vector &v); // 361 // { // Vector vec; // 369 // } // } } /* <48fbbd> ../game_shared/bot/bot.cpp:57 */ void CBot::Spawn(void) { // ResetCommand(CBot *const this); // 80 } /* <48fae3> ../game_shared/bot/bot.h:340 */ void CBot::IsPlayerFacingMe(CBasePlayer *other) { // { // Vector toOther; // 342 // Vector otherDir; // 346 // operator-(const Vector *const this, // const Vector &v); // 342 // operator+(const Vector *const this, // const Vector &v); // 345 // } } /* <48fa37> ../game_shared/bot/bot.cpp:88 */ void CBot::GetAutoaimVector(float flDelta) { // operator+(const Vector *const this, // const Vector &v); // 90 // Vector(Vector *const this, // const Vector &v); // 92 } /* <48f9e8> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <48f989> ../game_shared/bot/bot.cpp:338 */ void CBot::ExecuteCommand(void) { // { // byte adjustedMSec; // 340 // ThrottledMsec(const class CBot *const this); // 343 // } } /* <48f963> ../game_shared/bot/bot.cpp:266 */ void CBot::Reload(void) { } /* <48f93d> ../game_shared/bot/bot.cpp:260 */ void CBot::SecondaryAttack(void) { } /* <48f917> ../game_shared/bot/bot.cpp:246 */ void CBot::TogglePrimaryAttack(void) { } /* <48f8f1> ../game_shared/bot/bot.cpp:240 */ void CBot::ClearPrimaryAttack(void) { } /* <48f8cb> ../game_shared/bot/bot.cpp:234 */ void CBot::PrimaryAttack(void) { } /* <48f8a5> ../game_shared/bot/bot.cpp:227 */ void CBot::UseEnvironment(void) { } /* <48f87f> ../game_shared/bot/bot.cpp:220 */ void CBot::StandUp(void) { } /* <48f859> ../game_shared/bot/bot.cpp:214 */ void CBot::Crouch(void) { } /* <48f81b> ../game_shared/bot/bot.cpp:187 */ void CBot::ClearMovement(void) { // ResetCommand(CBot *const this); // 189 } /* <48f7dd> ../game_shared/bot/bot.cpp:150 */ void CBot::StrafeRight(void) { // GetMoveSpeed(CBot *const this); // 152 } /* <48f79f> ../game_shared/bot/bot.cpp:140 */ void CBot::StrafeLeft(void) { // GetMoveSpeed(CBot *const this); // 142 } /* <48f761> ../game_shared/bot/bot.cpp:130 */ void CBot::MoveBackward(void) { // GetMoveSpeed(CBot *const this); // 132 } /* <48f723> ../game_shared/bot/bot.cpp:119 */ void CBot::MoveForward(void) { // GetMoveSpeed(CBot *const this); // 121 } /* <48f6ef> ../game_shared/bot/bot.cpp:50 */ void CBot::Initialize(const class BotProfile *profile) { } /* <48f6c9> ../game_shared/bot/bot.h:275 */ void CBot::Walk(void) { } /* <48f6a3> ../game_shared/bot/bot.h:269 */ void CBot::Run(void) { } /* <48f61d> ../game_shared/bot/bot.h:253 */ void CBot::SetModel(const char *modelName) { // edict(CBaseEntity *const this); // 255 // entindex(CBaseEntity *const this); // 255 } /* <48f5f7> ../game_shared/bot/bot.h:200 */ void CBot::Think(void) { } /* <48f5a7> ../game_shared/bot/bot.h:152 */ void CBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { } /* <48f573> ../game_shared/bot/bot.h:149 */ void CBot::OnTouchingWeapon(CWeaponBox *box) { } /* <48f54d> ../game_shared/bot/bot.h:84 */ void CBot::IsBot(void) { } /* <48f527> ../cstrike/dlls/player.h:541 */ void CBasePlayer::ObjectCaps(void) { } /* <48f501> ../cstrike/dlls/player.h:496 */ void CBasePlayer::IsNetClient(void) { } /* <48f4db> ../cstrike/dlls/player.h:490 */ void CBasePlayer::IsPlayer(void) { } /* <48f4b5> ../cstrike/dlls/player.h:489 */ void CBasePlayer::ShouldFadeOnDeath(void) { } /* <48f48f> ../cstrike/dlls/player.h:488 */ void CBasePlayer::IsAlive(void) { } /* <48f469> ../cstrike/dlls/player.h:487 */ void CBasePlayer::IsSneaking(void) { } /* <48f443> ../cstrike/dlls/player.h:486 */ void CBasePlayer::StopSneaking(void) { } /* <48f41d> ../cstrike/dlls/player.h:485 */ void CBasePlayer::StartSneaking(void) { } /* <48f36f> ../cstrike/dlls/player.h:484 */ void CBasePlayer::BodyTarget(Vector &posSrc) { // operator*(const Vector *const this, // float fl); // 484 // operator+(const Vector *const this, // const Vector &v); // 484 } /* <48f349> ../cstrike/dlls/basemonster.h:92 */ void CBaseMonster::BloodColor(void) { } /* <48f323> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <48f2fd> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <48f2d7> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <48f2a2> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <48f217> ../cstrike/dlls/cbase.h:384 */ Vector CBaseEntity::EarPosition(void) { // operator+(const Vector ::EarPosition(// const Vector &v); // 384 } /* <48f192> ../cstrike/dlls/cbase.h:383 */ Vector CBaseEntity::EyePosition(void) { // operator+(const Vector ::EyePosition(// const Vector &v); // 383 } /* <48f0e8> ../cstrike/dlls/cbase.h:382 */ Vector CBaseEntity::Center(void) { // operator+(const Vector ::Center(// const Vector &v); // 382 // operator*(const Vector *const this, // float fl); // 382 } /* <48f0c2> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <48f09c> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <48f067> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <48f008> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <48efd3> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <48efac> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <48ef86> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <48ef52> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <48ef1e> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <48eef8> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <48ee8a> ../cstrike/dlls/cbase.h:215 */ int CBaseEntity::IsMoving(void) { // operator!=(const Vector ::IsMoving(// const Vector &v); // 215 } /* <48ee64> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <48ee32> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <48edfe> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <48edca> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <48eda4> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <48ed7e> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <48ed5e> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <48ed3f> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <48ed1f> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <48ecff> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <48ec60> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <48ec2c> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <48ec0e> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <48ebbe> ../game_shared/bot/bot.cpp:410 */ void CBot::IsEnemy(CBaseEntity *ent) { // { // class CBasePlayer *player; // 420 // } } /* <48eba5> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <48eb7e> ../game_shared/bot/bot.cpp:372 */ void CBot::ThrottledMsec(void) { // { // int iNewMsec; // 374 // } } /* <48eb65> ../game_shared/bot/bot.cpp:362 */ void CBot::ResetCommand(void) { } /* <48eb27> ../game_shared/bot/bot.cpp:160 */ void CBot::Jump(bool mustJump) { // { // float const sanityInterval; // 173 // { // float const minJumpInterval; // 167 // } // } } /* <48eb06> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <48ea6f> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <48ea00> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <48e9c1> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <48e9a8> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <48e98a> ../game_shared/bot/bot.h:259 */ inline void CBot::GetMoveSpeed(void) { } /* <48e96c> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <48e94e> ../cstrike/dlls/weapons.h:297 */ inline void CBasePlayerItem::iMaxClip(void) { } /* <48e8f0> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <48e8a1> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <48e86b> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <48e84d> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <48e780> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <48e71d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <48e6f6> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <48e6cf> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <48e69b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <48e674> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <48e648> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <48e62a> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <48e602> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <487eeb> ../cstrike/dlls/hostage/hostage_localnav.cpp:851 */ void Think(void) { // { // float flElapsedTime; // 853 // class EHANDLE hCallback; // 854 // cvar_t *sv_stepsize; // 855 // { // class CHostage *pHostage; // 909 // GetClassPtr(CHostage *a); // 911 // } // } } /* <487e14> ../cstrike/dlls/hostage/hostage_localnav.cpp:976 */ void HostagePrethink(void) { // { // int iCount; // 978 // GetClassPtr(CHostage *a); // 984 // } } /* <487e03> ../cstrike/dlls/hostage/hostage_localnav.cpp:964 */ void Reset(void) { } /* <487ccd> ../cstrike/dlls/hostage/hostage_localnav.cpp:922 */ void CLocalNav::RequestNav(CHostage *pCaller) { // { // int curr; // 932 // int found; // 933 // { // int i; // 934 // { // class CHostage *pQueueItem; // 936 // GetClassPtr(CHostage *a); // 938 // } // } // } } /* <487588> ../cstrike/dlls/hostage/hostage_localnav.cpp:824 */ void CLocalNav::LadderHit(Vector &vecSource, Vector &vecDest, TraceResult &tr) { // { // Vector vecFwd; // 826 // Vector vecRight; // 827 // Vector vecUp; // 828 // operator-(const Vector *const this); // 832 // UTIL_MakeVectorsPrivate(Vector &vecAngles, // float *p_vForward, // float *p_vRight, // float *p_vUp); // 832 // operator*(const Vector *const this, // float fl); // 834 // operator*(const Vector *const this, // float fl); // 834 // operator+(const Vector *const this, // const Vector &v); // 834 // operator+(const Vector *const this, // const Vector &v); // 834 // operator*(const Vector *const this, // float fl); // 836 // operator+(const Vector *const this, // const Vector &v); // 836 // operator*(const Vector *const this, // float fl); // 836 // operator-(const Vector *const this, // const Vector &v); // 836 // operator*(const Vector *const this, // float fl); // 838 // operator*(const Vector *const this, // float fl); // 838 // operator*(const Vector *const this, // float fl); // 838 // operator+(const Vector *const this, // const Vector &v); // 838 // operator+(const Vector *const this, // const Vector &v); // 838 // operator+(const Vector *const this, // const Vector &v); // 838 // operator*(const Vector *const this, // float fl); // 840 // operator*(const Vector *const this, // float fl); // 840 // operator+(const Vector *const this, // const Vector &v); // 840 // operator*(const Vector *const this, // float fl); // 840 // operator-(const Vector *const this, // const Vector &v); // 840 // operator+(const Vector *const this, // const Vector &v); // 840 // operator*(const Vector *const this, // float fl); // 842 // operator*(const Vector *const this, // float fl); // 842 // operator+(const Vector *const this, // const Vector &v); // 842 // operator+(const Vector *const this, // const Vector &v); // 842 // operator*(const Vector *const this, // float fl); // 842 // operator-(const Vector *const this, // const Vector &v); // 842 // operator*(const Vector *const this, // float fl); // 844 // operator+(const Vector *const this, // const Vector &v); // 844 // operator*(const Vector *const this, // float fl); // 844 // operator-(const Vector *const this, // const Vector &v); // 844 // operator*(const Vector *const this, // float fl); // 844 // operator-(const Vector *const this, // const Vector &v); // 844 // } } /* <4873b3> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */ void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecStepStart; // 715 // Vector vecStepDest; // 716 // BOOL fFwdTrace; // 717 // float flFwdFraction; // 718 // float flJumpHeight; // 719 // BOOL fJumpClear; // 720 // edict_t *hit; // 721 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 736 // operator-(const Vector *const this, // const Vector &v); // 750 // Length2D(const Vector *const this); // 750 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 775 // } } /* <4871ef> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */ void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecStepStart; // 664 // Vector vecStepDest; // 665 // BOOL fFwdTrace; // 666 // float flFwdFraction; // 667 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 676 // operator-(const Vector *const this, // const Vector &v); // 684 // Length(const Vector *const this); // 684 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 693 // } } /* <487085> ../cstrike/dlls/hostage/hostage_localnav.cpp:635 */ void CLocalNav::LadderTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecLadderStart; // 637 // Vector vecLadderDest; // 638 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 646 // operator-(const Vector *const this, // const Vector &v); // 651 // Length(const Vector *const this); // 651 // } } /* <486ea0> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */ void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecSlopeEnd; // 595 // Vector vecDown; // 596 // operator-(const Vector *const this, // const Vector &v); // 599 // Length2D(const Vector *const this); // 599 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 601 // operator-(const Vector *const this, // const Vector &v); // 606 // Length2D(const Vector *const this); // 606 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 615 // } } /* <486d8d> ../cstrike/dlls/hostage/hostage_localnav.cpp:304 */ void CLocalNav::FindPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters) { // { // node_index_t nIndexBest; // 306 // { // localnode_t *node; // 325 // Vector vecNodeLoc; // 326 // float flDistToDest; // 327 // GetNode(CLocalNav *const this, // node_index_t nindex); // 329 // operator-(const Vector *const this, // const Vector &v); // 332 // Length2D(const Vector *const this); // 332 // } // } } /* <486d46> ../cstrike/dlls/hostage/hostage_localnav.cpp:123 */ void CLocalNav::AddPathNodes(node_index_t nindexSource, int fNoMonsters) { } /* <486adb> ../cstrike/dlls/hostage/hostage_localnav.cpp:138 */ void CLocalNav::AddPathNode(node_index_t nindexSource, int offsetX, int offsetY, int fNoMonsters) { // { // int bDepth; // 140 // Vector vecSource; // 141 // Vector vecDest; // 142 // int offsetXAbs; // 143 // int offsetYAbs; // 144 // { // localnode_t *nodeSource; // 156 // localnode_t *nodeCurrent; // 157 // node_index_t nindexCurrent; // 158 // GetNode(CLocalNav *const this, // node_index_t nindex); // 160 // NodeExists(CLocalNav *const this, // int offsetX, // int offsetY); // 166 // operator+(const Vector *const this, // const Vector &v); // 170 // operator*(const Vector *const this, // float fl); // 170 // } // operator+(const Vector *const this, // const Vector &v); // 149 // operator*(const Vector *const this, // float fl); // 149 // AddNode(CLocalNav *const this, // node_index_t nindexParent, // Vector &vecLoc, // int offsetX, // int offsetY, // byte bDepth); // 200 // } } /* <486a56> ../cstrike/dlls/hostage/hostage_localnav.cpp:290 */ void CLocalNav::GetFurthestTraversableNode(Vector &vecStartingLoc, Vector *vecNodes, int nTotalNodes, int fNoMonsters) { // { // int nCount; // 292 // } } /* <4867dc> ../cstrike/dlls/hostage/hostage_localnav.cpp:413 */ void CLocalNav::FindDirectPath(Vector &vecStart, Vector &vecDest, float flTargetRadius, int fNoMonsters) { // { // Vector vecActualDest; // 415 // Vector vecPathDir; // 416 // Vector vecNodeLoc; // 417 // node_index_t nindexLast; // 418 // operator-(const Vector *const this, // const Vector &v); // 420 // Normalize(const Vector *const this); // 420 // operator*(const Vector *const this, // float fl); // 422 // operator-(const Vector *const this, // const Vector &v); // 422 // operator-(const Vector *const this, // const Vector &v); // 432 // Length2D(const Vector *const this); // 432 // { // node_index_t nindexCurrent; // 434 // AddNode(CLocalNav *const this, // node_index_t nindexParent, // Vector &vecLoc, // int offsetX, // int offsetY, // byte bDepth); // 438 // operator*(const Vector *const this, // float fl); // 436 // operator+(const Vector *const this, // const Vector &v); // 436 // } // } } /* <485ecf> ../cstrike/dlls/hostage/hostage_localnav.cpp:472 */ void CLocalNav::PathTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters) { // { // TraceResult tr; // 474 // Vector vecSrcTmp; // 475 // Vector vecDestTmp; // 476 // Vector vecDir; // 477 // float flTotal; // 478 // int retval; // 479 // operator-(const Vector *const this, // const Vector &v); // 484 // Normalize(const Vector *const this); // 484 // operator-(const Vector *const this, // const Vector &v); // 486 // Length2D(const Vector *const this); // 486 // { // BOOL fProgressThisTime; // 490 // Vector vecSrcThisTime; // 491 // Vector vecDropDest; // 558 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 506 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 521 // SlopeTraversable(CLocalNav *const this, // Vector &vecSource, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 529 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 563 // operator-(const Vector *const this, // const Vector &v); // 583 // Length2D(const Vector *const this); // 583 // operator*(const Vector *const this, // float fl); // 499 // operator+(const Vector *const this, // const Vector &v); // 499 // StepTraversable(CLocalNav *const this, // Vector &vecSource, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 538 // StepJumpable(CLocalNav *const this, // Vector &vecSource, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 544 // } // } } /* <485e40> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */ void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // edict(CBaseEntity *const this); // 452 // PathClear(CLocalNav *const this, // Vector &vecOrigin, // Vector &vecDest, // int fNoMonsters, // TraceResult &tr); // 449 } /* <485d79> ../cstrike/dlls/hostage/hostage_localnav.cpp:263 */ void CLocalNav::SetupPathNodes(node_index_t nindex, Vector *vecNodes, int fNoMonsters) { // { // node_index_t nCurrentIndex; // 265 // int nNodeCount; // 266 // { // localnode_t *nodeCurrent; // 273 // Vector vecCurrentLoc; // 274 // GetNode(CLocalNav *const this, // node_index_t nindex); // 276 // } // } } /* <485c63> ../cstrike/dlls/hostage/hostage_localnav.cpp:205 */ void CLocalNav::GetBestNode(Vector &vecOrigin, Vector &vecDest) { // { // node_index_t nindexCurrent; // 207 // localnode_t *nodeCurrent; // 208 // node_index_t nindexBest; // 209 // float flBestVal; // 210 // { // float flCurrentVal; // 220 // float flDistFromStart; // 221 // float flDistToDest; // 222 // float flZDiff; // 223 // operator-(const Vector *const this, // const Vector &v); // 235 // Length(const Vector *const this); // 235 // } // } } /* <485c01> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */ void CLocalNav::NodeExists(int offsetX, int offsetY) { // { // node_index_t nindexCurrent; // 102 // localnode_t *nodeCurrent; // 103 // GetNode(CLocalNav *const this, // node_index_t nindex); // 106 // } } /* <485b91> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */ void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth) { // { // localnode_t *nodeNew; // 76 // GetNode(CLocalNav *const this, // node_index_t nindex); // 81 // } } /* <485b67> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */ void CLocalNav::CLocalNav(CHostage *pOwner) { } /* <485b43> ../cstrike/dlls/hostage/hostage_localnav.cpp:45 */ void CLocalNav::CLocalNav(CHostage *pOwner) { } /* <485b09> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ void CLocalNav::~CLocalNav(void) { // ~CLocalNav(CLocalNav::~CLocalNav(// int const __in_chrg); // 71 } /* <485ae8> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ void CLocalNav::~CLocalNav(void) { } /* <485ac5> ../cstrike/dlls/hostage/hostage_localnav.cpp:68 */ void CLocalNav::~CLocalNav(int const __in_chrg) { } /* <485a23> ../cstrike/dlls/hostage/hostage_localnav.cpp:662 */ void CLocalNav::StepTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecStepStart; // 664 // Vector vecStepDest; // 665 // BOOL fFwdTrace; // 666 // float flFwdFraction; // 667 // } } /* <4859b2> ../cstrike/dlls/hostage/hostage_localnav.cpp:593 */ void CLocalNav::SlopeTraversable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecSlopeEnd; // 595 // Vector vecDown; // 596 // } } /* <485905> ../cstrike/dlls/hostage/hostage_localnav.cpp:713 */ void CLocalNav::StepJumpable(Vector &vecSource, Vector &vecDest, int fNoMonsters, TraceResult &tr) { // { // Vector vecStepStart; // 715 // Vector vecStepDest; // 716 // BOOL fFwdTrace; // 717 // float flFwdFraction; // 718 // float flJumpHeight; // 719 // BOOL fJumpClear; // 720 // edict_t *hit; // 721 // } } /* <4858e5> ../cstrike/dlls/hostage/hostage.h:32 */ inline void CHostage::CHostage(void) { } /* <485887> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <485842> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <4857fd> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <4857b8> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <485779> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <48571c> ../cstrike/dlls/vector.h:108 */ inline void Vector::operator-(void) { } /* <4856d5> ../cstrike/dlls/hostage/hostage_localnav.cpp:100 */ void CLocalNav::NodeExists(int offsetX, int offsetY) { // { // node_index_t nindexCurrent; // 102 // localnode_t *nodeCurrent; // 103 // } } /* <485673> ../cstrike/dlls/hostage/hostage_localnav.cpp:74 */ void CLocalNav::AddNode(node_index_t nindexParent, Vector &vecLoc, int offsetX, int offsetY, byte bDepth) { // { // localnode_t *nodeNew; // 76 // } } /* <485630> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <4855d9> ../cstrike/dlls/hostage/hostage_localnav.cpp:449 */ void CLocalNav::PathClear(Vector &vecOrigin, Vector &vecDest, int fNoMonsters, TraceResult &tr) { } /* <4855c0> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <485599> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <485570> ../cstrike/dlls/hostage/hostage_localnav.cpp:94 */ inline void CLocalNav::GetNode( node_index_t nindex) { } /* <485552> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <48552e> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <485505> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <4854dd> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <4854b3> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <485483> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <48542a> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <4853d1> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <485378> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <485339> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <48530f> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <4852b6> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <485269> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <48524b> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <48522d> ../cstrike/dlls/hostage/hostage_localnav.h:43 */ inline void localnode_s::localnode_s(void) { } /* <48520f> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <4851c0> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <485176> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <485158> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <485131> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <485118> ../cstrike/dlls/vector.h:122 */ inline void Vector::operator const float*(void) { } /* <485087> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <48505b> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <485027> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <485007> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <484fe9> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <484fc1> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <484f97> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <484f6f> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <47837a> ../cstrike/dlls/hostage/hostage_improv.cpp:1384 */ void CHostageImprov::OnUpkeep(float deltaT) { } /* <477691> ../cstrike/dlls/hostage/hostage_improv.cpp:1214 */ void CHostageImprov::UpdatePosition(float deltaT) { // { // class CNavArea *area; // 1217 // float const friction; // 1344 // float speed; // 1349 // float const maxSpeed; // 1351 // class KeepPersonalSpace spacer; // 1365 // { // float const pushSpeed; // 1258 // Vector dir; // 1260 // operator-(const Vector *const this, // const Vector &v); // 1260 // NormalizeInPlace(Vector *const this); // 1262 // ResetJump(CHostageImprov *const this); // 1247 // } // { // Vector angles; // 1282 // float yaw; // 1284 // float pitch; // 1288 // operator-(const Vector *const this, // const Vector &v); // 1282 // } // { // class HostagePathCost pathCost; // 1322 // Compute(CNavPath *const this, // const Vector *start, // const Vector *goal, // class HostagePathCost &costFunc); // 1323 // SetPath(CNavPathFollower *const this, // class CNavPath *path); // 1326 // SetImprov(CNavPathFollower *const this, // class CImprov *improv); // 1325 // Debug(CNavPathFollower *const this, // bool status); // 1328 // } // IsElapsed(const class CountdownTimer *const this); // 1333 // ResetStuck(CNavPathFollower *const this); // 1336 // NormalizeInPlace(Vector2D *const this); // 1349 // operator*(float fl, // const class Vector2D &v); // 1355 // KeepPersonalSpace(KeepPersonalSpace *const this, // class CHostageImprov *improv); // 1365 // ForEachPlayer(KeepPersonalSpace &func); // 1366 // DrawAxes(Vector &origin, // int red, // int green, // int blue); // 1223 // ForEachHostage(const class CHostageManager *const this, // class KeepPersonalSpace &func); // 1369 // } } /* <477114> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */ void CHostageImprov::UpdateStationaryAnimation(void) { // UpdateStationaryAnimation(HostageStateMachine::UpdateStationaryAnimation(// class CHostageImprov *improv); // 2560 } /* <476e49> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */ void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT) { // TrackPath(CHostageImprov *const this, // const Vector &pathGoal, // float deltaT); // 997 } /* <476a30> ../cstrike/dlls/hostage/hostage_improv.cpp:154 */ void CHostageImprov::MoveTowards(Vector &pos, float deltaT) { // { // Vector move; // 228 // float accelRate; // 236 // float const crouchWalkRate; // 237 // { // float ground; // 180 // Vector aheadRay; // 181 // bool jumped; // 186 // NormalizeInPlace(Vector *const this); // 182 // { // float const farLookAheadRange; // 189 // Vector normal; // 190 // Vector stepAhead; // 191 // operator*(float fl, // const Vector &v); // 191 // operator+(const Vector *const this, // const Vector &v); // 191 // } // { // float const lookAheadRange; // 204 // Vector stepAhead; // 205 // operator*(float fl, // const Vector &v); // 205 // operator+(const Vector *const this, // const Vector &v); // 205 // } // { // float const lookAheadRange; // 216 // Vector stepAhead; // 217 // operator*(float fl, // const Vector &v); // 217 // operator+(const Vector *const this, // const Vector &v); // 217 // } // } // operator-(const Vector *const this, // const Vector &v); // 228 // IsZero(Vector *const this, // float tolerance); // 231 // NormalizeInPlace(Vector *const this); // 232 // } } /* <4766cc> ../cstrike/dlls/hostage/hostage_improv.cpp:2438 */ void CHostageImprov::ClearPath(void) { // { // class Vectorconst eye; // 2448 // Vector start; // 2451 // Vector end; // 2452 // TraceResult result; // 2459 // IsElapsed(const class CountdownTimer *const this); // 2440 // Start(CountdownTimer *const this, // float duration); // 2445 // Vector(Vector *const this, // const Vector &v); // 2448 // Vector(Vector *const this, // const Vector &v); // 2451 // operator*(const Vector *const this, // float fl); // 2453 // operator+(const Vector *const this, // const Vector &v); // 2454 // { // entvars_t *entity; // 2463 // VARS(edict_t *pent); // 2463 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 2467 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 2467 // { // class CBaseEntity *pObject; // 2469 // Instance(edict_t *pent); // 2469 // } // FClassnameIs(entvars_t *pev, // const char *szClassname); // 2479 // { // class CBaseEntity *pObject; // 2481 // Instance(edict_t *pent); // 2481 // } // } // } } /* <4763d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2391 */ void CHostageImprov::Wiggle(void) { // { // Vector dir; // 2399 // Vector lat; // 2400 // float const force; // 2402 // float const minStuckJumpTime; // 2423 // IsElapsed(const class CountdownTimer *const this); // 2393 // GetStuckDuration(const class CNavPathFollower *const this); // 2424 // operator*(float fl, // const Vector &v); // 2419 // ApplyForce(CHostageImprov *const this, // Vector force); // 2419 // Start(CountdownTimer *const this, // float duration); // 2396 // Start(CountdownTimer *const this, // float duration); // 2429 // operator*(float fl, // const Vector &v); // 2407 // operator*(float fl, // const Vector &v); // 2411 // ApplyForce(CHostageImprov *const this, // Vector force); // 2411 // operator*(float fl, // const Vector &v); // 2415 // } } /* <476395> ../cstrike/dlls/hostage/hostage_improv.cpp:2363 */ void CHostageImprov::Wave(void) { // SetPerformance(HostageAnimateState::Wave(// enum PerformanceType performance); // 2366 } /* <476350> ../cstrike/dlls/hostage/hostage_improv.cpp:2349 */ void CHostageImprov::Disagree(void) { // SetPerformance(HostageAnimateState::Disagree(// enum PerformanceType performance); // 2355 } /* <476327> ../cstrike/dlls/hostage/hostage_improv.cpp:2339 */ void CHostageImprov::Agree(void) { } /* <4762fe> ../cstrike/dlls/hostage/hostage_improv.cpp:2329 */ void CHostageImprov::CrouchDie(void) { } /* <4761eb> ../cstrike/dlls/hostage/hostage_improv.cpp:2307 */ void CHostageImprov::Flinch(Activity activity) { // Chatter(CHostageImprov *const this, // enum HostageChatterType sayType, // bool mustSpeak); // 2310 // SetPerformance(HostageAnimateState *const this, // enum PerformanceType performance); // 2321 } /* <475ce3> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */ void CHostageImprov::OnUpdate(float deltaT) { // { // float const runSpeed; // 1553 // float const walkSpeed; // 1554 // float const fallVelocity; // 1560 // float const safeTime; // 1687 // } // OnUpdate(CHostageImprov *const this, // float deltaT); // 1502 } /* <475bd4> ../cstrike/dlls/hostage/hostage_improv.cpp:2268 */ void CHostageImprov::UpdateDelayedChatter(void) { // IsElapsed(const class CountdownTimer *const this); // 2270 // Chatter(CHostageImprov *const this, // enum HostageChatterType sayType, // bool mustSpeak); // 2299 } /* <475b35> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */ void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak) { // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 2249 } /* <47552a> ../cstrike/dlls/hostage/hostage_improv.cpp:1705 */ void CHostageImprov::OnGameEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 1780 // { // Vector *impactPos; // 1713 // float const nearRange; // 1715 // operator-(const Vector *const this, // const Vector &v); // 1716 // IsLengthLessThan(const Vector *const this, // float length); // 1716 // } // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 1736 // OnInjury(HostageIdleState *const this, // float amount); // 1742 // Invalidate(CountdownTimer *const this); // 1764 // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 1769 // { // float range; // 1788 // enum PriorityType priority; // 1789 // bool isHostile; // 1790 // { // float const fudge; // 1793 // operator-(const Vector *const this, // const Vector &v); // 1795 // IsLengthLessThan(const Vector *const this, // float length); // 1795 // Start(IntervalTimer *const this); // 1798 // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 1810 // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 1822 // } // } // { // Vector *impactPos; // 1835 // float const flashRange; // 1837 // operator-(const Vector *const this, // const Vector &v); // 1838 // IsLengthLessThan(const Vector *const this, // float length); // 1838 // DelayedChatter(CHostageImprov *const this, // float delayTime, // enum HostageChatterType sayType, // bool mustSpeak); // 1843 // } } /* <4753ba> ../cstrike/dlls/hostage/hostage_improv.cpp:1440 */ void CHostageImprov::UpdateGrenadeReactions(void) { // IsElapsed(const class CountdownTimer *const this); // 1442 // { // class CBaseEntity *entity; // 1458 // float const watchGrenadeRadius; // 1459 // Start(CountdownTimer *const this, // float duration); // 1456 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1464 // { // class CGrenade *grenade; // 1466 // OnInjury(HostageIdleState *const this, // float amount); // 1480 // Start(CountdownTimer *const this, // float duration); // 1489 // } // } // Start(CountdownTimer *const this, // float duration); // 1447 } /* <4752d9> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */ void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak) { // IsElapsed(const class CountdownTimer *const this); // 2235 // Chatter(CHostageImprov *const this, // enum HostageChatterType sayType, // bool mustSpeak); // 2226 } /* <475290> ../cstrike/dlls/hostage/hostage_improv.cpp:2201 */ void CHostageImprov::UpdateIdleActivity(Activity activity, Activity fidget) { } /* <475200> ../cstrike/dlls/hostage/hostage_improv.cpp:2165 */ void CHostageImprov::Afraid(void) { // { // int which; // 2185 // char animInto; // 2186 // char animLoop; // 2186 // char animExit; // 2186 // SetPerformance(HostageAnimateState *const this, // enum PerformanceType performance); // 2182 // } } /* <47517e> ../cstrike/dlls/hostage/hostage_improv.h:127 */ void CHostageImprov::OnInjury(float amount) { // OnInjury(HostageStateMachine *const this, // float amount); // 127 // Start(IntervalTimer *const this); // 127 } /* <47506e> ../cstrike/dlls/hostage/hostage_improv.cpp:2129 */ void CHostageImprov::Frighten(ScareType scare) { // IsScared(const class CHostageImprov *const this); // 2132 // Invalidate(CountdownTimer *const this); // 2137 // Start(CountdownTimer *const this, // float duration); // 2145 // { // float const ignoreTime; // 2152 // Start(CountdownTimer *const this, // float duration); // 2149 // Start(CountdownTimer *const this, // float duration); // 2153 // } } /* <47503a> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */ void CHostageImprov::IsScared(void) { // IsElapsed(const class CountdownTimer *const this); // 2119 } /* <474fb3> ../cstrike/dlls/hostage/hostage_improv.cpp:2107 */ void CHostageImprov::GetTimeSinceLastNoise(void) { // GetElapsedTime(const class IntervalTimer *const this); // 2109 } /* <474f2c> ../cstrike/dlls/hostage/hostage_improv.cpp:2098 */ void CHostageImprov::GetTimeSinceLastInjury(void) { // GetElapsedTime(const class IntervalTimer *const this); // 2100 } /* <474db2> ../cstrike/dlls/hostage/hostage_improv.cpp:2080 */ void CHostageImprov::GetTimeSinceLastSawPlayer(int team) { // { // float timeCT; // 2088 // float timeT; // 2089 // GetElapsedTime(const class IntervalTimer *const this); // 2086 // GetElapsedTime(const class IntervalTimer *const this); // 2088 // GetElapsedTime(const class IntervalTimer *const this); // 2089 // GetElapsedTime(const class IntervalTimer *const this); // 2083 // } } /* <474cd3> ../cstrike/dlls/hostage/hostage_improv.cpp:2047 */ void CHostageImprov::GetClosestVisiblePlayer(int team) { // { // class CBasePlayer *close; // 2049 // float closeRangeSq; // 2050 // { // int i; // 2052 // { // class CBasePlayer *player; // 2054 // float rangeSq; // 2064 // operator-(const Vector *const this, // const Vector &v); // 2064 // LengthSquared(const Vector *const this); // 2064 // } // } // } } /* <474c76> ../cstrike/dlls/hostage/hostage_improv.cpp:2025 */ void CHostageImprov::CanSeeRescueZone(void) { // { // class CCSBotManager *ctrl; // 2027 // const class Zone *zone; // 2031 // } } /* <474bd5> ../cstrike/dlls/hostage/hostage_improv.cpp:2016 */ void CHostageImprov::IsAtHome(void) { // IsAtHome(const class CHostage *const this); // 2018 } /* <474ba8> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */ void CHostageImprov::ApplyForce(Vector force) { } /* <474ae7> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */ void CHostageImprov::CheckForNearbyTerrorists(void) { // { // float const checkInterval; // 1418 // float range; // 1423 // IsElapsed(const class CountdownTimer *const this); // 1414 // Start(CountdownTimer *const this, // float duration); // 1419 // { // float const nearbyTerroristRange; // 1427 // Start(CountdownTimer *const this, // float duration); // 1431 // } // } } /* <4749f9> ../cstrike/dlls/hostage/hostage_improv.cpp:1396 */ void CHostageImprov::IsTerroristNearby(void) { // IsElapsed(const class CountdownTimer *const this); // 1399 // CheckForNearbyTerrorists(CHostageImprov *const this); // 1403 } /* <4749b3> ../cstrike/dlls/hostage/hostage_improv.cpp:1412 */ void CHostageImprov::CheckForNearbyTerrorists(void) { // { // float const checkInterval; // 1418 // float range; // 1423 // { // float const nearbyTerroristRange; // 1427 // } // } } /* <474938> ../cstrike/dlls/hostage/hostage_improv.cpp:2375 */ void CHostageImprov::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { // OnMoveToFailure(HostageStateMachine *const this, // const Vector &goal, // enum MoveToFailureType reason); // 2378 } /* <47486d> ../cstrike/dlls/hostage/hostage_improv.cpp:1038 */ void CHostageImprov::ResetToKnownGoodPosition(void) { // { // float const tolerance; // 1044 // operator-(const Vector *const this, // const Vector &v); // 1045 // IsLengthLessThan(const Vector *const this, // float length); // 1045 // Start(CountdownTimer *const this, // float duration); // 1055 // } // Invalidate(CNavPath *const this); // 1073 } /* <474809> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */ void CHostageImprov::MoveTo(Vector &goal) { // Invalidate(CNavPath *const this); // 64 // MoveTo(CHostageImprov *const this, // const Vector &goal); // 61 } /* <474781> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */ void CHostageImprov::SetKnownGoodPosition(Vector &pos) { // SetKnownGoodPosition(CHostageImprov *const this, // const Vector &pos); // 1014 } /* <474659> ../cstrike/dlls/hostage/hostage_improv.cpp:886 */ void CHostageImprov::UpdateVision(void) { // IsElapsed(const class CountdownTimer *const this); // 888 // { // int i; // 893 // { // class CBasePlayer *player; // 895 // FNullEnt(entvars_t *pev); // 900 // Start(IntervalTimer *const this); // 914 // Start(IntervalTimer *const this); // 916 // } // } // Start(CountdownTimer *const this, // float duration); // 924 } /* <474631> ../cstrike/dlls/hostage/hostage_improv.cpp:568 */ void CHostageImprov::GetSpeed(void) { } /* <474309> ../cstrike/dlls/hostage/hostage_improv.cpp:557 */ void CHostageImprov::IsFriendInTheWay(void) { // { // class CheckAhead check; // 559 // CheckAhead(CheckAhead *const this, // const class CHostageImprov *me); // 559 // ForEachHostage(const class CHostageManager *const this, // class CheckAhead &func); // 561 // ForEachPlayer(CheckAhead &func); // 562 // } } /* <47402b> ../cstrike/dlls/hostage/hostage_improv.cpp:308 */ void CHostageImprov::FaceOutwards(void) { // { // TraceResult result; // 310 // Vector to; // 312 // float farthestRange; // 313 // int farthest; // 314 // int const cornerCount; // 316 // Vector corner; // 317 // { // int i; // 325 // { // float range; // 328 // operator+(const Vector *const this, // const Vector &v); // 327 // operator-(const Vector *const this, // const Vector &v); // 328 // LengthSquared(const Vector *const this); // 328 // } // } // operator+(const Vector *const this, // const Vector &v); // 337 // Vector(Vector *const this, // float X, // float Y, // float Z); // 323 // Vector(Vector *const this, // float X, // float Y, // float Z); // 323 // Vector(Vector *const this, // float X, // float Y, // float Z); // 323 // Vector(Vector *const this, // float X, // float Y, // float Z); // 323 // } } /* <473e46> ../cstrike/dlls/hostage/hostage_improv.cpp:262 */ void CHostageImprov::FaceTowards(Vector &target, float deltaT) { // { // class Vector2D to; // 264 // float moveAngle; // 267 // class Vector2D dir; // 270 // class Vector2D lat; // 271 // float const maxTurnRate; // 273 // float error; // 275 // float dot; // 278 // operator-(const Vector *const this, // const Vector &v); // 264 // NormalizeInPlace(Vector2D *const this); // 265 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 275 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 278 // { // float const tolerance; // 285 // fabs(double __x); // 286 // } // SetMoveAngle(CHostageImprov *const this, // float angle); // 298 // } } /* <473da4> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */ void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) { // { // float dz; // 101 // } // DiscontinuityJump(CHostageImprov *const this, // float ground, // bool onlyJumpDown, // bool mustJump); // 96 } /* <47353e> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */ void CHostageImprov::CHostageImprov(CBaseEntity *entity) { // HostageEscapeState(HostageEscapeState *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // HostageStateMachine(HostageStateMachine *const this); // 41 // HostageIdleState(HostageIdleState *const this); // 41 // HostageRetreatState(HostageRetreatState *const this); // 41 // HostageFollowState(HostageFollowState *const this); // 41 // HostageAnimateState(HostageAnimateState *const this); // 41 // CNavPath(CNavPath *const this); // 41 // IntervalTimer(IntervalTimer *const this); // 41 // IntervalTimer(IntervalTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // IntervalTimer(IntervalTimer *const this); // 41 // IntervalTimer(IntervalTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // IntervalTimer(IntervalTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 // CountdownTimer(CountdownTimer *const this); // 41 } /* <47351a> ../cstrike/dlls/hostage/hostage_improv.cpp:41 */ void CHostageImprov::CHostageImprov(CBaseEntity *entity) { } /* <472e7b> ../cstrike/dlls/hostage/hostage_improv.cpp:783 */ void CHostageImprov::GetClosestPlayerByTravelDistance( int team, float *range) { // { // class CBasePlayer *close; // 788 // float closeRange; // 789 // { // int i; // 791 // { // class CBasePlayer *player; // 793 // class ShortestPathCost cost; // 804 // Vector vecCenter; // 805 // float range; // 806 // IsEntityValid(CBaseEntity *entity); // 795 // NavAreaTravelDistance(const Vector *startPos, // class CNavArea *startArea, // const Vector *goalPos, // class ShortestPathCost &costFunc); // 806 // } // } // } } /* <472e5d> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <472b83> ../cstrike/dlls/hostage/hostage_improv.cpp:453 */ void CHostageImprov::IsFriendInTheWay(CBaseEntity *myFriend, Vector &goalPos) { // { // Vector moveDir; // 460 // float length; // 463 // Vector friendFeet; // 465 // Vector toFriend; // 476 // float const personalSpace; // 479 // float friendDistAlong; // 484 // Vector pos; // 491 // float const friendRadius; // 498 // operator-(const Vector *const this, // const Vector &v); // 460 // NormalizeInPlace(Vector *const this); // 463 // operator-(const Vector *const this, // const Vector &v); // 476 // IsLengthGreaterThan(const Vector *const this, // float length); // 480 // DotProduct(Vector &a, // const Vector &b); // 484 // operator-(const Vector *const this, // const Vector &v); // 499 // IsLengthLessThan(const Vector *const this, // float length); // 499 // IsZero(Vector *const this, // float tolerance); // 504 // DotProduct(Vector &a, // const Vector &b); // 507 // operator*(float fl, // const Vector &v); // 495 // operator+(const Vector *const this, // const Vector &v); // 495 // } } /* <472a9f> ../cstrike/dlls/hostage/hostage_improv.cpp:757 */ void CHostageImprov::IsAnyPlayerLookingAtMe( int team, float cosTolerance) { // { // int i; // 759 // { // class CBasePlayer *player; // 761 // IsEntityValid(CBaseEntity *entity); // 763 // } // } } /* <472938> ../cstrike/dlls/hostage/hostage_improv.cpp:728 */ void CHostageImprov::IsPlayerLookingAtMe(CBasePlayer *other, float cosTolerance) { // { // class Vector2D toOther; // 730 // class Vector2D otherDir; // 737 // NormalizeInPlace(Vector2D *const this); // 733 // operator+(const Vector *const this, // const Vector &v); // 736 // NormalizeInPlace(Vector2D *const this); // 740 // } } /* <47263d> ../cstrike/dlls/hostage/hostage_improv.h:49 */ void CHostageImprov::~CHostageImprov(void) { // ~CHostageImprov(CHostageImprov::~CHostageImprov(// int const __in_chrg); // 49 } /* <471e27> ../cstrike/dlls/hostage/hostage_improv.cpp:1854 */ void CHostageImprov::OnTouch(CBaseEntity *other) { // { // const char *classname; // 1856 // class Vector2D to; // 1994 // float const pushForce; // 1997 // Start(IntervalTimer *const this); // 1862 // FStrEq(const char *sz1, // const char *sz2); // 1864 // { // float const lookAheadRange; // 1866 // float ground; // 1870 // Vector normal; // 1871 // Vector alongFloor; // 1881 // TraceResult result; // 1885 // bool isStep; // 1886 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1871 // { // float offset; // 1887 // { // Vector pos; // 1889 // Vector(Vector *const this, // const Vector &v); // 1889 // operator*(float fl, // const Vector &v); // 1892 // operator+(const Vector *const this, // const Vector &v); // 1892 // } // } // CrossProduct(Vector &a, // const Vector &b); // 1881 // { // bool isSeam; // 1942 // float const checkSeamRange; // 1943 // Vector posBehind; // 1946 // operator*(float fl, // const Vector &v); // 1946 // operator-(const Vector *const this, // const Vector &v); // 1946 // operator+(const Vector *const this, // const Vector &v); // 1947 // DotProduct(Vector &a, // const Vector &b); // 1949 // { // Vector posAhead; // 1956 // operator+(const Vector *const this, // const Vector &v); // 1956 // operator+(const Vector *const this, // const Vector &v); // 1957 // DotProduct(Vector &a, // const Vector &b); // 1959 // } // { // float const nudge; // 1971 // } // } // operator*(float fl, // const Vector &v); // 1878 // Vector(Vector *const this, // const Vector &v); // 1878 // operator+(const Vector *const this, // const Vector &v); // 1878 // { // float stepAheadGround; // 1909 // Vector stepAheadNormal; // 1910 // Start(CountdownTimer *const this, // float duration); // 1907 // { // float range; // 1912 // { // Vector stepAhead; // 1914 // { // float dz; // 1927 // } // operator+(const Vector *const this, // const Vector &v); // 1914 // operator*(float fl, // const Vector &v); // 1914 // } // } // } // } // FStrEq(const char *sz1, // const char *sz2); // 1983 // operator-(const Vector *const this, // const Vector &v); // 1994 // NormalizeInPlace(Vector2D *const this); // 1995 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1990 // } } /* <471dff> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <471c36> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */ void CHostageImprov::IsFriendInTheWay(Vector &goalPos) { // { // float const avoidFriendInterval; // 403 // IsElapsed(const class CountdownTimer *const this); // 398 // } // IsFriendInTheWay(const class CHostageImprov *const this, // const Vector &goalPos); // 395 } /* <471b3f> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */ void CHostageImprov::Crouch(void) { // Crouch(CHostageImprov *const this); // 2497 } /* <47195c> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */ void CHostageImprov::StandUp(void) { // { // TraceResult result; // 2525 // IsElapsed(const class CountdownTimer *const this); // 2521 // } // StandUp(CHostageImprov *const this); // 2516 } /* <47185f> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */ void CHostageImprov::Jump(void) { // IsElapsed(const class CountdownTimer *const this); // 604 // Jump(CHostageImprov *const this); // 592 } /* <4717e4> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */ void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) { // GetSimpleGroundHeightWithFloor(CHostageImprov *const this, // const Vector *pos, // float *height, // Vector *normal); // 78 } /* <47166d> ../cstrike/dlls/hostage/hostage_improv.cpp:822 */ void CHostageImprov::OnReset(void) { // Invalidate(CountdownTimer *const this); // 833 // SetMoveAngle(CHostageImprov *const this, // float angle); // 840 // Invalidate(CountdownTimer *const this); // 846 // Invalidate(CNavPath *const this); // 856 // Invalidate(CountdownTimer *const this); // 854 // Start(IntervalTimer *const this); // 863 // Start(IntervalTimer *const this); // 864 // Invalidate(CountdownTimer *const this); // 866 // Invalidate(CountdownTimer *const this); // 868 // Idle(CHostageImprov *const this); // 879 // Reset(SimpleStateMachine *const this, // class CHostageImprov *userData); // 878 } /* <4715d1> ../cstrike/dlls/hostage/hostage_improv.cpp:697 */ void CHostageImprov::IsVisible(Vector &pos, bool testFOV) { // { // class Vectorconst eye; // 707 // TraceResult result; // 715 // Vector(Vector *const this, // const Vector &v); // 707 // } } /* <471594> ../game_shared/bot/improv.h:43 */ void CImprov::~CImprov(void) { // ~CImprov(CImprov::~CImprov(// int const __in_chrg); // 43 } /* <47153d> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 } /* <471500> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState *const this) { // ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 } /* <4714c9> ../game_shared/bot/simple_state_machine.h:24 */ void SimpleState::OnUpdate(CHostageImprov *userData) { } /* <471492> ../game_shared/bot/simple_state_machine.h:23 */ void SimpleState::OnEnter(CHostageImprov *userData) { } /* <47145b> ../game_shared/bot/simple_state_machine.h:25 */ void SimpleState::OnExit(CHostageImprov *userData) { } /* <471438> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState::~SimpleState(void) { } /* <4710c4> ../cstrike/dlls/hostage/hostage_improv.cpp:1094 */ void CHostageImprov::TraverseLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos, float deltaT) { // { // Vector goal; // 1098 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 1122 // { // float const atGoalRange; // 1198 // { // float closeRange; // 1158 // float range; // 1158 // operator-(const Vector *const this, // const Vector &v); // 1162 // LengthSquared(const Vector *const this); // 1162 // operator-(const Vector *const this, // const Vector &v); // 1174 // LengthSquared(const Vector *const this); // 1174 // operator-(const Vector *const this, // const Vector &v); // 1186 // LengthSquared(const Vector *const this); // 1186 // } // operator-(const Vector *const this, // const Vector &v); // 1199 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1199 // } // { // float const walkRange; // 1130 // float const ladderRange; // 1135 // operator-(const Vector *const this, // const Vector &v); // 1131 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1131 // operator-(const Vector *const this, // const Vector &v); // 1136 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1136 // } // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 1103 // { // float const ladderRange; // 1108 // operator-(const Vector *const this, // const Vector &v); // 1109 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1109 // } // } } /* <47105c> ../cstrike/dlls/hostage/hostage_improv.cpp:1082 */ void CHostageImprov::StartLadder(const class CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos) { } /* <470fec> ../cstrike/dlls/hostage/hostage_improv.cpp:687 */ void CHostageImprov::IsMoving(void) { // { // float const epsilon; // 689 // IsLengthGreaterThan(const Vector *const this, // float length); // 690 // } } /* <470fc4> ../cstrike/dlls/hostage/hostage_improv.cpp:681 */ void CHostageImprov::IsOnGround(void) { } /* <470f9c> ../cstrike/dlls/hostage/hostage_improv.cpp:671 */ void CHostageImprov::GetEyes(void) { } /* <470f74> ../cstrike/dlls/hostage/hostage_improv.cpp:661 */ void CHostageImprov::GetCentroid(void) { } /* <470f4c> ../cstrike/dlls/hostage/hostage_improv.cpp:655 */ void CHostageImprov::GetFeet(void) { } /* <470f23> ../cstrike/dlls/hostage/hostage_improv.cpp:644 */ void CHostageImprov::Stop(void) { } /* <470efb> ../cstrike/dlls/hostage/hostage_improv.cpp:638 */ void CHostageImprov::Walk(void) { } /* <470ed3> ../cstrike/dlls/hostage/hostage_improv.cpp:632 */ void CHostageImprov::Run(void) { } /* <470eab> ../cstrike/dlls/hostage/hostage_improv.cpp:353 */ void CHostageImprov::IsAtFaceGoal(void) { } /* <470e23> ../cstrike/dlls/hostage/hostage_improv.cpp:344 */ void CHostageImprov::IsAtMoveGoal( float error) { // operator-(const Vector *const this, // const Vector &v); // 346 // IsLengthLessThan(const Vector *const this, // float length); // 346 } /* <470dfb> ../cstrike/dlls/hostage/hostage_improv.cpp:145 */ void CHostageImprov::ClearFaceTo(void) { } /* <470dbf> ../cstrike/dlls/hostage/hostage_improv.cpp:135 */ void CHostageImprov::FaceTo(Vector &goal) { } /* <470d97> ../cstrike/dlls/hostage/hostage_improv.cpp:126 */ void CHostageImprov::ClearLookAt(void) { } /* <470d5b> ../cstrike/dlls/hostage/hostage_improv.cpp:116 */ void CHostageImprov::LookAt(Vector &target) { } /* <470d33> ../cstrike/dlls/hostage/hostage_improv.cpp:52 */ void CHostageImprov::IsAlive(void) { } /* <470cd3> ../cstrike/dlls/hostage/hostage_improv.h:125 */ void CHostageImprov::OnMoveToSuccess(Vector &goal) { // OnMoveToSuccess(HostageStateMachine *const this, // const Vector &goal); // 125 } /* <470cab> ../cstrike/dlls/hostage/hostage_improv.h:119 */ void CHostageImprov::GetLastKnownArea(void) { } /* <470c83> ../cstrike/dlls/hostage/hostage_improv.h:110 */ void CHostageImprov::CanJump(void) { } /* <470c5b> ../cstrike/dlls/hostage/hostage_improv.h:109 */ void CHostageImprov::CanCrouch(void) { } /* <470c33> ../cstrike/dlls/hostage/hostage_improv.h:108 */ void CHostageImprov::CanRun(void) { } /* <470c0b> ../cstrike/dlls/hostage/hostage_improv.h:104 */ void CHostageImprov::IsUsingLadder(void) { } /* <470bd3> ../cstrike/dlls/hostage/hostage_improv.h:103 */ void CHostageImprov::IsJumping(void) { // IsElapsed(const class CountdownTimer *const this); // 103 } /* <470bab> ../cstrike/dlls/hostage/hostage_improv.h:102 */ void CHostageImprov::IsCrouching(void) { } /* <470b83> ../cstrike/dlls/hostage/hostage_improv.h:100 */ void CHostageImprov::IsStopped(void) { } /* <470b5b> ../cstrike/dlls/hostage/hostage_improv.h:99 */ void CHostageImprov::IsWalking(void) { } /* <470b33> ../cstrike/dlls/hostage/hostage_improv.h:98 */ void CHostageImprov::IsRunning(void) { } /* <470b0b> ../cstrike/dlls/hostage/hostage_improv.h:92 */ void CHostageImprov::GetFaceAngle(void) { } /* <470ae3> ../cstrike/dlls/hostage/hostage_improv.h:91 */ void CHostageImprov::GetMoveAngle(void) { } /* <470abb> ../cstrike/dlls/hostage/hostage_improv.h:73 */ void CHostageImprov::StrafeRight(void) { } /* <470a93> ../cstrike/dlls/hostage/hostage_improv.h:72 */ void CHostageImprov::StrafeLeft(void) { } /* <470a6b> ../cstrike/dlls/hostage/hostage_improv.h:71 */ void CHostageImprov::MoveBackward(void) { } /* <470a43> ../cstrike/dlls/hostage/hostage_improv.h:70 */ void CHostageImprov::MoveForward(void) { } /* <470a1b> ../cstrike/dlls/hostage/hostage_improv.h:63 */ void CHostageImprov::HasFaceTo(void) { } /* <4709f3> ../cstrike/dlls/hostage/hostage_improv.h:62 */ void CHostageImprov::HasLookAt(void) { } /* <470712> ../cstrike/dlls/hostage/hostage_improv.h:49 */ void CHostageImprov::~CHostageImprov(void) { // ~HostageAnimateState(HostageAnimateState::~CHostageImprov(// int const __in_chrg); // 49 // ~HostageFollowState(HostageFollowState *const this, // int const __in_chrg); // 49 // ~HostageRetreatState(HostageRetreatState *const this, // int const __in_chrg); // 49 // ~HostageEscapeState(HostageEscapeState *const this, // int const __in_chrg); // 49 // ~HostageIdleState(HostageIdleState *const this, // int const __in_chrg); // 49 // ~CImprov(CImprov *const this, // int const __in_chrg); // 49 } /* <4706ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <4706b2> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 } /* <470686> ../cstrike/dlls/hostage/hostage_states.h:31 */ void HostageStateMachine::OnInjury(float amount) { } /* <470650> ../cstrike/dlls/hostage/hostage_states.h:30 */ void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <470624> ../cstrike/dlls/hostage/hostage_states.h:29 */ void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <4705ed> ../cstrike/dlls/hostage/hostage_states.h:19 */ void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <4705ca> ../game_shared/bot/improv.h:43 */ void CImprov::~CImprov(void) { } /* <470593> ../game_shared/bot/improv.h:30 */ void IImprovEvent::OnInjury(float amount) { } /* <470548> ../game_shared/bot/improv.h:28 */ void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <47050c> ../game_shared/bot/improv.h:20 */ void IImprovEvent::OnMoveToSuccess(Vector &goal) { } /* <4704cb> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <47046f> ../cstrike/dlls/hostage/hostage_improv.cpp:525 */ inline void CheckAhead::operator()( CBaseEntity *entity) { // { // Vector to; // 530 // float range; // 531 // float const closeRange; // 533 // float const aheadTolerance; // 537 // } } /* <47044b> ../cstrike/dlls/vector.h:174 */ inline void Vector::IsZero(float tolerance) { } /* <4703fc> ../cstrike/dlls/hostage/hostage_improv.cpp:19 */ inline void DrawAxes(Vector &origin, int red, int green, int blue) { // { // float size; // 21 // } } /* <47017c> ../game_shared/bot/nav_path.h:60 */ inline void CNavPath::Compute(Vector *start, const Vector *goal, class HostagePathCost &costFunc) { // { // class CNavArea *startArea; // 67 // class CNavArea *goalArea; // 71 // Vector pathEndPosition; // 81 // class CNavArea *closestArea; // 90 // bool pathToGoalExists; // 91 // class CNavArea *effectiveGoalArea; // 93 // int count; // 100 // class CNavArea *area; // 101 // } } /* <470134> ../cstrike/dlls/hostage/hostage.h:293 */ inline void CHostageManager::ForEachHostage(KeepPersonalSpace &func) { // { // int i; // 295 // } } /* <4700e1> ../game_shared/bot/bot_util.h:294 */ bool ForEachPlayer(KeepPersonalSpace &func) { // { // int i; // 296 // { // class CBasePlayer *player; // 298 // } // } } /* <4700b6> ../cstrike/dlls/hostage/hostage_improv.cpp:931 */ inline void KeepPersonalSpace::KeepPersonalSpace(CHostageImprov *improv) { } /* <470072> ../game_shared/bot/nav_path.h:202 */ inline void CNavPathFollower::IsStuck(void) { } /* <470059> ../game_shared/bot/nav_path.h:203 */ inline void CNavPathFollower::ResetStuck(void) { } /* <470040> ../cstrike/dlls/hostage/hostage_improv.h:132 */ inline void CHostageImprov::ResetJump(void) { } /* <470037> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <47001b> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <46ffff> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <46ffe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <46ff9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <46ff84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <46ff6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <46ff2e> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <46fefe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <46fee5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <46fecc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <46fea8> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <46fe8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <46fe61> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <46fe43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <46fe1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <46fd9d> ../cstrike/dlls/hostage/hostage_improv.cpp:1502 */ void CHostageImprov::OnUpdate(float deltaT) { // { // float const runSpeed; // 1553 // float const walkSpeed; // 1554 // float const fallVelocity; // 1560 // float const safeTime; // 1687 // { // float dot; // 1621 // { // float speed; // 1632 // } // } // } } /* <46fd84> ../cstrike/dlls/hostage/hostage_improv.cpp:2558 */ void CHostageImprov::UpdateStationaryAnimation(void) { } /* <46fd6b> ../cstrike/dlls/hostage/hostage_improv.h:188 */ inline void CHostageImprov::IsEscaping(void) { } /* <46fd52> ../game_shared/bot/simple_state_machine.h:71 */ inline void SimpleStateMachine::Update(void) { } /* <46fd39> ../cstrike/dlls/hostage/hostage_states.h:186 */ inline void HostageAnimateState::HostageAnimateState(void) { } /* <46fd1e> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::HostageFollowState(void) { } /* <46fd03> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::HostageRetreatState(void) { } /* <46fcea> ../cstrike/dlls/hostage/hostage_states.h:109 */ inline void HostageEscapeState::HostageEscapeState(void) { } /* <46fccf> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::HostageIdleState(void) { } /* <46fcb4> ../game_shared/bot/improv.h:40 */ inline void CImprov::CImprov(void) { } /* <46fc9b> ../cstrike/dlls/hostage/hostage_improv.h:150 */ inline void CHostageImprov::Idle(void) { } /* <46fc77> ../game_shared/bot/simple_state_machine.h:48 */ inline void SimpleStateMachine::Reset(CHostageImprov *userData) { } /* <46fc2a> ../game_shared/bot/bot_util.h:294 */ bool ForEachPlayer(CheckAhead &func) { // { // int i; // 296 // { // class CBasePlayer *player; // 298 // } // } } /* <46fbe8> ../cstrike/dlls/hostage/hostage.h:293 */ inline void CHostageManager::ForEachHostage(CheckAhead &func) { // { // int i; // 295 // } } /* <46fbb8> ../cstrike/dlls/hostage/hostage_improv.cpp:518 */ inline void CheckAhead::CheckAhead(CHostageImprov *me) { } /* <46fb4b> ../cstrike/dlls/hostage/hostage_improv.cpp:395 */ void CHostageImprov::IsFriendInTheWay(Vector &goalPos) { // { // float const avoidFriendInterval; // 403 // { // class CheckWayFunctor check; // 411 // } // { // int i; // 421 // { // class CBasePlayer *player; // 423 // } // } // } } /* <46fb04> ../cstrike/dlls/hostage/hostage.h:293 */ inline void CHostageManager::ForEachHostage(CheckWayFunctor &func) { // { // int i; // 295 // } } /* <46fac7> ../cstrike/dlls/hostage/hostage_improv.cpp:363 */ inline void CheckWayFunctor::CheckWayFunctor(CHostageImprov *me, Vector &goalPos) { } /* <46fa9c> ../cstrike/dlls/hostage/hostage_improv.cpp:370 */ inline void CheckWayFunctor::operator()(CHostage *them) { } /* <46f9d7> ../cstrike/dlls/hostage/hostage_improv.cpp:939 */ inline void KeepPersonalSpace::operator()(CBaseEntity *entity) { // { // float const space; // 953 // Vector to; // 955 // float range; // 956 // { // class CBasePlayer *player; // 948 // } // { // class CBasePlayer *player; // 961 // float const cosTolerance; // 962 // float const spring; // 967 // float ds; // 969 // float const minSpace; // 971 // float const force; // 975 // float const damper; // 979 // } // } } /* <46f9b3> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <46f995> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <46f961> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <46f93d> ../game_shared/bot/simple_state_machine.h:55 */ inline void SimpleStateMachine::SetState(HostageState *newState) { } /* <46f922> ../cstrike/dlls/hostage/hostage_states.h:26 */ inline void HostageStateMachine::HostageStateMachine(void) { } /* <46f907> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::HostageEscapeLookAroundState(void) { } /* <46f8ec> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::HostageEscapeToCoverState(void) { } /* <46f8c8> ../game_shared/bot/simple_state_machine.h:28 */ inline void SimpleState::SetParent(SimpleState *parent) { } /* <46f8aa> ../game_shared/bot/simple_state_machine.h:43 */ inline void SimpleStateMachine::SimpleStateMachine(void) { } /* <46f891> ../game_shared/bot/bot_util.h:131 */ inline void IntervalTimer::IntervalTimer(void) { } /* <46f878> ../game_shared/bot/bot_util.h:183 */ inline void CountdownTimer::CountdownTimer(void) { } /* <46f85d> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::HostageState(void) { } /* <46f844> ../game_shared/bot/simple_state_machine.h:16 */ inline void SimpleState::SimpleState(void) { } /* <46f80c> ../cstrike/dlls/hostage/hostage_improv.cpp:997 */ void CHostageImprov::TrackPath(Vector &pathGoal, float deltaT) { } /* <46f7e3> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <46f7a1> ../game_shared/bot/nav_path.h:204 */ inline void CNavPathFollower::GetStuckDuration(void) { } /* <46f77b> ../cstrike/dlls/hostage/hostage_improv.cpp:2006 */ void CHostageImprov::ApplyForce(Vector force) { } /* <46f73b> ../cstrike/dlls/hostage/hostage_improv.cpp:2249 */ void CHostageImprov::DelayedChatter(float delayTime, HostageChatterType sayType, bool mustSpeak) { } /* <46f717> ../cstrike/dlls/hostage/hostage_states.h:48 */ inline void HostageIdleState::OnInjury(float amount) { } /* <46f6bf> ../cstrike/dlls/hostage/hostage_improv.cpp:2226 */ void CHostageImprov::Chatter(HostageChatterType sayType, bool mustSpeak) { // { // float duration; // 2239 // } } /* <46f6a1> ../cstrike/dlls/hostage/hostage.h:258 */ inline void CHostageManager::GetChatter(void) { } /* <46f67d> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <46f664> ../cstrike/dlls/hostage/hostage_improv.cpp:2117 */ void CHostageImprov::IsScared(void) { } /* <46f64b> ../cstrike/dlls/hostage/hostage.h:130 */ inline void CHostage::IsAtHome(void) { } /* <46f62d> ../cstrike/dlls/hostage/hostage.h:136 */ inline void CHostage::GetHomePosition(void) { } /* <46f5f9> ../cstrike/dlls/hostage/hostage_improv.cpp:61 */ void CHostageImprov::MoveTo(Vector &goal) { } /* <46f5ce> ../cstrike/dlls/hostage/hostage_improv.cpp:1014 */ void CHostageImprov::SetKnownGoodPosition(Vector &pos) { } /* <46f5b5> ../cstrike/dlls/hostage/hostage_improv.h:135 */ inline void CHostageImprov::GetActualVelocity(void) { } /* <46f597> ../cstrike/dlls/hostage/hostage_improv.cpp:546 */ inline void CheckAhead::IsBlocked(void) { } /* <46f4f9> ../cstrike/dlls/hostage/hostage_improv.cpp:96 */ void CHostageImprov::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) { // { // float dz; // 101 // } } /* <46f4d9> ../game_shared/bot/improv.h:17 */ inline void IImprovEvent::IImprovEvent(void) { } /* <46f4c0> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <46f426> ../cstrike/dlls/hostage/hostage_improv.h:400 */ inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float dist; // 416 // float cost; // 419 // { // float const ladderCost; // 412 // } // { // float const crouchPenalty; // 424 // } // { // float const jumpPenalty; // 431 // } // } } /* <46f400> ../cstrike/dlls/hostage/hostage_improv.h:357 */ inline void CHostageImprov::SetMoveAngle(float angle) { } /* <46f3d7> ../cstrike/dlls/hostage/hostage_improv.cpp:2497 */ void CHostageImprov::Crouch(void) { // { // float const minCrouchTime; // 2503 // } } /* <46f392> ../cstrike/dlls/hostage/hostage_improv.cpp:2516 */ void CHostageImprov::StandUp(void) { // { // TraceResult result; // 2525 // { // int y; // 2527 // { // int x; // 2529 // } // } // } } /* <46f374> ../cstrike/dlls/hostage/hostage_improv.h:255 */ inline void CHostageImprov::GetEntity(void) { } /* <46f34f> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <46f325> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <46f2f5> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <46f2c5> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <46f295> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <46f249> ../cstrike/dlls/hostage/hostage_improv.cpp:592 */ void CHostageImprov::Jump(void) { // { // float const epsilon; // 609 // float const minJumpInterval; // 618 // { // float const fudge; // 613 // } // } } /* <46f220> ../cstrike/dlls/hostage/hostage_states.h:226 */ inline void HostageAnimateState::SetPerformance(PerformanceType performance) { } /* <46f201> ../cstrike/dlls/hostage/hostage_states.h:225 */ inline void HostageAnimateState::GetPerformance(void) { } /* <46f1e3> ../cstrike/dlls/hostage/hostage_states.h:199 */ inline void HostageAnimateState::IsBusy(void) { } /* <46f1a4> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <46f17a> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <46f10a> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <46f0a0> ../cstrike/dlls/hostage/hostage_states.h:32 */ inline void HostageStateMachine::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <46f087> ../game_shared/bot/nav_path.h:169 */ inline void CStuckMonitor::GetDuration(void) { } /* <46f063> ../game_shared/bot/nav_path.h:200 */ inline void CNavPathFollower::Debug( bool status) { } /* <46f03f> ../game_shared/bot/nav_path.h:194 */ inline void CNavPathFollower::SetPath(CNavPath *path) { } /* <46f016> ../game_shared/bot/nav_path.h:193 */ inline void CNavPathFollower::SetImprov(CImprov *improv) { } /* <46eff8> ../game_shared/bot/nav_path.h:167 */ inline void CStuckMonitor::IsStuck(void) { } /* <46efdf> ../game_shared/bot/nav_path.h:47 */ inline void CNavPath::Invalidate(void) { } /* <46efc1> ../game_shared/bot/nav_path.h:46 */ inline void CNavPath::IsValid(void) { } /* <46efa3> ../game_shared/bot/nav_path.h:22 */ inline void CNavPath::CNavPath(void) { } /* <46ef83> ../game_shared/bot/nav_path.h:27 */ inline void PathSegment::PathSegment(void) { } /* <46eef7> ../game_shared/bot/nav_area.h:629 */ inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float dist; // 639 // float cost; // 646 // { // float const crouchPenalty; // 651 // } // { // float const jumpPenalty; // 658 // } // } } /* <46eedb> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <46eebf> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <46eea6> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <46ee80> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <46ee67> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <46ee41> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <46ee28> ../game_shared/bot/nav_area.h:292 */ inline void CNavArea::GetParentHow(void) { } /* <46ee0f> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <46eddc> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <46edc3> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <46edaa> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <46ed91> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <46ed78> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <46ed54> ../cstrike/dlls/vector.h:52 */ inline void Vector2D::IsLengthLessThan(float length) { } /* <46ed36> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <46ecae> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <46ec95> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <46ec6c> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <46ec1f> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <46ec06> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <46ebe8> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <46ebca> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <46eb7a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <46eb3e> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <46eadb> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <46ea08> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <46e93e> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <46e91a> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <46e8f3> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <46e8cb> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <46e8a4> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <46e878> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <46e844> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <46e824> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <46e806> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <46e79a> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <46e77c> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <46e73d> ../cstrike/dlls/hostage/hostage_improv.cpp:78 */ void CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) { } /* <46e715> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <46e6eb> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <46e6c3> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <46e695> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <45f194> ../cstrike/dlls/hostage/hostage.cpp:204 */ void CHostage::IdleThink(void) { // { // float const upkeepRate; // 220 // float flInterval; // 224 // float const updateRate; // 236 // { // float const giveUpTime; // 249 // } // { // class CBasePlayer *player; // 263 // GetFollowLeader(const class CHostageImprov *const this); // 263 // { // class CBaseEntity *pSpot; // 271 // BOOL bContinue; // 272 // BOOL bResHostagePt; // 272 // operator-(const Vector *const this, // const Vector &v); // 284 // Length(const Vector *const this); // 284 // operator-(const Vector *const this, // const Vector &v); // 298 // Length(const Vector *const this); // 298 // } // edict(CBaseEntity *const this); // 332 // edict(CBaseEntity *const this); // 332 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 337 // edict(CBaseEntity *const this); // 340 // ENTINDEX(edict_t *pEdict); // 340 // edict(CBaseEntity *const this); // 341 // ENTINDEX(edict_t *pEdict); // 341 // Remove(CHostage *const this); // 346 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 242 // Vector(Vector *const this, // float X, // float Y, // float Z); // 242 // { // Vector vDistance; // 395 // operator-(const Vector *const this, // const Vector &v); // 395 // Length(const Vector *const this); // 397 // } // Length(const Vector *const this); // 378 // SetActivity(CHostage *const this, // int act); // 379 // Length(const Vector *const this); // 380 // SetActivity(CHostage *const this, // int act); // 381 // SetActivity(CHostage *const this, // int act); // 383 // } } /* <45ee7f> ../cstrike/dlls/hostage/hostage.cpp:469 */ void CHostage::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // float flActualDamage; // 471 // class CBasePlayer *pAttacker; // 472 // GetModifiedDamage(CHostage *const this, // float flDamage, // int nHitGroup); // 475 // PlayPainSound(CHostage *const this); // 485 // { // class CBaseEntity *pAttackingEnt; // 489 // GetClassPtr(CBaseEntity *a); // 492 // } // ApplyHostagePenalty(CHostage *const this, // class CBasePlayer *pAttacker); // 518 // SetFlinchActivity(CHostage *const this); // 552 // } } /* <45edaa> ../cstrike/dlls/hostage/hostage.cpp:1159 */ void CHostage::SendHostagePositionMsg(void) { // { // class CBaseEntity *pEntity; // 1161 // edict(CBaseEntity *const this); // 1165 // FNullEnt(const edict_t *pent); // 1165 // { // class CBasePlayer *pTempPlayer; // 1169 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1173 // } // } } /* <45ecd5> ../cstrike/dlls/hostage/hostage.cpp:1189 */ void CHostage::SendHostageEventMsg(void) { // { // class CBaseEntity *pEntity; // 1191 // edict(CBaseEntity *const this); // 1195 // FNullEnt(const edict_t *pent); // 1195 // { // class CBasePlayer *pTempPlayer; // 1199 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1203 // } // } } /* <45ea1b> ../cstrike/dlls/hostage/hostage.cpp:1818 */ void SimpleChatter::PlaySound(CBaseEntity *entity, HostageChatterType type) { // { // class CHostage *hostage; // 1821 // float duration; // 1823 // char *sound; // 1824 // GetSound(SimpleChatter *const this, // enum HostageChatterType type, // float *duration); // 1824 // { // int pitch; // 1828 // int attenuation; // 1838 // } // } } /* <45e979> ../cstrike/dlls/hostage/hostage.cpp:1793 */ void SimpleChatter::GetSound(HostageChatterType type, float *duration) { // { // class ChatterSet *chatter; // 1795 // char *sound; // 1805 // Shuffle(SimpleChatter *const this, // class ChatterSet *chatter); // 1800 // } } /* <45e92b> ../cstrike/dlls/hostage/hostage.cpp:1793 */ void SimpleChatter::GetSound(HostageChatterType type, float *duration) { // { // class ChatterSet *chatter; // 1795 // char *sound; // 1805 // } } /* <45e8c7> ../cstrike/dlls/hostage/hostage.cpp:1773 */ void SimpleChatter::Shuffle(ChatterSet *chatter) { // { // int i; // 1775 // { // int j; // 1777 // { // class SoundFile tmp; // 1781 // } // } // } } /* <45e879> ../cstrike/dlls/hostage/hostage.cpp:1773 */ void SimpleChatter::Shuffle(ChatterSet *chatter) { // { // int i; // 1775 // { // int j; // 1777 // { // class SoundFile tmp; // 1781 // } // } // } } /* <45e736> ../cstrike/dlls/hostage/hostage.cpp:1752 */ void SimpleChatter::AddSound(HostageChatterType type, char *filename) { // { // class ChatterSet *chatter; // 1754 // char actualFilename; // 1758 // CloneString(const char *str); // 1756 // } } /* <45e6f0> ../cstrike/dlls/hostage/hostage.cpp:1737 */ void SimpleChatter::~SimpleChatter(void) { // { // int i; // 1739 // { // int f; // 1741 // } // } } /* <45e6b8> ../cstrike/dlls/hostage/hostage.cpp:1726 */ void SimpleChatter::SimpleChatter(void) { // { // int i; // 1728 // } } /* <45e642> ../cstrike/dlls/hostage/hostage.cpp:1716 */ void CHostageManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // { // int i; // 1718 // } } /* <45e57b> ../cstrike/dlls/hostage/hostage.cpp:1689 */ void CHostageManager::IsNearbyHostageJumping(CHostageImprov *improv) { // { // int i; // 1691 // { // const class CHostageImprov *other; // 1695 // float const closeRange; // 1703 // operator-(const Vector *const this, // const Vector &v); // 1704 // IsLengthGreaterThan(const Vector *const this, // float length); // 1704 // } // } } /* <45e47f> ../cstrike/dlls/hostage/hostage.cpp:1657 */ void CHostageManager::IsNearbyHostageTalking(CHostageImprov *improv) { // { // int i; // 1659 // { // const class CHostageImprov *other; // 1663 // float const closeRange; // 1671 // operator-(const Vector *const this, // const Vector &v); // 1672 // IsLengthGreaterThan(const Vector *const this, // float length); // 1672 // IsTalking(const class CHostageImprov *const this); // 1675 // } // } } /* <45e43d> ../cstrike/dlls/hostage/hostage.cpp:1640 */ void CHostageManager::AddHostage(CHostage *hostage) { // { // int i; // 1646 // } } /* <45e3f7> ../cstrike/dlls/hostage/hostage.cpp:1631 */ void CHostageManager::RestartRound(void) { // { // int i; // 1634 // } } /* <45e375> ../cstrike/dlls/hostage/hostage.cpp:1443 */ void CHostageManager::CHostageManager(void) { // SimpleChatter(SimpleChatter *const this); // 1443 } /* <45e2a6> ../cstrike/dlls/hostage/hostage.cpp:1430 */ /* linkage=_Z21InstallHostageManagerv */ void InstallHostageManager(void) { // ~CHostageManager(CHostageManager *const this, // int const __in_chrg); // 1433 // CHostageManager(CHostageManager *const this); // 1435 } /* <45e268> ../cstrike/dlls/hostage/hostage.cpp:1737 */ void SimpleChatter::~SimpleChatter(int const __in_chrg) { // { // int i; // 1739 // { // int f; // 1741 // } // } } /* <45e24e> ../cstrike/dlls/hostage/hostage.cpp:1421 */ /* linkage=_Z21Hostage_RegisterCVarsv */ void Hostage_RegisterCVars(void) { } /* <45e00c> ../cstrike/dlls/hostage/hostage.cpp:1346 */ void CHostage::PreThink(void) { // { // Vector vecSrc; // 1352 // Vector vecDest; // 1353 // TraceResult tr; // 1354 // float flOrigDist; // 1355 // float flRaisedDist; // 1356 // float flInterval; // 1357 // Length2D(const Vector *const this); // 1362 // operator*(const Vector *const this, // float fl); // 1368 // operator+(const Vector *const this, // const Vector &v); // 1368 // edict(CBaseEntity *const this); // 1371 // operator-(const Vector *const this, // const Vector &v); // 1382 // Length2D(const Vector *const this); // 1382 // Normalize(const Vector *const this); // 1386 // operator*(const Vector *const this, // float fl); // 1386 // edict(CBaseEntity *const this); // 1389 // operator+(const Vector *const this, // const Vector &v); // 1386 // edict(CBaseEntity *const this); // 1397 // operator-(const Vector *const this, // const Vector &v); // 1402 // Length2D(const Vector *const this); // 1402 // { // Vector vecNewOrigin; // 1406 // } // } } /* <45dd66> ../cstrike/dlls/hostage/hostage.cpp:910 */ void CHostage::DoFollow(void) { // { // class CBaseEntity *pFollowing; // 912 // Vector vecDest; // 913 // float flRadius; // 914 // float flDistToDest; // 915 // GetClassPtr(CBaseEntity *a); // 930 // SetTargetEnt(CLocalNav *const this, // class CBaseEntity *pTarget); // 931 // operator-(const Vector *const this, // const Vector &v); // 937 // Length(const Vector *const this); // 937 // Length2D(const Vector *const this); // 1009 // operator-(const Vector *const this, // const Vector &v); // 964 // Length2D(const Vector *const this); // 964 // Length2D(const Vector *const this); // 952 // IsFollowingSomeone(CHostage *const this); // 994 // PointAt(CHostage *const this, // const Vector &vecLoc); // 985 // } } /* <45d8a6> ../cstrike/dlls/hostage/hostage.cpp:1292 */ void CHostage::Wiggle(void) { // { // TraceResult tr; // 1294 // Vector vec; // 1295 // Vector wiggle_directions; // 1297 // operator*(const Vector *const this, // float fl); // 1307 // { // int i; // 1309 // { // Vector dest; // 1311 // operator+(const Vector *const this, // const Vector &v); // 1311 // operator-(const Vector *const this, // const Vector &v); // 1314 // } // } // operator*(const Vector *const this, // float fl); // 1307 // operator*(const Vector *const this, // float fl); // 1307 // operator*(const Vector *const this, // float fl); // 1307 // operator*(const Vector *const this, // float fl); // 1307 // operator*(const Vector *const this, // float fl); // 1307 // operator*(const Vector *const this, // float fl); // 1307 // operator*(const Vector *const this, // float fl); // 1307 // operator+(const Vector *const this, // const Vector &v); // 1338 // Normalize(const Vector *const this); // 1340 // operator+(const Vector *const this, // const Vector &v); // 1340 // } } /* <45d727> ../cstrike/dlls/hostage/hostage.cpp:1106 */ void CHostage::NavReady(void) { // { // class CBaseEntity *pFollowing; // 1108 // Vector vecDest; // 1109 // float flRadius; // 1110 // node_index_t nindexPath; // 1111 // GetClassPtr(CBaseEntity *a); // 1118 // { // TraceResult tr; // 1123 // Vector vecDropDest; // 1124 // edict(CBaseEntity *const this); // 1129 // } // SetTargetEnt(CLocalNav *const this, // class CBaseEntity *pTarget); // 1142 // } } /* <45d704> ../cstrike/dlls/hostage/hostage.cpp:1102 */ void CHostage::IsOnLadder(void) { } /* <45d34c> ../cstrike/dlls/hostage/hostage.cpp:1025 */ void CHostage::MoveToward(Vector &vecLoc) { // { // int nFwdMove; // 1027 // Vector vecFwd; // 1028 // Vector vecbigDest; // 1029 // Vector vecMove; // 1030 // class CBaseEntity *pFollowing; // 1032 // Vector vecAng; // 1034 // float flDist; // 1040 // GetClassPtr(CBaseEntity *a); // 1032 // UTIL_MakeVectorsPrivate(Vector &vecAngles, // float *p_vForward, // float *p_vRight, // float *p_vUp); // 1038 // operator-(const Vector *const this, // const Vector &v); // 1036 // operator-(const Vector *const this, // const Vector &v); // 1040 // Length2D(const Vector *const this); // 1040 // operator*(const Vector *const this, // float fl); // 1040 // Length2D(const Vector *const this); // 1040 // operator-(const Vector *const this, // const Vector &v); // 1040 // Length2D(const Vector *const this); // 1040 // operator*(const Vector *const this, // float fl); // 1041 // operator+(const Vector *const this, // const Vector &v); // 1043 // { // float flSpeed; // 1049 // Vector vecDest; // 1051 // { // float flDist; // 1061 // operator-(const Vector *const this, // const Vector &v); // 1063 // Length(const Vector *const this); // 1063 // } // } // operator*(const Vector *const this, // float fl); // 1040 // Length2D(const Vector *const this); // 1040 // } } /* <45d278> ../cstrike/dlls/hostage/hostage.cpp:1018 */ void CHostage::PointAt(Vector &vecLoc) { // operator-(const Vector *const this, // const Vector &v); // 1022 } /* <45d24e> ../cstrike/dlls/hostage/hostage.cpp:1018 */ void CHostage::PointAt(Vector &vecLoc) { } /* <45d1ff> ../cstrike/dlls/hostage/hostage.cpp:851 */ void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer) { // edict(CBaseEntity *const this); // 865 // edict(CBaseEntity *const this); // 865 } /* <45cfd6> ../cstrike/dlls/hostage/hostage.cpp:740 */ void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *pPlayer; // 742 // } // Use(CHostage *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 740 } /* <45cfb1> ../cstrike/dlls/hostage/hostage.cpp:851 */ void CHostage::GiveCTTouchBonus(CBasePlayer *pPlayer) { } /* <45cf8d> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <45cdba> ../cstrike/dlls/hostage/hostage.cpp:833 */ void CHostage::PlayFollowRescueSound(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 845 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 843 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 837 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 839 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 841 } /* <45cd6b> ../cstrike/dlls/hostage/hostage.cpp:717 */ void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker) { // { // int iHostagePenalty; // 719 // edict(CBaseEntity *const this); // 735 // } } /* <45cd38> ../cstrike/dlls/hostage/hostage.cpp:717 */ void CHostage::ApplyHostagePenalty(CBasePlayer *pAttacker) { // { // int iHostagePenalty; // 719 // } } /* <45cc41> ../cstrike/dlls/hostage/hostage.cpp:684 */ void CHostage::AnnounceDeath(CBasePlayer *pAttacker) { // edict(CBaseEntity *const this); // 704 // edict(CBaseEntity *const this); // 704 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 707 // edict(CBaseEntity *const this); // 710 // ENTINDEX(edict_t *pEdict); // 710 // edict(CBaseEntity *const this); // 711 // ENTINDEX(edict_t *pEdict); // 711 } /* <45c960> ../cstrike/dlls/hostage/hostage.cpp:642 */ void CHostage::SetDeathActivity(void) { // SetActivity(CHostage::SetDeathActivity(// int act); // 675 // SetActivity(CHostage *const this, // int act); // 678 // SetActivity(CHostage *const this, // int act); // 676 // SetActivity(CHostage *const this, // int act); // 677 // SetActivity(CHostage *const this, // int act); // 658 // SetActivity(CHostage *const this, // int act); // 656 } /* <45c8c4> ../cstrike/dlls/hostage/hostage.cpp:612 */ void CHostage::SetFlinchActivity(void) { // { // Activity activity; // 616 // SetActivity(CHostage *const this, // int act); // 637 // } } /* <45c89d> ../cstrike/dlls/hostage/hostage.cpp:612 */ void CHostage::SetFlinchActivity(void) { // { // Activity activity; // 616 // } } /* <45c7d3> ../cstrike/dlls/hostage/hostage.cpp:597 */ void CHostage::PlayPainSound(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 603 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 605 } /* <45c7ba> ../cstrike/dlls/hostage/hostage.cpp:597 */ void CHostage::PlayPainSound(void) { } /* <45c783> ../cstrike/dlls/hostage/hostage.cpp:578 */ void CHostage::GetModifiedDamage(float flDamage, int nHitGroup) { } /* <45c752> ../cstrike/dlls/hostage/hostage.cpp:578 */ void CHostage::GetModifiedDamage(float flDamage, int nHitGroup) { } /* <45c624> ../cstrike/dlls/hostage/hostage.cpp:426 */ void CHostage::RePosition(void) { // Vector(Vector::RePosition(// float X, // float Y, // float Z); // 449 // Vector(Vector *const this, // float X, // float Y, // float Z); // 449 // edict(CBaseEntity *const this); // 451 // SetActivity(CHostage *const this, // int act); // 453 } /* <45c5ac> ../cstrike/dlls/hostage/hostage.cpp:179 */ void CHostage::SetActivity(int act) { // { // int sequence; // 181 // } // SetActivity(CHostage *const this, // int act); // 179 } /* <45c4d3> ../cstrike/dlls/hostage/hostage.cpp:48 */ void monster_scientist(entvars_t *pev) { // GetClassPtr(CHostage *a); // 48 } /* <45c3fa> ../cstrike/dlls/hostage/hostage.cpp:47 */ void hostage_entity(entvars_t *pev) { // GetClassPtr(CHostage *a); // 47 } /* <45c3c6> ../cstrike/dlls/cbase.h:800 */ CHostage *GetClassPtr(CHostage *a) { // { // entvars_t *pev; // 802 // } } /* <45c228> ../cstrike/dlls/hostage/hostage.cpp:54 */ void CHostage::Spawn(void) { // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 61 // SetActivity(CHostage *const this, // int act); // 83 // Vector(Vector *const this, // float X, // float Y, // float Z); // 93 // Vector(Vector *const this, // float X, // float Y, // float Z); // 93 // edict(CBaseEntity *const this); // 102 // CHostageManager(CHostageManager *const this); // 57 } /* <45c0e3> ../cstrike/dlls/hostage/hostage.cpp:876 */ void CHostage::Touch(CBaseEntity *pOther) { // { // class Vector2D vPush; // 901 // float const pushForce; // 904 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 895 // { // class CBasePlayer *pPlayer; // 888 // } // } // Touch(CHostage *const this, // class CBaseEntity *pOther); // 876 } /* <45c041> ../cstrike/dlls/hostage/hostage.cpp:413 */ void CHostage::Remove(void) { // Vector(Vector::Remove(// float X, // float Y, // float Z); // 419 // Vector(Vector *const this, // float X, // float Y, // float Z); // 419 } /* <45c028> ../cstrike/dlls/hostage/hostage.cpp:413 */ void CHostage::Remove(void) { } /* <45bfd3> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <45bf91> ../cstrike/dlls/hostage/hostage.cpp:137 */ void CHostage::Precache(void) { // { // int which; // 141 // } } /* <45bf69> ../cstrike/dlls/hostage/hostage.cpp:869 */ void CHostage::ObjectCaps(void) { } /* <45bf41> ../cstrike/dlls/hostage/hostage.h:49 */ void CHostage::BloodColor(void) { } /* <45bf19> ../cstrike/dlls/hostage/hostage.h:47 */ void CHostage::Classify(void) { } /* <45bef1> ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* <45bec9> ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* <45bea1> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <45be79> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <45be51> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <45be19> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <45bdeb> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <45bdad> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <45bbb0> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <45bb88> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <45bb60> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <45bb28> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <45bb00> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <45bad8> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <45bab0> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <45ba88> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <45ba5f> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <45ba37> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <45ba0f> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <45b9d8> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <45b9b0> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <45b988> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <45b951> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <45b929> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <45b85e> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <45b827> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <45b7f0> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <45b78a> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <45b744> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <45b71c> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <45b6e8> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <45b6b1> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <45b67a> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <45b652> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <45b62a> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <45b5c5> ../cstrike/dlls/hostage/hostage_improv.h:202 */ inline void CHostageImprov::GetFollowLeader(void) { } /* <45b5a7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <45b530> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <45b510> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <45b4f0> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <45b4c1> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <45b48d> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <45b46f> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <45b456> ../cstrike/dlls/hostage/hostage.h:72 */ inline void CHostage::IsFollowingSomeone(void) { } /* <45b43d> ../cstrike/dlls/hostage/hostage.cpp:1102 */ void CHostage::IsOnLadder(void) { } /* <45b3dd> ../cstrike/dlls/hostage/hostage.h:32 */ inline void CHostage::CHostage(void) { } /* <45b361> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <45b33a> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <45b2a3> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <45b233> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <45b1f4> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <45b19d> ../cstrike/dlls/hostage/hostage.cpp:740 */ void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *pPlayer; // 742 // } } /* <45b184> ../cstrike/dlls/hostage/hostage_improv.h:150 */ inline void CHostageImprov::Idle(void) { } /* <45b160> ../cstrike/dlls/hostage/hostage_improv.h:157 */ inline void CHostageImprov::Follow(CBasePlayer *leader) { } /* <45b142> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <45b10e> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <45b0e5> ../game_shared/bot/simple_state_machine.h:55 */ inline void SimpleStateMachine::SetState(HostageState *newState) { } /* <45b0c1> ../cstrike/dlls/hostage/hostage_states.h:161 */ inline void HostageFollowState::SetLeader( CBaseEntity *leader) { } /* <45b0a8> ../cstrike/dlls/hostage/hostage.h:258 */ inline void CHostageManager::GetChatter(void) { } /* <45b074> ../cstrike/dlls/hostage/hostage.cpp:1640 */ void CHostageManager::AddHostage(CHostage *hostage) { // { // int i; // 1646 // } } /* <45b018> ../cstrike/dlls/hostage/hostage.h:247 */ inline void CHostageManager::~CHostageManager( int const __in_chrg) { } /* <45afd3> ../cstrike/dlls/hostage/hostage.cpp:1443 */ void CHostageManager::CHostageManager(void) { } /* <45afa6> ../cstrike/dlls/hostage/hostage.cpp:1726 */ void SimpleChatter::SimpleChatter(void) { // { // int i; // 1728 // } } /* <45af88> ../cstrike/dlls/hostage/hostage_improv.h:229 */ inline void CHostageImprov::IsTalking(void) { } /* <45af59> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <45af40> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <45af1a> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <45aeb0> ../cstrike/dlls/hostage/hostage.cpp:179 */ void CHostage::SetActivity(int act) { // { // int sequence; // 181 // } } /* <45ae8a> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <45ae63> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <45ae4a> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <45ae31> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <45ae13> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <45adef> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <45adc6> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <45ad9e> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <45ad74> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <45ad44> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <45acaa> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <45ac51> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <45abf8> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <45abb9> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <45ab8f> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <45ab36> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <45aae9> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <45aacb> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <45aaa2> ../cstrike/dlls/hostage/hostage_localnav.h:58 */ inline void CLocalNav::SetTargetEnt(CBaseEntity *pTarget) { } /* <45aa84> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <45aa18> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <45a9fa> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <45a9e1> ../cstrike/dlls/vector.h:122 */ inline void Vector::operator const float*(void) { } /* <45a98f> ../cstrike/dlls/hostage/hostage.cpp:876 */ void CHostage::Touch(CBaseEntity *pOther) { // { // class Vector2D vPush; // 901 // float const pushForce; // 904 // { // class CBasePlayer *pPlayer; // 888 // } // } } /* <45a969> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <45a942> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <45a877> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <45a851> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <45a807> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <45a7e0> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <45a7b4> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <45a780> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <45a760> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <45a742> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <45a706> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <45a6de> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <45a6b6> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <45a68c> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <45a664> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState(int const __in_chrg) { } /* <44a220> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */ void HostageRetreatState::OnUpdate(CHostageImprov *improv) { // { // class CBasePlayer *player; // 40 // } // OnUpdate(HostageRetreatState *const this, // class CHostageImprov *improv); // 20 } /* <44a207> ../cstrike/dlls/hostage/hostage_improv.h:150 */ inline void CHostageImprov::Idle(void) { } /* <44a1b6> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 } /* <44a14d> ../cstrike/dlls/hostage/hostage_states.h:138 */ void HostageRetreatState::~HostageRetreatState(void) { // ~HostageRetreatState(HostageRetreatState::~HostageRetreatState(// int const __in_chrg); // 138 } /* <44a114> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState *const this) { // ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 } /* <44a0e0> ../game_shared/bot/simple_state_machine.h:24 */ void SimpleState::OnUpdate(CHostageImprov *userData) { } /* <44a0ac> ../game_shared/bot/simple_state_machine.h:23 */ void SimpleState::OnEnter(CHostageImprov *userData) { } /* <44a078> ../game_shared/bot/simple_state_machine.h:25 */ void SimpleState::OnExit(CHostageImprov *userData) { } /* <44a057> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState::~SimpleState(void) { } /* <44a023> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:79 */ void HostageRetreatState::OnExit(CHostageImprov *improv) { } /* <449fee> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:12 */ void HostageRetreatState::OnEnter(CHostageImprov *improv) { } /* <449f9d> ../cstrike/dlls/hostage/hostage_states.h:138 */ void HostageRetreatState::~HostageRetreatState(void) { // ~HostageState(HostageState::~HostageRetreatState(// int const __in_chrg); // 138 } /* <449f72> ../cstrike/dlls/hostage/hostage_states.h:144 */ void HostageRetreatState::GetName(void) { } /* <449f39> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 } /* <449f05> ../cstrike/dlls/hostage/hostage_states.h:19 */ void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <449ed1> ../game_shared/bot/improv.h:30 */ void IImprovEvent::OnInjury(float amount) { } /* <449e8a> ../game_shared/bot/improv.h:28 */ void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <449e4c> ../game_shared/bot/improv.h:20 */ void IImprovEvent::OnMoveToSuccess(Vector &goal) { } /* <449e0e> ../cstrike/dlls/hostage/states/hostage_retreat.cpp:20 */ void HostageRetreatState::OnUpdate(CHostageImprov *improv) { // { // class CBasePlayer *player; // 40 // { // float const farRange; // 45 // } // } } /* <449dea> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <449dc1> ../game_shared/bot/simple_state_machine.h:55 */ inline void SimpleStateMachine::SetState(HostageState *newState) { } /* <449d9b> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <449d74> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <449d4d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <449d34> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <449d16> ../cstrike/dlls/hostage/hostage.h:136 */ inline void CHostage::GetHomePosition(void) { } /* <449cf2> ../cstrike/dlls/hostage/hostage_improv.h:255 */ inline void CHostageImprov::GetEntity(void) { } /* <449cd4> ../cstrike/dlls/hostage/hostage_improv.h:219 */ inline void CHostageImprov::GetScareIntensity(void) { } /* <449cab> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <449c87> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <449c5e> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <449c36> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <449c0c> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <449bdc> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <449b83> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <449b2a> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <449aeb> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <449ac1> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <449a68> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <449a1b> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <4499fd> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <4499df> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <449990> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <449946> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <44990b> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <4498bc> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <449842> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <449816> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <4497ee> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <4497c4> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <44979a> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <449772> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <43c7db> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */ void HostageIdleState::OnUpdate(CHostageImprov *improv) { // { // class CHostage *hostage; // 29 // float const pushbackRange; // 107 // class CBasePlayer *rescuer; // 119 // class CBasePlayer *captor; // 120 // } // OnUpdate(HostageIdleState *const this, // class CHostageImprov *improv); // 23 } /* <43c783> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */ void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) { // UpdateStationaryAnimation(HostageIdleState *const this, // class CHostageImprov *improv); // 307 } /* <43c732> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 } /* <43c6c9> ../cstrike/dlls/hostage/hostage_states.h:38 */ void HostageIdleState::~HostageIdleState(void) { // ~HostageIdleState(HostageIdleState::~HostageIdleState(// int const __in_chrg); // 38 } /* <43c690> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState *const this) { // ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 } /* <43c65c> ../game_shared/bot/simple_state_machine.h:24 */ void SimpleState::OnUpdate(CHostageImprov *userData) { } /* <43c628> ../game_shared/bot/simple_state_machine.h:23 */ void SimpleState::OnEnter(CHostageImprov *userData) { } /* <43c5f4> ../game_shared/bot/simple_state_machine.h:25 */ void SimpleState::OnExit(CHostageImprov *userData) { } /* <43c5d3> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState::~SimpleState(void) { } /* <43c59b> ../cstrike/dlls/hostage/states/hostage_idle.cpp:297 */ void HostageIdleState::OnExit(CHostageImprov *improv) { } /* <43c558> ../cstrike/dlls/hostage/states/hostage_idle.cpp:15 */ void HostageIdleState::OnEnter(CHostageImprov *improv) { // Invalidate(CountdownTimer *const this); // 18 } /* <43c507> ../cstrike/dlls/hostage/hostage_states.h:38 */ void HostageIdleState::~HostageIdleState(void) { // ~HostageState(HostageState::~HostageIdleState(// int const __in_chrg); // 38 } /* <43c4ce> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 } /* <43c48b> ../cstrike/dlls/hostage/hostage_states.h:48 */ void HostageIdleState::OnInjury(float amount) { // Invalidate(CountdownTimer *const this); // 48 } /* <43c444> ../cstrike/dlls/hostage/hostage_states.h:47 */ void HostageIdleState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <43c40b> ../cstrike/dlls/hostage/hostage_states.h:46 */ void HostageIdleState::OnMoveToSuccess(Vector &goal) { } /* <43c3e0> ../cstrike/dlls/hostage/hostage_states.h:44 */ void HostageIdleState::GetName(void) { } /* <43c3ac> ../cstrike/dlls/hostage/hostage_states.h:19 */ void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <43c378> ../game_shared/bot/improv.h:30 */ void IImprovEvent::OnInjury(float amount) { } /* <43c331> ../game_shared/bot/improv.h:28 */ void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <43c2f3> ../game_shared/bot/improv.h:20 */ void IImprovEvent::OnMoveToSuccess(Vector &goal) { } /* <43c197> ../cstrike/dlls/hostage/states/hostage_idle.cpp:23 */ void HostageIdleState::OnUpdate(CHostageImprov *improv) { // { // class CHostage *hostage; // 29 // float const pushbackRange; // 107 // class CBasePlayer *rescuer; // 119 // class CBasePlayer *captor; // 120 // { // float const terroristRecentTime; // 48 // { // float const fleeChance; // 52 // } // } // { // const Vector *spot; // 62 // } // { // float const crouchChance; // 90 // } // { // float const waveRange; // 188 // { // float rangeT; // 132 // float const attentionRange; // 135 // { // float const cosTolerance; // 139 // TraceResult result; // 147 // } // } // { // float const closeRange; // 168 // { // enum HostageChatterType say; // 173 // } // } // } // { // float const closeRange; // 207 // { // float const minThreatenTime; // 224 // } // } // { // float const stayHomeDuration; // 256 // { // float sightTimeT; // 264 // float sightTimeCT; // 265 // float const waitTime; // 266 // } // } // } } /* <43c17e> ../cstrike/dlls/hostage/hostage_improv.h:184 */ inline void CHostageImprov::Escape(void) { } /* <43c165> ../game_shared/bot/bot_util.h:146 */ inline void IntervalTimer::Invalidate(void) { } /* <43c14c> ../cstrike/dlls/hostage/hostage_improv.h:191 */ inline void CHostageImprov::Retreat(void) { } /* <43c133> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <43c10f> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <43c0eb> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <43c0b3> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <43c08a> ../game_shared/bot/simple_state_machine.h:55 */ inline void SimpleStateMachine::SetState(HostageState *newState) { } /* <43c071> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ inline void CCSBotManager::IsRoundOver(void) { } /* <43c053> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ inline void CCSBotManager::GetElapsedRoundTime(void) { } /* <43c022> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <43bffb> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <43bfd4> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <43bfbb> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <43bfa2> ../cstrike/dlls/hostage/hostage_improv.h:255 */ inline void CHostageImprov::GetEntity(void) { } /* <43bf89> ../cstrike/dlls/hostage/hostage_improv.h:222 */ inline void CHostageImprov::GetAggression(void) { } /* <43bf64> ../cstrike/dlls/hostage/states/hostage_idle.cpp:307 */ void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <43bf46> ../cstrike/dlls/hostage/hostage_improv.h:219 */ inline void CHostageImprov::GetScareIntensity(void) { } /* <43bf1d> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <43bef9> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <43bed0> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <43bea8> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <43be7e> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <43be4e> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <43bdf5> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <43bd9c> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <43bd34> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <43bd0a> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <43bcb1> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <43bc64> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <43bc46> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <43bc28> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <43bc0a> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <43bbbb> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <43bb71> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <43bb36> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <43bae7> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <43ba8b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <43ba5f> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <43ba3f> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <43ba21> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <43b9f9> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <43b9cf> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <43b9a5> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <43b97d> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <42e461> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */ void HostageFollowState::OnUpdate(CHostageImprov *improv) { // { // float range; // 58 // float const giveUpRange; // 61 // float const maxPathLength; // 62 // float const walkRange; // 70 // float const continueRange; // 71 // float leaderSpeed; // 74 // float const runThreshold; // 75 // bool isLeaderRunning; // 76 // float const movedRange; // 246 // Idle(CHostageImprov *const this); // 54 // } // OnUpdate(HostageFollowState *const this, // class CHostageImprov *improv); // 40 } /* <42e448> ../cstrike/dlls/hostage/hostage_improv.h:150 */ inline void CHostageImprov::Idle(void) { } /* <42e3e3> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */ void HostageFollowState::OnEnter(CHostageImprov *improv) { // Invalidate(CountdownTimer *const this); // 28 // OnEnter(HostageFollowState *const this, // class CHostageImprov *improv); // 12 } /* <42e38f> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */ void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) { // UpdateStationaryAnimation(HostageFollowState *const this, // class CHostageImprov *improv); // 270 } /* <42e33e> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 } /* <42e2d5> ../cstrike/dlls/hostage/hostage_states.h:149 */ void HostageFollowState::~HostageFollowState(void) { // ~HostageFollowState(HostageFollowState::~HostageFollowState(// int const __in_chrg); // 149 } /* <42e29c> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState *const this) { // ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 } /* <42e268> ../game_shared/bot/simple_state_machine.h:24 */ void SimpleState::OnUpdate(CHostageImprov *userData) { } /* <42e234> ../game_shared/bot/simple_state_machine.h:23 */ void SimpleState::OnEnter(CHostageImprov *userData) { } /* <42e200> ../game_shared/bot/simple_state_machine.h:25 */ void SimpleState::OnExit(CHostageImprov *userData) { } /* <42e1df> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState::~SimpleState(void) { } /* <42e1aa> ../cstrike/dlls/hostage/states/hostage_follow.cpp:256 */ void HostageFollowState::OnExit(CHostageImprov *improv) { } /* <42e159> ../cstrike/dlls/hostage/hostage_states.h:149 */ void HostageFollowState::~HostageFollowState(void) { // ~HostageState(HostageState::~HostageFollowState(// int const __in_chrg); // 149 } /* <42e12e> ../cstrike/dlls/hostage/hostage_states.h:158 */ void HostageFollowState::GetName(void) { } /* <42e0f5> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 } /* <42e0c1> ../cstrike/dlls/hostage/hostage_states.h:19 */ void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <42e08d> ../game_shared/bot/improv.h:30 */ void IImprovEvent::OnInjury(float amount) { } /* <42e046> ../game_shared/bot/improv.h:28 */ void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <42e008> ../game_shared/bot/improv.h:20 */ void IImprovEvent::OnMoveToSuccess(Vector &goal) { } /* <42dfc9> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <42deaf> ../cstrike/dlls/hostage/states/hostage_follow.cpp:40 */ void HostageFollowState::OnUpdate(CHostageImprov *improv) { // { // float range; // 58 // float const giveUpRange; // 61 // float const maxPathLength; // 62 // float const walkRange; // 70 // float const continueRange; // 71 // float leaderSpeed; // 74 // float const runThreshold; // 75 // bool isLeaderRunning; // 76 // float const movedRange; // 246 // { // float const closeRange; // 117 // class CBasePlayer *terrorist; // 193 // { // bool makeWay; // 120 // float const cosTolerance; // 123 // { // Vector to; // 148 // Vector cross; // 152 // Vector lat; // 154 // float const sideStepSize; // 168 // Vector sideStepPos; // 169 // float ground; // 172 // { // float const push; // 178 // } // } // } // } // { // bool doWait; // 206 // } // } } /* <42de8b> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <42de1a> ../cstrike/dlls/vector.h:108 */ inline void Vector::operator-(void) { } /* <42ddf6> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <42ddbe> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <42dd87> ../cstrike/dlls/hostage/hostage_improv.h:146 */ inline void CHostageImprov::GetPath(void) { } /* <42dd5e> ../game_shared/bot/simple_state_machine.h:55 */ inline void SimpleStateMachine::SetState(HostageState *newState) { } /* <42dd40> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ inline void CCSBotManager::IsRoundOver(void) { } /* <42dd0e> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <42dce7> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <42dcce> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <42dcb0> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <42dc8c> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <42dc63> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <42dc3b> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <42dc11> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <42dbe1> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <42db88> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <42db2f> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <42daf0> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <42dac6> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <42da6d> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <42da20> ../game_shared/bot/nav_path.h:46 */ inline void CNavPath::IsValid(void) { } /* <42da07> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <42d9e9> ../game_shared/bot/bot_util.h:205 */ inline void CountdownTimer::HasStarted(void) { } /* <42d9c5> ../cstrike/dlls/hostage/states/hostage_follow.cpp:12 */ void HostageFollowState::OnEnter(CHostageImprov *improv) { } /* <42d9a7> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <42d989> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <42d93a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <42d913> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <42d8d8> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <42d889> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <42d818> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <42d7ec> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <42d7b8> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <42d79a> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <42d77c> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <42d757> ../cstrike/dlls/hostage/states/hostage_follow.cpp:270 */ void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <42d72f> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <42d705> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <42d6db> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <42d6b3> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <4205b1> ../cstrike/dlls/hostage/states/hostage_escape.cpp:12 */ void HostageEscapeToCoverState::OnEnter(CHostageImprov *improv) { // { // class CNavPath path; // 18 // class HostagePathCost pathCost; // 19 // Invalidate(CNavPath *const this); // 14 // CNavPath(CNavPath *const this); // 18 // Compute(CNavPath *const this, // const Vector *start, // const Vector *goal, // class HostagePathCost &costFunc); // 20 // { // float const moveRange; // 23 // int idx; // 24 // { // Vector pathPos; // 32 // float const hidingRange; // 34 // const Vector *spot; // 35 // operator[](CNavPath *const this, // int i); // 32 // Vector(Vector *const this, // const Vector &v); // 32 // } // } // } } /* <42006a> ../game_shared/bot/nav_area.h:679 */ /* linkage=_Z16NavAreaBuildPathI15HostagePathCostEbP8CNavAreaS2_PK6VectorRT_PS2_ */ bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class HostagePathCost &costFunc, class CNavArea ** closestArea) { // { // Vector actualGoalPos; // 710 // float initCost; // 719 // float closestAreaDist; // 729 // SetParent(CNavArea *const this, // class CNavArea *parent, // enum NavTraverseType how); // 696 // Vector(Vector *const this, // const Vector &v); // 710 // operator-(const Vector *const this, // const Vector &v); // 717 // Length(const Vector *const this); // 717 // SetTotalCost(CNavArea *const this, // float value); // 717 // SetCostSoFar(CNavArea *const this, // float value); // 722 // IsOpenListEmpty(void); // 732 // { // class CNavArea *area; // 735 // bool searchFloor; // 747 // int dir; // 748 // const NavConnectList *floorList; // 749 // const_iterator floorIter; // 750 // bool ladderUp; // 752 // const NavLadderList *ladderList; // 753 // const_iterator ladderIter; // 754 // int ladderTopDir; // 756 // PopOpenList(void); // 735 // { // class CNavArea *newArea; // 760 // enum NavTraverseType how; // 761 // const class CNavLadder *ladder; // 762 // float newCostSoFar; // 859 // operator++(_List_const_iterator *const this); // 795 // operator()(HostagePathCost *const this, // class CNavArea *area, // class CNavArea *fromArea, // const class CNavLadder *ladder); // 859 // IsOpen(const class CNavArea *const this); // 865 // IsClosed(const class CNavArea *const this); // 865 // { // float newCostRemaining; // 873 // operator-(const Vector *const this, // const Vector &v); // 873 // Length(const Vector *const this); // 873 // SetParent(CNavArea *const this, // class CNavArea *parent, // enum NavTraverseType how); // 882 // SetCostSoFar(CNavArea *const this, // float value); // 883 // SetTotalCost(CNavArea *const this, // float value); // 884 // } // operator++(_List_const_iterator *const this); // 848 // operator++(_List_const_iterator *const this); // 836 // } // AddToClosedList(CNavArea *const this); // 902 // } // } } /* <41fe8e> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */ void HostageEscapeState::OnUpdate(CHostageImprov *improv) { // { // class CBasePlayer *player; // 192 // } // OnUpdate(HostageEscapeState *const this, // class CHostageImprov *improv); // 167 } /* <41fd51> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */ void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) { // Idle(CHostageImprov *const this); // 57 // OnUpdate(HostageEscapeToCoverState *const this, // class CHostageImprov *improv); // 52 } /* <41fd38> ../cstrike/dlls/hostage/hostage_improv.h:150 */ inline void CHostageImprov::Idle(void) { } /* <41fc67> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */ void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) { // IsElapsed(const class CountdownTimer *const this); // 123 // OnUpdate(HostageEscapeLookAroundState *const this, // class CHostageImprov *improv); // 119 } /* <41fb6b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:145 */ void HostageEscapeState::OnEnter(CHostageImprov *improv) { // { // class CCSBotManager *ctrl; // 148 // const class Zone *zone; // 149 // GetRandomZone(const class CCSBotManager *const this); // 149 // SetRescueGoal(HostageEscapeToCoverState *const this, // const Vector &rescueGoal); // 153 // SetState(SimpleStateMachine *const this, // class HostageState *newState); // 156 // Reset(SimpleStateMachine *const this, // class CHostageImprov *userData); // 155 // } } /* <41faaf> ../cstrike/dlls/hostage/states/hostage_escape.cpp:100 */ void HostageEscapeToCoverState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { // { // class HostageEscapeState *escape; // 103 // LookAround(HostageEscapeState *const this); // 104 // } } /* <41fa8b> ../game_shared/bot/simple_state_machine.h:55 */ inline void SimpleStateMachine::SetState(HostageState *newState) { } /* <41fa2f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:110 */ void HostageEscapeLookAroundState::OnEnter(CHostageImprov *improv) { // Start(CountdownTimer *const this, // float duration); // 112 } /* <41f9de> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 } /* <41f975> ../cstrike/dlls/hostage/hostage_states.h:71 */ void HostageEscapeToCoverState::~HostageEscapeToCoverState(void) { // ~HostageEscapeToCoverState(HostageEscapeToCoverState::~HostageEscapeToCoverState(// int const __in_chrg); // 71 } /* <41f90c> ../cstrike/dlls/hostage/hostage_states.h:92 */ void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void) { // ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92 } /* <41f7f1> ../cstrike/dlls/hostage/hostage_states.h:106 */ void HostageEscapeState::~HostageEscapeState(void) { // ~HostageEscapeState(HostageEscapeState::~HostageEscapeState(// int const __in_chrg); // 106 } /* <41f7b8> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState *const this) { // ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 } /* <41f784> ../game_shared/bot/simple_state_machine.h:24 */ void SimpleState::OnUpdate(CHostageImprov *userData) { } /* <41f750> ../game_shared/bot/simple_state_machine.h:23 */ void SimpleState::OnEnter(CHostageImprov *userData) { } /* <41f71c> ../game_shared/bot/simple_state_machine.h:25 */ void SimpleState::OnExit(CHostageImprov *userData) { } /* <41f6fb> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState::~SimpleState(void) { } /* <41f6c7> ../cstrike/dlls/hostage/states/hostage_escape.cpp:230 */ void HostageEscapeState::OnExit(CHostageImprov *improv) { } /* <41f693> ../cstrike/dlls/hostage/states/hostage_escape.cpp:133 */ void HostageEscapeLookAroundState::OnExit(CHostageImprov *improv) { } /* <41f65f> ../cstrike/dlls/hostage/states/hostage_escape.cpp:95 */ void HostageEscapeToCoverState::OnExit(CHostageImprov *improv) { } /* <41f55c> ../cstrike/dlls/hostage/hostage_states.h:106 */ void HostageEscapeState::~HostageEscapeState(void) { // ~HostageEscapeLookAroundState(HostageEscapeLookAroundState::~HostageEscapeState(// int const __in_chrg); // 106 // ~HostageEscapeToCoverState(HostageEscapeToCoverState *const this, // int const __in_chrg); // 106 // ~HostageState(HostageState *const this, // int const __in_chrg); // 106 } /* <41f531> ../cstrike/dlls/hostage/hostage_states.h:120 */ void HostageEscapeState::GetName(void) { } /* <41f4bf> ../cstrike/dlls/hostage/hostage_states.h:118 */ void HostageEscapeState::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { // OnMoveToFailure(HostageStateMachine *const this, // const Vector &goal, // enum MoveToFailureType reason); // 118 } /* <41f46e> ../cstrike/dlls/hostage/hostage_states.h:92 */ void HostageEscapeLookAroundState::~HostageEscapeLookAroundState(void) { // ~HostageState(HostageState::~HostageEscapeLookAroundState(// int const __in_chrg); // 92 } /* <41f41d> ../cstrike/dlls/hostage/hostage_states.h:71 */ void HostageEscapeToCoverState::~HostageEscapeToCoverState(void) { // ~HostageState(HostageState::~HostageEscapeToCoverState(// int const __in_chrg); // 71 } /* <41f3e4> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 } /* <41f3b9> ../cstrike/dlls/hostage/hostage_states.h:98 */ void HostageEscapeLookAroundState::GetName(void) { } /* <41f38e> ../cstrike/dlls/hostage/hostage_states.h:80 */ void HostageEscapeToCoverState::GetName(void) { } /* <41f35a> ../cstrike/dlls/hostage/hostage_states.h:19 */ void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <41f326> ../game_shared/bot/improv.h:30 */ void IImprovEvent::OnInjury(float amount) { } /* <41f2df> ../game_shared/bot/improv.h:28 */ void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <41f2a1> ../game_shared/bot/improv.h:20 */ void IImprovEvent::OnMoveToSuccess(Vector &goal) { } /* <41f1e6> ../game_shared/bot/nav_path.h:60 */ inline void CNavPath::Compute(Vector *start, const Vector *goal, class HostagePathCost &costFunc) { // { // class CNavArea *startArea; // 67 // class CNavArea *goalArea; // 71 // Vector pathEndPosition; // 81 // class CNavArea *closestArea; // 90 // bool pathToGoalExists; // 91 // class CNavArea *effectiveGoalArea; // 93 // int count; // 100 // class CNavArea *area; // 101 // } } /* <41f1be> ../game_shared/bot/nav_path.h:35 */ inline void CNavPath::operator[]( int i) { } /* <41f1a5> ../cstrike/dlls/hostage/hostage_improv.h:146 */ inline void CHostageImprov::GetPath(void) { } /* <41f19d> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <41f182> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <41f167> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <41f14e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <41f106> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <41f0ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <41f0d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <41f097> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <41f068> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <41f04f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <41f036> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <41f012> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <41eff7> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <41efd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <41efb0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <41ef92> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <41ef69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <41ef2b> ../cstrike/dlls/hostage/states/hostage_escape.cpp:167 */ void HostageEscapeState::OnUpdate(CHostageImprov *improv) { // { // class CBasePlayer *player; // 192 // { // float const farRange; // 198 // } // } } /* <41ef07> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <41eeee> ../game_shared/bot/simple_state_machine.h:71 */ inline void SimpleStateMachine::Update(void) { } /* <41eed0> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ inline void CCSBotManager::GetRandomZone(void) { } /* <41ee91> ../game_shared/bot/simple_state_machine.h:48 */ inline void SimpleStateMachine::Reset(CHostageImprov *userData) { } /* <41ee37> ../cstrike/dlls/hostage/states/hostage_escape.cpp:52 */ void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) { // { // float const emergencyHidingRange; // 64 // const Vector *spot; // 65 // { // class HostageEscapeState *escape; // 72 // } // } // { // class HostageEscapeState *escape; // 85 // } } /* <41ee1e> ../cstrike/dlls/hostage/hostage_states.h:123 */ inline void HostageEscapeState::LookAround(void) { } /* <41eded> ../cstrike/dlls/hostage/states/hostage_escape.cpp:119 */ void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) { // { // class HostageEscapeState *escape; // 126 // } } /* <41edd4> ../cstrike/dlls/hostage/hostage_states.h:122 */ inline void HostageEscapeState::ToCover(void) { } /* <41edb6> ../game_shared/bot/simple_state_machine.h:29 */ inline void SimpleState::GetParent(void) { } /* <41ed90> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <41ed69> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <41ed50> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <41ecc2> ../cstrike/dlls/hostage/hostage_improv.h:400 */ inline void HostagePathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float dist; // 416 // float cost; // 419 // { // float const ladderCost; // 412 // } // { // float const crouchPenalty; // 424 // } // { // float const jumpPenalty; // 431 // } // } } /* <41ec9b> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <41ec82> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <41ec69> ../cstrike/dlls/hostage/hostage_improv.h:255 */ inline void CHostageImprov::GetEntity(void) { } /* <41ec4b> ../cstrike/dlls/hostage/hostage_improv.h:219 */ inline void CHostageImprov::GetScareIntensity(void) { } /* <41ec22> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <41ebfe> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <41ebd5> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <41ebad> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <41eb83> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <41eb53> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <41eafa> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <41eaa1> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <41ea72> ../cstrike/dlls/hostage/hostage_states.h:82 */ inline void HostageEscapeToCoverState::SetRescueGoal(Vector &rescueGoal) { } /* <41ea39> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <41ea20> ../game_shared/bot/nav_path.h:47 */ inline void CNavPath::Invalidate(void) { } /* <41ea02> ../game_shared/bot/nav_path.h:36 */ inline void CNavPath::GetSegmentCount(void) { } /* <41e9e4> ../game_shared/bot/nav_path.h:22 */ inline void CNavPath::CNavPath(void) { } /* <41e9c4> ../game_shared/bot/nav_path.h:27 */ inline void PathSegment::PathSegment(void) { } /* <41e9a3> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <41e988> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <41e96f> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <41e94a> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <41e931> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <41e90c> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <41e8f3> ../game_shared/bot/nav_area.h:292 */ inline void CNavArea::GetParentHow(void) { } /* <41e8da> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <41e8a9> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <41e890> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <41e877> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <41e859> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <41e83b> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <41e822> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <41e7f9> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <41e7db> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <41e78c> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <41e742> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <41e707> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <41e6b8> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <41e65c> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <41e630> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <41e612> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <41e5ea> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <41e5c0> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <41e596> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <41e56c> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <41e542> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <41e51a> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <4112d1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:147 */ void HostageAnimateState::IsPlaying(CHostageImprov *improv, const char *seqName) { // { // class CHostage *hostage; // 152 // int id; // 154 // } } /* <41127f> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */ void HostageAnimateState::IsDoneHolding(void) { // IsElapsed(const class CountdownTimer *const this); // 88 // Start(CountdownTimer *const this, // float duration); // 96 } /* <4111be> ../cstrike/dlls/hostage/states/hostage_animate.cpp:62 */ void HostageAnimateState::AddSequence(CHostageImprov *improv, int activity, float holdTime, float rate) { // { // class CHostage *hostage; // 64 // void *model; // 66 // StartSequence(HostageAnimateState *const this, // class CHostageImprov *improv, // const class SeqInfo *seqInfo); // 77 // } } /* <41110a> ../cstrike/dlls/hostage/states/hostage_animate.cpp:41 */ void HostageAnimateState::AddSequence(CHostageImprov *improv, const char *seqName, float holdTime, float rate) { // { // class CHostage *hostage; // 46 // StartSequence(HostageAnimateState *const this, // class CHostageImprov *improv, // const class SeqInfo *seqInfo); // 55 // } } /* <4110c7> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */ void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo) { // { // class CHostage *hostage; // 24 // } } /* <4110a1> ../cstrike/dlls/hostage/states/hostage_animate.cpp:13 */ void HostageAnimateState::Reset(void) { } /* <410fb2> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */ void HostageAnimateState::OnUpdate(CHostageImprov *improv) { // { // class CHostage *hostage; // 113 // IsDoneHolding(HostageAnimateState *const this); // 118 // } // OnUpdate(HostageAnimateState *const this, // class CHostageImprov *improv); // 108 } /* <410f76> ../cstrike/dlls/hostage/states/hostage_animate.cpp:20 */ void HostageAnimateState::StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo) { // { // class CHostage *hostage; // 24 // } } /* <410f5d> ../cstrike/dlls/hostage/states/hostage_animate.cpp:81 */ void HostageAnimateState::IsDoneHolding(void) { } /* <410f0c> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~HostageState(HostageState::~HostageState(// int const __in_chrg); // 16 } /* <410ea3> ../cstrike/dlls/hostage/hostage_states.h:183 */ void HostageAnimateState::~HostageAnimateState(void) { // ~HostageAnimateState(HostageAnimateState::~HostageAnimateState(// int const __in_chrg); // 183 } /* <410e6a> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState *const this) { // ~SimpleState(SimpleState::~SimpleState(// int const __in_chrg); // 21 } /* <410e36> ../game_shared/bot/simple_state_machine.h:24 */ void SimpleState::OnUpdate(CHostageImprov *userData) { } /* <410e02> ../game_shared/bot/simple_state_machine.h:23 */ void SimpleState::OnEnter(CHostageImprov *userData) { } /* <410dce> ../game_shared/bot/simple_state_machine.h:25 */ void SimpleState::OnExit(CHostageImprov *userData) { } /* <410dad> ../game_shared/bot/simple_state_machine.h:21 */ void SimpleState::~SimpleState(void) { } /* <410d79> ../cstrike/dlls/hostage/states/hostage_animate.cpp:139 */ void HostageAnimateState::OnExit(CHostageImprov *improv) { } /* <410d45> ../cstrike/dlls/hostage/states/hostage_animate.cpp:103 */ void HostageAnimateState::OnEnter(CHostageImprov *improv) { } /* <410cf4> ../cstrike/dlls/hostage/hostage_states.h:183 */ void HostageAnimateState::~HostageAnimateState(void) { // ~HostageState(HostageState::~HostageAnimateState(// int const __in_chrg); // 183 } /* <410cc9> ../cstrike/dlls/hostage/hostage_states.h:191 */ void HostageAnimateState::GetName(void) { } /* <410c90> ../cstrike/dlls/hostage/hostage_states.h:16 */ void HostageState::~HostageState(void) { // ~SimpleState(SimpleState::~HostageState(// int const __in_chrg); // 16 } /* <410c5c> ../cstrike/dlls/hostage/hostage_states.h:19 */ void HostageState::UpdateStationaryAnimation(CHostageImprov *improv) { } /* <410c28> ../game_shared/bot/improv.h:30 */ void IImprovEvent::OnInjury(float amount) { } /* <410be1> ../game_shared/bot/improv.h:28 */ void IImprovEvent::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <410ba3> ../game_shared/bot/improv.h:20 */ void IImprovEvent::OnMoveToSuccess(Vector &goal) { } /* <410b72> ../cstrike/dlls/hostage/states/hostage_animate.cpp:108 */ void HostageAnimateState::OnUpdate(CHostageImprov *improv) { // { // class CHostage *hostage; // 113 // } } /* <410b4e> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <410b28> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <410b01> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <410ada> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <410ac1> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <410aa3> ../cstrike/dlls/hostage/hostage_improv.h:255 */ inline void CHostageImprov::GetEntity(void) { } /* <410a7a> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <410a56> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <410a2d> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <410a05> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <4109db> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <410982> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <410929> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <4108d0> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <410891> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <410867> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <41080e> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <4107c1> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <4107a3> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <410785> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <410736> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <4106ec> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <4106b1> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <410662> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <4105e8> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <4105bc> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <410594> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <41056a> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <410540> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <410518> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <403a98> (null):27581 */ void _GLOBAL__sub_I__ZN10CUtlSymbol14s_pSymbolTableE(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 191 } /* <403946> ../public/utlsymbol.cpp:53 */ void CUtlSymbol::CUtlSymbol(const char *pStr) { // CurrTable(void); // 55 } /* <403920> ../public/utlsymbol.cpp:53 */ void CUtlSymbol::CUtlSymbol(const char *pStr) { } /* <40358d> ../public/utlsymbol.cpp:150 */ void CUtlSymbolTable::AddString(const char *pString) { // { // class CUtlSymbol id; // 155 // int len; // 161 // int stridx; // 162 // UtlSymId_t idx; // 164 // IsValid(const class CUtlSymbol *const this); // 157 // CUtlSymbol(CUtlSymbol *const this, // UtlSymId_t id); // 165 // AddMultipleToTail(CUtlVector *const this, // int num); // 162 // Insert(CUtlRBTree *const this, // const unsigned int &insert); // 164 // CUtlSymbol(CUtlSymbol *const this, // UtlSymId_t id); // 153 // } } /* <403448> ../public/utlrbtree.h:630 */ void CUtlRBTree::InsertAt(short unsigned int parent, bool leftchild) { // { // short unsigned int i; // 632 // class Links_t &elem; // 634 // NewNode(CUtlRBTree *const this); // 632 // } } /* <4029c4> ../public/utlrbtree.h:555 */ void CUtlRBTree::InsertRebalance(short unsigned int elem) { // { // short unsigned int parent; // 559 // short unsigned int grandparent; // 560 // { // short unsigned int uncle; // 594 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 598 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 599 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 600 // LeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 594 // IsRed(const class CUtlRBTree *const this, // short unsigned int i); // 595 // IsLeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 606 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 615 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 616 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 611 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 612 // } // IsLeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 563 // { // short unsigned int uncle; // 565 // RightChild(const class CUtlRBTree *const this, // short unsigned int i); // 565 // IsRed(const class CUtlRBTree *const this, // short unsigned int i); // 566 // IsRightChild(const class CUtlRBTree *const this, // short unsigned int i); // 577 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 586 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 587 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 582 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 583 // } // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 559 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 560 // } // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 557 // Color(const class CUtlRBTree *const this, // short unsigned int i); // 557 // SetColor(CUtlRBTree *const this, // short unsigned int i, // enum NodeColor_t c); // 621 } /* <40240c> ../public/utlrbtree.h:525 */ void CUtlRBTree::RotateRight(short unsigned int elem) { // { // short unsigned int leftchild; // 527 // LeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 527 // RightChild(const class CUtlRBTree *const this, // short unsigned int i); // 528 // SetLeftChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 528 // RightChild(const class CUtlRBTree *const this, // short unsigned int i); // 529 // RightChild(const class CUtlRBTree *const this, // short unsigned int i); // 530 // SetParent(CUtlRBTree *const this, // short unsigned int i, // short unsigned int parent); // 530 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 533 // SetParent(CUtlRBTree *const this, // short unsigned int i, // short unsigned int parent); // 533 // IsRightChild(const class CUtlRBTree *const this, // short unsigned int i); // 536 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 539 // SetLeftChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 539 // SetRightChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 544 // SetParent(CUtlRBTree *const this, // short unsigned int i, // short unsigned int parent); // 546 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 537 // SetRightChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 537 // } } /* <401e54> ../public/utlrbtree.h:495 */ void CUtlRBTree::RotateLeft(short unsigned int elem) { // { // short unsigned int rightchild; // 497 // RightChild(const class CUtlRBTree *const this, // short unsigned int i); // 497 // LeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 498 // LeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 499 // SetRightChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 498 // LeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 500 // SetParent(CUtlRBTree *const this, // short unsigned int i, // short unsigned int parent); // 500 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 503 // SetParent(CUtlRBTree *const this, // short unsigned int i, // short unsigned int parent); // 503 // IsLeftChild(const class CUtlRBTree *const this, // short unsigned int i); // 506 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 507 // SetLeftChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 507 // SetLeftChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 514 // SetParent(CUtlRBTree *const this, // short unsigned int i, // short unsigned int parent); // 516 // Parent(const class CUtlRBTree *const this, // short unsigned int i); // 509 // SetRightChild(CUtlRBTree *const this, // short unsigned int i, // short unsigned int child); // 509 // } } /* <401e31> ../public/utlrbtree.h:305 */ inline void CUtlRBTree::IsLeftChild(short unsigned int i) { } /* <401e0e> ../public/utlrbtree.h:283 */ inline void CUtlRBTree::Parent(short unsigned int i) { } /* <401da8> ../public/UtlVector.h:256 */ void CUtlVector::GrowVector(int num) { // Grow(CUtlMemory *const this, // int num); // 260 } /* <401c10> ../public/utlsymbol.cpp:187 */ void CUtlSymbolTable::RemoveAll(void) { // RemoveAll(CUtlRBTree *const this); // 189 // RemoveAll(CUtlVector *const this); // 190 } /* <401b8f> ../public/utlsymbol.cpp:173 */ void CUtlSymbolTable::String(CUtlSymbol id) { // IsValid(const class CUtlSymbol *const this); // 175 // operator[](const class CUtlVector *const this, // int i); // 179 } /* <4019b0> ../public/utlsymbol.cpp:130 */ void CUtlSymbolTable::Find(const char *pString) { // { // UtlSymId_t idx; // 141 // Find(const class CUtlRBTree *const this, // const unsigned int &search); // 141 // CUtlSymbol(CUtlSymbol *const this, // UtlSymId_t id); // 142 // CUtlSymbol(CUtlSymbol *const this); // 133 // } } /* <40198d> ../public/utlrbtree.h:295 */ inline void CUtlRBTree::RightChild(short unsigned int i) { } /* <40195b> ../public/utlrbtree.h:393 */ inline void CUtlRBTree::Links(short unsigned int i) { // { // class Links_t s_Sentinel; // 396 // } } /* <401938> ../public/utlrbtree.h:289 */ inline void CUtlRBTree::LeftChild(short unsigned int i) { } /* <401823> ../public/utlsymbol.cpp:125 */ void CUtlSymbolTable::~CUtlSymbolTable(void) { // ~CUtlVector(CUtlVector::~CUtlSymbolTable(// int const __in_chrg); // 125 // ~CUtlRBTree(CUtlRBTree *const this, // int const __in_chrg); // 125 } /* <4017fe> ../public/utlsymbol.cpp:125 */ void CUtlSymbolTable::~CUtlSymbolTable(int const __in_chrg) { } /* <4017e5> ../public/UtlMemory.h:270 */ void CUtlMemory::Purge(void) { } /* <4016f4> ../public/utlsymbol.cpp:120 */ void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) { // CUtlRBTree(CUtlRBTree *const this, // int growSize, // int initSize, // LessFunc_t lessfunc); // 121 // CUtlVector(CUtlVector *const this, // int growSize, // int initSize); // 121 } /* <40154b> ../public/utlsymbol.cpp:67 */ void CUtlSymbol::operator==(const char *pStr) { // String(const class CUtlSymbol *const this); // 71 } /* <4013a8> ../public/utlsymbol.cpp:58 */ void CUtlSymbol::String(void) { // CurrTable(void); // 60 // String(const class CUtlSymbolTable *const this, // class CUtlSymbol id); // 60 } /* <40138d> ../public/utlsymbol.cpp:58 */ void CUtlSymbol::String(void) { } /* <40125f> ../public/utlsymbol.cpp:42 */ void CurrTable(void) { // Initialize(void); // 44 } /* <401141> ../public/utlsymbol.cpp:31 */ void Initialize(void) { // { // bool symbolsInitialized; // 34 // CUtlSymbolTable(CUtlSymbolTable *const this, // int growSize, // int initSize, // bool caseInsensitive); // 37 // } } /* <401127> ../public/utlsymbol.cpp:31 */ void Initialize(void) { // { // bool symbolsInitialized; // 34 // } } /* <40104d> ../public/utlsymbol.cpp:91 */ void SymLess(const unsigned int &i1, const unsigned int &i2) { // { // const char *str1; // 93 // const char *str2; // 95 // operator[](CUtlVector *const this, // int i); // 94 // operator[](CUtlVector *const this, // int i); // 96 // } } /* <400f73> ../public/utlsymbol.cpp:102 */ void SymLessi(const unsigned int &i1, const unsigned int &i2) { // { // const char *str1; // 104 // const char *str2; // 106 // operator[](CUtlVector *const this, // int i); // 105 // operator[](CUtlVector *const this, // int i); // 107 // } } /* <400f32> ../public/utlsymbol.cpp:120 */ void CUtlSymbolTable::CUtlSymbolTable(int growSize, int initSize, bool caseInsensitive) { } /* <400f01> ../public/UtlMemory.h:227 */ void CUtlMemory::Node_t>::Grow(int num) { // { // int growSize; // 237 // } } /* <400edf> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <400ea7> ../public/utlrbtree.h:1172 */ void CUtlRBTree::Insert(const unsigned int &insert) { // { // short unsigned int newnode; // 1175 // } } /* <400e82> ../public/UtlVector.h:388 */ inline void CUtlVector::AddMultipleToTail( int num) { } /* <400e59> ../public/utlsymbol.h:46 */ inline void CUtlSymbol::CUtlSymbol(CUtlSymbol &sym) { } /* <400e29> ../public/UtlMemory.h:52 */ inline void CopyConstruct(unsigned int *pMemory, const unsigned int &src) { } /* <400dd9> ../public/utlrbtree.h:1148 */ void CUtlRBTree::CreateInsertedNode(const unsigned int &insert) { // { // short unsigned int current; // 1153 // short unsigned int parent; // 1154 // bool leftchild; // 1155 // } } /* <400db2> ../public/utlrbtree.h:450 */ void CUtlRBTree::NewNode(void) { // { // short unsigned int newElem; // 452 // } } /* <400d8f> ../public/utlrbtree.h:434 */ inline void CUtlRBTree::Color(short unsigned int i) { } /* <400d62> ../public/utlrbtree.h:440 */ inline void CUtlRBTree::SetColor( short unsigned int i, NodeColor_t c) { } /* <400d3f> ../public/utlrbtree.h:417 */ inline void CUtlRBTree::IsRed(short unsigned int i) { } /* <400d1c> ../public/utlrbtree.h:311 */ inline void CUtlRBTree::IsRightChild(short unsigned int i) { } /* <400ced> ../public/utlrbtree.h:371 */ inline void CUtlRBTree::SetParent( short unsigned int i, short unsigned int parent) { } /* <400cca> ../public/utlrbtree.h:322 */ inline void CUtlRBTree::IsRoot(short unsigned int i) { } /* <400caa> ../public/UtlMemory.h:46 */ inline void Construct(unsigned int *pMemory) { } /* <400c91> ../public/UtlMemory.h:206 */ inline void CUtlMemory::Node_t>::NumAllocated(void) { } /* <400c60> ../public/UtlVector.h:430 */ inline void CUtlVector::InsertMultipleBefore( int elem, int num) { } /* <400c21> ../public/UtlVector.h:284 */ void CUtlVector::ShiftElementsRight(int elem, int num) { // { // int numToMove; // 287 // } } /* <400bf0> ../public/UtlMemory.h:227 */ void CUtlMemory::Grow(int num) { // { // int growSize; // 237 // } } /* <400bd7> ../public/UtlMemory.h:206 */ inline void CUtlMemory::NumAllocated(void) { } /* <400bb4> ../public/utlrbtree.h:209 */ void CUtlRBTree::~CUtlRBTree(int const __in_chrg) { } /* <400b91> ../public/UtlVector.h:169 */ inline void CUtlVector::~CUtlVector( int const __in_chrg) { } /* <400b6e> ../public/UtlMemory.h:141 */ void CUtlMemory::~CUtlMemory(int const __in_chrg) { } /* <400b55> ../public/UtlVector.h:532 */ void CUtlVector::Purge(void) { } /* <400b3c> ../public/UtlMemory.h:171 */ void CUtlMemory::IsExternallyAllocated(void) { } /* <400b19> ../public/UtlMemory.h:141 */ void CUtlMemory::Node_t>::~CUtlMemory(int const __in_chrg) { } /* <400b00> ../public/UtlMemory.h:270 */ void CUtlMemory::Node_t>::Purge(void) { } /* <400ae7> ../public/UtlMemory.h:171 */ void CUtlMemory::Node_t>::IsExternallyAllocated(void) { } /* <400aa6> ../public/utlrbtree.h:854 */ void CUtlRBTree::RemoveAll(void) { // { // short unsigned int prev; // 860 // { // int i; // 861 // { // short unsigned int idx; // 863 // } // } // } } /* <400a77> ../public/utlrbtree.h:377 */ inline void CUtlRBTree::SetLeftChild( short unsigned int i, short unsigned int child) { } /* <400a48> ../public/utlrbtree.h:383 */ inline void CUtlRBTree::SetRightChild( short unsigned int i, short unsigned int child) { } /* <400a26> ../public/utlrbtree.h:218 */ inline void CUtlRBTree::Element( short unsigned int i) { } /* <400a03> ../public/utlrbtree.h:339 */ inline void CUtlRBTree::IsValidIndex(short unsigned int i) { } /* <4009e0> ../public/utlrbtree.h:406 */ inline void CUtlRBTree::Links( short unsigned int i) { } /* <4009be> ../public/UtlMemory.h:152 */ inline void CUtlMemory::Node_t>::operator[]( int i) { } /* <40099e> ../public/UtlMemory.h:46 */ inline void Construct(char *pMemory) { } /* <400966> ../public/utlrbtree.h:1186 */ void CUtlRBTree::Find(const unsigned int &search) { // { // short unsigned int current; // 1190 // } } /* <40094d> ../public/utlsymbol.h:43 */ inline void CUtlSymbol::CUtlSymbol(void) { } /* <400923> ../public/utlsymbol.cpp:173 */ void CUtlSymbolTable::String(CUtlSymbol id) { } /* <40091b> ../public/utlsymbol.cpp:42 */ void CurrTable(void) { } /* <4008f3> ../public/utlsymbol.h:44 */ inline void CUtlSymbol::CUtlSymbol( UtlSymId_t id) { } /* <4008cc> ../public/UtlVector.h:187 */ inline void CUtlVector::operator[](int i) { } /* <4008aa> ../public/utlrbtree.h:236 */ inline void CUtlRBTree::operator[](short unsigned int i) { } /* <400891> ../public/utlsymbol.h:59 */ inline void CUtlSymbol::operator const UtlSymId_t(void) { } /* <400873> ../public/utlsymbol.h:56 */ inline void CUtlSymbol::IsValid(void) { } /* <40084c> ../public/utlrbtree.h:224 */ inline void CUtlRBTree::Element(short unsigned int i) { } /* <400825> ../public/UtlMemory.h:159 */ inline void CUtlMemory::Node_t>::operator[](int i) { } /* <40080c> ../public/UtlVector.h:518 */ void CUtlVector::RemoveAll(void) { } /* <4007ea> ../public/UtlVector.h:194 */ inline void CUtlVector::Element( int i) { } /* <4007ca> ../public/UtlMemory.h:58 */ inline void Destruct(char *pMemory) { } /* <4007a4> ../public/UtlMemory.h:58 */ inline void Destruct(unsigned int *pMemory) { } /* <40077d> ../public/UtlMemory.h:159 */ inline void CUtlMemory::operator[](int i) { } /* <40074e> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <400714> ../public/utlrbtree.h:198 */ void CUtlRBTree::CUtlRBTree(int growSize, int initSize, LessFunc_t lessfunc) { } /* <4006e5> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <4006cc> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <4006c6> ../public/utlrbtree.h:350 */ void InvalidIndex(void) { } /* <400692> ../public/UtlMemory.h:125 */ void CUtlMemory::Node_t>::CUtlMemory(int growSize, int initSize) { } /* <400674> ../public/utlrbtree.h:184 */ inline void CUtlRBTree::ResetDbgInfo(void) { } /* <40064d> ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* <400626> ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* <400608> ../public/utlsymbol.cpp:85 */ inline void LessCtx_t::LessCtx_t(void) { } /* <3feabe> ../public/MemPool.cpp:193 */ void CMemoryPool::Free(void *memBlock) { } /* <3fea72> ../public/MemPool.cpp:157 */ void CMemoryPool::Alloc(unsigned int amount) { // { // void *returnBlock; // 159 // } } /* <3fea40> ../public/MemPool.cpp:35 */ void CMemoryPool::CMemoryPool(int blockSize, int numElements) { } /* <3fea0f> ../public/MemPool.cpp:35 */ void CMemoryPool::CMemoryPool(int blockSize, int numElements) { } /* <3fe99c> ../public/MemPool.cpp:109 */ void CMemoryPool::AddNewBlob(void) { // { // void ** newBlob; // 111 // int i; // 112 // int sizeMultiplier; // 113 // { // int j; // 134 // } // } } /* <3fe967> ../public/MemPool.cpp:52 */ void CMemoryPool::~CMemoryPool(void) { // { /* ~CMemoryPool+0x9 */ // int i; // 100 // } } /* <3fe932> ../public/MemPool.cpp:52 */ void CMemoryPool::~CMemoryPool(int const __in_chrg) { // { // int i; // 100 // } } /* <3fe1a2> ../cstrike/dlls/bot/cs_gamestate.cpp:742 */ void CSGameState::AllHostagesGone(void) { // { // int i; // 744 // } } /* <3fe148> ../cstrike/dlls/bot/cs_gamestate.cpp:712 */ void CSGameState::AreAllHostagesGone(void) { // { // int i; // 718 // { // const class HostageInfo *info; // 720 // } // } } /* <3fe064> ../cstrike/dlls/bot/cs_gamestate.cpp:668 */ void CSGameState::AreAllHostagesBeingRescued(void) { // { // bool isAllDead; // 674 // { // int i; // 676 // { // const class HostageInfo *info; // 678 // IsValid(CHostage *const this); // 683 // IsFollowingSomeone(CHostage *const this); // 685 // } // } // } } /* <3fdef7> ../cstrike/dlls/bot/cs_gamestate.cpp:626 */ void CSGameState::GetNearestVisibleFreeHostage(void) { // { // class CHostage *close; // 628 // float closeRangeSq; // 629 // float rangeSq; // 630 // Vector pos; // 632 // { // int i; // 634 // { // const class HostageInfo *info; // 636 // IsFollowingSomeone(CHostage *const this); // 643 // operator+(const Vector *const this, // const Vector &v); // 647 // operator-(const Vector *const this, // const Vector &v); // 648 // LengthSquared(const Vector *const this); // 648 // } // } // } } /* <3fdcd2> ../cstrike/dlls/bot/cs_gamestate.cpp:509 */ void CSGameState::ValidateHostagePositions(void) { // { // float const validateInterval; // 515 // TraceResult result; // 520 // unsigned char status; // 521 // int i; // 523 // int startValidCount; // 524 // int endValidCount; // 605 // IsElapsed(const class CountdownTimer *const this); // 512 // Start(CountdownTimer *const this, // float duration); // 516 // { // class HostageInfo *info; // 531 // { // float const tolerance; // 594 // IsValid(CHostage *const this); // 576 // IsFollowingSomeone(CHostage *const this); // 586 // operator-(const Vector *const this, // const Vector &v); // 595 // IsLengthGreaterThan(const Vector *const this, // float length); // 595 // } // IsFollowingSomeone(CHostage *const this); // 541 // } // } } /* <3fdbd3> ../cstrike/dlls/bot/cs_gamestate.cpp:461 */ void CSGameState::GetRandomFreeHostagePosition(void) { // { // const Vector *freePos; // 466 // int freeCount; // 467 // { // int i; // 469 // { // const class HostageInfo *info; // 471 // IsFollowingSomeone(CHostage *const this); // 480 // } // } // } } /* <3fd5ab> ../cstrike/dlls/bot/cs_gamestate.cpp:398 */ void CSGameState::GetNearestFreeHostage(Vector *knowPos) { // { // class CNavArea *startArea; // 403 // class CHostage *close; // 407 // const Vector *closePos; // 408 // float closeDistance; // 409 // { // int i; // 411 // { // const Vector *hostagePos; // 413 // class CNavArea *hostageArea; // 435 // { // class ShortestPathCost pc; // 438 // float travelDistance; // 439 // NavAreaTravelDistance(CNavArea *startArea, // class CNavArea *endArea, // class ShortestPathCost &costFunc); // 439 // } // IsValid(CHostage *const this); // 418 // IsFollowingSomeone(CHostage *const this); // 421 // } // } // } } /* <3fd4f4> ../cstrike/dlls/bot/cs_gamestate.cpp:55 */ void CSGameState::Reset(void) { // { // class CCSBotManager *ctrl; // 66 // int i; // 69 // Invalidate(IntervalTimer *const this); // 61 // Invalidate(IntervalTimer *const this); // 62 // { // int swap; // 81 // int rnd; // 82 // } // } } /* <3fd4b0> ../cstrike/dlls/bot/cs_gamestate.cpp:367 */ void CSGameState::InitializeHostageInfo(void) { // { // class CBaseEntity *hostage; // 373 // } } /* <3fd475> ../cstrike/dlls/bot/cs_gamestate.cpp:354 */ void CSGameState::IsBombsiteClear( int zoneIndex) { } /* <3fd43a> ../cstrike/dlls/bot/cs_gamestate.cpp:347 */ void CSGameState::ClearBombsite(int zoneIndex) { } /* <3fd3dd> ../cstrike/dlls/bot/cs_gamestate.cpp:337 */ void CSGameState::MarkBombsiteAsPlanted(int zoneIndex) { // SetBombState(CSGameState *const this, // enum BombState state); // 340 } /* <3fd373> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */ void CSGameState::UpdatePlantedBomb(const Vector *pos) { // { // class CCSBotManager *ctrl; // 315 // const class Zone *zone; // 316 // SetBombState(CSGameState *const this, // enum BombState state); // 330 // } } /* <3fd32c> ../cstrike/dlls/bot/cs_gamestate.cpp:277 */ void CSGameState::GetBombPosition(void) { // HasStarted(const class IntervalTimer *const this); // 283 } /* <3fd2d2> ../cstrike/dlls/bot/cs_gamestate.cpp:246 */ void CSGameState::GetNextBombsiteToSearch(void) { // { // int i; // 251 // { // int z; // 256 // } // } } /* <3fd284> ../cstrike/dlls/bot/cs_gamestate.cpp:225 */ void CSGameState::IsAtPlantedBombsite(void) { // { // class CCSBotManager *ctrl; // 230 // const class Zone *zone; // 231 // } } /* <3fd25a> ../cstrike/dlls/bot/cs_gamestate.cpp:213 */ void CSGameState::GetPlantedBombsite(void) { } /* <3fd237> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */ void CSGameState::IsPlantedBombLocationKnown(void) { } /* <3fd1b1> ../cstrike/dlls/bot/cs_gamestate.cpp:195 */ void CSGameState::TimeSinceLastSawBomber(void) { // GetElapsedTime(const class IntervalTimer *const this); // 197 } /* <3fd135> ../cstrike/dlls/bot/cs_gamestate.cpp:185 */ void CSGameState::UpdateBomber(const Vector *pos) { // Reset(IntervalTimer *const this); // 188 // SetBombState(CSGameState *const this, // enum BombState state); // 191 } /* <3fd0f4> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */ void CSGameState::IsLooseBombLocationKnown(void) { // HasStarted(const class IntervalTimer *const this); // 181 } /* <3fd06e> ../cstrike/dlls/bot/cs_gamestate.cpp:170 */ void CSGameState::TimeSinceLastSawLooseBomb(void) { // GetElapsedTime(const class IntervalTimer *const this); // 172 } /* <3fcff2> ../cstrike/dlls/bot/cs_gamestate.cpp:160 */ void CSGameState::UpdateLooseBomb(const Vector *pos) { // SetBombState(CSGameState *const this, // enum BombState state); // 166 // Reset(IntervalTimer *const this); // 163 } /* <3fcfc6> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */ void CSGameState::SetBombState(BombState state) { } /* <3fcf9c> ../cstrike/dlls/bot/cs_gamestate.cpp:144 */ void CSGameState::IsRoundOver(void) { } /* <3fce67> ../cstrike/dlls/bot/cs_gamestate.cpp:97 */ void CSGameState::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // SetBombState(CSGameState *const this, // enum BombState state); // 104 // UpdatePlantedBomb(CSGameState *const this, // const Vector *pos); // 109 // SetBombState(CSGameState *const this, // enum BombState state); // 117 // SetBombState(CSGameState *const this, // enum BombState state); // 124 } /* <3fce0f> ../cstrike/dlls/bot/cs_gamestate.cpp:313 */ void CSGameState::UpdatePlantedBomb(const Vector *pos) { // { // class CCSBotManager *ctrl; // 315 // const class Zone *zone; // 316 // } } /* <3fcd6b> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */ void CSGameState::CSGameState(CCSBot *owner) { // IntervalTimer(IntervalTimer *const this); // 27 // { // int i; // 41 // } // IntervalTimer(IntervalTimer *const this); // 27 // CountdownTimer(CountdownTimer *const this); // 27 } /* <3fcd38> ../cstrike/dlls/bot/cs_gamestate.cpp:27 */ void CSGameState::CSGameState(CCSBot *owner) { // { // int i; // 41 // } } /* <3fcbd3> ../game_shared/bot/nav_area.h:679 */ bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class ShortestPathCost &costFunc, class CNavArea ** closestArea) { // { // Vector actualGoalPos; // 710 // float initCost; // 719 // float closestAreaDist; // 729 // { // class CNavArea *area; // 735 // bool searchFloor; // 747 // int dir; // 748 // const NavConnectList *floorList; // 749 // const_iterator floorIter; // 750 // bool ladderUp; // 752 // const NavLadderList *ladderList; // 753 // const_iterator ladderIter; // 754 // int ladderTopDir; // 756 // { // class CNavArea *newArea; // 760 // enum NavTraverseType how; // 761 // const class CNavLadder *ladder; // 762 // float newCostSoFar; // 859 // { // float newCostRemaining; // 873 // } // } // } // } } /* <3fcb64> ../game_shared/bot/nav_area.h:914 */ float NavAreaTravelDistance(CNavArea *startArea, class CNavArea *endArea, class ShortestPathCost &costFunc) { // { // float distance; // 930 // { // class CNavArea *area; // 931 // } // } } /* <3fcb5b> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <3fcb3f> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <3fcb23> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <3fcb0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3fcac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3fcaa8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3fca8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3fca52> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <3fca22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3fca09> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3fc9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <3fc9cc> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <3fc9ae> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <3fc990> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <3fc967> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <3fc949> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <3fc920> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <3fc8fc> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <3fc8d8> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <3fc8bf> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <3fc8a6> ../cstrike/dlls/hostage/hostage.h:72 */ inline void CHostage::IsFollowingSomeone(void) { } /* <3fc87d> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <3fc849> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <3fc815> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <3fc7fa> ../cstrike/dlls/bot/cs_gamestate.cpp:201 */ void CSGameState::IsPlantedBombLocationKnown(void) { } /* <3fc7da> ../cstrike/dlls/bot/cs_gamestate.cpp:176 */ void CSGameState::IsLooseBombLocationKnown(void) { } /* <3fc7af> ../cstrike/dlls/bot/cs_gamestate.cpp:150 */ void CSGameState::SetBombState(BombState state) { } /* <3fc796> ../game_shared/bot/bot_util.h:136 */ inline void IntervalTimer::Reset(void) { } /* <3fc77d> ../game_shared/bot/bot_util.h:146 */ inline void IntervalTimer::Invalidate(void) { } /* <3fc764> ../game_shared/bot/bot_util.h:183 */ inline void CountdownTimer::CountdownTimer(void) { } /* <3fc74b> ../game_shared/bot/bot_util.h:131 */ inline void IntervalTimer::IntervalTimer(void) { } /* <3fc72b> ../cstrike/dlls/bot/cs_gamestate.h:126 */ inline void HostageInfo::HostageInfo(void) { } /* <3fc70c> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <3fc6ee> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3fc6c5> ../cstrike/dlls/bot/cs_bot_manager.h:110 */ inline void CCSBotManager::GetZoneCount(void) { } /* <3fc692> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3fc66b> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3fc652> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <3fc634> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <3fc616> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <3fc5f2> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <3fc5c9> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <3fc5a1> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <3fc577> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <3fc547> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <3fc4cd> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <3fc474> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <3fc41b> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <3fc3dc> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <3fc3b2> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <3fc359> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <3fc2a4> ../game_shared/bot/nav_area.h:629 */ inline void ShortestPathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float dist; // 639 // float cost; // 646 // { // float const crouchPenalty; // 651 // } // { // float const jumpPenalty; // 658 // } // } } /* <3fc27d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3fc264> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <3fc248> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <3fc22c> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <3fc213> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <3fc1ed> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <3fc1d4> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <3fc1ae> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <3fc195> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <3fc162> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <3fc149> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <3fc130> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <3fc112> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <3fc0f4> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <3fc0d6> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <3fc0bd> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <3fc09f> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <3fc081> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3fc032> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3fbfe8> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3fbfad> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3fbf5e> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3fbf02> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3fbed6> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3fbeb6> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <3fbe98> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <3fbe70> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <3fbe48> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <3fbe1e> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <3fbdf6> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <3eb84d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:1009 */ void CCSBot::ComputeWeaponSightRange(void) { // { // Vector aimDir; // 1013 // TraceResult result; // 1016 // Vector target; // 1017 // operator+(const Vector *const this, // const Vector &v); // 1012 // operator*(float fl, // const Vector &v); // 1017 // operator+(const Vector *const this, // const Vector &v); // 1017 // operator-(const Vector *const this, // const Vector &v); // 1020 // Length(const Vector *const this); // 1020 // } } /* <3eb434> ../cstrike/dlls/bot/cs_bot_weapon.cpp:17 */ void CCSBot::FireWeaponAtEnemy(void) { // { // class CBasePlayer *enemy; // 20 // IsUsingSniperRifle(const class CCSBot *const this); // 29 // { // class Vector2D toAimSpot; // 47 // float rangeToEnemy; // 48 // float yaw; // 50 // class Vector2D dir; // 51 // float onTarget; // 53 // float const halfSize; // 57 // float const halfPI; // 60 // float aimTolerance; // 61 // { // class CCSBotManager *ctrl; // 65 // bool doAttack; // 67 // IsUsingKnife(const class CCSBot *const this); // 86 // { // float const knifeRange; // 121 // ForceRun(CCSBot *const this, // float duration); // 125 // { // float const knifeStabChance; // 142 // } // } // IsUsingPistol(const class CCSBot *const this); // 157 // { // float const closePistolRange; // 160 // StartRapidFire(CCSBot *const this); // 165 // } // { // float const sprayRange; // 175 // IsUsingMachinegun(const class CCSBot *const this); // 176 // { // float const distantTargetRange; // 183 // IsUsingSniperRifle(const class CCSBot *const this); // 184 // } // } // } // NormalizeInPlace(Vector2D *const this); // 48 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 53 // IsUsingSniperRifle(const class CCSBot *const this); // 57 // } // IsActiveWeaponReloading(const class CBot *const this); // 40 // GetTimeSinceAcquiredCurrentEnemy(const class CCSBot *const this); // 33 // GetSurpriseDelay(const class CCSBot *const this); // 34 // ClearSurpriseDelay(CCSBot *const this); // 37 // IsNotMoving(const class CCSBot *const this); // 29 // StopRapidFire(CCSBot *const this); // 24 // } } /* <3eb277> ../cstrike/dlls/bot/cs_bot_weapon.cpp:977 */ void CCSBot::IsFriendInLineOfFire(void) { // { // Vector aimDir; // 981 // TraceResult result; // 984 // Vector target; // 985 // operator+(const Vector *const this, // const Vector &v); // 980 // operator*(float fl, // const Vector &v); // 985 // operator+(const Vector *const this, // const Vector &v); // 985 // { // class CBaseEntity *victim; // 990 // Instance(edict_t *pent); // 990 // } // } } /* <3eb1a9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:926 */ void CCSBot::OnTouchingWeapon(CWeaponBox *box) { // { // class CBasePlayerItem *droppedGun; // 929 // class CBasePlayerWeapon *myGun; // 934 // float const safeTime; // 947 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 948 // { // int i; // 952 // { // int prefID; // 954 // GetWeaponPreference(const class BotProfile *const this, // int i); // 954 // } // } // } } /* <3eb0ac> ../cstrike/dlls/bot/cs_bot_weapon.cpp:885 */ void CCSBot::SilencerCheck(void) { // { // float const safeSilencerWaitTime; // 887 // IsActiveWeaponReloading(const class CBot *const this); // 889 // DoesActiveWeaponHaveSilencer(const class CCSBot *const this); // 892 // GetNearbyEnemyCount(const class CCSBot *const this); // 896 // { // bool isSilencerOn; // 899 // class CBasePlayerWeapon *myGun; // 901 // } // } } /* <3eaf22> ../cstrike/dlls/bot/cs_bot_weapon.cpp:810 */ void CCSBot::ReloadCheck(void) { // { // float const safeReloadWaitTime; // 812 // float const reloadAmmoRatio; // 813 // IsActiveWeaponReloading(const class CBot *const this); // 819 // IsPistolEmpty(const class CCSBot *const this); // 827 // IsUsingAWP(const class CCSBot *const this); // 848 // GetNearbyEnemyCount(const class CCSBot *const this); // 854 // { // float const hideChance; // 857 // { // float const safeTime; // 861 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 862 // { // const Vector *spot; // 865 // } // } // } // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 835 // IsPistol(CBasePlayerWeapon *const this); // 827 // } } /* <3eac08> ../cstrike/dlls/bot/cs_bot_weapon.cpp:709 */ void CCSBot::FindGrenadeTossPathTarget(Vector *pos) { // { // int i; // 715 // Vector dir; // 726 // float length; // 727 // float const inc; // 729 // Vector p; // 730 // Vector visibleSpot; // 731 // float const bufferRange; // 745 // TraceResult result; // 747 // Vector check; // 748 // operator+(const Vector *const this, // const Vector &v); // 718 // operator-(const Vector *const this, // const Vector &v); // 726 // NormalizeInPlace(Vector *const this); // 727 // Vector(Vector *const this, // const Vector &v); // 731 // operator+(const Vector *const this, // const Vector &v); // 751 // { // float range; // 756 // } // operator+(const Vector *const this, // const Vector &v); // 764 // { // float range; // 769 // } // operator+(const Vector *const this, // const Vector &v); // 777 // { // float range; // 782 // } // operator+(const Vector *const this, // const Vector &v); // 790 // { // float range; // 795 // } // { // float t; // 732 // operator*(float fl, // const Vector &v); // 734 // operator+(const Vector *const this, // const Vector &v); // 734 // } // } } /* <3eab80> ../cstrike/dlls/bot/cs_bot_weapon.cpp:690 */ void CCSBot::ThrowGrenade(const Vector *target) { // IsUsingGrenade(const class CCSBot *const this); // 692 // Start(CountdownTimer *const this, // float duration); // 698 } /* <3eab3f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:672 */ void CCSBot::IsUsingHEGrenade(void) { // { // class CBasePlayerWeapon *gun; // 674 // } } /* <3eab09> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */ void CCSBot::IsUsingGrenade(void) { // { // class CBasePlayerWeapon *gun; // 654 // } } /* <3eaac2> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */ void CCSBot::IsUsingPistol(void) { // { // class CBasePlayerWeapon *gun; // 640 // IsPistol(CBasePlayerWeapon *const this); // 642 // } } /* <3eaa8c> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */ void CCSBot::IsUsingKnife(void) { // { // class CBasePlayerWeapon *gun; // 626 // } } /* <3ea9ae> ../cstrike/dlls/bot/cs_bot_weapon.cpp:598 */ void CCSBot::EquipGrenade(bool noSmoke) { // IsSniper(const class CCSBot *const this); // 601 // IsUsingGrenade(const class CCSBot *const this); // 604 // HasGrenade(const class CCSBot *const this); // 607 } /* <3ea98b> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */ void CCSBot::HasGrenade(void) { } /* <3ea91a> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */ void CCSBot::EquipKnife(void) { // IsUsingKnife(const class CCSBot *const this); // 581 // EquipKnife(CCSBot *const this); // 575 } /* <3ea7fe> ../cstrike/dlls/bot/cs_bot_weapon.cpp:557 */ void CCSBot::EquipPistol(void) { // { // class CCSBotManager *ctrl; // 563 // GetElapsedTime(const class IntervalTimer *const this); // 560 // IsUsingPistol(const class CCSBot *const this); // 566 // DoEquip(CCSBot *const this, // class CBasePlayerWeapon *gun); // 567 // } } /* <3ea7d7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:638 */ void CCSBot::IsUsingPistol(void) { // { // class CBasePlayerWeapon *gun; // 640 // } } /* <3ea621> ../cstrike/dlls/bot/cs_bot_weapon.cpp:510 */ void CCSBot::EquipBestWeapon(bool mustEquip) { // { // class CCSBotManager *ctrl; // 523 // class CBasePlayerWeapon *primary; // 525 // GetElapsedTime(const class IntervalTimer *const this); // 513 // { // int weaponClass; // 528 // AllowShotguns(const class CCSBotManager *const this); // 530 // DoEquip(CCSBot *const this, // class CBasePlayerWeapon *gun); // 538 // } // DoEquip(CCSBot *const this, // class CBasePlayerWeapon *gun); // 545 // EquipKnife(CCSBot *const this); // 550 // } } /* <3ea5d9> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */ void CCSBot::DoEquip(CBasePlayerWeapon *gun) { // Start(IntervalTimer *const this); // 496 } /* <3ea5b3> ../cstrike/dlls/bot/cs_bot_weapon.cpp:485 */ void CCSBot::DoEquip(CBasePlayerWeapon *gun) { } /* <3ea578> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */ void CCSBot::IsPistolEmpty(void) { // { // class CBasePlayerWeapon *gun; // 469 // } } /* <3ea532> ../cstrike/dlls/bot/cs_bot_weapon.cpp:449 */ void CCSBot::IsPrimaryWeaponEmpty(void) { // { // class CBasePlayerWeapon *gun; // 451 // } } /* <3ea50f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */ void CCSBot::IsUsingMachinegun(void) { } /* <3ea4e8> ../cstrike/dlls/bot/cs_bot_weapon.cpp:417 */ void CCSBot::IsUsingShotgun(void) { } /* <3ea4c1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:405 */ void CCSBot::IsSniping(void) { } /* <3ea462> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */ void CCSBot::IsSniper(void) { // { // int i; // 389 // { // class CBasePlayerItem *item; // 391 // isSniperRifle(CBasePlayerItem *item); // 393 // } // } } /* <3ea42f> ../cstrike/dlls/bot/cs_bot_weapon.cpp:387 */ void CCSBot::IsSniper(void) { // { // int i; // 389 // { // class CBasePlayerItem *item; // 391 // } // } } /* <3ea3f1> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */ void CCSBot::IsUsingSniperRifle(void) { // isSniperRifle(CBasePlayerItem *item); // 380 } /* <3ea3ce> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */ void CCSBot::DoesActiveWeaponHaveSilencer(void) { } /* <3ea3ab> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */ void CCSBot::IsUsingAWP(void) { } /* <3ea2b7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:271 */ void CCSBot::AdjustZoom(float range) { // IsUsingSniperRifle(const class CCSBot *const this); // 273 // { // float const sniperZoomRange; // 275 // float const sniperFarZoomRange; // 276 // GetZoomLevel(const class CCSBot *const this); // 282 // GetZoomLevel(const class CCSBot *const this); // 291 // GetZoomLevel(const class CCSBot *const this); // 300 // } } /* <3ea29e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:375 */ void CCSBot::IsUsingSniperRifle(void) { } /* <3ea224> ../cstrike/dlls/bot/cs_bot_weapon.cpp:252 */ void CCSBot::UpdateAimOffset(void) { // { // Vector d; // 258 // float const stiffness; // 259 // operator-(const Vector *const this, // const Vector &v); // 258 // } } /* <3ea12d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:210 */ void CCSBot::SetAimOffset(float accuracy) { // { // float range; // 236 // float const maxOffset; // 237 // float error; // 238 // { // float const focusTime; // 220 // float focusInterval; // 221 // float focusAccuracy; // 223 // float const maxFocusAccuracy; // 226 // IsViewMoving(const class CCSBot *const this, // float angleVelThreshold); // 216 // } // operator-(const Vector *const this, // const Vector &v); // 236 // Length(const Vector *const this); // 236 // } } /* <3ea0ee> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3ea0d5> ../cstrike/dlls/bot/cs_bot_weapon.cpp:437 */ void CCSBot::IsUsingMachinegun(void) { } /* <3ea0b0> ../cstrike/dlls/bot/cs_bot.h:586 */ inline void CCSBot::ForceRun( float duration) { } /* <3ea056> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <3ea026> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <3ea00d> ../cstrike/dlls/bot/cs_bot.h:386 */ inline void CCSBot::GetSurpriseDelay(void) { } /* <3e9fe8> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <3e9fc0> ../game_shared/bot/bot_profile.h:69 */ inline void BotProfile::GetWeaponPreference(int i) { } /* <3e9fa7> ../cstrike/dlls/bot/cs_bot_weapon.cpp:357 */ void CCSBot::DoesActiveWeaponHaveSilencer(void) { } /* <3e9f8e> ../cstrike/dlls/bot/cs_bot_weapon.cpp:342 */ void CCSBot::IsUsingAWP(void) { } /* <3e9f67> ../cstrike/dlls/bot/cs_bot_weapon.cpp:467 */ void CCSBot::IsPistolEmpty(void) { // { // class CBasePlayerWeapon *gun; // 469 // } } /* <3e9f40> ../game_shared/bot/bot.h:287 */ inline void CBot::IsActiveWeaponReloading(void) { // { // class CBasePlayerWeapon *gun; // 289 // } } /* <3e9efd> ../cstrike/dlls/bot/cs_bot_weapon.cpp:589 */ void CCSBot::HasGrenade(void) { } /* <3e9ed6> ../cstrike/dlls/bot/cs_bot_weapon.cpp:652 */ void CCSBot::IsUsingGrenade(void) { // { // class CBasePlayerWeapon *gun; // 654 // } } /* <3e9eaf> ../cstrike/dlls/bot/cs_bot_weapon.cpp:575 */ void CCSBot::EquipKnife(void) { } /* <3e9e88> ../cstrike/dlls/bot/cs_bot_weapon.cpp:624 */ void CCSBot::IsUsingKnife(void) { // { // class CBasePlayerWeapon *gun; // 626 // } } /* <3e9e6a> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <3e9e2d> ../cstrike/dlls/bot/cs_bot_weapon.cpp:320 */ bool isSniperRifle(CBasePlayerItem *item) { } /* <3e9e06> ../cstrike/dlls/bot/cs_bot.h:1085 */ inline void CCSBot::IsNotMoving(void) { // { // float const stillSpeed; // 1087 // } } /* <3e9de2> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <3e9dc9> ../cstrike/dlls/bot/cs_bot.h:684 */ inline void CCSBot::GetZoomLevel(void) { } /* <3e9db0> ../cstrike/dlls/bot/cs_bot.h:680 */ inline void CCSBot::StopRapidFire(void) { } /* <3e9d97> ../cstrike/dlls/bot/cs_bot.h:679 */ inline void CCSBot::StartRapidFire(void) { } /* <3e9d7e> ../cstrike/dlls/bot/cs_bot.h:674 */ inline void CCSBot::IsThrowingGrenade(void) { } /* <3e9d59> ../cstrike/dlls/bot/cs_bot.h:625 */ inline void CCSBot::IsViewMoving(float angleVelThreshold) { } /* <3e9d30> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <3e9d17> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <3e9cfe> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3e9ce5> ../cstrike/dlls/bot/cs_bot.h:540 */ inline void CCSBot::GetTimeSinceAcquiredCurrentEnemy(void) { } /* <3e9ccc> ../cstrike/dlls/bot/cs_bot.h:539 */ inline void CCSBot::GetTimeSinceLastSawEnemy(void) { } /* <3e9cb3> ../cstrike/dlls/bot/cs_bot.h:514 */ inline void CCSBot::GetNearbyEnemyCount(void) { } /* <3e9c9a> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <3e9c7c> ../cstrike/dlls/bot/cs_bot.h:387 */ inline void CCSBot::ClearSurpriseDelay(void) { } /* <3e9c5e> ../cstrike/dlls/bot/cs_bot.h:385 */ inline void CCSBot::IsSurprised(void) { } /* <3e9c3a> ../cstrike/dlls/bot/cs_bot_manager.h:190 */ inline void CCSBotManager::AllowFriendlyFireDamage(void) { } /* <3e9c21> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ inline void CCSBotManager::AllowTacticalShield(void) { } /* <3e9c08> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ inline void CCSBotManager::AllowSnipers(void) { } /* <3e9bef> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ inline void CCSBotManager::AllowMachineGuns(void) { } /* <3e9bd6> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ inline void CCSBotManager::AllowRifles(void) { } /* <3e9bbd> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ inline void CCSBotManager::AllowSubMachineGuns(void) { } /* <3e9ba4> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ inline void CCSBotManager::AllowShotguns(void) { } /* <3e9b86> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ inline void CCSBotManager::AllowPistols(void) { } /* <3e9b62> ../game_shared/bot/bot_profile.h:85 */ inline void BotProfile::PrefersSilencer(void) { } /* <3e9b49> ../game_shared/bot/bot_profile.h:80 */ inline void BotProfile::GetAttackDelay(void) { } /* <3e9b30> ../game_shared/bot/bot_profile.h:71 */ inline void BotProfile::GetWeaponPreferenceCount(void) { } /* <3e9b12> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <3e9aeb> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3e9ac4> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3e9aab> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <3e9a92> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <3e9a74> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <3e9a4b> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <3e9a32> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <3e9a14> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <3e99f6> ../cstrike/dlls/player.h:774 */ inline void CBasePlayer::Intense(void) { } /* <3e99d8> ../cstrike/dlls/weapons.h:408 */ inline void CBasePlayerWeapon::IsPistol(void) { } /* <3e998c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3e993d> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3e9916> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3e98db> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3e9852> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3e97d3> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3e97a7> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3e9787> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <3e9769> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <3da170> ../cstrike/dlls/bot/cs_bot_vision.cpp:1063 */ void CCSBot::Blind(float duration, float holdTime, float fadeTime, int alpha) { // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 1091 } /* <3da0c5> ../cstrike/dlls/bot/cs_bot_vision.cpp:1049 */ void CCSBot::GetRangeToNearestRecognizedEnemy(void) { // { // const class CBasePlayer *enemy; // 1051 // GetRecognizedEnemy(CCSBot *const this); // 1051 // operator-(const Vector *const this, // const Vector &v); // 1054 // Length(const Vector *const this); // 1054 // } } /* <3da09d> ../cstrike/dlls/bot/cs_bot_vision.cpp:1037 */ void CCSBot::IsRecognizedEnemyProtectedByShield(void) { } /* <3da075> ../cstrike/dlls/bot/cs_bot_vision.cpp:1025 */ void CCSBot::IsRecognizedEnemyReloading(void) { } /* <3da052> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */ void CCSBot::GetRecognizedEnemy(void) { } /* <3da039> ../cstrike/dlls/bot/cs_bot_vision.cpp:1013 */ void CCSBot::GetRecognizedEnemy(void) { } /* <3d9f7d> ../cstrike/dlls/bot/cs_bot_vision.cpp:960 */ void CCSBot::UpdateReactionQueue(void) { // { // class CBasePlayer *threat; // 967 // int now; // 969 // float reactionTime; // 994 // float maxReactionTime; // 995 // int reactionTimeSteps; // 1000 // int i; // 1002 // IsReloading(CBasePlayer *const this); // 975 // IsProtectedByShield(CBasePlayer *const this); // 976 // } } /* <3d99e8> ../cstrike/dlls/bot/cs_bot_vision.cpp:707 */ void CCSBot::FindMostDangerousThreat(void) { // { // class CloseInfo threat; // 715 // int threatCount; // 716 // float closeFriendRange; // 721 // float closeHumanFriendRange; // 724 // int i; // 726 // int prevEnemies; // 835 // int prevFriends; // 836 // class PlaceRank placeRank; // 869 // int locCount; // 870 // class PlaceRank common; // 872 // { // class CBaseEntity *entity; // 729 // class CBasePlayer *player; // 744 // int idx; // 792 // Vector d; // 801 // float distSq; // 802 // FNullEnt(entvars_t *pev); // 734 // { // int j; // 814 // { // int k; // 822 // } // } // entindex(CBaseEntity *const this); // 747 // entindex(CBaseEntity *const this); // 747 // { // TraceResult result; // 758 // GetEyePosition(const class CCSBot *const this); // 759 // { // int idx; // 763 // Vector to; // 768 // float rangeSq; // 769 // entindex(CBaseEntity *const this); // 763 // operator-(const Vector *const this, // const Vector &v); // 768 // LengthSquared(const Vector *const this); // 769 // } // } // entindex(CBaseEntity *const this); // 792 // operator-(const Vector *const this, // const Vector &v); // 801 // LengthSquared(const Vector *const this); // 802 // } // { // float const recentTime; // 844 // } // { // class CNavArea *area; // 879 // unsigned int threatLoc; // 888 // int j; // 893 // } // { // int t; // 948 // IsProtectedByShield(CBasePlayer *const this); // 949 // } // } } /* <3d9618> ../cstrike/dlls/bot/cs_bot_vision.cpp:628 */ void CCSBot::BendLineOfSight(Vector *eye, const Vector *point, Vector *bend) { // { // TraceResult result; // 631 // Vector v; // 641 // float startAngle; // 642 // float length; // 643 // float const angleInc; // 645 // operator+(const Vector *const this, // const Vector &v); // 632 // Length2D(const Vector *const this); // 643 // operator-(const Vector *const this, // const Vector &v); // 641 // { // float angle; // 646 // { // int side; // 649 // { // float actualAngle; // 651 // float dx; // 653 // float dy; // 654 // Vector rotPoint; // 657 // TraceResult result; // 660 // Vector ray; // 667 // float rayLength; // 668 // float visibleLength; // 669 // float const bendStepSize; // 672 // operator+(const Vector *const this, // const Vector &v); // 661 // operator-(const Vector *const this, // const Vector &v); // 667 // NormalizeInPlace(Vector *const this); // 668 // { // float bendLength; // 673 // { // Vector rayPoint; // 676 // Vector(Vector *const this, // float X, // float Y, // float Z); // 676 // operator+(const Vector *const this, // const Vector &v); // 679 // } // } // } // } // } // } } /* <3d91af> ../cstrike/dlls/bot/cs_bot_vision.cpp:429 */ void CCSBot::UpdateLookAround(bool updateNow) { // { // float const noiseStartleRange; // 439 // float const recentThreatTime; // 456 // { // Vector spot; // 442 // Vector(Vector *const this, // const Vector &v); // 442 // InhibitLookAround(CCSBot *const this, // float duration); // 448 // } // IsLookingAtSpot(const class CCSBot *const this, // enum PriorityType pri); // 457 // { // Vector spot; // 461 // Vector(Vector *const this, // const Vector &v); // 461 // ClearLookAt(CCSBot *const this); // 459 // } // IsNotMoving(const class CCSBot *const this); // 481 // { // int which; // 521 // Vector spot; // 522 // IsViewMoving(const class CCSBot *const this, // float angleVelThreshold); // 489 // { // float range; // 491 // } // GetZoomLevel(const class CCSBot *const this); // 497 // ClearLookAt(CCSBot *const this); // 517 // Vector(Vector *const this, // const Vector &v); // 522 // } // IsLookingAtSpot(const class CCSBot *const this, // enum PriorityType pri); // 541 // { // float asleep; // 550 // Vector delta; // 558 // float length; // 559 // float adx; // 560 // float ady; // 561 // float t; // 562 // float const leadCheckRange; // 570 // class HidingSpot *dangerSpot; // 580 // int dangerSpotCount; // 581 // int dangerIndex; // 582 // float const checkTime; // 584 // const class SpotOrder *spotOrder; // 585 // operator-(const Vector *const this, // const Vector &v); // 558 // Length(const Vector *const this); // 559 // { // iterator iter; // 586 // end(list> *const this); // 586 // operator++(_List_iterator *const this); // 586 // } // { // int which; // 607 // const Vector *checkSpot; // 608 // Vector pos; // 610 // operator+(const Vector *const this, // const Vector &v); // 610 // } // } // } } /* <3d90d3> ../cstrike/dlls/bot/cs_bot_vision.cpp:392 */ void CCSBot::UpdatePeripheralVision(void) { // { // float const peripheralUpdateInterval; // 394 // { // const class SpotOrder *spotOrder; // 403 // Vector pos; // 404 // { // const_iterator iter; // 406 // end(list> *const this); // 406 // operator++(_List_const_iterator *const this); // 406 // { // const Vector *spotPos;// 410 // } // } // } // } } /* <3d90a7> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */ void CCSBot::InhibitLookAround(float duration) { } /* <3d900c> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) { // { // float const tolerance; // 355 // VectorsAreEqual(const Vector *a, // const Vector *b, // float tolerance); // 356 // } } /* <3d8f0d> ../cstrike/dlls/bot/cs_bot_vision.cpp:331 */ void CCSBot::UpdateLookAt(void) { // { // Vector to; // 333 // Vector idealAngle; // 335 // operator+(const Vector *const this, // const Vector &v); // 333 // operator-(const Vector *const this, // const Vector &v); // 333 // SetLookAngles(CCSBot *const this, // float yaw, // float pitch); // 338 // } } /* <3d8d9b> ../cstrike/dlls/bot/cs_bot_vision.cpp:269 */ void CCSBot::IsVisible(CBasePlayer *player, bool testFOV, unsigned char *visParts) { // { // float const topOfHead; // 271 // float const standFeet; // 272 // float const crouchFeet; // 273 // unsigned char testVisParts; // 274 // Vector spot; // 283 // class Vector2D dir; // 297 // class Vector2D perp; // 299 // float const edgeOffset; // 300 // Vector(Vector *const this, // float X, // float Y, // float Z); // 283 // NormalizeInPlace(Vector2D *const this); // 298 // } } /* <3d8c91> ../cstrike/dlls/bot/cs_bot_vision.cpp:238 */ void CCSBot::IsVisible(Vector *pos, bool testFOV) { // { // const Vector *eye; // 248 // class CCSBotManager *ctrl; // 251 // TraceResult result; // 256 // GetEyePosition(const class CCSBot *const this); // 248 // GetEyePosition(const class CCSBot *const this); // 252 // } } /* <3d882c> ../cstrike/dlls/bot/cs_bot_vision.cpp:48 */ void CCSBot::UpdateLookAngles(void) { // { // float const deltaT; // 50 // float maxAccel; // 51 // float stiffness; // 52 // float damping; // 53 // float useYaw; // 70 // float usePitch; // 71 // float angleDiff; // 144 // float const onTargetTolerance; // 170 // { // Vector to; // 81 // float idealYaw; // 82 // enum NavDirType faceDir; // 84 // float const lookAlongLadderRange; // 85 // float const ladderPitch; // 86 // operator-(const Vector *const this, // const Vector &v); // 81 // DirectionToAngle(NavDirType dir); // 129 // StayOnLadderLine(CCSBot *me, // const class CNavLadder *ladder); // 129 // DirectionToAngle(NavDirType dir); // 123 // StayOnLadderLine(CCSBot *me, // const class CNavLadder *ladder); // 123 // { // Vector to; // 103 // operator-(const Vector *const this, // const Vector &v); // 103 // IsLengthLessThan(const Vector *const this, // float length); // 106 // } // { // Vector to; // 93 // operator-(const Vector *const this, // const Vector &v); // 93 // IsLengthLessThan(const Vector *const this, // float length); // 96 // } // DirectionToAngle(NavDirType dir); // 135 // OppositeDirection(NavDirType dir); // 84 // } // NormalizeAngle(float angle); // 144 // { // float accel; // 179 // } // NormalizeAngle(float angle); // 197 // { // float accel; // 209 // } // } } /* <3d8792> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) { // { // float const tolerance; // 355 // VectorsAreEqual(const Vector *a, // const Vector *b, // float tolerance); // 356 // } } /* <3d870a> ../cstrike/dlls/bot/cs_bot_vision.cpp:345 */ void CCSBot::SetLookAt(const char *desc, const Vector *pos, PriorityType pri, float duration, bool clearIfClose, float angleTolerance) { // { // float const tolerance; // 355 // } } /* <3d86e4> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3d86ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <3d86a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3d8655> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ inline void _List_const_iterator::_List_const_iterator(const iterator &__x) { } /* <3d8637> ../game_shared/bot/nav_area.h:136 */ inline void HidingSpot::GetPosition(void) { } /* <3d860e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <3d85f5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <3d85dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <3d8599> ../cstrike/dlls/bot/cs_bot_vision.cpp:383 */ void CCSBot::InhibitLookAround(float duration) { } /* <3d857b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <3d8552> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <3d8500> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // } } /* <3d84e7> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <3d84c0> ../cstrike/dlls/player.h:660 */ inline void CBasePlayer::IsProtectedByShield(void) { } /* <3d84a7> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <3d8457> ../game_shared/bot/nav.h:297 */ inline bool VectorsAreEqual(const Vector *a, const Vector *b, float tolerance) { } /* <3d8431> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <3d8401> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <3d8352> ../cstrike/dlls/bot/cs_bot_vision.cpp:16 */ inline float StayOnLadderLine(CCSBot *me, const CNavLadder *ladder) { // { // enum NavDirType faceDir; // 19 // float const stiffness; // 21 // } } /* <3d8335> ../game_shared/bot/nav.h:202 */ inline NavDirType AngleToDirection(float angle) { } /* <3d830e> ../cstrike/dlls/bot/cs_bot.h:1085 */ inline void CCSBot::IsNotMoving(void) { // { // float const stillSpeed; // 1087 // } } /* <3d82ea> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <3d82d1> ../cstrike/dlls/bot/cs_bot.h:684 */ inline void CCSBot::GetZoomLevel(void) { } /* <3d82ac> ../cstrike/dlls/bot/cs_bot.h:625 */ inline void CCSBot::IsViewMoving(float angleVelThreshold) { } /* <3d8287> ../cstrike/dlls/bot/cs_bot.h:618 */ inline void CCSBot::IsLookingAtSpot(PriorityType pri) { } /* <3d826e> ../cstrike/dlls/bot/cs_bot.h:612 */ inline void CCSBot::ClearLookAt(void) { } /* <3d8238> ../cstrike/dlls/bot/cs_bot.h:598 */ inline void CCSBot::SetLookAngles( float yaw, float pitch) { } /* <3d821f> ../cstrike/dlls/bot/cs_bot.h:577 */ inline void CCSBot::IsUsingLadder(void) { } /* <3d8206> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <3d81e8> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3d81b3> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <3d819a> ../game_shared/bot/bot_profile.h:79 */ inline void BotProfile::GetReactionTime(void) { } /* <3d817c> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <3d815e> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <3d8137> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3d8110> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3d80f7> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <3d80d9> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <3d80b0> ../cstrike/dlls/player.h:681 */ inline void CBasePlayer::IsBlind(void) { } /* <3d8087> ../cstrike/dlls/player.h:673 */ inline void CBasePlayer::IsReloading(void) { } /* <3d8069> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3d801a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3d7fd0> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3d7f95> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3d7f46> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3d7eae> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <3d7e7a> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3d7e4e> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3d7e2e> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <3d7e10> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <3c6e1e> ../cstrike/dlls/bot/cs_bot_update.cpp:208 */ void CCSBot::Update(void) { // { // class CCSBotManager *ctrl; // 210 // float const rememberNoiseDuration; // 401 // float const recomputeApproachPointTolerance; // 419 // class CBasePlayer *threat; // 459 // float const seenRecentTime; // 572 // float const safeRearmTime; // 676 // float const avoidTime; // 691 // float const earliestAutoFollowTime; // 807 // float const minAutoFollowTeamwork; // 808 // { // Vector vecAiming; // 342 // Vector vecSrc; // 344 // operator+(const Vector *const this, // const Vector &v); // 341 // operator+(const Vector *const this, // const Vector &v); // 349 // operator*(float fl, // const Vector &v); // 349 // operator+(const Vector *const this, // const Vector &v); // 351 // operator*(float fl, // const Vector &v); // 351 // Vector(Vector *const this, // const Vector &v); // 351 // Vector(Vector *const this, // const Vector &v); // 349 // } // { // Vector dir; // 366 // float length; // 367 // const class SpotOrder *order; // 369 // Vector along; // 370 // Vector(Vector *const this, // const Vector &v); // 364 // Vector(Vector *const this, // const Vector &v); // 364 // operator-(const Vector *const this, // const Vector &v); // 366 // NormalizeInPlace(Vector *const this); // 367 // { // const_iterator iter; // 371 // end(list> *const this); // 371 // operator*(float fl, // const Vector &v); // 375 // operator+(const Vector *const this, // const Vector &v); // 375 // Vector(Vector *const this, // const Vector &v); // 377 // Vector(Vector *const this, // const Vector &v); // 377 // operator++(_List_const_iterator *const this); // 371 // } // } // { // Vector from; // 385 // float const size; // 387 // Vector arrow; // 389 // GetEyePosition(const class CCSBot *const this); // 385 // operator+(const Vector *const this, // const Vector &v); // 391 // Vector(Vector *const this, // const Vector &v); // 391 // } // ForgetNoise(CCSBot *const this); // 403 // SetClearedTimestamp(CNavArea *const this, // int teamID); // 415 // operator-(const Vector *const this, // const Vector &v); // 420 // IsLengthGreaterThan(const Vector *const this, // float length); // 420 // AckAnalysisRequest(CCSBotManager *const this); // 215 // { // float const selfDefenseRange; // 465 // { // float const knifeAttackRange; // 490 // operator-(const Vector *const this, // const Vector &v); // 491 // IsLengthLessThan(const Vector *const this, // float length); // 491 // } // GetEnemy(CCSBot *const this); // 485 // operator-(const Vector *const this, // const Vector &v); // 483 // IsLengthLessThan(const Vector *const this, // float length); // 483 // { // float const recentAttackDuration; // 512 // GetTimeSinceAttacked(const class CCSBot *const this); // 513 // } // SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 522 // } // IsAwareOfEnemyDeath(const class CCSBot *const this); // 530 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 573 // { // Vector target; // 591 // } // { // bool doToss; // 601 // IsElapsed(const class CountdownTimer *const this); // 605 // } // IsActiveWeaponReloading(const class CBot *const this); // 677 // { // float const duration; // 704 // float crouchDelayTime; // 705 // float standUpTime; // 706 // float elapsed; // 708 // } // { // unsigned char status; // 784 // HostageWasTaken(CSGameState *const this); // 793 // } // { // float gonnaBlowTime; // 755 // } // GetElapsedRoundTime(const class CCSBotManager *const this); // 809 // { // class CBasePlayer *leader; // 820 // GetClosestVisibleHumanFriend(const class CCSBot *const this); // 820 // IsAutoFollowAllowed(const class CBasePlayer *const this); // 821 // { // float const maxFollowCount; // 824 // { // float const autoFollowRange; // 827 // operator-(const Vector *const this, // const Vector &v); // 828 // IsLengthLessThan(const Vector *const this, // float length); // 828 // { // class CNavArea *leaderArea; // 830 // { // class PathCost pc; // 833 // float travelRange; // 834 // PathCost(PathCost *const this, // class CCSBot *bot, // enum RouteType route); // 833 // NavAreaTravelDistance(CNavArea *startArea, // class CNavArea *endArea, // class PathCost &costFunc); // 834 // } // } // } // } // } // { // class CBaseEntity *leader; // 865 // float const highTeamwork; // 872 // { // float minFollowDuration; // 875 // GetFollowDuration(const class CCSBot *const this); // 876 // } // } // { // float const campChance; // 890 // } // IsReloading(CBasePlayer *const this); // 920 // IsElapsed(const class CountdownTimer *const this); // 927 // { // float const waitForHostageRange; // 929 // Start(CountdownTimer *const this, // float duration); // 936 // IsElapsed(const class CountdownTimer *const this); // 941 // Start(CountdownTimer *const this, // float duration); // 945 // } // GetLooseBomb(CCSBotManager *const this); // 743 // GetBomber(CCSBot *const this); // 740 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 678 // } } /* <3c672b> ../cstrike/dlls/bot/cs_bot.h:1120 */ inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float baseDangerFactor; // 1122 // float dangerFactor; // 1125 // { // float dist; // 1143 // float cost; // 1160 // { // float const ladderPenalty; // 1147 // } // { // float fallDistance; // 1170 // float fallDamage; // 1171 // { // float const deathFallMargin; // 1176 // float const painTolerance; // 1181 // } // } // { // float crouchPenalty; // 1195 // } // { // float const jumpPenalty; // 1209 // } // { // float size; // 1224 // { // float const costPerFriendPerUnit; // 1230 // } // } // } // } } /* <3c635f> ../cstrike/dlls/bot/cs_bot_update.cpp:26 */ void CCSBot::Upkeep(void) { // { // class CCSBotManager *ctrl; // 28 // { // float driftAmplitude; // 195 // { // float const tooCloseRange; // 159 // operator-(const Vector *const this, // const Vector &v); // 160 // IsLengthLessThan(const Vector *const this, // float length); // 160 // } // SetLookAngles(CCSBot *const this, // float yaw, // float pitch); // 169 // } // { // float feetOffset; // 46 // Vector toEnemy; // 144 // Vector idealAngle; // 146 // GetFeetZ(const class CCSBot *const this); // 46 // { // float const sharpshooter; // 66 // bool aimBlocked; // 67 // { // float const k; // 53 // operator-(const Vector *const this, // const Vector &v); // 54 // operator*(float fl, // const Vector &v); // 54 // operator+(const Vector *const this, // const Vector &v); // 54 // } // IsActiveWeaponRecoilHigh(const class CBot *const this); // 70 // { // class Vector2D to; // 103 // class Vector2D perp; // 106 // operator-(const Vector *const this, // const Vector &v); // 103 // Make2D(const Vector *const this); // 103 // } // { // class Vector2D to; // 113 // class Vector2D perp; // 116 // operator-(const Vector *const this, // const Vector &v); // 113 // Make2D(const Vector *const this); // 113 // } // } // operator-(const Vector *const this, // const Vector &v); // 144 // SetLookAngles(CCSBot *const this, // float yaw, // float pitch); // 151 // } // } } /* <3c62cf> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // SetStartTime(BotStatement *const this, // float timestamp); // 611 // } } /* <3c627a> ../cstrike/dlls/vector.h:64 */ void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // Length(const class Vector2D *const this); // 66 // } } /* <3c623b> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3c6212> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <3c6174> ../cstrike/dlls/bot/cs_bot.h:1114 */ inline void PathCost::PathCost(CCSBot *bot, RouteType route) { } /* <3c615b> ../cstrike/dlls/bot/cs_bot.h:521 */ inline void CCSBot::GetClosestVisibleHumanFriend(void) { } /* <3c6142> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <3c6129> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ inline void CCSBotManager::GetLooseBomb(void) { } /* <3c6110> ../cstrike/dlls/bot/cs_bot.h:517 */ inline void CCSBot::GetBomber(void) { } /* <3c60e9> ../game_shared/bot/bot.h:287 */ inline void CBot::IsActiveWeaponReloading(void) { // { // class CBasePlayerWeapon *gun; // 289 // } } /* <3c60d0> ../cstrike/dlls/bot/cs_bot.h:1071 */ inline void CCSBot::IsAwareOfEnemyDeath(void) { } /* <3c60b7> ../cstrike/dlls/bot/cs_bot.h:513 */ inline void CCSBot::GetEnemy(void) { } /* <3c608d> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <3c6069> ../game_shared/bot/nav_area.h:251 */ inline void CNavArea::SetClearedTimestamp( int teamID) { } /* <3c6026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <3c600d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <3c5ff4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3c5fd6> ../game_shared/bot/nav_area.h:136 */ inline void HidingSpot::GetPosition(void) { } /* <3c5f8a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ inline void _List_const_iterator::_List_const_iterator(const iterator &__x) { } /* <3c5f71> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <3c5f68> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <3c5f4d> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <3c5f32> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <3c5f19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3c5ed1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3c5eb8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3c5e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3c5e62> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <3c5e33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3c5e1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3c5e01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <3c5ddd> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <3c5dc1> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <3c5da3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <3c5d7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <3c5d5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <3c5d33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <3c5d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <3c5cec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <3c5cc8> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <3c5c8f> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <3c5c5c> ../game_shared/bot/bot.h:297 */ inline void CBot::IsActiveWeaponRecoilHigh(void) { // { // class CBasePlayerWeapon *gun; // 299 // float const highRecoil; // 303 // } } /* <3c5bff> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <3c5be6> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <3c5bcd> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <3c5bb4> ../cstrike/dlls/bot/cs_bot.h:681 */ inline void CCSBot::IsRapidFiring(void) { } /* <3c5b9b> ../cstrike/dlls/bot/cs_bot.h:674 */ inline void CCSBot::IsThrowingGrenade(void) { } /* <3c5b6a> ../cstrike/dlls/bot/cs_bot.h:598 */ inline void CCSBot::SetLookAngles( float yaw, float pitch) { } /* <3c5b51> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <3c5b38> ../cstrike/dlls/bot/cs_bot.h:544 */ inline void CCSBot::GetEnemyDeathTimestamp(void) { } /* <3c5b1f> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3c5b06> ../cstrike/dlls/bot/cs_bot.h:539 */ inline void CCSBot::GetTimeSinceLastSawEnemy(void) { } /* <3c5aed> ../cstrike/dlls/bot/cs_bot.h:536 */ inline void CCSBot::GetTimeSinceAttacked(void) { } /* <3c5ad4> ../cstrike/dlls/bot/cs_bot.h:475 */ inline void CCSBot::ForgetNoise(void) { } /* <3c5abb> ../cstrike/dlls/bot/cs_bot.h:453 */ inline void CCSBot::GetMorale(void) { } /* <3c5aa2> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <3c5a89> ../cstrike/dlls/bot/cs_bot.h:383 */ inline void CCSBot::IsAimingAtEnemy(void) { } /* <3c5a70> ../cstrike/dlls/bot/cs_bot.h:382 */ inline void CCSBot::StopAiming(void) { } /* <3c5a52> ../cstrike/dlls/bot/cs_bot.h:381 */ inline void CCSBot::AimAtEnemy(void) { } /* <3c5a39> ../cstrike/dlls/bot/cs_bot.h:376 */ inline void CCSBot::CanAutoFollow(void) { } /* <3c5a20> ../cstrike/dlls/bot/cs_bot.h:375 */ inline void CCSBot::GetFollowDuration(void) { } /* <3c5a02> ../cstrike/dlls/bot/cs_bot.h:369 */ inline void CCSBot::IsFollowing(void) { } /* <3c59cd> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <3c59af> ../cstrike/dlls/bot/cs_gamestate.h:82 */ inline void CSGameState::HostageWasTaken(void) { } /* <3c5996> ../cstrike/dlls/bot/cs_bot_manager.h:194 */ inline void CCSBotManager::IsDefenseRushing(void) { } /* <3c597d> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ inline void CCSBotManager::GetElapsedRoundTime(void) { } /* <3c5964> ../cstrike/dlls/bot/cs_bot_manager.h:175 */ inline void CCSBotManager::SetLastSeenEnemyTimestamp(void) { } /* <3c594b> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <3c5932> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <3c5914> ../cstrike/dlls/bot/cs_bot_manager.h:65 */ inline void CCSBotManager::AckAnalysisRequest(void) { } /* <3c58f5> ../cstrike/dlls/bot/cs_bot_manager.h:63 */ inline void CCSBotManager::IsAnalysisRequested(void) { } /* <3c58d7> ../cstrike/dlls/bot/cs_bot_manager.h:60 */ inline void CCSBotManager::IsLearningMap(void) { } /* <3c58b3> ../game_shared/bot/bot_profile.h:67 */ inline void BotProfile::GetTeamwork(void) { } /* <3c589a> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <3c587c> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <3c5861> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <3c5846> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <3c582d> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <3c5808> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <3c57ef> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <3c57ca> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <3c57b1> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <3c5780> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <3c5767> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <3c574e> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <3c5735> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <3c571c> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <3c56fe> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <3c56d7> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3c56b0> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3c5697> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <3c5672> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <3c5659> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <3c563b> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <3c5612> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <3c55f9> ../cstrike/dlls/player.h:691 */ inline void CBasePlayer::IsAutoFollowAllowed(void) { } /* <3c55db> ../cstrike/dlls/player.h:681 */ inline void CBasePlayer::IsBlind(void) { } /* <3c55b2> ../cstrike/dlls/player.h:673 */ inline void CBasePlayer::IsReloading(void) { } /* <3c5594> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3c5545> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3c551e> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3c54e3> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3c5494> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3c5423> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <3c53ef> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3c53c3> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3c53a5> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <3c5369> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <3c5341> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <3b46b1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:504 */ void CCSBot::InvestigateNoise(void) { } /* <3b468a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:495 */ void CCSBot::DefuseBomb(void) { } /* <3b4663> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:489 */ void CCSBot::FetchBomb(void) { } /* <3b463c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:480 */ void CCSBot::PlantBomb(void) { } /* <3b45bf> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:472 */ void CCSBot::MoveTo(const Vector *pos, RouteType route) { // SetGoalPosition(MoveToState *const this, // const Vector *pos); // 474 // SetRouteType(MoveToState *const this, // enum RouteType route); // 475 } /* <3b4598> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:460 */ void CCSBot::IsBuying(void) { } /* <3b4571> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:447 */ void CCSBot::IsMovingTo(void) { } /* <3b454a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:435 */ void CCSBot::IsHunting(void) { } /* <3b450f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */ void CCSBot::IsAtHidingSpot(void) { // IsHiding(const class CCSBot *const this); // 425 } /* <3b44ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */ void CCSBot::IsHiding(void) { } /* <3b44c6> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:399 */ void CCSBot::IsDefusingBomb(void) { } /* <3b449f> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:387 */ void CCSBot::IsEscapingFromBomb(void) { } /* <3b447d> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */ void CCSBot::IsAttacking(void) { } /* <3b4416> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */ void CCSBot::StopAttacking(void) { // Idle(CCSBot *const this); // 374 } /* <3b4291> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:290 */ void CCSBot::Attack(CBasePlayer *victim) { // { // Vector toEnemy; // 340 // Vector idealAngle; // 341 // float deltaYaw; // 342 // float turn; // 352 // float accuracy; // 353 // IsActiveWeaponReloading(const class CBot *const this); // 300 // IsAtHidingSpot(const class CCSBot *const this); // 322 // SetCrouchAndHold(AttackState *const this, // bool crouch); // 325 // operator-(const Vector *const this, // const Vector &v); // 340 // SetCrouchAndHold(AttackState *const this, // bool crouch); // 323 // } } /* <3b426a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:280 */ void CCSBot::Hunt(void) { } /* <3b40ed> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:256 */ void CCSBot::TryToRetreat(void) { // { // const Vector *spot; // 258 // { // float holdTime; // 265 // Hide(CCSBot *const this, // const Vector *hidingSpot, // float duration, // bool holdPosition); // 268 // } // } } /* <3b3fc1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:205 */ void CCSBot::TryToHide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition, bool useNearest) { // { // class CNavArea *source; // 207 // Vector sourcePos; // 208 // const Vector *pos; // 232 // SetDuration(HideState *const this, // float time); // 228 // SetSearchArea(HideState *const this, // class CNavArea *area); // 226 // SetSearchRange(HideState *const this, // float range); // 227 // SetHoldPosition(HideState *const this, // bool hold); // 229 // SetHidingSpot(HideState *const this, // const Vector *pos); // 239 // } } /* <3b3e98> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */ void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition) { // { // class CNavArea *hideArea; // 173 // DestroyPath(CCSBot *const this); // 181 // SetHoldPosition(HideState *const this, // bool hold); // 186 // SetSearchArea(HideState *const this, // class CNavArea *area); // 183 // SetSearchRange(HideState *const this, // float range); // 184 // SetDuration(HideState *const this, // float time); // 185 // SetHidingSpot(HideState *const this, // const Vector *pos); // 187 // Idle(CCSBot *const this); // 193 // } } /* <3b3d23> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:116 */ void CCSBot::Hide(CNavArea *searchFromArea, float duration, float hideRange, bool holdPosition) { // { // class CNavArea *source; // 120 // Vector sourcePos; // 121 // const Vector *pos; // 146 // DestroyPath(CCSBot *const this); // 118 // SetDuration(HideState *const this, // float time); // 142 // SetSearchArea(HideState *const this, // class CNavArea *area); // 140 // SetSearchRange(HideState *const this, // float range); // 141 // SetHoldPosition(HideState *const this, // bool hold); // 143 // SetHidingSpot(HideState *const this, // const Vector *pos); // 154 // Idle(CCSBot *const this); // 160 // } } /* <3b3cc9> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:103 */ void CCSBot::UseEntity(CBaseEntity *entity) { // SetEntity(UseEntityState *const this, // class CBaseEntity *entity); // 105 } /* <3b3c7e> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:94 */ void CCSBot::RescueHostages(void) { // SetTask(CCSBot::RescueHostages(// enum TaskType task, // class CBaseEntity *entity); // 96 } /* <3b3c57> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:83 */ void CCSBot::StopFollowing(void) { } /* <3b3bd1> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:69 */ void CCSBot::ContinueFollowing(void) { // { // class CBasePlayer *leader; // 73 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 71 // SetLeader(FollowState *const this, // class CBasePlayer *player); // 74 // } } /* <3b3b4b> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:48 */ void CCSBot::Follow(CBasePlayer *player) { // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 60 // SetLeader(FollowState *const this, // class CBasePlayer *player); // 61 } /* <3b3afa> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:41 */ void CCSBot::EscapeFromBomb(void) { // SetTask(CCSBot::EscapeFromBomb(// enum TaskType task, // class CBaseEntity *entity); // 43 } /* <3b3ab4> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */ void CCSBot::Idle(void) { // SetTask(CCSBot::Idle(// enum TaskType task, // class CBaseEntity *entity); // 36 } /* <3b3a2a> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:16 */ void CCSBot::SetState(BotState *state) { // StopAttacking(CCSBot *const this); // 22 } /* <3b3a05> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:34 */ void CCSBot::Idle(void) { } /* <3b39ec> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:366 */ void CCSBot::StopAttacking(void) { } /* <3b39a5> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:171 */ void CCSBot::Hide(const Vector *hidingSpot, float duration, bool holdPosition) { // { // class CNavArea *hideArea; // 173 // } } /* <3b398c> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:423 */ void CCSBot::IsAtHidingSpot(void) { } /* <3b3965> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:378 */ void CCSBot::IsAttacking(void) { } /* <3b393e> ../game_shared/bot/bot.h:287 */ inline void CBot::IsActiveWeaponReloading(void) { // { // class CBasePlayerWeapon *gun; // 289 // } } /* <3b3925> ../cstrike/dlls/bot/cs_bot_statemachine.cpp:411 */ void CCSBot::IsHiding(void) { } /* <3b38fc> ../cstrike/dlls/bot/cs_bot.h:251 */ inline void FollowState::SetLeader(CBasePlayer *player) { } /* <3b38cc> ../cstrike/dlls/bot/cs_bot.h:290 */ inline void UseEntityState::SetEntity( CBaseEntity *entity) { } /* <3b387f> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <3b384e> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <3b382a> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <3b3811> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3b37f3> ../cstrike/dlls/bot/cs_bot.h:369 */ inline void CCSBot::IsFollowing(void) { } /* <3b37ca> ../cstrike/dlls/bot/cs_bot.h:213 */ inline void HideState::IsAtSpot(void) { } /* <3b379b> ../cstrike/dlls/bot/cs_bot.h:211 */ inline void HideState::SetHoldPosition( bool hold) { } /* <3b3777> ../cstrike/dlls/bot/cs_bot.h:210 */ inline void HideState::SetDuration( float time) { } /* <3b3753> ../cstrike/dlls/bot/cs_bot.h:209 */ inline void HideState::SetSearchRange( float range) { } /* <3b372f> ../cstrike/dlls/bot/cs_bot.h:208 */ inline void HideState::SetSearchArea(CNavArea *area) { } /* <3b3706> ../cstrike/dlls/bot/cs_bot.h:205 */ inline void HideState::SetHidingSpot(Vector *pos) { } /* <3b3610> ../cstrike/dlls/bot/cs_bot.h:162 */ inline void MoveToState::SetRouteType(RouteType route) { } /* <3b35e7> ../cstrike/dlls/bot/cs_bot.h:161 */ inline void MoveToState::SetGoalPosition(Vector *pos) { } /* <3b356f> ../cstrike/dlls/bot/cs_bot.h:83 */ inline void AttackState::SetCrouchAndHold( bool crouch) { } /* <3b3550> ../game_shared/bot/bot_profile.h:80 */ inline void BotProfile::GetAttackDelay(void) { } /* <3b3537> ../game_shared/bot/bot_profile.h:79 */ inline void BotProfile::GetReactionTime(void) { } /* <3b3519> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <3b34f3> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3b34cc> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3b34a5> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3b348c> ../game_shared/bot/bot.h:281 */ inline void CBot::GetActiveWeapon(void) { } /* <3b3467> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <3b3449> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <3b3420> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3b33d1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3b3387> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3b334c> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3b32fd> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3b3288> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3b325c> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3b323e> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <3a4316> ../cstrike/dlls/bot/cs_bot_radio.cpp:319 */ void CCSBot::SendRadioMessage(GameEventType event) { // { // class CCSBotManager *ctrl; // 328 // char slot; // 333 // } } /* <3a3bcd> ../cstrike/dlls/bot/cs_bot_radio.cpp:259 */ void CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange) { // { // class PathCost pc; // 272 // float travelDistance; // 273 // NavAreaTravelDistance(CNavArea *startArea, // class CNavArea *endArea, // class PathCost &costFunc); // 273 // } // { // float rangeSq; // 287 // float const close; // 288 // operator-(const Vector *const this, // const Vector &v); // 287 // LengthSquared(const Vector *const this); // 287 // } // { // const Vector *pos; // 301 // } // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 309 } /* <3a3ace> ../cstrike/dlls/bot/cs_bot.h:1120 */ inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float baseDangerFactor; // 1122 // float dangerFactor; // 1125 // { // float dist; // 1143 // float cost; // 1160 // { // float const ladderPenalty; // 1147 // } // { // float fallDistance; // 1170 // float fallDamage; // 1171 // { // float const deathFallMargin; // 1176 // float const painTolerance; // 1181 // } // } // { // float crouchPenalty; // 1195 // } // { // float const jumpPenalty; // 1209 // } // { // float size; // 1224 // { // float const costPerFriendPerUnit; // 1230 // } // } // } // } } /* <3a3a32> ../cstrike/dlls/bot/cs_bot_radio.cpp:241 */ void CCSBot::EndVoiceFeedback(bool force) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 249 // edict(CBaseEntity *const this); // 251 // ENTINDEX(edict_t *pEdict); // 251 } /* <3a397f> ../cstrike/dlls/bot/cs_bot_radio.cpp:220 */ void CCSBot::StartVoiceFeedback(float duration) { // { // class CBasePlayer *pPlayer; // 227 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 230 // edict(CBaseEntity *const this); // 232 // ENTINDEX(edict_t *pEdict); // 232 // } } /* <3a36e0> ../cstrike/dlls/bot/cs_bot_radio.cpp:37 */ void CCSBot::RespondToRadioCommands(void) { // { // float respondTime; // 72 // class CBasePlayer *player; // 92 // class CCSBotManager *ctrl; // 96 // bool canDo; // 99 // float const inhibitAutoFollowDuration; // 100 // { // class CBasePlayer *player; // 42 // } // InhibitAutoFollow(CBasePlayer *const this, // float duration); // 165 // { // const class Zone *zone; // 178 // GetClosestZone(const class CCSBotManager *const this, // const class CBaseEntity *entity); // 178 // } // InhibitAutoFollow(CBasePlayer *const this, // float duration); // 158 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 129 // AllowAutoFollow(CBasePlayer *const this); // 130 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 145 // InhibitAutoFollow(CBasePlayer *const this, // float duration); // 147 // AllowAutoFollow(CBasePlayer *const this); // 117 // IsRadioCommand(const class CCSBot *const this, // enum GameEventType event); // 206 // IsRadioCommand(const class CCSBot *const this, // enum GameEventType event); // 82 // } } /* <3a3689> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */ void CCSBot::IsRadioCommand(GameEventType event) { // IsRadioCommand(const class CCSBot *const this, // enum GameEventType event); // 19 } /* <3a361e> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // } } /* <3a34d4> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <3a3437> ../cstrike/dlls/bot/cs_bot.h:1114 */ inline void PathCost::PathCost(CCSBot *bot, RouteType route) { } /* <3a342f> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <3a3414> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <3a33f9> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <3a33e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3a3398> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3a337f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3a3366> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3a3329> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <3a32fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3a32e1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3a32c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <3a32a4> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <3a3289> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <3a326b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <3a3242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <3a3224> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <3a31fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <3a316f> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <3a314a> ../cstrike/dlls/bot/cs_bot_manager.h:258 */ inline void CCSBotManager::GetClosestZone(const class CBaseEntity *entity) { } /* <3a3103> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <3a30df> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <3a30bb> ../cstrike/dlls/bot/cs_bot_radio.cpp:19 */ void CCSBot::IsRadioCommand(GameEventType event) { } /* <3a30a2> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <3a3089> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <3a3070> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3a3057> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <3a3039> ../cstrike/dlls/bot/cs_bot.h:369 */ inline void CCSBot::IsFollowing(void) { } /* <3a3004> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <3a2feb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <3a2fcd> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <3a2fa9> ../game_shared/bot/bot_profile.h:79 */ inline void BotProfile::GetReactionTime(void) { } /* <3a2f8b> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <3a2f70> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <3a2f55> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <3a2f3c> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <3a2f17> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <3a2efe> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <3a2ed9> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <3a2ec0> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <3a2e8f> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <3a2e76> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <3a2e5d> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <3a2e44> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <3a2e2b> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <3a2e0d> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <3a2de7> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3a2dc0> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3a2d99> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3a2d80> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <3a2d62> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <3a2d3e> ../cstrike/dlls/player.h:693 */ inline void CBasePlayer::AllowAutoFollow(void) { } /* <3a2d14> ../cstrike/dlls/player.h:692 */ inline void CBasePlayer::InhibitAutoFollow( float duration) { } /* <3a2cf6> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3a2ca7> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3a2c5d> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3a2c22> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3a2bd3> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3a2b72> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3a2b46> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3912bf> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1300 */ void CCSBot::UpdatePathMovement(bool allowSpeedChange) { // { // bool nearEndOfPath; // 1329 // int prevIndex; // 1373 // float const aheadRange; // 1374 // int newIndex; // 1375 // float const nearCornerRange; // 1378 // Vector toGoal; // 1448 // Vector adjustedGoal; // 1510 // bool didFall; // 1583 // float const giveUpDuration; // 1608 // { // Vector toEnd; // 1332 // Vector d; // 1337 // float const walkRange; // 1339 // GetFeetZ(const class CCSBot *const this); // 1335 // IsLengthLessThan(const Vector *const this, // float length); // 1342 // { // float const nearEndRange; // 1349 // float const closeEpsilon; // 1353 // IsLengthLessThan(const Vector *const this, // float length); // 1350 // DestroyPath(CCSBot *const this); // 1357 // } // } // FindPathPoint(CCSBot *const this, // float aheadRange, // Vector *point, // int *prevIndex); // 1375 // operator-(const Vector *const this, // const Vector &v); // 1379 // IsLengthLessThan(const Vector *const this, // float length); // 1379 // ClearLookAt(CCSBot *const this); // 1381 // SetPathIndex(CCSBot *const this, // int newIndex); // 1388 // { // float const crouchRange; // 1409 // bool didCrouch; // 1410 // { // int i; // 1411 // { // const class CNavArea *to; // 1413 // Vector close; // 1419 // operator-(const Vector *const this, // const Vector &v); // 1422 // IsLengthGreaterThan(const class Vector2D *const this, // float length); // 1422 // } // } // } // operator-(const Vector *const this, // const Vector &v); // 1443 // { // float const lookAheadRange; // 1458 // operator-(const Vector *const this, // const Vector &v); // 1455 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1461 // { // float along; // 1463 // int i; // 1464 // Length2D(const Vector *const this); // 1463 // { // Vector delta; // 1467 // float segmentLength; // 1468 // operator-(const Vector *const this, // const Vector &v); // 1467 // Length2D(const Vector *const this); // 1468 // { // float t; // 1473 // Vector target; // 1474 // operator-(const Vector *const this, // const Vector &v); // 1483 // operator*(float fl, // const Vector &v); // 1481 // operator+(const Vector *const this, // const Vector &v); // 1481 // } // operator-(const Vector *const this, // const Vector &v); // 1490 // } // GetPathEndpoint(const class CCSBot *const this); // 1498 // } // } // operator-(const Vector *const this, // const Vector &v); // 1503 // Vector(Vector *const this, // const Vector &v); // 1510 // { // const Vector *pos; // 1528 // operator+(const Vector *const this, // const Vector &v); // 1529 // Vector(Vector *const this, // const Vector &v); // 1529 // operator+(const Vector *const this, // const Vector &v); // 1531 // Vector(Vector *const this, // const Vector &v); // 1531 // operator+(const Vector *const this, // const Vector &v); // 1532 // Vector(Vector *const this, // const Vector &v); // 1532 // } // { // float const politeDuration; // 1542 // Start(CountdownTimer *const this, // float duration); // 1543 // } // IsElapsed(const class CountdownTimer *const this); // 1545 // DestroyPath(CCSBot *const this); // 1552 // GetFeetZ(const class CCSBot *const this); // 1584 // { // float const closeRange; // 1586 // class Vector2D to; // 1587 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1588 // GetFeetZ(const class CCSBot *const this); // 1594 // } // DestroyPath(CCSBot *const this); // 1622 // IsNearJump(const class CCSBot *const this); // 1518 // } } /* <390fb1> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1821 */ void CCSBot::DrawPath(void) { // { // Vector close; // 1830 // { // int i; // 1826 // operator+(const Vector *const this, // const Vector &v); // 1828 // operator+(const Vector *const this, // const Vector &v); // 1828 // } // Vector(Vector *const this, // const Vector &v); // 1835 // operator+(const Vector *const this, // const Vector &v); // 1835 // operator+(const Vector *const this, // const Vector &v); // 1836 // operator+(const Vector *const this, // const Vector &v); // 1836 // operator+(const Vector *const this, // const Vector &v); // 1837 // operator+(const Vector *const this, // const Vector &v); // 1837 // } } /* <390ef6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1798 */ void CCSBot::GetPathDistanceRemaining(void) { // { // int idx; // 1803 // float dist; // 1805 // const Vector *prevCenter; // 1806 // { // int i; // 1808 // operator-(const Vector *const this, // const Vector &v); // 1810 // Length(const Vector *const this); // 1810 // } // } } /* <3907cd> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1664 */ void CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route) { // { // class CNavArea *startArea; // 1679 // Vector pathEndPosition; // 1687 // class CNavArea *closestArea; // 1705 // class PathCost pathCost; // 1706 // bool pathToGoalExists; // 1707 // class CNavArea *effectiveGoalArea; // 1709 // int count; // 1716 // class CNavArea *area; // 1717 // IsElapsed(const class CountdownTimer *const this); // 1669 // Start(CountdownTimer *const this, // float duration); // 1673 // DestroyPath(CCSBot *const this); // 1675 // Vector(Vector *const this, // const Vector &v); // 1687 // NavAreaBuildPath(CNavArea *startArea, // class CNavArea *goalArea, // const Vector *goalPos, // class PathCost &costFunc, // class CNavArea ** closestArea); // 1707 // SetupLadderMovement(CCSBot *const this); // 1786 // DestroyPath(CCSBot *const this); // 1747 // } } /* <3906d2> ../cstrike/dlls/bot/cs_bot.h:1120 */ inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float baseDangerFactor; // 1122 // float dangerFactor; // 1125 // { // float dist; // 1143 // float cost; // 1160 // { // float const ladderPenalty; // 1147 // } // { // float fallDistance; // 1170 // float fallDamage; // 1171 // { // float const deathFallMargin; // 1176 // float const painTolerance; // 1181 // } // } // { // float crouchPenalty; // 1195 // } // { // float const jumpPenalty; // 1209 // } // { // float size; // 1224 // { // float const costPerFriendPerUnit; // 1230 // } // } // } // } } /* <3906a6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ void CCSBot::BuildTrivialPath(const Vector *goal) { } /* <38fbd5> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1197 */ void CCSBot::FeelerReflexAdjustment(Vector *goalPosition) { // { // Vector dir; // 1203 // Vector lat; // 1204 // float const feelerOffset; // 1206 // float const feelerLengthRun; // 1207 // float const feelerLengthWalk; // 1208 // float const feelerHeight; // 1209 // float feelerLength; // 1211 // float ground; // 1218 // Vector normal; // 1219 // Vector feet; // 1230 // Vector from; // 1231 // Vector to; // 1232 // float testZ; // 1233 // bool leftClear; // 1235 // bool rightClear; // 1260 // float const avoidRange; // 1279 // GetEyePosition(const class CCSBot *const this); // 1220 // GetFeetZ(const class CCSBot *const this); // 1230 // CrossProduct(Vector &a, // const Vector &b); // 1224 // CrossProduct(Vector &a, // const Vector &b); // 1227 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 1235 // operator*(float fl, // const Vector &v); // 1231 // operator+(const Vector *const this, // const Vector &v); // 1231 // operator*(float fl, // const Vector &v); // 1232 // operator+(const Vector *const this, // const Vector &v); // 1232 // Vector(Vector *const this, // const Vector &v); // 1252 // Vector(Vector *const this, // const Vector &v); // 1252 // operator-(const Vector *const this, // const Vector &v); // 1257 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 1260 // operator+(const Vector *const this, // const Vector &v); // 1258 // Vector(Vector *const this, // const Vector &v); // 1274 // Vector(Vector *const this, // const Vector &v); // 1274 // operator*(float fl, // const Vector &v); // 1286 // operator+(const Vector *const this, // const Vector &v); // 1286 // operator*(float fl, // const Vector &v); // 1292 // operator-(const Vector *const this, // const Vector &v); // 1292 // Vector(Vector *const this, // const Vector &v); // 1254 // Vector(Vector *const this, // const Vector &v); // 1254 // Vector(Vector *const this, // const Vector &v); // 1276 // Vector(Vector *const this, // const Vector &v); // 1276 // } } /* <38f89b> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1118 */ void CCSBot::IsFriendInTheWay(Vector *goalPos) { // { // float const avoidFriendInterval; // 1126 // Vector moveDir; // 1130 // float length; // 1133 // IsElapsed(const class CountdownTimer *const this); // 1121 // { // int i; // 1138 // { // class CBasePlayer *player; // 1140 // Vector toFriend; // 1158 // float const personalSpace; // 1161 // float friendDistAlong; // 1166 // Vector pos; // 1173 // float const friendRadius; // 1180 // FNullEnt(entvars_t *pev); // 1145 // operator-(const Vector *const this, // const Vector &v); // 1158 // IsLengthGreaterThan(const Vector *const this, // float length); // 1162 // DotProduct(Vector &a, // const Vector &b); // 1166 // operator*(float fl, // const Vector &v); // 1177 // operator+(const Vector *const this, // const Vector &v); // 1177 // operator-(const Vector *const this, // const Vector &v); // 1181 // IsLengthLessThan(const Vector *const this, // float length); // 1181 // } // } // Start(CountdownTimer *const this, // float duration); // 1127 // operator-(const Vector *const this, // const Vector &v); // 1130 // NormalizeInPlace(Vector *const this); // 1133 // } } /* <38f844> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */ void CCSBot::GetApproximateFallDamage( float height) { // { // float const slope; // 1103 // float const intercept; // 1104 // float damage; // 1106 // } } /* <38f7e3> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */ void CCSBot::IsNearJump(void) { // IsNearJump(const class CCSBot *const this); // 1077 } /* <38f761> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */ void CCSBot::SetPathIndex(int newIndex) { // SetupLadderMovement(CCSBot *const this); // 1059 // SetPathIndex(CCSBot *const this, // int newIndex); // 1052 } /* <38ec40> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */ void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) { // { // int afterIndex; // 813 // Vector close; // 816 // int startIndex; // 817 // Vector initDir; // 898 // Vector feet; // 901 // Vector eyes; // 902 // float rangeSoFar; // 903 // bool visible; // 906 // Vector prevDir; // 908 // bool isCorner; // 911 // int i; // 912 // { // int index; // 834 // float const closeEpsilon; // 842 // operator-(const Vector *const this, // const Vector &v); // 843 // IsLengthLessThan(const class Vector2D *const this, // float length); // 843 // } // { // Vector pos; // 862 // float const closeEpsilon; // 865 // operator-(const Vector *const this, // const Vector &v); // 866 // IsLengthLessThan(const class Vector2D *const this, // float length); // 866 // } // operator-(const Vector *const this, // const Vector &v); // 898 // NormalizeInPlace(Vector *const this); // 899 // GetFeetZ(const class CCSBot *const this); // 901 // { // Vector pos; // 915 // Vector to; // 916 // Vector dir; // 917 // Vector probe; // 936 // Vector along; // 957 // Vector(Vector *const this, // const Vector &v); // 915 // operator-(const Vector *const this, // const Vector &v); // 916 // Normalize(const Vector *const this); // 917 // DotProduct(Vector &a, // const Vector &b); // 920 // DotProduct(Vector &a, // const Vector &b); // 927 // operator+(const Vector *const this, // const Vector &v); // 936 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 937 // operator-(const Vector *const this, // const Vector &v); // 957 // Length2D(const Vector *const this); // 958 // operator-(const Vector *const this, // const Vector &v); // 957 // } // operator+(const Vector *const this, // const Vector &v); // 902 // { // const Vector *afterPoint; // 981 // const Vector *beforePoint; // 982 // Vector to; // 984 // float length; // 985 // float t; // 987 // operator-(const Vector *const this, // const Vector &v); // 984 // Length2D(const Vector *const this); // 985 // operator*(float fl, // const Vector &v); // 994 // { // float const sightStepSize; // 999 // float dt; // 1000 // Vector probe; // 1002 // operator+(const Vector *const this, // const Vector &v); // 1002 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 1003 // operator+(const Vector *const this, // const Vector &v); // 1006 // operator*(float fl, // const Vector &v); // 1006 // } // operator+(const Vector *const this, // const Vector &v); // 994 // } // { // float const epsilon; // 1017 // class Vector2D toPoint; // 1018 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 1021 // IsLengthLessThan(const class Vector2D *const this, // float length); // 1021 // { // int i; // 1023 // IsLengthGreaterThan(const class Vector2D *const this, // float length); // 1028 // } // } // } } /* <38ec14> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */ void CCSBot::IsStraightLinePathWalkable(Vector *goal) { } /* <38e6d0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ void CCSBot::FindOurPositionOnPath(Vector *close, bool local) { // { // Vector along; // 670 // Vector toFeet; // 670 // Vector feet; // 671 // Vector eyes; // 672 // Vector pos; // 673 // const Vector *from; // 674 // const Vector *to; // 674 // float length; // 675 // float closeLength; // 676 // float closeDistSq; // 677 // int closeIndex; // 678 // float distSq; // 679 // int start; // 681 // int end; // 681 // { // int i; // 699 // operator-(const Vector *const this, // const Vector &v); // 724 // LengthSquared(const Vector *const this); // 724 // { // Vector probe; // 730 // operator+(const Vector *const this, // const Vector &v); // 730 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 731 // } // operator-(const Vector *const this, // const Vector &v); // 705 // NormalizeInPlace(Vector *const this); // 708 // operator-(const Vector *const this, // const Vector &v); // 711 // DotProduct(Vector &a, // const Vector &b); // 714 // operator*(float fl, // const Vector &v); // 722 // operator+(const Vector *const this, // const Vector &v); // 722 // } // GetFeetZ(const class CCSBot *const this); // 671 // operator+(const Vector *const this, // const Vector &v); // 672 // } } /* <38e44d> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:609 */ void CCSBot::FindClosestPointOnPath(Vector *worldPos, int startIndex, int endIndex, Vector *close) { // { // Vector along; // 614 // Vector toWorldPos; // 614 // Vector pos; // 615 // const Vector *from; // 616 // const Vector *to; // 616 // float length; // 617 // float closeLength; // 618 // float closeDistSq; // 619 // float distSq; // 620 // { // int i; // 622 // NormalizeInPlace(Vector *const this); // 631 // operator-(const Vector *const this, // const Vector &v); // 634 // DotProduct(Vector &a, // const Vector &b); // 637 // operator-(const Vector *const this, // const Vector &v); // 647 // LengthSquared(const Vector *const this); // 647 // operator-(const Vector *const this, // const Vector &v); // 628 // operator*(float fl, // const Vector &v); // 645 // operator+(const Vector *const this, // const Vector &v); // 645 // } // } } /* <38de76> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:248 */ void CCSBot::UpdateLadderMovement(void) { // { // bool giveUp; // 253 // float const ladderTimeoutDuration; // 256 // float const tolerance; // 315 // float const closeToGoal; // 316 // { // float const farAway; // 299 // operator-(const class Vector2D *const this, // const class Vector2D &v); // 300 // IsLengthGreaterThan(const class Vector2D *const this, // float length); // 300 // DestroyPath(CCSBot *const this); // 304 // } // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 543 // GetFeetZ(const class CCSBot *const this); // 510 // GetFeetZ(const class CCSBot *const this); // 475 // { // Vector to; // 446 // Vector idealAngle; // 447 // operator-(const Vector *const this, // const Vector &v); // 446 // AnglesAreEqual(float a, // float b, // float tolerance); // 449 // } // { // Vector to; // 429 // Vector idealAngle; // 430 // operator-(const Vector *const this, // const Vector &v); // 429 // AnglesAreEqual(float a, // float b, // float tolerance); // 432 // } // GetFeetZ(const class CCSBot *const this); // 368 // { // bool approached; // 380 // class Vector2D d; // 382 // { // class Vector2D perp; // 386 // Length(const class Vector2D *const this); // 388 // } // { // float const walkRange; // 395 // IsLengthLessThan(const class Vector2D *const this, // float length); // 396 // } // } // { // bool approached; // 322 // class Vector2D d; // 324 // float const walkRange; // 335 // { // class Vector2D perp; // 328 // Length(const class Vector2D *const this); // 330 // } // IsLengthLessThan(const class Vector2D *const this, // float length); // 336 // } // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 481 // DestroyPath(CCSBot *const this); // 528 // GetFeetZ(const class CCSBot *const this); // 538 // SetPathIndex(CCSBot *const this, // int newIndex); // 592 // } } /* <38dd85> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:213 */ void CCSBot::ComputeLadderEndpoint(bool isAscending) { // { // TraceResult result; // 215 // { // Vector from; // 221 // Vector(Vector *const this, // float X, // float Y, // float Z); // 221 // } // { // Vector from; // 233 // Vector(Vector *const this, // float X, // float Y, // float Z); // 233 // } // } } /* <38dd51> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ void CCSBot::SetupLadderMovement(void) { // { // const class ConnectInfo *to; // 160 // } } /* <38db02> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:30 */ void CCSBot::ComputePathPositions(void) { // { // int i; // 40 // { // const class ConnectInfo *from; // 42 // class ConnectInfo *to; // 43 // { // const NavLadderList *list; // 124 // const_iterator iter; // 125 // end(const class list> *const this); // 126 // { // class CNavLadder *ladder; // 128 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 134 // } // operator++(_List_const_iterator *const this); // 126 // } // { // const NavLadderList *list; // 97 // const_iterator iter; // 98 // { // class CNavLadder *ladder; // 101 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 110 // } // end(const class list> *const this); // 99 // operator++(_List_const_iterator *const this); // 99 // } // { // float const stepInDist; // 53 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 54 // { // class Vector2D dir; // 65 // float const pushDist; // 69 // DirectionToVector2D(NavDirType dir, // class Vector2D *v); // 66 // { // int j; // 77 // } // } // } // } // } } /* <38d5e0> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ void CCSBot::FindOurPositionOnPath(Vector *close, bool local) { // { // Vector along; // 670 // Vector eyes; // 672 // const Vector *from; // 674 // const Vector *to; // 674 // float length; // 675 // float closeLength; // 676 // float closeDistSq; // 677 // int closeIndex; // 678 // float distSq; // 679 // int start; // 681 // int end; // 681 // Vector toFeet; // 670 // Vector feet; // 671 // Vector pos; // 673 // { // int i; // 699 // operator-(const Vector *const this, // const Vector &v); // 724 // LengthSquared(const Vector *const this); // 724 // { // Vector probe; // 730 // operator+(const Vector *const this, // const Vector &v); // 730 // IsWalkableTraceLineClear(Vector &from, // Vector &to, // unsigned int flags); // 731 // } // operator-(const Vector *const this, // const Vector &v); // 705 // NormalizeInPlace(Vector *const this); // 708 // operator-(const Vector *const this, // const Vector &v); // 711 // DotProduct(Vector &a, // const Vector &b); // 714 // operator*(float fl, // const Vector &v); // 722 // operator+(const Vector *const this, // const Vector &v); // 722 // } // GetFeetZ(const class CCSBot *const this); // 671 // operator+(const Vector *const this, // const Vector &v); // 672 // } } /* <38d424> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ void CCSBot::SetupLadderMovement(void) { // { // const class ConnectInfo *to; // 160 // { // TraceResult result; // 186 // Vector from; // 187 // Vector to; // 188 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 184 // Vector(Vector *const this, // const Vector &v); // 187 // Vector(Vector *const this, // const Vector &v); // 188 // DirectionToAngle(NavDirType dir); // 196 // OppositeDirection(NavDirType dir); // 203 // DirectionToAngle(NavDirType dir); // 203 // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 205 // } // AddDirectionVector(Vector *v, // enum NavDirType dir, // float amount); // 177 // OppositeDirection(NavDirType dir); // 178 // DirectionToAngle(NavDirType dir); // 178 // } } /* <38d3f6> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ void CCSBot::BuildTrivialPath(const Vector *goal) { } /* <38d3b7> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <38d33d> ../game_shared/bot/nav.h:330 */ inline bool IsWalkableTraceLineClear(Vector &from, Vector &to, unsigned int flags) { // { // TraceResult result; // 332 // edict_t *ignore; // 333 // Vector useFrom; // 334 // { // Vector dir; // 346 // } // } } /* <38d249> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:665 */ void CCSBot::FindOurPositionOnPath(Vector *close, bool local) { // { // Vector along; // 670 // Vector toFeet; // 670 // Vector feet; // 671 // Vector eyes; // 672 // Vector pos; // 673 // const Vector *from; // 674 // const Vector *to; // 674 // float length; // 675 // float closeLength; // 676 // float closeDistSq; // 677 // int closeIndex; // 678 // float distSq; // 679 // int start; // 681 // int end; // 681 // { // int i; // 699 // { // Vector probe; // 730 // } // } // } } /* <38d0ed> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1634 */ void CCSBot::BuildTrivialPath(const Vector *goal) { } /* <38cf25> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:810 */ void CCSBot::FindPathPoint(float aheadRange, Vector *point, int *prevIndex) { // { // int afterIndex; // 813 // Vector close; // 816 // int startIndex; // 817 // Vector initDir; // 898 // Vector feet; // 901 // Vector eyes; // 902 // float rangeSoFar; // 903 // bool visible; // 906 // Vector prevDir; // 908 // bool isCorner; // 911 // int i; // 912 // { // int index; // 834 // float const closeEpsilon; // 842 // } // { // Vector pos; // 862 // float const closeEpsilon; // 865 // } // { // Vector pos; // 915 // Vector to; // 916 // Vector dir; // 917 // Vector probe; // 936 // Vector along; // 957 // } // { // const Vector *afterPoint; // 981 // const Vector *beforePoint; // 982 // Vector to; // 984 // float length; // 985 // float t; // 987 // { // float const sightStepSize; // 999 // float dt; // 1000 // Vector probe; // 1002 // } // } // { // float const epsilon; // 1017 // class Vector2D toPoint; // 1018 // { // int i; // 1023 // } // } // } } /* <38ceef> ../cstrike/dlls/bot/cs_bot.h:1114 */ inline void PathCost::PathCost(CCSBot *bot, RouteType route) { } /* <38cee7> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <38cecc> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <38ceb1> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <38ce98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <38ce50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <38ce37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <38ce13> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <38cdf8> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <38cdce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <38cda4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <38cd8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <38cd72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <38cd3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <38cd17> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <38ccf5> ../game_shared/bot/nav.h:223 */ inline void DirectionToVector2D(NavDirType dir, class Vector2D *v) { } /* <38ccd7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <38ccae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <38cc90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <38cc67> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <38cbfc> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <38cbd8> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <38cb92> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <38cb47> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1100 */ void CCSBot::GetApproximateFallDamage( float height) { // { // float const slope; // 1103 // float const intercept; // 1104 // float damage; // 1106 // } } /* <38cb2e> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <38cafc> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1077 */ void CCSBot::IsNearJump(void) { // { // int i; // 1082 // { // float dz; // 1086 // } // } } /* <38cac9> ../game_shared/bot/nav.h:288 */ inline bool AnglesAreEqual(float a, float b, float tolerance) { } /* <38ca89> ../cstrike/dlls/vector.h:28 */ inline void operator-(const class Vector2D *const this, const Vector2D &v) { } /* <38ca64> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:1052 */ void CCSBot::SetPathIndex(int newIndex) { } /* <38ca4b> ../cstrike/dlls/bot/cs_bot.h:568 */ inline void CCSBot::GetPathEndpoint(void) { } /* <38ca27> ../cstrike/dlls/vector.h:58 */ inline void Vector2D::IsLengthGreaterThan(float length) { } /* <38c9cd> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <38c9a4> ../cstrike/dlls/vector.h:52 */ inline void Vector2D::IsLengthLessThan(float length) { } /* <38c911> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:752 */ void CCSBot::IsStraightLinePathWalkable(Vector *goal) { // { // float const inc; // 757 // Vector feet; // 759 // Vector dir; // 760 // float length; // 761 // float lastGround; // 763 // float along; // 769 // Vector pos; // 770 // float ground; // 771 // bool done; // 772 // } } /* <38c8de> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <38c8c5> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <38c845> ../cstrike/dlls/bot/cs_bot_pathfind.cpp:155 */ void CCSBot::SetupLadderMovement(void) { // { // const class ConnectInfo *to; // 160 // { // TraceResult result; // 186 // Vector from; // 187 // Vector to; // 188 // } // } } /* <38c828> ../game_shared/bot/nav.h:188 */ inline float DirectionToAngle(NavDirType dir) { } /* <38c7f2> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <38c7d9> ../cstrike/dlls/bot/cs_bot.h:612 */ inline void CCSBot::ClearLookAt(void) { } /* <38c7c0> ../cstrike/dlls/bot/cs_bot.h:577 */ inline void CCSBot::IsUsingLadder(void) { } /* <38c7a2> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <38c789> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <38c76b> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <38c742> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <38c729> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <38c710> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <38c6f7> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <38c6d9> ../game_shared/bot/bot.h:93 */ inline void CBot::IsRunning(void) { } /* <38c6b0> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <38c695> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <38c67a> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <38c661> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <38c63c> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <38c623> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <38c5fe> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <38c5e5> ../game_shared/bot/nav_area.h:292 */ inline void CNavArea::GetParentHow(void) { } /* <38c5cc> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <38c59b> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <38c582> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <38c569> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <38c550> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <38c537> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <38c51e> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <38c500> ../game_shared/bot/nav_area.h:213 */ inline void CNavArea::GetID(void) { } /* <38c4af> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <38c440> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <38c40b> ../game_shared/bot/nav.h:275 */ inline float AngleDifference(float a, float b) { // { // float angleDiff; // 277 // } } /* <38c3c0> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <38c371> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <38c34a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <38c30f> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <38c2e8> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <38c1dd> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <38c1b7> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <38c183> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <38c157> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <38c137> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <38c119> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <38c0ee> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <38c0d0> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <38c0a8> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <37ce12> ../cstrike/dlls/bot/cs_bot_nav.cpp:435 */ void CCSBot::FindApproachPointNearestPath(Vector *pos) { // { // Vector target; // 446 // Vector close; // 446 // float targetRangeSq; // 447 // bool found; // 448 // int start; // 450 // int end; // 451 // float const nearPathSq; // 457 // { // int i; // 459 // { // float rangeSq; // 464 // operator-(const Vector *const this, // const Vector &v); // 464 // LengthSquared(const Vector *const this); // 464 // } // } // operator+(const Vector *const this, // const Vector &v); // 478 // } } /* <37cd67> ../cstrike/dlls/bot/cs_bot_nav.cpp:422 */ void CCSBot::DrawApproachPoints(void) { // { // int i; // 427 // operator+(const Vector *const this, // const Vector &v); // 428 // Vector(Vector *const this, // const Vector &v); // 428 // } } /* <37cc94> ../cstrike/dlls/bot/cs_bot_nav.cpp:383 */ void CCSBot::ComputeApproachPoints(void) { // { // Vector eye; // 391 // Vector ap; // 393 // float halfWidth; // 394 // Vector(Vector *const this, // const Vector &v); // 391 // { // int i; // 395 // { // const class ApproachInfo *info; // 397 // Vector bendPoint; // 415 // } // GetApproachInfoCount(const class CNavArea *const this); // 395 // } // } } /* <37cc52> ../cstrike/dlls/bot/cs_bot_nav.cpp:338 */ void CCSBot::Wiggle(void) { // ResetStuckMonitor(CCSBot *const this); // 342 } /* <37cb85> ../cstrike/dlls/bot/cs_bot_nav.cpp:314 */ void CCSBot::StrafeAwayFromPosition(const Vector *pos) { // { // float angle; // 317 // class Vector2D dir; // 319 // class Vector2D lat; // 320 // class Vector2D to; // 323 // float latProj; // 326 // NormalizeInPlace(Vector2D *const this); // 324 // } } /* <37ca96> ../cstrike/dlls/bot/cs_bot_nav.cpp:282 */ void CCSBot::MoveAwayFromPosition(const Vector *pos) { // { // float angle; // 285 // class Vector2D dir; // 287 // class Vector2D lat; // 288 // class Vector2D to; // 291 // float toProj; // 295 // float latProj; // 296 // float const c; // 298 // NormalizeInPlace(Vector2D *const this); // 292 // } } /* <37c4de> ../cstrike/dlls/bot/cs_bot_nav.cpp:184 */ void CCSBot::MoveTowardsPosition(const Vector *pos) { // { // float angle; // 249 // class Vector2D dir; // 251 // class Vector2D lat; // 252 // class Vector2D to; // 255 // float toProj; // 259 // float latProj; // 260 // float const c; // 262 // { // float ground; // 200 // Vector aheadRay; // 201 // bool jumped; // 207 // NormalizeInPlace(Vector *const this); // 202 // { // float const farLookAheadRange; // 210 // Vector normal; // 211 // Vector stepAhead; // 212 // operator*(float fl, // const Vector &v); // 212 // GetSimpleGroundHeightWithFloor(CCSBot *const this, // const Vector *pos, // float *height, // Vector *normal); // 215 // operator+(const Vector *const this, // const Vector &v); // 212 // DiscontinuityJump(CCSBot *const this, // float ground, // bool onlyJumpDown, // bool mustJump); // 218 // } // { // float const lookAheadRange; // 225 // Vector stepAhead; // 226 // operator*(float fl, // const Vector &v); // 226 // operator+(const Vector *const this, // const Vector &v); // 226 // GetSimpleGroundHeightWithFloor(CCSBot *const this, // const Vector *pos, // float *height, // Vector *normal); // 228 // DiscontinuityJump(CCSBot *const this, // float ground, // bool onlyJumpDown, // bool mustJump); // 230 // } // { // float const lookAheadRange; // 237 // Vector stepAhead; // 238 // operator*(float fl, // const Vector &v); // 238 // operator+(const Vector *const this, // const Vector &v); // 238 // GetSimpleGroundHeightWithFloor(CCSBot *const this, // const Vector *pos, // float *height, // Vector *normal); // 240 // DiscontinuityJump(CCSBot *const this, // float ground, // bool onlyJumpDown, // bool mustJump); // 242 // } // } // NormalizeInPlace(Vector2D *const this); // 256 // } } /* <37c4b8> ../cstrike/dlls/bot/cs_bot_nav.cpp:172 */ void CCSBot::GetPlace(void) { } /* <37c448> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */ void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) { // GetSimpleGroundHeightWithFloor(CCSBot *const this, // const Vector *pos, // float *height, // Vector *normal); // 154 } /* <37c403> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) { // { // float dz; // 119 // } } /* <37c2a6> ../cstrike/dlls/bot/cs_bot_nav.cpp:37 */ void CCSBot::StuckCheck(void) { // { // Vector delta; // 42 // float const unstuckRange; // 44 // operator-(const Vector *const this, // const Vector &v); // 42 // IsLengthGreaterThan(const Vector *const this, // float length); // 45 // ResetStuckMonitor(CCSBot *const this); // 48 // } // { // Vector vel; // 57 // float moveDist; // 64 // float deltaT; // 66 // operator-(const Vector *const this, // const Vector &v); // 57 // Length(const Vector *const this); // 64 // { // float avgVel; // 81 // float stuckVel; // 88 // { // int t; // 82 // } // } // } } /* <37c284> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */ void CCSBot::ResetStuckMonitor(void) { } /* <37c26b> ../cstrike/dlls/bot/cs_bot_nav.cpp:16 */ void CCSBot::ResetStuckMonitor(void) { } /* <37c1f6> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) { // { // float dz; // 119 // GetFeetZ(const class CCSBot *const this); // 119 // } } /* <37c1d0> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <37c1aa> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <37c178> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <37c15f> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <37c13c> ../game_shared/bot/nav_area.h:281 */ inline void CNavArea::GetApproachInfo(int i) { } /* <37c10c> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <37c0a8> ../cstrike/dlls/bot/cs_bot_nav.cpp:154 */ void CCSBot::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) { } /* <37c05d> ../cstrike/dlls/bot/cs_bot_nav.cpp:114 */ void CCSBot::DiscontinuityJump(float ground, bool onlyJumpDown, bool mustJump) { // { // float dz; // 119 // } } /* <37c02a> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <37c006> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <37bfed> ../cstrike/dlls/bot/cs_bot.h:577 */ inline void CCSBot::IsUsingLadder(void) { } /* <37bfd4> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <37bfb6> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <37bf92> ../game_shared/bot/nav_area.h:282 */ inline void CNavArea::GetApproachInfoCount(void) { } /* <37bf79> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <37bf5b> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <37bf34> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <37bf0d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <37bef4> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <37bedb> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <37bebd> ../game_shared/bot/bot.h:93 */ inline void CBot::IsRunning(void) { } /* <37be94> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <37be45> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <37be1e> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <37bde3> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <37bd94> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <37bd15> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <37bce9> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <37bccb> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <36d1dd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */ void MonitorBotCVars(void) { } /* <36d1d6> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */ void MonitorBotCVars(void) { } /* <36d10f> ../cstrike/dlls/bot/cs_bot_manager.cpp:979 */ void MaintainBotQuota(void) { // { // int totalHumansInGame; // 984 // int humanPlayersInGame; // 985 // class CHalfLifeMultiplay *mp; // 991 // int desiredBotCount; // 993 // BotAddCommand(BotProfileTeamType team, // bool isFromConsole); // 1017 // { // enum TeamName kickTeam; // 1027 // } // { // bool humansAreCTs; // 1067 // } // } } /* <36c4cd> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */ void CCSBotManager::ServerCommand(const char *pcmd) { // FStrEq(const char *sz1, // const char *sz2); // 494 // FStrEq(const char *sz1, // const char *sz2); // 504 // BotAddCommand(BotProfileTeamType team, // bool isFromConsole); // 506 // { // const char *msg; // 496 // char buffer; // 498 // } // ServerCommand(CCSBotManager *const this, // const char *pcmd); // 484 } /* <36c497> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ void BotAddCommand(BotProfileTeamType team, bool isFromConsole) { // { // const class BotProfile *profile; // 913 // } } /* <36c3c2> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ void BotAddCommand(BotProfileTeamType team, bool isFromConsole) { // { // const class BotProfile *profile; // 913 // GetDifficultyLevel(void); // 958 // { // enum TeamName defaultTeam; // 947 // } // { // class CHalfLifeMultiplay *mp; // 918 // bool ignoreHumans; // 919 // GetProfile(const class BotProfileManager *const this, // const char *name, // enum BotProfileTeamType team); // 927 // } // } } /* <36c2b2> ../cstrike/dlls/bot/cs_bot_manager.cpp:1278 */ void AddBot(const class BotProfile *profile, BotProfileTeamType team) { // { // class CHalfLifeMultiplay *mp; // 1285 // class CCSBot *pBot; // 1286 // int nTeamSlot; // 1287 // { // int nJoinedTeam; // 1329 // edict(CBaseEntity *const this); // 1331 // edict(CBaseEntity *const this); // 1337 // entindex(CBaseEntity *const this); // 1337 // { // int skin; // 1348 // } // } // } } /* <36c175> ../game_shared/bot/bot.h:36 */ /* linkage=_Z9CreateBotI6CCSBotEPT_PK10BotProfile */ CCSBot *CreateBot(const class BotProfile *profile) { // { // edict_t *pentBot; // 38 // char netname; // 46 // FNullEnt(const edict_t *pent); // 52 // { // class CCSBot *pBot; // 59 // VARS(edict_t *pent); // 62 // GetClassPtr(CCSBot *a); // 62 // } // } } /* <36bf06> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */ void CCSBotManager::ResetRadioMessageTimestamps(void) { // { // int t; // 1692 // { // int m; // 1694 // } // } } /* <36bebe> ../cstrike/dlls/bot/cs_bot_manager.cpp:1680 */ void CCSBotManager::SetRadioMessageTimestamp(GameEventType event, int teamID) { } /* <36be76> ../cstrike/dlls/bot/cs_bot_manager.cpp:1667 */ void CCSBotManager::GetRadioMessageInterval(GameEventType event, int teamID) { } /* <36be2e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1655 */ void CCSBotManager::GetRadioMessageTimestamp(GameEventType event, int teamID) { } /* <36bddb> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */ void CCSBotManager::SetLooseBomb(CBaseEntity *bomb) { // SetLooseBomb(CCSBotManager *const this, // class CBaseEntity *bomb); // 1547 } /* <36bdb3> ../cstrike/dlls/bot/cs_bot_manager.cpp:1541 */ void CCSBotManager::GetBombTimeLeft(void) { } /* <36bd64> ../cstrike/dlls/bot/cs_bot_manager.cpp:1458 */ void CCSBotManager::GetRandomAreaInZone(Zone *zone) { // { // int a; // 1466 // } } /* <36bcc9> ../cstrike/dlls/bot/cs_bot_manager.cpp:1415 */ void CCSBotManager::GetRandomPositionInZone(Zone *zone) { // { // Vector pos; // 1417 // int a; // 1426 // class CNavArea *area; // 1427 // { // const class Extent *areaExtent; // 1439 // class Extent overlap; // 1440 // } // } } /* <36bbfd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1392 */ void CCSBotManager::GetClosestZone(Vector *pos) { // { // const class Zone *close; // 1394 // float closeRangeSq; // 1395 // { // int z; // 1397 // { // float rangeSq; // 1399 // operator-(const Vector *const this, // const Vector &v); // 1399 // LengthSquared(const Vector *const this); // 1399 // } // } // } } /* <36bb90> ../cstrike/dlls/bot/cs_bot_manager.cpp:1375 */ void CCSBotManager::GetZone(Vector *pos) { // { // int z; // 1377 // Contains(const class Extent *const this, // const Vector *pos); // 1379 // } } /* <36b780> ../cstrike/dlls/bot/cs_bot_manager.cpp:1109 */ void CCSBotManager::ValidateMapData(void) { // { // class CBaseEntity *entity; // 1135 // int i; // 1136 // { // bool found; // 1144 // bool isLegacy; // 1145 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1159 // Vector(Vector *const this, // const Vector &v); // 1189 // Instance(edict_t *pent); // 1139 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1147 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1153 // operator+(const Vector *const this, // const Vector &v); // 1189 // operator/(const Vector *const this, // float fl); // 1189 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1165 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1171 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1178 // } // { // class Zone *zone; // 1230 // float const zFudge; // 1249 // { // float const legacyRange; // 1234 // } // { // iterator iter; // 1255 // { // class CNavArea *area; // 1257 // const class Extent *areaExtent; // 1258 // } // operator++(_List_iterator *const this); // 1255 // } // } // edict(CBaseEntity *const this); // 1208 // FNullEnt(const edict_t *pent); // 1208 // } } /* <36b714> ../cstrike/dlls/bot/cs_bot_manager.cpp:464 */ void PrintAllEntities(void) { // { // edict_t *edict; // 466 // { // int i; // 468 // } // } } /* <36b6b8> ../cstrike/dlls/bot/cs_bot_manager.cpp:327 */ void CCSBotManager::IsOnOffense(CBasePlayer *player) { // IsOnDefense(const class CCSBotManager *const this, // const class CBasePlayer *player); // 329 } /* <36b68c> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */ void CCSBotManager::IsOnDefense(CBasePlayer *player) { } /* <36b62a> ../cstrike/dlls/bot/cs_bot_manager.cpp:276 */ void CCSBotManager::IsWeaponUseable(CBasePlayerItem *item) { // { // int weaponClass; // 284 // AllowShotguns(const class CCSBotManager *const this); // 286 // } } /* <36b3b4> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */ void CCSBotManager::CCSBotManager(void) { // { // const char *filename; // 66 // int dataLength; // 76 // char *dataPointer; // 77 // const VoiceBankList *pVoiceBanks; // 100 // SetLooseBomb(CCSBotManager *const this, // class CBaseEntity *bomb); // 49 // { // const char *dataFile; // 84 // const char *token; // 85 // { // char *clone; // 90 // CloneString(const char *str); // 90 // } // } // { // int i; // 101 // size(const class vector> *const this); // 101 // } // } // CountdownTimer(CountdownTimer *const this); // 45 } /* <36b330> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */ void CCSBotManager::CCSBotManager(void) { // { // const char *filename; // 66 // int dataLength; // 76 // char *dataPointer; // 77 // const VoiceBankList *pVoiceBanks; // 100 // { // const char *dataFile; // 84 // const char *token; // 85 // { // char *clone; // 90 // } // } // { // int i; // 101 // } // } } /* <36b22a> ../cstrike/dlls/bot/cs_bot_manager.cpp:111 */ void CCSBotManager::RestartRound(void) { // { // float const defenseRushChance; // 129 // SetLooseBomb(CCSBotManager *const this, // class CBaseEntity *bomb); // 116 // ResetRadioMessageTimestamps(CCSBotManager *const this); // 122 // } } /* <36b1a7> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */ void CCSBotManager::GetPlayerPriority(CBasePlayer *player) { // { // unsigned int const lowestPriority; // 1604 // class CCSBot *bot; // 1613 // } // GetPlayerPriority(const class CCSBotManager *const this, // class CBasePlayer *player); // 1602 } /* <36b14d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */ void CCSBotManager::IsImportantPlayer(CBasePlayer *player) { // IsImportantPlayer(const class CCSBotManager *const this, // class CBasePlayer *player); // 1565 } /* <36b0e0> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */ void CCSBotManager::AddServerCommands(void) { // { // bool fFirstTime; // 377 // } // AddServerCommands(CCSBotManager *const this); // 375 } /* <36b02d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1477 */ void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // SetLastSeenEnemyTimestamp(CCSBotManager *const this); // 1501 } /* <36afcd> ../cstrike/dlls/bot/cs_bot_manager.cpp:369 */ void CCSBotManager::AddServerCommand(const char *cmd) { } /* <36aebc> ../cstrike/dlls/bot/cs_bot_manager.cpp:142 */ void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue) { // { // Vector v; // 144 // int const edge; // 154 // Vector from; // 165 // Vector to; // 165 // bool restart; // 166 // { // int i; // 167 // { // int index; // 178 // } // } // } } /* <36ace2> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */ void CCSBotManager::ServerCommand(const char *pcmd) { // { // const char *msg; // 496 // char buffer; // 498 // } // { // bool killThemAll; // 518 // { // int iIndex; // 523 // { // class CBasePlayer *pPlayer; // 525 // const char *name; // 533 // } // } // } // { // bool kickThemAll; // 548 // { // int iIndex; // 553 // { // class CBasePlayer *pPlayer; // 555 // const char *name; // 563 // } // } // } // { // char filename; // 696 // } // { // const BotPhraseList *placeList; // 716 // int i; // 717 // { // const_iterator iter; // 718 // } // } // { // const BotPhraseList *placeList; // 733 // const class BotPhrase *found; // 734 // bool isAmbiguous; // 735 // { // const_iterator iter; // 736 // } // } // { // class CNavArea *area; // 789 // { // class CBaseEntity *pEntity; // 792 // { // class CBasePlayer *playerOrBot; // 797 // { // class CCSBot *bot; // 801 // } // } // } // } // { // unsigned int encounterMem; // 829 // { // iterator iter; // 830 // { // class CNavArea *area; // 832 // { // iterator siter; // 834 // { // class SpotEncounter se; // 838 // } // } // } // } // } } /* <36acb9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <36aca0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <36ac87> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <36ac61> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::~SpotEncounter( int const __in_chrg) { } /* <36ac48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <36ac1d> ../game_shared/bot/nav_area.h:179 */ inline void SpotEncounter::SpotEncounter(SpotEncounter &const) { } /* <36abe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <36abcd> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <36aba2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <36ab89> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <36ab70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <36ab34> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ inline void BotPhraseManager::GetPlaceList(void) { } /* <36aaec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:571 */ inline void list>::list(list> &__x) { } /* <36aac1> ../game_shared/bot/nav.h:122 */ inline void Ray::Ray(Ray &const) { } /* <36aa6f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1452 */ inline void list>::_M_initialize_dispatch>(_List_const_iterator __first, class _List_const_iterator __last, class __false_type) { } /* <36aa44> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <36aa12> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <36a9cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <36a992> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <36a979> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <36a950> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <36a932> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <36a8fd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const SpotOrder &__val) { } /* <36a8d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <36a8a9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:356 */ inline void _List_base>::_List_base(const allocator_type &__a) { } /* <36a890> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <36a865> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:318 */ inline void _List_impl::_List_impl(const _Node_alloc_type &__a) { } /* <36a83c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ inline void allocator>::allocator(allocator> &__a) { } /* <36a819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ inline void new_allocator>::new_allocator(new_allocator> &const) { } /* <36a7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <36a7ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <36a784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <36a75f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(SpotOrder &__r) { } /* <36a734> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <36a70b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <36a6df> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator>::allocator(allocator &const) { } /* <36a6bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <36a68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <36a675> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <36a635> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <36a605> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <36a5ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <36a5bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <36a5a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <36a566> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <36a536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <36a51d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <36a4fe> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <36a4d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <36a4a9> ../game_shared/bot/nav_area.h:164 */ inline void SpotOrder::~SpotOrder( int const __in_chrg) { } /* <36a490> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <36a472> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <36a446> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <36a41e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <36a3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <36a3d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <36a3af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <36a38c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <36a369> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <36a338> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <36a30f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <36a2f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <36a2cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <36a2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <36a242> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <36a222> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <36a201> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <36a1e0> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <36a18b> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <36a155> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <36a137> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <36a097> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */ void BotAddCommand(BotProfileTeamType team, bool isFromConsole) { // { // const class BotProfile *profile; // 913 // { // class CHalfLifeMultiplay *mp; // 918 // bool ignoreHumans; // 919 // } // { // enum TeamName defaultTeam; // 947 // } // } } /* <36a090> ../cstrike/dlls/bot/cs_bot_manager.h:68 */ inline void GetDifficultyLevel(void) { } /* <36a051> ../game_shared/bot/bot_profile.h:183 */ inline void BotProfileManager::GetProfile(const char *name, BotProfileTeamType team) { // { // const_iterator iter; // 185 // } } /* <36a01c> ../cstrike/dlls/cbase.h:800 */ CCSBot *GetClassPtr(CCSBot *a) { // { // entvars_t *pev; // 802 // } } /* <369fbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <369f94> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <369f5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <369f43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <369f2a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <369ecb> ../cstrike/dlls/vector.h:114 */ inline void Vector::operator/(float fl) { } /* <369ea4> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <369e80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <369e57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <369e39> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <369e10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <369de5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <369dcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <369db3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <369d77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <369d4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <369d2c> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <369ce6> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <369ca0> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <369c60> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <369c42> ../game_shared/bot/bot_profile.h:202 */ inline void BotProfileManager::GetVoiceBanks(void) { } /* <369beb> ../game_shared/bot/bot_util.h:183 */ inline void CountdownTimer::CountdownTimer(void) { } /* <369bc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ inline void vector>::operator[](size_type __n) { } /* <369ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <369b74> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */ void CCSBotManager::ResetRadioMessageTimestamps(void) { // { // int t; // 1692 // { // int m; // 1694 // } // } } /* <369b4e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */ void CCSBotManager::SetLooseBomb(CBaseEntity *bomb) { } /* <369b30> ../game_shared/bot/nav_area.h:268 */ inline void CNavArea::GetExtent(void) { } /* <369b17> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <369aee> ../game_shared/bot/nav.h:114 */ inline void Extent::Contains(const Vector *pos) { } /* <369ac8> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */ void CCSBotManager::IsOnDefense(CBasePlayer *player) { } /* <369aa7> ../cstrike/dlls/bot/cs_bot_manager.h:95 */ inline void Zone::Zone(void) { } /* <369a80> ../game_shared/bot/nav.h:104 */ inline void Extent::Extent(void) { } /* <369a39> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */ void CCSBotManager::GetPlayerPriority(CBasePlayer *player) { // { // unsigned int const lowestPriority; // 1604 // class CCSBot *bot; // 1613 // } } /* <369a20> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <369a07> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <3699e9> ../cstrike/dlls/bot/cs_bot.h:355 */ inline void CCSBot::IsCarryingBomb(void) { } /* <3699c5> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ inline void BotPhrase::GetID(void) { } /* <3699a7> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ inline void BotPhrase::GetName(void) { } /* <36998e> ../cstrike/dlls/bot/cs_bot_manager.h:188 */ inline void CCSBotManager::AllowTacticalShield(void) { } /* <369975> ../cstrike/dlls/bot/cs_bot_manager.h:187 */ inline void CCSBotManager::AllowSnipers(void) { } /* <36995c> ../cstrike/dlls/bot/cs_bot_manager.h:186 */ inline void CCSBotManager::AllowGrenades(void) { } /* <369943> ../cstrike/dlls/bot/cs_bot_manager.h:185 */ inline void CCSBotManager::AllowMachineGuns(void) { } /* <36992a> ../cstrike/dlls/bot/cs_bot_manager.h:184 */ inline void CCSBotManager::AllowRifles(void) { } /* <369911> ../cstrike/dlls/bot/cs_bot_manager.h:183 */ inline void CCSBotManager::AllowSubMachineGuns(void) { } /* <3698f8> ../cstrike/dlls/bot/cs_bot_manager.h:182 */ inline void CCSBotManager::AllowShotguns(void) { } /* <3698df> ../cstrike/dlls/bot/cs_bot_manager.h:181 */ inline void CCSBotManager::AllowPistols(void) { } /* <3698c6> ../cstrike/dlls/bot/cs_bot_manager.h:175 */ inline void CCSBotManager::SetLastSeenEnemyTimestamp(void) { } /* <3698a0> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */ void CCSBotManager::IsImportantPlayer(CBasePlayer *player) { } /* <369882> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <369869> ../cstrike/dlls/bot/cs_bot_manager.h:64 */ inline void CCSBotManager::RequestAnalysis(void) { } /* <36984b> ../game_shared/bot/nav_area.h:495 */ inline void CNavAreaGrid::GetNavAreaCount(void) { } /* <369832> ../game_shared/bot/bot_profile.h:76 */ inline void BotProfile::GetSkin(void) { } /* <369814> ../game_shared/bot/bot_profile.h:64 */ inline void BotProfile::GetName(void) { } /* <3697ed> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <3697c6> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <36979f> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <369786> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <369768> ../game_shared/bot/bot.h:82 */ inline void CBot::GetID(void) { } /* <36973f> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <3696ef> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3696a5> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <369669> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <369605> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <3694eb> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <3694bf> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <3694a1> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <369479> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <36944d> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */ void CCSBotManager::AddServerCommands(void) { // { // bool fFirstTime; // 377 // } } /* <354f48> ../cstrike/dlls/bot/cs_bot_listen.cpp:160 */ void CCSBot::UpdateLookAtNoise(void) { // { // bool nearbyThreat; // 176 // float const recentThreatTime; // 177 // float const closeThreatRange; // 178 // Vector spot; // 190 // enum PriorityType pri; // 231 // IsNoiseHeard(const class CCSBot *const this); // 163 // operator-(const Vector *const this, // const Vector &v); // 181 // IsLengthLessThan(const Vector *const this, // float length); // 181 // CanSeeNoisePosition(const class CCSBot *const this); // 193 // { // int nearIdx; // 200 // float nearRangeSq; // 201 // { // int i; // 202 // { // float distanceSq; // 206 // operator-(const Vector *const this, // const Vector &v); // 206 // LengthSquared(const Vector *const this); // 206 // } // } // } // } } /* <354e7b> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */ void CCSBot::CanSeeNoisePosition(void) { // { // TraceResult result; // 143 // operator+(const Vector *const this, // const Vector &v); // 144 // GetEyePosition(const class CCSBot *const this); // 144 // } } /* <354c8d> ../cstrike/dlls/bot/cs_bot_listen.cpp:104 */ void CCSBot::CanHearNearbyEnemyGunfire( float range) { // { // float gunfireDistSq; // 125 // float enemyDistSq; // 126 // float const muchCloserSq; // 127 // operator-(const Vector *const this, // const Vector &v); // 126 // operator-(const Vector *const this, // const Vector &v); // 125 // LengthSquared(const Vector *const this); // 125 // LengthSquared(const Vector *const this); // 126 // } // CanSeeNoisePosition(const class CCSBot *const this); // 119 // operator-(const Vector *const this, // const Vector &v); // 115 // IsLengthGreaterThan(const Vector *const this, // float length); // 115 } /* <354c67> ../cstrike/dlls/bot/cs_bot_listen.cpp:141 */ void CCSBot::CanSeeNoisePosition(void) { // { // TraceResult result; // 143 // } } /* <354545> ../cstrike/dlls/bot/cs_bot_listen.cpp:17 */ void CCSBot::ShouldInvestigateNoise(float *retNoiseDist) { // IsNoiseHeard(const class CCSBot *const this); // 32 // { // float const noiseCheckInterval; // 36 // Vector toNoise; // 44 // float noiseDist; // 45 // float const maxNoiseDist; // 46 // float const oneStoreyHeight; // 49 // float chance; // 72 // operator-(const Vector *const this, // const Vector &v); // 44 // Length(const Vector *const this); // 45 // { // class PathCost pc; // 53 // float travelDistToNoise; // 54 // float const tooFar; // 58 // NavAreaTravelDistance(CNavArea *startArea, // class CNavArea *endArea, // class PathCost &costFunc); // 54 // } // { // float friendFactor; // 78 // } // } } /* <35444a> ../cstrike/dlls/bot/cs_bot.h:1120 */ inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float baseDangerFactor; // 1122 // float dangerFactor; // 1125 // { // float dist; // 1143 // float cost; // 1160 // { // float const ladderPenalty; // 1147 // } // { // float fallDistance; // 1170 // float fallDamage; // 1171 // { // float const deathFallMargin; // 1176 // float const painTolerance; // 1181 // } // } // { // float crouchPenalty; // 1195 // } // { // float const jumpPenalty; // 1209 // } // { // float size; // 1224 // { // float const costPerFriendPerUnit; // 1230 // } // } // } // } } /* <354263> ../cstrike/dlls/bot/cs_bot.h:1114 */ inline void PathCost::PathCost(CCSBot *bot, RouteType route) { } /* <35425b> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <354240> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <354225> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <35420c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <3541c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <3541ab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <354192> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <354155> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <354126> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <35410d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3540f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <3540d0> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <3540b5> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <354097> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <35406e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <354050> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <354027> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <354003> ../cstrike/dlls/vector.h:143 */ inline void Vector::IsLengthLessThan(float length) { } /* <353fea> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <353fc6> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <353f94> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <353f7b> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <353f62> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <353f49> ../cstrike/dlls/bot/cs_bot.h:474 */ inline void CCSBot::GetNoiseArea(void) { } /* <353f2b> ../cstrike/dlls/bot/cs_bot.h:459 */ inline void CCSBot::IsNoiseHeard(void) { } /* <353f07> ../game_shared/bot/bot_profile.h:79 */ inline void BotProfile::GetReactionTime(void) { } /* <353ee9> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <353ece> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <353eb3> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <353e9a> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <353e75> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <353e5c> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <353e37> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <353e1e> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <353ded> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <353dd4> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <353dbb> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <353da2> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <353d89> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <353d6b> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <353d45> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <353d1e> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <353cf7> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <353cde> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <353cc0> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <353c97> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <353c48> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <353bfe> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <353bc3> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <353b74> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <353b18> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <353aec> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <353acc> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <353aae> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <344e24> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */ void CCSBot::StartNormalProcess(void) { } /* <344d41> ../cstrike/dlls/bot/cs_bot_learn.cpp:527 */ void CCSBot::UpdateSaveProcess(void) { // { // char filename; // 530 // char msg; // 538 // char cmd; // 548 // hideProgressMeter(void); // 542 // StartNormalProcess(CCSBot *const this); // 545 // } } /* <344d1f> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */ void CCSBot::StartSaveProcess(void) { } /* <344b8d> ../cstrike/dlls/bot/cs_bot_learn.cpp:495 */ void CCSBot::UpdateAnalyzeBetaProcess(void) { // { // float startTime; // 497 // float progress; // 512 // AnalyzeBetaStep(CCSBot *const this); // 503 // drawProgressMeter(float progress, // char *title); // 506 // StartSaveProcess(CCSBot *const this); // 507 // drawProgressMeter(float progress, // char *title); // 513 // } } /* <344aed> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */ void CCSBot::StartAnalyzeBetaProcess(void) { // size(const class list> *const this); // 471 } /* <3448de> ../cstrike/dlls/bot/cs_bot_learn.cpp:443 */ void CCSBot::UpdateAnalyzeAlphaProcess(void) { // { // float startTime; // 445 // float progress; // 462 // AnalyzeAlphaStep(CCSBot *const this); // 451 // drawProgressMeter(float progress, // char *title); // 454 // StartAnalyzeBetaProcess(CCSBot *const this); // 456 // drawProgressMeter(float progress, // char *title); // 463 // } } /* <34489e> ../cstrike/dlls/bot/cs_bot_learn.cpp:392 */ void CCSBot::UpdateLearnProcess(void) { // { // float startTime; // 394 // } } /* <344750> ../cstrike/dlls/bot/cs_bot_learn.cpp:409 */ void CCSBot::StartAnalyzeAlphaProcess(void) { // size(const class list> *const this); // 413 // startProgressMeter(const char *title); // 419 // drawProgressMeter(float progress, // char *title); // 420 } /* <343d37> ../cstrike/dlls/bot/cs_bot_learn.cpp:217 */ void CCSBot::LearnStep(void) { // { // int dir; // 249 // { // float feetOffset; // 256 // Vector pos; // 259 // int cx; // 262 // int cy; // 263 // TraceResult result; // 283 // Vector from; // 284 // Vector to; // 284 // Vector toNormal; // 289 // Vector fromOrigin; // 298 // Vector toOrigin; // 299 // bool walkable; // 303 // IsEntityWalkable(entvars_t *entity, // unsigned int flags); // 362 // { // float toGround; // 309 // float fromGround; // 310 // float epsilon; // 312 // { // Vector delta; // 322 // float const inc; // 323 // float along; // 324 // bool done; // 325 // float ground; // 326 // Vector normal; // 327 // operator-(const Vector *const this, // const Vector &v); // 322 // { // Vector p; // 333 // operator*(const Vector *const this, // float fl); // 343 // operator+(const Vector *const this, // const Vector &v); // 343 // } // } // } // VARS(edict_t *pent); // 362 // GetFeetZ(const class CCSBot *const this); // 256 // Vector(Vector *const this, // const Vector &v); // 259 // MarkAsVisited(CNavNode *const this, // enum NavDirType dir); // 280 // operator+(const Vector *const this, // const Vector &v); // 294 // operator+(const Vector *const this, // const Vector &v); // 298 // operator+(const Vector *const this, // const Vector &v); // 299 // { // class CNavNode *newNode; // 376 // AddNode(CCSBot *const this, // const Vector *destPos, // const Vector *normal, // enum NavDirType dir, // class CNavNode *source); // 376 // } // } // HasVisited(CNavNode *const this, // enum NavDirType dir); // 251 // } // { // iterator iter; // 225 // { // class CNavLadder *ladder; // 227 // LadderEndSearch(CBaseEntity *entity, // const Vector *pos, // enum NavDirType mountDir); // 230 // LadderEndSearch(CBaseEntity *entity, // const Vector *pos, // enum NavDirType mountDir); // 234 // } // operator++(_List_iterator *const this); // 225 // } } /* <343cbe> ../cstrike/dlls/bot/cs_bot_learn.cpp:95 */ inline class CNavNode *LadderEndSearch(CBaseEntity *entity, const Vector *pos, NavDirType mountDir) { // { // Vector center; // 97 // { // int d; // 103 // { // Vector tryPos; // 105 // Vector tryNormal; // 118 // float const fudge; // 123 // TraceResult result; // 124 // } // } // } } /* <343b63> ../cstrike/dlls/bot/cs_bot_learn.cpp:182 */ void CCSBot::StartLearnProcess(void) { // { // Vector pos; // 192 // Vector normal; // 195 // startProgressMeter(const char *title); // 184 // drawProgressMeter(float progress, // char *title); // 185 // Vector(Vector *const this, // const Vector &v); // 192 // SnapToGrid(Vector *pos); // 193 // StartNormalProcess(CCSBot *const this); // 199 // } } /* <343b40> ../cstrike/dlls/bot/cs_bot_learn.cpp:150 */ void drawProgressMeter(float progress, char *title) { } /* <343a56> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */ void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source) { // { // class CNavNode *node; // 34 // bool useNew; // 37 // float const zTolerance; // 48 // TraceResult result; // 63 // Vector floor; // 64 // Vector ceiling; // 64 // bool crouch; // 65 // MarkAsVisited(CNavNode *const this, // enum NavDirType dir); // 52 // { // float y; // 66 // { // float x; // 68 // } // } // SetAttributes(CNavNode *const this, // unsigned char bits); // 89 // } } /* <3439ac> ../cstrike/dlls/bot/cs_bot_learn.cpp:30 */ void CCSBot::AddNode(const Vector *destPos, const Vector *normal, NavDirType dir, class CNavNode *source) { // { // class CNavNode *node; // 34 // bool useNew; // 37 // float const zTolerance; // 48 // TraceResult result; // 63 // Vector floor; // 64 // Vector ceiling; // 64 // bool crouch; // 65 // { // float y; // 66 // { // float x; // 68 // } // } // } } /* <343993> ../cstrike/dlls/bot/cs_bot_learn.cpp:467 */ void CCSBot::StartAnalyzeBetaProcess(void) { } /* <34396c> ../cstrike/dlls/bot/cs_bot_learn.cpp:427 */ inline void CCSBot::AnalyzeAlphaStep(void) { // { // class CNavArea *area; // 432 // } } /* <343953> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <343929> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <343910> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <3438d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <3438a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <34388c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <34386e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <34384a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <343821> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <343808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <3437ef> ../cstrike/dlls/bot/cs_bot_learn.cpp:517 */ void CCSBot::StartSaveProcess(void) { } /* <3437c8> ../cstrike/dlls/bot/cs_bot_learn.cpp:479 */ inline void CCSBot::AnalyzeBetaStep(void) { // { // class CNavArea *area; // 484 // } } /* <3437af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <343768> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:182 */ inline void _List_iterator::operator==(const _Self &__x) { } /* <34374a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <343721> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <3436f6> ../game_shared/bot/nav.h:313 */ inline bool IsEntityWalkable(entvars_t *entity, unsigned int flags) { } /* <3436a6> ../cstrike/dlls/bot/cs_bot.h:1055 */ inline void CCSBot::GetFeetZ(void) { // { // class Vectorconst crouch; // 1057 // class Vectorconst stand; // 1058 // } } /* <34367d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <343664> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <34364b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <34360f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <3435e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <3435ce> ../cstrike/dlls/bot/cs_bot_learn.cpp:159 */ void startProgressMeter(const char *title) { } /* <3435b0> ../cstrike/dlls/bot/cs_bot_learn.cpp:554 */ void CCSBot::StartNormalProcess(void) { } /* <3435a8> ../cstrike/dlls/bot/cs_bot_learn.cpp:167 */ void hideProgressMeter(void) { } /* <34358b> ../game_shared/bot/nav.h:134 */ inline NavDirType OppositeDirection(NavDirType dir) { } /* <343571> ../game_shared/bot/nav_node.h:79 */ inline void CNavNode::GetPosition(void) { } /* <343553> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <343523> ../game_shared/bot/nav_node.h:94 */ inline void CNavNode::HasVisited(NavDirType dir) { } /* <3434fe> ../game_shared/bot/nav_node.h:89 */ inline void CNavNode::MarkAsVisited(NavDirType dir) { } /* <3434df> ../game_shared/bot/nav_node.h:84 */ inline void CNavNode::GetParent(void) { } /* <3434b6> ../game_shared/bot/nav_node.h:46 */ inline void CNavNode::SetAttributes( unsigned char bits) { } /* <343490> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <343469> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <343442> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <343429> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <34340b> ../game_shared/bot/bot.h:97 */ inline void CBot::IsCrouching(void) { } /* <3433d1> ../game_shared/bot/nav.h:235 */ inline void SnapToGrid(Vector *pos) { // { // int cx; // 237 // int cy; // 238 // } } /* <3433a4> ../game_shared/bot/nav.h:176 */ inline void AddDirectionVector(Vector *v, NavDirType dir, float amount) { } /* <343386> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <343337> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <3432ed> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <3432b2> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <34328b> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <34318d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <343161> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <343141> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <343123> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <3430fb> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <334332> ../cstrike/dlls/bot/cs_bot_init.cpp:378 */ void CCSBot::Disconnect(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 386 } /* <3342e4> ../cstrike/dlls/bot/cs_bot_init.cpp:336 */ void CCSBot::SpawnBot(void) { // { // class CCSBotManager *ctrl; // 338 // SetLearningMapFlag(CCSBotManager *const this); // 357 // } } /* <3342ac> ../cstrike/dlls/bot/cs_bot_init.cpp:137 */ void CCSBot::Initialize(const class BotProfile *profile) { } /* <3341dc> ../cstrike/dlls/bot/cs_bot_init.cpp:167 */ void CCSBot::ResetValues(void) { // { // class CCSBotManager *ctrl; // 304 // Invalidate(CountdownTimer *const this); // 175 // Invalidate(CountdownTimer *const this); // 188 // { // int w; // 206 // } // Invalidate(IntervalTimer *const this); // 224 // ClearHuntArea(HuntState *const this); // 294 // Invalidate(CountdownTimer *const this); // 289 // Invalidate(CountdownTimer *const this); // 292 // } } /* <333d1e> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */ void CCSBot::CCSBot(void) { // CountdownTimer(CountdownTimer *const this); // 129 // IdleState(IdleState *const this); // 129 // MoveToState(MoveToState *const this); // 129 // HuntState(HuntState *const this); // 129 // FetchBombState(FetchBombState *const this); // 129 // AttackState(AttackState *const this); // 129 // InvestigateNoiseState(InvestigateNoiseState *const this); // 129 // BuyState(BuyState *const this); // 129 // PlantBombState(PlantBombState *const this); // 129 // DefuseBombState(DefuseBombState *const this); // 129 // HideState(HideState *const this); // 129 // EscapeFromBombState(EscapeFromBombState *const this); // 129 // FollowState(FollowState *const this); // 129 // UseEntityState(UseEntityState *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // IntervalTimer(IntervalTimer *const this); // 129 // _List_iterator(_List_iterator *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 // CountdownTimer(CountdownTimer *const this); // 129 } /* <333d05> ../cstrike/dlls/bot/cs_bot_init.cpp:129 */ void CCSBot::CCSBot(void) { } /* <333cec> ../cstrike/dlls/bot/cs_bot_init.cpp:81 */ /* linkage=_Z17Bot_RegisterCvarsv */ void Bot_RegisterCvars(void) { } /* <333cb3> ../cstrike/dlls/bot/cs_bot_init.cpp:68 */ /* linkage=_Z17Bot_ServerCommandv */ void Bot_ServerCommand(void) { // { // const char *pcmd; // 72 // } } /* <333bca> ../cstrike/dlls/bot/cs_bot_init.cpp:57 */ /* linkage=_Z17InstallBotControlv */ void InstallBotControl(void) { // ~CBotManager(CBotManager *const this, // int const __in_chrg); // 60 } /* <333b75> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <333a10> ../game_shared/bot/bot.h:355 */ void CBot::IsPlayerLookingAtMe(CBasePlayer *other) { // { // Vector toOther; // 357 // Vector otherDir; // 362 // float const lookAtCos; // 365 // operator-(const Vector *const this, // const Vector &v); // 357 // NormalizeInPlace(Vector *const this); // 358 // operator+(const Vector *const this, // const Vector &v); // 361 // { // Vector vec; // 369 // } // } } /* <333925> ../game_shared/bot/bot.h:340 */ void CBot::IsPlayerFacingMe(CBasePlayer *other) { // { // Vector toOther; // 342 // Vector otherDir; // 346 // operator-(const Vector *const this, // const Vector &v); // 342 // operator+(const Vector *const this, // const Vector &v); // 345 // } } /* <3338f7> ../cstrike/dlls/bot/cs_bot_init.cpp:366 */ void CCSBot::RoundRespawn(void) { } /* <3338bf> ../cstrike/dlls/bot/cs_bot.h:638 */ void CCSBot::IsEnemyPartVisible(VisiblePartType part) { } /* <333888> ../cstrike/dlls/bot/cs_bot.h:49 */ void BotState::OnExit(CCSBot *bot) { } /* <333851> ../cstrike/dlls/bot/cs_bot.h:48 */ void BotState::OnUpdate(CCSBot *bot) { } /* <33381a> ../cstrike/dlls/bot/cs_bot.h:47 */ void BotState::OnEnter(CCSBot *bot) { } /* <3337f2> ../game_shared/bot/bot.h:269 */ void CBot::Run(void) { } /* <333763> ../game_shared/bot/bot.h:253 */ void CBot::SetModel(const char *modelName) { // edict(CBaseEntity *const this); // 255 // entindex(CBaseEntity *const this); // 255 } /* <33373b> ../game_shared/bot/bot.h:200 */ void CBot::Think(void) { } /* <33370e> ../game_shared/bot/bot.h:84 */ void CBot::IsBot(void) { } /* <3336e0> ../cstrike/dlls/player.h:541 */ void CBasePlayer::ObjectCaps(void) { } /* <3336b8> ../cstrike/dlls/player.h:496 */ void CBasePlayer::IsNetClient(void) { } /* <333690> ../cstrike/dlls/player.h:490 */ void CBasePlayer::IsPlayer(void) { } /* <333668> ../cstrike/dlls/player.h:489 */ void CBasePlayer::ShouldFadeOnDeath(void) { } /* <333640> ../cstrike/dlls/player.h:488 */ void CBasePlayer::IsAlive(void) { } /* <333618> ../cstrike/dlls/player.h:487 */ void CBasePlayer::IsSneaking(void) { } /* <3335f0> ../cstrike/dlls/player.h:486 */ void CBasePlayer::StopSneaking(void) { } /* <3335c8> ../cstrike/dlls/player.h:485 */ void CBasePlayer::StartSneaking(void) { } /* <333507> ../cstrike/dlls/player.h:484 */ void CBasePlayer::BodyTarget(Vector &posSrc) { // operator*(const Vector *const this, // float fl); // 484 // operator+(const Vector *const this, // const Vector &v); // 484 } /* <3334df> ../cstrike/dlls/basemonster.h:92 */ void CBaseMonster::BloodColor(void) { } /* <3334b2> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <33348a> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <33345d> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <3333c1> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <333186> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <33315e> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <333126> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <3330c1> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <333089> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <333060> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <333038> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <333001> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <332fca> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <332fa2> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <332f04> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <332ed0> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <332e40> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <332e09> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <332de1> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <332db9> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <332d8e> ../game_shared/bot/bot_manager.h:68 */ inline void CBotManager::~CBotManager( int const __in_chrg) { } /* <332d38> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <332d15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <332ccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <332caa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(ActiveGrenade *&const __r) { } /* <332c91> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <332c73> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <332c47> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <332c23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <332bf8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <332bcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <332ba7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <332b84> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <332b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <332b2f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <332b07> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <332adf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <332ac1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <332aa3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <332a81> ../cstrike/dlls/bot/cs_bot.h:282 */ inline void UseEntityState::UseEntityState(void) { } /* <332a5a> ../cstrike/dlls/bot/cs_bot.h:243 */ inline void FollowState::FollowState(void) { } /* <332a33> ../cstrike/dlls/bot/cs_bot.h:234 */ inline void EscapeFromBombState::EscapeFromBombState(void) { } /* <332a0c> ../cstrike/dlls/bot/cs_bot.h:197 */ inline void HideState::HideState(void) { } /* <3329e5> ../cstrike/dlls/bot/cs_bot.h:188 */ inline void DefuseBombState::DefuseBombState(void) { } /* <3329be> ../cstrike/dlls/bot/cs_bot.h:179 */ inline void PlantBombState::PlantBombState(void) { } /* <332997> ../cstrike/dlls/bot/cs_bot.h:171 */ inline void FetchBombState::FetchBombState(void) { } /* <332970> ../cstrike/dlls/bot/cs_bot.h:154 */ inline void MoveToState::MoveToState(void) { } /* <332949> ../cstrike/dlls/bot/cs_bot.h:133 */ inline void BuyState::BuyState(void) { } /* <332922> ../cstrike/dlls/bot/cs_bot.h:120 */ inline void InvestigateNoiseState::InvestigateNoiseState(void) { } /* <3328fb> ../cstrike/dlls/bot/cs_bot.h:75 */ inline void AttackState::AttackState(void) { } /* <3328d9> ../cstrike/dlls/bot/cs_bot.h:61 */ inline void HuntState::HuntState(void) { } /* <3328b8> ../cstrike/dlls/bot/cs_bot.h:53 */ inline void IdleState::IdleState(void) { } /* <332850> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <332828> ../game_shared/bot/bot_util.h:146 */ inline void IntervalTimer::Invalidate(void) { } /* <332806> ../cstrike/dlls/bot/cs_bot.h:780 */ inline void ConnectInfo::ConnectInfo(void) { } /* <3327e2> ../game_shared/bot/bot_util.h:131 */ inline void IntervalTimer::IntervalTimer(void) { } /* <3327c9> ../game_shared/bot/bot_util.h:183 */ inline void CountdownTimer::CountdownTimer(void) { } /* <3327a8> ../cstrike/dlls/bot/cs_bot.h:44 */ inline void BotState::BotState(void) { } /* <33278a> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <33276c> ../cstrike/dlls/bot/cs_bot.h:69 */ inline void HuntState::ClearHuntArea(void) { } /* <332748> ../cstrike/dlls/bot/cs_bot_manager.h:61 */ inline void CCSBotManager::SetLearningMapFlag(void) { } /* <332724> ../cstrike/dlls/bot/cs_bot_manager.h:60 */ inline void CCSBotManager::IsLearningMap(void) { } /* <3326fb> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <3326dd> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <3326b4> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <332696> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <332647> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <33260f> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <3325f1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <332578> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <332515> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <3324ee> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <3324c7> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <332493> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <33246c> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <332440> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <332422> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <31d087> ../cstrike/dlls/bot/cs_bot_event.cpp:22 */ void CCSBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // { // class CCSBotManager *ctrl; // 63 // class CBasePlayer *player; // 65 // float range; // 363 // enum PriorityType priority; // 364 // bool isHostile; // 365 // const Vector *newNoisePosition; // 419 // float newNoiseDist; // 420 // { // class CBasePlayer *killer; // 81 // { // float const knifeAmbushChance; // 91 // Hurry(CCSBot *const this, // float duration); // 88 // } // } // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 221 // { // float const bombBeepHearRangeSq; // 242 // operator-(const Vector *const this, // const Vector &v); // 243 // LengthSquared(const Vector *const this); // 243 // { // const class Zone *zone; // 248 // } // } // { // float const bombPickupHearRangeSq; // 229 // operator-(const Vector *const this, // const Vector &v); // 230 // LengthSquared(const Vector *const this); // 230 // } // { // class CBasePlayer *victim; // 111 // class CBasePlayer *killer; // 113 // GetNearbyEnemyCount(const class CCSBot *const this); // 175 // { // float delay; // 185 // } // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 155 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 164 // GetEnemy(CCSBot *const this); // 164 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 118 // entindex(CBaseEntity *const this); // 124 // } // GetEnemy(CCSBot *const this); // 292 // ForceRun(CCSBot *const this, // float duration); // 294 // { // float const hearCallRange; // 329 // Vector vecCenter; // 334 // operator-(const Vector *const this, // const Vector &v); // 330 // IsLengthGreaterThan(const Vector *const this, // float length); // 330 // { // enum RouteType route; // 343 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 338 // SetGoalEntity(CCSBot *const this, // class CBaseEntity *entity); // 340 // } // } // operator-(const Vector *const this, // const Vector &v); // 376 // IsLengthGreaterThan(const Vector *const this, // float length); // 376 // { // float const headOffChance; // 390 // SetTask(CCSBot *const this, // enum TaskType task, // class CBaseEntity *entity); // 396 // } // operator-(const Vector *const this, // const Vector &v); // 420 // Length(const Vector *const this); // 420 // { // float const veryCloseRange; // 434 // class CNavArea *noiseArea; // 461 // float const maxErrorRadius; // 481 // float const maxHearingRange; // 482 // float errorRadius; // 483 // { // float const shortTermMemoryTime; // 445 // { // float oldNoiseDist; // 452 // operator-(const Vector *const this, // const Vector &v); // 452 // Length(const Vector *const this); // 452 // } // } // } // } } /* <31d026> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // SetStartTime(BotStatement *const this, // float timestamp); // 611 // } } /* <31cfd4> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // } } /* <31cf96> ../cstrike/dlls/bot/cs_bot.h:580 */ inline void CCSBot::SetGoalEntity( CBaseEntity *entity) { } /* <31cf72> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <31cf4d> ../cstrike/dlls/bot/cs_bot.h:586 */ inline void CCSBot::ForceRun( float duration) { } /* <31cf26> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <31cf0d> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <31cef4> ../cstrike/dlls/bot/cs_bot.h:514 */ inline void CCSBot::GetNearbyEnemyCount(void) { } /* <31cedb> ../cstrike/dlls/bot/cs_bot.h:542 */ inline void CCSBot::GetLastKnownEnemyPosition(void) { } /* <31ceaa> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <31ce8b> ../cstrike/dlls/bot/cs_bot.h:513 */ inline void CCSBot::GetEnemy(void) { } /* <31ce6c> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <31ce42> ../cstrike/dlls/bot/cs_bot.h:320 */ inline void CCSBot::Hurry( float duration) { } /* <31ce29> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <31ce10> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <31cdf7> ../cstrike/dlls/bot/cs_bot.h:539 */ inline void CCSBot::GetTimeSinceLastSawEnemy(void) { } /* <31cdde> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <31cdc0> ../cstrike/dlls/bot/cs_bot.h:369 */ inline void CCSBot::IsFollowing(void) { } /* <31cd8c> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <31cd62> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <31cd3c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <31cd15> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <31ccee> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <31ccd5> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <31ccb7> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <31cc68> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <31cc1e> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <31cbe3> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <31cb94> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <31cb33> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <31cb07> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <31cadf> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <30cacd> (null):27581 */ void _GLOBAL__sub_I__Z20GetRandomSpotAtPlacej(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 2450 } /* <30c1fc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:443 */ void BotPhraseManager::Initialize(const char *filename, int bankIndex) { // { // bool isDefault; // 445 // int phraseDataLength; // 446 // char *phraseDataFile; // 447 // char *phraseData; // 448 // unsigned int nextID; // 459 // int const RadioPathLen; // 461 // char baseDir; // 462 // char compositeFilename; // 463 // { // char *token; // 474 // { // bool isPlace; // 492 // class BotPhrase *phrase; // 495 // PlaceCriteria placeCriteria; // 533 // CountCriteria countCriteria; // 534 // enum GameEventType radioEvent; // 535 // bool isImportant; // 536 // { // class BotSpeakable *speak; // 635 // BotSpeakableVector *speakables; // 657 // operator[](vector>*, std::allocator> *const this, // const value_type &__x); // 658 // operator[](vector> *const this, // size_type __n); // 660 // NameToID(const class BotPhraseManager *const this, // const char *name); // 572 // atoi(const char *__nptr); // 593 // CloneString(const char *str); // 643 // } // GetPlace(const class BotPhraseManager *const this, // const char *name); // 517 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 521 // BotPhrase(BotPhrase *const this, // unsigned int id, // bool isPlace); // 498 // CloneString(const char *str); // 511 // push_back(list> *const this, // const value_type &__x); // 671 // push_back(list> *const this, // const value_type &__x); // 673 // } // { // char *token; // 486 // } // } // } } /* <30c1cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <30bb98> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const BotSpeakable * &__x) { // { // class BotSpeakable *__x_copy; // 308 // construct(new_allocator *const this, // pointer __p, // const class BotSpeakable * &__val); // 303 // copy_backward(BotSpeakable ** __first, // class BotSpeakable ** __last, // class BotSpeakable ** __result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector> *const this, // size_type __n, // const char *__s); // 322 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 323 // _M_allocate(_Vector_base> *const this, // size_t __n); // 324 // construct(new_allocator *const this, // pointer __p, // const class BotSpeakable * &__val); // 332 // __uninitialized_move_a>(BotSpeakable ** __first, // class BotSpeakable ** __last, // class BotSpeakable ** __result, // class allocator &__alloc); // 340 // __uninitialized_move_a>(BotSpeakable ** __first, // class BotSpeakable ** __last, // class BotSpeakable ** __result, // class allocator &__alloc); // 346 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 363 // } } /* <30ba3b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */ void BotPhrase::BotPhrase(unsigned int id, bool isPlace) { // vector(vector>*, std::allocator> *const this); // 303 // vector(vector> *const this); // 303 // ClearCriteria(const class BotPhrase *const this); // 309 } /* <30ba05> ../cstrike/dlls/bot/cs_bot_chatter.cpp:303 */ void BotPhrase::BotPhrase(unsigned int id, bool isPlace) { } /* <30b837> ../cstrike/dlls/bot/cs_bot_chatter.cpp:326 */ void BotPhrase::InitVoiceBank(int bankIndex) { // push_back(vector> *const this, // const value_type &__x); // 330 // push_back(vector> *const this, // const value_type &__x); // 331 // vector(vector> *const this); // 332 // push_back(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void _M_insert_aux(vector>*, std::allocator> * &__x) { // { // class vector> *__x_copy; // 308 // construct(new_allocator>*> *const this, // pointer __p, // const class vector> * &__val); // 303 // copy_backward**, std::vector**>(vector> ** __first, // class vector> ** __last, // class vector> ** __result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector>*, std::allocator**, std::vector*>>(const class __normal_iterator>**, std::vector>**, std::vector>*, std::allocator>*> *const this, // pointer __p, // const class vector> * &__val); // 332 // __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, // class vector> ** __last, // class vector> ** __result, // class allocator>*> &__alloc); // 340 // __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, // class vector> ** __last, // class vector> ** __result, // class allocator>*> &__alloc); // 346 // _M_deallocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const int &__x) { // { // int __x_copy; // 308 // construct(new_allocator *const this, // pointer __p, // const int &__val); // 303 // copy_backward(int *__first, // int *__last, // int *__result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector> *const this, // size_type __n, // const char *__s); // 322 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 323 // _M_allocate(_Vector_base> *const this, // size_t __n); // 324 // construct(new_allocator *const this, // pointer __p, // const int &__val); // 332 // __uninitialized_move_a>(int *__first, // int *__last, // int *__result, // class allocator &__alloc); // 340 // __uninitialized_move_a>(int *__first, // int *__last, // int *__result, // class allocator &__alloc); // 346 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 363 // } } /* <30aa67> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2440 */ void BotChatterInterface::FriendlyFire(void) { // { // class BotStatement *say; // 2442 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2442 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2444 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2444 // SetStartTime(BotStatement *const this, // float timestamp); // 2447 // } } /* <30a905> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2427 */ void BotChatterInterface::KilledFriend(void) { // { // class BotStatement *say; // 2429 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2429 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2431 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2431 // SetStartTime(BotStatement *const this, // float timestamp); // 2434 // } } /* <30a708> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2414 */ void BotChatterInterface::Encourage(const char *phraseName, float repeatInterval, float lifetime) { // { // class CCSBotManager *ctrl; // 2416 // IsElapsed(const class CountdownTimer *const this); // 2418 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 2420 // Start(CountdownTimer *const this, // float duration); // 2421 // } } /* <30a5b9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2400 */ void BotChatterInterface::HostageDown(void) { // { // class CCSBotManager *ctrl; // 2402 // class BotStatement *say; // 2406 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2406 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2408 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2408 // } } /* <30a56e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:246 */ void BotRequestReportMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { } /* <309851> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1788 */ void BotChatterInterface::ReportingIn(void) { // { // class CCSBotManager *ctrl; // 1790 // class BotStatement *say; // 1792 // Place place; // 1795 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1792 // SayWhere(BotStatement *say, // Place place); // 1796 // GoingToPlantTheBomb(BotChatterInterface *const this, // Place place); // 1803 // { // float const recentTime; // 1874 // SetStartTime(BotStatement *const this, // float timestamp); // 1872 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 1875 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1878 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1888 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1888 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1883 // } // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1860 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1860 // BotHelpMeme(BotHelpMeme *const this, // Place place); // 1861 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 1861 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1866 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 1809 // GuardingHostages(BotChatterInterface *const this, // Place place, // bool isPlan); // 1825 // GuardingHostageEscapeZone(BotChatterInterface *const this, // bool isPlan); // 1831 // GetLooseBomb(CCSBotManager *const this); // 1815 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1817 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1817 // GetLooseBomb(CCSBotManager *const this); // 1818 // BotBombStatusMeme(BotBombStatusMeme *const this, // enum BombState state, // const Vector *pos); // 1818 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 1818 // } } /* <3096bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2380 */ void BotChatterInterface::EscortingHostages(void) { // { // class CCSBotManager *ctrl; // 2382 // IsElapsed(const class CountdownTimer *const this); // 2386 // { // class BotStatement *say; // 2391 // Start(CountdownTimer *const this, // float duration); // 2389 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2391 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2393 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2393 // } // } } /* <309691> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2375 */ void BotChatterInterface::TalkingToHostages(void) { } /* <309542> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2361 */ void BotChatterInterface::HostagesTaken(void) { // { // class CCSBotManager *ctrl; // 2363 // class BotStatement *say; // 2367 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2367 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2369 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2369 // } } /* <3093a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2346 */ void BotChatterInterface::HostagesBeingTaken(void) { // { // class CCSBotManager *ctrl; // 2348 // class BotStatement *say; // 2352 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2352 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2354 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2354 // BotHostageBeingTakenMeme(BotHostageBeingTakenMeme *const this); // 2355 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2355 // } } /* <3091eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */ void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan) { // { // class CCSBotManager *ctrl; // 2331 // float const minInterval; // 2335 // IsLessThen(const class IntervalTimer *const this, // float duration); // 2336 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 2342 // } } /* <3091a4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2329 */ void BotChatterInterface::GuardingHostageEscapeZone(bool isPlan) { // { // class CCSBotManager *ctrl; // 2331 // float const minInterval; // 2335 // } } /* <308fdd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */ void BotChatterInterface::GuardingHostages(Place place, bool isPlan) { // { // class CCSBotManager *ctrl; // 2314 // float const minInterval; // 2318 // IsLessThen(const class IntervalTimer *const this, // float duration); // 2319 // Say(BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 2325 // } } /* <308e52> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) { // { // class CCSBotManager *ctrl; // 2296 // class BotStatement *say; // 2300 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2300 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2302 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2302 // SetPlace(BotStatement *const this, // Place where); // 2303 // SetStartTime(BotStatement *const this, // float timestamp); // 2306 // } } /* <308b60> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2259 */ void BotChatterInterface::CelebrateWin(void) { // { // class BotStatement *say; // 2261 // float const quickRound; // 2266 // class CCSBotManager *ctrl; // 2267 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2261 // SetStartTime(BotStatement *const this, // float timestamp); // 2264 // GetElapsedRoundTime(const class CCSBotManager *const this); // 2272 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2282 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2286 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2286 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2273 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2275 // } } /* <308852> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1549 */ void BotChatterInterface::Update(void) { // { // class BotStatement *say; // 1565 // const class BotStatement *friendSay; // 1586 // class BotStatement *nextSay; // 1590 // ShouldSpeak(const class BotChatterInterface *const this); // 1555 // GetOwner(const class BotStatement *const this); // 1570 // GetOwner(const class BotStatement *const this); // 1587 // IsValid(const class BotStatement *const this); // 1596 // RemoveStatement(BotChatterInterface *const this, // class BotStatement *statement); // 1598 // RemoveStatement(BotChatterInterface *const this, // class BotStatement *statement); // 1625 // IsObsolete(const class BotStatement *const this); // 1607 // IsRedundant(const class BotStatement *const this, // const class BotStatement *say); // 1621 // { // float const longTime; // 1557 // GetRadioSilenceDuration(BotChatterInterface *const this); // 1558 // } // RemoveStatement(BotChatterInterface *const this, // class BotStatement *statement); // 1575 // } } /* <3087ee> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1479 */ void BotChatterInterface::ReportEnemies(void) { // GetNearbyEnemyCount(const class CCSBot *const this); // 1484 } /* <3084cf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1896 */ void BotChatterInterface::NeedBackup(void) { // { // float const minRequestInterval; // 1898 // IsLessThen(const class IntervalTimer *const this, // float duration); // 1899 // { // class BotStatement *say; // 1913 // Place place; // 1916 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1913 // SayWhere(BotStatement *say, // Place place); // 1917 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1919 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1919 // BotHelpMeme(BotHelpMeme *const this, // Place place); // 1920 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 1920 // } // Reset(IntervalTimer *const this); // 1902 // } } /* <308308> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2242 */ void BotChatterInterface::Scared(void) { // { // float const minInterval; // 2244 // class BotStatement *say; // 2250 // IsLessThen(const class IntervalTimer *const this, // float duration); // 2245 // Reset(IntervalTimer *const this); // 2248 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2250 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2252 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2252 // AddCondition(BotStatement *const this, // enum ConditionType condition); // 2253 // } } /* <3082a5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:234 */ void BotWhereBombMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // { // int zone; // 236 // } } /* <3080b8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2223 */ void BotChatterInterface::FoundPlantedBomb(int zoneIndex) { // { // class CCSBotManager *ctrl; // 2225 // const class Zone *zone; // 2226 // class BotStatement *say; // 2230 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2230 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2232 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2232 // SetPlace(BotStatement *const this, // Place where); // 2233 // BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this, // int zoneIndex, // enum StatusType status); // 2235 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2235 // } } /* <307de2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2205 */ void BotChatterInterface::BombsiteClear(int zoneIndex) { // { // class CCSBotManager *ctrl; // 2207 // const class Zone *zone; // 2208 // class BotStatement *say; // 2212 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2212 // SayWhere(BotStatement *say, // Place place); // 2214 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2215 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2215 // BotBombsiteStatusMeme(BotBombsiteStatusMeme *const this, // int zoneIndex, // enum StatusType status); // 2217 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2217 // } } /* <307c56> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2186 */ void BotChatterInterface::RequestBombLocation(void) { // { // class BotStatement *say; // 2195 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2195 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2197 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2197 // BotWhereBombMeme(BotWhereBombMeme *const this); // 2199 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2199 // } } /* <30795b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2157 */ void BotChatterInterface::GuardingLooseBomb(CBaseEntity *bomb) { // { // class CCSBotManager *ctrl; // 2163 // class BotStatement *say; // 2171 // Place place; // 2174 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2171 // SayWhere(BotStatement *say, // Place place); // 2175 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2177 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2177 // GetLooseBomb(CCSBotManager *const this); // 2179 // BotBombStatusMeme(BotBombStatusMeme *const this, // enum BombState state, // const Vector *pos); // 2180 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2180 // } } /* <30761a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2122 */ void BotChatterInterface::SpottedLooseBomb(CBaseEntity *bomb) { // { // class CCSBotManager *ctrl; // 2124 // IsElapsed(const class CountdownTimer *const this); // 2135 // { // class BotStatement *say; // 2141 // Place place; // 2144 // Start(CountdownTimer *const this, // float duration); // 2138 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2141 // SayWhere(BotStatement *say, // Place place); // 2145 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2147 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2147 // GetLooseBomb(CCSBotManager *const this); // 2149 // BotBombStatusMeme(BotBombStatusMeme *const this, // enum BombState state, // const Vector *pos); // 2150 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2150 // } // } } /* <307272> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2090 */ void BotChatterInterface::SpottedBomber(CBasePlayer *bomber) { // { // class BotStatement *say; // 2105 // Place place; // 2108 // { // const Vector *bomberPos; // 2095 // float const closeRangeSq; // 2096 // operator-(const Vector *const this, // const Vector &v); // 2097 // LengthSquared(const Vector *const this); // 2097 // } // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2105 // SayWhere(BotStatement *say, // Place place); // 2109 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2111 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2111 // entindex(CBaseEntity *const this); // 2113 // SetSubject(BotStatement *const this, // int playerID); // 2113 // BotBombStatusMeme(BotBombStatusMeme *const this, // enum BombState state, // const Vector *pos); // 2116 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2116 // } } /* <3070c8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2066 */ void BotChatterInterface::TheyPickedUpTheBomb(void) { // { // class CCSBotManager *ctrl; // 2068 // class BotStatement *say; // 2080 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2080 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2082 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2082 // BotBombStatusMeme(BotBombStatusMeme *const this, // enum BombState state, // const Vector *pos); // 2084 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2084 // } } /* <306ef6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2050 */ void BotChatterInterface::PlantingTheBomb(Place place) { // { // class CCSBotManager *ctrl; // 2052 // class BotStatement *say; // 2056 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2056 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2058 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2058 // SetPlace(BotStatement *const this, // Place where); // 2059 // BotDefendHereMeme(BotDefendHereMeme *const this, // const Vector *pos); // 2060 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2060 // } } /* <306cf4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */ void BotChatterInterface::GoingToPlantTheBomb(Place place) { // { // class CCSBotManager *ctrl; // 2030 // float const minInterval; // 2034 // class BotStatement *say; // 2040 // IsLessThen(const class IntervalTimer *const this, // float duration); // 2035 // Reset(IntervalTimer *const this); // 2038 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2040 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2042 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2042 // SetPlace(BotStatement *const this, // Place where); // 2043 // BotFollowMeme(BotFollowMeme *const this); // 2044 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 2044 // } } /* <306bb2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2018 */ void BotChatterInterface::Negative(void) { // { // class BotStatement *say; // 2020 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2020 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2022 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2022 // } } /* <306b4f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */ void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // Interpret(const class BotBombsiteStatusMeme *const this, // class CCSBot *sender, // class CCSBot *receiver); // 114 } /* <306ab6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */ void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // Interpret(const class BotBombStatusMeme *const this, // class CCSBot *sender, // class CCSBot *receiver); // 137 } /* <306974> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2008 */ void BotChatterInterface::Affirmative(void) { // { // class BotStatement *say; // 2010 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2010 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2012 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2012 // } } /* <306853> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1993 */ void BotChatterInterface::EnemiesRemaining(void) { // { // class BotStatement *say; // 1999 // GetNearbyEnemyCount(const class CCSBot *const this); // 1996 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1999 // AppendPhrase(BotStatement *const this, // enum ContextType contextPhrase); // 2000 // SetStartTime(BotStatement *const this, // float timestamp); // 2001 // } } /* <3066a7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1978 */ void BotChatterInterface::KilledMyEnemy(int victimID) { // { // class BotStatement *say; // 1984 // GetNearbyEnemyCount(const class CCSBot *const this); // 1981 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1984 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1986 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1986 // SetSubject(BotStatement *const this, // int playerID); // 1987 // } } /* <3064e2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1952 */ void BotChatterInterface::HeardNoise(const Vector *pos) { // { // class CCSBotManager *ctrl; // 1954 // IsElapsed(const class CountdownTimer *const this); // 1958 // Start(CountdownTimer *const this, // float duration); // 1961 // { // class BotStatement *say; // 1966 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1966 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1968 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1968 // SetPlace(BotStatement *const this, // Place where); // 1969 // } // } } /* <3061a8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1929 */ void BotChatterInterface::PinnedDown(void) { // { // float const minRequestInterval; // 1932 // class BotStatement *say; // 1938 // Place place; // 1941 // IsLessThen(const class IntervalTimer *const this, // float duration); // 1933 // Reset(IntervalTimer *const this); // 1936 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1938 // SayWhere(BotStatement *say, // Place place); // 1942 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1944 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1944 // BotHelpMeme(BotHelpMeme *const this, // Place place); // 1945 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 1945 // AddCondition(BotStatement *const this, // enum ConditionType condition); // 1946 // } } /* <305ffa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1773 */ void BotChatterInterface::ReportIn(void) { // { // class BotStatement *say; // 1775 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1775 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1777 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1777 // AddCondition(BotStatement *const this, // enum ConditionType condition); // 1778 // BotRequestReportMeme(BotRequestReportMeme *const this); // 1779 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 1779 // } } /* <305da4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1759 */ void BotChatterInterface::Clear(Place place) { // { // class BotStatement *say; // 1761 // SayWhere(BotStatement *say, // Place place); // 1763 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1761 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1764 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1764 // } } /* <305d7b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1732 */ inline void SayWhere(BotStatement *say, Place place) { } /* <305b50> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1740 */ void BotChatterInterface::EnemySpotted(void) { // { // Place place; // 1743 // class BotStatement *say; // 1745 // GetPlace(const class BotPhraseManager *const this, // PlaceCriteria place); // 1748 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 1745 // AppendPhrase(BotStatement *const this, // enum ContextType contextPhrase); // 1751 // AppendPhrase(BotStatement *const this, // enum ContextType contextPhrase); // 1752 // AddCondition(BotStatement *const this, // enum ConditionType condition); // 1753 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1748 // } } /* <305b15> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */ void BotChatterInterface::ResetRadioSilenceDuration(void) { // Reset(IntervalTimer *const this); // 1716 } /* <305a8f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */ void BotChatterInterface::GetRadioSilenceDuration(void) { // GetElapsedTime(const class IntervalTimer *const this); // 1710 } /* <305a35> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */ void BotChatterInterface::ShouldSpeak(void) { // GetNearbyFriendCount(const class CCSBot *const this); // 1701 } /* <305a17> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1694 */ void BotChatterInterface::ShouldSpeak(void) { } /* <305915> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1635 */ void BotChatterInterface::GetActiveStatement(void) { // { // class BotStatement *earliest; // 1638 // float earlyTime; // 1639 // { // int i; // 1641 // { // class CBasePlayer *player; // 1643 // class CCSBot *bot; // 1667 // FNullEnt(entvars_t *pev); // 1648 // { // class BotStatement *say; // 1669 // } // } // } // } } /* <30579e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1524 */ void BotChatterInterface::OnDeath(void) { // { // const class BotPhrase *pain; // 1532 // GetSpeakable(const class BotPhrase *const this, // int bankIndex, // float *duration); // 1535 // ResetRadioSilenceDuration(BotChatterInterface *const this); // 1536 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1532 // } // IsTalking(const class BotChatterInterface *const this); // 1526 // GetVerbosity(const class BotChatterInterface *const this); // 1528 // GetVerbosity(const class BotChatterInterface *const this); // 1529 } /* <305743> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1515 */ void BotChatterInterface::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { } /* <3056fa> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */ void BotChatterInterface::RemoveStatement(BotStatement *statement) { // ~BotStatement(BotStatement *const this, // int const __in_chrg); // 1472 } /* <305661> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) { // { // class BotStatement *s; // 1403 // class BotStatement *earlier; // 1428 // GetVerbosity(const class BotChatterInterface *const this); // 1384 // IsImportant(const class BotStatement *const this); // 1388 // } } /* <305543> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */ void BotChatterInterface::BotChatterInterface(CCSBot *me) { // IntervalTimer(IntervalTimer *const this); // 1308 // IntervalTimer(IntervalTimer *const this); // 1308 // IntervalTimer(IntervalTimer *const this); // 1308 // IntervalTimer(IntervalTimer *const this); // 1308 // CountdownTimer(CountdownTimer *const this); // 1308 // CountdownTimer(CountdownTimer *const this); // 1308 // CountdownTimer(CountdownTimer *const this); // 1308 } /* <305519> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1308 */ void BotChatterInterface::BotChatterInterface(CCSBot *me) { } /* <305386> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1347 */ void BotChatterInterface::Reset(void) { // { // class BotStatement *msg; // 1349 // class BotStatement *nextMsg; // 1349 // RemoveStatement(BotChatterInterface *const this, // class BotStatement *statement); // 1357 // ResetRadioSilenceDuration(BotChatterInterface *const this); // 1365 // Invalidate(CountdownTimer *const this); // 1373 // Invalidate(IntervalTimer *const this); // 1367 // Invalidate(IntervalTimer *const this); // 1368 // Invalidate(CountdownTimer *const this); // 1369 // Invalidate(CountdownTimer *const this); // 1370 // Invalidate(IntervalTimer *const this); // 1371 // Invalidate(IntervalTimer *const this); // 1372 // Invalidate(CountdownTimer *const this); // 1374 // } } /* <30535c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1462 */ void BotChatterInterface::RemoveStatement(BotStatement *statement) { } /* <305307> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */ void BotChatterInterface::~BotChatterInterface(void) { // { /* ~BotChatterInterface+0x4 */ // class BotStatement *msg; // 1337 // ~BotStatement(BotStatement *const this, // int const __in_chrg); // 1339 // } } /* <3052ce> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1334 */ void BotChatterInterface::~BotChatterInterface(int const __in_chrg) { // { // class BotStatement *msg; // 1337 // } } /* <305289> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1283 */ void BotStatement::HasCount(void) { // { // int i; // 1285 // } } /* <30523c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */ void BotStatement::GetPlace(void) { // GetPlace(const class BotStatement *const this); // 1266 } /* <304b22> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1065 */ void BotStatement::Update(void) { // { // class CCSBot *me; // 1067 // GetOwner(const class BotStatement *const this); // 1067 // { // float const reportTime; // 1083 // GetNearbyEnemyCount(const class CCSBot *const this); // 1084 // } // { // float duration; // 1105 // const class BotPhrase *phrase; // 1106 // { // const char *const speak; // 1138 // int enemyCount; // 1143 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1152 // } // { // int enemyCount; // 1120 // GetNearbyEnemyCount(const class CCSBot *const this); // 1120 // GetNearbyFriendCount(const class CCSBot *const this); // 1123 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1130 // SetCountCriteria(const class BotPhrase *const this, // CountCriteria count); // 1131 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1125 // BotHelpMeme(BotHelpMeme *const this, // Place place); // 1126 // AttachMeme(BotStatement *const this, // class BotMeme *meme); // 1126 // } // { // float const gap; // 1249 // GetVerbosity(const class BotChatterInterface *const this); // 1181 // { // enum GameEventType radioEvent;// 1183 // ResetRadioSilenceDuration(BotChatterInterface *const this); // 1192 // } // { // const char *filename; // 1202 // bool sayIt; // 1205 // { // enum GameEventType radioEvent; // 1226 // ResetRadioSilenceDuration(BotChatterInterface *const this); // 1236 // } // ResetRadioSilenceDuration(BotChatterInterface *const this); // 1243 // SetPlaceCriteria(const class BotPhrase *const this, // PlaceCriteria place); // 1200 // GetSpeakable(const class BotPhrase *const this, // int bankIndex, // float *duration); // 1202 // { // float timeSince; // 1210 // float const minRepeatTime; // 1211 // GetPlaceStatementInterval(const class BotPhraseManager *const this, // Place place); // 1210 // ResetPlaceStatementInterval(BotPhraseManager *const this, // Place place); // 1218 // } // } // } // } // } } /* <304acf> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */ void BotStatement::AppendPhrase(ContextType contextPhrase) { // AppendPhrase(BotStatement *const this, // enum ContextType contextPhrase); // 1052 } /* <304a7c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */ void BotStatement::AppendPhrase(const class BotPhrase *phrase) { // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 1037 } /* <3049b6> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1008 */ void BotStatement::Convert(const class BotStatement *say) { // { // const class BotPhrase *meToo; // 1012 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 1012 // } } /* <304977> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */ void BotStatement::IsObsolete(void) { // GetOwner(const class BotStatement *const this); // 993 } /* <304959> ../cstrike/dlls/bot/cs_bot_chatter.cpp:990 */ void BotStatement::IsObsolete(void) { } /* <30492d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ void BotStatement::IsRedundant(BotStatement *say) { } /* <3048bc> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */ void BotStatement::IsValid(void) { // { // int i; // 913 // GetOwner(const class BotStatement *const this); // 919 // GetOwner(const class BotStatement *const this); // 935 // } } /* <304890> ../cstrike/dlls/bot/cs_bot_chatter.cpp:911 */ void BotStatement::IsValid(void) { // { // int i; // 913 // } } /* <30485b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */ void BotStatement::IsImportant(void) { // { // int i; // 894 // } } /* <30482f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */ void BotStatement::AddCondition(ConditionType condition) { } /* <304803> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */ void BotStatement::AttachMeme(BotMeme *meme) { } /* <3047e0> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */ void BotStatement::GetOwner(void) { } /* <3047bd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */ void BotStatement::~BotStatement(void) { } /* <30477e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */ void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration) { } /* <3046eb> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */ void BotPhraseManager::GetPlace( PlaceCriteria place) { // { // const_iterator iter; // 816 // end(const class list> *const this); // 816 // operator++(_List_const_iterator *const this); // 816 // { // const class BotPhrase *phrase; // 818 // } // } } /* <304654> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */ void BotPhraseManager::GetPlace(const char *name) { // { // const_iterator iter; // 798 // end(const class list> *const this); // 798 // operator++(_List_const_iterator *const this); // 798 // { // const class BotPhrase *phrase; // 800 // } // } } /* <30460a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:793 */ void BotPhraseManager::GetPlace(const char *name) { // { // const_iterator iter; // 798 // { // const class BotPhrase *phrase; // 800 // } // } } /* <304597> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */ void BotPhraseManager::GetPhrase(const char *name) { // { // const_iterator iter; // 760 // operator++(_List_const_iterator *const this); // 760 // { // const class BotPhrase *phrase; // 762 // } // } } /* <3044b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:732 */ void BotPhraseManager::IDToName( unsigned int id) { // { // const_iterator iter; // 734 // { // const class BotPhrase *phrase; // 746 // } // operator++(_List_const_iterator *const this); // 744 // end(const class list> *const this); // 736 // operator++(_List_const_iterator *const this); // 736 // { // const class BotPhrase *phrase; // 738 // } // } } /* <3043ec> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */ void BotPhraseManager::NameToID(const char *name) { // { // const_iterator iter; // 710 // { // const class BotPhrase *phrase; // 721 // } // operator++(_List_const_iterator *const this); // 719 // end(const class list> *const this); // 712 // operator++(_List_const_iterator *const this); // 712 // { // const class BotPhrase *phrase; // 714 // } // } } /* <30438e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:708 */ void BotPhraseManager::NameToID(const char *name) { // { // const_iterator iter; // 710 // { // const class BotPhrase *phrase; // 714 // } // { // const class BotPhrase *phrase; // 721 // } // } } /* <30409e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */ void BotPhraseManager::~BotPhraseManager(void) { // ~list(list>::~BotPhraseManager(// int const __in_chrg); // 682 // { // iterator iter; // 684 // { /* ~BotPhraseManager+0x20 */ // class BotPhrase *phrase; // 689 // } // operator++(_List_iterator *const this); // 687 // end(list> *const this); // 694 // { /* ~BotPhraseManager+0x50 */ // class BotPhrase *phrase; // 696 // } // operator++(_List_iterator *const this); // 694 // clear(list> *const this); // 701 // clear(list> *const this); // 702 // } } /* <304041> ../cstrike/dlls/bot/cs_bot_chatter.cpp:682 */ void BotPhraseManager::~BotPhraseManager(int const __in_chrg) { // { // iterator iter; // 684 // { // class BotPhrase *phrase; // 689 // } // { // class BotPhrase *phrase; // 696 // } // } } /* <304026> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <303c70> ../cstrike/dlls/bot/cs_bot_chatter.cpp:425 */ void BotPhraseManager::OnRoundRestart(void) { // { // const_iterator iter; // 431 // end(list> *const this); // 433 // Randomize(BotPhrase *const this); // 434 // operator++(_List_const_iterator *const this); // 433 // Randomize(BotPhrase *const this); // 437 // operator++(_List_const_iterator *const this); // 436 // } } /* <303c45> ../cstrike/dlls/bot/cs_bot_chatter.cpp:417 */ void BotPhraseManager::OnMapChange(void) { } /* <303b3f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */ void BotPhraseManager::BotPhraseManager(void) { // list(list> *const this); // 409 // list(list> *const this); // 409 // PlaceTimeInfo(PlaceTimeInfo *const this); // 409 } /* <303b21> ../cstrike/dlls/bot/cs_bot_chatter.cpp:409 */ void BotPhraseManager::BotPhraseManager(void) { } /* <303986> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */ void BotPhrase::Randomize(void) { // { // int i; // 397 // size(const class vector>*, std::allocator> *const this); // 399 // begin(vector> *const this); // 399 // random_shuffle<__gnu_cxx::__normal_iterator> >(__normal_iterator> > __first, // class __normal_iterator> > __last); // 399 // } } /* <30395a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:395 */ void BotPhrase::Randomize(void) { // { // int i; // 397 // } } /* <303917> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ void BotPhrase::GetSpeakable( int bankIndex, float *duration) { // { // int start; // 351 // } } /* <3036c2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */ void BotPhrase::~BotPhrase(void) { // { /* ~BotPhrase+0xb */ // int bank; // 316 // size(const class vector>*, std::allocator>*, std::allocator> *const this); // 318 // ~BotSpeakable(BotSpeakable *const this, // int const __in_chrg); // 320 // } // ~vector(vector> *const this, // int const __in_chrg); // 322 // } // ~vector(vector> *const this, // int const __in_chrg); // 314 // ~vector(vector> *const this, // int const __in_chrg); // 314 // ~vector(vector>*, std::allocator ../cstrike/dlls/bot/cs_bot_chatter.cpp:314 */ void BotPhrase::~BotPhrase(int const __in_chrg) { // { // int bank; // 316 // { // int speakable; // 318 // } // } } /* <303655> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */ void BotSpeakable::~BotSpeakable(void) { } /* <30362c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:291 */ void BotSpeakable::~BotSpeakable(int const __in_chrg) { } /* <303609> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */ void BotSpeakable::BotSpeakable(void) { } /* <303541> ../cstrike/dlls/bot/cs_bot_chatter.cpp:62 */ void BotMeme::Transmit(CCSBot *sender) { // { // int i; // 64 // { // class CBasePlayer *player; // 66 // class CCSBot *bot; // 93 // FNullEnt(entvars_t *pev); // 71 // } // } } /* <303469> ../cstrike/dlls/bot/cs_bot_chatter.cpp:32 */ /* linkage=_Z20GetRandomSpotAtPlacej */ const Vector *GetRandomSpotAtPlace(Place place) { // { // int count; // 34 // iterator iter; // 35 // int which; // 46 // { // class CNavArea *area; // 38 // } // operator++(_List_iterator *const this); // 36 // operator++(_List_iterator *const this); // 47 // { // class CNavArea *area; // 49 // } // } } /* <302c87> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */ void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // { // class PathCost pathCost; // 178 // float travelDistance; // 179 // float const tooFar; // 185 // } // Interpret(const class BotFollowMeme *const this, // class CCSBot *sender, // class CCSBot *receiver); // 167 } /* <302b74> ../cstrike/dlls/bot/cs_bot.h:1120 */ inline void PathCost::operator()(CNavArea *area, class CNavArea *fromArea, const CNavLadder *ladder) { // { // float baseDangerFactor; // 1122 // float dangerFactor; // 1125 // { // float dist; // 1143 // float cost; // 1160 // { // float const ladderPenalty; // 1147 // } // { // float fallDistance; // 1170 // float fallDamage; // 1171 // { // float const deathFallMargin; // 1176 // float const painTolerance; // 1181 // } // } // { // float crouchPenalty; // 1195 // } // { // float const jumpPenalty; // 1209 // } // { // float size; // 1224 // { // float const costPerFriendPerUnit; // 1230 // } // } // } // } } /* <3029a9> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */ void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // HostageWasTaken(CSGameState *const this); // 271 // Interpret(const class BotHostageBeingTakenMeme *const this, // class CCSBot *sender, // class CCSBot *receiver); // 269 } /* <302759> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */ void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // { // Place place; // 209 // } // Interpret(const class BotDefendHereMeme *const this, // class CCSBot *sender, // class CCSBot *receiver); // 200 } /* <3025b5> ../cstrike/dlls/bot/cs_bot_chatter.cpp:256 */ void BotAllHostagesGoneMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // Say(class BotChatterInterface *const this, // const char *phraseName, // float lifetime, // float delay); // 261 } /* <302429> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) { // { // class CCSBotManager *ctrl; // 2296 // class BotStatement *say; // 2300 // BotStatement(BotStatement *const this, // class BotChatterInterface *chatter, // enum BotStatementType type, // float expireDuration); // 2300 // GetPhrase(const class BotPhraseManager *const this, // const char *name); // 2302 // AppendPhrase(BotStatement *const this, // const class BotPhrase *phrase); // 2302 // SetPlace(BotStatement *const this, // Place where); // 2303 // SetStartTime(BotStatement *const this, // float timestamp); // 2306 // } } /* <3023df> ../cstrike/dlls/bot/cs_bot_chatter.cpp:758 */ void BotPhraseManager::GetPhrase(const char *name) { // { // const_iterator iter; // 760 // { // const class BotPhrase *phrase; // 762 // } // } } /* <302346> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) { // { // class BotStatement *s; // 1403 // class BotStatement *earlier; // 1428 // GetVerbosity(const class BotChatterInterface *const this); // 1384 // IsImportant(const class BotStatement *const this); // 1388 // } } /* <30231a> ../cstrike/dlls/bot/cs_bot_chatter.cpp:891 */ void BotStatement::IsImportant(void) { // { // int i; // 894 // } } /* <302288> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) { // { // class BotStatement *s; // 1403 // class BotStatement *earlier; // 1428 // IsRedundant(const class BotStatement *const this, // const class BotStatement *say); // 1406 // ~BotStatement(BotStatement *const this, // int const __in_chrg); // 1409 // } } /* <30225f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:855 */ void BotStatement::~BotStatement(int const __in_chrg) { } /* <30200e> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ void BotStatement::IsRedundant(BotStatement *say) { // HasPlace(const class BotStatement *const this); // 963 // HasPlace(const class BotStatement *const this); // 970 // GetPlace(const class BotStatement *const this); // 970 // HasPlace(const class BotStatement *const this); // 963 // HasPlace(const class BotStatement *const this); // 970 // GetPlace(const class BotStatement *const this); // 970 } /* <301f6b> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ void BotPhrase::GetSpeakable( int bankIndex, float *duration) { // { // int start; // 351 // { // BotSpeakableVector *speakables; // 354 // int &index; // 355 // const class BotSpeakable *speak; // 356 // operator[](vector> *const this, // size_type __n); // 358 // } // operator[](vector> *const this, // size_type __n); // 351 // } } /* <301f03> ../cstrike/dlls/bot/cs_bot_chatter.cpp:104 */ void BotHelpMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // { // float const maxHelpRange; // 106 // } } /* <301e97> ../cstrike/dlls/bot/cs_bot_chatter.h:604 */ inline void BotChatterInterface::Say(const char *phraseName, float lifetime, float delay) { // { // class BotStatement *say; // 606 // } } /* <301e44> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2312 */ void BotChatterInterface::GuardingHostages(Place place, bool isPlan) { // { // class CCSBotManager *ctrl; // 2314 // float const minInterval; // 2318 // } } /* <301df1> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2294 */ void BotChatterInterface::AnnouncePlan(const char *phraseName, Place place) { // { // class CCSBotManager *ctrl; // 2296 // class BotStatement *say; // 2300 // } } /* <301cab> ../game_shared/bot/nav_area.h:679 */ bool NavAreaBuildPath(CNavArea *startArea, class CNavArea *goalArea, const Vector *goalPos, class PathCost &costFunc, class CNavArea ** closestArea) { // { // Vector actualGoalPos; // 710 // float initCost; // 719 // float closestAreaDist; // 729 // { // class CNavArea *area; // 735 // bool searchFloor; // 747 // int dir; // 748 // const NavConnectList *floorList; // 749 // const_iterator floorIter; // 750 // bool ladderUp; // 752 // const NavLadderList *ladderList; // 753 // const_iterator ladderIter; // 754 // int ladderTopDir; // 756 // { // class CNavArea *newArea; // 760 // enum NavTraverseType how; // 761 // const class CNavLadder *ladder; // 762 // float newCostSoFar; // 859 // { // float newCostRemaining; // 873 // } // } // } // } } /* <301c57> ../cstrike/dlls/bot/cs_bot_chatter.cpp:2028 */ void BotChatterInterface::GoingToPlantTheBomb(Place place) { // { // class CCSBotManager *ctrl; // 2030 // float const minInterval; // 2034 // class BotStatement *say; // 2040 // } } /* <301c32> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <301c05> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void vector>::push_back(const value_type &__x) { } /* <301be7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:285 */ void BotSpeakable::BotSpeakable(void) { } /* <301b9d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void vector>::_M_check_len(size_type __n, const char *__s) { // { // size_typeconst __len; // 1244 // } } /* <301b5b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { } /* <301aff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a>(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator &__alloc) { } /* <301aaa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result, class allocator &const) { } /* <301a66> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { // { // } } /* <301a24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { } /* <3019e2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { } /* <301996> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { } /* <30193a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { // { // boolconst __simple; // 378 // } } /* <3018f1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <3018d6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector>::vector(void) { } /* <3018bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void push_back(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector>::vector(void) { } /* <301858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void end(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator-**, std::vector*>>(const class __normal_iterator>**, std::vector>**, std::vector /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void begin(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void _M_check_len(const class vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { } /* <3016f4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a**, std::vector**, std::allocator*>>(vector> ** __first, class vector> ** __last, class vector> ** __result, class allocator>*> &__alloc) { } /* <30169f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a**, std::vector**, std::vector*>(vector> ** __first, class vector> ** __last, class vector> ** __result, class allocator>*> &const) { } /* <30165b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { // { // } } /* <301619> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { } /* <3015d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { } /* <30158b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { } /* <30152f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { // { // boolconst __simple; // 378 // } } /* <3014e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m*>(const class vector> **__first, const vector> **__last, class vector> ** __result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <3014b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void vector>::push_back(const value_type &__x) { } /* <30149e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void vector>::end(void) { } /* <30145e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <30143d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void vector>::begin(void) { } /* <3013f3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void vector>::_M_check_len(size_type __n, const char *__s) { // { // size_typeconst __len; // 1244 // } } /* <301396> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward(int *__first, int *__last, int *__result) { } /* <30133a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a>(int *__first, int *__last, int *__result, class allocator &__alloc) { } /* <3012e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a(int *__first, int *__last, int *__result, class allocator &const) { } /* <3012a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy(int *__first, int *__last, int *__result) { // { // } } /* <30125f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy(int *__first, int *__last, int *__result) { } /* <30121d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy(int *__first, int *__last, int *__result) { } /* <3011d1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2(int *__first, int *__last, int *__result) { } /* <301175> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a(int *__first, int *__last, int *__result) { // { // boolconst __simple; // 378 // } } /* <30112c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m(const int *__first, const int *__last, int *__result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <3010e3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <3010a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <30108b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <30105f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <30103f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <300ff3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { } /* <300fd2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base(BotSpeakable ** __it) { } /* <300f76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a(BotSpeakable ** __first, class BotSpeakable ** __last, class BotSpeakable ** __result) { // { // boolconst __simple; // 573 // } } /* <300f55> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base(BotSpeakable ** __it) { } /* <300f0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b(const class BotSpeakable **__first, const BotSpeakable **__last, class BotSpeakable ** __result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <300ec0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { } /* <300e9f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base**>(vector> ** __it) { } /* <300e43> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a**, std::vector**>(vector> ** __first, class vector> ** __last, class vector> ** __result) { // { // boolconst __simple; // 573 // } } /* <300e22> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base**>(vector> ** __it) { } /* <300dd9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b*>(const class vector> **__first, const vector> **__last, class vector> ** __result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <300d8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2(int *__first, int *__last, int *__result) { } /* <300d6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base(int *__it) { } /* <300d10> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a(int *__first, int *__last, int *__result) { // { // boolconst __simple; // 573 // } } /* <300cef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base(int *__it) { } /* <300ca1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b(const int *__first, const int *__last, int *__result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <300c7a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _Vector_base>::_M_allocate( size_t __n) { } /* <300c4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator::allocate( size_type __n, const void *) { } /* <300c33> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void vector>::max_size(void) { } /* <300c13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <300bf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator::max_size(void) { } /* <300bdb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(BotSpeakable ** __it) { } /* <300bb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:429 */ inline void list>::~list( int const __in_chrg) { } /* <300b86> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <300b6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <300b30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <300b0a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:371 */ inline void _List_base>::~_List_base( int const __in_chrg) { } /* <300ac0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <300a9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(BotPhrase *&const __r) { } /* <300a7f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <300a5f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <300a31> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <300a0b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <3009e8> ../cstrike/dlls/bot/cs_bot_chatter.h:288 */ inline void PlaceTimeInfo::PlaceTimeInfo(void) { } /* <3009c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <3009ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <300991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <300976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <30095b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <300940> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <300919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _M_allocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>*>::allocate( size_type __n, const void *) { } /* <3008d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void max_size(const class vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _M_get_Tp_allocator(const class _Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>*>::max_size(void) { } /* <30087a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(vector> ** __it) { } /* <30085f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base>::_Vector_base(void) { } /* <300844> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <300829> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <30080e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <3007e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _Vector_base>::_M_allocate( size_t __n) { } /* <3007bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator::allocate( size_type __n, const void *) { } /* <300784> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ inline void max(const unsigned int &__a, const unsigned int &__b) { } /* <300763> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void vector>::max_size(void) { } /* <300743> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <300723> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator::max_size(void) { } /* <30070b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(int *__it) { } /* <3006f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base>::_Vector_base(void) { } /* <3006d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <3006ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <30069f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <300684> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <30064e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>*>::allocator(void) { } /* <300633> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>*>::new_allocator(void) { } /* <3005fb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const BotPhrase * &__val) { } /* <3005ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <3005a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <300577> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <300551> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <300536> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <30050a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:218 */ inline void _List_const_iterator::_List_const_iterator(const iterator &__x) { } /* <3004cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algo.h:5065 */ inline void random_shuffle<__gnu_cxx::__normal_iterator> >(__normal_iterator> > __first, class __normal_iterator> > __last) { // { // class __normal_iterator> > __i; // 5073 // } } /* <3004b2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void vector>::begin(void) { } /* <300497> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void vector>::end(void) { } /* <30047c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:740 */ inline void __normal_iterator> >::operator++(void) { } /* <300444> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:118 */ inline void iter_swap<__gnu_cxx::__normal_iterator>, __gnu_cxx::__normal_iterator> >(__normal_iterator> > __a, class __normal_iterator> > __b) { // { // } } /* <300404> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <3003c4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <300388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:100 */ inline void iter_swap<__gnu_cxx::__normal_iterator>, __gnu_cxx::__normal_iterator> >(__normal_iterator> > __a, class __normal_iterator> > __b) { } /* <300342> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:122 */ inline void swap(BotSpeakable *&const __a, class BotSpeakable *&const __b) { // { // class BotSpeakable *__tmp; // 127 // } } /* <30030c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <3002e6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void ~vector(vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void vector>::~vector( int const __in_chrg) { } /* <30029a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void vector>::~vector( int const __in_chrg) { } /* <30027f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <30023f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy(BotSpeakable ** __first, class BotSpeakable ** __last, class allocator &const) { } /* <30020c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy(BotSpeakable ** __first, class BotSpeakable ** __last) { } /* <3001ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy(BotSpeakable **, class BotSpeakable **) { } /* <3001c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void _Vector_base>::~_Vector_base( int const __in_chrg) { } /* <30018f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) { } /* <300163> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator::deallocate( pointer __p, size_type) { } /* <300136> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <30010b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <3000e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <3000ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <30008a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy(int *__first, int *__last, class allocator &const) { } /* <300057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy(int *__first, int *__last) { } /* <300038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy(int *, int *) { } /* <300012> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void _Vector_base>::~_Vector_base( int const __in_chrg) { } /* <2fffda> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) { } /* <2fffae> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator::deallocate( pointer __p, size_type) { } /* <2fff81> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <2fff56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <2fff30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <2fff15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _M_get_Tp_allocator(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy**, std::vector*>(vector> ** __first, class vector> ** __last, class allocator>*> &const) { } /* <2ffea2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy**>(vector> ** __first, class vector> ** __last) { } /* <2ffe83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy**>(vector> **, class vector> **) { } /* <2ffe5d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void ~_Vector_base(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _M_deallocate(_Vector_base>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>*>::deallocate( pointer __p, size_type) { } /* <2ffdcc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <2ffda1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>*>::~allocator( int const __in_chrg) { } /* <2ffd7b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>*>::~new_allocator( int const __in_chrg) { } /* <2ffd1c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:167 */ void BotFollowMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // { // class PathCost pathCost; // 178 // float travelDistance; // 179 // float const tooFar; // 185 // } } /* <2ffcb1> ../game_shared/bot/nav_area.h:914 */ float NavAreaTravelDistance(CNavArea *startArea, class CNavArea *endArea, class PathCost &costFunc) { // { // float distance; // 930 // { // class CNavArea *area; // 931 // } // } } /* <2ffc78> ../cstrike/dlls/bot/cs_bot.h:1114 */ inline void PathCost::PathCost(CCSBot *bot, RouteType route) { } /* <2ffc6f> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <2ffc52> ../game_shared/bot/nav_area.h:468 */ inline void CNavArea::AddToClosedList(void) { } /* <2ffc35> ../game_shared/bot/nav_area.h:460 */ inline void CNavArea::IsClosed(void) { } /* <2ffc1a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <2ffbcd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <2ffbb2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <2ffb97> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <2ffb55> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <2ffb23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:262 */ inline void _List_const_iterator::operator==(const _Self &__x) { } /* <2ffb08> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <2ffaed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <2ffac6> ../game_shared/bot/nav_area.h:240 */ inline void CNavArea::GetAdjacentList(NavDirType dir) { } /* <2ffaa8> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <2ffa88> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <2ffa5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <2ffa30> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <2ffa02> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:309 */ inline void _List_impl::~_List_impl( int const __in_chrg) { } /* <2ff9d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator>::~allocator( int const __in_chrg) { } /* <2ff9ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator>::~new_allocator( int const __in_chrg) { } /* <2ff991> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <2ff95f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator(__normal_iterator>**, std::vector> ** &__i) { } /* <2ff93f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void base(const class __normal_iterator>**, std::vector /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(const int * &__i) { } /* <2ff8ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <2ff8d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <2ff8b4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1708 */ void BotChatterInterface::GetRadioSilenceDuration(void) { } /* <2ff876> ../cstrike/dlls/bot/cs_bot_chatter.h:335 */ inline void BotPhraseManager::ResetPlaceStatementInterval( Place place) { // { // int index; // 337 // } } /* <2ff83d> ../cstrike/dlls/bot/cs_bot_chatter.h:319 */ inline void BotPhraseManager::GetPlaceStatementInterval(Place place) { // { // int index; // 321 // } } /* <2ff81b> ../cstrike/dlls/bot/cs_bot_chatter.h:130 */ inline void BotRequestReportMeme::BotRequestReportMeme(void) { } /* <2ff7ef> ../cstrike/dlls/bot/cs_bot_chatter.h:53 */ inline void BotHelpMeme::BotHelpMeme( Place place) { } /* <2ff7b7> ../cstrike/dlls/bot/cs_bot_chatter.cpp:114 */ void BotBombsiteStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { } /* <2ff77f> ../cstrike/dlls/bot/cs_bot_chatter.cpp:137 */ void BotBombStatusMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { } /* <2ff75d> ../cstrike/dlls/bot/cs_bot_chatter.h:101 */ inline void BotFollowMeme::BotFollowMeme(void) { } /* <2ff731> ../cstrike/dlls/bot/cs_bot_chatter.h:111 */ inline void BotDefendHereMeme::BotDefendHereMeme(Vector *pos) { } /* <2ff716> ../cstrike/dlls/vector.h:119 */ inline void Vector::LengthSquared(void) { } /* <2ff6de> ../cstrike/dlls/bot/cs_bot_chatter.h:87 */ inline void BotBombStatusMeme::BotBombStatusMeme(BombState state, const Vector *pos) { } /* <2ff6be> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ inline void CCSBotManager::GetLooseBomb(void) { } /* <2ff696> ../cstrike/dlls/bot/cs_bot_chatter.h:123 */ inline void BotWhereBombMeme::BotWhereBombMeme(void) { } /* <2ff65e> ../cstrike/dlls/bot/cs_bot_chatter.h:70 */ inline void BotBombsiteStatusMeme::BotBombsiteStatusMeme( int zoneIndex, StatusType status) { } /* <2ff639> ../cstrike/dlls/bot/cs_bot_manager.h:106 */ inline void CCSBotManager::GetZone(int i) { } /* <2ff607> ../game_shared/bot/bot_util.h:162 */ inline void IntervalTimer::IsLessThen(float duration) { } /* <2ff5dd> ../cstrike/dlls/bot/cs_bot_chatter.cpp:872 */ void BotStatement::AttachMeme(BotMeme *meme) { } /* <2ff5bb> ../cstrike/dlls/bot/cs_bot_chatter.h:144 */ inline void BotHostageBeingTakenMeme::BotHostageBeingTakenMeme(void) { } /* <2ff565> ../cstrike/dlls/bot/cs_bot_chatter.cpp:200 */ void BotDefendHereMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { // { // Place place; // 209 // { // const Vector *spot; // 213 // } // } } /* <2ff532> ../cstrike/dlls/bot/cs_bot.h:426 */ inline void CCSBot::SetTask(TaskType task, CBaseEntity *entity) { } /* <2ff4f4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:269 */ void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, class CCSBot *receiver) { } /* <2ff4cd> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <2ff4a3> ../cstrike/dlls/bot/cs_bot_chatter.cpp:881 */ void BotStatement::AddCondition(ConditionType condition) { } /* <2ff459> ../cstrike/dlls/bot/cs_bot_chatter.cpp:811 */ void BotPhraseManager::GetPlace( PlaceCriteria place) { // { // const_iterator iter; // 816 // { // const class BotPhrase *phrase; // 818 // } // } } /* <2ff42c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <2ff411> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <2ff3f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <2ff3b6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <2ff38a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <2ff34d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const BotSpeakable * &__val) { } /* <2ff32d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <2ff301> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <2ff2cf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:772 */ inline void __normal_iterator> >::operator+(const difference_type &__n) { } /* <2ff29d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(BotSpeakable ** &__i) { } /* <2ff260> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator>*>::construct( pointer __p, const vector> * &__val) { } /* <2ff223> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const int &__val) { } /* <2ff1f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <2ff1dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <2ff1c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <2ff186> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <2ff166> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <2ff13a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <2ff11a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <2ff0ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <2ff068> ../cstrike/dlls/bot/cs_bot_chatter.cpp:340 */ void BotPhrase::GetSpeakable( int bankIndex, float *duration) { // { // int start; // 351 // { // BotSpeakableVector *speakables; // 354 // int &index; // 355 // const class BotSpeakable *speak; // 356 // } // } } /* <2ff03b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ inline void vector>::operator[]( size_type __n) { } /* <2ff00e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:710 */ inline void vector>::operator[](size_type __n) { } /* <2fefe6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ inline void vector>::operator[]( size_type __n) { } /* <2fefc6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <2fef99> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ inline void operator[](vector>*, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void size(const class vector>*, std::allocator ../cstrike/dlls/bot/cs_bot_chatter.cpp:830 */ void BotStatement::BotStatement(BotChatterInterface *chatter, BotStatementType type, float expireDuration) { } /* <2fef19> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1714 */ void BotChatterInterface::ResetRadioSilenceDuration(void) { } /* <2feefe> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <2feea8> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1381 */ void BotChatterInterface::AddStatement(BotStatement *statement, bool mustAdd) { // { // class BotStatement *s; // 1403 // class BotStatement *earlier; // 1428 // } } /* <2fee7d> ../cstrike/dlls/bot/cs_bot_chatter.cpp:950 */ void BotStatement::IsRedundant(BotStatement *say) { } /* <2fee62> ../cstrike/dlls/bot/cs_bot_chatter.h:373 */ inline void BotStatement::HasPlace(void) { } /* <2fee36> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1266 */ void BotStatement::GetPlace(void) { // { // int i; // 1273 // } } /* <2fee0c> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1052 */ void BotStatement::AppendPhrase(ContextType contextPhrase) { } /* <2fede2> ../cstrike/dlls/bot/cs_bot_chatter.cpp:1037 */ void BotStatement::AppendPhrase(const class BotPhrase *phrase) { } /* <2fedc2> ../cstrike/dlls/bot/cs_bot.h:394 */ inline void CCSBot::GetGameState(void) { } /* <2feda4> ../cstrike/dlls/bot/cs_bot_chatter.cpp:863 */ void BotStatement::GetOwner(void) { } /* <2fed6a> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <2fed4f> ../cstrike/dlls/bot/cs_bot.h:698 */ inline void CCSBot::GetHostageEscortCount(void) { } /* <2fed34> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <2fed19> ../cstrike/dlls/bot/cs_bot.h:544 */ inline void CCSBot::GetEnemyDeathTimestamp(void) { } /* <2fecfe> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <2fece3> ../cstrike/dlls/bot/cs_bot.h:539 */ inline void CCSBot::GetTimeSinceLastSawEnemy(void) { } /* <2fecc8> ../cstrike/dlls/bot/cs_bot.h:519 */ inline void CCSBot::GetNearbyFriendCount(void) { } /* <2fecad> ../cstrike/dlls/bot/cs_bot.h:515 */ inline void CCSBot::GetEnemyPlace(void) { } /* <2fec92> ../cstrike/dlls/bot/cs_bot.h:514 */ inline void CCSBot::GetNearbyEnemyCount(void) { } /* <2fec72> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <2fec4a> ../cstrike/dlls/bot/cs_bot_chatter.h:590 */ inline void BotChatterInterface::IsTalking(void) { } /* <2fec2d> ../cstrike/dlls/bot/cs_bot_chatter.h:572 */ inline void BotChatterInterface::GetVerbosity(void) { } /* <2fec0d> ../cstrike/dlls/bot/cs_bot_chatter.h:482 */ inline void BotChatterInterface::GetOwner(void) { } /* <2febf2> ../cstrike/dlls/bot/cs_bot_chatter.h:412 */ inline void BotStatement::GetTimestamp(void) { } /* <2febd7> ../cstrike/dlls/bot/cs_bot_chatter.h:411 */ inline void BotStatement::IsSpeaking(void) { } /* <2febbc> ../cstrike/dlls/bot/cs_bot_chatter.h:386 */ inline void BotStatement::GetStartTime(void) { } /* <2feb95> ../cstrike/dlls/bot/cs_bot_chatter.h:385 */ inline void BotStatement::SetStartTime( float timestamp) { } /* <2feb6e> ../cstrike/dlls/bot/cs_bot_chatter.h:375 */ inline void BotStatement::SetPlace( Place where) { } /* <2feb53> ../cstrike/dlls/bot/cs_bot_chatter.h:371 */ inline void BotStatement::GetSubject(void) { } /* <2feb27> ../cstrike/dlls/bot/cs_bot_chatter.h:370 */ inline void BotStatement::SetSubject( int playerID) { } /* <2feb0c> ../cstrike/dlls/bot/cs_bot_chatter.h:369 */ inline void BotStatement::HasSubject(void) { } /* <2feaec> ../cstrike/dlls/bot/cs_bot_chatter.h:366 */ inline void BotStatement::GetType(void) { } /* <2fead1> ../game_shared/bot/bot_util.h:136 */ inline void IntervalTimer::Reset(void) { } /* <2fea95> ../cstrike/dlls/bot/cs_bot_chatter.h:298 */ inline void BotPhraseManager::FindPlaceIndex(Place where) { // { // int i; // 300 // } } /* <2fea7a> ../game_shared/bot/bot_util.h:146 */ inline void IntervalTimer::Invalidate(void) { } /* <2fea52> ../cstrike/dlls/bot/cs_bot_chatter.h:250 */ inline void BotPhrase::SetCountCriteria(CountCriteria count) { } /* <2fea2a> ../cstrike/dlls/bot/cs_bot_chatter.h:245 */ inline void BotPhrase::SetPlaceCriteria(PlaceCriteria place) { } /* <2fea0e> ../cstrike/dlls/bot/cs_bot_chatter.h:239 */ inline void BotPhrase::ClearCriteria(void) { } /* <2fe9f3> ../cstrike/dlls/bot/cs_bot_chatter.h:211 */ inline void BotPhrase::IsPlace(void) { } /* <2fe9d8> ../cstrike/dlls/bot/cs_bot_chatter.h:209 */ inline void BotPhrase::IsImportant(void) { } /* <2fe9bd> ../cstrike/dlls/bot/cs_bot_chatter.h:208 */ inline void BotPhrase::GetRadioEquivalent(void) { } /* <2fe99d> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ inline void BotPhrase::GetID(void) { } /* <2fe97b> ../cstrike/dlls/bot/cs_bot_chatter.h:42 */ inline void BotMeme::BotMeme(void) { } /* <2fe95b> ../cstrike/dlls/bot/cs_gamestate.h:82 */ inline void CSGameState::HostageWasTaken(void) { } /* <2fe940> ../cstrike/dlls/bot/cs_gamestate.h:46 */ inline void CSGameState::IsBombLoose(void) { } /* <2fe920> ../cstrike/dlls/bot/cs_gamestate.h:45 */ inline void CSGameState::IsBombMoving(void) { } /* <2fe905> ../cstrike/dlls/bot/cs_bot_manager.h:198 */ inline void CCSBotManager::IsRoundOver(void) { } /* <2fe8ea> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ inline void CCSBotManager::GetElapsedRoundTime(void) { } /* <2fe8ca> ../cstrike/dlls/bot/cs_bot_manager.h:177 */ inline void CCSBotManager::GetRoundStartTime(void) { } /* <2fe8a4> ../game_shared/bot/bot_profile.h:81 */ inline void BotProfile::GetVoiceBank(void) { } /* <2fe889> ../game_shared/bot/bot_profile.h:78 */ inline void BotProfile::GetVoicePitch(void) { } /* <2fe869> ../game_shared/bot/bot_profile.h:65 */ inline void BotProfile::GetAggression(void) { } /* <2fe84c> ../game_shared/bot/nav_area.h:473 */ inline void CNavArea::RemoveFromClosedList(void) { } /* <2fe82f> ../game_shared/bot/nav_area.h:435 */ inline void CNavArea::IsOpen(void) { } /* <2fe814> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <2fe7ed> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <2fe7d2> ../game_shared/bot/nav_area.h:308 */ inline void CNavArea::GetTotalCost(void) { } /* <2fe7ab> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <2fe790> ../game_shared/bot/nav_area.h:291 */ inline void CNavArea::GetParent(void) { } /* <2fe75c> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <2fe741> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <2fe726> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <2fe70b> ../game_shared/bot/nav_area.h:267 */ inline void CNavArea::GetSizeY(void) { } /* <2fe6f0> ../game_shared/bot/nav_area.h:266 */ inline void CNavArea::GetSizeX(void) { } /* <2fe6d5> ../game_shared/bot/nav_area.h:219 */ inline void CNavArea::GetPlace(void) { } /* <2fe6b5> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <2fe68b> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2fe661> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2fe637> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2fe61c> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2fe5fc> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <2fe5d1> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <2fe5b6> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <2fe596> ../game_shared/bot/bot_util.h:131 */ inline void IntervalTimer::IntervalTimer(void) { } /* <2fe576> ../game_shared/bot/bot_util.h:183 */ inline void CountdownTimer::CountdownTimer(void) { } /* <2fe55b> ../game_shared/bot/bot_util.h:157 */ inline void IntervalTimer::GetElapsedTime(void) { } /* <2fe53b> ../game_shared/bot/bot_util.h:151 */ inline void IntervalTimer::HasStarted(void) { } /* <2fe4de> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2fe48c> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2fe43c> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2fe3fd> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2fe3a8> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2fe2e8> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2fe2b9> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2fe299> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2fe24a> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */ void CCSBot::GetRangeToFarthestEscortedHostage(void) { // { // class FarthestHostage away; // 1118 // ForEachHostage(const class CHostageManager *const this, // class FarthestHostage &func); // 1120 // } } /* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */ /* linkage=_Z21FindNearbyRetreatSpotP6CCSBotf */ const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange) { // { // class CNavArea *area; // 1068 // class CollectRetreatSpotsFunctor collector; // 1073 // int which; // 1080 // SearchSurroundingAreas(CNavArea *startArea, // const Vector *startPos, // class CollectRetreatSpotsFunctor &func, // float maxRange); // 1074 // } } /* <2e9bbc> ../cstrike/dlls/bot/cs_bot.cpp:1013 */ inline void CollectRetreatSpotsFunctor::operator()(CNavArea *area) { // { // const HidingSpotList *list; // 1016 // { // const_iterator iter; // 1018 // { // const class HidingSpot *spot; // 1020 // class CBasePlayer *owner; // 1040 // } // } // } } /* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */ void CCSBot::GuardRandomZone(float range) { // { // class CCSBotManager *ctrl; // 982 // const class Zone *zone; // 984 // GetRandomZone(const class CCSBotManager *const this); // 984 // { // class CNavArea *rescueArea; // 987 // } // } } /* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */ void CCSBot::HasNotSeenEnemyForLongTime(void) { // { // float const longTime; // 972 // GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973 // } } /* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */ void CCSBot::AdjustSafeTime(void) { // { // class CCSBotManager *ctrl; // 956 // GetElapsedRoundTime(const class CCSBotManager *const this); // 959 // } } /* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */ void CCSBot::GetSafeTimeRemaining(void) { // { // class CCSBotManager *ctrl; // 945 // GetElapsedRoundTime(const class CCSBotManager *const this); // 947 // } } /* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */ void CCSBot::IsEndOfSafeTime(void) { // IsSafe(const class CCSBot *const this); // 936 } /* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */ void CCSBot::IsWellPastSafe(void) { // { // class CCSBotManager *ctrl; // 922 // GetElapsedRoundTime(const class CCSBotManager *const this); // 924 // } } /* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */ void CCSBot::IsSafe(void) { // { // class CCSBotManager *ctrl; // 908 // GetElapsedRoundTime(const class CCSBotManager *const this); // 910 // } } /* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */ void CCSBot::IsHurrying(void) { // { // class CCSBotManager *ctrl; // 887 // IsElapsed(const class CountdownTimer *const this); // 884 // } } /* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */ void CCSBot::IsRogue(void) { // { // class CCSBotManager *ctrl; // 859 // AllowRogues(const class CCSBotManager *const this); // 860 // IsElapsed(const class CountdownTimer *const this); // 864 // { // float const rogueChance; // 869 // Start(CountdownTimer *const this, // float duration); // 866 // } // } } /* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */ void CCSBot::DecreaseMorale(void) { } /* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */ void CCSBot::IncreaseMorale(void) { } /* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */ void CCSBot::IgnoreEnemies(float duration) { // Start(CountdownTimer *const this, // float duration); // 828 } /* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */ void CCSBot::GetDisposition(void) { // IsElapsed(const class CountdownTimer *const this); // 816 } /* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */ void CCSBot::SetDisposition(DispositionType disposition) { // Invalidate(CountdownTimer *const this); // 806 } /* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */ void CCSBot::GetImportantEnemy( bool checkVisibility) { // { // class CCSBotManager *ctrl; // 746 // class CBasePlayer *nearEnemy; // 747 // float nearDist; // 748 // { // int i; // 750 // { // class CBaseEntity *entity; // 752 // class CBasePlayer *player; // 767 // Vector d; // 782 // float distSq; // 783 // FNullEnt(entvars_t *pev); // 757 // operator-(const Vector *const this, // const Vector &v); // 782 // } // } // } } /* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */ void CCSBot::OutnumberedCount(void) { // IsOutnumbered(const class CCSBot *const this); // 733 // GetNearbyEnemyCount(const class CCSBot *const this); // 734 // GetNearbyFriendCount(const class CCSBot *const this); // 734 } /* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */ void CCSBot::IsOutnumbered(void) { // GetNearbyFriendCount(const class CCSBot *const this); // 724 // GetNearbyEnemyCount(const class CCSBot *const this); // 724 } /* <2e93f4> ../cstrike/dlls/bot/cs_bot.cpp:722 */ void CCSBot::IsOutnumbered(void) { } /* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */ void CCSBot::UpdateHostageEscortCount(void) { // { // float const updateInterval; // 695 // { // class CHostage *hostage; // 704 // IsValid(CHostage *const this); // 709 // IsFollowing(CHostage *const this, // const class CBaseEntity *entity); // 713 // edict(CBaseEntity *const this); // 705 // FNullEnt(const edict_t *pent); // 705 // } // } } /* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */ void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot) { // { // int leastRecent; // 653 // float leastRecentTime; // 654 // { // int i; // 656 // } // } } /* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */ void CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot) { // { // int i; // 639 // } } /* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */ void CCSBot::GetOffLadder(void) { // DestroyPath(CCSBot *const this); // 627 } /* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */ void CCSBot::GetAttacker(void) { } /* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */ void CCSBot::CanSeePlantedBomb(void) { // { // class CCSBotManager *ctrl; // 590 // const Vector *bombPos; // 598 // } } /* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */ void CCSBot::CanSeeLooseBomb(void) { // { // class CCSBotManager *ctrl; // 568 // class CBaseEntity *bomb; // 573 // GetLooseBomb(CCSBotManager *const this); // 573 // } } /* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */ void CCSBot::NoticeLooseBomb(void) { // { // class CCSBotManager *ctrl; // 546 // class CBaseEntity *bomb; // 551 // GetLooseBomb(CCSBotManager *const this); // 551 // } } /* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */ void CCSBot::IsDoingScenario(void) { } /* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */ void CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // class CBaseEntity *attacker; // 99 // GetClassPtr(CBaseEntity *a); // 99 // { // class CBasePlayer *player; // 104 // } // { // class CBasePlayer *lastAttacker; // 113 // float lastAttackedTimestamp; // 114 // AdjustSafeTime(CCSBot *const this); // 121 // IsSurprised(const class CCSBot *const this); // 124 // { // class CBasePlayer *enemy; // 126 // bool panic; // 127 // { // float invSkill; // 148 // float panicChance; // 149 // } // } // } // } } /* <2e8e10> ../cstrike/dlls/bot/cs_bot.cpp:954 */ void CCSBot::AdjustSafeTime(void) { // { // class CCSBotManager *ctrl; // 956 // } } /* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */ void CCSBot::Panic(CBasePlayer *enemy) { // { // class Vector2D dir; // 456 // class Vector2D perp; // 457 // Vector spot; // 459 // IsSurprised(const class CCSBot *const this); // 453 // { // class Vector2D toEnemy; // 473 // float along; // 476 // float c45; // 477 // float size; // 478 // float shift; // 479 // NormalizeInPlace(Vector2D *const this); // 474 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 476 // { // float side; // 495 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 495 // } // } // { // float const offset; // 464 // float side; // 465 // } // } } /* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */ void CCSBot::StayOnNavMesh(void) { // { // class CNavArea *goalArea; // 408 // { // Vector pos; // 422 // Vector to; // 426 // float const stepInDist; // 429 // operator-(const Vector *const this, // const Vector &v); // 426 // NormalizeInPlace(Vector *const this); // 427 // operator*(float fl, // const Vector &v); // 430 // operator+(const Vector *const this, // const Vector &v); // 430 // } // } } /* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */ void CCSBot::SetEnemy(CBasePlayer *enemy) { } /* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */ void CCSBot::FindNearbyPlayer(void) { // { // class CBaseEntity *pEntity; // 360 // Vector vecSrc; // 361 // float flRadius; // 362 // Vector(Vector *const this, // const Vector &v); // 361 // } } /* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */ void CCSBot::BotDeathThink(void) { } /* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */ void CCSBot::IsBusy(void) { } /* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */ void CCSBot::BotTouch(CBaseEntity *other) { // FStrEq(const char *sz1, // const char *sz2); // 297 // { // Vector center; // 299 // class Extent extent; // 301 // bool breakIt; // 307 // operator+(const Vector *const this, // const Vector &v); // 299 // { // Vector goal; // 312 // Vector(Vector *const this, // const Vector &v); // 312 // IsIntersectingBox(const Vector *start, // const Vector *end, // const Vector *boxMin, // const Vector *boxMax); // 314 // } // operator/(const Vector *const this, // float fl); // 299 // } // { // class CBasePlayer *player; // 269 // unsigned int otherPri; // 272 // unsigned int myPri; // 275 // { // unsigned int avoidPri; // 284 // } // } } /* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */ void CCSBot::Killed(entvars_t *pevAttacker, int iGib) { // { // float const deathDanger; // 178 // float const deathDangerRadius; // 179 // } } /* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */ void CCSBot::Jump(bool mustJump) { } /* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */ void CCSBot::Walk(void) { // IsElapsed(const class CountdownTimer *const this); // 64 // Walk(CBot *const this); // 66 } /* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */ /* linkage=_Z17GetBotFollowCountP11CBasePlayer */ int GetBotFollowCount(CBasePlayer *leader) { // { // int count; // 26 // { // int i; // 28 // { // class CBaseEntity *entity; // 30 // class CBasePlayer *player; // 41 // class CCSBot *bot; // 49 // FNullEnt(entvars_t *pev); // 35 // GetFollowLeader(CCSBot *const this); // 50 // } // } // } } /* <2e8587> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2e849c> ../game_shared/bot/nav_area.h:1028 */ void SearchSurroundingAreas(CNavArea *startArea, const Vector *startPos, class CollectRetreatSpotsFunctor &func, float maxRange) { // { // class CNavArea *area; // 1045 // { // const_iterator ladderIt; // 1064 // const NavLadderList *ladderList; // 1067 // { // int dir; // 1051 // { // int count; // 1053 // { // int i; // 1054 // { // class CNavArea *adjArea; // 1056 // } // } // } // } // { // const class CNavLadder *ladder; // 1072 // } // { // const class CNavLadder *ladder; // 1093 // } // } // } } /* <2e8465> ../cstrike/dlls/bot/cs_bot.cpp:1004 */ inline void CollectRetreatSpotsFunctor::CollectRetreatSpotsFunctor(CCSBot *me, float range) { } /* <2e845c> ../game_shared/bot/nav_area.h:440 */ inline void IsOpenListEmpty(void) { } /* <2e8431> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <2e8418> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <2e83ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <2e83bd> ../game_shared/bot/nav_area.h:244 */ inline void CNavArea::GetLadderList(LadderDirectionType dir) { } /* <2e83a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <2e8360> ../game_shared/bot/nav_area.h:422 */ inline void CNavArea::GetAdjacentArea(NavDirType dir, int i) { // { // const_iterator iter; // 424 // } } /* <2e833c> ../game_shared/bot/nav_area.h:236 */ inline void CNavArea::GetAdjacentCount(NavDirType dir) { } /* <2e831e> ../game_shared/bot/nav_area.h:445 */ inline void PopOpenList(void) { // { // class CNavArea *area; // 449 // } } /* <2e8317> ../game_shared/bot/nav_area.h:286 */ inline void MakeNewMarker(void) { } /* <2e82f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <2e82d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <2e82b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:845 */ inline void list>::size(void) { } /* <2e828a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:113 */ inline void distance>(_List_const_iterator __first, class _List_const_iterator __last) { } /* <2e8249> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_funcs.h:73 */ inline void __distance>(_List_const_iterator __first, class _List_const_iterator __last, class input_iterator_tag) { // { // difference_type __n; // 79 // } } /* <2e822a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:202 */ inline void __iterator_category>(const class _List_const_iterator &const) { } /* <2e81f9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <2e81e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <2e81c7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <2e81a8> ../cstrike/dlls/bot/cs_bot_manager.h:24 */ inline int OtherTeam(int team) { } /* <2e8183> ../cstrike/dlls/vector.h:149 */ inline void Vector::IsLengthGreaterThan(float length) { } /* <2e816a> ../game_shared/bot/nav_area.h:136 */ inline void HidingSpot::GetPosition(void) { } /* <2e8133> ../game_shared/bot/nav_area.h:255 */ inline void CNavArea::GetHidingSpotList(void) { } /* <2e8115> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <2e80ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <2e80c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <2e80a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <2e808f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <2e8058> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:211 */ inline void _List_const_iterator::_List_const_iterator(void) { } /* <2e803a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <2e8011> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <2e7fca> ../cstrike/dlls/hostage/hostage.h:293 */ inline void CHostageManager::ForEachHostage(FarthestHostage &func) { // { // int i; // 295 // } } /* <2e7f9f> ../cstrike/dlls/bot/cs_bot.cpp:1088 */ inline void FarthestHostage::FarthestHostage(CCSBot *me) { } /* <2e7f64> ../cstrike/dlls/bot/cs_bot.cpp:1094 */ inline void FarthestHostage::operator()(CHostage *hostage) { // { // float range; // 1098 // } } /* <2e7eb2> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2e7e6e> ../cstrike/dlls/hostage/hostage.h:104 */ inline void CHostage::IsFollowing(CBaseEntity *entity) { } /* <2e7e39> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <2e7e05> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <2e7dd0> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <2e7db7> ../cstrike/dlls/bot/cs_bot_manager.h:150 */ inline void CCSBotManager::GetRandomZone(void) { } /* <2e7d83> ../cstrike/dlls/bot/cs_bot.cpp:906 */ void CCSBot::IsSafe(void) { // { // class CCSBotManager *ctrl; // 908 // } } /* <2e7d5e> ../game_shared/bot/bot_util.h:194 */ inline void CountdownTimer::Start( float duration) { } /* <2e7d45> ../cstrike/dlls/bot/cs_bot.h:395 */ inline void CCSBot::GetGameState(void) { } /* <2e7d27> ../cstrike/dlls/bot/cs_bot_manager.h:164 */ inline void CCSBotManager::GetLooseBomb(void) { } /* <2e7cc4> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <2e7c99> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */ inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax) { // { // unsigned char startFlags; // 202 // unsigned char endFlags; // 203 // } } /* <2e7bee> ../cstrike/dlls/vector.h:114 */ inline void Vector::operator/(float fl) { } /* <2e7bce> ../game_shared/bot/nav.h:104 */ inline void Extent::Extent(void) { } /* <2e7baf> ../cstrike/dlls/bot/cs_bot.h:491 */ inline void CCSBot::GetChatter(void) { } /* <2e7b91> ../game_shared/bot/bot.h:275 */ inline void CBot::Walk(void) { } /* <2e7b5c> ../cstrike/dlls/bot/cs_bot.h:370 */ inline void CCSBot::GetFollowLeader(void) { // { // class CBaseEntity *entity; // 372 // } } /* <2e7b1f> ../cstrike/dlls/bot/cs_bot.h:577 */ inline void CCSBot::IsUsingLadder(void) { } /* <2e7b06> ../cstrike/dlls/bot/cs_bot.h:567 */ inline void CCSBot::GetLastKnownArea(void) { } /* <2e7ae8> ../cstrike/dlls/bot/cs_bot.h:551 */ inline void CCSBot::DestroyPath(void) { } /* <2e7acf> ../cstrike/dlls/bot/cs_bot.h:550 */ inline void CCSBot::HasPath(void) { } /* <2e7ab6> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <2e7a9d> ../cstrike/dlls/bot/cs_bot.h:539 */ inline void CCSBot::GetTimeSinceLastSawEnemy(void) { } /* <2e7a84> ../cstrike/dlls/bot/cs_bot.h:519 */ inline void CCSBot::GetNearbyFriendCount(void) { } /* <2e7a6b> ../cstrike/dlls/bot/cs_bot.h:514 */ inline void CCSBot::GetNearbyEnemyCount(void) { } /* <2e7a52> ../cstrike/dlls/bot/cs_bot.h:427 */ inline void CCSBot::GetTask(void) { } /* <2e7a34> ../cstrike/dlls/bot/cs_bot.h:385 */ inline void CCSBot::IsSurprised(void) { } /* <2e7a16> ../cstrike/dlls/bot/cs_gamestate.h:47 */ inline void CSGameState::IsBombPlanted(void) { } /* <2e79fd> ../cstrike/dlls/bot/cs_bot_manager.h:180 */ inline void CCSBotManager::AllowRogues(void) { } /* <2e79e4> ../cstrike/dlls/bot/cs_bot_manager.h:178 */ inline void CCSBotManager::GetElapsedRoundTime(void) { } /* <2e79cb> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <2e79ad> ../cstrike/dlls/bot/cs_bot_manager.h:88 */ inline void CCSBotManager::GetScenario(void) { } /* <2e7989> ../game_shared/bot/bot_profile.h:67 */ inline void BotProfile::GetTeamwork(void) { } /* <2e796b> ../game_shared/bot/bot_profile.h:66 */ inline void BotProfile::GetSkill(void) { } /* <2e7944> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2e792b> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2e790d> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <2e78e4> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <2e78c6> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <2e78a1> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <2e7877> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <2e784f> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <2e7825> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <2e77f5> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <2e777b> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <2e7722> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <2e76c9> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <2e7688> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <2e765e> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <2e7605> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <2e7572> ../game_shared/bot/nav_area.h:990 */ inline void AddAreaToOpenList(CNavArea *area, class CNavArea *parent, const Vector *startPos, float maxRange) { // { // Vector closePos; // 1004 // { // float distAlong; // 1009 // } // } } /* <2e7559> ../game_shared/bot/nav_area.h:269 */ inline void CNavArea::GetCenter(void) { } /* <2e7534> ../cstrike/dlls/vector.h:52 */ inline void Vector2D::IsLengthLessThan(float length) { } /* <2e750d> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2e74f4> ../game_shared/bot/nav_area.h:311 */ inline void CNavArea::GetCostSoFar(void) { } /* <2e74ce> ../game_shared/bot/nav_area.h:310 */ inline void CNavArea::SetCostSoFar( float value) { } /* <2e74a8> ../game_shared/bot/nav_area.h:307 */ inline void CNavArea::SetTotalCost( float value) { } /* <2e7475> ../game_shared/bot/nav_area.h:290 */ inline void CNavArea::SetParent(CNavArea *parent, NavTraverseType how) { } /* <2e745c> ../game_shared/bot/nav_area.h:288 */ inline void CNavArea::IsMarked(void) { } /* <2e7443> ../game_shared/bot/nav_area.h:287 */ inline void CNavArea::Mark(void) { } /* <2e7425> ../game_shared/bot/nav_area.h:216 */ inline void CNavArea::GetAttributes(void) { } /* <2e7407> ../game_shared/bot/nav_area.h:137 */ inline void HidingSpot::GetID(void) { } /* <2e73e9> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <2e73cb> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <2e73ad> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2e735d> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2e7336> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2e72f9> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2e72a9> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2e71d9> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <2e71a5> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2e7179> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2e715b> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2e711f> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <2e70f7> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <2e70cd> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <2e70a5> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2e707d> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <2d4e40> ../game_shared/shared_util.cpp:247 */ /* linkage=_Z18SharedTokenWaitingPKc */ bool SharedTokenWaiting(const char *buffer) { // { // const char *p; // 249 // } } /* <2d4de7> ../game_shared/shared_util.cpp:173 */ /* linkage=_Z11SharedParsePKc */ const char *SharedParse(const char *data) { // //skipwhite: // 185 // { // int c; // 175 // int len; // 176 // } } /* <2d4dbf> ../game_shared/shared_util.cpp:164 */ /* linkage=_Z18SharedSetQuoteCharc */ void SharedSetQuoteChar(char c) { } /* <2d4da4> ../game_shared/shared_util.cpp:155 */ /* linkage=_Z14SharedGetTokenv */ char *SharedGetToken(void) { } /* <2d4d11> ../game_shared/shared_util.cpp:137 */ /* linkage=_Z11NumAsStringi */ const char *NumAsString(int val) { // { // int const BufLen; // 139 // int const NumBuffers; // 140 // char string; // 141 // int curstring; // 142 // int len; // 146 // } } /* <2d4c7e> ../game_shared/shared_util.cpp:122 */ /* linkage=_Z12NumAsWStringi */ const wchar_t *NumAsWString(int val) { // { // int const BufLen; // 124 // int const NumBuffers; // 125 // wchar_t string; // 126 // int curstring; // 127 // int len; // 131 // } } /* <2d4c0d> ../game_shared/shared_util.cpp:106 */ /* linkage=_Z10BufWPrintfPwRiPKwz */ wchar_t *BufWPrintf(wchar_t *buf, int &len, const wchar_t *fmt, ...) { // { // va_list argptr; // 111 // } } /* <2d4ba1> ../game_shared/shared_util.cpp:90 */ /* linkage=_Z9BufPrintfPcRiPKcz */ char *BufPrintf(char *buf, int &len, const char *fmt, ...) { // { // va_list argptr; // 95 // } } /* <2d4b0a> ../game_shared/shared_util.cpp:68 */ /* linkage=_Z13SharedVarArgsPcz */ char *SharedVarArgs(char *format, ...) { // { // va_list argptr; // 70 // int const BufLen; // 71 // int const NumBuffers; // 72 // char string; // 73 // int curstring; // 74 // } } /* <2d4a66> ../game_shared/shared_util.cpp:50 */ /* linkage=_Z14SharedWVarArgsPwz */ wchar_t *SharedWVarArgs(wchar_t *format, ...) { // { // va_list argptr; // 52 // int const BufLen; // 53 // int const NumBuffers; // 54 // wchar_t string; // 55 // int curstring; // 56 // } } /* <2d44ba> (null):27581 */ void _GLOBAL__sub_I_g_PlayerModEnable(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 274 } /* <2d4486> ../game_shared/voice_gamemgr.cpp:129 */ void CVoiceGameMgr::Update(double frametime) { } /* <2d416b> ../game_shared/voice_gamemgr.cpp:215 */ void CVoiceGameMgr::UpdateMasks(void) { // { // bool bAllTalk; // 219 // { // int iClient; // 221 // { // class CBaseEntity *pEnt; // 223 // class CBasePlayer *pPlayer; // 234 // CPlayerBitVec gameRulesMask; // 236 // operator uint32(CBitVecAccessor *const this); // 228 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 230 // CBitVec(CBitVec<32> *const this); // 236 // { // int iOtherClient; // 240 // { // class CBaseEntity *pEnt; // 242 // operator=(CBitVecAccessor *const this, // int val); // 245 // } // } // operator!=(CBitVec<32> *const this, // const class CBitVec<32> &other); // 251 // operator!=(CBitVec<32> *const this, // const class CBitVec<32> &other); // 252 // { // int dw; // 258 // operator=(CBitVec<32> *const this, // const class CBitVec<32> &other); // 254 // operator=(CBitVec<32> *const this, // const class CBitVec<32> &other); // 255 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 257 // } // { // int iOtherClient; // 268 // { // bool bCanHear; // 270 // operator uint32(CBitVecAccessor *const this); // 270 // operator uint32(CBitVecAccessor *const this); // 270 // } // } // } // } // } } /* <2d3ec5> ../game_shared/voice_gamemgr.cpp:152 */ void CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender) { // { // int iReceiverIndex; // 154 // int iSenderIndex; // 154 // entindex(CBaseEntity *const this); // 159 // entindex(CBaseEntity *const this); // 160 // operator uint32(CBitVecAccessor *const this); // 165 // } } /* <2d3d82> ../game_shared/voice_gamemgr.cpp:140 */ void CVoiceGameMgr::ClientConnected(edict_t *pEdict) { // { // int index; // 142 // ENTINDEX(edict_t *pEdict); // 142 // operator=(CBitVecAccessor *const this, // int val); // 145 // Init(CBitVec<32> *const this, // int val); // 146 // Init(CBitVec<32> *const this, // int val); // 147 // } } /* <2d3d4e> ../game_shared/voice_gamemgr.cpp:123 */ void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper) { } /* <2d3d0b> ../game_shared/voice_gamemgr.cpp:101 */ void CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients) { } /* <2d3cea> ../game_shared/voice_gamemgr.cpp:89 */ void CVoiceGameMgr::CVoiceGameMgr(void) { } /* <2d3cd1> ../game_shared/voice_gamemgr.cpp:89 */ void CVoiceGameMgr::CVoiceGameMgr(void) { } /* <2d3c98> ../game_shared/voice_gamemgr.cpp:96 */ void CVoiceGameMgr::~CVoiceGameMgr(void) { // ~CVoiceGameMgr(CVoiceGameMgr::~CVoiceGameMgr(// int const __in_chrg); // 98 } /* <2d3c38> ../game_shared/voice_gamemgr.cpp:68 */ void VoiceServerDebug(const char *pFmt, ...) { // { // char msg; // 70 // va_list marker; // 71 // } } /* <2d3c17> ../game_shared/voice_gamemgr.cpp:96 */ void CVoiceGameMgr::~CVoiceGameMgr(void) { } /* <2d3bf3> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <2d3bd1> ../game_shared/bitvec.h:165 */ inline void GetDWord(CBitVec<32> *const this, int i) { } /* <2d3ba8> ../game_shared/bitvec.h:125 */ inline void operator=(CBitVec<32> *const this, const CBitVec<32> &other) { } /* <2d3b7f> ../game_shared/bitvec.h:152 */ inline void operator!=(CBitVec<32> *const this, const CBitVec<32> &other) { } /* <2d3b11> ../game_shared/bitvec.h:141 */ inline void operator==(CBitVec<32> *const this, const CBitVec<32> &other) { // { // int i; // 143 // } } /* <2d3ae2> ../game_shared/bitvec.h:115 */ inline void Init(CBitVec<32> *const this, int val) { // { // int i; // 117 // } } /* <2d3ac9> ../game_shared/bitvec.h:100 */ inline void GetNumBits(CBitVec<32> *const this) { } /* <2d3a7d> ../game_shared/bitvec.h:173 */ inline void SetDWord(CBitVec<32> *const this, int i, uint32 val) { } /* <2d3a63> ../game_shared/bitvec.h:88 */ inline void operator uint32(CBitVecAccessor *const this) { } /* <2d3a41> ../game_shared/bitvec.h:133 */ inline void operator[](CBitVec<32> *const this, int i) { } /* <2d3a28> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2d39f8> ../game_shared/bitvec.h:73 */ inline void CBitVecAccessor::CBitVecAccessor( uint32 *pDWords, int iBit) { } /* <2d39cf> ../game_shared/bitvec.h:107 */ inline void CBitVec(CBitVec<32> *const this) { // { // int i; // 109 // } } /* <2d39b1> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2d3962> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2d3918> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2d38dd> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2d388e> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2d382d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2d3801> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2d37d7> ../game_shared/bitvec.h:80 */ inline void CBitVecAccessor::operator=( int val) { } /* <2d37af> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2d3787> ../game_shared/voice_gamemgr.cpp:96 */ void CVoiceGameMgr::~CVoiceGameMgr(int const __in_chrg) { } /* <2d03e9> ../cstrike/pm_shared/pm_debug.c:260 */ void PM_ViewEntity(void) { // vec3_t forward; // 262 // vec3_t right; // 262 // vec3_t up; // 262 // float raydist; // 263 // vec3_t origin; // 264 // vec3_t end; // 265 // int i; // 266 // pmtrace_t trace; // 267 // int pcolor; // 268 // float fup; // 269 // PM_DrawPhysEntBBox(int num, // int pcolor, // float life); // 294 } /* <2d030c> ../cstrike/pm_shared/pm_debug.c:218 */ void PM_DrawBBox(vec_t *mins, vec_t *maxs, vec_t *origin, int pcolor, float life) { // int j; // 220 // vec3_t tmp; // 222 // vec_t p; // 223 // float gap; // 224 // PM_DrawRectangle(vec_t *tl, // vec_t *bl, // vec_t *tr, // vec_t *br, // int pcolor, // float life); // 238 } /* <2d0197> ../cstrike/pm_shared/pm_debug.c:114 */ void PM_DrawRectangle(vec_t *tl, vec_t *bl, vec_t *tr, vec_t *br, int pcolor, float life) { } /* <2d0110> ../cstrike/pm_shared/pm_debug.c:43 */ void PM_ShowClipBox(void) { } /* <2d0012> ../cstrike/pm_shared/pm_debug.c:82 */ void PM_ParticleLine(vec_t *start, vec_t *end, int pcolor, float life, float vert) { // float linestep; // 84 // float curdist; // 85 // float len; // 86 // vec3_t curpos; // 87 // vec3_t diff; // 88 // int i; // 89 } /* <2cff57> ../cstrike/pm_shared/pm_debug.c:128 */ void PM_DrawPhysEntBBox(int num, int pcolor, float life) { // physent_t *pe; // 130 // vec3_t org; // 131 // int j; // 132 // vec3_t tmp; // 133 // vec_t p; // 134 // float gap; // 135 // vec3_t modelmins; // 136 // vec3_t modelmaxs; // 136 // { // vec3_t forward; // 161 // vec3_t right; // 161 // vec3_t up; // 161 // } } /* <2cee68> ../cstrike/pm_shared/pm_math.c:398 */ void VectorAngles(const vec_t *forward, vec_t *angles) { // float tmp; // 400 // float yaw; // 400 // float pitch; // 400 } /* <2ced4d> ../cstrike/pm_shared/pm_math.c:374 */ void VectorMatrix(vec_t *forward, vec_t *right, vec_t *up) { // vec3_t tmp; // 376 // CrossProduct(const vec_t *v1, // const vec_t *v2, // vec_t *cross); // 390 // VectorNormalize(vec_t *v); // 391 // CrossProduct(const vec_t *v1, // const vec_t *v2, // vec_t *cross); // 392 // VectorNormalize(vec_t *v); // 393 } /* <2ced0f> ../cstrike/pm_shared/pm_math.c:366 */ int Q_log2(int val) { // int answer; // 368 } /* <2cecc9> ../cstrike/pm_shared/pm_math.c:358 */ void VectorScale(const vec_t *in, vec_t scale, vec_t *out) { } /* <2ceca2> ../cstrike/pm_shared/pm_math.c:351 */ void VectorInverse(vec_t *v) { } /* <2cec3c> ../cstrike/pm_shared/pm_math.c:332 */ float VectorNormalize(vec_t *v) { // float length; // 334 // float ilength; // 334 } /* <2cebc2> ../cstrike/pm_shared/pm_math.c:325 */ float Distance(const vec_t *v1, const vec_t *v2) { // vec3_t d; // 327 // Length(const vec_t *v); // 329 } /* <2ceafc> ../cstrike/pm_shared/pm_math.c:297 */ void _VectorCopy(vec_t *in, vec_t *out) { } /* <2ceab5> ../cstrike/pm_shared/pm_math.c:290 */ void _VectorAdd(vec_t *veca, vec_t *vecb, vec_t *out) { } /* <2cea6e> ../cstrike/pm_shared/pm_math.c:283 */ void _VectorSubtract(vec_t *veca, vec_t *vecb, vec_t *out) { } /* <2cea34> ../cstrike/pm_shared/pm_math.c:278 */ vec_t _DotProduct(vec_t *v1, vec_t *v2) { } /* <2ce9de> ../cstrike/pm_shared/pm_math.c:270 */ void VectorMA(const vec_t *veca, float scale, const vec_t *vecb, vec_t *vecc) { } /* <2ce996> ../cstrike/pm_shared/pm_math.c:259 */ int VectorCompare(const vec_t *v1, const vec_t *v2) { // int i; // 261 } /* <2ce953> ../cstrike/pm_shared/pm_math.c:251 */ void VectorTransform(const vec_t *in1, float *in2, vec_t *out) { } /* <2ce893> ../cstrike/pm_shared/pm_math.c:235 */ float AngleBetweenVectors(const vec_t *v1, const vec_t *v2) { // float angle; // 237 // float l1; // 238 // float l2; // 239 // Length(const vec_t *v); // 238 // Length(const vec_t *v); // 239 } /* <2ce85f> ../cstrike/pm_shared/pm_math.c:313 */ float Length(const vec_t *v) { // int i; // 315 // float length; // 316 } /* <2ce75f> ../cstrike/pm_shared/pm_math.c:198 */ void InterpolateAngles(float *start, float *end, float *output, float frac) { // int i; // 200 // float ang1; // 201 // float ang2; // 201 // float d; // 202 // NormalizeAngles(float *angles); // 204 // NormalizeAngles(float *angles); // 205 // NormalizeAngles(float *angles); // 225 } /* <2ce710> ../cstrike/pm_shared/pm_math.c:172 */ void NormalizeAngles(float *angles) { // int i; // 174 } /* <2ce67b> ../cstrike/pm_shared/pm_math.c:142 */ void AngleIMatrix(const vec_t *angles, float *matrix) { // float angle; // 144 // float sr; // 145 // float sp; // 145 // float sy; // 145 // float cr; // 145 // float cp; // 145 // float cy; // 145 } /* <2ce5d0> ../cstrike/pm_shared/pm_math.c:112 */ void AngleMatrix(const vec_t *angles, float *matrix) { // float angle; // 114 // float sr; // 115 // float sp; // 115 // float sy; // 115 // float cr; // 115 // float cp; // 115 // float cy; // 115 } /* <2ce521> ../cstrike/pm_shared/pm_math.c:76 */ void AngleVectorsTranspose(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up) { // float angle; // 78 // float sr; // 79 // float sp; // 79 // float sy; // 79 // float cr; // 79 // float cp; // 79 // float cy; // 79 } /* <2ce461> ../cstrike/pm_shared/pm_math.c:41 */ void AngleVectors(const vec_t *angles, vec_t *forward, vec_t *right, vec_t *up) { // float angle; // 43 // float sr; // 44 // float sp; // 44 // float sy; // 44 // float cr; // 44 // float cp; // 44 // float cy; // 44 } /* <2ce436> ../cstrike/pm_shared/pm_math.c:35 */ float anglemod(float a) { } /* <2ce21b> ../cstrike/pm_shared/pm_shared.c:3638 */ void PM_Init(struct playermove_s *ppmove) { } /* <2ce1ee> ../cstrike/pm_shared/pm_shared.c:3629 */ int PM_GetPhysEntInfo(int ent) { } /* <2ce1c1> ../cstrike/pm_shared/pm_shared.c:3620 */ int PM_GetVisEntInfo(int ent) { } /* <2ce182> ../cstrike/pm_shared/pm_shared.c:3596 */ void PM_Move(struct playermove_s *ppmove, int server) { } /* <2ce101> ../cstrike/pm_shared/pm_shared.c:3479 */ void PM_CreateStuckTable(void) { // float x; // 3481 // float y; // 3481 // float z; // 3481 // int idx; // 3482 // int i; // 3483 // float zi; // 3484 } /* <2cdfe9> ../cstrike/pm_shared/pm_shared.c:3225 */ void PM_PlayerMove(qboolean server) { // physent_t *pLadder; // 3227 // PM_ShouldDoSpectMode(void); // 3251 // PM_InWater(void); // 3457 // PM_Jump(void); // 3392 // PM_AddCorrectGravity(void); // 3360 // PM_Jump(void); // 3343 // PM_FixupGravityVelocity(void); // 3459 } /* <2cdfc3> ../cstrike/pm_shared/pm_shared.c:3136 */ void PM_ReduceTimers(void) { } /* <2cdeb8> ../cstrike/pm_shared/pm_shared.c:3069 */ void PM_CheckParamters(void) { // float spd; // 3071 // float maxspeed; // 3072 // vec3_t v_angle; // 3073 // PM_DropPunchAngle(vec_t *punchangle); // 3105 // { // float fRatio; // 3089 // } // PM_CalcRoll(vec_t *angles, // vec_t *velocity, // float rollangle, // float rollspeed); // 3114 } /* <2cde69> ../cstrike/pm_shared/pm_shared.c:3053 */ void PM_DropPunchAngle(vec_t *punchangle) { // float len; // 3055 } /* <2cdd76> ../cstrike/pm_shared/pm_shared.c:3018 */ float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed) { // float sign; // 3020 // float side; // 3021 // float value; // 3022 // vec3_t forward; // 3023 // vec3_t right; // 3023 // vec3_t up; // 3023 } /* <2cdd60> ../cstrike/pm_shared/pm_shared.c:2988 */ void PM_PlayWaterSounds(void) { } /* <2cdcd3> ../cstrike/pm_shared/pm_shared.c:2933 */ void PM_CheckFalling(void) { // { // float fvol; // 2939 // PM_MapTextureTypeStepType(char chTextureType); // 2963 // PM_PlayStepSound(int step, // float fvol); // 2963 // } } /* <2cdc4b> ../cstrike/pm_shared/pm_shared.c:2869 */ void PM_CheckWaterJump(void) { // vec3_t vecStart; // 2871 // vec3_t vecEnd; // 2871 // vec3_t flatforward; // 2872 // vec3_t flatvelocity; // 2873 // float curspeed; // 2874 // pmtrace_t tr; // 2875 // int savehull; // 2876 } /* <2cdba2> ../cstrike/pm_shared/pm_shared.c:2674 */ void PM_NoClip(void) { // int i; // 2676 // vec3_t wishvel; // 2677 // float fmove; // 2678 // float smove; // 2678 } /* <2cdb13> ../cstrike/pm_shared/pm_shared.c:2569 */ void PM_Physics_Toss(void) { // pmtrace_t trace; // 2571 // vec3_t move; // 2572 // float backoff; // 2573 // PM_AddGravity(void); // 2594 // { // float vel; // 2636 // vec3_t base; // 2637 // } } /* <2cdac6> ../cstrike/pm_shared/pm_shared.c:2541 */ pmtrace_t PM_PushEntity(vec_t *push) { // pmtrace_t trace; // 2543 // vec3_t end; // 2544 } /* <2cda8d> ../cstrike/pm_shared/pm_shared.c:2519 */ void PM_AddGravity(void) { // float ent_gravity; // 2521 } /* <2cda77> ../cstrike/pm_shared/pm_shared.c:2491 */ void PM_WaterJump(void) { } /* <2cda06> ../cstrike/pm_shared/pm_shared.c:2457 */ physent_t *PM_Ladder(void) { // int i; // 2459 // physent_t *pe; // 2460 // hull_t *hull; // 2461 // int num; // 2462 // vec3_t test; // 2463 } /* <2cd8c2> ../cstrike/pm_shared/pm_shared.c:2332 */ void PM_LadderMove(physent_t *pLadder) { // vec3_t ladderCenter; // 2334 // trace_t trace; // 2335 // qboolean onFloor; // 2336 // vec3_t floor; // 2337 // vec3_t modelmins; // 2338 // vec3_t modelmaxs; // 2338 // { // float forward; // 2364 // float right; // 2364 // vec3_t vpn; // 2365 // vec3_t v_right; // 2365 // float flSpeed; // 2366 // { // vec3_t velocity; // 2407 // vec3_t perp; // 2407 // vec3_t cross; // 2407 // vec3_t lateral; // 2407 // vec3_t tmp; // 2407 // float normal; // 2408 // } // } } /* <2cd7cd> ../cstrike/pm_shared/pm_shared.c:1983 */ void PM_Duck(void) { // float duckFraction; // 1986 // int buttonsChanged; // 1988 // int nButtonPressed; // 1989 // int duckchange; // 1991 // int duckpressed; // 1992 // { // float fMore; // 2063 // float time; // 2064 // } // { // pmtrace_t trace; // 2074 // vec3_t newOrigin; // 2075 // } // PM_FixPlayerCrouchStuck(int direction); // 2055 } /* <2cd757> ../cstrike/pm_shared/pm_shared.c:1952 */ float PM_SimpleSpline(float value) { // float valueSquared; // 1954 } /* <2cd61f> ../cstrike/pm_shared/pm_shared.c:1807 */ void PM_SpectatorMove(void) { // float speed; // 1809 // float drop; // 1809 // float friction; // 1809 // float control; // 1809 // float newspeed; // 1809 // float currentspeed; // 1811 // float addspeed; // 1811 // float accelspeed; // 1811 // int i; // 1812 // vec3_t wishvel; // 1813 // float fmove; // 1814 // float smove; // 1814 // vec3_t wishdir; // 1815 // float wishspeed; // 1816 // { // int target; // 1905 // } } /* <2cd3cf> ../cstrike/pm_shared/pm_shared.c:1681 */ int PM_CheckStuck(void) { // vec3_t base; // 1683 // vec3_t offset; // 1684 // vec3_t test; // 1685 // int hitent; // 1686 // int idx; // 1687 // float fTime; // 1688 // int i; // 1689 // pmtrace_t traceresult; // 1690 // float rgStuckCheckTime; // 1692 // { // int nReps; // 1713 // PM_ResetStuckOffsets(int nIndex, // int server); // 1714 // PM_GetRandomStuckOffsets(int nIndex, // int server, // vec_t *offset); // 1717 // PM_ResetStuckOffsets(int nIndex, // int server); // 1722 // } // { // float x; // 1769 // float y; // 1769 // float z; // 1769 // float xystep; // 1770 // float zstep; // 1771 // float xyminmax; // 1772 // float zminmax; // 1773 // } // PM_GetRandomStuckOffsets(int nIndex, // int server, // vec_t *offset); // 1750 // PM_ResetStuckOffsets(int nIndex, // int server); // 1757 // PM_ResetStuckOffsets(int nIndex, // int server); // 1698 } /* <2cd33a> ../cstrike/pm_shared/pm_shared.c:1593 */ void PM_CatagorizePosition(void) { // vec3_t point; // 1595 // pmtrace_t tr; // 1596 } /* <2cd2a7> ../cstrike/pm_shared/pm_shared.c:1522 */ qboolean PM_CheckWater(void) { // vec3_t point; // 1524 // int cont; // 1525 // int truecont; // 1526 // float height; // 1527 // float heightover2; // 1528 // { // vec_t current_table; // 1575 // } } /* <2cd220> ../cstrike/pm_shared/pm_shared.c:1464 */ void PM_AirMove(void) { // int i; // 1466 // vec3_t wishvel; // 1467 // float fmove; // 1468 // float smove; // 1468 // vec3_t wishdir; // 1469 // float wishspeed; // 1470 } /* <2cd14b> ../cstrike/pm_shared/pm_shared.c:1368 */ void PM_WaterMove(void) { // int i; // 1370 // vec3_t wishvel; // 1371 // float wishspeed; // 1372 // vec3_t wishdir; // 1373 // vec3_t start; // 1374 // vec3_t dest; // 1374 // vec3_t temp; // 1375 // pmtrace_t trace; // 1376 // float speed; // 1378 // float newspeed; // 1378 // float addspeed; // 1378 // float accelspeed; // 1378 } /* <2cd0ba> ../cstrike/pm_shared/pm_shared.c:1326 */ void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel) { // int i; // 1328 // float addspeed; // 1329 // float accelspeed; // 1329 // float currentspeed; // 1329 // float wishspd; // 1329 } /* <2ccffb> ../cstrike/pm_shared/pm_shared.c:1249 */ void PM_Friction(void) { // float *vel; // 1251 // float speed; // 1252 // float newspeed; // 1252 // float control; // 1252 // float friction; // 1253 // float drop; // 1254 // vec3_t newvel; // 1255 // { // vec3_t start; // 1278 // vec3_t stop; // 1278 // pmtrace_t trace; // 1279 // } } /* <2cceaf> ../cstrike/pm_shared/pm_shared.c:1071 */ void PM_WalkMove(void) { // int clip; // 1073 // int oldonground; // 1074 // int i; // 1075 // vec3_t wishvel; // 1077 // float spd; // 1078 // float fmove; // 1079 // float smove; // 1079 // vec3_t wishdir; // 1080 // float wishspeed; // 1081 // vec3_t dest; // 1083 // vec3_t start; // 1083 // vec3_t original; // 1084 // vec3_t originalvel; // 1084 // vec3_t down; // 1085 // vec3_t downvel; // 1085 // float downdist; // 1086 // float updist; // 1086 // pmtrace_t trace; // 1088 // //usedown: // 1234 // { // float flRatio; // 1092 // } } /* <2cce2e> ../cstrike/pm_shared/pm_shared.c:1027 */ void PM_Accelerate(vec_t *wishdir, float wishspeed, float accel) { // int i; // 1029 // float addspeed; // 1030 // float accelspeed; // 1030 // float currentspeed; // 1030 } /* <2ccd08> ../cstrike/pm_shared/pm_shared.c:831 */ int PM_FlyMove(void) { // int bumpcount; // 833 // int numbumps; // 833 // vec3_t dir; // 834 // float d; // 835 // int numplanes; // 836 // vec_t planes; // 837 // vec3_t primal_velocity; // 838 // vec3_t original_velocity; // 838 // vec3_t new_velocity; // 839 // int i; // 840 // int j; // 840 // pmtrace_t trace; // 841 // vec3_t end; // 842 // float time_left; // 843 // float allFraction; // 843 // int blocked; // 844 } /* <2ccc93> ../cstrike/pm_shared/pm_shared.c:784 */ void PM_AddCorrectGravity(void) { // float ent_gravity; // 786 } /* <2ccbe9> ../cstrike/pm_shared/pm_shared.c:752 */ int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce) { // float backoff; // 754 // float change; // 755 // float angle; // 756 // int i; // 757 // int blocked; // 757 } /* <2ccab0> ../cstrike/pm_shared/pm_shared.c:2711 */ void PM_PreventMegaBunnyJumping(void) { // float spd; // 2714 // float fraction; // 2716 // float maxscaledspeed; // 2718 } /* <2cca88> ../cstrike/pm_shared/pm_shared.c:707 */ void PM_CheckVelocity(void) { // int i; // 709 } /* <2cca3d> ../cstrike/pm_shared/pm_shared.c:679 */ qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity) { // int i; // 681 } /* <2cc93c> ../cstrike/pm_shared/pm_shared.c:546 */ void PM_UpdateStepSound(void) { // float fvol; // 548 // vec3_t knee; // 549 // vec3_t feet; // 550 // vec3_t center; // 551 // float height; // 552 // float speed; // 553 // int fLadder; // 554 // int step; // 555 // int onground; // 556 // PM_PlayStepSound(int step, // float fvol); // 669 // PM_MapTextureTypeStepType(char chTextureType); // 615 } /* <2cc8af> ../cstrike/pm_shared/pm_shared.c:512 */ void PM_CatagorizeTextureType(void) { // vec3_t start; // 514 // vec3_t end; // 514 // const char *pTextureName; // 515 // PM_FindTextureType(char *name); // 543 } /* <2cc7c5> ../cstrike/pm_shared/pm_shared.c:283 */ char PM_FindTextureType(char *name) { // int left; // 285 // int right; // 285 // int pivot; // 285 // int val; // 286 } /* <2cc720> ../cstrike/pm_shared/pm_shared.c:213 */ void PM_InitTextureTypes(void) { // char buffer; // 215 // int i; // 216 // int j; // 216 // byte *pMemFile; // 217 // int fileSize; // 218 // int filePos; // 218 // qboolean bTextureTypeInit; // 219 // { // int __res; // 252 // } } /* <2cc6bb> ../cstrike/pm_shared/pm_shared.c:193 */ void PM_SortTextures(void) { // int i; // 197 // int j; // 197 // PM_SwapTextures(int i, // int j); // 207 } /* <2cc691> ../cstrike/pm_shared/pm_shared.c:180 */ int PM_IsThereGrassTexture(void) { // int i; // 182 } /* <2cc613> ../cstrike/pm_shared/pm_shared.c:165 */ void PM_SwapTextures(int i, int j) { // char chTemp; // 167 // char szTemp; // 168 } /* <2cc595> ../cstrike/pm_shared/pm_shared.c:1959 */ void PM_FixPlayerCrouchStuck(int direction) { // int hitent; // 1961 // int i; // 1962 // vec3_t test; // 1963 } /* <2cc586> ../cstrike/pm_shared/pm_shared.c:1510 */ qboolean PM_InWater(void) { } /* <2cc577> ../cstrike/pm_shared/pm_shared.c:3203 */ qboolean PM_ShouldDoSpectMode(void) { } /* <2cc541> ../cstrike/pm_shared/pm_shared.c:2741 */ void PM_Jump(void) { // float fvol; // 2743 // float fvel; // 2744 // { // float flRatio; // 2847 // } } /* <2cc509> ../cstrike/pm_shared/pm_shared.c:1941 */ float PM_SplineFraction(float value, float scale) { // float valueSquared; // 1943 } /* <2cc4c5> ../cstrike/pm_shared/pm_shared.c:1654 */ int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset) { // int idx; // 1657 } /* <2cc49d> ../cstrike/pm_shared/pm_shared.c:1665 */ void PM_ResetStuckOffsets(int nIndex, int server) { } /* <2cc482> ../cstrike/pm_shared/pm_shared.c:806 */ void PM_FixupGravityVelocity(void) { // float ent_gravity; // 808 } /* <2cc462> ../cstrike/pm_shared/pm_shared.c:489 */ int PM_MapTextureTypeStepType(char chTextureType) { } /* <2cc416> ../cstrike/pm_shared/pm_shared.c:315 */ void PM_PlayStepSound(int step, float fvol) { // int iSkipStep; // 317 // int irand; // 318 // vec3_t hvel; // 319 } /* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */ void weapon_xm1014(entvars_t *pev) { // GetClassPtr(CXM1014 *a); // 51 } /* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ void CXM1014::Reload(void) { // CXM1014::Reload(void); // 182 } /* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ void CXM1014::WeaponIdle(void) { // WeaponIdle(CXM1014 *const this); // 231 } /* <2caced> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */ void CXM1014::Spawn(void) { } /* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */ void CXM1014::Deploy(void) { } /* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */ void CXM1014::PrimaryAttack(void) { // { // Vector vecAiming; // 144 // Vector vecSrc; // 145 // int flag; // 149 // operator+(const Vector *const this, // const Vector &v); // 142 // Vector(Vector *const this, // const Vector &v); // 144 // Vector(Vector *const this, // const Vector &v); // 146 // Vector(Vector *const this, // const Vector &v); // 146 // Vector(Vector *const this, // float X, // float Y, // float Z); // 146 // edict(CBaseEntity *const this); // 156 // } } /* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */ void CXM1014::GetItemInfo(ItemInfo *p) { } /* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */ void CXM1014::Precache(void) { } /* <2caab6> ../cstrike/dlls/weapons.h:1158 */ void CXM1014::UseDecrement(void) { } /* <2caa90> ../cstrike/dlls/weapons.h:1157 */ void CXM1014::GetMaxSpeed(void) { } /* <2caa6a> ../cstrike/dlls/weapons.h:1150 */ void CXM1014::iItemSlot(void) { } /* <2caa44> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2caa18> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2ca9f2> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2ca9cc> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <2ca9a6> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2ca97f> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2ca959> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2ca933> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2ca90d> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2ca8d8> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2ca8ac> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2ca871> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2ca697> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2ca671> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2ca63c> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2ca5dd> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2ca5a8> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2ca582> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2ca55c> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2ca536> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2ca510> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2ca4e9> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2ca4c3> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2ca49d> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2ca477> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2ca443> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2ca41d> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2ca3f7> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2ca3c3> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2ca39d> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2ca309> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2ca2b9> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2ca285> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2ca251> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2ca20f> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2ca1cd> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2ca1a7> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2ca181> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2ca14f> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2ca10f> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2ca0e3> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2ca0af> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2ca089> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2ca063> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2ca042> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2ca01c> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2c9fea> ../cstrike/dlls/cbase.h:800 */ CXM1014 *GetClassPtr(CXM1014 *a) { // { // entvars_t *pev; // 802 // } } /* <2c9fce> ../cstrike/dlls/weapons.h:1141 */ inline void CXM1014::CXM1014(void) { } /* <2c9f52> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2c9f2c> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2c9e5e> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2c9def> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2c9db0> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2c9d8a> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2c9d63> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2c9d4a> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2c9d2c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2c9cdd> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2c9c99> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2c9c7b> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2c9c3a> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */ void CXM1014::Reload(void) { } /* <2c9bf9> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2c9baf> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2c9b7b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2c9b54> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2c9b28> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2c9b0a> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2c9ae2> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2c9ac4> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */ void CXM1014::WeaponIdle(void) { } /* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 165 // Vector vecSrc; // 167 // Vector vecDir; // 169 // int flag; // 172 // operator+(const Vector *const this, // const Vector &v); // 164 // Vector(Vector *const this, // const Vector &v); // 170 // Vector(Vector *const this, // const Vector &v); // 170 // Length2D(const Vector *const this); // 199 // } } /* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */ void weapon_galil(entvars_t *pev) { // GetClassPtr(CGalil *a); // 50 } /* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */ void CGalil::PrimaryAttack(void) { // PrimaryAttack(CGalil *const this); // 111 } /* <2c58c1> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ void CGalil::GalilFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 165 // Vector vecSrc; // 167 // int flag; // 172 // Vector vecDir; // 169 // operator+(const Vector *const this, // const Vector &v); // 164 // Vector(Vector *const this, // const Vector &v); // 170 // Vector(Vector *const this, // const Vector &v); // 170 // Length2D(const Vector *const this); // 199 // } } /* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */ void CGalil::Reload(void) { // { // int iResult; // 215 // } // Reload(CGalil *const this); // 210 } /* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */ void CGalil::WeaponIdle(void) { // WeaponIdle(CGalil *const this); // 232 } /* <2c57d7> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */ void CGalil::Spawn(void) { } /* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */ void CGalil::Deploy(void) { } /* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */ void CGalil::SecondaryAttack(void) { } /* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */ void CGalil::GetItemInfo(ItemInfo *p) { } /* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */ void CGalil::Precache(void) { } /* <2c56e3> ../cstrike/dlls/weapons.h:1286 */ void CGalil::UseDecrement(void) { } /* <2c56bd> ../cstrike/dlls/weapons.h:1283 */ void CGalil::GetMaxSpeed(void) { } /* <2c5697> ../cstrike/dlls/weapons.h:1274 */ void CGalil::iItemSlot(void) { } /* <2c5671> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2c5645> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2c561f> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2c55f9> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2c55d2> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2c55ac> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2c5586> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2c5560> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2c552b> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2c54ff> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2c54c4> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2c52ea> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2c52c4> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2c528f> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2c5230> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2c51fb> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2c51d5> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2c51af> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2c5189> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2c5163> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2c513c> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2c5116> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2c50f0> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2c50ca> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2c5096> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2c5070> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2c504a> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2c5016> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2c4ff0> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2c4f5c> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2c4f0c> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2c4ed8> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2c4ea4> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2c4e62> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2c4e20> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2c4dfa> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2c4dd4> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2c4da2> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2c4d62> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2c4d36> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2c4d02> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2c4cdc> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2c4cb6> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2c4c95> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2c4c6f> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2c4c07> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */ void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 165 // Vector vecSrc; // 167 // Vector vecDir; // 169 // int flag; // 172 // } } /* <2c4bd5> ../cstrike/dlls/cbase.h:800 */ CGalil *GetClassPtr(CGalil *a) { // { // entvars_t *pev; // 802 // } } /* <2c4bb9> ../cstrike/dlls/weapons.h:1269 */ inline void CGalil::CGalil(void) { } /* <2c4b3d> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2c4b17> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2c4a49> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2c49da> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2c499b> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2c495c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2c4935> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2c490e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2c48f5> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2c48d7> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2c4888> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2c484d> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2c47e4> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2c47cb> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2c4781> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2c474d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2c4726> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2c46fa> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2c46dc> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2c46b4> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2c0613> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // Vector vecDir; // 207 // int flag; // 213 // int mask; // 221 // operator+(const Vector *const this, // const Vector &v); // 202 // Vector(Vector *const this, // const Vector &v); // 211 // Vector(Vector *const this, // const Vector &v); // 211 // Length2D(const Vector *const this); // 243 // Vector(Vector *const this, // const Vector &v); // 209 // Vector(Vector *const this, // const Vector &v); // 209 // } } /* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */ void weapon_famas(entvars_t *pev) { // GetClassPtr(CFamas *a); // 50 } /* <2c04fe> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:129 */ void CFamas::PrimaryAttack(void) { // { // bool bFireBurst; // 139 // Length2D(const Vector *const this); // 145 // } } /* <2c0394> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ void CFamas::FamasFire(float flSpread, BOOL bFireBurst, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // int flag; // 213 // Vector vecDir; // 207 // int mask; // 221 // operator+(const Vector *const this, // const Vector &v); // 202 // Vector(Vector *const this, // const Vector &v); // 211 // Vector(Vector *const this, // const Vector &v); // 211 // Length2D(const Vector *const this); // 243 // Vector(Vector *const this, // const Vector &v); // 209 // Vector(Vector *const this, // const Vector &v); // 209 // } } /* <2c0336> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */ void CFamas::Reload(void) { // { // int iResult; // 267 // } // Reload(CFamas *const this); // 262 } /* <2c02fa> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */ void CFamas::WeaponIdle(void) { // WeaponIdle(CFamas *const this); // 284 } /* <2c02ab> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2c0284> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:52 */ void CFamas::Spawn(void) { } /* <2c025d> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:102 */ void CFamas::Deploy(void) { } /* <2c0236> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:114 */ void CFamas::SecondaryAttack(void) { } /* <2c0203> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:85 */ void CFamas::GetItemInfo(ItemInfo *p) { } /* <2c01dc> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:66 */ void CFamas::Precache(void) { } /* <2c01b6> ../cstrike/dlls/weapons.h:1310 */ void CFamas::UseDecrement(void) { } /* <2c0190> ../cstrike/dlls/weapons.h:1306 */ void CFamas::GetMaxSpeed(void) { } /* <2c016a> ../cstrike/dlls/weapons.h:1298 */ void CFamas::iItemSlot(void) { } /* <2c0144> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2c0118> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2c00f2> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2c00cc> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2c00a5> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2c007f> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2c0059> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2c0033> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2bfffe> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2bffd2> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2bff97> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2bfdbd> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2bfd97> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2bfd62> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2bfd03> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2bfcce> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2bfca8> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2bfc82> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2bfc5c> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2bfc36> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2bfc0f> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2bfbe9> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2bfbc3> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2bfb9d> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2bfb69> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2bfb43> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2bfb1d> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2bfae9> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2bfac3> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2bfa2f> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2bf9df> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2bf9ab> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2bf977> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2bf935> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2bf8f3> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2bf8cd> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2bf8a7> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2bf875> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2bf835> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2bf809> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2bf7d5> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2bf7af> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2bf789> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2bf768> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2bf742> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2bf6c4> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */ void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // Vector vecDir; // 207 // int flag; // 213 // int mask; // 221 // } } /* <2bf692> ../cstrike/dlls/cbase.h:800 */ CFamas *GetClassPtr(CFamas *a) { // { // entvars_t *pev; // 802 // } } /* <2bf676> ../cstrike/dlls/weapons.h:1293 */ inline void CFamas::CFamas(void) { } /* <2bf5fa> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2bf5d4> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2bf506> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2bf497> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2bf458> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2bf432> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2bf40b> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2bf3e4> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2bf3cb> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2bf3ad> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2bf35e> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2bf323> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2bf2ba> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2bf2a1> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2bf257> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2bf223> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2bf1fc> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2bf1d0> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2bf1b2> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2bf18a> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2bf163> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */ void CFamas::Reload(void) { // { // int iResult; // 267 // } } /* <2bf145> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */ void CFamas::WeaponIdle(void) { } /* <2bb10f> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // int flag; // 258 // Vector vecAiming; // 266 // Vector vecSrc; // 268 // Vector vecDir; // 270 // operator+(const Vector *const this, // const Vector &v); // 253 // Vector(Vector *const this, // const Vector &v); // 272 // Vector(Vector *const this, // const Vector &v); // 272 // Vector(Vector *const this, // const Vector &v); // 274 // Vector(Vector *const this, // const Vector &v); // 274 // } } /* <2bb045> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:68 */ void weapon_usp(entvars_t *pev) { // GetClassPtr(CUSP *a); // 68 } /* <2bb000> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:173 */ void CUSP::PrimaryAttack(void) { // Length2D(const Vector *const this); // 179 // Length2D(const Vector *const this); // 190 } /* <2baeb2> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ void CUSP::USPFire(float flSpread, BOOL fUseSemi, float flCycleTime) { // { // int flag; // 258 // Vector vecAiming; // 266 // Vector vecSrc; // 268 // Vector vecDir; // 270 // operator+(const Vector *const this, // const Vector &v); // 253 // Vector(Vector *const this, // const Vector &v); // 272 // Vector(Vector *const this, // const Vector &v); // 272 // Vector(Vector *const this, // const Vector &v); // 274 // Vector(Vector *const this, // const Vector &v); // 274 // } } /* <2bae77> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:147 */ void CUSP::SecondaryAttack(void) { // SecondaryAttack(CUSP *const this); // 147 } /* <2bae19> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */ void CUSP::Reload(void) { // { // int iResult; // 302 // } // Reload(CUSP *const this); // 297 } /* <2badcb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */ void CUSP::WeaponIdle(void) { // WeaponIdle(CUSP *const this); // 318 } /* <2bad7c> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2bad55> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:70 */ void CUSP::Spawn(void) { } /* <2bad2e> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:124 */ void CUSP::Deploy(void) { } /* <2bacfb> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:107 */ void CUSP::GetItemInfo(ItemInfo *p) { } /* <2bacd4> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:85 */ void CUSP::Precache(void) { } /* <2bacae> ../cstrike/dlls/weapons.h:591 */ void CUSP::IsPistol(void) { } /* <2bac88> ../cstrike/dlls/weapons.h:590 */ void CUSP::UseDecrement(void) { } /* <2bac62> ../cstrike/dlls/weapons.h:589 */ void CUSP::GetMaxSpeed(void) { } /* <2bac3c> ../cstrike/dlls/weapons.h:578 */ void CUSP::iItemSlot(void) { } /* <2bac16> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2babea> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2babc4> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2bab9e> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2bab77> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2bab51> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2bab2b> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2bab05> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2baad0> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2baaa4> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2baa69> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2ba88f> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2ba869> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2ba834> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2ba7d5> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2ba7a0> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2ba77a> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2ba754> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2ba72e> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2ba708> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2ba6e1> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2ba6bb> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2ba695> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2ba66f> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2ba63b> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2ba615> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2ba5ef> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2ba5bb> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2ba595> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2ba501> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2ba4b1> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2ba47d> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2ba449> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2ba407> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2ba3c5> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2ba39f> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2ba379> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2ba347> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2ba307> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2ba2db> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2ba2a7> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2ba281> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2ba25b> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2ba23a> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2ba214> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2ba1a8> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:200 */ void CUSP::USPFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // int flag; // 258 // Vector vecAiming; // 266 // Vector vecSrc; // 268 // Vector vecDir; // 270 // } } /* <2ba176> ../cstrike/dlls/cbase.h:800 */ CUSP *GetClassPtr(CUSP *a) { // { // entvars_t *pev; // 802 // } } /* <2ba15a> ../cstrike/dlls/weapons.h:573 */ inline void CUSP::CUSP(void) { } /* <2ba0de> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2ba0b8> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2b9fea> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2b9f7b> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2b9f3c> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2b9f16> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2b9eef> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2b9ec8> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2b9eaf> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2b9e91> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2b9e42> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2b9e07> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2b9d9e> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2b9d85> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2b9d3b> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2b9d07> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2b9ce0> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2b9cb4> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2b9c96> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2b9c56> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:297 */ void CUSP::Reload(void) { // { // int iResult; // 302 // } } /* <2b9c2a> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:318 */ void CUSP::WeaponIdle(void) { // { // int iAnim; // 339 // } } /* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 153 // Vector vecAiming; // 160 // Vector vecSrc; // 162 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 151 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 191 // } } /* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */ void weapon_ump45(entvars_t *pev) { // GetClassPtr(CUMP45 *a); // 50 } /* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ void CUMP45::PrimaryAttack(void) { // PrimaryAttack(CUMP45 *const this); // 108 } /* <2b59db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ void CUMP45::UMP45Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // int flag; // 153 // Vector vecAiming; // 160 // Vector vecSrc; // 162 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 151 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 191 // } } /* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ void CUMP45::Reload(void) { // Reload(CUMP45 *const this); // 200 } /* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ void CUMP45::WeaponIdle(void) { // WeaponIdle(CUMP45 *const this); // 214 } /* <2b5917> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */ void CUMP45::Spawn(void) { } /* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */ void CUMP45::Deploy(void) { } /* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */ void CUMP45::GetItemInfo(ItemInfo *p) { } /* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */ void CUMP45::Precache(void) { } /* <2b5849> ../cstrike/dlls/weapons.h:1235 */ void CUMP45::UseDecrement(void) { } /* <2b5823> ../cstrike/dlls/weapons.h:1232 */ void CUMP45::GetMaxSpeed(void) { } /* <2b57fd> ../cstrike/dlls/weapons.h:1224 */ void CUMP45::iItemSlot(void) { } /* <2b57d7> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2b57ab> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2b5785> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2b575f> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <2b5739> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2b5712> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2b56ec> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2b56c6> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2b56a0> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2b566b> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2b563f> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2b5604> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2b542a> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2b5404> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2b53cf> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2b5370> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2b533b> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2b5315> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2b52ef> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2b52c9> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2b52a3> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2b527c> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2b5256> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2b5230> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2b520a> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2b51d6> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2b51b0> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2b518a> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2b5156> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2b5130> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2b509c> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2b504c> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2b5018> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2b4fe4> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2b4fa2> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2b4f60> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2b4f3a> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2b4f14> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2b4ee2> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2b4ea2> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2b4e76> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2b4e42> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2b4e1c> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2b4df6> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2b4dd5> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2b4daf> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2b4d47> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */ void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 153 // Vector vecAiming; // 160 // Vector vecSrc; // 162 // Vector vecDir; // 164 // } } /* <2b4d15> ../cstrike/dlls/cbase.h:800 */ CUMP45 *GetClassPtr(CUMP45 *a) { // { // entvars_t *pev; // 802 // } } /* <2b4cf9> ../cstrike/dlls/weapons.h:1219 */ inline void CUMP45::CUMP45(void) { } /* <2b4c7d> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2b4c57> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2b4b89> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2b4b1a> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2b4adb> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2b4ac2> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */ void CUMP45::PrimaryAttack(void) { } /* <2b4a9c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2b4a75> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2b4a4e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2b4a35> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2b4a17> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2b49c8> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2b498d> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2b4924> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2b490b> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2b48c1> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2b488d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2b4866> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2b483a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2b481c> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2b47f4> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2b47db> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */ void CUMP45::Reload(void) { } /* <2b47bd> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */ void CUMP45::WeaponIdle(void) { } /* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 155 // Vector vecSrc; // 157 // Vector vecDir; // 159 // int flag; // 163 // operator+(const Vector *const this, // const Vector &v); // 150 // Vector(Vector *const this, // const Vector &v); // 160 // Vector(Vector *const this, // const Vector &v); // 160 // Length2D(const Vector *const this); // 188 // } } /* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */ void weapon_tmp(entvars_t *pev) { // GetClassPtr(CTMP *a); // 50 } /* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ void CTMP::PrimaryAttack(void) { // PrimaryAttack(CTMP *const this); // 108 } /* <2b05a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ void CTMP::TMPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 155 // Vector vecSrc; // 157 // int flag; // 163 // Vector vecDir; // 159 // operator+(const Vector *const this, // const Vector &v); // 150 // Vector(Vector *const this, // const Vector &v); // 160 // Vector(Vector *const this, // const Vector &v); // 160 // Length2D(const Vector *const this); // 188 // } } /* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ void CTMP::Reload(void) { // Reload(CTMP *const this); // 197 } /* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ void CTMP::WeaponIdle(void) { // WeaponIdle(CTMP *const this); // 211 } /* <2b04e1> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */ void CTMP::Spawn(void) { } /* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */ void CTMP::Deploy(void) { } /* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */ void CTMP::GetItemInfo(ItemInfo *p) { } /* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */ void CTMP::Precache(void) { } /* <2b0413> ../cstrike/dlls/weapons.h:1130 */ void CTMP::UseDecrement(void) { } /* <2b03ed> ../cstrike/dlls/weapons.h:1129 */ void CTMP::GetMaxSpeed(void) { } /* <2b03c7> ../cstrike/dlls/weapons.h:1121 */ void CTMP::iItemSlot(void) { } /* <2b03a1> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2b0375> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2b034f> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2b0329> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <2b0303> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2b02dc> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2b02b6> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2b0290> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2b026a> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2b0235> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2b0209> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2b01ce> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2afff4> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2affce> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2aff99> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2aff3a> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2aff05> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2afedf> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2afeb9> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2afe93> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2afe6d> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2afe46> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2afe20> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2afdfa> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2afdd4> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2afda0> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2afd7a> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2afd54> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2afd20> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2afcfa> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2afc66> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2afc16> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2afbe2> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2afbae> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2afb6c> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2afb2a> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2afb04> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2afade> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2afaac> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2afa6c> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2afa40> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2afa0c> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2af9e6> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2af9c0> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2af99f> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2af979> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2af911> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */ void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 155 // Vector vecSrc; // 157 // Vector vecDir; // 159 // int flag; // 163 // } } /* <2af8df> ../cstrike/dlls/cbase.h:800 */ CTMP *GetClassPtr(CTMP *a) { // { // entvars_t *pev; // 802 // } } /* <2af8c3> ../cstrike/dlls/weapons.h:1116 */ inline void CTMP::CTMP(void) { } /* <2af847> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2af821> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2af753> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2af6e4> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2af6a5> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2af68c> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */ void CTMP::PrimaryAttack(void) { } /* <2af666> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2af63f> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2af618> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2af5ff> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2af5e1> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2af592> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2af557> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2af4ee> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2af4d5> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2af48b> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2af457> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2af430> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2af404> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2af3e6> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2af3be> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2af3a5> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */ void CTMP::Reload(void) { } /* <2af387> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */ void CTMP::WeaponIdle(void) { } /* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ void CSmokeGrenade::ResetPlayerShieldAnim(void) { } /* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ void CSmokeGrenade::SetPlayerShieldAnim(void) { } /* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */ void weapon_smokegrenade(entvars_t *pev) { // GetClassPtr(CSmokeGrenade *a); // 38 } /* <2ab135> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ void CSmokeGrenade::WeaponIdle(void) { // WeaponIdle(CSmokeGrenade *const this); // 199 } /* <2ab11c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */ void CSmokeGrenade::ResetPlayerShieldAnim(void) { } /* <2ab103> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */ void CSmokeGrenade::SetPlayerShieldAnim(void) { } /* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */ void CSmokeGrenade::SecondaryAttack(void) { // ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 175 } /* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ void CSmokeGrenade::Deploy(void) { // Deploy(CSmokeGrenade *const this); // 89 } /* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ void CSmokeGrenade::PrimaryAttack(void) { // PrimaryAttack(CSmokeGrenade *const this); // 120 } /* <2aafee> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */ void CSmokeGrenade::Spawn(void) { } /* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */ void CSmokeGrenade::Holster(int skiplocal) { } /* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */ void CSmokeGrenade::CanDeploy(void) { } /* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */ void CSmokeGrenade::GetItemInfo(ItemInfo *p) { } /* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */ void CSmokeGrenade::Precache(void) { } /* <2aaeec> ../cstrike/dlls/weapons.h:1104 */ void CSmokeGrenade::UseDecrement(void) { } /* <2aaec6> ../cstrike/dlls/weapons.h:1102 */ void CSmokeGrenade::CanDrop(void) { } /* <2aaea0> ../cstrike/dlls/weapons.h:1101 */ void CSmokeGrenade::GetMaxSpeed(void) { } /* <2aae7a> ../cstrike/dlls/weapons.h:1094 */ void CSmokeGrenade::iItemSlot(void) { } /* <2aae54> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2aae28> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2aae02> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2aaddc> ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* <2aadb6> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2aad8f> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2aad69> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2aad43> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2aad0e> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2aace2> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2aaca7> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2aaacd> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2aaaa7> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2aaa72> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2aaa13> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2aa9de> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2aa9b8> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2aa992> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2aa96c> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2aa946> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2aa91f> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2aa8f9> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2aa8d3> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2aa8ad> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2aa879> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2aa853> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2aa82d> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2aa7f9> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2aa7d3> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2aa73f> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2aa6ef> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2aa6bb> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2aa687> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2aa645> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2aa603> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2aa5dd> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2aa5b7> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2aa585> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2aa545> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2aa519> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2aa4e5> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2aa4bf> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2aa499> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2aa478> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2aa452> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2aa423> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */ void CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <2aa3f1> ../cstrike/dlls/cbase.h:800 */ CSmokeGrenade *GetClassPtr(CSmokeGrenade *a) { // { // entvars_t *pev; // 802 // } } /* <2aa3d5> ../cstrike/dlls/weapons.h:1089 */ inline void CSmokeGrenade::CSmokeGrenade(void) { } /* <2aa359> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2aa333> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2aa28e> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2aa21f> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2aa1e0> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */ void CSmokeGrenade::WeaponIdle(void) { // { // Vector angThrow; // 211 // float flVel; // 218 // Vector vecSrc; // 224 // Vector vecThrow; // 227 // } // { // int iAnim; // 277 // float flRand; // 278 // } } /* <2aa154> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2aa136> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2aa0e2> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2aa048> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2aa014> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2a9fed> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2a9fc1> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2a9fa3> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2a9f8a> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */ void CSmokeGrenade::Deploy(void) { } /* <2a9f6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */ void CSmokeGrenade::PrimaryAttack(void) { } /* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ void CSG552::PrimaryAttack(void) { // Length2D(const Vector *const this); // 134 // PrimaryAttack(CSG552 *const this); // 130 } /* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */ void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 181 // Vector vecAiming; // 190 // Vector vecSrc; // 192 // Vector vecDir; // 194 // operator+(const Vector *const this, // const Vector &v); // 189 // Vector(Vector *const this, // const Vector &v); // 195 // Vector(Vector *const this, // const Vector &v); // 195 // Length2D(const Vector *const this); // 214 // } } /* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */ void weapon_sg552(entvars_t *pev) { // GetClassPtr(CSG552 *a); // 50 } /* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ void CSG552::Reload(void) { // { // int iResult; // 230 // } // Reload(CSG552 *const this); // 225 } /* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ void CSG552::WeaponIdle(void) { // WeaponIdle(CSG552 *const this); // 244 } /* <2a60f2> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */ void CSG552::Spawn(void) { } /* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */ void CSG552::Deploy(void) { } /* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */ void CSG552::GetMaxSpeed(void) { } /* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */ void CSG552::SecondaryAttack(void) { } /* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */ void CSG552::GetItemInfo(ItemInfo *p) { } /* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */ void CSG552::Precache(void) { } /* <2a5fd8> ../cstrike/dlls/weapons.h:641 */ void CSG552::UseDecrement(void) { } /* <2a5fb2> ../cstrike/dlls/weapons.h:629 */ void CSG552::iItemSlot(void) { } /* <2a5f8c> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2a5f60> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2a5f3a> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2a5f14> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2a5eed> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2a5ec7> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2a5ea1> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2a5e7b> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2a5e46> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2a5e1a> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2a5ddf> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2a5c05> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2a5bdf> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2a5baa> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2a5b4b> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2a5b16> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2a5af0> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2a5aca> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2a5aa4> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2a5a7e> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2a5a57> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2a5a31> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2a5a0b> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2a59e5> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2a59b1> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2a598b> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2a5965> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2a5931> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2a590b> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2a5877> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2a5827> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2a57f3> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2a57bf> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2a577d> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2a573b> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2a5715> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2a56ef> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2a56bd> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2a567d> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2a5651> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2a561d> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2a55f7> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2a55d1> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2a55b0> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2a558a> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2a5558> ../cstrike/dlls/cbase.h:800 */ CSG552 *GetClassPtr(CSG552 *a) { // { // entvars_t *pev; // 802 // } } /* <2a553c> ../cstrike/dlls/weapons.h:624 */ inline void CSG552::CSG552(void) { } /* <2a54c0> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2a549a> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2a53cc> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2a535d> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2a531e> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2a5305> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */ void CSG552::PrimaryAttack(void) { } /* <2a52df> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2a52b8> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2a5291> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2a5278> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2a525a> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2a520b> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2a51d0> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2a5167> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2a514e> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2a5104> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2a50d0> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2a50a9> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2a507d> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2a505f> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2a5037> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2a5011> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */ void CSG552::Reload(void) { // { // int iResult; // 230 // } } /* <2a4ff3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */ void CSG552::WeaponIdle(void) { } /* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 195 // Vector vecDir; // 196 // int flag; // 200 // operator+(const Vector *const this, // const Vector &v); // 187 // Vector(Vector *const this, // const Vector &v); // 197 // Vector(Vector *const this, // const Vector &v); // 197 // } } /* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */ void weapon_sg550(entvars_t *pev) { // GetClassPtr(CSG550 *a); // 48 } /* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ void CSG550::PrimaryAttack(void) { // Length2D(const Vector *const this); // 136 // PrimaryAttack(CSG550 *const this); // 132 } /* <2a0df0> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ void CSG550::SG550Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 195 // int flag; // 200 // Vector vecDir; // 196 // operator+(const Vector *const this, // const Vector &v); // 187 // Vector(Vector *const this, // const Vector &v); // 197 // Vector(Vector *const this, // const Vector &v); // 197 // } } /* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ void CSG550::Reload(void) { // { // int iResult; // 232 // } // Reload(CSG550 *const this); // 227 } /* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ void CSG550::WeaponIdle(void) { // WeaponIdle(CSG550 *const this); // 248 } /* <2a0d0f> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */ void CSG550::Spawn(void) { } /* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */ void CSG550::Deploy(void) { } /* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */ void CSG550::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 128 } /* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */ void CSG550::GetMaxSpeed(void) { } /* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */ void CSG550::GetItemInfo(ItemInfo *p) { } /* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */ void CSG550::Precache(void) { } /* <2a0bb7> ../cstrike/dlls/weapons.h:1261 */ void CSG550::UseDecrement(void) { } /* <2a0b91> ../cstrike/dlls/weapons.h:1249 */ void CSG550::iItemSlot(void) { } /* <2a0b6b> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2a0b3f> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2a0b19> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2a0af3> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2a0acc> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <2a0aa6> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2a0a80> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2a0a5a> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2a0a25> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2a09f9> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2a09be> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2a07e4> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2a07be> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2a0789> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2a072a> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2a06f5> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2a06cf> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2a06a9> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2a0683> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2a065d> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2a0636> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2a0610> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2a05ea> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2a05c4> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2a0590> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2a056a> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2a0544> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2a0510> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2a04ea> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2a0456> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2a0406> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2a03d2> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2a039e> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2a035c> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2a031a> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2a02f4> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2a02ce> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2a029c> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2a025c> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2a0230> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2a01fc> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2a01d6> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2a01b0> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2a018f> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2a0169> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2a0101> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */ void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 195 // Vector vecDir; // 196 // int flag; // 200 // } } /* <2a00cf> ../cstrike/dlls/cbase.h:800 */ CSG550 *GetClassPtr(CSG550 *a) { // { // entvars_t *pev; // 802 // } } /* <2a00b3> ../cstrike/dlls/weapons.h:1244 */ inline void CSG550::CSG550(void) { } /* <2a0037> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2a0011> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <29ff43> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <29fed4> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <29fe95> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <29fe7c> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */ void CSG550::PrimaryAttack(void) { } /* <29fe56> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <29fe2f> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <29fe08> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <29fdef> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <29fdd1> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <29fd82> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <29fd47> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <29fc93> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <29fc7a> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <29fc30> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <29fbfc> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <29fbd5> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <29fba9> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <29fb8b> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <29fb63> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <29fb3d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */ void CSG550::Reload(void) { // { // int iResult; // 232 // } } /* <29fb1f> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */ void CSG550::WeaponIdle(void) { } /* <29bb45> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 197 // Vector vecSrc; // 200 // Vector vecDir; // 202 // int flag; // 206 // operator+(const Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 203 // Vector(Vector *const this, // const Vector &v); // 203 // } } /* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */ void weapon_scout(entvars_t *pev) { // GetClassPtr(CSCOUT *a); // 48 } /* <29ba31> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ void CSCOUT::PrimaryAttack(void) { // Length2D(const Vector *const this); // 144 // PrimaryAttack(CSCOUT *const this); // 140 } /* <29b932> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ void CSCOUT::SCOUTFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 197 // Vector vecSrc; // 200 // int flag; // 206 // Vector vecDir; // 202 // operator+(const Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 203 // Vector(Vector *const this, // const Vector &v); // 203 // } } /* <29b8f7> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ void CSCOUT::Deploy(void) { // Deploy(CSCOUT *const this); // 96 } /* <29b89e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ void CSCOUT::Reload(void) { // { // int iResult; // 234 // } // Reload(CSCOUT *const this); // 232 } /* <29b864> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ void CSCOUT::WeaponIdle(void) { // WeaponIdle(CSCOUT *const this); // 250 } /* <29b815> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <29b7ee> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:50 */ void CSCOUT::Spawn(void) { } /* <29b78a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:109 */ void CSCOUT::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 136 } /* <29b764> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:267 */ void CSCOUT::GetMaxSpeed(void) { } /* <29b731> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:79 */ void CSCOUT::GetItemInfo(ItemInfo *p) { } /* <29b70a> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:62 */ void CSCOUT::Precache(void) { } /* <29b6e4> ../cstrike/dlls/weapons.h:1079 */ void CSCOUT::UseDecrement(void) { } /* <29b6be> ../cstrike/dlls/weapons.h:1068 */ void CSCOUT::iItemSlot(void) { } /* <29b698> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <29b66c> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <29b646> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <29b620> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <29b5f9> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <29b5d3> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <29b5ad> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <29b587> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <29b552> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <29b526> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <29b4eb> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <29b311> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <29b2eb> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <29b2b6> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <29b257> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <29b222> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <29b1fc> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <29b1d6> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <29b1b0> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <29b18a> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <29b163> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <29b13d> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <29b117> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <29b0f1> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <29b0bd> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <29b097> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <29b071> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <29b03d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <29b017> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <29af83> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <29af33> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <29aeff> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <29aecb> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <29ae89> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <29ae47> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <29ae21> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <29adfb> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <29adc9> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <29ad89> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <29ad5d> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <29ad29> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <29ad03> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <29acdd> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <29acbc> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <29ac96> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <29ac2e> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:154 */ void CSCOUT::SCOUTFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 197 // Vector vecSrc; // 200 // Vector vecDir; // 202 // int flag; // 206 // } } /* <29abfc> ../cstrike/dlls/cbase.h:800 */ CSCOUT *GetClassPtr(CSCOUT *a) { // { // entvars_t *pev; // 802 // } } /* <29abe0> ../cstrike/dlls/weapons.h:1063 */ inline void CSCOUT::CSCOUT(void) { } /* <29ab64> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <29ab3e> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <29aa70> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <29aa01> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <29a9c2> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <29a9a9> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:140 */ void CSCOUT::PrimaryAttack(void) { } /* <29a983> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <29a95c> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <29a935> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <29a91c> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <29a8fe> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <29a8af> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <29a874> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <29a7c0> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <29a7a7> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <29a75d> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <29a729> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <29a702> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <29a6d6> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <29a6b8> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <29a690> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <29a677> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:96 */ void CSCOUT::Deploy(void) { } /* <29a651> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:232 */ void CSCOUT::Reload(void) { // { // int iResult; // 234 // } } /* <29a633> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:250 */ void CSCOUT::WeaponIdle(void) { } /* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // int flag; // 168 // operator+(const Vector *const this, // const Vector &v); // 155 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 193 // } } /* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */ void weapon_p90(entvars_t *pev) { // GetClassPtr(CP90 *a); // 49 } /* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ void CP90::PrimaryAttack(void) { // Length2D(const Vector *const this); // 114 // PrimaryAttack(CP90 *const this); // 110 } /* <296422> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ void CP90::P90Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // int flag; // 168 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 155 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 193 // } } /* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ void CP90::Reload(void) { // Reload(CP90 *const this); // 202 } /* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ void CP90::WeaponIdle(void) { // WeaponIdle(CP90 *const this); // 216 } /* <29635e> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */ void CP90::Spawn(void) { } /* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */ void CP90::Deploy(void) { } /* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */ void CP90::GetItemInfo(ItemInfo *p) { } /* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */ void CP90::Precache(void) { } /* <296290> ../cstrike/dlls/weapons.h:1053 */ void CP90::UseDecrement(void) { } /* <29626a> ../cstrike/dlls/weapons.h:1052 */ void CP90::GetMaxSpeed(void) { } /* <296244> ../cstrike/dlls/weapons.h:1044 */ void CP90::iItemSlot(void) { } /* <29621e> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2961f2> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2961cc> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2961a6> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <296180> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <296159> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <296133> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <29610d> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2960e7> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2960b2> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <296086> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <29604b> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <295e71> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <295e4b> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <295e16> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <295db7> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <295d82> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <295d5c> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <295d36> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <295d10> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <295cea> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <295cc3> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <295c9d> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <295c77> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <295c51> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <295c1d> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <295bf7> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <295bd1> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <295b9d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <295b77> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <295ae3> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <295a93> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <295a5f> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <295a2b> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2959e9> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2959a7> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <295981> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <29595b> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <295929> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2958e9> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2958bd> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <295889> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <295863> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <29583d> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <29581c> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2957f6> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <29578e> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */ void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // int flag; // 168 // } } /* <29575c> ../cstrike/dlls/cbase.h:800 */ CP90 *GetClassPtr(CP90 *a) { // { // entvars_t *pev; // 802 // } } /* <295740> ../cstrike/dlls/weapons.h:1039 */ inline void CP90::CP90(void) { } /* <2956c4> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <29569e> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2955d0> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <295561> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <295522> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <295509> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */ void CP90::PrimaryAttack(void) { } /* <2954e3> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2954bc> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <295495> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <29547c> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <29545e> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <29540f> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2953d4> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <29536b> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <295352> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <295308> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2952d4> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2952ad> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <295281> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <295263> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <29523b> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <295222> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */ void CP90::Reload(void) { } /* <295204> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */ void CP90::WeaponIdle(void) { } /* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // Vector vecDir; // 206 // int flag; // 210 // operator+(const Vector *const this, // const Vector &v); // 196 // Vector(Vector *const this, // const Vector &v); // 207 // Vector(Vector *const this, // const Vector &v); // 207 // } } /* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */ void weapon_p228(entvars_t *pev) { // GetClassPtr(CP228 *a); // 63 } /* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ void CP228::PrimaryAttack(void) { // Length2D(const Vector *const this); // 134 // PrimaryAttack(CP228 *const this); // 130 } /* <291001> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ void CP228::P228Fire(float flSpread, BOOL fUseSemi, float flCycleTime) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // int flag; // 210 // Vector vecDir; // 206 // operator+(const Vector *const this, // const Vector &v); // 196 // Vector(Vector *const this, // const Vector &v); // 207 // Vector(Vector *const this, // const Vector &v); // 207 // } } /* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ void CP228::Deploy(void) { // Deploy(CP228 *const this); // 115 } /* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ void CP228::Reload(void) { // { // int iResult; // 246 // } // Reload(CP228 *const this); // 241 } /* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ void CP228::WeaponIdle(void) { // WeaponIdle(CP228 *const this); // 261 } /* <290edf> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */ void CP228::Spawn(void) { } /* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */ void CP228::SecondaryAttack(void) { } /* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */ void CP228::GetItemInfo(ItemInfo *p) { } /* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */ void CP228::Precache(void) { } /* <290e11> ../cstrike/dlls/weapons.h:1029 */ void CP228::IsPistol(void) { } /* <290deb> ../cstrike/dlls/weapons.h:1028 */ void CP228::UseDecrement(void) { } /* <290dc5> ../cstrike/dlls/weapons.h:1027 */ void CP228::GetMaxSpeed(void) { } /* <290d9f> ../cstrike/dlls/weapons.h:1016 */ void CP228::iItemSlot(void) { } /* <290d79> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <290d4d> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <290d27> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <290d01> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <290cda> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <290cb4> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <290c8e> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <290c68> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <290c33> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <290c07> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <290bcc> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2909f2> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2909cc> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <290997> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <290938> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <290903> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2908dd> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2908b7> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <290891> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <29086b> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <290844> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <29081e> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2907f8> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2907d2> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <29079e> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <290778> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <290752> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <29071e> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2906f8> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <290664> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <290614> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2905e0> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2905ac> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <29056a> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <290528> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <290502> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2904dc> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2904aa> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <29046a> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <29043e> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <29040a> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2903e4> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2903be> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <29039d> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <290377> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <29030f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */ void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 203 // Vector vecSrc; // 205 // Vector vecDir; // 206 // int flag; // 210 // } } /* <2902dd> ../cstrike/dlls/cbase.h:800 */ CP228 *GetClassPtr(CP228 *a) { // { // entvars_t *pev; // 802 // } } /* <2902c1> ../cstrike/dlls/weapons.h:1011 */ inline void CP228::CP228(void) { } /* <290245> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <29021f> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <290151> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2900e2> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2900a3> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <29008a> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */ void CP228::PrimaryAttack(void) { } /* <290064> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <29003d> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <290016> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <28fffd> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <28ffdf> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <28ff90> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <28ff55> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <28feec> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <28fed3> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <28fe89> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <28fe55> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <28fe2e> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <28fe02> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <28fde4> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <28fdbc> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <28fda3> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */ void CP228::Deploy(void) { } /* <28fd7d> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */ void CP228::Reload(void) { // { // int iResult; // 246 // } } /* <28fd5f> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */ void CP228::WeaponIdle(void) { } /* <28bcc0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 154 // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 152 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 192 // } } /* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */ void weapon_mp5navy(entvars_t *pev) { // GetClassPtr(CMP5N *a); // 50 } /* <28bbbc> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ void CMP5N::PrimaryAttack(void) { // PrimaryAttack(CMP5N *const this); // 109 } /* <28baab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ void CMP5N::MP5NFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // int flag; // 154 // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 152 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 192 // } } /* <28ba71> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ void CMP5N::Reload(void) { // Reload(CMP5N *const this); // 201 } /* <28ba36> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ void CMP5N::WeaponIdle(void) { // WeaponIdle(CMP5N *const this); // 215 } /* <28b9e7> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <28b9c0> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:52 */ void CMP5N::Spawn(void) { } /* <28b999> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:100 */ void CMP5N::Deploy(void) { } /* <28b966> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:83 */ void CMP5N::GetItemInfo(ItemInfo *p) { } /* <28b93f> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:66 */ void CMP5N::Precache(void) { } /* <28b919> ../cstrike/dlls/weapons.h:615 */ void CMP5N::UseDecrement(void) { } /* <28b8f3> ../cstrike/dlls/weapons.h:612 */ void CMP5N::GetMaxSpeed(void) { } /* <28b8cd> ../cstrike/dlls/weapons.h:604 */ void CMP5N::iItemSlot(void) { } /* <28b8a7> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <28b87b> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <28b855> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <28b82f> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <28b809> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <28b7e2> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <28b7bc> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <28b796> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <28b770> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <28b73b> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <28b70f> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <28b6d4> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <28b4fa> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <28b4d4> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <28b49f> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <28b440> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <28b40b> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <28b3e5> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <28b3bf> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <28b399> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <28b373> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <28b34c> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <28b326> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <28b300> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <28b2da> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <28b2a6> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <28b280> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <28b25a> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <28b226> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <28b200> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <28b16c> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <28b11c> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <28b0e8> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <28b0b4> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <28b072> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <28b030> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <28b00a> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <28afe4> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <28afb2> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <28af72> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <28af46> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <28af12> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <28aeec> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <28aec6> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <28aea5> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <28ae7f> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <28ae17> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:117 */ void CMP5N::MP5NFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // int flag; // 154 // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // } } /* <28ade5> ../cstrike/dlls/cbase.h:800 */ CMP5N *GetClassPtr(CMP5N *a) { // { // entvars_t *pev; // 802 // } } /* <28adc9> ../cstrike/dlls/weapons.h:599 */ inline void CMP5N::CMP5N(void) { } /* <28ad4d> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <28ad27> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <28ac59> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <28abea> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <28abab> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <28ab92> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:109 */ void CMP5N::PrimaryAttack(void) { } /* <28ab6c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <28ab45> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <28ab1e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <28ab05> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <28aae7> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <28aa98> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <28aa5d> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <28a9f4> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <28a9db> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <28a991> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <28a95d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <28a936> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <28a90a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <28a8ec> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <28a8c4> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <28a8ab> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:201 */ void CMP5N::Reload(void) { } /* <28a88d> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:215 */ void CMP5N::WeaponIdle(void) { } /* <28688a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 159 // Vector vecSrc; // 161 // Vector vecDir; // 162 // int flag; // 165 // operator+(const Vector *const this, // const Vector &v); // 153 // Vector(Vector *const this, // const Vector &v); // 163 // Vector(Vector *const this, // const Vector &v); // 163 // Length2D(const Vector *const this); // 190 // } } /* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */ void weapon_mac10(entvars_t *pev) { // GetClassPtr(CMAC10 *a); // 50 } /* <286786> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ void CMAC10::PrimaryAttack(void) { // PrimaryAttack(CMAC10 *const this); // 108 } /* <286675> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ void CMAC10::MAC10Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 159 // Vector vecSrc; // 161 // int flag; // 165 // Vector vecDir; // 162 // operator+(const Vector *const this, // const Vector &v); // 153 // Vector(Vector *const this, // const Vector &v); // 163 // Vector(Vector *const this, // const Vector &v); // 163 // Length2D(const Vector *const this); // 190 // } } /* <28663b> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ void CMAC10::Reload(void) { // Reload(CMAC10 *const this); // 199 } /* <286600> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ void CMAC10::WeaponIdle(void) { // WeaponIdle(CMAC10 *const this); // 213 } /* <2865b1> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <28658a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:52 */ void CMAC10::Spawn(void) { } /* <286563> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:99 */ void CMAC10::Deploy(void) { } /* <286530> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:82 */ void CMAC10::GetItemInfo(ItemInfo *p) { } /* <286509> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:66 */ void CMAC10::Precache(void) { } /* <2864e3> ../cstrike/dlls/weapons.h:1001 */ void CMAC10::UseDecrement(void) { } /* <2864bd> ../cstrike/dlls/weapons.h:1000 */ void CMAC10::GetMaxSpeed(void) { } /* <286497> ../cstrike/dlls/weapons.h:992 */ void CMAC10::iItemSlot(void) { } /* <286471> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <286445> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <28641f> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2863f9> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <2863d3> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <2863ac> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <286386> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <286360> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <28633a> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <286305> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2862d9> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <28629e> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2860c4> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <28609e> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <286069> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <28600a> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <285fd5> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <285faf> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <285f89> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <285f63> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <285f3d> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <285f16> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <285ef0> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <285eca> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <285ea4> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <285e70> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <285e4a> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <285e24> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <285df0> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <285dca> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <285d36> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <285ce6> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <285cb2> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <285c7e> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <285c3c> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <285bfa> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <285bd4> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <285bae> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <285b7c> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <285b3c> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <285b10> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <285adc> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <285ab6> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <285a90> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <285a6f> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <285a49> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2859e1> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */ void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 159 // Vector vecSrc; // 161 // Vector vecDir; // 162 // int flag; // 165 // } } /* <2859af> ../cstrike/dlls/cbase.h:800 */ CMAC10 *GetClassPtr(CMAC10 *a) { // { // entvars_t *pev; // 802 // } } /* <285993> ../cstrike/dlls/weapons.h:987 */ inline void CMAC10::CMAC10(void) { } /* <285917> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2858f1> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <285823> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2857b4> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <285775> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <28575c> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */ void CMAC10::PrimaryAttack(void) { } /* <285736> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <28570f> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2856e8> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2856cf> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2856b1> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <285662> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <285627> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2855be> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2855a5> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <28555b> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <285527> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <285500> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2854d4> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2854b6> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <28548e> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <285475> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */ void CMAC10::Reload(void) { } /* <285457> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */ void CMAC10::WeaponIdle(void) { } /* <28140c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 210 // Vector vecSrc; // 212 // Vector vecDir; // 213 // int flag; // 223 // operator+(const Vector *const this, // const Vector &v); // 204 // Vector(Vector *const this, // const Vector &v); // 220 // Vector(Vector *const this, // const Vector &v); // 220 // Length2D(const Vector *const this); // 246 // Vector(Vector *const this, // const Vector &v); // 216 // Vector(Vector *const this, // const Vector &v); // 216 // } } /* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */ void weapon_m4a1(entvars_t *pev) { // GetClassPtr(CM4A1 *a); // 60 } /* <2812fd> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:149 */ void CM4A1::PrimaryAttack(void) { // Length2D(const Vector *const this); // 155 // Length2D(const Vector *const this); // 164 } /* <2811a4> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ void CM4A1::M4A1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 210 // Vector vecSrc; // 212 // int flag; // 223 // Vector vecDir; // 213 // operator+(const Vector *const this, // const Vector &v); // 204 // Vector(Vector *const this, // const Vector &v); // 220 // Vector(Vector *const this, // const Vector &v); // 220 // Length2D(const Vector *const this); // 246 // Vector(Vector *const this, // const Vector &v); // 216 // Vector(Vector *const this, // const Vector &v); // 216 // } } /* <281169> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */ void CM4A1::Deploy(void) { // Deploy(CM4A1 *const this); // 114 } /* <28110b> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */ void CM4A1::Reload(void) { // { // int iResult; // 262 // } // Reload(CM4A1 *const this); // 257 } /* <2810cf> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */ void CM4A1::WeaponIdle(void) { // WeaponIdle(CM4A1 *const this); // 279 } /* <281080> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <281059> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:62 */ void CM4A1::Spawn(void) { } /* <281032> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:127 */ void CM4A1::SecondaryAttack(void) { } /* <28100c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:296 */ void CM4A1::GetMaxSpeed(void) { } /* <280fd9> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:97 */ void CM4A1::GetItemInfo(ItemInfo *p) { } /* <280fb2> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:77 */ void CM4A1::Precache(void) { } /* <280f8c> ../cstrike/dlls/weapons.h:979 */ void CM4A1::UseDecrement(void) { } /* <280f66> ../cstrike/dlls/weapons.h:966 */ void CM4A1::iItemSlot(void) { } /* <280f40> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <280f14> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <280eee> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <280ec8> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <280ea1> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <280e7b> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <280e55> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <280e2f> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <280dfa> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <280dce> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <280d93> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <280bb9> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <280b93> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <280b5e> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <280aff> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <280aca> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <280aa4> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <280a7e> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <280a58> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <280a32> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <280a0b> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2809e5> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2809bf> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <280999> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <280965> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <28093f> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <280919> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2808e5> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2808bf> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <28082b> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2807db> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2807a7> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <280773> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <280731> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2806ef> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2806c9> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2806a3> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <280671> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <280631> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <280605> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2805d1> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2805ab> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <280585> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <280564> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <28053e> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2804d6> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */ void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 210 // Vector vecSrc; // 212 // Vector vecDir; // 213 // int flag; // 223 // } } /* <2804a4> ../cstrike/dlls/cbase.h:800 */ CM4A1 *GetClassPtr(CM4A1 *a) { // { // entvars_t *pev; // 802 // } } /* <280488> ../cstrike/dlls/weapons.h:961 */ inline void CM4A1::CM4A1(void) { } /* <28040c> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2803e6> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <280318> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2802a9> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <28026a> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <280244> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <28021d> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2801f6> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2801dd> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2801bf> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <280170> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <280135> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2800cc> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2800b3> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <280069> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <280035> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <28000e> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <27ffe2> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <27ffc4> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <27ff9c> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <27ff83> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */ void CM4A1::Deploy(void) { } /* <27ff5c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */ void CM4A1::Reload(void) { // { // int iResult; // 262 // } } /* <27ff3e> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */ void CM4A1::WeaponIdle(void) { } /* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */ void weapon_m3(entvars_t *pev) { // GetClassPtr(CM3 *a); // 52 } /* <27bf1e> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */ void CM3::Reload(void) { // Reload(CM3 *const this); // 182 } /* <27bee3> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */ void CM3::WeaponIdle(void) { // WeaponIdle(CM3 *const this); // 228 } /* <27be94> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <27be6d> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:54 */ void CM3::Spawn(void) { } /* <27be46> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:103 */ void CM3::Deploy(void) { } /* <27bcdd> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:109 */ void CM3::PrimaryAttack(void) { // { // Vector vecAiming; // 147 // Vector vecSrc; // 148 // int flag; // 152 // operator+(const Vector *const this, // const Vector &v); // 146 // Vector(Vector *const this, // const Vector &v); // 147 // Vector(Vector *const this, // const Vector &v); // 149 // Vector(Vector *const this, // const Vector &v); // 149 // Vector(Vector *const this, // float X, // float Y, // float Z); // 149 // edict(CBaseEntity *const this); // 159 // } } /* <27bcaa> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:84 */ void CM3::GetItemInfo(ItemInfo *p) { } /* <27bc83> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:66 */ void CM3::Precache(void) { } /* <27bc5d> ../cstrike/dlls/weapons.h:951 */ void CM3::UseDecrement(void) { } /* <27bc37> ../cstrike/dlls/weapons.h:950 */ void CM3::GetMaxSpeed(void) { } /* <27bc11> ../cstrike/dlls/weapons.h:943 */ void CM3::iItemSlot(void) { } /* <27bbeb> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <27bbbf> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <27bb99> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <27bb73> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <27bb4d> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <27bb26> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <27bb00> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <27bada> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <27bab4> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <27ba7f> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <27ba53> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <27ba18> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <27b83e> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <27b818> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <27b7e3> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <27b784> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <27b74f> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <27b729> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <27b703> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <27b6dd> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <27b6b7> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <27b690> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <27b66a> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <27b644> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <27b61e> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <27b5ea> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <27b5c4> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <27b59e> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <27b56a> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <27b544> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <27b4b0> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <27b460> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <27b42c> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <27b3f8> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <27b3b6> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <27b374> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <27b34e> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <27b328> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <27b2f6> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <27b2b6> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <27b28a> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <27b256> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <27b230> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <27b20a> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <27b1e9> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <27b1c3> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <27b191> ../cstrike/dlls/cbase.h:800 */ CM3 *GetClassPtr(CM3 *a) { // { // entvars_t *pev; // 802 // } } /* <27b175> ../cstrike/dlls/weapons.h:934 */ inline void CM3::CM3(void) { } /* <27b0f9> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <27b0d3> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <27b005> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <27af96> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <27af57> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <27af31> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <27af0a> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <27aef1> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <27aed3> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <27ae84> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <27ae40> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <27ae22> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <27adb9> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <27ad6f> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <27ad3b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <27ad14> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <27ace8> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <27acca> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <27aca2> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <27ac89> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */ void CM3::Reload(void) { } /* <27ac6b> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */ void CM3::WeaponIdle(void) { } /* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // int flag; // 167 // operator+(const Vector *const this, // const Vector &v); // 156 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 192 // } } /* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */ void weapon_m249(entvars_t *pev) { // GetClassPtr(CM249 *a); // 49 } /* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ void CM249::PrimaryAttack(void) { // Length2D(const Vector *const this); // 115 // PrimaryAttack(CM249 *const this); // 111 } /* <276a62> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ void CM249::M249Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // int flag; // 167 // Vector vecDir; // 164 // operator+(const Vector *const this, // const Vector &v); // 156 // Vector(Vector *const this, // const Vector &v); // 165 // Vector(Vector *const this, // const Vector &v); // 165 // Length2D(const Vector *const this); // 192 // } } /* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ void CM249::Reload(void) { // { // int iResult; // 206 // } // Reload(CM249 *const this); // 201 } /* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ void CM249::WeaponIdle(void) { // WeaponIdle(CM249 *const this); // 222 } /* <276978> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */ void CM249::Spawn(void) { } /* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */ void CM249::Deploy(void) { } /* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */ void CM249::GetItemInfo(ItemInfo *p) { } /* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */ void CM249::Precache(void) { } /* <2768aa> ../cstrike/dlls/weapons.h:924 */ void CM249::UseDecrement(void) { } /* <276884> ../cstrike/dlls/weapons.h:923 */ void CM249::GetMaxSpeed(void) { } /* <27685e> ../cstrike/dlls/weapons.h:915 */ void CM249::iItemSlot(void) { } /* <276838> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <27680c> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2767e6> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <2767c0> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <27679a> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <276773> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <27674d> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <276727> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <276701> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2766cc> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2766a0> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <276665> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <27648b> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <276465> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <276430> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2763d1> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <27639c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <276376> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <276350> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <27632a> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <276304> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2762dd> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2762b7> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <276291> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <27626b> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <276237> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <276211> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2761eb> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2761b7> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <276191> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2760fd> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2760ad> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <276079> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <276045> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <276003> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <275fc1> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <275f9b> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <275f75> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <275f43> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <275f03> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <275ed7> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <275ea3> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <275e7d> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <275e57> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <275e36> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <275e10> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <275da8> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */ void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 161 // Vector vecSrc; // 163 // Vector vecDir; // 164 // int flag; // 167 // } } /* <275d76> ../cstrike/dlls/cbase.h:800 */ CM249 *GetClassPtr(CM249 *a) { // { // entvars_t *pev; // 802 // } } /* <275d5a> ../cstrike/dlls/weapons.h:910 */ inline void CM249::CM249(void) { } /* <275cde> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <275cb8> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <275bea> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <275b7b> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <275b3c> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <275b23> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */ void CM249::PrimaryAttack(void) { } /* <275afd> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <275ad6> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <275aaf> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <275a96> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <275a78> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <275a29> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2759ee> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <275985> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <27596c> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <275922> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2758ee> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2758c7> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <27589b> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <27587d> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <275855> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <27582f> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */ void CM249::Reload(void) { // { // int iResult; // 206 // } } /* <275811> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */ void CM249::WeaponIdle(void) { } /* <2714e1> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */ void CKnife::Stab(int fFirst) { // { // int fDidHit; // 470 // TraceResult tr; // 472 // Vector vecSrc; // 475 // Vector vecEnd; // 476 // operator*(const Vector *const this, // float fl); // 476 // operator+(const Vector *const this, // const Vector &v); // 476 // { // class CBaseEntity *pHit; // 487 // Instance(edict_t *pent); // 487 // edict(CBaseEntity *const this); // 489 // Vector(Vector *const this, // float X, // float Y, // float Z); // 489 // Vector(Vector *const this, // float X, // float Y, // float Z); // 489 // } // { // float flVol; // 521 // int fHitWorld; // 522 // class CBaseEntity *pEntity; // 527 // float flDamage; // 532 // Instance(edict_t *pent); // 527 // { // class Vector2D vec2LOS; // 536 // float flDot; // 537 // Vector vMyForward; // 538 // Normalize(const class Vector2D *const this); // 543 // Vector(Vector *const this, // const Vector &v); // 538 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 545 // } // Vector(Vector *const this, // const Vector &v); // 555 // { // float fvolbar; // 580 // operator-(const Vector *const this, // const Vector &v); // 580 // operator*(const Vector *const this, // float fl); // 580 // operator+(const Vector *const this, // const Vector &v); // 580 // Vector(Vector *const this, // const Vector &v); // 580 // } // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 562 // } // } } /* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */ void CKnife::PrimaryAttack(void) { } /* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */ void CKnife::SwingAgain(void) { } /* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */ void CKnife::Swing(int fFirst) { // { // int fDidHit; // 285 // TraceResult tr; // 287 // Vector vecSrc; // 290 // Vector vecEnd; // 291 // operator*(const Vector *const this, // float fl); // 291 // operator+(const Vector *const this, // const Vector &v); // 291 // { // class CBaseEntity *pHit; // 302 // Instance(edict_t *pent); // 302 // edict(CBaseEntity *const this); // 304 // Vector(Vector *const this, // float X, // float Y, // float Z); // 304 // Vector(Vector *const this, // float X, // float Y, // float Z); // 304 // } // { // float flVol; // 379 // int fHitWorld; // 380 // class CBaseEntity *pEntity; // 385 // Instance(edict_t *pent); // 385 // SetPlayerShieldAnim(CKnife *const this); // 387 // Vector(Vector *const this, // const Vector &v); // 396 // { // float fvolbar; // 436 // operator-(const Vector *const this, // const Vector &v); // 436 // operator*(const Vector *const this, // float fl); // 436 // operator+(const Vector *const this, // const Vector &v); // 436 // Vector(Vector *const this, // const Vector &v); // 436 // } // ResetPlayerShieldAnim(CKnife *const this); // 461 // Vector(Vector *const this, // const Vector &v); // 401 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 419 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 417 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 415 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 413 // } // } } /* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ void CKnife::ResetPlayerShieldAnim(void) { } /* <270f3a> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */ void CKnife::ResetPlayerShieldAnim(void) { } /* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ void CKnife::SetPlayerShieldAnim(void) { } /* <270eff> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */ void CKnife::SetPlayerShieldAnim(void) { } /* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */ void CKnife::WeaponAnimation(int iAnimation) { // { // int flag; // 126 // edict(CBaseEntity *const this); // 133 // } } /* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */ void weapon_knife(entvars_t *pev) { // GetClassPtr(CKnife *a); // 28 } /* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ void CKnife::SecondaryAttack(void) { // ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 247 // SecondaryAttack(CKnife *const this); // 245 } /* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */ void CKnife::Deploy(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 104 } /* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ void CKnife::WeaponIdle(void) { // WeaponIdle(CKnife *const this); // 265 } /* <2705ad> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */ void CKnife::Spawn(void) { } /* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */ void CKnife::Smack(void) { } /* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */ void CKnife::Holster(int skiplocal) { } /* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */ void CKnife::GetItemInfo(ItemInfo *p) { } /* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */ void CKnife::Precache(void) { } /* <2704ac> ../cstrike/dlls/weapons.h:896 */ void CKnife::UseDecrement(void) { } /* <270486> ../cstrike/dlls/weapons.h:895 */ void CKnife::CanDrop(void) { } /* <270460> ../cstrike/dlls/weapons.h:894 */ void CKnife::GetMaxSpeed(void) { } /* <27043a> ../cstrike/dlls/weapons.h:883 */ void CKnife::iItemSlot(void) { } /* <270414> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2703e8> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <2703c2> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <27039c> ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* <270376> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <27034f> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <270329> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <270303> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2702ce> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2702a2> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <270267> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <27008d> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <270067> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <270032> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <26ffd3> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <26ff9e> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <26ff78> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <26ff52> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <26ff2c> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <26ff06> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <26fedf> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <26feb9> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <26fe93> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <26fe6d> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <26fe39> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <26fe13> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <26fded> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <26fdb9> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <26fd93> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <26fcff> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <26fcaf> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <26fc7b> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <26fc47> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <26fc05> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <26fbc3> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <26fb9d> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <26fb77> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <26fb45> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <26fb05> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <26fadf> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <26faab> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <26fa85> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <26fa5f> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <26fa3e> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <26fa18> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <26f9e9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */ void CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <26f917> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:468 */ void CKnife::Stab(int fFirst) { // { // int fDidHit; // 470 // TraceResult tr; // 472 // Vector vecSrc; // 475 // Vector vecEnd; // 476 // { // class CBaseEntity *pHit; // 487 // } // { // float flVol; // 521 // int fHitWorld; // 522 // class CBaseEntity *pEntity; // 527 // float flDamage; // 532 // { // class Vector2D vec2LOS; // 536 // float flDot; // 537 // Vector vMyForward; // 538 // } // { // float fvolbar; // 580 // } // } // } } /* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */ void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity) { // { // int i; // 142 // int j; // 142 // int k; // 142 // float distance; // 143 // float *minmaxs; // 144 // TraceResult tmpTrace; // 145 // Vector vecHullEnd; // 146 // Vector vecEnd; // 147 // { // float thisDistance; // 172 // } // } } /* <26f820> ../cstrike/dlls/cbase.h:800 */ CKnife *GetClassPtr(CKnife *a) { // { // entvars_t *pev; // 802 // } } /* <26f804> ../cstrike/dlls/weapons.h:878 */ inline void CKnife::CKnife(void) { } /* <26f7a5> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <26f77f> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <26f6da> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <26f66b> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <26f62c> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <26f613> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */ void CKnife::SecondaryAttack(void) { } /* <26f5ae> ../cstrike/dlls/vector.h:35 */ inline void Normalize(const class Vector2D *const this) { // { // class Vector2D vec2; // 37 // float flLen; // 39 // } } /* <26f595> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <26f570> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <26f551> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <26f52a> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <26f503> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <26f4e5> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <26f496> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <26f478> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <26f3c8> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <26f37e> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <26f34a> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <26f323> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <26f2f7> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <26f2d7> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <26f2b9> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <26f28e> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <26f270> ../cstrike/dlls/vector.h:32 */ inline void Length(const class Vector2D *const this) { } /* <26f252> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <26f234> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */ void CKnife::WeaponIdle(void) { } /* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ void CHEGrenade::ResetPlayerShieldAnim(void) { } /* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ void CHEGrenade::SetPlayerShieldAnim(void) { } /* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */ void weapon_hegrenade(entvars_t *pev) { // GetClassPtr(CHEGrenade *a); // 38 } /* <26b1ea> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ void CHEGrenade::WeaponIdle(void) { // WeaponIdle(CHEGrenade *const this); // 202 } /* <26b1d1> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */ void CHEGrenade::ResetPlayerShieldAnim(void) { } /* <26b1b8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */ void CHEGrenade::SetPlayerShieldAnim(void) { } /* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */ void CHEGrenade::SecondaryAttack(void) { // ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 178 } /* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ void CHEGrenade::Deploy(void) { // Deploy(CHEGrenade *const this); // 92 } /* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ void CHEGrenade::PrimaryAttack(void) { // PrimaryAttack(CHEGrenade *const this); // 123 } /* <26b0a3> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */ void CHEGrenade::Spawn(void) { } /* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */ void CHEGrenade::Holster(int skiplocal) { } /* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */ void CHEGrenade::CanDeploy(void) { } /* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */ void CHEGrenade::GetItemInfo(ItemInfo *p) { } /* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */ void CHEGrenade::Precache(void) { } /* <26afa1> ../cstrike/dlls/weapons.h:867 */ void CHEGrenade::UseDecrement(void) { } /* <26af7b> ../cstrike/dlls/weapons.h:865 */ void CHEGrenade::CanDrop(void) { } /* <26af55> ../cstrike/dlls/weapons.h:864 */ void CHEGrenade::GetMaxSpeed(void) { } /* <26af2f> ../cstrike/dlls/weapons.h:857 */ void CHEGrenade::iItemSlot(void) { } /* <26af09> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <26aedd> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <26aeb7> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <26ae91> ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* <26ae6b> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <26ae44> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <26ae1e> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <26adf8> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <26adc3> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <26ad97> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <26ad5c> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <26ab82> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <26ab5c> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <26ab27> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <26aac8> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <26aa93> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <26aa6d> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <26aa47> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <26aa21> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <26a9fb> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <26a9d4> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <26a9ae> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <26a988> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <26a962> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <26a92e> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <26a908> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <26a8e2> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <26a8ae> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <26a888> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <26a7f4> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <26a7a4> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <26a770> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <26a73c> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <26a6fa> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <26a6b8> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <26a692> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <26a66c> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <26a63a> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <26a5fa> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <26a5ce> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <26a59a> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <26a574> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <26a54e> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <26a52d> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <26a507> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <26a4d8> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */ void CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <26a4a6> ../cstrike/dlls/cbase.h:800 */ CHEGrenade *GetClassPtr(CHEGrenade *a) { // { // entvars_t *pev; // 802 // } } /* <26a48a> ../cstrike/dlls/weapons.h:852 */ inline void CHEGrenade::CHEGrenade(void) { } /* <26a40e> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <26a3e8> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <26a343> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <26a2d4> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <26a295> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */ void CHEGrenade::WeaponIdle(void) { // { // Vector angThrow; // 214 // float flVel; // 221 // Vector vecSrc; // 227 // Vector vecThrow; // 230 // } } /* <26a227> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <26a209> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <26a1b5> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <26a11b> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <26a0e7> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <26a0c0> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <26a094> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <26a076> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <26a05d> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */ void CHEGrenade::Deploy(void) { } /* <26a03f> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */ void CHEGrenade::PrimaryAttack(void) { } /* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */ void CGLOCK18::PrimaryAttack(void) { // Length2D(const Vector *const this); // 181 // Length2D(const Vector *const this); // 192 } /* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */ void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst) { // { // Vector vecAiming; // 264 // Vector vecSrc; // 266 // Vector vecDir; // 268 // int flag; // 272 // operator+(const Vector *const this, // const Vector &v); // 257 // Vector(Vector *const this, // const Vector &v); // 269 // Vector(Vector *const this, // const Vector &v); // 269 // } } /* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */ void weapon_glock18(entvars_t *pev) { // GetClassPtr(CGLOCK18 *a); // 68 } /* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ void CGLOCK18::Deploy(void) { // Deploy(CGLOCK18 *const this); // 129 } /* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ void CGLOCK18::SecondaryAttack(void) { // SecondaryAttack(CGLOCK18 *const this); // 156 } /* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ void CGLOCK18::Reload(void) { // { // int iResult; // 312 // } // Reload(CGLOCK18 *const this); // 307 } /* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ void CGLOCK18::WeaponIdle(void) { // WeaponIdle(CGLOCK18 *const this); // 329 } /* <266141> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */ void CGLOCK18::Spawn(void) { } /* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */ void CGLOCK18::GetItemInfo(ItemInfo *p) { } /* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */ void CGLOCK18::Precache(void) { } /* <26609a> ../cstrike/dlls/weapons.h:844 */ void CGLOCK18::IsPistol(void) { } /* <266074> ../cstrike/dlls/weapons.h:843 */ void CGLOCK18::UseDecrement(void) { } /* <26604e> ../cstrike/dlls/weapons.h:842 */ void CGLOCK18::GetMaxSpeed(void) { } /* <266028> ../cstrike/dlls/weapons.h:833 */ void CGLOCK18::iItemSlot(void) { } /* <266002> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <265fd6> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <265fb0> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <265f8a> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <265f63> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <265f3d> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <265f17> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <265ef1> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <265ebc> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <265e90> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <265e55> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <265c7b> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <265c55> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <265c20> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <265bc1> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <265b8c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <265b66> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <265b40> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <265b1a> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <265af4> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <265acd> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <265aa7> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <265a81> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <265a5b> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <265a27> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <265a01> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2659db> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2659a7> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <265981> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2658ed> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <26589d> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <265869> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <265835> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2657f3> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2657b1> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <26578b> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <265765> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <265733> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2656f3> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2656c7> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <265693> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <26566d> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <265647> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <265626> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <265600> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2655ce> ../cstrike/dlls/cbase.h:800 */ CGLOCK18 *GetClassPtr(CGLOCK18 *a) { // { // entvars_t *pev; // 802 // } } /* <2655b2> ../cstrike/dlls/weapons.h:828 */ inline void CGLOCK18::CGLOCK18(void) { } /* <265536> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <265510> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <265442> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2653d3> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <265394> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <26536e> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <265347> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <265320> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <265307> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2652e9> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <26529a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <26525f> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2651f6> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2651dd> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <265193> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <26515f> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <265138> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <26510c> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2650ee> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2650c6> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2650ad> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */ void CGLOCK18::Deploy(void) { } /* <265094> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */ void CGLOCK18::SecondaryAttack(void) { } /* <26506d> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */ void CGLOCK18::Reload(void) { // { // int iResult; // 312 // } } /* <265035> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */ void CGLOCK18::WeaponIdle(void) { // { // int iAnim; // 350 // float flRand; // 351 // } } /* <260fbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 199 // Vector vecSrc; // 201 // Vector vecDir; // 203 // int flag; // 206 // operator+(const Vector *const this, // const Vector &v); // 193 // Vector(Vector *const this, // const Vector &v); // 204 // Vector(Vector *const this, // const Vector &v); // 204 // } } /* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */ void weapon_g3sg1(entvars_t *pev) { // GetClassPtr(CG3SG1 *a); // 48 } /* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ void CG3SG1::PrimaryAttack(void) { // Length2D(const Vector *const this); // 137 // PrimaryAttack(CG3SG1 *const this); // 133 } /* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ void CG3SG1::G3SG1Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 199 // Vector vecSrc; // 201 // int flag; // 206 // Vector vecDir; // 203 // operator+(const Vector *const this, // const Vector &v); // 193 // Vector(Vector *const this, // const Vector &v); // 204 // Vector(Vector *const this, // const Vector &v); // 204 // } } /* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ void CG3SG1::Reload(void) { // { // int iResult; // 239 // } // Reload(CG3SG1 *const this); // 234 } /* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ void CG3SG1::WeaponIdle(void) { // WeaponIdle(CG3SG1 *const this); // 260 } /* <260cc9> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */ void CG3SG1::Spawn(void) { } /* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */ void CG3SG1::Deploy(void) { } /* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */ void CG3SG1::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 129 } /* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */ void CG3SG1::GetMaxSpeed(void) { } /* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */ void CG3SG1::GetItemInfo(ItemInfo *p) { } /* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */ void CG3SG1::Precache(void) { } /* <260b71> ../cstrike/dlls/weapons.h:820 */ void CG3SG1::UseDecrement(void) { } /* <260b4b> ../cstrike/dlls/weapons.h:808 */ void CG3SG1::iItemSlot(void) { } /* <260b25> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <260af9> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <260ad3> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <260aad> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <260a86> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <260a60> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <260a3a> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <260a14> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2609df> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2609b3> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <260978> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <26079e> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <260778> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <260743> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2606e4> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2606af> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <260689> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <260663> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <26063d> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <260617> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2605f0> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2605ca> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2605a4> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <26057e> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <26054a> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <260524> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2604fe> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2604ca> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2604a4> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <260410> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2603c0> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <26038c> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <260358> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <260316> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2602d4> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2602ae> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <260288> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <260256> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <260216> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2601ea> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2601b6> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <260190> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <26016a> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <260149> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <260123> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2600bb> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */ void CG3SG1::G3SG1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 199 // Vector vecSrc; // 201 // Vector vecDir; // 203 // int flag; // 206 // } } /* <260089> ../cstrike/dlls/cbase.h:800 */ CG3SG1 *GetClassPtr(CG3SG1 *a) { // { // entvars_t *pev; // 802 // } } /* <26006d> ../cstrike/dlls/weapons.h:803 */ inline void CG3SG1::CG3SG1(void) { } /* <25fff1> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <25ffcb> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <25fefd> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <25fe8e> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <25fe4f> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <25fe36> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */ void CG3SG1::PrimaryAttack(void) { } /* <25fe10> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <25fde9> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <25fdc2> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <25fda9> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <25fd8b> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <25fd3c> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <25fd01> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <25fc4d> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <25fc34> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <25fbea> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <25fbb6> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <25fb8f> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <25fb63> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <25fb45> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <25fb1d> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <25faf7> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */ void CG3SG1::Reload(void) { // { // int iResult; // 239 // } } /* <25fad9> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */ void CG3SG1::WeaponIdle(void) { } /* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ void CFlashbang::ResetPlayerShieldAnim(void) { } /* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ void CFlashbang::SetPlayerShieldAnim(void) { } /* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */ void weapon_flashbang(entvars_t *pev) { // GetClassPtr(CFlashbang *a); // 37 } /* <25b89d> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ void CFlashbang::WeaponIdle(void) { // WeaponIdle(CFlashbang *const this); // 198 } /* <25b884> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */ void CFlashbang::ResetPlayerShieldAnim(void) { } /* <25b86b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */ void CFlashbang::SetPlayerShieldAnim(void) { } /* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */ void CFlashbang::SecondaryAttack(void) { // ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim, // int iDownAnim); // 173 } /* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ void CFlashbang::Deploy(void) { // Deploy(CFlashbang *const this); // 87 } /* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ void CFlashbang::PrimaryAttack(void) { // PrimaryAttack(CFlashbang *const this); // 118 } /* <25b756> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */ void CFlashbang::Spawn(void) { } /* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */ void CFlashbang::Holster(int skiplocal) { } /* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */ void CFlashbang::CanDeploy(void) { } /* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */ void CFlashbang::GetItemInfo(ItemInfo *p) { } /* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */ void CFlashbang::Precache(void) { } /* <25b654> ../cstrike/dlls/weapons.h:794 */ void CFlashbang::IsPistol(void) { } /* <25b62e> ../cstrike/dlls/weapons.h:793 */ void CFlashbang::UseDecrement(void) { } /* <25b608> ../cstrike/dlls/weapons.h:791 */ void CFlashbang::CanDrop(void) { } /* <25b5e2> ../cstrike/dlls/weapons.h:790 */ void CFlashbang::GetMaxSpeed(void) { } /* <25b5bc> ../cstrike/dlls/weapons.h:783 */ void CFlashbang::iItemSlot(void) { } /* <25b596> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <25b56a> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <25b544> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <25b51e> ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* <25b4f8> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <25b4d1> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <25b4ab> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <25b485> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <25b450> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <25b424> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <25b3e9> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <25b20f> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <25b1e9> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <25b1b4> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <25b155> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <25b120> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <25b0fa> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <25b0d4> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <25b0ae> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <25b088> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <25b061> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <25b03b> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <25b015> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <25afef> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <25afbb> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <25af95> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <25af6f> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <25af3b> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <25af15> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <25ae81> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <25ae31> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <25adfd> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <25adc9> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <25ad87> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <25ad45> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <25ad1f> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <25acf9> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <25acc7> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <25ac87> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <25ac5b> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <25ac27> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <25ac01> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <25abdb> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <25abba> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <25ab94> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <25ab65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */ void CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <25ab33> ../cstrike/dlls/cbase.h:800 */ CFlashbang *GetClassPtr(CFlashbang *a) { // { // entvars_t *pev; // 802 // } } /* <25ab17> ../cstrike/dlls/weapons.h:778 */ inline void CFlashbang::CFlashbang(void) { } /* <25aa9b> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <25aa75> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <25a9d0> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <25a961> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <25a922> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */ void CFlashbang::WeaponIdle(void) { // { // Vector angThrow; // 210 // float flVel; // 217 // Vector vecSrc; // 223 // Vector vecThrow; // 226 // } // { // int iAnim; // 282 // float flRand; // 283 // } } /* <25a896> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <25a878> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <25a824> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <25a78a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <25a756> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <25a72f> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <25a703> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <25a6e5> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <25a6cc> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */ void CFlashbang::Deploy(void) { } /* <25a6ae> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */ void CFlashbang::PrimaryAttack(void) { } /* <256a57> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 190 // Vector vecSrc; // 192 // Vector vecDir; // 194 // int flag; // 197 // operator+(const Vector *const this, // const Vector &v); // 183 // Vector(Vector *const this, // const Vector &v); // 195 // Vector(Vector *const this, // const Vector &v); // 195 // } } /* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */ void weapon_fiveseven(entvars_t *pev) { // GetClassPtr(CFiveSeven *a); // 49 } /* <256943> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ void CFiveSeven::PrimaryAttack(void) { // Length2D(const Vector *const this); // 121 // PrimaryAttack(CFiveSeven *const this); // 117 } /* <256845> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ void CFiveSeven::FiveSevenFire(float flSpread, BOOL fUseSemi, float flCycleTime) { // { // Vector vecAiming; // 190 // Vector vecSrc; // 192 // int flag; // 197 // Vector vecDir; // 194 // operator+(const Vector *const this, // const Vector &v); // 183 // Vector(Vector *const this, // const Vector &v); // 195 // Vector(Vector *const this, // const Vector &v); // 195 // } } /* <25680a> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ void CFiveSeven::Deploy(void) { // Deploy(CFiveSeven *const this); // 101 } /* <2567d0> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ void CFiveSeven::Reload(void) { // Reload(CFiveSeven *const this); // 225 } /* <256796> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ void CFiveSeven::WeaponIdle(void) { // WeaponIdle(CFiveSeven *const this); // 238 } /* <256747> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <256720> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:51 */ void CFiveSeven::Spawn(void) { } /* <2566f9> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:129 */ void CFiveSeven::SecondaryAttack(void) { } /* <2566c6> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:84 */ void CFiveSeven::GetItemInfo(ItemInfo *p) { } /* <25669f> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:66 */ void CFiveSeven::Precache(void) { } /* <256679> ../cstrike/dlls/weapons.h:1210 */ void CFiveSeven::IsPistol(void) { } /* <256653> ../cstrike/dlls/weapons.h:1209 */ void CFiveSeven::UseDecrement(void) { } /* <25662d> ../cstrike/dlls/weapons.h:1208 */ void CFiveSeven::GetMaxSpeed(void) { } /* <256607> ../cstrike/dlls/weapons.h:1197 */ void CFiveSeven::iItemSlot(void) { } /* <2565e1> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2565b5> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <25658f> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <256569> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <256542> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <25651c> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2564f6> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2564d0> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <25649b> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <25646f> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <256434> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <25625a> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <256234> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2561ff> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2561a0> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <25616b> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <256145> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <25611f> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2560f9> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2560d3> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2560ac> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <256086> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <256060> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <25603a> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <256006> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <255fe0> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <255fba> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <255f86> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <255f60> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <255ecc> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <255e7c> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <255e48> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <255e14> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <255dd2> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <255d90> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <255d6a> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <255d44> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <255d12> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <255cd2> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <255ca6> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <255c72> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <255c4c> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <255c26> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <255c05> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <255bdf> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <255b77> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */ void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 190 // Vector vecSrc; // 192 // Vector vecDir; // 194 // int flag; // 197 // } } /* <255b45> ../cstrike/dlls/cbase.h:800 */ CFiveSeven *GetClassPtr(CFiveSeven *a) { // { // entvars_t *pev; // 802 // } } /* <255b29> ../cstrike/dlls/weapons.h:1192 */ inline void CFiveSeven::CFiveSeven(void) { } /* <255aad> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <255a87> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2559b9> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <25594a> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <25590b> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2558f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */ void CFiveSeven::PrimaryAttack(void) { } /* <2558cc> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2558a5> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <25587e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <255865> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <255847> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2557f8> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2557bd> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <255754> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <25573b> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2556f1> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2556bd> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <255696> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <25566a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <25564c> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <255624> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <25560b> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */ void CFiveSeven::Deploy(void) { } /* <2555f2> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */ void CFiveSeven::Reload(void) { } /* <2555d4> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */ void CFiveSeven::WeaponIdle(void) { } /* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // float flTimeDiff; // 135 // int flag; // 182 // Vector vecAiming; // 190 // Vector vecSrc; // 192 // operator+(const Vector *const this, // const Vector &v); // 178 // { // Vector vecDir; // 202 // Vector(Vector *const this, // const Vector &v); // 203 // operator*(const Vector *const this, // float fl); // 201 // operator-(const Vector *const this, // const Vector &v); // 201 // Vector(Vector *const this, // const Vector &v); // 203 // } // { // Vector vecDir; // 219 // edict(CBaseEntity *const this); // 221 // Vector(Vector *const this, // const Vector &v); // 220 // operator*(const Vector *const this, // float fl); // 218 // operator+(const Vector *const this, // const Vector &v); // 218 // Vector(Vector *const this, // const Vector &v); // 220 // } // } } /* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */ void weapon_elite(entvars_t *pev) { // GetClassPtr(CELITE *a); // 52 } /* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ void CELITE::PrimaryAttack(void) { // Length2D(const Vector *const this); // 118 // PrimaryAttack(CELITE *const this); // 114 } /* <251132> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ void CELITE::ELITEFire(float flSpread, BOOL fUseSemi, float flCycleTime) { // { // float flTimeDiff; // 135 // int flag; // 182 // Vector vecAiming; // 190 // Vector vecSrc; // 192 // operator+(const Vector *const this, // const Vector &v); // 178 // { // Vector vecDir; // 202 // Vector(Vector *const this, // const Vector &v); // 203 // operator*(const Vector *const this, // float fl); // 201 // operator-(const Vector *const this, // const Vector &v); // 201 // Vector(Vector *const this, // const Vector &v); // 203 // } // { // Vector vecDir; // 219 // edict(CBaseEntity *const this); // 221 // Vector(Vector *const this, // const Vector &v); // 220 // operator*(const Vector *const this, // float fl); // 218 // operator+(const Vector *const this, // const Vector &v); // 218 // Vector(Vector *const this, // const Vector &v); // 220 // } // } } /* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ void CELITE::Reload(void) { // Reload(CELITE *const this); // 239 } /* <2510aa> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ void CELITE::WeaponIdle(void) { // WeaponIdle(CELITE *const this); // 251 } /* <25105b> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */ void CELITE::Spawn(void) { } /* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */ void CELITE::Deploy(void) { } /* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */ void CELITE::GetItemInfo(ItemInfo *p) { } /* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */ void CELITE::Precache(void) { } /* <250f8d> ../cstrike/dlls/weapons.h:1182 */ void CELITE::IsPistol(void) { } /* <250f67> ../cstrike/dlls/weapons.h:1181 */ void CELITE::UseDecrement(void) { } /* <250f41> ../cstrike/dlls/weapons.h:1180 */ void CELITE::GetMaxSpeed(void) { } /* <250f1b> ../cstrike/dlls/weapons.h:1172 */ void CELITE::iItemSlot(void) { } /* <250ef5> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <250ec9> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <250ea3> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <250e7d> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <250e57> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <250e30> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <250e0a> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <250de4> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <250dbe> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <250d89> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <250d5d> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <250d22> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <250b48> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <250b22> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <250aed> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <250a8e> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <250a59> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <250a33> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <250a0d> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2509e7> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2509c1> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <25099a> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <250974> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <25094e> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <250928> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2508f4> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2508ce> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2508a8> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <250874> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <25084e> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2507ba> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <25076a> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <250736> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <250702> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2506c0> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <25067e> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <250658> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <250632> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <250600> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2505c0> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <250594> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <250560> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <25053a> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <250514> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2504f3> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2504cd> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <250447> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */ void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // float flTimeDiff; // 135 // int flag; // 182 // Vector vecAiming; // 190 // Vector vecSrc; // 192 // { // Vector vecDir; // 202 // } // { // Vector vecDir; // 219 // } // } } /* <250415> ../cstrike/dlls/cbase.h:800 */ CELITE *GetClassPtr(CELITE *a) { // { // entvars_t *pev; // 802 // } } /* <2503f9> ../cstrike/dlls/weapons.h:1167 */ inline void CELITE::CELITE(void) { } /* <25037d> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <250357> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <250289> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <25021a> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <2501db> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2501c2> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */ void CELITE::PrimaryAttack(void) { } /* <25019c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <250175> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <25014e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <250135> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <250117> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2500c8> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <25008d> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <250024> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <25000b> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <24ffc1> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <24ff8d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <24ff66> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <24ff3a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <24ff1c> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <24ff03> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */ void CELITE::Reload(void) { } /* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */ void CELITE::WeaponIdle(void) { // { // int iAnim; // 263 // } } /* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 196 // Vector vecDir; // 198 // int flag; // 202 // operator+(const Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 199 // Vector(Vector *const this, // const Vector &v); // 199 // } } /* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */ void weapon_deagle(entvars_t *pev) { // GetClassPtr(CDEAGLE *a); // 49 } /* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ void CDEAGLE::PrimaryAttack(void) { // Length2D(const Vector *const this); // 123 // PrimaryAttack(CDEAGLE *const this); // 119 } /* <24bd0a> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ void CDEAGLE::DEAGLEFire(float flSpread, BOOL fUseSemi, float flCycleTime) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 196 // int flag; // 202 // Vector vecDir; // 198 // operator+(const Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 199 // Vector(Vector *const this, // const Vector &v); // 199 // } } /* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ void CDEAGLE::Deploy(void) { // Deploy(CDEAGLE *const this); // 103 } /* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ void CDEAGLE::Reload(void) { // Reload(CDEAGLE *const this); // 231 } /* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ void CDEAGLE::WeaponIdle(void) { // WeaponIdle(CDEAGLE *const this); // 243 } /* <24bc0c> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */ void CDEAGLE::Spawn(void) { } /* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */ void CDEAGLE::SecondaryAttack(void) { } /* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */ void CDEAGLE::GetItemInfo(ItemInfo *p) { } /* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */ void CDEAGLE::Precache(void) { } /* <24bb3e> ../cstrike/dlls/weapons.h:768 */ void CDEAGLE::IsPistol(void) { } /* <24bb18> ../cstrike/dlls/weapons.h:767 */ void CDEAGLE::UseDecrement(void) { } /* <24baf2> ../cstrike/dlls/weapons.h:766 */ void CDEAGLE::GetMaxSpeed(void) { } /* <24bacc> ../cstrike/dlls/weapons.h:755 */ void CDEAGLE::iItemSlot(void) { } /* <24baa6> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <24ba7a> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <24ba54> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <24ba2e> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <24ba07> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <24b9e1> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <24b9bb> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <24b995> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <24b960> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <24b934> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <24b8f9> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <24b71f> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <24b6f9> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <24b6c4> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <24b665> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <24b630> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <24b60a> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <24b5e4> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <24b5be> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <24b598> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <24b571> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <24b54b> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <24b525> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <24b4ff> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <24b4cb> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <24b4a5> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <24b47f> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <24b44b> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <24b425> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <24b391> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <24b341> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <24b30d> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <24b2d9> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <24b297> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <24b255> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <24b22f> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <24b209> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <24b1d7> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <24b197> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <24b16b> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <24b137> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <24b111> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <24b0eb> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <24b0ca> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <24b0a4> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <24b03c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */ void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) { // { // Vector vecAiming; // 193 // Vector vecSrc; // 196 // Vector vecDir; // 198 // int flag; // 202 // } } /* <24b00a> ../cstrike/dlls/cbase.h:800 */ CDEAGLE *GetClassPtr(CDEAGLE *a) { // { // entvars_t *pev; // 802 // } } /* <24afee> ../cstrike/dlls/weapons.h:750 */ inline void CDEAGLE::CDEAGLE(void) { } /* <24af72> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <24af4c> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <24ae7e> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <24ae0f> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <24add0> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <24adb7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */ void CDEAGLE::PrimaryAttack(void) { } /* <24ad91> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <24ad6a> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <24ad43> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <24ad2a> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <24ad0c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <24acbd> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <24ac82> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <24ac19> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <24ac00> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <24abb6> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <24ab82> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <24ab5b> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <24ab2f> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <24ab11> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <24aae9> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <24aad0> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */ void CDEAGLE::Deploy(void) { } /* <24aab7> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */ void CDEAGLE::Reload(void) { } /* <24aa99> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */ void CDEAGLE::WeaponIdle(void) { } /* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */ void weapon_c4(entvars_t *pev) { // GetClassPtr(CC4 *a); // 48 } /* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ void CC4::Spawn(void) { // Spawn(CC4 *const this); // 50 } /* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ void CC4::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 401 // FStrEq(const char *sz1, // const char *sz2); // 406 // KeyValue(CC4 *const this, // KeyValueData *pkvd); // 399 // atof(const char *__nptr); // 403 } /* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *pPlayer; // 423 // edict_t *m_pentOldCurBombTarget; // 426 // class CGrenade *pC4; // 435 // } // Use(CC4 *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 419 } /* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ void CC4::Holster(int skiplocal) { // Holster(CC4 *const this, // int skiplocal); // 123 } /* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */ void CC4::Deploy(void) { } /* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */ void CC4::PrimaryAttack(void) { // { // BOOL PlaceBomb; // 154 // class CGrenade *pBomb; // 155 // int onGround; // 161 // int inBombZone; // 164 // { // class CBaseEntity *pEntity; // 288 // class CBasePlayer *pTempPlayer; // 289 // Vector(Vector *const this, // float X, // float Y, // float Z); // 277 // Vector(Vector *const this, // const Vector &v); // 277 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 280 // edict(CBaseEntity *const this); // 283 // ENTINDEX(edict_t *pEdict); // 283 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 293 // edict(CBaseEntity *const this); // 315 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 319 // edict(CBaseEntity *const this); // 315 // } // } } /* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */ void CC4::WeaponIdle(void) { } /* <246472> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */ void CC4::GetItemInfo(ItemInfo *p) { } /* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */ void CC4::Precache(void) { } /* <2463f2> ../cstrike/dlls/weapons.h:736 */ void CC4::UseDecrement(void) { } /* <2463cc> ../cstrike/dlls/weapons.h:732 */ void CC4::GetMaxSpeed(void) { } /* <2463a6> ../cstrike/dlls/weapons.h:726 */ void CC4::iItemSlot(void) { } /* <246380> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <246354> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <24632e> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <246308> ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* <2462e2> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <2462bc> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <246295> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <24626f> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <246249> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <246223> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2461ee> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2461c2> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <246187> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <245fad> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <245f87> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <245f52> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <245f1d> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <245ef7> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <245ed1> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <245eab> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <245e85> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <245e5e> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <245e38> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <245e12> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <245dec> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <245db8> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <245d92> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <245d6c> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <245d38> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <245d12> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <245c7e> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <245c2e> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <245bfa> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <245bc6> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <245b84> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <245b42> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <245b1c> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <245af6> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <245ac4> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <245a84> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <245a5e> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <245a2a> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <245a04> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2459de> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2459bd> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <245997> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <245965> ../cstrike/dlls/cbase.h:800 */ CC4 *GetClassPtr(CC4 *a) { // { // entvars_t *pev; // 802 // } } /* <245949> ../cstrike/dlls/weapons.h:721 */ inline void CC4::CC4(void) { } /* <2458cd> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <2458a7> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2457d9> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <24576a> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <24572b> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <245705> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2456de> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2456c5> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <24566d> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <24564f> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <245600> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2455ca> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */ void CC4::Spawn(void) { } /* <2455b1> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <24558c> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */ void CC4::KeyValue(KeyValueData *pkvd) { } /* <245563> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <2454d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */ void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *pPlayer; // 423 // edict_t *m_pentOldCurBombTarget; // 426 // class CGrenade *pC4; // 435 // } } /* <2454ae> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2453fa> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2453b0> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <24537c> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <245355> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <245329> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <24530b> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2452e3> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2452ba> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */ void CC4::Holster(int skiplocal) { } /* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 205 // Vector vecSrc; // 207 // Vector vecDir; // 209 // int flag; // 212 // operator+(const Vector *const this, // const Vector &v); // 194 // Vector(Vector *const this, // const Vector &v); // 210 // Vector(Vector *const this, // const Vector &v); // 210 // } } /* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */ void weapon_awp(entvars_t *pev) { // GetClassPtr(CAWP *a); // 50 } /* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ void CAWP::PrimaryAttack(void) { // Length2D(const Vector *const this); // 147 // PrimaryAttack(CAWP *const this); // 143 } /* <23fc54> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ void CAWP::AWPFire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 205 // Vector vecSrc; // 207 // int flag; // 212 // Vector vecDir; // 209 // operator+(const Vector *const this, // const Vector &v); // 194 // Vector(Vector *const this, // const Vector &v); // 210 // Vector(Vector *const this, // const Vector &v); // 210 // } } /* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ void CAWP::Deploy(void) { // Deploy(CAWP *const this); // 100 } /* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ void CAWP::Reload(void) { // { // int iResult; // 244 // } // Reload(CAWP *const this); // 239 } /* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ void CAWP::WeaponIdle(void) { // WeaponIdle(CAWP *const this); // 265 } /* <23fb37> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */ void CAWP::Spawn(void) { } /* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */ void CAWP::SecondaryAttack(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 139 } /* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */ void CAWP::GetMaxSpeed(void) { } /* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */ void CAWP::GetItemInfo(ItemInfo *p) { } /* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */ void CAWP::Precache(void) { } /* <23fa06> ../cstrike/dlls/weapons.h:713 */ void CAWP::UseDecrement(void) { } /* <23f9e0> ../cstrike/dlls/weapons.h:702 */ void CAWP::iItemSlot(void) { } /* <23f9ba> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <23f98e> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <23f968> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <23f942> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <23f91b> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <23f8f5> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <23f8cf> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <23f8a9> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <23f874> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <23f848> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <23f80d> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <23f633> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <23f60d> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <23f5d8> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <23f579> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <23f544> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <23f51e> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <23f4f8> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <23f4d2> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <23f4ac> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <23f485> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <23f45f> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <23f439> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <23f413> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <23f3df> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <23f3b9> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <23f393> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <23f35f> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <23f339> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <23f2a5> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <23f255> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <23f221> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <23f1ed> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <23f1ab> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <23f169> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <23f143> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <23f11d> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <23f0eb> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <23f0ab> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <23f07f> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <23f04b> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <23f025> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <23efff> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <23efde> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <23efb8> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <23ef50> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */ void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 205 // Vector vecSrc; // 207 // Vector vecDir; // 209 // int flag; // 212 // } } /* <23ef1e> ../cstrike/dlls/cbase.h:800 */ CAWP *GetClassPtr(CAWP *a) { // { // entvars_t *pev; // 802 // } } /* <23ef02> ../cstrike/dlls/weapons.h:697 */ inline void CAWP::CAWP(void) { } /* <23ee86> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <23ee60> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <23ed92> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <23ed23> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <23ece4> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <23eccb> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */ void CAWP::PrimaryAttack(void) { } /* <23eca5> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <23ec7e> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <23ec57> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <23ec3e> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <23ec20> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <23ebd1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <23eb96> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <23eae2> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <23eac9> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <23ea7f> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <23ea4b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <23ea24> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <23e9f8> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <23e9da> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <23e9b2> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <23e999> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */ void CAWP::Deploy(void) { } /* <23e973> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */ void CAWP::Reload(void) { // { // int iResult; // 244 // } } /* <23e955> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */ void CAWP::WeaponIdle(void) { } /* <23aa31> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */ void CAUG::PrimaryAttack(void) { // Length2D(const Vector *const this); // 134 // PrimaryAttack(CAUG *const this); // 130 } /* <23a8e9> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:143 */ void CAUG::AUGFire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 183 // Vector vecSrc; // 185 // Vector vecDir; // 187 // int flag; // 190 // operator+(const Vector *const this, // const Vector &v); // 182 // Vector(Vector *const this, // const Vector &v); // 188 // Vector(Vector *const this, // const Vector &v); // 188 // Length2D(const Vector *const this); // 214 // } } /* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */ void weapon_aug(entvars_t *pev) { // GetClassPtr(CAUG *a); // 50 } /* <23a7c2> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */ void CAUG::Reload(void) { // { // int iResult; // 230 // } // Reload(CAUG *const this); // 225 } /* <23a787> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */ void CAUG::WeaponIdle(void) { // WeaponIdle(CAUG *const this); // 245 } /* <23a738> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <23a711> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:52 */ void CAUG::Spawn(void) { } /* <23a6ea> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:100 */ void CAUG::Deploy(void) { } /* <23a6c4> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:109 */ void CAUG::SecondaryAttack(void) { } /* <23a691> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:83 */ void CAUG::GetItemInfo(ItemInfo *p) { } /* <23a66a> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:66 */ void CAUG::Precache(void) { } /* <23a644> ../cstrike/dlls/weapons.h:689 */ void CAUG::UseDecrement(void) { } /* <23a61e> ../cstrike/dlls/weapons.h:685 */ void CAUG::GetMaxSpeed(void) { } /* <23a5f8> ../cstrike/dlls/weapons.h:677 */ void CAUG::iItemSlot(void) { } /* <23a5d2> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <23a5a6> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <23a580> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <23a55a> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <23a533> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <23a50d> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <23a4e7> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <23a4c1> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <23a48c> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <23a460> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <23a425> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <23a24b> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <23a225> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <23a1f0> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <23a191> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <23a15c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <23a136> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <23a110> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <23a0ea> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <23a0c4> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <23a09d> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <23a077> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <23a051> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <23a02b> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <239ff7> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <239fd1> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <239fab> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <239f77> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <239f51> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <239ebd> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <239e6d> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <239e39> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <239e05> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <239dc3> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <239d81> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <239d5b> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <239d35> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <239d03> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <239cc3> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <239c97> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <239c63> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <239c3d> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <239c17> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <239bf6> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <239bd0> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <239b9e> ../cstrike/dlls/cbase.h:800 */ CAUG *GetClassPtr(CAUG *a) { // { // entvars_t *pev; // 802 // } } /* <239b82> ../cstrike/dlls/weapons.h:672 */ inline void CAUG::CAUG(void) { } /* <239b06> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <239ae0> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <239a12> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <2399a3> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <239964> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <23994b> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */ void CAUG::PrimaryAttack(void) { } /* <239925> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2398fe> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <2398d7> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2398be> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <2398a0> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <239851> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <239816> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2397ad> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <239794> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <23974a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <239716> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2396ef> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2396c3> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2396a5> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <23967d> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <239657> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */ void CAUG::Reload(void) { // { // int iResult; // 230 // } } /* <239639> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */ void CAUG::WeaponIdle(void) { } /* <235637> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 158 // Vector vecSrc; // 160 // Vector vecDir; // 162 // int flag; // 165 // operator+(const Vector *const this, // const Vector &v); // 157 // Vector(Vector *const this, // const Vector &v); // 163 // Vector(Vector *const this, // const Vector &v); // 163 // Length2D(const Vector *const this); // 193 // } } /* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */ void weapon_ak47(entvars_t *pev) { // GetClassPtr(CAK47 *a); // 50 } /* <235523> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */ void CAK47::PrimaryAttack(void) { // Length2D(const Vector *const this); // 116 // PrimaryAttack(CAK47 *const this); // 112 } /* <235412> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ void CAK47::AK47Fire(float flSpread, BOOL fUseAutoAim, float flCycleTime) { // { // Vector vecAiming; // 158 // Vector vecSrc; // 160 // int flag; // 165 // Vector vecDir; // 162 // operator+(const Vector *const this, // const Vector &v); // 157 // Vector(Vector *const this, // const Vector &v); // 163 // Vector(Vector *const this, // const Vector &v); // 163 // Length2D(const Vector *const this); // 193 // } } /* <2353d8> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */ void CAK47::Reload(void) { // Reload(CAK47 *const this); // 204 } /* <23539d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */ void CAK47::WeaponIdle(void) { // WeaponIdle(CAK47 *const this); // 219 } /* <23534e> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <235327> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:52 */ void CAK47::Spawn(void) { } /* <235300> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:99 */ void CAK47::Deploy(void) { } /* <2352da> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:108 */ void CAK47::SecondaryAttack(void) { } /* <2352a7> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:82 */ void CAK47::GetItemInfo(ItemInfo *p) { } /* <235280> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:66 */ void CAK47::Precache(void) { } /* <23525a> ../cstrike/dlls/weapons.h:665 */ void CAK47::UseDecrement(void) { } /* <235234> ../cstrike/dlls/weapons.h:662 */ void CAK47::GetMaxSpeed(void) { } /* <23520e> ../cstrike/dlls/weapons.h:653 */ void CAK47::iItemSlot(void) { } /* <2351e8> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <2351bc> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <235196> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <235170> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <235149> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <235123> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <2350fd> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <2350d7> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <2350a2> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <235076> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <23503b> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <234e61> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <234e3b> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <234e06> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <234da7> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <234d72> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <234d4c> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <234d26> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <234d00> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <234cda> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <234cb3> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <234c8d> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <234c67> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <234c41> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <234c0d> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <234be7> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <234bc1> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <234b8d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <234b67> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <234ad3> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <234a83> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <234a4f> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <234a1b> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2349d9> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <234997> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <234971> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <23494b> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <234919> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2348d9> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2348ad> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <234879> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <234853> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <23482d> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <23480c> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2347e6> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <23477e> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:123 */ void CAK47::AK47Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim) { // { // Vector vecAiming; // 158 // Vector vecSrc; // 160 // Vector vecDir; // 162 // int flag; // 165 // } } /* <23474c> ../cstrike/dlls/cbase.h:800 */ CAK47 *GetClassPtr(CAK47 *a) { // { // entvars_t *pev; // 802 // } } /* <234730> ../cstrike/dlls/weapons.h:648 */ inline void CAK47::CAK47(void) { } /* <2346b4> ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* <23468e> ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* <2345c0> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <234551> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <234512> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <2344f9> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:112 */ void CAK47::PrimaryAttack(void) { } /* <2344d3> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <2344ac> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <234485> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <23446c> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <23444e> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2343ff> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2343c4> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <23435b> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <234342> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <2342f8> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2342c4> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <23429d> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <234271> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <234253> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <23422b> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <234212> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:204 */ void CAK47::Reload(void) { } /* <2341f4> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:219 */ void CAK47::WeaponIdle(void) { } /* <23027d> ../cstrike/dlls/debug.cpp:247 */ /* linkage=_Z19UTIL_HostageDPrintfPcz */ void UTIL_HostageDPrintf(char *pszMsg, ...) { // IsDeveloper(void); // 249 // { // va_list argptr; // 254 // } } /* <230229> ../cstrike/dlls/debug.cpp:229 */ /* linkage=_Z17UTIL_StatsDPrintfPcz */ void UTIL_StatsDPrintf(char *pszMsg, ...) { // IsDeveloper(void); // 231 // { // va_list argptr; // 236 // } } /* <2301d5> ../cstrike/dlls/debug.cpp:211 */ /* linkage=_Z17UTIL_TutorDPrintfPcz */ void UTIL_TutorDPrintf(char *pszMsg, ...) { // IsDeveloper(void); // 213 // { // va_list argptr; // 218 // } } /* <230181> ../cstrike/dlls/debug.cpp:193 */ /* linkage=_Z18UTIL_CareerDPrintfPcz */ void UTIL_CareerDPrintf(char *pszMsg, ...) { // IsDeveloper(void); // 195 // { // va_list argptr; // 200 // } } /* <23012d> ../cstrike/dlls/debug.cpp:175 */ /* linkage=_Z15UTIL_BotDPrintfPcz */ void UTIL_BotDPrintf(char *pszMsg, ...) { // IsDeveloper(void); // 177 // { // va_list argptr; // 182 // } } /* <2300a9> ../cstrike/dlls/debug.cpp:149 */ /* linkage=_Z20UTIL_SetDprintfFlagsPKc */ void UTIL_SetDprintfFlags(const char *flagStr) { // IsDeveloper(void); // 151 // PrintDebugFlags(void); // 156 } /* <23001f> ../cstrike/dlls/debug.cpp:126 */ /* linkage=_Z14PrintDebugFlagPKc */ void PrintDebugFlag(const char *flagStr) { // { // enum DebugOutputType flag; // 128 // { // int i; // 129 // { // class DebugOutputLevel level; // 131 // FStrEq(const char *sz1, // const char *sz2); // 132 // } // } // } } /* <22ff69> ../cstrike/dlls/debug.cpp:45 */ /* linkage=_Z12UTIL_DPrintf15DebugOutputTypePcz */ void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...) { // IsDeveloper(void); // 47 // { // va_list argptr; // 52 // } } /* <22fed4> ../cstrike/dlls/debug.cpp:94 */ void SetDebugFlag(const char *flagStr, bool state) { // { // enum DebugOutputType flag; // 96 // { // int i; // 97 // { // class DebugOutputLevel level; // 99 // FStrEq(const char *sz1, // const char *sz2); // 100 // } // } // } } /* <22fe97> ../cstrike/dlls/debug.cpp:78 */ void PrintDebugFlags(void) { // { // char *tmp; // 80 // int remainder; // 81 // { // int i; // 85 // { // class DebugOutputLevel level; // 87 // } // } // } } /* <22fe8b> ../cstrike/dlls/debug.cpp:39 */ bool IsDeveloper(void) { } /* <22cf97> ../cstrike/dlls/weapontype.cpp:443 */ /* linkage=_Z21CanBuyWeaponByMaptypei12WeaponIdTypeb */ bool CanBuyWeaponByMaptype(int playerTeam, WeaponIdType weaponID, bool useAssasinationRestrictions) { } /* <22cf48> ../cstrike/dlls/weapontype.cpp:426 */ /* linkage=_Z13GetWeaponInfoi */ const class WeaponInfoStruct *GetWeaponInfo(int weaponID) { // { // int i; // 428 // } } /* <22cf19> ../cstrike/dlls/weapontype.cpp:318 */ /* linkage=_Z17IsSecondaryWeaponi */ bool IsSecondaryWeapon(int id) { } /* <22cee3> ../cstrike/dlls/weapontype.cpp:285 */ /* linkage=_Z15IsPrimaryWeaponi */ bool IsPrimaryWeapon(int id) { } /* <22ce5a> ../cstrike/dlls/weapontype.cpp:276 */ /* linkage=_Z21WeaponIDToWeaponClassi */ enum WeaponClassType WeaponIDToWeaponClass(int id) { // WeaponIDToAlias(int id); // 278 // AliasToWeaponClass(const char *alias); // 278 } /* <22cdfe> ../cstrike/dlls/weapontype.cpp:259 */ enum WeaponClassType AliasToWeaponClass(const char *alias) { // { // int i; // 263 // } } /* <22cd70> ../cstrike/dlls/weapontype.cpp:224 */ /* linkage=_Z18BuyAliasToWeaponIDPKcR12WeaponIdType */ const char *BuyAliasToWeaponID(const char *alias, WeaponIdType &id) { // { // int i; // 228 // } } /* <22cd2a> ../cstrike/dlls/weapontype.cpp:208 */ /* linkage=_Z15AliasToWeaponIDPKc */ enum WeaponIdType AliasToWeaponID(const char *alias) { // { // int i; // 212 // } } /* <22cd03> ../cstrike/dlls/weapontype.cpp:246 */ const char *WeaponIDToAlias(int id) { // { // int i; // 248 // } } /* <22c104> ../cstrike/dlls/tutor_cs_states.cpp:293 */ void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) { } /* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */ void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) { } /* <22c0b1> ../cstrike/dlls/tutor_cs_states.cpp:257 */ void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) { } /* <22c060> ../cstrike/dlls/tutor_cs_states.cpp:230 */ void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 238 // class CBasePlayer *player; // 245 // } } /* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */ void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) { } /* <22bfed> ../cstrike/dlls/tutor_cs_states.cpp:163 */ void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 171 // class CBasePlayer *player; // 178 // } } /* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */ void CCSTutorUndefinedState::CCSTutorUndefinedState(void) { } /* <22bf8e> ../cstrike/dlls/tutor_cs_states.cpp:53 */ void CCSTutorStateSystem::CCSTutorStateSystem(void) { // CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 55 } /* <22bf75> ../cstrike/dlls/tutor_cs_states.cpp:53 */ void CCSTutorStateSystem::CCSTutorStateSystem(void) { } /* <22beca> ../cstrike/dlls/tutor_cs_states.cpp:207 */ void CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // { // int ret; // 209 // HandlePlayerSpawned(CCSTutorWaitingForStartState *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 214 // } } /* <22be83> ../cstrike/dlls/tutor_cs_states.cpp:230 */ void CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 238 // class CBasePlayer *player; // 245 // } } /* <22bdd8> ../cstrike/dlls/tutor_cs_states.cpp:150 */ void CCSTutorUndefinedState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // { // int ret; // 152 // HandlePlayerSpawned(CCSTutorUndefinedState *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 156 // } } /* <22bd91> ../cstrike/dlls/tutor_cs_states.cpp:163 */ void CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 171 // class CBasePlayer *player; // 178 // } } /* <22bd56> ../cstrike/dlls/tutor_cs_states.cpp:58 */ void CCSTutorStateSystem::~CCSTutorStateSystem(void) { // ~CCSTutorStateSystem(CCSTutorStateSystem::~CCSTutorStateSystem(// int const __in_chrg); // 65 } /* <22bccf> ../cstrike/dlls/tutor_cs_states.cpp:68 */ void CCSTutorStateSystem::UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // { // enum TutorStateType nextStateType; // 70 // CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 76 // } } /* <22bbfe> ../cstrike/dlls/tutor_cs_states.cpp:118 */ void CCSTutorStateSystem::ConstructNewState(int stateType) { // { // class CBaseTutorState *ret; // 120 // CCSTutorWaitingForStartState(CCSTutorWaitingForStartState *const this); // 128 // CCSTutorBuyMenuState(CCSTutorBuyMenuState *const this); // 132 // } // ConstructNewState(CCSTutorStateSystem *const this, // int stateType); // 118 } /* <22bbe5> ../cstrike/dlls/tutor_cs_states.cpp:266 */ void CCSTutorBuyMenuState::CCSTutorBuyMenuState(void) { } /* <22bbcc> ../cstrike/dlls/tutor_cs_states.cpp:198 */ void CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void) { } /* <22bbb3> ../cstrike/dlls/tutor_cs_states.cpp:141 */ void CCSTutorUndefinedState::CCSTutorUndefinedState(void) { } /* <22bb91> ../cstrike/dlls/tutor_cs_states.cpp:58 */ void CCSTutorStateSystem::~CCSTutorStateSystem(void) { } /* <22bb6e> ../cstrike/dlls/tutor_cs_states.cpp:58 */ void CCSTutorStateSystem::~CCSTutorStateSystem(int const __in_chrg) { } /* <22bb33> ../cstrike/dlls/tutor_cs_states.cpp:146 */ void CCSTutorUndefinedState::~CCSTutorUndefinedState(void) { // ~CCSTutorUndefinedState(CCSTutorUndefinedState::~CCSTutorUndefinedState(// int const __in_chrg); // 148 } /* <22bb12> ../cstrike/dlls/tutor_cs_states.cpp:146 */ void CCSTutorUndefinedState::~CCSTutorUndefinedState(void) { } /* <22bad7> ../cstrike/dlls/tutor_cs_states.cpp:203 */ void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) { // ~CCSTutorWaitingForStartState(CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(// int const __in_chrg); // 205 } /* <22bab6> ../cstrike/dlls/tutor_cs_states.cpp:203 */ void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void) { } /* <22ba7b> ../cstrike/dlls/tutor_cs_states.cpp:271 */ void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) { // ~CCSTutorBuyMenuState(CCSTutorBuyMenuState::~CCSTutorBuyMenuState(// int const __in_chrg); // 273 } /* <22ba5a> ../cstrike/dlls/tutor_cs_states.cpp:271 */ void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void) { } /* <22ba34> ../cstrike/dlls/tutor_cs_states.cpp:288 */ void CCSTutorBuyMenuState::GetStateString(void) { } /* <22b9e1> ../cstrike/dlls/tutor_cs_states.cpp:275 */ void CCSTutorBuyMenuState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { } /* <22b9bb> ../cstrike/dlls/tutor_cs_states.cpp:224 */ void CCSTutorWaitingForStartState::GetStateString(void) { } /* <22b995> ../cstrike/dlls/tutor_cs_states.cpp:190 */ void CCSTutorUndefinedState::GetStateString(void) { } /* <22b96f> ../cstrike/dlls/tutor_cs_states.cpp:108 */ void CCSTutorStateSystem::GetCurrentStateString(void) { } /* <22b93e> ../cstrike/dlls/tutor_cs_states.cpp:293 */ void CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) { } /* <22b908> ../cstrike/dlls/tutor_cs_states.cpp:118 */ void CCSTutorStateSystem::ConstructNewState(int stateType) { // { // class CBaseTutorState *ret; // 120 // } } /* <22b8d7> ../cstrike/dlls/tutor_cs_states.cpp:257 */ void CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) { } /* <22b8b9> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <22b888> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <22b861> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <22b83a> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <22b821> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <22b803> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <22b7b4> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <22b76a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <22b72f> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <22b6e0> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <22b69f> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <22b666> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <22b63a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <22b612> ../cstrike/dlls/tutor_cs_states.cpp:146 */ void CCSTutorUndefinedState::~CCSTutorUndefinedState(int const __in_chrg) { } /* <22b5ea> ../cstrike/dlls/tutor_cs_states.cpp:203 */ void CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(int const __in_chrg) { } /* <22b5c2> ../cstrike/dlls/tutor_cs_states.cpp:271 */ void CCSTutorBuyMenuState::~CCSTutorBuyMenuState(int const __in_chrg) { } /* <22b59a> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <21c02e> ../cstrike/dlls/tutor_base_states.cpp:36 */ void CBaseTutorState::GetType(void) { } /* <21c00d> ../cstrike/dlls/tutor_base_states.cpp:28 */ void CBaseTutorState::CBaseTutorState(void) { } /* <21bff4> ../cstrike/dlls/tutor_base_states.cpp:28 */ void CBaseTutorState::CBaseTutorState(void) { } /* <21bfb5> ../cstrike/dlls/tutor_base_states.cpp:14 */ void CBaseTutorStateSystem::GetCurrentStateType(void) { // GetType(CBaseTutorState *const this); // 20 } /* <21bf94> ../cstrike/dlls/tutor_base_states.cpp:6 */ void CBaseTutorStateSystem::CBaseTutorStateSystem(void) { } /* <21bf7b> ../cstrike/dlls/tutor_base_states.cpp:6 */ void CBaseTutorStateSystem::CBaseTutorStateSystem(void) { } /* <21bf42> ../cstrike/dlls/tutor_base_states.cpp:10 */ void CBaseTutorStateSystem::~CBaseTutorStateSystem(void) { // ~CBaseTutorStateSystem(CBaseTutorStateSystem::~CBaseTutorStateSystem(// int const __in_chrg); // 12 } /* <21bee8> ../cstrike/dlls/tutor_base_states.cpp:32 */ void CBaseTutorState::~CBaseTutorState(void) { } /* <21bec7> ../cstrike/dlls/tutor_base_states.cpp:10 */ void CBaseTutorStateSystem::~CBaseTutorStateSystem(void) { } /* <21beae> ../cstrike/dlls/tutor_base_states.cpp:36 */ void CBaseTutorState::GetType(void) { } /* <21be90> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <21be3c> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <21bdf2> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <21bda3> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <21bd42> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <21bd16> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <21bcee> ../cstrike/dlls/tutor_base_states.cpp:10 */ void CBaseTutorStateSystem::~CBaseTutorStateSystem(int const __in_chrg) { } /* <21bcc6> ../cstrike/dlls/tutor_base_states.cpp:32 */ void CBaseTutorState::~CBaseTutorState(int const __in_chrg) { } /* <21868e> ../cstrike/dlls/tutor_cs_tutor.cpp:2033 */ void CCSTutor::HandleClientCorpseSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2040 // class ClientCorpseStruct *corpse; // 2042 // push_back(vector> *const this, // const value_type &__x); // 2047 // } } /* <218057> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const ClientCorpseStruct * &__x) { // { // class ClientCorpseStruct *__x_copy; // 308 // construct(new_allocator *const this, // pointer __p, // const class ClientCorpseStruct * &__val); // 303 // copy_backward(ClientCorpseStruct ** __first, // class ClientCorpseStruct ** __last, // class ClientCorpseStruct ** __result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector> *const this, // size_type __n, // const char *__s); // 322 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 323 // _M_allocate(_Vector_base> *const this, // size_t __n); // 324 // construct(new_allocator *const this, // pointer __p, // const class ClientCorpseStruct * &__val); // 332 // __uninitialized_move_a>(ClientCorpseStruct ** __first, // class ClientCorpseStruct ** __last, // class ClientCorpseStruct ** __result, // class allocator &__alloc); // 340 // __uninitialized_move_a>(ClientCorpseStruct ** __first, // class ClientCorpseStruct ** __last, // class ClientCorpseStruct ** __result, // class allocator &__alloc); // 346 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 363 // } } /* <218033> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */ void CCSTutor::~CCSTutor(void) { } /* <217e69> ../cstrike/dlls/tutor_cs_tutor.cpp:221 */ void CCSTutor::~CCSTutor(int const __in_chrg) { // DeleteEvent(CCSTutor::~CCSTutor(// class TutorMessageEvent *event); // 231 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 237 // ClearEventList(CCSTutor *const this); // 243 // ~vector(vector> *const this, // int const __in_chrg); // 221 // ~map(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */ void _M_erase(_Rb_tree, std::allocator>, std::pair, std::allocator>, std::pair, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1058 */ void _M_erase(_Rb_tree, std::allocator>, std::pair ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */ void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent) { // { // int i; // 3855 // } } /* <216d6d> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event) { // { // int i; // 3804 // } } /* <216d35> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */ void CCSTutor::ResetPlayerDeathInfo(void) { // { // int i; // 3785 // } } /* <216d01> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */ void CCSTutor::IsBombMap(void) { // { // class CHalfLifeMultiplay *mpRules; // 3775 // } } /* <216cdd> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */ void CCSTutor::IsHostageMap(void) { } /* <2161ea> ../cstrike/dlls/tutor_cs_tutor.cpp:1356 */ void CCSTutor::CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // HandleRadioGetOutOfThere(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1536 // HandleBombPlanted(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1395 // HandleRadioReportingIn(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1532 // HandleRadioInPosition(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1528 // HandleRadioSectorClear(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1524 // HandleRadioNeedBackup(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1520 // HandleRadioEnemySpotted(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1516 // HandleRadioAffirmative(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1512 // HandleRadioReportInTeam(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1508 // HandleRadioStormTheFront(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1504 // HandleRadioGetInPositionAndWait(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1500 // HandleRadioStickTogetherTeam(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1496 // HandleRadioTeamFallBack(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1492 // HandleRadioGoGoGo(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1488 // HandleRadioTakingFire(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1484 // HandleRadioFollowMe(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1480 // HandleRadioRegroupTeam(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1476 // HandleRadioHoldThisPosition(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1472 // HandleRadioYouTakeThePoint(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1468 // HandleRadioCoverMe(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1464 // HandleCareerTaskDone(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1585 // HandleNeedToBuyGrenade(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1581 // HandleNeedToBuyDefuseKit(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1577 // HandleNeedToBuyArmor(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1573 // HandleNeedToBuySecondaryAmmo(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1569 // HandleNeedToBuyPrimaryAmmo(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1565 // HandleNeedToBuyPrimaryWeapon(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1561 // HandleNotBuyingAnything(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1557 // HandleAutoBuy(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1553 // HandleBuyMenuOpenned(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1549 // HandleDeathCameraStart(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1459 // HandleRadioNegative(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1540 // HandlePlayerSpawned(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1378 // HandleRoundDraw(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1447 // HandleCTWin(CCSTutor *const this, // class CBaseEntity *entith, // class CBaseEntity *other); // 1451 // HandleTWin(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1455 // HandleAllHostagesRescued(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1435 // HandlePlayerBlindedByFlashbang(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1411 // HandleBeingShotAt(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1403 // HandleWeaponReloaded(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1370 // HandleWeaponFired(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1362 // HandleRadioEnemyDown(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1544 // HandleBombDefusing(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1415 // HandleBombExploded(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1423 // HandleHostageDamaged(CCSTutor *const this, // class CBaseEntity *entity, // class CBaseEntity *other); // 1439 } /* <215ff3> ../cstrike/dlls/tutor_cs_tutor.cpp:642 */ void CCSTutor::TutorThink(float time) { // CheckForWindowClose(CCSTutor *const this, // float time); // 684 // CheckForContentUpdate(CCSTutor *const this); // 685 // CheckInGameHintMessages(CCSTutor *const this, // float time); // 659 // CanLocalPlayerBuyStuff(CCSTutor *const this); // 669 // CanLocalPlayerBuyStuff(CCSTutor *const this); // 675 // CanLocalPlayerBuyStuff(CCSTutor *const this); // 663 } /* <215fbd> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */ void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) { } /* <215f88> ../cstrike/dlls/tutor_cs_tutor.cpp:2050 */ void CCSTutor::HandleBuyMenuOpenned(CBaseEntity *entity, CBaseEntity *other) { } /* <215f25> ../cstrike/dlls/tutor_cs_tutor.cpp:3714 */ void CCSTutor::CheckBuyZoneMessages(void) { // { // class CBasePlayer *localPlayer; // 3716 // class CBasePlayerWeapon *primary; // 3729 // class CBasePlayerWeapon *secondary; // 3730 // } } /* <215eec> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */ void CCSTutor::CanLocalPlayerBuyStuff(void) { // { // class CBasePlayer *localPlayer; // 3698 // } } /* <215ec1> ../cstrike/dlls/tutor_cs_tutor.cpp:3696 */ void CCSTutor::CanLocalPlayerBuyStuff(void) { // { // class CBasePlayer *localPlayer; // 3698 // } } /* <215d16> ../cstrike/dlls/tutor_cs_tutor.cpp:3568 */ void CCSTutor::CheckExamineMessages(float time) { // { // class CBasePlayer *localPlayer; // 3570 // { // int i; // 3576 // { // class TutorMessage *message; // 3578 // class CBaseEntity *entity; // 3585 // bool sawOne; // 3588 // { // bool isPlayerLooking; // 3592 // { // bool validEntity; // 3617 // { // class CBasePlayer *player; // 3627 // } // { // class CHostage *hostage; // 3665 // IsFollowingSomeone(CHostage *const this); // 3666 // IsValid(CHostage *const this); // 3670 // } // { // class CBasePlayer *player; // 3648 // } // } // } // } // } // } } /* <215cc0> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */ void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 1597 // class CBasePlayer *target; // 1598 // class CBasePlayer *localPlayer; // 1599 // } } /* <215c61> ../cstrike/dlls/tutor_cs_tutor.cpp:1594 */ void CCSTutor::HandleWeaponFired(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 1597 // class CBasePlayer *target; // 1598 // class CBasePlayer *localPlayer; // 1599 // } } /* <215b61> ../cstrike/dlls/tutor_cs_tutor.cpp:3493 */ void CCSTutor::CheckForNeedToReload(bool isPassiveCheck) { // { // class CBasePlayer *localPlayer; // 3495 // class CBasePlayerItem *currentItem; // 3502 // class CBasePlayerWeapon *currentWeapon; // 3511 // ItemInfo itemInfo; // 3512 // iMaxClip(CBasePlayerItem *const this); // 3541 // { // class TutorMessage *message; // 3543 // } // { // class TutorMessage *message; // 3553 // } // iMaxClip(CBasePlayerItem *const this); // 3561 // { // class TutorMessage *message; // 3526 // } // } } /* <215b23> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */ void CCSTutor::CheckInGameHintMessages(float time) { // { // class TutorMessage *message; // 3482 // } } /* <215aeb> ../cstrike/dlls/tutor_cs_tutor.cpp:3456 */ void CCSTutor::CheckInGameHintMessages(float time) { // { // class TutorMessage *message; // 3482 // } } /* <215a44> ../cstrike/dlls/tutor_cs_tutor.cpp:3374 */ void CCSTutor::CheckHintMessages(float time) { // { // bool confusingHint; // 3397 // class TutorMessage *message; // 3445 // IsHostageMap(CCSTutor *const this); // 3400 // IsBombMap(CCSTutor *const this); // 3417 // } } /* <215938> ../cstrike/dlls/tutor_cs_tutor.cpp:3285 */ void CCSTutor::GetEntityForMessageID(int messageID, CBaseEntity *last) { // { // class CBaseEntity *ret; // 3287 // { // class CBasePlayer *localPlayer; // 3323 // class ClientCorpseStruct *lastCorpse; // 3334 // ClientCorpseListIter iter; // 3340 // { // class ClientCorpseStruct *corpse; // 3343 // operator++(__normal_iterator> > *const this, // int); // 3353 // operator++(__normal_iterator> > *const this, // int); // 3346 // } // empty(const class vector> *const this); // 3329 // } // } } /* <2158b5> ../cstrike/dlls/tutor_cs_tutor.cpp:2265 */ void CCSTutor::HandleHostageUsed(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2267 // bool unusedHostages; // 2278 // class CBasePlayer *activator; // 2280 // } } /* <2157fb> ../cstrike/dlls/tutor_cs_tutor.cpp:2389 */ void CCSTutor::HandleHostageKilled(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2391 // class CBasePlayer *attacker; // 2410 // bool unusedHostages; // 2417 // CheckForAllHostagesDead(CCSTutor *const this); // 2397 // } } /* <21573c> ../cstrike/dlls/tutor_cs_tutor.cpp:3242 */ void CCSTutor::CheckForAllHostagesFollowingSomeone(void) { // { // bool foundUnusedOne; // 3244 // class CHostage *hostage; // 3246 // IsFollowingSomeone(CHostage *const this); // 3251 // } } /* <2156fd> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */ void CCSTutor::CheckForAllHostagesDead(void) { // { // bool foundLiveOne; // 3220 // class CBaseEntity *hostage; // 3222 // } } /* <2156c5> ../cstrike/dlls/tutor_cs_tutor.cpp:3218 */ void CCSTutor::CheckForAllHostagesDead(void) { // { // bool foundLiveOne; // 3220 // class CBaseEntity *hostage; // 3222 // } } /* <215646> ../cstrike/dlls/tutor_cs_tutor.cpp:3168 */ void CCSTutor::CheckForTimeRunningOut(void) { // { // class CBasePlayer *localPlayer; // 3170 // class CHalfLifeMultiplay *mpRules; // 3176 // TimeRemaining(CHalfLifeMultiplay *const this); // 3185 // IsHostageMap(CCSTutor *const this); // 3202 // } } /* <2154f4> ../cstrike/dlls/tutor_cs_tutor.cpp:3102 */ void CCSTutor::CheckForHostageViewable(void) { // { // class CBasePlayer *localPlayer; // 3104 // class CBaseEntity *hostageEntity; // 3110 // bool sawFirst; // 3111 // { // bool validHostage; // 3117 // class CHostage *hostage; // 3118 // IsFollowingSomeone(CHostage *const this); // 3119 // { // class TutorMessage *message; // 3151 // } // { // class TutorMessage *message; // 3139 // } // IsValid(CHostage *const this); // 3123 // } // } } /* <2154b6> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */ void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) { // { // class CGrenade *bomb; // 3081 // } } /* <215431> ../cstrike/dlls/tutor_cs_tutor.cpp:2959 */ void CCSTutor::CheckForBombsiteViewable(void) { // { // class CBasePlayer *localPlayer; // 2961 // enum TutorMessageID mid; // 2967 // class TutorMessage *definition; // 2991 // class CBaseEntity *bombTarget; // 2998 // bool sawFirst; // 3000 // } } /* <21534e> ../cstrike/dlls/tutor_cs_tutor.cpp:3026 */ void CCSTutor::CheckForInBombZone(void) { // { // class CBasePlayer *localPlayer; // 3028 // enum TutorMessageID mid; // 3034 // class CBaseEntity *bombTarget; // 3044 // bool sawFirst; // 3046 // IsBombPlantedInBombsite(CCSTutor *const this, // class CBaseEntity *bombTarget); // 3053 // IsBombPlantedInBombsite(CCSTutor *const this, // class CBaseEntity *bombTarget); // 3067 // } } /* <215316> ../cstrike/dlls/tutor_cs_tutor.cpp:3078 */ void CCSTutor::IsBombPlantedInBombsite(CBaseEntity *bombTarget) { // { // class CGrenade *bomb; // 3081 // } } /* <2151c1> ../cstrike/dlls/tutor_cs_tutor.cpp:2826 */ void CCSTutor::CheckForBombViewable(void) { // { // class CBasePlayer *localPlayer; // 2828 // class CBaseEntity *bomb; // 2835 // class CBasePlayer *bombCarrier; // 2870 // { // class TutorMessage *message; // 2856 // } // { // class TutorMessage *message; // 2844 // } // { // int i; // 2872 // { // class CBasePlayer *player; // 2874 // } // } // { // class TutorMessage *message; // 2946 // } // { // class TutorMessage *message; // 2934 // } // { // class TutorMessage *message; // 2915 // } // { // class TutorMessage *message; // 2903 // } // } } /* <21514d> ../cstrike/dlls/tutor_cs_tutor.cpp:2787 */ void CCSTutor::CheckForLooseDefuserViewable(void) { // { // class CBasePlayer *localPlayer; // 2789 // class TutorMessage *message; // 2797 // class CBaseEntity *defuser; // 2803 // bool sawFirst; // 2804 // } } /* <2150d5> ../cstrike/dlls/tutor_cs_tutor.cpp:2749 */ void CCSTutor::CheckForLooseWeaponViewable(void) { // { // class CBasePlayer *localPlayer; // 2751 // class CBaseEntity *weapon; // 2757 // bool sawFirst; // 2758 // class TutorMessage *message; // 2761 // } } /* <21507d> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */ void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) { // { // int i; // 2726 // { // class CBasePlayer *player; // 2728 // } // } } /* <215036> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */ void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) { // { // int numTasksRemaining; // 2629 // } } /* <214ff1> ../cstrike/dlls/tutor_cs_tutor.cpp:2627 */ void CCSTutor::HandleCareerTaskDone(CBaseEntity *entity, CBaseEntity *other) { // { // int numTasksRemaining; // 2629 // } } /* <214fbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */ void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) { } /* <214f86> ../cstrike/dlls/tutor_cs_tutor.cpp:2622 */ void CCSTutor::HandleNeedToBuyGrenade(CBaseEntity *entity, CBaseEntity *other) { } /* <214f50> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */ void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) { } /* <214f1b> ../cstrike/dlls/tutor_cs_tutor.cpp:2617 */ void CCSTutor::HandleNeedToBuyDefuseKit(CBaseEntity *entity, CBaseEntity *other) { } /* <214ee5> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */ void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) { } /* <214eb0> ../cstrike/dlls/tutor_cs_tutor.cpp:2612 */ void CCSTutor::HandleNeedToBuyArmor(CBaseEntity *entity, CBaseEntity *other) { } /* <214e7a> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */ void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) { } /* <214e45> ../cstrike/dlls/tutor_cs_tutor.cpp:2607 */ void CCSTutor::HandleNeedToBuySecondaryAmmo(CBaseEntity *entity, CBaseEntity *other) { } /* <214e0f> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */ void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) { } /* <214dda> ../cstrike/dlls/tutor_cs_tutor.cpp:2602 */ void CCSTutor::HandleNeedToBuyPrimaryAmmo(CBaseEntity *entity, CBaseEntity *other) { } /* <214da4> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */ void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) { } /* <214d6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2597 */ void CCSTutor::HandleNeedToBuyPrimaryWeapon(CBaseEntity *entity, CBaseEntity *other) { } /* <214d39> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */ void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) { } /* <214d04> ../cstrike/dlls/tutor_cs_tutor.cpp:2592 */ void CCSTutor::HandleNotBuyingAnything(CBaseEntity *entity, CBaseEntity *other) { } /* <214cce> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */ void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) { } /* <214c99> ../cstrike/dlls/tutor_cs_tutor.cpp:2587 */ void CCSTutor::HandleRadioEnemyDown(CBaseEntity *entity, CBaseEntity *other) { } /* <214c63> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */ void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) { } /* <214c2e> ../cstrike/dlls/tutor_cs_tutor.cpp:2582 */ void CCSTutor::HandleRadioNegative(CBaseEntity *entity, CBaseEntity *other) { } /* <214bf8> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */ void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) { } /* <214bc3> ../cstrike/dlls/tutor_cs_tutor.cpp:2577 */ void CCSTutor::HandleRadioGetOutOfThere(CBaseEntity *entity, CBaseEntity *other) { } /* <214b8d> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */ void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) { } /* <214b58> ../cstrike/dlls/tutor_cs_tutor.cpp:2572 */ void CCSTutor::HandleRadioReportingIn(CBaseEntity *entity, CBaseEntity *other) { } /* <214b22> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */ void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) { } /* <214aed> ../cstrike/dlls/tutor_cs_tutor.cpp:2567 */ void CCSTutor::HandleRadioInPosition(CBaseEntity *entity, CBaseEntity *other) { } /* <214ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */ void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) { } /* <214a82> ../cstrike/dlls/tutor_cs_tutor.cpp:2562 */ void CCSTutor::HandleRadioSectorClear(CBaseEntity *entity, CBaseEntity *other) { } /* <214a4c> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */ void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) { } /* <214a17> ../cstrike/dlls/tutor_cs_tutor.cpp:2557 */ void CCSTutor::HandleRadioNeedBackup(CBaseEntity *entity, CBaseEntity *other) { } /* <2149e1> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */ void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) { } /* <2149ac> ../cstrike/dlls/tutor_cs_tutor.cpp:2552 */ void CCSTutor::HandleRadioEnemySpotted(CBaseEntity *entity, CBaseEntity *other) { } /* <214976> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */ void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) { } /* <214941> ../cstrike/dlls/tutor_cs_tutor.cpp:2547 */ void CCSTutor::HandleRadioAffirmative(CBaseEntity *entity, CBaseEntity *other) { } /* <21490b> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */ void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) { } /* <2148d6> ../cstrike/dlls/tutor_cs_tutor.cpp:2542 */ void CCSTutor::HandleRadioReportInTeam(CBaseEntity *entity, CBaseEntity *other) { } /* <2148a0> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */ void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) { } /* <21486b> ../cstrike/dlls/tutor_cs_tutor.cpp:2537 */ void CCSTutor::HandleRadioStormTheFront(CBaseEntity *entity, CBaseEntity *other) { } /* <214835> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */ void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) { } /* <214800> ../cstrike/dlls/tutor_cs_tutor.cpp:2532 */ void CCSTutor::HandleRadioGetInPositionAndWait(CBaseEntity *entity, CBaseEntity *other) { } /* <2147ca> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */ void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) { } /* <214795> ../cstrike/dlls/tutor_cs_tutor.cpp:2527 */ void CCSTutor::HandleRadioStickTogetherTeam(CBaseEntity *entity, CBaseEntity *other) { } /* <21475f> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */ void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) { } /* <21472a> ../cstrike/dlls/tutor_cs_tutor.cpp:2522 */ void CCSTutor::HandleRadioTeamFallBack(CBaseEntity *entity, CBaseEntity *other) { } /* <2146f4> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */ void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) { } /* <2146bf> ../cstrike/dlls/tutor_cs_tutor.cpp:2517 */ void CCSTutor::HandleRadioGoGoGo(CBaseEntity *entity, CBaseEntity *other) { } /* <214689> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */ void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) { } /* <214654> ../cstrike/dlls/tutor_cs_tutor.cpp:2512 */ void CCSTutor::HandleRadioTakingFire(CBaseEntity *entity, CBaseEntity *other) { } /* <21461e> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */ void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) { } /* <2145e9> ../cstrike/dlls/tutor_cs_tutor.cpp:2507 */ void CCSTutor::HandleRadioFollowMe(CBaseEntity *entity, CBaseEntity *other) { } /* <2145b3> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */ void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) { } /* <21457e> ../cstrike/dlls/tutor_cs_tutor.cpp:2502 */ void CCSTutor::HandleRadioRegroupTeam(CBaseEntity *entity, CBaseEntity *other) { } /* <214548> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */ void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) { } /* <214513> ../cstrike/dlls/tutor_cs_tutor.cpp:2497 */ void CCSTutor::HandleRadioHoldThisPosition(CBaseEntity *entity, CBaseEntity *other) { } /* <2144dd> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */ void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) { } /* <2144a8> ../cstrike/dlls/tutor_cs_tutor.cpp:2492 */ void CCSTutor::HandleRadioYouTakeThePoint(CBaseEntity *entity, CBaseEntity *other) { } /* <214472> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */ void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) { } /* <21443d> ../cstrike/dlls/tutor_cs_tutor.cpp:2487 */ void CCSTutor::HandleRadioCoverMe(CBaseEntity *entity, CBaseEntity *other) { } /* <2143ed> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */ void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2463 // class CBasePlayer *player; // 2474 // } } /* <21439b> ../cstrike/dlls/tutor_cs_tutor.cpp:2461 */ void CCSTutor::HandleDeathCameraStart(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2463 // class CBasePlayer *player; // 2474 // } } /* <214335> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */ void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) { // ResetPlayerDeathInfo(CCSTutor *const this); // 2457 } /* <214300> ../cstrike/dlls/tutor_cs_tutor.cpp:2453 */ void CCSTutor::HandleTWin(CBaseEntity *entity, CBaseEntity *other) { } /* <21429a> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */ void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) { // ResetPlayerDeathInfo(CCSTutor *const this); // 2449 } /* <214265> ../cstrike/dlls/tutor_cs_tutor.cpp:2445 */ void CCSTutor::HandleCTWin(CBaseEntity *entith, CBaseEntity *other) { } /* <2141f5> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */ void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) { // { // class CHalfLifeMultiplay *mp; // 2435 // ResetPlayerDeathInfo(CCSTutor *const this); // 2441 // } } /* <2141b1> ../cstrike/dlls/tutor_cs_tutor.cpp:2433 */ void CCSTutor::HandleRoundDraw(CBaseEntity *entity, CBaseEntity *other) { // { // class CHalfLifeMultiplay *mp; // 2435 // } } /* <214161> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */ void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2363 // class CBasePlayer *attacker; // 2380 // } } /* <21410f> ../cstrike/dlls/tutor_cs_tutor.cpp:2361 */ void CCSTutor::HandleHostageDamaged(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2363 // class CBasePlayer *attacker; // 2380 // } } /* <2140c8> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */ void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2344 // } } /* <214083> ../cstrike/dlls/tutor_cs_tutor.cpp:2342 */ void CCSTutor::HandleAllHostagesRescued(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2344 // } } /* <214011> ../cstrike/dlls/tutor_cs_tutor.cpp:2307 */ void CCSTutor::HandleHostageRescued(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2309 // class CBasePlayer *rescuer; // 2320 // } } /* <213fc1> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */ void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2246 // class CBasePlayer *localPlayer; // 2247 // } } /* <213f6f> ../cstrike/dlls/tutor_cs_tutor.cpp:2239 */ void CCSTutor::HandleBeingShotAt(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2246 // class CBasePlayer *localPlayer; // 2247 // } } /* <213ebd> ../cstrike/dlls/tutor_cs_tutor.cpp:2191 */ void CCSTutor::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2194 // IsBombMap(CCSTutor *const this); // 2200 // IsHostageMap(CCSTutor *const this); // 2222 // } } /* <213ea2> ../cstrike/dlls/tutor_cs_tutor.cpp:3767 */ void CCSTutor::IsHostageMap(void) { } /* <213e5b> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */ void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2174 // } } /* <213e16> ../cstrike/dlls/tutor_cs_tutor.cpp:2172 */ void CCSTutor::HandleBombExploded(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2174 // } } /* <213dc6> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */ void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2150 // class CBasePlayer *player; // 2161 // } } /* <213d74> ../cstrike/dlls/tutor_cs_tutor.cpp:2148 */ void CCSTutor::HandleBombDefusing(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2150 // class CBasePlayer *player; // 2161 // } } /* <213d02> ../cstrike/dlls/tutor_cs_tutor.cpp:2112 */ void CCSTutor::HandleBombDefused(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 2114 // class CBasePlayer *defuser; // 2120 // } } /* <213cbb> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */ void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2094 // } } /* <213c76> ../cstrike/dlls/tutor_cs_tutor.cpp:2092 */ void CCSTutor::HandleBombPlanted(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2094 // } } /* <213b9c> ../cstrike/dlls/tutor_cs_tutor.cpp:2074 */ void CCSTutor::HandlePlayerLeftBuyZone(CBaseEntity *entity, CBaseEntity *other) { // ClearEventList(CCSTutor *const this); // 2078 // AddToEventList(CCSTutor *const this, // class TutorMessageEvent *event); // 2083 } /* <213b67> ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */ void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) { } /* <213b32> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */ void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) { } /* <213afd> ../cstrike/dlls/tutor_cs_tutor.cpp:2060 */ void CCSTutor::HandleAutoBuy(CBaseEntity *entity, CBaseEntity *other) { } /* <213ab7> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */ void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2015 // } } /* <213a72> ../cstrike/dlls/tutor_cs_tutor.cpp:2008 */ void CCSTutor::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 2015 // } } /* <213a21> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */ void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 1992 // class CBasePlayer *player; // 1998 // } } /* <2139cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1985 */ void CCSTutor::HandlePlayerBlindedByFlashbang(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 1992 // class CBasePlayer *player; // 1998 // } } /* <21394c> ../cstrike/dlls/tutor_cs_tutor.cpp:1945 */ void CCSTutor::HandlePlayerTookDamage(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 1947 // class CBasePlayer *victim; // 1953 // class CBasePlayer *attacker; // 1954 // } } /* <21385d> ../cstrike/dlls/tutor_cs_tutor.cpp:1673 */ void CCSTutor::HandlePlayerDied(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *victim; // 1675 // class CBasePlayer *killer; // 1676 // class CBasePlayer *localPlayer; // 1678 // int numT; // 1717 // int numCT; // 1717 // GetNumPlayersAliveOnTeams(CCSTutor *const this, // int &numT, // int &numCT); // 1718 // } } /* <213817> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */ void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 1661 // } } /* <2137d2> ../cstrike/dlls/tutor_cs_tutor.cpp:1654 */ void CCSTutor::HandleWeaponReloaded(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *player; // 1661 // } } /* <21371d> ../cstrike/dlls/tutor_cs_tutor.cpp:1616 */ void CCSTutor::HandleWeaponFiredOnEmpty(CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 1618 // class CBasePlayer *player; // 1629 // { // class CBasePlayerWeapon *currentWeapon; // 1635 // { // class TutorMessage *message; // 1641 // } // } // } } /* <21362f> ../cstrike/dlls/tutor_cs_tutor.cpp:597 */ void CCSTutor::CheckForInterruptingMessageEvent(float time) { // { // bool newEvent; // 599 // class TutorMessageEvent *event; // 600 // class TutorMessage *oldMessage; // 602 // class TutorMessageEvent *oldEvent; // 604 // ProcessShownDeathsForEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 626 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 627 // } } /* <2135cc> ../cstrike/dlls/tutor_cs_tutor.cpp:1324 */ void CCSTutor::ConstructMessageAndDisplay(void) { // { // class CBasePlayer *pLocalPlayer; // 1326 // enum TutorMessageID mid; // 1338 // class TutorMessage *message; // 1343 // } } /* <213556> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */ void CCSTutor::CheckForWindowClose(float time) { // { // class TutorMessageEvent *event; // 700 // GetTutorMessageUpdateEvent(CCSTutor *const this); // 700 // } } /* <21351e> ../cstrike/dlls/tutor_cs_tutor.cpp:691 */ void CCSTutor::CheckForWindowClose(float time) { // { // class TutorMessageEvent *event; // 700 // } } /* <2134a7> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */ void CCSTutor::CheckForContentUpdate(void) { // { // class TutorMessage *definition; // 722 // class TutorMessageEvent *event; // 733 // GetTutorMessageUpdateEvent(CCSTutor *const this); // 733 // } } /* <21346f> ../cstrike/dlls/tutor_cs_tutor.cpp:715 */ void CCSTutor::CheckForContentUpdate(void) { // { // class TutorMessage *definition; // 722 // class TutorMessageEvent *event; // 733 // } } /* <213393> ../cstrike/dlls/tutor_cs_tutor.cpp:1259 */ void CCSTutor::UpdateCurrentMessage(TutorMessageEvent *event) { // { // class TutorMessage *definition; // 1274 // class CBasePlayer *localPlayer; // 1280 // TransferDeathEvents(CCSTutor *const this, // class TutorMessageEvent *oldEvent, // class TutorMessageEvent *newEvent); // 1261 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 1266 // } } /* <21333e> ../cstrike/dlls/tutor_cs_tutor.cpp:1241 */ void CCSTutor::ShouldUpdateCurrentMessage(TutorMessageID messageID) { // { // class TutorMessage *definition; // 1249 // } } /* <2132ca> ../cstrike/dlls/tutor_cs_tutor.cpp:1203 */ void CCSTutor::ComputeDisplayTimesForMessage(void) { // { // float now; // 1205 // class TutorMessage *message; // 1207 // int stringLength; // 1218 // float minShowTime; // 1219 // } } /* <213289> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */ void CCSTutor::DeleteEvent(TutorMessageEvent *event) { // { // int i; // 1177 // } } /* <213215> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */ void CCSTutor::ClearEventList(void) { // { // class TutorMessageEvent *temp; // 1165 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 1169 // } } /* <21314d> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ void CCSTutor::CancelEvent(TutorMessageID mid) { // { // class TutorMessageEvent *event; // 895 // { // class TutorMessageEvent *temp; // 900 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 903 // } // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 914 // } } /* <212f62> ../cstrike/dlls/tutor_cs_tutor.cpp:836 */ void CCSTutor::CheckForInactiveEvents(float time) { // { // class TutorMessageEvent *event; // 838 // class TutorMessageEvent *event1; // 859 // class TutorMessageEvent *event2; // 860 // bool foundDup; // 861 // { // class TutorMessageEvent *temp; // 845 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 849 // } // TransferDeathEvents(CCSTutor *const this, // class TutorMessageEvent *oldEvent, // class TutorMessageEvent *newEvent); // 868 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 870 // TransferDeathEvents(CCSTutor *const this, // class TutorMessageEvent *oldEvent, // class TutorMessageEvent *newEvent); // 875 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 877 // } } /* <212e99> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ void CCSTutor::CancelEvent(TutorMessageID mid) { // { // class TutorMessageEvent *event; // 895 // { // class TutorMessageEvent *temp; // 900 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 903 // } // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 914 // } } /* <212e1a> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */ void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) { // { // class TutorMessageEvent *temp; // 1143 // } // DeleteEventFromEventList(CCSTutor *const this, // class TutorMessageEvent *event); // 1136 } /* <212d3b> ../cstrike/dlls/tutor_cs_tutor.cpp:1108 */ void CCSTutor::CreateAndAddEventToList(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) { // { // class TutorMessageEvent *event; // 1110 // class TutorMessage *message; // 1117 // AddToEventList(CCSTutor *const this, // class TutorMessageEvent *event); // 1132 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 1124 // } } /* <212d0e> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */ void CCSTutor::AddToEventList(TutorMessageEvent *event) { } /* <212ce6> ../cstrike/dlls/tutor_cs_tutor.cpp:1096 */ void CCSTutor::AddToEventList(TutorMessageEvent *event) { } /* <212aa0> ../cstrike/dlls/tutor_cs_tutor.cpp:930 */ void CCSTutor::CreateTutorMessageEvent(TutorMessageID mid, CBaseEntity *entity, CBaseEntity *other) { // { // class CBasePlayer *localPlayer; // 932 // class TutorMessage *message; // 938 // class TutorMessageEvent *event; // 944 // { // int numT; // 1018 // int numCT; // 1019 // char numTStr; // 1022 // char numCTStr; // 1025 // GetNumPlayersAliveOnTeams(CCSTutor *const this, // int &numT, // int &numCT); // 1020 // } // { // char enemyList; // 1057 // } // { // char numLeftStr; // 1079 // int numtasks; // 1081 // } // { // int numT; // 958 // int numCT; // 959 // char numTStr; // 975 // char numCTStr; // 978 // GetNumPlayersAliveOnTeams(CCSTutor *const this, // int &numT, // int &numCT); // 960 // } // { // char teammateList; // 1006 // } // } } /* <212a43> ../cstrike/dlls/tutor_cs_tutor.cpp:2720 */ void CCSTutor::GetNumPlayersAliveOnTeams(int &numT, int &numCT) { // { // int i; // 2726 // { // class CBasePlayer *player; // 2728 // } // } } /* <2129db> ../cstrike/dlls/tutor_cs_tutor.cpp:920 */ void CCSTutor::LookupHotKey(TutorMessageID mid, int paramNum, wchar_t *buf, int buflen) { } /* <212988> ../cstrike/dlls/tutor_cs_tutor.cpp:816 */ void CCSTutor::GetDuplicateMessagesFromEventList(TutorMessageEvent *&const event1, class TutorMessageEvent *&const event2) { } /* <212949> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */ void CCSTutor::GetTutorMessageUpdateEvent(void) { // { // class TutorMessage *definition; // 796 // class TutorMessageEvent *event; // 802 // } } /* <212911> ../cstrike/dlls/tutor_cs_tutor.cpp:794 */ void CCSTutor::GetTutorMessageUpdateEvent(void) { // { // class TutorMessage *definition; // 796 // class TutorMessageEvent *event; // 802 // } } /* <2128d0> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */ void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) { // { // int i; // 782 // } } /* <21281f> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) { // { // class TutorMessage *oldMessage; // 746 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 769 // ProcessShownDeathsForEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 756 // } } /* <212787> ../cstrike/dlls/tutor_cs_tutor.cpp:528 */ void CCSTutor::ShouldShowMessageEvent(TutorMessageEvent *event, float time) { // { // class TutorMessage *message; // 535 // class TutorMessage *current; // 571 // HasCurrentWindowBeenActiveLongEnough(CCSTutor *const this, // float time); // 566 // } } /* <21275b> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */ void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) { } /* <2126f8> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */ void CCSTutor::ApplyPersistentDecay(void) { // { // enum TutorMessageID mid; // 493 // { // class TutorMessage *definition; // 497 // { // int timesShown; // 500 // } // } // } } /* <212575> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */ void CCSTutor::CCSTutor(void) { // map(map, std::allocator>, TutorMessage*, std::less> *const this); // 197 // ApplyPersistentDecay(CCSTutor *const this); // 216 // ResetPlayerDeathInfo(CCSTutor *const this); // 218 } /* <21255a> ../cstrike/dlls/tutor_cs_tutor.cpp:197 */ void CCSTutor::CCSTutor(void) { } /* <21250f> ../cstrike/dlls/tutor_cs_tutor.cpp:491 */ void CCSTutor::ApplyPersistentDecay(void) { // { // enum TutorMessageID mid; // 493 // { // class TutorMessage *definition; // 497 // { // int timesShown; // 500 // } // } // } } /* <21164e> ../cstrike/dlls/tutor_cs_tutor.cpp:436 */ void CCSTutor::ReadTutorMessageFile(void) { // { // int messageFileLen; // 438 // char *messageFile; // 439 // char *messageData; // 440 // class TutorMessage defaultMessage; // 451 // { // char *token; // 472 // { // string identifier; // 476 // class TutorMessage *tm; // 479 // basic_string(basic_string, std::allocator> *const this); // 476 // operator=(basic_string, std::allocator> *const this, // const char *__s); // 477 // ConstructTutorMessage(char *&const messageData, // class TutorMessage *defaults); // 479 // operator[](map, std::allocator>, TutorMessage*, std::less, std::allocator> *const this, // int const __in_chrg); // 476 // } // ReadDefaultValues(char *&const messageData, // class TutorMessage *defaults); // 484 // } // } } /* <211626> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1118 */ inline void basic_string, std::allocator>::assign(const char *__s) { } /* <2112d7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */ void _M_insert_unique(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) { // { // _Link_type __x; // 1261 // _Link_type __y; // 1262 // bool __comp; // 1263 // iterator __j; // 1270 // operator--(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this); // 1277 // operator()(const class less, std::allocator> > *const this, // const class basic_string, std::allocator> &__x, // const class basic_string, std::allocator> &__y); // 1267 // operator()(const class less, std::allocator> > *const this, // const class basic_string, std::allocator> &__x, // const class basic_string, std::allocator> &__y); // 1279 // pair(pair, std::allocator>, Tutorconst this, // const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, // const bool &__b); // 1282 // pair(pair, std::allocator>, Tutorconst this, // const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, // const bool &__b); // 1281 // pair(pair, std::allocator>, Tutorconst this, // const class _Rb_tree_iterator, std::allocator>, TutorMessconst __a, // const bool &__b); // 1275 // } } /* <210fec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */ void _M_insert_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) { // { // bool __insert_left; // 957 // _Link_type __z; // 961 // _M_create_node(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> const this, // _Link_type __x); // 967 // operator()(const class less, std::allocator> > *const this, // const class basic_string, std::allocator> &__x, // const class basic_string, std::allocator> &__y); // 959 // } } /* <210b98> ../cstrike/dlls/tutor_cs_tutor.cpp:3268 */ void CCSTutor::GetTutorMessageDefinition(int messageID) { // { // TutorMessageMapIter iter; // 3275 // find(map, std::allocator>, TutorMessage*, std::less, std::allocator> *const this, // int const __in_chrg); // 3275 // } } /* <210b6c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:232 */ inline void _Rep::_M_dispose(allocator &__a) { } /* <210b46> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:533 */ inline void basic_string, std::allocator>::~basic_string( int const __in_chrg) { } /* <210ae2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2173 */ inline void basic_string, std::allocator>::compare(const class basic_string, std::allocator> &__str) { // { // size_typeconst __size; // 2175 // size_typeconst __osize; // 2176 // size_typeconst __len; // 2177 // int __r; // 2179 // } } /* <210a17> ../cstrike/dlls/tutor_cs_tutor.cpp:1189 */ void CCSTutor::PurgeMessages(void) { // ClearEventList(CCSTutor *const this); // 1192 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 1196 } /* <2109ec> ../cstrike/dlls/tutor_cs_tutor.cpp:1163 */ void CCSTutor::ClearEventList(void) { // { // class TutorMessageEvent *temp; // 1165 // } } /* <2108c4> ../cstrike/dlls/tutor_cs_tutor.cpp:2650 */ void CCSTutor::HandleShotFired(Vector source, Vector target) { // { // class CBasePlayer *localPlayer; // 2652 // float d1; // 2659 // float d; // 2666 // float angle; // 2667 // float FiringLineDistanceToPlayer; // 2668 // operator-(const Vector *const this, // const Vector &v); // 2659 // Length(const Vector *const this); // 2659 // operator-(const Vector *const this, // const Vector &v); // 2670 // Length(const Vector *const this); // 2670 // } } /* <210812> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ void CCSTutor::ClearCurrentEvent(bool processDeathsForEvent, bool closeWindow) { // { // class TutorMessage *oldMessage; // 746 // ProcessShownDeathsForEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 756 // DeleteEvent(CCSTutor *const this, // class TutorMessageEvent *event); // 769 // } } /* <21079b> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, class TutorMessageEvent *event, int buflen) { // { // int i; // 3804 // { // class CBasePlayer *player; // 3807 // char scratch; // 3834 // } // } } /* <21066a> ../cstrike/dlls/tutor_cs_tutor.cpp:246 */ void ParseMessageParameters(char *&const messageData, class TutorMessage *ret) { // { // char *token; // 248 // atof(const char *__nptr); // 397 // atoi(const char *__nptr); // 267 // atoi(const char *__nptr); // 274 // atoi(const char *__nptr); // 313 // atoi(const char *__nptr); // 362 // atoi(const char *__nptr); // 369 // atof(const char *__nptr); // 390 // } } /* <21060a> ../cstrike/dlls/tutor_cs_tutor.cpp:1299 */ void CCSTutor::ShowTutorMessage(TutorMessageEvent *event) { // { // enum TutorMessageID mid; // 1301 // class TutorMessage *message; // 1307 // } } /* <2105ef> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2105aa> ../cstrike/dlls/tutor_cs_tutor.cpp:744 */ void CCSTutor::ClearCurrentEvent(bool closeWindow, bool processDeathsForEvent) { // { // class TutorMessage *oldMessage; // 746 // } } /* <21054c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1315 */ void _M_insert_unique_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) { // { // const_iterator __before; // 1336 // } // { // const_iterator __after; // 1358 // } } /* <2104e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:950 */ void _M_insert_(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) { // { // bool __insert_left; // 957 // _Link_type __z; // 961 // } } /* <210484> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1254 */ void _M_insert_unique(_Rb_tree, std::allocator>, std::pair, std::allocator>, TutorMessage*> &__v) { // { // _Link_type __x; // 1261 // _Link_type __y; // 1262 // bool __comp; // 1263 // iterator __j; // 1270 // } } /* <21043c> ../cstrike/dlls/tutor_cs_tutor.cpp:886 */ void CCSTutor::CancelEvent(TutorMessageID mid) { // { // class TutorMessageEvent *event; // 895 // { // class TutorMessageEvent *temp; // 900 // } // } } /* <21040f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void vector>::push_back(const value_type &__x) { } /* <2103cd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <210383> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void vector>::_M_check_len(size_type __n, const char *__s) { // { // size_typeconst __len; // 1244 // } } /* <21033e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { } /* <2102de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a>(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator &__alloc) { } /* <210286> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result, class allocator &const) { } /* <210242> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { // { // } } /* <210200> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { } /* <2101bb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { } /* <21016c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { } /* <21010d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { // { // boolconst __simple; // 378 // } } /* <2100c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <2100a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector>::vector(void) { } /* <21008b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:152 */ inline void map(map, std::allocator>, TutorMessage*, std::less ../cstrike/dlls/tutor_cs_tutor.cpp:431 */ void ReadDefaultValues(char *&const messageData, class TutorMessage *defaults) { } /* <210020> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:445 */ inline void operator[](map, std::allocator>, TutorMessage*, std::less ../cstrike/dlls/tutor_cs_tutor.cpp:405 */ TutorMessage *ConstructTutorMessage(char *&const messageData, class TutorMessage *defaults) { // { // class TutorMessage *ret; // 407 // } } /* <20ffb6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:549 */ inline void basic_string, std::allocator>::operator=(const char *__s) { } /* <20ff96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:432 */ inline void basic_string, std::allocator>::basic_string(void) { } /* <20ff5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:569 */ inline void insert(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */ inline void pair, std::allocator>, TutorMessage*>::pair(basic_string, std::allocator> &__a, const TutorMessage * &__b) { } /* <20fed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:778 */ inline void lower_bound(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:249 */ inline void _Rb_tree_const_iterator(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this, const iterator &__it) { } /* <20fe8b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:253 */ inline void _M_const_cast(const class _Rb_tree_const_iterator, std::allocator>, Tutconst this) { } /* <20fe70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:267 */ inline void operator++(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this) { } /* <20fe50> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:282 */ inline void operator--(_Rb_tree_const_iterator, std::allocator>, TutorMessconst this) { } /* <20fe35> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:476 */ inline void _M_leftmost(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:484 */ inline void _M_rightmost(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:201 */ inline void operator--(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this) { } /* <20fdbd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:103 */ inline void pair(pair, std::allocator>, Tutorconst this, const _Rb_tree_iterator, std::allocator>, TutorMessconst __a, const bool &__b) { } /* <20fd80> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:377 */ inline void _M_create_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:368 */ inline void _M_get_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void allocate(new_allocator, std::allocator>, const this, size_type __n, const void *) { } /* <20fd19> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void max_size(const class new_allocator, std::allocator /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { } /* <20fca8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base(ClientCorpseStruct ** __it) { } /* <20fc49> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class ClientCorpseStruct ** __result) { // { // boolconst __simple; // 573 // } } /* <20fc27> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base(ClientCorpseStruct ** __it) { } /* <20fbd6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b(const class ClientCorpseStruct **__first, const ClientCorpseStruct **__last, class ClientCorpseStruct ** __result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <20fb9e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator, std::allocator>, TutorMessage*>>::construct( pointer __p, const pair, std::allocator>, TutorMessage*> &__val) { } /* <20fb77> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */ inline void pair, std::allocator>, TutorMessage*>::pair(pair, std::allocator>, TutorMessage*> &const) { } /* <20fb4f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:88 */ inline void ~map(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void vector>::~vector( int const __in_chrg) { } /* <20fb03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:638 */ inline void ~_Rb_tree(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:392 */ inline void _M_destroy_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:363 */ inline void get_allocator(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:359 */ inline void _M_get_Node_allocator(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator, std::allocator>, TutorMessage*>>::allocator, TutorMessage*>> >(allocator, std::allocator>const) { } /* <20fa51> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator, std::allocator>, TutorMessage*>>::new_allocator(void) { } /* <20fa24> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:817 */ inline void lower_bound(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:181 */ inline void operator->(const class _Rb_tree_iterator, std::allocator>, TutorMessconst this) { } /* <20f9ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:327 */ inline void end(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:736 */ inline void find(map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1523 */ void find(_Rb_tree, std::allocator>, std::pair, std::allocator> &__k) { // { // iterator __j; // 1526 // } } /* <20f966> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:539 */ inline void _S_key(_Const_Base_ptr __x) { } /* <20f935> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:216 */ inline void operator==(const class _Rb_tree_iterator, std::allocator>, TutorMessconst this, const _Self &__x) { } /* <20f91a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:503 */ inline void _M_end(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:1075 */ void _M_lower_bound(_Rb_tree, std::allocator>, std::pair, std::allocator> &__k) { } /* <20f8ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:515 */ inline void _S_key(_Const_Link_type __x) { } /* <20f8a1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:511 */ inline void _S_value(_Const_Link_type __x) { } /* <20f87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _Vector_base>::_M_allocate( size_t __n) { } /* <20f84e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator::allocate( size_type __n, const void *) { } /* <20f817> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ inline void max(const unsigned int &__a, const unsigned int &__b) { } /* <20f7fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void vector>::max_size(void) { } /* <20f7dc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <20f7bc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator::max_size(void) { } /* <20f7a4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(ClientCorpseStruct ** __it) { } /* <20f789> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:650 */ inline void begin(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:235 */ inline void less, std::allocator> >::operator()(const class basic_string, std::allocator> &__x, const basic_string, std::allocator> &__y) { } /* <20f6fc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:2510 */ inline void operator<, std::allocator>(const class basic_string, std::allocator> &__lhs, const basic_string, std::allocator> &__rhs) { } /* <20f6c1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:402 */ inline void _S_compare(size_type __n1, size_type __n2) { // { // difference_typeconst __d; // 404 // } } /* <20f68e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:256 */ inline void compare(const char_type *__s1, const char_type *__s2, size_t __n) { } /* <20f673> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1776 */ inline void basic_string, std::allocator>::data(void) { } /* <20f63c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:187 */ inline void min(const unsigned int &__a, const unsigned int &__b) { } /* <20f61b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:710 */ inline void basic_string, std::allocator>::size(void) { } /* <20f600> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base>::_Vector_base(void) { } /* <20f5e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <20f5ca> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <20f5af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <20f587> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:372 */ inline void _M_put_node(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void deallocate(new_allocator, std::allocator>, const this, pointer __p, size_type) { } /* <20f530> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator, std::allocator>, TutorMessage*>>::~allocator( int const __in_chrg) { } /* <20f50a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator, std::allocator>, TutorMessage*>>::~new_allocator( int const __in_chrg) { } /* <20f4ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:616 */ inline void _Rb_tree(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:443 */ inline void _Rb_tree_impl, std::allocator> >, false>::_Rb_tree_impl(void) { } /* <20f4b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:455 */ inline void _Rb_tree_impl, std::allocator> >, false>::_M_initialize(void) { } /* <20f49e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator(allocator, std::allocator>, Tutoconst this) { } /* <20f483> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator(new_allocator, std::allocator>, const this) { } /* <20f46a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:535 */ inline void _S_value(_Const_Base_ptr __x) { } /* <20f44f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <20f436> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:531 */ inline void _S_right(_Const_Base_ptr __x) { } /* <20f41b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:695 */ inline void size(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_function.h:494 */ inline void operator()(const class _Select1st, std::allocator>, TutorMessage*>>const this, const pair, std::allocator>, TutorMessage*> &__x) { } /* <20f3c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:217 */ inline void _Rep::_M_refdata(void) { } /* <20f3c2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:421 */ inline void _S_empty_rep(void) { } /* <20f388> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:269 */ inline void _Alloc_hider::_Alloc_hider( char *__dat, const allocator &__a) { } /* <20f35c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator, std::allocator>, TutorMessage*>>::destroy( pointer __p) { } /* <20f32f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_pair.h:87 */ inline void pair, std::allocator>, TutorMessage*>::~pair( int const __in_chrg) { } /* <20f314> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:1783 */ inline void basic_string, std::allocator>::get_allocator(void) { } /* <20f2e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:109 */ inline void allocator::allocator(allocator &__a) { } /* <20f2c3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:71 */ inline void new_allocator::new_allocator(new_allocator &const) { } /* <20f2a8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <20f268> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last, class allocator &const) { } /* <20f235> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy(ClientCorpseStruct ** __first, class ClientCorpseStruct ** __last) { } /* <20f216> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy(ClientCorpseStruct **, class ClientCorpseStruct **) { } /* <20f1f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void _Vector_base>::~_Vector_base( int const __in_chrg) { } /* <20f1b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) { } /* <20f18c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator::deallocate( pointer __p, size_type) { } /* <20f15f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <20f134> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <20f10e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <20f0cc> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:817 */ inline void operator!=>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <20f08a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ inline void operator==>(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <20f069> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void vector>::end(void) { } /* <20f02e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void vector>::begin(void) { } /* <20f013> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:659 */ inline void vector>::empty(void) { } /* <20efd1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:805 */ inline void operator==>(const class __normal_iterator const __lhs, const __normal_iterator const __rhs) { } /* <20efab> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void base(const class __normal_iterator const this) { } /* <20ef90> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:472 */ inline void vector>::begin(void) { } /* <20ef70> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:490 */ inline void vector>::end(void) { } /* <20ef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(const const class ClientCorpseStruct ** &__i) { } /* <20ef23> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:664 */ inline void end(_Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:173 */ inline void _Rb_tree_iterator(_Rb_tree_iterator, std::allocator>, TutorMessage*> const this, _Link_type __x) { } /* <20eed7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_map.h:712 */ inline void key_comp(const class map, std::allocator>, TutorMessage*, std::less /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:646 */ inline void key_comp(const class _Rb_tree, std::allocator>, std::pair /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:519 */ inline void _S_left(_Base_ptr __x) { } /* <20ee85> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:527 */ inline void _S_right(_Base_ptr __x) { } /* <20ee57> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:437 */ inline void _Rb_tree_impl, std::allocator> >, false>::~_Rb_tree_impl( int const __in_chrg) { } /* <20ee2c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void ~allocator(allocator, std::allocator>, Tutoconst this, int const __in_chrg) { } /* <20ee01> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void ~new_allocator(new_allocator, std::allocator>, const this, int const __in_chrg) { } /* <20ede1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <20edc1> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:747 */ inline void __normal_iterator> >::operator++( int) { } /* <20ed8f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(ClientCorpseStruct ** &__i) { } /* <20ed69> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof, TutorMessage*>>(pair, std::allocator>, TutorMessage*> &__r) { } /* <20ed3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:267 */ inline void _Alloc_hider::~_Alloc_hider( int const __in_chrg) { } /* <20ed15> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <20ecef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <20eccf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <20ecaf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <20ec72> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const ClientCorpseStruct * &__val) { } /* <20ec52> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_tree.h:492 */ inline void _M_begin(_Rb_tree, std::allocator>, std::pair ../cstrike/dlls/tutor_cs_tutor.cpp:2069 */ void CCSTutor::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other) { } /* <20ec02> ../cstrike/dlls/hostage/hostage.h:72 */ inline void CHostage::IsFollowingSomeone(void) { } /* <20ebd6> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <20eba0> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <20eb69> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <20eb26> ../cstrike/dlls/tutor_cs_tutor.cpp:3853 */ void CCSTutor::TransferDeathEvents(TutorMessageEvent *oldEvent, class TutorMessageEvent *newEvent) { // { // int i; // 3855 // } } /* <20eafd> ../cstrike/dlls/tutor_cs_tutor.cpp:3781 */ void CCSTutor::ResetPlayerDeathInfo(void) { // { // int i; // 3785 // } } /* <20ead2> ../cstrike/dlls/tutor_cs_tutor.cpp:3773 */ void CCSTutor::IsBombMap(void) { // { // class CHalfLifeMultiplay *mpRules; // 3775 // } } /* <20ea58> ../cstrike/dlls/tutor_cs_tutor.cpp:3795 */ void CCSTutor::ConstructRecentDeathsList(TeamName team, char *buf, int buflen, class TutorMessageEvent *event) { // { // int i; // 3804 // { // class CBasePlayer *player; // 3807 // char scratch; // 3834 // } // } } /* <20ea3b> ../cstrike/dlls/tutor_cs_tutor.h:211 */ inline void ClientCorpseStruct::ClientCorpseStruct(void) { } /* <20ea05> ../cstrike/dlls/tutor_cs_tutor.cpp:775 */ void CCSTutor::ProcessShownDeathsForEvent(TutorMessageEvent *event) { // { // int i; // 782 // } } /* <20e9cf> ../cstrike/dlls/tutor_cs_tutor.cpp:1175 */ void CCSTutor::DeleteEvent(TutorMessageEvent *event) { // { // int i; // 1177 // } } /* <20e997> ../cstrike/dlls/tutor_cs_tutor.cpp:1136 */ void CCSTutor::DeleteEventFromEventList(TutorMessageEvent *event) { // { // class TutorMessageEvent *temp; // 1143 // } } /* <20e96a> ../cstrike/dlls/tutor_cs_tutor.cpp:511 */ void CCSTutor::HasCurrentWindowBeenActiveLongEnough(float time) { } /* <20e94a> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <20e92a> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <20e903> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <20e8d7> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <20e8ac> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <20e87f> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <20e84c> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <20e7cf> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <20e772> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <20e715> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <20e6d2> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <20e6a5> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <20e648> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <20e5f8> ../cstrike/dlls/gamerules.h:411 */ inline void CHalfLifeMultiplay::TimeRemaining(void) { } /* <20e5aa> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <20e57f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <20e54a> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <20e520> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <20e505> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <20e4ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/char_traits.h:260 */ inline void length(const char_type *__s) { } /* <20e4cc> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <20e4ac> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <20e48c> ../cstrike/dlls/weapons.h:297 */ inline void CBasePlayerItem::iMaxClip(void) { } /* <20e42c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <20e3da> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <20e38a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <20e34b> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <20e2f6> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <20e27e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <20e245> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <20e216> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <20e1f6> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <20e190> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:77 */ inline void __exchange_and_add_dispatch(_Atomic_word *__mem, int __val) { } /* <20e15d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:64 */ inline void __exchange_and_add_single(_Atomic_word *__mem, int __val) { // { // _Atomic_word __result; // 66 // } } /* <20e133> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/atomicity.h:47 */ inline void __exchange_and_add(volatile _Atomic_word *__mem, int __val) { } /* <20e101> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/i686-valve-linux-gnu/bits/gthr-default.h:240 */ inline int __gthread_active_p(void) { // { // void *const __gthread_active_ptr; // 242 // } } /* <20e0d6> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <20e0ab> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <20e07e> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <20e053> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <20e038> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:295 */ inline void basic_string, std::allocator>::_M_rep(void) { } /* <20e018> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:287 */ inline void basic_string, std::allocator>::_M_data(void) { } /* <20dffd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/basic_string.h:176 */ inline void _S_empty_rep(void) { // { // void *__p; // 181 // } } /* <1f5c5b> ../cstrike/dlls/tutor_base_tutor.cpp:457 */ void CBaseTutor::DoMessagesHaveSameID(int id1, int id2) { // { // class TutorMessage *message1; // 464 // class TutorMessage *message2; // 465 // } } /* <1f5c26> ../cstrike/dlls/tutor_base_tutor.cpp:307 */ void CBaseTutor::CalculatePathForObjective(CBaseEntity *player) { } /* <1f5bb4> ../cstrike/dlls/tutor_base_tutor.cpp:293 */ void CBaseTutor::CloseCurrentWindow(void) { // { // class CBasePlayer *localPlayer; // 295 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 301 // } } /* <1f5b4f> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) { // { // class CBasePlayer *localPlayer; // 277 // char *desc; // 283 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 286 // } } /* <1f5ad1> ../cstrike/dlls/tutor_base_tutor.cpp:264 */ void CBaseTutor::DrawLineToEntity(CBasePlayer *player, int entindex, int id) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 266 } /* <1f5993> ../cstrike/dlls/tutor_base_tutor.cpp:192 */ void CBaseTutor::DisplayMessageToPlayer(CBasePlayer *player, int id, const char *szMessage, class TutorMessageEvent *event) { // { // class TutorMessage *definition; // 196 // unsigned char numArgs; // 202 // char param; // 207 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 198 // { // int arg; // 210 // { // char *str; // 212 // GetNextParameter(TutorMessageEvent *const this, // char *buf, // int buflen); // 212 // } // } // } } /* <1f58ca> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // DisplayNewStateDescriptionToPlayer(CBaseTutor *const this); // 182 } /* <1f5842> ../cstrike/dlls/tutor_base_tutor.cpp:172 */ void CBaseTutor::ShotFired(Vector source, Vector target) { // Vector(Vector *const this, // const Vector &v); // 175 // Vector(Vector *const this, // const Vector &v); // 175 } /* <1f5766> ../cstrike/dlls/tutor_base_tutor.cpp:163 */ void CBaseTutor::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { // CheckForStateTransition(CBaseTutor *const this, // enum GameEventType event, // class CBaseEntity *entity, // class CBaseEntity *other); // 169 } /* <1f5733> ../cstrike/dlls/tutor_base_tutor.cpp:275 */ void CBaseTutor::DisplayNewStateDescriptionToPlayer(void) { // { // class CBasePlayer *localPlayer; // 277 // char *desc; // 283 // } } /* <1f56f9> ../cstrike/dlls/tutor_base_tutor.cpp:178 */ void CBaseTutor::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { } /* <1f56d8> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ void CBaseTutor::CBaseTutor(void) { } /* <1f56bf> ../cstrike/dlls/tutor_base_tutor.cpp:144 */ void CBaseTutor::CBaseTutor(void) { } /* <1f569e> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ void TutorMessageEvent::GetNumParameters(void) { } /* <1f565d> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ void TutorMessageEvent::GetNextParameter(char *buf, int buflen) { // { // class TutorMessageEventParam *param; // 119 // } } /* <1f5604> ../cstrike/dlls/tutor_base_tutor.cpp:83 */ void TutorMessageEvent::AddParameter(char *str) { // { // class TutorMessageEventParam *param; // 88 // class TutorMessageEventParam *temp; // 101 // } } /* <1f55e3> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ void TutorMessageEvent::GetNext(void) { } /* <1f55af> ../cstrike/dlls/tutor_base_tutor.cpp:73 */ void TutorMessageEvent::SetNext(TutorMessageEvent *next) { } /* <1f5589> ../cstrike/dlls/tutor_base_tutor.cpp:68 */ void TutorMessageEvent::GetDuplicateID(void) { } /* <1f5568> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ void TutorMessageEvent::GetID(void) { } /* <1f5534> ../cstrike/dlls/tutor_base_tutor.cpp:58 */ void TutorMessageEvent::SetActivationTime(float time) { } /* <1f5500> ../cstrike/dlls/tutor_base_tutor.cpp:53 */ void TutorMessageEvent::GetTimeActive(float time) { } /* <1f54da> ../cstrike/dlls/tutor_base_tutor.cpp:48 */ void TutorMessageEvent::GetPriority(void) { } /* <1f54a6> ../cstrike/dlls/tutor_base_tutor.cpp:38 */ void TutorMessageEvent::IsActive(float time) { } /* <1f545d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) { } /* <1f540d> ../cstrike/dlls/tutor_base_tutor.cpp:22 */ void TutorMessageEvent::TutorMessageEvent(int mid, int duplicateID, float time, float lifetime, int priority) { } /* <1f52e6> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { // { // Vector eye; // 332 // TraceResult result; // 334 // operator-(const Vector *const this, // const Vector &v); // 320 // Length(const Vector *const this); // 320 // } // IsEntityInViewOfPlayer(CBaseTutor *const this, // class CBaseEntity *entity, // class CBasePlayer *player); // 312 } /* <1f51b0> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { // { // Vector bombSiteCenter; // 410 // Vector eye; // 426 // TraceResult result; // 428 // } // IsBombsiteInViewOfPlayer(CBaseTutor *const this, // class CBaseEntity *entity, // class CBasePlayer *player); // 402 } /* <1f508a> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) { // { // Vector eye; // 363 // TraceResult result; // 364 // operator-(const Vector *const this, // const Vector &v); // 351 // Length(const Vector *const this); // 351 // } // IsPlayerLookingAtPosition(CBaseTutor *const this, // Vector *origin, // class CBasePlayer *player); // 343 } /* <1f4e92> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) { // { // Vector srcVec; // 380 // Vector destVec; // 386 // TraceResult result; // 389 // } // IsPlayerLookingAtEntity(CBaseTutor *const this, // class CBaseEntity *entity, // class CBasePlayer *player); // 373 } /* <1f4e37> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) { // IsEntityInBombsite(CBaseTutor *const this, // class CBaseEntity *bombsite, // class CBaseEntity *entity); // 436 } /* <1f4d28> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ void CBaseTutor::~CBaseTutor(void) { // { /* ~CBaseTutor+0xe */ // class TutorMessageEvent *event; // 154 // { /* ~CBaseTutor+0x22 */ // class TutorMessageEvent *temp; // 157 // GetNext(TutorMessageEvent *const this); // 158 // } // } } /* <1f4d07> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ void TutorMessageEvent::~TutorMessageEvent(void) { } /* <1f4ccb> ../cstrike/dlls/tutor_base_tutor.cpp:117 */ void TutorMessageEvent::GetNextParameter(char *buf, int buflen) { // { // class TutorMessageEventParam *param; // 119 // } } /* <1f4cb2> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1f4c99> ../cstrike/dlls/tutor_base_tutor.cpp:136 */ void TutorMessageEvent::GetNumParameters(void) { } /* <1f4c46> ../cstrike/dlls/tutor_base_tutor.cpp:63 */ void TutorMessageEvent::GetID(void) { } /* <1f4c1f> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1f4be2> ../cstrike/dlls/tutor_base_tutor.cpp:152 */ void CBaseTutor::~CBaseTutor(int const __in_chrg) { // { // class TutorMessageEvent *event; // 154 // { // class TutorMessageEvent *temp; // 157 // } // } } /* <1f4bc9> ../cstrike/dlls/tutor_base_tutor.cpp:78 */ void TutorMessageEvent::GetNext(void) { } /* <1f4bab> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1f4b57> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1f4b00> ../cstrike/dlls/tutor_base_tutor.cpp:373 */ void CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) { // { // Vector srcVec; // 380 // Vector destVec; // 386 // TraceResult result; // 389 // } } /* <1f4adb> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <1f4a0c> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1f4987> ../cstrike/dlls/tutor_base_tutor.cpp:312 */ void CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { // { // Vector eye; // 332 // TraceResult result; // 334 // } } /* <1f493c> ../cstrike/dlls/tutor_base_tutor.cpp:343 */ void CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) { // { // Vector eye; // 363 // TraceResult result; // 364 // } } /* <1f48e5> ../cstrike/dlls/tutor_base_tutor.cpp:402 */ void CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { // { // Vector bombSiteCenter; // 410 // Vector eye; // 426 // TraceResult result; // 428 // } } /* <1f48be> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1f4897> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1f483b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1f480f> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1f47ef> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <1f47d1> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1f47a9> ../cstrike/dlls/tutor_base_tutor.cpp:34 */ void TutorMessageEvent::~TutorMessageEvent(int const __in_chrg) { } /* <1f4773> ../cstrike/dlls/tutor_base_tutor.cpp:436 */ void CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) { } /* <1f0b81> ../cstrike/dlls/career_tasks.cpp:844 */ void CCareerTaskManager::UnlatchRoundEndMessage(void) { // HandleEvent(CCareerTaskManager::UnlatchRoundEndMessage(// enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 847 } /* <1f0b56> ../cstrike/dlls/career_tasks.cpp:838 */ void CCareerTaskManager::LatchRoundEndMessage(void) { } /* <1f0b33> ../cstrike/dlls/career_tasks.cpp:832 */ void CCareerTaskManager::GetRoundElapsedTime(void) { } /* <1f0abc> ../cstrike/dlls/career_tasks.cpp:818 */ void CCareerTaskManager::GetNumRemainingTasks(void) { // { // int ret; // 820 // { // CareerTaskListIt it; // 821 // operator++(_List_iterator *const this); // 821 // } // } } /* <1f0a5d> ../cstrike/dlls/career_tasks.cpp:805 */ void CCareerTaskManager::AreAllTasksComplete(void) { // { // CareerTaskListIt it; // 807 // operator++(_List_iterator *const this); // 807 // } } /* <1f094e> ../cstrike/dlls/career_tasks.cpp:784 */ void CCareerTaskManager::HandleDeath(int team, CBasePlayer *pAttacker) { // { // int enemyTeam; // 786 // int numEnemies; // 790 // { // int i; // 791 // { // class CBasePlayer *pPlayer; // 793 // } // } // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 801 // } } /* <1f0815> ../cstrike/dlls/career_tasks.cpp:777 */ void CCareerTaskManager::HandleEnemyInjury(const char *weaponName, bool attackerHasShield, CBasePlayer *pAttacker) { // HandleWeaponInjury(CCareerTaskManager *const this, // int weaponId, // int weaponClassId, // bool attackerHasShield, // class CBasePlayer *pAttacker); // 779 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 780 } /* <1f079c> ../cstrike/dlls/career_tasks.cpp:768 */ void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) { // { // CareerTaskListIt it; // 770 // operator++(_List_iterator *const this); // 770 // } } /* <1f0743> ../cstrike/dlls/career_tasks.cpp:768 */ void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) { // { // CareerTaskListIt it; // 770 // } } /* <1f04ed> ../cstrike/dlls/career_tasks.cpp:757 */ void CCareerTaskManager::HandleEnemyKill(bool wasBlind, const char *weaponName, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // HandleWeaponKill(CCareerTaskManager *const this, // int weaponId, // int weaponClassId, // bool headshot, // bool killerHasShield, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 759 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 760 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 764 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 762 } /* <1f0462> ../cstrike/dlls/career_tasks.cpp:748 */ void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // CareerTaskListIt it; // 750 // operator++(_List_iterator *const this); // 750 // } } /* <1f03f1> ../cstrike/dlls/career_tasks.cpp:748 */ void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // CareerTaskListIt it; // 750 // } } /* <1f0381> ../cstrike/dlls/career_tasks.cpp:721 */ void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // CareerTaskListIt it; // 741 // operator++(_List_iterator *const this); // 741 // } } /* <1f0334> ../cstrike/dlls/career_tasks.cpp:721 */ void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // CareerTaskListIt it; // 741 // } } /* <1f018b> ../cstrike/dlls/career_tasks.cpp:679 */ void CCareerTaskManager::AddTask(const char *taskName, const char *weaponName, int eventCount, bool mustLive, bool crossRounds, bool isComplete) { // { // int i; // 683 // push_back(list> *const this, // const value_type &__x); // 696 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 714 } /* <1f014e> ../cstrike/dlls/career_tasks.cpp:671 */ void CCareerTaskManager::SetFinishedTaskTime(int val) { // { // class CHalfLifeMultiplay *mp; // 674 // } } /* <1effeb> ../cstrike/dlls/career_tasks.cpp:643 */ void CCareerTaskManager::Reset(bool deleteTasks) { // { // CareerTaskListIt it; // 647 // operator++(_List_iterator *const this); // 647 // } // clear(list> *const this); // 651 // { // CareerTaskListIt it; // 656 // { // class CCareerTask *pTask; // 658 // } // operator++(_List_iterator *const this); // 656 // } } /* <1eff77> ../cstrike/dlls/career_tasks.cpp:636 */ void CCareerTaskManager::CCareerTaskManager(void) { // list(list> *const this); // 636 } /* <1efeed> ../cstrike/dlls/career_tasks.cpp:623 */ void Create(void) { // CCareerTaskManager(CCareerTaskManager *const this); // 631 } /* <1efed1> ../cstrike/dlls/career_tasks.cpp:636 */ void CCareerTaskManager::CCareerTaskManager(void) { } /* <1efe16> ../cstrike/dlls/career_tasks.cpp:348 */ void CCareerTask::OnWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) { // SendPartialNotification(CCareerTask *const this); // 379 } /* <1efc6c> ../cstrike/dlls/career_tasks.cpp:268 */ void CCareerTask::OnWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // int hostages; // 298 // class CBaseEntity *hostageEntity; // 299 // { // class CHostage *hostage; // 303 // IsFollowingSomeone(CHostage *const this); // 304 // IsValid(CHostage *const this); // 306 // } // } // SendPartialNotification(CCareerTask *const this); // 341 } /* <1efbf8> ../cstrike/dlls/career_tasks.cpp:156 */ void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // OnEvent(CPreventDefuseTask *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 156 } /* <1efbba> ../cstrike/dlls/career_tasks.cpp:385 */ void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { } /* <1ef79d> ../cstrike/dlls/career_tasks.cpp:385 */ void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pVictim, CBasePlayer *pAttacker) { // { // int hostages; // 411 // class CBaseEntity *hostageEntity; // 412 // { // class CHostage *hostage; // 416 // IsFollowingSomeone(CHostage *const this); // 417 // IsValid(CHostage *const this); // 419 // } // } // GetRoundElapsedTime(CCareerTaskManager *const this); // 515 // { // int hostages; // 494 // class CBaseEntity *hostageEntity; // 495 // { // class CHostage *hostage; // 499 // IsDead(CHostage *const this); // 500 // } // } // { // int hostages; // 460 // class CBaseEntity *hostageEntity; // 461 // { // class CHostage *hostage; // 465 // IsValid(CHostage *const this); // 466 // } // SendPartialNotification(CCareerTask *const this); // 476 // } // SendPartialNotification(CCareerTask *const this); // 535 // SendPartialNotification(CCareerTask *const this); // 611 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 545 // GetRoundElapsedTime(CCareerTaskManager *const this); // 559 // SetFinishedTaskTime(CCareerTaskManager *const this, // int val); // 559 // SendPartialNotification(CCareerTask *const this); // 571 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 587 // GetRoundElapsedTime(CCareerTaskManager *const this); // 596 // SetFinishedTaskTime(CCareerTaskManager *const this, // int val); // 596 } /* <1ef74c> ../cstrike/dlls/career_tasks.cpp:256 */ void CCareerTask::SendPartialNotification(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 258 } /* <1ef733> ../cstrike/dlls/career_tasks.cpp:256 */ void CCareerTask::SendPartialNotification(void) { } /* <1ef647> ../cstrike/dlls/career_tasks.cpp:133 */ void CPreventDefuseTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { // CPreventDefuseTask(// const char *taskName, // enum GameEventType event, // const char *weaponName, // int n, // bool mustLive, // bool crossRounds, // int id, // bool isComplete); // 135 } /* <1ef5db> ../cstrike/dlls/career_tasks.cpp:139 */ void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { } /* <1ef56d> ../cstrike/dlls/career_tasks.cpp:139 */ void CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { } /* <1ef4e1> ../cstrike/dlls/career_tasks.cpp:186 */ void NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { } /* <1ef43f> ../cstrike/dlls/career_tasks.cpp:192 */ void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 217 } /* <1ef3d1> ../cstrike/dlls/career_tasks.cpp:192 */ void CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { } /* <1ef2bd> ../cstrike/dlls/career_tasks.cpp:643 */ void CCareerTaskManager::Reset(bool deleteTasks) { // clear(list> *const this); // 651 // { // CareerTaskListIt it; // 647 // operator++(_List_iterator *const this); // 647 // } } /* <1ef296> ../cstrike/dlls/career_tasks.cpp:147 */ void CPreventDefuseTask::Reset(void) { } /* <1ef211> ../cstrike/dlls/career_tasks.cpp:240 */ void CCareerTask::Reset(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 244 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 248 } /* <1ef1e5> ../cstrike/dlls/career_tasks.h:75 */ void CPreventDefuseTask::IsTaskCompletableThisRound(void) { } /* <1ef1b9> ../cstrike/dlls/career_tasks.h:46 */ void CCareerTask::IsTaskCompletableThisRound(void) { } /* <1ef165> ../cstrike/dlls/career_tasks.cpp:643 */ void CCareerTaskManager::Reset(bool deleteTasks) { // { // CareerTaskListIt it; // 647 // } // { // CareerTaskListIt it; // 656 // { // class CCareerTask *pTask; // 658 // } // } } /* <1ef13b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:987 */ inline void list>::push_back(const value_type &__x) { } /* <1ef0f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1513 */ inline void list>::_M_insert( iterator __position, const value_type &__x) { // { // _Node *__tmp; // 1515 // } } /* <1ef0bf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:471 */ inline void list>::_M_create_node(const value_type &__x) { // { // _Node *__p; // 473 // } } /* <1ef0a6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:326 */ inline void _List_base>::_M_get_node(void) { } /* <1ef07d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator>::allocate( size_type __n, const void *) { } /* <1ef05f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator>::max_size(void) { } /* <1ef046> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:512 */ inline void list>::list(void) { } /* <1ef02d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:1195 */ inline void list>::clear(void) { } /* <1eefe9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/list.tcc:66 */ void _List_base>::_M_clear(void) { // { // _Node *__cur; // 70 // { // _Node *__tmp; // 73 // } // } } /* <1eefc5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/move.h:43 */ inline void __addressof(CCareerTask *&const __r) { } /* <1eefac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:345 */ inline void _List_base>::_M_get_Tp_allocator(void) { } /* <1eef8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:341 */ inline void _List_base>::_M_get_Node_allocator(void) { } /* <1eef62> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:113 */ inline void allocator::allocator>(allocator> &const) { } /* <1eef3e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <1eef25> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:352 */ inline void _List_base>::_List_base(void) { } /* <1eef0c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:378 */ inline void _List_base>::_M_init(void) { } /* <1eeeee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:314 */ inline void _List_impl::_List_impl(void) { } /* <1eeed0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator>::allocator(void) { } /* <1eeeb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator>::new_allocator(void) { } /* <1eee83> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const CCareerTask * &__val) { } /* <1eee59> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:330 */ inline void _List_base>::_M_put_node(_List_node *__p) { } /* <1eee2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator>::deallocate( pointer __p, size_type) { } /* <1eee03> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <1eede0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <1eedb7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:118 */ inline void new_allocator::destroy( pointer __p) { } /* <1eed8e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <1eed75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <1eed5c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <1eed20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <1eecf7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <1eecb8> ../cstrike/dlls/career_tasks.cpp:156 */ void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { } /* <1eebfb> ../cstrike/dlls/career_tasks.cpp:385 */ void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // int hostages; // 411 // class CBaseEntity *hostageEntity; // 412 // { // class CHostage *hostage; // 416 // } // } // { // int hostages; // 460 // class CBaseEntity *hostageEntity; // 461 // { // class CHostage *hostage; // 465 // } // } // { // int hostages; // 494 // class CBaseEntity *hostageEntity; // 495 // { // class CHostage *hostage; // 499 // } // } } /* <1eebba> ../cstrike/dlls/career_tasks.cpp:671 */ void CCareerTaskManager::SetFinishedTaskTime(int val) { // { // class CHalfLifeMultiplay *mp; // 674 // } } /* <1eeb99> ../cstrike/dlls/career_tasks.cpp:832 */ void CCareerTaskManager::GetRoundElapsedTime(void) { } /* <1eeb80> ../cstrike/dlls/hostage/hostage.h:72 */ inline void CHostage::IsFollowingSomeone(void) { } /* <1eeb57> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <1eeb23> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <1eeaef> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <1eead6> ../cstrike/dlls/hostage/hostage.h:124 */ inline void CHostage::IsDead(void) { } /* <1eeab8> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <1eea9a> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <1eea76> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <1eea4d> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <1eea25> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <1ee9fb> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <1ee9cb> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <1ee952> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <1ee8f9> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <1ee8a0> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <1ee861> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <1ee837> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <1ee7de> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <1ee789> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <1ee762> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1ee73b> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1ee722> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <1ee704> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <1ee6e6> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <1ee6c8> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1ee679> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1ee62f> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1ee5f4> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1ee5a5> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1ee58c> ../cstrike/dlls/career_tasks.h:32 */ inline void CCareerTask::IsComplete(void) { } /* <1ee4f0> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1ee4b7> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1ee48b> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1ee463> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <1ee43b> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <1ee411> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <1ee3e9> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <1ed84a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:176 */ long double strtold(const char *, char **) { } /* <1ed82e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:173 */ float strtof(const char *, char **) { } /* <1ed80d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:215 */ long long unsigned int strtoull(const char *, char **, int) { } /* <1ed7ec> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:210 */ long long int strtoll(const char *, char **, int) { } /* <1ed7d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:298 */ long long int atoll(const char *) { } /* <1ed7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:788 */ lldiv_t lldiv(long long int, long long int) { } /* <1ed79a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:861 */ int wctomb(char *, wchar_t) { } /* <1ed778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:868 */ size_t wcstombs(char *, const wchar_t *, size_t) { } /* <1ed760> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:712 */ int system(const char *) { } /* <1ed73f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:188 */ long unsigned int strtoul(const char *, char **, int) { } /* <1ed71e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:184 */ long int strtol(const char *, char **, int) { } /* <1ed702> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:165 */ double strtod(const char *, char **) { } /* <1ed6ee> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:382 */ void srand(unsigned int) { } /* <1ed6e0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:380 */ int rand(void) { } /* <1ed6bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:756 */ void qsort(void *, size_t, size_t, __compar_fn_t) { } /* <1ed69b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:857 */ int mbtowc(wchar_t *, const char *, size_t) { } /* <1ed679> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:865 */ size_t mbstowcs(wchar_t *, const char *, size_t) { } /* <1ed65c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:854 */ int mblen(const char *, size_t) { } /* <1ed63f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:782 */ ldiv_t ldiv(long int, long int) { } /* <1ed627> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:566 */ char *getenv(const char *) { } /* <1ed60a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:780 */ div_t div(int, int) { } /* <1ed5de> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:750 */ void *bsearch(const void *, const void *, size_t, size_t, __compar_fn_t) { } /* <1ed5c6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:289 */ long int atol(const char *) { } /* <1ed57e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:517 */ int atexit(void (*)(void)) { } /* <1dfdff> ../cstrike/dlls/tutor.cpp:66 */ /* linkage=_Z18MonitorTutorStatusv */ void MonitorTutorStatus(void) { // { // cvar_t *tutor_enable; // 68 // bool tutor_enableCvarExists; // 69 // bool shouldTutorBeOn; // 82 // int numHumans; // 96 // { // int i; // 97 // { // class CBasePlayer *pPlayer; // 99 // } // } // { // class CBasePlayer *localPlayer; // 125 // } // { // class CBasePlayer *localPlayer; // 113 // } // } } /* <1dfde7> ../cstrike/dlls/tutor.cpp:51 */ /* linkage=_Z19Tutor_RegisterCVarsv */ void Tutor_RegisterCVars(void) { } /* <1dfdbc> ../cstrike/dlls/tutor.cpp:32 */ /* linkage=_Z12InstallTutorb */ void InstallTutor(bool start) { } /* <1dfd9e> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1dfd4a> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1dfd00> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1dfcb1> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1dfc50> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1dfc24> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1dfc11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:128 */ lconv *localeconv(void) { } /* <1dfbf5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/locale.h:125 */ char *setlocale(int, const char *) { } /* <1dfa76> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:488 */ long long unsigned int wcstoull(const wchar_t *, wchar_t **, int) { } /* <1dfa54> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:481 */ long long int wcstoll(const wchar_t *, wchar_t **, int) { } /* <1dfa37> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:457 */ long double wcstold(const wchar_t *, wchar_t **) { } /* <1dfa11> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:313 */ /* linkage=wmemchr */ const wchar_t *wmemchr(const wchar_t *, wchar_t, size_t) { } /* <1df9f0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:270 */ /* linkage=wcsstr */ const wchar_t *wcsstr(const wchar_t *, const wchar_t *) { } /* <1df9d0> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:231 */ /* linkage=wcsrchr */ const wchar_t *wcsrchr(const wchar_t *, wchar_t) { } /* <1df9af> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:259 */ /* linkage=wcspbrk */ const wchar_t *wcspbrk(const wchar_t *, const wchar_t *) { } /* <1df98f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:221 */ /* linkage=wcschr */ const wchar_t *wcschr(const wchar_t *, wchar_t) { } /* <1df976> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:640 */ int wscanf(const wchar_t *, ...) { } /* <1df95d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:599 */ int wprintf(const wchar_t *, ...) { } /* <1df93b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:336 */ wchar_t *wmemset(wchar_t *, wchar_t, size_t) { } /* <1df919> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:332 */ wchar_t *wmemmove(wchar_t *, const wchar_t *, size_t) { } /* <1df8f7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:327 */ wchar_t *wmemcpy(wchar_t *, const wchar_t *, size_t) { } /* <1df8d5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:322 */ int wmemcmp(const wchar_t *, const wchar_t *, size_t) { } /* <1df8bd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:392 */ int wctob(wint_t) { } /* <1df89c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:193 */ size_t wcsxfrm(wchar_t *, const wchar_t *, size_t) { } /* <1df87a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:471 */ long unsigned int wcstoul(const wchar_t *, wchar_t **, int) { } /* <1df858> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:466 */ long int wcstol(const wchar_t *, wchar_t **, int) { } /* <1df836> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:279 */ wchar_t *wcstok(wchar_t *, const wchar_t *, wchar_t **) { } /* <1df819> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:455 */ float wcstof(const wchar_t *, wchar_t **) { } /* <1df7f6> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:448 */ double wcstod(const wchar_t *, wchar_t **) { } /* <1df7da> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:253 */ size_t wcsspn(const wchar_t *, const wchar_t *) { } /* <1df7ad> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:412 */ size_t wcsrtombs(char *, const wchar_t **, size_t, mbstate_t *) { } /* <1df78c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:147 */ wchar_t *wcsncpy(wchar_t *, const wchar_t *, size_t) { } /* <1df76b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:163 */ int wcsncmp(const wchar_t *, const wchar_t *, size_t) { } /* <1df74a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:155 */ wchar_t *wcsncat(wchar_t *, const wchar_t *, size_t) { } /* <1df732> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:284 */ size_t wcslen(const wchar_t *) { } /* <1df65a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:853 */ size_t wcsftime(wchar_t *, size_t, const wchar_t *, const tm *) { } /* <1df63e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:249 */ size_t wcscspn(const wchar_t *, const wchar_t *) { } /* <1df622> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:144 */ wchar_t *wcscpy(wchar_t *, const wchar_t *) { } /* <1df606> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:189 */ int wcscoll(const wchar_t *, const wchar_t *) { } /* <1df5ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:160 */ int wcscmp(const wchar_t *, const wchar_t *) { } /* <1df5ce> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:152 */ wchar_t *wcscat(wchar_t *, const wchar_t *) { } /* <1df5ac> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:368 */ size_t wcrtomb(char *, wchar_t, mbstate_t *) { } /* <1df58f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:695 */ int vwscanf(const wchar_t *, __gnuc_va_list) { } /* <1df572> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:618 */ int vwprintf(const wchar_t *, __gnuc_va_list) { } /* <1df550> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:699 */ int vswscanf(const wchar_t *, const wchar_t *, __gnuc_va_list) { } /* <1df529> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:623 */ int vswprintf(wchar_t *, size_t, const wchar_t *, __gnuc_va_list) { } /* <1df507> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:687 */ int vfwscanf(__FILE *, const wchar_t *, __gnuc_va_list) { } /* <1df4e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:610 */ int vfwprintf(__FILE *, const wchar_t *, __gnuc_va_list) { } /* <1df4c8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:787 */ wint_t ungetwc(wint_t, __FILE *) { } /* <1df4aa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:643 */ int swscanf(const wchar_t *, const wchar_t *, ...) { } /* <1df487> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:602 */ int swprintf(wchar_t *, size_t, const wchar_t *, ...) { } /* <1df46f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:764 */ wint_t putwchar(wchar_t) { } /* <1df452> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:758 */ wint_t putwc(wchar_t, __FILE *) { } /* <1df425> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:406 */ size_t mbsrtowcs(wchar_t *, const char **, size_t, mbstate_t *) { } /* <1df402> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:359 */ int mbsinit(const mbstate_t *) { } /* <1df3db> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:363 */ size_t mbrtowc(wchar_t *, const char *, size_t, mbstate_t *) { } /* <1df3b3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:397 */ size_t mbrlen(const char *, size_t, mbstate_t *) { } /* <1df3a5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:750 */ wint_t getwchar(void) { } /* <1df38d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:744 */ wint_t getwc(__FILE *) { } /* <1df36f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:633 */ int fwscanf(__FILE *, const wchar_t *, ...) { } /* <1df351> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:592 */ int fwprintf(__FILE *, const wchar_t *, ...) { } /* <1df334> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:585 */ int fwide(__FILE *, int) { } /* <1df317> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:779 */ int fputws(const wchar_t *, __FILE *) { } /* <1df2fa> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:757 */ wint_t fputwc(wchar_t, __FILE *) { } /* <1df2d8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:772 */ wchar_t *fgetws(wchar_t *, int, __FILE *) { } /* <1df2ba> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:743 */ wint_t fgetwc(__FILE *) { } /* <1df2a2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/wchar.h:386 */ wint_t btowc(int) { } /* <1dbfce> (null):27581 */ void _GLOBAL__sub_I_g_pBodyQueueHead(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 799 } /* <1dbeff> ../cstrike/dlls/world.cpp:493 */ void worldspawn(entvars_t *pev) { // GetClassPtr(CWorld *a); // 493 } /* <1dbe72> ../cstrike/dlls/world.cpp:480 */ /* linkage=_Z16ResetGlobalStatev */ void ResetGlobalState(void) { // ClearStates(CGlobalState *const this); // 482 } /* <1dbcde> ../cstrike/dlls/world.cpp:473 */ /* linkage=_Z18RestoreGlobalStateP13saverestore_s */ void RestoreGlobalState(SAVERESTOREDATA *pSaveData) { // { // class CRestore restoreHelper; // 475 // CRestore(CRestore *const this, // SAVERESTOREDATA *pdata); // 475 // Restore(CGlobalState *const this, // class CRestore &restore); // 476 // ~CRestore(CRestore *const this, // int const __in_chrg); // 475 // } } /* <1dbc13> ../cstrike/dlls/world.cpp:466 */ /* linkage=_Z15SaveGlobalStateP13saverestore_s */ void SaveGlobalState(SAVERESTOREDATA *pSaveData) { // { // class CSave saveHelper; // 468 // Save(CGlobalState *const this, // class CSave &save); // 469 // CSave(CSave *const this, // SAVERESTOREDATA *pdata); // 468 // ~CSave(CSave *const this, // int const __in_chrg); // 468 // } } /* <1dbbae> ../cstrike/dlls/world.cpp:453 */ void CGlobalState::ClearStates(void) { // { // globalentity_t *pFree; // 455 // { // globalentity_t *pNext; // 458 // } // Reset(CGlobalState *const this); // 462 // } } /* <1dbaf2> ../cstrike/dlls/world.cpp:444 */ void CGlobalState::EntityUpdate(string_t globalname, string_t mapname) { // { // globalentity_t *pEnt; // 446 // Find(CGlobalState *const this, // string_t globalname); // 446 // } } /* <1dba07> ../cstrike/dlls/world.cpp:422 */ void CGlobalState::Restore(CRestore &restore) { // { // int i; // 424 // int listCount; // 424 // globalentity_t tmpEntity; // 425 // ClearStates(CGlobalState *const this); // 428 // EntityAdd(CGlobalState *const this, // string_t globalname, // string_t mapName, // GLOBALESTATE state); // 439 // } } /* <1db9c5> ../cstrike/dlls/world.cpp:402 */ void CGlobalState::Save(CSave &save) { // { // int i; // 404 // globalentity_t *pEntity; // 405 // } } /* <1db91c> ../cstrike/dlls/world.cpp:377 */ void CGlobalState::EntityGetState(string_t globalname) { // { // globalentity_t *pEnt; // 379 // Find(CGlobalState *const this, // string_t globalname); // 379 // } } /* <1db873> ../cstrike/dlls/world.cpp:369 */ void CGlobalState::EntityFromTable(string_t globalname) { // { // globalentity_t *pEnt; // 371 // Find(CGlobalState *const this, // string_t globalname); // 371 // } } /* <1db7b3> ../cstrike/dlls/world.cpp:360 */ void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state) { // { // globalentity_t *pEnt; // 362 // Find(CGlobalState *const this, // string_t globalname); // 362 // } } /* <1db76a> ../cstrike/dlls/world.cpp:345 */ void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) { // { // globalentity_t *pNewEntity; // 349 // } } /* <1db703> ../cstrike/dlls/world.cpp:329 */ void CGlobalState::DumpGlobals(void) { // { // char *const estates; // 331 // globalentity_t *pTest; // 332 // } } /* <1db69e> ../cstrike/dlls/world.cpp:305 */ void CGlobalState::Find(string_t globalname) { // { // globalentity_t *pTest; // 310 // const char *pEntityName; // 311 // FStrEq(const char *sz1, // const char *sz2); // 317 // } } /* <1db65c> ../cstrike/dlls/world.cpp:305 */ void CGlobalState::Find(string_t globalname) { // { // globalentity_t *pTest; // 310 // const char *pEntityName; // 311 // } } /* <1db63b> ../cstrike/dlls/world.cpp:299 */ void CGlobalState::Reset(void) { } /* <1db601> ../cstrike/dlls/world.cpp:294 */ void CGlobalState::CGlobalState(void) { // Reset(CGlobalState *const this); // 296 } /* <1db5e9> ../cstrike/dlls/world.cpp:275 */ /* linkage=_Z12ClearBodyQuev */ void ClearBodyQue(void) { } /* <1db5bf> ../cstrike/dlls/world.cpp:242 */ /* linkage=_Z13CopyToBodyQueP9entvars_s */ void CopyToBodyQue(entvars_t *pev) { } /* <1db4f5> ../cstrike/dlls/world.cpp:212 */ void bodyque(entvars_t *pev) { // GetClassPtr(CCorpse *a); // 212 } /* <1db42b> ../cstrike/dlls/world.cpp:120 */ void infodecal(entvars_t *pev) { // GetClassPtr(CDecal *a); // 120 } /* <1db153> ../cstrike/dlls/world.cpp:731 */ void CWorld::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 733 // FStrEq(const char *sz1, // const char *sz2); // 739 // atoi(const char *__nptr); // 741 // KeyValue(CWorld *const this, // KeyValueData *pkvd); // 731 } /* <1db104> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <1db068> ../cstrike/dlls/world.cpp:190 */ void CDecal::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 192 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 202 // KeyValue(CDecal *const this, // KeyValueData *pkvd); // 190 } /* <1db00a> ../cstrike/dlls/world.cpp:123 */ void CDecal::Spawn(void) { // Spawn(CDecal *const this); // 123 } /* <1daee2> ../cstrike/dlls/world.cpp:171 */ void CDecal::StaticDecal(void) { // { // TraceResult trace; // 173 // int entityIndex; // 174 // int modelIndex; // 174 // operator+(const Vector *const this, // const Vector &v); // 176 // operator-(const Vector *const this, // const Vector &v); // 176 // ENTINDEX(edict_t *pEdict); // 178 // VARS(edict_t *pent); // 180 // } } /* <1dad69> ../cstrike/dlls/world.cpp:145 */ void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // TraceResult trace; // 149 // int entityIndex; // 150 // operator+(const Vector *const this, // const Vector &v); // 152 // operator-(const Vector *const this, // const Vector &v); // 152 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 154 // ENTINDEX(edict_t *pEdict); // 160 // VARS(edict_t *pent); // 163 // } } /* <1dad1d> ../cstrike/dlls/world.cpp:502 */ void CWorld::Spawn(void) { // { // int flength; // 515 // char *pFile; // 516 // } } /* <1dac06> ../cstrike/dlls/world.cpp:542 */ void CWorld::Precache(void) { // GetClassPtr(CSoundEnt *a); // 566 // InitBodyQue(void); // 574 // { // int i; // 673 // } // { // class CBaseEntity *pEntity; // 705 // } } /* <1dabe0> ../cstrike/dlls/world.cpp:209 */ void CCorpse::ObjectCaps(void) { } /* <1dabba> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <1dab7f> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <1da9a5> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <1da97f> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1da959> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <1da932> ../cstrike/dlls/cbase.h:273 */ void CBaseEntity::SUB_CallUseToggle(void) { } /* <1da8fd> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <1da89e> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1da869> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1da843> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <1da81d> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <1da7f7> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <1da7d1> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <1da7aa> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <1da784> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <1da75e> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <1da738> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <1da704> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <1da6de> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <1da6b8> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <1da684> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <1da65e> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <1da5ca> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <1da57a> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <1da546> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <1da512> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <1da4b1> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <1da46f> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <1da449> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <1da423> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <1da3f1> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <1da3b1> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <1da38b> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <1da357> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <1da331> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <1da30b> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <1da2ea> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <1da2c1> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <1da29b> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <1da275> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <1da24f> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <1da217> ../cstrike/dlls/world.cpp:453 */ void CGlobalState::ClearStates(void) { // { // globalentity_t *pFree; // 455 // { // globalentity_t *pNext; // 458 // } // } } /* <1da1d2> ../cstrike/dlls/world.cpp:402 */ void CGlobalState::Save(CSave &save) { // { // int i; // 404 // globalentity_t *pEntity; // 405 // } } /* <1da181> ../cstrike/dlls/world.cpp:422 */ void CGlobalState::Restore(CRestore &restore) { // { // int i; // 424 // int listCount; // 424 // globalentity_t tmpEntity; // 425 // } } /* <1da133> ../cstrike/dlls/world.cpp:345 */ void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state) { // { // globalentity_t *pNewEntity; // 349 // } } /* <1da10f> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <1da107> ../cstrike/dlls/world.cpp:214 */ void InitBodyQue(void) { } /* <1da0b5> ../cstrike/dlls/soundent.h:67 */ inline void CSoundEnt::CSoundEnt(void) { } /* <1da071> ../cstrike/dlls/soundent.h:44 */ inline void CSound::CSound(void) { } /* <1da03f> ../cstrike/dlls/cbase.h:800 */ CWorld *GetClassPtr(CWorld *a) { // { // entvars_t *pev; // 802 // } } /* <1da023> ../cstrike/dlls/cbase.h:861 */ inline void CWorld::CWorld(void) { } /* <1d9ff1> ../cstrike/dlls/cbase.h:800 */ CCorpse *GetClassPtr(CCorpse *a) { // { // entvars_t *pev; // 802 // } } /* <1d9fd1> ../cstrike/dlls/world.cpp:207 */ inline void CCorpse::CCorpse(void) { } /* <1d9f9f> ../cstrike/dlls/cbase.h:800 */ CDecal *GetClassPtr(CDecal *a) { // { // entvars_t *pev; // 802 // } } /* <1d9f84> ../cstrike/dlls/world.cpp:111 */ inline void CDecal::CDecal(void) { } /* <1d9f2b> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <1d9f06> ../cstrike/dlls/saverestore.h:82 */ inline void CRestore::~CRestore( int const __in_chrg) { } /* <1d9edd> ../cstrike/dlls/saverestore.h:85 */ inline void CRestore::CRestore( SAVERESTOREDATA *pdata) { } /* <1d9eb8> ../cstrike/dlls/saverestore.h:47 */ inline void CSave::~CSave( int const __in_chrg) { } /* <1d9e8f> ../cstrike/dlls/saverestore.h:50 */ inline void CSave::CSave( SAVERESTOREDATA *pdata) { } /* <1d9e73> ../cstrike/dlls/world.cpp:294 */ void CGlobalState::CGlobalState(void) { } /* <1d9e52> ../cstrike/dlls/world.cpp:299 */ void CGlobalState::Reset(void) { } /* <1d9e34> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1d9de5> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1d9dc1> ../cstrike/dlls/world.cpp:190 */ void CDecal::KeyValue(KeyValueData *pkvd) { } /* <1d9d89> ../cstrike/dlls/world.cpp:731 */ void CWorld::KeyValue(KeyValueData *pkvd) { // { // int flag; // 765 // } } /* <1d9d60> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <1d9d04> ../cstrike/dlls/world.cpp:123 */ void CDecal::Spawn(void) { } /* <1d9c95> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <1d9c34> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1d9bc2> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1d9b8e> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1d9b67> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1d9b3b> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1d9b1b> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <1d9afd> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1d9ad5> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <1d48ba> ../cstrike/dlls/weapons.cpp:1652 */ void CWeaponBox::BombThink(void) { // { // class CBaseEntity *pEntity; // 1656 // { // class CBasePlayer *pTempPlayer; // 1663 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1668 // } // edict(CBaseEntity *const this); // 1659 // FNullEnt(const edict_t *pent); // 1659 // } } /* <1d45db> ../cstrike/dlls/weapons.cpp:1732 */ void CWeaponBox::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 1751 // int i; // 1769 // bool bRemove; // 1770 // bool bEmitSound; // 1771 // } // Touch(CWeaponBox *const this, // class CBaseEntity *pOther); // 1732 } /* <1d4392> ../cstrike/dlls/weapons.cpp:2368 */ void armoury_entity(entvars_t *pev) { // GetClassPtr(CArmoury *a); // 2368 } /* <1d4354> ../cstrike/dlls/weapons.cpp:2119 */ void CWeaponBox::IsEmpty(void) { // { // int i; // 2121 // } } /* <1d42d5> ../cstrike/dlls/weapons.cpp:2100 */ void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem) { // { // class CBasePlayerItem *pItem; // 2102 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 2106 // } } /* <1d426b> ../cstrike/dlls/weapons.cpp:2061 */ void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) { // { // int i; // 2063 // { // int iAdd; // 2072 // } // } } /* <1d4224> ../cstrike/dlls/weapons.cpp:2036 */ void CWeaponBox::PackAmmo(int iszName, int iCount) { // { // int iMaxCarry; // 2038 // } } /* <1d4148> ../cstrike/dlls/weapons.cpp:1981 */ void CWeaponBox::PackWeapon(CBasePlayerItem *pWeapon) { // { // int iWeaponSlot; // 2004 // HasWeapon(CWeaponBox *const this, // class CBasePlayerItem *pCheckItem); // 1984 // edict(CBaseEntity *const this); // 2025 // } } /* <1d4114> ../cstrike/dlls/weapons.cpp:2100 */ void CWeaponBox::HasWeapon(CBasePlayerItem *pCheckItem) { // { // class CBasePlayerItem *pItem; // 2102 // } } /* <1d40c4> ../cstrike/dlls/weapons.cpp:1704 */ void CWeaponBox::Kill(void) { // { // class CBasePlayerItem *pWeapon; // 1706 // int i; // 1707 // } } /* <1d3fe8> ../cstrike/dlls/weapons.cpp:1614 */ void weaponbox(entvars_t *pev) { // GetClassPtr(CWeaponBox *a); // 1614 } /* <1d3f76> ../cstrike/dlls/weapons.cpp:1580 */ void CBasePlayerWeapon::GetNextAttackDelay(float delay) { // { // float flTimeBetweenFires; // 1590 // float flCreep; // 1591 // float flNextAttack; // 1598 // } } /* <1d3f0c> ../cstrike/dlls/weapons.cpp:1366 */ void CBasePlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay) { // { // int j; // 1371 // } } /* <1d3df3> ../cstrike/dlls/weapons.cpp:1333 */ void CBasePlayerWeapon::ReloadSound(void) { // { // Vector newVector; // 1335 // Vector origin; // 1335 // class CBaseEntity *pPlayer; // 1336 // float distance; // 1337 // Vector(Vector *const this, // const Vector &v); // 1335 // operator-(const Vector *const this, // const Vector &v); // 1345 // Length(const Vector *const this); // 1347 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1351 // } } /* <1d3d7a> ../cstrike/dlls/weapons.cpp:1306 */ void CBasePlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal) { } /* <1d3cd7> ../cstrike/dlls/weapons.cpp:1267 */ void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax) { // { // int iIdAmmo; // 1269 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1276 // } } /* <1d3bc3> ../cstrike/dlls/weapons.cpp:1525 */ void CBasePlayerWeapon::ExtractAmmo(CBasePlayerWeapon *pWeapon) { // { // int iReturn; // 1527 // AddSecondaryAmmo(CBasePlayerWeapon *const this, // int iCount, // char *szName, // int iMax); // 1539 // pszAmmo1(CBasePlayerItem *const this); // 1529 // pszAmmo2(CBasePlayerItem *const this); // 1537 // } } /* <1d3ad5> ../cstrike/dlls/weapons.cpp:1231 */ void CBasePlayerWeapon::AddPrimaryAmmo(int iCount, char *szName, int iMaxClip, int iMaxCarry) { // { // int iIdAmmo; // 1233 // { // int i; // 1242 // } // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1259 // } } /* <1d3aac> ../cstrike/dlls/weapons.cpp:1069 */ void CBasePlayerItem::DestroyItem(void) { } /* <1d3919> ../cstrike/dlls/weapons.cpp:915 */ void CBasePlayerWeapon::ItemPostFrame(void) { // { // int usableButtons; // 918 // pszAmmo2(CBasePlayerItem *const this); // 982 // pszAmmo1(CBasePlayerItem *const this); // 992 // iMaxClip(CBasePlayerItem *const this); // 1006 // { // int j; // 969 // iMaxClip(CBasePlayerItem *const this); // 969 // } // FireRemaining(CBasePlayerWeapon *const this, // int &shotsFired, // float &shootTime, // BOOL bIsGlock); // 923 // FireRemaining(CBasePlayerWeapon *const this, // int &shotsFired, // float &shootTime, // BOOL bIsGlock); // 925 // iFlags(CBasePlayerItem *const this); // 1051 // iMaxClip(CBasePlayerItem *const this); // 992 // } } /* <1d38f0> ../cstrike/dlls/weapons.cpp:890 */ void CBasePlayerWeapon::HasSecondaryAttack(void) { } /* <1d389e> ../cstrike/dlls/weapons.cpp:876 */ /* linkage=_Z9CanAttackffi */ BOOL CanAttack(float attack_time, float curtime, BOOL isPredicted) { } /* <1d3835> ../cstrike/dlls/weapons.cpp:792 */ void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) { // { // float nexttime; // 794 // Vector vecSrc; // 810 // Vector vecAiming; // 811 // Vector vecDir; // 814 // int flag; // 828 // } } /* <1d3773> ../cstrike/dlls/weapons.cpp:752 */ void CBasePlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change) { // { // float flKickUp; // 754 // float flKickLateral; // 755 // } } /* <1d372a> ../cstrike/dlls/weapons.cpp:717 */ void CBasePlayerWeapon::ShieldSecondaryFire(int iUpAnim, int iDownAnim) { } /* <1d33c3> ../cstrike/dlls/weapons.cpp:699 */ void CBasePlayerWeapon::EjectBrassLate(void) { // { // Vector vecShellVelocity; // 702 // int soundType; // 707 // operator+(const Vector *const this, // const Vector &v); // 701 // operator*(const Vector *const this, // float fl); // 705 // operator*(const Vector *const this, // float fl); // 705 // operator*(const Vector *const this, // float fl); // 705 // operator+(const Vector *const this, // const Vector &v); // 705 // operator+(const Vector *const this, // const Vector &v); // 705 // operator+(const Vector *const this, // const Vector &v); // 705 // ENTINDEX(edict_t *pEdict); // 714 // operator*(const Vector *const this, // float fl); // 714 // operator*(const Vector *const this, // float fl); // 714 // operator*(const Vector *const this, // float fl); // 714 // operator+(const Vector *const this, // const Vector &v); // 714 // operator+(const Vector *const this, // const Vector &v); // 714 // operator+(const Vector *const this, // const Vector &v); // 714 // EjectBrass(Vector &vecOrigin, // const Vector &vecLeft, // const Vector &vecVelocity, // float rotation, // int model, // int soundtype, // int entityIndex); // 714 // } } /* <1d339a> ../cstrike/dlls/weapons.cpp:689 */ void CBasePlayerWeapon::ResetPlayerShieldAnim(void) { } /* <1d3371> ../cstrike/dlls/weapons.cpp:678 */ void CBasePlayerWeapon::SetPlayerShieldAnim(void) { } /* <1d3348> ../cstrike/dlls/weapons.cpp:584 */ void CBasePlayerItem::CheckRespawn(void) { } /* <1d32bc> ../cstrike/dlls/weapons.cpp:506 */ void CBasePlayerItem::FallThink(void) { // FallThink(CBasePlayerItem *const this); // 506 } /* <1d327b> ../cstrike/dlls/weapons.cpp:567 */ void CBasePlayerItem::AttemptToMaterialize(void) { // { // float time; // 569 // } } /* <1d3252> ../cstrike/dlls/weapons.cpp:531 */ void CBasePlayerItem::Materialize(void) { } /* <1d31ab> ../cstrike/dlls/weapons.cpp:485 */ void CBasePlayerItem::FallInit(void) { // Vector(Vector::FallInit(// float X, // float Y, // float Z); // 491 // Vector(Vector *const this, // float X, // float Y, // float Z); // 491 } /* <1d3191> ../cstrike/dlls/weapons.cpp:345 */ /* linkage=_Z10W_Precachev */ void W_Precache(void) { } /* <1d2fc9> ../cstrike/dlls/weapons.cpp:304 */ /* linkage=_Z25UTIL_PrecacheOtherWeapon2PKc */ void UTIL_PrecacheOtherWeapon2(const char *szClassname) { // { // edict_t *pent; // 306 // class CBaseEntity *pEntity; // 315 // FNullEnt(const edict_t *pent); // 309 // Instance(entvars_t *pev); // 315 // { // ItemInfo II; // 319 // AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 333 // AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 328 // } // } } /* <1d2e01> ../cstrike/dlls/weapons.cpp:265 */ /* linkage=_Z24UTIL_PrecacheOtherWeaponPKc */ void UTIL_PrecacheOtherWeapon(const char *szClassname) { // { // edict_t *pent; // 267 // class CBaseEntity *pEntity; // 276 // FNullEnt(const edict_t *pent); // 270 // Instance(entvars_t *pev); // 276 // { // ItemInfo II; // 280 // AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 294 // AddAmmoNameToAmmoRegistry(const char *szAmmoname); // 289 // } // } } /* <1d2cfd> ../cstrike/dlls/weapons.cpp:220 */ /* linkage=_Z11EjectBrass2RK6VectorS1_fiiP9entvars_s */ void EjectBrass2(Vector &vecOrigin, Vector &vecVelocity, float rotation, int model, int soundtype, entvars_t *pev) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 224 } /* <1d2bfa> ../cstrike/dlls/weapons.cpp:176 */ /* linkage=_Z12DecalGunshotP11TraceResultibP9entvars_sb */ void DecalGunshot(TraceResult *pTrace, int iBulletType, bool ClientOnly, entvars_t *pShooter, bool bHitMetal) { } /* <1d2bbb> ../cstrike/dlls/weapons.cpp:168 */ /* linkage=_Z11DamageDecalP11CBaseEntityi */ int DamageDecal(CBaseEntity *pEntity, int bitsDamageType) { } /* <1d2b6f> ../cstrike/dlls/weapons.cpp:162 */ /* linkage=_Z10SpawnBlood6Vectorif */ void SpawnBlood(Vector vecSpot, int bloodColor, float flDamage) { } /* <1d2ad3> ../cstrike/dlls/weapons.cpp:140 */ /* linkage=_Z14AddMultiDamageP9entvars_sP11CBaseEntityfi */ void AddMultiDamage(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { // ApplyMultiDamage(entvars_t *pevInflictor, // entvars_t *pevAttacker); // 149 } /* <1d2a41> ../cstrike/dlls/weapons.cpp:124 */ void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker) { // { // Vector vecSpot1; // 126 // Vector vecDir; // 127 // TraceResult tr; // 128 // } } /* <1d2a29> ../cstrike/dlls/weapons.cpp:110 */ /* linkage=_Z16ClearMultiDamagev */ void ClearMultiDamage(void) { } /* <1d2978> ../cstrike/dlls/weapons.cpp:1636 */ void CWeaponBox::KeyValue(KeyValueData *pkvd) { // KeyValue(CWeaponBox *const this, // KeyValueData *pkvd); // 1636 } /* <1d2938> ../cstrike/dlls/weapons.cpp:2036 */ void CWeaponBox::PackAmmo(int iszName, int iCount) { // { // int iMaxCarry; // 2038 // } } /* <1d284f> ../cstrike/dlls/weapons.cpp:472 */ void CBasePlayerWeapon::Restore(CRestore &restore) { // Restore(CBasePlayerItem *const this, // class CRestore &restore); // 472 // Restore(CBasePlayerWeapon *const this, // class CRestore &restore); // 472 } /* <1d27b2> ../cstrike/dlls/weapons.cpp:472 */ void CBasePlayerWeapon::Save(CSave &save) { // Save(CBasePlayerItem *const this, // class CSave &save); // 472 // Save(CBasePlayerWeapon *const this, // class CSave &save); // 472 } /* <1d26f0> ../cstrike/dlls/weapons.cpp:642 */ void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 648 // } // DefaultTouch(CBasePlayerItem *const this, // class CBaseEntity *pOther); // 642 } /* <1d2607> ../cstrike/dlls/weapons.cpp:1389 */ void CBasePlayerWeapon::PlayEmptySound(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1405 // PlayEmptySound(CBasePlayerWeapon *const this); // 1389 } /* <1d2598> ../cstrike/dlls/weapons.cpp:2061 */ void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) { // { // int i; // 2063 // { // int iAdd; // 2072 // } // } } /* <1d242e> ../cstrike/dlls/weapons.cpp:792 */ void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) { // { // float nexttime; // 794 // Vector vecSrc; // 810 // int flag; // 828 // Vector vecAiming; // 811 // Vector vecDir; // 814 // operator+(const Vector *const this, // const Vector &v); // 808 // Vector(Vector *const this, // const Vector &v); // 818 // Vector(Vector *const this, // const Vector &v); // 818 // Vector(Vector *const this, // const Vector &v); // 824 // Vector(Vector *const this, // const Vector &v); // 824 // } } /* <1d237f> ../cstrike/dlls/weapons.cpp:1140 */ void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) { // AddToPlayer(CBasePlayerWeapon *const this, // class CBasePlayer *pPlayer); // 1140 // pszAmmo1(CBasePlayerItem *const this); // 1148 // pszAmmo2(CBasePlayerItem *const this); // 1149 } /* <1d22c7> ../cstrike/dlls/weapons.cpp:1218 */ void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) { // SendWeaponAnim(CBasePlayerWeapon *const this, // int iAnim, // int skiplocal); // 1218 // edict(CBaseEntity *const this); // 1222 } /* <1d21bd> ../cstrike/dlls/weapons.cpp:2352 */ void CArmoury::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2354 // FStrEq(const char *sz1, // const char *sz2); // 2359 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 2364 // atoi(const char *__nptr); // 2356 // KeyValue(CArmoury *const this, // KeyValueData *pkvd); // 2352 } /* <1d20fb> ../cstrike/dlls/weapons.cpp:1440 */ void CBasePlayerAmmo::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 1444 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1444 // Spawn(CBasePlayerAmmo *const this); // 1440 } /* <1d20a8> ../cstrike/dlls/weapons.cpp:458 */ void CBasePlayerItem::Save(CSave &save) { // Save(CBasePlayerItem *const this, // class CSave &save); // 458 } /* <1d2055> ../cstrike/dlls/weapons.cpp:458 */ void CBasePlayerItem::Restore(CRestore &restore) { // Restore(CBasePlayerItem *const this, // class CRestore &restore); // 458 } /* <1d2002> ../cstrike/dlls/weapons.cpp:1624 */ void CWeaponBox::Save(CSave &save) { // Save(CWeaponBox *const this, // class CSave &save); // 1624 } /* <1d1faf> ../cstrike/dlls/weapons.cpp:1624 */ void CWeaponBox::Restore(CRestore &restore) { // Restore(CWeaponBox *const this, // class CRestore &restore); // 1624 } /* <1d1f2f> ../cstrike/dlls/weapons.cpp:2294 */ void CArmoury::ArmouryTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2299 // } // ArmouryTouch(CArmoury *const this, // class CBaseEntity *pOther); // 2294 } /* <1d1ee9> ../cstrike/dlls/weapons.cpp:2268 */ void CArmoury::Precache(void) { // Precache(CArmoury *const this); // 2268 } /* <1d1e94> ../cstrike/dlls/weapons.cpp:1488 */ void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) { // DefaultTouch(CBasePlayerAmmo *const this, // class CBaseEntity *pOther); // 1488 } /* <1d1e4a> ../cstrike/dlls/weapons.cpp:1126 */ void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal) { // AddDuplicate(CBasePlayerWeapon *const this, // class CBasePlayerItem *pOriginal); // 1126 } /* <1d1e09> ../cstrike/dlls/weapons.cpp:616 */ void CBasePlayerItem::Respawn(void) { // { // class CBaseEntity *pNewWeapon; // 620 // } } /* <1d1de0> ../cstrike/dlls/weapons.cpp:1471 */ void CBasePlayerAmmo::Materialize(void) { } /* <1d1d39> ../cstrike/dlls/weapons.cpp:2167 */ void CArmoury::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 2172 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2172 } /* <1d1d10> ../cstrike/dlls/weapons.cpp:1458 */ void CBasePlayerAmmo::Respawn(void) { } /* <1d1ce7> ../cstrike/dlls/weapons.cpp:1687 */ void CWeaponBox::Spawn(void) { } /* <1d1c92> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <1d1bfb> ../cstrike/dlls/weapons.cpp:2207 */ void CArmoury::Restart(void) { // { // class CHalfLifeMultiplay *mp; // 2209 // { // float flRatio; // 2257 // } // { // float flRatio; // 2239 // } // { // float flRatio; // 2221 // } // } } /* <1d1b7f> ../cstrike/dlls/weapons.cpp:2145 */ void CWeaponBox::SetObjectCollisionBox(void) { // operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 2147 // operator+(const Vector *const this, // const Vector &v); // 2148 } /* <1d1b57> ../cstrike/dlls/weapons.cpp:1629 */ void CWeaponBox::Precache(void) { } /* <1d1b2e> ../cstrike/dlls/weapons.cpp:1567 */ void CBasePlayerWeapon::RetireWeapon(void) { } /* <1d1acc> ../cstrike/dlls/weapons.cpp:1548 */ void CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *pWeapon) { // { // int iAmmo; // 1550 // iMaxAmmo1(CBasePlayerItem *const this); // 1561 // } } /* <1d1a94> ../cstrike/dlls/weapons.cpp:1433 */ void CBasePlayerWeapon::Holster(int skiplocal) { } /* <1d1a6c> ../cstrike/dlls/weapons.cpp:1428 */ void CBasePlayerWeapon::SecondaryAmmoIndex(void) { } /* <1d1a44> ../cstrike/dlls/weapons.cpp:1421 */ void CBasePlayerWeapon::PrimaryAmmoIndex(void) { } /* <1d1a1c> ../cstrike/dlls/weapons.cpp:1414 */ void CBasePlayerWeapon::ResetEmptySound(void) { } /* <1d19f4> ../cstrike/dlls/weapons.cpp:1301 */ void CBasePlayerWeapon::CanDeploy(void) { } /* <1d19ba> ../cstrike/dlls/weapons.cpp:1287 */ void CBasePlayerWeapon::IsUseable(void) { // iMaxAmmo1(CBasePlayerItem *const this); // 1291 } /* <1d18c7> ../cstrike/dlls/weapons.cpp:1112 */ void CBasePlayerItem::AttachToPlayer(CBasePlayer *pPlayer) { // edict(CBaseEntity *const this); // 1116 // edict(CBaseEntity *const this); // 1120 } /* <1d188f> ../cstrike/dlls/weapons.cpp:1106 */ void CBasePlayerItem::Holster(int skiplocal) { } /* <1d1866> ../cstrike/dlls/weapons.cpp:1099 */ void CBasePlayerItem::Kill(void) { } /* <1d183d> ../cstrike/dlls/weapons.cpp:1092 */ void CBasePlayerItem::Drop(void) { } /* <1d17d4> ../cstrike/dlls/weapons.cpp:1081 */ void CBasePlayerItem::AddToPlayer(CBasePlayer *pPlayer) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1085 } /* <1d17ac> ../cstrike/dlls/weapons.cpp:605 */ void CBasePlayerItem::Deploy(void) { } /* <1d1730> ../cstrike/dlls/weapons.cpp:475 */ void CBasePlayerItem::SetObjectCollisionBox(void) { // operator+(const Vector ::SetObjectCollisionBox(// const Vector &v); // 477 // operator+(const Vector *const this, // const Vector &v); // 478 } /* <1d16f8> ../cstrike/dlls/weapons.h:434 */ void CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther) { } /* <1d16d0> ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* <1d16a8> ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* <1d1680> ../cstrike/dlls/weapons.h:353 */ void CBasePlayerWeapon::UseDecrement(void) { } /* <1d1658> ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* <1d1630> ../cstrike/dlls/weapons.h:348 */ void CBasePlayerWeapon::WeaponIdle(void) { } /* <1d1608> ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* <1d15e0> ../cstrike/dlls/weapons.h:346 */ void CBasePlayerWeapon::SecondaryAttack(void) { } /* <1d15b8> ../cstrike/dlls/weapons.h:345 */ void CBasePlayerWeapon::PrimaryAttack(void) { } /* <1d1590> ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* <1d1567> ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* <1d153f> ../cstrike/dlls/weapons.h:289 */ void CBasePlayerItem::iItemSlot(void) { } /* <1d1517> ../cstrike/dlls/weapons.h:280 */ void CBasePlayerItem::GetMaxSpeed(void) { } /* <1d14ef> ../cstrike/dlls/weapons.h:279 */ void CBasePlayerItem::GetWeaponPtr(void) { } /* <1d148f> ../cstrike/dlls/weapons.h:276 */ void CBasePlayerItem::SecondaryAmmoIndex(void) { } /* <1d1467> ../cstrike/dlls/weapons.h:275 */ void CBasePlayerItem::PrimaryAmmoIndex(void) { } /* <1d143f> ../cstrike/dlls/weapons.h:269 */ void CBasePlayerItem::ItemPostFrame(void) { } /* <1d1417> ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* <1d13ef> ../cstrike/dlls/weapons.h:266 */ void CBasePlayerItem::UpdateItemInfo(void) { } /* <1d13c7> ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* <1d139f> ../cstrike/dlls/weapons.h:262 */ void CBasePlayerItem::IsWeapon(void) { } /* <1d1377> ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* <1d134f> ../cstrike/dlls/weapons.h:259 */ void CBasePlayerItem::CanDeploy(void) { } /* <1d1319> ../cstrike/dlls/weapons.h:258 */ void CBasePlayerItem::GetItemInfo(ItemInfo *p) { } /* <1d12e2> ../cstrike/dlls/weapons.h:249 */ void CBasePlayerItem::AddDuplicate(CBasePlayerItem *pItem) { } /* <1d12aa> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <1d127c> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <1d123e> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <1d1041> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <1d1019> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1d0ff1> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <1d0fb9> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <1d0f54> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1d0f1c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1d0ef4> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <1d0ecc> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <1d0ea4> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <1d0e7c> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <1d0e53> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <1d0e2b> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <1d0e03> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <1d0ddb> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <1d0da4> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <1d0d7c> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <1d0d54> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <1d0d1d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <1d0cf5> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <1d0c57> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <1d0c02> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <1d0bcb> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <1d0b94> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <1d0b4e> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <1d0b08> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <1d0ae0> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <1d0ab8> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <1d0a84> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <1d0a4d> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <1d0a25> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <1d09ee> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <1d09c6> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <1d099e> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <1d097b> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <1d094f> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <1d0927> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <1d08ff> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <1d08d7> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <1d083f> ../cstrike/dlls/weapons.cpp:1267 */ void CBasePlayerWeapon::AddSecondaryAmmo(int iCount, char *szName, int iMax) { // { // int iIdAmmo; // 1269 // } } /* <1d07b3> ../cstrike/dlls/weapons.cpp:184 */ void EjectBrass(Vector &vecOrigin, Vector &vecLeft, Vector &vecVelocity, float rotation, int model, int soundtype, int entityIndex) { // { // class CBaseEntity *ent; // 188 // bool useNewBehavior; // 190 // } } /* <1d074f> ../cstrike/dlls/weapons.cpp:2061 */ void CWeaponBox::GiveAmmo(int iCount, char *szName, int iMax, int *pIndex) { // { // int i; // 2063 // { // int iAdd; // 2072 // } // } } /* <1d0736> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1d0640> ../cstrike/dlls/weapons.cpp:1732 */ void CWeaponBox::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 1751 // int i; // 1769 // bool bRemove; // 1770 // bool bEmitSound; // 1771 // { // class CBasePlayerItem *pItem; // 1779 // { // class CCSBotManager *ctrl; // 1795 // } // { // class CBaseEntity *pEntity; // 1839 // class CBasePlayer *pTempPlayer; // 1840 // class CCSBotManager *csBots; // 1864 // } // { // class CBasePlayerWeapon *pGrenade; // 1881 // int playerGrenades; // 1889 // int maxGrenades; // 1890 // const char *grenadeName; // 1891 // } // } // { // int n; // 1951 // } // } } /* <1d0620> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <1d0600> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <1d05e0> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <1d05c0> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <1d056b> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <1d0535> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <1d0517> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <1d04e3> ../cstrike/dlls/cbase.h:800 */ CArmoury *GetClassPtr(CArmoury *a) { // { // entvars_t *pev; // 802 // } } /* <1d04c6> ../cstrike/dlls/weapons.cpp:2156 */ inline void CArmoury::CArmoury(void) { } /* <1d04a4> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <1d045e> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <1d0436> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <1d03de> ../cstrike/dlls/cbase.h:800 */ CWeaponBox *GetClassPtr(CWeaponBox *a) { // { // entvars_t *pev; // 802 // } } /* <1d03c1> ../cstrike/dlls/weapons.h:508 */ inline void CWeaponBox::CWeaponBox(void) { } /* <1d0383> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <1d035e> ../cstrike/dlls/weapons.cpp:1636 */ void CWeaponBox::KeyValue(KeyValueData *pkvd) { } /* <1d02b5> ../cstrike/dlls/weapons.cpp:792 */ void CBasePlayerWeapon::FireRemaining(int &shotsFired, float &shootTime, BOOL bIsGlock) { // { // float nexttime; // 794 // Vector vecSrc; // 810 // Vector vecAiming; // 811 // Vector vecDir; // 814 // int flag; // 828 // } } /* <1d028d> ../cstrike/dlls/weapons.cpp:506 */ void CBasePlayerItem::FallThink(void) { // { // int pitch; // 516 // } } /* <1d0274> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <1d020f> ../cstrike/dlls/weapons.cpp:242 */ void AddAmmoNameToAmmoRegistry(const char *szAmmoname) { // { // int i; // 245 // } } /* <1d01b9> ../cstrike/dlls/vector.h:122 */ inline void Vector::operator const float*(void) { } /* <1d018e> ../cstrike/dlls/weapons.cpp:82 */ int MaxAmmoCarry(int iszName) { // { // int i; // 84 // } } /* <1d0170> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <1d013e> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <1d0117> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1d00f0> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1d00d7> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <1d00a3> ../cstrike/dlls/weapons.cpp:642 */ void CBasePlayerItem::DefaultTouch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 648 // } } /* <1d007b> ../cstrike/dlls/weapons.h:299 */ inline void CBasePlayerItem::iFlags(void) { } /* <1d0062> ../cstrike/dlls/weapons.h:297 */ inline void CBasePlayerItem::iMaxClip(void) { } /* <1d0049> ../cstrike/dlls/weapons.h:295 */ inline void CBasePlayerItem::iMaxAmmo2(void) { } /* <1d0024> ../cstrike/dlls/weapons.cpp:1140 */ void CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) { } /* <1d000b> ../cstrike/dlls/weapons.h:294 */ inline void CBasePlayerItem::pszAmmo2(void) { } /* <1cfff2> ../cstrike/dlls/weapons.h:293 */ inline void CBasePlayerItem::iMaxAmmo1(void) { } /* <1cffd9> ../cstrike/dlls/weapons.h:292 */ inline void CBasePlayerItem::pszAmmo1(void) { } /* <1cffbb> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1cff6b> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1cff1b> ../cstrike/dlls/weapons.cpp:1218 */ void CBasePlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal) { } /* <1cff02> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1cfedb> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <1cfe84> ../cstrike/dlls/weapons.cpp:1389 */ void CBasePlayerWeapon::PlayEmptySound(void) { } /* <1cfe35> ../cstrike/dlls/weapons.cpp:2352 */ void CArmoury::KeyValue(KeyValueData *pkvd) { } /* <1cfe0b> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <1cfcd3> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1cfcac> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1cfc80> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1cfc67> ../cstrike/dlls/weapons.cpp:1440 */ void CBasePlayerAmmo::Spawn(void) { } /* <1cfc33> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1cfc13> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <1cfbf5> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1cfbcd> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <1cfba3> ../cstrike/dlls/weapons.cpp:472 */ void CBasePlayerWeapon::Save(CSave &save) { } /* <1cfb79> ../cstrike/dlls/weapons.cpp:458 */ void CBasePlayerItem::Save(CSave &save) { } /* <1cfb4f> ../cstrike/dlls/weapons.cpp:472 */ void CBasePlayerWeapon::Restore(CRestore &restore) { } /* <1cfb20> ../cstrike/dlls/weapons.cpp:458 */ void CBasePlayerItem::Restore(CRestore &restore) { } /* <1cfaf6> ../cstrike/dlls/weapons.cpp:1624 */ void CWeaponBox::Save(CSave &save) { } /* <1cfac7> ../cstrike/dlls/weapons.cpp:1624 */ void CWeaponBox::Restore(CRestore &restore) { } /* <1cfa96> ../cstrike/dlls/weapons.cpp:2294 */ inline void CArmoury::ArmouryTouch( CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2299 // } } /* <1cfa78> ../cstrike/dlls/weapons.cpp:2268 */ inline void CArmoury::Precache(void) { } /* <1cfa4e> ../cstrike/dlls/weapons.cpp:1488 */ void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther) { } /* <1cfa24> ../cstrike/dlls/weapons.cpp:1126 */ void CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pOriginal) { } /* <1bd23c> ../cstrike/dlls/vehicle.cpp:1064 */ void func_vehiclecontrols(entvars_t *pev) { // GetClassPtr(CFuncVehicleControls *a); // 1064 } /* <1bd198> ../cstrike/dlls/vehicle.cpp:933 */ void Instance(edict_t *pent) { // FClassnameIs(edict_t *pent, // const char *szClassname); // 935 // GET_PRIVATE(edict_t *pent); // 936 } /* <1bd0d4> ../cstrike/dlls/vehicle.cpp:810 */ void CFuncVehicle::SetControls(entvars_t *pevControls) { // { // Vector offset; // 812 // operator-(const Vector *const this, // const Vector &v); // 812 // operator+(const Vector *const this, // const Vector &v); // 814 // operator+(const Vector *const this, // const Vector &v); // 815 // } } /* <1bd087> ../cstrike/dlls/vehicle.cpp:764 */ void CFuncVehicle::DeadEnd(void) { // { // class CPathTrack *pTrack; // 767 // class CPathTrack *pNext; // 767 // } } /* <1bcf96> ../cstrike/dlls/vehicle.cpp:179 */ void CFuncVehicle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // StopSound(CFuncVehicle *const this); // 197 // { // float delta; // 210 // float flSpeedRatio; // 211 // StopSound(CFuncVehicle *const this); // 207 // } } /* <1bc856> ../cstrike/dlls/vehicle.cpp:609 */ void CFuncVehicle::Next(void) { // { // Vector vGravityVector; // 611 // Vector forward; // 615 // Vector right; // 616 // Vector up; // 617 // float time; // 633 // Vector(Vector *const this, // const Vector &v); // 611 // operator*(const Vector *const this, // float fl); // 615 // operator*(const Vector *const this, // float fl); // 615 // operator*(const Vector *const this, // float fl); // 616 // operator*(const Vector *const this, // float fl); // 616 // operator*(const Vector *const this, // float fl); // 617 // operator+(const Vector *const this, // const Vector &v); // 619 // operator-(const Vector *const this, // const Vector &v); // 619 // operator+(const Vector *const this, // const Vector &v); // 619 // operator+(const Vector *const this, // const Vector &v); // 620 // operator+(const Vector *const this, // const Vector &v); // 620 // operator+(const Vector *const this, // const Vector &v); // 620 // operator+(const Vector *const this, // const Vector &v); // 621 // operator+(const Vector *const this, // const Vector &v); // 621 // operator-(const Vector *const this, // const Vector &v); // 622 // operator-(const Vector *const this, // const Vector &v); // 622 // operator+(const Vector *const this, // const Vector &v); // 622 // operator-(const Vector *const this, // const Vector &v); // 623 // operator+(const Vector *const this, // const Vector &v); // 623 // operator+(const Vector *const this, // const Vector &v); // 623 // operator-(const Vector *const this, // const Vector &v); // 624 // operator+(const Vector *const this, // const Vector &v); // 624 // { // Vector temp; // 737 // operator!=(const Vector *const this, // const Vector &v); // 678 // NextThink(CFuncVehicle *const this, // float thinkTime, // BOOL alwaysThink); // 755 // { // Vector vTargetAngle; // 683 // Vector vAngle; // 683 // float vx; // 684 // float vy; // 684 // CrossProduct(Vector &a, // const Vector &b); // 680 // CrossProduct(Vector &a, // const Vector &b); // 681 // FixupAngles2(Vector &v); // 693 // FixupAngles2(Vector &v); // 694 // } // operator!=(const Vector *const this, // const Vector &v); // 746 // Normalize(const Vector *const this); // 748 // operator*(float fl, // const Vector &v); // 748 // operator*(const Vector *const this, // float fl); // 721 // { // float flAirTime; // 725 // } // operator*(const Vector *const this, // float fl); // 734 // operator+(const Vector *const this, // const Vector &v); // 752 // UpdateSound(CFuncVehicle *const this); // 742 // } // } } /* <1bc835> ../cstrike/dlls/vehicle.cpp:20 */ void FixupAngles2(Vector &v) { } /* <1bc7aa> ../cstrike/dlls/vehicle.cpp:588 */ void CFuncVehicle::TerrainFollowing(void) { // { // TraceResult tr; // 590 // operator+(const Vector *const this, // const Vector &v); // 593 // } } /* <1bc358> ../cstrike/dlls/vehicle.cpp:466 */ void CFuncVehicle::CollisionDetection(void) { // { // TraceResult tr; // 468 // bool bHitSomething; // 469 // operator*(const Vector *const this, // float fl); // 533 // operator-(const Vector *const this, // const Vector &v); // 533 // operator*(const Vector *const this, // float fl); // 551 // operator-(const Vector *const this, // const Vector &v); // 551 // operator*(const Vector *const this, // float fl); // 569 // operator-(const Vector *const this, // const Vector &v); // 569 // DotProduct(Vector &a, // const Vector &b); // 573 // operator*(const Vector *const this, // float fl); // 573 // { // class CBaseEntity *pHit; // 490 // DotProduct(Vector &a, // const Vector &b); // 479 // operator*(const Vector *const this, // float fl); // 479 // Instance(edict_t *pent); // 490 // } // operator*(const Vector *const this, // float fl); // 496 // operator+(const Vector *const this, // const Vector &v); // 496 // operator*(const Vector *const this, // float fl); // 514 // operator+(const Vector *const this, // const Vector &v); // 514 // DotProduct(Vector &a, // const Vector &b); // 517 // operator*(const Vector *const this, // float fl); // 517 // operator*(const Vector *const this, // float fl); // 475 // operator+(const Vector *const this, // const Vector &v); // 475 // } } /* <1bc12b> ../cstrike/dlls/vehicle.cpp:368 */ void CFuncVehicle::CheckTurning(void) { // { // float maxspeed; // 370 // TraceResult tr; // 371 // bool bTurnIntoWall; // 373 // operator*(const Vector *const this, // float fl); // 398 // operator+(const Vector *const this, // const Vector &v); // 398 // operator*(const Vector *const this, // float fl); // 387 // operator+(const Vector *const this, // const Vector &v); // 387 // operator*(const Vector *const this, // float fl); // 379 // operator-(const Vector *const this, // const Vector &v); // 379 // operator*(const Vector *const this, // float fl); // 406 // operator-(const Vector *const this, // const Vector &v); // 406 // } } /* <1bc0fb> ../cstrike/dlls/vehicle.cpp:324 */ void CFuncVehicle::UpdateSound(void) { // { // float flpitch; // 326 // } } /* <1bc0bd> ../cstrike/dlls/vehicle.cpp:303 */ void CFuncVehicle::StopSound(void) { // { // short unsigned int us_encode; // 308 // short unsigned int us_sound; // 309 // } } /* <1bc08a> ../cstrike/dlls/vehicle.cpp:303 */ void CFuncVehicle::StopSound(void) { // { // short unsigned int us_encode; // 308 // short unsigned int us_sound; // 309 // } } /* <1bc059> ../cstrike/dlls/vehicle.cpp:109 */ void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink) { } /* <1bbf8f> ../cstrike/dlls/vehicle.cpp:55 */ void func_vehicle(entvars_t *pev) { // GetClassPtr(CFuncVehicle *a); // 55 } /* <1bbd36> ../cstrike/dlls/vehicle.cpp:1067 */ void CFuncVehicleControls::Find(void) { // { // edict_t *pTarget; // 1069 // class CFuncVehicle *pvehicle; // 1082 // Instance(edict_t *pent); // 1082 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1073 // FNullEnt(const edict_t *pent); // 1074 // FNullEnt(const edict_t *pent); // 1076 // SetControls(CFuncVehicle *const this, // entvars_t *pevControls); // 1083 // FClassnameIs(edict_t *pent, // const char *szClassname); // 1074 // } } /* <1bbd03> ../cstrike/dlls/vehicle.cpp:810 */ void CFuncVehicle::SetControls(entvars_t *pevControls) { // { // Vector offset; // 812 // } } /* <1bbcec> ../cstrike/dlls/vehicle.cpp:933 */ void Instance(edict_t *pent) { } /* <1bb9d0> ../cstrike/dlls/vehicle.cpp:120 */ void CFuncVehicle::Blocked(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 122 // Vector vFrontLeft; // 150 // Vector vFrontRight; // 150 // Vector vBackLeft; // 150 // Vector vBackRight; // 150 // Vector forward; // 151 // Vector right; // 152 // Vector vOrigin; // 159 // float minx; // 161 // float miny; // 161 // float minz; // 161 // float maxx; // 162 // float maxy; // 162 // float maxz; // 162 // VARS(edict_t *pent); // 125 // operator-(const Vector *const this, // const Vector &v); // 139 // Normalize(const Vector *const this); // 139 // operator*(const Vector *const this, // float fl); // 139 // operator*(const Vector *const this, // float fl); // 143 // { // float deltaSpeed; // 130 // } // operator*(const Vector *const this, // float fl); // 151 // operator*(const Vector *const this, // float fl); // 151 // operator*(const Vector *const this, // float fl); // 152 // operator*(const Vector *const this, // float fl); // 152 // operator+(const Vector *const this, // const Vector &v); // 154 // operator-(const Vector *const this, // const Vector &v); // 154 // operator-(const Vector *const this, // const Vector &v); // 157 // operator+(const Vector *const this, // const Vector &v); // 157 // Vector(Vector *const this, // const Vector &v); // 159 // } } /* <1bb840> ../cstrike/dlls/vehicle.cpp:878 */ void CFuncVehicle::NearestPath(void) { // { // class CBaseEntity *pTrack; // 880 // class CBaseEntity *pNearest; // 881 // float dist; // 882 // float closest; // 882 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 889 // operator-(const Vector *const this, // const Vector &v); // 891 // Length(const Vector *const this); // 891 // operator-(const Vector *const this, // const Vector &v); // 912 // Length(const Vector *const this); // 912 // operator-(const Vector *const this, // const Vector &v); // 912 // Length(const Vector *const this); // 912 // NextThink(CFuncVehicle *const this, // float thinkTime, // BOOL alwaysThink); // 920 // } } /* <1bb827> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1bb676> ../cstrike/dlls/vehicle.cpp:841 */ void CFuncVehicle::Find(void) { // { // entvars_t *pevTarget; // 847 // Vector nextPos; // 855 // Vector look; // 858 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 843 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 848 // Vector(Vector *const this, // const Vector &v); // 855 // Vector(Vector *const this, // const Vector &v); // 858 // operator-(const Vector *const this, // const Vector &v); // 863 // NextThink(CFuncVehicle *const this, // float thinkTime, // BOOL alwaysThink); // 870 // UpdateSound(CFuncVehicle *const this); // 874 // } } /* <1bb408> ../cstrike/dlls/vehicle.cpp:57 */ void CFuncVehicle::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 59 // FStrEq(const char *sz1, // const char *sz2); // 64 // FStrEq(const char *sz1, // const char *sz2); // 69 // FStrEq(const char *sz1, // const char *sz2); // 74 // FStrEq(const char *sz1, // const char *sz2); // 79 // FStrEq(const char *sz1, // const char *sz2); // 84 // FStrEq(const char *sz1, // const char *sz2); // 90 // FStrEq(const char *sz1, // const char *sz2); // 95 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 105 // atof(const char *__nptr); // 61 // atof(const char *__nptr); // 66 // atof(const char *__nptr); // 76 // atoi(const char *__nptr); // 97 // atof(const char *__nptr); // 71 // atoi(const char *__nptr); // 81 // atoi(const char *__nptr); // 86 // atof(const char *__nptr); // 92 } /* <1bb3b9> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <1bb33d> ../cstrike/dlls/vehicle.cpp:324 */ void CFuncVehicle::UpdateSound(void) { // { // float flpitch; // 326 // { // short unsigned int us_encode; // 355 // short unsigned int us_sound; // 356 // short unsigned int us_pitch; // 357 // short unsigned int us_volume; // 358 // } // } } /* <1bb2f1> ../cstrike/dlls/vehicle.cpp:54 */ void CFuncVehicle::Save(CSave &save) { // Save(CFuncVehicle *const this, // class CSave &save); // 54 } /* <1bb2a5> ../cstrike/dlls/vehicle.cpp:54 */ void CFuncVehicle::Restore(CRestore &restore) { // Restore(CFuncVehicle *const this, // class CRestore &restore); // 54 } /* <1bb1b2> ../cstrike/dlls/vehicle.cpp:819 */ void CFuncVehicle::OnControls(entvars_t *pevTest) { // { // Vector offset; // 821 // Vector local; // 828 // operator-(const Vector *const this, // const Vector &v); // 821 // DotProduct(Vector &a, // const Vector &b); // 829 // DotProduct(Vector &a, // const Vector &b); // 830 // DotProduct(Vector &a, // const Vector &b); // 831 // } } /* <1bb13e> ../cstrike/dlls/vehicle.cpp:1005 */ void CFuncVehicle::Restart(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 1024 // NextThink(CFuncVehicle *const this, // float thinkTime, // BOOL alwaysThink); // 1027 } /* <1bb0ef> ../cstrike/dlls/vehicle.cpp:956 */ void CFuncVehicle::Spawn(void) { // NextThink(CFuncVehicle::Spawn(// float thinkTime, // BOOL alwaysThink); // 999 } /* <1bb0c8> ../cstrike/dlls/vehicle.cpp:1088 */ void CFuncVehicleControls::Spawn(void) { } /* <1bb0a2> ../cstrike/dlls/vehicle.cpp:1060 */ void CFuncVehicleControls::ObjectCaps(void) { } /* <1bb07b> ../cstrike/dlls/vehicle.cpp:1032 */ void CFuncVehicle::Precache(void) { } /* <1bb055> ../cstrike/dlls/vehicle.cpp:951 */ void CFuncVehicle::Classify(void) { } /* <1bb00a> ../cstrike/dlls/vehicle.cpp:926 */ void CFuncVehicle::OverrideReset(void) { // NextThink(CFuncVehicle::OverrideReset(// float thinkTime, // BOOL alwaysThink); // 928 } /* <1bafe4> ../cstrike/dlls/trains.h:168 */ void CFuncVehicle::ObjectCaps(void) { } /* <1bafbe> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <1baf83> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <1bada9> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <1bad83> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1bad5d> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <1bad28> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <1bacc9> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1bac94> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1bac6e> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <1bac48> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <1bac22> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <1babfc> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <1babd5> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <1babaf> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <1bab89> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <1bab63> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <1bab2f> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <1bab09> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <1baae3> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <1baaaf> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <1baa89> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <1ba9f5> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <1ba9a5> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <1ba971> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <1ba93d> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <1ba8dc> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <1ba89a> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <1ba874> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <1ba84e> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <1ba81c> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <1ba7dc> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <1ba7b6> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <1ba782> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <1ba75c> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <1ba736> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <1ba70d> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <1ba6e7> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <1ba6c1> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <1ba667> ../cstrike/dlls/cbase.h:800 */ CFuncVehicleControls *GetClassPtr(CFuncVehicleControls *a) { // { // entvars_t *pev; // 802 // } } /* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */ inline void CFuncVehicleControls::CFuncVehicleControls(void) { } /* <1ba614> ../cstrike/dlls/cbase.h:800 */ CFuncVehicle *GetClassPtr(CFuncVehicle *a) { // { // entvars_t *pev; // 802 // } } /* <1ba5f9> ../cstrike/dlls/trains.h:134 */ inline void CFuncVehicle::CFuncVehicle(void) { } /* <1ba5bd> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <1ba548> ../cstrike/dlls/vector.h:186 */ inline Vector CrossProduct(Vector &a, Vector &b) { } /* <1ba523> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <1ba4a2> ../cstrike/dlls/vehicle.cpp:324 */ void CFuncVehicle::UpdateSound(void) { // { // float flpitch; // 326 // { // short unsigned int us_encode; // 355 // short unsigned int us_sound; // 356 // short unsigned int us_pitch; // 357 // short unsigned int us_volume; // 358 // } // } } /* <1ba473> ../cstrike/dlls/vehicle.cpp:109 */ void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink) { } /* <1ba405> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1ba3b6> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1ba363> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1ba312> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <1ba273> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1ba24d> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <1ba1b3> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1ba169> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1ba135> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1ba10e> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1ba0e2> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1ba0c2> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <1ba0a4> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1ba07b> ../cstrike/dlls/vehicle.cpp:54 */ void CFuncVehicle::Save(CSave &save) { } /* <1ba04d> ../cstrike/dlls/vehicle.cpp:54 */ void CFuncVehicle::Restore(CRestore &restore) { } /* <1ba031> ../cstrike/dlls/vehicle.cpp:9 */ float Fix2(float angle) { } /* <1b5470> ../cstrike/dlls/util.cpp:2802 */ /* linkage=_Z21UTIL_GetPlayerGaitYawi */ float UTIL_GetPlayerGaitYaw(int playerIndex) { // { // class CBasePlayer *player; // 2804 // UTIL_PlayerByIndex(int playerIndex); // 2804 // } } /* <1b5412> ../cstrike/dlls/util.cpp:2775 */ /* linkage=_Z11UTIL_IsGamePKc */ bool UTIL_IsGame(const char *gameName) { // { // char gameDir; // 2777 // } } /* <1b5330> ../cstrike/dlls/util.cpp:2767 */ int GetPlayerTeam(int index) { // { // class CBasePlayer *pPlayer; // 2769 // UTIL_PlayerByIndex(int playerIndex); // 2769 // } } /* <1b51a7> ../cstrike/dlls/util.cpp:2715 */ /* linkage=_Z15UTIL_TextureHitP11TraceResult6VectorS1_ */ char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd) { // { // char chTextureType; // 2717 // float rgfl1; // 2718 // float rgfl2; // 2719 // const char *pTextureName; // 2720 // char szbuffer; // 2721 // class CBaseEntity *pEntity; // 2723 // Instance(edict_t *pent); // 2723 // CopyToArray(const Vector *const this, // float *rgfl); // 2738 // CopyToArray(const Vector *const this, // float *rgfl); // 2739 // ENT(EOFFSET eoffset); // 2745 // } } /* <1b5144> ../cstrike/dlls/util.cpp:2700 */ void CRestore::BufferCheckZString(const char *string) { // { // int maxLen; // 2705 // int len; // 2706 // } } /* <1b50bc> ../cstrike/dlls/util.cpp:2678 */ void CRestore::BufferSkipZString(void) { // { // char *pszSearch; // 2680 // int len; // 2681 // int maxLen; // 2686 // BufferSkipBytes(CRestore *const this, // int bytes); // 2695 // } } /* <1b5092> ../cstrike/dlls/util.cpp:2673 */ void CRestore::BufferSkipBytes(int bytes) { } /* <1b4f84> ../cstrike/dlls/util.cpp:2623 */ void CRestore::ReadNamedInt(const char *pName) { // { // HEADER header; // 2625 // BufferReadHeader(CRestore *const this, // HEADER *pheader); // 2627 // } } /* <1b4a80> ../cstrike/dlls/util.cpp:2547 */ void CRestore::ReadEntVars(const char *pname, entvars_t *pev) { // ReadFields(CRestore *const this, // const char *pname, // void *pBaseData, // TYPEDESCRIPTION *pFields, // int fieldCount); // 2549 } /* <1b4884> ../cstrike/dlls/util.cpp:2553 */ void CRestore::ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) { // { // short unsigned int i; // 2555 // short unsigned int token; // 2555 // int lastField; // 2556 // int fileCount; // 2556 // HEADER header; // 2557 // ReadShort(CRestore *const this); // 2559 // ReadShort(CRestore *const this); // 2562 // BufferRewind(CSaveRestoreBuffer *const this, // int size); // 2567 // ReadInt(CRestore *const this); // 2572 // BufferReadHeader(CRestore *const this, // HEADER *pheader); // 2586 // } } /* <1b4776> ../cstrike/dlls/util.cpp:2631 */ void CRestore::ReadNamedString(const char *pName) { // { // HEADER header; // 2633 // BufferReadHeader(CRestore *const this, // HEADER *pheader); // 2635 // } } /* <1b46b1> ../cstrike/dlls/util.cpp:2595 */ void CRestore::BufferReadHeader(HEADER *pheader) { // ReadShort(CRestore *const this); // 2598 // ReadShort(CRestore *const this); // 2599 // BufferPointer(CRestore *const this); // 2600 // BufferSkipBytes(CRestore *const this, // int bytes); // 2601 } /* <1b4654> ../cstrike/dlls/util.cpp:2605 */ void CRestore::ReadShort(void) { // { // short int tmp; // 2607 // } } /* <1b45f5> ../cstrike/dlls/util.cpp:2614 */ void CRestore::ReadInt(void) { // { // int tmp; // 2616 // } } /* <1b455c> ../cstrike/dlls/util.cpp:2652 */ void CRestore::BufferReadBytes(char *pOutput, int size) { // Empty(CRestore *const this); // 2656 // BufferReadBytes(CRestore *const this, // char *pOutput, // int size); // 2652 } /* <1b453a> ../cstrike/dlls/util.cpp:2644 */ void CRestore::BufferPointer(void) { } /* <1b427f> ../cstrike/dlls/util.cpp:2386 */ void CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData) { // { // int i; // 2388 // int j; // 2388 // int stringCount; // 2388 // int fieldNumber; // 2388 // int entityIndex; // 2388 // TYPEDESCRIPTION *pTest; // 2389 // float time; // 2390 // float timeData; // 2390 // Vector position; // 2391 // edict_t *pent; // 2392 // char *pString; // 2393 // { // void *pOutputData; // 2415 // void *pInputData; // 2416 // EntityFromIndex(CSaveRestoreBuffer *const this, // int entityIndex); // 2478 // EntityFromIndex(CSaveRestoreBuffer *const this, // int entityIndex); // 2462 // EntityFromIndex(CSaveRestoreBuffer *const this, // int entityIndex); // 2485 // EntityFromIndex(CSaveRestoreBuffer *const this, // int entityIndex); // 2470 // EntityFromIndex(CSaveRestoreBuffer *const this, // int entityIndex); // 2493 // { // int string; // 2445 // } // VARS(edict_t *pent); // 2464 // OFFSET(const edict_t *pent); // 2495 // Instance(edict_t *pent); // 2472 // } // } } /* <1b421f> ../cstrike/dlls/util.cpp:2361 */ void CSave::BufferData(const char *pdata, int size) { // BufferData(CSave *const this, // const char *pdata, // int size); // 2361 } /* <1b4128> ../cstrike/dlls/util.cpp:2351 */ void CSave::BufferHeader(const char *pname, int size) { // { // short int hashvalue; // 2353 // BufferData(CSave *const this, // const char *pdata, // int size); // 2356 // BufferData(CSave *const this, // const char *pdata, // int size); // 2357 // } } /* <1b3f9f> ../cstrike/dlls/util.cpp:2344 */ void CSave::BufferField(const char *pname, int size, const char *pdata) { // BufferHeader(CSave *const this, // const char *pname, // int size); // 2346 // BufferData(CSave *const this, // const char *pdata, // int size); // 2347 } /* <1b3f5d> ../cstrike/dlls/util.cpp:2333 */ void CSave::DataEmpty(const char *pdata, int size) { // { // int i; // 2335 // } } /* <1b3e49> ../cstrike/dlls/util.cpp:2324 */ void CSave::BufferString(char *pdata, int len) { // { // char c; // 2326 // BufferData(CSave *const this, // const char *pdata, // int size); // 2328 // BufferData(CSave *const this, // const char *pdata, // int size); // 2329 // } } /* <1b2fc9> ../cstrike/dlls/util.cpp:2214 */ void CSave::WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) { // { // int i; // 2216 // int j; // 2216 // int actualCount; // 2216 // int emptyCount; // 2216 // TYPEDESCRIPTION *pTest; // 2217 // int entityArray; // 2218 // { // void *pOutputData; // 2224 // DataEmpty(CSave *const this, // const char *pdata, // int size); // 2226 // } // WriteInt(CSave *const this, // const char *pname, // const int *data, // int count); // 2232 // { // void *pOutputData; // 2236 // DataEmpty(CSave *const this, // const char *pdata, // int size); // 2241 // WriteInt(CSave *const this, // const char *pname, // const int *data, // int count); // 2309 // WriteFunction(CSave *const this, // const char *pname, // void ** data, // int count); // 2313 // WriteData(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2304 // WriteVector(CSave *const this, // const char *pname, // const float *value, // int count); // 2291 // EntityIndex(CSaveRestoreBuffer *const this, // EOFFSET eoLookup); // 2278 // WriteInt(CSave *const this, // const char *pname, // const int *data, // int count); // 2285 // EntityIndex(CSaveRestoreBuffer *const this, // edict_t *pentLookup); // 2275 // EntityIndex(CSaveRestoreBuffer *const this, // entvars_t *pevLookup); // 2269 // EntityIndex(CSaveRestoreBuffer *const this, // class CBaseEntity *pEntity); // 2281 // EntityIndex(CSaveRestoreBuffer *const this, // class CBaseEntity *pEntity); // 2272 // WriteData(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2300 // WriteTime(CSave *const this, // const char *pname, // const float *data, // int count); // 2250 // } // } } /* <1b2f7f> ../cstrike/dlls/util.cpp:2207 */ void CSave::WriteEntVars(const char *pname, entvars_t *pev) { } /* <1b2e7a> ../cstrike/dlls/util.cpp:2157 */ /* linkage=_Z15EntvarsKeyvalueP9entvars_sP14KeyValueData_s */ void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd) { // { // int i; // 2159 // TYPEDESCRIPTION *pField; // 2160 // UTIL_StringToVector(float *pVector, // const char *pString); // 2187 // atoi(const char *__nptr); // 2182 // atof(const char *__nptr); // 2178 // } } /* <1b2ca4> ../cstrike/dlls/util.cpp:2145 */ void CSave::WriteFunction(const char *pname, void ** data, int count) { // { // const char *functionName; // 2147 // BufferField(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2151 // } } /* <1b1bde> ../cstrike/dlls/util.cpp:2126 */ void CSave::WritePositionVector(const char *pname, const float *value, int count) { // { // int i; // 2128 // Vector tmp; // 2129 // Vector input; // 2129 // BufferHeader(CSave *const this, // const char *pname, // int size); // 2131 // { // Vector tmp; // 2134 // BufferData(CSave *const this, // const char *pdata, // int size); // 2139 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2134 // operator-(const Vector *const this, // const Vector &v); // 2137 // } // } } /* <1b17b9> ../cstrike/dlls/util.cpp:2113 */ void CSave::WritePositionVector(const char *pname, Vector &value) { // { // Vector tmp; // 2118 // WriteVector(CSave *const this, // const char *pname, // const Vector &value); // 2119 // operator-(const Vector *const this, // const Vector &v); // 2118 // } // WriteVector(CSave *const this, // const char *pname, // const Vector &value); // 2122 } /* <1b1630> ../cstrike/dlls/util.cpp:2105 */ void CSave::WriteVector(const char *pname, const float *value, int count) { // BufferHeader(CSave *const this, // const char *pname, // int size); // 2107 // BufferData(CSave *const this, // const char *pdata, // int size); // 2108 } /* <1b1480> ../cstrike/dlls/util.cpp:2099 */ void CSave::WriteVector(const char *pname, Vector &value) { // WriteVector(CSave *const this, // const char *pname, // const float *value, // int count); // 2101 } /* <1b121f> ../cstrike/dlls/util.cpp:2076 */ void CSave::WriteString(const char *pname, const int *stringId, int count) { // { // int i; // 2078 // int size; // 2078 // BufferHeader(CSave *const this, // const char *pname, // int size); // 2089 // { // const char *pString; // 2092 // BufferData(CSave *const this, // const char *pdata, // int size); // 2093 // } // } } /* <1b1053> ../cstrike/dlls/util.cpp:2065 */ void CSave::WriteString(const char *pname, const char *pdata) { // BufferField(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2071 } /* <1b0ea5> ../cstrike/dlls/util.cpp:2044 */ void CSave::WriteTime(const char *pname, const float *data, int count) { // { // int i; // 2046 // Vector tmp; // 2047 // Vector input; // 2047 // BufferHeader(CSave *const this, // const char *pname, // int size); // 2049 // { // float tmp; // 2052 // BufferData(CSave *const this, // const char *pdata, // int size); // 2059 // } // } } /* <1b0c77> ../cstrike/dlls/util.cpp:2038 */ void CSave::WriteFloat(const char *pname, const float *data, int count) { // BufferField(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2040 } /* <1b0a7b> ../cstrike/dlls/util.cpp:2032 */ void CSave::WriteInt(const char *pname, const int *data, int count) { // BufferField(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2034 } /* <1b0860> ../cstrike/dlls/util.cpp:2026 */ void CSave::WriteShort(const char *pname, const short int *data, int count) { // BufferField(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2028 } /* <1b06a5> ../cstrike/dlls/util.cpp:2020 */ void CSave::WriteData(const char *pname, int size, const char *pdata) { // BufferField(CSave *const this, // const char *pname, // int size, // const char *pdata); // 2022 } /* <1b0531> ../cstrike/dlls/util.cpp:1981 */ void CSaveRestoreBuffer::TokenHash(const char *pszToken) { // { // short unsigned int hash; // 1983 // HashString(CSaveRestoreBuffer *const this, // const char *pszToken); // 1983 // { // int i; // 1992 // { // int index; // 2003 // } // } // } } /* <1b04b5> ../cstrike/dlls/util.cpp:1971 */ void CSaveRestoreBuffer::HashString(const char *pszToken) { // { // unsigned int hash; // 1973 // _rotr(unsigned int val, // int shift); // 1976 // } } /* <1b0445> ../cstrike/dlls/util.cpp:1933 */ void CSaveRestoreBuffer::BufferRewind(int size) { } /* <1b03fb> ../cstrike/dlls/util.cpp:1920 */ void CSaveRestoreBuffer::EntityFlagsSet(int entityIndex, int flags) { } /* <1b03b7> ../cstrike/dlls/util.cpp:1902 */ void CSaveRestoreBuffer::EntityFromIndex(int entityIndex) { // { // int i; // 1907 // ENTITYTABLE *pTable; // 1908 // } } /* <1b032f> ../cstrike/dlls/util.cpp:1884 */ void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) { // { // int i; // 1889 // ENTITYTABLE *pTable; // 1890 // } } /* <1b02a7> ../cstrike/dlls/util.cpp:1878 */ void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) { // ENT(EOFFSET eoffset); // 1880 // EntityIndex(CSaveRestoreBuffer *const this, // edict_t *pentLookup); // 1880 } /* <1b027f> ../cstrike/dlls/util.cpp:1878 */ void CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup) { } /* <1b0214> ../cstrike/dlls/util.cpp:1871 */ void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) { // EntityIndex(CSaveRestoreBuffer *const this, // edict_t *pentLookup); // 1875 } /* <1b0186> ../cstrike/dlls/util.cpp:1863 */ void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) { // EntityIndex(CSaveRestoreBuffer *const this, // entvars_t *pevLookup); // 1867 } /* <1b0146> ../cstrike/dlls/util.cpp:1884 */ void CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup) { // { // int i; // 1889 // ENTITYTABLE *pTable; // 1890 // } } /* <1b011e> ../cstrike/dlls/util.cpp:1871 */ void CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup) { } /* <1b00f6> ../cstrike/dlls/util.cpp:1863 */ void CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity) { } /* <1b00d4> ../cstrike/dlls/util.cpp:1859 */ void CSaveRestoreBuffer::~CSaveRestoreBuffer(void) { } /* <1b00ae> ../cstrike/dlls/util.cpp:1859 */ void CSaveRestoreBuffer::~CSaveRestoreBuffer(int const __in_chrg) { } /* <1b0084> ../cstrike/dlls/util.cpp:1853 */ void CSaveRestoreBuffer::CSaveRestoreBuffer(SAVERESTOREDATA *pdata) { } /* <1b003a> ../cstrike/dlls/util.cpp:1847 */ void CSaveRestoreBuffer::CSaveRestoreBuffer(void) { } /* <1affcc> ../cstrike/dlls/util.cpp:1805 */ /* linkage=_Z15UTIL_StripTokenPKcPc */ void UTIL_StripToken(const char *pKey, char *pDest) { // { // int i; // 1807 // } } /* <1afebd> ../cstrike/dlls/util.cpp:1791 */ /* linkage=_Z14UTIL_DotPointsRK6VectorS1_S1_ */ float UTIL_DotPoints(Vector &vecSrc, Vector &vecCheck, Vector &vecDir) { // { // class Vector2D vec2LOS; // 1793 // operator-(const Vector *const this, // const Vector &v); // 1795 // Normalize(const class Vector2D *const this); // 1796 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 1798 // } } /* <1afe5f> ../cstrike/dlls/util.cpp:1774 */ /* linkage=_Z14UTIL_LogPrintfPcz */ void UTIL_LogPrintf(char *fmt, ...) { // { // va_list argptr; // 1776 // char string; // 1777 // } } /* <1afd5c> ../cstrike/dlls/util.cpp:1753 */ /* linkage=_Z18UTIL_PrecacheOtherPKc */ void UTIL_PrecacheOther(const char *szClassname) { // { // edict_t *pent; // 1755 // class CBaseEntity *pEntity; // 1764 // FNullEnt(const edict_t *pent); // 1758 // Instance(entvars_t *pev); // 1764 // } } /* <1afd2c> ../cstrike/dlls/util.cpp:1745 */ /* linkage=_Z18UTIL_IsValidEntityP7edict_s */ BOOL UTIL_IsValidEntity(edict_t *pent) { } /* <1afcfe> ../cstrike/dlls/util.cpp:1731 */ /* linkage=_Z11UTIL_RemoveP11CBaseEntity */ void UTIL_Remove(CBaseEntity *pEntity) { } /* <1afc62> ../cstrike/dlls/util.cpp:1696 */ /* linkage=_Z16UTIL_BubbleTrail6VectorS_i */ void UTIL_BubbleTrail(Vector from, Vector to, int count) { // { // float flHeight; // 1698 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1715 // } } /* <1afb44> ../cstrike/dlls/util.cpp:1674 */ /* linkage=_Z12UTIL_Bubbles6VectorS_i */ void UTIL_Bubbles(Vector mins, Vector maxs, int count) { // { // Vector mid; // 1676 // float flHeight; // 1678 // operator+(const Vector *const this, // const Vector &v); // 1676 // operator*(const Vector *const this, // float fl); // 1676 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1681 // } } /* <1afa45> ../cstrike/dlls/util.cpp:1641 */ /* linkage=_Z15UTIL_WaterLevelRK6Vectorff */ float UTIL_WaterLevel(Vector &position, float minz, float maxz) { // { // Vector midUp; // 1643 // float diff; // 1653 // UTIL_PointContents(Vector &vec); // 1646 // Vector(Vector *const this, // const Vector &v); // 1643 // UTIL_PointContents(Vector &vec); // 1650 // UTIL_PointContents(Vector &vec); // 1657 // } } /* <1af90d> ../cstrike/dlls/util.cpp:1612 */ /* linkage=_Z21UTIL_ClampVectorToBoxRK6VectorS1_ */ Vector UTIL_ClampVectorToBox(Vector &input, Vector &clampSize) { // { // Vector sourceVector; // 1614 // Vector(Vector *const this, // const Vector &v); // 1614 // Normalize(const Vector *const this); // 1637 // } } /* <1af85f> ../cstrike/dlls/util.cpp:1586 */ /* linkage=_Z21UTIL_StringToIntArrayPiiPKc */ void UTIL_StringToIntArray(int *pVector, int count, const char *pString) { // { // char *pstr; // 1588 // char *pfront; // 1588 // char tempString; // 1588 // int j; // 1589 // atoi(const char *__nptr); // 1596 // } } /* <1af78a> ../cstrike/dlls/util.cpp:1555 */ void UTIL_StringToVector(float *pVector, const char *pString) { // { // char *pstr; // 1557 // char *pfront; // 1557 // char tempString; // 1557 // int j; // 1558 // } } /* <1af74a> ../cstrike/dlls/util.cpp:1538 */ /* linkage=_Z15UTIL_TeamsMatchPKcS0_ */ BOOL UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2) { } /* <1af6dc> ../cstrike/dlls/util.cpp:1526 */ /* linkage=_Z13UTIL_RicochetRK6Vectorf */ void UTIL_Ricochet(Vector &position, float scale) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1528 } /* <1af67d> ../cstrike/dlls/util.cpp:1515 */ /* linkage=_Z11UTIL_SparksRK6Vector */ void UTIL_Sparks(Vector &position) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1517 } /* <1af583> ../cstrike/dlls/util.cpp:1477 */ /* linkage=_Z22UTIL_GunshotDecalTraceP11TraceResultibP9entvars_s */ void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber, bool ClientOnly, entvars_t *pShooter) { // { // int index; // 1482 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1503 // ENTINDEX(edict_t *pEdict); // 1508 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1492 // } } /* <1af4c8> ../cstrike/dlls/util.cpp:1447 */ /* linkage=_Z21UTIL_PlayerDecalTraceP11TraceResultiii */ void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom) { // { // int index; // 1449 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1466 // ENTINDEX(edict_t *pEdict); // 1472 // } } /* <1af471> ../cstrike/dlls/util.cpp:1368 */ /* linkage=_Z20UTIL_BloodDecalTraceP11TraceResulti */ void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor) { // UTIL_ShouldShowBlood(int color); // 1370 } /* <1af349> ../cstrike/dlls/util.cpp:1380 */ /* linkage=_Z15UTIL_DecalTraceP11TraceResulti */ void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber) { // { // short int entityIndex; // 1382 // int index; // 1383 // int message; // 1384 // { // class CBaseEntity *pEntity; // 1400 // Instance(edict_t *pent); // 1400 // ENTINDEX(edict_t *pEdict); // 1403 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1427 // } } /* <1af310> ../cstrike/dlls/util.cpp:1356 */ /* linkage=_Z22UTIL_RandomBloodVectorv */ Vector UTIL_RandomBloodVector(void) { // { // Vector direction; // 1358 // } } /* <1af25d> ../cstrike/dlls/util.cpp:1324 */ /* linkage=_Z15UTIL_BloodDripsRK6VectorS1_ii */ void UTIL_BloodDrips(Vector &origin, Vector &direction, int color, int amount) { // UTIL_ShouldShowBlood(int color); // 1326 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1344 } /* <1af1a3> ../cstrike/dlls/util.cpp:1302 */ /* linkage=_Z16UTIL_BloodStreamRK6VectorS1_ii */ void UTIL_BloodStream(Vector &origin, Vector &direction, int color, int amount) { // UTIL_ShouldShowBlood(int color); // 1304 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1311 } /* <1af149> ../cstrike/dlls/util.cpp:1279 */ BOOL UTIL_ShouldShowBlood(int color) { } /* <1af041> ../cstrike/dlls/util.cpp:1259 */ /* linkage=_Z22UTIL_IsMasterTriggeredjP11CBaseEntity */ int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator) { // { // edict_t *pentTarget; // 1263 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1263 // FNullEnt(const edict_t *pent); // 1265 // { // class CBaseEntity *pMaster; // 1267 // Instance(edict_t *pent); // 1267 // } // } } /* <1aefea> ../cstrike/dlls/util.cpp:1252 */ /* linkage=_Z17UTIL_GetAimVectorP7edict_sf */ Vector UTIL_GetAimVector(edict_t *pent, float flSpeed) { // { // Vector tmp; // 1254 // } } /* <1aef78> ../cstrike/dlls/util.cpp:1240 */ /* linkage=_Z12UTIL_VarArgsPcz */ char *UTIL_VarArgs(char *format, ...) { // { // va_list argptr; // 1242 // char string; // 1243 // } } /* <1aef1c> ../cstrike/dlls/util.cpp:1230 */ /* linkage=_Z19UTIL_SplineFractionff */ float UTIL_SplineFraction(float value, float scale) { // { // float valueSquared; // 1233 // } } /* <1aeec5> ../cstrike/dlls/util.cpp:1217 */ /* linkage=_Z18UTIL_AngleDistanceff */ float UTIL_AngleDistance(float next, float cur) { // { // float delta; // 1219 // } } /* <1aedeb> ../cstrike/dlls/util.cpp:1190 */ /* linkage=_Z18UTIL_ApproachAnglefff */ float UTIL_ApproachAngle(float target, float value, float speed) { // { // float delta; // 1195 // UTIL_AngleMod(float a); // 1192 // UTIL_AngleMod(float a); // 1193 // } } /* <1aed84> ../cstrike/dlls/util.cpp:1175 */ /* linkage=_Z13UTIL_Approachfff */ float UTIL_Approach(float target, float value, float speed) { // { // float delta; // 1177 // } } /* <1aed1f> ../cstrike/dlls/util.cpp:1169 */ /* linkage=_Z19UTIL_ParticleEffectRK6VectorS1_jj */ void UTIL_ParticleEffect(Vector &vecOrigin, Vector &vecDirection, ULONG ulColor, ULONG ulCount) { } /* <1aecc4> ../cstrike/dlls/util.cpp:1162 */ /* linkage=_Z14UTIL_SetOriginP9entvars_sRK6Vector */ void UTIL_SetOrigin(entvars_t *pev, Vector &vecOrigin) { // { // edict_t *ent; // 1164 // } } /* <1aec8e> ../cstrike/dlls/util.cpp:1156 */ /* linkage=_Z13UTIL_VecToYawRK6Vector */ float UTIL_VecToYaw(Vector &vec) { } /* <1aec38> ../cstrike/dlls/util.cpp:1150 */ /* linkage=_Z12UTIL_SetSizeP9entvars_sRK6VectorS3_ */ void UTIL_SetSize(entvars_t *pev, Vector &vecMin, Vector &vecMax) { } /* <1aec01> ../cstrike/dlls/util.cpp:1132 */ /* linkage=_Z19UTIL_GetGlobalTracev */ TraceResult UTIL_GetGlobalTrace(void) { // { // TraceResult tr; // 1134 // } } /* <1aeb8d> ../cstrike/dlls/util.cpp:1127 */ /* linkage=_Z15UTIL_TraceModelRK6VectorS1_iP7edict_sP11TraceResult */ void UTIL_TraceModel(Vector &vecStart, Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr) { } /* <1aeb0a> ../cstrike/dlls/util.cpp:1122 */ /* linkage=_Z14UTIL_TraceHullRK6VectorS1_15IGNORE_MONSTERSiP7edict_sP11TraceResult */ void UTIL_TraceHull(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr) { } /* <1ae8ac> ../cstrike/dlls/util.cpp:1095 */ /* linkage=_Z19UTIL_ShowMessageAllPKcb */ void UTIL_ShowMessageAll(const char *pString, bool isHint) { // { // int i; // 1097 // { // class CBaseEntity *pPlayer; // 1103 // UTIL_ShowMessage(const char *pString, // class CBaseEntity *pEntity, // bool isHint); // 1105 // UTIL_PlayerByIndex(int playerIndex); // 1103 // } // } } /* <1ae6c6> ../cstrike/dlls/util.cpp:1061 */ /* linkage=_Z20UTIL_ShowMessageArgsPKcP11CBaseEntityP10CUtlVectorIPcEb */ void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, class CUtlVector *args, bool isHint) { // edict(CBaseEntity *const this); // 1072 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1072 // { // int i; // 1076 // } // UTIL_ShowMessage(const char *pString, // class CBaseEntity *pEntity, // bool isHint); // 1068 } /* <1ae679> ../cstrike/dlls/util.cpp:1054 */ /* linkage=_Z10UTIL_dtos4i */ char *UTIL_dtos4(int d) { // { // char buf; // 1056 // } } /* <1ae62c> ../cstrike/dlls/util.cpp:1047 */ /* linkage=_Z10UTIL_dtos3i */ char *UTIL_dtos3(int d) { // { // char buf; // 1049 // } } /* <1ae5df> ../cstrike/dlls/util.cpp:1040 */ /* linkage=_Z10UTIL_dtos2i */ char *UTIL_dtos2(int d) { // { // char buf; // 1042 // } } /* <1ae592> ../cstrike/dlls/util.cpp:1033 */ /* linkage=_Z10UTIL_dtos1i */ char *UTIL_dtos1(int d) { // { // char buf; // 1035 // } } /* <1ae4e4> ../cstrike/dlls/util.cpp:1024 */ /* linkage=_Z15UTIL_SayTextAllPKcP11CBaseEntity */ void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1026 // entindex(CBaseEntity *const this); // 1027 } /* <1ae423> ../cstrike/dlls/util.cpp:1013 */ /* linkage=_Z12UTIL_SayTextPKcP11CBaseEntity */ void UTIL_SayText(const char *pText, CBaseEntity *pEntity) { // edict(CBaseEntity *const this); // 1018 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1018 // entindex(CBaseEntity *const this); // 1019 } /* <1ae370> ../cstrike/dlls/util.cpp:995 */ /* linkage=_Z11ClientPrintP9entvars_siPKcS2_S2_S2_S2_ */ void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 997 } /* <1ae2ce> ../cstrike/dlls/util.cpp:977 */ /* linkage=_Z19UTIL_ClientPrintAlliPKcS0_S0_S0_S0_ */ void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 979 } /* <1ae1bf> ../cstrike/dlls/util.cpp:963 */ /* linkage=_Z18UTIL_HudMessageAllRK14hudtextparms_sPKc */ void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage) { // { // int i; // 965 // { // class CBaseEntity *pPlayer; // 969 // UTIL_PlayerByIndex(int playerIndex); // 969 // } // } } /* <1adfa3> ../cstrike/dlls/util.cpp:915 */ /* linkage=_Z15UTIL_HudMessageP11CBaseEntityRK14hudtextparms_sPKc */ void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage) { // edict(CBaseEntity *const this); // 920 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 920 // FixedSigned16(float value, // float scale); // 924 // FixedSigned16(float value, // float scale); // 925 // FixedUnsigned16(float value, // float scale); // 938 // FixedUnsigned16(float value, // float scale); // 939 // FixedUnsigned16(float value, // float scale); // 940 // { // char tmp; // 951 // } // FixedUnsigned16(float value, // float scale); // 943 } /* <1ade39> ../cstrike/dlls/util.cpp:906 */ /* linkage=_Z15UTIL_ScreenFadeP11CBaseEntityRK6Vectorffii */ void UTIL_ScreenFade(CBaseEntity *pEntity, Vector &color, float fadeTime, float fadeHold, int alpha, int flags) { // { // ScreenFade fade; // 908 // UTIL_ScreenFadeBuild(ScreenFade &fade, // const Vector &color, // float fadeTime, // float fadeHold, // int alpha, // int flags); // 910 // UTIL_ScreenFadeWrite(const ScreenFade &fade, // class CBaseEntity *pEntity); // 911 // } } /* <1adc11> ../cstrike/dlls/util.cpp:889 */ /* linkage=_Z18UTIL_ScreenFadeAllRK6Vectorffii */ void UTIL_ScreenFadeAll(Vector &color, float fadeTime, float fadeHold, int alpha, int flags) { // { // int i; // 891 // ScreenFade fade; // 892 // UTIL_ScreenFadeBuild(ScreenFade &fade, // const Vector &color, // float fadeTime, // float fadeHold, // int alpha, // int flags); // 895 // { // class CBaseEntity *pPlayer; // 899 // UTIL_PlayerByIndex(int playerIndex); // 899 // UTIL_ScreenFadeWrite(const ScreenFade &fade, // class CBaseEntity *pEntity); // 901 // } // } } /* <1ad88a> ../cstrike/dlls/util.cpp:852 */ /* linkage=_Z19UTIL_ScreenShakeAllRK6Vectorfff */ void UTIL_ScreenShakeAll(Vector ¢er, float amplitude, float frequency, float duration) { // UTIL_ScreenShake(Vector ¢er, // float amplitude, // float frequency, // float duration, // float radius); // 854 } /* <1ad53b> ../cstrike/dlls/util.cpp:758 */ /* linkage=_Z21UTIL_EmitAmbientSoundP7edict_sRK6VectorPKcffii */ void UTIL_EmitAmbientSound(edict_t *entity, Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch) { // { // float rgfl; // 760 // CopyToArray(const Vector *const this, // float *rgfl); // 761 // { // char name; // 765 // } // } } /* <1ad4b2> ../cstrike/dlls/util.cpp:745 */ /* linkage=_Z19UTIL_MakeInvVectorsRK6VectorP12globalvars_t */ void UTIL_MakeInvVectors(Vector &vec, globalvars_t *pgv) { // { // float tmp; // 749 // operator*(const Vector *const this, // float fl); // 750 // } } /* <1ad442> ../cstrike/dlls/util.cpp:734 */ /* linkage=_Z19UTIL_MakeAimVectorsRK6Vector */ void UTIL_MakeAimVectors(Vector &vecAngles) { // { // float rgflVec; // 736 // CopyToArray(const Vector *const this, // float *rgfl); // 737 // } } /* <1ad347> ../cstrike/dlls/util.cpp:711 */ CBaseEntity *UTIL_PlayerByIndex(int playerIndex) { // { // class CBaseEntity *pPlayer; // 713 // { // edict_t *pPlayerEdict; // 717 // } // } } /* <1ad209> ../cstrike/dlls/util.cpp:684 */ /* linkage=_Z22UTIL_FindEntityGenericPKcR6Vectorf */ CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, Vector &vecSrc, float flRadius) { // { // class CBaseEntity *pEntity; // 686 // class CBaseEntity *pSearch; // 692 // float flMaxDist2; // 693 // UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, // const char *szName); // 688 // UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, // const char *szName); // 694 // { // float flDist2; // 696 // operator-(const Vector *const this, // const Vector &v); // 696 // Length(const Vector *const this); // 696 // } // } } /* <1ad192> ../cstrike/dlls/util.cpp:673 */ CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName) { } /* <1acfbb> ../cstrike/dlls/util.cpp:552 */ /* linkage=_Z23UTIL_FindEntityByStringP11CBaseEntityPKcS2_ */ CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) { // { // edict_t *pentEntity; // 554 // int startEntityIndex; // 555 // edict(CBaseEntity *const this); // 559 // ENTINDEX(edict_t *pEdict); // 563 // { // int hash; // 602 // class hash_item_t *item; // 603 // int count; // 604 // operator[](CUtlVector *const this, // int i); // 605 // operator[](CUtlVector *const this, // int i); // 613 // } // FNullEnt(const edict_t *pent); // 668 // Instance(edict_t *pent); // 669 // } } /* <1acec6> ../cstrike/dlls/util.cpp:535 */ /* linkage=_Z27UTIL_FindEntityByString_OldP11CBaseEntityPKcS2_ */ CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue) { // { // edict_t *pentEntity; // 537 // edict(CBaseEntity *const this); // 540 // FNullEnt(const edict_t *pent); // 546 // Instance(edict_t *pent); // 547 // } } /* <1acdcc> ../cstrike/dlls/util.cpp:505 */ /* linkage=_Z23UTIL_FindEntityInSphereP11CBaseEntityRK6Vectorf */ CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, Vector &vecCenter, float flRadius) { // { // edict_t *pentEntity; // 507 // edict(CBaseEntity *const this); // 510 // FNullEnt(const edict_t *pent); // 516 // Instance(edict_t *pent); // 517 // } } /* <1acca2> ../cstrike/dlls/util.cpp:443 */ /* linkage=_Z21UTIL_MonstersInSpherePP11CBaseEntityiRK6Vectorf */ int UTIL_MonstersInSphere(CBaseEntity ** pList, int listMax, Vector ¢er, float radius) { // { // edict_t *pEdict; // 445 // class CBaseEntity *pEntity; // 446 // int count; // 447 // float distance; // 448 // float delta; // 448 // float radiusSquared; // 451 // { // int i; // 456 // Instance(edict_t *pent); // 489 // } // } } /* <1acb92> ../cstrike/dlls/util.cpp:401 */ /* linkage=_Z18UTIL_EntitiesInBoxPP11CBaseEntityiRK6VectorS4_i */ int UTIL_EntitiesInBox(CBaseEntity ** pList, int listMax, Vector &mins, Vector &maxs, int flagMask) { // { // edict_t *pEdict; // 403 // class CBaseEntity *pEntity; // 404 // int count; // 405 // { // int i; // 412 // Instance(edict_t *pent); // 428 // } // } } /* <1acaf6> ../cstrike/dlls/util.cpp:392 */ /* linkage=_Z17UTIL_MoveToOriginP7edict_sRK6Vectorfi */ void UTIL_MoveToOrigin(edict_t *pent, Vector &vecGoal, float flDist, int iMoveType) { // { // float rgfl; // 394 // CopyToArray(const Vector *const this, // float *rgfl); // 395 // } } /* <1aca77> ../cstrike/dlls/util.cpp:384 */ /* linkage=_Z16UTIL_VecToAnglesRK6Vector */ Vector UTIL_VecToAngles(Vector &vec) { // { // float rgflVecOut; // 386 // Vector(Vector *const this, // float *rgfl); // 388 // } } /* <1aca1d> ../cstrike/dlls/util.cpp:366 */ /* linkage=_Z14UTIL_AngleDiffff */ float UTIL_AngleDiff(float destAngle, float srcAngle) { // { // float delta; // 368 // } } /* <1ac985> ../cstrike/dlls/util.cpp:345 */ /* linkage=_Z22UTIL_GetNextBestWeaponP11CBasePlayerP15CBasePlayerItem */ BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) { } /* <1ac963> ../cstrike/dlls/util.cpp:188 */ void UTIL_GroupTrace::~UTIL_GroupTrace(void) { } /* <1ac90c> ../cstrike/dlls/util.cpp:177 */ void UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op) { } /* <1ac8bf> ../cstrike/dlls/util.cpp:168 */ /* linkage=_Z20UTIL_UnsetGroupTracev */ void UTIL_UnsetGroupTrace(void) { } /* <1ac888> ../cstrike/dlls/util.cpp:160 */ /* linkage=_Z18UTIL_SetGroupTraceii */ void UTIL_SetGroupTrace(int groupmask, int op) { } /* <1ac6a9> ../cstrike/dlls/util.cpp:136 */ /* linkage=_Z21UTIL_ParametricRocketP9entvars_s6VectorS1_P7edict_s */ void UTIL_ParametricRocket(entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner) { // { // TraceResult tr; // 140 // Vector vecTravel; // 146 // float travelTime; // 147 // UTIL_MakeVectors(Vector &vecAngles); // 141 // operator*(const Vector *const this, // float fl); // 142 // operator+(const Vector *const this, // const Vector &v); // 142 // UTIL_TraceLine(Vector &vecStart, // const Vector &vecEnd, // IGNORE_MONSTERS igmon, // edict_t *pentIgnore, // TraceResult *ptr); // 142 // operator-(const Vector *const this, // const Vector &v); // 146 // Length(const Vector *const this); // 148 // Length(const Vector *const this); // 150 // Length(const Vector *const this); // 150 // } } /* <1ac690> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1ac5b5> ../cstrike/dlls/util.cpp:108 */ /* linkage=_Z22UTIL_SharedRandomFloatjff */ float UTIL_SharedRandomFloat(unsigned int seed, float low, float high) { // { // unsigned int range; // 111 // U_Srand(unsigned int seed); // 113 // U_Random(void); // 115 // U_Random(void); // 116 // { // int tensixrand; // 125 // float offset; // 126 // U_Random(void); // 128 // } // } } /* <1ac4f8> ../cstrike/dlls/util.cpp:78 */ /* linkage=_Z21UTIL_SharedRandomLongjii */ int UTIL_SharedRandomLong(unsigned int seed, int low, int high) { // { // unsigned int range; // 81 // U_Srand(unsigned int seed); // 83 // { // int offset; // 92 // int rnum; // 93 // U_Random(void); // 95 // } // } } /* <1ac4be> ../cstrike/dlls/util.cpp:59 */ unsigned int U_Random(void) { } /* <1ac408> ../cstrike/dlls/util.cpp:678 */ CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName) { } /* <1ac3a1> ../cstrike/dlls/util.cpp:858 */ void UTIL_ScreenFadeBuild(ScreenFade &fade, Vector &color, float fadeTime, float fadeHold, int alpha, int flags) { } /* <1ac13b> ../cstrike/dlls/util.cpp:806 */ void UTIL_ScreenShake(Vector ¢er, float amplitude, float frequency, float duration, float radius) { // { // int i; // 808 // float localAmplitude; // 809 // ScreenShake shake; // 810 // { // class CBaseEntity *pPlayer; // 817 // { // Vector delta; // 828 // float distance; // 829 // } // } // } } /* <1ac052> ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* <1ac02b> ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* <1ac004> ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* <1abfdd> ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* <1abfbf> ../public/UtlVector.h:235 */ inline void CUtlVector::Count(void) { } /* <1abfa1> ../public/UtlVector.h:235 */ inline void CUtlVector::Count(void) { } /* <1abdfb> ../cstrike/dlls/util.cpp:1950 */ unsigned int _rotr(unsigned int val, int shift) { // { // unsigned int lobit; // 1951 // unsigned int num; // 1952 // } } /* <1abd96> ../cstrike/dlls/vector.h:35 */ inline void Normalize(const class Vector2D *const this) { // { // class Vector2D vec2; // 37 // float flLen; // 39 // } } /* <1abd7f> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <1abd3e> ../cstrike/dlls/util.cpp:1297 */ int UTIL_PointContents(Vector &vec) { } /* <1abd18> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <1abc99> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <1abc44> ../cstrike/dlls/util.cpp:1116 */ void UTIL_TraceLine(Vector &vecStart, Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr) { } /* <1abc11> ../cstrike/dlls/util.cpp:1083 */ void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint) { } /* <1abb9f> ../cstrike/dlls/util.cpp:786 */ short int FixedSigned16(float value, float scale) { // { // int output; // 788 // } } /* <1abb68> ../cstrike/dlls/util.cpp:870 */ void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity) { } /* <1abaf7> ../cstrike/dlls/util.cpp:773 */ short unsigned int FixedUnsigned16(float value, float scale) { // { // int output; // 775 // } } /* <1abad0> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1abab0> ../cstrike/dlls/util.cpp:728 */ void UTIL_MakeVectors(Vector &vecAngles) { } /* <1aba8a> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <1aba63> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1aba05> ../cstrike/dlls/vector.h:117 */ inline void Vector::CopyToArray(float *rgfl) { } /* <1ab9e1> ../cstrike/dlls/vector.h:105 */ inline void Vector::Vector( float *rgfl) { } /* <1ab9c8> ../cstrike/dlls/vector.h:122 */ inline void Vector::operator const float*(void) { } /* <1ab9ab> ../cstrike/dlls/util.cpp:352 */ float UTIL_AngleMod(float a) { } /* <1ab992> ../cstrike/dlls/util.cpp:67 */ void U_Srand(unsigned int seed) { } /* <1ab979> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <1ab95b> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1ab90c> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1ab8c2> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1ab887> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1ab862> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <1ab7d3> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1ab7b5> ../cstrike/dlls/saverestore.h:94 */ inline void CRestore::Empty(void) { } /* <1ab72d> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <1ab6f9> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1ab6cd> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1ab6ad> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <1ab68f> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1ab664> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <1ab646> ../cstrike/dlls/vector.h:32 */ inline void Length(const class Vector2D *const this) { } /* <1ab628> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <1ab600> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <1a5df2> ../cstrike/dlls/triggers.cpp:883 */ void CTriggerHurt::RadiationThink(void) { // { // edict_t *pentPlayer; // 886 // class CBasePlayer *pPlayer; // 887 // float flRange; // 888 // entvars_t *pevTarget; // 889 // Vector vecSpot1; // 890 // Vector vecSpot2; // 891 // Vector vecRange; // 892 // Vector origin; // 893 // Vector view_ofs; // 894 // operator+(const Vector *const this, // const Vector &v); // 903 // operator*(const Vector *const this, // float fl); // 903 // operator*(const Vector *const this, // float fl); // 904 // edict(CBaseEntity *const this); // 906 // FNullEnt(const edict_t *pent); // 913 // VARS(edict_t *pent); // 916 // operator+(const Vector *const this, // const Vector &v); // 922 // operator*(const Vector *const this, // float fl); // 922 // operator+(const Vector *const this, // const Vector &v); // 923 // operator*(const Vector *const this, // float fl); // 923 // operator-(const Vector *const this, // const Vector &v); // 925 // Length(const Vector *const this); // 926 // } } /* <1a5ba9> ../cstrike/dlls/triggers.cpp:2744 */ void env_fog(entvars_t *pev) { // GetClassPtr(CClientFog *a); // 2744 } /* <1a5b85> ../cstrike/dlls/triggers.cpp:2710 */ void CClientFog::CClientFog(void) { } /* <1a5aa9> ../cstrike/dlls/triggers.cpp:2702 */ void func_rain(entvars_t *pev) { // GetClassPtr(CWeather *a); // 2702 } /* <1a59cd> ../cstrike/dlls/triggers.cpp:2701 */ void env_rain(entvars_t *pev) { // GetClassPtr(CWeather *a); // 2701 } /* <1a58f1> ../cstrike/dlls/triggers.cpp:2700 */ void func_snow(entvars_t *pev) { // GetClassPtr(CWeather *a); // 2700 } /* <1a5815> ../cstrike/dlls/triggers.cpp:2699 */ void env_snow(entvars_t *pev) { // GetClassPtr(CWeather *a); // 2699 } /* <1a57df> ../cstrike/dlls/cbase.h:800 */ CWeather *GetClassPtr(CWeather *a) { // { // entvars_t *pev; // 802 // } } /* <1a55e4> ../cstrike/dlls/triggers.cpp:2490 */ void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CTriggerCamera *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2490 } /* <1a5494> ../cstrike/dlls/triggers.cpp:2587 */ void CTriggerCamera::FollowTarget(void) { // { // Vector vecGoal; // 2606 // float dx; // 2615 // float dy; // 2616 // } // FollowTarget(CTriggerCamera *const this); // 2587 } /* <1a5311> ../cstrike/dlls/triggers.cpp:2644 */ void CTriggerCamera::Move(void) { // { // float fraction; // 2688 // { // Vector delta; // 2676 // operator-(const Vector *const this, // const Vector &v); // 2676 // Length(const Vector *const this); // 2677 // Normalize(const Vector *const this); // 2678 // } // operator*(const Vector *const this, // float fl); // 2689 // operator*(const Vector *const this, // float fl); // 2689 // operator*(const Vector *const this, // float fl); // 2689 // operator+(const Vector *const this, // const Vector &v); // 2689 // } } /* <1a5235> ../cstrike/dlls/triggers.cpp:2425 */ void trigger_camera(entvars_t *pev) { // GetClassPtr(CTriggerCamera *a); // 2425 } /* <1a5159> ../cstrike/dlls/triggers.cpp:2351 */ void trigger_changetarget(entvars_t *pev) { // GetClassPtr(CTriggerChangeTarget *a); // 2351 } /* <1a507d> ../cstrike/dlls/triggers.cpp:2311 */ void trigger_gravity(entvars_t *pev) { // GetClassPtr(CTriggerGravity *a); // 2311 } /* <1a4fa1> ../cstrike/dlls/triggers.cpp:2242 */ void trigger_endsection(entvars_t *pev) { // GetClassPtr(CTriggerEndSection *a); // 2242 } /* <1a4ec5> ../cstrike/dlls/triggers.cpp:2204 */ void trigger_autosave(entvars_t *pev) { // GetClassPtr(CTriggerSave *a); // 2204 } /* <1a4de9> ../cstrike/dlls/triggers.cpp:2163 */ void func_vip_safetyzone(entvars_t *pev) { // GetClassPtr(CVIP_SafetyZone *a); // 2163 } /* <1a4d0d> ../cstrike/dlls/triggers.cpp:2105 */ void func_escapezone(entvars_t *pev) { // GetClassPtr(CEscapeZone *a); // 2105 } /* <1a4c31> ../cstrike/dlls/triggers.cpp:2064 */ void func_hostage_rescue(entvars_t *pev) { // GetClassPtr(CHostageRescue *a); // 2064 } /* <1a4b55> ../cstrike/dlls/triggers.cpp:2016 */ void func_bomb_target(entvars_t *pev) { // GetClassPtr(CBombTarget *a); // 2016 } /* <1a4a79> ../cstrike/dlls/triggers.cpp:1970 */ void func_buyzone(entvars_t *pev) { // GetClassPtr(CBuyZone *a); // 1970 } /* <1a499d> ../cstrike/dlls/triggers.cpp:1950 */ void info_teleport_destination(entvars_t *pev) { // GetClassPtr(CPointEntity *a); // 1950 } /* <1a48c1> ../cstrike/dlls/triggers.cpp:1940 */ void trigger_teleport(entvars_t *pev) { // GetClassPtr(CTriggerTeleport *a); // 1940 } /* <1a47e5> ../cstrike/dlls/triggers.cpp:1804 */ void trigger_push(entvars_t *pev) { // GetClassPtr(CTriggerPush *a); // 1804 } /* <1a4709> ../cstrike/dlls/triggers.cpp:1760 */ void func_ladder(entvars_t *pev) { // GetClassPtr(CLadder *a); // 1760 } /* <1a44fc> ../cstrike/dlls/triggers.cpp:1722 */ /* linkage=_Z9NextLevelv */ void NextLevel(void) { // { // edict_t *pent; // 1724 // class CChangeLevel *pChange; // 1725 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 1728 // FNullEnt(const edict_t *pent); // 1731 // GetClassPtr(CChangeLevel *a); // 1738 // VARS(edict_t *pent); // 1738 // GetClassPtr(CChangeLevel *a); // 1734 // } } /* <1a44ba> ../cstrike/dlls/triggers.cpp:1576 */ /* linkage=_Z15BuildChangeListP9LEVELLISTi */ int BuildChangeList(LEVELLIST *pLevelList, int maxList) { } /* <1a40b1> ../cstrike/dlls/triggers.cpp:1625 */ void ChangeList(LEVELLIST *pLevelList, int maxList) { // { // edict_t *pentChangelevel; // 1627 // edict_t *pentLandmark; // 1627 // int i; // 1628 // int count; // 1628 // FNullEnt(const edict_t *pent); // 1634 // FNullEnt(const edict_t *pent); // 1636 // { // class CSave saveHelper; // 1661 // CSave(CSave *const this, // SAVERESTOREDATA *pdata); // 1661 // { // int j; // 1665 // int entityCount; // 1665 // class CBaseEntity *pEntList; // 1666 // int entityFlags; // 1667 // edict_t *pent; // 1670 // FNullEnt(const edict_t *pent); // 1673 // { // int index; // 1707 // } // InTransitionVolume(CBaseEntity *pEntity, // char *pVolumeName); // 1704 // { // class CBaseEntity *pEntity; // 1675 // Instance(edict_t *pent); // 1675 // { // int caps; // 1678 // { // int flags; // 1681 // } // } // } // } // ~CSave(CSave *const this, // int const __in_chrg); // 1661 // } // { // class CChangeLevel *pTrigger; // 1638 // VARS(edict_t *pent); // 1640 // GetClassPtr(CChangeLevel *a); // 1640 // } // } } /* <1a4075> ../cstrike/dlls/triggers.cpp:1582 */ void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) { // { // edict_t *pentVolume; // 1584 // int inVolume; // 1597 // } } /* <1a3ff8> ../cstrike/dlls/triggers.cpp:1556 */ void AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark) { // { // int i; // 1558 // } } /* <1a3fb2> ../cstrike/dlls/triggers.cpp:1484 */ void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) { // { // edict_t *pentLandmark; // 1486 // LEVELLIST levels; // 1487 // class CBaseEntity *pPlayer; // 1502 // } } /* <1a3ef5> ../cstrike/dlls/triggers.cpp:1545 */ void CChangeLevel::TouchChangeLevel(CBaseEntity *pOther) { // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1547 // ChangeLevelNow(CChangeLevel *const this, // class CBaseEntity *pActivator); // 1550 } /* <1a3e4f> ../cstrike/dlls/triggers.cpp:1479 */ void CChangeLevel::UseChangeLevel(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // ChangeLevelNow(CChangeLevel *const this, // class CBaseEntity *pActivator); // 1481 } /* <1a3c4c> ../cstrike/dlls/triggers.cpp:1484 */ void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) { // { // edict_t *pentLandmark; // 1486 // LEVELLIST levels; // 1487 // class CBaseEntity *pPlayer; // 1502 // Instance(edict_t *pent); // 1502 // InTransitionVolume(CBaseEntity *pEntity, // char *pVolumeName); // 1503 // { // class CFireAndDie *pFireAndDie; // 1512 // GetClassPtr(CFireAndDie *a); // 1512 // edict(CBaseEntity *const this); // 1520 // } // FNullEnt(const edict_t *pent); // 1532 // } } /* <1a3b43> ../cstrike/dlls/triggers.cpp:1456 */ void FindLandmark(const char *pLandmarkName) { // { // edict_t *pentLandmark; // 1458 // FNullEnt(const edict_t *pent); // 1461 // FClassnameIs(edict_t *pent, // const char *szClassname); // 1464 // } // FindLandmark(const char *pLandmarkName); // 1456 } /* <1a3a67> ../cstrike/dlls/triggers.cpp:1371 */ void trigger_changelevel(entvars_t *pev) { // GetClassPtr(CChangeLevel *a); // 1371 } /* <1a3a31> ../cstrike/dlls/cbase.h:800 */ CChangeLevel *GetClassPtr(CChangeLevel *a) { // { // entvars_t *pev; // 802 // } } /* <1a3955> ../cstrike/dlls/triggers.cpp:1321 */ void fireanddie(entvars_t *pev) { // GetClassPtr(CFireAndDie *a); // 1321 } /* <1a391f> ../cstrike/dlls/cbase.h:800 */ CFireAndDie *GetClassPtr(CFireAndDie *a) { // { // entvars_t *pev; // 802 // } } /* <1a3843> ../cstrike/dlls/triggers.cpp:1299 */ void trigger_transition(entvars_t *pev) { // GetClassPtr(CTriggerVolume *a); // 1299 } /* <1a3767> ../cstrike/dlls/triggers.cpp:1278 */ void trigger_counter(entvars_t *pev) { // GetClassPtr(CTriggerCounter *a); // 1278 } /* <1a373a> ../cstrike/dlls/triggers.cpp:1167 */ void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) { } /* <1a365e> ../cstrike/dlls/triggers.cpp:1135 */ void trigger_once(entvars_t *pev) { // GetClassPtr(CTriggerOnce *a); // 1135 } /* <1a3582> ../cstrike/dlls/triggers.cpp:1086 */ void trigger_multiple(entvars_t *pev) { // GetClassPtr(CTriggerMultiple *a); // 1086 } /* <1a34e8> ../cstrike/dlls/triggers.cpp:840 */ void CTargetCDAudio::Play(void) { // PlayCDTrack(int iTrack); // 842 } /* <1a340c> ../cstrike/dlls/triggers.cpp:794 */ void target_cdaudio(entvars_t *pev) { // GetClassPtr(CTargetCDAudio *a); // 794 } /* <1a3372> ../cstrike/dlls/triggers.cpp:773 */ void CTriggerCDAudio::PlayTrack(void) { // PlayCDTrack(int iTrack); // 775 } /* <1a3218> ../cstrike/dlls/triggers.cpp:715 */ void trigger_cdaudio(entvars_t *pev) { // GetClassPtr(CTriggerCDAudio *a); // 715 } /* <1a313c> ../cstrike/dlls/triggers.cpp:649 */ void trigger_monsterjump(entvars_t *pev) { // GetClassPtr(CTriggerMonsterJump *a); // 649 } /* <1a3060> ../cstrike/dlls/triggers.cpp:636 */ void trigger_hurt(entvars_t *pev) { // GetClassPtr(CTriggerHurt *a); // 636 } /* <1a301c> ../cstrike/dlls/triggers.cpp:1136 */ void CTriggerOnce::Spawn(void) { // Spawn(CTriggerMultiple *const this); // 1140 } /* <1a2fdc> ../cstrike/dlls/triggers.cpp:652 */ void CTriggerMonsterJump::Spawn(void) { // Spawn(CTriggerMonsterJump *const this); // 652 } /* <1a2fb4> ../cstrike/dlls/triggers.cpp:731 */ void CTriggerCDAudio::Spawn(void) { } /* <1a2f8b> ../cstrike/dlls/triggers.cpp:853 */ void CTriggerHurt::Spawn(void) { } /* <1a2f67> ../cstrike/dlls/triggers.cpp:1089 */ void CTriggerMultiple::Spawn(void) { } /* <1a2f4e> ../cstrike/dlls/triggers.cpp:1089 */ void CTriggerMultiple::Spawn(void) { } /* <1a2f25> ../cstrike/dlls/triggers.cpp:1423 */ void CChangeLevel::Spawn(void) { } /* <1a2eda> ../cstrike/dlls/triggers.cpp:1817 */ void CTriggerPush::Spawn(void) { // operator==(const Vector ::Spawn(// const Vector &v); // 1819 } /* <1a2eb1> ../cstrike/dlls/triggers.cpp:1942 */ void CTriggerTeleport::Spawn(void) { } /* <1a2e71> ../cstrike/dlls/triggers.cpp:1973 */ void CBuyZone::Spawn(void) { // Spawn(CBuyZone *const this); // 1973 } /* <1a2e48> ../cstrike/dlls/triggers.cpp:2019 */ void CBombTarget::Spawn(void) { } /* <1a2e1f> ../cstrike/dlls/triggers.cpp:2067 */ void CHostageRescue::Spawn(void) { } /* <1a2df6> ../cstrike/dlls/triggers.cpp:2108 */ void CEscapeZone::Spawn(void) { } /* <1a2dcd> ../cstrike/dlls/triggers.cpp:2166 */ void CVIP_SafetyZone::Spawn(void) { } /* <1a2d8e> ../cstrike/dlls/triggers.cpp:2206 */ void CTriggerSave::Spawn(void) { // Spawn(CTriggerSave *const this); // 2206 } /* <1a2d4f> ../cstrike/dlls/triggers.cpp:2260 */ void CTriggerEndSection::Spawn(void) { // Spawn(CTriggerEndSection *const this); // 2260 } /* <1a2d26> ../cstrike/dlls/triggers.cpp:2313 */ void CTriggerGravity::Spawn(void) { } /* <1a2cfe> ../cstrike/dlls/triggers.cpp:2704 */ void CWeather::Spawn(void) { } /* <1a2c92> ../cstrike/dlls/triggers.cpp:590 */ void CBaseTrigger::InitTrigger(void) { // operator!=(const Vector ::InitTrigger(// const Vector &v); // 594 } /* <1a2bb6> ../cstrike/dlls/triggers.cpp:583 */ void trigger(entvars_t *pev) { // GetClassPtr(CBaseTrigger *a); // 583 } /* <1a2ada> ../cstrike/dlls/triggers.cpp:532 */ void env_render(entvars_t *pev) { // GetClassPtr(CRenderFxManager *a); // 532 } /* <1a2a24> ../cstrike/dlls/triggers.cpp:475 */ void CMultiManager::ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // ShouldClone(CMultiManager *const this); // 479 // { // class CMultiManager *pClone; // 481 // } } /* <1a291b> ../cstrike/dlls/triggers.cpp:457 */ void CMultiManager::Clone(void) { // { // class CMultiManager *pMulti; // 459 // edict_t *pEdict; // 461 // GetClassPtr(CMultiManager *a); // 459 // } } /* <1a283f> ../cstrike/dlls/triggers.cpp:304 */ void multi_manager(entvars_t *pev) { // GetClassPtr(CMultiManager *a); // 304 } /* <1a2809> ../cstrike/dlls/cbase.h:800 */ CMultiManager *GetClassPtr(CMultiManager *a) { // { // entvars_t *pev; // 802 // } } /* <1a2730> ../cstrike/dlls/triggers.cpp:207 */ void trigger_relay(entvars_t *pev) { // GetClassPtr(CTriggerRelay *a); // 207 } /* <1a2657> ../cstrike/dlls/triggers.cpp:126 */ void trigger_auto(entvars_t *pev) { // GetClassPtr(CAutoTrigger *a); // 126 } /* <1a257e> ../cstrike/dlls/triggers.cpp:60 */ void func_friction(entvars_t *pev) { // GetClassPtr(CFrictionModifier *a); // 60 } /* <1a2465> ../cstrike/dlls/triggers.cpp:822 */ void CTargetCDAudio::Think(void) { // { // edict_t *pClient; // 824 // operator-(const Vector *const this, // const Vector &v); // 835 // Length(const Vector *const this); // 835 // Play(CTargetCDAudio *const this); // 836 // } } /* <1a244c> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1a2382> ../cstrike/dlls/triggers.cpp:721 */ void CTriggerCDAudio::Touch(CBaseEntity *pOther) { // PlayTrack(CTriggerCDAudio *const this); // 728 } /* <1a2288> ../cstrike/dlls/triggers.cpp:736 */ void CTriggerCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // PlayTrack(CTriggerCDAudio *const this); // 738 } /* <1a226f> ../cstrike/dlls/triggers.cpp:773 */ void CTriggerCDAudio::PlayTrack(void) { } /* <1a2175> ../cstrike/dlls/triggers.cpp:816 */ void CTargetCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Play(CTargetCDAudio *const this); // 818 } /* <1a215c> ../cstrike/dlls/triggers.cpp:840 */ void CTargetCDAudio::Play(void) { } /* <1a20a4> ../cstrike/dlls/triggers.cpp:1145 */ void CBaseTrigger::MultiTouch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 1147 // ActivateMultiTrigger(CBaseTrigger *const this, // class CBaseEntity *pActivator); // 1157 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1154 // } } /* <1a1f98> ../cstrike/dlls/triggers.cpp:1231 */ void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // BOOL fTellActivator; // 1239 // } // CounterUse(CBaseTrigger *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1231 } /* <1a1e8f> ../cstrike/dlls/triggers.cpp:1167 */ void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) { // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1175 // FClassnameIs(edict_t *pent, // const char *szClassname); // 1177 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1183 } /* <1a1d4a> ../cstrike/dlls/triggers.cpp:1388 */ void CChangeLevel::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1390 // KeyValue(CChangeLevel *const this, // KeyValueData *pkvd); // 1388 } /* <1a1cf5> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <1a1c39> ../cstrike/dlls/triggers.cpp:91 */ void CFrictionModifier::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 93 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 99 // KeyValue(CFrictionModifier *const this, // KeyValueData *pkvd); // 91 } /* <1a1b64> ../cstrike/dlls/triggers.cpp:136 */ void CAutoTrigger::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 138 // FStrEq(const char *sz1, // const char *sz2); // 143 // { // int type; // 145 // atoi(const char *__nptr); // 145 // } // KeyValue(CAutoTrigger *const this, // KeyValueData *pkvd); // 136 } /* <1a1abc> ../cstrike/dlls/triggers.cpp:216 */ void CTriggerRelay::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 218 // KeyValue(CTriggerRelay *const this, // KeyValueData *pkvd); // 216 } /* <1a19ed> ../cstrike/dlls/triggers.cpp:318 */ void CMultiManager::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 325 // { // char tmp; // 335 // atof(const char *__nptr); // 339 // } // KeyValue(CMultiManager *const this, // KeyValueData *pkvd); // 318 } /* <1a196f> ../cstrike/dlls/triggers.cpp:2291 */ void CTriggerEndSection::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2293 // KeyValue(CTriggerEndSection *const this, // KeyValueData *pkvd); // 2291 } /* <1a1937> ../cstrike/dlls/triggers.cpp:1763 */ void CLadder::KeyValue(KeyValueData *pkvd) { } /* <1a18ff> ../cstrike/dlls/triggers.cpp:1807 */ void CTriggerPush::KeyValue(KeyValueData *pkvd) { } /* <1a17cf> ../cstrike/dlls/triggers.cpp:608 */ void CBaseTrigger::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 610 // FStrEq(const char *sz1, // const char *sz2); // 615 // KeyValue(CBaseTrigger *const this, // KeyValueData *pkvd); // 608 // atof(const char *__nptr); // 612 // atof(const char *__nptr); // 617 } /* <1a170f> ../cstrike/dlls/triggers.cpp:796 */ void CTargetCDAudio::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 798 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 804 // KeyValue(CTargetCDAudio *const this, // KeyValueData *pkvd); // 796 } /* <1a1691> ../cstrike/dlls/triggers.cpp:2360 */ void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2362 // KeyValue(CTriggerChangeTarget *const this, // KeyValueData *pkvd); // 2360 } /* <1a1537> ../cstrike/dlls/triggers.cpp:2462 */ void CTriggerCamera::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2464 // FStrEq(const char *sz1, // const char *sz2); // 2469 // KeyValue(CTriggerCamera *const this, // KeyValueData *pkvd); // 2462 // atof(const char *__nptr); // 2466 } /* <1a1477> ../cstrike/dlls/triggers.cpp:2716 */ void CClientFog::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2718 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 2730 // KeyValue(CClientFog *const this, // KeyValueData *pkvd); // 2716 } /* <1a1402> ../cstrike/dlls/triggers.cpp:420 */ void CMultiManager::HasTarget(string_t targetname) { // { // int i; // 422 // FStrEq(const char *sz1, // const char *sz2); // 423 // } } /* <1a122b> ../cstrike/dlls/triggers.cpp:1582 */ void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) { // { // edict_t *pentVolume; // 1584 // int inVolume; // 1597 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1599 // FNullEnt(const edict_t *pent); // 1600 // { // class CBaseEntity *pVolume; // 1602 // Instance(edict_t *pent); // 1602 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1604 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1611 // } // Instance(edict_t *pent); // 1594 // } } /* <1a116b> ../cstrike/dlls/triggers.cpp:1986 */ void CBuyZone::BuyTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 1991 // } // BuyTouch(CBuyZone *const this, // class CBaseEntity *pOther); // 1986 } /* <1a10c1> ../cstrike/dlls/triggers.cpp:2027 */ void CBombTarget::BombTargetTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2031 // } // BombTargetTouch(CBombTarget *const this, // class CBaseEntity *pOther); // 2027 } /* <1a0f88> ../cstrike/dlls/triggers.cpp:2115 */ void CEscapeZone::EscapeTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2120 // Signal(CUnifiedSignals *const this, // int flSignal); // 2147 // } // EscapeTouch(CEscapeZone *const this, // class CBaseEntity *pOther); // 2115 } /* <1a0ec7> ../cstrike/dlls/triggers.cpp:2173 */ void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2178 // Signal(CUnifiedSignals *const this, // int flSignal); // 2180 // } // VIP_SafetyTouch(CVIP_SafetyZone *const this, // class CBaseEntity *pOther); // 2173 } /* <1a0d93> ../cstrike/dlls/triggers.cpp:959 */ void CBaseTrigger::HurtTouch(CBaseEntity *pOther) { // { // float fldmg; // 961 // } // HurtTouch(CBaseTrigger *const this, // class CBaseEntity *pOther); // 959 } /* <1a0c95> ../cstrike/dlls/triggers.cpp:540 */ void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CRenderFxManager *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 540 } /* <1a0c56> ../cstrike/dlls/triggers.cpp:177 */ void CAutoTrigger::Think(void) { // Think(CAutoTrigger *const this); // 177 } /* <1a0c01> ../cstrike/dlls/triggers.cpp:2218 */ void CTriggerSave::SaveTouch(CBaseEntity *pOther) { // SaveTouch(CTriggerSave *const this, // class CBaseEntity *pOther); // 2218 } /* <1a0b7f> ../cstrike/dlls/triggers.cpp:2245 */ void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // EndSectionUse(CTriggerEndSection *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2245 } /* <1a0b29> ../cstrike/dlls/triggers.cpp:2276 */ void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) { // EndSectionTouch(CTriggerEndSection *const this, // class CBaseEntity *pOther); // 2276 } /* <1a0ad7> ../cstrike/dlls/triggers.cpp:68 */ void CFrictionModifier::Save(CSave &save) { // Save(CFrictionModifier *const this, // class CSave &save); // 68 } /* <1a0a85> ../cstrike/dlls/triggers.cpp:134 */ void CAutoTrigger::Save(CSave &save) { // Save(CAutoTrigger *const this, // class CSave &save); // 134 } /* <1a0a33> ../cstrike/dlls/triggers.cpp:214 */ void CTriggerRelay::Save(CSave &save) { // Save(CTriggerRelay *const this, // class CSave &save); // 214 } /* <1a09e0> ../cstrike/dlls/triggers.cpp:316 */ void CMultiManager::Save(CSave &save) { // Save(CMultiManager *const this, // class CSave &save); // 316 } /* <1a098d> ../cstrike/dlls/triggers.cpp:1382 */ void CChangeLevel::Save(CSave &save) { // Save(CChangeLevel *const this, // class CSave &save); // 1382 } /* <1a093a> ../cstrike/dlls/triggers.cpp:2358 */ void CTriggerChangeTarget::Save(CSave &save) { // Save(CTriggerChangeTarget *const this, // class CSave &save); // 2358 } /* <1a08e7> ../cstrike/dlls/triggers.cpp:2445 */ void CTriggerCamera::Save(CSave &save) { // Save(CTriggerCamera *const this, // class CSave &save); // 2445 } /* <1a0895> ../cstrike/dlls/triggers.cpp:68 */ void CFrictionModifier::Restore(CRestore &restore) { // Restore(CFrictionModifier *const this, // class CRestore &restore); // 68 } /* <1a0843> ../cstrike/dlls/triggers.cpp:134 */ void CAutoTrigger::Restore(CRestore &restore) { // Restore(CAutoTrigger *const this, // class CRestore &restore); // 134 } /* <1a07f1> ../cstrike/dlls/triggers.cpp:214 */ void CTriggerRelay::Restore(CRestore &restore) { // Restore(CTriggerRelay *const this, // class CRestore &restore); // 214 } /* <1a079e> ../cstrike/dlls/triggers.cpp:316 */ void CMultiManager::Restore(CRestore &restore) { // Restore(CMultiManager *const this, // class CRestore &restore); // 316 } /* <1a074b> ../cstrike/dlls/triggers.cpp:1382 */ void CChangeLevel::Restore(CRestore &restore) { // Restore(CChangeLevel *const this, // class CRestore &restore); // 1382 } /* <1a06f8> ../cstrike/dlls/triggers.cpp:2358 */ void CTriggerChangeTarget::Restore(CRestore &restore) { // Restore(CTriggerChangeTarget *const this, // class CRestore &restore); // 2358 } /* <1a06a5> ../cstrike/dlls/triggers.cpp:2445 */ void CTriggerCamera::Restore(CRestore &restore) { // Restore(CTriggerCamera *const this, // class CRestore &restore); // 2445 } /* <1a066a> ../cstrike/dlls/triggers.cpp:807 */ void CTargetCDAudio::Spawn(void) { // Spawn(CTargetCDAudio *const this); // 807 } /* <1a0618> ../cstrike/dlls/triggers.cpp:1323 */ void CFireAndDie::Spawn(void) { // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 1325 } /* <1a051f> ../cstrike/dlls/triggers.cpp:1878 */ void CBaseTrigger::TeleportTouch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 1880 // edict_t *pentTarget; // 1881 // Vector tmp; // 1910 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1906 // FNullEnt(const edict_t *pent); // 1907 // Vector(Vector *const this, // const Vector &v); // 1910 // } } /* <1a03e5> ../cstrike/dlls/triggers.cpp:377 */ void CMultiManager::Restart(void) { // { // int i; // 379 // edict_t *pentTarget; // 380 // const char *name; // 381 // { // class CBaseEntity *pTarget; // 399 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 395 // FNullEnt(const edict_t *pent); // 396 // Instance(edict_t *pent); // 399 // } // IsClone(CMultiManager *const this); // 410 // } } /* <1a0393> ../cstrike/dlls/triggers.cpp:432 */ void CMultiManager::ManagerThink(void) { // { // float time; // 434 // IsClone(CMultiManager *const this); // 446 // } } /* <1a023c> ../cstrike/dlls/triggers.cpp:1835 */ void CTriggerPush::Touch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 1837 // operator*(float fl, // const Vector &v); // 1854 // operator+(const Vector *const this, // const Vector &v); // 1854 // { // Vector vecPush; // 1861 // operator*(float fl, // const Vector &v); // 1861 // operator+(const Vector *const this, // const Vector &v); // 1863 // } // } } /* <1a01d7> ../cstrike/dlls/triggers.cpp:247 */ void CTriggerRelay::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1a01ae> ../cstrike/dlls/triggers.cpp:1337 */ void CFireAndDie::Think(void) { } /* <1a010d> ../cstrike/dlls/triggers.cpp:2376 */ void CTriggerChangeTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBaseEntity *pTarget; // 2378 // { // class CBaseMonster *pMonster; // 2383 // } // } } /* <1a00e4> ../cstrike/dlls/triggers.cpp:671 */ void CTriggerMonsterJump::Think(void) { } /* <1a007c> ../cstrike/dlls/triggers.cpp:942 */ void CBaseTrigger::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1a0014> ../cstrike/dlls/triggers.cpp:2042 */ void CBombTarget::BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <19ffbf> ../cstrike/dlls/triggers.cpp:2074 */ void CHostageRescue::HostageRescueTouch(CBaseEntity *pOther) { // Signal(CUnifiedSignals *const this, // int flSignal); // 2078 } /* <19ff97> ../cstrike/dlls/triggers.cpp:2735 */ void CClientFog::Spawn(void) { } /* <19ff6f> ../cstrike/dlls/triggers.cpp:2447 */ void CTriggerCamera::Spawn(void) { } /* <19ff47> ../cstrike/dlls/triggers.cpp:2402 */ void CTriggerCamera::ObjectCaps(void) { } /* <19ff1f> ../cstrike/dlls/triggers.cpp:2371 */ void CTriggerChangeTarget::Spawn(void) { } /* <19fef7> ../cstrike/dlls/triggers.cpp:2342 */ void CTriggerChangeTarget::ObjectCaps(void) { } /* <19febe> ../cstrike/dlls/triggers.cpp:2319 */ void CTriggerGravity::GravityTouch(CBaseEntity *pOther) { } /* <19fe95> ../cstrike/dlls/triggers.cpp:1786 */ void CLadder::Spawn(void) { } /* <19fe6c> ../cstrike/dlls/triggers.cpp:1772 */ void CLadder::Precache(void) { } /* <19fde3> ../cstrike/dlls/triggers.cpp:1441 */ void CChangeLevel::ExecuteChangeLevel(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1443 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1448 } /* <19fdbb> ../cstrike/dlls/triggers.cpp:1330 */ void CFireAndDie::Precache(void) { } /* <19fd93> ../cstrike/dlls/triggers.cpp:1319 */ void CFireAndDie::ObjectCaps(void) { } /* <19fd6a> ../cstrike/dlls/triggers.cpp:1302 */ void CTriggerVolume::Spawn(void) { } /* <19fd42> ../cstrike/dlls/triggers.cpp:1280 */ void CTriggerCounter::Spawn(void) { } /* <19fd1a> ../cstrike/dlls/triggers.cpp:1214 */ void CBaseTrigger::MultiWaitOver(void) { } /* <19fca2> ../cstrike/dlls/triggers.cpp:678 */ void CTriggerMonsterJump::Touch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 680 // operator*(const Vector *const this, // float fl); // 695 // } } /* <19fc7a> ../cstrike/dlls/triggers.cpp:580 */ void CBaseTrigger::ObjectCaps(void) { } /* <19fc52> ../cstrike/dlls/triggers.cpp:535 */ void CRenderFxManager::Spawn(void) { } /* <19fbce> ../cstrike/dlls/triggers.cpp:347 */ void CMultiManager::Spawn(void) { // { // int swapped; // 355 // { // int i; // 360 // { // int name; // 365 // float delay; // 366 // } // } // } } /* <19fba6> ../cstrike/dlls/triggers.cpp:280 */ void CMultiManager::ObjectCaps(void) { } /* <19fb7e> ../cstrike/dlls/triggers.cpp:240 */ void CTriggerRelay::Spawn(void) { } /* <19fb56> ../cstrike/dlls/triggers.cpp:198 */ void CTriggerRelay::ObjectCaps(void) { } /* <19fb2d> ../cstrike/dlls/triggers.cpp:171 */ void CAutoTrigger::Precache(void) { } /* <19fb05> ../cstrike/dlls/triggers.cpp:165 */ void CAutoTrigger::Spawn(void) { } /* <19fadd> ../cstrike/dlls/triggers.cpp:116 */ void CAutoTrigger::ObjectCaps(void) { } /* <19faa6> ../cstrike/dlls/triggers.cpp:82 */ void CFrictionModifier::ChangeFriction(CBaseEntity *pOther) { } /* <19fa7d> ../cstrike/dlls/triggers.cpp:72 */ void CFrictionModifier::Spawn(void) { } /* <19fa55> ../cstrike/dlls/triggers.cpp:53 */ void CFrictionModifier::ObjectCaps(void) { } /* <19fa2d> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <19fa05> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <19f9cd> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <19f9a4> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <19f97c> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <19f93e> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <19f741> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <19f719> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <19f6f1> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <19f6b9> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <19f654> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <19f61c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <19f5f4> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <19f5cc> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <19f5a4> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <19f57c> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <19f553> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <19f52b> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <19f503> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <19f4db> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <19f4a4> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <19f47c> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <19f454> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <19f41d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <19f3f5> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <19f357> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <19f302> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <19f2cb> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <19f294> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <19f22f> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <19f1e9> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <19f1c1> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <19f199> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <19f165> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <19f12e> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <19f106> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <19f0cf> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <19f0a7> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <19f07f> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <19f05c> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <19f030> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <19f008> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <19efe0> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <19efb8> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <19ef98> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <19ef7d> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <19ef5d> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <19ef3d> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <19eee8> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <19eeb2> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <19ee94> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <19ee5e> ../cstrike/dlls/cbase.h:800 */ CClientFog *GetClassPtr(CClientFog *a) { // { // entvars_t *pev; // 802 // } } /* <19ee45> ../cstrike/dlls/triggers.cpp:2710 */ void CClientFog::CClientFog(void) { } /* <19ee23> ../cstrike/dlls/triggers.cpp:2693 */ inline void CWeather::CWeather(void) { } /* <19eded> ../cstrike/dlls/cbase.h:800 */ CTriggerCamera *GetClassPtr(CTriggerCamera *a) { // { // entvars_t *pev; // 802 // } } /* <19edd0> ../cstrike/dlls/triggers.cpp:2391 */ inline void CTriggerCamera::CTriggerCamera(void) { } /* <19ed9a> ../cstrike/dlls/cbase.h:800 */ CTriggerChangeTarget *GetClassPtr(CTriggerChangeTarget *a) { // { // entvars_t *pev; // 802 // } } /* <19ed7d> ../cstrike/dlls/triggers.cpp:2335 */ inline void CTriggerChangeTarget::CTriggerChangeTarget(void) { } /* <19ed47> ../cstrike/dlls/cbase.h:800 */ CTriggerGravity *GetClassPtr(CTriggerGravity *a) { // { // entvars_t *pev; // 802 // } } /* <19ed25> ../cstrike/dlls/triggers.cpp:2305 */ inline void CTriggerGravity::CTriggerGravity(void) { } /* <19ecef> ../cstrike/dlls/cbase.h:800 */ CTriggerEndSection *GetClassPtr(CTriggerEndSection *a) { // { // entvars_t *pev; // 802 // } } /* <19ecd2> ../cstrike/dlls/triggers.cpp:2234 */ inline void CTriggerEndSection::CTriggerEndSection(void) { } /* <19ec9c> ../cstrike/dlls/cbase.h:800 */ CTriggerSave *GetClassPtr(CTriggerSave *a) { // { // entvars_t *pev; // 802 // } } /* <19ec7f> ../cstrike/dlls/triggers.cpp:2198 */ inline void CTriggerSave::CTriggerSave(void) { } /* <19ec49> ../cstrike/dlls/cbase.h:800 */ CVIP_SafetyZone *GetClassPtr(CVIP_SafetyZone *a) { // { // entvars_t *pev; // 802 // } } /* <19ec2c> ../cstrike/dlls/triggers.cpp:2155 */ inline void CVIP_SafetyZone::CVIP_SafetyZone(void) { } /* <19ebf6> ../cstrike/dlls/cbase.h:800 */ CEscapeZone *GetClassPtr(CEscapeZone *a) { // { // entvars_t *pev; // 802 // } } /* <19ebd9> ../cstrike/dlls/triggers.cpp:2098 */ inline void CEscapeZone::CEscapeZone(void) { } /* <19eba3> ../cstrike/dlls/cbase.h:800 */ CHostageRescue *GetClassPtr(CHostageRescue *a) { // { // entvars_t *pev; // 802 // } } /* <19eb81> ../cstrike/dlls/triggers.cpp:2056 */ inline void CHostageRescue::CHostageRescue(void) { } /* <19eb4b> ../cstrike/dlls/cbase.h:800 */ CBombTarget *GetClassPtr(CBombTarget *a) { // { // entvars_t *pev; // 802 // } } /* <19eb2e> ../cstrike/dlls/triggers.cpp:2007 */ inline void CBombTarget::CBombTarget(void) { } /* <19eaf8> ../cstrike/dlls/cbase.h:800 */ CBuyZone *GetClassPtr(CBuyZone *a) { // { // entvars_t *pev; // 802 // } } /* <19eadb> ../cstrike/dlls/triggers.cpp:1962 */ inline void CBuyZone::CBuyZone(void) { } /* <19ea6f> ../cstrike/dlls/cbase.h:800 */ CTriggerTeleport *GetClassPtr(CTriggerTeleport *a) { // { // entvars_t *pev; // 802 // } } /* <19ea4d> ../cstrike/dlls/triggers.cpp:1935 */ inline void CTriggerTeleport::CTriggerTeleport(void) { } /* <19ea17> ../cstrike/dlls/cbase.h:800 */ CTriggerPush *GetClassPtr(CTriggerPush *a) { // { // entvars_t *pev; // 802 // } } /* <19e9f5> ../cstrike/dlls/triggers.cpp:1797 */ inline void CTriggerPush::CTriggerPush(void) { } /* <19e9bf> ../cstrike/dlls/cbase.h:800 */ CLadder *GetClassPtr(CLadder *a) { // { // entvars_t *pev; // 802 // } } /* <19e99d> ../cstrike/dlls/triggers.cpp:1753 */ inline void CLadder::CLadder(void) { } /* <19e978> ../cstrike/dlls/saverestore.h:47 */ inline void CSave::~CSave( int const __in_chrg) { } /* <19e94e> ../cstrike/dlls/saverestore.h:50 */ inline void CSave::CSave( SAVERESTOREDATA *pdata) { } /* <19e906> ../cstrike/dlls/triggers.cpp:1345 */ inline void CChangeLevel::CChangeLevel(void) { } /* <19e8a7> ../cstrike/dlls/triggers.cpp:1484 */ void CChangeLevel::ChangeLevelNow(CBaseEntity *pActivator) { // { // edict_t *pentLandmark; // 1486 // LEVELLIST levels; // 1487 // class CBaseEntity *pPlayer; // 1502 // { // class CFireAndDie *pFireAndDie; // 1512 // } // } } /* <19e885> ../cstrike/dlls/triggers.cpp:1313 */ inline void CFireAndDie::CFireAndDie(void) { } /* <19e84f> ../cstrike/dlls/cbase.h:800 */ CTriggerVolume *GetClassPtr(CTriggerVolume *a) { // { // entvars_t *pev; // 802 // } } /* <19e82d> ../cstrike/dlls/triggers.cpp:1293 */ inline void CTriggerVolume::CTriggerVolume(void) { } /* <19e7f7> ../cstrike/dlls/cbase.h:800 */ CTriggerCounter *GetClassPtr(CTriggerCounter *a) { // { // entvars_t *pev; // 802 // } } /* <19e7d5> ../cstrike/dlls/triggers.cpp:1273 */ inline void CTriggerCounter::CTriggerCounter(void) { } /* <19e79f> ../cstrike/dlls/cbase.h:800 */ CTriggerOnce *GetClassPtr(CTriggerOnce *a) { // { // entvars_t *pev; // 802 // } } /* <19e77d> ../cstrike/dlls/triggers.cpp:1129 */ inline void CTriggerOnce::CTriggerOnce(void) { } /* <19e747> ../cstrike/dlls/cbase.h:800 */ CTriggerMultiple *GetClassPtr(CTriggerMultiple *a) { // { // entvars_t *pev; // 802 // } } /* <19e725> ../cstrike/dlls/triggers.cpp:1080 */ inline void CTriggerMultiple::CTriggerMultiple(void) { } /* <19e6ef> ../cstrike/dlls/cbase.h:800 */ CTargetCDAudio *GetClassPtr(CTargetCDAudio *a) { // { // entvars_t *pev; // 802 // } } /* <19e6d2> ../cstrike/dlls/triggers.cpp:783 */ inline void CTargetCDAudio::CTargetCDAudio(void) { } /* <19e6b5> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <19e67f> ../cstrike/dlls/cbase.h:800 */ CTriggerCDAudio *GetClassPtr(CTriggerCDAudio *a) { // { // entvars_t *pev; // 802 // } } /* <19e65d> ../cstrike/dlls/triggers.cpp:705 */ inline void CTriggerCDAudio::CTriggerCDAudio(void) { } /* <19e627> ../cstrike/dlls/cbase.h:800 */ CTriggerMonsterJump *GetClassPtr(CTriggerMonsterJump *a) { // { // entvars_t *pev; // 802 // } } /* <19e60a> ../cstrike/dlls/triggers.cpp:641 */ inline void CTriggerMonsterJump::CTriggerMonsterJump(void) { } /* <19e5d4> ../cstrike/dlls/cbase.h:800 */ CTriggerHurt *GetClassPtr(CTriggerHurt *a) { // { // entvars_t *pev; // 802 // } } /* <19e5b2> ../cstrike/dlls/triggers.cpp:629 */ inline void CTriggerHurt::CTriggerHurt(void) { } /* <19e57c> ../cstrike/dlls/cbase.h:800 */ CBaseTrigger *GetClassPtr(CBaseTrigger *a) { // { // entvars_t *pev; // 802 // } } /* <19e55f> ../cstrike/dlls/triggers.cpp:566 */ inline void CBaseTrigger::CBaseTrigger(void) { } /* <19e529> ../cstrike/dlls/cbase.h:800 */ CRenderFxManager *GetClassPtr(CRenderFxManager *a) { // { // entvars_t *pev; // 802 // } } /* <19e50c> ../cstrike/dlls/triggers.cpp:525 */ inline void CRenderFxManager::CRenderFxManager(void) { } /* <19e4f3> ../cstrike/dlls/triggers.cpp:294 */ inline void CMultiManager::ShouldClone(void) { } /* <19e4d6> ../cstrike/dlls/triggers.cpp:264 */ inline void CMultiManager::CMultiManager(void) { } /* <19e4b4> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <19e48c> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <19e408> ../cstrike/dlls/cbase.h:800 */ CTriggerRelay *GetClassPtr(CTriggerRelay *a) { // { // entvars_t *pev; // 802 // } } /* <19e3ed> ../cstrike/dlls/triggers.cpp:191 */ inline void CTriggerRelay::CTriggerRelay(void) { } /* <19e3b7> ../cstrike/dlls/cbase.h:800 */ CAutoTrigger *GetClassPtr(CAutoTrigger *a) { // { // entvars_t *pev; // 802 // } } /* <19e39c> ../cstrike/dlls/triggers.cpp:108 */ inline void CAutoTrigger::CAutoTrigger(void) { } /* <19e37a> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <19e33e> ../cstrike/dlls/cbase.h:800 */ CFrictionModifier *GetClassPtr(CFrictionModifier *a) { // { // entvars_t *pev; // 802 // } } /* <19e323> ../cstrike/dlls/triggers.cpp:44 */ inline void CFrictionModifier::CFrictionModifier(void) { } /* <19e2e4> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <19e29b> ../cstrike/dlls/triggers.cpp:2490 */ void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <19e25a> ../cstrike/dlls/triggers.cpp:2587 */ void CTriggerCamera::FollowTarget(void) { // { // Vector vecGoal; // 2606 // float dx; // 2615 // float dy; // 2616 // } } /* <19e232> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <19e1e1> ../cstrike/dlls/triggers.cpp:1582 */ void InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName) { // { // edict_t *pentVolume; // 1584 // int inVolume; // 1597 // { // class CBaseEntity *pVolume; // 1602 // } // } } /* <19e1b9> ../cstrike/dlls/triggers.cpp:1456 */ void FindLandmark(const char *pLandmarkName) { // { // edict_t *pentLandmark; // 1458 // } } /* <19e160> ../cstrike/dlls/triggers.cpp:1231 */ void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // BOOL fTellActivator; // 1239 // } } /* <19e13b> ../cstrike/dlls/triggers.cpp:1167 */ void CBaseTrigger::ActivateMultiTrigger(CBaseEntity *pActivator) { } /* <19e0c7> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <19e08b> ../cstrike/dlls/triggers.cpp:741 */ void PlayCDTrack(int iTrack) { // { // edict_t *pClient; // 743 // { // char string; // 764 // } // } } /* <19e06d> ../cstrike/dlls/triggers.cpp:652 */ void CTriggerMonsterJump::Spawn(void) { } /* <19e054> ../cstrike/dlls/triggers.cpp:1973 */ void CBuyZone::Spawn(void) { } /* <19e03b> ../cstrike/dlls/triggers.cpp:2206 */ void CTriggerSave::Spawn(void) { } /* <19e022> ../cstrike/dlls/triggers.cpp:2260 */ void CTriggerEndSection::Spawn(void) { } /* <19dffa> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <19dfe1> ../cstrike/dlls/triggers.cpp:293 */ inline void CMultiManager::IsClone(void) { } /* <19dfc3> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <19df9e> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <19df74> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <19df4c> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <19df22> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <19def2> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <19de99> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <19de40> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <19dde7> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <19dda6> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <19dd7c> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <19dd23> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <19dcd6> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <19dcb8> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <19dc80> ../cstrike/dlls/triggers.cpp:1986 */ void CBuyZone::BuyTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 1991 // } } /* <19dc48> ../cstrike/dlls/triggers.cpp:2027 */ void CBombTarget::BombTargetTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2031 // } } /* <19dbf2> ../cstrike/dlls/triggers.cpp:2115 */ void CEscapeZone::EscapeTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2120 // { // int i; // 2135 // { // class CBasePlayer *plr; // 2137 // } // } // } } /* <19db9b> ../cstrike/dlls/triggers.cpp:2173 */ void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther) { // { // class CBasePlayer *p; // 2178 // } } /* <19db6f> ../cstrike/dlls/unisignals.h:55 */ inline void CUnifiedSignals::Signal( int flSignal) { } /* <19db51> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <19daf2> ../cstrike/dlls/triggers.cpp:959 */ void CBaseTrigger::HurtTouch(CBaseEntity *pOther) { // { // float fldmg; // 961 // { // int playerMask; // 986 // } // { // int playerMask; // 1008 // } // } } /* <19dad9> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <19daa1> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <19da13> ../cstrike/dlls/triggers.cpp:91 */ void CFrictionModifier::KeyValue(KeyValueData *pkvd) { } /* <19d9df> ../cstrike/dlls/triggers.cpp:136 */ void CAutoTrigger::KeyValue(KeyValueData *pkvd) { // { // int type; // 145 // } } /* <19d9ab> ../cstrike/dlls/triggers.cpp:216 */ void CTriggerRelay::KeyValue(KeyValueData *pkvd) { // { // int type; // 220 // } } /* <19d966> ../cstrike/dlls/triggers.cpp:318 */ void CMultiManager::KeyValue(KeyValueData *pkvd) { // { // char tmp; // 335 // } } /* <19d941> ../cstrike/dlls/triggers.cpp:1388 */ void CChangeLevel::KeyValue(KeyValueData *pkvd) { } /* <19d91c> ../cstrike/dlls/triggers.cpp:2291 */ void CTriggerEndSection::KeyValue(KeyValueData *pkvd) { } /* <19d8f2> ../cstrike/dlls/triggers.cpp:608 */ void CBaseTrigger::KeyValue(KeyValueData *pkvd) { } /* <19d8ad> ../cstrike/dlls/triggers.cpp:796 */ void CTargetCDAudio::KeyValue(KeyValueData *pkvd) { } /* <19d888> ../cstrike/dlls/triggers.cpp:2360 */ void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) { } /* <19d863> ../cstrike/dlls/triggers.cpp:2462 */ void CTriggerCamera::KeyValue(KeyValueData *pkvd) { } /* <19d839> ../cstrike/dlls/triggers.cpp:2716 */ void CClientFog::KeyValue(KeyValueData *pkvd) { } /* <19d814> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <19d786> ../cstrike/dlls/triggers.cpp:540 */ void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // edict_t *pentTarget; // 544 // { // entvars_t *pevTarget; // 551 // } // } } /* <19d720> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <19d571> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <19d53a> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <19d512> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <19d4e5> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <19d4c3> ../engine/eiface.h:320 */ inline void LEVELLIST::LEVELLIST(void) { } /* <19d4a5> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <19d48c> ../cstrike/dlls/triggers.cpp:177 */ void CAutoTrigger::Think(void) { } /* <19d462> ../cstrike/dlls/triggers.cpp:2218 */ void CTriggerSave::SaveTouch(CBaseEntity *pOther) { } /* <19d419> ../cstrike/dlls/triggers.cpp:2245 */ void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <19d3ef> ../cstrike/dlls/triggers.cpp:2276 */ void CTriggerEndSection::EndSectionTouch(CBaseEntity *pOther) { } /* <19d3c5> ../cstrike/dlls/triggers.cpp:68 */ void CFrictionModifier::Save(CSave &save) { } /* <19d39b> ../cstrike/dlls/triggers.cpp:134 */ void CAutoTrigger::Save(CSave &save) { } /* <19d371> ../cstrike/dlls/triggers.cpp:214 */ void CTriggerRelay::Save(CSave &save) { } /* <19d347> ../cstrike/dlls/triggers.cpp:316 */ void CMultiManager::Save(CSave &save) { } /* <19d31d> ../cstrike/dlls/triggers.cpp:1382 */ void CChangeLevel::Save(CSave &save) { } /* <19d2f3> ../cstrike/dlls/triggers.cpp:2358 */ void CTriggerChangeTarget::Save(CSave &save) { } /* <19d2c9> ../cstrike/dlls/triggers.cpp:2445 */ void CTriggerCamera::Save(CSave &save) { } /* <19d29a> ../cstrike/dlls/triggers.cpp:68 */ void CFrictionModifier::Restore(CRestore &restore) { } /* <19d26b> ../cstrike/dlls/triggers.cpp:134 */ void CAutoTrigger::Restore(CRestore &restore) { } /* <19d23c> ../cstrike/dlls/triggers.cpp:214 */ void CTriggerRelay::Restore(CRestore &restore) { } /* <19d20d> ../cstrike/dlls/triggers.cpp:316 */ void CMultiManager::Restore(CRestore &restore) { } /* <19d1de> ../cstrike/dlls/triggers.cpp:1382 */ void CChangeLevel::Restore(CRestore &restore) { } /* <19d1af> ../cstrike/dlls/triggers.cpp:2358 */ void CTriggerChangeTarget::Restore(CRestore &restore) { } /* <19d180> ../cstrike/dlls/triggers.cpp:2445 */ void CTriggerCamera::Restore(CRestore &restore) { } /* <19d158> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <19d130> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <19d106> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <19d0de> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <19d0c0> ../cstrike/dlls/triggers.cpp:807 */ void CTargetCDAudio::Spawn(void) { } /* <19d0a2> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */ void func_weaponcheck(entvars_t *pev) { // GetClassPtr(CFuncWeaponCheck *a); // 422 } /* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */ void func_grencatch(entvars_t *pev) { // GetClassPtr(CBaseGrenCatch *a); // 282 } /* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */ void CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer) { } /* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */ void CHalfLifeTraining::HostageDied(void) { // { // class CBasePlayer *pPlayer; // 31 // } } /* <18bcdd> ../cstrike/dlls/training_gamerules.cpp:23 */ void CHalfLifeTraining::CHalfLifeTraining(void) { } /* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */ void CHalfLifeTraining::CHalfLifeTraining(void) { } /* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */ void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 464 // FStrEq(const char *sz1, // const char *sz2); // 469 // KeyValue(CFuncWeaponCheck *const this, // KeyValueData *pkvd); // 462 } /* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */ void CBaseGrenCatch::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 360 // FStrEq(const char *sz1, // const char *sz2); // 365 // FStrEq(const char *sz1, // const char *sz2); // 370 // FStrEq(const char *sz1, // const char *sz2); // 372 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 376 // FStrEq(const char *sz1, // const char *sz2); // 373 } /* <18b9ba> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */ void CBaseGrenCatch::Think(void) { // { // class CGrenade *pGrenade; // 302 // BOOL m_fSmokeTouchingLastFrame; // 304 // class CBaseEntity *pTrigger; // 320 // { // Vector vMax; // 311 // Vector vMin; // 311 // Vector(Vector *const this, // float X, // float Y, // float Z); // 312 // Vector(Vector *const this, // float X, // float Y, // float Z); // 312 // Vector(Vector *const this, // const Vector &v); // 311 // Vector(Vector *const this, // const Vector &v); // 311 // strstr(const char *__haystack, // const char *__needle); // 314 // Length(const Vector *const this); // 315 // } // } } /* <18b81c> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */ void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) { // { // class CBaseEntity *pWeaponEntity; // 169 // } // PlayerSpawn(CHalfLifeTraining *const this, // class CBasePlayer *pPlayer); // 151 } /* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */ void CBaseGrenCatch::Save(CSave &save) { // Save(CBaseGrenCatch *const this, // class CSave &save); // 280 } /* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */ void CFuncWeaponCheck::Save(CSave &save) { // Save(CFuncWeaponCheck *const this, // class CSave &save); // 420 } /* <18b6b5> ../cstrike/dlls/training_gamerules.cpp:280 */ void CBaseGrenCatch::Restore(CRestore &restore) { // Restore(CBaseGrenCatch *const this, // class CRestore &restore); // 280 } /* <18b668> ../cstrike/dlls/training_gamerules.cpp:420 */ void CFuncWeaponCheck::Restore(CRestore &restore) { // Restore(CFuncWeaponCheck *const this, // class CRestore &restore); // 420 } /* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */ void CFuncWeaponCheck::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 430 // } // Touch(CFuncWeaponCheck *const this, // class CBaseEntity *pOther); // 424 } /* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */ void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer) { // { // class CGrenade *pBomb; // 94 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 81 // { // class CBasePlayerWeapon *pWeapon; // 82 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 124 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 127 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 105 // } } /* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */ void CHalfLifeTraining::CheckWinConditions(void) { // { // class CBaseEntity *pHostage; // 229 // { // class CGrenade *pBomb; // 217 // Instance(edict_t *pent); // 225 // Instance(edict_t *pent); // 225 // } // { // class CGrenade *pBomb; // 205 // Instance(edict_t *pent); // 213 // Instance(edict_t *pent); // 213 // } // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 229 // Instance(edict_t *pent); // 229 // { // class CBaseEntity *pRescueArea; // 236 // class CBaseEntity *pFirstRescueArea; // 237 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 236 // Vector(Vector *const this, // float X, // float Y, // float Z); // 235 // Vector(Vector *const this, // float X, // float Y, // float Z); // 235 // Instance(edict_t *pent); // 236 // } // } } /* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */ void CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { // { // class CBaseEntity *pSpot; // 36 // FNullEnt(CBaseEntity *ent); // 37 // INDEXENT(int iEdictNum); // 40 // operator+(const Vector *const this, // const Vector &v); // 43 // edict(CBaseEntity *const this); // 50 // } } /* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */ void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { // edict(CBaseEntity *const this); // 198 } /* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */ void CBaseGrenCatch::Touch(CBaseEntity *pOther) { // strstr(const char *__haystack, // const char *__needle); // 297 } /* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */ void CFuncWeaponCheck::Spawn(void) { } /* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */ void CBaseGrenCatch::Spawn(void) { } /* <18aedc> ../cstrike/dlls/training_gamerules.cpp:258 */ void CBaseGrenCatch::ObjectCaps(void) { } /* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */ void CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer) { } /* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */ void CHalfLifeTraining::ItemShouldRespawn(CItem *pItem) { } /* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */ void CHalfLifeTraining::InitHUD(CBasePlayer *pl) { } /* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */ void CHalfLifeTraining::IsDeathmatch(void) { } /* <18adf5> ../cstrike/dlls/gamerules.h:548 */ void CHalfLifeTraining::CheckMapConditions(void) { } /* <18adcf> ../cstrike/dlls/gamerules.h:538 */ void CHalfLifeTraining::IsMultiplayer(void) { } /* <18ada9> ../cstrike/dlls/gamerules.h:395 */ void CHalfLifeMultiplay::EndMultiplayerGame(void) { } /* <18ad83> ../cstrike/dlls/gamerules.h:389 */ void CHalfLifeMultiplay::PlayTextureSounds(void) { } /* <18ad49> ../cstrike/dlls/gamerules.h:386 */ void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity) { } /* <18ad1d> ../cstrike/dlls/gamerules.h:187 */ void CGameRules::IsFreezePeriod(void) { } /* <18ace9> ../cstrike/dlls/gamerules.h:177 */ void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) { } /* <18ac8b> ../cstrike/dlls/gamerules.h:176 */ void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) { } /* <18ac57> ../cstrike/dlls/gamerules.h:175 */ void CGameRules::IsValidTeam(const char *pTeamName) { } /* <18ac23> ../cstrike/dlls/gamerules.h:174 */ void CGameRules::GetIndexedTeamName(int teamIndex) { } /* <18abef> ../cstrike/dlls/gamerules.h:173 */ void CGameRules::GetTeamIndex(const char *pTeamName) { } /* <18abad> ../cstrike/dlls/gamerules.h:113 */ void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) { } /* <18ab5c> ../cstrike/dlls/gamerules.h:100 */ void CGameRules::IsTeamplay(void) { } /* <18ab30> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <18aaf5> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <18a91b> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <18a8f5> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <18a8cf> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <18a89a> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <18a83b> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <18a815> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <18a7ef> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <18a7c9> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <18a7a3> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <18a77c> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <18a756> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <18a730> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <18a70a> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <18a6d6> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <18a6b0> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <18a68a> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <18a656> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <18a630> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <18a59c> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <18a54c> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <18a518> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <18a4e4> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <18a483> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <18a441> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <18a41b> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <18a3f5> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <18a3c3> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <18a383> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <18a35d> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <18a329> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <18a303> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <18a2dd> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <18a2bc> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <18a296> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <18a270> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <18a23e> ../cstrike/dlls/cbase.h:800 */ CFuncWeaponCheck *GetClassPtr(CFuncWeaponCheck *a) { // { // entvars_t *pev; // 802 // } } /* <18a222> ../cstrike/dlls/training_gamerules.cpp:385 */ inline void CFuncWeaponCheck::CFuncWeaponCheck(void) { } /* <18a1f0> ../cstrike/dlls/cbase.h:800 */ CBaseGrenCatch *GetClassPtr(CBaseGrenCatch *a) { // { // entvars_t *pev; // 802 // } } /* <18a1d5> ../cstrike/dlls/training_gamerules.cpp:252 */ inline void CBaseGrenCatch::CBaseGrenCatch(void) { } /* <18a17c> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <18a0ff> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <18a0d8> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <18a0bf> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <18a066> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <18a048> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <189fbf> ../cstrike/dlls/training_gamerules.cpp:151 */ void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) { // { // class CBaseEntity *pWeaponEntity; // 169 // } } /* <189fa6> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <189f59> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <189efa> ../cstrike/dlls/training_gamerules.cpp:462 */ void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) { } /* <189ed6> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <189dbb> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <189d71> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <189d38> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <189d11> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <189ce5> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <189cbd> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <189c93> ../cstrike/dlls/training_gamerules.cpp:280 */ void CBaseGrenCatch::Save(CSave &save) { } /* <189c69> ../cstrike/dlls/training_gamerules.cpp:420 */ void CFuncWeaponCheck::Save(CSave &save) { } /* <189c3a> ../cstrike/dlls/training_gamerules.cpp:280 */ void CBaseGrenCatch::Restore(CRestore &restore) { } /* <189c10> ../cstrike/dlls/training_gamerules.cpp:420 */ void CFuncWeaponCheck::Restore(CRestore &restore) { } /* <189bcc> ../cstrike/dlls/training_gamerules.cpp:424 */ void CFuncWeaponCheck::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 430 // { // int i; // 432 // } // } } /* <189b82> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <184a30> ../cstrike/dlls/subs.cpp:577 */ /* linkage=_Z13FEntIsVisibleP9entvars_sS0_ */ BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget) { // { // Vector vecSpot1; // 581 // Vector vecSpot2; // 582 // TraceResult tr; // 583 // operator+(const Vector *const this, // const Vector &v); // 581 // operator+(const Vector *const this, // const Vector &v); // 582 // } } /* <1849e3> ../cstrike/dlls/subs.cpp:557 */ void AxisDelta(int flags, Vector &angle1, Vector &angle2) { } /* <1849bd> ../cstrike/dlls/subs.cpp:546 */ void AxisDir(entvars_t *pev) { } /* <184984> ../cstrike/dlls/subs.cpp:535 */ void AxisValue(int flags, Vector &angles) { } /* <18487c> ../cstrike/dlls/subs.cpp:491 */ void CBaseToggle::AngularMove(Vector vecDestAngle, float flSpeed) { // { // Vector vecDestDelta; // 506 // float flTravelTime; // 509 // operator==(const Vector *const this, // const Vector &v); // 499 // operator-(const Vector *const this, // const Vector &v); // 506 // Length(const Vector *const this); // 509 // operator/(const Vector *const this, // float fl); // 516 // AngularMoveDone(CBaseToggle *const this); // 501 // } } /* <184855> ../cstrike/dlls/subs.cpp:474 */ void CBaseToggle::IsLockedByMaster(void) { } /* <18474d> ../cstrike/dlls/subs.cpp:431 */ void CBaseToggle::LinearMove(Vector vecDest, float flSpeed) { // { // Vector vecDestDelta; // 446 // float flTravelTime; // 449 // operator==(const Vector *const this, // const Vector &v); // 439 // operator-(const Vector *const this, // const Vector &v); // 446 // Length(const Vector *const this); // 449 // operator/(const Vector *const this, // float fl); // 456 // LinearMoveDone(CBaseToggle *const this); // 441 // } } /* <1846d9> ../cstrike/dlls/subs.cpp:335 */ /* linkage=_Z10SetMovedirP9entvars_s */ void SetMovedir(entvars_t *pev) { // operator==(const Vector *const this, // const Vector &v); // 337 // operator==(const Vector *const this, // const Vector &v); // 341 } /* <1844c2> ../cstrike/dlls/subs.cpp:252 */ void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) { // { // class CBaseDelay *pTemp; // 266 // GetClassPtr(CBaseDelay *a); // 266 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 267 // edict(CBaseEntity *const this); // 285 // } // { // edict_t *pentKillTarget; // 301 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 304 // FNullEnt(const edict_t *pent); // 305 // Instance(edict_t *pent); // 307 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 310 // } } /* <1843f8> ../cstrike/dlls/subs.cpp:249 */ void DelayedUse(entvars_t *pev) { // GetClassPtr(CBaseDelay *a); // 249 } /* <184158> ../cstrike/dlls/subs.cpp:357 */ void CBaseDelay::DelayThink(void) { // { // class CBaseEntity *pActivator; // 359 // Instance(edict_t *pent); // 363 // SUB_UseTargets(CBaseDelay *const this, // class CBaseEntity *pActivator, // USE_TYPE useType, // float value); // 366 // } } /* <184126> ../cstrike/dlls/cbase.h:800 */ CBaseDelay *GetClassPtr(CBaseDelay *a) { // { // entvars_t *pev; // 802 // } } /* <1840d5> ../cstrike/dlls/subs.cpp:183 */ void CBaseEntity::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) { } /* <183fb0> ../cstrike/dlls/subs.cpp:195 */ /* linkage=_Z11FireTargetsPKcP11CBaseEntityS2_8USE_TYPEf */ void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // edict_t *pentTarget; // 197 // { // class CBaseEntity *pTarget; // 209 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 205 // FNullEnt(const edict_t *pent); // 206 // Instance(edict_t *pent); // 209 // } // } } /* <183f8a> ../cstrike/dlls/subs.cpp:135 */ void CBaseEntity::SUB_DoNothing(void) { } /* <183f38> ../cstrike/dlls/subs.cpp:120 */ void CBaseEntity::SUB_Remove(void) { // UpdateOnRemove(CBaseEntity *const this); // 122 } /* <183f03> ../cstrike/dlls/subs.cpp:98 */ void CBaseEntity::UpdateOnRemove(void) { // { // int i; // 100 // } } /* <183edf> ../cstrike/dlls/subs.cpp:98 */ void CBaseEntity::UpdateOnRemove(void) { // { // int i; // 100 // } } /* <183e15> ../cstrike/dlls/subs.cpp:77 */ void info_bomb_target(entvars_t *pev) { // GetClassPtr(CPointEntity *a); // 77 } /* <183d4b> ../cstrike/dlls/subs.cpp:75 */ void info_hostage_rescue(entvars_t *pev) { // GetClassPtr(CPointEntity *a); // 75 } /* <183c81> ../cstrike/dlls/subs.cpp:72 */ void info_landmark(entvars_t *pev) { // GetClassPtr(CPointEntity *a); // 72 } /* <183bb7> ../cstrike/dlls/subs.cpp:71 */ void info_vip_start(entvars_t *pev) { // GetClassPtr(CBaseDMStart *a); // 71 } /* <183aed> ../cstrike/dlls/subs.cpp:70 */ void info_player_start(entvars_t *pev) { // GetClassPtr(CPointEntity *a); // 70 } /* <1839f1> ../cstrike/dlls/subs.cpp:69 */ void info_player_deathmatch(entvars_t *pev) { // GetClassPtr(CBaseDMStart *a); // 69 } /* <1839bf> ../cstrike/dlls/cbase.h:800 */ CBaseDMStart *GetClassPtr(CBaseDMStart *a) { // { // entvars_t *pev; // 802 // } } /* <1838f5> ../cstrike/dlls/subs.cpp:57 */ void info_null(entvars_t *pev) { // GetClassPtr(CNullEntity *a); // 57 } /* <1836dc> ../cstrike/dlls/subs.cpp:397 */ void CBaseToggle::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 399 // FStrEq(const char *sz1, // const char *sz2); // 404 // KeyValue(CBaseToggle *const this, // KeyValueData *pkvd); // 397 // atof(const char *__nptr); // 401 // atof(const char *__nptr); // 406 } /* <183647> ../cstrike/dlls/subs.cpp:79 */ void CBaseDMStart::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 81 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 87 // KeyValue(CBaseDMStart *const this, // KeyValueData *pkvd); // 79 } /* <18356f> ../cstrike/dlls/subs.cpp:149 */ void CBaseDelay::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 151 // FStrEq(const char *sz1, // const char *sz2); // 156 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 163 // atof(const char *__nptr); // 153 // KeyValue(CBaseDelay *const this, // KeyValueData *pkvd); // 149 } /* <183523> ../cstrike/dlls/subs.cpp:147 */ void CBaseDelay::Save(CSave &save) { // Save(CBaseDelay *const this, // class CSave &save); // 147 } /* <1834d6> ../cstrike/dlls/subs.cpp:394 */ void CBaseToggle::Save(CSave &save) { // Save(CBaseToggle *const this, // class CSave &save); // 394 } /* <18348a> ../cstrike/dlls/subs.cpp:147 */ void CBaseDelay::Restore(CRestore &restore) { // Restore(CBaseDelay *const this, // class CRestore &restore); // 147 } /* <18343d> ../cstrike/dlls/subs.cpp:394 */ void CBaseToggle::Restore(CRestore &restore) { // Restore(CBaseToggle *const this, // class CRestore &restore); // 394 } /* <183417> ../cstrike/dlls/subs.cpp:53 */ void CNullEntity::Spawn(void) { } /* <1833c8> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <18337e> ../cstrike/dlls/subs.cpp:465 */ void CBaseToggle::LinearMoveDone(void) { } /* <183365> ../cstrike/dlls/subs.cpp:465 */ void CBaseToggle::LinearMoveDone(void) { } /* <18331c> ../cstrike/dlls/subs.cpp:90 */ void CBaseDMStart::IsTriggered(CBaseEntity *pEntity) { // { // BOOL master; // 92 // } } /* <1832fb> ../cstrike/dlls/subs.cpp:525 */ void CBaseToggle::AngularMoveDone(void) { } /* <1832e2> ../cstrike/dlls/subs.cpp:525 */ void CBaseToggle::AngularMoveDone(void) { } /* <1832bc> ../cstrike/dlls/subs.cpp:38 */ void CPointEntity::Spawn(void) { } /* <183296> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <183270> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <183236> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <183209> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <1831e3> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <1831a8> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <182fce> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <182fa8> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <182f82> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <182f4d> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <182eee> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <182eb9> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <182e93> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <182e6d> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <182e47> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <182e21> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <182dfa> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <182dd4> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <182dae> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <182d88> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <182d54> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <182d2e> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <182d08> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <182cd4> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <182cae> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <182c1a> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <182bca> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <182b96> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <182b62> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <182b14> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <182ad2> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <182aac> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <182a86> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <182a54> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <182a14> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <1829ee> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <1829ba> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <182994> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <18296e> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <18294d> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <182924> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <1828fe> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <1828d8> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <1828b2> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <182899> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <182839> ../cstrike/dlls/subs.cpp:252 */ void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value) { // { // class CBaseDelay *pTemp; // 266 // } // { // edict_t *pentKillTarget; // 301 // } } /* <1827f9> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <1827de> ../cstrike/dlls/subs.cpp:59 */ inline void CBaseDMStart::CBaseDMStart(void) { } /* <1827c2> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <182790> ../cstrike/dlls/cbase.h:800 */ CNullEntity *GetClassPtr(CNullEntity *a) { // { // entvars_t *pev; // 802 // } } /* <182770> ../cstrike/dlls/subs.cpp:45 */ inline void CNullEntity::CNullEntity(void) { } /* <182717> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <1826f4> ../cstrike/dlls/vector.h:114 */ inline void Vector::operator/(float fl) { } /* <1826cd> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <18268b> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <182628> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <18260f> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1825ac> ../cstrike/dlls/subs.cpp:79 */ void CBaseDMStart::KeyValue(KeyValueData *pkvd) { } /* <182587> ../cstrike/dlls/subs.cpp:397 */ void CBaseToggle::KeyValue(KeyValueData *pkvd) { } /* <182563> ../cstrike/dlls/subs.cpp:149 */ void CBaseDelay::KeyValue(KeyValueData *pkvd) { } /* <18253f> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <182474> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <182440> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <182419> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1823ed> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1823cd> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <1823af> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <182386> ../cstrike/dlls/subs.cpp:147 */ void CBaseDelay::Save(CSave &save) { } /* <18235c> ../cstrike/dlls/subs.cpp:394 */ void CBaseToggle::Save(CSave &save) { } /* <18232e> ../cstrike/dlls/subs.cpp:147 */ void CBaseDelay::Restore(CRestore &restore) { } /* <1822ff> ../cstrike/dlls/subs.cpp:394 */ void CBaseToggle::Restore(CRestore &restore) { } /* <1822e1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <17d35d> ../cstrike/dlls/spectator.cpp:61 */ void CBaseSpectator::SpectatorImpulseCommand(void) { // { // edict_t *pGoal; // 63 // edict_t *pPreviousGoal; // 64 // edict_t *pCurrentGoal; // 65 // BOOL bFound; // 66 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 82 // FNullEnt(const edict_t *pent); // 90 // } } /* <17d2c2> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <17d297> ../cstrike/dlls/spectator.cpp:142 */ void CBaseSpectator::Spawn(void) { } /* <17d271> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <17d236> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <17d05c> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <17d036> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <17d010> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <17cfdb> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <17cf7c> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <17cf47> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <17cf21> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <17cefb> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <17ced5> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <17ceaf> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <17ce88> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <17ce62> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <17ce3c> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <17ce16> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <17cde2> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <17cdbc> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <17cd96> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <17cd62> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <17cd3c> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <17cca8> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <17cc58> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <17cc24> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <17cbf0> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <17cba2> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <17cb60> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <17cb3a> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <17cb14> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <17cae2> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <17caa2> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <17ca76> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <17ca42> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <17ca1c> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <17c9f6> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <17c9d5> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <17c9a1> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <17c97b> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <17c955> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <17c8f2> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <17c89e> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <17c7ca> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <17c791> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <17c76a> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <17c73e> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1790b8> ../cstrike/dlls/soundent.cpp:367 */ void ClientSoundIndex(edict_t *pClient) { // { // int iReturn; // 369 // ENTINDEX(edict_t *pEdict); // 369 // } } /* <179093> ../cstrike/dlls/soundent.cpp:339 */ void SoundPointerForIndex(int iIndex) { } /* <179083> ../cstrike/dlls/soundent.cpp:325 */ void FreeList(void) { } /* <179073> ../cstrike/dlls/soundent.cpp:312 */ void ActiveList(void) { } /* <179031> ../cstrike/dlls/soundent.cpp:274 */ void CSoundEnt::ISoundsInList(int iListType) { // { // int i; // 276 // int iThisSound; // 277 // } } /* <17900a> ../cstrike/dlls/soundent.cpp:80 */ void CSoundEnt::Spawn(void) { } /* <178f4e> ../cstrike/dlls/soundent.cpp:228 */ void CSoundEnt::Initialize(void) { // { // int i; // 230 // int iSound; // 231 // Clear(CSound *const this); // 239 // IAllocSound(CSoundEnt *const this); // 249 // } } /* <178e94> ../cstrike/dlls/soundent.cpp:200 */ void InsertSound(int iType, Vector &vecOrigin, int iVolume, float flDuration) { // { // int iThisSound; // 202 // IAllocSound(CSoundEnt *const this); // 210 // } } /* <178e2d> ../cstrike/dlls/soundent.cpp:171 */ void CSoundEnt::IAllocSound(void) { // { // int iNewSound; // 173 // } // IAllocSound(CSoundEnt *const this); // 171 } /* <178e07> ../cstrike/dlls/soundent.cpp:141 */ void FreeSound(int iSound, int iPrevious) { } /* <178ddf> ../cstrike/dlls/soundent.cpp:67 */ void CSound::FIsScent(void) { } /* <178db7> ../cstrike/dlls/soundent.cpp:54 */ void CSound::FIsSound(void) { } /* <178d8f> ../cstrike/dlls/soundent.cpp:43 */ void CSound::Reset(void) { } /* <178d6e> ../cstrike/dlls/soundent.cpp:29 */ void CSound::Clear(void) { } /* <178ca4> ../cstrike/dlls/soundent.cpp:22 */ void soundent(entvars_t *pev) { // GetClassPtr(CSoundEnt *a); // 22 } /* <178b0c> ../cstrike/dlls/soundent.cpp:93 */ void CSoundEnt::Think(void) { // { // int iSound; // 95 // int iPreviousSound; // 96 // { // int iNext; // 107 // FreeSound(int iSound, // int iPrevious); // 110 // } // } // Think(CSoundEnt *const this); // 93 } /* <178aeb> ../cstrike/dlls/soundent.cpp:141 */ void FreeSound(int iSound, int iPrevious) { } /* <178a9c> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <178a76> ../cstrike/dlls/soundent.cpp:132 */ void CSoundEnt::Precache(void) { } /* <178a50> ../cstrike/dlls/soundent.h:86 */ void CSoundEnt::ObjectCaps(void) { } /* <178a2a> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <1789ef> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <178815> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <1787ef> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1787c9> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <178794> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <178735> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <178700> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1786da> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <1786b4> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <17868e> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <178667> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <178641> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <17861b> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <1785f5> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <1785c1> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <17859b> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <178575> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <178541> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <17851b> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <178487> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <178437> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <178403> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <1783cf> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <178381> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <17833f> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <178319> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <1782f3> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <1782c1> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <178281> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <178255> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <178221> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <1781fb> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <1781d5> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <1781a1> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <17817b> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <178149> ../cstrike/dlls/cbase.h:800 */ CSoundEnt *GetClassPtr(CSoundEnt *a) { // { // entvars_t *pev; // 802 // } } /* <17812e> ../cstrike/dlls/soundent.h:67 */ inline void CSoundEnt::CSoundEnt(void) { } /* <1780b8> ../cstrike/dlls/soundent.h:44 */ inline void CSound::CSound(void) { } /* <17809d> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <178042> ../cstrike/dlls/soundent.cpp:93 */ void CSoundEnt::Think(void) { // { // int iSound; // 95 // int iPreviousSound; // 96 // { // int iNext; // 107 // } // } } /* <178005> ../cstrike/dlls/soundent.cpp:274 */ void CSoundEnt::ISoundsInList(int iListType) { // { // int i; // 276 // int iThisSound; // 277 // } } /* <177fe5> ../cstrike/dlls/soundent.cpp:29 */ void CSound::Clear(void) { } /* <177fba> ../cstrike/dlls/soundent.cpp:171 */ void CSoundEnt::IAllocSound(void) { // { // int iNewSound; // 173 // } } /* <177f9c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <177f48> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <177eae> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <177e7a> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <177e53> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <177e27> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <177e09> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <17428e> ../cstrike/dlls/sound.cpp:960 */ void CEnvSound::Think(void) { // //env_sound_Think_fast: // 1039 // //env_sound_Think_slow: // 1043 // { // edict_t *pentPlayer; // 965 // class CBasePlayer *pPlayer; // 966 // float flRange; // 972 // edict(CBaseEntity *const this); // 965 // FNullEnt(const edict_t *pent); // 968 // VARS(edict_t *pent); // 971 // FNullEnt(const edict_t *pent); // 977 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1024 // } } /* <17406b> ../cstrike/dlls/sound.cpp:1885 */ void speaker(entvars_t *pev) { // GetClassPtr(CSpeaker *a); // 1885 } /* <173d99> ../cstrike/dlls/sound.cpp:1697 */ /* linkage=_Z21TEXTURETYPE_PlaySoundP11TraceResult6VectorS1_i */ float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType) { // { // char chTextureType; // 1701 // float fvol; // 1702 // float fvolbar; // 1703 // char szbuffer; // 1704 // const char *pTextureName; // 1705 // float rgfl1; // 1706 // float rgfl2; // 1707 // char *rgsz; // 1708 // int cnt; // 1709 // float fattn; // 1710 // class CBaseEntity *pEntity; // 1715 // Instance(edict_t *pent); // 1715 // CopyToArray(const Vector *const this, // float *rgfl); // 1730 // CopyToArray(const Vector *const this, // float *rgfl); // 1731 // TEXTURETYPE_Find(char *name); // 1752 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1833 // { // float flVolume; // 1847 // ENT(EOFFSET eoffset); // 1851 // ENT(EOFFSET eoffset); // 1850 // } // ENT(EOFFSET eoffset); // 1857 // ENT(EOFFSET eoffset); // 1737 // } } /* <173d41> ../cstrike/dlls/sound.cpp:1680 */ char TEXTURETYPE_Find(char *name) { // { // int i; // 1684 // } } /* <173cc2> ../cstrike/dlls/sound.cpp:1610 */ /* linkage=_Z16TEXTURETYPE_Initv */ void TEXTURETYPE_Init(void) { // { // char buffer; // 1612 // int i; // 1613 // int j; // 1613 // byte *pMemFile; // 1614 // int fileSize; // 1615 // int filePos; // 1615 // } } /* <173a7b> ../cstrike/dlls/sound.cpp:1530 */ /* linkage=_Z19EMIT_GROUPNAME_SUITP7edict_sPKc */ void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname) { // { // float fvol; // 1532 // int pitch; // 1533 // SENTENCEG_PlayRndSz(edict_t *entity, // const char *szgroupname, // float volume, // float attenuation, // int flags, // int pitch); // 1540 // } } /* <1738c3> ../cstrike/dlls/sound.cpp:1515 */ /* linkage=_Z17EMIT_GROUPID_SUITP7edict_si */ void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg) { // { // float fvol; // 1517 // int pitch; // 1518 // SENTENCEG_PlayRndI(edict_t *entity, // int isentenceg, // float volume, // float attenuation, // int flags, // int pitch); // 1525 // } } /* <173770> ../cstrike/dlls/sound.cpp:1500 */ /* linkage=_Z15EMIT_SOUND_SUITP7edict_sPKc */ void EMIT_SOUND_SUIT(edict_t *entity, const char *sample) { // { // float fvol; // 1502 // int pitch; // 1503 // EMIT_SOUND_DYN(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation, // int flags, // int pitch); // 1510 // } } /* <1734e4> ../cstrike/dlls/sound.cpp:1334 */ /* linkage=_Z14SENTENCEG_Initv */ void SENTENCEG_Init(void) { // { // char buffer; // 1336 // char szgroup; // 1337 // int i; // 1338 // int j; // 1338 // int isentencegs; // 1339 // int filePos; // 1353 // int fileSize; // 1353 // byte *pMemFile; // 1354 // { // const char *pString; // 1388 // } // USENTENCEG_InitLRU(unsigned char *plru, // int count); // 1449 // } } /* <173360> ../cstrike/dlls/sound.cpp:1311 */ /* linkage=_Z14SENTENCEG_StopP7edict_sii */ void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick) { // { // char buffer; // 1313 // char sznum; // 1314 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 1327 // } } /* <173125> ../cstrike/dlls/sound.cpp:1285 */ /* linkage=_Z26SENTENCEG_PlaySequentialSzP7edict_sPKcffiiii */ int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset) { // { // char name; // 1288 // int ipicknext; // 1289 // int isentenceg; // 1290 // SENTENCEG_GetIndex(const char *szgroupname); // 1297 // USENTENCEG_PickSequential(int isentenceg, // char *szfound, // int ipick, // int freset); // 1301 // EMIT_SOUND_DYN(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation, // int flags, // int pitch); // 1303 // } } /* <172b7a> ../cstrike/dlls/sound.cpp:1930 */ void CSpeaker::SpeakerThink(void) { // { // char *szSoundFile; // 1932 // float flvolume; // 1933 // float flattenuation; // 1934 // int flags; // 1935 // int pitch; // 1936 // SENTENCEG_PlayRndSz(edict_t *entity, // const char *szgroupname, // float volume, // float attenuation, // int flags, // int pitch); // 1980 // } } /* <172b37> ../cstrike/dlls/sound.cpp:1457 */ int SENTENCEG_Lookup(const char *sample, char *sentencenum) { // { // char sznum; // 1459 // int i; // 1465 // } } /* <172b0c> ../cstrike/dlls/sound.cpp:1213 */ int SENTENCEG_GetIndex(const char *szgroupname) { // { // int i; // 1215 // } } /* <1729cb> ../cstrike/dlls/sound.cpp:1163 */ /* linkage=_Z15USENTENCEG_PickiPc */ int USENTENCEG_Pick(int isentenceg, char *szfound) { // { // char *szgroupname; // 1165 // unsigned char *plru; // 1166 // unsigned char i; // 1167 // unsigned char count; // 1168 // char sznum; // 1169 // unsigned char ipick; // 1170 // int ffound; // 1171 // USENTENCEG_InitLRU(unsigned char *plru, // int count); // 1195 // } } /* <17290a> ../cstrike/dlls/sound.cpp:1115 */ int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset) { // { // char *szgroupname; // 1117 // unsigned char count; // 1118 // char sznum; // 1119 // } } /* <172633> ../cstrike/dlls/sound.cpp:919 */ /* linkage=_Z16FEnvSoundInRangeP9entvars_sS0_Pf */ BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange) { // { // class CEnvSound *pSound; // 921 // Vector vecSpot1; // 922 // Vector vecSpot2; // 923 // Vector vecRange; // 924 // float flRange; // 925 // TraceResult tr; // 926 // GetClassPtr(CEnvSound *a); // 921 // operator+(const Vector *const this, // const Vector &v); // 922 // operator+(const Vector *const this, // const Vector &v); // 923 // operator-(const Vector *const this, // const Vector &v); // 937 // Length(const Vector *const this); // 938 // } } /* <172566> ../cstrike/dlls/sound.cpp:891 */ void env_sound(entvars_t *pev) { // GetClassPtr(CEnvSound *a); // 891 } /* <172534> ../cstrike/dlls/cbase.h:800 */ CEnvSound *GetClassPtr(CEnvSound *a) { // { // entvars_t *pev; // 802 // } } /* <1724f8> ../cstrike/dlls/sound.cpp:223 */ void CAmbientGeneric::Restart(void) { // { // char *szSoundFile; // 247 // } } /* <1724bb> ../cstrike/dlls/sound.cpp:296 */ void CAmbientGeneric::Precache(void) { // { // char *szSoundFile; // 298 // } } /* <172418> ../cstrike/dlls/sound.cpp:605 */ void CAmbientGeneric::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // char *szSoundFile; // 607 // float fraction; // 608 // { // int pitchinc; // 649 // } // } } /* <1723db> ../cstrike/dlls/sound.cpp:521 */ void CAmbientGeneric::InitModulationParms(void) { // { // int pitchinc; // 523 // } } /* <172311> ../cstrike/dlls/sound.cpp:140 */ void ambient_generic(entvars_t *pev) { // GetClassPtr(CAmbientGeneric *a); // 140 } /* <171f38> ../cstrike/dlls/sound.cpp:717 */ void CAmbientGeneric::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 723 // FStrEq(const char *sz1, // const char *sz2); // 730 // FStrEq(const char *sz1, // const char *sz2); // 740 // FStrEq(const char *sz1, // const char *sz2); // 750 // FStrEq(const char *sz1, // const char *sz2); // 764 // FStrEq(const char *sz1, // const char *sz2); // 778 // FStrEq(const char *sz1, // const char *sz2); // 791 // FStrEq(const char *sz1, // const char *sz2); // 805 // FStrEq(const char *sz1, // const char *sz2); // 819 // FStrEq(const char *sz1, // const char *sz2); // 827 // FStrEq(const char *sz1, // const char *sz2); // 839 // FStrEq(const char *sz1, // const char *sz2); // 850 // FStrEq(const char *sz1, // const char *sz2); // 860 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 869 // atoi(const char *__nptr); // 732 // atoi(const char *__nptr); // 725 // atoi(const char *__nptr); // 742 // atoi(const char *__nptr); // 780 // atoi(const char *__nptr); // 752 // atoi(const char *__nptr); // 766 // atoi(const char *__nptr); // 829 // atoi(const char *__nptr); // 793 // atoi(const char *__nptr); // 807 // atoi(const char *__nptr); // 821 // atoi(const char *__nptr); // 841 // atoi(const char *__nptr); // 852 // atoi(const char *__nptr); // 862 } /* <171e86> ../cstrike/dlls/sound.cpp:2044 */ void CSpeaker::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2048 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 2054 // KeyValue(CSpeaker *const this, // KeyValueData *pkvd); // 2044 } /* <171e37> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <171d61> ../cstrike/dlls/sound.cpp:901 */ void CEnvSound::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 904 // FStrEq(const char *sz1, // const char *sz2); // 909 // KeyValue(CEnvSound *const this, // KeyValueData *pkvd); // 901 // atof(const char *__nptr); // 906 } /* <171cc9> ../cstrike/dlls/sound.cpp:1561 */ void memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize) { // { // int i; // 1570 // int last; // 1571 // int stop; // 1577 // { // int size; // 1592 // } // } } /* <171c6b> ../cstrike/dlls/sound.cpp:1896 */ void CSpeaker::Spawn(void) { // { // char *szSoundFile; // 1898 // } // Spawn(CSpeaker *const this); // 1896 } /* <171c1f> ../cstrike/dlls/sound.cpp:155 */ void CAmbientGeneric::Save(CSave &save) { // Save(CAmbientGeneric *const this, // class CSave &save); // 155 } /* <171bd2> ../cstrike/dlls/sound.cpp:898 */ void CEnvSound::Save(CSave &save) { // Save(CEnvSound *const this, // class CSave &save); // 898 } /* <171b85> ../cstrike/dlls/sound.cpp:1891 */ void CSpeaker::Save(CSave &save) { // Save(CSpeaker *const this, // class CSave &save); // 1891 } /* <171b39> ../cstrike/dlls/sound.cpp:155 */ void CAmbientGeneric::Restore(CRestore &restore) { // Restore(CAmbientGeneric *const this, // class CRestore &restore); // 155 } /* <171aec> ../cstrike/dlls/sound.cpp:898 */ void CEnvSound::Restore(CRestore &restore) { // Restore(CEnvSound *const this, // class CRestore &restore); // 898 } /* <171a9f> ../cstrike/dlls/sound.cpp:1891 */ void CSpeaker::Restore(CRestore &restore) { // Restore(CSpeaker *const this, // class CRestore &restore); // 1891 } /* <171a4e> ../cstrike/dlls/sound.cpp:1997 */ void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int fActive; // 1999 // } } /* <171a16> ../cstrike/dlls/sound.cpp:1924 */ void CSpeaker::Precache(void) { // Precache(CSpeaker *const this); // 1924 } /* <171973> ../cstrike/dlls/sound.cpp:328 */ void CAmbientGeneric::RampThink(void) { // { // char *szSoundFile; // 330 // int pitch; // 331 // int vol; // 332 // int flags; // 333 // int fChanged; // 334 // int prev; // 335 // { // int pos; // 429 // } // } } /* <17194d> ../cstrike/dlls/sound.cpp:1880 */ void CSpeaker::ObjectCaps(void) { } /* <171926> ../cstrike/dlls/sound.cpp:1053 */ void CEnvSound::Spawn(void) { } /* <1718ea> ../cstrike/dlls/sound.cpp:160 */ void CAmbientGeneric::Spawn(void) { // { // char *szSoundFile; // 191 // } } /* <1718c4> ../cstrike/dlls/sound.cpp:131 */ void CAmbientGeneric::ObjectCaps(void) { } /* <1718a3> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <17187d> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <171842> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <171668> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <171642> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <17161c> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <1715e7> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <171588> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <171553> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <17152d> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <171507> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <1714e1> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <1714bb> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <171494> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <17146e> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <171448> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <171422> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <1713ee> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <1713c8> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <1713a2> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <17136e> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <171348> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <1712b4> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <171264> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <171230> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <1711fc> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <17119b> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <171159> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <171133> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <17110d> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <1710db> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <1710a7> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <171081> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <17104d> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <171027> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <171001> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <170fdb> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <170fb5> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <170f2a> ../cstrike/dlls/sound.cpp:1561 */ char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize) { // { // int i; // 1570 // int last; // 1571 // int stop; // 1577 // { // int size; // 1592 // } // } } /* <170eb5> ../cstrike/dlls/sound.cpp:1238 */ int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch) { // { // char name; // 1241 // int ipick; // 1242 // } } /* <170e3f> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <170e20> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <170e00> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <170de0> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <170d8d> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <170d59> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <170d3b> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <170d09> ../cstrike/dlls/cbase.h:800 */ CSpeaker *GetClassPtr(CSpeaker *a) { // { // entvars_t *pev; // 802 // } } /* <170ced> ../cstrike/dlls/sound.cpp:1867 */ inline void CSpeaker::CSpeaker(void) { } /* <170ccc> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <170c87> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <170c42> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <170c05> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <170bde> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <170bc2> ../cstrike/dlls/sound.cpp:875 */ inline void CEnvSound::CEnvSound(void) { } /* <170ba6> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <170b74> ../cstrike/dlls/cbase.h:800 */ CAmbientGeneric *GetClassPtr(CAmbientGeneric *a) { // { // entvars_t *pev; // 802 // } } /* <170b59> ../cstrike/dlls/sound.cpp:117 */ inline void CAmbientGeneric::CAmbientGeneric(void) { } /* <170b00> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <170adc> ../cstrike/dlls/vector.h:117 */ inline void Vector::CopyToArray(float *rgfl) { } /* <170ab7> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <170a36> ../cstrike/dlls/sound.cpp:1257 */ int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch) { // { // char name; // 1260 // int ipick; // 1261 // int isentenceg; // 1262 // } } /* <170992> ../cstrike/dlls/sound.cpp:1483 */ void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch) { // { // char name; // 1488 // } } /* <17093f> ../cstrike/dlls/sound.cpp:1084 */ void USENTENCEG_InitLRU(unsigned char *plru, int count) { // { // int i; // 1086 // int j; // 1086 // int k; // 1086 // unsigned char temp; // 1087 // } } /* <170921> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <170902> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1708af> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <17088a> ../cstrike/dlls/sound.cpp:2044 */ void CSpeaker::KeyValue(KeyValueData *pkvd) { } /* <170861> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <1707f5> ../cstrike/dlls/sound.cpp:901 */ void CEnvSound::KeyValue(KeyValueData *pkvd) { } /* <1707af> ../cstrike/dlls/sound.cpp:1896 */ void CSpeaker::Spawn(void) { // { // char *szSoundFile; // 1898 // } } /* <1706e6> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1706b2> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <17068b> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <17065f> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <17063f> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <170621> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1705f9> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <1705d0> ../cstrike/dlls/sound.cpp:155 */ void CAmbientGeneric::Save(CSave &save) { } /* <1705a6> ../cstrike/dlls/sound.cpp:898 */ void CEnvSound::Save(CSave &save) { } /* <17057c> ../cstrike/dlls/sound.cpp:1891 */ void CSpeaker::Save(CSave &save) { } /* <17054e> ../cstrike/dlls/sound.cpp:155 */ void CAmbientGeneric::Restore(CRestore &restore) { } /* <17051f> ../cstrike/dlls/sound.cpp:898 */ void CEnvSound::Restore(CRestore &restore) { } /* <1704f5> ../cstrike/dlls/sound.cpp:1891 */ void CSpeaker::Restore(CRestore &restore) { } /* <17049e> ../cstrike/dlls/sound.cpp:1997 */ void CSpeaker::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int fActive; // 1999 // } } /* <170480> ../cstrike/dlls/sound.cpp:1924 */ void CSpeaker::Precache(void) { } /* <16a558> ../cstrike/dlls/skill.cpp:30 */ /* linkage=_Z12GetSkillCvarPc */ float GetSkillCvar(char *pName) { // { // int iCount; // 32 // float flValue; // 33 // char szBuffer; // 34 // } } /* <1676c5> ../cstrike/dlls/singleplay_gamerules.cpp:32 */ void CHalfLifeRules::CHalfLifeRules(void) { } /* <1676ac> ../cstrike/dlls/singleplay_gamerules.cpp:32 */ void CHalfLifeRules::CHalfLifeRules(void) { } /* <167677> ../cstrike/dlls/singleplay_gamerules.cpp:120 */ void CHalfLifeRules::PlayerSpawn(CBasePlayer *pPlayer) { } /* <1675e6> ../cstrike/dlls/singleplay_gamerules.cpp:220 */ void CHalfLifeRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { // { // class CBaseEntity *pSpot; // 222 // operator+(const Vector *const this, // const Vector &v); // 229 // edict(CBaseEntity *const this); // 236 // INDEXENT(int iEdictNum); // 226 // } } /* <1675c0> ../cstrike/dlls/singleplay_gamerules.cpp:351 */ void CHalfLifeRules::FAllowMonsters(void) { } /* <16757c> ../cstrike/dlls/singleplay_gamerules.cpp:343 */ void CHalfLifeRules::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) { } /* <167547> ../cstrike/dlls/singleplay_gamerules.cpp:336 */ void CHalfLifeRules::DeadPlayerAmmo(CBasePlayer *pPlayer) { } /* <167512> ../cstrike/dlls/singleplay_gamerules.cpp:329 */ void CHalfLifeRules::DeadPlayerWeapons(CBasePlayer *pPlayer) { } /* <1674ec> ../cstrike/dlls/singleplay_gamerules.cpp:322 */ void CHalfLifeRules::FlHealthChargerRechargeTime(void) { } /* <16748f> ../cstrike/dlls/singleplay_gamerules.cpp:315 */ void CHalfLifeRules::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) { // Vector(Vector *const this, // const Vector &v); // 317 } /* <16745a> ../cstrike/dlls/singleplay_gamerules.cpp:308 */ void CHalfLifeRules::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) { } /* <167425> ../cstrike/dlls/singleplay_gamerules.cpp:301 */ void CHalfLifeRules::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) { } /* <1673d2> ../cstrike/dlls/singleplay_gamerules.cpp:295 */ void CHalfLifeRules::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) { } /* <16739d> ../cstrike/dlls/singleplay_gamerules.cpp:288 */ void CHalfLifeRules::IsAllowedToSpawn(CBaseEntity *pEntity) { } /* <167340> ../cstrike/dlls/singleplay_gamerules.cpp:281 */ void CHalfLifeRules::VecItemRespawnSpot(CItem *pItem) { // Vector(Vector *const this, // const Vector &v); // 283 } /* <16730b> ../cstrike/dlls/singleplay_gamerules.cpp:272 */ void CHalfLifeRules::FlItemRespawnTime(CItem *pItem) { } /* <1672d6> ../cstrike/dlls/singleplay_gamerules.cpp:263 */ void CHalfLifeRules::ItemShouldRespawn(CItem *pItem) { } /* <167292> ../cstrike/dlls/singleplay_gamerules.cpp:257 */ void CHalfLifeRules::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem) { } /* <167250> ../cstrike/dlls/singleplay_gamerules.cpp:250 */ void CHalfLifeRules::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem) { } /* <16721c> ../cstrike/dlls/singleplay_gamerules.cpp:243 */ void CHalfLifeRules::WeaponShouldRespawn(CBasePlayerItem *pWeapon) { } /* <1671c1> ../cstrike/dlls/singleplay_gamerules.cpp:215 */ void CHalfLifeRules::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) { // Vector(Vector *const this, // const Vector &v); // 217 } /* <16718d> ../cstrike/dlls/singleplay_gamerules.cpp:206 */ void CHalfLifeRules::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) { } /* <167159> ../cstrike/dlls/singleplay_gamerules.cpp:196 */ void CHalfLifeRules::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) { } /* <167117> ../cstrike/dlls/singleplay_gamerules.cpp:188 */ void CHalfLifeRules::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { } /* <1670c7> ../cstrike/dlls/singleplay_gamerules.cpp:180 */ void CHalfLifeRules::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { } /* <167077> ../cstrike/dlls/singleplay_gamerules.cpp:173 */ void CHalfLifeRules::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { } /* <167035> ../cstrike/dlls/singleplay_gamerules.cpp:165 */ void CHalfLifeRules::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) { } /* <167001> ../cstrike/dlls/singleplay_gamerules.cpp:156 */ void CHalfLifeRules::FlPlayerSpawnTime(CBasePlayer *pPlayer) { } /* <166fcd> ../cstrike/dlls/singleplay_gamerules.cpp:149 */ void CHalfLifeRules::FPlayerCanRespawn(CBasePlayer *pPlayer) { } /* <166f99> ../cstrike/dlls/singleplay_gamerules.cpp:142 */ void CHalfLifeRules::PlayerThink(CBasePlayer *pPlayer) { } /* <166f73> ../cstrike/dlls/singleplay_gamerules.cpp:135 */ void CHalfLifeRules::AllowAutoTargetCrosshair(void) { } /* <166f3f> ../cstrike/dlls/singleplay_gamerules.cpp:110 */ void CHalfLifeRules::FlPlayerFallDamage(CBasePlayer *pPlayer) { } /* <166f0b> ../cstrike/dlls/singleplay_gamerules.cpp:104 */ void CHalfLifeRules::ClientDisconnected(edict_t *pClient) { } /* <166ed8> ../cstrike/dlls/singleplay_gamerules.cpp:98 */ void CHalfLifeRules::InitHUD(CBasePlayer *pl) { } /* <166e7a> ../cstrike/dlls/singleplay_gamerules.cpp:93 */ void CHalfLifeRules::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) { } /* <166e38> ../cstrike/dlls/singleplay_gamerules.cpp:86 */ void CHalfLifeRules::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) { } /* <166df5> ../cstrike/dlls/singleplay_gamerules.cpp:68 */ void CHalfLifeRules::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { } /* <166dcf> ../cstrike/dlls/singleplay_gamerules.cpp:60 */ void CHalfLifeRules::IsCoOp(void) { } /* <166da9> ../cstrike/dlls/singleplay_gamerules.cpp:53 */ void CHalfLifeRules::IsDeathmatch(void) { } /* <166d83> ../cstrike/dlls/singleplay_gamerules.cpp:46 */ void CHalfLifeRules::IsMultiplayer(void) { } /* <166d5d> ../cstrike/dlls/singleplay_gamerules.cpp:40 */ void CHalfLifeRules::Think(void) { } /* <166d28> ../cstrike/dlls/gamerules.h:284 */ void CHalfLifeRules::GetTeamID(CBaseEntity *pEntity) { } /* <166cfd> ../cstrike/dlls/gamerules.h:212 */ void CHalfLifeRules::FAllowFlashlight(void) { } /* <166cd7> ../cstrike/dlls/gamerules.h:192 */ void CGameRules::CheckMapConditions(void) { } /* <166c8b> ../cstrike/dlls/gamerules.h:187 */ void CGameRules::IsFreezePeriod(void) { } /* <166c65> ../cstrike/dlls/gamerules.h:186 */ void CGameRules::EndMultiplayerGame(void) { } /* <166c3f> ../cstrike/dlls/gamerules.h:180 */ void CGameRules::PlayTextureSounds(void) { } /* <166c0b> ../cstrike/dlls/gamerules.h:177 */ void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) { } /* <166bad> ../cstrike/dlls/gamerules.h:176 */ void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) { } /* <166b79> ../cstrike/dlls/gamerules.h:175 */ void CGameRules::IsValidTeam(const char *pTeamName) { } /* <166b45> ../cstrike/dlls/gamerules.h:174 */ void CGameRules::GetIndexedTeamName(int teamIndex) { } /* <166b11> ../cstrike/dlls/gamerules.h:173 */ void CGameRules::GetTeamIndex(const char *pTeamName) { } /* <166aeb> ../cstrike/dlls/gamerules.h:162 */ void CGameRules::FlHEVChargerRechargeTime(void) { } /* <166a25> ../cstrike/dlls/gamerules.h:123 */ void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) { } /* <1669e3> ../cstrike/dlls/gamerules.h:113 */ void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) { } /* <1669a1> ../cstrike/dlls/gamerules.h:112 */ void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { } /* <16696d> ../cstrike/dlls/gamerules.h:108 */ void CGameRules::UpdateGameMode(CBasePlayer *pPlayer) { } /* <166921> ../cstrike/dlls/gamerules.h:100 */ void CGameRules::IsTeamplay(void) { } /* <166901> ../cstrike/dlls/gamerules.h:86 */ inline void CGameRules::CGameRules(void) { } /* <1668dd> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <16688e> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <166844> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <166809> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1667ba> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <16675e> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <166732> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <166706> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1666de> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <161fc2> (null):27581 */ void _GLOBAL__sub_I_gEvilImpulse101(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 11442 } /* <1619fd> ../cstrike/dlls/player.cpp:9137 */ void CBasePlayer::SwitchTeam(void) { // { // int oldTeam; // 9139 // char *szOldTeam; // 9269 // char *szNewTeam; // 9270 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 9216 // entindex(CBaseEntity *const this); // 9217 // { // int i; // 9253 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 9245 // SendItemStatus(CBasePlayer *pPlayer); // 9249 // } // edict(CBaseEntity *const this); // 9277 // edict(CBaseEntity *const this); // 9277 // { // class CCSBot *pBot; // 9282 // { // const class BotProfile *pProfile; // 9285 // { // bool kick; // 9288 // } // } // } // edict(CBaseEntity *const this); // 9173 // entindex(CBaseEntity *const this); // 9173 // edict(CBaseEntity *const this); // 9210 // entindex(CBaseEntity *const this); // 9210 // edict(CBaseEntity *const this); // 9166 // entindex(CBaseEntity *const this); // 9166 // edict(CBaseEntity *const this); // 9148 // entindex(CBaseEntity *const this); // 9148 // edict(CBaseEntity *const this); // 9156 // entindex(CBaseEntity *const this); // 9156 // edict(CBaseEntity *const this); // 9160 // entindex(CBaseEntity *const this); // 9160 // edict(CBaseEntity *const this); // 9189 // entindex(CBaseEntity *const this); // 9189 // edict(CBaseEntity *const this); // 9203 // entindex(CBaseEntity *const this); // 9203 // edict(CBaseEntity *const this); // 9197 // entindex(CBaseEntity *const this); // 9197 // edict(CBaseEntity *const this); // 9193 // entindex(CBaseEntity *const this); // 9193 // } } /* <1615d2> ../cstrike/dlls/player.cpp:3593 */ void CBasePlayer::ThrowPrimary(void) { // ThrowWeapon(CBasePlayer::ThrowPrimary(// char *pszItemName); // 3595 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3596 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3597 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3598 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3599 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3600 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3601 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3602 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3603 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3604 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3605 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3606 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3608 // ThrowWeapon(CBasePlayer *const this, // char *pszItemName); // 3609 // DropShield(CBasePlayer *const this, // bool bDeploy); // 3611 } /* <160a1a> ../cstrike/dlls/player.cpp:2300 */ void CBasePlayer::Killed(entvars_t *pevAttacker, int iGib) { // { // class CSound *pSound; // 2302 // Instance(entvars_t *pev); // 2310 // { // class CBaseEntity *pAttackerEntity; // 2374 // class CBasePlayer *pAttacker; // 2375 // bool killerHasShield; // 2378 // bool wasBlind; // 2380 // Instance(entvars_t *pev); // 2374 // HasShield(CBasePlayer *const this); // 2378 // { // class CCSBot *pBot; // 2383 // IsBlind(const class CBasePlayer *const this); // 2384 // } // { // int i; // 2386 // { // class CBasePlayer *pPlayer; // 2388 // { // bool killedByHumanPlayer; // 2391 // } // } // } // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2405 // { // int i; // 2411 // { // class CBasePlayer *pObserver; // 2413 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2416 // } // } // edict(CBaseEntity *const this); // 2431 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 2439 // { // class CSmokeGrenade *pSmoke; // 2461 // Vector(Vector *const this, // const Vector &v); // 2462 // operator+(const Vector *const this, // const Vector &v); // 2462 // } // Vector(Vector *const this, // const Vector &v); // 2455 // operator+(const Vector *const this, // const Vector &v); // 2455 // { // class CHEGrenade *pHEGrenade; // 2448 // Vector(Vector *const this, // const Vector &v); // 2449 // operator+(const Vector *const this, // const Vector &v); // 2449 // } // { // int gmsgADStop; // 2489 // ENTINDEX(edict_t *pEdict); // 2486 // ENTINDEX(edict_t *pEdict); // 2487 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2490 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 2480 // operator-(const Vector *const this); // 2535 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2545 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2550 // SendFOV(CBasePlayer *const this, // int fov); // 2556 // BuyZoneIcon_Clear(CBasePlayer *player); // 2588 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 2618 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 2599 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2575 // SendItemStatus(CBasePlayer *pPlayer); // 2579 // operator*(const Vector *const this, // float fl); // 2508 // operator*(const Vector *const this, // float fl); // 2515 // operator*(const Vector *const this, // float fl); // 2532 // Length(const Vector *const this); // 2525 // Length(const Vector *const this); // 2525 // operator/(const Vector *const this, // float fl); // 2525 // operator*(const Vector *const this, // float fl); // 2525 // Length(const Vector *const this); // 2526 // Length(const Vector *const this); // 2520 // Length(const Vector *const this); // 2520 // operator/(const Vector *const this, // float fl); // 2520 // operator*(const Vector *const this, // float fl); // 2520 // operator/(const Vector *const this, // float fl); // 2520 // Length(const Vector *const this); // 2521 // } } /* <16076f> ../cstrike/dlls/player.cpp:3952 */ void CBasePlayer::Disappear(void) { // { // class CSound *pSound; // 3954 // edict(CBaseEntity *const this); // 3964 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3987 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3992 // SendFOV(CBasePlayer *const this, // int fov); // 3998 // BuyZoneIcon_Clear(CBasePlayer *player); // 4026 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4017 // SendItemStatus(CBasePlayer *pPlayer); // 4021 // } } /* <160720> ../cstrike/dlls/player.cpp:3387 */ void CBasePlayer::ThrowWeapon(char *pszItemName) { // { // class CBasePlayerItem *pWeapon; // 3389 // { // int i; // 3391 // } // } } /* <1606da> ../cstrike/dlls/player.cpp:3387 */ void CBasePlayer::ThrowWeapon(char *pszItemName) { // { // class CBasePlayerItem *pWeapon; // 3389 // { // int i; // 3391 // } // } } /* <1603f0> ../cstrike/dlls/player.cpp:8926 */ void CBasePlayer::DropPlayerItem(const char *pszItemName) { // { // class CBasePlayerItem *pWeapon; // 8943 // int i; // 8944 // { // class CWeaponBox *pWeaponBox; // 9047 // const char *modelName; // 9081 // { // class CBaseEntity *pEntity; // 9018 // class CBasePlayer *pTempPlayer; // 9019 // edict(CBaseEntity *const this); // 9014 // edict(CBaseEntity *const this); // 9014 // edict(CBaseEntity *const this); // 9023 // FNullEnt(const edict_t *pent); // 9023 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 9033 // } // operator*(const Vector *const this, // float fl); // 9047 // { // class CCSBotManager *csBots; // 9063 // } // edict(CBaseEntity *const this); // 9047 // operator+(const Vector *const this, // const Vector &v); // 9047 // operator*(const Vector *const this, // float fl); // 9053 // iFlags(CBasePlayerItem *const this); // 9070 // { // int iAmmoIndex; // 9072 // pszAmmo1(CBasePlayerItem *const this); // 9072 // GetAmmoIndex(const char *psz); // 9072 // } // } // DropShield(CBasePlayer *const this, // bool bDeploy); // 8950 // } } /* <15fdba> ../cstrike/dlls/player.cpp:6264 */ void CBasePlayer::Spawn(void) { // { // int i; // 6394 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 6275 // ResetStamina(CBasePlayer *const this); // 6308 // edict(CBaseEntity *const this); // 6314 // edict(CBaseEntity *const this); // 6315 // edict(CBaseEntity *const this); // 6340 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6461 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6461 // { // int i; // 6497 // } // SendItemStatus(CBasePlayer *pPlayer); // 6502 // { // int i; // 6507 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6512 // { // class CBasePlayer *pObserver; // 6520 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6523 // } // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 6547 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 6553 // entindex(CBaseEntity *const this); // 6554 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 6568 // edict(CBaseEntity *const this); // 6569 // ENTINDEX(edict_t *pEdict); // 6569 // { // char *infobuffer; // 6580 // edict(CBaseEntity *const this); // 6580 // FStrEq(const char *sz1, // const char *sz2); // 6582 // entindex(CBaseEntity *const this); // 6584 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 6591 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6463 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6463 // RemoveLevelText(CBasePlayer *const this); // 6439 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6374 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 6365 // } } /* <15f9ac> ../cstrike/dlls/player.cpp:4717 */ void CBasePlayer::PreThink(void) { // { // int buttonsChanged; // 4719 // class CBaseEntity *pGroundEntity; // 4831 // } // PreThink(CBasePlayer *const this); // 4717 } /* <15f972> ../cstrike/dlls/player.cpp:4039 */ void CBasePlayer::PlayerDeathThink(void) { // { // float flForward; // 4041 // BOOL fAnyButtonDown; // 4088 // } } /* <15f83d> ../cstrike/dlls/player.cpp:4039 */ void CBasePlayer::PlayerDeathThink(void) { // { // float flForward; // 4041 // BOOL fAnyButtonDown; // 4088 // HasWeapons(CBasePlayer *const this); // 4056 // StopAnimation(CBaseMonster *const this); // 4084 // Length(const Vector *const this); // 4049 // Normalize(const Vector *const this); // 4053 // operator*(float fl, // const Vector &v); // 4053 // } } /* <15f739> ../cstrike/dlls/player.cpp:1756 */ void CBasePlayer::PackDeadPlayerItems(void) { // { // bool bPackGun; // 1759 // bool bPackAmmo; // 1760 // int n; // 1761 // int nBestWeight; // 1778 // class CBasePlayerItem *pBestItem; // 1779 // bool bShieldDropped; // 1780 // DropShield(CBasePlayer *const this, // bool bDeploy); // 1784 // { // class CBasePlayerItem *pPlayerItem; // 1790 // { // ItemInfo info; // 1798 // } // } // } } /* <15f710> ../cstrike/dlls/player.cpp:1829 */ void CBasePlayer::GiveDefaultItems(void) { } /* <15f62f> ../cstrike/dlls/player.cpp:9428 */ void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *pPlayer; // 9430 // Instance(edict_t *pent); // 9438 // } } /* <15f406> ../cstrike/dlls/player.cpp:1871 */ void CBasePlayer::RemoveAllItems(BOOL removeSuit) { // { // BOOL bKillProgBar; // 1875 // int i; // 1925 // class CBasePlayerItem *pPendingItem; // 1926 // ResetAutoaim(CBasePlayer *const this); // 1918 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1953 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1896 // RemoveShield(CBasePlayer *const this); // 1906 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1882 // SendItemStatus(CBasePlayer *pPlayer); // 1886 // } } /* <15f2ab> ../cstrike/dlls/player.cpp:1985 */ void CBasePlayer::SetProgressBarTime(int time) { // { // class CBaseEntity *pPlayer; // 2006 // int myIndex; // 2008 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2000 // entindex(CBaseEntity *const this); // 2008 // edict(CBaseEntity *const this); // 2010 // FNullEnt(const edict_t *pent); // 2010 // { // class CBasePlayer *player; // 2012 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2017 // } // } } /* <15f281> ../cstrike/dlls/player.cpp:425 */ void player(entvars_t *pev) { } /* <15f129> ../cstrike/dlls/player.cpp:659 */ void CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer) { // { // class CBaseEntity *pEntity; // 661 // edict(CBaseEntity *const this); // 662 // FNullEnt(const edict_t *pent); // 662 // { // BOOL bSend; // 664 // class CBasePlayer *pPlayer; // 665 // { // class CBasePlayer *pTarget; // 686 // Instance(entvars_t *pev); // 686 // } // } // } } /* <15edd2> ../cstrike/dlls/player.cpp:705 */ void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, short int pitch, bool showIcon) { // { // class CBaseEntity *pEntity; // 718 // edict(CBaseEntity *const this); // 719 // FNullEnt(const edict_t *pent); // 719 // { // BOOL bSend; // 721 // class CBasePlayer *pPlayer; // 722 // { // class CBasePlayer *pTarget; // 743 // Instance(entvars_t *pev); // 743 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 758 // edict(CBaseEntity *const this); // 759 // ENTINDEX(edict_t *pEdict); // 759 // { // const char *placeName; // 766 // Place playerPlace; // 767 // const BotPhraseList *placeList; // 768 // int i; // 769 // { // const_iterator iter; // 772 // operator++(_List_const_iterator *const this); // 772 // } // entindex(CBaseEntity *const this); // 784 // entindex(CBaseEntity *const this); // 788 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 795 // edict(CBaseEntity *const this); // 797 // ENTINDEX(edict_t *pEdict); // 797 // } // } } /* <15dff9> ../cstrike/dlls/player.cpp:1241 */ void CBasePlayer::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // int fTookDamage; // 1243 // float flRatio; // 1244 // float flBonus; // 1245 // float flHealthPrev; // 1246 // int iGunType; // 1247 // float flShieldRatio; // 1248 // int teamAttack; // 1251 // int armorHit; // 1251 // class CBasePlayer *pAttack; // 1252 // class CBaseEntity *pAttacker; // 1452 // class CBaseEntity *attacker; // 1472 // int i; // 1662 // { // float fTookDamage; // 1386 // { // class CGrenade *pGrenade; // 1290 // class CBaseEntity *temp; // 1291 // GetClassPtr(CBaseEntity *a); // 1291 // GetClassPtr(CGrenade *a); // 1295 // edict(CBaseEntity *const this); // 1299 // Instance(entvars_t *pev); // 1312 // } // FNullEnt(const edict_t *pent); // 1318 // IsArmored(CBasePlayer *const this, // int nHitGroup); // 1324 // { // float flNew; // 1326 // float flArmor; // 1327 // { // int oldValue; // 1343 // } // } // LogAttack(CBasePlayer *pAttacker, // class CBasePlayer *pVictim, // int teamAttack, // int healthHit, // int armorHit, // int newHealth, // int newArmor, // const char *killer_weapon_name); // 1384 // { // class CHalfLifeMultiplay *mp; // 1395 // { // int i; // 1398 // { // class CBasePlayer *pPlayer; // 1400 // { // bool killedByHumanPlayer; // 1403 // } // } // } // } // { // int i; // 1414 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1420 // edict(CBaseEntity *const this); // 1423 // ENTINDEX(edict_t *pEdict); // 1423 // ENTINDEX(edict_t *pEdict); // 1424 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1429 // edict(CBaseEntity *const this); // 1430 // ENTINDEX(edict_t *pEdict); // 1430 // { // int i; // 1434 // { // class CBasePlayer *pPlayer; // 1436 // edict(CBaseEntity *const this); // 1440 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1440 // } // } // operator-(const Vector *const this, // const Vector &v); // 1320 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 1372 // } // Instance(entvars_t *pev); // 1452 // GetClassPtr(CBaseEntity *a); // 1472 // { // class CBasePlayer *player; // 1475 // { // class CBaseEntity *pBasePlayer; // 1496 // class CBasePlayer *basePlayer; // 1497 // edict(CBaseEntity *const this); // 1500 // FNullEnt(const edict_t *pent); // 1500 // } // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 1484 // ShouldDoLargeFlinch(CBasePlayer *const this, // int nHitGroup, // int nGunType); // 1557 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 1579 // Length(const Vector *const this); // 1559 // { // Vector attack_velocity; // 1561 // operator-(const Vector *const this, // const Vector &v); // 1563 // Normalize(const Vector *const this); // 1564 // operator+(const Vector *const this, // const Vector &v); // 1568 // } // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 1570 // } // IsArmored(CBasePlayer *const this, // int nHitGroup); // 1587 // { // float flNew; // 1589 // float flArmor; // 1590 // { // int oldValue; // 1604 // } // } // LogAttack(CBasePlayer *pAttacker, // class CBasePlayer *pVictim, // int teamAttack, // int healthHit, // int armorHit, // int newHealth, // int newArmor, // const char *killer_weapon_name); // 1630 // { // class CHalfLifeMultiplay *mp; // 1643 // { // int i; // 1646 // { // class CBasePlayer *pPlayer; // 1648 // { // bool killedByHumanPlayer; // 1651 // } // } // } // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1670 // edict(CBaseEntity *const this); // 1673 // ENTINDEX(edict_t *pEdict); // 1673 // ENTINDEX(edict_t *pEdict); // 1674 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1679 // edict(CBaseEntity *const this); // 1680 // ENTINDEX(edict_t *pEdict); // 1680 // { // class CBasePlayer *pPlayer; // 1686 // edict(CBaseEntity *const this); // 1690 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1690 // } // } } /* <15dfc3> ../cstrike/dlls/cbase.h:800 */ CBaseEntity *GetClassPtr(CBaseEntity *a) { // { // entvars_t *pev; // 802 // } } /* <15de5b> ../cstrike/dlls/player.cpp:1985 */ void CBasePlayer::SetProgressBarTime(int time) { // { // class CBaseEntity *pPlayer; // 2006 // int myIndex; // 2008 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2000 // entindex(CBaseEntity *const this); // 2008 // edict(CBaseEntity *const this); // 2010 // FNullEnt(const edict_t *pent); // 2010 // { // class CBasePlayer *player; // 2012 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2017 // } // } } /* <15dcb4> ../cstrike/dlls/player.cpp:2027 */ void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed) { // { // short int iTimeElapsed; // 2042 // class CBaseEntity *pPlayer; // 2052 // int myIndex; // 2054 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2045 // entindex(CBaseEntity *const this); // 2054 // edict(CBaseEntity *const this); // 2056 // FNullEnt(const edict_t *pent); // 2056 // { // class CBasePlayer *player; // 2058 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2063 // } // } } /* <15d049> ../cstrike/dlls/player.cpp:11380 */ void CBasePlayer::UpdateLocation(bool forceUpdate) { // { // const char *placeName; // 11390 // { // Place playerPlace; // 11393 // const BotPhraseList *placeList; // 11394 // int i; // 11395 // { // const_iterator iter; // 11398 // operator++(_List_const_iterator *const this); // 11398 // } // } // { // int i; // 11416 // { // class CBasePlayer *player; // 11418 // edict(CBaseEntity *const this); // 11425 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 11425 // entindex(CBaseEntity *const this); // 11426 // edict(CBaseEntity *const this); // 11434 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 11434 // entindex(CBaseEntity *const this); // 11435 // } // } // } } /* <15cf7c> ../cstrike/dlls/player.cpp:11366 */ void CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer) { // edict(CBaseEntity *const this); // 11368 // FNullEnt(const edict_t *pent); // 11368 // entindex(CBaseEntity *const this); // 11371 } /* <15cec1> ../cstrike/dlls/player.cpp:11341 */ void CBasePlayer::RebuyArmor(void) { // ClientCommand(CBasePlayer::RebuyArmor(// const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11361 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11357 } /* <15ce59> ../cstrike/dlls/player.cpp:11330 */ void CBasePlayer::RebuyNightVision(void) { // ClientCommand(CBasePlayer::RebuyNightVision(// const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11338 } /* <15cdf1> ../cstrike/dlls/player.cpp:11319 */ void CBasePlayer::RebuyDefuser(void) { // ClientCommand(CBasePlayer::RebuyDefuser(// const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11327 } /* <15cd18> ../cstrike/dlls/player.cpp:11299 */ void CBasePlayer::RebuySmokeGrenade(void) { // { // int iAmmoIndex; // 11302 // int numToBuy; // 11309 // GetAmmoIndex(const char *psz); // 11302 // { // int i; // 11312 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11314 // } // } } /* <15cc3f> ../cstrike/dlls/player.cpp:11279 */ void CBasePlayer::RebuyFlashbang(void) { // { // int iAmmoIndex; // 11282 // int numToBuy; // 11289 // GetAmmoIndex(const char *psz); // 11282 // { // int i; // 11292 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11294 // } // } } /* <15cb66> ../cstrike/dlls/player.cpp:11259 */ void CBasePlayer::RebuyHEGrenade(void) { // { // int iAmmoIndex; // 11262 // int numToBuy; // 11269 // GetAmmoIndex(const char *psz); // 11262 // { // int i; // 11272 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11274 // } // } } /* <15cae2> ../cstrike/dlls/player.cpp:11245 */ void CBasePlayer::RebuySecondaryAmmo(void) { // { // class CBasePlayerWeapon *secondary; // 11247 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11255 // } } /* <15ca68> ../cstrike/dlls/player.cpp:11233 */ void CBasePlayer::RebuySecondaryWeapon(void) { // { // const char *alias; // 11237 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11240 // } } /* <15c9e4> ../cstrike/dlls/player.cpp:11217 */ void CBasePlayer::RebuyPrimaryAmmo(void) { // { // class CBasePlayerWeapon *primary; // 11219 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11229 // } } /* <15c96a> ../cstrike/dlls/player.cpp:11200 */ void CBasePlayer::RebuyPrimaryWeapon(void) { // { // const char *alias; // 11209 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 11212 // } } /* <15c37d> ../cstrike/dlls/player.cpp:11134 */ void CBasePlayer::Rebuy(void) { // { // char *fileData; // 11138 // char *token; // 11140 // RebuyArmor(CBasePlayer *const this); // 11182 // RebuyPrimaryWeapon(CBasePlayer *const this); // 11146 // RebuyPrimaryAmmo(CBasePlayer *const this); // 11150 // RebuySecondaryWeapon(CBasePlayer *const this); // 11154 // RebuySecondaryAmmo(CBasePlayer *const this); // 11158 // RebuyHEGrenade(CBasePlayer *const this); // 11162 // RebuyFlashbang(CBasePlayer *const this); // 11166 // RebuySmokeGrenade(CBasePlayer *const this); // 11170 // RebuyDefuser(CBasePlayer *const this); // 11174 // RebuyNightVision(CBasePlayer *const this); // 11178 // } } /* <15c362> ../cstrike/dlls/player.cpp:11341 */ void CBasePlayer::RebuyArmor(void) { } /* <15c347> ../cstrike/dlls/player.cpp:11330 */ void CBasePlayer::RebuyNightVision(void) { } /* <15c32c> ../cstrike/dlls/player.cpp:11319 */ void CBasePlayer::RebuyDefuser(void) { } /* <15c2e6> ../cstrike/dlls/player.cpp:11299 */ void CBasePlayer::RebuySmokeGrenade(void) { // { // int iAmmoIndex; // 11302 // int numToBuy; // 11309 // { // int i; // 11312 // } // } } /* <15c2a0> ../cstrike/dlls/player.cpp:11279 */ void CBasePlayer::RebuyFlashbang(void) { // { // int iAmmoIndex; // 11282 // int numToBuy; // 11289 // { // int i; // 11292 // } // } } /* <15c25a> ../cstrike/dlls/player.cpp:11259 */ void CBasePlayer::RebuyHEGrenade(void) { // { // int iAmmoIndex; // 11262 // int numToBuy; // 11269 // { // int i; // 11272 // } // } } /* <15c22f> ../cstrike/dlls/player.cpp:11245 */ void CBasePlayer::RebuySecondaryAmmo(void) { // { // class CBasePlayerWeapon *secondary; // 11247 // } } /* <15c204> ../cstrike/dlls/player.cpp:11233 */ void CBasePlayer::RebuySecondaryWeapon(void) { // { // const char *alias; // 11237 // } } /* <15c1d9> ../cstrike/dlls/player.cpp:11217 */ void CBasePlayer::RebuyPrimaryAmmo(void) { // { // class CBasePlayerWeapon *primary; // 11219 // } } /* <15c1ae> ../cstrike/dlls/player.cpp:11200 */ void CBasePlayer::RebuyPrimaryWeapon(void) { // { // const char *alias; // 11209 // } } /* <15c0b4> ../cstrike/dlls/player.cpp:11027 */ void CBasePlayer::BuildRebuyStruct(void) { // { // class CBasePlayerWeapon *primary; // 11035 // class CBasePlayerWeapon *secondary; // 11036 // int iAmmoIndex; // 11072 // GetAmmoIndex(const char *psz); // 11075 // GetAmmoIndex(const char *psz); // 11087 // GetAmmoIndex(const char *psz); // 11099 // } } /* <15be4f> ../cstrike/dlls/player.cpp:10500 */ void CBasePlayer::AutoBuy(void) { // { // const char *c; // 10502 // bool boughtPrimary; // 10504 // bool boughtSecondary; // 10505 // char prioritizedString; // 10519 // PickFlashKillWeaponString(CBasePlayer *const this); // 10507 // PickGrenadeKillWeaponString(CBasePlayer *const this); // 10513 // PrioritizeAutoBuyString(CBasePlayer *const this, // char *autobuyString, // const char *priorityString); // 10524 // PrioritizeAutoBuyString(CBasePlayer *const this, // char *autobuyString, // const char *priorityString); // 10531 // PickFlashKillWeaponString(CBasePlayer *const this); // 10542 // } } /* <15bcd5> ../cstrike/dlls/player.cpp:10899 */ void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary) { // { // char command; // 10901 // const char *c; // 10902 // { // int i; // 10912 // class AutoBuyInfoStruct *commandInfo; // 10945 // GetAutoBuyCommandInfo(CBasePlayer *const this, // const char *command); // 10945 // ShouldExecuteAutoBuyCommand(CBasePlayer *const this, // const class AutoBuyInfoStruct *commandInfo, // bool boughtPrimary, // bool boughtSecondary); // 10947 // ClientCommand(CBasePlayer *const this, // const char *cmd, // const char *arg1, // const char *arg2, // const char *arg3); // 10949 // } // } } /* <15bc49> ../cstrike/dlls/player.cpp:11000 */ void CBasePlayer::PostAutoBuyCommandProcessing(const class AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary) { // { // class CBasePlayerWeapon *primary; // 11002 // class CBasePlayerWeapon *secondary; // 11003 // } } /* <15bbfa> ../cstrike/dlls/player.cpp:10978 */ void CBasePlayer::GetAutoBuyCommandInfo(const char *command) { // { // class AutoBuyInfoStruct *ret; // 10980 // int i; // 10982 // class AutoBuyInfoStruct *temp; // 10983 // } } /* <15bbaa> ../cstrike/dlls/player.cpp:10978 */ void CBasePlayer::GetAutoBuyCommandInfo(const char *command) { // { // class AutoBuyInfoStruct *ret; // 10980 // int i; // 10982 // class AutoBuyInfoStruct *temp; // 10983 // } } /* <15bb6b> ../cstrike/dlls/player.cpp:10957 */ void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) { } /* <15bb0c> ../cstrike/dlls/player.cpp:10816 */ void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) { // { // char newString; // 10818 // int newStringPos; // 10819 // char priorityToken; // 10820 // const char *priorityChar; // 10827 // char *autobuyPosition; // 10872 // } } /* <15baa1> ../cstrike/dlls/player.cpp:10787 */ void CBasePlayer::PickGrenadeKillWeaponString(void) { // { // bool foundOne; // 10789 // CareerTaskListIt it; // 10790 // { // class CCareerTask *pTask; // 10793 // operator++(_List_iterator *const this); // 10804 // } // } } /* <15ba5a> ../cstrike/dlls/player.cpp:10787 */ void CBasePlayer::PickGrenadeKillWeaponString(void) { // { // bool foundOne; // 10789 // CareerTaskListIt it; // 10790 // { // class CCareerTask *pTask; // 10793 // } // } } /* <15b9ea> ../cstrike/dlls/player.cpp:10759 */ void CBasePlayer::PickFlashKillWeaponString(void) { // { // bool foundOne; // 10761 // CareerTaskListIt it; // 10762 // { // class CCareerTask *pTask; // 10765 // operator++(_List_iterator *const this); // 10776 // } // } } /* <15b9a3> ../cstrike/dlls/player.cpp:10759 */ void CBasePlayer::PickFlashKillWeaponString(void) { // { // bool foundOne; // 10761 // CareerTaskListIt it; // 10762 // { // class CCareerTask *pTask; // 10765 // } // } } /* <15b5d7> ../cstrike/dlls/player.cpp:10690 */ void CBasePlayer::PickSecondaryCareerTaskWeapon(void) { // { // int const BufLen; // 10692 // char buf; // 10693 // class CBasePlayerWeapon *secondary; // 10699 // class vector> taskVector; // 10701 // CareerTaskListIt it; // 10702 // vector(vector> *const this); // 10701 // { // class CCareerTask *pTask; // 10705 // IsSecondaryWeaponId(int id); // 10711 // CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, // int id, // int classId); // 10714 // push_back(vector> *const this, // const value_type &__x); // 10723 // IsSecondaryWeaponId(int id); // 10716 // GetBuyStringForWeaponClass(int weaponClass); // 10719 // } // operator++(_List_iterator *const this); // 10703 // { // int taskNum; // 10731 // class CCareerTask *temp; // 10733 // operator[](vector> *const this, // size_type __n); // 10734 // } // { // int i; // 10740 // { // class CCareerTask *pTask; // 10742 // IsSecondaryWeaponId(int id); // 10743 // } // size(const class vector> *const this); // 10740 // } // ~vector(vector> *const this, // int const __in_chrg); // 10701 // } } /* <15b1eb> ../cstrike/dlls/player.cpp:10623 */ void CBasePlayer::PickPrimaryCareerTaskWeapon(void) { // { // int const BufLen; // 10625 // char buf; // 10626 // class CBasePlayerWeapon *primary; // 10632 // class vector> taskVector; // 10634 // CareerTaskListIt it; // 10635 // vector(vector> *const this); // 10634 // { // class CCareerTask *pTask; // 10638 // push_back(vector> *const this, // const value_type &__x); // 10656 // IsPrimaryWeaponId(int id); // 10644 // CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, // int id, // int classId); // 10647 // IsPrimaryWeaponId(int id); // 10649 // GetBuyStringForWeaponClass(int weaponClass); // 10652 // } // operator++(_List_iterator *const this); // 10636 // { // int taskNum; // 10664 // class CCareerTask *temp; // 10666 // operator[](vector> *const this, // size_type __n); // 10667 // } // { // int i; // 10673 // { // class CCareerTask *pTask; // 10675 // IsPrimaryWeaponId(int id); // 10676 // GetBuyStringForWeaponClass(int weaponClass); // 10682 // } // size(const class vector> *const this); // 10673 // } // ~vector(vector> *const this, // int const __in_chrg); // 10634 // } } /* <15b133> ../cstrike/dlls/player.cpp:10607 */ bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId) { // { // const char *weaponName; // 10612 // } } /* <15b0f1> ../cstrike/dlls/player.cpp:10600 */ const char *GetWeaponAliasFromName(const char *weaponName) { } /* <15b059> ../cstrike/dlls/player.cpp:10588 */ bool IsSecondaryWeaponId(int id) { // { // const char *alias; // 10590 // int classId; // 10596 // } } /* <15afbe> ../cstrike/dlls/player.cpp:10571 */ bool IsPrimaryWeaponId(int id) { // { // const char *alias; // 10573 // int classId; // 10579 // } } /* <15af66> ../cstrike/dlls/player.cpp:10478 */ void CBasePlayer::InitRebuyData(const char *str) { } /* <15af11> ../cstrike/dlls/player.cpp:10459 */ void CBasePlayer::AddAutoBuyData(const char *str) { // { // int len; // 10461 // } } /* <15aee9> ../cstrike/dlls/player.cpp:10454 */ void CBasePlayer::ClearAutoBuyData(void) { } /* <15aea9> ../cstrike/dlls/player.cpp:10401 */ const char *GetBuyStringForWeaponClass(int weaponClass) { } /* <15ad9a> ../cstrike/dlls/player.cpp:10325 */ void CBasePlayer::NeedsGrenade(void) { // { // int iAmmoIndex; // 10327 // GetAmmoIndex(const char *psz); // 10329 // GetAmmoIndex(const char *psz); // 10340 // GetAmmoIndex(const char *psz); // 10351 // } } /* <15ad5e> ../cstrike/dlls/player.cpp:10300 */ void CBasePlayer::NeedsDefuseKit(void) { // { // class CHalfLifeMultiplay *mpRules; // 10314 // } } /* <15ad36> ../cstrike/dlls/player.cpp:10285 */ void CBasePlayer::NeedsArmor(void) { } /* <15ace1> ../cstrike/dlls/player.cpp:10268 */ void CBasePlayer::NeedsSecondaryAmmo(void) { // { // class CBasePlayerWeapon *secondary; // 10270 // iMaxAmmo1(CBasePlayerItem *const this); // 10277 // } } /* <15ac8c> ../cstrike/dlls/player.cpp:10247 */ void CBasePlayer::NeedsPrimaryAmmo(void) { // { // class CBasePlayerWeapon *primary; // 10249 // iMaxAmmo1(CBasePlayerItem *const this); // 10260 // } } /* <15ac64> ../cstrike/dlls/player.cpp:10227 */ void CBasePlayer::CanAffordGrenade(void) { } /* <15ac3c> ../cstrike/dlls/player.cpp:10217 */ void CBasePlayer::CanAffordDefuseKit(void) { } /* <15ac14> ../cstrike/dlls/player.cpp:10199 */ void CBasePlayer::CanAffordArmor(void) { } /* <15aba0> ../cstrike/dlls/player.cpp:10169 */ void CBasePlayer::CanAffordSecondaryAmmo(void) { // { // class CBasePlayerWeapon *secondary; // 10171 // { // int i; // 10177 // { // class WeaponStruct *temp; // 10179 // } // } // } } /* <15ab2c> ../cstrike/dlls/player.cpp:10139 */ void CBasePlayer::CanAffordPrimaryAmmo(void) { // { // class CBasePlayerWeapon *primary; // 10141 // { // int i; // 10147 // { // class WeaponStruct *temp; // 10149 // } // } // } } /* <15aa7b> ../cstrike/dlls/player.cpp:10083 */ void CBasePlayer::CanAffordPrimary(void) { // { // int account; // 10085 // { // class WeaponStruct *temp; // 10113 // { // int i; // 10114 // } // } // { // class WeaponStruct *temp; // 10088 // { // int i; // 10089 // } // } // } } /* <15a92a> ../cstrike/dlls/player.cpp:10013 */ void CBasePlayer::IsLookingAtPosition(Vector *pos, float angleTolerance) { // { // Vector to; // 10015 // Vector idealAngle; // 10017 // float deltaYaw; // 10020 // float deltaPitch; // 10021 // operator+(const Vector *const this, // const Vector &v); // 10015 // operator-(const Vector *const this, // const Vector &v); // 10015 // NormalizeAngle(float angle); // 10020 // NormalizeAngle(float angle); // 10021 // } } /* <15a87d> ../cstrike/dlls/player.cpp:9971 */ void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer) { // { // const char *pszKeyVal; // 9973 // atoi(const char *__nptr); // 10005 // atoi(const char *__nptr); // 9994 // atoi(const char *__nptr); // 9983 // } } /* <15a847> ../cstrike/dlls/player.cpp:9939 */ void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) { } /* <15a812> ../cstrike/dlls/player.cpp:9939 */ void CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType) { } /* <15a7a2> ../cstrike/dlls/player.cpp:9909 */ void CBasePlayer::IsArmored(int nHitGroup) { // { // BOOL fApplyArmor; // 9911 // } // IsArmored(CBasePlayer *const this, // int nHitGroup); // 9909 } /* <15a6c2> ../cstrike/dlls/player.cpp:9880 */ void CBasePlayer::SpawnClientSideCorpse(void) { // { // char *infobuffer; // 9882 // char *pModel; // 9883 // edict(CBaseEntity *const this); // 9882 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 9885 // entindex(CBaseEntity *const this); // 9897 // } } /* <15a5f9> ../cstrike/dlls/player.cpp:9863 */ /* linkage=_Z21GetPlayerGaitsequencePK7edict_s */ int GetPlayerGaitsequence(const edict_t *pEdict) { // { // class CBasePlayer *pPlayer; // 9865 // Instance(entvars_t *pev); // 9870 // } } /* <15a530> ../cstrike/dlls/player.cpp:9846 */ /* linkage=_Z12GetPlayerYawPK7edict_s */ float GetPlayerYaw(const edict_t *pEdict) { // { // class CBasePlayer *pPlayer; // 9848 // Instance(entvars_t *pev); // 9853 // } } /* <15a467> ../cstrike/dlls/player.cpp:9829 */ /* linkage=_Z14GetPlayerPitchPK7edict_s */ float GetPlayerPitch(const edict_t *pEdict) { // { // class CBasePlayer *pPlayer; // 9831 // Instance(entvars_t *pev); // 9836 // } } /* <15a444> ../cstrike/dlls/player.cpp:9821 */ void CBasePlayer::ResetStamina(void) { } /* <15a182> ../cstrike/dlls/player.cpp:5667 */ void CBasePlayer::PostThink(void) { // //pt_end: // 5767 // { // float flFallDamage; // 5712 // VARS(EOFFSET eoffset); // 5723 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 5717 // VARS(EOFFSET eoffset); // 5723 // } // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 5733 // { // int i; // 5771 // { // class CBasePlayerItem *pPlayerItem; // 5775 // { // class CBasePlayerWeapon *gun; // 5779 // } // } // } // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 5752 // CheckPowerups(CBasePlayer *const this, // entvars_t *pev); // 5761 // SetAnimation(CBasePlayer *const this, // PLAYER_ANIM playerAnim); // 5757 } /* <15a07b> ../cstrike/dlls/player.cpp:9776 */ void CBasePlayer::StudioProcessGait(void) { // { // mstudioseqdesc_t *pseqdesc; // 9778 // float dt; // 9779 // class model_s *model; // 9793 // studiohdr_t *pstudiohdr; // 9797 // CalculatePitchBlend(CBasePlayer *const this); // 9791 // } } /* <15a007> ../cstrike/dlls/player.cpp:9720 */ void CBasePlayer::CalculateYawBlend(void) { // { // float dt; // 9722 // float flYaw; // 9723 // float maxyaw; // 9745 // float blend_yaw; // 9763 // } } /* <159f81> ../cstrike/dlls/player.cpp:9709 */ void CBasePlayer::CalculatePitchBlend(void) { // { // int iBlend; // 9711 // float temp; // 9712 // StudioPlayerBlend(CBasePlayer *const this, // int *pBlend, // float *pPitch); // 9714 // } } /* <159f49> ../cstrike/dlls/player.cpp:9709 */ void CBasePlayer::CalculatePitchBlend(void) { // { // int iBlend; // 9711 // float temp; // 9712 // } } /* <159f01> ../cstrike/dlls/player.cpp:9685 */ void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) { // { // float range; // 9688 // } } /* <159ebc> ../cstrike/dlls/player.cpp:9685 */ void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch) { // { // float range; // 9688 // } } /* <159df8> ../cstrike/dlls/player.cpp:9586 */ void CBasePlayer::StudioEstimateGait(void) { // { // float dt; // 9588 // Vector est_velocity; // 9589 // operator-(const Vector *const this, // const Vector &v); // 9604 // Length(const Vector *const this); // 9607 // { // float flYawDiff; // 9618 // float flYaw; // 9619 // } // } } /* <159d1c> ../cstrike/dlls/player.cpp:9574 */ void info_intermission(entvars_t *pev) { // GetClassPtr(CInfoIntermission *a); // 9574 } /* <159c40> ../cstrike/dlls/player.cpp:9473 */ void player_loadsaved(entvars_t *pev) { // GetClassPtr(CRevertSaved *a); // 9473 } /* <159b64> ../cstrike/dlls/player.cpp:9426 */ void player_weaponstrip(entvars_t *pev) { // GetClassPtr(CStripWeapons *a); // 9426 } /* <159a88> ../cstrike/dlls/player.cpp:9386 */ void monster_hevsuit_dead(entvars_t *pev) { // GetClassPtr(CDeadHEV *a); // 9386 } /* <15997b> ../cstrike/dlls/player.cpp:7731 */ void CBasePlayer::GiveAmmo(int iCount, char *szName, int iMax) { // { // int i; // 7749 // int iAdd; // 7756 // GetAmmoIndex(const char *psz); // 7751 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7765 // GetAmmoIndex(const char *psz); // 7766 // } } /* <1595ed> ../cstrike/dlls/player.cpp:9342 */ void CBasePlayer::TabulateAmmo(void) { // GetAmmoIndex(const char *psz); // 9344 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9344 // GetAmmoIndex(const char *psz); // 9345 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9345 // GetAmmoIndex(const char *psz); // 9346 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9346 // GetAmmoIndex(const char *psz); // 9347 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9347 // GetAmmoIndex(const char *psz); // 9348 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9348 // GetAmmoIndex(const char *psz); // 9349 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9349 // GetAmmoIndex(const char *psz); // 9350 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9350 // GetAmmoIndex(const char *psz); // 9351 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9351 // GetAmmoIndex(const char *psz); // 9352 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9352 // GetAmmoIndex(const char *psz); // 9353 // AmmoInventory(CBasePlayer *const this, // int iAmmoIndex); // 9353 } /* <1595c0> ../cstrike/dlls/player.cpp:9313 */ void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) { } /* <159594> ../cstrike/dlls/player.cpp:9302 */ void CBasePlayer::UpdateShieldCrosshair(bool draw) { } /* <159534> ../cstrike/dlls/player.cpp:9113 */ void CBasePlayer::HasNamedPlayerItem(const char *pszItemName) { // { // class CBasePlayerItem *pItem; // 9115 // int i; // 9116 // } } /* <1594a2> ../cstrike/dlls/player.cpp:9094 */ void CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem) { // { // class CBasePlayerItem *pItem; // 9096 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 9100 // } } /* <159079> ../cstrike/dlls/player.cpp:8749 */ void CBasePlayer::UpdateStatusBar(void) { // { // int newSBarState; // 8751 // char sbuf0; // 8752 // TraceResult tr; // 8758 // Vector vecSrc; // 8762 // Vector vecEnd; // 8763 // BOOL bForceResend; // 8890 // operator+(const Vector *const this, // const Vector &v); // 8760 // operator*(const Vector *const this, // float fl); // 8763 // operator+(const Vector *const this, // const Vector &v); // 8763 // FNullEnt(const edict_t *pent); // 8769 // { // class CBaseEntity *pEntity; // 8771 // bool isVisiblePlayer; // 8773 // Instance(edict_t *pent); // 8771 // edict(CBaseEntity *const this); // 8787 // ENTINDEX(edict_t *pEdict); // 8787 // IsObserver(CBasePlayer *const this); // 8798 // IsObserver(CBasePlayer *const this); // 8800 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8815 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8833 // IsObserver(CBasePlayer *const this); // 8840 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8865 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 8861 // } // { // int i; // 8906 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 8910 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 8894 // } } /* <159051> ../cstrike/dlls/player.cpp:8741 */ void CBasePlayer::InitStatusBar(void) { } /* <15902e> ../cstrike/dlls/player.cpp:8720 */ void CBasePlayer::GetCustomDecalFrames(void) { } /* <158ff6> ../cstrike/dlls/player.cpp:8704 */ void CBasePlayer::SetCustomDecalFrames(int nFrames) { } /* <158fc1> ../cstrike/dlls/player.cpp:8686 */ void CBasePlayer::ResetAutoaim(void) { // edict(CBaseEntity *const this); // 8691 } /* <158f62> ../cstrike/dlls/player.cpp:8553 */ void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) { // Vector(Vector *const this, // const Vector &v); // 8559 } /* <158f23> ../cstrike/dlls/player.cpp:8436 */ void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) { } /* <158eeb> ../cstrike/dlls/player.cpp:8371 */ void CBasePlayer::EnableControl(BOOL fControl) { } /* <158ec3> ../cstrike/dlls/player.cpp:8350 */ void CBasePlayer::BarnacleVictimReleased(void) { } /* <158e8a> ../cstrike/dlls/player.cpp:8341 */ void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle) { } /* <158dc6> ../cstrike/dlls/player.cpp:7949 */ void CBasePlayer::SendWeatherInfo(void) { // { // class CBaseEntity *pPoint; // 7956 // class CBaseEntity *pPoint2; // 7957 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7964 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7978 // } } /* <158d4b> ../cstrike/dlls/player.cpp:7885 */ void CBasePlayer::SendHostagePos(void) { // { // class CBaseEntity *pHostage; // 7887 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7894 // } } /* <158c66> ../cstrike/dlls/player.cpp:7908 */ void CBasePlayer::SendHostageIcons(void) { // { // class CBaseEntity *pHostage; // 7915 // int numHostages; // 7919 // int const BufLen; // 7929 // char buf; // 7930 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7935 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7943 // } } /* <158bf7> ../cstrike/dlls/player.cpp:7865 */ void CBasePlayer::SendAmmoUpdate(void) { // { // int i; // 7867 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7877 // } } /* <158bce> ../cstrike/dlls/player.cpp:7865 */ void CBasePlayer::SendAmmoUpdate(void) { // { // int i; // 7867 // } } /* <158b9d> ../cstrike/dlls/player.cpp:7844 */ void GetAmmoIndex(const char *psz) { // { // int i; // 7846 // } } /* <158b71> ../cstrike/dlls/player.cpp:7834 */ void CBasePlayer::AmmoInventory(int iAmmoIndex) { } /* <158b33> ../cstrike/dlls/player.cpp:7805 */ void CBasePlayer::ItemPostFrame(void) { // { // int fInSelect; // 7807 // } } /* <158b10> ../cstrike/dlls/player.cpp:7784 */ void CBasePlayer::ItemPreFrame(void) { } /* <158ae7> ../cstrike/dlls/player.cpp:7179 */ void CBasePlayer::ForceClientDllUpdate(void) { } /* <1582e9> ../cstrike/dlls/player.cpp:7553 */ void CBasePlayer::HandleSignals(void) { // { // int changed; // 7576 // int state; // 7577 // { // class CHalfLifeMultiplay *mp; // 7563 // OLD_CheckRescueZone(CBasePlayer *player); // 7572 // OLD_CheckBuyZone(CBasePlayer *player); // 7566 // OLD_CheckBombTarget(CBasePlayer *player); // 7569 // } // Update(CUnifiedSignals *const this); // 7576 // BuyZoneIcon_Set(CBasePlayer *player); // 7582 // BombTargetFlash_Set(CBasePlayer *player); // 7590 // RescueZoneIcon_Set(CBasePlayer *player); // 7598 // EscapeZoneIcon_Set(CBasePlayer *player); // 7606 // VIP_SafetyZoneIcon_Set(CBasePlayer *player); // 7614 // VIP_SafetyZoneIcon_Clear(CBasePlayer *player); // 7616 // BuyZoneIcon_Clear(CBasePlayer *player); // 7584 // EscapeZoneIcon_Clear(CBasePlayer *player); // 7608 // RescueZoneIcon_Clear(CBasePlayer *player); // 7600 // BombTargetFlash_Clear(CBasePlayer *player); // 7592 // } } /* <1582cc> ../cstrike/dlls/player.cpp:2231 */ inline void VIP_SafetyZoneIcon_Set(CBasePlayer *player) { } /* <1582af> ../cstrike/dlls/player.cpp:2185 */ inline void EscapeZoneIcon_Set(CBasePlayer *player) { } /* <158292> ../cstrike/dlls/player.cpp:2136 */ inline void RescueZoneIcon_Set(CBasePlayer *player) { } /* <158256> ../cstrike/dlls/player.cpp:7474 */ void OLD_CheckBuyZone(CBasePlayer *player) { // { // const char *pszSpawnClass; // 7476 // { // class CBaseEntity *pSpot; // 7497 // } // } } /* <157f8d> ../cstrike/dlls/player.cpp:7202 */ void CBasePlayer::ImpulseCommands(void) { // { // TraceResult tr; // 7204 // int iImpulse; // 7209 // { // int iOn; // 7215 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7229 // } // operator+(const Vector *const this, // const Vector &v); // 7258 // operator*(const Vector *const this, // float fl); // 7258 // operator+(const Vector *const this, // const Vector &v); // 7258 // operator+(const Vector *const this, // const Vector &v); // 7258 // { // class CSprayCan *pCan; // 7263 // GetClassPtr(CSprayCan *a); // 7263 // } // FlashlightTurnOff(CBasePlayer *const this); // 7241 // } } /* <15786e> ../cstrike/dlls/player.cpp:7280 */ void CBasePlayer::CheatImpulseCommands(int iImpulse) { // { // class CBaseEntity *pEntity; // 7288 // TraceResult tr; // 7289 // { // TraceResult tr; // 7438 // Vector dir; // 7439 // Vector(Vector *const this, // float X, // float Y, // float Z); // 7436 // { // int r; // 7440 // { // float bloodRange; // 7442 // { // int i; // 7444 // NormalizeInPlace(Vector *const this); // 7456 // operator+(const Vector *const this, // const Vector &v); // 7459 // operator*(const Vector *const this, // float fl); // 7459 // operator+(const Vector *const this, // const Vector &v); // 7459 // operator+(const Vector *const this, // const Vector &v); // 7459 // } // } // } // AddAccount(CBasePlayer *const this, // int amount, // bool bTrackChange); // 7314 // { // TraceResult tr; // 7381 // edict_t *pWorld; // 7383 // Vector start; // 7385 // Vector end; // 7386 // const char *pTextureName; // 7390 // operator+(const Vector *const this, // const Vector &v); // 7385 // operator*(const Vector *const this, // float fl); // 7386 // operator+(const Vector *const this, // const Vector &v); // 7386 // } // { // class CBaseMonster *pMonster; // 7331 // } // operator+(const Vector *const this, // const Vector &v); // 7418 // operator*(const Vector *const this, // float fl); // 7418 // operator+(const Vector *const this, // const Vector &v); // 7418 // operator+(const Vector *const this, // const Vector &v); // 7418 // { // class CBloodSplat *pBlood; // 7422 // GetClassPtr(CBloodSplat *a); // 7422 // Spawn(CBloodSplat *const this, // entvars_t *pevOwner); // 7423 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 7302 // operator*(const Vector *const this, // float fl); // 7303 // operator+(const Vector *const this, // const Vector &v); // 7303 // } // } } /* <157816> ../cstrike/dlls/player.cpp:7157 */ void CBasePlayer::FlashlightTurnOff(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7161 } /* <1577fb> ../cstrike/dlls/player.cpp:7157 */ void CBasePlayer::FlashlightTurnOff(void) { } /* <15779e> ../cstrike/dlls/player.cpp:7135 */ void CBasePlayer::FlashlightTurnOn(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 7146 } /* <15777b> ../cstrike/dlls/player.cpp:7129 */ void CBasePlayer::FlashlightIsOn(void) { } /* <157568> ../cstrike/dlls/player.cpp:7114 */ /* linkage=_Z17FindEntityForwardP11CBaseEntity */ CBaseEntity *FindEntityForward(CBaseEntity *pMe) { // { // TraceResult tr; // 7116 // edict(CBaseEntity *const this); // 7119 // operator+(const Vector *const this, // const Vector &v); // 7119 // operator*(const Vector *const this, // float fl); // 7119 // operator+(const Vector *const this, // const Vector &v); // 7119 // operator+(const Vector *const this, // const Vector &v); // 7119 // FNullEnt(const edict_t *pent); // 7120 // { // class CBaseEntity *pHit; // 7122 // Instance(edict_t *pent); // 7122 // } // } } /* <1574d3> ../cstrike/dlls/player.cpp:7093 */ void CBasePlayer::GiveNamedItem(const char *pszName) { // { // edict_t *pent; // 7095 // int istr; // 7097 // FNullEnt(const edict_t *pent); // 7100 // } } /* <157481> ../cstrike/dlls/player.cpp:7064 */ void CBloodSplat::Spawn(entvars_t *pevOwner) { // operator+(const Vector *const this, // const Vector &v); // 7066 } /* <157459> ../cstrike/dlls/player.cpp:7064 */ void CBloodSplat::Spawn(entvars_t *pevOwner) { } /* <1573aa> ../cstrike/dlls/player.cpp:7010 */ void CSprayCan::Spawn(entvars_t *pevOwner) { // operator+(const Vector *const this, // const Vector &v); // 7012 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 7018 } /* <157372> ../cstrike/dlls/player.cpp:6982 */ void CBasePlayer::SelectPrevItem(int iItem) { } /* <15733a> ../cstrike/dlls/player.cpp:6967 */ void CBasePlayer::HasWeapons(void) { // { // int i; // 6969 // } } /* <157268> ../cstrike/dlls/player.cpp:6909 */ void CBasePlayer::SelectLastItem(void) { // { // class CBasePlayerItem *pTemp; // 6954 // { // int i; // 6920 // } // ResetAutoaim(CBasePlayer *const this); // 6936 // { // class CBasePlayerWeapon *pWeapon; // 6944 // } // UpdateShieldCrosshair(CBasePlayer *const this, // bool draw); // 6960 // } } /* <15714a> ../cstrike/dlls/player.cpp:6851 */ void CBasePlayer::SelectItem(const char *pstr) { // { // class CBasePlayerItem *pItem; // 6856 // { // int i; // 6858 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 6866 // } // ResetAutoaim(CBasePlayer *const this); // 6883 // { // class CBasePlayerWeapon *pWeapon; // 6896 // UpdateShieldCrosshair(CBasePlayer *const this, // bool draw); // 6901 // } // } } /* <157066> ../cstrike/dlls/player.cpp:6794 */ void CBasePlayer::SelectNextItem(int iItem) { // { // class CBasePlayerItem *pItem; // 6796 // { // class CBasePlayerItem *pLast; // 6812 // } // ResetAutoaim(CBasePlayer *const this); // 6823 // { // class CBasePlayerWeapon *pWeapon; // 6833 // } // UpdateShieldCrosshair(CBasePlayer *const this, // bool draw); // 6844 // } } /* <156eab> ../cstrike/dlls/player.cpp:6771 */ void CBasePlayer::Reset(void) { // AddAccount(CBasePlayer::Reset(// int amount, // bool bTrackChange); // 6776 // RemoveShield(CBasePlayer *const this); // 6779 // AddAccount(CBasePlayer *const this, // int amount, // bool bTrackChange); // 6782 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 6784 // edict(CBaseEntity *const this); // 6785 // ENTINDEX(edict_t *pEdict); // 6785 } /* <156e88> ../cstrike/dlls/player.cpp:6712 */ void CBasePlayer::RenewItems(void) { } /* <156d8c> ../cstrike/dlls/player.cpp:6685 */ void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) { // SetScoreAttrib(CBasePlayer *dest, // class CBasePlayer *src); // 6691 } /* <156b9b> ../cstrike/dlls/player.cpp:6718 */ void CBasePlayer::Restore(CRestore &restore) { // { // int status; // 6723 // SAVERESTOREDATA *pSaveData; // 6725 // } // Restore(CBasePlayer *const this, // class CRestore &restore); // 6718 } /* <15645f> ../cstrike/dlls/player.cpp:6060 */ /* linkage=_Z19EntSelectSpawnPointP11CBaseEntity */ edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer) { // //CTSpawn: // 6095 // //ReturnSpot: // 6222 // { // class CBaseEntity *pSpot; // 6062 // edict_t *player; // 6063 // edict(CBaseEntity *const this); // 6065 // FNullEnt(CBaseEntity *ent); // 6071 // FNullEnt(CBaseEntity *ent); // 6085 // { // class CBaseEntity *pFirstSpot; // 6116 // FNullEnt(CBaseEntity *ent); // 6113 // IsSpawnPointValid(CBaseEntity *pPlayer, // class CBaseEntity *pSpot); // 6123 // FNullEnt(CBaseEntity *ent); // 6140 // { // class CBaseEntity *ent; // 6142 // edict(CBaseEntity *const this); // 6146 // VARS(edict_t *pent); // 6147 // INDEXENT(int iEdictNum); // 6147 // INDEXENT(int iEdictNum); // 6147 // VARS(edict_t *pent); // 6147 // } // operator==(const Vector *const this, // const Vector &v); // 6125 // } // { // class CBaseEntity *pFirstSpot; // 6168 // FNullEnt(CBaseEntity *ent); // 6165 // IsSpawnPointValid(CBaseEntity *pPlayer, // class CBaseEntity *pSpot); // 6175 // FNullEnt(CBaseEntity *ent); // 6192 // { // class CBaseEntity *ent; // 6194 // edict(CBaseEntity *const this); // 6198 // VARS(edict_t *pent); // 6199 // INDEXENT(int iEdictNum); // 6199 // INDEXENT(int iEdictNum); // 6199 // VARS(edict_t *pent); // 6199 // } // operator==(const Vector *const this, // const Vector &v); // 6177 // } // FNullEnt(CBaseEntity *ent); // 6074 // FNullEnt(CBaseEntity *ent); // 6218 // FNullEnt(CBaseEntity *ent); // 6223 // INDEXENT(int iEdictNum); // 6226 // edict(CBaseEntity *const this); // 6234 // FNullEnt(CBaseEntity *ent); // 6212 // } } /* <1563a8> ../cstrike/dlls/player.cpp:5879 */ /* linkage=_Z16InitZombieSpawnsv */ void InitZombieSpawns(void) { // { // class CBaseEntity *spot; // 5884 // operator!=(const Vector *const this, // const Vector &v); // 5889 // Invalidate(CountdownTimer *const this); // 5892 // } } /* <1562a4> ../cstrike/dlls/player.cpp:5543 */ void CBasePlayer::UpdatePlayerSound(void) { // { // int iBodyVolume; // 5545 // int iVolume; // 5546 // class CSound *pSound; // 5547 // edict(CBaseEntity *const this); // 5549 // Length(const Vector *const this); // 5564 // } } /* <15626b> ../cstrike/dlls/player.cpp:5531 */ void CBasePlayer::SetNewPlayerModel(const char *modelName) { } /* <15623f> ../cstrike/dlls/player.cpp:5519 */ void CBasePlayer::CheckPowerups(entvars_t *pev) { } /* <156201> ../cstrike/dlls/player.cpp:5414 */ void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { } /* <156189> ../cstrike/dlls/player.cpp:5352 */ void CBasePlayer::CheckSuitUpdate(void) { // { // int i; // 5354 // int isentence; // 5355 // int isearch; // 5356 // { // char sentence; // 5390 // } // } } /* <156112> ../cstrike/dlls/player.cpp:5312 */ void CBasePlayer::UpdateGeigerCounter(void) { // { // BYTE range; // 5314 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 5330 // } } /* <156096> ../cstrike/dlls/player.cpp:5146 */ void CBasePlayer::CheckTimeBasedDamage(void) { // { // int i; // 5148 // BYTE bDuration; // 5149 // float gtbdPrev; // 5151 // { // int idif; // 5190 // } // } } /* <156047> ../cstrike/dlls/player.cpp:4645 */ void CBasePlayer::CanPlayerBuy(bool display) { // { // bool result; // 4647 // class CHalfLifeMultiplay *mp; // 4666 // int buyTime; // 4668 // } } /* <155fe2> ../cstrike/dlls/player.cpp:4565 */ /* linkage=_Z20FixPlayerCrouchStuckP7edict_s */ void FixPlayerCrouchStuck(edict_t *pPlayer) { // { // TraceResult trace; // 4567 // { // int i; // 4570 // } // } } /* <155f41> ../cstrike/dlls/player.cpp:4486 */ void CBasePlayer::HostageUsed(void) { // HintMessage(CBasePlayer::HostageUsed(// const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 4493 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 4497 } /* <155815> ../cstrike/dlls/player.cpp:4307 */ void CBasePlayer::PlayerUse(void) { // { // bool useNewHostages; // 4309 // class CBaseEntity *pObject; // 4359 // class CBaseEntity *pClosest; // 4360 // Vector vecLOS; // 4361 // float flMaxDot; // 4362 // float flDot; // 4363 // empty(const class list> *const this); // 4309 // { // class CBaseEntity *pTrain; // 4339 // Instance(edict_t *pent); // 4339 // TrainSpeed(int iSpeed, // int iMax); // 4344 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4348 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4352 // } // { // class CBaseEntity *pTrain; // 4332 // Instance(edict_t *pent); // 4332 // } // { // float const useHostageRange; // 4373 // TraceResult result; // 4378 // operator+(const Vector *const this, // const Vector &v); // 4381 // operator*(float fl, // const Vector &v); // 4381 // operator+(const Vector *const this, // const Vector &v); // 4381 // operator+(const Vector *const this, // const Vector &v); // 4381 // { // class CBaseEntity *hit; // 4385 // Instance(edict_t *pent); // 4385 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 4387 // } // FClassnameIs(entvars_t *pev, // const char *szClassname); // 4403 // operator+(const Vector *const this, // const Vector &v); // 4405 // operator-(const Vector *const this, // const Vector &v); // 4405 // NormalizeInPlace(Vector *const this); // 4406 // DotProduct(Vector &a, // const Vector &b); // 4408 // } // operator+(const Vector *const this, // const Vector &v); // 4433 // operator-(const Vector *const this, // const Vector &v); // 4433 // NormalizeInPlace(Vector *const this); // 4434 // DotProduct(Vector &a, // const Vector &b); // 4436 // { // int caps; // 4455 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4458 // } // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4480 // } } /* <155616> ../cstrike/dlls/player.cpp:4190 */ void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) { // { // int iFirstTime; // 4194 // class CHalfLifeMultiplay *mp; // 4246 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4197 // entindex(CBaseEntity *const this); // 4199 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4216 // SendFOV(CBasePlayer *const this, // int fov); // 4222 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4262 // edict(CBaseEntity *const this); // 4263 // ENTINDEX(edict_t *pEdict); // 4263 // edict(CBaseEntity *const this); // 4250 // } } /* <155577> ../cstrike/dlls/player.cpp:4172 */ void CBasePlayer::StartDeathCam(void) { // operator==(const Vector ::StartDeathCam(// const Vector &v); // 4174 // Vector(Vector *const this, // const Vector &v); // 4180 // Vector(Vector *const this, // const Vector &v); // 4180 } /* <154fe5> ../cstrike/dlls/player.cpp:3785 */ void CBasePlayer::JoiningThink(void) { // { // class CHalfLifeMultiplay *mp; // 3787 // { // class CHalfLifeMultiplay *MPRules; // 3843 // RemoveLevelText(CBasePlayer *const this); // 3815 // { // edict_t *pentSpawnSpot; // 3861 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 3857 // VARS(edict_t *pent); // 3862 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3866 // Vector(Vector *const this, // const Vector &v); // 3862 // Vector(Vector *const this, // const Vector &v); // 3862 // entindex(CBaseEntity *const this); // 3867 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3878 // entindex(CBaseEntity *const this); // 3879 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3884 // edict(CBaseEntity *const this); // 3885 // ENTINDEX(edict_t *pEdict); // 3885 // HintMessage(CBasePlayer *const this, // const char *pMessage, // BOOL bDisplayIfPlayerDead, // BOOL bOverride); // 3894 // } // ResetMenu(CBasePlayer *const this); // 3794 // SendItemStatus(CBasePlayer *pPlayer); // 3806 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3798 // AddAccount(CBasePlayer *const this, // int amount, // bool bTrackChange); // 3850 // } // { // class CBaseEntity *Target; // 3919 // Vector CamAngles; // 3920 // operator-(const Vector *const this, // const Vector &v); // 3935 // Normalize(const Vector *const this); // 3936 // } // } } /* <154f3d> ../cstrike/dlls/player.cpp:3753 */ void CBasePlayer::MakeVIP(void) { // edict(CBaseEntity *const this); // 3763 // entindex(CBaseEntity *const this); // 3763 // edict(CBaseEntity *const this); // 3769 // edict(CBaseEntity *const this); // 3769 } /* <154e29> ../cstrike/dlls/player.cpp:3721 */ void CBasePlayer::MenuPrint(CBasePlayer *pl, const char *msg) { // { // const char *msg_portion; // 3723 // char sbuf; // 3724 // int allowed; // 3725 // int display_time; // 3726 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3736 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3745 // } } /* <154db6> ../cstrike/dlls/player.cpp:3711 */ void CBasePlayer::RemoveLevelText(void) { // ResetMenu(CBasePlayer *const this); // 3713 } /* <154c50> ../cstrike/dlls/player.cpp:3651 */ void CBasePlayer::SyncRoundTimer(void) { // { // float tmRemaining; // 3653 // TimeRemaining(CHalfLifeMultiplay *const this); // 3656 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3660 // { // class CHalfLifeMultiplay *mp; // 3666 // IsObserver(CBasePlayer *const this); // 3667 // { // int remaining; // 3681 // bool shouldCountDown; // 3690 // int fadeOutDelay; // 3692 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3700 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3670 // } // } } /* <154bf8> ../cstrike/dlls/player.cpp:3640 */ void CBasePlayer::ResetMenu(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3642 } /* <154bdd> ../cstrike/dlls/player.cpp:3640 */ void CBasePlayer::ResetMenu(void) { } /* <154b6d> ../cstrike/dlls/player.cpp:3624 */ void CBasePlayer::AddAccount(int amount, bool bTrackChange) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3634 } /* <154b38> ../cstrike/dlls/player.cpp:3624 */ void CBasePlayer::AddAccount(int amount, bool bTrackChange) { } /* <154b15> ../cstrike/dlls/player.cpp:3588 */ void CBasePlayer::HasShield(void) { } /* <154ad5> ../cstrike/dlls/player.cpp:3521 */ void CBasePlayer::DropShield(bool bDeploy) { // { // class CBasePlayerWeapon *pWeapon; // 3562 // class CWShield *pShield; // 3578 // } } /* <154a70> ../cstrike/dlls/player.cpp:3504 */ void CBasePlayer::RemoveShield(void) { // RemoveShield(CBasePlayer *const this); // 3504 } /* <154a43> ../cstrike/dlls/player.cpp:3480 */ void CBasePlayer::GiveShield(bool bDeploy) { } /* <154967> ../cstrike/dlls/player.cpp:3424 */ void weapon_shield(entvars_t *pev) { // GetClassPtr(CWShield *a); // 3424 } /* <15493f> ../cstrike/dlls/player.cpp:3380 */ void CBasePlayer::IsOnLadder(void) { } /* <1544f4> ../cstrike/dlls/player.cpp:3264 */ void CBasePlayer::WaterMove(void) { // { // int air; // 3266 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3285 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3287 // VARS(EOFFSET eoffset); // 3322 // VARS(EOFFSET eoffset); // 3322 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3356 // VARS(EOFFSET eoffset); // 3363 // VARS(EOFFSET eoffset); // 3363 // VARS(EOFFSET eoffset); // 3368 // VARS(EOFFSET eoffset); // 3368 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3355 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3354 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 3353 // } } /* <1544a1> ../cstrike/dlls/player.cpp:2636 */ void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) { // { // int animDesired; // 2638 // float speed; // 2639 // char szAnim; // 2640 // int hopSeq; // 2642 // int leapSeq; // 2642 // } } /* <154478> ../cstrike/dlls/player.cpp:2625 */ void CBasePlayer::IsBombGuy(void) { } /* <154417> ../cstrike/dlls/player.cpp:2282 */ void CBasePlayer::SendFOV(int fov) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2287 } /* <15436c> ../cstrike/dlls/player.cpp:1962 */ void CBasePlayer::SetBombIcon(BOOL bFlash) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1966 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1976 } /* <1541c2> ../cstrike/dlls/player.cpp:1171 */ /* linkage=_Z13GetWeaponNameP9entvars_sS0_ */ const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller) { // { // int killer_index; // 1173 // const char *killer_weapon_name; // 1174 // ENTINDEX(edict_t *pEdict); // 1178 // { // class CBasePlayer *pPlayer; // 1185 // Instance(entvars_t *pev); // 1185 // pszName(CBasePlayerItem *const this); // 1189 // } // } } /* <15412b> ../cstrike/dlls/player.cpp:953 */ void CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr) { // { // class Vector2D vec2LOS; // 968 // Normalize(const class Vector2D *const this); // 974 // } } /* <153f69> ../cstrike/dlls/player.cpp:4507 */ void CBasePlayer::Jump(void) { // { // Vector vecWallCheckDir; // 4509 // Vector vecAdjustedVelocity; // 4510 // Vector vecSpot; // 4511 // TraceResult tr; // 4512 // entvars_t *pevGround; // 4549 // } // Jump(CBasePlayer *const this); // 4507 } /* <153ef5> ../cstrike/dlls/player.cpp:4580 */ void CBasePlayer::Duck(void) { // SetAnimation(CBasePlayer::Duck(// PLAYER_ANIM playerAnim); // 4584 } /* <153e07> ../cstrike/dlls/player.cpp:2636 */ void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) { // { // int animDesired; // 2638 // float speed; // 2639 // char szAnim; // 2640 // int hopSeq; // 2642 // int leapSeq; // 2642 // Length2D(const Vector *const this); // 2655 // { // int j; // 3059 // { // float flDot; // 3155 // DotProduct(Vector &a, // const Vector &b); // 3159 // } // { // float const footstepSpeed; // 2988 // Length(const Vector *const this); // 2989 // } // } // } } /* <153c8e> ../cstrike/dlls/player.cpp:902 */ void CBasePlayer::DeathSound(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 926 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 923 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 920 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 917 } /* <153b48> ../cstrike/dlls/player.cpp:864 */ /* linkage=_Z20VecVelocityForDamagef */ Vector VecVelocityForDamage(float flDamage) { // { // Vector vec; // 866 // Vector(Vector *const this, // float X, // float Y, // float Z); // 866 // operator*(const Vector *const this, // float fl); // 873 // operator*(const Vector *const this, // float fl); // 871 // operator*(const Vector *const this, // float fl); // 869 // } } /* <15381b> ../cstrike/dlls/player.cpp:816 */ void CBasePlayer::Pain(int m_LastHitGroup, bool HasArmour) { // { // int temp; // 827 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 854 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 856 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 859 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 847 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 834 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 836 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 855 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 835 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 839 // } } /* <1537f3> ../cstrike/dlls/player.cpp:812 */ void CBasePlayer::SmartRadio(void) { } /* <153737> ../cstrike/dlls/player.cpp:572 */ void CBasePlayer::SetPlayerModel(BOOL HasC4) { // { // char *infobuffer; // 574 // char *model; // 575 // edict(CBaseEntity *const this); // 574 // entindex(CBaseEntity *const this); // 655 // } } /* <1536a9> ../cstrike/dlls/player.cpp:429 */ void SendItemStatus(CBasePlayer *pPlayer) { // { // int itemStatus; // 431 // } } /* <1535a5> ../cstrike/dlls/player.cpp:380 */ /* linkage=_Z18WriteSigonMessagesv */ void WriteSigonMessages(void) { // { // int i; // 396 // { // ItemInfo &II; // 398 // const char *pszName; // 403 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 409 // GetAmmoIndex(const char *psz); // 411 // GetAmmoIndex(const char *psz); // 413 // } // } } /* <15357e> ../cstrike/dlls/player.cpp:7844 */ void GetAmmoIndex(const char *psz) { // { // int i; // 7846 // } } /* <153555> ../cstrike/dlls/player.cpp:6620 */ void CBasePlayer::Precache(void) { } /* <15353b> ../cstrike/dlls/player.cpp:282 */ /* linkage=_Z16LinkUserMessagesv */ void LinkUserMessages(void) { } /* <1534bd> ../cstrike/dlls/player.cpp:7692 */ void CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem) { // { // class CBasePlayerItem *pPrev; // 7706 // ResetAutoaim(CBasePlayer *const this); // 7696 // } } /* <153355> ../cstrike/dlls/player.cpp:6685 */ void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) { // { // int i; // 6697 // { // class CBasePlayer *player; // 6699 // edict(CBaseEntity *const this); // 6701 // FNullEnt(const edict_t *pent); // 6701 // SetScoreAttrib(CBasePlayer *dest, // class CBasePlayer *src); // 6702 // } // } } /* <15331b> ../cstrike/dlls/player.cpp:6237 */ inline void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src) { // { // int state; // 6239 // } } /* <15325f> ../cstrike/dlls/player.cpp:7625 */ void CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem) { // { // class CBasePlayerItem *pInsert; // 7627 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 7633 // SwitchWeapon(CBasePlayer *const this, // class CBasePlayerItem *pWeapon); // 7679 // } } /* <1530e6> ../cstrike/dlls/player.cpp:9560 */ void CInfoIntermission::Think(void) { // { // edict_t *pTarget; // 9562 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 9565 // FNullEnt(const edict_t *pent); // 9567 // operator-(const Vector *const this, // const Vector &v); // 9569 // Normalize(const Vector *const this); // 9569 // } } /* <1530cb> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1530a1> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <153042> ../cstrike/dlls/player.cpp:4134 */ void CBasePlayer::RoundRespawn(void) { // edict(CBaseEntity *const this); // 4142 // SwitchWeapon(CBasePlayer *const this, // class CBasePlayerItem *pWeapon); // 4159 } /* <152fbc> ../cstrike/dlls/player.cpp:9313 */ void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) { // ResetAutoaim(CBasePlayer *const this); // 9320 // UpdateShieldCrosshair(CBasePlayer *const this, // bool draw); // 9336 } /* <152fa1> ../cstrike/dlls/player.cpp:8686 */ void CBasePlayer::ResetAutoaim(void) { } /* <152e95> ../cstrike/dlls/player.cpp:3436 */ void CWShield::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 3457 // } // Touch(CWShield *const this, // class CBaseEntity *pOther); // 3436 } /* <152b58> ../cstrike/dlls/player.cpp:989 */ void CBasePlayer::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // { // bool bShouldBleed; // 991 // bool bShouldSpark; // 992 // bool bHitShield; // 993 // class CBasePlayer *pAttacker; // 995 // IsHittingShield(CBasePlayer *const this, // const Vector &vecDirection, // TraceResult *ptr); // 993 // Instance(entvars_t *pev); // 995 // { // Vector dir; // 1132 // Vector(Vector *const this, // const Vector &v); // 1132 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1135 // } // Vector(Vector *const this, // const Vector &v); // 1125 // Vector(Vector *const this, // const Vector &v); // 1126 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1010 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1012 // } } /* <152a96> ../cstrike/dlls/player.cpp:9517 */ void CRevertSaved::MessageThink(void) { // { // float nextThink; // 9520 // LoadThink(CRevertSaved *const this); // 9527 // } } /* <1528f1> ../cstrike/dlls/player.cpp:3521 */ void CBasePlayer::DropShield(bool bDeploy) { // { // class CBasePlayerWeapon *pWeapon; // 3562 // class CWShield *pShield; // 3578 // IsProtectedByShield(CBasePlayer *const this); // 3563 // RemoveShield(CBasePlayer *const this); // 3570 // operator*(const Vector *const this, // float fl); // 3578 // edict(CBaseEntity *const this); // 3578 // operator+(const Vector *const this, // const Vector &v); // 3578 // operator*(const Vector *const this, // float fl); // 3582 // SetCantBePickedUpByUser(CWShield *const this, // class CBaseEntity *player, // float time); // 3585 // } } /* <1526e0> ../cstrike/dlls/player.cpp:4272 */ void CanSeeUseable(void) { // { // Vector eye; // 4274 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 4276 // { // TraceResult result; // 4279 // Vector head; // 4280 // Vector chest; // 4281 // Vector knees; // 4282 // operator+(const Vector *const this, // const Vector &v); // 4280 // operator+(const Vector *const this, // const Vector &v); // 4281 // operator+(const Vector *const this, // const Vector &v); // 4282 // } // operator+(const Vector *const this, // const Vector &v); // 4274 // } } /* <152540> ../cstrike/dlls/player.cpp:9483 */ void CRevertSaved::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 9485 // FStrEq(const char *sz1, // const char *sz2); // 9490 // KeyValue(CRevertSaved *const this, // KeyValueData *pkvd); // 9483 // atof(const char *__nptr); // 9487 // atof(const char *__nptr); // 9492 } /* <1524eb> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <152451> ../cstrike/dlls/player.cpp:9375 */ void CDeadHEV::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 9377 // KeyValue(CDeadHEV *const this, // KeyValueData *pkvd); // 9375 } /* <152225> ../cstrike/dlls/player.cpp:4190 */ void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) { // { // class CHalfLifeMultiplay *mp; // 4246 // int iFirstTime; // 4194 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4197 // entindex(CBaseEntity *const this); // 4199 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4216 // SendFOV(CBasePlayer *const this, // int fov); // 4222 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4262 // edict(CBaseEntity *const this); // 4263 // ENTINDEX(edict_t *pEdict); // 4263 // edict(CBaseEntity *const this); // 4250 // } } /* <151c28> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const CCareerTask * &__x) { // { // class CCareerTask *__x_copy; // 308 // construct(new_allocator *const this, // pointer __p, // const class CCareerTask * &__val); // 303 // copy_backward(CCareerTask ** __first, // class CCareerTask ** __last, // class CCareerTask ** __result); // 310 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // _M_check_len(const class vector> *const this, // size_type __n, // const char *__s); // 322 // operator->(const class __normal_iterator> > &__lhs, // const class __normal_iterator> > &__rhs); // 323 // _M_allocate(_Vector_base> *const this, // size_t __n); // 324 // construct(new_allocator *const this, // pointer __p, // const class CCareerTask * &__val); // 332 // __uninitialized_move_a>(CCareerTask ** __first, // class CCareerTask ** __last, // class CCareerTask ** __result, // class allocator &__alloc); // 340 // __uninitialized_move_a>(CCareerTask ** __first, // class CCareerTask ** __last, // class CCareerTask ** __result, // class allocator &__alloc); // 346 // _M_deallocate(_Vector_base> *const this, // pointer __p, // size_t __n); // 363 // } } /* <151b7e> ../cstrike/dlls/player.cpp:10816 */ void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) { // { // char newString; // 10818 // int newStringPos; // 10819 // char priorityToken; // 10820 // const char *priorityChar; // 10827 // char *autobuyPosition; // 10872 // { // int i; // 10831 // char *autoBuyPosition; // 10856 // strstr(char *__haystack, // const char *__needle); // 10856 // } // } } /* <151a77> ../cstrike/dlls/player.cpp:6671 */ void CBasePlayer::Save(CSave &save) { // Save(CBasePlayer *const this, // class CSave &save); // 6671 } /* <151a24> ../cstrike/dlls/player.cpp:9481 */ void CRevertSaved::Save(CSave &save) { // Save(CRevertSaved *const this, // class CSave &save); // 9481 } /* <1519d1> ../cstrike/dlls/player.cpp:9481 */ void CRevertSaved::Restore(CRestore &restore) { // Restore(CRevertSaved *const this, // class CRestore &restore); // 9481 } /* <15198b> ../cstrike/dlls/player.cpp:9531 */ void CRevertSaved::LoadThink(void) { // LoadThink(CRevertSaved *const this); // 9531 } /* <151962> ../cstrike/dlls/player.cpp:3426 */ void CWShield::Spawn(void) { } /* <151815> ../cstrike/dlls/player.cpp:7021 */ void CSprayCan::Think(void) { // { // TraceResult tr; // 7023 // int playernum; // 7024 // int nFrames; // 7025 // class CBasePlayer *pPlayer; // 7026 // GET_PRIVATE(edict_t *pent); // 7028 // GetCustomDecalFrames(CBasePlayer *const this); // 7031 // ENTINDEX(edict_t *pEdict); // 7035 // operator*(const Vector *const this, // float fl); // 7038 // operator+(const Vector *const this, // const Vector &v); // 7038 // } } /* <151758> ../cstrike/dlls/player.cpp:7074 */ void CBloodSplat::Spray(void) { // { // TraceResult tr; // 7076 // operator*(const Vector *const this, // float fl); // 7081 // operator+(const Vector *const this, // const Vector &v); // 7081 // } } /* <1516a0> ../cstrike/dlls/player.cpp:1706 */ void packPlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem, bool packAmmo) { // { // const char *modelName; // 1710 // { // class CWeaponBox *pWeaponBox; // 1720 // operator*(const Vector *const this, // float fl); // 1725 // pszAmmo1(CBasePlayerItem *const this); // 1738 // } // } } /* <1513f7> ../cstrike/dlls/player.cpp:8473 */ void CBasePlayer::GetAutoaimVector(float flDelta) { // { // Vector vecSrc; // 8481 // float flDist; // 8482 // BOOL m_fOldTargeting; // 8492 // Vector angles; // 8493 // AutoaimDeflection(CBasePlayer *const this, // Vector &vecSrc, // float flDist, // float flDelta); // 8493 // operator*(const Vector *const this, // float fl); // 8530 // edict(CBaseEntity *const this); // 8541 // operator+(const Vector *const this, // const Vector &v); // 8548 // operator+(const Vector *const this, // const Vector &v); // 8548 // Vector(Vector *const this, // const Vector &v); // 8549 // operator*(const Vector *const this, // float fl); // 8526 // operator*(const Vector *const this, // float fl); // 8526 // operator+(const Vector *const this, // const Vector &v); // 8526 // operator+(const Vector *const this, // const Vector &v); // 8477 // } } /* <1513ce> ../cstrike/dlls/player.cpp:9391 */ void CDeadHEV::Spawn(void) { } /* <151365> ../cstrike/dlls/player.cpp:9509 */ void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <15133c> ../cstrike/dlls/player.cpp:9549 */ void CInfoIntermission::Spawn(void) { } /* <15125b> ../cstrike/dlls/player.cpp:4626 */ void CBasePlayer::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { // { // int index; // 4628 // entindex(CBaseEntity *const this); // 4628 // { // int i; // 4630 // { // class CBaseEntity *pPlayer; // 4632 // } // } // } } /* <151213> ../cstrike/dlls/player.cpp:937 */ void CBasePlayer::TakeHealth(float flHealth, int bitsDamageType) { } /* <1511eb> ../cstrike/dlls/player.cpp:9365 */ void CDeadHEV::Classify(void) { } /* <151183> ../cstrike/dlls/player.cpp:8731 */ void CBasePlayer::Blind(float duration, float holdTime, float fadeTime, int alpha) { } /* <151142> ../cstrike/dlls/player.cpp:8387 */ void CBasePlayer::ResetMaxSpeed(void) { // { // float speed; // 8397 // } } /* <1510e4> ../cstrike/dlls/player.cpp:8360 */ void CBasePlayer::Illumination(void) { // { // int iIllum; // 8362 // Illumination(CBaseEntity *const this); // 8362 // } } /* <1510bc> ../cstrike/dlls/player.cpp:8330 */ void CBasePlayer::FBecomeProne(void) { } /* <151094> ../cstrike/dlls/player.cpp:7007 */ void CSprayCan::ObjectCaps(void) { } /* <15106c> ../cstrike/dlls/player.cpp:6987 */ void CBasePlayer::TeamID(void) { } /* <150fb7> ../cstrike/dlls/player.cpp:4597 */ void CBasePlayer::AddPoints(int score, BOOL bAllowNegativeScore) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4616 // edict(CBaseEntity *const this); // 4617 // ENTINDEX(edict_t *pEdict); // 4617 } /* <150f8f> ../cstrike/dlls/player.cpp:4591 */ void CBasePlayer::Classify(void) { } /* <150f1c> ../cstrike/dlls/player.cpp:943 */ void CBasePlayer::GetGunPosition(void) { // { // Vector origin; // 947 // operator+(const Vector *const this, // const Vector &v); // 949 // } } /* <150ed5> ../cstrike/dlls/player.cpp:438 */ const char *GetCSModelName(int item_id) { // { // const char *modelName; // 440 // } } /* <150e9d> ../cstrike/dlls/player.h:689 */ void CBasePlayer::OnTouchingWeapon(CWeaponBox *box) { } /* <150e75> ../cstrike/dlls/player.h:541 */ void CBasePlayer::ObjectCaps(void) { } /* <150e4d> ../cstrike/dlls/player.h:496 */ void CBasePlayer::IsNetClient(void) { } /* <150e25> ../cstrike/dlls/player.h:491 */ void CBasePlayer::IsBot(void) { } /* <150dfd> ../cstrike/dlls/player.h:490 */ void CBasePlayer::IsPlayer(void) { } /* <150dd5> ../cstrike/dlls/player.h:489 */ void CBasePlayer::ShouldFadeOnDeath(void) { } /* <150dad> ../cstrike/dlls/player.h:488 */ void CBasePlayer::IsAlive(void) { } /* <150d85> ../cstrike/dlls/player.h:487 */ void CBasePlayer::IsSneaking(void) { } /* <150d5d> ../cstrike/dlls/player.h:486 */ void CBasePlayer::StopSneaking(void) { } /* <150d35> ../cstrike/dlls/player.h:485 */ void CBasePlayer::StartSneaking(void) { } /* <150c79> ../cstrike/dlls/player.h:484 */ void CBasePlayer::BodyTarget(Vector &posSrc) { // operator*(const Vector *const this, // float fl); // 484 // operator+(const Vector *const this, // const Vector &v); // 484 } /* <150c51> ../cstrike/dlls/basemonster.h:92 */ void CBaseMonster::BloodColor(void) { } /* <150c29> ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* <150c01> ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* <150bd9> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <150bb1> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <150b89> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <150b51> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <150b28> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <150b05> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <150ac7> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <1508ca> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <1508a2> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <15087a> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <150842> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <1507dd> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1507a5> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <15077d> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <150755> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <15072d> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <150705> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <1506dc> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <1506b4> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <15068c> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <150664> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <15062d> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <150605> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <1505dd> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <1505a6> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <15057e> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <1504e0> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <15048b> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <150454> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <15041d> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <1503d7> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <150391> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <150369> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <150341> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <15030d> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <1502d6> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <1502ae> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <150277> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <15024f> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <150227> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <150204> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <1501d8> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <1501b0> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <150188> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <150160> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <150096> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <15006e> ../cstrike/dlls/player.cpp:2282 */ void CBasePlayer::SendFOV(int fov) { } /* <14fff2> ../cstrike/dlls/player.cpp:1985 */ void CBasePlayer::SetProgressBarTime(int time) { // { // class CBaseEntity *pPlayer; // 2006 // int myIndex; // 2008 // { // class CBasePlayer *player; // 2012 // } // } } /* <14ff6d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/vector.tcc:297 */ void vector>::_M_insert_aux(iterator __position, const CCareerTask * &__x) { // { // class CCareerTask *__x_copy; // 308 // } // { // size_typeconst __len; // 321 // size_typeconst __elems_before; // 323 // pointer __new_start; // 324 // pointer __new_finish; // 325 // } } /* <14ff1c> ../cstrike/dlls/player.cpp:4190 */ void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle) { // { // int iFirstTime; // 4194 // class CHalfLifeMultiplay *mp; // 4246 // } } /* <14fef4> ../cstrike/dlls/player.cpp:3480 */ void CBasePlayer::GiveShield(bool bDeploy) { } /* <14fea3> ../cstrike/dlls/player.cpp:4645 */ void CBasePlayer::CanPlayerBuy(bool display) { // { // bool result; // 4647 // class CHalfLifeMultiplay *mp; // 4666 // int buyTime; // 4668 // } } /* <14fe7c> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <14fe56> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:349 */ inline void vector>::~vector( int const __in_chrg) { } /* <14fe3b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:135 */ inline void _List_iterator::_List_iterator(void) { } /* <14fe20> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:217 */ inline void vector>::vector(void) { } /* <14fdf3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:826 */ inline void vector>::push_back(const value_type &__x) { } /* <14fdd8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:481 */ inline void vector>::end(void) { } /* <14fd96> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:890 */ inline void operator->(const class __normal_iterator> > &__lhs, const __normal_iterator> > &__rhs) { } /* <14fd75> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:463 */ inline void vector>::begin(void) { } /* <14fd2b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:1239 */ inline void vector>::_M_check_len(size_type __n, const char *__s) { // { // size_typeconst __len; // 1244 // } } /* <14fccb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:613 */ inline void copy_backward(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { } /* <14fc6b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:264 */ inline void __uninitialized_move_a>(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator &__alloc) { } /* <14fc13> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:257 */ inline void __uninitialized_copy_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result, class allocator &const) { } /* <14fbcf> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:109 */ inline void uninitialized_copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { // { // } } /* <14fb8d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_uninitialized.h:93 */ inline void __uninit_copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { } /* <14fb48> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:444 */ inline void copy(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { } /* <14faf9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:418 */ inline void __copy_move_a2(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { } /* <14fa9a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:373 */ inline void __copy_move_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { // { // boolconst __simple; // 378 // } } /* <14fa4e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:362 */ inline void __copy_m(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result) { // { // ptrdiff_tconst _Num; // 364 // } } /* <14f9ff> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:586 */ inline void __copy_move_backward_a2(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { } /* <14f9dd> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:282 */ inline void __miter_base(CCareerTask ** __it) { } /* <14f97e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:568 */ inline void __copy_move_backward_a(CCareerTask ** __first, class CCareerTask ** __last, class CCareerTask ** __result) { // { // boolconst __simple; // 573 // } } /* <14f95c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:271 */ inline void __niter_base(CCareerTask ** __it) { } /* <14f90b> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:557 */ inline void __copy_move_b(const class CCareerTask **__first, const CCareerTask **__last, class CCareerTask ** __result) { // { // ptrdiff_tconst _Num; // 559 // } } /* <14f8e4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:149 */ inline void _Vector_base>::_M_allocate( size_t __n) { } /* <14f8b8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:87 */ inline void new_allocator::allocate( size_type __n, const void *) { } /* <14f881> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_algobase.h:210 */ inline void max(const unsigned int &__a, const unsigned int &__b) { } /* <14f860> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:575 */ inline void vector>::max_size(void) { } /* <14f840> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:99 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <14f820> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:101 */ inline void new_allocator::max_size(void) { } /* <14f808> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator_base_types.h:213 */ inline void _S_base(CCareerTask ** __it) { } /* <14f7ed> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:106 */ inline void _Vector_base>::_Vector_base(void) { } /* <14f7d2> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:82 */ inline void _Vector_impl::_Vector_impl(void) { } /* <14f7b7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:107 */ inline void allocator::allocator(void) { } /* <14f79c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:69 */ inline void new_allocator::new_allocator(void) { } /* <14f781> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:95 */ inline void _Vector_base>::_M_get_Tp_allocator(void) { } /* <14f741> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:150 */ inline void _Destroy(CCareerTask ** __first, class CCareerTask ** __last, class allocator &const) { } /* <14f70e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:123 */ inline void _Destroy(CCareerTask ** __first, class CCareerTask ** __last) { } /* <14f6ef> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_construct.h:113 */ inline void __destroy(CCareerTask **, class CCareerTask **) { } /* <14f6c9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:141 */ inline void _Vector_base>::~_Vector_base( int const __in_chrg) { } /* <14f691> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:153 */ inline void _Vector_base>::_M_deallocate( pointer __p, size_t __n) { } /* <14f665> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:97 */ inline void new_allocator::deallocate( pointer __p, size_type) { } /* <14f638> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:75 */ inline void _Vector_impl::~_Vector_impl( int const __in_chrg) { } /* <14f60d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/allocator.h:115 */ inline void allocator::~allocator( int const __in_chrg) { } /* <14f5e7> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:76 */ inline void new_allocator::~new_allocator( int const __in_chrg) { } /* <14f5b5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:720 */ inline void __normal_iterator> >::__normal_iterator(CCareerTask ** &__i) { } /* <14f595> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_iterator.h:784 */ inline void __normal_iterator> >::base(void) { } /* <14f4fa> ../cstrike/dlls/player.cpp:4717 */ void CBasePlayer::PreThink(void) { // { // int buttonsChanged; // 4719 // class CBaseEntity *pGroundEntity; // 4831 // { // class CBaseEntity *pTrain; // 4845 // float vel; // 4846 // { // TraceResult trainTrace; // 4850 // } // } // } } /* <14f4ca> ../cstrike/dlls/player.cpp:7784 */ void CBasePlayer::ItemPreFrame(void) { } /* <14f492> ../cstrike/dlls/player.cpp:4039 */ void CBasePlayer::PlayerDeathThink(void) { // { // float flForward; // 4041 // BOOL fAnyButtonDown; // 4088 // } } /* <14f469> ../cstrike/dlls/player.cpp:6967 */ void CBasePlayer::HasWeapons(void) { // { // int i; // 6969 // } } /* <14f44e> ../cstrike/dlls/vector.h:108 */ inline void Vector::operator-(void) { } /* <14f428> ../cstrike/dlls/vector.h:114 */ inline void Vector::operator/(float fl) { } /* <14f40d> ../cstrike/dlls/player.cpp:9821 */ void CBasePlayer::ResetStamina(void) { } /* <14f3f0> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <14f3d4> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <14f3b2> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <14f37f> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <14f347> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <14f327> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <14f2ea> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/ext/new_allocator.h:107 */ inline void new_allocator::construct( pointer __p, const CCareerTask * &__val) { } /* <14f2be> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:186 */ inline void _List_iterator::operator!=(const _Self &__x) { } /* <14f2a3> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:748 */ inline void list>::end(void) { } /* <14f288> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:152 */ inline void _List_iterator::operator++(void) { } /* <14f24d> ../cstrike/dlls/career_tasks.h:112 */ inline void CCareerTaskManager::GetTasks(void) { } /* <14f22d> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:730 */ inline void list>::begin(void) { } /* <14f201> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:139 */ inline void _List_iterator::_List_iterator(_List_node_base *__x) { } /* <14f1d4> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <14f1b9> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <14f19e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <14f15e> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ inline void BotPhraseManager::GetPlaceList(void) { } /* <14f13e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <14f112> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <14f0e5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:695 */ inline void vector>::operator[]( size_type __n) { } /* <14f0c5> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_vector.h:570 */ inline void vector>::size(void) { } /* <14f08f> ../cstrike/dlls/cbase.h:800 */ CInfoIntermission *GetClassPtr(CInfoIntermission *a) { // { // entvars_t *pev; // 802 // } } /* <14f06c> ../cstrike/dlls/player.cpp:9543 */ inline void CInfoIntermission::CInfoIntermission(void) { } /* <14f036> ../cstrike/dlls/cbase.h:800 */ CRevertSaved *GetClassPtr(CRevertSaved *a) { // { // entvars_t *pev; // 802 // } } /* <14f018> ../cstrike/dlls/player.cpp:9446 */ inline void CRevertSaved::CRevertSaved(void) { } /* <14efe2> ../cstrike/dlls/cbase.h:800 */ CStripWeapons *GetClassPtr(CStripWeapons *a) { // { // entvars_t *pev; // 802 // } } /* <14efbf> ../cstrike/dlls/player.cpp:9418 */ inline void CStripWeapons::CStripWeapons(void) { } /* <14efa1> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <14ef6b> ../cstrike/dlls/cbase.h:800 */ CDeadHEV *GetClassPtr(CDeadHEV *a) { // { // entvars_t *pev; // 802 // } } /* <14ef4d> ../cstrike/dlls/player.cpp:9361 */ inline void CDeadHEV::CDeadHEV(void) { } /* <14ef17> ../cstrike/dlls/cbase.h:800 */ CSprayCan *GetClassPtr(CSprayCan *a) { // { // entvars_t *pev; // 802 // } } /* <14eefc> ../cstrike/dlls/player.cpp:7129 */ void CBasePlayer::FlashlightIsOn(void) { } /* <14eec6> ../cstrike/dlls/cbase.h:800 */ CBloodSplat *GetClassPtr(CBloodSplat *a) { // { // entvars_t *pev; // 802 // } } /* <14eea3> ../cstrike/dlls/player.cpp:7057 */ inline void CBloodSplat::CBloodSplat(void) { } /* <14ee80> ../cstrike/dlls/player.cpp:7001 */ inline void CSprayCan::CSprayCan(void) { } /* <14edfb> ../cstrike/dlls/player.cpp:878 */ int TrainSpeed(int iSpeed, int iMax) { // { // float fSpeed; // 880 // float fMax; // 880 // int iRet; // 881 // } } /* <14eddb> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:840 */ inline void list>::empty(void) { } /* <14eda5> ../cstrike/dlls/cbase.h:800 */ CWShield *GetClassPtr(CWShield *a) { // { // entvars_t *pev; // 802 // } } /* <14ed87> ../cstrike/dlls/player.cpp:3407 */ inline void CWShield::CWShield(void) { } /* <14ed68> ../game_shared/bot/bot_util.h:224 */ inline bool IsEntityValid(CBaseEntity *entity) { } /* <14ed46> ../cstrike/dlls/weapons.h:56 */ inline void CGrenade::CGrenade(void) { } /* <14ed29> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <14ece2> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <14ec48> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <14ebd6> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <14eb95> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <14eb53> ../cstrike/dlls/player.cpp:10957 */ void CBasePlayer::ShouldExecuteAutoBuyCommand(const class AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary) { } /* <14eabf> ../cstrike/dlls/player.cpp:10816 */ void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString) { // { // char newString; // 10818 // int newStringPos; // 10819 // char priorityToken; // 10820 // const char *priorityChar; // 10827 // char *autobuyPosition; // 10872 // { // int i; // 10831 // char *autoBuyPosition; // 10856 // } // } } /* <14ea6f> ../cstrike/dlls/player.cpp:10583 */ bool IsSecondaryWeaponClass(int classId) { } /* <14ea4e> ../cstrike/dlls/player.cpp:10556 */ bool IsPrimaryWeaponClass(int classId) { } /* <14ea2f> ../game_shared/bot/nav.h:251 */ inline float NormalizeAngle(float angle) { } /* <14e9f7> ../cstrike/dlls/player.cpp:9909 */ void CBasePlayer::IsArmored(int nHitGroup) { // { // BOOL fApplyArmor; // 9911 // } } /* <14e9cf> ../cstrike/dlls/player.cpp:5519 */ void CBasePlayer::CheckPowerups(entvars_t *pev) { } /* <14e9a7> ../cstrike/dlls/player.cpp:9483 */ void CRevertSaved::KeyValue(KeyValueData *pkvd) { } /* <14e980> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <14e937> ../cstrike/dlls/player.cpp:9466 */ inline void CRevertSaved::SetLoadTime( float time) { } /* <14e90f> ../cstrike/dlls/player.cpp:9465 */ inline void CRevertSaved::SetMessageTime( float time) { } /* <14e8e7> ../cstrike/dlls/player.cpp:9464 */ inline void CRevertSaved::SetHoldTime( float hold) { } /* <14e8bf> ../cstrike/dlls/player.cpp:9463 */ inline void CRevertSaved::SetDuration( float duration) { } /* <14e8a4> ../cstrike/dlls/player.cpp:9461 */ inline void CRevertSaved::LoadTime(void) { } /* <14e889> ../cstrike/dlls/player.cpp:9460 */ inline void CRevertSaved::MessageTime(void) { } /* <14e86e> ../cstrike/dlls/player.cpp:9459 */ inline void CRevertSaved::HoldTime(void) { } /* <14e853> ../cstrike/dlls/player.cpp:9458 */ inline void CRevertSaved::Duration(void) { } /* <14e82b> ../cstrike/dlls/player.cpp:7834 */ void CBasePlayer::AmmoInventory(int iAmmoIndex) { } /* <14e803> ../cstrike/dlls/player.cpp:9313 */ void CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon) { } /* <14e7b2> ../cstrike/dlls/player.cpp:3521 */ void CBasePlayer::DropShield(bool bDeploy) { // { // class CBasePlayerWeapon *pWeapon; // 3562 // class CWShield *pShield; // 3578 // } } /* <14e77d> ../cstrike/dlls/player.cpp:3410 */ inline void CWShield::SetCantBePickedUpByUser( CBaseEntity *player, float time) { } /* <14e762> ../cstrike/dlls/player.cpp:3504 */ void CBasePlayer::RemoveShield(void) { } /* <14e73a> ../cstrike/dlls/player.cpp:9302 */ void CBasePlayer::UpdateShieldCrosshair(bool draw) { } /* <14e71f> ../cstrike/dlls/player.cpp:8720 */ void CBasePlayer::GetCustomDecalFrames(void) { } /* <14e6d8> ../cstrike/dlls/player.cpp:8553 */ void CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta) { } /* <14e6bd> ../cstrike/dlls/player.cpp:3711 */ void CBasePlayer::RemoveLevelText(void) { } /* <14e6a0> ../cstrike/dlls/player.cpp:2255 */ inline void VIP_SafetyZoneIcon_Clear(CBasePlayer *player) { } /* <14e683> ../cstrike/dlls/player.cpp:2203 */ inline void EscapeZoneIcon_Clear(CBasePlayer *player) { } /* <14e666> ../cstrike/dlls/player.cpp:2156 */ inline void RescueZoneIcon_Clear(CBasePlayer *player) { } /* <14e649> ../cstrike/dlls/player.cpp:2129 */ inline void BombTargetFlash_Clear(CBasePlayer *player) { } /* <14e62c> ../cstrike/dlls/player.cpp:2115 */ inline void BombTargetFlash_Set(CBasePlayer *player) { } /* <14e601> ../cstrike/dlls/unisignals.h:44 */ inline void CUnifiedSignals::Update(void) { // { // int old; // 46 // } } /* <14e5d5> ../cstrike/dlls/player.cpp:7532 */ void OLD_CheckRescueZone(CBasePlayer *player) { // { // class CBaseEntity *pSpot; // 7534 // } } /* <14e5a9> ../cstrike/dlls/player.cpp:7514 */ void OLD_CheckBombTarget(CBasePlayer *player) { // { // class CBaseEntity *pSpot; // 7516 // } } /* <14e567> ../cstrike/dlls/player.cpp:8436 */ void CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride) { } /* <14e50d> ../cstrike/dlls/player.cpp:6718 */ void CBasePlayer::Restore(CRestore &restore) { // { // int status; // 6723 // SAVERESTOREDATA *pSaveData; // 6725 // { // edict_t *pentSpawnSpot; // 6732 // } // } } /* <14e4f2> ../cstrike/dlls/player.cpp:6712 */ void CBasePlayer::RenewItems(void) { } /* <14e4ac> ../cstrike/dlls/player.cpp:6685 */ void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination) { // { // int i; // 6697 // { // class CBasePlayer *player; // 6699 // } // } } /* <14e46e> ../cstrike/dlls/util.h:190 */ inline edict_t *INDEXENT(int iEdictNum) { } /* <14e440> ../cstrike/dlls/player.cpp:5906 */ CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn) { } /* <14e3fc> ../cstrike/dlls/player.cpp:5868 */ inline void ZombieSpawn::ZombieSpawn(void) { } /* <14e3db> ../game_shared/bot/bot_util.h:183 */ inline void CountdownTimer::CountdownTimer(void) { } /* <14e39d> ../cstrike/dlls/player.cpp:5837 */ BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot) { // { // class CBaseEntity *ent; // 5839 // } } /* <14e333> ../cstrike/dlls/player.cpp:5414 */ void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { // { // int i; // 5416 // int isentence; // 5417 // int iempty; // 5418 // } } /* <14e318> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <14e2e2> ../cstrike/dlls/vector.h:35 */ inline void Normalize(const class Vector2D *const this) { // { // class Vector2D vec2; // 37 // float flLen; // 39 // } } /* <14e284> ../cstrike/dlls/player.cpp:4507 */ void CBasePlayer::Jump(void) { // { // Vector vecWallCheckDir; // 4509 // Vector vecAdjustedVelocity; // 4510 // Vector vecSpot; // 4511 // TraceResult tr; // 4512 // entvars_t *pevGround; // 4549 // } } /* <14e1e6> ../cstrike/dlls/player.cpp:2636 */ void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim) { // { // int animDesired; // 2638 // float speed; // 2639 // char szAnim; // 2640 // int hopSeq; // 2642 // int leapSeq; // 2642 // { // int j; // 3059 // { // float const footstepSpeed; // 2988 // } // { // float flDot; // 3155 // } // } // } } /* <14e19a> ../cstrike/dlls/player.h:660 */ inline void CBasePlayer::IsProtectedByShield(void) { } /* <14e17f> ../cstrike/dlls/player.cpp:3588 */ void CBasePlayer::HasShield(void) { } /* <14e142> ../cstrike/dlls/player.cpp:3436 */ void CWShield::Touch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 3457 // } } /* <14e106> ../cstrike/dlls/player.cpp:2086 */ inline void BuyZoneIcon_Clear(CBasePlayer *player) { } /* <14e0e9> ../cstrike/dlls/player.cpp:2073 */ inline void BuyZoneIcon_Set(CBasePlayer *player) { } /* <14e061> ../cstrike/dlls/player.cpp:1214 */ void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name) { // { // int detail; // 1217 // } } /* <14e048> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <14dfee> ../cstrike/dlls/career_tasks.h:110 */ inline void CCareerTaskManager::GetFinishedTaskRound(void) { } /* <14dfd3> ../cstrike/dlls/career_tasks.h:109 */ inline void CCareerTaskManager::GetFinishedTaskTime(void) { } /* <14dfb3> ../cstrike/dlls/career_tasks.h:107 */ inline void CCareerTaskManager::GetTaskTime(void) { } /* <14df87> ../cstrike/dlls/career_tasks.h:42 */ inline void CCareerTask::IsValidFor(CBasePlayer *pPlayer) { } /* <14df61> ../cstrike/dlls/career_tasks.h:36 */ inline void CCareerTask::GetWeaponClassId(void) { } /* <14df46> ../cstrike/dlls/career_tasks.h:35 */ inline void CCareerTask::GetWeaponId(void) { } /* <14df2b> ../cstrike/dlls/career_tasks.h:33 */ inline void CCareerTask::GetTaskName(void) { } /* <14df10> ../cstrike/dlls/career_tasks.h:32 */ inline void CCareerTask::IsComplete(void) { } /* <14def0> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <14dec9> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <14de9d> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <14de72> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <14de45> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <14de12> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <14ddb5> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <14dd58> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <14dcfb> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <14dcb8> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <14dc8b> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <14dc2e> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <14dbde> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <14dbb8> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ inline void BotPhrase::GetID(void) { } /* <14db98> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ inline void BotPhrase::GetName(void) { } /* <14db78> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <14db43> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <14db23> ../game_shared/bot/bot.h:202 */ inline void CBot::GetProfile(void) { } /* <14daca> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <14daaa> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <14da8a> ../cstrike/dlls/gamerules.h:411 */ inline void CHalfLifeMultiplay::TimeRemaining(void) { } /* <14da2f> ../cstrike/dlls/player.h:794 */ inline void IntenseFunctor::operator()(CBasePlayer *player) { } /* <14da14> ../cstrike/dlls/player.h:774 */ inline void CBasePlayer::Intense(void) { } /* <14d9f4> ../cstrike/dlls/player.h:681 */ inline void CBasePlayer::IsBlind(void) { } /* <14d9d9> ../cstrike/dlls/player.h:272 */ inline void CBasePlayer::IsObserver(void) { } /* <14d9be> ../cstrike/dlls/weapons.h:299 */ inline void CBasePlayerItem::iFlags(void) { } /* <14d9a3> ../cstrike/dlls/weapons.h:296 */ inline void CBasePlayerItem::pszName(void) { } /* <14d988> ../cstrike/dlls/weapons.h:293 */ inline void CBasePlayerItem::iMaxAmmo1(void) { } /* <14d968> ../cstrike/dlls/weapons.h:292 */ inline void CBasePlayerItem::pszAmmo1(void) { } /* <14d94c> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <14d91f> ../cstrike/dlls/unisignals.h:55 */ inline void CUnifiedSignals::Signal( int flSignal) { } /* <14d8ff> ../cstrike/dlls/basemonster.h:78 */ inline void CBaseMonster::StopAnimation(void) { } /* <14d8d9> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <14d8b8> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <14d840> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <14d817> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <14d785> ../cstrike/dlls/player.cpp:4272 */ bool CanSeeUseable(CBasePlayer *me, CBaseEntity *entity) { // { // Vector eye; // 4274 // { // TraceResult result; // 4279 // Vector head; // 4280 // Vector chest; // 4281 // Vector knees; // 4282 // } // } } /* <14d72d> ../cstrike/dlls/player.cpp:9375 */ void CDeadHEV::KeyValue(KeyValueData *pkvd) { } /* <14d6c3> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <14d5e2> ../cstrike/dlls/cbase.h:387 */ inline void CBaseEntity::Illumination(void) { } /* <14d579> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <14d54f> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <14d4ff> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <14d4d5> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <14d4a6> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <14d46d> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <14d44b> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <14d42b> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <14d3fc> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <14d3dc> ../cstrike/dlls/vector.h:32 */ inline void Length(const class Vector2D *const this) { } /* <14d3bc> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <14d38a> ../cstrike/dlls/player.cpp:6671 */ void CBasePlayer::Save(CSave &save) { } /* <14d35d> ../cstrike/dlls/player.cpp:9481 */ void CRevertSaved::Save(CSave &save) { } /* <14d330> ../cstrike/dlls/player.cpp:9481 */ void CRevertSaved::Restore(CRestore &restore) { } /* <14d305> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <14d2da> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <14d2ad> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <14d282> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <14d262> ../cstrike/dlls/player.cpp:9531 */ void CRevertSaved::LoadThink(void) { } /* <14d242> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <131d5d> ../cstrike/dlls/plats.cpp:2269 */ void CGunTarget::Stop(void) { } /* <131c90> ../cstrike/dlls/plats.cpp:2163 */ void func_guntarget(entvars_t *pev) { // GetClassPtr(CGunTarget *a); // 2163 } /* <131bc3> ../cstrike/dlls/plats.cpp:2050 */ void func_trackautochange(entvars_t *pev) { // GetClassPtr(CFuncTrackAuto *a); // 2050 } /* <131ade> ../cstrike/dlls/plats.cpp:1883 */ void CFuncTrackChange::GoDown(void) { // GoDown(CFuncTrackChange *const this); // 1883 } /* <1319f9> ../cstrike/dlls/plats.cpp:1919 */ void CFuncTrackChange::GoUp(void) { // GoUp(CFuncTrackChange *const this); // 1919 } /* <1317f9> ../cstrike/dlls/plats.cpp:1858 */ void CFuncTrackChange::UpdateTrain(Vector &dest) { // { // float time; // 1860 // Vector offset; // 1870 // Vector delta; // 1871 // Vector local; // 1874 // NextThink(CFuncTrackTrain *const this, // float thinkTime, // BOOL alwaysThink); // 1864 // operator-(const Vector *const this, // const Vector &v); // 1870 // operator-(const Vector *const this, // const Vector &v); // 1871 // DotProduct(Vector &a, // const Vector &b); // 1877 // operator-(const Vector *const this, // const Vector &v); // 1879 // operator*(const Vector *const this, // float fl); // 1880 // operator+(const Vector *const this, // const Vector &v); // 1880 // DotProduct(Vector &a, // const Vector &b); // 1876 // DotProduct(Vector &a, // const Vector &b); // 1875 // } } /* <131725> ../cstrike/dlls/plats.cpp:1971 */ void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CFuncTrackChange *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1971 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1986 } /* <131673> ../cstrike/dlls/plats.cpp:1832 */ void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent) { // { // Vector dist; // 1844 // float length; // 1845 // } // EvaluateTrain(CFuncTrackChange *const this, // class CPathTrack *pcurrent); // 1832 } /* <1315a6> ../cstrike/dlls/plats.cpp:1698 */ void func_trackchange(entvars_t *pev) { // GetClassPtr(CFuncTrackChange *a); // 1698 } /* <1314d9> ../cstrike/dlls/plats.cpp:1595 */ void func_traincontrols(entvars_t *pev) { // GetClassPtr(CFuncTrainControls *a); // 1595 } /* <131434> ../cstrike/dlls/plats.cpp:1477 */ void Instance(edict_t *pent) { // FClassnameIs(edict_t *pent, // const char *szClassname); // 1479 // GET_PRIVATE(edict_t *pent); // 1480 } /* <131370> ../cstrike/dlls/plats.cpp:1354 */ void CFuncTrackTrain::SetControls(entvars_t *pevControls) { // { // Vector offset; // 1356 // operator-(const Vector *const this, // const Vector &v); // 1356 // operator+(const Vector *const this, // const Vector &v); // 1358 // operator+(const Vector *const this, // const Vector &v); // 1359 // } } /* <131340> ../cstrike/dlls/plats.cpp:1130 */ void CFuncTrackTrain::UpdateSound(void) { // { // float flpitch; // 1132 // } } /* <1312c7> ../cstrike/dlls/plats.cpp:1038 */ void CFuncTrackTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // float delta; // 1062 // } } /* <130f1c> ../cstrike/dlls/plats.cpp:1171 */ void CFuncTrackTrain::Next(void) { // { // float time; // 1173 // Vector nextPos; // 1195 // class CPathTrack *pnext; // 1198 // Vector nextFront; // 1202 // Vector delta; // 1211 // Vector angles; // 1212 // float vy; // 1223 // float vx; // 1223 // UpdateSound(CFuncTrackTrain *const this); // 1193 // Vector(Vector *const this, // const Vector &v); // 1195 // operator-(const Vector *const this, // const Vector &v); // 1201 // operator*(const Vector *const this, // float fl); // 1201 // Vector(Vector *const this, // const Vector &v); // 1202 // operator-(const Vector *const this, // const Vector &v); // 1211 // FixupAngles(Vector &v); // 1217 // FixupAngles(Vector &v); // 1218 // { // class CPathTrack *pFire; // 1247 // } // NextThink(CFuncTrackTrain *const this, // float thinkTime, // BOOL alwaysThink); // 1276 // { // float distance; // 1283 // operator-(const Vector *const this, // const Vector &v); // 1281 // Length(const Vector *const this); // 1283 // operator*(const Vector *const this, // float fl); // 1296 // NextThink(CFuncTrackTrain *const this, // float thinkTime, // BOOL alwaysThink); // 1298 // } // } } /* <130f04> ../cstrike/dlls/plats.cpp:1093 */ void FixupAngles(Vector &v) { } /* <130eb3> ../cstrike/dlls/plats.cpp:1104 */ void CFuncTrackTrain::StopSound(void) { // { // short unsigned int us_encode; // 1109 // short unsigned int us_sound; // 1110 // } } /* <130e82> ../cstrike/dlls/plats.cpp:1002 */ void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink) { } /* <130db5> ../cstrike/dlls/plats.cpp:962 */ void func_tracktrain(entvars_t *pev) { // GetClassPtr(CFuncTrackTrain *a); // 962 } /* <130ce8> ../cstrike/dlls/plats.cpp:657 */ void func_train(entvars_t *pev) { // GetClassPtr(CFuncTrain *a); // 657 } /* <130c54> ../cstrike/dlls/plats.cpp:608 */ void CFuncPlatRot::RotMove(Vector &destAngle, float time) { // { // Vector vecDestDelta; // 611 // operator-(const Vector *const this, // const Vector &v); // 611 // operator/(const Vector *const this, // float fl); // 615 // } } /* <130c1d> ../cstrike/dlls/plats.cpp:1715 */ void CFuncTrackChange::Spawn(void) { // EnableUse(CFuncTrackChange *const this); // 1738 } /* <130bc4> ../cstrike/dlls/plats.cpp:563 */ void CFuncPlatRot::Spawn(void) { // Spawn(CFuncPlat *const this); // 565 } /* <130b48> ../cstrike/dlls/plats.cpp:543 */ void CFuncPlatRot::SetupRotation(void) { // operator*(const Vector ::SetupRotation(// float fl); // 549 // operator+(const Vector *const this, // const Vector &v); // 549 } /* <130a7b> ../cstrike/dlls/plats.cpp:533 */ void func_platrot(entvars_t *pev) { // GetClassPtr(CFuncPlatRot *a); // 533 } /* <130a3b> ../cstrike/dlls/plats.cpp:1744 */ void CFuncTrackChange::Precache(void) { // Precache(CFuncPlat *const this); // 1749 } /* <130a19> ../cstrike/dlls/plats.cpp:309 */ void CFuncPlat::Precache(void) { } /* <13088e> ../cstrike/dlls/plats.cpp:309 */ void CFuncPlat::Precache(void) { // PlatSpawnInsideTrigger(entvars_t *pevPlatform); // 315 } /* <130792> ../cstrike/dlls/plats.cpp:351 */ void CPlatTrigger::SpawnInsideTrigger(CFuncPlat *pPlatform) { // { // Vector vecTMin; // 360 // Vector vecTMax; // 361 // operator+(const Vector *const this, // const Vector &v); // 360 // operator+(const Vector *const this, // const Vector &v); // 361 // } } /* <130757> ../cstrike/dlls/plats.cpp:319 */ void CFuncPlat::Spawn(void) { // Spawn(CFuncPlat *const this); // 319 } /* <130730> ../cstrike/dlls/plats.cpp:275 */ void CFuncPlat::Setup(void) { } /* <130666> ../cstrike/dlls/plats.cpp:244 */ void func_plat(entvars_t *pev) { // GetClassPtr(CFuncPlat *a); // 244 } /* <130634> ../cstrike/dlls/cbase.h:800 */ CFuncPlat *GetClassPtr(CFuncPlat *a) { // { // entvars_t *pev; // 802 // } } /* <1304ca> ../cstrike/dlls/plats.cpp:1758 */ void CFuncTrackChange::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1760 // FStrEq(const char *sz1, // const char *sz2); // 1765 // KeyValue(CFuncTrackChange *const this, // KeyValueData *pkvd); // 1758 } /* <130390> ../cstrike/dlls/plats.cpp:668 */ void CFuncTrain::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 670 // KeyValue(CBasePlatTrain *const this, // KeyValueData *pkvd); // 676 // KeyValue(CFuncTrain *const this, // KeyValueData *pkvd); // 668 } /* <1301f9> ../cstrike/dlls/plats.cpp:2083 */ void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CPathTrack *pTarget; // 2085 // } // Use(CFuncTrackAuto *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2083 } /* <12ff19> ../cstrike/dlls/plats.cpp:1788 */ void CFuncTrackChange::Find(void) { // { // edict_t *target; // 1791 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1793 // FNullEnt(const edict_t *pent); // 1794 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1797 // FNullEnt(const edict_t *pent); // 1798 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1801 // FNullEnt(const edict_t *pent); // 1802 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1820 // { // Vector center; // 1810 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1804 // Instance(edict_t *pent); // 1804 // operator+(const Vector *const this, // const Vector &v); // 1810 // operator*(const Vector *const this, // float fl); // 1810 // Vector(Vector *const this, // const Vector &v); // 1811 // Vector(Vector *const this, // const Vector &v); // 1812 // } // } } /* <12fe63> ../cstrike/dlls/plats.cpp:569 */ void CFuncPlatRot::GoDown(void) { // RotMove(CFuncPlatRot::GoDown(// Vector &destAngle, // float time); // 572 } /* <12fdad> ../cstrike/dlls/plats.cpp:590 */ void CFuncPlatRot::GoUp(void) { // RotMove(CFuncPlatRot::GoUp(// Vector &destAngle, // float time); // 593 } /* <12fd69> ../cstrike/dlls/plats.cpp:608 */ void CFuncPlatRot::RotMove(Vector &destAngle, float time) { // { // Vector vecDestDelta; // 611 // } } /* <12fb10> ../cstrike/dlls/plats.cpp:1598 */ void CFuncTrainControls::Find(void) { // { // edict_t *pTarget; // 1600 // class CFuncTrackTrain *ptrain; // 1613 // Instance(edict_t *pent); // 1613 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1604 // FNullEnt(const edict_t *pent); // 1605 // FNullEnt(const edict_t *pent); // 1607 // SetControls(CFuncTrackTrain *const this, // entvars_t *pevControls); // 1614 // FClassnameIs(edict_t *pent, // const char *szClassname); // 1605 // } } /* <12fadd> ../cstrike/dlls/plats.cpp:1354 */ void CFuncTrackTrain::SetControls(entvars_t *pevControls) { // { // Vector offset; // 1356 // } } /* <12fac6> ../cstrike/dlls/plats.cpp:1477 */ void Instance(edict_t *pent) { } /* <12fa23> ../cstrike/dlls/plats.cpp:691 */ void CFuncTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 708 } /* <12f914> ../cstrike/dlls/plats.cpp:713 */ void CFuncTrain::Wait(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 734 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 732 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 747 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 745 } /* <12f6a8> ../cstrike/dlls/plats.cpp:760 */ void CFuncTrain::Next(void) { // { // class CBaseEntity *pTarg; // 762 // edict(CBaseEntity *const this); // 791 // operator+(const Vector *const this, // const Vector &v); // 813 // operator*(const Vector *const this, // float fl); // 813 // operator-(const Vector *const this, // const Vector &v); // 813 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 774 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 808 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 810 // operator+(const Vector *const this, // const Vector &v); // 797 // operator*(const Vector *const this, // float fl); // 797 // operator-(const Vector *const this, // const Vector &v); // 797 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 771 // } } /* <12f618> ../cstrike/dlls/plats.cpp:2005 */ void CFuncTrackChange::HitBottom(void) { // HitBottom(CFuncPlatRot *const this); // 2007 // EnableUse(CFuncTrackChange *const this); // 2018 // SetTrack(CFuncTrackTrain *const this, // class CPathTrack *track); // 2011 } /* <12f588> ../cstrike/dlls/plats.cpp:2025 */ void CFuncTrackChange::HitTop(void) { // HitTop(CFuncPlatRot *const this); // 2027 // EnableUse(CFuncTrackChange *const this); // 2038 // SetTrack(CFuncTrackTrain *const this, // class CPathTrack *track); // 2031 } /* <12f524> ../cstrike/dlls/plats.cpp:497 */ void CFuncPlat::Blocked(CBaseEntity *pOther) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 504 } /* <12f502> ../cstrike/dlls/plats.cpp:600 */ void CFuncPlatRot::HitTop(void) { } /* <12f4e9> ../cstrike/dlls/plats.cpp:600 */ void CFuncPlatRot::HitTop(void) { } /* <12f452> ../cstrike/dlls/plats.cpp:477 */ void CFuncPlat::HitTop(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 480 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 483 } /* <12f430> ../cstrike/dlls/plats.cpp:579 */ void CFuncPlatRot::HitBottom(void) { } /* <12f417> ../cstrike/dlls/plats.cpp:579 */ void CFuncPlatRot::HitBottom(void) { } /* <12f381> ../cstrike/dlls/plats.cpp:446 */ void CFuncPlat::HitBottom(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 452 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 449 } /* <12f2f0> ../cstrike/dlls/plats.cpp:540 */ void CFuncPlatRot::Restore(CRestore &restore) { // Restore(CBasePlatTrain *const this, // class CRestore &restore); // 540 // Restore(CFuncPlatRot *const this, // class CRestore &restore); // 540 } /* <12f25f> ../cstrike/dlls/plats.cpp:665 */ void CFuncTrain::Restore(CRestore &restore) { // Restore(CBasePlatTrain *const this, // class CRestore &restore); // 665 // Restore(CFuncTrain *const this, // class CRestore &restore); // 665 } /* <12f1ce> ../cstrike/dlls/plats.cpp:540 */ void CFuncPlatRot::Save(CSave &save) { // Save(CBasePlatTrain *const this, // class CSave &save); // 540 // Save(CFuncPlatRot *const this, // class CSave &save); // 540 } /* <12f13d> ../cstrike/dlls/plats.cpp:665 */ void CFuncTrain::Save(CSave &save) { // Save(CBasePlatTrain *const this, // class CSave &save); // 665 // Save(CFuncTrain *const this, // class CSave &save); // 665 } /* <12f066> ../cstrike/dlls/plats.cpp:1713 */ void CFuncTrackChange::Restore(CRestore &restore) { // Restore(CFuncPlatRot *const this, // class CRestore &restore); // 1713 // Restore(CFuncTrackChange *const this, // class CRestore &restore); // 1713 } /* <12ef8f> ../cstrike/dlls/plats.cpp:1713 */ void CFuncTrackChange::Save(CSave &save) { // Save(CFuncPlatRot *const this, // class CSave &save); // 1713 // Save(CFuncTrackChange *const this, // class CSave &save); // 1713 } /* <12ee6d> ../cstrike/dlls/plats.cpp:1013 */ void CFuncTrackTrain::Blocked(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 1015 // VARS(edict_t *pent); // 1018 // operator-(const Vector *const this, // const Vector &v); // 1028 // Normalize(const Vector *const this); // 1028 // operator*(const Vector *const this, // float fl); // 1028 // { // float deltaSpeed; // 1020 // fabs(double __x); // 1020 // } // } } /* <12ecdd> ../cstrike/dlls/plats.cpp:1422 */ void CFuncTrackTrain::NearestPath(void) { // { // class CBaseEntity *pTrack; // 1424 // class CBaseEntity *pNearest; // 1425 // float dist; // 1426 // float closest; // 1426 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1433 // operator-(const Vector *const this, // const Vector &v); // 1435 // Length(const Vector *const this); // 1435 // operator-(const Vector *const this, // const Vector &v); // 1456 // Length(const Vector *const this); // 1456 // operator-(const Vector *const this, // const Vector &v); // 1456 // Length(const Vector *const this); // 1456 // NextThink(CFuncTrackTrain *const this, // float thinkTime, // BOOL alwaysThink); // 1464 // } } /* <12ecc4> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <12ec15> ../cstrike/dlls/plats.cpp:61 */ void CBasePlatTrain::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 63 // FStrEq(const char *sz1, // const char *sz2); // 68 // atof(const char *__nptr); // 65 // atof(const char *__nptr); // 70 } /* <12ea9b> ../cstrike/dlls/plats.cpp:61 */ void CBasePlatTrain::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 73 // FStrEq(const char *sz1, // const char *sz2); // 78 // FStrEq(const char *sz1, // const char *sz2); // 83 // FStrEq(const char *sz1, // const char *sz2); // 88 // FStrEq(const char *sz1, // const char *sz2); // 93 // atof(const char *__nptr); // 75 // atof(const char *__nptr); // 85 // atof(const char *__nptr); // 80 // atof(const char *__nptr); // 95 // atof(const char *__nptr); // 90 } /* <12e88e> ../cstrike/dlls/plats.cpp:964 */ void CFuncTrackTrain::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 966 // FStrEq(const char *sz1, // const char *sz2); // 971 // KeyValue(CFuncTrackTrain *const this, // KeyValueData *pkvd); // 964 // atof(const char *__nptr); // 968 // atof(const char *__nptr); // 973 } /* <12e7e7> ../cstrike/dlls/plats.cpp:380 */ void CPlatTrigger::Touch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 383 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 384 // } // Touch(CPlatTrigger *const this, // class CBaseEntity *pOther); // 380 } /* <12e636> ../cstrike/dlls/plats.cpp:1385 */ void CFuncTrackTrain::Find(void) { // { // entvars_t *pevTarget; // 1391 // Vector nextPos; // 1399 // Vector look; // 1402 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1387 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1392 // Vector(Vector *const this, // const Vector &v); // 1399 // Vector(Vector *const this, // const Vector &v); // 1402 // operator-(const Vector *const this, // const Vector &v); // 1407 // NextThink(CFuncTrackTrain *const this, // float thinkTime, // BOOL alwaysThink); // 1414 // UpdateSound(CFuncTrackTrain *const this); // 1418 // } } /* <12e5e7> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <12e52d> ../cstrike/dlls/plats.cpp:462 */ void CFuncPlat::GoUp(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 465 // Vector(Vector *const this, // const Vector &v); // 470 } /* <12e49b> ../cstrike/dlls/plats.cpp:431 */ void CFuncPlat::GoDown(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 434 // Vector(Vector *const this, // const Vector &v); // 439 } /* <12e408> ../cstrike/dlls/plats.cpp:2294 */ void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Stop(CGunTarget *const this); // 2301 // Use(CGunTarget *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2294 } /* <12e371> ../cstrike/dlls/plats.cpp:2277 */ void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // Stop(CGunTarget *const this); // 2285 // TakeDamage(CGunTarget *const this, // entvars_t *pevInflictor, // entvars_t *pevAttacker, // float flDamage, // int bitsDamageType); // 2277 } /* <12e31d> ../cstrike/dlls/plats.cpp:1130 */ void CFuncTrackTrain::UpdateSound(void) { // { // float flpitch; // 1132 // { // short unsigned int us_encode; // 1157 // short unsigned int us_sound; // 1158 // short unsigned int us_pitch; // 1159 // short unsigned int us_volume; // 1160 // } // } } /* <12e1fd> ../cstrike/dlls/plats.cpp:818 */ void CFuncTrain::Activate(void) { // Activate(CFuncTrain *const this); // 818 } /* <12e166> ../cstrike/dlls/plats.cpp:913 */ void CFuncTrain::OverrideReset(void) { // { // class CBaseEntity *pTarg; // 915 // operator!=(const Vector *const this, // const Vector &v); // 918 // } // OverrideReset(CFuncTrain *const this); // 913 } /* <12e11a> ../cstrike/dlls/plats.cpp:59 */ void CBasePlatTrain::Save(CSave &save) { // Save(CBasePlatTrain *const this, // class CSave &save); // 59 } /* <12e0cd> ../cstrike/dlls/plats.cpp:961 */ void CFuncTrackTrain::Save(CSave &save) { // Save(CFuncTrackTrain *const this, // class CSave &save); // 961 } /* <12e080> ../cstrike/dlls/plats.cpp:2170 */ void CGunTarget::Save(CSave &save) { // Save(CGunTarget *const this, // class CSave &save); // 2170 } /* <12e034> ../cstrike/dlls/plats.cpp:59 */ void CBasePlatTrain::Restore(CRestore &restore) { // Restore(CBasePlatTrain *const this, // class CRestore &restore); // 59 } /* <12dfe7> ../cstrike/dlls/plats.cpp:961 */ void CFuncTrackTrain::Restore(CRestore &restore) { // Restore(CFuncTrackTrain *const this, // class CRestore &restore); // 961 } /* <12df9a> ../cstrike/dlls/plats.cpp:2170 */ void CGunTarget::Restore(CRestore &restore) { // Restore(CGunTarget *const this, // class CRestore &restore); // 2170 } /* <12df02> ../cstrike/dlls/plats.cpp:403 */ void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // BOOL on; // 408 // } // PlatUse(CFuncPlat *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 403 } /* <12deb0> ../cstrike/dlls/plats.cpp:1954 */ void CFuncTrackChange::UpdateAutoTargets(int toggleState) { // UpdateAutoTargets(CFuncTrackChange *const this, // int toggleState); // 1954 } /* <12de63> ../cstrike/dlls/plats.cpp:679 */ void CFuncTrain::Blocked(CBaseEntity *pOther) { // Blocked(CFuncTrain *const this, // class CBaseEntity *pOther); // 679 } /* <12de16> ../cstrike/dlls/plats.cpp:1308 */ void CFuncTrackTrain::DeadEnd(void) { // { // class CPathTrack *pTrack; // 1311 // class CPathTrack *pNext; // 1311 // } } /* <12dd23> ../cstrike/dlls/plats.cpp:1363 */ void CFuncTrackTrain::OnControls(entvars_t *pevTest) { // { // Vector offset; // 1365 // Vector local; // 1372 // operator-(const Vector *const this, // const Vector &v); // 1365 // DotProduct(Vector &a, // const Vector &b); // 1373 // DotProduct(Vector &a, // const Vector &b); // 1374 // DotProduct(Vector &a, // const Vector &b); // 1375 // } } /* <12dcd4> ../cstrike/dlls/plats.cpp:1495 */ void CFuncTrackTrain::Spawn(void) { // NextThink(CFuncTrackTrain::Spawn(// float thinkTime, // BOOL alwaysThink); // 1533 } /* <12dcad> ../cstrike/dlls/plats.cpp:852 */ void CFuncTrain::Spawn(void) { } /* <12dc86> ../cstrike/dlls/plats.cpp:1619 */ void CFuncTrainControls::Spawn(void) { } /* <12dc2a> ../cstrike/dlls/plats.cpp:2053 */ void CFuncTrackAuto::UpdateAutoTargets(int toggleState) { // { // class CPathTrack *pTarget; // 2055 // class CPathTrack *pNextTarget; // 2055 // } } /* <12dbdf> ../cstrike/dlls/plats.cpp:1539 */ void CFuncTrackTrain::Restart(void) { // NextThink(CFuncTrackTrain::Restart(// float thinkTime, // BOOL alwaysThink); // 1557 } /* <12dbb8> ../cstrike/dlls/plats.cpp:2173 */ void CGunTarget::Spawn(void) { } /* <12dade> ../cstrike/dlls/plats.cpp:2199 */ void CGunTarget::Activate(void) { // { // class CBaseEntity *pTarg; // 2201 // operator+(const Vector *const this, // const Vector &v); // 2208 // operator*(const Vector *const this, // float fl); // 2208 // operator-(const Vector *const this, // const Vector &v); // 2208 // } } /* <12dab7> ../cstrike/dlls/plats.cpp:886 */ void CFuncTrain::Restart(void) { } /* <12da61> ../cstrike/dlls/plats.cpp:2236 */ void CGunTarget::Wait(void) { // { // class CBaseEntity *pTarget; // 2238 // Stop(CGunTarget *const this); // 2242 // } } /* <12d96e> ../cstrike/dlls/plats.cpp:2219 */ void CGunTarget::Next(void) { // { // class CBaseEntity *pTarget; // 2224 // operator+(const Vector *const this, // const Vector &v); // 2232 // operator*(const Vector *const this, // float fl); // 2232 // operator-(const Vector *const this, // const Vector &v); // 2232 // Stop(CGunTarget *const this); // 2228 // } } /* <12d947> ../cstrike/dlls/plats.cpp:2213 */ void CGunTarget::Start(void) { } /* <12d921> ../cstrike/dlls/plats.cpp:2152 */ void CGunTarget::ObjectCaps(void) { } /* <12d8bf> ../cstrike/dlls/plats.cpp:2150 */ void CGunTarget::BodyTarget(Vector &posSrc) { // Vector(Vector *const this, // const Vector &v); // 2150 } /* <12d899> ../cstrike/dlls/plats.cpp:2147 */ void CGunTarget::Classify(void) { } /* <12d873> ../cstrike/dlls/plats.cpp:2146 */ void CGunTarget::BloodColor(void) { } /* <12d84d> ../cstrike/dlls/plats.cpp:1782 */ void CFuncTrackChange::OverrideReset(void) { } /* <12d818> ../cstrike/dlls/plats.cpp:1753 */ void CFuncTrackChange::Touch(CBaseEntity *pOther) { } /* <12d7f2> ../cstrike/dlls/plats.cpp:1673 */ void CFuncTrackChange::IsTogglePlat(void) { } /* <12d7cc> ../cstrike/dlls/plats.cpp:1591 */ void CFuncTrainControls::ObjectCaps(void) { } /* <12d7a5> ../cstrike/dlls/plats.cpp:1562 */ void CFuncTrackTrain::Precache(void) { } /* <12d75a> ../cstrike/dlls/plats.cpp:1470 */ void CFuncTrackTrain::OverrideReset(void) { // NextThink(CFuncTrackTrain::OverrideReset(// float thinkTime, // BOOL alwaysThink); // 1472 } /* <12d734> ../cstrike/dlls/plats.cpp:907 */ void CFuncTrain::Precache(void) { } /* <12d70e> ../cstrike/dlls/plats.cpp:251 */ void CPlatTrigger::ObjectCaps(void) { } /* <12d6e8> ../cstrike/dlls/plats.cpp:237 */ void CFuncPlat::CallHitBottom(void) { } /* <12d6c2> ../cstrike/dlls/plats.cpp:236 */ void CFuncPlat::CallHitTop(void) { } /* <12d69c> ../cstrike/dlls/plats.cpp:235 */ void CFuncPlat::CallGoDown(void) { } /* <12d675> ../cstrike/dlls/plats.cpp:105 */ void CBasePlatTrain::Precache(void) { } /* <12d64f> ../cstrike/dlls/plats.cpp:41 */ void CBasePlatTrain::IsTogglePlat(void) { } /* <12d629> ../cstrike/dlls/plats.cpp:36 */ void CBasePlatTrain::ObjectCaps(void) { } /* <12d603> ../cstrike/dlls/trains.h:105 */ void CFuncTrackTrain::ObjectCaps(void) { } /* <12d5dd> ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* <12d5b7> ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* <12d591> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <12d56b> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <12d545> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <12d510> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <12d4e4> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <12d4a9> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <12d2cf> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <12d2a9> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <12d283> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <12d24e> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <12d1ef> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <12d1ba> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <12d194> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <12d16e> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <12d148> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <12d122> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <12d0fb> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <12d0d5> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <12d0af> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <12d089> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <12d055> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <12d02f> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <12d009> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <12cfd5> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <12cfaf> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <12cf1b> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <12cecb> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <12ce97> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <12ce63> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <12ce15> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <12cdd3> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <12cdad> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <12cd87> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <12cd55> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <12cd21> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <12ccfb> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <12ccc7> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <12cca1> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <12cc7b> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <12cc52> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <12cc2c> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <12cc06> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <12cbe0> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <12cb08> ../cstrike/dlls/cbase.h:800 */ CGunTarget *GetClassPtr(CGunTarget *a) { // { // entvars_t *pev; // 802 // } } /* <12caec> ../cstrike/dlls/plats.cpp:2136 */ inline void CGunTarget::CGunTarget(void) { } /* <12cacc> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <12ca94> ../cstrike/dlls/cbase.h:800 */ CFuncTrackAuto *GetClassPtr(CFuncTrackAuto *a) { // { // entvars_t *pev; // 802 // } } /* <12ca78> ../cstrike/dlls/plats.cpp:2043 */ inline void CFuncTrackAuto::CFuncTrackAuto(void) { } /* <12ca46> ../cstrike/dlls/cbase.h:800 */ CFuncTrackChange *GetClassPtr(CFuncTrackChange *a) { // { // entvars_t *pev; // 802 // } } /* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */ inline void CFuncTrackChange::CFuncTrackChange(void) { } /* <12c9f8> ../cstrike/dlls/cbase.h:800 */ CFuncTrainControls *GetClassPtr(CFuncTrainControls *a) { // { // entvars_t *pev; // 802 // } } /* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */ inline void CFuncTrainControls::CFuncTrainControls(void) { } /* <12c9a5> ../cstrike/dlls/cbase.h:800 */ CFuncTrackTrain *GetClassPtr(CFuncTrackTrain *a) { // { // entvars_t *pev; // 802 // } } /* <12c98a> ../cstrike/dlls/trains.h:75 */ inline void CFuncTrackTrain::CFuncTrackTrain(void) { } /* <12c958> ../cstrike/dlls/cbase.h:800 */ CFuncTrain *GetClassPtr(CFuncTrain *a) { // { // entvars_t *pev; // 802 // } } /* <12c93c> ../cstrike/dlls/plats.cpp:628 */ inline void CFuncTrain::CFuncTrain(void) { } /* <12c90a> ../cstrike/dlls/cbase.h:800 */ CFuncPlatRot *GetClassPtr(CFuncPlatRot *a) { // { // entvars_t *pev; // 802 // } } /* <12c8ee> ../cstrike/dlls/plats.cpp:515 */ inline void CFuncPlatRot::CFuncPlatRot(void) { } /* <12c8d5> ../cstrike/dlls/plats.cpp:309 */ void CFuncPlat::Precache(void) { } /* <12c8bb> ../cstrike/dlls/plats.cpp:342 */ void PlatSpawnInsideTrigger(entvars_t *pevPlatform) { } /* <12c889> ../cstrike/dlls/cbase.h:800 */ CPlatTrigger *GetClassPtr(CPlatTrigger *a) { // { // entvars_t *pev; // 802 // } } /* <12c86e> ../cstrike/dlls/plats.cpp:248 */ inline void CPlatTrigger::CPlatTrigger(void) { } /* <12c853> ../cstrike/dlls/plats.cpp:223 */ inline void CFuncPlat::CFuncPlat(void) { } /* <12c817> ../cstrike/dlls/plats.cpp:33 */ inline void CBasePlatTrain::CBasePlatTrain(void) { } /* <12c7f6> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <12c7cf> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <12c760> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <12c721> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <12c6d8> ../cstrike/dlls/plats.cpp:2294 */ void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <12c68f> ../cstrike/dlls/plats.cpp:2277 */ void CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { } /* <12c676> ../cstrike/dlls/plats.cpp:2269 */ void CGunTarget::Stop(void) { } /* <12c65d> ../cstrike/dlls/plats.cpp:1883 */ void CFuncTrackChange::GoDown(void) { } /* <12c644> ../cstrike/dlls/plats.cpp:1919 */ void CFuncTrackChange::GoUp(void) { } /* <12c5fb> ../cstrike/dlls/plats.cpp:1971 */ void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <12c59f> ../cstrike/dlls/plats.cpp:2083 */ void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CPathTrack *pTarget; // 2085 // } } /* <12c560> ../cstrike/dlls/plats.cpp:1832 */ void CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent) { // { // Vector dist; // 1844 // float length; // 1845 // } } /* <12c547> ../cstrike/dlls/plats.cpp:1677 */ inline void CFuncTrackChange::UseEnabled(void) { } /* <12c52e> ../cstrike/dlls/plats.cpp:1676 */ inline void CFuncTrackChange::EnableUse(void) { } /* <12c515> ../cstrike/dlls/plats.cpp:1675 */ inline void CFuncTrackChange::DisableUse(void) { } /* <12c482> ../cstrike/dlls/plats.cpp:1130 */ void CFuncTrackTrain::UpdateSound(void) { // { // float flpitch; // 1132 // { // short unsigned int us_encode; // 1157 // short unsigned int us_sound; // 1158 // short unsigned int us_pitch; // 1159 // short unsigned int us_volume; // 1160 // } // } } /* <12c451> ../cstrike/dlls/plats.cpp:1002 */ void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink) { } /* <12c42e> ../cstrike/dlls/vector.h:114 */ inline void Vector::operator/(float fl) { } /* <12c415> ../cstrike/dlls/plats.cpp:319 */ void CFuncPlat::Spawn(void) { } /* <12c3f1> ../cstrike/dlls/trains.h:92 */ inline void CFuncTrackTrain::SetTrack(CPathTrack *track) { } /* <12c3d3> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <12c384> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <12c36b> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <12c333> ../cstrike/dlls/plats.cpp:380 */ void CPlatTrigger::Touch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 383 // } } /* <12c2e6> ../cstrike/dlls/plats.cpp:668 */ void CFuncTrain::KeyValue(KeyValueData *pkvd) { } /* <12c2c1> ../cstrike/dlls/plats.cpp:1758 */ void CFuncTrackChange::KeyValue(KeyValueData *pkvd) { } /* <12c29d> ../cstrike/dlls/plats.cpp:61 */ void CBasePlatTrain::KeyValue(KeyValueData *pkvd) { } /* <12c278> ../cstrike/dlls/plats.cpp:964 */ void CFuncTrackTrain::KeyValue(KeyValueData *pkvd) { } /* <12c24f> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <12c1ea> ../cstrike/dlls/plats.cpp:818 */ void CFuncTrain::Activate(void) { // { // entvars_t *pevTarg; // 824 // } } /* <12c145> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <12c09a> ../cstrike/dlls/vector.h:140 */ inline void Vector::Length2D(void) { } /* <12c073> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <12c029> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <12bff5> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <12bfce> ../cstrike/dlls/plats.cpp:913 */ void CFuncTrain::OverrideReset(void) { // { // class CBaseEntity *pTarg; // 915 // } } /* <12bfa7> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <12bf7b> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <12bf54> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <12bf36> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <12bf0c> ../cstrike/dlls/plats.cpp:1713 */ void CFuncTrackChange::Save(CSave &save) { } /* <12bee2> ../cstrike/dlls/plats.cpp:540 */ void CFuncPlatRot::Save(CSave &save) { } /* <12beb8> ../cstrike/dlls/plats.cpp:665 */ void CFuncTrain::Save(CSave &save) { } /* <12be8f> ../cstrike/dlls/plats.cpp:59 */ void CBasePlatTrain::Save(CSave &save) { } /* <12be65> ../cstrike/dlls/plats.cpp:961 */ void CFuncTrackTrain::Save(CSave &save) { } /* <12be3b> ../cstrike/dlls/plats.cpp:2170 */ void CGunTarget::Save(CSave &save) { } /* <12be11> ../cstrike/dlls/plats.cpp:1713 */ void CFuncTrackChange::Restore(CRestore &restore) { } /* <12bde2> ../cstrike/dlls/plats.cpp:540 */ void CFuncPlatRot::Restore(CRestore &restore) { } /* <12bdb8> ../cstrike/dlls/plats.cpp:665 */ void CFuncTrain::Restore(CRestore &restore) { } /* <12bd8a> ../cstrike/dlls/plats.cpp:59 */ void CBasePlatTrain::Restore(CRestore &restore) { } /* <12bd5b> ../cstrike/dlls/plats.cpp:961 */ void CFuncTrackTrain::Restore(CRestore &restore) { } /* <12bd2c> ../cstrike/dlls/plats.cpp:2170 */ void CGunTarget::Restore(CRestore &restore) { } /* <12bcd1> ../cstrike/dlls/plats.cpp:403 */ void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // BOOL on; // 408 // } } /* <12bca7> ../cstrike/dlls/plats.cpp:1954 */ void CFuncTrackChange::UpdateAutoTargets(int toggleState) { } /* <12bc89> ../cstrike/dlls/plats.cpp:1082 */ float Fix(float angle) { } /* <12bc5f> ../cstrike/dlls/plats.cpp:679 */ void CFuncTrain::Blocked(CBaseEntity *pOther) { } /* <126343> ../cstrike/dlls/plane.cpp:45 */ void CPlane::PointInFront(Vector &vecPoint) { // { // float flFace; // 47 // DotProduct(Vector &a, // const Vector &b); // 54 // } } /* <1262d4> ../cstrike/dlls/plane.cpp:33 */ void CPlane::InitializePlane(Vector &vecNormal, Vector &vecPoint) { // DotProduct(Vector &a, // const Vector &b); // 36 } /* <1262b3> ../cstrike/dlls/plane.cpp:24 */ void CPlane::CPlane(void) { } /* <126294> ../cstrike/dlls/plane.cpp:24 */ void CPlane::CPlane(void) { } /* <126248> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <123375> ../cstrike/dlls/pathcorner.cpp:358 */ void Instance(edict_t *pent) { // FClassnameIs(edict_t *pent, // const char *szClassname); // 360 // GET_PRIVATE(edict_t *pent); // 361 } /* <123220> ../cstrike/dlls/pathcorner.cpp:320 */ void CPathTrack::Nearest(Vector origin) { // { // int deadCount; // 322 // float minDist; // 323 // float dist; // 323 // Vector delta; // 324 // class CPathTrack *ppath; // 325 // class CPathTrack *pnearest; // 325 // operator-(const Vector *const this, // const Vector &v); // 328 // Length(const Vector *const this); // 330 // GetNext(CPathTrack *const this); // 332 // GetNext(CPathTrack *const this); // 352 // operator-(const Vector *const this, // const Vector &v); // 344 // Length(const Vector *const this); // 346 // } } /* <122d95> ../cstrike/dlls/pathcorner.cpp:237 */ void CPathTrack::LookAhead(Vector *origin, float dist, int move) { // { // class CPathTrack *pcurrent; // 239 // float originalDist; // 240 // Vector currentPos; // 243 // Vector(Vector *const this, // const Vector &v); // 243 // { // Vector dir; // 291 // float length; // 292 // GetNext(CPathTrack *const this); // 285 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 285 // GetNext(CPathTrack *const this); // 291 // operator-(const Vector *const this, // const Vector &v); // 291 // Length(const Vector *const this); // 292 // GetNext(CPathTrack *const this); // 293 // GetNext(CPathTrack *const this); // 293 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 293 // Project(CPathTrack *const this, // class CPathTrack *pstart, // class CPathTrack *pend, // Vector *origin, // float dist); // 288 // GetNext(CPathTrack *const this); // 307 // GetNext(CPathTrack *const this); // 308 // operator*(const Vector *const this, // float fl); // 301 // operator+(const Vector *const this, // const Vector &v); // 301 // GetPrevious(CPathTrack *const this); // 288 // } // { // Vector dir; // 250 // float length; // 251 // operator-(const Vector *const this, // const Vector &v); // 250 // Length(const Vector *const this); // 251 // GetPrevious(CPathTrack *const this); // 254 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 254 // GetPrevious(CPathTrack *const this); // 260 // GetPrevious(CPathTrack *const this); // 275 // GetPrevious(CPathTrack *const this); // 272 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 272 // operator*(const Vector *const this, // float fl); // 264 // operator+(const Vector *const this, // const Vector &v); // 264 // GetNext(CPathTrack *const this); // 257 // Project(CPathTrack *const this, // class CPathTrack *pstart, // class CPathTrack *pend, // Vector *origin, // float dist); // 257 // } // } } /* <122d51> ../cstrike/dlls/pathcorner.cpp:228 */ void CPathTrack::SetPrevious(CPathTrack *pprev) { // FStrEq(const char *sz1, // const char *sz2); // 231 } /* <122d30> ../cstrike/dlls/pathcorner.cpp:218 */ void CPathTrack::GetPrevious(void) { } /* <122d0f> ../cstrike/dlls/pathcorner.cpp:208 */ void CPathTrack::GetNext(void) { } /* <122ccd> ../cstrike/dlls/pathcorner.cpp:198 */ void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) { } /* <122c9c> ../cstrike/dlls/pathcorner.cpp:186 */ void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) { } /* <122c76> ../cstrike/dlls/pathcorner.cpp:180 */ void CPathTrack::Activate(void) { } /* <122a12> ../cstrike/dlls/pathcorner.cpp:128 */ void CPathTrack::Link(void) { // { // edict_t *pentTarget; // 130 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 151 // FNullEnt(const edict_t *pent); // 152 // Instance(edict_t *pent); // 154 // SetPrevious(CPathTrack *const this, // class CPathTrack *pprev); // 158 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 134 // FNullEnt(const edict_t *pent); // 135 // Instance(edict_t *pent); // 137 // SetPrevious(CPathTrack *const this, // class CPathTrack *pprev); // 141 // } } /* <1229ee> ../cstrike/dlls/pathcorner.cpp:228 */ void CPathTrack::SetPrevious(CPathTrack *pprev) { } /* <1229d7> ../cstrike/dlls/pathcorner.cpp:358 */ void Instance(edict_t *pent) { } /* <12290d> ../cstrike/dlls/pathcorner.cpp:81 */ void path_track(entvars_t *pev) { // GetClassPtr(CPathTrack *a); // 81 } /* <122843> ../cstrike/dlls/pathcorner.cpp:41 */ void path_corner(entvars_t *pev) { // GetClassPtr(CPathCorner *a); // 41 } /* <122745> ../cstrike/dlls/pathcorner.cpp:198 */ void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) { // { // Vector dir; // 202 // operator-(const Vector *const this, // const Vector &v); // 202 // Normalize(const Vector *const this); // 203 // operator*(const Vector *const this, // float fl); // 204 // operator+(const Vector *const this, // const Vector &v); // 204 // } } /* <122697> ../cstrike/dlls/pathcorner.cpp:54 */ void CPathCorner::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 56 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 62 // KeyValue(CPathCorner *const this, // KeyValueData *pkvd); // 54 } /* <122602> ../cstrike/dlls/pathcorner.cpp:86 */ void CPathTrack::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 88 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 94 // KeyValue(CPathTrack *const this, // KeyValueData *pkvd); // 86 } /* <1225b6> ../cstrike/dlls/pathcorner.cpp:49 */ void CPathCorner::Save(CSave &save) { // Save(CPathCorner *const this, // class CSave &save); // 49 } /* <12256a> ../cstrike/dlls/pathcorner.cpp:80 */ void CPathTrack::Save(CSave &save) { // Save(CPathTrack *const this, // class CSave &save); // 80 } /* <12251e> ../cstrike/dlls/pathcorner.cpp:49 */ void CPathCorner::Restore(CRestore &restore) { // Restore(CPathCorner *const this, // class CRestore &restore); // 49 } /* <1224d2> ../cstrike/dlls/pathcorner.cpp:80 */ void CPathTrack::Restore(CRestore &restore) { // Restore(CPathTrack *const this, // class CRestore &restore); // 80 } /* <122433> ../cstrike/dlls/pathcorner.cpp:97 */ void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int on; // 99 // } // Use(CPathTrack *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 97 } /* <12239a> ../cstrike/dlls/pathcorner.cpp:165 */ void CPathTrack::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 168 // Vector(Vector *const this, // float X, // float Y, // float Z); // 168 } /* <12234b> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <122325> ../cstrike/dlls/pathcorner.cpp:66 */ void CPathCorner::Spawn(void) { } /* <1222ff> ../cstrike/dlls/pathcorner.cpp:30 */ void CPathCorner::GetDelay(void) { } /* <1222de> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <1222b8> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <12227d> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <1220a3> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <12207d> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <122057> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <122022> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <121fc3> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <121f8e> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <121f68> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <121f42> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <121f1c> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <121ef6> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <121ecf> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <121ea9> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <121e83> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <121e5d> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <121e29> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <121e03> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <121ddd> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <121da9> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <121d83> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <121cef> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <121c9f> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <121c6b> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <121c37> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <121be9> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <121ba7> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <121b81> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <121b5b> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <121b29> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <121ae9> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <121ac3> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <121a8f> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <121a69> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <121a43> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <121a1d> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <1219f7> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <1219de> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1219ac> ../cstrike/dlls/cbase.h:800 */ CPathTrack *GetClassPtr(CPathTrack *a) { // { // entvars_t *pev; // 802 // } } /* <121991> ../cstrike/dlls/trains.h:37 */ inline void CPathTrack::CPathTrack(void) { } /* <12195f> ../cstrike/dlls/cbase.h:800 */ CPathCorner *GetClassPtr(CPathCorner *a) { // { // entvars_t *pev; // 802 // } } /* <121944> ../cstrike/dlls/pathcorner.cpp:25 */ inline void CPathCorner::CPathCorner(void) { } /* <121907> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <1218ec> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <12182c> ../cstrike/dlls/pathcorner.cpp:208 */ void CPathTrack::GetNext(void) { } /* <1217fd> ../cstrike/dlls/pathcorner.cpp:186 */ void CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) { } /* <1217e4> ../cstrike/dlls/pathcorner.cpp:218 */ void CPathTrack::GetPrevious(void) { } /* <1217bd> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <12176b> ../cstrike/dlls/pathcorner.cpp:198 */ void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) { // { // Vector dir; // 202 // } } /* <121745> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <12171e> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <121700> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1216e1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1216bd> ../cstrike/dlls/pathcorner.cpp:54 */ void CPathCorner::KeyValue(KeyValueData *pkvd) { } /* <12167a> ../cstrike/dlls/pathcorner.cpp:86 */ void CPathTrack::KeyValue(KeyValueData *pkvd) { } /* <121651> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <121560> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <121539> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <12150d> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1214d9> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1214bb> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <121492> ../cstrike/dlls/pathcorner.cpp:49 */ void CPathCorner::Save(CSave &save) { } /* <121469> ../cstrike/dlls/pathcorner.cpp:80 */ void CPathTrack::Save(CSave &save) { } /* <12143b> ../cstrike/dlls/pathcorner.cpp:49 */ void CPathCorner::Restore(CRestore &restore) { } /* <121412> ../cstrike/dlls/pathcorner.cpp:80 */ void CPathTrack::Restore(CRestore &restore) { } /* <1213bc> ../cstrike/dlls/pathcorner.cpp:97 */ void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int on; // 99 // } } /* <11cd4b> ../cstrike/dlls/observer.cpp:506 */ void CBasePlayer::Observer_SetMode(int iMode) { // { // int forcecamera; // 512 // int oldMode; // 518 // char modemsg; // 592 // } } /* <11cb26> ../cstrike/dlls/observer.cpp:380 */ void CBasePlayer::Observer_CheckProperties(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 496 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 486 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 475 // { // class CBasePlayer *target; // 385 // int weapon; // 390 // int targetBombState; // 411 // edict(CBaseEntity *const this); // 385 // ENTINDEX(edict_t *pEdict); // 385 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 397 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 404 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 427 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 450 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 437 // } } /* <11c9d3> ../cstrike/dlls/observer.cpp:304 */ void CBasePlayer::Observer_CheckTarget(void) { // { // class CBasePlayer *target; // 342 // { // int lastMode; // 331 // Observer_SetMode(CBasePlayer *const this, // int iMode); // 333 // } // edict(CBaseEntity *const this); // 342 // ENTINDEX(edict_t *pEdict); // 342 // { // int lastMode; // 369 // Observer_SetMode(CBasePlayer *const this, // int iMode); // 371 // } // Observer_SetMode(CBasePlayer *const this, // int iMode); // 316 // } } /* <11c9ac> ../cstrike/dlls/observer.cpp:254 */ void CBasePlayer::Observer_HandleButtons(void) { } /* <11c7e4> ../cstrike/dlls/observer.cpp:175 */ void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) { // { // int iStart; // 187 // int iCurrent; // 192 // int iDir; // 194 // bool bForceSameTeam; // 196 // edict(CBaseEntity *const this); // 191 // ENTINDEX(edict_t *pEdict); // 191 // GetForceCamera(void); // 196 // { // class CBasePlayer *pPlayer; // 219 // edict(CBaseEntity *const this); // 219 // ENTINDEX(edict_t *pEdict); // 219 // } // edict(CBaseEntity *const this); // 189 // ENTINDEX(edict_t *pEdict); // 189 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 237 // edict(CBaseEntity *const this); // 237 // edict(CBaseEntity *const this); // 239 // ENTINDEX(edict_t *pEdict); // 239 // edict(CBaseEntity *const this); // 247 // ENTINDEX(edict_t *pEdict); // 247 // } } /* <11c6db> ../cstrike/dlls/observer.cpp:506 */ void CBasePlayer::Observer_SetMode(int iMode) { // { // int forcecamera; // 512 // int oldMode; // 518 // char modemsg; // 592 // GetForceCamera(void); // 512 // { // class CBaseEntity *pEnt; // 533 // } // edict(CBaseEntity *const this); // 567 // ENTINDEX(edict_t *pEdict); // 567 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 579 // } } /* <11c552> ../cstrike/dlls/observer.cpp:175 */ void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) { // { // int iStart; // 187 // int iCurrent; // 192 // int iDir; // 194 // bool bForceSameTeam; // 196 // edict(CBaseEntity *const this); // 191 // ENTINDEX(edict_t *pEdict); // 191 // GetForceCamera(void); // 196 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 237 // edict(CBaseEntity *const this); // 237 // edict(CBaseEntity *const this); // 239 // ENTINDEX(edict_t *pEdict); // 239 // edict(CBaseEntity *const this); // 247 // ENTINDEX(edict_t *pEdict); // 247 // edict(CBaseEntity *const this); // 189 // ENTINDEX(edict_t *pEdict); // 189 // } } /* <11c4fa> ../cstrike/dlls/observer.cpp:49 */ void CBasePlayer::Observer_IsValidTarget(int iPlayerIndex, bool bSameTeam) { // { // class CBaseEntity *pEnt; // 59 // } } /* <11c2c7> ../cstrike/dlls/observer.cpp:82 */ void UpdateClientEffects(CBasePlayer *pObserver, int oldMode) { // { // bool clearProgress; // 84 // bool clearBlindness; // 85 // bool blindnessOk; // 86 // bool clearNightvision; // 87 // { // class CBasePlayer *pPlayer; // 104 // edict(CBaseEntity *const this); // 104 // ENTINDEX(edict_t *pEdict); // 104 // { // float fadeTime; // 127 // float holdTime; // 128 // int alpha; // 129 // { // float percentRemaining; // 138 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 142 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 149 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 166 // Vector(Vector *const this, // float X, // float Y, // float Z); // 162 // } } /* <11c257> ../cstrike/dlls/observer.cpp:175 */ void CBasePlayer::Observer_FindNextPlayer(bool bReverse, const char *name) { // { // int iStart; // 187 // int iCurrent; // 192 // int iDir; // 194 // bool bForceSameTeam; // 196 // { // class CBasePlayer *pPlayer; // 219 // } // } } /* <11c1e8> ../cstrike/dlls/observer.cpp:506 */ void CBasePlayer::Observer_SetMode(int iMode) { // { // int forcecamera; // 512 // int oldMode; // 518 // char modemsg; // 592 // { // class CBaseEntity *pEnt; // 533 // } // } } /* <11c190> ../cstrike/dlls/observer.cpp:36 */ int GetForceCamera(void) { // { // int retVal; // 41 // } } /* <11c172> ../cstrike/dlls/player.h:272 */ inline void CBasePlayer::IsObserver(void) { } /* <11c153> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <11c135> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <11c0e6> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <11c09c> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <11c027> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <11bfd8> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <11bf77> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <11bf4b> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <118a59> (null):27581 */ void _GLOBAL__sub_I_g_pMPGameRules(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 4955 } /* <11895b> ../cstrike/dlls/multiplay_gamerules.cpp:4702 */ void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote) { // { // class CBaseEntity *pTempEntity; // 4704 // class CBasePlayer *pTempPlayer; // 4705 // int iValidVotes; // 4706 // int iRequiredVotes; // 4707 // int iNumPlayers; // 4708 // float ratio; // 4730 // edict(CBaseEntity *const this); // 4712 // FNullEnt(const edict_t *pent); // 4712 // } } /* <1187d2> ../cstrike/dlls/multiplay_gamerules.cpp:4629 */ void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote) { // { // mapcycle_t mapcycle2; // 4631 // char *mapcfile; // 4632 // class mapcycle_item_s *item; // 4633 // int iCount; // 4634 // char *pszNewMap; // 4635 // int done; // 4640 // DestroyMapCycle(mapcycle_t *cycle); // 4637 // ResetAllMapVotes(CHalfLifeMultiplay *const this); // 4691 // } } /* <118585> ../cstrike/dlls/multiplay_gamerules.cpp:862 */ void GiveC4(CHalfLifeMultiplay *const this) { // { // int iTeamCount; // 864 // int iTemp; // 865 // class CBaseEntity *pPlayer; // 866 // class CBasePlayer *player; // 867 // int humansPresent; // 873 // bool giveToHumans; // 874 // { // int i; // 878 // edict(CBaseEntity *const this); // 882 // FNullEnt(const edict_t *pent); // 882 // } // edict(CBaseEntity *const this); // 906 // FNullEnt(const edict_t *pent); // 906 // IsThereABomber(CHalfLifeMultiplay *const this); // 941 // edict(CBaseEntity *const this); // 949 // FNullEnt(const edict_t *pent); // 949 // edict(CBaseEntity *const this); // 930 // edict(CBaseEntity *const this); // 930 // edict(CBaseEntity *const this); // 968 // edict(CBaseEntity *const this); // 968 // } } /* <117750> ../cstrike/dlls/multiplay_gamerules.cpp:1084 */ void CHalfLifeMultiplay::CheckWinConditions(void) { // { // class CBaseEntity *pPlayer; // 1086 // class CBasePlayer *player; // 1087 // int NumDeadCT; // 1088 // int NumDeadTerrorist; // 1088 // int NumAliveTerrorist; // 1088 // int NumAliveCT; // 1088 // int NumSpawnableHumans; // 1089 // int NumHumans; // 1090 // BOOL bNeededPlayers; // 1091 // class CBaseEntity *hostage; // 1454 // int iHostages; // 1455 // bool bHostageAlive; // 1456 // edict(CBaseEntity *const this); // 1106 // FNullEnt(const edict_t *pent); // 1106 // IsCareer(CHalfLifeMultiplay *const this); // 1175 // { // class CBasePlayer *player; // 1177 // } // IsCareer(CHalfLifeMultiplay *const this); // 1192 // TerminateRound(float tmDelay, // int iWinStatus); // 1194 // TerminateRound(float tmDelay, // int iWinStatus); // 1199 // { // float flEscapeRatio; // 1266 // Broadcast(const char *sentence); // 1303 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1310 // Broadcast(const char *sentence); // 1272 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1279 // Broadcast(const char *sentence); // 1287 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1294 // } // Broadcast(const char *sentence); // 1343 // { // class CGrenade *C4; // 1368 // class CBaseEntity *temp; // 1369 // BOOL nowin; // 1370 // TerminateRound(float tmDelay, // int iWinStatus); // 1410 // Broadcast(const char *sentence); // 1395 // } // Broadcast(const char *sentence); // 1425 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1436 // TerminateRound(float tmDelay, // int iWinStatus); // 1440 // Broadcast(const char *sentence); // 1447 // TerminateRound(float tmDelay, // int iWinStatus); // 1448 // Broadcast(const char *sentence); // 1473 // IsCareer(CHalfLifeMultiplay *const this); // 1488 // TerminateRound(float tmDelay, // int iWinStatus); // 1493 // Broadcast(const char *sentence); // 1325 // TerminateRound(float tmDelay, // int iWinStatus); // 1337 // Broadcast(const char *sentence); // 1242 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1249 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1333 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1354 // Broadcast(const char *sentence); // 1214 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1221 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1224 // edict(CBaseEntity *const this); // 1227 // ENTINDEX(edict_t *pEdict); // 1227 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1481 // } } /* <11745e> ../cstrike/dlls/multiplay_gamerules.cpp:1676 */ void CHalfLifeMultiplay::RestartRound(void) { // { // float flAutoKickIdle; // 1804 // class CMapInfo *mi; // 1815 // class CBaseEntity *hostage; // 1896 // class CHostage *temp; // 1897 // int acct_tmp; // 1903 // class CBaseEntity *pPlayer; // 1965 // class CBasePlayer *player; // 1966 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1711 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1717 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1782 // { // int i; // 1786 // { // class CBasePlayer *plr; // 1788 // FNullEnt(entvars_t *pev); // 1790 // } // } // edict(CBaseEntity *const this); // 1985 // FNullEnt(const edict_t *pent); // 1985 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1701 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1704 // } } /* <117336> ../cstrike/dlls/multiplay_gamerules.cpp:1499 */ void CHalfLifeMultiplay::SwapAllPlayers(void) { // { // class CBasePlayer *player; // 1501 // class CBaseEntity *pPlayer; // 1502 // int iTemp; // 1516 // edict(CBaseEntity *const this); // 1505 // FNullEnt(const edict_t *pent); // 1505 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 1522 // } } /* <1171eb> ../cstrike/dlls/multiplay_gamerules.cpp:1525 */ void CHalfLifeMultiplay::BalanceTeams(void) { // { // int iTeamToSwap; // 1527 // int iNumToSwap; // 1528 // class CBasePlayer *player; // 1573 // class CBasePlayer *toSwap; // 1574 // class CBaseEntity *pPlayer; // 1575 // int iHighestUserID; // 1578 // { // int iDesiredNumCT; // 1532 // int iDesiredNumTerrorist; // 1532 // } // { // int i; // 1580 // edict(CBaseEntity *const this); // 1586 // FNullEnt(const edict_t *pent); // 1586 // edict(CBaseEntity *const this); // 1591 // edict(CBaseEntity *const this); // 1593 // } // } } /* <11706f> ../cstrike/dlls/multiplay_gamerules.cpp:2335 */ void CHalfLifeMultiplay::PickNextVIP(void) { // { // int i; // 2343 // StackVIPQueue(CHalfLifeMultiplay *const this); // 2351 // } // { // int iCount; // 2365 // class CBaseEntity *pPlayer; // 2367 // class CBasePlayer *player; // 2368 // class CBasePlayer *pLastPlayer; // 2369 // edict(CBaseEntity *const this); // 2372 // FNullEnt(const edict_t *pent); // 2372 // } // { // class CBaseEntity *pPlayer; // 2404 // class CBasePlayer *player; // 2405 // edict(CBaseEntity *const this); // 2408 // FNullEnt(const edict_t *pent); // 2408 // } } /* <116cbd> ../cstrike/dlls/multiplay_gamerules.cpp:3627 */ void CHalfLifeMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { // { // class CBasePlayer *peKiller; // 3644 // class CBaseEntity *ktmp; // 3645 // class CBaseEntity *ep; // 3751 // edict(CBaseEntity *const this); // 3642 // Instance(entvars_t *pev); // 3645 // { // class CBasePlayer *pDriver; // 3650 // } // { // class CBasePlayer *killer; // 3667 // { // int iUserID; // 3685 // edict(CBaseEntity *const this); // 3685 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3708 // edict(CBaseEntity *const this); // 3711 // ENTINDEX(edict_t *pEdict); // 3711 // ENTINDEX(edict_t *pEdict); // 3712 // edict(CBaseEntity *const this); // 3720 // edict(CBaseEntity *const this); // 3720 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3742 // edict(CBaseEntity *const this); // 3743 // ENTINDEX(edict_t *pEdict); // 3743 // Instance(entvars_t *pev); // 3751 // { // class CBasePlayer *PK; // 3754 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3756 // edict(CBaseEntity *const this); // 3757 // ENTINDEX(edict_t *pEdict); // 3757 // } // } } /* <116c24> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */ void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) { // { // class CBasePlayer *player; // 4118 // class CBasePlayer *target; // 4119 // } // PlayerRelationship(CHalfLifeMultiplay *const this, // class CBasePlayer *pPlayer, // class CBaseEntity *pTarget); // 4110 } /* <116b93> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */ void CHalfLifeMultiplay::ResetAllMapVotes(void) { // { // int j; // 4584 // class CBaseEntity *pTempEntity; // 4585 // class CBasePlayer *pTempPlayer; // 4586 // edict(CBaseEntity *const this); // 4590 // FNullEnt(const edict_t *pent); // 4590 // } } /* <116b52> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */ void CHalfLifeMultiplay::ResetAllMapVotes(void) { // { // int j; // 4584 // class CBaseEntity *pTempEntity; // 4585 // class CBasePlayer *pTempPlayer; // 4586 // } } /* <11642b> ../cstrike/dlls/multiplay_gamerules.cpp:3163 */ void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl) { // { // int i; // 3207 // edict(CBaseEntity *const this); // 3168 // edict(CBaseEntity *const this); // 3168 // edict(CBaseEntity *const this); // 3181 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3181 // edict(CBaseEntity *const this); // 3182 // ENTINDEX(edict_t *pEdict); // 3182 // edict(CBaseEntity *const this); // 3189 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3189 // IsCareer(CHalfLifeMultiplay *const this); // 3193 // edict(CBaseEntity *const this); // 3196 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3196 // { // class CBasePlayer *plr; // 3211 // edict(CBaseEntity *const this); // 3215 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3215 // } // edict(CBaseEntity *const this); // 3226 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3226 // edict(CBaseEntity *const this); // 3231 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3231 // edict(CBaseEntity *const this); // 3236 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3236 // edict(CBaseEntity *const this); // 3240 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3240 // { // class CBasePlayer *plr; // 3255 // entindex(CBaseEntity *const this); // 3283 // edict(CBaseEntity *const this); // 3259 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3259 // entindex(CBaseEntity *const this); // 3260 // edict(CBaseEntity *const this); // 3287 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3287 // entindex(CBaseEntity *const this); // 3288 // } // { // class CBaseEntity *pWeaponC4; // 3301 // edict(CBaseEntity *const this); // 3306 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3306 // } // edict(CBaseEntity *const this); // 3175 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3175 // edict(CBaseEntity *const this); // 3248 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3248 // } } /* <116317> ../cstrike/dlls/multiplay_gamerules.cpp:4903 */ void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client) { // { // int length; // 4906 // int char_count; // 4906 // char *pFileList; // 4907 // char *aFileList; // 4908 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4911 // { // char chunk; // 4920 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4938 // } // } } /* <11624e> ../cstrike/dlls/multiplay_gamerules.cpp:4608 */ /* linkage=_Z11GetMapCountv */ int GetMapCount(void) { // { // mapcycle_t mapcycle2; // 4610 // char *mapcfile; // 4611 // class mapcycle_item_s *item; // 4612 // int iCount; // 4613 // int iDone; // 4613 // DestroyMapCycle(mapcycle_t *cycle); // 4615 // } } /* <116089> ../cstrike/dlls/multiplay_gamerules.cpp:4773 */ void CHalfLifeMultiplay::ChangeLevel(void) { // { // char szPreviousMapCycleFile; // 4775 // mapcycle_t mapcycle; // 4776 // char szNextMap; // 4778 // char szFirstMapInList; // 4779 // char szCommands; // 4780 // char szRules; // 4781 // int minplayers; // 4782 // int maxplayers; // 4782 // int curplayers; // 4785 // BOOL do_cycle; // 4786 // char *mapcfile; // 4789 // CountPlayers(void); // 4795 // { // BOOL keeplooking; // 4813 // BOOL found; // 4814 // class mapcycle_item_s *item; // 4815 // } // DestroyMapCycle(mapcycle_t *cycle); // 4802 // } } /* <116002> ../cstrike/dlls/multiplay_gamerules.cpp:4535 */ /* linkage=_Z20ExtractCommandStringPcS_ */ void ExtractCommandString(char *s, char *szCommand) { // { // char pkey; // 4538 // char value; // 4539 // char *o; // 4541 // } } /* <115f76> ../cstrike/dlls/multiplay_gamerules.cpp:4510 */ int CountPlayers(void) { // { // int num; // 4512 // { // int i; // 4514 // { // class CBaseEntity *pEnt; // 4516 // } // } // } } /* <115e11> ../cstrike/dlls/multiplay_gamerules.cpp:4384 */ /* linkage=_Z18ReloadMapCycleFilePcP10mapcycle_s */ int ReloadMapCycleFile(char *filename, mapcycle_t *cycle) { // { // char szBuffer; // 4386 // char szMap; // 4387 // int length; // 4388 // char *pFileList; // 4389 // char *aFileList; // 4390 // int hasbuffer; // 4391 // class mapcycle_item_s *item; // 4392 // class mapcycle_item_s *newlist; // 4392 // class mapcycle_item_s *next; // 4392 // MP_COM_TokenWaiting(char *buffer); // 4410 // { // char *s; // 4424 // atoi(const char *__nptr); // 4440 // atoi(const char *__nptr); // 4447 // } // } } /* <115db1> ../cstrike/dlls/multiplay_gamerules.cpp:4360 */ int MP_COM_TokenWaiting(char *buffer) { // { // char *p; // 4362 // } } /* <115d4d> ../cstrike/dlls/multiplay_gamerules.cpp:4283 */ /* linkage=_Z12MP_COM_ParsePc */ char *MP_COM_Parse(char *data) { // //skipwhite: // 4295 // { // int c; // 4285 // int len; // 4286 // } } /* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */ /* linkage=_Z15MP_COM_GetTokenv */ char *MP_COM_GetToken(void) { } /* <115c98> ../cstrike/dlls/multiplay_gamerules.cpp:4241 */ void DestroyMapCycle(mapcycle_t *cycle) { // { // mapcycle_item_t *p; // 4243 // mapcycle_item_t *n; // 4243 // mapcycle_item_t *start; // 4243 // } } /* <115458> ../cstrike/dlls/multiplay_gamerules.cpp:2435 */ void CHalfLifeMultiplay::Think(void) { // { // int time_remaining; // 2437 // float fTimeLimit; // 2495 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2456 // { // int time; // 2472 // IsCareer(CHalfLifeMultiplay *const this); // 2481 // } // IsCareer(CHalfLifeMultiplay *const this); // 2504 // IsBotSpeaking(void); // 2511 // TimeRemaining(CHalfLifeMultiplay *const this); // 2594 // { // char CT_sentence; // 2602 // char T_sentence; // 2603 // bool bCTPlayed; // 2649 // bool bTPlayed; // 2650 // { // int i; // 2652 // { // class CBasePlayer *plr; // 2654 // } // } // } // { // class CGrenade *C4; // 2691 // float flEndRoundTime; // 2692 // Broadcast(const char *sentence); // 2710 // TerminateRound(float tmDelay, // int iWinStatus); // 2715 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 2716 // Broadcast(const char *sentence); // 2721 // TerminateRound(float tmDelay, // int iWinStatus); // 2726 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 2727 // TerminateRound(float tmDelay, // int iWinStatus); // 2747 // Broadcast(const char *sentence); // 2732 // TerminateRound(float tmDelay, // int iWinStatus); // 2736 // UpdateTeamScores(CHalfLifeMultiplay *const this); // 2737 // } // IsCareer(CHalfLifeMultiplay *const this); // 2758 // { // bool isBotSpeaking; // 2760 // { // bool canCTsWin; // 2771 // bool canTsWin; // 2773 // } // { // int i; // 2801 // { // class CBasePlayer *pPlayer; // 2803 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2807 // } // } // IsBotSpeaking(void); // 2763 // } // { // class CBaseEntity *ent; // 2840 // } // { // int iRestartDelay; // 2860 // { // class CHalfLifeMultiplay *mp; // 2872 // } // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2587 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2520 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2527 // } } /* <11541f> ../cstrike/dlls/multiplay_gamerules.cpp:981 */ inline void TerminateRound(float tmDelay, int iWinStatus) { // { // class CHalfLifeMultiplay *mp; // 983 // } } /* <1153e2> ../cstrike/dlls/multiplay_gamerules.cpp:92 */ bool IsBotSpeaking(void) { // { // int i; // 94 // { // class CBasePlayer *pPlayer; // 96 // { // class CCSBot *pBot; // 99 // } // } // } } /* <11538f> ../cstrike/dlls/multiplay_gamerules.cpp:139 */ /* linkage=_Z19SV_Career_Restart_fv */ void SV_Career_Restart_f(void) { // { // class CHalfLifeMultiplay *mp; // 141 // IsCareer(CHalfLifeMultiplay *const this); // 142 // } } /* <1152e2> ../cstrike/dlls/multiplay_gamerules.cpp:2987 */ void CHalfLifeMultiplay::CareerRestart(void) { // { // int i; // 3004 // { // class CBasePlayer *player; // 3006 // FNullEnt(entvars_t *pev); // 3008 // } // } } /* <115229> ../cstrike/dlls/multiplay_gamerules.cpp:2971 */ void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam) { // { // int i; // 2973 // { // class CBasePlayer *player; // 2975 // FNullEnt(entvars_t *pev); // 2977 // } // } } /* <1151f4> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */ void CHalfLifeMultiplay::IsBombPlanted(void) { // { // class CGrenade *bomb; // 2950 // } } /* <115189> ../cstrike/dlls/multiplay_gamerules.cpp:2922 */ void CHalfLifeMultiplay::HasRoundTimeExpired(void) { // TimeRemaining(CHalfLifeMultiplay *const this); // 2925 // IsBombPlanted(CHalfLifeMultiplay *const this); // 2929 } /* <115160> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */ void CHalfLifeMultiplay::IsBombPlanted(void) { // { // class CGrenade *bomb; // 2950 // } } /* <114f80> ../cstrike/dlls/multiplay_gamerules.cpp:2290 */ void CHalfLifeMultiplay::ResetCurrentVIP(void) { // { // char *infobuffer; // 2292 // int numSkins; // 2294 // edict(CBaseEntity *const this); // 2292 // entindex(CBaseEntity *const this); // 2327 // entindex(CBaseEntity *const this); // 2316 // entindex(CBaseEntity *const this); // 2308 // entindex(CBaseEntity *const this); // 2312 // entindex(CBaseEntity *const this); // 2322 // } } /* <114eea> ../cstrike/dlls/multiplay_gamerules.cpp:2257 */ void CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd) { // { // int i; // 2265 // } // { // int j; // 2274 // StackVIPQueue(CHalfLifeMultiplay *const this); // 2279 // } } /* <114e63> ../cstrike/dlls/multiplay_gamerules.cpp:2232 */ void CHalfLifeMultiplay::IsVIPQueueEmpty(void) { // { // class CBasePlayer *toCheck; // 2234 // { // int i; // 2238 // } // StackVIPQueue(CHalfLifeMultiplay *const this); // 2249 // } } /* <114e2b> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */ void CHalfLifeMultiplay::StackVIPQueue(void) { // { // int i; // 2216 // } } /* <114e04> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */ void CHalfLifeMultiplay::StackVIPQueue(void) { // { // int i; // 2216 // } } /* <114dbb> ../cstrike/dlls/multiplay_gamerules.cpp:2144 */ void CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id) { } /* <114d83> ../cstrike/dlls/multiplay_gamerules.cpp:2129 */ void CHalfLifeMultiplay::TeamFull(int team_id) { } /* <114d20> ../cstrike/dlls/multiplay_gamerules.cpp:2097 */ void CHalfLifeMultiplay::IsThereABomb(void) { // { // class CGrenade *pC4; // 2099 // class CBaseEntity *pWeaponC4; // 2100 // BOOL bFoundBomb; // 2101 // } } /* <114ca3> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */ void CHalfLifeMultiplay::IsThereABomber(void) { // { // class CBasePlayer *pPlayer; // 2075 // edict(CBaseEntity *const this); // 2079 // FNullEnt(const edict_t *pent); // 2079 // } } /* <114c7a> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */ void CHalfLifeMultiplay::IsThereABomber(void) { // { // class CBasePlayer *pPlayer; // 2075 // } } /* <114a6a> ../cstrike/dlls/multiplay_gamerules.cpp:995 */ void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus) { // { // bool humansAreCTs; // 1000 // { // class CBaseEntity *hostage; // 1005 // int numHostagesInMap; // 1006 // int numHostagesFollowingHumans; // 1007 // int numHostagesAlive; // 1008 // { // class CHostage *pHostage; // 1014 // { // class CBasePlayer *pLeader; // 1017 // GetLeader(CHostage *const this); // 1017 // IsFollowingSomeone(CHostage *const this); // 1018 // } // } // } // { // bool canCTsWin; // 1060 // bool canTsWin; // 1062 // } // } } /* <1149e8> ../cstrike/dlls/multiplay_gamerules.cpp:733 */ void CHalfLifeMultiplay::UpdateTeamScores(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 735 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 740 } /* <1149cf> ../cstrike/dlls/multiplay_gamerules.cpp:733 */ void CHalfLifeMultiplay::UpdateTeamScores(void) { } /* <11492c> ../cstrike/dlls/multiplay_gamerules.cpp:479 */ void CHalfLifeMultiplay::CHalfLifeMultiplay(void) { // { // float flAutoKickIdle; // 570 // bool installedCommands; // 633 // RefreshSkillData(CHalfLifeMultiplay *const this); // 483 // { // int j; // 541 // } // { // char *lservercfgfile; // 612 // { // char szCommand; // 616 // } // } // { // } // } } /* <114891> ../cstrike/dlls/multiplay_gamerules.cpp:479 */ void CHalfLifeMultiplay::CHalfLifeMultiplay(void) { // { // float flAutoKickIdle; // 570 // bool installedCommands; // 633 // { // int j; // 541 // } // { // char *lservercfgfile; // 612 // { // char szCommand; // 616 // } // } // { // } // } } /* <114805> ../cstrike/dlls/multiplay_gamerules.cpp:364 */ /* linkage=_Z15EndRoundMessagePKci */ void EndRoundMessage(const char *sentence, int event) { // { // class CHalfLifeMultiplay *mp; // 366 // char *team; // 368 // const char *message; // 369 // int teamTriggered; // 370 // } } /* <11474f> ../cstrike/dlls/multiplay_gamerules.cpp:331 */ void Broadcast(const char *sentence) { // { // char text; // 333 // } } /* <114673> ../cstrike/dlls/multiplay_gamerules.cpp:288 */ void info_map_parameters(entvars_t *pev) { // GetClassPtr(CMapInfo *a); // 288 } /* <114650> ../cstrike/dlls/multiplay_gamerules.cpp:238 */ void CHalfLifeMultiplay::IsCareer(void) { } /* <114600> ../cstrike/dlls/multiplay_gamerules.cpp:227 */ void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference) { // IsCareer(CHalfLifeMultiplay *const this); // 229 } /* <1145dd> ../cstrike/dlls/multiplay_gamerules.cpp:173 */ void CHalfLifeMultiplay::IsInCareerRound(void) { } /* <114155> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */ void CHalfLifeMultiplay::GoToIntermission(void) { // { // class CHalfLifeMultiplay *mp; // 4161 // int time; // 4200 // } // GoToIntermission(CHalfLifeMultiplay *const this); // 4156 } /* <1140bc> ../cstrike/dlls/multiplay_gamerules.cpp:295 */ void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) { // CanPlayerHearPlayer(CCStrikeGameMgrHelper *const this, // class CBasePlayer *pListener, // class CBasePlayer *pSender); // 295 } /* <114058> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */ void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) { // iFlags(CBasePlayerItem *const this); // 3940 // FlWeaponTryRespawn(CHalfLifeMultiplay *const this, // class CBasePlayerItem *pWeapon); // 3938 } /* <113fcf> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */ void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { // FShouldSwitchWeapon(CHalfLifeMultiplay *const this, // class CBasePlayer *pPlayer, // class CBasePlayerItem *pWeapon); // 3038 } /* <113eec> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */ void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) { // { // class CBasePlayerItem *pCheck; // 3074 // class CBasePlayerItem *pBest; // 3075 // int iBestWeight; // 3076 // int i; // 3077 // } // GetNextBestWeapon(CHalfLifeMultiplay *const this, // class CBasePlayer *pPlayer, // class CBasePlayerItem *pCurrentWeapon); // 3071 } /* <113e08> ../cstrike/dlls/multiplay_gamerules.cpp:263 */ void CMapInfo::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 265 // FStrEq(const char *sz1, // const char *sz2); // 270 // atoi(const char *__nptr); // 272 // KeyValue(CMapInfo *const this, // KeyValueData *pkvd); // 263 } /* <113d74> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */ void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) { // FPlayerCanRespawn(CHalfLifeMultiplay *const this, // class CBasePlayer *pPlayer); // 3553 } /* <113bcf> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */ void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) { // { // BOOL addDefault; // 3525 // class CBaseEntity *pWeaponEntity; // 3526 // } // PlayerSpawn(CHalfLifeMultiplay *const this, // class CBasePlayer *pPlayer); // 3523 } /* <113bab> ../cstrike/dlls/multiplay_gamerules.cpp:678 */ void CHalfLifeMultiplay::RefreshSkillData(void) { } /* <113b92> ../cstrike/dlls/multiplay_gamerules.cpp:678 */ void CHalfLifeMultiplay::RefreshSkillData(void) { } /* <113b51> ../cstrike/dlls/multiplay_gamerules.cpp:713 */ void CHalfLifeMultiplay::RemoveGuns(void) { // { // class CBaseEntity *toremove; // 715 // } } /* <113aee> ../cstrike/dlls/multiplay_gamerules.cpp:747 */ void CHalfLifeMultiplay::CleanUpMap(void) { // { // class CBaseEntity *torestart; // 749 // class CBaseEntity *toremove; // 750 // int icount; // 837 // } } /* <113aa5> ../cstrike/dlls/multiplay_gamerules.cpp:3132 */ void CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) { } /* <113a3c> ../cstrike/dlls/multiplay_gamerules.cpp:3145 */ void CHalfLifeMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) { } /* <1137c1> ../cstrike/dlls/multiplay_gamerules.cpp:3318 */ void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient) { // { // class CBasePlayer *pPlayer; // 3322 // Instance(edict_t *pent); // 3322 // { // char *team; // 3389 // class CBasePlayer *client; // 3403 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3365 // ENTINDEX(edict_t *pEdict); // 3366 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3373 // ENTINDEX(edict_t *pEdict); // 3374 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3378 // ENTINDEX(edict_t *pEdict); // 3379 // GetTeam(int teamNo); // 3389 // edict(CBaseEntity *const this); // 3395 // edict(CBaseEntity *const this); // 3395 // edict(CBaseEntity *const this); // 3404 // FNullEnt(const edict_t *pent); // 3404 // { // int iMode; // 3415 // } // } // } } /* <11370c> ../cstrike/dlls/multiplay_gamerules.cpp:3454 */ void CHalfLifeMultiplay::PlayerThink(CBasePlayer *pPlayer) { // { // class CBasePlayerWeapon *pWeapon; // 3476 // } // { // int team; // 3484 // IsCareer(CHalfLifeMultiplay *const this); // 3513 // } // IsCareer(CHalfLifeMultiplay *const this); // 3459 } /* <113273> ../cstrike/dlls/multiplay_gamerules.cpp:3772 */ void CHalfLifeMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor) { // { // class CBaseEntity *Killer; // 3775 // const char *killer_weapon_name; // 3777 // int killer_index; // 3778 // char *tau; // 3781 // char *gluon; // 3782 // int iGotHeadshot; // 3819 // Instance(entvars_t *pev); // 3775 // ENTINDEX(edict_t *pEdict); // 3786 // { // class CBasePlayer *pPlayer; // 3793 // Instance(entvars_t *pev); // 3793 // pszName(CBasePlayerItem *const this); // 3797 // } // { // class CBasePlayer *pPlayer; // 3856 // char *VictimTeam; // 3858 // char *KillerTeam; // 3859 // Instance(entvars_t *pev); // 3856 // GetTeam(int teamNo); // 3858 // edict(CBaseEntity *const this); // 3872 // } // { // char *team; // 3877 // GetTeam(int teamNo); // 3877 // edict(CBaseEntity *const this); // 3884 // } // { // char *team; // 3845 // GetTeam(int teamNo); // 3845 // edict(CBaseEntity *const this); // 3852 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3890 // edict(CBaseEntity *const this); // 3893 // ENTINDEX(edict_t *pEdict); // 3893 // ENTINDEX(edict_t *pEdict); // 3895 // ENTINDEX(edict_t *pEdict); // 3897 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3829 // edict(CBaseEntity *const this); // 3831 // ENTINDEX(edict_t *pEdict); // 3831 // } } /* <11322b> ../cstrike/dlls/multiplay_gamerules.cpp:3979 */ void CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pItem) { } /* <1131d6> ../cstrike/dlls/multiplay_gamerules.cpp:4096 */ void CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { // { // edict_t *pentSpawnSpot; // 4098 // } } /* <113181> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <113158> ../cstrike/dlls/multiplay_gamerules.cpp:1608 */ void CHalfLifeMultiplay::CheckMapConditions(void) { } /* <1130d2> ../game_shared/voice_gamemgr.h:26 */ void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void) { // ~IVoiceGameMgrHelper(IVoiceGameMgrHelper::~IVoiceGameMgrHelper(// int const __in_chrg); // 26 } /* <113079> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(void) { // ~CCStrikeGameMgrHelper(CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper(// int const __in_chrg); // 292 } /* <113012> ../cstrike/dlls/multiplay_gamerules.cpp:4145 */ void CHalfLifeMultiplay::FAllowMonsters(void) { } /* <112fcf> ../cstrike/dlls/multiplay_gamerules.cpp:4128 */ void CHalfLifeMultiplay::FAllowFlashlight(void) { // { // cvar_t *mp_flashlight; // 4130 // } } /* <112f97> ../cstrike/dlls/multiplay_gamerules.cpp:4091 */ void CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer) { } /* <112f5f> ../cstrike/dlls/multiplay_gamerules.cpp:4084 */ void CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer) { } /* <112f37> ../cstrike/dlls/multiplay_gamerules.cpp:4077 */ void CHalfLifeMultiplay::FlHEVChargerRechargeTime(void) { } /* <112f0f> ../cstrike/dlls/multiplay_gamerules.cpp:4071 */ void CHalfLifeMultiplay::FlHealthChargerRechargeTime(void) { } /* <112eac> ../cstrike/dlls/multiplay_gamerules.cpp:4064 */ void CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) { // Vector(Vector *const this, // const Vector &v); // 4066 } /* <112e74> ../cstrike/dlls/multiplay_gamerules.cpp:4057 */ void CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) { } /* <112e3c> ../cstrike/dlls/multiplay_gamerules.cpp:4045 */ void CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) { } /* <112e04> ../cstrike/dlls/multiplay_gamerules.cpp:4035 */ void CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity) { } /* <112dac> ../cstrike/dlls/multiplay_gamerules.cpp:4029 */ void CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) { } /* <112d49> ../cstrike/dlls/multiplay_gamerules.cpp:4022 */ void CHalfLifeMultiplay::VecItemRespawnSpot(CItem *pItem) { // Vector(Vector *const this, // const Vector &v); // 4024 } /* <112d11> ../cstrike/dlls/multiplay_gamerules.cpp:4013 */ void CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem) { } /* <112cd9> ../cstrike/dlls/multiplay_gamerules.cpp:3999 */ void CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem) { } /* <112c91> ../cstrike/dlls/multiplay_gamerules.cpp:3993 */ void CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *pPlayer, class CItem *pItem) { } /* <112c49> ../cstrike/dlls/multiplay_gamerules.cpp:3986 */ void CHalfLifeMultiplay::CanHaveItem(CBasePlayer *pPlayer, class CItem *pItem) { } /* <112c11> ../cstrike/dlls/multiplay_gamerules.cpp:3965 */ void CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *pWeapon) { } /* <112bae> ../cstrike/dlls/multiplay_gamerules.cpp:3956 */ void CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) { // Vector(Vector *const this, // const Vector &v); // 3958 } /* <112b76> ../cstrike/dlls/multiplay_gamerules.cpp:3924 */ void CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) { } /* <112b2e> ../cstrike/dlls/multiplay_gamerules.cpp:3916 */ void CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { } /* <112ae6> ../cstrike/dlls/multiplay_gamerules.cpp:3619 */ void CHalfLifeMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) { } /* <112abe> ../cstrike/dlls/multiplay_gamerules.cpp:3596 */ void CHalfLifeMultiplay::AllowAutoTargetCrosshair(void) { } /* <112a86> ../cstrike/dlls/multiplay_gamerules.cpp:3591 */ void CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *pPlayer) { } /* <112a3d> ../cstrike/dlls/multiplay_gamerules.cpp:3436 */ void CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { } /* <112a05> ../cstrike/dlls/multiplay_gamerules.cpp:3428 */ void CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *pPlayer) { } /* <11298b> ../cstrike/dlls/multiplay_gamerules.cpp:3156 */ void CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *pPlayer) { // edict(CBaseEntity *const this); // 3158 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 3158 } /* <11291b> ../cstrike/dlls/multiplay_gamerules.cpp:3031 */ void CHalfLifeMultiplay::IsCoOp(void) { } /* <1128f3> ../cstrike/dlls/multiplay_gamerules.cpp:3024 */ void CHalfLifeMultiplay::IsDeathmatch(void) { } /* <1128cb> ../cstrike/dlls/multiplay_gamerules.cpp:3017 */ void CHalfLifeMultiplay::IsMultiplayer(void) { } /* <1128a1> ../cstrike/dlls/multiplay_gamerules.cpp:419 */ void ReadMultiplayCvars(CHalfLifeMultiplay *mp) { } /* <112879> ../cstrike/dlls/multiplay_gamerules.cpp:280 */ void CMapInfo::Spawn(void) { } /* <112860> ../cstrike/dlls/multiplay_gamerules.cpp:133 */ /* linkage=_Z17SV_Tutor_Toggle_fv */ void SV_Tutor_Toggle_f(void) { } /* <112838> ../cstrike/dlls/gamerules.h:395 */ void CHalfLifeMultiplay::EndMultiplayerGame(void) { } /* <112810> ../cstrike/dlls/gamerules.h:389 */ void CHalfLifeMultiplay::PlayTextureSounds(void) { } /* <1127d8> ../cstrike/dlls/gamerules.h:386 */ void CHalfLifeMultiplay::GetTeamID(CBaseEntity *pEntity) { } /* <1127b0> ../cstrike/dlls/gamerules.h:187 */ void CGameRules::IsFreezePeriod(void) { } /* <112779> ../cstrike/dlls/gamerules.h:177 */ void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) { } /* <112715> ../cstrike/dlls/gamerules.h:176 */ void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) { } /* <1126de> ../cstrike/dlls/gamerules.h:175 */ void CGameRules::IsValidTeam(const char *pTeamName) { } /* <1126a7> ../cstrike/dlls/gamerules.h:174 */ void CGameRules::GetIndexedTeamName(int teamIndex) { } /* <112670> ../cstrike/dlls/gamerules.h:173 */ void CGameRules::GetTeamIndex(const char *pTeamName) { } /* <11262a> ../cstrike/dlls/gamerules.h:113 */ void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) { } /* <1125da> ../cstrike/dlls/gamerules.h:100 */ void CGameRules::IsTeamplay(void) { } /* <1125b7> ../game_shared/voice_gamemgr.h:26 */ void IVoiceGameMgrHelper::~IVoiceGameMgrHelper(void) { } /* <112594> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <11256c> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <11252e> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <112331> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <112309> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1122e1> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <1122a9> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <112244> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <11220c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1121e4> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <1121bc> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <112194> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <11216c> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <112143> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <11211b> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <1120f3> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <1120cb> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <112094> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <11206c> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <112044> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <11200d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <111fe5> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <111f47> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <111ef2> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <111ebb> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <111e84> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <111e3e> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <111df8> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <111dd0> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <111da8> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <111d74> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <111d3d> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <111d15> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <111cde> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <111cb6> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <111c8e> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <111c66> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <111c3e> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <111c19> ../cstrike/dlls/hostage/hostage_improv.h:163 */ inline void CHostageImprov::IsFollowing(const class CBaseEntity *leader) { } /* <111be7> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <111bd2> ../cstrike/dlls/bot/cs_bot_manager.h:266 */ inline class CCSBotManager *TheCSBots(void) { } /* <111b73> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */ void CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) { // { // class CBasePlayer *player; // 4118 // class CBasePlayer *target; // 4119 // } } /* <111b57> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <111b37> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <111b16> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <111af5> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <111aa0> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <111a6a> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <111a4c> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <111a2b> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <1119e6> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <1119a1> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <111947> ../cstrike/dlls/cbase.h:800 */ CMapInfo *GetClassPtr(CMapInfo *a) { // { // entvars_t *pev; // 802 // } } /* <11192b> ../cstrike/dlls/multiplay_gamerules.cpp:257 */ inline void CMapInfo::CMapInfo(void) { } /* <1118cc> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <1118b0> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <111858> ../cstrike/dlls/hostage/hostage.h:86 */ inline void CHostage::GetLeader(void) { } /* <11183a> ../cstrike/dlls/hostage/hostage_improv.h:202 */ inline void CHostageImprov::GetFollowLeader(void) { } /* <111816> ../cstrike/dlls/hostage/hostage.h:72 */ inline void CHostage::IsFollowingSomeone(void) { } /* <1117f8> ../cstrike/dlls/hostage/hostage_states.h:162 */ inline void HostageFollowState::GetLeader(void) { } /* <1117c3> ../game_shared/bot/simple_state_machine.h:68 */ inline void SimpleStateMachine::IsState(const class HostageState *state) { } /* <1117a7> ../cstrike/dlls/gamerules.h:86 */ inline void CGameRules::CGameRules(void) { } /* <111767> ../cstrike/dlls/multiplay_gamerules.cpp:348 */ char *GetTeam(int teamNo) { } /* <11174e> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <111732> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ inline void CCStrikeGameMgrHelper::CCStrikeGameMgrHelper(void) { } /* <111716> ../game_shared/voice_gamemgr.h:23 */ inline void IVoiceGameMgrHelper::IVoiceGameMgrHelper(void) { } /* <1116dd> ../cstrike/dlls/multiplay_gamerules.cpp:111 */ void SV_Continue_f(void) { // { // class CHalfLifeMultiplay *mp; // 113 // { // int i; // 121 // { // class CBasePlayer *pPlayer; // 123 // } // } // } } /* <111695> ../cstrike/dlls/multiplay_gamerules.cpp:149 */ void SV_Career_EndRound_f(void) { // { // class CHalfLifeMultiplay *mp; // 151 // { // class CBasePlayer *localPlayer; // 154 // { // int i; // 160 // { // class CBasePlayer *player; // 162 // } // } // } // } } /* <11165d> ../cstrike/dlls/multiplay_gamerules.cpp:173 */ void CHalfLifeMultiplay::IsInCareerRound(void) { } /* <111640> ../cstrike/dlls/multiplay_gamerules.cpp:213 */ void SV_CareerMatchLimit_f(void) { // { // class CHalfLifeMultiplay *mp; // 219 // } } /* <11160f> ../cstrike/dlls/multiplay_gamerules.cpp:227 */ void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference) { } /* <1115bb> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */ void CHalfLifeMultiplay::GoToIntermission(void) { // { // class CHalfLifeMultiplay *mp; // 4161 // int time; // 4200 // } } /* <1115a2> ../cstrike/dlls/multiplay_gamerules.cpp:238 */ void CHalfLifeMultiplay::IsCareer(void) { } /* <111584> ../cstrike/dlls/hostage/hostage.h:118 */ inline void CHostage::IsValid(void) { } /* <111566> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <111541> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <111517> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <1114ef> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <1114c4> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <111493> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <111418> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <1113be> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <111364> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <111323> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <1112f8> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <11129e> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <111256> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <111238> ../cstrike/dlls/bot/cs_bot.h:508 */ inline void CCSBot::IsUsingVoice(void) { } /* <11120f> ../cstrike/dlls/bot/cs_bot_manager.h:159 */ inline void CCSBotManager::IsBombPlanted(void) { } /* <1111dc> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <1111b4> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <11119b> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <11117d> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <11115f> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <111146> ../cstrike/dlls/gamerules.h:411 */ inline void CHalfLifeMultiplay::TimeRemaining(void) { } /* <1110df> ../cstrike/dlls/gamerules.h:123 */ inline void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) { } /* <111089> ../cstrike/dlls/multiplay_gamerules.cpp:295 */ inline void CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) { // { // BOOL bListenerAlive; // 304 // BOOL bSenderAlive; // 305 // } } /* <11106b> ../cstrike/dlls/player.h:272 */ inline void CBasePlayer::IsObserver(void) { } /* <111045> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */ void CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) { } /* <11102c> ../cstrike/dlls/weapons.h:299 */ inline void CBasePlayerItem::iFlags(void) { } /* <110ff9> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */ void CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { } /* <110f91> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */ void CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, class CBasePlayerItem *pCurrentWeapon) { // { // class CBasePlayerItem *pCheck; // 3074 // class CBasePlayerItem *pBest; // 3075 // int iBestWeight; // 3076 // int i; // 3077 // } } /* <110f78> ../cstrike/dlls/weapons.h:298 */ inline void CBasePlayerItem::iWeight(void) { } /* <110f5a> ../cstrike/dlls/weapons.h:296 */ inline void CBasePlayerItem::pszName(void) { } /* <110f3c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <110ec0> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <110e97> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <110e35> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <110e0a> ../cstrike/dlls/multiplay_gamerules.cpp:263 */ inline void CMapInfo::KeyValue( KeyValueData *pkvd) { } /* <110d3f> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <110cf3> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <110ccb> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <110c9e> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <110c76> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <110c50> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */ void CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) { } /* <110c19> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <110bfb> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <110ba1> ../cstrike/dlls/multiplay_gamerules.cpp:180 */ void SV_CareerAddTask_f(void) { // { // const char *taskName; // 187 // const char *weaponName; // 188 // int reps; // 189 // bool mustLive; // 190 // bool crossRounds; // 191 // bool isComplete; // 192 // } } /* <110b38> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */ void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) { // { // BOOL addDefault; // 3525 // class CBaseEntity *pWeaponEntity; // 3526 // } } /* <110b10> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <110ae5> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <110abd> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <110a92> ../cstrike/dlls/multiplay_gamerules.cpp:292 */ inline void CCStrikeGameMgrHelper::~CCStrikeGameMgrHelper( int const __in_chrg) { } /* <110a6a> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* ../cstrike/dlls/mpstubb.cpp:94 */ void CBaseMonster::FCheckAITrigger(void) { } /* ../cstrike/dlls/mpstubb.cpp:49 */ void CBaseMonster::CorpseFallThink(void) { } /* ../cstrike/dlls/mpstubb.cpp:46 */ void CBaseMonster::MakeIdealYaw(Vector vecTarget) { } /* ../cstrike/dlls/mpstubb.cpp:38 */ void CGraph::FindNearestNode(Vector &vecOrigin, int afNodeTypes) { } /* ../cstrike/dlls/mpstubb.cpp:37 */ void CGraph::ShowNodeConnections(int iNode) { } /* ../cstrike/dlls/mpstubb.cpp:36 */ void CGraph::FSetGraphPointers(void) { } /* ../cstrike/dlls/mpstubb.cpp:35 */ void CGraph::CheckNODFile(char *szMapName) { } /* ../cstrike/dlls/mpstubb.cpp:34 */ void CGraph::AllocNodes(void) { } /* ../cstrike/dlls/mpstubb.cpp:33 */ void CGraph::FLoadGraph(char *szMapName) { } /* ../cstrike/dlls/mpstubb.cpp:32 */ void CGraph::InitGraph(void) { } /* ../cstrike/dlls/mpstubb.cpp:220 */ void CBaseMonster::BestVisibleEnemy(void) { // { // class CBaseEntity *pReturn; // 222 // class CBaseEntity *pNextEnt; // 223 // int iNearest; // 224 // int iDist; // 225 // int iBestRelationship; // 226 // operator-(const Vector *const this, // const Vector &v); // 243 // Length(const Vector *const this); // 243 // operator-(const Vector *const this, // const Vector &v); // 251 // Length(const Vector *const this); // 251 // } } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/mpstubb.cpp:62 */ void CBaseMonster::MonsterInitDead(void) { } /* ../cstrike/dlls/mpstubb.cpp:99 */ void CBaseMonster::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/mpstubb.cpp:140 */ void CBaseMonster::Look(int iDistance) { // { // int iSighted; // 142 // class CBaseEntity *pSightEnt; // 149 // class CBaseEntity *pList; // 151 // Vector delta; // 153 // int count; // 156 // ClearConditions(CBaseMonster *const this, // int iConditions); // 145 // operator+(const Vector *const this, // const Vector &v); // 156 // operator-(const Vector *const this, // const Vector &v); // 156 // { // int i; // 157 // } // SetConditions(CBaseMonster *const this, // int iConditions); // 207 // } } /* ../cstrike/dlls/mpstubb.cpp:104 */ void CBaseMonster::IRelationship(CBaseEntity *pTarget) { // { // int const iEnemy; // 106 // } } /* ../cstrike/dlls/mpstubb.cpp:89 */ void CBaseMonster::ShouldFadeOnDeath(void) { } /* ../cstrike/dlls/mpstubb.cpp:45 */ void CBaseMonster::ChangeYaw(int speed) { } /* ../cstrike/dlls/mpstubb.cpp:44 */ void CBaseMonster::ReportAIState(void) { } /* ../cstrike/dlls/basemonster.h:92 */ void CBaseMonster::BloodColor(void) { } /* ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* ../cstrike/dlls/basemonster.h:68 */ inline void CBaseMonster::ClearConditions( int iConditions) { } /* ../cstrike/dlls/basemonster.h:67 */ inline void CBaseMonster::SetConditions( int iConditions) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/mortar.cpp:203 */ void monster_mortar(entvars_t *pev) { // GetClassPtr(CMortar *a); // 203 } /* ../cstrike/dlls/mortar.cpp:56 */ void func_mortar_field(entvars_t *pev) { // GetClassPtr(CFuncMortarField *a); // 56 } /* ../cstrike/dlls/mortar.cpp:71 */ void CFuncMortarField::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 73 // FStrEq(const char *sz1, // const char *sz2); // 78 // KeyValue(CFuncMortarField *const this, // KeyValueData *pkvd); // 71 } /* ../cstrike/dlls/mortar.cpp:68 */ void CFuncMortarField::Save(CSave &save) { // Save(CFuncMortarField *const this, // class CSave &save); // 68 } /* ../cstrike/dlls/mortar.cpp:68 */ void CFuncMortarField::Restore(CRestore &restore) { // Restore(CFuncMortarField *const this, // class CRestore &restore); // 68 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/mortar.cpp:122 */ void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // Vector vecStart; // 124 // int pitch; // 165 // float t; // 169 // { // class CBaseEntity *pController; // 143 // } // { // int i; // 170 // { // Vector vecSpot; // 172 // TraceResult tr; // 176 // edict_t *pentOwner; // 179 // class CBaseEntity *pMortar; // 182 // Vector(Vector *const this, // const Vector &v); // 172 // operator+(const Vector *const this, // const Vector &v); // 177 // edict(CBaseEntity *const this); // 180 // Vector(Vector *const this, // float X, // float Y, // float Z); // 182 // } // } // } } /* ../cstrike/dlls/mortar.cpp:226 */ void CMortar::MortarExplode(void) { // { // TraceResult tr; // 250 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 229 // operator-(const Vector *const this, // const Vector &v); // 251 // operator+(const Vector *const this, // const Vector &v); // 251 // } } /* ../cstrike/dlls/mortar.cpp:221 */ void CMortar::Precache(void) { } /* ../cstrike/dlls/mortar.cpp:205 */ void CMortar::Spawn(void) { } /* ../cstrike/dlls/mortar.cpp:113 */ void CFuncMortarField::Precache(void) { } /* ../cstrike/dlls/mortar.cpp:102 */ void CFuncMortarField::Spawn(void) { } /* ../cstrike/dlls/mortar.cpp:39 */ void CFuncMortarField::ObjectCaps(void) { } /* ../cstrike/dlls/weapons.h:101 */ void CGrenade::ObjectCaps(void) { } /* ../cstrike/dlls/weapons.h:99 */ void CGrenade::BloodColor(void) { } /* ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:800 */ CMortar *GetClassPtr(CMortar *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/mortar.cpp:192 */ inline void CMortar::CMortar(void) { } /* ../cstrike/dlls/weapons.h:56 */ inline void CGrenade::CGrenade(void) { } /* ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* ../cstrike/dlls/cbase.h:800 */ CFuncMortarField *GetClassPtr(CFuncMortarField *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/mortar.cpp:31 */ inline void CFuncMortarField::CFuncMortarField(void) { } /* ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/mortar.cpp:71 */ void CFuncMortarField::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../cstrike/dlls/mortar.cpp:68 */ void CFuncMortarField::Save(CSave &save) { } /* ../cstrike/dlls/mortar.cpp:68 */ void CFuncMortarField::Restore(CRestore &restore) { } /* ../cstrike/dlls/maprules.cpp:884 */ void CGamePlayerTeam::TargetTeamName(const char *pszTargetName) { // { // class CBaseEntity *pTeamEntity; // 886 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 890 // } } /* ../cstrike/dlls/maprules.cpp:881 */ void game_player_team(entvars_t *pev) { // GetClassPtr(CGamePlayerTeam *a); // 881 } /* ../cstrike/dlls/maprules.cpp:827 */ void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) { // { // class CBasePlayer *pPlayer; // 829 // { // int i; // 839 // { // int j; // 843 // } // } // } } /* ../cstrike/dlls/maprules.cpp:788 */ void game_player_equip(entvars_t *pev) { // GetClassPtr(CGamePlayerEquip *a); // 788 } /* ../cstrike/dlls/maprules.cpp:747 */ void game_counter_set(entvars_t *pev) { // GetClassPtr(CGameCounterSet *a); // 747 } /* ../cstrike/dlls/maprules.cpp:684 */ void game_counter(entvars_t *pev) { // GetClassPtr(CGameCounter *a); // 684 } /* ../cstrike/dlls/maprules.cpp:628 */ void game_player_hurt(entvars_t *pev) { // GetClassPtr(CGamePlayerHurt *a); // 628 } /* ../cstrike/dlls/maprules.cpp:519 */ void game_zone_player(entvars_t *pev) { // GetClassPtr(CGamePlayerZone *a); // 519 } /* ../cstrike/dlls/maprules.cpp:474 */ void game_team_set(entvars_t *pev) { // GetClassPtr(CGameTeamSet *a); // 474 } /* ../cstrike/dlls/maprules.cpp:444 */ void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) { // TeamMatch(CGameTeamMaster *const this, // class CBaseEntity *pActivator); // 444 // AnyTeam(CGameTeamMaster *const this); // 446 } /* ../cstrike/dlls/maprules.cpp:371 */ void game_team_master(entvars_t *pev) { // GetClassPtr(CGameTeamMaster *a); // 371 } /* ../cstrike/dlls/maprules.cpp:242 */ void game_text(entvars_t *pev) { // GetClassPtr(CGameText *a); // 242 } /* ../cstrike/dlls/maprules.cpp:202 */ void game_end(entvars_t *pev) { // GetClassPtr(CGameEnd *a); // 202 } /* ../cstrike/dlls/maprules.cpp:151 */ void game_score(entvars_t *pev) { // GetClassPtr(CGameScore *a); // 151 } /* ../cstrike/dlls/maprules.cpp:79 */ void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 79 } /* ../cstrike/dlls/maprules.cpp:898 */ void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 900 // Use(CGamePlayerTeam *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 898 } /* ../cstrike/dlls/maprules.cpp:884 */ void CGamePlayerTeam::TargetTeamName(const char *pszTargetName) { // { // class CBaseEntity *pTeamEntity; // 886 // } } /* ../cstrike/dlls/maprules.cpp:816 */ void CGamePlayerEquip::Touch(CBaseEntity *pOther) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 818 // Touch(CGamePlayerEquip *const this, // class CBaseEntity *pOther); // 816 } /* ../cstrike/dlls/maprules.cpp:851 */ void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // EquipPlayer(CGamePlayerEquip *const this, // class CBaseEntity *pEntity); // 853 } /* ../cstrike/dlls/maprules.cpp:827 */ void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) { // { // class CBasePlayer *pPlayer; // 829 // { // int i; // 839 // { // int j; // 843 // } // } // } } /* ../cstrike/dlls/maprules.cpp:402 */ void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 404 // TeamMatch(CGameTeamMaster *const this, // class CBaseEntity *pActivator); // 420 // Use(CGameTeamMaster *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 402 } /* ../cstrike/dlls/maprules.cpp:254 */ void CGameText::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 256 // FStrEq(const char *sz1, // const char *sz2); // 261 // atof(const char *__nptr); // 263 // atoi(const char *__nptr); // 258 // KeyValue(CGameText *const this, // KeyValueData *pkvd); // 254 } /* ../cstrike/dlls/maprules.cpp:373 */ void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 375 // FStrEq(const char *sz1, // const char *sz2); // 380 // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 398 // { // int type; // 382 // atoi(const char *__nptr); // 382 // } // KeyValue(CGameTeamMaster *const this, // KeyValueData *pkvd); // 373 } /* ../cstrike/dlls/maprules.cpp:530 */ void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 532 // FStrEq(const char *sz1, // const char *sz2); // 537 // KeyValue(CGamePlayerZone *const this, // KeyValueData *pkvd); // 530 } /* ../cstrike/dlls/maprules.cpp:160 */ void CGameScore::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 162 // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 168 // KeyValue(CGameScore *const this, // KeyValueData *pkvd); // 160 } /* ../cstrike/dlls/maprules.cpp:791 */ void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 793 // KeyValue(CGamePlayerEquip *const this, // KeyValueData *pkvd); // 791 } /* ../cstrike/dlls/maprules.cpp:750 */ void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 752 // Use(CGameCounterSet *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 750 } /* ../cstrike/dlls/maprules.cpp:694 */ void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 696 // Use(CGameCounter *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 694 } /* ../cstrike/dlls/maprules.cpp:631 */ void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 633 // Use(CGamePlayerHurt *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 631 } /* ../cstrike/dlls/maprules.cpp:477 */ void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 479 // Use(CGameTeamSet *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 477 } /* ../cstrike/dlls/maprules.cpp:321 */ void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 323 // MessageGet(CGameText *const this); // 328 // Use(CGameText *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 321 } /* ../cstrike/dlls/maprules.cpp:173 */ void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 175 // Use(CGameScore *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 173 // AwardToTeam(CGameScore *const this); // 181 // AllowNegativeScore(CGameScore *const this); // 187 // Points(CGameScore *const this); // 187 } /* ../cstrike/dlls/maprules.cpp:205 */ void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 207 // Use(CGameEnd *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 205 } /* ../cstrike/dlls/maprules.cpp:556 */ void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int playersInCount; // 558 // int playersOutCount; // 559 // class CBaseEntity *pPlayer; // 564 // CanFireForActivator(CRuleEntity *const this, // class CBaseEntity *pActivator); // 561 // } // Use(CGamePlayerZone *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 556 } /* ../cstrike/dlls/maprules.cpp:429 */ void CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) { // TeamMatch(CGameTeamMaster *const this, // class CBaseEntity *pActivator); // 431 } /* ../cstrike/dlls/maprules.cpp:251 */ void CGameText::Restore(CRestore &restore) { // Restore(CRuleEntity *const this, // class CRestore &restore); // 251 // Restore(CGameText *const this, // class CRestore &restore); // 251 } /* ../cstrike/dlls/maprules.cpp:528 */ void CGamePlayerZone::Restore(CRestore &restore) { // Restore(CRuleEntity *const this, // class CRestore &restore); // 528 // Restore(CGamePlayerZone *const this, // class CRestore &restore); // 528 } /* ../cstrike/dlls/maprules.cpp:251 */ void CGameText::Save(CSave &save) { // Save(CRuleEntity *const this, // class CSave &save); // 251 // Save(CGameText *const this, // class CSave &save); // 251 } /* ../cstrike/dlls/maprules.cpp:528 */ void CGamePlayerZone::Save(CSave &save) { // Save(CRuleEntity *const this, // class CSave &save); // 528 // Save(CGamePlayerZone *const this, // class CSave &save); // 528 } /* ../cstrike/dlls/maprules.cpp:68 */ void CRuleEntity::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 70 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 76 // KeyValue(CRuleEntity *const this, // KeyValueData *pkvd); // 68 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/maprules.cpp:57 */ void CRuleEntity::Save(CSave &save) { // Save(CRuleEntity *const this, // class CSave &save); // 57 } /* ../cstrike/dlls/maprules.cpp:57 */ void CRuleEntity::Restore(CRestore &restore) { // Restore(CRuleEntity *const this, // class CRestore &restore); // 57 } /* ../cstrike/dlls/maprules.cpp:435 */ void CGameTeamMaster::TeamID(void) { // TeamID(CGameTeamMaster *const this); // 435 } /* ../cstrike/dlls/maprules.cpp:686 */ void CGameCounter::Spawn(void) { // CountValue(CGameCounter *const this); // 689 // SetInitialValue(CGameCounter *const this, // int value); // 689 // Spawn(CRulePointEntity *const this); // 690 } /* ../cstrike/dlls/maprules.cpp:357 */ void CGameTeamMaster::ObjectCaps(void) { } /* ../cstrike/dlls/maprules.cpp:154 */ void CGameScore::Spawn(void) { // Spawn(CRulePointEntity *const this); // 156 } /* ../cstrike/dlls/maprules.cpp:120 */ void CRuleBrushEntity::Spawn(void) { // Spawn(CRuleEntity *const this); // 123 } /* ../cstrike/dlls/maprules.cpp:101 */ void CRulePointEntity::Spawn(void) { // Spawn(CRuleEntity *const this); // 103 } /* ../cstrike/dlls/maprules.cpp:60 */ void CRuleEntity::Spawn(void) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGamePlayerTeam *GetClassPtr(CGamePlayerTeam *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:867 */ inline void CGamePlayerTeam::CGamePlayerTeam(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGamePlayerEquip *GetClassPtr(CGamePlayerEquip *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:771 */ inline void CGamePlayerEquip::CGamePlayerEquip(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameCounterSet *GetClassPtr(CGameCounterSet *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:738 */ inline void CGameCounterSet::CGameCounterSet(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameCounter *GetClassPtr(CGameCounter *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:662 */ inline void CGameCounter::CGameCounter(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGamePlayerHurt *GetClassPtr(CGamePlayerHurt *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:619 */ inline void CGamePlayerHurt::CGamePlayerHurt(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGamePlayerZone *GetClassPtr(CGamePlayerZone *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:502 */ inline void CGamePlayerZone::CGamePlayerZone(void) { } /* ../cstrike/dlls/maprules.cpp:112 */ inline void CRuleBrushEntity::CRuleBrushEntity(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameTeamSet *GetClassPtr(CGameTeamSet *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:464 */ inline void CGameTeamSet::CGameTeamSet(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameTeamMaster *GetClassPtr(CGameTeamMaster *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:352 */ inline void CGameTeamMaster::CGameTeamMaster(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameText *GetClassPtr(CGameText *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:223 */ inline void CGameText::CGameText(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameEnd *GetClassPtr(CGameEnd *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:195 */ inline void CGameEnd::CGameEnd(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGameScore *GetClassPtr(CGameScore *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/maprules.cpp:135 */ inline void CGameScore::CGameScore(void) { } /* ../cstrike/dlls/maprules.cpp:95 */ inline void CRulePointEntity::CRulePointEntity(void) { } /* ../cstrike/dlls/maprules.cpp:34 */ inline void CRuleEntity::CRuleEntity(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/maprules.cpp:898 */ void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // const char *pszTargetTeam; // 905 // { // class CBasePlayer *pPlayer; // 908 // } // } } /* ../cstrike/dlls/maprules.cpp:876 */ inline void CGamePlayerTeam::ShouldGibPlayer(void) { } /* ../cstrike/dlls/maprules.cpp:875 */ inline void CGamePlayerTeam::ShouldKillPlayer(void) { } /* ../cstrike/dlls/maprules.cpp:874 */ inline void CGamePlayerTeam::RemoveOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:816 */ void CGamePlayerEquip::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/maprules.cpp:778 */ inline void CGamePlayerEquip::UseOnly(void) { } /* ../cstrike/dlls/maprules.cpp:750 */ void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:742 */ inline void CGameCounterSet::RemoveOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:681 */ inline void CGameCounter::SetInitialValue( int value) { } /* ../cstrike/dlls/maprules.cpp:694 */ void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:676 */ inline void CGameCounter::HitLimit(void) { } /* ../cstrike/dlls/maprules.cpp:680 */ inline void CGameCounter::SetCountValue( int value) { } /* ../cstrike/dlls/maprules.cpp:674 */ inline void CGameCounter::LimitValue(void) { } /* ../cstrike/dlls/maprules.cpp:673 */ inline void CGameCounter::CountValue(void) { } /* ../cstrike/dlls/maprules.cpp:672 */ inline void CGameCounter::ResetCount(void) { } /* ../cstrike/dlls/maprules.cpp:671 */ inline void CGameCounter::CountDown(void) { } /* ../cstrike/dlls/maprules.cpp:670 */ inline void CGameCounter::CountUp(void) { } /* ../cstrike/dlls/maprules.cpp:668 */ inline void CGameCounter::ResetOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:667 */ inline void CGameCounter::RemoveOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:631 */ void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:623 */ inline void CGamePlayerHurt::RemoveOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:477 */ void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:469 */ inline void CGameTeamSet::ShouldClearTeam(void) { } /* ../cstrike/dlls/maprules.cpp:468 */ inline void CGameTeamSet::RemoveOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:402 */ void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:444 */ void CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) { } /* ../cstrike/dlls/maprules.cpp:362 */ inline void CGameTeamMaster::AnyTeam(void) { } /* ../cstrike/dlls/maprules.cpp:361 */ inline void CGameTeamMaster::RemoveOnFire(void) { } /* ../cstrike/dlls/maprules.cpp:321 */ void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:235 */ inline void CGameText::MessageGet(void) { } /* ../cstrike/dlls/maprules.cpp:233 */ inline void CGameText::MessageToAll(void) { } /* ../cstrike/dlls/maprules.cpp:160 */ void CGameScore::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/maprules.cpp:146 */ inline void CGameScore::SetPoints( int points) { } /* ../cstrike/dlls/maprules.cpp:173 */ void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:144 */ inline void CGameScore::AwardToTeam(void) { } /* ../cstrike/dlls/maprules.cpp:143 */ inline void CGameScore::AllowNegativeScore(void) { } /* ../cstrike/dlls/maprules.cpp:142 */ inline void CGameScore::Points(void) { } /* ../cstrike/dlls/maprules.cpp:205 */ void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/maprules.cpp:556 */ void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int playersInCount; // 558 // int playersOutCount; // 559 // class CBaseEntity *pPlayer; // 564 // { // int i; // 566 // { // TraceResult trace; // 571 // int hullNumber; // 572 // } // } // } } /* ../cstrike/dlls/maprules.cpp:79 */ void CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) { } /* ../cstrike/dlls/maprules.cpp:254 */ void CGameText::KeyValue(KeyValueData *pkvd) { // { // int color; // 278 // } // { // int color; // 288 // } } /* ../cstrike/dlls/maprules.cpp:373 */ void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { // { // int type; // 382 // } } /* ../cstrike/dlls/maprules.cpp:530 */ void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/maprules.cpp:791 */ void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { // { // int i; // 797 // { // char tmp; // 801 // } // } } /* ../cstrike/dlls/maprules.cpp:68 */ void CRuleEntity::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* ../cstrike/dlls/maprules.cpp:43 */ inline void CRuleEntity::SetMaster( int iszMaster) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* ../cstrike/dlls/maprules.cpp:251 */ void CGameText::Save(CSave &save) { } /* ../cstrike/dlls/maprules.cpp:528 */ void CGamePlayerZone::Save(CSave &save) { } /* ../cstrike/dlls/maprules.cpp:57 */ void CRuleEntity::Save(CSave &save) { } /* ../cstrike/dlls/maprules.cpp:251 */ void CGameText::Restore(CRestore &restore) { } /* ../cstrike/dlls/maprules.cpp:528 */ void CGamePlayerZone::Restore(CRestore &restore) { } /* ../cstrike/dlls/maprules.cpp:57 */ void CRuleEntity::Restore(CRestore &restore) { } /* ../cstrike/dlls/maprules.cpp:435 */ void CGameTeamMaster::TeamID(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/maprules.cpp:101 */ void CRulePointEntity::Spawn(void) { } /* ../cstrike/dlls/maprules.cpp:60 */ void CRuleEntity::Spawn(void) { } /* ../cstrike/dlls/lights.cpp:175 */ void light_environment(entvars_t *pev) { // GetClassPtr(CEnvLight *a); // 175 } /* ../cstrike/dlls/lights.cpp:165 */ void light_spot(entvars_t *pev) { // GetClassPtr(CLight *a); // 165 } /* ../cstrike/dlls/lights.cpp:48 */ void light(entvars_t *pev) { // GetClassPtr(CLight *a); // 48 } /* ../cstrike/dlls/cbase.h:800 */ CLight *GetClassPtr(CLight *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/lights.cpp:177 */ void CEnvLight::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 179 // KeyValue(CEnvLight *const this, // KeyValueData *pkvd); // 177 } /* ../cstrike/dlls/lights.cpp:62 */ void CLight::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 64 // FStrEq(const char *sz1, // const char *sz2); // 69 // KeyValue(CLight *const this, // KeyValueData *pkvd); // 62 // atoi(const char *__nptr); // 66 // atof(const char *__nptr); // 71 } /* ../cstrike/dlls/lights.cpp:215 */ void CEnvLight::Spawn(void) { // { // char szVector; // 217 // } } /* ../cstrike/dlls/lights.cpp:92 */ void CLight::Spawn(void) { // Spawn(CLight *const this); // 92 } /* ../cstrike/dlls/lights.cpp:56 */ void CLight::Save(CSave &save) { // Save(CLight *const this, // class CSave &save); // 56 } /* ../cstrike/dlls/lights.cpp:56 */ void CLight::Restore(CRestore &restore) { // Restore(CLight *const this, // class CRestore &restore); // 56 } /* ../cstrike/dlls/lights.cpp:139 */ void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CLight *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 139 } /* ../cstrike/dlls/lights.cpp:117 */ void CLight::Restart(void) { // Restart(CLight *const this); // 117 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/cbase.h:800 */ CEnvLight *GetClassPtr(CEnvLight *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/lights.cpp:168 */ inline void CEnvLight::CEnvLight(void) { } /* ../cstrike/dlls/lights.cpp:29 */ inline void CLight::CLight(void) { } /* ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/lights.cpp:177 */ void CEnvLight::KeyValue(KeyValueData *pkvd) { // { // int r; // 181 // int g; // 181 // int b; // 181 // int v; // 181 // int j; // 181 // char szColor; // 182 // } } /* ../cstrike/dlls/lights.cpp:62 */ void CLight::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* ../cstrike/dlls/lights.cpp:92 */ void CLight::Spawn(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/lights.cpp:56 */ void CLight::Save(CSave &save) { } /* ../cstrike/dlls/lights.cpp:56 */ void CLight::Restore(CRestore &restore) { } /* ../cstrike/dlls/lights.cpp:139 */ void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/lights.cpp:117 */ void CLight::Restart(void) { } /* ../cstrike/dlls/items.cpp:474 */ void item_thighpack(entvars_t *pev) { // GetClassPtr(CItemThighPack *a); // 474 } /* ../cstrike/dlls/items.cpp:429 */ void item_assaultsuit(entvars_t *pev) { // GetClassPtr(CItemAssaultSuit *a); // 429 } /* ../cstrike/dlls/items.cpp:390 */ void item_kevlar(entvars_t *pev) { // GetClassPtr(CItemKevlar *a); // 390 } /* ../cstrike/dlls/items.cpp:350 */ void item_longjump(entvars_t *pev) { // GetClassPtr(CItemLongJump *a); // 350 } /* ../cstrike/dlls/items.cpp:312 */ void item_security(entvars_t *pev) { // GetClassPtr(CItemSecurity *a); // 312 } /* ../cstrike/dlls/items.cpp:290 */ void item_antidote(entvars_t *pev) { // GetClassPtr(CItemAntidote *a); // 290 } /* ../cstrike/dlls/items.cpp:266 */ void item_battery(entvars_t *pev) { // GetClassPtr(CItemBattery *a); // 266 } /* ../cstrike/dlls/items.cpp:216 */ void item_suit(entvars_t *pev) { // GetClassPtr(CItemSuit *a); // 216 } /* ../cstrike/dlls/items.cpp:46 */ void world_items(entvars_t *pev) { // GetClassPtr(CWorldItem *a); // 46 } /* ../cstrike/dlls/items.cpp:190 */ void CItemSuit::Spawn(void) { // Spawn(CItem *const this); // 194 } /* ../cstrike/dlls/items.cpp:221 */ void CItemBattery::Spawn(void) { // Spawn(CItem *const this); // 225 } /* ../cstrike/dlls/items.cpp:271 */ void CItemAntidote::Spawn(void) { // Spawn(CItem *const this); // 275 } /* ../cstrike/dlls/items.cpp:295 */ void CItemSecurity::Spawn(void) { // Spawn(CItem *const this); // 299 } /* ../cstrike/dlls/items.cpp:316 */ void CItemLongJump::Spawn(void) { // Spawn(CItem *const this); // 320 } /* ../cstrike/dlls/items.cpp:354 */ void CItemKevlar::Spawn(void) { // Spawn(CItem *const this); // 358 } /* ../cstrike/dlls/items.cpp:395 */ void CItemAssaultSuit::Spawn(void) { // Spawn(CItem *const this); // 399 } /* ../cstrike/dlls/items.cpp:434 */ void CItemThighPack::Spawn(void) { // Spawn(CItem *const this); // 438 } /* ../cstrike/dlls/items.cpp:364 */ void CItemKevlar::MyTouch(CBasePlayer *pPlayer) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 371 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 373 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 378 } /* ../cstrike/dlls/items.cpp:201 */ void CItemSuit::MyTouch(CBasePlayer *pPlayer) { // MyTouch(CItemSuit *const this, // class CBasePlayer *pPlayer); // 201 } /* ../cstrike/dlls/items.cpp:232 */ void CItemBattery::MyTouch(CBasePlayer *pPlayer) { // MyTouch(CItemBattery *const this, // class CBasePlayer *pPlayer); // 232 } /* ../cstrike/dlls/items.cpp:405 */ void CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 410 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 412 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 417 } /* ../cstrike/dlls/items.cpp:444 */ void CItemThighPack::MyTouch(CBasePlayer *pPlayer) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 453 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 462 // MyTouch(CItemThighPack *const this, // class CBasePlayer *pPlayer); // 444 } /* ../cstrike/dlls/items.cpp:326 */ void CItemLongJump::MyTouch(CBasePlayer *pPlayer) { // MyTouch(CItemLongJump *const this, // class CBasePlayer *pPlayer); // 326 } /* ../cstrike/dlls/items.cpp:48 */ void CWorldItem::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 50 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 56 // KeyValue(CWorldItem *const this, // KeyValueData *pkvd); // 48 } /* ../cstrike/dlls/items.cpp:112 */ void CItem::ItemTouch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 123 // } // ItemTouch(CItem *const this, // class CBaseEntity *pOther); // 112 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/items.cpp:59 */ void CWorldItem::Spawn(void) { // { // class CBaseEntity *pEntity; // 61 // edict(CBaseEntity *const this); // 90 // } } /* ../cstrike/dlls/items.cpp:94 */ void CItem::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 99 // Vector(Vector *const this, // float X, // float Y, // float Z); // 99 } /* ../cstrike/dlls/items.cpp:94 */ void CItem::Spawn(void) { } /* ../cstrike/dlls/items.cpp:154 */ void CItem::Respawn(void) { } /* ../cstrike/dlls/items.cpp:281 */ void CItemAntidote::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/items.cpp:166 */ void CItem::Materialize(void) { } /* ../cstrike/dlls/items.cpp:440 */ void CItemThighPack::Precache(void) { } /* ../cstrike/dlls/items.cpp:401 */ void CItemAssaultSuit::Precache(void) { } /* ../cstrike/dlls/items.cpp:360 */ void CItemKevlar::Precache(void) { } /* ../cstrike/dlls/items.cpp:322 */ void CItemLongJump::Precache(void) { } /* ../cstrike/dlls/items.cpp:305 */ void CItemSecurity::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/items.cpp:301 */ void CItemSecurity::Precache(void) { } /* ../cstrike/dlls/items.cpp:277 */ void CItemAntidote::Precache(void) { } /* ../cstrike/dlls/items.cpp:227 */ void CItemBattery::Precache(void) { } /* ../cstrike/dlls/items.cpp:196 */ void CItemSuit::Precache(void) { } /* ../cstrike/dlls/items.h:26 */ void CItem::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemThighPack *GetClassPtr(CItemThighPack *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:432 */ inline void CItemThighPack::CItemThighPack(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemAssaultSuit *GetClassPtr(CItemAssaultSuit *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:393 */ inline void CItemAssaultSuit::CItemAssaultSuit(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemKevlar *GetClassPtr(CItemKevlar *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:352 */ inline void CItemKevlar::CItemKevlar(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemLongJump *GetClassPtr(CItemLongJump *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:314 */ inline void CItemLongJump::CItemLongJump(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemSecurity *GetClassPtr(CItemSecurity *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:293 */ inline void CItemSecurity::CItemSecurity(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemAntidote *GetClassPtr(CItemAntidote *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:269 */ inline void CItemAntidote::CItemAntidote(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemBattery *GetClassPtr(CItemBattery *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:219 */ inline void CItemBattery::CItemBattery(void) { } /* ../cstrike/dlls/cbase.h:800 */ CItemSuit *GetClassPtr(CItemSuit *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:188 */ inline void CItemSuit::CItemSuit(void) { } /* ../cstrike/dlls/items.h:19 */ inline void CItem::CItem(void) { } /* ../cstrike/dlls/cbase.h:800 */ CWorldItem *GetClassPtr(CWorldItem *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/items.cpp:38 */ inline void CWorldItem::CWorldItem(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/items.cpp:232 */ inline void CItemBattery::MyTouch(CBasePlayer *pPlayer) { // { // int pct; // 237 // char szcharge; // 238 // } } /* ../cstrike/dlls/items.cpp:326 */ inline void CItemLongJump::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* ../cstrike/dlls/items.cpp:201 */ inline void CItemSuit::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/items.cpp:444 */ inline void CItemThighPack::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/items.cpp:48 */ void CWorldItem::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* ../cstrike/dlls/items.cpp:112 */ void CItem::ItemTouch(CBaseEntity *pOther) { // { // class CBasePlayer *pPlayer; // 123 // } } /* ../cstrike/dlls/hintmessage.cpp:70 */ void CHintMessageQueue::AddMessage(const char *message, float duration, bool isHint, class CUtlVector *args) { // { // class CHintMessage *msg; // 73 // AddToTail(CUtlVector *const this, // const class CHintMessage * &src); // 74 // } } /* ../public/UtlVector.h:365 */ void CUtlVector::InsertBefore(int elem, const CHintMessage * &src) { // GrowVector(CUtlVector *const this, // int num); // 370 // ShiftElementsRight(CUtlVector *const this, // int elem, // int num); // 371 // CopyConstruct(CHintMessage ** pMemory, // const class CHintMessage * &src); // 372 } /* ../public/UtlMemory.h:227 */ void CUtlMemory::Grow(int num) { // { // int growSize; // 237 // } } /* ../cstrike/dlls/hintmessage.cpp:11 */ void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector *args, float duration) { // CUtlVector(CUtlVector *const this, // int growSize, // int initSize); // 11 // { // int i; // 19 // CloneString(const char *str); // 21 // AddToTail(CUtlVector *const this, // const char * &src); // 21 // } } /* ../cstrike/dlls/hintmessage.cpp:11 */ void CHintMessage::CHintMessage(const char *hintString, bool isHint, class CUtlVector *args, float duration) { // { // int i; // 19 // } } /* ../public/UtlVector.h:365 */ void CUtlVector::InsertBefore(int elem, const char * &src) { // GrowVector(CUtlVector *const this, // int num); // 370 // ShiftElementsRight(CUtlVector *const this, // int elem, // int num); // 371 // CopyConstruct(char ** pMemory, // const char * &src); // 372 } /* ../public/UtlMemory.h:227 */ void CUtlMemory::Grow(int num) { // { // int growSize; // 237 // } } /* ../cstrike/dlls/hintmessage.cpp:54 */ void CHintMessageQueue::Update(CBaseEntity &client) { // { // class CHintMessage *msg; // 60 // Send(CHintMessage *const this, // class CBaseEntity &client); // 62 // ~CHintMessage(CHintMessage *const this, // int const __in_chrg); // 63 // Remove(CUtlVector *const this, // int elem); // 64 // } } /* ../cstrike/dlls/hintmessage.cpp:43 */ void CHintMessageQueue::Reset(void) { // { // int i; // 46 // ~CHintMessage(CHintMessage *const this, // int const __in_chrg); // 48 // } // RemoveAll(CUtlVector *const this); // 50 } /* ../cstrike/dlls/hintmessage.cpp:37 */ void CHintMessage::Send(CBaseEntity &client) { } /* ../cstrike/dlls/hintmessage.cpp:37 */ void CHintMessage::Send(CBaseEntity &client) { } /* ../cstrike/dlls/hintmessage.cpp:27 */ void CHintMessage::~CHintMessage(void) { // { // int i; // 29 // } // ~CUtlVector(CUtlVector *const this, // int const __in_chrg); // 27 // RemoveAll(CUtlVector *const this); // 33 } /* ../public/UtlMemory.h:270 */ void CUtlMemory::Purge(void) { } /* ../cstrike/dlls/hintmessage.cpp:27 */ void CHintMessage::~CHintMessage(int const __in_chrg) { // { // int i; // 29 // } } /* ../public/UtlVector.h:353 */ inline void CUtlVector::AddToTail(CHintMessage * &src) { } /* ../public/UtlMemory.h:52 */ inline void CopyConstruct(CHintMessage ** pMemory, const CHintMessage * &src) { } /* ../public/UtlVector.h:284 */ void CUtlVector::ShiftElementsRight(int elem, int num) { // { // int numToMove; // 287 // } } /* ../public/UtlVector.h:256 */ void CUtlVector::GrowVector(int num) { } /* ../public/UtlMemory.h:171 */ void CUtlMemory::IsExternallyAllocated(void) { } /* ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* ../public/UtlMemory.h:206 */ inline void CUtlMemory::NumAllocated(void) { } /* ../public/UtlVector.h:353 */ inline void CUtlVector::AddToTail(const char * &src) { } /* ../game_shared/shared_util.h:46 */ inline char *CloneString(const char *str) { // { // char *cloneStr; // 54 // { // char *cloneStr; // 50 // } // } } /* ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* ../public/UtlMemory.h:52 */ inline void CopyConstruct(char ** pMemory, const char * &src) { } /* ../public/UtlVector.h:284 */ void CUtlVector::ShiftElementsRight(int elem, int num) { // { // int numToMove; // 287 // } } /* ../public/UtlVector.h:256 */ void CUtlVector::GrowVector(int num) { } /* ../public/UtlMemory.h:206 */ inline void CUtlMemory::NumAllocated(void) { } /* ../public/UtlVector.h:487 */ void CUtlVector::Remove(int elem) { } /* ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* ../public/UtlVector.h:169 */ inline void CUtlVector::~CUtlVector( int const __in_chrg) { } /* ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* ../public/UtlMemory.h:141 */ void CUtlMemory::~CUtlMemory(int const __in_chrg) { } /* ../public/UtlVector.h:532 */ void CUtlVector::Purge(void) { } /* ../public/UtlMemory.h:171 */ void CUtlMemory::IsExternallyAllocated(void) { } /* ../public/UtlVector.h:293 */ void CUtlVector::ShiftElementsLeft(int elem, int num) { // { // int numToMove; // 296 // } } /* ../public/UtlVector.h:518 */ void CUtlVector::RemoveAll(void) { } /* ../public/UtlVector.h:194 */ inline void CUtlVector::Element( int i) { } /* ../public/UtlMemory.h:58 */ inline void Destruct(CHintMessage ** pMemory) { } /* ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* ../public/UtlVector.h:518 */ void CUtlVector::RemoveAll(void) { } /* ../public/UtlVector.h:194 */ inline void CUtlVector::Element( int i) { } /* ../public/UtlMemory.h:58 */ inline void Destruct(char ** pMemory) { } /* ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* ../public/UtlVector.h:235 */ inline void CUtlVector::Count(void) { } /* ../public/UtlVector.h:235 */ inline void CUtlVector::Count(void) { } /* ../public/UtlVector.h:235 */ inline void CUtlVector::Count(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/hintmessage.h:20 */ inline void CHintMessage::GetDuration(void) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/healthkit.cpp:132 */ void func_healthcharger(entvars_t *pev) { // GetClassPtr(CWallHealth *a); // 132 } /* ../cstrike/dlls/healthkit.cpp:43 */ void item_healthkit(entvars_t *pev) { // GetClassPtr(CHealthKit *a); // 43 } /* ../cstrike/dlls/healthkit.cpp:177 */ void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CWallHealth *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 177 } /* ../cstrike/dlls/healthkit.cpp:135 */ void CWallHealth::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 137 // FStrEq(const char *sz1, // const char *sz2); // 138 // FStrEq(const char *sz1, // const char *sz2); // 139 // FStrEq(const char *sz1, // const char *sz2); // 140 // FStrEq(const char *sz1, // const char *sz2); // 141 // FStrEq(const char *sz1, // const char *sz2); // 145 // atoi(const char *__nptr); // 147 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/healthkit.cpp:69 */ void CHealthKit::MyTouch(CBasePlayer *pPlayer) { // MyTouch(CHealthKit *const this, // class CBasePlayer *pPlayer); // 69 } /* ../cstrike/dlls/healthkit.cpp:236 */ void CWallHealth::Recharge(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 238 } /* ../cstrike/dlls/healthkit.cpp:244 */ void CWallHealth::Off(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 248 // Off(CWallHealth *const this); // 244 } /* ../cstrike/dlls/healthkit.cpp:130 */ void CWallHealth::Save(CSave &save) { // Save(CWallHealth *const this, // class CSave &save); // 130 } /* ../cstrike/dlls/healthkit.cpp:130 */ void CWallHealth::Restore(CRestore &restore) { // Restore(CWallHealth *const this, // class CRestore &restore); // 130 } /* ../cstrike/dlls/healthkit.cpp:55 */ void CHealthKit::Spawn(void) { } /* ../cstrike/dlls/healthkit.cpp:154 */ void CWallHealth::Spawn(void) { } /* ../cstrike/dlls/healthkit.cpp:169 */ void CWallHealth::Precache(void) { } /* ../cstrike/dlls/healthkit.cpp:108 */ void CWallHealth::ObjectCaps(void) { } /* ../cstrike/dlls/healthkit.cpp:63 */ void CHealthKit::Precache(void) { } /* ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:800 */ CWallHealth *GetClassPtr(CWallHealth *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/healthkit.cpp:99 */ inline void CWallHealth::CWallHealth(void) { } /* ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* ../cstrike/dlls/cbase.h:800 */ CHealthKit *GetClassPtr(CHealthKit *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/healthkit.cpp:27 */ inline void CHealthKit::CHealthKit(void) { } /* ../cstrike/dlls/items.h:19 */ inline void CItem::CItem(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/healthkit.cpp:177 */ void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/healthkit.cpp:244 */ void CWallHealth::Off(void) { } /* ../cstrike/dlls/healthkit.cpp:69 */ void CHealthKit::MyTouch(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* ../cstrike/dlls/healthkit.cpp:130 */ void CWallHealth::Save(CSave &save) { } /* ../cstrike/dlls/healthkit.cpp:130 */ void CWallHealth::Restore(CRestore &restore) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/h_export.cpp:58 */ void GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/h_cycler.cpp:446 */ void cycler_wreckage(entvars_t *pev) { // GetClassPtr(CWreckage *a); // 446 } /* ../cstrike/dlls/h_cycler.cpp:358 */ void cycler_weapon(entvars_t *pev) { // GetClassPtr(CWeaponCycler *a); // 358 } /* ../cstrike/dlls/h_cycler.cpp:331 */ void CCyclerSprite::Animate(float frames) { // Animate(CCyclerSprite *const this, // float frames); // 331 } /* ../cstrike/dlls/h_cycler.cpp:246 */ void cycler_sprite(entvars_t *pev) { // GetClassPtr(CCyclerSprite *a); // 246 } /* ../cstrike/dlls/h_cycler.cpp:96 */ void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) { // GenericCyclerSpawn(CCycler *const this, // char *szModel, // Vector vecMin, // Vector vecMax); // 96 } /* ../cstrike/dlls/h_cycler.cpp:85 */ void cycler_prdroid(entvars_t *pev) { // GetClassPtr(CCyclerProbe *a); // 85 } /* ../cstrike/dlls/h_cycler.cpp:72 */ void cycler(entvars_t *pev) { // GetClassPtr(CGenericCycler *a); // 72 } /* ../cstrike/dlls/h_cycler.cpp:322 */ void CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // Animate(CCyclerSprite *const this, // float frames); // 326 } /* ../cstrike/dlls/h_cycler.cpp:86 */ void CCyclerProbe::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 89 // operator+(const Vector *const this, // const Vector &v); // 88 // Vector(Vector *const this, // float X, // float Y, // float Z); // 89 } /* ../cstrike/dlls/h_cycler.cpp:305 */ void CCyclerSprite::Think(void) { // ShouldAnimate(CCyclerSprite *const this); // 307 // Animate(CCyclerSprite *const this, // float frames); // 308 } /* ../cstrike/dlls/h_cycler.cpp:70 */ void CGenericCycler::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 70 // Vector(Vector *const this, // float X, // float Y, // float Z); // 70 // GenericCyclerSpawn(CCycler *const this, // char *szModel, // Vector vecMin, // Vector vecMax); // 70 } /* ../cstrike/dlls/h_cycler.cpp:96 */ void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) { // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 105 } /* ../cstrike/dlls/h_cycler.cpp:189 */ void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // TakeDamage(CCycler *const this, // entvars_t *pevInflictor, // entvars_t *pevAttacker, // float flDamage, // int bitsDamageType); // 189 } /* ../cstrike/dlls/h_cycler.cpp:255 */ void CCyclerSprite::Save(CSave &save) { // Save(CCyclerSprite *const this, // class CSave &save); // 255 } /* ../cstrike/dlls/h_cycler.cpp:255 */ void CCyclerSprite::Restore(CRestore &restore) { // Restore(CCyclerSprite *const this, // class CRestore &restore); // 255 } /* ../cstrike/dlls/h_cycler.cpp:61 */ void CCycler::Save(CSave &save) { // Save(CCycler *const this, // class CSave &save); // 61 } /* ../cstrike/dlls/h_cycler.cpp:443 */ void CWreckage::Save(CSave &save) { // Save(CWreckage *const this, // class CSave &save); // 443 } /* ../cstrike/dlls/h_cycler.cpp:61 */ void CCycler::Restore(CRestore &restore) { // Restore(CCycler *const this, // class CRestore &restore); // 61 } /* ../cstrike/dlls/h_cycler.cpp:443 */ void CWreckage::Restore(CRestore &restore) { // Restore(CWreckage *const this, // class CRestore &restore); // 443 } /* ../cstrike/dlls/h_cycler.cpp:151 */ void CCycler::Think(void) { // Think(CCycler *const this); // 151 } /* ../cstrike/dlls/h_cycler.cpp:468 */ void CWreckage::Precache(void) { // Precache(CWreckage *const this); // 468 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/h_cycler.cpp:115 */ void CCycler::Spawn(void) { } /* ../cstrike/dlls/h_cycler.cpp:361 */ void CWeaponCycler::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 372 // Vector(Vector *const this, // float X, // float Y, // float Z); // 372 } /* ../cstrike/dlls/h_cycler.cpp:403 */ void CWeaponCycler::SecondaryAttack(void) { // { // float flFrameRate; // 405 // float flGroundSpeed; // 405 // void *pmodel; // 410 // } } /* ../cstrike/dlls/h_cycler.cpp:474 */ void CWreckage::Think(void) { // { // Vector VecSrc; // 492 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 498 // } } /* ../cstrike/dlls/h_cycler.cpp:448 */ void CWreckage::Spawn(void) { } /* ../cstrike/dlls/h_cycler.cpp:394 */ void CWeaponCycler::PrimaryAttack(void) { } /* ../cstrike/dlls/h_cycler.cpp:388 */ void CWeaponCycler::Holster(int skiplocal) { } /* ../cstrike/dlls/h_cycler.cpp:378 */ void CWeaponCycler::Deploy(void) { } /* ../cstrike/dlls/h_cycler.cpp:349 */ void CWeaponCycler::GetItemInfo(ItemInfo *p) { } /* ../cstrike/dlls/h_cycler.cpp:348 */ void CWeaponCycler::iItemSlot(void) { } /* ../cstrike/dlls/h_cycler.cpp:315 */ void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/h_cycler.cpp:284 */ void CCyclerSprite::Restart(void) { // { // int i; // 300 // } } /* ../cstrike/dlls/h_cycler.cpp:258 */ void CCyclerSprite::Spawn(void) { // { // int i; // 279 // } } /* ../cstrike/dlls/h_cycler.cpp:224 */ void CCyclerSprite::ObjectCaps(void) { } /* ../cstrike/dlls/h_cycler.cpp:176 */ void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/h_cycler.cpp:47 */ void CCycler::IsAlive(void) { } /* ../cstrike/dlls/h_cycler.cpp:39 */ void CCycler::ObjectCaps(void) { } /* ../cstrike/dlls/weapons.h:361 */ void CBasePlayerWeapon::GetWeaponPtr(void) { } /* ../cstrike/dlls/weapons.h:354 */ void CBasePlayerWeapon::IsWeapon(void) { } /* ../cstrike/dlls/weapons.h:353 */ void CBasePlayerWeapon::UseDecrement(void) { } /* ../cstrike/dlls/weapons.h:351 */ void CBasePlayerWeapon::ShouldWeaponIdle(void) { } /* ../cstrike/dlls/weapons.h:348 */ void CBasePlayerWeapon::WeaponIdle(void) { } /* ../cstrike/dlls/weapons.h:347 */ void CBasePlayerWeapon::Reload(void) { } /* ../cstrike/dlls/weapons.h:328 */ void CBasePlayerWeapon::UpdateItemInfo(void) { } /* ../cstrike/dlls/weapons.h:322 */ void CBasePlayerWeapon::AddWeapon(void) { } /* ../cstrike/dlls/weapons.h:280 */ void CBasePlayerItem::GetMaxSpeed(void) { } /* ../cstrike/dlls/weapons.h:268 */ void CBasePlayerItem::ItemPreFrame(void) { } /* ../cstrike/dlls/weapons.h:264 */ void CBasePlayerItem::CanHolster(void) { } /* ../cstrike/dlls/weapons.h:260 */ void CBasePlayerItem::CanDrop(void) { } /* ../cstrike/dlls/basemonster.h:92 */ void CBaseMonster::BloodColor(void) { } /* ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/cbase.h:800 */ CWreckage *GetClassPtr(CWreckage *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/h_cycler.cpp:427 */ inline void CWreckage::CWreckage(void) { } /* ../cstrike/dlls/cbase.h:800 */ CWeaponCycler *GetClassPtr(CWeaponCycler *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/h_cycler.cpp:344 */ inline void CWeaponCycler::CWeaponCycler(void) { } /* ../cstrike/dlls/weapons.h:307 */ inline void CBasePlayerWeapon::CBasePlayerWeapon(void) { } /* ../cstrike/dlls/weapons.h:238 */ inline void CBasePlayerItem::CBasePlayerItem(void) { } /* ../cstrike/dlls/cbase.h:800 */ CCyclerSprite *GetClassPtr(CCyclerSprite *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/h_cycler.cpp:218 */ inline void CCyclerSprite::CCyclerSprite(void) { } /* ../cstrike/dlls/cbase.h:800 */ CCyclerProbe *GetClassPtr(CCyclerProbe *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/h_cycler.cpp:80 */ inline void CCyclerProbe::CCyclerProbe(void) { } /* ../cstrike/dlls/cbase.h:800 */ CGenericCycler *GetClassPtr(CGenericCycler *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/h_cycler.cpp:67 */ inline void CGenericCycler::CGenericCycler(void) { } /* ../cstrike/dlls/h_cycler.cpp:35 */ inline void CCycler::CCycler(void) { } /* ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/h_cycler.cpp:331 */ void CCyclerSprite::Animate(float frames) { } /* ../cstrike/dlls/h_cycler.cpp:233 */ inline void CCyclerSprite::ShouldAnimate(void) { } /* ../cstrike/dlls/h_cycler.cpp:96 */ void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../cstrike/dlls/h_cycler.cpp:189 */ void CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { } /* ../cstrike/dlls/h_cycler.cpp:255 */ void CCyclerSprite::Save(CSave &save) { } /* ../cstrike/dlls/h_cycler.cpp:255 */ void CCyclerSprite::Restore(CRestore &restore) { } /* ../cstrike/dlls/h_cycler.cpp:61 */ void CCycler::Save(CSave &save) { } /* ../cstrike/dlls/h_cycler.cpp:443 */ void CWreckage::Save(CSave &save) { } /* ../cstrike/dlls/h_cycler.cpp:61 */ void CCycler::Restore(CRestore &restore) { } /* ../cstrike/dlls/h_cycler.cpp:443 */ void CWreckage::Restore(CRestore &restore) { } /* ../cstrike/dlls/h_cycler.cpp:151 */ void CCycler::Think(void) { } /* ../cstrike/dlls/h_cycler.cpp:468 */ void CWreckage::Precache(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/h_battery.cpp:63 */ void func_recharge(entvars_t *pev) { // GetClassPtr(CRecharge *a); // 63 } /* ../cstrike/dlls/h_battery.cpp:66 */ void CRecharge::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 68 // FStrEq(const char *sz1, // const char *sz2); // 69 // FStrEq(const char *sz1, // const char *sz2); // 70 // FStrEq(const char *sz1, // const char *sz2); // 71 // FStrEq(const char *sz1, // const char *sz2); // 72 // FStrEq(const char *sz1, // const char *sz2); // 76 // atoi(const char *__nptr); // 78 } /* ../cstrike/dlls/h_battery.cpp:107 */ void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // FClassnameIs(entvars_t *pev, // const char *szClassname); // 110 // Use(CRecharge *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 107 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/h_battery.cpp:185 */ void CRecharge::Off(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 189 // Off(CRecharge *const this); // 185 } /* ../cstrike/dlls/h_battery.cpp:61 */ void CRecharge::Save(CSave &save) { // Save(CRecharge *const this, // class CSave &save); // 61 } /* ../cstrike/dlls/h_battery.cpp:61 */ void CRecharge::Restore(CRestore &restore) { // Restore(CRecharge *const this, // class CRestore &restore); // 61 } /* ../cstrike/dlls/h_battery.cpp:85 */ void CRecharge::Spawn(void) { } /* ../cstrike/dlls/h_battery.cpp:178 */ void CRecharge::Recharge(void) { } /* ../cstrike/dlls/h_battery.cpp:99 */ void CRecharge::Precache(void) { } /* ../cstrike/dlls/h_battery.cpp:39 */ void CRecharge::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:800 */ CRecharge *GetClassPtr(CRecharge *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/h_battery.cpp:30 */ inline void CRecharge::CRecharge(void) { } /* ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/h_battery.cpp:107 */ void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/h_battery.cpp:185 */ void CRecharge::Off(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* ../cstrike/dlls/h_battery.cpp:61 */ void CRecharge::Save(CSave &save) { } /* ../cstrike/dlls/h_battery.cpp:61 */ void CRecharge::Restore(CRestore &restore) { } /* ../cstrike/dlls/h_ai.cpp:164 */ /* linkage=_Z13VecCheckThrowP9entvars_sRK6VectorS1_ff */ Vector VecCheckThrow(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj) { // { // float flGravity; // 166 // Vector vecGrenadeVel; // 168 // float time; // 171 // Vector vecApex; // 177 // TraceResult tr; // 180 // operator-(const Vector *const this, // const Vector &v); // 168 // Length(const Vector *const this); // 171 // operator-(const Vector *const this, // const Vector &v); // 177 // operator*(const Vector *const this, // float fl); // 177 // operator+(const Vector *const this, // const Vector &v); // 177 // Vector(Vector *const this, // const Vector &v); // 192 // operator*(const Vector *const this, // float fl); // 172 // Vector(Vector *const this, // const Vector &v); // 195 // } } /* ../cstrike/dlls/h_ai.cpp:78 */ /* linkage=_Z12VecCheckTossP9entvars_sRK6VectorS1_f */ Vector VecCheckToss(entvars_t *pev, Vector &vecSpot1, Vector vecSpot2, float flGravityAdj) { // { // TraceResult tr; // 80 // Vector vecMidPoint; // 81 // Vector vecApex; // 82 // Vector vecScale; // 83 // Vector vecGrenadeVel; // 84 // Vector vecTemp; // 85 // float flGravity; // 86 // float distance1; // 119 // float distance2; // 120 // float time1; // 123 // float time2; // 124 // Vector(Vector *const this, // const Vector &v); // 153 // operator*(const Vector *const this, // float fl); // 97 // operator+(const Vector *const this, // const Vector &v); // 97 // operator*(const Vector *const this, // float fl); // 98 // operator+(const Vector *const this, // const Vector &v); // 98 // operator-(const Vector *const this, // const Vector &v); // 106 // operator+(const Vector *const this, // const Vector &v); // 106 // operator*(const Vector *const this, // float fl); // 106 // operator+(const Vector *const this, // const Vector &v); // 107 // operator-(const Vector *const this, // const Vector &v); // 133 // operator/(const Vector *const this, // float fl); // 133 // operator*(const Vector *const this, // float fl); // 138 // operator+(const Vector *const this, // const Vector &v); // 138 // Vector(Vector *const this, // const Vector &v); // 156 // } } /* ../cstrike/dlls/h_ai.cpp:47 */ /* linkage=_Z11FBoxVisibleP9entvars_sS0_R6Vectorf */ BOOL FBoxVisible(entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize) { // { // TraceResult tr; // 54 // Vector vecLookerOrigin; // 55 // operator+(const Vector *const this, // const Vector &v); // 55 // { // int i; // 56 // { // Vector vecTarget; // 58 // Vector(Vector *const this, // const Vector &v); // 58 // } // } // } } /* ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* ../cstrike/dlls/vector.h:114 */ inline void Vector::operator/(float fl) { } /* ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* (null):27581 */ void _GLOBAL__sub_I_g_ulFrameCount(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 38 } /* (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../cstrike/dlls/ggrenade.cpp:1113 */ void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *player; // 1118 // } // Use(CGrenade *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1113 } /* ../cstrike/dlls/ggrenade.cpp:1528 */ void UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code) { // { // edict_t *pentFind; // 1530 // edict_t *pentOwner; // 1531 // class CBaseEntity *pOwner; // 1536 // Instance(entvars_t *pev); // 1536 // edict(CBaseEntity *const this); // 1538 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 1540 // FNullEnt(const edict_t *pent); // 1541 // { // class CBaseEntity *pEnt; // 1543 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 1554 // Instance(edict_t *pent); // 1543 // } // } } /* ../cstrike/dlls/ggrenade.cpp:1238 */ void ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, short unsigned int usEvent) { // { // class CGrenade *pGrenade; // 1240 // GetClassPtr(CGrenade *a); // 1240 // } } /* ../cstrike/dlls/ggrenade.cpp:1178 */ void ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecAngles) { // { // class CGrenade *pGrenade; // 1180 // class CBasePlayer *owner; // 1227 // GetClassPtr(CGrenade *a); // 1180 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 1182 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1190 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1190 // Instance(edict_t *pent); // 1227 // } } /* ../cstrike/dlls/ggrenade.cpp:1069 */ void ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) { // { // class CGrenade *pGrenade; // 1071 // GetClassPtr(CGrenade *a); // 1071 // } } /* ../cstrike/dlls/ggrenade.cpp:1028 */ void ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, short unsigned int usEvent) { // { // class CGrenade *pGrenade; // 1030 // GetClassPtr(CGrenade *a); // 1030 // operator*(const Vector *const this, // float fl); // 1033 // } } /* ../cstrike/dlls/ggrenade.cpp:1000 */ void ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) { // { // class CGrenade *pGrenade; // 1002 // GetClassPtr(CGrenade *a); // 1002 // } } /* ../cstrike/dlls/ggrenade.cpp:880 */ void CGrenade::SlideTouch(CBaseEntity *pOther) { // edict(CBaseEntity *const this); // 883 // operator*(const Vector *const this, // float fl); // 891 } /* ../cstrike/dlls/ggrenade.cpp:677 */ void CGrenade::PreDetonate(void) { } /* ../cstrike/dlls/ggrenade.cpp:671 */ void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/ggrenade.cpp:497 */ void Smoke3_B(CGrenade *const this) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 506 // operator+(const Vector *const this, // const Vector &v); // 502 // operator-(const Vector *const this, // const Vector &v); // 502 } /* ../cstrike/dlls/ggrenade.cpp:420 */ void CGrenade::SG_Explode(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 422 // int iContents; // 435 // entvars_t *pevOwner; // 438 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 458 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 460 // { // int sparkCount; // 467 // { // int i; // 468 // } // } // operator*(const Vector *const this, // float fl); // 432 // operator*(const Vector *const this, // float fl); // 432 // operator+(const Vector *const this, // const Vector &v); // 432 // } } /* ../cstrike/dlls/ggrenade.cpp:330 */ void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 332 // entvars_t *pevOwner; // 371 // float damage; // 382 // int sparkCount; // 415 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 345 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 358 // VARS(edict_t *pent); // 373 // Instance(edict_t *pent); // 378 // { // int i; // 416 // } // operator*(const Vector *const this, // float fl); // 342 // operator*(const Vector *const this, // float fl); // 342 // operator+(const Vector *const this, // const Vector &v); // 342 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 405 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 407 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 406 // } } /* ../cstrike/dlls/ggrenade.cpp:186 */ void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 188 // class CHalfLifeMultiplay *mp; // 189 // int iContents; // 218 // entvars_t *pevOwner; // 273 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 233 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 221 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 245 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 257 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 269 // VARS(edict_t *pent); // 275 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 289 // edict(CBaseEntity *const this); // 292 // ENTINDEX(edict_t *pEdict); // 292 // { // int sparkCount; // 322 // { // int i; // 323 // } // } // operator*(const Vector *const this, // float fl); // 215 // operator*(const Vector *const this, // float fl); // 215 // operator+(const Vector *const this, // const Vector &v); // 215 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 310 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 312 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 311 // } } /* ../cstrike/dlls/ggrenade.cpp:69 */ void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 71 // int iContents; // 84 // entvars_t *pevOwner; // 133 // VARS(edict_t *pent); // 135 // Instance(edict_t *pent); // 140 // Vector(Vector *const this, // const Vector &v); // 145 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 161 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 163 // { // int sparkCount; // 179 // { // int i; // 180 // } // } // operator*(const Vector *const this, // float fl); // 81 // operator*(const Vector *const this, // float fl); // 81 // operator+(const Vector *const this, // const Vector &v); // 81 // } } /* ../cstrike/dlls/ggrenade.cpp:60 */ void CGrenade::Explode(Vector vecSrc, Vector vecAim) { // { // TraceResult tr; // 62 // operator+(const Vector *const this, // const Vector &v); // 63 // } } /* ../cstrike/dlls/ggrenade.cpp:52 */ void grenade(entvars_t *pev) { // GetClassPtr(CGrenade *a); // 52 } /* ../cstrike/dlls/cbase.h:800 */ CGrenade *GetClassPtr(CGrenade *a) { // { // entvars_t *pev; // 802 // } } /* ../cstrike/dlls/ggrenade.cpp:1300 */ void C4Think(CGrenade *const this) { // { // class CBasePlayer *pBombOwner; // 1394 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1379 // { // class CBaseEntity *pBombTarget; // 1387 // Instance(edict_t *pent); // 1387 // Instance(edict_t *pent); // 1390 // } // Instance(edict_t *pent); // 1394 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1401 // } // GET_PRIVATE(edict_t *pent); // 1417 // { // int iOnGround; // 1419 // GET_PRIVATE(edict_t *pent); // 1428 // GET_PRIVATE(edict_t *pent); // 1429 // GET_PRIVATE(edict_t *pent); // 1432 // } // GET_PRIVATE(edict_t *pent); // 1444 // GET_PRIVATE(edict_t *pent); // 1447 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1453 // edict(CBaseEntity *const this); // 1456 // ENTINDEX(edict_t *pEdict); // 1456 // edict(CBaseEntity *const this); // 1465 // edict(CBaseEntity *const this); // 1465 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1470 // GET_PRIVATE(edict_t *pent); // 1476 // GET_PRIVATE(edict_t *pent); // 1477 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1479 // { // class CBasePlayer *pPlayer; // 1485 // GET_PRIVATE(edict_t *pent); // 1485 // } // GET_PRIVATE(edict_t *pent); // 1494 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1497 // GET_PRIVATE(edict_t *pent); // 1510 // GET_PRIVATE(edict_t *pent); // 1512 // GET_PRIVATE(edict_t *pent); // 1513 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1348 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1358 // AnnounceFlashInterval(float interval, // float offset); // 1334 // AnnounceFlashInterval(float interval, // float offset); // 1339 // AnnounceFlashInterval(float interval, // float offset); // 1329 // AnnounceFlashInterval(float interval, // float offset); // 1324 // AnnounceFlashInterval(float interval, // float offset); // 1319 } /* ../cstrike/dlls/ggrenade.cpp:664 */ void CGrenade::Killed(entvars_t *pevAttacker, int iGib) { // Detonate(CGrenade *const this); // 666 } /* ../cstrike/dlls/ggrenade.cpp:752 */ void Detonate2(CGrenade *const this) { // { // TraceResult tr; // 754 // Vector vecSpot; // 755 // Explode2(CGrenade *const this, // TraceResult *pTrace, // int bitsDamageType); // 760 // operator+(const Vector *const this, // const Vector &v); // 757 // operator+(const Vector *const this, // const Vector &v); // 758 // } } /* ../cstrike/dlls/ggrenade.cpp:764 */ void Detonate3(CGrenade *const this) { // { // TraceResult tr; // 766 // Vector vecSpot; // 767 // operator+(const Vector *const this, // const Vector &v); // 769 // operator+(const Vector *const this, // const Vector &v); // 770 // Explode3(CGrenade *const this, // TraceResult *pTrace, // int bitsDamageType); // 772 // } } /* ../cstrike/dlls/ggrenade.cpp:904 */ void CGrenade::BounceSound(void) { // BounceSound(CGrenade *const this); // 904 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 907 } /* ../cstrike/dlls/ggrenade.cpp:780 */ void CGrenade::ExplodeTouch(CBaseEntity *pOther) { // { // TraceResult tr; // 782 // Vector vecSpot; // 783 // edict(CBaseEntity *const this); // 785 // Normalize(const Vector *const this); // 787 // operator*(const Vector *const this, // float fl); // 787 // operator-(const Vector *const this, // const Vector &v); // 787 // Normalize(const Vector *const this); // 788 // operator*(const Vector *const this, // float fl); // 788 // operator+(const Vector *const this, // const Vector &v); // 788 // } } /* ../cstrike/dlls/ggrenade.cpp:686 */ void CGrenade::Detonate(void) { // { // TraceResult tr; // 688 // Vector vecSpot; // 689 // operator+(const Vector *const this, // const Vector &v); // 691 // operator+(const Vector *const this, // const Vector &v); // 692 // } } /* ../cstrike/dlls/ggrenade.cpp:686 */ void CGrenade::Detonate(void) { // { // TraceResult tr; // 688 // Vector vecSpot; // 689 // } } /* ../cstrike/dlls/ggrenade.cpp:69 */ void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 71 // int iContents; // 84 // entvars_t *pevOwner; // 133 // VARS(edict_t *pent); // 135 // Instance(edict_t *pent); // 140 // Vector(Vector *const this, // const Vector &v); // 145 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 161 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 163 // { // int sparkCount; // 179 // { // int i; // 180 // } // } // operator*(const Vector *const this, // float fl); // 81 // operator*(const Vector *const this, // float fl); // 81 // operator+(const Vector *const this, // const Vector &v); // 81 // } } /* ../cstrike/dlls/ggrenade.cpp:698 */ void CGrenade::SG_Detonate(void) { // { // TraceResult tr; // 700 // Vector vecSpot; // 701 // edict_t *pentFind; // 713 // operator+(const Vector *const this, // const Vector &v); // 703 // operator+(const Vector *const this, // const Vector &v); // 704 // Instance(edict_t *pent); // 707 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 710 // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 714 // FNullEnt(const edict_t *pent); // 715 // { // class CBaseEntity *pEnt; // 717 // Instance(edict_t *pent); // 717 // { // float fDistance; // 720 // operator-(const Vector *const this, // const Vector &v); // 722 // Length(const Vector *const this); // 722 // } // FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, // const char *pszName); // 727 // } // } } /* ../cstrike/dlls/ggrenade.cpp:812 */ void CGrenade::BounceTouch(CBaseEntity *pOther) { // { // Vector vecTestVelocity; // 824 // Length(const Vector *const this); // 871 // operator*(const Vector *const this, // float fl); // 820 // operator*(const Vector *const this, // float fl); // 848 // Length(const Vector *const this); // 833 // ENT(EOFFSET eoffset); // 865 // } } /* ../cstrike/dlls/ggrenade.cpp:794 */ void CGrenade::DangerSoundThink(void) { // DangerSoundThink(CGrenade *const this); // 794 } /* ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* ../cstrike/dlls/ggrenade.cpp:985 */ void CGrenade::Spawn(void) { // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 989 // Vector(Vector *const this, // float X, // float Y, // float Z); // 994 // Vector(Vector *const this, // float X, // float Y, // float Z); // 994 } /* ../cstrike/dlls/ggrenade.cpp:919 */ void CGrenade::TumbleThink(void) { // TumbleThink(CGrenade *const this); // 919 } /* ../cstrike/dlls/ggrenade.cpp:1579 */ void CGrenade::Save(CSave &save) { // Save(CGrenade *const this, // class CSave &save); // 1579 } /* ../cstrike/dlls/ggrenade.cpp:1579 */ void CGrenade::Restore(CRestore &restore) { // Restore(CGrenade *const this, // class CRestore &restore); // 1579 } /* ../cstrike/dlls/ggrenade.cpp:591 */ void CGrenade::SG_Smoke(void) { // { // int iMaxSmokePuffs; // 632 // float flSmokeInterval; // 633 // { // Vector origin; // 599 // Vector angle; // 599 // float x_old; // 605 // float y_old; // 605 // float R_angle; // 605 // operator*(const Vector *const this, // float fl); // 603 // } // operator+(const Vector *const this, // const Vector &v); // 595 // operator-(const Vector *const this, // const Vector &v); // 595 // } } /* ../cstrike/dlls/ggrenade.cpp:475 */ void Smoke3_C(CGrenade *const this) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 484 // operator+(const Vector *const this, // const Vector &v); // 480 // operator-(const Vector *const this, // const Vector &v); // 480 } /* ../cstrike/dlls/ggrenade.cpp:520 */ void Smoke3_A(CGrenade *const this) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 529 // operator+(const Vector *const this, // const Vector &v); // 525 // operator-(const Vector *const this, // const Vector &v); // 525 } /* ../cstrike/dlls/ggrenade.cpp:544 */ void Smoke2(CGrenade *const this) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 553 // operator+(const Vector *const this, // const Vector &v); // 549 // operator-(const Vector *const this, // const Vector &v); // 549 } /* ../cstrike/dlls/ggrenade.cpp:567 */ void CGrenade::Smoke(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 575 // operator+(const Vector *const this, // const Vector &v); // 571 // operator-(const Vector *const this, // const Vector &v); // 571 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/ggrenade.cpp:949 */ void CGrenade::SG_TumbleThink(void) { // operator*(const Vector ::SG_TumbleThink(// float fl); // 978 // operator*(const Vector *const this, // float fl); // 960 // operator*(const Vector *const this, // float fl); // 968 // operator+(const Vector *const this, // const Vector &v); // 968 } /* ../cstrike/dlls/ggrenade.cpp:1523 */ void CGrenade::C4Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/weapons.h:101 */ void CGrenade::ObjectCaps(void) { } /* ../cstrike/dlls/weapons.h:99 */ void CGrenade::BloodColor(void) { } /* ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/ggrenade.cpp:69 */ void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 71 // int iContents; // 84 // entvars_t *pevOwner; // 133 // { // int sparkCount; // 179 // { // int i; // 180 // } // } // } } /* ../cstrike/dlls/ggrenade.cpp:330 */ void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 332 // entvars_t *pevOwner; // 371 // float damage; // 382 // int sparkCount; // 415 // { // int i; // 416 // } // } } /* ../cstrike/dlls/ggrenade.cpp:186 */ void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) { // { // float flRndSound; // 188 // class CHalfLifeMultiplay *mp; // 189 // int iContents; // 218 // entvars_t *pevOwner; // 273 // { // int sparkCount; // 322 // { // int i; // 323 // } // } // } } /* ../cstrike/dlls/ggrenade.cpp:1113 */ void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBasePlayer *player; // 1118 // } } /* ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* ../cstrike/dlls/weapons.h:56 */ inline void CGrenade::CGrenade(void) { } /* ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* ../game_shared/bot/bot_util.h:317 */ inline bool IsZombieGame(void) { } /* ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* ../cstrike/dlls/util.h:80 */ inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) { } /* ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* ../cstrike/dlls/ggrenade.cpp:904 */ void CGrenade::BounceSound(void) { } /* ../cstrike/dlls/ggrenade.cpp:1284 */ void AnnounceFlashInterval(float interval, float offset) { } /* ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* ../cstrike/dlls/ggrenade.cpp:794 */ void CGrenade::DangerSoundThink(void) { } /* ../cstrike/dlls/ggrenade.cpp:919 */ void CGrenade::TumbleThink(void) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* ../cstrike/dlls/ggrenade.cpp:1579 */ void CGrenade::Save(CSave &save) { } /* ../cstrike/dlls/ggrenade.cpp:1579 */ void CGrenade::Restore(CRestore &restore) { } /* ../cstrike/dlls/gamerules.cpp:157 */ /* linkage=_Z16InstallGameRulesv */ CGameRules *InstallGameRules(void) { } /* ../cstrike/dlls/gamerules.cpp:75 */ void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { // { // class CCSBotManager *ctrl; // 85 // } // CanHavePlayerItem(CGameRules *const this, // class CBasePlayer *pPlayer, // class CBasePlayerItem *pWeapon); // 75 } /* ../cstrike/dlls/gamerules.cpp:36 */ void CGameRules::CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry) { // { // int iAmmoIndex; // 38 // } } /* ../cstrike/dlls/gamerules.cpp:59 */ void CGameRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { // { // edict_t *pentSpawnSpot; // 61 // VARS(edict_t *pent); // 66 // VARS(edict_t *pent); // 63 // operator+(const Vector *const this, // const Vector &v); // 63 // } } /* ../cstrike/dlls/gamerules.cpp:119 */ void CGameRules::RefreshSkillData(void) { // { // int iSkill; // 121 // } } /* ../cstrike/dlls/gamerules.h:192 */ void CGameRules::CheckMapConditions(void) { } /* ../cstrike/dlls/gamerules.h:187 */ void CGameRules::IsFreezePeriod(void) { } /* ../cstrike/dlls/gamerules.h:186 */ void CGameRules::EndMultiplayerGame(void) { } /* ../cstrike/dlls/gamerules.h:180 */ void CGameRules::PlayTextureSounds(void) { } /* ../cstrike/dlls/gamerules.h:177 */ void CGameRules::SetDefaultPlayerTeam(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/gamerules.h:176 */ void CGameRules::ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) { } /* ../cstrike/dlls/gamerules.h:175 */ void CGameRules::IsValidTeam(const char *pTeamName) { } /* ../cstrike/dlls/gamerules.h:174 */ void CGameRules::GetIndexedTeamName(int teamIndex) { } /* ../cstrike/dlls/gamerules.h:173 */ void CGameRules::GetTeamIndex(const char *pTeamName) { } /* ../cstrike/dlls/gamerules.h:162 */ void CGameRules::FlHEVChargerRechargeTime(void) { } /* ../cstrike/dlls/gamerules.h:123 */ void CGameRules::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) { } /* ../cstrike/dlls/gamerules.h:122 */ void CGameRules::AllowAutoTargetCrosshair(void) { } /* ../cstrike/dlls/gamerules.h:113 */ void CGameRules::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) { } /* ../cstrike/dlls/gamerules.h:112 */ void CGameRules::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { } /* ../cstrike/dlls/gamerules.h:108 */ void CGameRules::UpdateGameMode(CBasePlayer *pPlayer) { } /* ../cstrike/dlls/gamerules.h:100 */ void CGameRules::IsTeamplay(void) { } /* ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* ../cstrike/dlls/gamerules.cpp:75 */ void CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon) { // { // class CCSBotManager *ctrl; // 85 // } } /* ../cstrike/dlls/weapons.h:293 */ inline void CBasePlayerItem::iMaxAmmo1(void) { } /* ../cstrike/dlls/weapons.h:292 */ inline void CBasePlayerItem::pszAmmo1(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <9c900> ../cstrike/dlls/game.cpp:500 */ /* linkage=_Z11GameDLLInitv */ void GameDLLInit(void) { } /* <9c8e2> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <9c8be> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <9c895> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <9c86d> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <9c843> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <9c813> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <9c7ba> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <9c761> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <9c708> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <9c6c9> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <9c69f> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <9c646> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <9c5f1> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <9c5ca> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <9c5a3> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <9c58a> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <9c56c> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <9c54e> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <9c530> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <9c4e1> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <9c497> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <9c45c> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <9c40d> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <9c3cc> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <9c393> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <9c367> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <9c33f> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <9c315> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <9c2ed> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <8fe9c> (null):27581 */ void _GLOBAL__sub_I__ZN9CFuncTank10m_SaveDataE(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 1043 } /* <8fdcd> ../cstrike/dlls/func_tank.cpp:988 */ void func_tankcontrols(entvars_t *pev) { // GetClassPtr(CFuncTankControls *a); // 988 } /* <8fcfe> ../cstrike/dlls/func_tank.cpp:930 */ void func_tankmortar(entvars_t *pev) { // GetClassPtr(CFuncTankMortar *a); // 930 } /* <8fc2f> ../cstrike/dlls/func_tank.cpp:893 */ void func_tankrocket(entvars_t *pev) { // GetClassPtr(CFuncTankRocket *a); // 893 } /* <8fc03> ../cstrike/dlls/func_tank.cpp:821 */ void CFuncTankLaser::GetLaser(void) { // { // edict_t *pentLaser; // 826 // } } /* <8fb34> ../cstrike/dlls/func_tank.cpp:785 */ void func_tanklaser(entvars_t *pev) { // GetClassPtr(CFuncTankLaser *a); // 785 } /* <8fa65> ../cstrike/dlls/func_tank.cpp:724 */ void func_tank(entvars_t *pev) { // GetClassPtr(CFuncTankGun *a); // 724 } /* <8fa1b> ../cstrike/dlls/func_tank.cpp:712 */ void CFuncTank::StopRotSound(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 715 } /* <8f9c0> ../cstrike/dlls/func_tank.cpp:703 */ void CFuncTank::StartRotSound(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 708 } /* <8f830> ../cstrike/dlls/func_tank.cpp:684 */ void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) { // { // float x; // 687 // float y; // 687 // float z; // 687 // Vector vecDir; // 693 // Vector vecEnd; // 696 // operator*(float fl, // const Vector &v); // 695 // operator*(float fl, // const Vector &v); // 695 // operator+(const Vector *const this, // const Vector &v); // 695 // operator+(const Vector *const this, // const Vector &v); // 695 // operator*(const Vector *const this, // float fl); // 698 // operator+(const Vector *const this, // const Vector &v); // 698 // edict(CBaseEntity *const this); // 699 // } } /* <8f809> ../cstrike/dlls/func_tank.cpp:845 */ void CFuncTankLaser::Think(void) { } /* <8f717> ../cstrike/dlls/func_tank.cpp:477 */ void CFuncTank::Think(void) { // fabs(double __x); // 482 // fabs(double __x); // 482 // StartRotSound(CFuncTank *const this); // 483 // StopRotSound(CFuncTank *const this); // 485 } /* <8f6fe> ../cstrike/dlls/func_tank.cpp:703 */ void CFuncTank::StartRotSound(void) { } /* <8efe4> ../cstrike/dlls/func_tank.cpp:488 */ void CFuncTank::TrackTarget(void) { // { // TraceResult tr; // 490 // edict_t *pPlayer; // 491 // BOOL updateTime; // 492 // BOOL lineOfSight; // 492 // Vector angles; // 493 // Vector direction; // 493 // Vector targetPosition; // 493 // Vector barrelEnd; // 493 // edict_t *pTarget; // 494 // float distY; // 578 // float distX; // 592 // edict(CBaseEntity *const this); // 491 // { // float range; // 524 // IsActive(CFuncTank *const this); // 506 // FNullEnt(const edict_t *pent); // 511 // BarrelPosition(CFuncTank *const this); // 522 // operator+(const Vector *const this, // const Vector &v); // 523 // operator-(const Vector *const this, // const Vector &v); // 524 // Length(const Vector *const this); // 524 // InRange(CFuncTank *const this, // float range); // 526 // edict(CBaseEntity *const this); // 529 // { // class CBaseEntity *pInstance; // 537 // InRange(CFuncTank *const this, // float range); // 538 // Instance(edict_t *pent); // 537 // } // operator-(const Vector *const this, // const Vector &v); // 548 // Length(const Vector *const this); // 553 // IsActive(CFuncTank *const this); // 513 // } // CanFire(CFuncTank *const this); // 603 // fabs(double __x); // 603 // fabs(double __x); // 603 // { // BOOL fire; // 605 // Vector forward; // 606 // UTIL_MakeVectorsPrivate(Vector &vecAngles, // float *p_vForward, // float *p_vRight, // float *p_vUp); // 607 // { // float length; // 611 // Length(const Vector *const this); // 611 // operator*(const Vector *const this, // float fl); // 612 // edict(CBaseEntity *const this); // 612 // operator+(const Vector *const this, // const Vector &v); // 612 // } // BarrelPosition(CFuncTank *const this); // 621 // } // } } /* <8ef79> ../cstrike/dlls/func_tank.cpp:632 */ void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance) { // { // float r2; // 634 // float d2; // 634 // } } /* <8ef2d> ../cstrike/dlls/func_tank.cpp:466 */ void CFuncTank::InRange(float range) { // InRange(CFuncTank *const this, // float range); // 466 } /* <8ef04> ../cstrike/dlls/func_tank.cpp:459 */ void CFuncTank::FindTarget(edict_t *pPlayer) { } /* <8ee12> ../cstrike/dlls/func_tank.cpp:424 */ void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // IsActive(CFuncTank *const this); // 448 // IsActive(CFuncTank *const this); // 451 // TankDeactivate(CFuncTank *const this); // 452 // TankActivate(CFuncTank *const this); // 454 } /* <8edf9> ../cstrike/dlls/func_tank.cpp:712 */ void CFuncTank::StopRotSound(void) { } /* <8ec15> ../cstrike/dlls/func_tank.cpp:398 */ void CFuncTank::ControllerPostFrame(void) { // { // Vector vecForward; // 407 // UTIL_MakeVectorsPrivate(Vector &vecAngles, // float *p_vForward, // float *p_vRight, // float *p_vUp); // 408 // BarrelPosition(CFuncTank *const this); // 412 // } } /* <8ebde> ../cstrike/dlls/func_tank.cpp:372 */ void CFuncTank::StopControl(void) { // IsActive(CFuncTank *const this); // 393 } /* <8eba8> ../cstrike/dlls/func_tank.cpp:342 */ void CFuncTank::StartControl(CBasePlayer *pController) { } /* <8ea25> ../cstrike/dlls/func_tank.cpp:177 */ void CFuncTank::Spawn(void) { // IsActive(CFuncTank *const this); // 188 // BarrelPosition(CFuncTank *const this); // 191 } /* <8e9ea> ../cstrike/dlls/func_tank.cpp:79 */ inline void CFuncTank::BarrelPosition(void) { // { // Vector forward; // 81 // Vector right; // 81 // Vector up; // 81 // } } /* <8e8ca> ../cstrike/dlls/func_tank.cpp:809 */ void CFuncTankLaser::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 811 // KeyValue(CFuncTank *const this, // KeyValueData *pkvd); // 817 // KeyValue(CFuncTankLaser *const this, // KeyValueData *pkvd); // 809 } /* <8e790> ../cstrike/dlls/func_tank.cpp:933 */ void CFuncTankMortar::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 935 // KeyValue(CFuncTank *const this, // KeyValueData *pkvd); // 941 // KeyValue(CFuncTankMortar *const this, // KeyValueData *pkvd); // 933 } /* <8e736> ../cstrike/dlls/func_tank.cpp:895 */ void CFuncTankRocket::Precache(void) { // Precache(CFuncTank *const this); // 898 } /* <8e687> ../cstrike/dlls/func_tank.cpp:214 */ void CFuncTank::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 216 // FStrEq(const char *sz1, // const char *sz2); // 221 // atof(const char *__nptr); // 218 // atof(const char *__nptr); // 223 } /* <8e19e> ../cstrike/dlls/func_tank.cpp:214 */ void CFuncTank::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 226 // FStrEq(const char *sz1, // const char *sz2); // 231 // FStrEq(const char *sz1, // const char *sz2); // 236 // FStrEq(const char *sz1, // const char *sz2); // 241 // FStrEq(const char *sz1, // const char *sz2); // 246 // FStrEq(const char *sz1, // const char *sz2); // 251 // FStrEq(const char *sz1, // const char *sz2); // 256 // FStrEq(const char *sz1, // const char *sz2); // 261 // FStrEq(const char *sz1, // const char *sz2); // 266 // FStrEq(const char *sz1, // const char *sz2); // 271 // FStrEq(const char *sz1, // const char *sz2); // 276 // FStrEq(const char *sz1, // const char *sz2); // 281 // FStrEq(const char *sz1, // const char *sz2); // 286 // FStrEq(const char *sz1, // const char *sz2); // 291 // FStrEq(const char *sz1, // const char *sz2); // 296 // FStrEq(const char *sz1, // const char *sz2); // 301 // FStrEq(const char *sz1, // const char *sz2); // 306 // FStrEq(const char *sz1, // const char *sz2); // 311 // FStrEq(const char *sz1, // const char *sz2); // 316 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 322 // atof(const char *__nptr); // 228 // atof(const char *__nptr); // 238 // atof(const char *__nptr); // 258 // atof(const char *__nptr); // 233 // atof(const char *__nptr); // 243 // atof(const char *__nptr); // 248 // atof(const char *__nptr); // 253 // atof(const char *__nptr); // 288 // atof(const char *__nptr); // 263 // atof(const char *__nptr); // 268 // atoi(const char *__nptr); // 293 // atoi(const char *__nptr); // 298 // atoi(const char *__nptr); // 303 // atof(const char *__nptr); // 308 // atof(const char *__nptr); // 313 } /* <8e10d> ../cstrike/dlls/func_tank.cpp:793 */ void CFuncTankLaser::Restore(CRestore &restore) { // Restore(CFuncTank *const this, // class CRestore &restore); // 793 // Restore(CFuncTankLaser *const this, // class CRestore &restore); // 793 } /* <8e07c> ../cstrike/dlls/func_tank.cpp:793 */ void CFuncTankLaser::Save(CSave &save) { // Save(CFuncTank *const this, // class CSave &save); // 793 // Save(CFuncTankLaser *const this, // class CSave &save); // 793 } /* <8e02d> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <8df51> ../cstrike/dlls/func_tank.cpp:854 */ void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int i; // 856 // TraceResult tr; // 857 // GetLaser(CFuncTankLaser *const this); // 859 // } // Fire(CFuncTankLaser *const this, // const Vector &barrelEnd, // const Vector &forward, // entvars_t *pevAttacker); // 854 } /* <8deed> ../cstrike/dlls/func_tank.cpp:795 */ void CFuncTankLaser::Activate(void) { // GetLaser(CFuncTankLaser *const this); // 797 // Activate(CFuncTankLaser *const this); // 795 } /* <8dd79> ../cstrike/dlls/func_tank.cpp:821 */ void CFuncTankLaser::GetLaser(void) { // { // edict_t *pentLaser; // 826 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 828 // FNullEnt(const edict_t *pent); // 829 // FClassnameIs(edict_t *pent, // const char *szClassname); // 832 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 838 // Instance(edict_t *pent); // 834 // } } /* <8dca8> ../cstrike/dlls/func_tank.cpp:329 */ void CFuncTank::OnControls(entvars_t *pevTest) { // { // Vector offset; // 334 // } // OnControls(CFuncTank *const this, // entvars_t *pevTest); // 329 } /* <8dbfa> ../cstrike/dlls/func_tank.cpp:945 */ void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int bulletCount; // 949 // } // Fire(CFuncTankMortar *const this, // const Vector &barrelEnd, // const Vector &forward, // entvars_t *pevAttacker); // 945 } /* <8da65> ../cstrike/dlls/func_tank.cpp:684 */ void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) { // { // float x; // 687 // float y; // 687 // float z; // 687 // Vector vecDir; // 693 // Vector vecEnd; // 696 // operator*(float fl, // const Vector &v); // 695 // operator*(float fl, // const Vector &v); // 695 // operator+(const Vector *const this, // const Vector &v); // 695 // operator+(const Vector *const this, // const Vector &v); // 695 // operator*(const Vector *const this, // float fl); // 698 // operator+(const Vector *const this, // const Vector &v); // 698 // edict(CBaseEntity *const this); // 699 // } } /* <8d867> ../cstrike/dlls/func_tank.cpp:726 */ void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int i; // 728 // } // Fire(CFuncTankGun *const this, // const Vector &barrelEnd, // const Vector &forward, // entvars_t *pevAttacker); // 726 } /* <8d7b6> ../cstrike/dlls/func_tank.cpp:903 */ void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int i; // 905 // { // int bulletCount; // 909 // { // class CBaseEntity *pRocket; // 914 // } // } // } // Fire(CFuncTankRocket *const this, // const Vector &barrelEnd, // const Vector &forward, // entvars_t *pevAttacker); // 903 } /* <8d76a> ../cstrike/dlls/func_tank.cpp:164 */ void CFuncTank::Save(CSave &save) { // Save(CFuncTank *const this, // class CSave &save); // 164 } /* <8d71d> ../cstrike/dlls/func_tank.cpp:995 */ void CFuncTankControls::Save(CSave &save) { // Save(CFuncTankControls *const this, // class CSave &save); // 995 } /* <8d6d1> ../cstrike/dlls/func_tank.cpp:164 */ void CFuncTank::Restore(CRestore &restore) { // Restore(CFuncTank *const this, // class CRestore &restore); // 164 } /* <8d684> ../cstrike/dlls/func_tank.cpp:995 */ void CFuncTankControls::Restore(CRestore &restore) { // Restore(CFuncTankControls *const this, // class CRestore &restore); // 995 } /* <8d64d> ../cstrike/dlls/func_tank.cpp:202 */ void CFuncTank::Precache(void) { // Precache(CFuncTank *const this); // 202 } /* <8d4ad> ../cstrike/dlls/func_tank.cpp:656 */ void CFuncTank::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // class CSprite *pSprite; // 662 // AnimateAndDie(CSprite *const this, // float framerate); // 663 // SetTransparency(CSprite *const this, // int rendermode, // int r, // int g, // int b, // int a, // int fx); // 664 // SetScale(CSprite *const this, // float scale); // 666 // } // { // class CSprite *pSprite; // 670 // SetTransparency(CSprite *const this, // int rendermode, // int r, // int g, // int b, // int a, // int fx); // 672 // AnimateAndDie(CSprite *const this, // float framerate); // 671 // SetScale(CSprite *const this, // float scale); // 673 // } } /* <8d39a> ../cstrike/dlls/func_tank.cpp:1012 */ void CFuncTankControls::Think(void) { // { // edict_t *pTarget; // 1014 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1018 // FNullEnt(const edict_t *pent); // 1019 // FNullEnt(const edict_t *pent); // 1021 // Instance(edict_t *pent); // 1027 // } } /* <8d373> ../cstrike/dlls/func_tank.cpp:1030 */ void CFuncTankControls::Spawn(void) { } /* <8d310> ../cstrike/dlls/func_tank.cpp:1003 */ void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <8d2ea> ../cstrike/dlls/func_tank.cpp:997 */ void CFuncTankControls::ObjectCaps(void) { } /* <8d2c4> ../cstrike/dlls/func_tank.cpp:66 */ void CFuncTank::ObjectCaps(void) { } /* <8d28f> ../cstrike/dlls/func_tank.cpp:57 */ void CFuncTank::UpdateTargetPosition(CBaseEntity *pTarget) { } /* <8d269> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <8d22e> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <8d054> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <8d02e> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <8d008> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <8cfd3> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <8cf9e> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <8cf78> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <8cf52> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <8cf2c> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <8cf05> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <8cedf> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <8ceb9> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <8ce93> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <8ce5f> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <8ce39> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <8ce13> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <8cddf> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <8cdb9> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <8cd25> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <8ccd5> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <8cca1> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <8cc6d> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <8cc0c> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <8cbca> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <8cba4> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <8cb7e> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <8cb4c> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <8cb0c> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <8cae6> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <8cab2> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <8ca8c> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <8ca66> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <8ca3d> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <8ca17> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <8c9f1> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <8c95d> ../cstrike/dlls/func_tank.cpp:684 */ void CFuncTank::TankTrace(Vector &vecStart, Vector &vecForward, Vector &vecSpread, TraceResult &tr) { // { // float x; // 687 // float y; // 687 // float z; // 687 // Vector vecDir; // 693 // Vector vecEnd; // 696 // } } /* <8c944> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <8c920> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <8c8ee> ../cstrike/dlls/cbase.h:800 */ CFuncTankControls *GetClassPtr(CFuncTankControls *a) { // { // entvars_t *pev; // 802 // } } /* <8c8d2> ../cstrike/dlls/func_tank.cpp:974 */ inline void CFuncTankControls::CFuncTankControls(void) { } /* <8c8a0> ../cstrike/dlls/cbase.h:800 */ CFuncTankMortar *GetClassPtr(CFuncTankMortar *a) { // { // entvars_t *pev; // 802 // } } /* <8c884> ../cstrike/dlls/func_tank.cpp:924 */ inline void CFuncTankMortar::CFuncTankMortar(void) { } /* <8c852> ../cstrike/dlls/cbase.h:800 */ CFuncTankRocket *GetClassPtr(CFuncTankRocket *a) { // { // entvars_t *pev; // 802 // } } /* <8c836> ../cstrike/dlls/func_tank.cpp:887 */ inline void CFuncTankRocket::CFuncTankRocket(void) { } /* <8c804> ../cstrike/dlls/cbase.h:800 */ CFuncTankLaser *GetClassPtr(CFuncTankLaser *a) { // { // entvars_t *pev; // 802 // } } /* <8c7e8> ../cstrike/dlls/func_tank.cpp:768 */ inline void CFuncTankLaser::CFuncTankLaser(void) { } /* <8c7b6> ../cstrike/dlls/cbase.h:800 */ CFuncTankGun *GetClassPtr(CFuncTankGun *a) { // { // entvars_t *pev; // 802 // } } /* <8c79a> ../cstrike/dlls/func_tank.cpp:719 */ inline void CFuncTankGun::CFuncTankGun(void) { } /* <8c75e> ../cstrike/dlls/func_tank.cpp:46 */ inline void CFuncTank::CFuncTank(void) { } /* <8c743> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <8c72a> ../cstrike/dlls/func_tank.cpp:795 */ void CFuncTankLaser::Activate(void) { } /* <8c6be> ../cstrike/dlls/func_tank.cpp:854 */ void CFuncTankLaser::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int i; // 856 // TraceResult tr; // 857 // { // int bulletCount; // 864 // } // } } /* <8c697> ../cstrike/dlls/func_tank.cpp:821 */ void CFuncTankLaser::GetLaser(void) { // { // edict_t *pentLaser; // 826 // } } /* <8c656> ../cstrike/dlls/func_tank.cpp:70 */ inline void CFuncTank::TankDeactivate(void) { } /* <8c576> ../cstrike/dlls/func_tank.cpp:945 */ void CFuncTankMortar::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int bulletCount; // 949 // { // TraceResult tr; // 953 // } // } } /* <8c508> ../cstrike/dlls/func_tank.cpp:459 */ void CFuncTank::FindTarget(edict_t *pPlayer) { } /* <8c4e3> ../cstrike/dlls/func_tank.cpp:466 */ void CFuncTank::InRange(float range) { } /* <8c49f> ../cstrike/dlls/util.h:282 */ inline void UTIL_MakeVectorsPrivate(Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { } /* <8c486> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <8c46d> ../cstrike/dlls/func_tank.cpp:71 */ inline void CFuncTank::CanFire(void) { } /* <8c454> ../cstrike/dlls/func_tank.cpp:69 */ inline void CFuncTank::TankActivate(void) { } /* <8c43b> ../cstrike/dlls/func_tank.cpp:68 */ inline void CFuncTank::IsActive(void) { } /* <8c3d5> ../cstrike/dlls/func_tank.cpp:726 */ void CFuncTankGun::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int i; // 728 // { // int bulletCount; // 735 // } // } } /* <8c3ae> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <8c33a> ../cstrike/dlls/func_tank.cpp:903 */ void CFuncTankRocket::Fire(Vector &barrelEnd, Vector &forward, entvars_t *pevAttacker) { // { // int i; // 905 // { // int bulletCount; // 909 // { // class CBaseEntity *pRocket; // 914 // } // } // } } /* <8c316> ../cstrike/dlls/effects.h:83 */ inline void CSprite::AnimateAndDie( float framerate) { } /* <8c2f2> ../cstrike/dlls/effects.h:79 */ inline void CSprite::SetScale( float scale) { } /* <8c29b> ../cstrike/dlls/effects.h:69 */ inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx) { } /* <8c1f4> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <8c1a5> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <8c180> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <8c0e8> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <8c0cf> ../cstrike/dlls/cbase.h:178 */ inline void CBaseEntity::Spawn(void) { } /* <8c0b6> ../cstrike/dlls/vector.h:122 */ inline void Vector::operator const float*(void) { } /* <8c074> ../cstrike/dlls/func_tank.cpp:809 */ void CFuncTankLaser::KeyValue(KeyValueData *pkvd) { } /* <8c04a> ../cstrike/dlls/func_tank.cpp:933 */ void CFuncTankMortar::KeyValue(KeyValueData *pkvd) { } /* <8c026> ../cstrike/dlls/func_tank.cpp:214 */ void CFuncTank::KeyValue(KeyValueData *pkvd) { } /* <8bffd> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <8bf2a> ../cstrike/dlls/func_tank.cpp:329 */ void CFuncTank::OnControls(entvars_t *pevTest) { // { // Vector offset; // 334 // } } /* <8bf03> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <8beb9> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <8be92> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <8be66> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <8be32> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <8be12> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <8bdf4> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <8bdca> ../cstrike/dlls/func_tank.cpp:793 */ void CFuncTankLaser::Save(CSave &save) { } /* <8bda1> ../cstrike/dlls/func_tank.cpp:164 */ void CFuncTank::Save(CSave &save) { } /* <8bd77> ../cstrike/dlls/func_tank.cpp:995 */ void CFuncTankControls::Save(CSave &save) { } /* <8bd48> ../cstrike/dlls/func_tank.cpp:793 */ void CFuncTankLaser::Restore(CRestore &restore) { } /* <8bd1f> ../cstrike/dlls/func_tank.cpp:164 */ void CFuncTank::Restore(CRestore &restore) { } /* <8bcf0> ../cstrike/dlls/func_tank.cpp:995 */ void CFuncTankControls::Restore(CRestore &restore) { } /* <8bcd2> ../cstrike/dlls/func_tank.cpp:202 */ void CFuncTank::Precache(void) { } /* <86c0d> ../cstrike/dlls/func_break.cpp:969 */ void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CPushable *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 969 // operator!=(const Vector *const this, // const Vector &v); // 978 } /* <86b99> ../cstrike/dlls/func_break.cpp:983 */ void CPushable::Touch(CBaseEntity *pOther) { // FClassnameIs(entvars_t *pev, // const char *szClassname); // 985 } /* <86a82> ../cstrike/dlls/func_break.cpp:992 */ void CPushable::Move(CBaseEntity *pOther, int push) { // { // entvars_t *pevToucher; // 994 // int playerTouch; // 995 // float factor; // 1015 // float length; // 1035 // VARS(edict_t *pent); // 998 // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 1056 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1051 // } } /* <869b4> ../cstrike/dlls/func_break.cpp:888 */ void func_pushable(entvars_t *pev) { // GetClassPtr(CPushable *a); // 888 } /* <86992> ../cstrike/dlls/func_break.cpp:833 */ void CBreakable::IsBreakable(void) { } /* <8691c> ../cstrike/dlls/func_break.cpp:475 */ void CBreakable::BreakTouch(CBaseEntity *pOther) { // { // float flDamage; // 477 // entvars_t *pevToucher; // 478 // Length(const Vector *const this); // 500 // } } /* <868b0> ../cstrike/dlls/func_break.cpp:1061 */ void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // TakeDamage(CPushable *const this, // entvars_t *pevInflictor, // entvars_t *pevAttacker, // float flDamage, // int bitsDamageType); // 1061 } /* <86719> ../cstrike/dlls/func_break.cpp:588 */ void CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // Vector vecTemp; // 590 // operator*(const Vector *const this, // float fl); // 606 // operator+(const Vector *const this, // const Vector &v); // 606 // operator-(const Vector *const this, // const Vector &v); // 606 // Normalize(const Vector *const this); // 621 // operator*(const Vector *const this, // float fl); // 596 // operator+(const Vector *const this, // const Vector &v); // 596 // operator-(const Vector *const this, // const Vector &v); // 596 // } } /* <86700> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <86676> ../cstrike/dlls/func_break.cpp:401 */ void CBreakable::DamageSound(void) { // { // int pitch; // 403 // float fvol; // 404 // char *rgpsz; // 405 // int i; // 406 // int material; // 407 // } } /* <86598> ../cstrike/dlls/func_break.cpp:316 */ void MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume) { // { // const char ** pSoundList; // 318 // int soundCount; // 319 // MaterialSoundList(Materials precacheMaterial, // int &soundCount); // 321 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 324 // } } /* <86526> ../cstrike/dlls/func_break.cpp:303 */ void MaterialSoundPrecache(Materials precacheMaterial) { // { // const char ** pSoundList; // 305 // int i; // 306 // int soundCount; // 306 // MaterialSoundList(Materials precacheMaterial, // int &soundCount); // 308 // } } /* <864f1> ../cstrike/dlls/func_break.cpp:260 */ void MaterialSoundList(Materials precacheMaterial, int &soundCount) { // { // const char ** pSoundList; // 262 // } } /* <86426> ../cstrike/dlls/func_break.cpp:139 */ void func_breakable(entvars_t *pev) { // GetClassPtr(CBreakable *a); // 139 } /* <863eb> ../cstrike/dlls/func_break.cpp:920 */ void CPushable::Precache(void) { // { // int i; // 922 // } } /* <8634b> ../cstrike/dlls/func_break.cpp:328 */ void CBreakable::Precache(void) { // { // const char *pGibName; // 330 // MaterialSoundPrecache(Materials precacheMaterial); // 386 // } } /* <86315> ../cstrike/dlls/func_break.cpp:260 */ void MaterialSoundList(Materials precacheMaterial, int &soundCount) { // { // const char ** pSoundList; // 262 // } } /* <862da> ../cstrike/dlls/func_break.cpp:303 */ void MaterialSoundPrecache(Materials precacheMaterial) { // { // const char ** pSoundList; // 305 // int i; // 306 // int soundCount; // 306 // } } /* <85fa3> ../cstrike/dlls/func_break.cpp:930 */ void CPushable::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 932 // FStrEq(const char *sz1, // const char *sz2); // 958 // KeyValue(CBreakable *const this, // KeyValueData *pkvd); // 964 // atof(const char *__nptr); // 960 // KeyValue(CPushable *const this, // KeyValueData *pkvd); // 930 } /* <85f2d> ../cstrike/dlls/func_break.cpp:538 */ void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CBreakable *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 538 } /* <85e9c> ../cstrike/dlls/func_break.cpp:886 */ void CPushable::Restore(CRestore &restore) { // Restore(CBreakable *const this, // class CRestore &restore); // 886 // Restore(CPushable *const this, // class CRestore &restore); // 886 } /* <85e0b> ../cstrike/dlls/func_break.cpp:886 */ void CPushable::Save(CSave &save) { // Save(CBreakable *const this, // class CSave &save); // 886 // Save(CPushable *const this, // class CSave &save); // 886 } /* <85dbc> ../cstrike/dlls/func_break.cpp:76 */ void CBreakable::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 79 } /* <85bf3> ../cstrike/dlls/func_break.cpp:76 */ void CBreakable::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 90 // FStrEq(const char *sz1, // const char *sz2); // 103 // FStrEq(const char *sz1, // const char *sz2); // 107 // FStrEq(const char *sz1, // const char *sz2); // 112 // FStrEq(const char *sz1, // const char *sz2); // 117 // FStrEq(const char *sz1, // const char *sz2); // 124 // FStrEq(const char *sz1, // const char *sz2); // 129 // { // int object; // 119 // atoi(const char *__nptr); // 119 // } // atoi(const char *__nptr); // 126 // ExplosionSetMagnitude(CBreakable *const this, // int magnitude); // 126 // { // int i; // 92 // atoi(const char *__nptr); // 92 // } } /* <85ba4> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <85b30> ../cstrike/dlls/func_break.cpp:155 */ void CBreakable::Save(CSave &save) { // Save(CBreakable *const this, // class CSave &save); // 155 } /* <85ae4> ../cstrike/dlls/func_break.cpp:155 */ void CBreakable::Restore(CRestore &restore) { // Restore(CBreakable *const this, // class CRestore &restore); // 155 } /* <85a99> ../cstrike/dlls/func_break.cpp:839 */ void CBreakable::DamageDecal(int bitsDamageType) { // DamageDecal(CBreakable *const this, // int bitsDamageType); // 839 } /* <85964> ../cstrike/dlls/func_break.cpp:554 */ void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // { // float flVolume; // 565 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 568 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 569 // } // Vector(Vector *const this, // const Vector &v); // 580 } /* <856fe> ../cstrike/dlls/func_break.cpp:653 */ void CBreakable::Die(void) { // { // Vector vecSpot; // 655 // Vector vecVelocity; // 656 // class CBaseEntity *pEntity; // 657 // char cFlag; // 658 // int pitch; // 659 // float fvol; // 660 // float size; // 790 // Vector mins; // 798 // Vector maxs; // 799 // class CBaseEntity *pList; // 804 // int count; // 805 // operator+(const Vector *const this, // const Vector &v); // 755 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 756 // operator*(const Vector *const this, // float fl); // 755 // operator+(const Vector *const this, // const Vector &v); // 755 // Vector(Vector *const this, // const Vector &v); // 798 // Vector(Vector *const this, // const Vector &v); // 799 // { // int i; // 808 // } // Explodable(CBreakable *const this); // 825 // edict(CBaseEntity *const this); // 827 // operator*(const Vector *const this, // float fl); // 747 // edict(CBaseEntity *const this); // 822 // } } /* <856d7> ../cstrike/dlls/func_break.cpp:893 */ void CPushable::Spawn(void) { } /* <856b1> ../cstrike/dlls/func_break.cpp:863 */ void CPushable::ObjectCaps(void) { } /* <8568a> ../cstrike/dlls/func_break.cpp:191 */ void CBreakable::Restart(void) { } /* <85663> ../cstrike/dlls/func_break.cpp:157 */ void CBreakable::Spawn(void) { } /* <8563d> ../cstrike/dlls/func_break.h:47 */ void CBreakable::ObjectCaps(void) { } /* <85617> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <855dc> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <85402> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <853dc> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <853b6> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <85381> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <8534c> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <85326> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <85300> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <852da> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <852b4> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <8528d> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <85267> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <85241> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <8521b> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <851e7> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <851c1> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <8519b> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <85167> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <85141> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <850ad> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <8505d> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <85029> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <84ff5> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <84f94> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <84f52> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <84f2c> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <84f06> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <84ed4> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <84e94> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <84e6e> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <84e3a> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <84e14> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <84dee> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <84dbc> ../cstrike/dlls/cbase.h:800 */ CPushable *GetClassPtr(CPushable *a) { // { // entvars_t *pev; // 802 // } } /* <84da0> ../cstrike/dlls/func_break.cpp:851 */ inline void CPushable::CPushable(void) { } /* <84d6e> ../cstrike/dlls/cbase.h:800 */ CBreakable *GetClassPtr(CBreakable *a) { // { // entvars_t *pev; // 802 // } } /* <84d53> ../cstrike/dlls/func_break.h:23 */ inline void CBreakable::CBreakable(void) { } /* <84cf4> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <84cd3> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <84c8a> ../cstrike/dlls/func_break.cpp:969 */ void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <84c21> ../cstrike/dlls/func_break.cpp:867 */ inline void CPushable::MaxSpeed(void) { } /* <84bd8> ../cstrike/dlls/func_break.cpp:538 */ void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <84b8f> ../cstrike/dlls/func_break.cpp:1061 */ void CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { } /* <84b69> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <84b50> ../cstrike/dlls/func_break.cpp:833 */ void CBreakable::IsBreakable(void) { } /* <84b2a> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <84b03> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <84aea> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <84ab7> ../cstrike/dlls/func_break.cpp:930 */ void CPushable::KeyValue(KeyValueData *pkvd) { // { // int bbox; // 934 // } } /* <84a58> ../cstrike/dlls/func_break.cpp:76 */ void CBreakable::KeyValue(KeyValueData *pkvd) { // { // int i; // 92 // } // { // int object; // 119 // } } /* <84a15> ../cstrike/dlls/func_break.h:53 */ inline void CBreakable::ExplosionSetMagnitude( int magnitude) { } /* <849fc> ../cstrike/dlls/func_break.h:51 */ inline void CBreakable::Explodable(void) { } /* <849aa> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <84991> ../cstrike/dlls/func_break.h:52 */ inline void CBreakable::ExplosionMagnitude(void) { } /* <84973> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <84907> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <848e9> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <848c2> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <847dd> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <847a9> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <84782> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <84756> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <84738> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <8470e> ../cstrike/dlls/func_break.cpp:886 */ void CPushable::Save(CSave &save) { } /* <846e5> ../cstrike/dlls/func_break.cpp:155 */ void CBreakable::Save(CSave &save) { } /* <846b6> ../cstrike/dlls/func_break.cpp:886 */ void CPushable::Restore(CRestore &restore) { } /* <8468d> ../cstrike/dlls/func_break.cpp:155 */ void CBreakable::Restore(CRestore &restore) { } /* <84663> ../cstrike/dlls/func_break.cpp:839 */ void CBreakable::DamageDecal(int bitsDamageType) { } /* <7f7f4> ../cstrike/dlls/explode.cpp:258 */ /* linkage=_Z15ExplosionCreateRK6VectorS1_P7edict_sii */ void ExplosionCreate(Vector ¢er, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage) { // { // KeyValueData kvd; // 260 // char buf; // 261 // class CBaseEntity *pExplosion; // 263 // } } /* <7f72a> ../cstrike/dlls/explode.cpp:107 */ void env_explosion(entvars_t *pev) { // GetClassPtr(CEnvExplosion *a); // 107 } /* <7f660> ../cstrike/dlls/explode.cpp:37 */ void spark_shower(entvars_t *pev) { // GetClassPtr(CShower *a); // 37 } /* <7f5b2> ../cstrike/dlls/explode.cpp:109 */ void CEnvExplosion::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 111 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 117 // KeyValue(CEnvExplosion *const this, // KeyValueData *pkvd); // 109 } /* <7f566> ../cstrike/dlls/explode.cpp:106 */ void CEnvExplosion::Save(CSave &save) { // Save(CEnvExplosion *const this, // class CSave &save); // 106 } /* <7f51a> ../cstrike/dlls/explode.cpp:106 */ void CEnvExplosion::Restore(CRestore &restore) { // Restore(CEnvExplosion *const this, // class CRestore &restore); // 106 } /* <7f49c> ../cstrike/dlls/explode.cpp:39 */ void CShower::Spawn(void) { // operator*(float fl, // const Vector &v); // 41 // edict(CBaseEntity *const this); // 52 } /* <7f475> ../cstrike/dlls/explode.cpp:61 */ void CShower::Think(void) { } /* <7f426> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <7f233> ../cstrike/dlls/explode.cpp:150 */ void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // TraceResult tr; // 152 // Vector vecSpot; // 157 // operator+(const Vector *const this, // const Vector &v); // 159 // operator+(const Vector *const this, // const Vector &v); // 161 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 189 // { // int sparkCount; // 226 // { // int i; // 228 // } // } // operator*(const Vector *const this, // float fl); // 166 // operator*(const Vector *const this, // float fl); // 166 // operator+(const Vector *const this, // const Vector &v); // 166 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 202 // } } /* <7f1e1> ../cstrike/dlls/explode.cpp:235 */ void CEnvExplosion::Smoke(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 239 } /* <7f1a5> ../cstrike/dlls/explode.cpp:120 */ void CEnvExplosion::Spawn(void) { // { // float flSpriteScale; // 133 // } } /* <7f122> ../cstrike/dlls/explode.cpp:73 */ void CShower::Touch(CBaseEntity *pOther) { // operator*(const Vector *const this, // float fl); // 76 // operator*(const Vector *const this, // float fl); // 78 } /* <7f0fc> ../cstrike/dlls/explode.cpp:34 */ void CShower::ObjectCaps(void) { } /* <7f0d6> ../cstrike/dlls/basemonster.h:92 */ void CBaseMonster::BloodColor(void) { } /* <7f0b0> ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* <7f08a> ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* <7f064> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <7f03e> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <7f018> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <7efe3> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <7efb7> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <7ef7c> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <7eda2> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <7ed7c> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <7ed56> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <7ed21> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <7ecc2> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <7ec8d> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <7ec67> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <7ec41> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <7ec1b> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <7ebf5> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <7ebce> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <7eba8> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <7eb82> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <7eb5c> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <7eb28> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <7eb02> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <7eadc> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <7eaa8> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <7ea82> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <7e9ee> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <7e99e> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <7e96a> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <7e936> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <7e8e8> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <7e8a6> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <7e880> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <7e85a> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <7e828> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <7e7f4> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <7e7ce> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <7e79a> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <7e774> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <7e74e> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <7e72d> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <7e704> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <7e6de> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <7e6b8> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <7e686> ../cstrike/dlls/cbase.h:800 */ CEnvExplosion *GetClassPtr(CEnvExplosion *a) { // { // entvars_t *pev; // 802 // } } /* <7e66b> ../cstrike/dlls/explode.cpp:84 */ inline void CEnvExplosion::CEnvExplosion(void) { } /* <7e64b> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <7e624> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <7e58d> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <7e51e> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <7e4c8> ../cstrike/dlls/cbase.h:800 */ CShower *GetClassPtr(CShower *a) { // { // entvars_t *pev; // 802 // } } /* <7e4a8> ../cstrike/dlls/explode.cpp:29 */ inline void CShower::CShower(void) { } /* <7e432> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <7e414> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <7e3c5> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <7e382> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <7e35e> ../cstrike/dlls/explode.cpp:109 */ void CEnvExplosion::KeyValue(KeyValueData *pkvd) { } /* <7e335> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <7e274> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <7e22a> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <7e1f6> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <7e1cf> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <7e1a3> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <7e183> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <7e165> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <7e13c> ../cstrike/dlls/explode.cpp:106 */ void CEnvExplosion::Save(CSave &save) { } /* <7e10e> ../cstrike/dlls/explode.cpp:106 */ void CEnvExplosion::Restore(CRestore &restore) { } /* <799a4> ../cstrike/dlls/effects.cpp:2271 */ void item_sodacan(entvars_t *pev) { // GetClassPtr(CItemSoda *a); // 2271 } /* <798d4> ../cstrike/dlls/effects.cpp:2213 */ void env_beverage(entvars_t *pev) { // GetClassPtr(CEnvBeverage *a); // 2213 } /* <79804> ../cstrike/dlls/effects.cpp:2160 */ void env_funnel(entvars_t *pev) { // GetClassPtr(CEnvFunnel *a); // 2160 } /* <79734> ../cstrike/dlls/effects.cpp:2048 */ void env_message(entvars_t *pev) { // GetClassPtr(CMessage *a); // 2048 } /* <79664> ../cstrike/dlls/effects.cpp:1979 */ void env_fade(entvars_t *pev) { // GetClassPtr(CFade *a); // 1979 } /* <79594> ../cstrike/dlls/effects.cpp:1905 */ void env_shake(entvars_t *pev) { // GetClassPtr(CShake *a); // 1905 } /* <79351> ../cstrike/dlls/effects.cpp:1863 */ void CBlood::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Color(CBlood *const this); // 1866 // Direction(CBlood *const this); // 1866 // { // Vector forward; // 1872 // Vector start; // 1873 // TraceResult tr; // 1874 // Direction(CBlood *const this); // 1872 // BloodAmount(CBlood *const this); // 1876 // operator*(const Vector *const this, // float fl); // 1876 // operator*(const Vector *const this, // float fl); // 1876 // operator+(const Vector *const this, // const Vector &v); // 1876 // Color(CBlood *const this); // 1878 // } // Direction(CBlood *const this); // 1868 // Color(CBlood *const this); // 1868 } /* <79256> ../cstrike/dlls/effects.cpp:1843 */ void CBlood::BloodPosition(CBaseEntity *pActivator) { // { // edict_t *pPlayer; // 1847 // operator+(const Vector *const this, // const Vector &v); // 1856 // operator+(const Vector *const this, // const Vector &v); // 1856 // edict(CBaseEntity *const this); // 1851 // } // Vector(Vector *const this, // const Vector &v); // 1859 } /* <791f7> ../cstrike/dlls/effects.cpp:1834 */ void CBlood::Direction(void) { } /* <79127> ../cstrike/dlls/effects.cpp:1788 */ void env_blood(entvars_t *pev) { // GetClassPtr(CBlood *a); // 1788 } /* <79057> ../cstrike/dlls/effects.cpp:1696 */ void test_effect(entvars_t *pev) { // GetClassPtr(CTestEffect *a); // 1696 } /* <78f87> ../cstrike/dlls/effects.cpp:1600 */ void env_shooter(entvars_t *pev) { // GetClassPtr(CEnvShooter *a); // 1600 } /* <78eb7> ../cstrike/dlls/effects.cpp:1449 */ void gibshooter(entvars_t *pev) { // GetClassPtr(CGibShooter *a); // 1449 } /* <78e94> ../cstrike/dlls/effects.cpp:1383 */ void CSprite::TurnOn(void) { } /* <78e73> ../cstrike/dlls/effects.cpp:1376 */ void CSprite::TurnOff(void) { } /* <78e2e> ../cstrike/dlls/effects.cpp:1358 */ void CSprite::Animate(float frames) { // TurnOff(CSprite *const this); // 1365 } /* <78de9> ../cstrike/dlls/effects.cpp:1329 */ void CSprite::Expand(float scaleSpeed, float fadeSpeed) { } /* <78d6b> ../cstrike/dlls/effects.cpp:1318 */ void CSprite::AnimateUntilDead(void) { // AnimateThink(CSprite *const this); // 1324 } /* <78c1d> ../cstrike/dlls/effects.cpp:1296 */ void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate) { // { // class CSprite *pSprite; // 1298 // GetClassPtr(CSprite *a); // 1298 // SpriteInit(CSprite *const this, // const char *pSpriteName, // const Vector &origin); // 1299 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 1300 // TurnOn(CSprite *const this); // 1304 // } } /* <78bea> ../cstrike/dlls/effects.cpp:1289 */ void CSprite::SpriteInit(const char *pSpriteName, Vector &origin) { } /* <78b1a> ../cstrike/dlls/effects.cpp:1226 */ void env_sprite(entvars_t *pev) { // GetClassPtr(CSprite *a); // 1226 } /* <78a4a> ../cstrike/dlls/effects.cpp:1157 */ void env_bombglow(entvars_t *pev) { // GetClassPtr(CBombGlow *a); // 1157 } /* <78a1f> ../cstrike/dlls/effects.cpp:1136 */ void CGlow::Animate(float frames) { } /* <7894f> ../cstrike/dlls/effects.cpp:1099 */ void env_glow(entvars_t *pev) { // GetClassPtr(CGlow *a); // 1099 } /* <78841> ../cstrike/dlls/effects.cpp:1059 */ void CLaser::FireAtPoint(TraceResult &tr) { // SetEndPos(CBeam *const this, // const Vector &pos); // 1061 // GetStartPos(CBeam *const this); // 1066 // DoSparks(CBeam *const this, // const Vector &start, // const Vector &end); // 1066 } /* <78804> ../cstrike/dlls/effects.cpp:1032 */ void CLaser::TurnOn(void) { // TurnOn(CSprite *const this); // 1036 } /* <787c9> ../cstrike/dlls/effects.cpp:1023 */ void CLaser::TurnOff(void) { // TurnOff(CSprite *const this); // 1028 } /* <787a8> ../cstrike/dlls/effects.cpp:1015 */ void CLaser::IsOn(void) { } /* <786d8> ../cstrike/dlls/effects.cpp:920 */ void env_laser(entvars_t *pev) { // GetClassPtr(CLaser *a); // 920 } /* <786a1> ../cstrike/dlls/effects.cpp:500 */ void CLightning::Activate(void) { // ServerSide(CLightning *const this); // 502 } /* <78313> ../cstrike/dlls/effects.cpp:855 */ void CLightning::BeamUpdateVars(void) { // { // int beamType; // 857 // int pointStart; // 858 // int pointEnd; // 858 // edict_t *pStart; // 860 // edict_t *pEnd; // 861 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 860 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 861 // Instance(edict_t *pent); // 862 // IsPointEntity(CBaseEntity *pEnt); // 862 // Instance(edict_t *pent); // 863 // IsPointEntity(CBaseEntity *pEnt); // 863 // SetTexture(CBeam *const this, // int spriteIndex); // 870 // SetType(CBeam *const this, // int type); // 892 // SetStartPos(CBeam *const this, // const Vector &pos); // 895 // ENTINDEX(edict_t *pEdict); // 903 // SetStartEntity(CBeam *const this, // int entityIndex); // 903 // ENTINDEX(edict_t *pEdict); // 904 // SetEndEntity(CBeam *const this, // int entityIndex); // 904 // SetWidth(CBeam *const this, // int width); // 909 // SetNoise(CBeam *const this, // int amplitude); // 910 // SetScrollRate(CBeam *const this, // int speed); // 912 // SetFrame(CBeam *const this, // float frame); // 911 // SetFlags(CBeam *const this, // int flags); // 916 // SetEndEntity(CBeam *const this, // int entityIndex); // 899 // SetEndPos(CBeam *const this, // const Vector &pos); // 897 // SetFlags(CBeam *const this, // int flags); // 914 // } } /* <77f64> ../cstrike/dlls/effects.cpp:625 */ void CLightning::StrikeThink(void) { // { // class CBaseEntity *pStart; // 653 // class CBaseEntity *pEnd; // 654 // { // class CBaseEntity *pStart; // 644 // RandomTargetname(CBeam *const this, // const char *szName); // 644 // } // RandomTargetname(CBeam *const this, // const char *szName); // 653 // RandomTargetname(CBeam *const this, // const char *szName); // 654 // IsPointEntity(CBaseEntity *pEnt); // 658 // IsPointEntity(CBaseEntity *pEnt); // 658 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 667 // IsPointEntity(CBaseEntity *pEnt); // 668 // IsPointEntity(CBaseEntity *pEnt); // 668 // entindex(CBaseEntity *const this); // 704 // entindex(CBaseEntity *const this); // 705 // IsPointEntity(CBaseEntity *pEnt); // 670 // IsPointEntity(CBaseEntity *pEnt); // 677 // entindex(CBaseEntity *const this); // 680 // DoSparks(CBeam *const this, // const Vector &start, // const Vector &end); // 720 // { // TraceResult tr; // 723 // BeamDamageInstant(CBeam *const this, // TraceResult *ptr, // float damage); // 725 // } // } } /* <77de8> ../cstrike/dlls/effects.cpp:831 */ void CLightning::RandomPoint(Vector &vecSrc) { // { // int iLoops; // 833 // { // Vector vecDir1; // 837 // TraceResult tr1; // 839 // Normalize(const Vector *const this); // 838 // operator*(const Vector *const this, // float fl); // 840 // operator+(const Vector *const this, // const Vector &v); // 840 // operator-(const Vector *const this, // const Vector &v); // 842 // Length(const Vector *const this); // 842 // } // } } /* <77b45> ../cstrike/dlls/effects.cpp:789 */ void CLightning::RandomArea(void) { // { // int iLoops; // 791 // { // Vector vecSrc; // 795 // Vector vecDir1; // 797 // TraceResult tr1; // 799 // Vector vecDir2; // 805 // TraceResult tr2; // 810 // Vector(Vector *const this, // const Vector &v); // 795 // Normalize(const Vector *const this); // 798 // operator*(const Vector *const this, // float fl); // 800 // operator+(const Vector *const this, // const Vector &v); // 800 // DotProduct(Vector &a, // const Vector &b); // 808 // Normalize(const Vector *const this); // 809 // operator*(const Vector *const this, // float fl); // 811 // operator+(const Vector *const this, // const Vector &v); // 811 // operator-(const Vector *const this, // const Vector &v); // 816 // Length(const Vector *const this); // 816 // } // } } /* <77a90> ../cstrike/dlls/effects.cpp:763 */ void CLightning::Zap(Vector &vecSrc, Vector &vecDest) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 765 // DoSparks(CBeam *const this, // const Vector &start, // const Vector &end); // 786 } /* <778f6> ../cstrike/dlls/effects.cpp:1069 */ void CLaser::StrikeThink(void) { // { // class CBaseEntity *pEnd; // 1071 // TraceResult tr; // 1076 // RandomTargetname(CBeam *const this, // const char *szName); // 1071 // FireAtPoint(CLaser *const this, // TraceResult &tr); // 1079 // } } /* <777dd> ../cstrike/dlls/effects.cpp:753 */ void CLightning::DamageThink(void) { // { // TraceResult tr; // 756 // GetEndPos(CBeam *const this); // 757 // GetStartPos(CBeam *const this); // 757 // } } /* <77680> ../cstrike/dlls/effects.cpp:731 */ void CBeam::BeamDamage(TraceResult *ptr) { // { // class CBaseEntity *pHit; // 736 // Instance(edict_t *pent); // 736 // operator-(const Vector *const this, // const Vector &v); // 740 // Normalize(const Vector *const this); // 740 // } } /* <77592> ../cstrike/dlls/effects.cpp:403 */ void env_beam(entvars_t *pev) { // GetClassPtr(CLightning *a); // 403 } /* <774c2> ../cstrike/dlls/effects.cpp:402 */ void env_lightning(entvars_t *pev) { // GetClassPtr(CLightning *a); // 402 } /* <77490> ../cstrike/dlls/cbase.h:800 */ CLightning *GetClassPtr(CLightning *a) { // { // entvars_t *pev; // 802 // } } /* <77431> ../cstrike/dlls/effects.cpp:341 */ void CBeam::DoSparks(Vector &start, Vector &end) { // DoSparks(CBeam *const this, // const Vector &start, // const Vector &end); // 341 } /* <773e2> ../cstrike/dlls/effects.cpp:325 */ void CBeam::RandomTargetname(const char *szName) { // { // int total; // 327 // class CBaseEntity *pEntity; // 329 // class CBaseEntity *pNewEntity; // 330 // } } /* <77397> ../cstrike/dlls/effects.cpp:325 */ void CBeam::RandomTargetname(const char *szName) { // { // int total; // 327 // class CBaseEntity *pEntity; // 329 // class CBaseEntity *pNewEntity; // 330 // } } /* <77305> ../cstrike/dlls/effects.cpp:311 */ void CBeam::TriggerTouch(CBaseEntity *pOther) { // { // class CBaseEntity *pOwner; // 317 // Instance(edict_t *pent); // 317 // } } /* <76e39> ../cstrike/dlls/effects.cpp:1708 */ void CTestEffect::TestThink(void) { // { // int i; // 1710 // float t; // 1711 // { // class CBeam *pbeam; // 1715 // TraceResult tr; // 1717 // Vector vecSrc; // 1719 // Vector vecDir; // 1720 // Normalize(const Vector *const this); // 1721 // BeamCreate(const char *pSpriteName, // int width); // 1715 // Vector(Vector *const this, // const Vector &v); // 1719 // operator*(const Vector *const this, // float fl); // 1722 // operator+(const Vector *const this, // const Vector &v); // 1722 // PointsInit(CBeam *const this, // const Vector &start, // const Vector &end); // 1724 // SetColor(CBeam *const this, // int r, // int g, // int b); // 1726 // SetWidth(CBeam *const this, // int width); // 1727 // SetScrollRate(CBeam *const this, // int speed); // 1728 // } // SetBrightness(CBeam *const this, // int brightness); // 1740 // } } /* <76b3f> ../cstrike/dlls/effects.cpp:931 */ void CLaser::Spawn(void) { // Spawn(CLaser *const this); // 931 } /* <76b0d> ../cstrike/dlls/cbase.h:800 */ CSprite *GetClassPtr(CSprite *a) { // { // entvars_t *pev; // 802 // } } /* <76a56> ../cstrike/dlls/effects.cpp:251 */ void CBeam::PointsInit(Vector &start, Vector &end) { // SetType(CBeam *const this, // int type); // 253 // SetStartPos(CBeam *const this, // const Vector &pos); // 254 // SetEndPos(CBeam *const this, // const Vector &pos); // 255 // SetStartAttachment(CBeam *const this, // int attachment); // 256 // SetEndAttachment(CBeam *const this, // int attachment); // 257 } /* <76a27> ../cstrike/dlls/effects.cpp:251 */ void CBeam::PointsInit(Vector &start, Vector &end) { } /* <7695b> ../cstrike/dlls/effects.cpp:262 */ void CBeam::HoseInit(Vector &start, Vector &direction) { // SetType(CBeam *const this, // int type); // 264 // SetStartPos(CBeam *const this, // const Vector &pos); // 265 // SetEndPos(CBeam *const this, // const Vector &pos); // 266 // SetStartAttachment(CBeam *const this, // int attachment); // 267 // SetEndAttachment(CBeam *const this, // int attachment); // 268 } /* <76887> ../cstrike/dlls/effects.cpp:273 */ void CBeam::PointEntInit(Vector &start, int endIndex) { // SetType(CBeam *const this, // int type); // 275 // SetStartPos(CBeam *const this, // const Vector &pos); // 276 // SetEndEntity(CBeam *const this, // int entityIndex); // 277 // SetStartAttachment(CBeam *const this, // int attachment); // 278 // SetEndAttachment(CBeam *const this, // int attachment); // 279 } /* <767ab> ../cstrike/dlls/effects.cpp:283 */ void CBeam::EntsInit(int startIndex, int endIndex) { // SetType(CBeam *const this, // int type); // 285 // SetStartEntity(CBeam *const this, // int entityIndex); // 286 // SetEndEntity(CBeam *const this, // int entityIndex); // 287 // SetStartAttachment(CBeam *const this, // int attachment); // 288 // SetEndAttachment(CBeam *const this, // int attachment); // 289 } /* <7663a> ../cstrike/dlls/effects.cpp:294 */ void CBeam::RelinkBeam(void) { // { // const Vector &startPos; // 296 // const Vector &endPos; // 296 // GetStartPos(CBeam *const this); // 296 // GetEndPos(CBeam *const this); // 296 // operator-(const Vector *const this, // const Vector &v); // 304 // operator-(const Vector *const this, // const Vector &v); // 305 // } } /* <76540> ../cstrike/dlls/effects.cpp:222 */ void BeamCreate(const char *pSpriteName, int width) { // { // class CBeam *pBeam; // 225 // GetClassPtr(CBeam *a); // 225 // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 226 // } } /* <76422> ../cstrike/dlls/effects.cpp:234 */ void CBeam::BeamInit(const char *pSpriteName, int width) { // SetNoise(CBeam *const this, // int amplitude); // 239 // SetColor(CBeam *const this, // int r, // int g, // int b); // 237 // SetBrightness(CBeam *const this, // int brightness); // 238 // SetFrame(CBeam *const this, // float frame); // 240 // SetScrollRate(CBeam *const this, // int speed); // 241 // SetWidth(CBeam *const this, // int width); // 244 // SetTexture(CBeam *const this, // int spriteIndex); // 243 } /* <7639a> ../cstrike/dlls/effects.cpp:207 */ void CBeam::GetEndPos(void) { // { // int type; // 209 // edict_t *pent; // 215 // GetType(CBeam *const this); // 209 // } // GetEndPos(CBeam *const this); // 207 } /* <7632e> ../cstrike/dlls/effects.cpp:196 */ void CBeam::GetStartPos(void) { // GetType(CBeam *const this); // 198 // GetStartPos(CBeam *const this); // 196 } /* <76303> ../cstrike/dlls/effects.cpp:188 */ void CBeam::SetEndEntity(int entityIndex) { } /* <762d8> ../cstrike/dlls/effects.cpp:182 */ void CBeam::SetStartEntity(int entityIndex) { } /* <7620c> ../cstrike/dlls/effects.cpp:166 */ void beam(entvars_t *pev) { // GetClassPtr(CBeam *a); // 166 } /* <761da> ../cstrike/dlls/cbase.h:800 */ CBeam *GetClassPtr(CBeam *a) { // { // entvars_t *pev; // 802 // } } /* <7610e> ../cstrike/dlls/effects.cpp:57 */ void env_bubbles(entvars_t *pev) { // GetClassPtr(CBubbling *a); // 57 } /* <76042> ../cstrike/dlls/effects.cpp:33 */ void info_target(entvars_t *pev) { // GetClassPtr(CPointEntity *a); // 33 } /* <75f0a> ../cstrike/dlls/effects.cpp:1042 */ void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int active; // 1044 // IsOn(CLaser *const this); // 1044 // TurnOff(CLaser *const this); // 1050 // TurnOn(CLaser *const this); // 1054 // } // Use(CLaser *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1042 } /* <75ef1> ../cstrike/dlls/effects.cpp:1032 */ void CLaser::TurnOn(void) { } /* <75e27> ../cstrike/dlls/effects.cpp:1396 */ void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int on; // 1398 // TurnOn(CSprite *const this); // 1407 // } // Use(CSprite *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1396 } /* <75dc8> ../cstrike/dlls/effects.cpp:1236 */ void CSprite::Spawn(void) { // TurnOff(CSprite *const this); // 1248 // TurnOn(CSprite *const this); // 1250 } /* <75d55> ../cstrike/dlls/effects.cpp:1260 */ void CSprite::Restart(void) { // TurnOn(CSprite *const this); // 1270 // Restart(CSprite *const this); // 1260 } /* <75d3c> ../cstrike/dlls/effects.cpp:1383 */ void CSprite::TurnOn(void) { } /* <75c81> ../cstrike/dlls/effects.cpp:763 */ void CLightning::Zap(Vector &vecSrc, Vector &vecDest) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 765 // DoSparks(CBeam *const this, // const Vector &start, // const Vector &end); // 786 } /* <75ad3> ../cstrike/dlls/effects.cpp:569 */ void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // ToggleUse(CLightning *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 569 } /* <7596c> ../cstrike/dlls/effects.h:148 */ void CBeam::Center(void) { // GetEndPos(CBeam *const this); // 148 // GetStartPos(CBeam *const this); // 148 // operator+(const Vector *const this, // const Vector &v); // 148 // operator*(const Vector *const this, // float fl); // 148 } /* <75751> ../cstrike/dlls/effects.cpp:1541 */ void CGibShooter::ShootThink(void) { // { // Vector vecShootDir; // 1545 // class CGib *pGib; // 1554 // operator*(const Vector *const this, // float fl); // 1549 // operator*(const Vector *const this, // float fl); // 1549 // operator+(const Vector *const this, // const Vector &v); // 1549 // operator*(const Vector *const this, // float fl); // 1550 // operator*(const Vector *const this, // float fl); // 1550 // operator+(const Vector *const this, // const Vector &v); // 1550 // operator*(const Vector *const this, // float fl); // 1551 // operator*(const Vector *const this, // float fl); // 1551 // operator+(const Vector *const this, // const Vector &v); // 1551 // Normalize(const Vector *const this); // 1553 // { // float thinkTime; // 1564 // operator*(const Vector *const this, // float fl); // 1559 // } // } } /* <75738> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <75712> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <75692> ../cstrike/dlls/effects.cpp:1358 */ void CSprite::Animate(float frames) { } /* <75679> ../cstrike/dlls/effects.cpp:1310 */ void CSprite::AnimateThink(void) { } /* <7536c> ../cstrike/dlls/effects.cpp:507 */ void CLightning::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 509 // FStrEq(const char *sz1, // const char *sz2); // 514 // KeyValue(CLightning *const this, // KeyValueData *pkvd); // 507 } /* <74ff2> ../cstrike/dlls/effects.cpp:968 */ void CLaser::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 970 // FStrEq(const char *sz1, // const char *sz2); // 975 // KeyValue(CLaser *const this, // KeyValueData *pkvd); // 968 // atof(const char *__nptr); // 977 // SetWidth(CBeam *const this, // int width); // 977 } /* <74efa> ../cstrike/dlls/effects.cpp:1996 */ void CFade::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1998 // FStrEq(const char *sz1, // const char *sz2); // 2003 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 2009 // atof(const char *__nptr); // 2000 // KeyValue(CFade *const this, // KeyValueData *pkvd); // 1996 } /* <74d76> ../cstrike/dlls/effects.cpp:1931 */ void CShake::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1933 // FStrEq(const char *sz1, // const char *sz2); // 1938 // KeyValue(CShake *const this, // KeyValueData *pkvd); // 1931 // atof(const char *__nptr); // 1935 // atof(const char *__nptr); // 1940 } /* <74c34> ../cstrike/dlls/effects.cpp:1807 */ void CBlood::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1809 // FStrEq(const char *sz1, // const char *sz2); // 1824 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 1830 // { // int color; // 1811 // atoi(const char *__nptr); // 1811 // SetColor(CBlood *const this, // int color); // 1818 // SetColor(CBlood *const this, // int color); // 1815 // } // KeyValue(CBlood *const this, // KeyValueData *pkvd); // 1807 } /* <74be5> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <74aae> ../cstrike/dlls/effects.cpp:123 */ void CBubbling::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 125 // FStrEq(const char *sz1, // const char *sz2); // 130 // KeyValue(CBubbling *const this, // KeyValueData *pkvd); // 123 // atoi(const char *__nptr); // 127 // atoi(const char *__nptr); // 132 } /* <749e7> ../cstrike/dlls/effects.cpp:1602 */ void CEnvShooter::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1604 // FStrEq(const char *sz1, // const char *sz2); // 1609 // KeyValue(CEnvShooter *const this, // KeyValueData *pkvd); // 1602 } /* <74886> ../cstrike/dlls/effects.cpp:1465 */ void CGibShooter::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1467 // FStrEq(const char *sz1, // const char *sz2); // 1472 // KeyValue(CGibShooter *const this, // KeyValueData *pkvd); // 1465 // atoi(const char *__nptr); // 1469 // atof(const char *__nptr); // 1474 } /* <74765> ../cstrike/dlls/effects.cpp:2091 */ void CMessage::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 2093 // FStrEq(const char *sz1, // const char *sz2); // 2098 // KeyValue(CMessage *const this, // KeyValueData *pkvd); // 2091 // atof(const char *__nptr); // 2100 } /* <7464b> ../cstrike/dlls/effects.cpp:1651 */ void CEnvShooter::CreateGib(void) { // { // class CGib *pGib; // 1653 // int bodyPart; // 1657 // GetClassPtr(CGib *a); // 1653 // } } /* <74606> ../cstrike/dlls/effects.cpp:1127 */ void CGlow::Think(void) { // Animate(CGlow::Think(// float frames); // 1129 } /* <745e1> ../cstrike/dlls/effects.cpp:1136 */ void CGlow::Animate(float frames) { } /* <744ff> ../cstrike/dlls/effects.cpp:1521 */ void CGibShooter::CreateGib(void) { // { // class CGib *pGib; // 1526 // GetClassPtr(CGib *a); // 1526 // } } /* <744b2> ../cstrike/dlls/effects.cpp:444 */ void CLightning::Spawn(void) { // Spawn(CLightning *const this); // 444 } /* <74436> ../cstrike/dlls/effects.cpp:1273 */ void CSprite::Precache(void) { // SetAttachment(CSprite::Precache(// edict_t *pEntity, // int attachment); // 1279 // Precache(CSprite *const this); // 1273 } /* <7439c> ../cstrike/dlls/effects.cpp:2215 */ void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBaseEntity *pCan; // 2223 // } // Use(CEnvBeverage *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 2215 } /* <7431d> ../cstrike/dlls/effects.cpp:2296 */ void CItemSoda::CanTouch(CBaseEntity *pOther) { // CanTouch(CItemSoda *const this, // class CBaseEntity *pOther); // 2296 } /* <742a4> ../cstrike/dlls/effects.cpp:105 */ void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CBubbling *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 105 } /* <7422d> ../cstrike/dlls/effects.cpp:593 */ void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // StrikeUse(CLightning *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 593 } /* <741e0> ../cstrike/dlls/effects.cpp:68 */ void CBubbling::Save(CSave &save) { // Save(CBubbling *const this, // class CSave &save); // 68 } /* <74192> ../cstrike/dlls/effects.cpp:441 */ void CLightning::Save(CSave &save) { // Save(CLightning *const this, // class CSave &save); // 441 } /* <74144> ../cstrike/dlls/effects.cpp:929 */ void CLaser::Save(CSave &save) { // Save(CLaser *const this, // class CSave &save); // 929 } /* <740f6> ../cstrike/dlls/effects.cpp:1107 */ void CGlow::Save(CSave &save) { // Save(CGlow *const this, // class CSave &save); // 1107 } /* <740a8> ../cstrike/dlls/effects.cpp:1234 */ void CSprite::Save(CSave &save) { // Save(CSprite *const this, // class CSave &save); // 1234 } /* <7405a> ../cstrike/dlls/effects.cpp:1448 */ void CGibShooter::Save(CSave &save) { // Save(CGibShooter *const this, // class CSave &save); // 1448 } /* <7400d> ../cstrike/dlls/effects.cpp:68 */ void CBubbling::Restore(CRestore &restore) { // Restore(CBubbling *const this, // class CRestore &restore); // 68 } /* <73fbf> ../cstrike/dlls/effects.cpp:441 */ void CLightning::Restore(CRestore &restore) { // Restore(CLightning *const this, // class CRestore &restore); // 441 } /* <73f71> ../cstrike/dlls/effects.cpp:929 */ void CLaser::Restore(CRestore &restore) { // Restore(CLaser *const this, // class CRestore &restore); // 929 } /* <73f23> ../cstrike/dlls/effects.cpp:1107 */ void CGlow::Restore(CRestore &restore) { // Restore(CGlow *const this, // class CRestore &restore); // 1107 } /* <73ed5> ../cstrike/dlls/effects.cpp:1234 */ void CSprite::Restore(CRestore &restore) { // Restore(CSprite *const this, // class CRestore &restore); // 1234 } /* <73e87> ../cstrike/dlls/effects.cpp:1448 */ void CGibShooter::Restore(CRestore &restore) { // Restore(CGibShooter *const this, // class CRestore &restore); // 1448 } /* <73e2e> ../cstrike/dlls/effects.cpp:1340 */ void CSprite::ExpandThink(void) { // { // float frametime; // 1342 // } // ExpandThink(CSprite *const this); // 1340 } /* <73df7> ../cstrike/dlls/effects.cpp:2085 */ void CMessage::Precache(void) { // Precache(CMessage *const this); // 2085 } /* <73dbb> ../cstrike/dlls/effects.cpp:1452 */ void CGibShooter::Precache(void) { // Precache(CGibShooter *const this); // 1452 } /* <73d82> ../cstrike/dlls/effects.cpp:960 */ void CLaser::Precache(void) { // Precache(CLaser *const this); // 960 } /* <73d03> ../cstrike/dlls/effects.cpp:145 */ void CBubbling::FizzThink(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 147 // edict(CBaseEntity *const this); // 149 // ENTINDEX(edict_t *pEdict); // 149 } /* <73cdc> ../cstrike/dlls/effects.cpp:1644 */ void CEnvShooter::Precache(void) { } /* <73cb5> ../cstrike/dlls/effects.cpp:1499 */ void CGibShooter::Spawn(void) { } /* <73c8f> ../cstrike/dlls/effects.cpp:1797 */ void CBlood::Spawn(void) { } /* <73c2d> ../cstrike/dlls/effects.cpp:1958 */ void CShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <73bb4> ../cstrike/dlls/effects.cpp:2013 */ void CFade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int fadeFlags; // 2015 // } } /* <73aa5> ../cstrike/dlls/effects.cpp:2113 */ void CMessage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBaseEntity *pPlayer; // 2115 // Instance(edict_t *pent); // 2125 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 2132 // } } /* <73a40> ../cstrike/dlls/effects.cpp:1184 */ void CBombGlow::Think(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 1215 } /* <73961> ../cstrike/dlls/effects.cpp:2286 */ void CItemSoda::CanThink(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 2288 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2291 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2291 } /* <738c6> ../cstrike/dlls/effects.cpp:2273 */ void CItemSoda::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 2280 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2280 } /* <738a0> ../cstrike/dlls/effects.cpp:2267 */ void CItemSoda::Precache(void) { } /* <73879> ../cstrike/dlls/effects.cpp:2242 */ void CEnvBeverage::Spawn(void) { } /* <73852> ../cstrike/dlls/effects.cpp:2207 */ void CEnvBeverage::Precache(void) { } /* <7382b> ../cstrike/dlls/effects.cpp:2187 */ void CEnvFunnel::Spawn(void) { } /* <7379f> ../cstrike/dlls/effects.cpp:2162 */ void CEnvFunnel::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2164 } /* <73778> ../cstrike/dlls/effects.cpp:2155 */ void CEnvFunnel::Precache(void) { } /* <73751> ../cstrike/dlls/effects.cpp:2051 */ void CMessage::Spawn(void) { } /* <7372b> ../cstrike/dlls/effects.cpp:1987 */ void CFade::Spawn(void) { } /* <73705> ../cstrike/dlls/effects.cpp:1919 */ void CShake::Spawn(void) { } /* <736a2> ../cstrike/dlls/effects.cpp:1759 */ void CTestEffect::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <7367c> ../cstrike/dlls/effects.cpp:1703 */ void CTestEffect::Precache(void) { } /* <73656> ../cstrike/dlls/effects.cpp:1698 */ void CTestEffect::Spawn(void) { } /* <735f4> ../cstrike/dlls/effects.cpp:1493 */ void CGibShooter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <735cd> ../cstrike/dlls/effects.cpp:1161 */ void CBombGlow::Spawn(void) { } /* <735a6> ../cstrike/dlls/effects.cpp:1109 */ void CGlow::Spawn(void) { } /* <7357f> ../cstrike/dlls/effects.cpp:493 */ void CLightning::Precache(void) { } /* <734d6> ../cstrike/dlls/effects.cpp:174 */ void CBeam::Precache(void) { // ENTINDEX(edict_t *pEdict); // 177 // SetStartEntity(CBeam *const this, // int entityIndex); // 177 // ENTINDEX(edict_t *pEdict); // 179 // SetEndEntity(CBeam *const this, // int entityIndex); // 179 } /* <734b0> ../cstrike/dlls/effects.cpp:168 */ void CBeam::Spawn(void) { } /* <73489> ../cstrike/dlls/effects.cpp:99 */ void CBubbling::Precache(void) { } /* <7344d> ../cstrike/dlls/effects.cpp:73 */ void CBubbling::Spawn(void) { // { // int speed; // 81 // } } /* <73427> ../cstrike/dlls/effects.cpp:48 */ void CBubbling::ObjectCaps(void) { } /* <733e8> ../cstrike/dlls/effects.h:110 */ void CBeam::ObjectCaps(void) { // { // int flags; // 112 // } } /* <733a9> ../cstrike/dlls/effects.h:39 */ void CSprite::ObjectCaps(void) { // { // int flags; // 41 // } } /* <73383> ../cstrike/dlls/monsters.h:70 */ void CGib::ObjectCaps(void) { } /* <73362> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <7333c> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <73301> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <73127> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <73101> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <730db> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <730a6> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <73047> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <73012> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <72fec> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <72fc6> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <72fa0> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <72f7a> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <72f53> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <72f2d> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <72f07> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <72ee1> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <72ead> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <72e87> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <72e61> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <72e2d> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <72e07> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <72d73> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <72d23> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <72cef> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <72cbb> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <72c5a> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <72c18> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <72bf2> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <72bcc> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <72b9a> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <72b5a> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <72b34> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <72b00> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <72ada> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <72ab4> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <72a93> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <72a6a> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <72a44> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <72a1e> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <729f8> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <7299d> ../cstrike/dlls/effects.cpp:1059 */ void CLaser::FireAtPoint(TraceResult &tr) { } /* <72969> ../cstrike/dlls/effects.cpp:222 */ void BeamCreate(const char *pSpriteName, int width) { // { // class CBeam *pBeam; // 225 // } } /* <7293a> ../cstrike/dlls/effects.cpp:234 */ void CBeam::BeamInit(const char *pSpriteName, int width) { } /* <728ff> ../cstrike/dlls/effects.cpp:763 */ void CLightning::Zap(Vector &vecSrc, Vector &vecDest) { } /* <728b7> ../cstrike/dlls/effects.cpp:1296 */ void SpriteCreate(const char *pSpriteName, Vector &origin, BOOL animate) { // { // class CSprite *pSprite; // 1298 // } } /* <72885> ../cstrike/dlls/cbase.h:800 */ CItemSoda *GetClassPtr(CItemSoda *a) { // { // entvars_t *pev; // 802 // } } /* <72869> ../cstrike/dlls/effects.cpp:2258 */ inline void CItemSoda::CItemSoda(void) { } /* <72837> ../cstrike/dlls/cbase.h:800 */ CEnvBeverage *GetClassPtr(CEnvBeverage *a) { // { // entvars_t *pev; // 802 // } } /* <7281b> ../cstrike/dlls/effects.cpp:2199 */ inline void CEnvBeverage::CEnvBeverage(void) { } /* <727e9> ../cstrike/dlls/cbase.h:800 */ CEnvFunnel *GetClassPtr(CEnvFunnel *a) { // { // entvars_t *pev; // 802 // } } /* <727c8> ../cstrike/dlls/effects.cpp:2145 */ inline void CEnvFunnel::CEnvFunnel(void) { } /* <72796> ../cstrike/dlls/cbase.h:800 */ CMessage *GetClassPtr(CMessage *a) { // { // entvars_t *pev; // 802 // } } /* <7277a> ../cstrike/dlls/effects.cpp:2038 */ inline void CMessage::CMessage(void) { } /* <72748> ../cstrike/dlls/cbase.h:800 */ CFade *GetClassPtr(CFade *a) { // { // entvars_t *pev; // 802 // } } /* <7272c> ../cstrike/dlls/effects.cpp:1964 */ inline void CFade::CFade(void) { } /* <726fa> ../cstrike/dlls/cbase.h:800 */ CShake *GetClassPtr(CShake *a) { // { // entvars_t *pev; // 802 // } } /* <726de> ../cstrike/dlls/effects.cpp:1886 */ inline void CShake::CShake(void) { } /* <726ac> ../cstrike/dlls/cbase.h:800 */ CBlood *GetClassPtr(CBlood *a) { // { // entvars_t *pev; // 802 // } } /* <72690> ../cstrike/dlls/effects.cpp:1769 */ inline void CBlood::CBlood(void) { } /* <7265e> ../cstrike/dlls/cbase.h:800 */ CTestEffect *GetClassPtr(CTestEffect *a) { // { // entvars_t *pev; // 802 // } } /* <7263d> ../cstrike/dlls/effects.cpp:1679 */ inline void CTestEffect::CTestEffect(void) { } /* <7260b> ../cstrike/dlls/cbase.h:800 */ CEnvShooter *GetClassPtr(CEnvShooter *a) { // { // entvars_t *pev; // 802 // } } /* <725ef> ../cstrike/dlls/effects.cpp:1592 */ inline void CEnvShooter::CEnvShooter(void) { } /* <725cf> ../cstrike/dlls/monsters.h:61 */ inline void CGib::CGib(void) { } /* <7259d> ../cstrike/dlls/cbase.h:800 */ CGibShooter *GetClassPtr(CGibShooter *a) { // { // entvars_t *pev; // 802 // } } /* <72581> ../cstrike/dlls/effects.cpp:1413 */ inline void CGibShooter::CGibShooter(void) { } /* <72560> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <72541> ../cstrike/dlls/effects.cpp:931 */ void CLaser::Spawn(void) { } /* <7250b> ../cstrike/dlls/effects.cpp:1289 */ void CSprite::SpriteInit(const char *pSpriteName, Vector &origin) { } /* <724d9> ../cstrike/dlls/cbase.h:800 */ CBombGlow *GetClassPtr(CBombGlow *a) { // { // entvars_t *pev; // 802 // } } /* <724b8> ../cstrike/dlls/effects.cpp:1146 */ inline void CBombGlow::CBombGlow(void) { } /* <7249d> ../cstrike/dlls/effects.h:33 */ inline void CSprite::CSprite(void) { } /* <7246b> ../cstrike/dlls/cbase.h:800 */ CGlow *GetClassPtr(CGlow *a) { // { // entvars_t *pev; // 802 // } } /* <7244f> ../cstrike/dlls/effects.cpp:1085 */ inline void CGlow::CGlow(void) { } /* <7241d> ../cstrike/dlls/cbase.h:800 */ CLaser *GetClassPtr(CLaser *a) { // { // entvars_t *pev; // 802 // } } /* <72402> ../cstrike/dlls/effects.h:188 */ inline void CLaser::CLaser(void) { } /* <723e6> ../cstrike/dlls/effects.cpp:357 */ inline void CLightning::CLightning(void) { } /* <723cb> ../cstrike/dlls/effects.h:105 */ inline void CBeam::CBeam(void) { } /* <72399> ../cstrike/dlls/cbase.h:800 */ CBubbling *GetClassPtr(CBubbling *a) { // { // entvars_t *pev; // 802 // } } /* <7237e> ../cstrike/dlls/effects.cpp:36 */ inline void CBubbling::CBubbling(void) { } /* <7234c> ../cstrike/dlls/cbase.h:800 */ CPointEntity *GetClassPtr(CPointEntity *a) { // { // entvars_t *pev; // 802 // } } /* <72330> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <722d7> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <722b2> ../cstrike/dlls/effects.cpp:1996 */ void CFade::KeyValue(KeyValueData *pkvd) { } /* <7228d> ../cstrike/dlls/effects.cpp:1975 */ inline void CFade::SetHoldTime( float hold) { } /* <72268> ../cstrike/dlls/effects.cpp:1974 */ inline void CFade::SetDuration( float duration) { } /* <7224f> ../cstrike/dlls/effects.cpp:1972 */ inline void CFade::HoldTime(void) { } /* <72231> ../cstrike/dlls/effects.cpp:1971 */ inline void CFade::Duration(void) { } /* <7220c> ../cstrike/dlls/effects.cpp:1931 */ void CShake::KeyValue(KeyValueData *pkvd) { } /* <721e7> ../cstrike/dlls/effects.cpp:1901 */ inline void CShake::SetRadius( float radius) { } /* <721c2> ../cstrike/dlls/effects.cpp:1900 */ inline void CShake::SetDuration( float duration) { } /* <7219d> ../cstrike/dlls/effects.cpp:1899 */ inline void CShake::SetFrequency( float frequency) { } /* <72178> ../cstrike/dlls/effects.cpp:1898 */ inline void CShake::SetAmplitude( float amplitude) { } /* <7215f> ../cstrike/dlls/effects.cpp:1896 */ inline void CShake::Radius(void) { } /* <72146> ../cstrike/dlls/effects.cpp:1895 */ inline void CShake::Duration(void) { } /* <7212d> ../cstrike/dlls/effects.cpp:1894 */ inline void CShake::Frequency(void) { } /* <7210f> ../cstrike/dlls/effects.cpp:1893 */ inline void CShake::Amplitude(void) { } /* <720dc> ../cstrike/dlls/effects.cpp:1807 */ void CBlood::KeyValue(KeyValueData *pkvd) { // { // int color; // 1811 // } } /* <720b7> ../cstrike/dlls/effects.cpp:1780 */ inline void CBlood::SetBloodAmount( float amount) { } /* <72092> ../cstrike/dlls/effects.cpp:1779 */ inline void CBlood::SetColor( int color) { } /* <72079> ../cstrike/dlls/effects.cpp:1777 */ inline void CBlood::BloodAmount(void) { } /* <7205b> ../cstrike/dlls/effects.cpp:1776 */ inline void CBlood::Color(void) { } /* <72004> ../cstrike/dlls/effects.cpp:1042 */ void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int active; // 1044 // } } /* <71feb> ../cstrike/dlls/effects.cpp:1023 */ void CLaser::TurnOff(void) { } /* <71fd2> ../cstrike/dlls/effects.cpp:1015 */ void CLaser::IsOn(void) { } /* <71fb9> ../cstrike/dlls/effects.cpp:1260 */ void CSprite::Restart(void) { } /* <71f63> ../cstrike/dlls/effects.cpp:1396 */ void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int on; // 1398 // } } /* <71f4a> ../cstrike/dlls/effects.cpp:1376 */ void CSprite::TurnOff(void) { } /* <71ef3> ../cstrike/dlls/effects.h:175 */ inline void CBeam::BeamDamageInstant( TraceResult *ptr, float damage) { } /* <71eda> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <71e85> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <71e66> ../cstrike/dlls/effects.cpp:614 */ int IsPointEntity(CBaseEntity *pEnt) { } /* <71e4d> ../cstrike/dlls/effects.cpp:444 */ void CLightning::Spawn(void) { } /* <71e17> ../cstrike/dlls/effects.cpp:373 */ inline void CLightning::ServerSide(void) { } /* <71dce> ../cstrike/dlls/effects.cpp:569 */ void CLightning::ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <71d93> ../cstrike/dlls/effects.cpp:341 */ void CBeam::DoSparks(Vector &start, Vector &end) { } /* <71d6c> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <71d3b> ../cstrike/dlls/effects.cpp:207 */ void CBeam::GetEndPos(void) { // { // int type; // 209 // edict_t *pent; // 215 // } } /* <71d15> ../cstrike/dlls/effects.cpp:196 */ void CBeam::GetStartPos(void) { // { // edict_t *pent; // 200 // } } /* <71cf1> ../cstrike/dlls/effects.cpp:188 */ void CBeam::SetEndEntity(int entityIndex) { } /* <71ccd> ../cstrike/dlls/effects.cpp:182 */ void CBeam::SetStartEntity(int entityIndex) { } /* <71cb4> ../cstrike/dlls/effects.h:143 */ inline void CBeam::GetEndEntity(void) { } /* <71c9b> ../cstrike/dlls/effects.h:142 */ inline void CBeam::GetStartEntity(void) { } /* <71c82> ../cstrike/dlls/effects.h:140 */ inline void CBeam::GetType(void) { } /* <71c5d> ../cstrike/dlls/effects.cpp:968 */ void CLaser::KeyValue(KeyValueData *pkvd) { } /* <71c39> ../cstrike/dlls/effects.h:138 */ inline void CBeam::SetScrollRate( int speed) { } /* <71c15> ../cstrike/dlls/effects.h:137 */ inline void CBeam::SetFrame( float frame) { } /* <71bf1> ../cstrike/dlls/effects.h:136 */ inline void CBeam::SetBrightness( int brightness) { } /* <71bbd> ../cstrike/dlls/effects.h:135 */ inline void CBeam::SetColor( int r, int g, int b) { } /* <71b99> ../cstrike/dlls/effects.h:134 */ inline void CBeam::SetNoise( int amplitude) { } /* <71b75> ../cstrike/dlls/effects.h:133 */ inline void CBeam::SetWidth( int width) { } /* <71b51> ../cstrike/dlls/effects.h:132 */ inline void CBeam::SetTexture( int spriteIndex) { } /* <71b2d> ../cstrike/dlls/effects.h:130 */ inline void CBeam::SetEndAttachment( int attachment) { } /* <71b09> ../cstrike/dlls/effects.h:129 */ inline void CBeam::SetStartAttachment( int attachment) { } /* <71ae0> ../cstrike/dlls/effects.h:125 */ inline void CBeam::SetEndPos(Vector &pos) { } /* <71ab7> ../cstrike/dlls/effects.h:124 */ inline void CBeam::SetStartPos(Vector &pos) { } /* <71a93> ../cstrike/dlls/effects.h:123 */ inline void CBeam::SetFlags( int flags) { } /* <71a6a> ../cstrike/dlls/effects.h:122 */ inline void CBeam::SetType( int type) { } /* <71a18> ../cstrike/dlls/effects.h:69 */ inline void CSprite::SetTransparency( int rendermode, int r, int g, int b, int a, int fx) { } /* <719ff> ../cstrike/dlls/effects.cpp:1273 */ void CSprite::Precache(void) { } /* <719d0> ../cstrike/dlls/effects.h:53 */ inline void CSprite::SetAttachment( edict_t *pEntity, int attachment) { } /* <719b2> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <71976> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <71951> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <718f5> ../cstrike/dlls/effects.cpp:2215 */ void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // class CBaseEntity *pCan; // 2223 // } } /* <718dc> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <7180b> ../cstrike/dlls/effects.cpp:123 */ void CBubbling::KeyValue(KeyValueData *pkvd) { } /* <717e6> ../cstrike/dlls/effects.cpp:507 */ void CLightning::KeyValue(KeyValueData *pkvd) { } /* <717ae> ../cstrike/dlls/effects.cpp:1602 */ void CEnvShooter::KeyValue(KeyValueData *pkvd) { // { // int iNoise; // 1611 // } } /* <71789> ../cstrike/dlls/effects.cpp:1465 */ void CGibShooter::KeyValue(KeyValueData *pkvd) { } /* <71764> ../cstrike/dlls/effects.cpp:2091 */ void CMessage::KeyValue(KeyValueData *pkvd) { } /* <71740> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <716d8> ../cstrike/dlls/effects.cpp:2296 */ void CItemSoda::CanTouch(CBaseEntity *pOther) { } /* <715d6> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <715a2> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <7157b> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <7154f> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <7152f> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <71511> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <714cc> ../cstrike/dlls/effects.cpp:105 */ void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <71483> ../cstrike/dlls/effects.cpp:593 */ void CLightning::StrikeUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <7145a> ../cstrike/dlls/effects.cpp:68 */ void CBubbling::Save(CSave &save) { } /* <71430> ../cstrike/dlls/effects.cpp:441 */ void CLightning::Save(CSave &save) { } /* <71406> ../cstrike/dlls/effects.cpp:929 */ void CLaser::Save(CSave &save) { } /* <713dc> ../cstrike/dlls/effects.cpp:1107 */ void CGlow::Save(CSave &save) { } /* <713b2> ../cstrike/dlls/effects.cpp:1234 */ void CSprite::Save(CSave &save) { } /* <71388> ../cstrike/dlls/effects.cpp:1448 */ void CGibShooter::Save(CSave &save) { } /* <7135a> ../cstrike/dlls/effects.cpp:68 */ void CBubbling::Restore(CRestore &restore) { } /* <7132b> ../cstrike/dlls/effects.cpp:441 */ void CLightning::Restore(CRestore &restore) { } /* <71301> ../cstrike/dlls/effects.cpp:929 */ void CLaser::Restore(CRestore &restore) { } /* <712d2> ../cstrike/dlls/effects.cpp:1107 */ void CGlow::Restore(CRestore &restore) { } /* <712a8> ../cstrike/dlls/effects.cpp:1234 */ void CSprite::Restore(CRestore &restore) { } /* <7127e> ../cstrike/dlls/effects.cpp:1448 */ void CGibShooter::Restore(CRestore &restore) { } /* <71252> ../cstrike/dlls/effects.cpp:1340 */ void CSprite::ExpandThink(void) { // { // float frametime; // 1342 // } } /* <71234> ../cstrike/dlls/effects.cpp:2085 */ void CMessage::Precache(void) { } /* <71216> ../cstrike/dlls/effects.cpp:1452 */ void CGibShooter::Precache(void) { } /* <711f8> ../cstrike/dlls/effects.cpp:960 */ void CLaser::Precache(void) { } /* <711da> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <6a834> ../cstrike/dlls/doors.cpp:1056 */ void momentary_door(entvars_t *pev) { // GetClassPtr(CMomentaryDoor *a); // 1056 } /* <6a767> ../cstrike/dlls/doors.cpp:943 */ void func_door_rotating(entvars_t *pev) { // GetClassPtr(CRotDoor *a); // 943 } /* <6a465> ../cstrike/dlls/doors.cpp:817 */ void CBaseDoor::Blocked(CBaseEntity *pOther) { // { // edict_t *pentTarget; // 819 // class CBaseDoor *pDoor; // 820 // float const checkBlockedInterval; // 827 // } // Blocked(CBaseDoor *const this, // class CBaseEntity *pOther); // 817 } /* <6a3b8> ../cstrike/dlls/doors.cpp:508 */ void CBaseDoor::DoorTouch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 510 // } // DoorTouch(CBaseDoor *const this, // class CBaseEntity *pOther); // 508 } /* <6a33b> ../cstrike/dlls/doors.cpp:543 */ void CBaseDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // DoorActivate(CBaseDoor *const this); // 548 } /* <6a319> ../cstrike/dlls/doors.cpp:554 */ void CBaseDoor::DoorActivate(void) { } /* <6a2f6> ../cstrike/dlls/doors.cpp:554 */ void CBaseDoor::DoorActivate(void) { } /* <6a125> ../cstrike/dlls/doors.cpp:588 */ void CBaseDoor::DoorGoUp(void) { // { // entvars_t *pevActivator; // 590 // bool isReversing; // 596 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 604 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 613 // { // float sign; // 615 // { // class Vector2D toActivator; // 626 // float loX; // 628 // float loY; // 629 // float hiX; // 630 // float hiY; // 631 // float momentArmX; // 633 // float momentArmY; // 634 // } // operator*(const Vector *const this, // float fl); // 712 // } // Vector(Vector *const this, // const Vector &v); // 715 // } } /* <6a058> ../cstrike/dlls/doors.cpp:282 */ void func_water(entvars_t *pev) { // GetClassPtr(CBaseDoor *a); // 282 } /* <69f8b> ../cstrike/dlls/doors.cpp:278 */ void func_door(entvars_t *pev) { // GetClassPtr(CBaseDoor *a); // 278 } /* <69f59> ../cstrike/dlls/cbase.h:800 */ CBaseDoor *GetClassPtr(CBaseDoor *a) { // { // entvars_t *pev; // 802 // } } /* <69a4f> ../cstrike/dlls/doors.cpp:201 */ void CBaseDoor::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 204 // FStrEq(const char *sz1, // const char *sz2); // 209 // KeyValue(CBaseDoor *const this, // KeyValueData *pkvd); // 201 // atof(const char *__nptr); // 206 // atof(const char *__nptr); // 211 } /* <69970> ../cstrike/dlls/doors.cpp:1143 */ void CMomentaryDoor::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1146 // FStrEq(const char *sz1, // const char *sz2); // 1151 // FStrEq(const char *sz1, // const char *sz2); // 1156 // KeyValue(CMomentaryDoor *const this, // KeyValueData *pkvd); // 1143 } /* <69949> ../cstrike/dlls/doors.cpp:334 */ void CBaseDoor::Restart(void) { } /* <698be> ../cstrike/dlls/doors.cpp:946 */ void CRotDoor::Restart(void) { // operator*(const Vector ::Restart(// float fl); // 953 // { // Vector vecSav; // 967 // operator*(const Vector *const this, // float fl); // 970 // } } /* <697ad> ../cstrike/dlls/doors.cpp:762 */ void CBaseDoor::DoorGoDown(void) { // { // bool isReversing; // 765 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 770 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 782 // Vector(Vector *const this, // const Vector &v); // 785 // Vector(Vector *const this, // const Vector &v); // 783 // } } /* <6975e> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <6953e> ../cstrike/dlls/doors.cpp:1165 */ void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // Vector move; // 1172 // Vector delta; // 1174 // float speed; // 1175 // } // Use(CMomentaryDoor *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1165 } /* <694a5> ../cstrike/dlls/doors.cpp:791 */ void CBaseDoor::DoorHitBottom(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 795 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 796 } /* <6940c> ../cstrike/dlls/doors.cpp:721 */ void CBaseDoor::DoorHitTop(void) { // STOP_SOUND(edict_t *entity, // int channel, // const char *sample); // 725 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 726 } /* <693c0> ../cstrike/dlls/doors.cpp:98 */ void CBaseDoor::Save(CSave &save) { // Save(CBaseDoor *const this, // class CSave &save); // 98 } /* <69373> ../cstrike/dlls/doors.cpp:1063 */ void CMomentaryDoor::Save(CSave &save) { // Save(CMomentaryDoor *const this, // class CSave &save); // 1063 } /* <69327> ../cstrike/dlls/doors.cpp:98 */ void CBaseDoor::Restore(CRestore &restore) { // Restore(CBaseDoor *const this, // class CRestore &restore); // 98 } /* <692da> ../cstrike/dlls/doors.cpp:1063 */ void CMomentaryDoor::Restore(CRestore &restore) { // Restore(CMomentaryDoor *const this, // class CRestore &restore); // 1063 } /* <69289> ../cstrike/dlls/doors.cpp:350 */ void CBaseDoor::SetToggleState(int state) { // SetToggleState(CBaseDoor *const this, // int state); // 350 } /* <6924c> ../cstrike/dlls/doors.cpp:359 */ void CBaseDoor::Precache(void) { // { // char *pszSound; // 361 // } } /* <69177> ../cstrike/dlls/doors.cpp:978 */ void CRotDoor::Spawn(void) { // operator*(const Vector ::Spawn(// float fl); // 986 // operator*(const Vector *const this, // float fl); // 990 // operator+(const Vector *const this, // const Vector &v); // 990 // { // Vector vecSav; // 1011 // operator*(const Vector *const this, // float fl); // 1014 // } } /* <690bc> ../cstrike/dlls/doors.cpp:285 */ void CBaseDoor::Spawn(void) { // fabs(double __x); // 312 // fabs(double __x); // 312 // fabs(double __x); // 312 // operator*(const Vector *const this, // float fl); // 312 // operator+(const Vector *const this, // const Vector &v); // 312 } /* <69001> ../cstrike/dlls/doors.cpp:1065 */ void CMomentaryDoor::Spawn(void) { // fabs(double __x); // 1082 // fabs(double __x); // 1082 // fabs(double __x); // 1082 // operator*(const Vector *const this, // float fl); // 1082 // operator+(const Vector *const this, // const Vector &v); // 1082 } /* <68fcc> ../cstrike/dlls/doors.cpp:1028 */ void CRotDoor::SetToggleState(int state) { } /* <68fa5> ../cstrike/dlls/doors.cpp:1096 */ void CMomentaryDoor::Precache(void) { } /* <68f7f> ../cstrike/dlls/doors.cpp:1047 */ void CMomentaryDoor::ObjectCaps(void) { } /* <68f59> ../cstrike/dlls/doors.cpp:45 */ void CBaseDoor::ObjectCaps(void) { } /* <68f33> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <68f0d> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <68ed8> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <68eac> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <68e71> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <68c97> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <68c71> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <68c4b> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <68c16> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <68be1> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <68bbb> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <68b95> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <68b6f> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <68b49> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <68b22> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <68afc> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <68ad6> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <68ab0> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <68a7c> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <68a56> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <68a30> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <689fc> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <689d6> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <68918> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <688e4> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <688b0> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <6884f> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <6880d> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <687e7> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <687b5> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <68775> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <6874f> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <6871b> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <686f5> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <686cf> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <686a9> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <6862b> ../cstrike/dlls/util.h:575 */ inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) { } /* <68612> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <68561> ../cstrike/dlls/doors.cpp:112 */ void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton) { // { // float flsoundwait; // 118 // { // int fplaysound; // 127 // int fplaysentence; // 128 // float fvol; // 129 // { // int iprev; // 148 // } // } // { // int fplaysound; // 164 // int fplaysentence; // 165 // float fvol; // 166 // { // int iprev; // 184 // } // } // } } /* <6852f> ../cstrike/dlls/cbase.h:800 */ CMomentaryDoor *GetClassPtr(CMomentaryDoor *a) { // { // entvars_t *pev; // 802 // } } /* <68513> ../cstrike/dlls/doors.cpp:1039 */ inline void CMomentaryDoor::CMomentaryDoor(void) { } /* <684e1> ../cstrike/dlls/cbase.h:800 */ CRotDoor *GetClassPtr(CRotDoor *a) { // { // entvars_t *pev; // 802 // } } /* <684c0> ../cstrike/dlls/doors.cpp:935 */ inline void CRotDoor::CRotDoor(void) { } /* <6846f> ../cstrike/dlls/doors.cpp:817 */ void CBaseDoor::Blocked(CBaseEntity *pOther) { // { // edict_t *pentTarget; // 819 // class CBaseDoor *pDoor; // 820 // float const checkBlockedInterval; // 827 // } } /* <6840f> ../cstrike/dlls/doors.cpp:34 */ inline void CBaseDoor::CBaseDoor(void) { } /* <683b0> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <68389> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <6831a> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <682db> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <682a8> ../cstrike/dlls/doors.cpp:508 */ void CBaseDoor::DoorTouch(CBaseEntity *pOther) { // { // entvars_t *pevToucher; // 510 // } } /* <68272> ../cstrike/dlls/doors.cpp:554 */ void CBaseDoor::DoorActivate(void) { } /* <6824c> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <68233> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <68215> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <681a9> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <6818b> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <6811c> ../cstrike/dlls/doors.cpp:1165 */ void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // Vector move; // 1172 // Vector delta; // 1174 // float speed; // 1175 // } } /* <680cb> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <68062> ../cstrike/dlls/doors.cpp:201 */ void CBaseDoor::KeyValue(KeyValueData *pkvd) { } /* <6803d> ../cstrike/dlls/doors.cpp:1143 */ void CMomentaryDoor::KeyValue(KeyValueData *pkvd) { } /* <67fbd> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <67f50> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <67f06> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <67ed2> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <67eab> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <67e7f> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <67e61> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <67e43> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <67e1a> ../cstrike/dlls/doors.cpp:98 */ void CBaseDoor::Save(CSave &save) { } /* <67df0> ../cstrike/dlls/doors.cpp:1063 */ void CMomentaryDoor::Save(CSave &save) { } /* <67dc7> ../cstrike/dlls/doors.cpp:98 */ void CBaseDoor::Restore(CRestore &restore) { } /* <67d98> ../cstrike/dlls/doors.cpp:1063 */ void CMomentaryDoor::Restore(CRestore &restore) { } /* <67d6e> ../cstrike/dlls/doors.cpp:350 */ void CBaseDoor::SetToggleState(int state) { } /* <62f3e> ../cstrike/dlls/combat.cpp:2197 */ void CBaseMonster::BloodSplat(Vector &vecSrc, Vector &vecDir, int HitLocation, int iVelocity) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2201 } /* <62e0e> ../cstrike/dlls/combat.cpp:2145 */ void CBaseMonster::MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir) { // { // TraceResult Bloodtr; // 2148 // Vector vecTraceDir; // 2149 // int i; // 2150 // operator*(const Vector *const this, // float fl); // 2174 // operator+(const Vector *const this, // const Vector &v); // 2174 // } } /* <62709> ../cstrike/dlls/combat.cpp:1869 */ void CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) { // { // int iOriginalPenetration; // 1871 // int iPenetrationPower; // 1872 // float flPenetrationDistance; // 1873 // int iCurrentDamage; // 1874 // float flCurrentDistance; // 1875 // TraceResult tr; // 1876 // TraceResult tr2; // 1876 // Vector vecRight; // 1877 // Vector vecUp; // 1878 // class CBaseEntity *pEntity; // 1879 // bool bHitMetal; // 1880 // int iSparksAmount; // 1881 // float x; // 1901 // float y; // 1901 // float z; // 1901 // Vector vecDir; // 1920 // Vector vecEnd; // 1925 // Vector vecOldSrc; // 1926 // Vector vecNewSrc; // 1927 // float flDamageModifier; // 1931 // Vector(Vector *const this, // const Vector &v); // 1877 // Vector(Vector *const this, // const Vector &v); // 1878 // operator*(float fl, // const Vector &v); // 1922 // operator*(float fl, // const Vector &v); // 1922 // operator+(const Vector *const this, // const Vector &v); // 1922 // operator+(const Vector *const this, // const Vector &v); // 1922 // operator*(const Vector *const this, // float fl); // 1929 // operator+(const Vector *const this, // const Vector &v); // 1929 // { // char cTextureType; // 1946 // bool bSparks; // 1947 // Vector(Vector *const this, // const Vector &v); // 1946 // Vector(Vector *const this, // const Vector &v); // 1946 // Instance(edict_t *pent); // 1984 // VARS(edict_t *pent); // 2023 // operator*(const Vector *const this, // float fl); // 2057 // operator+(const Vector *const this, // const Vector &v); // 2057 // operator*(const Vector *const this, // float fl); // 2059 // operator+(const Vector *const this, // const Vector &v); // 2059 // Vector(Vector *const this, // const Vector &v); // 2060 // operator*(const Vector *const this, // float fl); // 2037 // operator+(const Vector *const this, // const Vector &v); // 2037 // operator*(const Vector *const this, // float fl); // 2039 // operator+(const Vector *const this, // const Vector &v); // 2039 // Vector(Vector *const this, // const Vector &v); // 2040 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 2002 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 2004 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 2070 // } } /* <62693> ../cstrike/dlls/combat.cpp:1856 */ /* linkage=_Z4vstrPf */ char *vstr(float *v) { // { // int idx; // 1858 // char string; // 1859 // } } /* <61df9> ../cstrike/dlls/combat.cpp:1704 */ void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker) { // { // int tracerCount; // 1706 // int tracer; // 1707 // TraceResult tr; // 1708 // Vector vecRight; // 1709 // Vector vecUp; // 1710 // bool m_bCreatedShotgunSpark; // 1711 // Vector(Vector *const this, // const Vector &v); // 1709 // Vector(Vector *const this, // const Vector &v); // 1710 // { // ULONG iShot; // 1722 // { // int spark; // 1724 // float x; // 1727 // float y; // 1727 // float z; // 1727 // Vector vecDir; // 1734 // Vector vecEnd; // 1737 // operator*(float fl, // const Vector &v); // 1736 // operator*(float fl, // const Vector &v); // 1736 // operator+(const Vector *const this, // const Vector &v); // 1736 // operator+(const Vector *const this, // const Vector &v); // 1736 // operator*(const Vector *const this, // float fl); // 1739 // operator+(const Vector *const this, // const Vector &v); // 1739 // { // Vector vecTracerSrc; // 1745 // operator*(const Vector *const this, // float fl); // 1749 // operator*(const Vector *const this, // float fl); // 1749 // operator+(const Vector *const this, // const Vector &v); // 1749 // operator+(const Vector *const this, // const Vector &v); // 1749 // operator+(const Vector *const this, // const Vector &v); // 1749 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 1765 // } // { // class CBaseEntity *pEntity; // 1780 // Instance(edict_t *pent); // 1780 // Vector(Vector *const this, // const Vector &v); // 1784 // Vector(Vector *const this, // const Vector &v); // 1786 // Vector(Vector *const this, // const Vector &v); // 1786 // { // float flDamage; // 1802 // Vector(Vector *const this, // const Vector &v); // 1793 // Vector(Vector *const this, // const Vector &v); // 1830 // Vector(Vector *const this, // const Vector &v); // 1822 // Vector(Vector *const this, // const Vector &v); // 1824 // Vector(Vector *const this, // const Vector &v); // 1824 // Vector(Vector *const this, // const Vector &v); // 1814 // Vector(Vector *const this, // const Vector &v); // 1816 // Vector(Vector *const this, // const Vector &v); // 1816 // Vector(Vector *const this, // const Vector &v); // 1806 // Vector(Vector *const this, // const Vector &v); // 1810 // Vector(Vector *const this, // const Vector &v); // 1797 // Vector(Vector *const this, // const Vector &v); // 1839 // Vector(Vector *const this, // const Vector &v); // 1840 // Vector(Vector *const this, // const Vector &v); // 1840 // FNullEnt(const edict_t *pent); // 1842 // VARS(edict_t *pent); // 1842 // Vector(Vector *const this, // const Vector &v); // 1833 // Vector(Vector *const this, // const Vector &v); // 1833 // } // } // Vector(Vector *const this, // const Vector &v); // 1851 // Vector(Vector *const this, // const Vector &v); // 1851 // } // } // } } /* <61ce5> ../cstrike/dlls/combat.cpp:1647 */ void CBaseMonster::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // { // Vector vecOrigin; // 1684 // int blood; // 1687 // operator*(const Vector *const this, // float fl); // 1684 // operator-(const Vector *const this, // const Vector &v); // 1684 // Vector(Vector *const this, // const Vector &v); // 1691 // } } /* <61be6> ../cstrike/dlls/combat.cpp:1517 */ void CBaseMonster::FInViewCone(Vector *pOrigin) { // { // class Vector2D vec2LOS; // 1519 // float flDot; // 1520 // operator-(const Vector *const this, // const Vector &v); // 1524 // Normalize(const class Vector2D *const this); // 1525 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 1527 // } } /* <61ae6> ../cstrike/dlls/combat.cpp:1490 */ void CBaseMonster::FInViewCone(CBaseEntity *pEntity) { // { // class Vector2D vec2LOS; // 1492 // float flDot; // 1493 // operator-(const Vector *const this, // const Vector &v); // 1497 // Normalize(const class Vector2D *const this); // 1498 // DotProduct(const class Vector2D &a, // const class Vector2D &b); // 1500 // } } /* <61949> ../cstrike/dlls/combat.cpp:1454 */ void CBaseMonster::CheckTraceHullAttack(float flDist, int iDamage, int iDmgType) { // { // TraceResult tr; // 1456 // Vector vecStart; // 1463 // Vector vecEnd; // 1465 // Vector(Vector *const this, // const Vector &v); // 1463 // operator*(const Vector *const this, // float fl); // 1465 // operator+(const Vector *const this, // const Vector &v); // 1465 // { // class CBaseEntity *pEntity; // 1471 // Instance(edict_t *pent); // 1471 // } // } } /* <61174> ../cstrike/dlls/combat.cpp:1044 */ /* linkage=_Z11RadiusFlash6VectorP9entvars_sS1_fii */ void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType) { // { // class CBaseEntity *pEntity; // 1046 // TraceResult tr; // 1047 // float flAdjustedDamage; // 1048 // float falloff; // 1048 // Vector vecSpot; // 1049 // float flRadius; // 1050 // int bInWater; // 1058 // edict(CBaseEntity *const this); // 1085 // { // TraceResult tr2; // 1088 // Vector vecLOS; // 1110 // float flDot; // 1111 // float fadeTime; // 1120 // float fadeHold; // 1120 // int alpha; // 1121 // class CBasePlayer *pPlayer; // 1137 // float currentHoldTime; // 1140 // operator-(const Vector *const this, // const Vector &v); // 1102 // Length(const Vector *const this); // 1102 // operator+(const Vector *const this, // const Vector &v); // 1115 // operator-(const Vector *const this, // const Vector &v); // 1115 // DotProduct(Vector &a, // const Vector &b); // 1117 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1157 // { // int i; // 1160 // { // class CBasePlayer *pObserver;// 1162 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1166 // } // } // } // } } /* <61120> ../cstrike/dlls/combat.cpp:1027 */ void CBaseMonster::DamageForce(float damage) { // { // float force; // 1029 // } } /* <60d7a> ../cstrike/dlls/combat.cpp:845 */ void CBaseMonster::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // float flTake; // 847 // Vector vecDir; // 848 // FNullEnt(entvars_t *pev); // 872 // { // class CBaseEntity *pInflictor; // 874 // Instance(entvars_t *pev); // 874 // operator-(const Vector *const this, // const Vector &v); // 877 // operator-(const Vector *const this, // const Vector &v); // 877 // Normalize(const Vector *const this); // 877 // Normalize(const Vector *const this); // 878 // } // FNullEnt(entvars_t *pev); // 939 // Vector(Vector *const this, // const Vector &v); // 957 // SetConditions(CBaseMonster *const this, // int iConditions); // 964 // SetConditions(CBaseMonster *const this, // int iConditions); // 969 // SetConditions(CBaseMonster *const this, // int iConditions); // 912 // operator*(const Vector *const this, // float fl); // 954 // operator+(const Vector *const this, // const Vector &v); // 954 // HasConditions(CBaseMonster *const this, // int iConditions); // 947 // } } /* <60b32> ../cstrike/dlls/combat.cpp:981 */ void CBaseMonster::DeadTakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // Vector vecDir; // 983 // FNullEnt(entvars_t *pev); // 987 // { // class CBaseEntity *pInflictor; // 989 // Instance(entvars_t *pev); // 989 // operator-(const Vector *const this, // const Vector &v); // 992 // operator-(const Vector *const this, // const Vector &v); // 992 // Normalize(const Vector *const this); // 992 // Normalize(const Vector *const this); // 993 // } // } } /* <60aea> ../cstrike/dlls/combat.cpp:815 */ void CBaseMonster::TakeHealth(float flHealth, int bitsDamageType) { } /* <60a59> ../cstrike/dlls/combat.cpp:310 */ void CBaseMonster::GibMonster(void) { // { // TraceResult tr; // 312 // BOOL gibbed; // 313 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 315 // } } /* <606c8> ../cstrike/dlls/combat.cpp:190 */ void SpawnRandomGibs(entvars_t *pevVictim, int human, int cGibs) { // { // int cSplat; // 192 // { // class CGib *pGib; // 196 // operator*(const Vector *const this, // float fl); // 227 // operator*(const Vector *const this, // float fl); // 234 // Instance(entvars_t *pev); // 240 // operator*(const Vector *const this, // float fl); // 244 // operator*(const Vector *const this, // float fl); // 252 // Vector(Vector *const this, // float X, // float Y, // float Z); // 256 // Vector(Vector *const this, // float X, // float Y, // float Z); // 256 // LimitVelocity(CGib *const this); // 258 // GetClassPtr(CGib *a); // 196 // operator*(const Vector *const this, // float fl); // 248 // } // } } /* <60320> ../cstrike/dlls/combat.cpp:63 */ void SpawnStickyGibs(entvars_t *pevVictim, Vector vecOrigin, int cGibs) { // { // int i; // 65 // { // class CGib *pGib; // 75 // GetClassPtr(CGib *a); // 75 // operator*(const Vector *const this, // float fl); // 93 // operator*(const Vector *const this, // float fl); // 100 // Instance(entvars_t *pev); // 106 // operator*(const Vector *const this, // float fl); // 110 // operator*(const Vector *const this, // float fl); // 118 // Vector(Vector *const this, // float X, // float Y, // float Z); // 124 // Vector(Vector *const this, // float X, // float Y, // float Z); // 124 // LimitVelocity(CGib *const this); // 128 // operator*(const Vector *const this, // float fl); // 114 // } // } } /* <5ff7f> ../cstrike/dlls/combat.cpp:132 */ void SpawnHeadGib(entvars_t *pevVictim) { // { // class CGib *pGib; // 134 // GetClassPtr(CGib *a); // 134 // { // edict_t *pentPlayer; // 151 // operator+(const Vector *const this, // const Vector &v); // 149 // { // entvars_t *pevPlayer; // 156 // operator+(const Vector *const this, // const Vector &v); // 159 // operator-(const Vector *const this, // const Vector &v); // 159 // Normalize(const Vector *const this); // 159 // } // edict(CBaseEntity *const this); // 151 // Instance(entvars_t *pev); // 172 // operator*(const Vector *const this, // float fl); // 184 // operator*(const Vector *const this, // float fl); // 176 // operator*(const Vector *const this, // float fl); // 180 // } // LimitVelocity(CGib *const this); // 187 // } } /* <5fbee> ../cstrike/dlls/combat.cpp:190 */ void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human) { // { // int cSplat; // 192 // { // class CGib *pGib; // 196 // operator*(const Vector *const this, // float fl); // 227 // operator*(const Vector *const this, // float fl); // 234 // Instance(entvars_t *pev); // 240 // operator*(const Vector *const this, // float fl); // 244 // operator*(const Vector *const this, // float fl); // 252 // Vector(Vector *const this, // float X, // float Y, // float Z); // 256 // Vector(Vector *const this, // float X, // float Y, // float Z); // 256 // LimitVelocity(CGib *const this); // 258 // GetClassPtr(CGib *a); // 196 // operator*(const Vector *const this, // float fl); // 248 // } // } } /* <5fb0b> ../cstrike/dlls/combat.cpp:789 */ void CGib::Spawn(const char *szGibModel) { // MAKE_STRING_CLASS(const char *str, // entvars_t *pev); // 800 // Vector(Vector *const this, // float X, // float Y, // float Z); // 803 // Vector(Vector *const this, // float X, // float Y, // float Z); // 803 } /* <5f938> ../cstrike/dlls/combat.cpp:598 */ void CBaseMonster::Killed(entvars_t *pevAttacker, int iGib) { // { // unsigned int cCount; // 600 // BOOL fDone; // 601 // class CBaseEntity *pOwner; // 619 // HasMemory(CBaseMonster *const this, // int iMemory); // 603 // ShouldGibMonster(CBaseMonster *const this, // int iGib); // 605 // Remember(CBaseMonster *const this, // int iMemory); // 610 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 613 // SetConditions(CBaseMonster *const this, // int iConditions); // 616 // Instance(edict_t *pent); // 619 // ShouldGibMonster(CBaseMonster *const this, // int iGib); // 625 // } } /* <5f8f8> ../cstrike/dlls/combat.cpp:551 */ void CBaseMonster::CallGibMonster(void) { // { // BOOL fade; // 553 // } } /* <5f8cc> ../cstrike/dlls/combat.cpp:542 */ void CBaseMonster::ShouldGibMonster(int iGib) { } /* <5f8a6> ../cstrike/dlls/combat.cpp:525 */ void CBaseMonster::BecomeDead(void) { } /* <5f848> ../cstrike/dlls/combat.cpp:476 */ void CBaseMonster::GetSmallFlinchActivity(void) { // { // Activity flinchActivity; // 478 // BOOL fTriedDirection; // 479 // float flDot; // 480 // } } /* <5f65e> ../cstrike/dlls/combat.cpp:355 */ void CBaseMonster::GetDeathActivity(void) { // { // Activity deathActivity; // 357 // BOOL fTriedDirection; // 358 // float flDot; // 359 // TraceResult tr; // 360 // Vector vecSrc; // 361 // operator*(const Vector *const this, // float fl); // 375 // DotProduct(Vector &a, // const Vector &b); // 375 // edict(CBaseEntity *const this); // 461 // operator*(const Vector *const this, // float fl); // 461 // operator-(const Vector *const this, // const Vector &v); // 461 // edict(CBaseEntity *const this); // 450 // operator*(const Vector *const this, // float fl); // 450 // operator+(const Vector *const this, // const Vector &v); // 450 // } } /* <5f60a> ../cstrike/dlls/combat.cpp:295 */ void CBaseMonster::FadeMonster(void) { // StopAnimation(CBaseMonster *const this); // 297 // SUB_StartFadeOut(CBaseEntity *const this); // 303 } /* <5f5ca> ../cstrike/dlls/combat.cpp:278 */ void CBaseMonster::HasAlienGibs(void) { // { // int myClass; // 280 // } } /* <5f58a> ../cstrike/dlls/combat.cpp:263 */ void CBaseMonster::HasHumanGibs(void) { // { // int myClass; // 265 // } } /* <5f4cb> ../cstrike/dlls/combat.cpp:52 */ void CGib::LimitVelocity(void) { // { // float length; // 54 // Length(const Vector *const this); // 54 // } // LimitVelocity(CGib *const this); // 52 } /* <5f2d3> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <5f152> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <5f042> ../cstrike/dlls/combat.cpp:1185 */ void GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity) { // { // float retval; // 1187 // TraceResult tr; // 1189 // float const topOfHead; // 1204 // Vector spot; // 1216 // class Vector2D dir; // 1232 // float const standFeet; // 1205 // float const crouchFeet; // 1206 // class Vector2D perp; // 1234 // float const edgeOffset; // 1235 // Vector(Vector *const this, // float X, // float Y, // float Z); // 1216 // NormalizeInPlace(Vector2D *const this); // 1233 // } } /* <5eee0> ../cstrike/dlls/combat.cpp:718 */ void CGib::BounceGibTouch(CBaseEntity *pOther) { // { // Vector vecSpot; // 720 // TraceResult tr; // 721 // operator*(const Vector *const this, // float fl); // 728 // } // BounceGibTouch(CGib *const this, // class CBaseEntity *pOther); // 718 } /* <5ed6d> ../cstrike/dlls/combat.cpp:761 */ void CGib::StickyGibTouch(CBaseEntity *pOther) { // { // Vector vecSpot; // 763 // TraceResult tr; // 764 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 769 // } // StickyGibTouch(CGib *const this, // class CBaseEntity *pOther); // 761 } /* <5ecb4> ../cstrike/dlls/combat.cpp:1543 */ void CBaseEntity::FVisible(CBaseEntity *pEntity) { // { // TraceResult tr; // 1545 // Vector vecLookerOrigin; // 1546 // Vector vecTargetOrigin; // 1547 // } // FVisible(CBaseEntity *const this, // class CBaseEntity *pEntity); // 1543 } /* <5eb17> ../cstrike/dlls/combat.cpp:2075 */ void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // { // TraceResult Bloodtr; // 2087 // Vector vecTraceDir; // 2088 // float flNoise; // 2089 // int cCount; // 2090 // int i; // 2091 // } // TraceBleed(CBaseEntity *const this, // float flDamage, // Vector vecDir, // TraceResult *ptr, // int bitsDamageType); // 2075 } /* <5eab1> ../cstrike/dlls/combat.cpp:688 */ void CGib::WaitTillLand(void) { // operator==(const Vector ::WaitTillLand(// const Vector &v); // 696 // WaitTillLand(CGib *const this); // 688 } /* <5ea72> ../cstrike/dlls/combat.cpp:667 */ void CBaseEntity::SUB_FadeOut(void) { // SUB_FadeOut(CBaseEntity *const this); // 667 } /* <5ea1f> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <5e9bb> ../cstrike/dlls/combat.cpp:1576 */ void CBaseEntity::FVisible(Vector &vecOrigin) { // { // TraceResult tr; // 1578 // Vector vecLookerOrigin; // 1579 // } } /* <5e872> ../cstrike/dlls/combat.cpp:1600 */ void CBaseEntity::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // { // Vector vecOrigin; // 1602 // operator*(const Vector *const this, // float fl); // 1602 // { // int blood; // 1608 // Vector(Vector *const this, // const Vector &v); // 1612 // Vector(Vector *const this, // const Vector &v); // 1613 // } // operator-(const Vector *const this, // const Vector &v); // 1602 // } } /* <5e84e> ../cstrike/dlls/combat.cpp:652 */ void CBaseEntity::SUB_StartFadeOut(void) { } /* <5e80f> ../cstrike/dlls/monsters.h:70 */ void CGib::ObjectCaps(void) { } /* <5e7e9> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <5e7ac> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <5e5b7> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <5e591> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <5e56b> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <5e535> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <5e4d5> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <5e49f> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <5e479> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <5e453> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <5e42d> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <5e407> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <5e3df> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <5e3b9> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <5e393> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <5e36d> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <5e338> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <5e312> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <5e2ec> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <5e2b8> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <5e292> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <5e1f8> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <5e1a8> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <5e174> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <5e140> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <5e0df> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <5e09d> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <5e077> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <5e051> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <5e01f> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <5dfeb> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <5dfc5> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <5df91> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <5df6b> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <5df45> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <5df11> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <5deeb> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <5dec5> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <5de9f> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <5de08> ../cstrike/dlls/combat.cpp:1185 */ float GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity) { // { // float retval; // 1187 // TraceResult tr; // 1189 // float const topOfHead; // 1204 // float const standFeet; // 1205 // float const crouchFeet; // 1206 // Vector spot; // 1216 // class Vector2D dir; // 1232 // class Vector2D perp; // 1234 // float const edgeOffset; // 1235 // } } /* <5ddd6> ../cstrike/dlls/cbase.h:800 */ CGib *GetClassPtr(CGib *a) { // { // entvars_t *pev; // 802 // } } /* <5dda5> ../cstrike/dlls/vector.h:35 */ inline void Normalize(const class Vector2D *const this) { // { // class Vector2D vec2; // 37 // float flLen; // 39 // } } /* <5dcf9> ../cstrike/dlls/combat.cpp:1349 */ void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) { // { // class CBaseEntity *pEntity; // 1351 // TraceResult tr; // 1352 // float flAdjustedDamage; // 1353 // float falloff; // 1353 // Vector vecSpot; // 1354 // int bInWater; // 1362 // } } /* <5dc27> ../cstrike/dlls/combat.cpp:1262 */ void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) { // { // class CBaseEntity *pEntity; // 1264 // TraceResult tr; // 1265 // float flAdjustedDamage; // 1266 // float falloff; // 1266 // Vector vecSpot; // 1267 // int bInWater; // 1275 // { // bool useLOS; // 1300 // float damageRatio; // 1305 // float length; // 1308 // } // } } /* <5dbdb> ../cstrike/dlls/combat.cpp:190 */ void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human) { // { // int cSplat; // 192 // { // class CGib *pGib; // 196 // } // } } /* <5dbc0> ../cstrike/dlls/monsters.h:61 */ inline void CGib::CGib(void) { } /* <5db84> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <5daf8> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <5da83> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <5da42> ../cstrike/dlls/util.h:67 */ inline void MAKE_STRING_CLASS(const char *str, entvars_t *pev) { } /* <5d9d2> ../cstrike/dlls/combat.cpp:542 */ void CBaseMonster::ShouldGibMonster(int iGib) { } /* <5d9a4> ../cstrike/dlls/vector.h:185 */ inline float DotProduct(Vector &a, Vector &b) { } /* <5d97e> ../cstrike/dlls/combat.cpp:52 */ void CGib::LimitVelocity(void) { // { // float length; // 54 // } } /* <5d960> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <5d92f> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <5d916> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <5d8fd> ../cstrike/dlls/basemonster.h:78 */ inline void CBaseMonster::StopAnimation(void) { } /* <5d8d9> ../cstrike/dlls/basemonster.h:74 */ inline void CBaseMonster::HasMemory( int iMemory) { } /* <5d8b5> ../cstrike/dlls/basemonster.h:72 */ inline void CBaseMonster::Remember( int iMemory) { } /* <5d891> ../cstrike/dlls/basemonster.h:69 */ inline void CBaseMonster::HasConditions( int iConditions) { } /* <5d868> ../cstrike/dlls/basemonster.h:67 */ inline void CBaseMonster::SetConditions( int iConditions) { } /* <5d3b0> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <5d305> ../cstrike/dlls/combat.cpp:718 */ void CGib::BounceGibTouch(CBaseEntity *pOther) { // { // Vector vecSpot; // 720 // TraceResult tr; // 721 // { // float volume; // 748 // float zvel; // 749 // } // } } /* <5d2cd> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <5d2a8> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <5d255> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <5d217> ../cstrike/dlls/combat.cpp:761 */ void CGib::StickyGibTouch(CBaseEntity *pOther) { // { // Vector vecSpot; // 763 // TraceResult tr; // 764 // } } /* <5d0a1> ../cstrike/dlls/combat.cpp:2075 */ void CBaseEntity::TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { // { // TraceResult Bloodtr; // 2087 // Vector vecTraceDir; // 2088 // float flNoise; // 2089 // int cCount; // 2090 // int i; // 2091 // } } /* <5d053> ../cstrike/dlls/vector.h:131 */ inline void Vector::Make2D(void) { // { // class Vector2D Vec2; // 133 // } } /* <5d02c> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <5d005> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <5cfbb> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <5cf94> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <5cf4a> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <5cf24> ../cstrike/dlls/vector.h:64 */ inline void Vector2D::NormalizeInPlace(void) { // { // float flLen; // 66 // } } /* <5cef0> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <5ced0> ../engine/eiface.h:87 */ inline void TraceResult::TraceResult(void) { } /* <5ceb2> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <5ce87> ../cstrike/dlls/vector.h:26 */ inline void Vector2D::Vector2D(float X, float Y) { } /* <5ce69> ../cstrike/dlls/vector.h:32 */ inline void Vector2D::Length(void) { } /* <5ce4b> ../cstrike/dlls/vector.h:25 */ inline void Vector2D::Vector2D(void) { } /* <5ce2d> ../cstrike/dlls/combat.cpp:667 */ void CBaseEntity::SUB_FadeOut(void) { } /* <4c6c1> ../cstrike/dlls/client.cpp:3234 */ /* linkage=_Z13ClientCommandP7edict_s */ void ClientCommand(edict_t *pEntity) { // { // const char *pcmd; // 3236 // const char *pstr; // 3237 // class CHalfLifeMultiplay *mp; // 3239 // entvars_t *pev; // 3245 // class CBasePlayer *player; // 3246 // CMD_ARGV(int i); // 3236 // FStrEq(const char *sz1, // const char *sz2); // 3248 // FStrEq(const char *sz1, // const char *sz2); // 3256 // FStrEq(const char *sz1, // const char *sz2); // 3264 // FStrEq(const char *sz1, // const char *sz2); // 3273 // { // int iVoteID; // 3294 // int iVoteFail; // 3295 // int iNumArgs; // 3296 // const char *pszArg1; // 3297 // int iVoteLength; // 3298 // class CBaseEntity *pKickEntity; // 3332 // class CBasePlayer *pKickPlayer; // 3342 // CMD_ARGC(void); // 3296 // CMD_ARGV(int i); // 3297 // atoi(const char *__nptr); // 3309 // CountTeamPlayers(int iTeam); // 3326 // } // FStrEq(const char *sz1, // const char *sz2); // 3363 // FStrEq(const char *sz1, // const char *sz2); // 3371 // { // int iFailed; // 3377 // int iVote; // 3406 // CMD_ARGC(void); // 3400 // CMD_ARGV(int i); // 3406 // atoi(const char *__nptr); // 3406 // } // FStrEq(const char *sz1, // const char *sz2); // 3448 // { // int iTimeRemaining; // 3454 // int iMinutes; // 3458 // int iSeconds; // 3458 // char secs; // 3462 // char *temp; // 3463 // } // FStrEq(const char *sz1, // const char *sz2); // 3488 // FStrEq(const char *sz1, // const char *sz2); // 3496 // IsObserver(CBasePlayer *const this); // 3930 // atoi(const char *__nptr); // 3932 // IsObserver(CBasePlayer *const this); // 3937 // { // int slot; // 3966 // atoi(const char *__nptr); // 3966 // } // { // int i; // 4037 // { // class CBasePlayer *pObserver; // 4039 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4042 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4043 // } // } // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4030 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4031 // { // int i; // 4059 // { // class CBasePlayer *pObserver; // 4061 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4064 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4065 // } // } // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 4052 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 4053 // strstr(const char *__haystack, // const char *__needle); // 4114 // { // bool oldval; // 4234 // } // { // bool oldval; // 4246 // } // { // char command; // 4270 // } // { // bool oldval; // 4221 // } // { // bool oldval; // 4210 // { // int arg; // 4205 // } // } // { // int slot; // 3996 // atoi(const char *__nptr); // 3996 // } // { // float val; // 3925 // atof(const char *__nptr); // 3925 // SetObserverAutoDirector(CBasePlayer *const this, // bool val); // 3926 // } // { // int mode; // 3901 // atoi(const char *__nptr); // 3901 // IsObserver(CBasePlayer *const this); // 3903 // { // int gmsgADStop; // 3918 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3919 // } // } // { // int slot; // 3523 // atoi(const char *__nptr); // 3523 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 3504 // } } /* <4c4ef> ../cstrike/dlls/client.cpp:494 */ /* linkage=_Z15ProcessKickVoteP11CBasePlayerS0_ */ void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer) { // { // class CBaseEntity *pTempEntity; // 500 // class CBasePlayer *pTempPlayer; // 501 // int iValidVotes; // 502 // int iVoteID; // 503 // int iVotesNeeded; // 504 // float fKickPercent; // 505 // int iTeamCount; // 507 // CountTeamPlayers(int iTeam); // 507 // edict(CBaseEntity *const this); // 560 // FNullEnt(const edict_t *pent); // 560 // edict(CBaseEntity *const this); // 517 // FNullEnt(const edict_t *pent); // 517 // } } /* <4c477> ../cstrike/dlls/client.cpp:306 */ /* linkage=_Z7respawnP9entvars_si */ void respawn(entvars_t *pev, BOOL fCopyCorpse) { // { // class CHalfLifeMultiplay *mp; // 319 // class CBasePlayer *pPlayer; // 322 // MarkSpawnSkipped(CHalfLifeMultiplay *const this); // 321 // } } /* <4c3c5> ../cstrike/dlls/client.cpp:414 */ int CountTeams(void) { // { // int iNumCT; // 416 // int iNumTerrorist; // 416 // class CBaseEntity *pPlayer; // 421 // class CBasePlayer *player; // 422 // edict(CBaseEntity *const this); // 425 // FNullEnt(const edict_t *pent); // 425 // } } /* <4c2be> ../cstrike/dlls/client.cpp:443 */ /* linkage=_Z11ListPlayersP11CBasePlayer */ void ListPlayers(CBasePlayer *current) { // { // class CBaseEntity *pPlayer; // 445 // class CBasePlayer *player; // 446 // char message; // 447 // char cNumber; // 448 // int iUserID; // 449 // edict(CBaseEntity *const this); // 454 // FNullEnt(const edict_t *pent); // 454 // edict(CBaseEntity *const this); // 460 // } } /* <4c200> ../cstrike/dlls/client.cpp:475 */ int CountTeamPlayers(int iTeam) { // { // class CBaseEntity *pPlayer; // 477 // int i; // 478 // } } /* <4c084> ../cstrike/dlls/client.cpp:661 */ /* linkage=_Z17ClientPutInServerP7edict_s */ void ClientPutInServer(edict_t *pEntity) { // { // class CBasePlayer *pPlayer; // 663 // class CBaseEntity *Target; // 664 // Vector CamAngles; // 665 // class CHalfLifeMultiplay *mp; // 666 // entvars_t *pev; // 668 // char sName; // 777 // CheckStartMoney(void); // 696 // { // char *pApersand; // 781 // } // operator-(const Vector *const this, // const Vector &v); // 761 // Normalize(const Vector *const this); // 762 // } } /* <4bbff> ../cstrike/dlls/client.cpp:814 */ /* linkage=_Z8Host_SayP7edict_si */ void Host_Say(edict_t *pEntity, int teamonly) { // { // class CBasePlayer *client; // 816 // int j; // 817 // char *p; // 818 // char text; // 819 // char szTemp; // 820 // const char *cpSay; // 821 // const char *cpSayTeam; // 822 // const char *pcmd; // 823 // bool bSenderDead; // 824 // entvars_t *pev; // 827 // class CBasePlayer *player; // 828 // const char *placeName; // 913 // char *pszFormat; // 933 // char *pszConsoleFormat; // 934 // bool consoleUsesPlaceName; // 935 // CMD_ARGV(int i); // 823 // CMD_ARGC(void); // 846 // CMD_ARGC(void); // 853 // Q_strlen(const char *str); // 910 // { // Place playerPlace; // 916 // const BotPhraseList *placeList; // 917 // int i; // 918 // { // const_iterator iter; // 921 // operator++(_List_const_iterator *const this); // 921 // } // } // { // char *pAmpersand; // 1026 // } // edict(CBaseEntity *const this); // 1044 // FNullEnt(const edict_t *pent); // 1044 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1085 // ENTINDEX(edict_t *pEdict); // 1086 // CMD_ARGC(void); // 865 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 1101 // ENTINDEX(edict_t *pEdict); // 1102 // { // char *fullText; // 1115 // } // { // char *temp; // 1129 // char *szTeam; // 1130 // char *deadText; // 1131 // edict(CBaseEntity *const this); // 1156 // edict(CBaseEntity *const this); // 1156 // } // } } /* <4bb4a> ../cstrike/dlls/client.cpp:2933 */ /* linkage=_Z16EntityFromUserIDi */ CBaseEntity *EntityFromUserID(int userID) { // { // class CBaseEntity *pTempEntity; // 2935 // class CBasePlayer *pTempPlayer; // 2936 // edict(CBaseEntity *const this); // 2945 // edict(CBaseEntity *const this); // 2939 // FNullEnt(const edict_t *pent); // 2939 // } } /* <4baa5> ../cstrike/dlls/client.cpp:2958 */ /* linkage=_Z20CountPlayersInServerv */ int CountPlayersInServer(void) { // { // int count; // 2960 // class CBaseEntity *pTempEntity; // 2961 // class CBasePlayer *pTempPlayer; // 2962 // edict(CBaseEntity *const this); // 2965 // FNullEnt(const edict_t *pent); // 2965 // } } /* <4b959> ../cstrike/dlls/client.cpp:4282 */ /* linkage=_Z21ClientUserInfoChangedP7edict_sPc */ void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) { // { // class CBasePlayer *pPlayer; // 4288 // const char *szBufferName; // 4289 // int iClientIndex; // 4290 // entindex(CBaseEntity *const this); // 4290 // FStrEq(const char *sz1, // const char *sz2); // 4293 // { // char szName; // 4295 // { // char *pPct; // 4300 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 4331 // } // } } /* <4b7ec> ../cstrike/dlls/cbase.h:800 */ /* linkage=_Z11GetClassPtrI11CBasePlayerEPT_S2_ */ CBasePlayer *GetClassPtr(CBasePlayer *a) { // { // entvars_t *pev; // 802 // VARS(edict_t *pent); // 806 // GET_PRIVATE(edict_t *pent); // 809 // operator new(size_t stAllocateBlock, // entvars_t *pev); // 814 // CBasePlayer(CBasePlayer *const this); // 814 // } } /* <4b7cf> ../cstrike/dlls/client.cpp:6204 */ /* linkage=_Z20AllowLagCompensationv */ int AllowLagCompensation(void) { } /* <4b77c> ../cstrike/dlls/client.cpp:6179 */ /* linkage=_Z16InconsistentFilePK7edict_sPKcPc */ int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) { } /* <4b733> ../cstrike/dlls/client.cpp:6156 */ /* linkage=_Z24CreateInstancedBaselinesv */ void CreateInstancedBaselines(void) { // { // int iret; // 6158 // entity_state_t state; // 6159 // } } /* <4b6c2> ../cstrike/dlls/client.cpp:6122 */ /* linkage=_Z13GetHullBoundsiPfS_ */ int GetHullBounds(int hullnumber, float *mins, float *maxs) { // { // int iret; // 6124 // } } /* <4b644> ../cstrike/dlls/client.cpp:6101 */ /* linkage=_Z20ConnectionlessPacketPK8netadr_sPKcPcPi */ int ConnectionlessPacket(const class netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) { // { // int max_buffer_size; // 6104 // } } /* <4b4eb> ../cstrike/dlls/client.cpp:6074 */ /* linkage=_Z6CmdEndPK7edict_s */ void CmdEnd(const edict_t *player) { // { // entvars_t *pev; // 6076 // class CBasePlayer *pl; // 6077 // Instance(entvars_t *pev); // 6077 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6089 // Vector(Vector *const this, // float X, // float Y, // float Z); // 6089 // } } /* <4b3ee> ../cstrike/dlls/client.cpp:6050 */ /* linkage=_Z8CmdStartPK7edict_sPK9usercmd_sj */ void CmdStart(const edict_t *player, const usercmd_s *cmd, unsigned int random_seed) { // { // entvars_t *pev; // 6052 // class CBasePlayer *pl; // 6053 // Instance(entvars_t *pev); // 6053 // } } /* <4b1fd> ../cstrike/dlls/client.cpp:5889 */ /* linkage=_Z16UpdateClientDataPK7edict_siP12clientdata_s */ void UpdateClientData(const class edict_s *ent, int sendweapons, class clientdata_s *cd) { // { // entvars_t *pev; // 5894 // class CBasePlayer *pl; // 5895 // entvars_t *pevOrg; // 5896 // Instance(entvars_t *pev); // 5895 // { // int iUser3; // 5976 // IsObserver(CBasePlayer *const this); // 5998 // { // class CBasePlayerWeapon *gun; // 6003 // { // ItemInfo II; // 6007 // } // } // } // Instance(entvars_t *pev); // 5905 // } } /* <4b0a4> ../cstrike/dlls/client.cpp:5818 */ /* linkage=_Z13GetWeaponDataP7edict_sP13weapon_data_s */ int GetWeaponData(edict_s *player, class weapon_data_s *info) { // { // int i; // 5820 // weapon_data_t *item; // 5821 // entvars_t *pev; // 5822 // class CBasePlayer *pl; // 5823 // class CBasePlayerWeapon *gun; // 5824 // ItemInfo II; // 5826 // Instance(entvars_t *pev); // 5823 // { // class CBasePlayerItem *pPlayerItem; // 5839 // } // } } /* <4b08a> ../cstrike/dlls/client.cpp:5811 */ /* linkage=_Z16RegisterEncodersv */ void RegisterEncoders(void) { } /* <4aff3> ../cstrike/dlls/client.cpp:5759 */ /* linkage=_Z13Custom_EncodeP7delta_sPKhS2_ */ void Custom_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) { // { // entity_state_t *f; // 5761 // entity_state_t *t; // 5761 // int beamType; // 5762 // int initialized; // 5763 // } } /* <4afc4> ../cstrike/dlls/client.cpp:5738 */ /* linkage=_Z23Custom_Entity_FieldInitP7delta_s */ void Custom_Entity_FieldInit(delta_s *pFields) { } /* <4aef3> ../cstrike/dlls/client.cpp:5516 */ /* linkage=_Z14CreateBaselineiiP14entity_state_sP7edict_si6VectorS3_ */ void CreateBaseline(int player, int eindex, class entity_state_s *baseline, class edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs) { } /* <4ac57> ../cstrike/dlls/client.cpp:5312 */ /* linkage=_Z13AddToFullPackP14entity_state_siP7edict_sS2_iiPh */ int AddToFullPack(entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) { // { // int i; // 5314 // int hostnum; // 5331 // ENTINDEX(edict_t *pEdict); // 5331 // CheckPlayerPVSLeafChanged(edict_t *client, // int clientnum); // 5332 // ResetPlayerPVS(edict_t *client, // int clientnum); // 5334 // CheckEntityRecentlyInPVS(int clientnum, // int entitynum, // float currenttime); // 5342 // MarkEntityInPVS(int clientnum, // int entitynum, // float time, // bool inpvs); // 5351 // ENTINDEX(edict_t *pEdict); // 5462 // { // int owner; // 5468 // ENTINDEX(edict_t *pEdict); // 5468 // } // MarkEntityInPVS(int clientnum, // int entitynum, // float time, // bool inpvs); // 5347 // } } /* <4aae8> ../cstrike/dlls/client.cpp:5240 */ bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum) { // { // PLAYERPVSSTATUS *pvs; // 5244 // { // int i; // 5252 // } // } } /* <4aa75> ../cstrike/dlls/client.cpp:5226 */ void ResetPlayerPVS(edict_t *client, int clientnum) { // { // PLAYERPVSSTATUS *pvs; // 5230 // } } /* <4a92d> ../cstrike/dlls/client.cpp:5160 */ /* linkage=_Z15SetupVisibilityP7edict_sS0_PPhS2_ */ void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char ** pvs, unsigned char ** pas) { // { // Vector org; // 5162 // edict_t *pView; // 5163 // class CBasePlayer *pPlayer; // 5179 // Instance(edict_t *pent); // 5179 // operator+(const Vector *const this, // const Vector &v); // 5187 // operator+(const Vector *const this, // const Vector &v); // 5190 // edict(CBaseEntity *const this); // 5183 // } } /* <4a8b5> ../cstrike/dlls/client.cpp:5111 */ /* linkage=_Z14SpectatorThinkP7edict_s */ void SpectatorThink(edict_t *pEntity) { // { // entvars_t *pev; // 5113 // class CBaseSpectator *pPlayer; // 5114 // GET_PRIVATE(edict_t *pent); // 5114 // } } /* <4a83d> ../cstrike/dlls/client.cpp:5095 */ /* linkage=_Z19SpectatorDisconnectP7edict_s */ void SpectatorDisconnect(edict_t *pEntity) { // { // entvars_t *pev; // 5097 // class CBaseSpectator *pPlayer; // 5098 // GET_PRIVATE(edict_t *pent); // 5098 // } } /* <4a7b9> ../cstrike/dlls/client.cpp:5079 */ /* linkage=_Z16SpectatorConnectP7edict_s */ void SpectatorConnect(edict_t *pEntity) { // { // entvars_t *pev; // 5081 // class CBaseSpectator *pPlayer; // 5082 // GET_PRIVATE(edict_t *pent); // 5082 // } } /* <4a731> ../cstrike/dlls/client.cpp:5039 */ /* linkage=_Z19PlayerCustomizationP7edict_sP15customization_s */ void PlayerCustomization(edict_t *pEntity, customization_t *pCust) { // { // entvars_t *pev; // 5041 // class CBasePlayer *pPlayer; // 5042 // GET_PRIVATE(edict_t *pent); // 5042 // } } /* <4a703> ../cstrike/dlls/client.cpp:5022 */ /* linkage=_Z9Sys_ErrorPKc */ void Sys_Error(const char *error_string) { } /* <4a6e5> ../cstrike/dlls/client.cpp:4996 */ /* linkage=_Z18GetGameDescriptionv */ const char *GetGameDescription(void) { } /* <4a581> ../cstrike/dlls/client.cpp:4534 */ /* linkage=_Z14ClientPrecachev */ void ClientPrecache(void) { // { // int i; // 4536 // int numPlayerModels; // 4678 // Vector temp; // 4760 // Vector vMin; // 4766 // Vector vMax; // 4767 // bool isCZero; // 4813 // { // const char *fname; // 4690 // } // Vector(Vector *const this, // float X, // float Y, // float Z); // 4767 // Vector(Vector *const this, // const Vector &v); // 4760 // Vector(Vector *const this, // float X, // float Y, // float Z); // 4766 // { // const char *fname; // 4785 // } // } } /* <4a548> ../cstrike/dlls/client.cpp:4504 */ /* linkage=_Z10StartFramev */ void StartFrame(void) { // { // cvar_t *skill; // 4515 // } } /* <4a50d> ../cstrike/dlls/client.cpp:4491 */ /* linkage=_Z16ParmsChangeLevelv */ void ParmsChangeLevel(void) { // { // SAVERESTOREDATA *pSaveData; // 4494 // } } /* <4a4f4> ../cstrike/dlls/client.cpp:4486 */ /* linkage=_Z13ParmsNewLevelv */ void ParmsNewLevel(void) { } /* <4a47c> ../cstrike/dlls/client.cpp:4475 */ /* linkage=_Z15PlayerPostThinkP7edict_s */ void PlayerPostThink(edict_t *pEntity) { // { // entvars_t *pev; // 4477 // class CBasePlayer *pPlayer; // 4478 // GET_PRIVATE(edict_t *pent); // 4478 // } } /* <4a404> ../cstrike/dlls/client.cpp:4459 */ /* linkage=_Z14PlayerPreThinkP7edict_s */ void PlayerPreThink(edict_t *pEntity) { // { // entvars_t *pev; // 4461 // class CBasePlayer *pPlayer; // 4462 // GET_PRIVATE(edict_t *pent); // 4462 // } } /* <4a392> ../cstrike/dlls/client.cpp:4400 */ /* linkage=_Z14ServerActivateP7edict_sii */ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) { // { // int i; // 4402 // class CBaseEntity *pClass; // 4403 // } } /* <4a378> ../cstrike/dlls/client.cpp:4362 */ /* linkage=_Z16ServerDeactivatev */ void ServerDeactivate(void) { } /* <49c3e> ../cstrike/dlls/client.cpp:3113 */ /* linkage=_Z24HandleRadioAliasCommandsP11CBasePlayerPKc */ BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand) { // { // BOOL bRetVal; // 3115 // FStrEq(const char *sz1, // const char *sz2); // 3118 // FStrEq(const char *sz1, // const char *sz2); // 3123 // FStrEq(const char *sz1, // const char *sz2); // 3128 // FStrEq(const char *sz1, // const char *sz2); // 3133 // FStrEq(const char *sz1, // const char *sz2); // 3138 // FStrEq(const char *sz1, // const char *sz2); // 3143 // FStrEq(const char *sz1, // const char *sz2); // 3149 // FStrEq(const char *sz1, // const char *sz2); // 3154 // FStrEq(const char *sz1, // const char *sz2); // 3159 // FStrEq(const char *sz1, // const char *sz2); // 3164 // FStrEq(const char *sz1, // const char *sz2); // 3169 // FStrEq(const char *sz1, // const char *sz2); // 3174 // FStrEq(const char *sz1, // const char *sz2); // 3180 // FStrEq(const char *sz1, // const char *sz2); // 3185 // FStrEq(const char *sz1, // const char *sz2); // 3190 // FStrEq(const char *sz1, // const char *sz2); // 3195 // FStrEq(const char *sz1, // const char *sz2); // 3200 // FStrEq(const char *sz1, // const char *sz2); // 3205 // FStrEq(const char *sz1, // const char *sz2); // 3210 // FStrEq(const char *sz1, // const char *sz2); // 3215 // FStrEq(const char *sz1, // const char *sz2); // 3220 // Radio3(CBasePlayer *player, // int slot); // 3223 // Radio1(CBasePlayer *player, // int slot); // 3121 // Radio1(CBasePlayer *player, // int slot); // 3131 // Radio2(CBasePlayer *player, // int slot); // 3152 // Radio1(CBasePlayer *player, // int slot); // 3126 // Radio1(CBasePlayer *player, // int slot); // 3136 // Radio1(CBasePlayer *player, // int slot); // 3141 // Radio1(CBasePlayer *player, // int slot); // 3146 // Radio3(CBasePlayer *player, // int slot); // 3183 // Radio2(CBasePlayer *player, // int slot); // 3157 // Radio2(CBasePlayer *player, // int slot); // 3162 // Radio2(CBasePlayer *player, // int slot); // 3167 // Radio2(CBasePlayer *player, // int slot); // 3172 // Radio2(CBasePlayer *player, // int slot); // 3177 // Radio3(CBasePlayer *player, // int slot); // 3188 // Radio3(CBasePlayer *player, // int slot); // 3193 // Radio3(CBasePlayer *player, // int slot); // 3198 // Radio3(CBasePlayer *player, // int slot); // 3203 // Radio3(CBasePlayer *player, // int slot); // 3208 // Radio3(CBasePlayer *player, // int slot); // 3213 // Radio3(CBasePlayer *player, // int slot); // 3218 // } } /* <4958c> ../cstrike/dlls/client.cpp:2983 */ /* linkage=_Z22HandleBuyAliasCommandsP11CBasePlayerPKc */ BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand) { // { // BOOL bRetVal; // 2985 // char *pszFailItem; // 2986 // enum WeaponIdType weaponID; // 2988 // const char *weaponFailName; // 2989 // FStrEq(const char *sz1, // const char *sz2); // 3014 // FStrEq(const char *sz1, // const char *sz2); // 3030 // FStrEq(const char *sz1, // const char *sz2); // 3046 // FStrEq(const char *sz1, // const char *sz2); // 3051 // FStrEq(const char *sz1, // const char *sz2); // 3056 // FStrEq(const char *sz1, // const char *sz2); // 3061 // FStrEq(const char *sz1, // const char *sz2); // 3066 // FStrEq(const char *sz1, // const char *sz2); // 3071 // FStrEq(const char *sz1, // const char *sz2); // 3076 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3081 // { // class CHalfLifeMultiplay *mp; // 2993 // } // BuyAmmo(CBasePlayer *player, // int nSlot, // bool bBlinkMoney); // 3020 // BuyAmmo(CBasePlayer *player, // int nSlot, // bool bBlinkMoney); // 3036 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3054 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3049 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3059 // BuyAmmo(CBasePlayer *player, // int nSlot, // bool bBlinkMoney); // 3022 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3074 // BuyAmmo(CBasePlayer *player, // int nSlot, // bool bBlinkMoney); // 3038 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3064 // BuyItem(CBasePlayer *pPlayer, // int iSlot); // 3069 // FStrEq(const char *sz1, // const char *sz2); // 3088 // } } /* <49402> ../cstrike/dlls/client.cpp:2698 */ /* linkage=_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb */ bool BuyGunAmmo(CBasePlayer &player, class CBasePlayerItem &weapon, bool bBlinkMoney) { // { // int nAmmo; // 2706 // int cost; // 2719 // const char *classname; // 2720 // iMaxAmmo1(CBasePlayerItem *const this); // 2713 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 2873 // } } /* <48e4b> ../cstrike/dlls/client.cpp:2214 */ /* linkage=_Z21HandleMenu_ChooseTeamP11CBasePlayeri */ BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot) { // { // class CHalfLifeMultiplay *mp; // 2216 // enum TeamName team; // 2217 // edict_t *pentSpawnSpot; // 2218 // int oldTeam; // 2525 // char *szOldTeam; // 2540 // char *szNewTeam; // 2541 // edict(CBaseEntity *const this); // 2235 // edict(CBaseEntity *const this); // 2323 // edict(CBaseEntity *const this); // 2323 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // entvars_t *ent); // 2331 // TeamChangeUpdate(CBasePlayer *player, // int team_id); // 2349 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2336 // edict(CBaseEntity *const this); // 2337 // ENTINDEX(edict_t *pEdict); // 2337 // VARS(edict_t *pent); // 2352 // Vector(Vector *const this, // const Vector &v); // 2352 // VARS(edict_t *pent); // 2352 // Vector(Vector *const this, // const Vector &v); // 2352 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 2355 // edict(CBaseEntity *const this); // 2356 // ENTINDEX(edict_t *pEdict); // 2356 // { // bool madeRoom; // 2402 // } // edict(CBaseEntity *const this); // 2378 // { // cvar_t humans_join_team; // 2435 // int humanTeam; // 2436 // } // { // bool isCZero; // 2494 // } // TeamChangeUpdate(CBasePlayer *player, // int team_id); // 2531 // edict(CBaseEntity *const this); // 2548 // edict(CBaseEntity *const this); // 2548 // edict(CBaseEntity *const this); // 2371 // Vector(Vector *const this, // float X, // float Y, // float Z); // 2363 // CheckStartMoney(void); // 2466 // } } /* <48d40> ../cstrike/dlls/client.cpp:1998 */ /* linkage=_Z27HandleMenu_ChooseAppearanceP11CBasePlayeri */ void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot) { // { // class CHalfLifeMultiplay *mp; // 2000 // class appearance; // 2007 // int numSkins; // 2009 // edict(CBaseEntity *const this); // 2183 // entindex(CBaseEntity *const this); // 2183 // } } /* <48bf5> ../cstrike/dlls/client.cpp:1629 */ /* linkage=_Z13BuyMachineGunP11CBasePlayeri */ void BuyMachineGun(CBasePlayer *pPlayer, int iSlot) { // { // int iWeapon; // 1631 // int iWeaponPrice; // 1632 // const char *pszWeapon; // 1633 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 1672 // DropPrimary(CBasePlayer *pPlayer); // 1658 // } } /* <48adf> ../cstrike/dlls/client.cpp:1498 */ /* linkage=_Z8BuyRifleP11CBasePlayeri */ void BuyRifle(CBasePlayer *pPlayer, int iSlot) { // { // int iWeapon; // 1500 // int iWeaponPrice; // 1501 // bool bIsCT; // 1502 // const char *pszWeapon; // 1503 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 1624 // DropPrimary(CBasePlayer *pPlayer); // 1610 // } } /* <489bb> ../cstrike/dlls/client.cpp:1450 */ /* linkage=_Z19BuyWeaponByWeaponIDP11CBasePlayer12WeaponIdType */ void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID) { // { // const class WeaponInfoStruct *info; // 1463 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 1493 // DropPrimary(CBasePlayer *pPlayer); // 1474 // DropSecondary(CBasePlayer *pPlayer); // 1478 // } } /* <488b5> ../cstrike/dlls/client.cpp:1378 */ /* linkage=_Z16BuySubMachineGunP11CBasePlayeri */ void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot) { // { // int iWeapon; // 1380 // int iWeaponPrice; // 1381 // const char *pszWeapon; // 1382 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 1445 // DropPrimary(CBasePlayer *pPlayer); // 1431 // } } /* <487b0> ../cstrike/dlls/client.cpp:1325 */ /* linkage=_Z10BuyShotgunP11CBasePlayeri */ void BuyShotgun(CBasePlayer *pPlayer, int iSlot) { // { // int iWeapon; // 1327 // int iWeaponPrice; // 1328 // const char *pszWeapon; // 1329 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 1373 // DropPrimary(CBasePlayer *pPlayer); // 1359 // } } /* <48696> ../cstrike/dlls/client.cpp:1247 */ /* linkage=_Z9BuyPistolP11CBasePlayeri */ void BuyPistol(CBasePlayer *pPlayer, int iSlot) { // { // int iWeapon; // 1249 // int iWeaponPrice; // 1250 // const char *pszWeapon; // 1251 // BlinkAccount(CBasePlayer *player, // int numBlinks); // 1320 // DropSecondary(CBasePlayer *pPlayer); // 1305 // } } /* <4865e> ../cstrike/dlls/client.cpp:1160 */ inline void DropSecondary(CBasePlayer *pPlayer) { // { // class CBasePlayerWeapon *pWeapon; // 1166 // } } /* <483a2> ../cstrike/dlls/client.cpp:1197 */ /* linkage=_Z10CanBuyThisP11CBasePlayeri */ bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon) { // { // class CHalfLifeMultiplay *mp; // 1199 // } } /* <48298> ../cstrike/dlls/client.cpp:580 */ /* linkage=_Z17SelectDefaultTeamv */ enum TeamName SelectDefaultTeam(void) { // { // enum TeamName team; // 582 // class CHalfLifeMultiplay *mp; // 583 // } } /* <48013> ../cstrike/dlls/client.cpp:347 */ /* linkage=_Z10ClientKillP7edict_s */ void ClientKill(edict_t *pEntity) { // { // entvars_t *pev; // 349 // class CHalfLifeMultiplay *mp; // 350 // class CBasePlayer *pl; // 352 // Instance(entvars_t *pev); // 352 // IsObserver(CBasePlayer *const this); // 354 // } } /* <47f5b> ../cstrike/dlls/client.cpp:255 */ /* linkage=_Z16ClientDisconnectP7edict_s */ void ClientDisconnect(edict_t *pEntity) { // { // class CBasePlayer *pPlayer; // 257 // class CSound *pSound; // 276 // Instance(edict_t *pent); // 257 // } } /* <47efd> ../cstrike/dlls/client.cpp:236 */ /* linkage=_Z13ClientConnectP7edict_sPKcS2_Pc */ BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) { } /* <47eac> ../cstrike/dlls/client.cpp:180 */ /* linkage=_Z17set_suicide_frameP9entvars_s */ void set_suicide_frame(entvars_t *pev) { // FStrEq(const char *sz1, // const char *sz2); // 182 } /* <47da7> ../cstrike/dlls/client.cpp:5604 */ /* linkage=_Z13Entity_EncodeP7delta_sPKhS2_ */ void Entity_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) { // { // entity_state_t *f; // 5606 // entity_state_t *t; // 5606 // int localplayer; // 5608 // int initialized; // 5609 // Entity_FieldInit(delta_s *pFields); // 5613 // } } /* <47d8a> ../cstrike/dlls/client.cpp:5586 */ void Entity_FieldInit(delta_s *pFields) { } /* <47cd1> ../cstrike/dlls/client.cpp:5676 */ /* linkage=_Z13Player_EncodeP7delta_sPKhS2_ */ void Player_Encode(delta_s *pFields, const unsigned char *from, const unsigned char *to) { // { // entity_state_t *f; // 5678 // entity_state_t *t; // 5678 // int localplayer; // 5679 // int initialized; // 5680 // Player_FieldInit(delta_s *pFields); // 5684 // } } /* <47cb4> ../cstrike/dlls/client.cpp:5662 */ void Player_FieldInit(delta_s *pFields) { } /* <47b84> ../cstrike/dlls/client.cpp:90 */ void CMD_ARGV(int i) { // CMD_ARGV(int i); // 90 } /* <47b45> ../cstrike/dlls/client.cpp:76 */ void CMD_ARGC(void) { // { // int i; // 80 // } // CMD_ARGC(void); // 76 } /* <47adb> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <47a8a> ../cstrike/dlls/client.cpp:379 */ void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText) { } /* <47a58> ../cstrike/dlls/client.cpp:192 */ inline void TeamChangeUpdate(CBasePlayer *player, int team_id) { // { // int t; // 194 // } } /* <47a29> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/string.h:333 */ inline const char *strstr(const char *__haystack, const char *__needle) { } /* <479c0> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <47995> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:266 */ inline void _List_const_iterator::operator!=(const _Self &__x) { } /* <4797c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:757 */ inline void list>::end(void) { } /* <47963> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:232 */ inline void _List_const_iterator::operator++(void) { } /* <47927> ../cstrike/dlls/bot/cs_bot_chatter.h:279 */ inline void BotPhraseManager::GetPlaceList(void) { } /* <478f7> ../cstrike/dlls/client.cpp:792 */ int Q_strlen(const char *str) { // { // int count; // 794 // } } /* <478bd> ../cstrike/dlls/player.h:250 */ inline void CBasePlayer::CBasePlayer(void) { } /* <4787f> ../cstrike/dlls/unisignals.h:36 */ inline void CUnifiedSignals::CUnifiedSignals(void) { } /* <4785f> ../cstrike/dlls/hintmessage.h:32 */ inline void CHintMessageQueue::CHintMessageQueue(void) { } /* <4783f> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <477ea> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <477b4> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <47796> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <47778> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:739 */ inline void list>::begin(void) { } /* <4774f> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/bits/stl_list.h:215 */ inline void _List_const_iterator::_List_const_iterator(_List_node_base *__x) { } /* <4772d> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <476e7> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <476a1> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <47662> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <47642> ../common/entity_state.h:15 */ inline void entity_state_s::entity_state_s(void) { } /* <475e3> ../cstrike/dlls/client.cpp:5263 */ void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs) { // { // PLAYERPVSSTATUS *pvs; // 5268 // ENTITYPVSSTATUS *es; // 5269 // } } /* <47581> ../cstrike/dlls/client.cpp:5275 */ bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime) { // { // PLAYERPVSSTATUS *pvs; // 5280 // ENTITYPVSSTATUS *es; // 5281 // } } /* <47568> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <4751e> ../cstrike/dlls/client.cpp:2884 */ bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney) { // { // class CBasePlayerItem *pItem; // 2901 // } } /* <474f4> ../cstrike/dlls/client.cpp:2639 */ void Radio3(CBasePlayer *player, int slot) { } /* <474ca> ../cstrike/dlls/client.cpp:2596 */ void Radio2(CBasePlayer *player, int slot) { } /* <474a0> ../cstrike/dlls/client.cpp:2553 */ void Radio1(CBasePlayer *player, int slot) { } /* <473f8> ../cstrike/dlls/client.cpp:1677 */ void BuyItem(CBasePlayer *pPlayer, int iSlot) { // { // int iItem; // 1679 // int iItemPrice; // 1680 // const char *pszItem; // 1681 // { // int fullArmor; // 1743 // int helmet; // 1744 // int price; // 1746 // int enoughMoney; // 1746 // } // } } /* <473db> ../cstrike/dlls/client.cpp:1182 */ void DropPrimary(CBasePlayer *pPlayer) { } /* <473c2> ../cstrike/dlls/player.h:660 */ inline void CBasePlayer::IsProtectedByShield(void) { } /* <473a3> ../cstrike/dlls/client.cpp:638 */ void CheckStartMoney(void) { // { // int money; // 640 // } } /* <4735f> ../cstrike/dlls/client.cpp:390 */ void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu) { } /* <47346> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <4731f> ../cstrike/dlls/client.cpp:222 */ inline void BlinkAccount(CBasePlayer *player, int numBlinks) { } /* <472a4> ../cstrike/dlls/enginecallback.h:77 */ inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { } /* <47286> ../cstrike/dlls/bot/cs_bot.h:543 */ inline void CCSBot::IsEnemyVisible(void) { } /* <47262> ../cstrike/dlls/bot/cs_bot_chatter.h:207 */ inline void BotPhrase::GetID(void) { } /* <47244> ../cstrike/dlls/bot/cs_bot_chatter.h:206 */ inline void BotPhrase::GetName(void) { } /* <4721d> ../cstrike/dlls/vector.h:155 */ inline void Vector::NormalizeInPlace(void) { // { // float flLen; // 157 // } } /* <471f6> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <471cf> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <471b6> ../cstrike/dlls/cbase.h:380 */ inline void CBaseEntity::entindex(void) { } /* <47198> ../game_shared/bot/bot_util.h:141 */ inline void IntervalTimer::Start(void) { } /* <47173> ../cstrike/dlls/hostage/hostage_states.h:31 */ inline void HostageStateMachine::OnInjury( float amount) { } /* <47149> ../cstrike/dlls/hostage/hostage_states.h:29 */ inline void HostageStateMachine::OnMoveToSuccess(Vector &goal) { } /* <47121> ../cstrike/dlls/hostage/hostage_improv.h:49 */ inline void CHostageImprov::~CHostageImprov( int const __in_chrg) { } /* <470f7> ../cstrike/dlls/hostage/hostage_states.h:183 */ inline void HostageAnimateState::~HostageAnimateState( int const __in_chrg) { } /* <470c7> ../cstrike/dlls/hostage/hostage_states.h:149 */ inline void HostageFollowState::~HostageFollowState( int const __in_chrg) { } /* <4706e> ../cstrike/dlls/hostage/hostage_states.h:138 */ inline void HostageRetreatState::~HostageRetreatState( int const __in_chrg) { } /* <47015> ../cstrike/dlls/hostage/hostage_states.h:106 */ inline void HostageEscapeState::~HostageEscapeState( int const __in_chrg) { } /* <46fbc> ../cstrike/dlls/hostage/hostage_states.h:38 */ inline void HostageIdleState::~HostageIdleState( int const __in_chrg) { } /* <46f7b> ../cstrike/dlls/hostage/hostage_states.h:30 */ inline void HostageStateMachine::OnMoveToFailure(Vector &goal, MoveToFailureType reason) { } /* <46f51> ../cstrike/dlls/hostage/hostage_states.h:92 */ inline void HostageEscapeLookAroundState::~HostageEscapeLookAroundState( int const __in_chrg) { } /* <46ef8> ../cstrike/dlls/hostage/hostage_states.h:71 */ inline void HostageEscapeToCoverState::~HostageEscapeToCoverState( int const __in_chrg) { } /* <46eab> ../game_shared/bot/bot_util.h:210 */ inline void CountdownTimer::IsElapsed(void) { } /* <46e8d> ../game_shared/bot/bot_util.h:200 */ inline void CountdownTimer::Invalidate(void) { } /* <46e6f> ../cstrike/dlls/gamerules.h:318 */ inline void CHalfLifeMultiplay::MarkSpawnSkipped(void) { } /* <46e4b> ../cstrike/dlls/gamerules.h:317 */ inline void CHalfLifeMultiplay::ShouldSkipSpawn(void) { } /* <46ddc> ../cstrike/dlls/player.h:769 */ inline void CBasePlayer::CanSwitchObserverModes(void) { } /* <46dab> ../cstrike/dlls/player.h:764 */ inline void CBasePlayer::SetObserverAutoDirector( bool val) { } /* <46d8d> ../cstrike/dlls/player.h:272 */ inline void CBasePlayer::IsObserver(void) { } /* <46d6f> ../cstrike/dlls/weapons.h:293 */ inline void CBasePlayerItem::iMaxAmmo1(void) { } /* <46d0e> ../cstrike/dlls/unisignals.h:62 */ inline void CUnifiedSignals::GetState(void) { } /* <46cf0> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <46ca0> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <46c56> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <46c19> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <46bf1> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <46b86> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <46aeb> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <46abf> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <46aa1> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <46a79> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <46a51> ../game_shared/bot/improv.h:43 */ inline void CImprov::~CImprov( int const __in_chrg) { } /* <46a27> ../cstrike/dlls/hostage/hostage_states.h:16 */ inline void HostageState::~HostageState( int const __in_chrg) { } /* <469ff> ../game_shared/bot/simple_state_machine.h:21 */ inline void SimpleState::~SimpleState( int const __in_chrg) { } /* <469e5> ../cstrike/dlls/client.cpp:90 */ const char *CMD_ARGV(int i) { } /* <469c9> ../cstrike/dlls/client.cpp:76 */ int CMD_ARGC(void) { // { // int i; // 80 // } } /* <31e0a> (null):27581 */ void _GLOBAL__sub_I_gNewDLLFunctions(void) { // __static_initialization_and_destruction_0(int __initialize_p, // int __priority); // 1145 } /* <31cd1> ../cstrike/dlls/cbase.cpp:1115 */ void Create(char *szName, Vector &vecOrigin, Vector &vecAngles, edict_t *pentOwner) { // { // edict_t *pent; // 1117 // class CBaseEntity *pEntity; // 1118 // CREATE_NAMED_ENTITY(string_t iClass); // 1120 // FNullEnt(const edict_t *pent); // 1121 // Instance(edict_t *pent); // 1126 // edict(CBaseEntity *const this); // 1130 // } } /* <31c8c> ../cstrike/dlls/cbase.cpp:1089 */ void CBaseEntity::ShouldToggle(USE_TYPE useType, BOOL currentState) { } /* <31c66> ../cstrike/dlls/cbase.cpp:1064 */ void CBaseEntity::IsDormant(void) { } /* <31c43> ../cstrike/dlls/cbase.cpp:1048 */ void CBaseEntity::MakeDormant(void) { } /* <31c0e> ../cstrike/dlls/cbase.cpp:1036 */ void CBaseEntity::Intersects(CBaseEntity *pOther) { } /* <31bac> ../cstrike/dlls/cbase.cpp:850 */ void EHANDLE::operator->(void) { // Get(EHANDLE *const this); // 852 // GET_PRIVATE(edict_t *pent); // 852 } /* <31b69> ../cstrike/dlls/cbase.cpp:845 */ void EHANDLE::operator int(void) { // Get(EHANDLE *const this); // 847 } /* <31b30> ../cstrike/dlls/cbase.cpp:829 */ void EHANDLE::operator=(CBaseEntity *pEntity) { } /* <31ace> ../cstrike/dlls/cbase.cpp:823 */ void EHANDLE::operator CBaseEntity*(void) { // Get(EHANDLE *const this); // 825 // GET_PRIVATE(edict_t *pent); // 825 } /* <31a95> ../cstrike/dlls/cbase.cpp:814 */ void EHANDLE::Set(edict_t *pent) { } /* <31a74> ../cstrike/dlls/cbase.cpp:802 */ void EHANDLE::Get(void) { } /* <3179c> ../cstrike/dlls/cbase.cpp:673 */ /* linkage=_Z15DispatchRestoreP7edict_sP13saverestore_si */ int DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity) { // { // class CBaseEntity *pEntity; // 675 // GET_PRIVATE(edict_t *pent); // 675 // { // entvars_t tmpVars; // 679 // Vector oldOffset; // 680 // class CRestore restoreHelper; // 682 // CRestore(CRestore *const this, // SAVERESTOREDATA *pdata); // 682 // { // class CRestore tmpRestore; // 685 // const globalentity_t *pGlobal; // 695 // class CBaseEntity *pNewEntity; // 706 // CRestore(CRestore *const this, // SAVERESTOREDATA *pdata); // 685 // PrecacheMode(CRestore *const this, // BOOL mode); // 686 // FStrEq(const char *sz1, // const char *sz2); // 701 // SetGlobalMode(CRestore *const this, // int global); // 710 // operator-(const Vector *const this, // const Vector &v); // 711 // operator+(const Vector *const this, // const Vector &v); // 711 // ~CRestore(CRestore *const this, // int const __in_chrg); // 685 // ~CRestore(CRestore *const this, // int const __in_chrg); // 685 // } // GET_PRIVATE(edict_t *pent); // 738 // { // const globalentity_t *pGlobal; // 752 // FStrEq(const char *sz1, // const char *sz2); // 758 // MakeDormant(CBaseEntity *const this); // 760 // } // ~CRestore(CRestore *const this, // int const __in_chrg); // 682 // ~CRestore(CRestore *const this, // int const __in_chrg); // 682 // } // } } /* <31697> ../cstrike/dlls/cbase.cpp:656 */ /* linkage=_Z16FindGlobalEntityjj */ CBaseEntity *FindGlobalEntity(string_t classname, string_t globalname) { // { // edict_t *pent; // 658 // class CBaseEntity *pReturn; // 659 // Instance(edict_t *pent); // 659 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 662 // } } /* <3165b> ../cstrike/dlls/cbase.cpp:485 */ int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { } /* <3161a> ../cstrike/dlls/cbase.cpp:471 */ /* linkage=_Z13GetEntityAPI2P13DLL_FUNCTIONSPi */ int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { } /* <313df> ../cstrike/dlls/cbase.cpp:451 */ int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) { // AddMultipleToTail(CUtlVector *const this, // int num); // 461 // { // int i; // 462 // } // EmptyEntityHashTable(void); // 466 } /* <31273> ../cstrike/dlls/cbase.cpp:386 */ /* linkage=_Z15loopPerformancev */ void loopPerformance(void) { // { // class CPerformanceCounter loopCounter; // 390 // double start; // 393 // int i; // 395 // double end; // 419 // GetCurTime(CPerformanceCounter *const this); // 393 // { // class CBaseEntity *pSpot; // 398 // } // GetCurTime(CPerformanceCounter *const this); // 419 // GetCurTime(CPerformanceCounter *const this); // 422 // { // class CBaseEntity *pSpot; // 426 // } // GetCurTime(CPerformanceCounter *const this); // 447 // } } /* <31249> ../cstrike/dlls/cbase.cpp:366 */ /* linkage=_Z13REMOVE_ENTITYP7edict_s */ void REMOVE_ENTITY(edict_t *e) { } /* <311e9> ../cstrike/dlls/cbase.cpp:354 */ edict_t *CREATE_NAMED_ENTITY(string_t iClass) { // { // edict_t *named; // 356 // } } /* <31125> ../cstrike/dlls/cbase.cpp:337 */ /* linkage=_Z13printEntitiesv */ void printEntities(void) { // { // int i; // 339 // { // class hash_item_t *item; // 345 // operator[](CUtlVector *const this, // int i); // 341 // ENTINDEX(edict_t *pEdict); // 343 // ENTINDEX(edict_t *pEdict); // 348 // } // } } /* <30d81> ../cstrike/dlls/cbase.cpp:136 */ void EmptyEntityHashTable(void) { // { // int i; // 138 // { // class hash_item_t *item; // 144 // class hash_item_t *temp; // 146 // } // } } /* <30ab0> ../cstrike/dlls/cbase.cpp:498 */ /* linkage=_Z13DispatchSpawnP7edict_s */ int DispatchSpawn(edict_t *pent) { // { // class CBaseEntity *pEntity; // 500 // GET_PRIVATE(edict_t *pent); // 500 // operator-(const Vector *const this, // const Vector &v); // 505 // operator+(const Vector *const this, // const Vector &v); // 506 // GET_PRIVATE(edict_t *pent); // 513 // { // const globalentity_t *pGlobal; // 527 // FStrEq(const char *sz1, // const char *sz2); // 533 // MakeDormant(CBaseEntity *const this); // 534 // } // } } /* <30a97> ../cstrike/dlls/cbase.cpp:1048 */ void CBaseEntity::MakeDormant(void) { } /* <30885> ../cstrike/dlls/cbase.cpp:1134 */ /* linkage=_Z20OnFreeEntPrivateDataP7edict_s */ void OnFreeEntPrivateData(edict_t *pEnt) { // { // class CBaseEntity *pEntity; // 1136 // Instance(edict_t *pent); // 1136 // RemoveEntityHashValue(entvars_t *pev, // const char *value, // enum hash_types_e fieldType); // 1141 // } } /* <30850> ../cstrike/dlls/cbase.cpp:117 */ int CaseInsensitiveHash(const char *string, int iBounds) { // { // unsigned int hash; // 119 // } } /* <305af> ../cstrike/dlls/cbase.cpp:876 */ void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // Vector vecTemp; // 878 // } // TakeDamage(CBaseEntity *const this, // entvars_t *pevInflictor, // entvars_t *pevAttacker, // float flDamage, // int bitsDamageType); // 876 } /* <3050f> ../public/UtlVector.h:169 */ void CUtlVector::~CUtlVector(void) { // Purge(CUtlVector *const this); // 171 // ~CUtlMemory(CUtlMemory *const this, // int const __in_chrg); // 172 } /* <304ec> ../public/UtlVector.h:169 */ inline void CUtlVector::~CUtlVector( int const __in_chrg) { } /* <304d3> ../public/UtlMemory.h:270 */ void CUtlMemory::Purge(void) { } /* <30440> ../cstrike/dlls/cbase.cpp:966 */ void CBaseEntity::Restore(CRestore &restore) { // { // int status; // 968 // } // Restore(CBaseEntity *const this, // class CRestore &restore); // 966 } /* <302a6> ../cstrike/dlls/cbase.cpp:958 */ void CBaseEntity::Save(CSave &save) { // Save(CBaseEntity *const this, // class CSave &save); // 958 } /* <30258> ../cstrike/dlls/cbase.cpp:1100 */ void CBaseEntity::DamageDecal(int bitsDamageType) { // DamageDecal(CBaseEntity *const this, // int bitsDamageType); // 1100 } /* <30221> ../cstrike/dlls/cbase.cpp:1069 */ void CBaseEntity::IsInWorld(void) { // IsInWorld(CBaseEntity *const this); // 1069 } /* <301be> ../cstrike/dlls/cbase.cpp:857 */ void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType) { // TakeHealth(CBaseEntity *const this, // float flHealth, // int bitsDamageType); // 857 } /* <30158> ../cstrike/dlls/cbase.cpp:375 */ void CONSOLE_ECHO(char *pszMsg, ...) { // { // va_list argptr; // 377 // char szStr; // 378 // } } /* <30109> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <30047> ../cstrike/dlls/cbase.cpp:795 */ /* linkage=_Z14SaveReadFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */ void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) { // { // class CRestore restoreHelper; // 797 // CRestore(CRestore *const this, // SAVERESTOREDATA *pdata); // 797 // ~CRestore(CRestore *const this, // int const __in_chrg); // 797 // } } /* <2ff56> ../cstrike/dlls/cbase.cpp:621 */ /* linkage=_Z12DispatchSaveP7edict_sP13saverestore_s */ void DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData) { // { // class CBaseEntity *pEntity; // 623 // GET_PRIVATE(edict_t *pent); // 623 // { // ENTITYTABLE *pTable; // 627 // class CSave saveHelper; // 646 // { // float delta; // 638 // } // CSave(CSave *const this, // SAVERESTOREDATA *pdata); // 646 // ~CSave(CSave *const this, // int const __in_chrg); // 646 // } // } } /* <2fe94> ../cstrike/dlls/cbase.cpp:788 */ /* linkage=_Z15SaveWriteFieldsP13saverestore_sPKcPvP15TYPEDESCRIPTIONi */ void SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) { // { // class CSave saveHelper; // 790 // CSave(CSave *const this, // SAVERESTOREDATA *pdata); // 790 // ~CSave(CSave *const this, // int const __in_chrg); // 790 // } } /* <2fe50> ../cstrike/dlls/cbase.cpp:927 */ void CBaseEntity::Killed(entvars_t *pevAttacker, int iGib) { } /* <2fe2a> ../cstrike/dlls/cbase.cpp:1030 */ void CBaseEntity::SetObjectCollisionBox(void) { } /* <2fdcd> ../cstrike/dlls/cbase.cpp:776 */ /* linkage=_Z25DispatchObjectCollsionBoxP7edict_s */ void DispatchObjectCollsionBox(edict_t *pent) { // { // class CBaseEntity *pEntity; // 778 // GET_PRIVATE(edict_t *pent); // 778 // } } /* <2fcf6> ../cstrike/dlls/cbase.cpp:991 */ void SetObjectCollisionBox(entvars_t *pev) { // operator+(const Vector *const this, // const Vector &v); // 1017 // operator+(const Vector *const this, // const Vector &v); // 1018 // { // float max; // 996 // float v; // 996 // int i; // 997 // fabs(double __x); // 1002 // fabs(double __x); // 1005 // } } /* <2fc1c> ../cstrike/dlls/cbase.cpp:935 */ void CBaseEntity::GetNextTarget(void) { // { // edict_t *pTarget; // 939 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 939 // FNullEnt(const edict_t *pent); // 940 // Instance(edict_t *pent); // 943 // } } /* <2fb89> ../cstrike/dlls/cbase.cpp:612 */ /* linkage=_Z15DispatchBlockedP7edict_sS0_ */ void DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther) { // { // class CBaseEntity *pEntity; // 614 // class CBaseEntity *pOther; // 615 // GET_PRIVATE(edict_t *pent); // 614 // GET_PRIVATE(edict_t *pent); // 615 // } } /* <2fb2f> ../cstrike/dlls/cbase.cpp:596 */ /* linkage=_Z13DispatchThinkP7edict_s */ void DispatchThink(edict_t *pent) { // { // class CBaseEntity *pEntity; // 598 // GET_PRIVATE(edict_t *pent); // 598 // } } /* <2fa9b> ../cstrike/dlls/cbase.cpp:587 */ /* linkage=_Z11DispatchUseP7edict_sS0_ */ void DispatchUse(edict_t *pentUsed, edict_t *pentOther) { // { // class CBaseEntity *pEntity; // 589 // class CBaseEntity *pOther; // 590 // GET_PRIVATE(edict_t *pent); // 589 // GET_PRIVATE(edict_t *pent); // 590 // } } /* <2fa75> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2fa3a> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <2f860> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2f83a> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <2f814> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <2f7df> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <2f780> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2f74b> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <2f725> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <2f6ff> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2f6d9> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <2f6b3> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <2f68c> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <2f666> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <2f640> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2f61a> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <2f5e6> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <2f5c0> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <2f59a> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <2f566> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <2f540> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <2f4ac> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <2f45c> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <2f428> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <2f3f4> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <2f3b2> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <2f370> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <2f34a> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <2f324> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <2f2fe> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <2f2ca> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <2f2a4> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <2f270> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <2f24a> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <2f224> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <2f203> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <2f1cf> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <2f1a9> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <2f183> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <2f15d> ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* <2f137> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <2f0c8> ../cstrike/dlls/cbase.cpp:255 */ void RemoveEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType) { // { // int hash; // 257 // class hash_item_t *item; // 258 // class hash_item_t *last; // 258 // int pevIndex; // 259 // { // int count; // 268 // } // } } /* <2f053> ../cstrike/dlls/cbase.cpp:156 */ void AddEntityHashValue(entvars_t *pev, const char *value, hash_types_e fieldType) { // { // int count; // 164 // class hash_item_t *item; // 165 // class hash_item_t *last; // 165 // int hash; // 166 // int pevIndex; // 167 // { // entvars_t *pevtemp; // 221 // } // } } /* <2f022> ../public/UtlMemory.h:227 */ void CUtlMemory::Grow(int num) { // { // int growSize; // 237 // } } /* <2effe> (null):27581 */ void __static_initialization_and_destruction_0(int __initialize_p, int __priority) { } /* <2efdb> ../public/UtlMemory.h:141 */ void CUtlMemory::~CUtlMemory(int const __in_chrg) { } /* <2efc2> ../public/UtlVector.h:532 */ void CUtlVector::Purge(void) { } /* <2ef9d> ../public/UtlVector.h:518 */ void CUtlVector::RemoveAll(void) { // { // int i; // 520 // } } /* <2ef7d> ../public/UtlMemory.h:58 */ inline void Destruct(hash_item_t *pMemory) { } /* <2ef53> ../cstrike/dlls/cbase.h:146 */ inline void hash_item_t::~hash_item_t( int const __in_chrg) { } /* <2ef2e> ../public/UtlVector.h:388 */ inline void CUtlVector::AddMultipleToTail( int num) { } /* <2eefd> ../public/UtlVector.h:430 */ inline void CUtlVector::InsertMultipleBefore( int elem, int num) { } /* <2eebe> ../public/UtlVector.h:284 */ void CUtlVector::ShiftElementsRight(int elem, int num) { // { // int numToMove; // 287 // } } /* <2ee99> ../public/UtlVector.h:256 */ void CUtlVector::GrowVector(int num) { } /* <2ee80> ../public/UtlMemory.h:206 */ inline void CUtlMemory::NumAllocated(void) { } /* <2ee62> ../public/UtlMemory.h:171 */ void CUtlMemory::IsExternallyAllocated(void) { } /* <2ee42> ../public/UtlMemory.h:46 */ inline void Construct(hash_item_t *pMemory) { } /* <2ee20> ../public/UtlVector.h:194 */ inline void CUtlVector::Element( int i) { } /* <2ee03> ../cstrike/dlls/util.h:189 */ inline int ENTINDEX(edict_t *pEdict) { } /* <2ede1> ../public/UtlVector.h:180 */ inline void CUtlVector::operator[]( int i) { } /* <2edbf> ../public/UtlMemory.h:152 */ inline void CUtlMemory::operator[]( int i) { } /* <2ed90> ../public/UtlVector.h:155 */ inline void CUtlVector::CUtlVector( int growSize, int initSize) { } /* <2ed5c> ../public/UtlMemory.h:125 */ void CUtlMemory::CUtlMemory(int growSize, int initSize) { } /* <2ed3e> ../public/UtlVector.h:143 */ inline void CUtlVector::ResetDbgInfo(void) { } /* <2ed20> ../public/UtlVector.h:235 */ inline void CUtlVector::Count(void) { } /* <2ecff> ../cstrike/dlls/cbase.cpp:802 */ void EHANDLE::Get(void) { } /* <2ecda> ../cstrike/dlls/saverestore.h:82 */ inline void CRestore::~CRestore( int const __in_chrg) { } /* <2ecb6> ../cstrike/dlls/saverestore.h:85 */ inline void CRestore::CRestore( SAVERESTOREDATA *pdata) { } /* <2ec96> ../engine/progdefs.h:58 */ inline void entvars_s::entvars_s(void) { } /* <2ec71> ../cstrike/dlls/saverestore.h:47 */ inline void CSave::~CSave( int const __in_chrg) { } /* <2ec48> ../cstrike/dlls/saverestore.h:50 */ inline void CSave::CSave( SAVERESTOREDATA *pdata) { } /* <2ec16> ../game_shared/perf_counter.h:97 */ inline void CPerformanceCounter::GetCurTime(void) { // { // class timeval tp; // 161 // int secbase; // 162 // } } /* <2ebfc> ../game_shared/perf_counter.h:61 */ inline void CPerformanceCounter::CPerformanceCounter(void) { } /* <2ebdd> ../game_shared/perf_counter.h:69 */ inline void CPerformanceCounter::InitializePerformanceCounter(void) { } /* <2ebbf> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <2eb70> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <2eb57> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <2eb32> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <2eaac> ../cstrike/dlls/saverestore.h:96 */ inline void CRestore::PrecacheMode( BOOL mode) { } /* <2ea83> ../cstrike/dlls/saverestore.h:95 */ inline void CRestore::SetGlobalMode( int global) { } /* <2e9e1> ../cstrike/dlls/cbase.cpp:966 */ void CBaseEntity::Restore(CRestore &restore) { // { // int status; // 968 // { // Vector mins; // 976 // Vector maxs; // 976 // } // } } /* <2e953> ../cstrike/dlls/cbase.cpp:876 */ void CBaseEntity::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // Vector vecTemp; // 878 // { // Vector vecDir; // 905 // float flForce; // 908 // } // } } /* <2e90f> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <2e8a0> ../cstrike/dlls/cbase.cpp:549 */ void DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd) { // { // class CBaseEntity *pEntity; // 562 // } } /* <2e81c> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/lib/gcc/i686-valve-linux-gnu/4.6.1/../../../../i686-valve-linux-gnu/include/c++/4.6.1/new:103 */ inline void *operator new(size_t, void *__p) { } /* <2e7db> ../cstrike/dlls/cbase.cpp:574 */ void DispatchTouch(edict_t *pentTouched, edict_t *pentOther) { // { // class CBaseEntity *pEntity; // 579 // class CBaseEntity *pOther; // 580 // } } /* <2e7a5> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <2e76d> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <2e723> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <2e6ef> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <2e6c8> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <2e69c> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <2e67e> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <2e656> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <2e62c> ../cstrike/dlls/cbase.cpp:958 */ void CBaseEntity::Save(CSave &save) { } /* <2e607> ../cstrike/dlls/cbase.cpp:1100 */ void CBaseEntity::DamageDecal(int bitsDamageType) { } /* <2e5ee> ../cstrike/dlls/cbase.cpp:1069 */ void CBaseEntity::IsInWorld(void) { } /* <2e5b8> ../cstrike/dlls/cbase.cpp:857 */ void CBaseEntity::TakeHealth(float flHealth, int bitsDamageType) { } /* <28011> ../cstrike/dlls/buttons.cpp:1233 */ void button_target(entvars_t *pev) { // GetClassPtr(CButtonTarget *a); // 1233 } /* <27f44> ../cstrike/dlls/buttons.cpp:1144 */ void env_debris(entvars_t *pev) { // GetClassPtr(CEnvSpark *a); // 1144 } /* <27e77> ../cstrike/dlls/buttons.cpp:1143 */ void env_spark(entvars_t *pev) { // GetClassPtr(CEnvSpark *a); // 1143 } /* <27e45> ../cstrike/dlls/cbase.h:800 */ CEnvSpark *GetClassPtr(CEnvSpark *a) { // { // entvars_t *pev; // 802 // } } /* <27dc0> ../cstrike/dlls/buttons.cpp:982 */ void CMomentaryRotButton::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // UpdateTarget(CMomentaryRotButton *const this, // float value); // 987 } /* <27d60> ../cstrike/dlls/buttons.cpp:1086 */ void CMomentaryRotButton::Return(void) { // { // float value; // 1088 // UpdateTarget(CMomentaryRotButton *const this, // float value); // 1092 // } } /* <27c49> ../cstrike/dlls/buttons.cpp:990 */ void CMomentaryRotButton::UpdateAllButtons(float value, int start) { // { // edict_t *pentTarget; // 993 // FNullEnt(const edict_t *pent); // 998 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 1001 // { // class CMomentaryRotButton *pEntity; // 1003 // Instance(edict_t *pent); // 1003 // } // } } /* <27bce> ../cstrike/dlls/buttons.cpp:1096 */ void CMomentaryRotButton::UpdateSelfReturn(float value) { // operator*(float fl, // const Vector &v); // 1107 } /* <27ba5> ../cstrike/dlls/buttons.cpp:1053 */ void CMomentaryRotButton::UpdateTarget(float value) { } /* <27ab8> ../cstrike/dlls/buttons.cpp:1015 */ void CMomentaryRotButton::UpdateSelf(float value) { // { // BOOL fplaysound; // 1017 // operator*(float fl, // const Vector &v); // 1049 // PlaySound(CMomentaryRotButton *const this); // 1041 // } } /* <27a57> ../cstrike/dlls/buttons.cpp:974 */ void CMomentaryRotButton::PlaySound(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 976 } /* <27a3e> ../cstrike/dlls/buttons.cpp:974 */ void CMomentaryRotButton::PlaySound(void) { } /* <27971> ../cstrike/dlls/buttons.cpp:920 */ void momentary_rot_button(entvars_t *pev) { // GetClassPtr(CMomentaryRotButton *a); // 920 } /* <278a4> ../cstrike/dlls/buttons.cpp:806 */ void func_rot_button(entvars_t *pev) { // GetClassPtr(CRotButton *a); // 806 } /* <27843> ../cstrike/dlls/buttons.cpp:664 */ void CBaseButton::ButtonActivate(void) { // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 666 } /* <27821> ../cstrike/dlls/buttons.cpp:603 */ void CBaseButton::ButtonResponseToTouch(void) { } /* <277fa> ../cstrike/dlls/buttons.cpp:568 */ void CBaseButton::ButtonSpark(void) { } /* <277d3> ../cstrike/dlls/buttons.cpp:1201 */ void CEnvSpark::SparkThink(void) { } /* <2752e> ../cstrike/dlls/buttons.cpp:551 */ /* linkage=_Z7DoSparkP9entvars_sRK6Vector */ void DoSpark(entvars_t *pev, Vector &location) { // { // Vector tmp; // 553 // float flVolume; // 556 // operator*(const Vector *const this, // float fl); // 553 // operator+(const Vector *const this, // const Vector &v); // 553 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 564 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 563 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 559 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 560 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 561 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 562 // } } /* <27443> ../cstrike/dlls/buttons.cpp:439 */ void func_button(entvars_t *pev) { // GetClassPtr(CBaseButton *a); // 439 } /* <27379> ../cstrike/dlls/buttons.cpp:143 */ void multisource(entvars_t *pev) { // GetClassPtr(CMultiSource *a); // 143 } /* <272af> ../cstrike/dlls/buttons.cpp:64 */ void env_global(entvars_t *pev) { // GetClassPtr(CEnvGlobal *a); // 64 } /* <2719b> ../cstrike/dlls/buttons.cpp:580 */ void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // ButtonActivate(CBaseButton *const this); // 599 // ButtonUse(CBaseButton *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 580 } /* <27047> ../cstrike/dlls/buttons.cpp:628 */ void CBaseButton::ButtonTouch(CBaseEntity *pOther) { // { // enum BUTTON_CODE code; // 636 // FClassnameIs(entvars_t *pev, // const char *szClassname); // 631 // } // ButtonTouch(CBaseButton *const this, // class CBaseEntity *pOther); // 628 } /* <26e90> ../cstrike/dlls/buttons.cpp:394 */ void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // enum BUTTON_CODE code; // 396 // ButtonResponseToTouch(CBaseButton *const this); // 396 // Instance(entvars_t *pev); // 403 // ButtonActivate(CBaseButton *const this); // 417 // } // TakeDamage(CBaseButton *const this, // entvars_t *pevInflictor, // entvars_t *pevAttacker, // float flDamage, // int bitsDamageType); // 394 } /* <26d1e> ../cstrike/dlls/buttons.cpp:148 */ void CMultiSource::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 150 // FStrEq(const char *sz1, // const char *sz2); // 151 // FStrEq(const char *sz1, // const char *sz2); // 152 // FStrEq(const char *sz1, // const char *sz2); // 153 // FStrEq(const char *sz1, // const char *sz2); // 154 // FStrEq(const char *sz1, // const char *sz2); // 155 // FStrEq(const char *sz1, // const char *sz2); // 157 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 163 } /* <26b97> ../cstrike/dlls/buttons.cpp:1183 */ void CEnvSpark::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 1185 // FStrEq(const char *sz1, // const char *sz2); // 1190 // FStrEq(const char *sz1, // const char *sz2); // 1191 // FStrEq(const char *sz1, // const char *sz2); // 1192 // FStrEq(const char *sz1, // const char *sz2); // 1193 // FStrEq(const char *sz1, // const char *sz2); // 1194 // FStrEq(const char *sz1, // const char *sz2); // 1195 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 1198 // atof(const char *__nptr); // 1187 } /* <269cb> ../cstrike/dlls/buttons.cpp:355 */ void CBaseButton::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 357 // FStrEq(const char *sz1, // const char *sz2); // 362 // KeyValue(CBaseButton *const this, // KeyValueData *pkvd); // 355 // atof(const char *__nptr); // 364 } /* <2697c> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <26863> ../cstrike/dlls/buttons.cpp:66 */ void CEnvGlobal::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 70 // FStrEq(const char *sz1, // const char *sz2); // 72 // KeyValue(CEnvGlobal *const this, // KeyValueData *pkvd); // 66 // atoi(const char *__nptr); // 73 } /* <2678f> ../cstrike/dlls/buttons.cpp:958 */ void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 960 // FStrEq(const char *sz1, // const char *sz2); // 965 // atoi(const char *__nptr); // 967 // KeyValue(CMomentaryRotButton *const this, // KeyValueData *pkvd); // 958 } /* <26658> ../cstrike/dlls/buttons.cpp:748 */ void CBaseButton::ButtonBackHome(void) { // { // edict_t *pentTarget; // 761 // { // class CBaseEntity *pTarget; // 771 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 764 // FNullEnt(const edict_t *pent); // 766 // FClassnameIs(edict_t *pent, // const char *szClassname); // 769 // Instance(edict_t *pent); // 771 // } // } } /* <26550> ../cstrike/dlls/buttons.cpp:1053 */ void CMomentaryRotButton::UpdateTarget(float value) { // { // edict_t *pentTarget; // 1057 // { // class CBaseEntity *pEntity; // 1063 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 1060 // FNullEnt(const edict_t *pent); // 1061 // Instance(edict_t *pent); // 1063 // } // } } /* <264e3> ../cstrike/dlls/buttons.cpp:664 */ void CBaseButton::ButtonActivate(void) { // Vector(Vector::ButtonActivate(// const Vector &v); // 687 // Vector(Vector *const this, // const Vector &v); // 685 } /* <26486> ../cstrike/dlls/buttons.cpp:80 */ void CEnvGlobal::Spawn(void) { // EntityInTable(CGlobalState::Spawn(// string_t globalname); // 89 // Spawn(CEnvGlobal *const this); // 80 } /* <26419> ../cstrike/dlls/buttons.cpp:211 */ void CMultiSource::IsTriggered(CBaseEntity *) { // { // int i; // 214 // } // IsTriggered(CMultiSource *const this, // class CBaseEntity *); // 211 } /* <263dd> ../cstrike/dlls/buttons.cpp:693 */ void CBaseButton::TriggerAndWait(void) { // TriggerAndWait(CBaseButton *const this); // 693 } /* <2633b> ../cstrike/dlls/buttons.cpp:179 */ void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int i; // 181 // } // Use(CMultiSource *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 179 } /* <262ee> ../cstrike/dlls/buttons.cpp:287 */ void CBaseButton::Save(CSave &save) { // Save(CBaseButton *const this, // class CSave &save); // 287 } /* <262a1> ../cstrike/dlls/buttons.cpp:918 */ void CMomentaryRotButton::Save(CSave &save) { // Save(CMomentaryRotButton *const this, // class CSave &save); // 918 } /* <26254> ../cstrike/dlls/buttons.cpp:287 */ void CBaseButton::Restore(CRestore &restore) { // Restore(CBaseButton *const this, // class CRestore &restore); // 287 } /* <26207> ../cstrike/dlls/buttons.cpp:918 */ void CMomentaryRotButton::Restore(CRestore &restore) { // Restore(CMomentaryRotButton *const this, // class CRestore &restore); // 918 } /* <261bb> ../cstrike/dlls/buttons.cpp:62 */ void CEnvGlobal::Save(CSave &save) { // Save(CEnvGlobal *const this, // class CSave &save); // 62 } /* <2616f> ../cstrike/dlls/buttons.cpp:141 */ void CMultiSource::Save(CSave &save) { // Save(CMultiSource *const this, // class CSave &save); // 141 } /* <26122> ../cstrike/dlls/buttons.cpp:1141 */ void CEnvSpark::Save(CSave &save) { // Save(CEnvSpark *const this, // class CSave &save); // 1141 } /* <260d6> ../cstrike/dlls/buttons.cpp:62 */ void CEnvGlobal::Restore(CRestore &restore) { // Restore(CEnvGlobal *const this, // class CRestore &restore); // 62 } /* <2608a> ../cstrike/dlls/buttons.cpp:141 */ void CMultiSource::Restore(CRestore &restore) { // Restore(CMultiSource *const this, // class CRestore &restore); // 141 } /* <2603d> ../cstrike/dlls/buttons.cpp:1141 */ void CEnvSpark::Restore(CRestore &restore) { // Restore(CEnvSpark *const this, // class CRestore &restore); // 1141 } /* <25fc3> ../cstrike/dlls/buttons.cpp:1246 */ void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CButtonTarget *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 1246 } /* <25f88> ../cstrike/dlls/buttons.cpp:1072 */ void CMomentaryRotButton::Off(void) { // Off(CMomentaryRotButton *const this); // 1072 } /* <25ee7> ../cstrike/dlls/buttons.cpp:95 */ void CEnvGlobal::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // GLOBALESTATE oldState; // 97 // GLOBALESTATE newState; // 98 // EntityInTable(CGlobalState *const this, // string_t globalname); // 124 // } } /* <25d5a> ../cstrike/dlls/buttons.cpp:236 */ void CMultiSource::Register(void) { // { // edict_t *pentTarget; // 238 // FNullEnt(const edict_t *pent); // 249 // FNullEnt(const edict_t *pent); // 259 // { // class CBaseEntity *pTarget; // 261 // Instance(edict_t *pent); // 261 // } // { // class CBaseEntity *pTarget; // 251 // Instance(edict_t *pent); // 251 // } // } } /* <25c2c> ../cstrike/dlls/buttons.cpp:442 */ void CBaseButton::Spawn(void) { // { // char *pszSound; // 444 // ButtonSound(int sound); // 450 // fabs(double __x); // 484 // fabs(double __x); // 484 // fabs(double __x); // 484 // operator+(const Vector *const this, // const Vector &v); // 484 // operator*(const Vector *const this, // float fl); // 484 // operator-(const Vector *const this, // const Vector &v); // 488 // Length(const Vector *const this); // 488 // } } /* <25bb7> ../cstrike/dlls/buttons.cpp:730 */ void CBaseButton::ButtonReturn(void) { // Vector(Vector::ButtonReturn(// const Vector &v); // 739 // Vector(Vector *const this, // const Vector &v); // 737 } /* <25acc> ../cstrike/dlls/buttons.cpp:922 */ void CMomentaryRotButton::Spawn(void) { // { // char *pszSound; // 952 // operator*(const Vector *const this, // float fl); // 931 // operator+(const Vector *const this, // const Vector &v); // 931 // ButtonSound(int sound); // 952 // operator*(const Vector *const this, // float fl); // 939 // operator+(const Vector *const this, // const Vector &v); // 939 // } } /* <25a06> ../cstrike/dlls/buttons.cpp:808 */ void CRotButton::Spawn(void) { // { // char *pszSound; // 810 // ButtonSound(int sound); // 815 // operator*(const Vector *const this, // float fl); // 824 // operator*(const Vector *const this, // float fl); // 848 // operator+(const Vector *const this, // const Vector &v); // 848 // } } /* <2592e> ../cstrike/dlls/buttons.cpp:1269 */ void CButtonTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // Instance(entvars_t *pev); // 1271 } /* <258f1> ../cstrike/dlls/buttons.cpp:1258 */ void CButtonTarget::ObjectCaps(void) { // { // int caps; // 1260 // } } /* <258ca> ../cstrike/dlls/buttons.cpp:1235 */ void CButtonTarget::Spawn(void) { } /* <25868> ../cstrike/dlls/buttons.cpp:1214 */ void CEnvSpark::SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <25805> ../cstrike/dlls/buttons.cpp:1207 */ void CEnvSpark::SparkStart(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <257de> ../cstrike/dlls/buttons.cpp:1173 */ void CEnvSpark::Precache(void) { } /* <257b7> ../cstrike/dlls/buttons.cpp:1146 */ void CEnvSpark::Spawn(void) { } /* <2577a> ../cstrike/dlls/buttons.cpp:878 */ void CMomentaryRotButton::ObjectCaps(void) { // { // int flags; // 880 // } } /* <25709> ../cstrike/dlls/buttons.cpp:289 */ void CBaseButton::Precache(void) { // { // char *pszSound; // 291 // ButtonSound(int sound); // 307 // ButtonSound(int sound); // 314 // } } /* <256e2> ../cstrike/dlls/buttons.cpp:168 */ void CMultiSource::Spawn(void) { } /* <256bc> ../cstrike/dlls/cbase.h:772 */ void CBaseButton::ObjectCaps(void) { } /* <25696> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <25670> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <2563b> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <2560f> ../cstrike/dlls/cbase.h:490 */ void CMultiSource::ObjectCaps(void) { } /* <255ee> ../cstrike/dlls/cbase.h:454 */ void CPointEntity::ObjectCaps(void) { } /* <255c8> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <2558d> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <253b3> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <2538d> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <25367> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <25332> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <252d3> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <2529e> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <25278> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <25252> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <2522c> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <25206> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <251df> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <251b9> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <25193> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <2516d> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <25139> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <25113> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <250ed> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <250b9> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <25093> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <24fff> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <24faf> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <24f7b> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <24f47> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <24ef9> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <24eb7> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <24e91> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <24e6b> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <24e39> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <24df9> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <24dd3> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <24d9f> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <24d79> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <24d53> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <24d32> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <24d09> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <24ce3> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <24cbd> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <24c40> ../cstrike/dlls/cbase.h:800 */ CButtonTarget *GetClassPtr(CButtonTarget *a) { // { // entvars_t *pev; // 802 // } } /* <24c24> ../cstrike/dlls/buttons.cpp:1223 */ inline void CButtonTarget::CButtonTarget(void) { } /* <24c08> ../cstrike/dlls/buttons.cpp:1117 */ inline void CEnvSpark::CEnvSpark(void) { } /* <24bd6> ../cstrike/dlls/cbase.h:800 */ CMomentaryRotButton *GetClassPtr(CMomentaryRotButton *a) { // { // entvars_t *pev; // 802 // } } /* <24bba> ../cstrike/dlls/buttons.cpp:873 */ inline void CMomentaryRotButton::CMomentaryRotButton(void) { } /* <24b88> ../cstrike/dlls/cbase.h:800 */ CRotButton *GetClassPtr(CRotButton *a) { // { // entvars_t *pev; // 802 // } } /* <24b67> ../cstrike/dlls/buttons.cpp:800 */ inline void CRotButton::CRotButton(void) { } /* <24b35> ../cstrike/dlls/cbase.h:800 */ CBaseButton *GetClassPtr(CBaseButton *a) { // { // entvars_t *pev; // 802 // } } /* <24b19> ../cstrike/dlls/cbase.h:745 */ inline void CBaseButton::CBaseButton(void) { } /* <24af8> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <24ad1> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <24a62> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <24a0c> ../cstrike/dlls/cbase.h:800 */ CMultiSource *GetClassPtr(CMultiSource *a) { // { // entvars_t *pev; // 802 // } } /* <249f0> ../cstrike/dlls/cbase.h:484 */ inline void CMultiSource::CMultiSource(void) { } /* <249be> ../cstrike/dlls/cbase.h:800 */ CEnvGlobal *GetClassPtr(CEnvGlobal *a) { // { // entvars_t *pev; // 802 // } } /* <249a3> ../cstrike/dlls/buttons.cpp:38 */ inline void CEnvGlobal::CEnvGlobal(void) { } /* <24982> ../cstrike/dlls/cbase.h:253 */ inline void operator new(size_t stAllocateBlock, entvars_t *pev) { } /* <24966> ../cstrike/dlls/cbase.h:450 */ inline void CPointEntity::CPointEntity(void) { } /* <2494b> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <24934> ../cstrike/dlls/buttons.cpp:895 */ inline void Instance(edict_t *pent) { } /* <248f3> ../cstrike/dlls/buttons.cpp:1053 */ void CMomentaryRotButton::UpdateTarget(float value) { // { // edict_t *pentTarget; // 1057 // { // class CBaseEntity *pEntity; // 1063 // } // } } /* <24872> ../cstrike/dlls/buttons.cpp:394 */ void CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { // { // enum BUTTON_CODE code; // 396 // } } /* <24829> ../cstrike/dlls/buttons.cpp:580 */ void CBaseButton::ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <247f6> ../cstrike/dlls/buttons.cpp:628 */ void CBaseButton::ButtonTouch(CBaseEntity *pOther) { // { // enum BUTTON_CODE code; // 636 // } } /* <247dd> ../cstrike/dlls/buttons.cpp:664 */ void CBaseButton::ButtonActivate(void) { } /* <247c4> ../cstrike/dlls/buttons.cpp:603 */ void CBaseButton::ButtonResponseToTouch(void) { } /* <247ab> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <24784> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <24738> ../cstrike/dlls/buttons.cpp:511 */ char *ButtonSound(int sound) { // { // char *pszSound; // 513 // } } /* <24721> ../cstrike/dlls/cbase.h:311 */ inline void Instance(entvars_t *pev) { } /* <246fc> ../cstrike/dlls/cbase.h:302 */ inline void Instance(edict_t *pent) { // { // class CBaseEntity *pEnt; // 306 // } } /* <2468f> ../cstrike/dlls/util.h:85 */ inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) { } /* <2461f> ../cstrike/dlls/buttons.cpp:80 */ void CEnvGlobal::Spawn(void) { } /* <245f6> ../cstrike/dlls/saverestore.h:153 */ inline void CGlobalState::EntityInTable( string_t globalname) { } /* <245ce> ../cstrike/dlls/util.h:250 */ inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname) { } /* <2458d> ../cstrike/dlls/buttons.cpp:66 */ void CEnvGlobal::KeyValue(KeyValueData *pkvd) { } /* <24568> ../cstrike/dlls/buttons.cpp:355 */ void CBaseButton::KeyValue(KeyValueData *pkvd) { } /* <24543> ../cstrike/dlls/buttons.cpp:958 */ void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) { } /* <24500> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <244c4> ../cstrike/dlls/util.h:197 */ inline BOOL FNullEnt(EOFFSET eoffset) { } /* <244a7> ../cstrike/dlls/util.h:162 */ inline EOFFSET OFFSET(const edict_t *pent) { } /* <24435> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <24401> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <243da> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <243ae> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <24387> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <24369> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <24340> ../cstrike/dlls/buttons.cpp:211 */ void CMultiSource::IsTriggered(CBaseEntity *) { // { // int i; // 214 // } } /* <24327> ../cstrike/dlls/buttons.cpp:693 */ void CBaseButton::TriggerAndWait(void) { } /* <242ca> ../cstrike/dlls/buttons.cpp:179 */ void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int i; // 181 // { // USE_TYPE useType; // 203 // } // } } /* <242a0> ../cstrike/dlls/buttons.cpp:287 */ void CBaseButton::Save(CSave &save) { } /* <24276> ../cstrike/dlls/buttons.cpp:918 */ void CMomentaryRotButton::Save(CSave &save) { } /* <24247> ../cstrike/dlls/buttons.cpp:287 */ void CBaseButton::Restore(CRestore &restore) { } /* <2421d> ../cstrike/dlls/buttons.cpp:918 */ void CMomentaryRotButton::Restore(CRestore &restore) { } /* <241f4> ../cstrike/dlls/buttons.cpp:62 */ void CEnvGlobal::Save(CSave &save) { } /* <241cb> ../cstrike/dlls/buttons.cpp:141 */ void CMultiSource::Save(CSave &save) { } /* <241a1> ../cstrike/dlls/buttons.cpp:1141 */ void CEnvSpark::Save(CSave &save) { } /* <24173> ../cstrike/dlls/buttons.cpp:62 */ void CEnvGlobal::Restore(CRestore &restore) { } /* <24145> ../cstrike/dlls/buttons.cpp:141 */ void CMultiSource::Restore(CRestore &restore) { } /* <24116> ../cstrike/dlls/buttons.cpp:1141 */ void CEnvSpark::Restore(CRestore &restore) { } /* <240c8> ../cstrike/dlls/buttons.cpp:1246 */ void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <240aa> ../cstrike/dlls/buttons.cpp:1072 */ void CMomentaryRotButton::Off(void) { } /* <2408c> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <24068> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1eb14> ../cstrike/dlls/bmodels.cpp:747 */ void func_pendulum(entvars_t *pev) { // GetClassPtr(CPendulum *a); // 747 } /* <1ea74> ../cstrike/dlls/bmodels.cpp:585 */ void CFuncRotating::SpinUp(void) { // { // Vector vecAVel; // 587 // operator*(const Vector *const this, // float fl); // 590 // operator+(const Vector *const this, // const Vector &v); // 590 // Rotate(CFuncRotating *const this); // 604 // } } /* <1e9c3> ../cstrike/dlls/bmodels.cpp:615 */ void CFuncRotating::SpinDown(void) { // { // Vector vecAVel; // 617 // vec_t vecdir; // 618 // operator*(const Vector *const this, // float fl); // 622 // operator-(const Vector *const this, // const Vector &v); // 622 // Rotate(CFuncRotating *const this); // 645 // } } /* <1e8f9> ../cstrike/dlls/bmodels.cpp:540 */ void CFuncRotating::RampPitchVol(int fUp) { // { // Vector vecAVel; // 543 // vec_t vecCur; // 544 // vec_t vecFinal; // 545 // float fpct; // 546 // float fvol; // 547 // float fpitch; // 548 // int pitch; // 549 // Vector(Vector *const this, // const Vector &v); // 543 // } } /* <1e82c> ../cstrike/dlls/bmodels.cpp:313 */ void func_rotating(entvars_t *pev) { // GetClassPtr(CFuncRotating *a); // 313 } /* <1e75f> ../cstrike/dlls/bmodels.cpp:262 */ void func_monsterclip(entvars_t *pev) { // GetClassPtr(CFuncMonsterClip *a); // 262 } /* <1e695> ../cstrike/dlls/bmodels.cpp:217 */ void func_illusionary(entvars_t *pev) { // GetClassPtr(CFuncIllusionary *a); // 217 } /* <1e647> ../cstrike/dlls/bmodels.cpp:179 */ void CFuncConveyor::UpdateSpeed(float speed) { // { // int speedCode; // 182 // fabs(double __x); // 182 // } } /* <1e57d> ../cstrike/dlls/bmodels.cpp:155 */ void func_conveyor(entvars_t *pev) { // GetClassPtr(CFuncConveyor *a); // 155 } /* <1e55c> ../cstrike/dlls/bmodels.cpp:122 */ void CFuncWallToggle::IsOn(void) { } /* <1e53a> ../cstrike/dlls/bmodels.cpp:114 */ void CFuncWallToggle::TurnOn(void) { } /* <1e518> ../cstrike/dlls/bmodels.cpp:106 */ void CFuncWallToggle::TurnOff(void) { } /* <1e44e> ../cstrike/dlls/bmodels.cpp:96 */ void func_wall_toggle(entvars_t *pev) { // GetClassPtr(CFuncWallToggle *a); // 96 } /* <1e384> ../cstrike/dlls/bmodels.cpp:63 */ void func_wall(entvars_t *pev) { // GetClassPtr(CFuncWall *a); // 63 } /* <1e28f> ../cstrike/dlls/bmodels.cpp:98 */ void CFuncWallToggle::Spawn(void) { // Spawn(CFuncWall *const this); // 100 // TurnOff(CFuncWallToggle *const this); // 102 } /* <1e24f> ../cstrike/dlls/bmodels.cpp:264 */ void CFuncMonsterClip::Spawn(void) { // Spawn(CFuncWall *const this); // 266 } /* <1e1c3> ../cstrike/dlls/bmodels.cpp:156 */ void CFuncConveyor::Spawn(void) { // Spawn(CFuncWall *const this); // 159 // UpdateSpeed(CFuncConveyor *const this, // float speed); // 174 } /* <1e101> ../cstrike/dlls/bmodels.cpp:130 */ void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int status; // 132 // IsOn(CFuncWallToggle *const this); // 132 // TurnOff(CFuncWallToggle *const this); // 137 // TurnOn(CFuncWallToggle *const this); // 139 // } } /* <1e0e8> ../cstrike/dlls/bmodels.cpp:114 */ void CFuncWallToggle::TurnOn(void) { } /* <1e0cf> ../cstrike/dlls/bmodels.cpp:106 */ void CFuncWallToggle::TurnOff(void) { } /* <1e021> ../cstrike/dlls/bmodels.cpp:194 */ void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // UpdateSpeed(CFuncConveyor *const this, // float speed); // 197 } /* <1dff0> ../cstrike/dlls/bmodels.cpp:179 */ void CFuncConveyor::UpdateSpeed(float speed) { // { // int speedCode; // 182 // } } /* <1dea4> ../cstrike/dlls/bmodels.cpp:517 */ void CFuncRotating::HurtTouch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 519 // Length(const Vector *const this); // 526 // VecBModelOrigin(entvars_t *pevBModel); // 530 // operator-(const Vector *const this, // const Vector &v); // 530 // Normalize(const Vector *const this); // 530 // operator*(const Vector *const this, // float fl); // 530 // } } /* <1de55> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <1ddc9> ../cstrike/dlls/bmodels.cpp:219 */ void CFuncIllusionary::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 221 // KeyValue(CFuncIllusionary *const this, // KeyValueData *pkvd); // 219 } /* <1dc21> ../cstrike/dlls/bmodels.cpp:315 */ void CFuncRotating::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 317 // FStrEq(const char *sz1, // const char *sz2); // 322 // FStrEq(const char *sz1, // const char *sz2); // 332 // FStrEq(const char *sz1, // const char *sz2); // 339 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 345 // { // Vector tmp; // 334 // operator!=(const Vector *const this, // const Vector &v); // 336 // } // atoi(const char *__nptr); // 341 // atof(const char *__nptr); // 324 // atof(const char *__nptr); // 319 } /* <1db2a> ../cstrike/dlls/bmodels.cpp:765 */ void CPendulum::KeyValue(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 767 // FStrEq(const char *sz1, // const char *sz2); // 772 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 778 // atof(const char *__nptr); // 769 // KeyValue(CPendulum *const this, // KeyValueData *pkvd); // 765 } /* <1da85> ../cstrike/dlls/bmodels.cpp:931 */ void CPendulum::RopeTouch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 933 // edict(CBaseEntity *const this); // 946 // } // RopeTouch(CPendulum *const this, // class CBaseEntity *pOther); // 931 } /* <1d9c7> ../cstrike/dlls/bmodels.cpp:782 */ void CPendulum::Spawn(void) { // Spawn(CPendulum *const this); // 782 } /* <1d8ec> ../cstrike/dlls/bmodels.cpp:821 */ void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // PendulumUse(CPendulum *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 821 } /* <1d873> ../cstrike/dlls/bmodels.cpp:77 */ void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // Use(CFuncWall *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 77 } /* <1d826> ../cstrike/dlls/bmodels.cpp:310 */ void CFuncRotating::Save(CSave &save) { // Save(CFuncRotating *const this, // class CSave &save); // 310 } /* <1d7d9> ../cstrike/dlls/bmodels.cpp:761 */ void CPendulum::Save(CSave &save) { // Save(CPendulum *const this, // class CSave &save); // 761 } /* <1d78c> ../cstrike/dlls/bmodels.cpp:310 */ void CFuncRotating::Restore(CRestore &restore) { // Restore(CFuncRotating *const this, // class CRestore &restore); // 310 } /* <1d73f> ../cstrike/dlls/bmodels.cpp:761 */ void CPendulum::Restore(CRestore &restore) { // Restore(CPendulum *const this, // class CRestore &restore); // 761 } /* <1d60e> ../cstrike/dlls/bmodels.cpp:661 */ void CFuncRotating::RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // operator!=(const Vector *const this, // const Vector &v); // 667 // operator!=(const Vector *const this, // const Vector &v); // 683 // operator*(const Vector *const this, // float fl); // 694 // Rotate(CFuncRotating *const this); // 697 } /* <1d5c4> ../cstrike/dlls/bmodels.cpp:362 */ void CFuncRotating::Spawn(void) { // operator*(const Vector ::Spawn(// float fl); // 404 } /* <1d533> ../cstrike/dlls/bmodels.cpp:867 */ void CPendulum::Swing(void) { // { // float delta; // 869 // float dt; // 869 // operator*(float fl, // const Vector &v); // 885 // } } /* <1d3f5> ../cstrike/dlls/bmodels.cpp:909 */ void CPendulum::Touch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 911 // float damage; // 921 // VecBModelOrigin(entvars_t *pevBModel); // 928 // operator-(const Vector *const this, // const Vector &v); // 928 // Normalize(const Vector *const this); // 928 // operator*(const Vector *const this, // float fl); // 928 // } } /* <1d3dc> ../cstrike/dlls/vector.h:118 */ inline void Vector::Length(void) { } /* <1d3a7> ../cstrike/dlls/bmodels.cpp:861 */ void CPendulum::Blocked(CBaseEntity *pOther) { } /* <1d381> ../cstrike/dlls/bmodels.cpp:852 */ void CPendulum::Stop(void) { } /* <1d35b> ../cstrike/dlls/bmodels.cpp:730 */ void CPendulum::ObjectCaps(void) { } /* <1d325> ../cstrike/dlls/bmodels.cpp:706 */ void CFuncRotating::Blocked(CBaseEntity *pOther) { } /* <1d304> ../cstrike/dlls/bmodels.cpp:653 */ void CFuncRotating::Rotate(void) { } /* <1d28a> ../cstrike/dlls/bmodels.cpp:447 */ void CFuncRotating::Precache(void) { // { // char *szSoundFile; // 449 // operator!=(const Vector *const this, // const Vector &v); // 502 // } } /* <1d264> ../cstrike/dlls/bmodels.cpp:288 */ void CFuncRotating::ObjectCaps(void) { } /* <1d202> ../cstrike/dlls/bmodels.cpp:259 */ void CFuncMonsterClip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1d1db> ../cstrike/dlls/bmodels.cpp:230 */ void CFuncIllusionary::Spawn(void) { } /* <1d1b5> ../cstrike/dlls/bmodels.cpp:214 */ void CFuncIllusionary::ObjectCaps(void) { } /* <1d193> ../cstrike/dlls/bmodels.cpp:65 */ void CFuncWall::Spawn(void) { } /* <1d17a> ../cstrike/dlls/bmodels.cpp:65 */ void CFuncWall::Spawn(void) { } /* <1d154> ../cstrike/dlls/bmodels.cpp:60 */ void CFuncWall::ObjectCaps(void) { } /* <1d12e> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <1d108> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <1d0d3> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <1d0a7> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <1d06c> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <1ce92> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <1ce6c> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1ce46> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <1ce1f> ../cstrike/dlls/cbase.h:273 */ void CBaseEntity::SUB_CallUseToggle(void) { } /* <1cdea> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <1cd8b> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1cd56> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1cd30> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <1cd0a> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <1cce4> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <1ccbe> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <1cc97> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <1cc71> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <1cc4b> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <1cc25> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <1cbf1> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <1cbcb> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <1cba5> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <1cb71> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <1cb4b> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <1cab7> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <1ca67> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <1ca33> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <1c9ff> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <1c9b1> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <1c96f> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <1c949> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <1c923> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <1c8f1> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <1c8b1> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <1c88b> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <1c857> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <1c831> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <1c80b> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <1c7e2> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <1c7bc> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <1c796> ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* <1c764> ../cstrike/dlls/cbase.h:800 */ CPendulum *GetClassPtr(CPendulum *a) { // { // entvars_t *pev; // 802 // } } /* <1c748> ../cstrike/dlls/bmodels.cpp:720 */ inline void CPendulum::CPendulum(void) { } /* <1c716> ../cstrike/dlls/cbase.h:800 */ CFuncRotating *GetClassPtr(CFuncRotating *a) { // { // entvars_t *pev; // 802 // } } /* <1c6fa> ../cstrike/dlls/bmodels.cpp:274 */ inline void CFuncRotating::CFuncRotating(void) { } /* <1c6c8> ../cstrike/dlls/cbase.h:800 */ CFuncMonsterClip *GetClassPtr(CFuncMonsterClip *a) { // { // entvars_t *pev; // 802 // } } /* <1c6a8> ../cstrike/dlls/bmodels.cpp:255 */ inline void CFuncMonsterClip::CFuncMonsterClip(void) { } /* <1c676> ../cstrike/dlls/cbase.h:800 */ CFuncIllusionary *GetClassPtr(CFuncIllusionary *a) { // { // entvars_t *pev; // 802 // } } /* <1c65b> ../cstrike/dlls/bmodels.cpp:208 */ inline void CFuncIllusionary::CFuncIllusionary(void) { } /* <1c63a> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <1c613> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <1c5a4> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <1c54e> ../cstrike/dlls/cbase.h:800 */ CFuncConveyor *GetClassPtr(CFuncConveyor *a) { // { // entvars_t *pev; // 802 // } } /* <1c52e> ../cstrike/dlls/bmodels.cpp:147 */ inline void CFuncConveyor::CFuncConveyor(void) { } /* <1c4fc> ../cstrike/dlls/cbase.h:800 */ CFuncWallToggle *GetClassPtr(CFuncWallToggle *a) { // { // entvars_t *pev; // 802 // } } /* <1c4e1> ../cstrike/dlls/bmodels.cpp:86 */ inline void CFuncWallToggle::CFuncWallToggle(void) { } /* <1c4af> ../cstrike/dlls/cbase.h:800 */ CFuncWall *GetClassPtr(CFuncWall *a) { // { // entvars_t *pev; // 802 // } } /* <1c494> ../cstrike/dlls/bmodels.cpp:53 */ inline void CFuncWall::CFuncWall(void) { } /* <1c473> ../cstrike/dlls/cbase.h:253 */ inline void operator new(size_t stAllocateBlock, entvars_t *pev) { } /* <1c41e> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <1c3f7> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <1c3d9> ../cstrike/dlls/bmodels.cpp:122 */ void CFuncWallToggle::IsOn(void) { } /* <1c3b3> ../cstrike/dlls/vector.h:123 */ inline void Vector::Normalize(void) { // { // float flLen; // 125 // } } /* <1c38c> ../cstrike/dlls/vector.h:112 */ inline void Vector::operator-(Vector &v) { } /* <1c36f> ../cstrike/dlls/bmodels.cpp:43 */ Vector VecBModelOrigin(entvars_t *pevBModel) { } /* <1c351> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <1c2e8> ../cstrike/dlls/bmodels.cpp:931 */ void CPendulum::RopeTouch(CBaseEntity *pOther) { // { // entvars_t *pevOther; // 933 // } } /* <1c2cf> ../cstrike/dlls/cbase.h:378 */ inline void CBaseEntity::edict(void) { } /* <1c2b6> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <1c28d> ../cstrike/dlls/bmodels.cpp:219 */ void CFuncIllusionary::KeyValue(KeyValueData *pkvd) { } /* <1c26e> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:284 */ inline int atoi(const char *__nptr) { } /* <1c255> ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* <1c230> ../cstrike/dlls/bmodels.cpp:765 */ void CPendulum::KeyValue(KeyValueData *pkvd) { } /* <1c207> ../cstrike/dlls/cbase.h:182 */ inline void CBaseEntity::KeyValue( KeyValueData *pkvd) { } /* <1c1e8> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/stdlib.h:279 */ inline double atof(const char *__nptr) { } /* <1c1cb> ../cstrike/dlls/util.h:203 */ inline BOOL FStringNull(int iString) { } /* <1c1b2> ../cstrike/dlls/bmodels.cpp:653 */ void CFuncRotating::Rotate(void) { } /* <1c199> ../cstrike/dlls/bmodels.cpp:782 */ void CPendulum::Spawn(void) { } /* <1c17a> /valve/gcc-4.6.1-glibc-2.11.1/i686-valve-linux-gnu/i686-valve-linux-gnu/sysroot/usr/include/bits/mathinline.h:477 */ inline double fabs(double __x) { } /* <1c0fb> ../cstrike/dlls/bmodels.cpp:821 */ void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // float delta; // 827 // } } /* <1c0d1> ../cstrike/dlls/vector.h:184 */ inline Vector operator*(float fl, Vector &v) { } /* <1c0ae> ../cstrike/dlls/vector.h:113 */ inline void Vector::operator*(float fl) { } /* <1c087> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <1c053> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <1c02c> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <1c000> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <1bfe2> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <1bf98> ../cstrike/dlls/bmodels.cpp:77 */ void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <1bf6e> ../cstrike/dlls/bmodels.cpp:310 */ void CFuncRotating::Save(CSave &save) { } /* <1bf44> ../cstrike/dlls/bmodels.cpp:761 */ void CPendulum::Save(CSave &save) { } /* <1bf15> ../cstrike/dlls/bmodels.cpp:310 */ void CFuncRotating::Restore(CRestore &restore) { } /* <1bee6> ../cstrike/dlls/bmodels.cpp:761 */ void CPendulum::Restore(CRestore &restore) { } /* <16247> ../cstrike/dlls/animation.cpp:1115 */ /* linkage=_Z19SV_StudioSetupBonesP7model_sfiPKfS2_PKhS4_iPK7edict_s */ void SV_StudioSetupBones(model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict) { // { // int i; // 1117 // int j; // 1117 // float f; // 1118 // float subframe; // 1118 // float adj; // 1119 // mstudiobone_t *pbones; // 1120 // mstudioseqdesc_t *pseqdesc; // 1121 // mstudioanim_t *panim; // 1122 // float pos; // 1124 // float bonematrix; // 1125 // float q; // 1126 // float pos2; // 1127 // float q2; // 1128 // int chain; // 1130 // int chainlength; // 1131 // vec3_t temp_angles; // 1354 // StudioCalcBoneAdj(float dadt, // float *adj, // const byte *pcontroller1, // const byte *pcontroller2, // byte mouthopen); // 1175 // { // float b; // 1295 // } // { // float pos3; // 1186 // float q3; // 1187 // float pos4; // 1188 // float q4; // 1189 // float s; // 1191 // float t; // 1192 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1236 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1237 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1238 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1239 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1240 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1241 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1242 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1243 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1257 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1258 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1259 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1260 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1261 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1262 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1263 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1264 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1272 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1273 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1274 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1275 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1276 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1277 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1278 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1279 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1222 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1223 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1224 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1225 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1226 // LookupAnimation(studiohdr_t *pstudiohdr, // class model_s *model, // mstudioseqdesc_t *pseqdesc, // int index); // 1227 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1228 // } // { // int copy; // 1323 // int gaitsequence; // 1324 // StudioCalcRotations(mstudiobone_t *pbones, // int *chain, // int chainlength, // float *adj, // float *pos, // vec4_t *q, // mstudioseqdesc_t *pseqdesc, // mstudioanim_t *panim, // float f, // float s); // 1333 // } // } } /* <161fd> ../cstrike/dlls/animation.cpp:1006 */ /* linkage=_Z16ConcatTransformsPA4_fS0_S0_ */ void ConcatTransforms(float *in1, float *in2, float *out) { } /* <160de> ../cstrike/dlls/animation.cpp:994 */ void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float *pos, vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s) { // { // int i; // 996 // int j; // 996 // } } /* <1603c> ../cstrike/dlls/animation.cpp:970 */ /* linkage=_Z16StudioSlerpBonesPA4_fPA3_fS0_S2_f */ void StudioSlerpBones(vec4_t *q1, vec3_t *pos1, vec4_t *q2, vec3_t *pos2, float s) { // { // int i; // 972 // vec4_t q3; // 973 // float s1; // 974 // } } /* <15f94> ../cstrike/dlls/animation.cpp:908 */ /* linkage=_Z22StudioCalcBonePositionifP13mstudiobone_tP13mstudioanim_tPfS3_ */ void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos) { // { // int j; // 910 // int k; // 910 // mstudioanimvalue_t *panimvalue; // 911 // } } /* <15ea6> ../cstrike/dlls/animation.cpp:828 */ /* linkage=_Z23StudioCalcBoneQuaterionifP13mstudiobone_tP13mstudioanim_tPfS3_ */ void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q) { // { // int j; // 830 // int k; // 830 // vec4_t q1; // 831 // vec4_t q2; // 831 // vec3_t angle1; // 832 // vec3_t angle2; // 832 // mstudioanimvalue_t *panimvalue; // 833 // } } /* <15d90> ../cstrike/dlls/animation.cpp:749 */ mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, class model_s *model, mstudioseqdesc_t *pseqdesc, int index) { // { // mstudioanim_t *panim; // 751 // } } /* <15d12> ../cstrike/dlls/animation.cpp:715 */ /* linkage=_Z13StudioGetAnimP7model_sP16mstudioseqdesc_t */ mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc) { // { // mstudioseqgroup_t *pseqgroup; // 717 // cache_user_t *paSequences; // 718 // } } /* <15cd0> ../cstrike/dlls/animation.cpp:700 */ /* linkage=_Z16QuaternionMatrixPfPA4_f */ void QuaternionMatrix(vec_t *quaternion, float *matrix) { } /* <15c4d> ../cstrike/dlls/animation.cpp:653 */ /* linkage=_Z15QuaternionSlerpPfS_fS_ */ void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt) { // { // int i; // 655 // float a; // 658 // float b; // 659 // } } /* <15ba5> ../cstrike/dlls/animation.cpp:630 */ /* linkage=_Z15AngleQuaternionPfS_ */ void AngleQuaternion(vec_t *angles, vec_t *quaternion) { // { // float angle; // 632 // float sr; // 633 // float sp; // 633 // float sy; // 633 // float cr; // 633 // float cp; // 633 // float cy; // 633 // } } /* <15aed> ../cstrike/dlls/animation.cpp:605 */ int Server_GetBlendingInterface(int version, class sv_blending_interface_s ** ppinterface, class engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform) { } /* <15a6d> ../cstrike/dlls/animation.cpp:545 */ /* linkage=_Z12GetBodygroupPvP9entvars_si */ int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup) { // { // studiohdr_t *pstudiohdr; // 547 // mstudiobodyparts_t *pbodypart; // 556 // int iCurrent; // 561 // } } /* <159d8> ../cstrike/dlls/animation.cpp:523 */ /* linkage=_Z12SetBodygroupPvP9entvars_sii */ void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue) { // { // studiohdr_t *pstudiohdr; // 525 // mstudiobodyparts_t *pbodypart; // 534 // int iCurrent; // 539 // } } /* <15917> ../cstrike/dlls/animation.cpp:458 */ /* linkage=_Z14FindTransitionPviiPi */ int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir) { // { // studiohdr_t *pstudiohdr; // 460 // mstudioseqdesc_t *pseqdesc; // 466 // int iEndNode; // 475 // byte *pTransition; // 492 // int iInternNode; // 494 // int i; // 499 // } } /* <15883> ../cstrike/dlls/animation.cpp:414 */ /* linkage=_Z11SetBlendingPvP9entvars_sif */ float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue) { // { // studiohdr_t *pstudiohdr; // 416 // mstudioseqdesc_t *pseqdesc; // 422 // int setting; // 445 // } } /* <157e1> ../cstrike/dlls/animation.cpp:359 */ /* linkage=_Z13SetControllerPvP9entvars_sif */ float SetController(void *pmodel, entvars_t *pev, int iController, float flValue) { // { // studiohdr_t *pstudiohdr; // 361 // mstudiobonecontroller_t *pbonecontroller; // 367 // int i; // 370 // int setting; // 404 // } } /* <15717> ../cstrike/dlls/animation.cpp:312 */ /* linkage=_Z17GetAnimationEventPvP9entvars_sP14MonsterEvent_tffi */ int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index) { // { // studiohdr_t *pstudiohdr; // 314 // int events; // 320 // mstudioseqdesc_t *pseqdesc; // 322 // mstudioevent_t *pevent; // 323 // } } /* <156b3> ../cstrike/dlls/animation.cpp:297 */ /* linkage=_Z16GetSequenceFlagsPvP9entvars_s */ int GetSequenceFlags(void *pmodel, entvars_t *pev) { // { // studiohdr_t *pstudiohdr; // 299 // mstudioseqdesc_t *pseqdesc; // 305 // } } /* <15634> ../cstrike/dlls/animation.cpp:263 */ /* linkage=_Z15GetSequenceInfoPvP9entvars_sPfS2_ */ void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed) { // { // studiohdr_t *pstudiohdr; // 265 // mstudioseqdesc_t *pseqdesc; // 271 // } } /* <15539> ../cstrike/dlls/animation.cpp:223 */ /* linkage=_Z16SequencePrecachePvPKc */ void SequencePrecache(void *pmodel, const char *pSequenceName) { // { // int index; // 225 // LookupSequence(void *pmodel, // const char *label); // 225 // { // studiohdr_t *pstudiohdr; // 228 // mstudioseqdesc_t *pseqdesc; // 234 // mstudioevent_t *pevent; // 235 // { // int i; // 240 // IsSoundEvent(int eventNumber); // 248 // } // } // } } /* <15485> ../cstrike/dlls/animation.cpp:193 */ int LookupSequence(void *pmodel, const char *label) { // { // studiohdr_t *pstudiohdr; // 195 // mstudioseqdesc_t *pseqdesc; // 201 // { // int i; // 205 // } // } } /* <15439> ../cstrike/dlls/animation.cpp:178 */ /* linkage=_Z14GetEyePositionPvPf */ void GetEyePosition(void *pmodel, float *vecEyePosition) { // { // studiohdr_t *pstudiohdr; // 180 // } } /* <1539a> ../cstrike/dlls/animation.cpp:149 */ /* linkage=_Z22LookupActivityHeaviestPvP9entvars_si */ int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity) { // { // studiohdr_t *pstudiohdr; // 151 // mstudioseqdesc_t *pseqdesc; // 157 // int weight; // 161 // int seq; // 162 // { // int i; // 163 // } // } } /* <152c6> ../cstrike/dlls/animation.cpp:81 */ /* linkage=_Z14LookupActivityPvP9entvars_si */ int LookupActivity(void *pmodel, entvars_t *pev, int activity) { // { // studiohdr_t *pstudiohdr; // 83 // mstudioseqdesc_t *pseqdesc; // 89 // int i; // 98 // int weightTotal; // 99 // int activitySequenceCount; // 100 // int weight; // 132 // int select; // 133 // { // int which; // 116 // } // } } /* <1523e> ../cstrike/dlls/animation.cpp:57 */ /* linkage=_Z11ExtractBboxPviPfS0_ */ int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs) { // { // studiohdr_t *pstudiohdr; // 59 // mstudioseqdesc_t *pseqdesc; // 65 // } } /* <151a9> ../cstrike/dlls/animation.cpp:770 */ void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen) { // { // int i; // 772 // int j; // 772 // float value; // 773 // mstudiobonecontroller_t *pbonecontroller; // 774 // { // int a; // 788 // int b; // 788 // } // } } /* <1518c> ../cstrike/dlls/animation.cpp:215 */ int IsSoundEvent(int eventNumber) { } /* <10b99> ../cstrike/dlls/animating.cpp:258 */ void CBaseAnimating::SetSequenceBox(void) { // { // Vector mins; // 260 // Vector maxs; // 260 // ExtractBbox(CBaseAnimating *const this, // int sequence, // float *mins, // float *maxs); // 263 // { // float yaw; // 267 // Vector xvector; // 269 // Vector yvector; // 269 // Vector bounds; // 274 // Vector rmin; // 279 // Vector rmax; // 280 // Vector base; // 281 // Vector transformed; // 281 // Vector(Vector *const this, // float X, // float Y, // float Z); // 280 // Vector(Vector *const this, // float X, // float Y, // float Z); // 279 // { // int i; // 283 // { // int j; // 286 // { // int k; // 289 // { // int l; // 298 // } // } // } // } // } // } } /* <10b5f> ../cstrike/dlls/animating.cpp:250 */ void CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs) { } /* <10af0> ../cstrike/dlls/animating.cpp:244 */ void CBaseAnimating::GetBodygroup(int iGroup) { } /* <10aad> ../cstrike/dlls/animating.cpp:239 */ void CBaseAnimating::SetBodygroup(int iGroup, int iValue) { } /* <10a5d> ../cstrike/dlls/animating.cpp:234 */ void CBaseAnimating::GetAutomovement(Vector &origin, Vector &angles, float flInterval) { } /* <109d4> ../cstrike/dlls/animating.cpp:215 */ void CBaseAnimating::FindTransition(int iEndingSequence, int iGoalSequence, int *piDir) { // { // void *pmodel; // 217 // { // int iDir; // 221 // int sequence; // 222 // } // } } /* <10984> ../cstrike/dlls/animating.cpp:208 */ void CBaseAnimating::GetAttachment(int iAttachment, Vector &origin, Vector &angles) { } /* <1092f> ../cstrike/dlls/animating.cpp:201 */ void CBaseAnimating::GetBonePosition(int iBone, Vector &origin, Vector &angles) { } /* <108d3> ../cstrike/dlls/animating.cpp:192 */ void CBaseAnimating::SetBlending(int iBlender, float flValue) { // { // void *pmodel; // 194 // } } /* <10893> ../cstrike/dlls/animating.cpp:180 */ void CBaseAnimating::InitBoneControllers(void) { // { // void *pmodel; // 182 // } } /* <10837> ../cstrike/dlls/animating.cpp:171 */ void CBaseAnimating::SetBoneController(int iController, float flValue) { // { // void *pmodel; // 173 // } } /* <107b1> ../cstrike/dlls/animating.cpp:136 */ void CBaseAnimating::DispatchAnimEvents(float flInterval) { // { // MonsterEvent_t event; // 138 // void *pmodel; // 140 // float flStart; // 152 // float flEnd; // 153 // int index; // 160 // } } /* <1077c> ../cstrike/dlls/animating.cpp:126 */ void CBaseAnimating::GetSequenceFlags(void) { // { // void *pmodel; // 128 // } } /* <10711> ../cstrike/dlls/animating.cpp:110 */ void CBaseAnimating::ResetSequenceInfo(void) { // { // void *pmodel; // 112 // GetSequenceFlags(CBaseAnimating *const this); // 115 // } } /* <106eb> ../cstrike/dlls/animating.cpp:126 */ void CBaseAnimating::GetSequenceFlags(void) { // { // void *pmodel; // 128 // } } /* <106a1> ../cstrike/dlls/animating.cpp:100 */ void CBaseAnimating::LookupSequence(const char *label) { // { // void *pmodel; // 102 // } } /* <10653> ../cstrike/dlls/animating.cpp:91 */ void CBaseAnimating::LookupActivityHeaviest(int activity) { // { // void *pmodel; // 93 // } } /* <10605> ../cstrike/dlls/animating.cpp:77 */ void CBaseAnimating::LookupActivity(int activity) { // { // void *pmodel; // 80 // } } /* <105cf> ../cstrike/dlls/animating.cpp:45 */ void CBaseAnimating::StudioFrameAdvance(float flInterval) { } /* <10583> ../cstrike/dlls/animating.cpp:38 */ void CBaseAnimating::Save(CSave &save) { // Save(CBaseAnimating *const this, // class CSave &save); // 38 } /* <10537> ../cstrike/dlls/animating.cpp:38 */ void CBaseAnimating::Restore(CRestore &restore) { // Restore(CBaseAnimating *const this, // class CRestore &restore); // 38 } /* <104e8> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <104b3> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <1048d> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <10452> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <10278> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <10252> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <1022c> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <101f7> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <10198> ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* <10163> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <1013d> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <10117> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <100f1> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <100cb> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <100a4> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <1007e> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <10058> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <10032> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* ../cstrike/dlls/cbase.h:179 */ void CBaseEntity::Precache(void) { } /* ../cstrike/dlls/cbase.h:178 */ void CBaseEntity::Spawn(void) { } /* ../cstrike/dlls/vector.h:121 */ inline void Vector::operator float*(void) { } /* ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* ../cstrike/dlls/vector.h:113 */ inline void Vector::operator*(float fl) { } /* ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* ../cstrike/dlls/animating.cpp:38 */ void CBaseAnimating::Save(CSave &save) { } /* ../cstrike/dlls/animating.cpp:38 */ void CBaseAnimating::Restore(CRestore &restore) { } /* ../cstrike/dlls/ammo.cpp:272 */ void ammo_357sig(entvars_t *pev) { // GetClassPtr(C357SIGAmmo *a); // 272 } /* ../cstrike/dlls/ammo.cpp:247 */ void ammo_57mm(entvars_t *pev) { // GetClassPtr(C57MMAmmo *a); // 247 } /* ../cstrike/dlls/ammo.cpp:220 */ void ammo_338magnum(entvars_t *pev) { // GetClassPtr(C338MagnumAmmo *a); // 220 } /* ../cstrike/dlls/ammo.cpp:194 */ void ammo_50ae(entvars_t *pev) { // GetClassPtr(C50AEAmmo *a); // 194 } /* ../cstrike/dlls/ammo.cpp:168 */ void ammo_45acp(entvars_t *pev) { // GetClassPtr(C45ACPAmmo *a); // 168 } /* ../cstrike/dlls/ammo.cpp:142 */ void ammo_762nato(entvars_t *pev) { // GetClassPtr(C762NatoAmmo *a); // 142 } /* ../cstrike/dlls/ammo.cpp:116 */ void ammo_556natobox(entvars_t *pev) { // GetClassPtr(C556NatoBoxAmmo *a); // 116 } /* ../cstrike/dlls/ammo.cpp:90 */ void ammo_556nato(entvars_t *pev) { // GetClassPtr(C556NatoAmmo *a); // 90 } /* ../cstrike/dlls/ammo.cpp:63 */ void ammo_buckshot(entvars_t *pev) { // GetClassPtr(CBuckShotAmmo *a); // 63 } /* ../cstrike/dlls/ammo.cpp:37 */ void ammo_9mm(entvars_t *pev) { // GetClassPtr(C9MMAmmo *a); // 37 } /* ../cstrike/dlls/ammo.cpp:237 */ void C57MMAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C57MMAmmo *const this, // class CBaseEntity *pOther); // 237 } /* ../cstrike/dlls/ammo.cpp:210 */ void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C338MagnumAmmo *const this, // class CBaseEntity *pOther); // 210 } /* ../cstrike/dlls/ammo.cpp:184 */ void C50AEAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C50AEAmmo *const this, // class CBaseEntity *pOther); // 184 } /* ../cstrike/dlls/ammo.cpp:158 */ void C45ACPAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C45ACPAmmo *const this, // class CBaseEntity *pOther); // 158 } /* ../cstrike/dlls/ammo.cpp:132 */ void C762NatoAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C762NatoAmmo *const this, // class CBaseEntity *pOther); // 132 } /* ../cstrike/dlls/ammo.cpp:106 */ void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C556NatoBoxAmmo *const this, // class CBaseEntity *pOther); // 106 } /* ../cstrike/dlls/ammo.cpp:80 */ void C556NatoAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C556NatoAmmo *const this, // class CBaseEntity *pOther); // 80 } /* ../cstrike/dlls/ammo.cpp:27 */ void C9MMAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C9MMAmmo *const this, // class CBaseEntity *pOther); // 27 } /* ../cstrike/dlls/ammo.cpp:53 */ void CBuckShotAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(CBuckShotAmmo *const this, // class CBaseEntity *pOther); // 53 } /* ../cstrike/dlls/ammo.cpp:262 */ void C357SIGAmmo::AddAmmo(CBaseEntity *pOther) { // AddAmmo(C357SIGAmmo *const this, // class CBaseEntity *pOther); // 262 } /* ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* ../cstrike/dlls/ammo.cpp:16 */ void C9MMAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:42 */ void CBuckShotAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:69 */ void C556NatoAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:95 */ void C556NatoBoxAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:121 */ void C762NatoAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:147 */ void C45ACPAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:173 */ void C50AEAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:199 */ void C338MagnumAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:226 */ void C57MMAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:251 */ void C357SIGAmmo::Spawn(void) { } /* ../cstrike/dlls/ammo.cpp:257 */ void C357SIGAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:232 */ void C57MMAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:205 */ void C338MagnumAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:179 */ void C50AEAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:153 */ void C45ACPAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:127 */ void C762NatoAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:101 */ void C556NatoBoxAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:75 */ void C556NatoAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:48 */ void CBuckShotAmmo::Precache(void) { } /* ../cstrike/dlls/ammo.cpp:22 */ void C9MMAmmo::Precache(void) { } /* ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:245 */ void CBaseEntity::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { } /* ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <9ff9> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <9fd3> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <9fad> ../cstrike/dlls/cbase.h:224 */ void CBaseEntity::IsAlive(void) { } /* <9f87> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <9f53> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <9f2d> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <9f07> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <9ed3> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <9ead> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <9e19> ../cstrike/dlls/cbase.h:214 */ void CBaseEntity::GetDelay(void) { } /* <9dc9> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <9d95> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <9d61> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <9d00> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <9cbe> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <9c98> ../cstrike/dlls/cbase.h:208 */ void CBaseEntity::GetToggleState(void) { } /* <9c72> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <9c40> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <9c00> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <9bda> ../cstrike/dlls/cbase.h:203 */ void CBaseEntity::BloodColor(void) { } /* <9ba6> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <9b80> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <9b5a> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <9b39> ../cstrike/dlls/cbase.h:185 */ void CBaseEntity::ObjectCaps(void) { } /* <9b05> ../cstrike/dlls/cbase.h:182 */ void CBaseEntity::KeyValue(KeyValueData *pkvd) { } /* <9adf> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <9a62> ../cstrike/dlls/cbase.h:800 */ C357SIGAmmo *GetClassPtr(C357SIGAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <9a47> ../cstrike/dlls/ammo.cpp:249 */ inline void C357SIGAmmo::C357SIGAmmo(void) { } /* <9a15> ../cstrike/dlls/cbase.h:800 */ C57MMAmmo *GetClassPtr(C57MMAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <99fa> ../cstrike/dlls/ammo.cpp:224 */ inline void C57MMAmmo::C57MMAmmo(void) { } /* <99c8> ../cstrike/dlls/cbase.h:800 */ C338MagnumAmmo *GetClassPtr(C338MagnumAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <99ad> ../cstrike/dlls/ammo.cpp:197 */ inline void C338MagnumAmmo::C338MagnumAmmo(void) { } /* <997b> ../cstrike/dlls/cbase.h:800 */ C50AEAmmo *GetClassPtr(C50AEAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <9960> ../cstrike/dlls/ammo.cpp:171 */ inline void C50AEAmmo::C50AEAmmo(void) { } /* <992e> ../cstrike/dlls/cbase.h:800 */ C45ACPAmmo *GetClassPtr(C45ACPAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <9913> ../cstrike/dlls/ammo.cpp:145 */ inline void C45ACPAmmo::C45ACPAmmo(void) { } /* <98e1> ../cstrike/dlls/cbase.h:800 */ C762NatoAmmo *GetClassPtr(C762NatoAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <98c6> ../cstrike/dlls/ammo.cpp:119 */ inline void C762NatoAmmo::C762NatoAmmo(void) { } /* <9894> ../cstrike/dlls/cbase.h:800 */ C556NatoBoxAmmo *GetClassPtr(C556NatoBoxAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <9879> ../cstrike/dlls/ammo.cpp:93 */ inline void C556NatoBoxAmmo::C556NatoBoxAmmo(void) { } /* <9847> ../cstrike/dlls/cbase.h:800 */ C556NatoAmmo *GetClassPtr(C556NatoAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <982c> ../cstrike/dlls/ammo.cpp:67 */ inline void C556NatoAmmo::C556NatoAmmo(void) { } /* <97fa> ../cstrike/dlls/cbase.h:800 */ CBuckShotAmmo *GetClassPtr(CBuckShotAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <97df> ../cstrike/dlls/ammo.cpp:40 */ inline void CBuckShotAmmo::CBuckShotAmmo(void) { } /* <97ad> ../cstrike/dlls/cbase.h:800 */ C9MMAmmo *GetClassPtr(C9MMAmmo *a) { // { // entvars_t *pev; // 802 // } } /* <9792> ../cstrike/dlls/ammo.cpp:14 */ inline void C9MMAmmo::C9MMAmmo(void) { } /* <9771> ../cstrike/dlls/cbase.h:253 */ inline void operator new(size_t stAllocateBlock, entvars_t *pev) { } /* <9716> ../cstrike/dlls/weapons.h:429 */ inline void CBasePlayerAmmo::CBasePlayerAmmo(void) { } /* <96f5> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <96d7> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <9683> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <965a> ../cstrike/dlls/ammo.cpp:27 */ inline void C9MMAmmo::AddAmmo(CBaseEntity *pOther) { } /* <9631> ../cstrike/dlls/ammo.cpp:53 */ inline void CBuckShotAmmo::AddAmmo( CBaseEntity *pOther) { } /* <9608> ../cstrike/dlls/ammo.cpp:80 */ inline void C556NatoAmmo::AddAmmo(CBaseEntity *pOther) { } /* <95df> ../cstrike/dlls/ammo.cpp:106 */ inline void C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) { } /* <95b6> ../cstrike/dlls/ammo.cpp:132 */ inline void C762NatoAmmo::AddAmmo(CBaseEntity *pOther) { } /* <958d> ../cstrike/dlls/ammo.cpp:158 */ inline void C45ACPAmmo::AddAmmo(CBaseEntity *pOther) { } /* <9564> ../cstrike/dlls/ammo.cpp:184 */ inline void C50AEAmmo::AddAmmo(CBaseEntity *pOther) { } /* <953b> ../cstrike/dlls/ammo.cpp:210 */ inline void C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) { } /* <9512> ../cstrike/dlls/ammo.cpp:237 */ inline void C57MMAmmo::AddAmmo(CBaseEntity *pOther) { } /* <94e8> ../cstrike/dlls/ammo.cpp:262 */ inline void C357SIGAmmo::AddAmmo(CBaseEntity *pOther) { } /* <9475> ../cstrike/dlls/vector.h:113 */ inline void Vector::operator*(float fl) { } /* <944e> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <9415> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <93ee> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <93c2> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <939a> ../game_shared/voice_gamemgr.h:26 */ inline void IVoiceGameMgrHelper::~IVoiceGameMgrHelper( int const __in_chrg) { } /* <5329> ../cstrike/dlls/airtank.cpp:41 */ void item_airtank(entvars_t *pev) { // GetClassPtr(CAirtank *a); // 41 } /* <525d> ../cstrike/dlls/airtank.cpp:96 */ void CAirtank::TankTouch(CBaseEntity *pOther) { // TankTouch(CAirtank *const this, // class CBaseEntity *pOther); // 96 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 104 } /* <5211> ../cstrike/dlls/airtank.cpp:47 */ void CAirtank::Save(CSave &save) { // Save(CAirtank *const this, // class CSave &save); // 47 } /* <51c5> ../cstrike/dlls/airtank.cpp:47 */ void CAirtank::Restore(CRestore &restore) { // Restore(CAirtank *const this, // class CRestore &restore); // 47 } /* <5176> ../cstrike/dlls/cbase.h:227 */ void CBaseEntity::HasTarget(string_t targetname) { // FStrEq(const char *sz1, // const char *sz2); // 227 } /* <50dd> ../cstrike/dlls/airtank.cpp:50 */ void CAirtank::Spawn(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 58 // Vector(Vector *const this, // float X, // float Y, // float Z); // 58 } /* <503d> ../cstrike/dlls/airtank.cpp:78 */ void CAirtank::Killed(entvars_t *pevAttacker, int iGib) { // Vector(Vector *const this, // float X, // float Y, // float Z); // 84 // Vector(Vector *const this, // const Vector &v); // 84 } /* <5016> ../cstrike/dlls/airtank.cpp:88 */ void CAirtank::TankThink(void) { } /* <4fef> ../cstrike/dlls/airtank.cpp:71 */ void CAirtank::Precache(void) { } /* <4fc9> ../cstrike/dlls/airtank.cpp:29 */ void CAirtank::BloodColor(void) { } /* <4fa3> ../cstrike/dlls/weapons.h:101 */ void CGrenade::ObjectCaps(void) { } /* <4f7d> ../cstrike/dlls/basemonster.h:91 */ void CBaseMonster::IsAlive(void) { } /* <4f57> ../cstrike/dlls/basemonster.h:61 */ void CBaseMonster::ResetMaxSpeed(void) { } /* <4f31> ../cstrike/dlls/basemonster.h:60 */ void CBaseMonster::PainSound(void) { } /* <4f0b> ../cstrike/dlls/cbase.h:602 */ void CBaseToggle::GetDelay(void) { } /* <4ee5> ../cstrike/dlls/cbase.h:601 */ void CBaseToggle::GetToggleState(void) { } /* <4eb0> ../cstrike/dlls/cbase.h:542 */ void CBaseAnimating::HandleAnimEvent(MonsterEvent_t *pEvent) { } /* <4e84> ../cstrike/dlls/cbase.h:387 */ void CBaseEntity::Illumination(void) { } /* <4e49> ../cstrike/dlls/cbase.h:385 */ void CBaseEntity::BodyTarget(Vector &posSrc) { } /* <4c6f> ../cstrike/dlls/cbase.h:377 */ void CBaseEntity::FBecomeProne(void) { } /* <4c49> ../cstrike/dlls/cbase.h:371 */ void CBaseEntity::UpdateOwner(void) { } /* <4c23> ../cstrike/dlls/cbase.h:277 */ void CBaseEntity::Respawn(void) { } /* <4bee> ../cstrike/dlls/cbase.h:250 */ void CBaseEntity::Blocked(CBaseEntity *pOther) { } /* <4bb9> ../cstrike/dlls/cbase.h:244 */ void CBaseEntity::Touch(CBaseEntity *pOther) { } /* <4b93> ../cstrike/dlls/cbase.h:243 */ void CBaseEntity::Think(void) { } /* <4b6d> ../cstrike/dlls/cbase.h:231 */ void CBaseEntity::TeamID(void) { } /* <4b47> ../cstrike/dlls/cbase.h:230 */ void CBaseEntity::IsNetClient(void) { } /* <4b21> ../cstrike/dlls/cbase.h:229 */ void CBaseEntity::IsPlayer(void) { } /* <4afa> ../cstrike/dlls/cbase.h:226 */ void CBaseEntity::ReflectGauss(void) { } /* <4ad4> ../cstrike/dlls/cbase.h:225 */ void CBaseEntity::IsBSPModel(void) { } /* <4aae> ../cstrike/dlls/cbase.h:223 */ void CBaseEntity::IsSneaking(void) { } /* <4a7a> ../cstrike/dlls/cbase.h:222 */ void CBaseEntity::OnControls(entvars_t *pev) { } /* <4a54> ../cstrike/dlls/cbase.h:221 */ void CBaseEntity::StopSneaking(void) { } /* <4a2e> ../cstrike/dlls/cbase.h:220 */ void CBaseEntity::StartSneaking(void) { } /* <49fa> ../cstrike/dlls/cbase.h:219 */ void CBaseEntity::SetToggleState(int state) { } /* <49d4> ../cstrike/dlls/cbase.h:216 */ void CBaseEntity::OverrideReset(void) { } /* <4916> ../cstrike/dlls/cbase.h:213 */ void CBaseEntity::GiveAmmo(int iAmount, char *szName, int iMax) { } /* <48e2> ../cstrike/dlls/cbase.h:212 */ void CBaseEntity::RemovePlayerItem(CBasePlayerItem *pItem) { } /* <48ae> ../cstrike/dlls/cbase.h:211 */ void CBaseEntity::AddPlayerItem(CBasePlayerItem *pItem) { } /* <484d> ../cstrike/dlls/cbase.h:210 */ void CBaseEntity::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { } /* <480b> ../cstrike/dlls/cbase.h:209 */ void CBaseEntity::AddPoints(int score, BOOL bAllowNegativeScore) { } /* <47e5> ../cstrike/dlls/cbase.h:207 */ void CBaseEntity::MySquadMonsterPointer(void) { } /* <47b3> ../cstrike/dlls/cbase.h:206 */ void CBaseEntity::MyMonsterPointer(void) { } /* <477f> ../cstrike/dlls/cbase.h:205 */ void CBaseEntity::IsTriggered(CBaseEntity *pActivator) { } /* <474b> ../cstrike/dlls/cbase.h:194 */ void CBaseEntity::DeathNotice(entvars_t *pevChild) { } /* <4725> ../cstrike/dlls/cbase.h:193 */ void CBaseEntity::Classify(void) { } /* <46ff> ../cstrike/dlls/cbase.h:186 */ void CBaseEntity::Activate(void) { } /* <46d9> ../cstrike/dlls/cbase.h:181 */ void CBaseEntity::Restart(void) { } /* <46a7> ../cstrike/dlls/cbase.h:800 */ CAirtank *GetClassPtr(CAirtank *a) { // { // entvars_t *pev; // 802 // } } /* <468c> ../cstrike/dlls/airtank.cpp:23 */ inline void CAirtank::CAirtank(void) { } /* <466b> ../cstrike/dlls/cbase.h:253 */ inline void operator new(size_t stAllocateBlock, entvars_t *pev) { } /* <464e> ../cstrike/dlls/enginecallback.h:97 */ inline void *GET_PRIVATE(edict_t *pent) { } /* <4631> ../cstrike/dlls/util.h:180 */ inline entvars_t *VARS(edict_t *pent) { } /* <4611> ../cstrike/dlls/weapons.h:56 */ inline void CGrenade::CGrenade(void) { } /* <45eb> ../cstrike/dlls/basemonster.h:18 */ inline void CBaseMonster::CBaseMonster(void) { } /* <4536> ../cstrike/dlls/cbase.h:569 */ inline void CBaseToggle::CBaseToggle(void) { } /* <449f> ../cstrike/dlls/cbase.h:526 */ inline void CBaseAnimating::CBaseAnimating(void) { } /* <4430> ../cstrike/dlls/cbase.h:509 */ inline void CBaseDelay::CBaseDelay(void) { } /* <43f1> ../cstrike/dlls/cbase.h:166 */ inline void CBaseEntity::CBaseEntity(void) { } /* <43d3> ../cstrike/dlls/cbase.h:454 */ inline void CPointEntity::ObjectCaps(void) { } /* <437f> ../cstrike/dlls/cbase.h:185 */ inline void CBaseEntity::ObjectCaps(void) { } /* <435b> ../cstrike/dlls/airtank.cpp:96 */ void CAirtank::TankTouch(CBaseEntity *pOther) { } /* <4310> ../cstrike/dlls/util.h:570 */ inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) { } /* <42e8> ../cstrike/dlls/util.h:246 */ inline BOOL FStrEq(const char *sz1, const char *sz2) { } /* <42c1> ../cstrike/dlls/vector.h:104 */ inline void Vector::Vector(Vector &v) { } /* <4299> ../cstrike/dlls/util.h:157 */ inline edict_t *ENT(const entvars_t *pev) { } /* <4276> ../cstrike/dlls/vector.h:113 */ inline void Vector::operator*(float fl) { } /* <424f> ../cstrike/dlls/vector.h:111 */ inline void Vector::operator+(Vector &v) { } /* <421b> ../cstrike/dlls/vector.h:101 */ inline void Vector::Vector( float X, float Y, float Z) { } /* <41f4> ../cstrike/dlls/vector.h:110 */ inline void Vector::operator!=(Vector &v) { } /* <41c8> ../cstrike/dlls/vector.h:109 */ inline void Vector::operator==(Vector &v) { } /* <41aa> ../cstrike/dlls/vector.h:100 */ inline void Vector::Vector(void) { } /* <4181> ../cstrike/dlls/airtank.cpp:47 */ void CAirtank::Save(CSave &save) { } /* <4153> ../cstrike/dlls/airtank.cpp:47 */ void CAirtank::Restore(CRestore &restore) { }