#pragma once #include "osconfig.h" #include "maintypes.h" #include "memory.h" #ifdef _WIN32 extern void Regamedll_Debug_logAlloc(size_t sz, void *ptr); extern void Regamedll_Debug_logRealloc(size_t sz, void *oldPtr, void *newPtr); extern void Regamedll_Debug_logFree(void *ptr); extern void Regamedll_Debug_logStrDup(const char *s, void *ptr); extern void Regamedll_Debug_Init(void); #endif // _WIN32 #if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS) extern void Regamedll_Game_Init(void); #endif // HOOK_GAMEDLL extern void _printf2(const char *fmt, ...); extern void _print_chat(class CBasePlayer *pPlayer, const char *fmt, ...); extern void _print_console(struct entvars_s *pev, const char *fmt, ...);