#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CAirtank::m_SaveData[] = { DEFINE_FIELD(CAirtank, m_state, FIELD_INTEGER) }; #else TYPEDESCRIPTION (*CAirtank::pm_SaveData)[1]; #endif // HOOK_GAMEDLL /* <4fc9> ../cstrike/dlls/airtank.cpp:29 */ int CAirtank::BloodColor_(void) { return DONT_BLEED; } /* <5329> ../cstrike/dlls/airtank.cpp:41 */ LINK_ENTITY_TO_CLASS(item_airtank, CAirtank); /* <5211> ../cstrike/dlls/airtank.cpp:47 */ IMPLEMENT_SAVERESTORE(CAirtank, CGrenade); /* <50dd> ../cstrike/dlls/airtank.cpp:50 */ void CAirtank::Spawn_(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 58 // Vector(Vector *const this, // float X, // float Y, // float Z); // 58 } /* <4fef> ../cstrike/dlls/airtank.cpp:71 */ void CAirtank::Precache_(void) { } /* <503d> ../cstrike/dlls/airtank.cpp:78 */ void CAirtank::Killed_(entvars_t *pevAttacker, int iGib) { // Vector(Vector *const this, // float X, // float Y, // float Z); // 84 // Vector(Vector *const this, // const Vector &v); // 84 } /* <5016> ../cstrike/dlls/airtank.cpp:88 */ void CAirtank::TankThink(void) { } /* <525d> ../cstrike/dlls/airtank.cpp:96 */ void CAirtank::TankTouch(CBaseEntity *pOther) { // TankTouch(CAirtank *const this, // class CBaseEntity *pOther); // 96 // EMIT_SOUND(edict_t *entity, // int channel, // const char *sample, // float volume, // float attenuation); // 104 } #ifdef HOOK_GAMEDLL void CAirtank::Spawn(void) { Spawn_(); } void CAirtank::Precache(void) { Precache_(); } int CAirtank::Save(CSave &save) { return Save_(save); } int CAirtank::Restore(CRestore &restore) { return Restore_(restore); } void CAirtank::Killed(entvars_t *pevAttacker, int iGib) { Killed_(pevAttacker, iGib); } int CAirtank::BloodColor(void) { return BloodColor_(); } #endif // HOOK_GAMEDLL