#include "precompiled.h"

/* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */
NOBODY void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me)
{
//	IsNoiseHeard(const class CCSBot *const this);  //    19
}

/* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */
NOBODY void InvestigateNoiseState::OnEnter(CCSBot *me)
{
//	AttendCurrentNoise(InvestigateNoiseState *const this,
//				class CCSBot *me);  //    40
}

/* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */
NOBODY void InvestigateNoiseState::OnUpdate(CCSBot *me)
{
//	{
//		float newNoiseDist;                                   //    50
//		float noiseDist;                                      //    74
//		float const nearDist;                                  //   111
//		{
//			Vector toOldNoise;                      //    54
//			float const muchCloserDist;                    //    56
//			operator-(const Vector *const this,
//					const Vector &v);  //    54
//			IsLengthGreaterThan(const Vector *const this,
//						float length);  //    57
//			AttendCurrentNoise(InvestigateNoiseState *const this,
//						class CCSBot *me);  //    60
//		}
//		operator-(const Vector *const this,
//				const Vector &v);  //    74
//		Length(const Vector *const this);  //    74
//		{
//			float const closeToNoiseRange;                 //    85
//		}
//	}
}

/* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */
NOBODY void InvestigateNoiseState::OnExit(CCSBot *me)
{
}