#include "precompiled.h"

/* <5d4160> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:17 */
NOBODY void PlantBombState::OnEnter(CCSBot *me)
{
//	{
//		float yaw;                                            //    25
//		class Vector2D dir;                                   //    26
//		Vector down;                                    //    28
//		GetFeetZ(const class CCSBot *const this);  //    28
//		Vector(Vector *const this,
//			float X,
//			float Y,
//			float Z);  //    28
//	}
}

/* <5d40d0> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:36 */
NOBODY void PlantBombState::OnUpdate(CCSBot *me)
{
//	{
//		class CBasePlayerWeapon *gun;                        //    38
//		bool holdingC4;                                       //    39
//		float const timeout;                                   //    59
//		SetTask(CCSBot *const this,
//			enum TaskType task,
//			class CBaseEntity *entity);  //    54
//	}
}

/* <5d4088> ../cstrike/dlls/bot/states/cs_bot_plant_bomb.cpp:65 */
NOBODY void PlantBombState::OnExit(CCSBot *me)
{
//	ClearLookAt(CCSBot *const this);  //    72
}