#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL CCareerTaskManager *TheCareerTasks = NULL; #else CCareerTaskManager *TheCareerTasks; #endif // HOOK_GAMEDLL /* <1ef647> ../cstrike/dlls/career_tasks.cpp:133 */ NOBODY CCareerTask *CPreventDefuseTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { // CPreventDefuseTask(// const char *taskName, // enum GameEventType event, // const char *weaponName, // int n, // bool mustLive, // bool crossRounds, // int id, // bool isComplete); // 135 } /* <1ef5db> ../cstrike/dlls/career_tasks.cpp:139 */ NOBODY CPreventDefuseTask::CPreventDefuseTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { //CCareerTask(taskName, event, weaponName, n, mustLive, crossRounds, id, isComplete); } /* <1ef296> ../cstrike/dlls/career_tasks.cpp:147 */ NOBODY void CPreventDefuseTask::Reset(void) { } /* <1efbf8> ../cstrike/dlls/career_tasks.cpp:156 */ NOBODY void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // OnEvent(CPreventDefuseTask *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 156 } /* <1ef4e1> ../cstrike/dlls/career_tasks.cpp:186 */ NOBODY CCareerTask *CCareerTask::NewTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { } /* <1ef43f> ../cstrike/dlls/career_tasks.cpp:192 */ NOBODY CCareerTask::CCareerTask(const char *taskName, GameEventType event, const char *weaponName, int n, bool mustLive, bool crossRounds, int id, bool isComplete) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 217 } /* <1ef211> ../cstrike/dlls/career_tasks.cpp:240 */ NOBODY void CCareerTask::Reset(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 244 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 248 } /* <1ef74c> ../cstrike/dlls/career_tasks.cpp:256 */ NOBODY void CCareerTask::SendPartialNotification(void) { // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 258 } /* <1efc6c> ../cstrike/dlls/career_tasks.cpp:268 */ NOBODY void CCareerTask::OnWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // int hostages; // 298 // class CBaseEntity *hostageEntity; // 299 // { // class CHostage *hostage; // 303 // IsFollowingSomeone(CHostage *const this); // 304 // IsValid(CHostage *const this); // 306 // } // } // SendPartialNotification(CCareerTask *const this); // 341 } /* <1efe16> ../cstrike/dlls/career_tasks.cpp:348 */ NOBODY void CCareerTask::OnWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) { // SendPartialNotification(CCareerTask *const this); // 379 } /* <1ef79d> ../cstrike/dlls/career_tasks.cpp:385 */ NOBODY void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pVictim, CBasePlayer *pAttacker) { // { // int hostages; // 411 // class CBaseEntity *hostageEntity; // 412 // { // class CHostage *hostage; // 416 // IsFollowingSomeone(CHostage *const this); // 417 // IsValid(CHostage *const this); // 419 // } // } // GetRoundElapsedTime(CCareerTaskManager *const this); // 515 // { // int hostages; // 494 // class CBaseEntity *hostageEntity; // 495 // { // class CHostage *hostage; // 499 // IsDead(CHostage *const this); // 500 // } // } // { // int hostages; // 460 // class CBaseEntity *hostageEntity; // 461 // { // class CHostage *hostage; // 465 // IsValid(CHostage *const this); // 466 // } // SendPartialNotification(CCareerTask *const this); // 476 // } // SendPartialNotification(CCareerTask *const this); // 535 // SendPartialNotification(CCareerTask *const this); // 611 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 545 // GetRoundElapsedTime(CCareerTaskManager *const this); // 559 // SetFinishedTaskTime(CCareerTaskManager *const this, // int val); // 559 // SendPartialNotification(CCareerTask *const this); // 571 // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 587 // GetRoundElapsedTime(CCareerTaskManager *const this); // 596 // SetFinishedTaskTime(CCareerTaskManager *const this, // int val); // 596 } /* <1efeed> ../cstrike/dlls/career_tasks.cpp:623 */ NOBODY void CCareerTaskManager::Create(void) { // CCareerTaskManager(CCareerTaskManager *const this); // 631 } /* <1eff77> ../cstrike/dlls/career_tasks.cpp:636 */ NOBODY CCareerTaskManager::CCareerTaskManager(void) { // list(list> *const this); // 636 } /* <1effeb> ../cstrike/dlls/career_tasks.cpp:643 */ NOBODY void CCareerTaskManager::Reset(bool deleteTasks) { // { // CareerTaskListIt it; // 647 // operator++(_List_iterator *const this); // 647 // } // clear(list> *const this); // 651 // { // CareerTaskListIt it; // 656 // { // class CCareerTask *pTask; // 658 // } // operator++(_List_iterator *const this); // 656 // } } /* <1f014e> ../cstrike/dlls/career_tasks.cpp:671 */ NOBODY void CCareerTaskManager::SetFinishedTaskTime(int val) { CHalfLifeMultiplay *mp = g_pGameRules; m_finishedTaskTime = val; m_finishedTaskRound = mp->m_iTotalRoundsPlayed; } /* <1f018b> ../cstrike/dlls/career_tasks.cpp:679 */ NOBODY void CCareerTaskManager::AddTask(const char *taskName, const char *weaponName, int eventCount, bool mustLive, bool crossRounds, bool isComplete) { // { // int i; // 683 // push_back(list> *const this, // const value_type &__x); // 696 // } // MESSAGE_BEGIN(int msg_dest, // int msg_type, // const float *pOrigin, // edict_t *ed); // 714 } /* <1f0381> ../cstrike/dlls/career_tasks.cpp:721 */ NOBODY void CCareerTaskManager::HandleEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // CareerTaskListIt it; // 741 // operator++(_List_iterator *const this); // 741 // } } /* <1f0462> ../cstrike/dlls/career_tasks.cpp:748 */ NOBODY void CCareerTaskManager::HandleWeaponKill(int weaponId, int weaponClassId, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // { // CareerTaskListIt it; // 750 // operator++(_List_iterator *const this); // 750 // } } /* <1f04ed> ../cstrike/dlls/career_tasks.cpp:757 */ NOBODY void CCareerTaskManager::HandleEnemyKill(bool wasBlind, const char *weaponName, bool headshot, bool killerHasShield, CBasePlayer *pAttacker, CBasePlayer *pVictim) { // HandleWeaponKill(CCareerTaskManager *const this, // int weaponId, // int weaponClassId, // bool headshot, // bool killerHasShield, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 759 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 760 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 764 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 762 } /* <1f079c> ../cstrike/dlls/career_tasks.cpp:768 */ NOBODY void CCareerTaskManager::HandleWeaponInjury(int weaponId, int weaponClassId, bool attackerHasShield, CBasePlayer *pAttacker) { // { // CareerTaskListIt it; // 770 // operator++(_List_iterator *const this); // 770 // } } /* <1f0815> ../cstrike/dlls/career_tasks.cpp:777 */ NOBODY void CCareerTaskManager::HandleEnemyInjury(const char *weaponName, bool attackerHasShield, CBasePlayer *pAttacker) { // HandleWeaponInjury(CCareerTaskManager *const this, // int weaponId, // int weaponClassId, // bool attackerHasShield, // class CBasePlayer *pAttacker); // 779 // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 780 } /* <1f094e> ../cstrike/dlls/career_tasks.cpp:784 */ NOBODY void CCareerTaskManager::HandleDeath(int team, CBasePlayer *pAttacker) { // { // int enemyTeam; // 786 // int numEnemies; // 790 // { // int i; // 791 // { // class CBasePlayer *pPlayer; // 793 // } // } // HandleEvent(CCareerTaskManager *const this, // enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 801 // } } /* <1f0a5d> ../cstrike/dlls/career_tasks.cpp:805 */ NOBODY bool CCareerTaskManager::AreAllTasksComplete(void) { // { // CareerTaskListIt it; // 807 // operator++(_List_iterator *const this); // 807 // } } /* <1f0abc> ../cstrike/dlls/career_tasks.cpp:818 */ NOBODY int CCareerTaskManager::GetNumRemainingTasks(void) { // { // int ret; // 820 // { // CareerTaskListIt it; // 821 // operator++(_List_iterator *const this); // 821 // } // } } /* <1f0b33> ../cstrike/dlls/career_tasks.cpp:832 */ float CCareerTaskManager::GetRoundElapsedTime(void) { return gpGlobals->time - m_roundStartTime; } /* <1f0b56> ../cstrike/dlls/career_tasks.cpp:838 */ NOBODY void CCareerTaskManager::LatchRoundEndMessage(void) { } /* <1f0b81> ../cstrike/dlls/career_tasks.cpp:844 */ NOBODY void CCareerTaskManager::UnlatchRoundEndMessage(void) { // HandleEvent(CCareerTaskManager::UnlatchRoundEndMessage(// enum GameEventType event, // class CBasePlayer *pAttacker, // class CBasePlayer *pVictim); // 847 }