#include "precompiled.h" /* * Globals initialization */ #ifndef HOOK_GAMEDLL TYPEDESCRIPTION CPathCorner::m_SaveData[] = { DEFINE_FIELD(CPathCorner, m_flWait, FIELD_FLOAT), }; TYPEDESCRIPTION CPathTrack::m_SaveData[] = { DEFINE_FIELD(CPathTrack, m_length, FIELD_FLOAT), DEFINE_FIELD(CPathTrack, m_pnext, FIELD_CLASSPTR), DEFINE_FIELD(CPathTrack, m_paltpath, FIELD_CLASSPTR), DEFINE_FIELD(CPathTrack, m_pprevious, FIELD_CLASSPTR), DEFINE_FIELD(CPathTrack, m_altName, FIELD_STRING), }; #else // HOOK_GAMEDLL TYPEDESCRIPTION (*CPathCorner::pm_SaveData)[1]; TYPEDESCRIPTION (*CPathTrack::pm_SaveData)[5]; #endif // HOOK_GAMEDLL /* <122843> ../cstrike/dlls/pathcorner.cpp:41 */ LINK_ENTITY_TO_CLASS(path_corner, CPathCorner); /* <1225b6> ../cstrike/dlls/pathcorner.cpp:49 */ IMPLEMENT_SAVERESTORE(CPathCorner, CPointEntity); /* <122697> ../cstrike/dlls/pathcorner.cpp:54 */ NOBODY void CPathCorner::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 56 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 62 // KeyValue(CPathCorner *const this, // KeyValueData *pkvd); // 54 } /* <122325> ../cstrike/dlls/pathcorner.cpp:66 */ NOBODY void CPathCorner::Spawn_(void) { } /* <12256a> ../cstrike/dlls/pathcorner.cpp:80 */ IMPLEMENT_SAVERESTORE(CPathTrack, CBaseEntity); /* <12290d> ../cstrike/dlls/pathcorner.cpp:81 */ LINK_ENTITY_TO_CLASS(path_track, CPathTrack); /* <122602> ../cstrike/dlls/pathcorner.cpp:86 */ NOBODY void CPathTrack::KeyValue_(KeyValueData *pkvd) { // FStrEq(const char *sz1, // const char *sz2); // 88 // KeyValue(CBaseEntity *const this, // KeyValueData *pkvd); // 94 // KeyValue(CPathTrack *const this, // KeyValueData *pkvd); // 86 } /* <122433> ../cstrike/dlls/pathcorner.cpp:97 */ NOBODY void CPathTrack::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { // { // int on; // 99 // } // Use(CPathTrack *const this, // class CBaseEntity *pActivator, // class CBaseEntity *pCaller, // USE_TYPE useType, // float value); // 97 } /* <122a12> ../cstrike/dlls/pathcorner.cpp:128 */ NOBODY void CPathTrack::Link(void) { // { // edict_t *pentTarget; // 130 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 151 // FNullEnt(const edict_t *pent); // 152 // Instance(edict_t *pent); // 154 // SetPrevious(CPathTrack *const this, // class CPathTrack *pprev); // 158 // FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, // const char *pszName); // 134 // FNullEnt(const edict_t *pent); // 135 // Instance(edict_t *pent); // 137 // SetPrevious(CPathTrack *const this, // class CPathTrack *pprev); // 141 // } } /* <12239a> ../cstrike/dlls/pathcorner.cpp:165 */ NOBODY void CPathTrack::Spawn_(void) { // Vector(Vector::Spawn(// float X, // float Y, // float Z); // 168 // Vector(Vector *const this, // float X, // float Y, // float Z); // 168 } /* <122c76> ../cstrike/dlls/pathcorner.cpp:180 */ NOBODY void CPathTrack::Activate_(void) { } /* <122c9c> ../cstrike/dlls/pathcorner.cpp:186 */ NOBODY CPathTrack *CPathTrack::ValidPath(CPathTrack *ppath, int testFlag) { } /* <122745> ../cstrike/dlls/pathcorner.cpp:198 */ NOBODY void CPathTrack::Project(CPathTrack *pstart, class CPathTrack *pend, Vector *origin, float dist) { // { // Vector dir; // 202 // operator-(const Vector *const this, // const Vector &v); // 202 // Normalize(const Vector *const this); // 203 // operator*(const Vector *const this, // float fl); // 204 // operator+(const Vector *const this, // const Vector &v); // 204 // } } /* <122d0f> ../cstrike/dlls/pathcorner.cpp:208 */ NOBODY CPathTrack *CPathTrack::GetNext(void) { } /* <122d30> ../cstrike/dlls/pathcorner.cpp:218 */ NOBODY CPathTrack *CPathTrack::GetPrevious(void) { } /* <122d51> ../cstrike/dlls/pathcorner.cpp:228 */ NOBODY void CPathTrack::SetPrevious(CPathTrack *pprev) { // FStrEq(const char *sz1, // const char *sz2); // 231 } /* <122d95> ../cstrike/dlls/pathcorner.cpp:237 */ NOBODY CPathTrack *CPathTrack::LookAhead(Vector *origin, float dist, int move) { // { // class CPathTrack *pcurrent; // 239 // float originalDist; // 240 // Vector currentPos; // 243 // Vector(Vector *const this, // const Vector &v); // 243 // { // Vector dir; // 291 // float length; // 292 // GetNext(CPathTrack *const this); // 285 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 285 // GetNext(CPathTrack *const this); // 291 // operator-(const Vector *const this, // const Vector &v); // 291 // Length(const Vector *const this); // 292 // GetNext(CPathTrack *const this); // 293 // GetNext(CPathTrack *const this); // 293 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 293 // Project(CPathTrack *const this, // class CPathTrack *pstart, // class CPathTrack *pend, // Vector *origin, // float dist); // 288 // GetNext(CPathTrack *const this); // 307 // GetNext(CPathTrack *const this); // 308 // operator*(const Vector *const this, // float fl); // 301 // operator+(const Vector *const this, // const Vector &v); // 301 // GetPrevious(CPathTrack *const this); // 288 // } // { // Vector dir; // 250 // float length; // 251 // operator-(const Vector *const this, // const Vector &v); // 250 // Length(const Vector *const this); // 251 // GetPrevious(CPathTrack *const this); // 254 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 254 // GetPrevious(CPathTrack *const this); // 260 // GetPrevious(CPathTrack *const this); // 275 // GetPrevious(CPathTrack *const this); // 272 // ValidPath(CPathTrack *const this, // class CPathTrack *ppath, // int testFlag); // 272 // operator*(const Vector *const this, // float fl); // 264 // operator+(const Vector *const this, // const Vector &v); // 264 // GetNext(CPathTrack *const this); // 257 // Project(CPathTrack *const this, // class CPathTrack *pstart, // class CPathTrack *pend, // Vector *origin, // float dist); // 257 // } // } } /* <123220> ../cstrike/dlls/pathcorner.cpp:320 */ NOBODY CPathTrack *CPathTrack::Nearest(Vector origin) { // { // int deadCount; // 322 // float minDist; // 323 // float dist; // 323 // Vector delta; // 324 // class CPathTrack *ppath; // 325 // class CPathTrack *pnearest; // 325 // operator-(const Vector *const this, // const Vector &v); // 328 // Length(const Vector *const this); // 330 // GetNext(CPathTrack *const this); // 332 // GetNext(CPathTrack *const this); // 352 // operator-(const Vector *const this, // const Vector &v); // 344 // Length(const Vector *const this); // 346 // } } /* <123375> ../cstrike/dlls/pathcorner.cpp:358 */ NOBODY CPathTrack *CPathTrack::Instance(edict_t *pent) { // FClassnameIs(edict_t *pent, // const char *szClassname); // 360 // GET_PRIVATE(edict_t *pent); // 361 } #ifdef HOOK_GAMEDLL void CPathCorner::Spawn(void) { Spawn_(); } void CPathCorner::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); } int CPathCorner::Save(CSave &save) { return Save_(save); } int CPathCorner::Restore(CRestore &restore) { return Restore_(restore); } void CPathTrack::Spawn(void) { Spawn_(); } void CPathTrack::KeyValue(KeyValueData* pkvd) { KeyValue_(pkvd); } int CPathTrack::Save(CSave &save) { return Save_(save); } int CPathTrack::Restore(CRestore &restore) { return Restore_(restore); } void CPathTrack::Activate(void) { Activate_(); } void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); } #endif // HOOK_GAMEDLL